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	<updated>2026-05-15T02:21:39Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Main_Page&amp;diff=152290</id>
		<title>DFRPG Ghosts:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Main_Page&amp;diff=152290"/>
		<updated>2010-08-03T21:46:06Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Rearrange sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes from Beyond the Grave==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
This is an expansion of the existing material on Ghosts for the Dresden Files Roleplaying Game, though little of the material is system-specific, or even terribly setting-specific.  I&#039;ve indexed the write-up here so as to break it up for easier reading.  The original thread and write-up is located [http://forum.rpg.net/showthread.php?t=527761 here].&lt;br /&gt;
&lt;br /&gt;
Some or all of this material may be or become contrary to DF canon and the intentions of the author, especially once the next book in the series (#13 - Ghost Story) is released.  Given the likely subject matter, that event may provoke an expansion or revision, if the direction the story takes seems relevant and useful.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
I wrote this because a character that I&#039;m making is a Sorcerer whose abilities center on ghosts.  The Dresden Files setting takes a bit of a &amp;quot;not really people, or even very good copies&amp;quot; approach to ghosts, and I thought that they&#039;d make more interesting characters to interact with if they were, well, more complete as characters.   I can also envision people wanting to play ghost PCs, and the usual variety in the setting don&#039;t really seem suitable.&lt;br /&gt;
&lt;br /&gt;
Another goal was to reject the idea that the presence of ghosts is automatically bad or wrong or their existence necessarily undesirable.  Ghosts can be seen simply as examples of the perfectly natural human spirit of self-preservation, and beings who shouldn&#039;t be faulted for succeeding at what almost every human wishes for the majority of their life: remaining among the living.  Ghosts may be &amp;quot;&#039;&#039;super&#039;&#039;natural&amp;quot;, but lots of things in the DF are.  It seems disingenuous to say they are &amp;quot;&#039;&#039;un&#039;&#039;natural&amp;quot; since they arise quite naturally in the setting.  Existence may be difficult, sad, or tragic for ghosts, but it may be all of those things for the living, too.  Just as characters in the Dresden Files learn to co-exist with Faeries, Spirits, and even (barely) Vampires, they can learn to do so with ghosts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore of the Dead==&lt;br /&gt;
&lt;br /&gt;
* [[DFRPG_Ghosts:Echoes_and_Phantoms|Echoes and Phantoms]] - Probably the most relevant page for players&lt;br /&gt;
* [[DFRPG_Ghosts:Revenants|Revenants]] - Ghosts that occupy a physical body (not through Necromancy)&lt;br /&gt;
* [[DFRPG_Ghosts:Apparitions|Apparitions]] - The ghosts of inanimate stuff&lt;br /&gt;
* [[DFRPG_Ghosts:The_Barathrum|The Barathrum]] - A fictional neighborhood intended for use with the above material&lt;br /&gt;
* Eventually, I hope to have more specific material, such as example ghosts and, of course, templates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
Inspiration for this came from a number of sources over the years.  Among the ghost-related films and stories are The Sixth Sense, Beetlejuice, The Crow, The Ring, The Legend of Sleepy Hollow, and even Ghostbusters.  Not to mention various anthologies of ghost tales and alleged hauntings checked out from the library and on the net.  In the Urban Fantasy genre, Mike Carey&#039;s Felix Castor series is a good read (Felix is a bit like Harry, except he&#039;s an Exorcist rather than a Wizard Detective).  Internet &amp;quot;creepypasta&amp;quot; memes and ARG sites such as [http://www.mythicalcreaturesguide.com/page/Slender+Man the Slender Man] and [http://www.dionaea-house.com/ the Dionaea House] contribute to my preference for atmospheric hauntings over &amp;quot;jump scares&amp;quot;, though are not specifically reflected in this material.  And, of course, one could hardly ignore RPG influences, both in the genre and next door to it.  The most relevant would probably be White Wolf&#039;s Wraith: The Oblivion, Geist, Mummy, Exalted (Abyssal material), and some Darkling material from Changeling: the Lost.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Gregor|Dyne]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=152182</id>
		<title>Terribly Tenebrous Tots</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=152182"/>
