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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Green+Karl</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Green+Karl"/>
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	<updated>2026-05-15T08:50:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Untitled.JPG&amp;diff=109049</id>
		<title>File:Untitled.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Untitled.JPG&amp;diff=109049"/>
		<updated>2009-05-11T19:04:29Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dawn_Of_The_Dead_Age_DnD_4TH_PARAGON&amp;diff=109048</id>
		<title>Dawn Of The Dead Age DnD 4TH PARAGON</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dawn_Of_The_Dead_Age_DnD_4TH_PARAGON&amp;diff=109048"/>
		<updated>2009-05-11T18:53:44Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;DAWN OF THE DEAD AGE&#039;&#039;&#039; Page. &lt;br /&gt;
This game is a &#039;&#039;&#039;Dungeons and Dragons 4th ed. Paragon Adventure&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
GM - Karl Green&lt;br /&gt;
&lt;br /&gt;
The Cast&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95090</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95090"/>
		<updated>2008-11-12T17:38:51Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi have &lt;br /&gt;
&lt;br /&gt;
slowly recovered from those dark days when corrupted Jedi almost &lt;br /&gt;
&lt;br /&gt;
destroyed everything... making right that which the darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. A new &lt;br /&gt;
&lt;br /&gt;
golden age was promised and seemed to be at hand. But then the dark rumors &lt;br /&gt;
&lt;br /&gt;
began... Mandalorian Raiders and pirates were said to be attacking Outer Rim worlds &lt;br /&gt;
&lt;br /&gt;
and colonies. Separatists and rebels threatened peaceful worlds with strange and unreasonable &lt;br /&gt;
&lt;br /&gt;
demands. Criminal organizations were rumored to be buying off corrupt politicians in the Republic Senate. And &lt;br /&gt;
&lt;br /&gt;
then there were the whispers of Jedi once again falling into darkness and the return of that most ancient enemy the Sith...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark &lt;br /&gt;
&lt;br /&gt;
time for the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest many of the undefended Outer Rim Worlds. While &lt;br /&gt;
&lt;br /&gt;
it started as simple raids, it has escalated at present into a bloody stalemate along a war front that &lt;br /&gt;
&lt;br /&gt;
stretches thousands of light years. Most Jedi have remain out of the fighting, believing they can better serve &lt;br /&gt;
&lt;br /&gt;
the Republic as protectors and guides, not soldiers. But not all agree and there are many who have flocked to the banner &lt;br /&gt;
&lt;br /&gt;
of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg] and the &lt;br /&gt;
&lt;br /&gt;
mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the Independent &lt;br /&gt;
&lt;br /&gt;
Mining Consortium are near open war with the natives, and Master Vrook has been tasked with negotiating a peaceful &lt;br /&gt;
&lt;br /&gt;
outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead has awoken &lt;br /&gt;
&lt;br /&gt;
and it has set into motion plans that may well see the sands of this world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95089</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95089"/>
		<updated>2008-11-12T17:37:30Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi have &lt;br /&gt;
&lt;br /&gt;
slowly recovered from those dark days when corrupted Jedi almost &lt;br /&gt;
&lt;br /&gt;
destroyed everything... making right that which the darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. A new &lt;br /&gt;
&lt;br /&gt;
golden age was promised and seemed to be at hand. But then the dark rumors &lt;br /&gt;
&lt;br /&gt;
began... Mandalorian Raiders and pirates were said to be attacking Outer Rim worlds &lt;br /&gt;
&lt;br /&gt;
and colonies. Separatists and rebels threatened peaceful worlds with strange and unreasonable &lt;br /&gt;
&lt;br /&gt;
demands. Criminal organizations were rumored to be buying off corrupt politicians in the Republic Senate. And &lt;br /&gt;
&lt;br /&gt;
then there were the whispers of Jedi once again falling into darkness and the return of that most ancient enemy the Sith...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark &lt;br /&gt;
&lt;br /&gt;
time for the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest many of the undefended Outer Rim Worlds. While &lt;br /&gt;
&lt;br /&gt;
it started as simple raids, it has escalated at present into a bloody stalemate along a war front that &lt;br /&gt;
&lt;br /&gt;
stretches thousands of light years. Most Jedi have remain out of the fighting, believing they can better serve &lt;br /&gt;
&lt;br /&gt;
the Republic as protectors and guides, not soldiers. But not all agree and there are many who have flocked to the banner &lt;br /&gt;
&lt;br /&gt;
of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg] and the &lt;br /&gt;
&lt;br /&gt;
mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the &lt;br /&gt;
&lt;br /&gt;
Independent Mining Consortium are near open war with the natives, and Master Vrook has been tasked with negotiating &lt;br /&gt;
&lt;br /&gt;
a peaceful outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead has awoken &lt;br /&gt;
&lt;br /&gt;
and it has set into motion plans that may well see the sands of this world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95088</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95088"/>
		<updated>2008-11-12T17:32:22Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi have &lt;br /&gt;
&lt;br /&gt;
slowly recovered from those dark days when corrupted Jedi almost &lt;br /&gt;
&lt;br /&gt;
destroyed everything... making right that which the darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. A new &lt;br /&gt;
&lt;br /&gt;
golden age was promised and seemed to be at hand. But then the dark rumors &lt;br /&gt;
&lt;br /&gt;
began... Mandalorian Raiders and pirates were said to be attacking Outer Rim worlds &lt;br /&gt;
&lt;br /&gt;
and colonies. Separatists and rebels threatened peaceful worlds with strange and unreasonable &lt;br /&gt;
&lt;br /&gt;
demands. Criminal organizations were rumored to be buying off corrupt politicians in the Republic Senate. And &lt;br /&gt;
&lt;br /&gt;
then there were the whispers of Jedi once again falling into darkness and the return of that most ancient enemy the Sith...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark &lt;br /&gt;
&lt;br /&gt;
time for the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest many of the undefended Outer Rim Worlds. &lt;br /&gt;
&lt;br /&gt;
While it started as simple raids, it has escalated at present into a bloody stalemate along &lt;br /&gt;
&lt;br /&gt;
a war front that stretches thousands of light years. Most Jedi have remain out of the fighting, believing &lt;br /&gt;
&lt;br /&gt;
they can better serve the Republic as protectors and guides, not soldiers. But not all agree and there are many &lt;br /&gt;
&lt;br /&gt;
who have flocked to the banner of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg] and the &lt;br /&gt;
&lt;br /&gt;
mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the &lt;br /&gt;
&lt;br /&gt;
Independent Mining Consortium are near open war with the natives, and Master Vrook has been tasked with negotiating &lt;br /&gt;
&lt;br /&gt;
a peaceful outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead has awoken &lt;br /&gt;
&lt;br /&gt;
and it has set into motion plans that may well see the sands of this world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95087</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95087"/>
		<updated>2008-11-12T17:24:48Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi have &lt;br /&gt;
&lt;br /&gt;
slowly recovered from those dark days when corrupted Jedi almost &lt;br /&gt;
&lt;br /&gt;
destroyed everything... making right that which the darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. A new &lt;br /&gt;
&lt;br /&gt;
golden age was promised and seemed to be at hand. But then the dark rumors &lt;br /&gt;
&lt;br /&gt;
began... Mandalorian Raiders and pirates were said to be attacking Outer Rim worlds &lt;br /&gt;
&lt;br /&gt;
and colonies. Separatists and rebels threatened peaceful worlds with strange and unreasonable &lt;br /&gt;
&lt;br /&gt;
demands. Criminal organizations were rumored to be buying off corrupt politicians in the Republic Senate. &lt;br /&gt;