		<updated>2010-08-02T11:32:17Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Added an orphan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters for &#039;&#039;&#039;The Dreadful Secrets of Candlewick Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abbey==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Abigail (&amp;quot;Abbey&amp;quot;) St. Rickety-Mumbler ([http://i192.photobucket.com/albums/z58/Heterodyne/charpics/20080626-abigail-st-rickety-mumbler.jpg image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goes to pieces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 12-and-one-quarter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A gangling girl with large, sad eyes and dark, straight hair. She is a bit clumsy (due to forgetting to compensate for her limbs being attached, on top of accelerating pre-teenage awkwardness). She exudes an indefinite sense of wrongness. Perhaps it is something a bit off-kilter about her proportions ... or the way one hand seems to have been rotated ever-so-slightly too far at the wrist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Polite, personable and well-behaved in the company of adults; Abbey is a sterling example of a young lady. Out from under watchful eyes, she&#039;s a little less formal, though still polite and well-meaning.&lt;br /&gt;
&lt;br /&gt;
If not for the air of melancholy that hovers around her like a swarm of gnats, and the fact that she makes most people&#039;s eyes water, she&#039;d have been adopted long ago. Of course, most prospective parents would be somewhat less than calm after finding their new daughter&#039;s limbless torso lying about (or just as bad, her torso-less limbs wandering around unattended).&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 1 (P.E. +0, Kicking +1, Dodging +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 3 (Wind +0, Courage +2, Wrestling +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +0, Punching +0, Block +1, &#039;&#039;Loose-limbed +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +1, Notice +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +3, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loose-limbed 3d&#039;&#039;&#039; &#039;&#039;(Defends, Useful: Detachable Parts, Useful: Reconfigure body)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abbey&#039;s limbs and/or head can detach from her body at any joint and operate remotely, which looks for all the world as though she has been dismembered violently, except for the lack of blood spilling from the apparently severed arteries and veins. Her appendages can even assemble themselves seamlessly into other permutations (such as her arms serving as bipedal locomotion for her detached head, or her arms and legs re-attaching to her torso in a more comfortable quadrupedal posture for running).&lt;br /&gt;
&lt;br /&gt;
The main drawback is that if all of her limbs are detached, then her torso is left helpless and largely immobile on its own, and if her head is detached, she is blind and deaf to what goes on with it (though she still has a sense of touch and can attempt to wiggle her torso or use whatever limbs remain).&lt;br /&gt;
&lt;br /&gt;
Her disembodied head can speak and breathe normally. Oddly though, consuming food and drink (or more precisely, swallowing it) is utterly pointless, as well as a bit messy.&lt;br /&gt;
&lt;br /&gt;
When disembodied, her limbs have quasi-independent intelligence and an eerie perceptiveness; this mostly allows them to navigate to wherever Abbey wants them and helps avoid discovery (rather like they were small animals that possessed eyes and ears), without Abbey&#039;s conscious direction or much awareness. It&#039;s roughly like walking in a crowded room while trying to carry on a conversation with someone else; you mostly just aim in the direction you want to go and let your body handle the details of getting there. Works great until you trip over a foot that was placed in your path by &amp;quot;accident&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, more specific or complex actions require Abbey&#039;s conscious attention, and she can&#039;t actually see or hear what is going on in a remote location unless her head is there too.&lt;br /&gt;
&lt;br /&gt;
Sometimes Abbey wakes up at night, unsure whether she REALLY just felt one of her limbs reattach itself, or if she merely dreamed it (again). But that&#039;s not as bad as the time she accidentally put her hands on the wrong arms. Oh, how they laughed at her.&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The taste of copper - 1d&lt;br /&gt;
* The word &amp;quot;Nacht&amp;quot;- 1d&lt;br /&gt;
* A scrap of silk - 2d&lt;br /&gt;
* Freezing water - 3d&lt;br /&gt;
* Being rocked to sleep - 3d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pip==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Garnet (&amp;quot;Pip&amp;quot;) Novella Steckelshaw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; Shy ragamuffin with a very creepy shadow, often seen peeking out from behind a larger orphan.  She usually carries her prized (and only) possession -- a stuffed bear that has seen much better days.  It is named Mr. Charmonte.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Doesn&#039;t speak, ever.  Communicates by tugging on the clothes of older orphans and pointing, nodding, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 2 (P.E. +0, Kicking +0, Dodging +2, &#039;&#039;The Child Who Walked Through Walls +1&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +3, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 3 (Shop +1, Punching +0, Block +0, &#039;&#039;Hungry Shadow +2&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 4 (Out-think +0, Remember +0, Notice +3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +3, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Child Who Walked Through Walls +1&#039;&#039;&#039; &#039;&#039;(Useful: Get in or out of anywhere, if nobody is looking)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pip manages to end up in the strangest places, including places that seem impossible to reach (like a locked room).  