&lt;br /&gt;
And then there were the whispers of Jedi once again falling into darkness and the return of the Sith...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark &lt;br /&gt;
&lt;br /&gt;
time for the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest many of the undefended Outer Rim Worlds. &lt;br /&gt;
&lt;br /&gt;
While it started as simple raids, it has escalated at present into a bloody stalemate along &lt;br /&gt;
&lt;br /&gt;
a war front that stretches thousands of light years. Most Jedi have remain out of the fighting, believing &lt;br /&gt;
&lt;br /&gt;
they can better serve the Republic as protectors and guides, not soldiers. But not all agree and there are many &lt;br /&gt;
&lt;br /&gt;
who have flocked to the banner of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg] and the &lt;br /&gt;
&lt;br /&gt;
mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the &lt;br /&gt;
&lt;br /&gt;
Independent Mining Consortium are near open war with the natives, and Master Vrook has been tasked with negotiating &lt;br /&gt;
&lt;br /&gt;
a peaceful outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead has awoken &lt;br /&gt;
&lt;br /&gt;
and it has set into motion plans that may well see the sands of this world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95086</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95086"/>
		<updated>2008-11-12T17:20:08Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi have &lt;br /&gt;
&lt;br /&gt;
slowly recovered from those dark days when corrupted Jedi almost &lt;br /&gt;
&lt;br /&gt;
destroyed everything... making right that which the darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. A new &lt;br /&gt;
&lt;br /&gt;
golden age was promised and seemed to be at hand. But then the dark rumors &lt;br /&gt;
&lt;br /&gt;
began... Mandalorian Raiders and pirates were said to be attacking Outer Rim worlds &lt;br /&gt;
&lt;br /&gt;
and colonies. Separatists and rebels threatened peaceful worlds with strange and unreasonable &lt;br /&gt;
&lt;br /&gt;
demands. Criminal organizations were rumored to be buying off corrupt politicians in the Republic Senate. &lt;br /&gt;
&lt;br /&gt;
And then there were the whispers of Jedi once again falling into darkness and the return of the Sith...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark &lt;br /&gt;
&lt;br /&gt;
time for the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest many of the undefended Outer Rim Worlds. &lt;br /&gt;
&lt;br /&gt;
While it started as simple raids, it has escalated at present into a bloody stalemate along &lt;br /&gt;
&lt;br /&gt;
a war front that stretches thousands of light years. Most Jedi have remain out of the fighting, believing &lt;br /&gt;
&lt;br /&gt;
they can better serve the Republic as protectors and guides, not soldiers. But not all agree and there are many &lt;br /&gt;
&lt;br /&gt;
who have flocked to the banner of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg] and the &lt;br /&gt;
&lt;br /&gt;
mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the &lt;br /&gt;
&lt;br /&gt;
Independent Mining Consortium are near open war with the natives, and Master Vrook has been tasked with &lt;br /&gt;
&lt;br /&gt;
negotiating a peaceful outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead has &lt;br /&gt;
&lt;br /&gt;
awoken and it has set into motion plans that may well see the sands of this &lt;br /&gt;
&lt;br /&gt;
world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95081</id>
		<title>RPGNET Knights of the Old Republic PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGNET_Knights_of_the_Old_Republic_PBP&amp;diff=95081"/>
		<updated>2008-11-12T17:14:49Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;It was suppose to be a time of peace for the Republic… &lt;br /&gt;
&lt;br /&gt;
40 years after the Sith Wars, the Republic and the Jedi &lt;br /&gt;
&lt;br /&gt;
have slowly recovered from those dark days when corrupted &lt;br /&gt;
&lt;br /&gt;
Jedi almost destroyed everything… making right that which the &lt;br /&gt;
&lt;br /&gt;
darkness had threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic had once again started exploring and expanding, &lt;br /&gt;
&lt;br /&gt;
into the unknown with a renewed sense of joy and optimism. &lt;br /&gt;
&lt;br /&gt;
A new golden age was promised and seemed to be at hand. &lt;br /&gt;
&lt;br /&gt;
But then the dark rumors began… Mandalorian Raiders and &lt;br /&gt;
&lt;br /&gt;
pirates were said to be attacking Outer Rim worlds and colonies. &lt;br /&gt;
&lt;br /&gt;
Separatists and rebels threatened peaceful worlds with strange &lt;br /&gt;
&lt;br /&gt;
and unreasonable demands. Criminal organizations were rumored &lt;br /&gt;
&lt;br /&gt;
to be buying off corrupt politicians in the Republic Senate. And then there &lt;br /&gt;
&lt;br /&gt;
were the whispers of Jedi once again falling into darkness and the &lt;br /&gt;
&lt;br /&gt;
return of the Sith…&lt;br /&gt;
&lt;br /&gt;
Four thousand years before the rise of the Galactic Empire, it is a dark time for &lt;br /&gt;
&lt;br /&gt;
the Republic. Mandalore the Ultimate [http://starwars.wikia.com/wiki/Image:Mandalore_the_Ultimate_with_flamesgold.JPG], &lt;br /&gt;
&lt;br /&gt;
leader of the Mandalorian &lt;br /&gt;
&lt;br /&gt;
Neo-Crusade, has lead his people to conquest &lt;br /&gt;
&lt;br /&gt;
many of the undefended Outer Rim Worlds. While it started as&lt;br /&gt;
&lt;br /&gt;
simple raids, it has escalated at present into a bloody stalemate &lt;br /&gt;
&lt;br /&gt;
along a war front that stretches thousands of light years. &lt;br /&gt;
&lt;br /&gt;
Most Jedi have remain out of the fighting, believing they can &lt;br /&gt;
&lt;br /&gt;
better serve the Republic as protectors and guides, not soldiers. &lt;br /&gt;
&lt;br /&gt;
But not all agree and there are many who have flocked to the banner &lt;br /&gt;
&lt;br /&gt;
of the Jedi Knight and General Ravanchist[http://starwars.wikia.com/wiki/Image:Hooded_jedi.jpg]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Mid Rim World of Qisstan’goth Prime, &lt;br /&gt;
&lt;br /&gt;
Jedi Master Vrook Lamar[http://starwars.wikia.com/wiki/Vrook_Lamar] has lead a small group &lt;br /&gt;
&lt;br /&gt;
to try and bring peace between the native Qisstin&lt;br /&gt;
[http://www.startrek.com/imageuploads/200405/ent-074-xind-reptilian/240x320.jpg]&lt;br /&gt;
&lt;br /&gt;
and the mining interests on this mineral rich, arid world. Czerka Corp[http://starwars.wikia.com/wiki/Image:Czerka_Logo.JPG] and the &lt;br /&gt;
&lt;br /&gt;
Independent Mining Consortium are near open war with the natives, and &lt;br /&gt;
&lt;br /&gt;
Master Vrook has been tasked with negotiating a peaceful &lt;br /&gt;
&lt;br /&gt;
outcome to the various complaints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But little do the Jedi know that not all is as it would seem on &lt;br /&gt;
&lt;br /&gt;
Qisstan’goth Prime, for a dark shadow that was thought long dead &lt;br /&gt;
&lt;br /&gt;
has awoken and it has set into motion plans that may well see &lt;br /&gt;
&lt;br /&gt;
the sands of this world run red with the blood of all…&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=94173</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=94173"/>
		<updated>2008-10-24T23:05:23Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* Game Related Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
====&#039;&#039;&#039;The SENTINELS&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Team Members&#039;&#039;&#039;===== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94170</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94170"/>
		<updated>2008-10-24T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Notes of the World==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
Based out of Miami, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; mild mannered college student Janice Harper was expossed to a chemical and instead of dying she became one of the fastest Super-speedster in the world &lt;br /&gt;
*&#039;&#039;&#039;Mammoth&#039;&#039;&#039; is a mutant whom looks something like a Bigfoot with two large &#039;tusks&#039; growing out from his lower jaw. He has super strength and regenerative abilities along with superhuman senses of sight and smell. &lt;br /&gt;
*the &#039;&#039;&#039;Mouser&#039;&#039;&#039; Mike &#039;Mouser&#039; MicGold was an Olympic gymnast who&#039;s coach was dealing with terrorist. When he discovered it he leaped into action on live TV and stopped a mass bombing that they had planned. &lt;br /&gt;