Nobody is quite sure whether she simply is very good at finding some way in, or if she literally walks through the walls, because this skill only seems to operate when nobody is watching her.  She needs to be able to see the destination (or at least the obstacle) before she can get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hungry Shadow +2&#039;&#039;&#039; &#039;&#039;(Attacks, Defends, Useful: Grab things)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shadow of the tiniest orphan is not quite so cute as its owner.  It moves.  It leers.  It gibbers.  It has sharp claws and a disturbing habit of eating other shadows.  It can physically affect the world if it wants to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Mr. Charmonte - 1d&lt;br /&gt;
* Scent of cedar - 2d&lt;br /&gt;
* Harmonica music - 2d&lt;br /&gt;
* Pile of leaves - 2d&lt;br /&gt;
* Rotten Meat - 3d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penelope==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sees you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Wanweird ([http://forum.rpg.net/showpost.php?p=9050538&amp;amp;postcount=1 Original inspiration])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; Pale, red-headed, with a frail disposition and shadowed, unseeing eyes. She is a mere slip of a girl, seeming at least three years younger than she really is. Her blazer jacket sleeves extend nearly to her fingertips, and she constantly has to pull up her socks in spite of their elasticity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Were she not so fragile, she would be a spunky and playful whirlwind of energy. Alas, she fatigues far too quickly for most exertions (though she often is allowed to visit the shore on the theory that the salt air will do her some good). What few activities she can enjoy, she obsessively puts in her secret scrapbooks to remember forever. Oddly, nobody else can actually remember the events in question, except those that she marks with her blood.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 2 (P.E. +0, Kicking +0, Dodging +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +3, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +1, Punching +0, Block +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +3, Notice +3, &#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;, &#039;&#039;Scrapbook of Memories +2&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +2, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;&#039; &#039;&#039;(Useful: See in Darkness, Sharing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any shadowed space into which Penelope has spilled some of her blood can sprout dozens of glittering human eyes (which can be used as long as the area remains shadowed, and the blood has not completely dried.). These eyes act as a sort of compound lens and allow Penelope to perceive events at that location through a bloody red filter to which darkness is no obstacle.&lt;br /&gt;
&lt;br /&gt;
Penelope can also allow other orphans to participate in her vision by marking their closed eyes with a vertical line of blood across the lid. As long as their eyes remain closed and the mark unbroken, they can see what she sees.&lt;br /&gt;
&lt;br /&gt;
Because Penelope is blind, she is constantly depositing blood in various locations to enable her eyesight, which perhaps explains why she is always so pale and sickly.&lt;br /&gt;
&lt;br /&gt;
Is it truly Penelope&#039;s blood that holds the power, or will just anybody&#039;s blood do? Hmm...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrapbook of Memories +2&#039;&#039;&#039; &#039;&#039;(Attacks, Useful: Trap Memories)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Penelope decides to scrapbook something that she has experienced, that thing is forgotten by the rest of the world and trapped in the bloodstained pages of her books, like a cruelly pinned butterfly. It might as well never have happened, as far as anyone else is concerned, and they rationalize away or don&#039;t seem to notice the obvious inconsistencies this can cause.&lt;br /&gt;
&lt;br /&gt;
Only those that Penelope deliberately and willingly marks with her blood (followed by marking the specific pages) can recall the events in question as they truly occurred. For the rest of the world, the books contain little more than the hopeful fictions of a pathetically lonely little girl isolated from the joys of childhood by her own fragile body. And blood. The blood is worrisome.&lt;br /&gt;
&lt;br /&gt;
More astute readers might wonder exactly who is helping the blind girl with such visually-oriented crafts, and what exactly she gets out of making them, since the books are not written in braille.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Covered in pieces of cello-tape +2&lt;br /&gt;
* A scrapbook entry that Penelope herself remembers neither making nor experiencing +3&lt;br /&gt;
* Squeaking playground carousel +2&lt;br /&gt;
* A most tragic souffle +2&lt;br /&gt;