*the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; unknown hero who claims to be carrying something called the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field generation.&lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
Based out of Chicago, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Warbird&#039;&#039;&#039; older hero from the 80&#039;s, use to be the side-kick the &#039;&#039;Avian Kid&#039;&#039;. Highly skilled, also wears a battlesuit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant.&lt;br /&gt;
*&#039;&#039;&#039;Big Chill&#039;&#039;&#039; during a freon accident gained Super-strength and cold control abilities. &lt;br /&gt;
*&#039;&#039;&#039;Portal&#039;&#039;&#039; after a nuclear accident gained the ability to create teleporting portals.&lt;br /&gt;
*&#039;&#039;&#039;Strobe&#039;&#039;&#039; mutant with light control powers granting him the ability to fly, create dazzling beams of light that could blind or harm, and &#039;hard-light&#039; constructs. &lt;br /&gt;
*&#039;&#039;&#039;Clockwork&#039;&#039;&#039; unknown origin or name, is a powerful Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical devices.&lt;br /&gt;
*the &#039;&#039;&#039;Magnus&#039;&#039;&#039; claims to be a Sorcerer from Earth&#039;s past, and a powerful magic wielder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*the &#039;&#039;&#039;Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*the &#039;&#039;&#039; Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*the &#039;&#039;&#039; Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94169</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94169"/>
		<updated>2008-10-24T21:41:03Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Watch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Setting Notes of the World==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV.&lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
Based out of Miami, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; mild mannered college student Janice Harper was expossed to a chemical and instead of dying she became one of the fastest Super-speedster in the world &lt;br /&gt;
*&#039;&#039;&#039;Mammoth&#039;&#039;&#039; is a mutant whom looks something like a Bigfoot with two large &#039;tusks&#039; growing out from his lower jaw. He has super strength and regenerative abilities along with superhuman senses of sight and smell. &lt;br /&gt;
*the &#039;&#039;&#039;Mouser&#039;&#039;&#039; Mike &#039;Mouser&#039; MicGold was an Olympic gymnast who&#039;s coach was dealing with terrorist. When he discovered it he leaped into action on live TV and stopped a mass bombing that they had planned. &lt;br /&gt;
*the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; unknown hero who claims to be carrying something called the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field generation.&lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
Based out of Chicago, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Warbird&#039;&#039;&#039; older hero from the 80&#039;s, use to be the side-kick the &#039;&#039;Avian Kid&#039;&#039;. Highly skilled, also wears a battlesuit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant.&lt;br /&gt;
*&#039;&#039;&#039;Big Chill&#039;&#039;&#039; during a freon accident gained Super-strength and cold control abilities. &lt;br /&gt;
*&#039;&#039;&#039;Portal&#039;&#039;&#039; after a nuclear accident gained the ability to create teleporting portals.&lt;br /&gt;
*&#039;&#039;&#039;Strobe&#039;&#039;&#039; mutant with light control powers granting him the ability to fly, create dazzling beams of light that could blind or harm, and &#039;hard-light&#039; constructs. &lt;br /&gt;
*&#039;&#039;&#039;Clockwork&#039;&#039;&#039; unknown origin or name, is a powerful Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical devices.&lt;br /&gt;
*the &#039;&#039;&#039;Magnus&#039;&#039;&#039; claims to be a Sorcerer from Earth&#039;s past, and a powerful magic wielder&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*the &#039;&#039;&#039;Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*the &#039;&#039;&#039; Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*the &#039;&#039;&#039; Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94168</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94168"/>
		<updated>2008-10-24T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* The Crushers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Setting Notes of the World==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV.&lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
Based out of Miami, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; mild mannered college student Janice Harper was expossed to a chemical and instead of dying she became one of the fastest Super-speedster in the world &lt;br /&gt;
*&#039;&#039;&#039;Mammoth&#039;&#039;&#039; is a mutant whom looks something like a Bigfoot with two large &#039;tusks&#039; growing out from his lower jaw. He has super strength and regenerative abilities along with superhuman senses of sight and smell. &lt;br /&gt;
*the &#039;&#039;&#039;Mouser&#039;&#039;&#039; Mike &#039;Mouser&#039; MicGold was an Olympic gymnast who&#039;s coach was dealing with terrorist. When he discovered it he leaped into action on live TV and stopped a mass bombing that they had planned. &lt;br /&gt;
*the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; unknown hero who claims to be carrying something called the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field generation.&lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*the &#039;&#039;&#039;Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*the &#039;&#039;&#039; Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*the &#039;&#039;&#039; Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94167</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94167"/>
		<updated>2008-10-24T21:33:13Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Guardians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Setting Notes of the World==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV.&lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
Based out of Miami, has no dedicated team leader. Members include... &lt;br /&gt;
*&#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; mild mannered college student Janice Harper was expossed to a chemical and instead of dying she became one of the fastest Super-speedster in the world &lt;br /&gt;
*&#039;&#039;&#039;Mammoth&#039;&#039;&#039; is a mutant whom looks something like a Bigfoot with two large &#039;tusks&#039; growing out from his lower jaw. He has super strength and regenerative abilities along with superhuman senses of sight and smell. &lt;br /&gt;
*the &#039;&#039;&#039;Mouser&#039;&#039;&#039; Mike &#039;Mouser&#039; MicGold was an Olympic gymnast who&#039;s coach was dealing with terrorist. When he discovered it he leaped into action on live TV and stopped a mass bombing that they had planned. &lt;br /&gt;
*the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; unknown hero who claims to be carrying something called the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field generation.&lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*&#039;&#039;&#039;The Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;The Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character_Sheet_Format&amp;diff=94166</id>
		<title>Character Sheet Format</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character_Sheet_Format&amp;diff=94166"/>
		<updated>2008-10-24T19:36:10Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* HERO&amp;#039;S NAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
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Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
=HERO&#039;S NAME=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
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==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
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===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
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===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
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===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
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===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