* A sewing machine +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hubert==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Hubert Bletch Ginglyform ([http://forum.rpg.net/showpost.php?p=9059278&amp;amp;postcount=9 Original inspiration])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; I hate the water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A bespectacled boy peeking out from some unusual hiding place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Shy and reclusive, he can usually be found inside closets, cabinets, trunks, etc. He armors himself literally against the world, whether that armor be thick, concealing clothing, a robotic body, or a simple cardboard box. He exhibits an acute phobia towards any body of water deeper than a shallow puddle, yet is morbidly fascinated by such stygian depths.  His best friend is Penelope Wanweird.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 4 (P.E. +1, Kicking +0, Dodging +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +0, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 5 (Shop +3, Punching +0, Block +0, &#039;&#039;Ghost in the Machine +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +2, Remember +0, Notice +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 1 (Charm +1, Putdown +1, Connive +0, Hide +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine 3D&#039;&#039;&#039; &#039;&#039;(Attacks, Defends, Useful: Control any machine on touch)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The smell of grease-cleaner - 1d&lt;br /&gt;
* An electric shock - 1d&lt;br /&gt;
* A music box that plays backwards - 2d&lt;br /&gt;
* A dead fish - 2d&lt;br /&gt;
* Sunlight seen from beneath the waves - 2d&lt;br /&gt;
* Diesel smoke - 2d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039;  ([http://place.place/image.jpg Image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subtitle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 1 (P.E. +0, Kicking +0, Dodging +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 1 (Wind +0, Courage +0, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 1 (Shop +0, Punching +0, Block +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 1 (Out-think +0, Remember +0, Notice +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 1 (Charm +0, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name 0d&#039;&#039;&#039; &#039;&#039;(Properties)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Echo - 0d&lt;br /&gt;
&amp;lt;/--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:One Roll Engine]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=151956</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=151956"/>
		<updated>2010-07-31T14:57:05Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Doh, wrong link format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gregor has been gamer since the early nineties (since the late eighties if you count reading and owning but not actually playing).  He favors light-ish mechanics that get out of the way, and settings that are highly atmospheric, cinematic, and/or high-powered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gritty&amp;quot; is a bug, not a feature, in his opinion.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[DFRPG_Ghosts:Main_Page|Expanded Ghosts for the Dresden Files]]&lt;br /&gt;
* Several characters for &#039;&#039;The Dreadful Secrets of Candlewick Manor&#039;&#039; have been posted at [[Terribly Tenebrous Tots]]&lt;br /&gt;
&lt;br /&gt;
==Favorite games==&lt;br /&gt;
&lt;br /&gt;
In no particular order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Amber Diceless Roleplaying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Changeling: The Lost]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Dreadful Secrets of Candlewick Manor]]&#039;&#039;&#039;. &lt;br /&gt;
* The &#039;&#039;&#039;[[Terran Trade Authority Roleplaying Game]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Exalted]]&#039;&#039;&#039; - At least, the setting.&lt;br /&gt;
* &#039;&#039;&#039;[[Mage: The Ascension]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nobilis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Publication Credits==&lt;br /&gt;
&lt;br /&gt;
* Playtester for &#039;&#039;&#039;Nobilis&#039;&#039;&#039; 2nd Edition and White Wolf&#039;s &#039;&#039;&#039;Adventure&#039;&#039;&#039;!&lt;br /&gt;
* Cover colorist on Hex Games&#039; &#039;&#039;&#039;QAGS 2nd edition&#039;&#039;&#039;, &#039;&#039;&#039;Qerth&#039;&#039;&#039;, &#039;&#039;&#039;Colin Thomas Presents Rasslin&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;Sindbad&#039;&#039;&#039;.&lt;br /&gt;
* Proofreader for Hex Games&#039; &#039;&#039;&#039;M-Force&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=151955</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=151955"/>
		<updated>2010-07-31T14:56:21Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New project link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gregor has been gamer since the early nineties (since the late eighties if you count reading and owning but not actually playing).  He favors light-ish mechanics that get out of the way, and settings that are highly atmospheric, cinematic, and/or high-powered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gritty&amp;quot; is a bug, not a feature, in his opinion.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[http://wiki.rpg.net/index.php/DFRPG_Ghosts:Main_Page|Expanded Ghosts for the Dresden Files]]&lt;br /&gt;
* Several characters for &#039;&#039;The Dreadful Secrets of Candlewick Manor&#039;&#039; have been posted at [[Terribly Tenebrous Tots]]&lt;br /&gt;
&lt;br /&gt;
==Favorite games==&lt;br /&gt;
&lt;br /&gt;
In no particular order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Amber Diceless Roleplaying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Changeling: The Lost]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Dreadful Secrets of Candlewick Manor]]&#039;&#039;&#039;. &lt;br /&gt;
* The &#039;&#039;&#039;[[Terran Trade Authority Roleplaying Game]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Exalted]]&#039;&#039;&#039; - At least, the setting.&lt;br /&gt;
* &#039;&#039;&#039;[[Mage: The Ascension]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nobilis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Publication Credits==&lt;br /&gt;
&lt;br /&gt;
* Playtester for &#039;&#039;&#039;Nobilis&#039;&#039;&#039; 2nd Edition and White Wolf&#039;s &#039;&#039;&#039;Adventure&#039;&#039;&#039;!&lt;br /&gt;
* Cover colorist on Hex Games&#039; &#039;&#039;&#039;QAGS 2nd edition&#039;&#039;&#039;, &#039;&#039;&#039;Qerth&#039;&#039;&#039;, &#039;&#039;&#039;Colin Thomas Presents Rasslin&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;Sindbad&#039;&#039;&#039;.&lt;br /&gt;
* Proofreader for Hex Games&#039; &#039;&#039;&#039;M-Force&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:The_Barathrum&amp;diff=151954</id>
		<title>DFRPG Ghosts:The Barathrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:The_Barathrum&amp;diff=151954"/>
		<updated>2010-07-31T14:30:13Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page for ghost stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Barathrum==&lt;br /&gt;
&lt;br /&gt;
This neighborhood is set apart from the rest of town by the river meandering around it ... a bit like Chicago&#039;s loop, if it were less developed, if the river were much wider, and if there was a forest in place of Lake Michigan. The district is informally known as the Boneyards due to the large number of very old cemeteries in the area. It is regarded as a deeply haunted place by superstitious sorts (probably accurately), and as a boring one by more pragmatic, modern types.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
Though not a city in its own right, the Barathrum is frequently compared to the city of San Francisco in at least two ways: The terrain that it occupies is very hilly, and the region is known for thick and frequent fog. There is fog at some point of the day for the majority of the year, especially at night.&lt;br /&gt;
&lt;br /&gt;
The district is largely composed of terraced properties separated by narrow, hilly streets and labyrinthine alleys, except near the shore. The shore is rocky and not really suited to marinas or the like, but there are a few parks, small beaches (none terribly popular) and low-key boardwalks. The peninsula is elevated somewhat above the rest of town (to which the Barathrum is connected by two suspension bridges, to the northwest and southwest).  The buildings are old and the infrastructure older.&lt;br /&gt;
&lt;br /&gt;
Thanks to the terracing, nearly every street is walled at some point along its length, and buildings appear to loom overhead and cast the road into deep shadow. This causes the frequent fog to linger near ground level, and even without the fog, its unusual for direct sunlight to reach the streets except for a few of the hours surrounding noon. Characteristic of the region are numerous footbridges and such passing over the street (or neighboring plots of land, or other footbridges) from one terrace to another. Several of the cemeteries border on one another in this manner, like amoebas fighting to absorb each other, and pass over and under one another through bridges and tunnels to reach discontinuous parts of their grounds.&lt;br /&gt;
&lt;br /&gt;
Large portions of the district are registered historic sites and generally well maintained. The most modern building in the area predates the Great Depression. But even places that aren&#039;t officially historic are treated by the city as though they were, putting them in a sort of legal limbo where they are hands-off to more modern development. In some cases this means they are being preserved or restored in the hopes of obtaining full recognition, but in others they are neglected or aren&#039;t actively maintained at all and are slowly disintegrating, or even abandoned. You are more likely to find a curio shop or cafe than a Starbucks or McDonald&#039;s, and far more likely to find a quiet pub than a nightclub.&lt;br /&gt;
&lt;br /&gt;
==Tone==&lt;br /&gt;
&lt;br /&gt;
The area has a theme of &amp;quot;equal parts stately preservation and sad decay&amp;quot;, and there&#039;s an almost palpable weight of time here. Nothing seems to move very fast, and nobody really seems to be in a hurry. At times, the Barathrum feels calm and peaceful, and other times it&#039;s oppressive and vaguely sinister. Crime is strangely less common than one might expect for this sort of area (by several percentage points), but all the more shocking to residents as a result.&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