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===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
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===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
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===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
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===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
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=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94165</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94165"/>
		<updated>2008-10-24T19:34:47Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* Settle Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Setting Notes of the World==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
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* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
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* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV.&lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
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* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
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* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
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* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*&#039;&#039;&#039;The Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;The Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94164</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94164"/>
		<updated>2008-10-24T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Centurions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*&#039;&#039;&#039;The Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;The Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94163</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94163"/>
		<updated>2008-10-24T19:33:21Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* The Crushers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*&#039;&#039;&#039;The Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;The Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the &#039;&#039;Famous Floop Brothers&#039;&#039; gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94162</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94162"/>
		<updated>2008-10-24T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* The Crushers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*&#039;&#039;&#039;Mocker&#039;&#039;&#039; android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*&#039;&#039;&#039;F.I.S.T.&#039;&#039;&#039; sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*&#039;&#039;&#039;Mercury Mercenary&#039;&#039;&#039; (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*&#039;&#039;&#039;The Shrew&#039;&#039;&#039; real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;&#039;&#039; is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;The Vulture&#039;&#039;&#039; real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*&#039;&#039;&#039;Temper&#039;&#039;&#039; identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Boogeyman&#039;&#039;&#039; identity unknown, also part of the &#039;&#039;Inhuman League&#039;&#039;. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*&#039;&#039;&#039;Marionette&#039;&#039;&#039; identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039; real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*&#039;&#039;&#039;Nightstalker&#039;&#039;&#039; identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*&#039;&#039;&#039;Psi-Demon&#039;&#039;&#039; Charles Floopinski, also member of the Famous Floop Brothers gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*&#039;&#039;&#039;Storm Lord&#039;&#039;&#039; British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*&#039;&#039;&#039;Stigmata&#039;&#039;&#039; also member of the &#039;&#039;Inhuman League&#039;&#039;. Was a military experiment fronted by a semi-secret branch of the US Army, code named &#039;&#039;MEDUSA&#039;&#039; (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*&#039;&#039;&#039;Hornet&#039;&#039;&#039; identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*&#039;&#039;&#039;Shocker&#039;&#039;&#039; identity unknown, electrical and chemical generation and control abilities.&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94161</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94161"/>
		<updated>2008-10-24T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; as limited &#039;Cosmic Energy&#039; control ability – fires blasts of energy, regenerative abilities and heightened awareness. He also wears an advanced combat battle suit that provides him limited protection, increased strength and endurance. &lt;br /&gt;
*&#039;&#039;&#039;Avenger&#039;&#039;&#039; probable mutant by the name Allen Avery, with super human strength and durability. &lt;br /&gt;
*&#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; after an industrial accident at New Dawn Technologies, Martin Law gained a strong control over Magnetism.&lt;br /&gt;
*&#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; after aliens  kidnapped her and did strange experiments, Mirco-Girl gained the ability to shrinking down to 1&amp;quot; tall but retains her original weight and gets stronger the smaller she gets. &lt;br /&gt;
*&#039;&#039;&#039;Morning Star&#039;&#039;&#039; combat battlesuit of her own design with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;&#039;&#039; born into a life of  privilege Randal Borne has trained his entire life to combat evil for the betterment of mankind. He is a superior athletic, with advanced fighting techniques.&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*Mocker android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*F.I.S.T. sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*Mercury Mercenary (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*The Shrew real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*The Bull is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*The Vulture real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*Temper identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*Boogey Man identity unknown, also part of the Inhuman League. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*Marionette identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*Mace real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*Nightstalker identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*Psi-Demon Charles Floopinski, also member of the Famous Floop Brothers gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*Storm Lord British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*Stigmata also member of the Inhuman League. Was a military experiment fronted by a semi-secret branch of the US Army, code named MEDUSA (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*Hornet identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*Shocker identity unknown, electrical and chemical generation and control abilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94160</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94160"/>
		<updated>2008-10-24T19:18:51Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* F.O.R.C.E. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*Mocker android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*F.I.S.T. sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*Mercury Mercenary (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*The Shrew real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*The Bull is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*The Vulture real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*Temper identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*Boogey Man identity unknown, also part of the Inhuman League. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*Marionette identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*Mace real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*Nightstalker identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*Psi-Demon Charles Floopinski, also member of the Famous Floop Brothers gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*Storm Lord British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*Stigmata also member of the Inhuman League. Was a military experiment fronted by a semi-secret branch of the US Army, code named MEDUSA (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*Hornet identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*Shocker identity unknown, electrical and chemical generation and control abilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====V.I.L.E.====&lt;br /&gt;
V.I.L.E.  (Villains In Larcenous Enterprises)  Formed with the expressed purpose of providing metahuman muscle for criminal enterprises that lack them. They generally hire themselves out to other criminal enterprises that need metahuman muscle or enforcers. Their prices are high, but they deliver the goods as it were. &lt;br /&gt;
&lt;br /&gt;
Present known members include...&lt;br /&gt;
*&#039;&#039;&#039;Proditor Cappela&#039;&#039;&#039; unknown origin or name, but often seems to be talking to himself or something who no one else has ever been able to see. Incredible super-human strength levels, can fly and super-sonic speeds and is almost invulnerable any known attack.&lt;br /&gt;
*&#039;&#039;&#039;Booster Man&#039;&#039;&#039; unknown identity, has to ability to &#039;boost&#039; many of his physical abilities, making him stronger, faster and more resilient to damage. Also boosts his overall combat effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;R.A.M. 101&#039;&#039;&#039; (Robot, Arachnid Marauder) huge robot in the shape of a spider, it is believed to have been built by scientist of V.I.L.E. It can shot energy webs, blasters, has incredibly sharpened claws and rocket jets that allow it flight. &lt;br /&gt;
*&#039;&#039;&#039;Doctor Wraithman&#039;&#039;&#039; unknown identity and powers along seems to be able to control fear and can summon ‘wraith’ like shadows to do his bidding.&lt;br /&gt;
*&#039;&#039;&#039;Jovia&#039;&#039;&#039; real name Karla Truesdale, who’s father forced her to wear a gravity increasing belt from birth. This causes her muscles to grow incredibly dense as she aged. She is now barely five feet tall, but masses in excess of 400 lbs. She is super-humanly strong and wears a more advanced gravity belt that can project high gravity around certain areas.&lt;br /&gt;
&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94154</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94154"/>
		<updated>2008-10-24T17:20:57Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==‘KNOWN’ Villains in the World of Project VIGILANCE==&lt;br /&gt;
===GROUPS===&lt;br /&gt;
====The Crushers====&lt;br /&gt;
Formed by individual criminals who have all been beating in the past by the Crusaders.  Past and Presently known Crushers include…&lt;br /&gt;
*Mocker android and nominal team-leader (along with F.I.S.T. see entry below). Unknown origin, displaces high levels of physical and energy resistance, self-repair capabilities and some form of Sonic projection control. Wanted for multiple murders and terrorism, seems to have a total distant of most ‘humans’.&lt;br /&gt;
*F.I.S.T. sort for Flying Infantry Shock Trooper, real name Frank Streeter. Stolen power armor from FISH ‘Mark V Barracuda’ program (the Power Armored system employed by FISH’s agents) that provides him with flight, life support, augmented strength and senses, and blasters. Has something of a Robin Hood reputation, and is not overly trusted by most criminals, though this reputation is mostly hype as he is ruthless and extremely greedy.&lt;br /&gt;
*Mercury Mercenary (or Merc) speedster with super-human levels of modern weapon expertise. He has a deserved reputation as totally ruthless and merciless. &lt;br /&gt;
*The Shrew real name Shiela Brewster, profession female boxer whom was exposed abusing performance enhancing drugs. When she was disbarred from competition for the rest of her life she seems to have undergone a psychotic break and her strength and reaction time are now at super-human levels.&lt;br /&gt;
*The Bull is ‘Big Bill’ Buckfocd, a psychotic physical juggernaut. He is known for his irrational rage at almost any provocation and super-human levels of strength and resistant to damage.&lt;br /&gt;
*The Vulture real name Victor Tuttle, had synthetic avian appendages surgically grafted onto his body. These include wings that allow him flight and razor sharp, steel hard talons on his hands and feet.    &lt;br /&gt;
*Temper identity and actual powers unknown, but possibly low-level mind or emotional control that seems to leave victims physically drained afterwards.&lt;br /&gt;
*Boogey Man identity unknown, also part of the Inhuman League. Fire controller with the ability of flight and resistance to all forms of damage. Head is shaped like a jack-o-lantern and can also cause fear at those around him. &lt;br /&gt;
*Marionette identity unknown, only 6” tall and a ‘puppeteer’ (mind controller)&lt;br /&gt;
*Mace real name Theodore McIntyre, ex-con and advanced weaponsmith. Carries an electro-shock power mace of his own design and is a low-level meta with heightened sense of smell and hearing.&lt;br /&gt;
*Nightstalker identity unknown, apparent ‘ninja’ with the powers of invisibility and super-human leaping abilities. Carries a sword that is said to be able to cut through anything on Earth.  &lt;br /&gt;
*Psi-Demon Charles Floopinski, also member of the Famous Floop Brothers gang. Mental blast and other minor psychic powers along with advanced melee fighting ability and artificial claws.  &lt;br /&gt;
*Storm Lord British villain by the name of Stanislaw Laird, powerful weather controller.&lt;br /&gt;
*Stigmata also member of the Inhuman League. Was a military experiment fronted by a semi-secret branch of the US Army, code named MEDUSA (short for  ‘Military Espionage Department, United State of America’). Human brain of one Private Jonathan Harker placed into a robot in the shape like a gargoyle that grants him the ability of flight, superhuman strength and resistance to damage. Also apparently has built in needle injectors to draw out blood of victims and claims to be a vampire and requires this blood to live. &lt;br /&gt;
*Hornet identity unknown, insect themed power armor that grants him strong vibration control and flight.  &lt;br /&gt;
*Shocker identity unknown, electrical and chemical generation and control abilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====F.O.R.C.E.====&lt;br /&gt;
====The Inhuman League====&lt;br /&gt;
====The Amazing Floop Brothers====&lt;br /&gt;
====The Destroyers====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94152</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94152"/>
		<updated>2008-10-24T17:16:25Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Guardians= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
&lt;br /&gt;
===the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94151</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94151"/>
		<updated>2008-10-24T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Centurions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
&lt;br /&gt;
==the Guardians===&lt;br /&gt;
based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
&lt;br /&gt;
===the Watch===&lt;br /&gt;
based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94149</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94149"/>
		<updated>2008-10-24T17:15:47Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* the Crusaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
*&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.&lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
* the Guardians – based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
* the Watch – based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94148</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94148"/>
		<updated>2008-10-24T17:15:22Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* Other FISH sponsored Super Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
===the Crusaders===&lt;br /&gt;
Based in L.A., they are lead by Manta Man. Team members include...&lt;br /&gt;
*&#039;&#039;&#039;Manta-Man&#039;&#039;&#039; holding several advance degrees in science (engerineering, marine biology, physics, electronics), created an advanced SCUBA suit that also allows him to fly and fire electrical &#039;taser&#039; bolts. &lt;br /&gt;
*&#039;&#039;&#039;Evergreen&#039;&#039;&#039; unknown origin but possible elemental. Has powers over Plants, is very resistant to damage due to bark like skin and as a poisonous venom&lt;br /&gt;