One place of note in the district is the Spyridon Masquerade, a turn-of-the-century Proscenium theater that has definitely seen better days and hasn&#039;t been open to the public in decades. This serves as a sort of shelter for homeless ghosts, mostly a handful of exorcised Haunts and Phantoms, which is operated by my character.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of the Barathrum, however, from which it took its current name, is the ancient sinkhole near its heart. Over a hundred meters deep and twenty wide, the chamber at the bottom connects via a maze of twisty little passages (all alike) to a cave network that runs beneath the river and all through the region beyond. There are persistent (but unconfirmed) rumors that evidence of some sort of sustained habitation were found during early exploration of the hole, but details are scarce. Exploration is currently restricted, due to the number of people that have fallen to their deaths or simply vanished into the cave system, never to be seen again.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Apparitions&amp;diff=151953</id>
		<title>DFRPG Ghosts:Apparitions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Apparitions&amp;diff=151953"/>
		<updated>2010-07-31T14:27:57Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page for ghost stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apparitions==&lt;br /&gt;
&lt;br /&gt;
Apart from Echoes, Phantoms and Revenants, there is a fourth category of ghost, the &#039;&#039;&#039;Apparition&#039;&#039;&#039;. It is not usually counted among the others because of the unique nature of its manifestation: an apparition appears to be the ghost of something &amp;quot;inanimate&amp;quot; -- an object, an event, or even a place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
Examples abound in lore: Spectral trains and ghostly ships. Recurring illusory (or real) fires. Sightings of demolished or destroyed buildings. Rooms that move around or shouldn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
==Origins and Nature==&lt;br /&gt;
&lt;br /&gt;
According to those who have researched the topic extensively, this inanimate appearance is misleading. Apparitions are a form of &amp;quot;collective haunting&amp;quot;, most frequently generated when multiple people die in one incident, and an abnormal number of them become ghosts in the process (more than one ghost from any given incident probably counts as sufficiently abnormal).  Rather than resulting in several individual ghosts, such an event can result in the weaker Echoes blurring together to take on the appearance of a shared element of their demise, or something not present that is of immediate importance to the people that died.  Apparitions, then, are literally the fused-together Echoes of a number of distinct people.  This is why they &amp;quot;inanimate&amp;quot; ghosts often seem to possess a dim awareness, willfulness, or emotions like anger, without actually being truly intelligent.&lt;br /&gt;
&lt;br /&gt;
The formation of an Apparition depends on a vast number of factors, including the number and manner of deaths, their simultaneity, the local nature of the NeverNever, how &amp;quot;spiritually charged&amp;quot; the area is, the mental state of the deceased and how hard they cling to life, the time of year, and so forth and so-on. It is by no means certain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Despite their frequency in legend, due to the presence of water, ghost ships and other watercraft are actually very rare Apparitions. But they do happen, and possibly as a requirement of their formation, they tend to be some of the most durable and far-ranging of ghostly phenomena, persisting for centuries in areas hundreds of miles across, if not globally.&lt;br /&gt;
&lt;br /&gt;
==Secondary Hauntings==&lt;br /&gt;
&lt;br /&gt;
Apparitions can themselves be haunted, or at least have several more ordinary ghosts loosely associated with them, such as the passengers of a ghost train.  This apparently happens when some, but not all of the ghosts being formed are strong enough to avoid becoming an integral part of the Apparition.  Echoes who avoid merging with their fellows are invariably bound to the Apparition itself as secondary hauntings, and may sometimes be altered to fit in that context (for example, the ghost of a passenger in a train crash might take the &amp;quot;role&amp;quot; of the ghost train&#039;s conductor, if the real train&#039;s actual conductor survived, didn&#039;t create a ghost, or merged into the ghostly train itself).&lt;br /&gt;
&lt;br /&gt;
Phantoms are much less commonly created with Apparitions.  When they do, they will always possess some attachment to the Apparition, feeling drawn to meet it when it manifests or to go with it when it departs (generally they return or remanifest afterward).  Haunts anchored to an Apparition are doubly rare, and very sad.  Not only can&#039;t they leave, but the thing that they haunt isn&#039;t even &#039;&#039;there&#039;&#039; all the time, giving them little opportunity to interact with the living.  Most such ghosts spend the majority of their time stuck in pocket realms in the NeverNever.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Revenants&amp;diff=151952</id>
		<title>DFRPG Ghosts:Revenants</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Revenants&amp;diff=151952"/>