&#039;&#039;&#039;Enforcer&#039;&#039;&#039; former spy for the US government who gain the ability to create powerful force fields and force constructions. &lt;br /&gt;
*&#039;&#039;&#039;Dreamer&#039;&#039;&#039; powerful psionic able to create extermely realistic illusions. &lt;br /&gt;
*&#039;&#039;&#039;Blizzard&#039;&#039;&#039; newests member who can control and generate cold and vibrations.  &lt;br /&gt;
*&#039;&#039;&#039;LaserFire&#039;&#039;&#039; said to have been empowered by strange aliens with a stone in his chest that allows him to controls fire and light elementals, and to fly.  &lt;br /&gt;
&lt;br /&gt;
===the Protectors===&lt;br /&gt;
Based out of New York City, team leader is Captain Cold. Team members include... &lt;br /&gt;
*&#039;&#039;&#039;Captain Cold&#039;&#039;&#039; a Cold Control who had extensive military tactical training. &lt;br /&gt;
*&#039;&#039;&#039;Empress&#039;&#039;&#039; claims to have been granted powers from &#039;hell-itself&#039; can generate powerful flame like blasts, fly and is resistant to damage.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;&#039;&#039; unknown origin, but has winged flight, low-level super strength and carries a ‘magic’ flaming sword&lt;br /&gt;
*&#039;&#039;&#039;the Blue Knight&#039;&#039;&#039; super-scienctist whom created an advanced power armored suit that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts.     &lt;br /&gt;
&lt;br /&gt;
===the Centurions=== &lt;br /&gt;
Bases out of Washington DC, lead by Action Man. Team members include... &lt;br /&gt;
&#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
* the Guardians – based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
* the Watch – based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94144</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=94144"/>
		<updated>2008-10-24T17:07:37Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
==Settle Notes==&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
==Seattle WA factbook==&lt;br /&gt;
Facts that you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other FISH sponsored Super Teams==&lt;br /&gt;
* the Crusaders – based in L.A., they are lead by &#039;&#039;&#039;Manta-Man&#039;&#039;&#039; (super-science; battlesuit. An advanced SCUBA suit that also allows him to fly and fire electrical bolts). Other members include &#039;&#039;&#039;Evergreen&#039;&#039;&#039; (elemental? Has powers over Plants, is very resistant to damage and as a poisonous venom), &#039;&#039;&#039;Enforcer&#039;&#039;&#039; (accident. Former super-spy who can create powerful force fields), &#039;&#039;&#039;Dreamer&#039;&#039;&#039; (psionic. Powerful illusionist), &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (mutant. Cold Controller), and &#039;&#039;&#039;LaserFire&#039;&#039;&#039; (empowered, alien force? Controls fire and light elementals).  &lt;br /&gt;
* the Protectors – based out of New York City, team leader is &#039;&#039;&#039;Captain Cold&#039;&#039;&#039; (accident. Cold Control). Other members include &#039;&#039;&#039;Empress&#039;&#039;&#039; (empowered? Magic and Hellfire? Control), &#039;&#039;&#039;Archangel&#039;&#039;&#039; (empowered, or alien. Winged flight, low-level super strength, carries a ‘magic’ flaming sword), and the &#039;&#039;&#039;Blue Knight&#039;&#039;&#039; (super-science; battlesuit. Advanced power armor that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts).     &lt;br /&gt;
* the Centurions – bases out of Washington DC, lead by &#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
* the Guardians – based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
* the Watch – based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=94022</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=94022"/>
		<updated>2008-10-23T17:15:29Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;Team Members&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
====&#039;&#039;&#039;The SENTINELS&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Team Members&#039;&#039;&#039;===== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93950</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93950"/>
		<updated>2008-10-22T19:09:37Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;POWERS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3 (+3)&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP: (Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
* Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93949</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93949"/>
		<updated>2008-10-22T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;SKILLS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3 (+3)&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP: (Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93948</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93948"/>
		<updated>2008-10-22T19:04:31Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;PL&amp;#039;&amp;#039;&amp;#039;: 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP: (Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93947</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93947"/>
		<updated>2008-10-22T19:02:48Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;POWERS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP: (Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93946</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93946"/>
		<updated>2008-10-22T19:02:35Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;POWERS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
* Blast (Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
      AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93945</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93945"/>
		<updated>2008-10-22T19:02:04Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;COMPLICATIONS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
*Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
*Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
*Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93944</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93944"/>
		<updated>2008-10-22T19:01:46Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;EQUIPMENT&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
&lt;br /&gt;
Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
&lt;br /&gt;
Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
&lt;br /&gt;
Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93943</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93943"/>
		<updated>2008-10-22T19:01:31Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;FEATS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*Benefit (Security Clearance)&lt;br /&gt;
*Connected&lt;br /&gt;
*Contacts&lt;br /&gt;
*Dodge Focus&lt;br /&gt;
*Equipment &lt;br /&gt;
*Improved Initiative x2&lt;br /&gt;
*Improvised Tools&lt;br /&gt;
*Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
&lt;br /&gt;
Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
&lt;br /&gt;
Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
&lt;br /&gt;
Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93942</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93942"/>
		<updated>2008-10-22T19:01:10Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;SKILLS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*Bluff 13 (+17) &lt;br /&gt;
*Computers 3&lt;br /&gt;
*Craft 13 (+13)&lt;br /&gt;
*Diplomacy 13 (+17)&lt;br /&gt;
*Gather Info 13 (+17)&lt;br /&gt;
*Intimidate 13 (+17)&lt;br /&gt;
*Notice 13 (+13)&lt;br /&gt;
*Profession 7 (+7) &lt;br /&gt;
*Sense Motive 7 (+11)&lt;br /&gt;
*Sleight of Hand 5 (+8)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Benefit (Security Clearance)&lt;br /&gt;
Connected&lt;br /&gt;
Contacts&lt;br /&gt;
Dodge Focus&lt;br /&gt;
Equipment &lt;br /&gt;
Improved Initiative x2&lt;br /&gt;
Improvised Tools&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
&lt;br /&gt;
Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
&lt;br /&gt;
Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
&lt;br /&gt;
Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93941</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93941"/>
		<updated>2008-10-22T19:00:31Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;SAVES&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 &lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Bluff 13 (+17) &lt;br /&gt;
&lt;br /&gt;
Computers 3&lt;br /&gt;
&lt;br /&gt;
Craft 13 (+13)*&lt;br /&gt;
&lt;br /&gt;
Diplomacy 13 (+17)&lt;br /&gt;
 &lt;br /&gt;