		<updated>2010-07-31T14:26:27Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page for ghost stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==REVENANTS==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
Revenants, also known as Dybbuk and Wiedergänger, are ghosts that can -- indeed, must -- occupy a physical body.  Generally, this is either their original body, restored to function via ectoplasmic &amp;quot;patching&amp;quot;, or more rarely by possessing another, living body.&lt;br /&gt;
&lt;br /&gt;
In terms of ability to learn and grow, they are most similar to [[DFRPG_Ghosts:Echoes and Phantoms|Phantoms]].  However, Revenants nearly always know their names, don&#039;t bear Death Marks, don&#039;t suffer Isolation stress, have corporeal existence and no difficulty interacting with the mortal world, and rarely Haunt places or objects.  They are effectively people returned to life.  They are almost always the victims of violent murder and mainly seem to be on a quest for revenge or justice against those who are responsible.&lt;br /&gt;
&lt;br /&gt;
Revenants are usually ferried back from death by psychopomp spirits known as &#039;&#039;&#039;Totems&#039;&#039;&#039;, with which the Revenant usually shares a mental connection.  The Revenant can often borrow the Totem&#039;s senses, and sometimes the Totem speaks to the Revenant as a voice in their head.  These spirits tend to take the form of (or possess) a natural animal, but Totems have also appeared as humans or even stranger things, such as tattoos, shadows, vehicles, and snippets of music.  Revenants are all but immune to harm as long as their Totem remains uninjured and the Revenant remains reasonably &amp;quot;on mission&amp;quot;; the entity will regenerate any damage to the Revenant&#039;s body.  But if the Totem dies, so will the Revenant.&lt;br /&gt;
&lt;br /&gt;
Like Bob when he&#039;s in a vessel like his skull or in Mister, Revenants are protected from sunlight (at least more than a disembodied spirit).  They are frequently nocturnal, however, mostly out of preference.  They must be invited across a Threshold, like most supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Media Note:&#039;&#039;&#039; Yes, Eric Draven from the film version of &#039;&#039;The Crow&#039;&#039; is the prototypical Revenant.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Echoes_and_Phantoms&amp;diff=151951</id>
		<title>DFRPG Ghosts:Echoes and Phantoms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Echoes_and_Phantoms&amp;diff=151951"/>
		<updated>2010-07-31T14:25:45Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page for ghost stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
It is said that true wisdom only comes to those who understand just how little they understand.  This is nowhere more true than when dealing with those who are foolishly overconfident in their knowledge of what lies beyond the grave.  Mortals with magical insight are as prone to this as mortals less well equipped, and more foolish as a result.&lt;br /&gt;
&lt;br /&gt;
The wizard that claims full comprehension on the topic of Ghostly existence is displaying ignorance, at best, and more than likely no small measure of the hubris and arrogance that plagues their kind.  There are many secrets lying hidden from the eyes of the majority of mortal practitioners.  Those to whom the following information has become demonstrated fact are uncomfortably aware that what is described below merely scratches the surface.  &lt;br /&gt;
&lt;br /&gt;
And no mortal walking the earth, living or dead, knows the truth of what lies beyond the end of ghostly existence.&lt;br /&gt;
&lt;br /&gt;
==Echoes==&lt;br /&gt;
&lt;br /&gt;
Most widely held magical knowledge of the topic (i.e., the material in the DFRPG) focuses on &#039;&#039;&#039;Echoes&#039;&#039;&#039; -- beings such as Chicago&#039;s Agatha Hagglethorn.  These entities are much as described by Warden Dresden: they are not really self-aware, incapable of change and growth, generally oblivious to the mortal world, single-minded, stuck re-enacting actions and feeling remembered emotions, etc.  They are imprints, like a fossil leaf in clay left behind after the leaf itself decayed -- the last desperate attempt of a dying person to survive.  And they are not especially high-quality imprints, at that.&lt;br /&gt;
&lt;br /&gt;
But within of the circles of those who interact with Ghosts regularly (Ectomancers and Necromancers, mainly), a few have learned that there is more to the picture.  Of course, ghostly lore bulges at the seams with all manner of spectral phenomena that don&#039;t fit, but being educated in the legends is different from being aware that more varieties of unquiet dead walk the Mortal World than just these vague reflections.  These are categorized as Phantoms (aka Phantasms, described below), [[DFRPG_Ghosts:Revenants|Revenants]], and [[DFRPG_Ghosts:Apparitions|Apparitions]].&lt;br /&gt;
&lt;br /&gt;
It is certainly not common knowledge.  For one thing, it is kept quiet by those in the know, as they suspect (with some justification) that the Wardens and Council will get up in arms if they catch on that ghosts can be more than &amp;quot;a mere recording&amp;quot;.  Also, Echoes are the most common type of ghost by far, and ghosts as a whole aren&#039;t exactly thick on the ground in most places to begin with, so many Wizards simply never encounter anything else.&lt;br /&gt;