Gather Info 13 (+17)&lt;br /&gt;
&lt;br /&gt;
Intimidate 13 (+17)&lt;br /&gt;
&lt;br /&gt;
Notice 13 (+13)&lt;br /&gt;
&lt;br /&gt;
Profession 7 (+7) &lt;br /&gt;
&lt;br /&gt;
Sense Motive 7 (+11)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 5 (+8)*&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Benefit (Security Clearance)&lt;br /&gt;
Connected&lt;br /&gt;
Contacts&lt;br /&gt;
Dodge Focus&lt;br /&gt;
Equipment &lt;br /&gt;
Improved Initiative x2&lt;br /&gt;
Improvised Tools&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
&lt;br /&gt;
Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
&lt;br /&gt;
Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
&lt;br /&gt;
Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93940</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93940"/>
		<updated>2008-10-22T19:00:16Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* G-MAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Alexander Colt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;: Government Secret&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;: A childhood spent honing his natural aptitude with his grandfather.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:Natural Talent and Training&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Raised by his grandfather, a gunsmith, in Texas until the age of 18 when he ventured abroad. Worked as a mercenary with a cowboy theme under the name The Gunman. Returned home at 22 to tend to a sick grandfather who managed to stir a noble impulse or two in Alex. Shortly after his grandfather&#039;s recovery, our hero signed on with the government, and has thrown himself into the role wholeheartedly. Now sporting the classic black suit and shades and going by The G-man, Alex serves the team as both government liason and expert marksman.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Dedicated, Charming, and Confident&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;: Grand Father’s influence, patriotism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 16 [+3]&lt;br /&gt;
*Constitution: 16 [+3]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 18 [+4]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +11&lt;br /&gt;
*Attack Bonus: +2 (Melee +2/Ranged: +2)&lt;br /&gt;
*Defense Bonus: 18 (Flat-Footed: 14)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +8 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +3&lt;br /&gt;
*Reflex: +8&lt;br /&gt;
*Will: +9&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Bluff 13 (+17) &lt;br /&gt;
&lt;br /&gt;
Computers 3&lt;br /&gt;
&lt;br /&gt;
Craft 13 (+13)*&lt;br /&gt;
&lt;br /&gt;
Diplomacy 13 (+17)&lt;br /&gt;
 &lt;br /&gt;
Gather Info 13 (+17)&lt;br /&gt;
&lt;br /&gt;
Intimidate 13 (+17)&lt;br /&gt;
&lt;br /&gt;
Notice 13 (+13)&lt;br /&gt;
&lt;br /&gt;
Profession 7 (+7) &lt;br /&gt;
&lt;br /&gt;
Sense Motive 7 (+11)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 5 (+8)*&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Benefit (Security Clearance)&lt;br /&gt;
Connected&lt;br /&gt;
Contacts&lt;br /&gt;
Dodge Focus&lt;br /&gt;
Equipment &lt;br /&gt;
Improved Initiative x2&lt;br /&gt;
Improvised Tools&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)&lt;br /&gt;
&lt;br /&gt;
      AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise)&lt;br /&gt;
      &lt;br /&gt;
     AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise&lt;br /&gt;
&lt;br /&gt;
Super Senses: Accurate (Hearing)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
Tactical Vest (subtle)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
Fame/Reputation: Alex is well known for his abilities and exploits among the mercenary, intelligence, and military community.&lt;br /&gt;
&lt;br /&gt;
Enemy/Rival:  Kuang Ao Long- Alex’s opposite in many ways, their rivalry began when Alex was still working as a mercenary with the two often finding themselves on opposite sides of conflicts. It is rumored that Long, a peerless martial artist, has since taken on a position with the Chinese government.&lt;br /&gt;
&lt;br /&gt;
Complicated Past: Occassionally problems be they enemies, damning revelations, or the guilt inducing results of some past actions from Alexander’s days as The Gunman crop up.&lt;br /&gt;
&lt;br /&gt;
Responsibility: As an actual agent of FISH, his duties to the organization can sometimes be a burden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93939</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93939"/>
		<updated>2008-10-22T18:52:19Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;Team Members&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
====&#039;&#039;&#039;Team Members&#039;&#039;&#039;==== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93938</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93938"/>
		<updated>2008-10-22T18:52:00Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;Team Members&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
====&#039;&#039;&#039;Team Members&#039;&#039;&#039;==== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[The G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=93828</id>
		<title>World of Project VIGILANCE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE&amp;diff=93828"/>
		<updated>2008-10-21T21:10:02Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
Some setting notes…&lt;br /&gt;
* &#039;&#039;&#039;The ‘Vigilance’ Act of 1971&#039;&#039;&#039; – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the &#039;&#039;Federal Office of Metahuman Control&#039;&#039; (FOMC) and the &#039;&#039;Federal Investigations and Security Headquarters&#039;&#039; (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FOMC&#039;&#039;&#039; – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FISH&#039;&#039;&#039; – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named &#039;&#039;Hammerheads&#039;&#039; (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The five other FISH sponsored super teams, the members and their locations…&lt;br /&gt;
* the Crusaders – based in Los Angeles CA, they are lead by &#039;&#039;&#039;Manta-Man&#039;&#039;&#039; (super-science; battlesuit. An advanced SCUBA suit that also allows him to fly and fire electrical bolts). Other members include &#039;&#039;&#039;Evergreen&#039;&#039;&#039; (elemental? Has powers over Plants, is very resistant to damage and as a poisonous venom), &#039;&#039;&#039;Enforcer&#039;&#039;&#039; (accident. Former super-spy who can create powerful force fields), &#039;&#039;&#039;Dreamer&#039;&#039;&#039; (psionic. Powerful illusionist), &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (mutant. Cold Controller), and &#039;&#039;&#039;LaserFire&#039;&#039;&#039; (empowered, alien force? Controls fire and light elementals).  &lt;br /&gt;
* the Protectors – based out of New York City, team leader is &#039;&#039;&#039;Captain Cold&#039;&#039;&#039; (accident. Cold Control). Other members include &#039;&#039;&#039;Empress&#039;&#039;&#039; (empowered? Magic and Hellfire? Control), &#039;&#039;&#039;Archangel&#039;&#039;&#039; (empowered, or alien. Winged flight, low-level super strength, carries a ‘magic’ flaming sword), and the &#039;&#039;&#039;Blue Knight&#039;&#039;&#039; (super-science; battlesuit. Advanced power armor that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts).     &lt;br /&gt;
* the Centurions – bases out of Washington DC, lead by &#039;&#039;&#039;Action Man&#039;&#039;&#039; (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are &#039;&#039;&#039;Avenger&#039;&#039;&#039; (accident. Super-strength and limited invulnerability), &#039;&#039;&#039;Magnetic Man&#039;&#039;&#039; (mutant. Magnetic control), &#039;&#039;&#039;Micro-Girl&#039;&#039;&#039; (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), &#039;&#039;&#039;Morning Star&#039;&#039;&#039; (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and &#039;&#039;&#039;Raven&#039;&#039;&#039; (skilled. Trained athletic, with superior fighting skills)&lt;br /&gt;
* the Guardians – based out of Miami, has no dedicated team leader. Members include &#039;&#039;&#039;Jane-Be-Quick&#039;&#039;&#039; (accident. Super-speedster), &#039;&#039;&#039;Mammoth&#039;&#039;&#039; (mutant. Super strength, who looks something like a big-foot), the &#039;&#039;&#039;Mouser&#039;&#039;&#039; (skilled. Olympic gymnast, with superior fighting abilities), and the &#039;&#039;&#039;Pharaoh&#039;&#039;&#039; (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection.   &lt;br /&gt;
* the Watch – based out of Chicago, has no dedicated team leader. Members include &#039;&#039;&#039;Warbird&#039;&#039;&#039; (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), &#039;&#039;&#039;Big Chill&#039;&#039;&#039; (mutant. Super-strength and Cold Control), &#039;&#039;&#039;Portal&#039;&#039;&#039; (accident. Portal teleporter), &#039;&#039;&#039;Strobe&#039;&#039;&#039; (mutant. Light control), &#039;&#039;&#039;Clockwork&#039;&#039;&#039; (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the &#039;&#039;&#039;Magnus&#039;&#039;&#039; (magic. Sorcerer from Earth past, magic wielder)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seattle WA facts you might not know (as they are unique to the World of Project Vigilance)…&lt;br /&gt;
&lt;br /&gt;
* the Seattle of this world has a population of 8.6 million (&#039;&#039;in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million&#039;&#039;), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.   &lt;br /&gt;
&lt;br /&gt;
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.  &lt;br /&gt;
 &lt;br /&gt;
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff.   &lt;br /&gt;
&lt;br /&gt;
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (&#039;&#039;based on Tokyo Sky-City idea&#039;&#039;) located in Belltown about two miles away from the Space Needle Elevator).  &lt;br /&gt;
&lt;br /&gt;
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (&#039;&#039;i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of &#039;&#039;&#039;Datalink&#039;&#039;&#039; with equipment points&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (&#039;&#039;the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital&#039;&#039;) it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around. &lt;br /&gt;
&lt;br /&gt;
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own &#039;&#039;&#039;Smith Towers&#039;&#039;&#039; [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93786</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93786"/>
		<updated>2008-10-21T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
====&#039;&#039;&#039;Team Members&#039;&#039;&#039;==== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93785</id>
		<title>World of Project VIGILANCE Factbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=World_of_Project_VIGILANCE_Factbook&amp;diff=93785"/>
		<updated>2008-10-21T17:03:49Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* Game Related Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Project Vigilance PbP wiki page=&lt;br /&gt;
==GM - Green Karl==&lt;br /&gt;
===&#039;&#039;&#039;Team Members&#039;&#039;&#039;=== &lt;br /&gt;
*[[Vice]] as played by &#039;&#039;&#039;witamous&#039;&#039;&#039;&lt;br /&gt;
*[[G-Man]] as played by &#039;&#039;&#039;EpicHero&#039;&#039;&#039;&lt;br /&gt;
*[[BlackWidow]] as played by &#039;&#039;&#039;Cultist of Sooty&#039;&#039;&#039;&lt;br /&gt;
*[[Amp]] as played by &#039;&#039;&#039;tobygrandjean&#039;&#039;&#039;&lt;br /&gt;
*[[Starshine]] as played by &#039;&#039;&#039;Paradisio&#039;&#039;&#039;&lt;br /&gt;
*[[Gargoyle]] as played by &#039;&#039;&#039;Bent Paperclip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Game Related Info====&lt;br /&gt;
&lt;br /&gt;
[[World of Project VIGILANCE]]&lt;br /&gt;
&lt;br /&gt;
[[Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
[[Team Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What&#039;&#039;&#039; – M&amp;amp;M 2nd ed. Superheroes game, based somewhat on my old &#039;&#039;Villains and Vigilantes&#039;&#039; game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.    &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Style&#039;&#039;&#039; – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Level&#039;&#039;&#039; – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039; and &#039;&#039;&#039;Power Source&#039;&#039;&#039;: in true comic-book fashion, almost any Origin and Power Source listed in M&amp;amp;M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Very Basic Setting Info&#039;&#039;&#039; – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the &#039;&#039;World of Project Vigilance&#039;&#039; link for more information on this and other changes..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PbP Rules====&lt;br /&gt;
* This is a friendly game, no telling other how they should play there characters and please no none &#039;in-game&#039; arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.&lt;br /&gt;
* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net&lt;br /&gt;
* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.&lt;br /&gt;
* Questions and Comments are welcome!&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gargoyle&amp;diff=93784</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gargoyle&amp;diff=93784"/>
		<updated>2008-10-21T16:19:54Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GARGOYLE=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starshine&amp;diff=93783</id>
		<title>Starshine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starshine&amp;diff=93783"/>
		<updated>2008-10-21T16:19:12Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* STARSHINE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=STARSHINE=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #2, Issue #5 &#039;&#039;Light in the Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Starshine&amp;diff=93782</id>
		<title>Starshine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Starshine&amp;diff=93782"/>
		<updated>2008-10-21T16:18:55Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=STARSHINE=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #2, Issue #5 Light in the Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amp&amp;diff=93781</id>
		<title>Amp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amp&amp;diff=93781"/>
		<updated>2008-10-21T16:18:04Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=AMP=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BlackWidow&amp;diff=93780</id>
		<title>BlackWidow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BlackWidow&amp;diff=93780"/>
		<updated>2008-10-21T16:17:41Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=BLACK WIDOW=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93779</id>
		<title>G-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G-Man&amp;diff=93779"/>
		<updated>2008-10-21T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=G-MAN=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vice&amp;diff=93778</id>
		<title>Vice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vice&amp;diff=93778"/>
		<updated>2008-10-21T16:15:26Z</updated>

		<summary type="html">&lt;p&gt;Green Karl: /* &amp;#039;&amp;#039;&amp;#039;DRAWBACKS&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[World of Project VIGILANCE Factbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=VICE=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroic Motivation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance&#039;&#039;&#039;: Volume #1, Issue #1 &#039;&#039;Crisis at Crusaders’ Tower&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;PL&#039;&#039;&#039;: 8==&lt;br /&gt;
*&#039;&#039;&#039;Power Points&#039;&#039;&#039;: 120&lt;br /&gt;
*&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 1&lt;br /&gt;
*&#039;&#039;&#039;Trade-Offs&#039;&#039;&#039;: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;===&lt;br /&gt;
*Strength: 10 [+0]&lt;br /&gt;
*Dexterity: 10 [+0]&lt;br /&gt;
*Constitution: 10 [+0]&lt;br /&gt;
*Intelligence: 10 [+0]&lt;br /&gt;
*Wisdom: 10 [+0]&lt;br /&gt;
*Charisma: 10 [+0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMBAT&#039;&#039;&#039;===&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Bonus: +0 (Melee +0/Ranged: +0)&lt;br /&gt;
*Defense Bonus: 10 (Flat-Footed: 10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SAVES&#039;&#039;&#039;===&lt;br /&gt;
*Toughness: +0 (Flat-Footed and/or Impervious)&lt;br /&gt;
*Fortitude: +0&lt;br /&gt;
*Reflex: +0&lt;br /&gt;
*Will: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;SKILLS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;FEATS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;POWERS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;=== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;PP total = Attributes + Combat + Saves + Skills + Feats + Powers - Drawbacks = 120PP&#039;&#039;=====&lt;/div&gt;</summary>
		<author><name>Green Karl</name></author>
	</entry>
</feed>