&lt;br /&gt;
Finally, the Fifth Law of Magic has the effect of discouraging the (law-abiding) Wizard community from serious research into the topic, unless perhaps their talents lean in that direction already.  And naturally, the typical arrogance of Wizards reinforces their belief that they already have all the answers, rendering them inclined to doubt whispers to the contrary unless they are confronted with the truth.&lt;br /&gt;
&lt;br /&gt;
==Phantoms and their relationship with the Mortal World==&lt;br /&gt;
&lt;br /&gt;
If Echoes are like the Minor Talents of ghostly existence, then Phantoms would be more like Sorcerers and Wizards.  This is not so much due to increased potency or a greater number of abilities (though these ghosts often do tend toward that end of the scale eventually).  Rather, it&#039;s mainly due to the simple fact that Phantoms remain capable of learning and growth, and can build their power and skill over time, be creative, etc.&lt;br /&gt;
&lt;br /&gt;
Whether they are the actual souls of the deceased, or merely much higher-fidelity recordings than Echoes really doesn&#039;t matter to most who interact with them.  When it comes right down to it, Phantoms are apparently as sentient as anyone alive.  They retain the same instincts that the living do; for example they have the same survival instincts, ability to become depressed, impetus to self-sacrifice, and so forth.&lt;br /&gt;
&lt;br /&gt;
Perhaps because of their similarity to the Living, Phantoms also differ from Echoes in that they are much more strongly tied to the mortal plane than they are to the NeverNever.  They don&#039;t automatically drift across the border or create realms of their own there, unless they have learned some power to enable this.  They have to find (or learn how to open) portals, like most creatures.  &amp;quot;Draw a door,&amp;quot; so to speak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Media Note:&#039;&#039;&#039; In terms of personality and feel, The Maitlands from &#039;&#039;Beetlejuice&#039;&#039; could be considered typical Phantoms (though technically, they&#039;d be Haunts).  So would Dr. Crowe from &#039;&#039;The Sixth Sense&#039;&#039;.  Just ordinary people in an extraordinary situation, who either aren&#039;t aware of the change, or are trying to make the best of it.  Mind you, they aren&#039;t &#039;&#039;entirely&#039;&#039; normal; they often look spooky and have a tendency to behave a bit weirdly at times, especially at times and around things relevant to their deaths.&lt;br /&gt;
&lt;br /&gt;
==Phantasmal Bodies==&lt;br /&gt;
&lt;br /&gt;
Like other Ghosts, Phantoms are largely insubstantial and invisible to most of the living (the exceptions being animals, and those with certain supernatural senses, such as The Sight or Ghost Speaker).&lt;br /&gt;
&lt;br /&gt;
Phantoms do not need to acknowledge mortals in order to interact with them.  Indeed, much to their regret, the opposite is true; most Phantoms find it difficult to get those without such senses to notice them at all.  Unfortunately, Phantoms must make themselves noticed by mortals (through nonmagical means), in order to affect the mortal world.&lt;br /&gt;
&lt;br /&gt;
A scientist would compare them to quantum phenomena; unless observed, the waveform of their actions do not collapse into something measurable.  A Phantom could get into a bank vault with trivial ease, but they couldn&#039;t steal the cash unless someone else was in the vault to witness it, and the ghost could make their presence known to that person.&lt;br /&gt;
&lt;br /&gt;
Some Phantoms can construct Ectoplasmic duplicates of their incorporeal appearance.  This allows them to interact with the physical world far more easily.  It is also known that a Ghost using a True Name immediately makes their presence known to the name&#039;s owner, and that they often know the True Name of the person responsible for their death, if they ever heard that person&#039;s True Name in life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Marks and Names==&lt;br /&gt;
&lt;br /&gt;
Though they are complete as persons (as much as anyone else), Phantoms are often &amp;quot;incomplete&amp;quot; in other ways, at least when they are first formed.  This renders the ghost more vulnerable than it otherwise might be.&lt;br /&gt;
&lt;br /&gt;
There are two ways in which this manifests, which can occur together or separately.&lt;br /&gt;
&lt;br /&gt;
The first is their appearance.  Phantoms, even more frequently than Echoes, tend to bear death marks ... persistent wounds, discoloring, environmental effects, etc.  These traits are always related to their death in some way, and generally can&#039;t be affected through a ghost&#039;s natural ability to alter their shape.  The more spectacular death marks, such as decapitation or burnt skin, make their ghostly nature hard to disguise, leaving them open to discovery.&lt;br /&gt;
&lt;br /&gt;
The second is a form of selective amnesia that affects the ghost&#039;s sense of identity.  Put simply, some Phantoms don&#039;t initially remember their name, sometimes in part, sometimes not at all.  Who they are, or rather were, is left a mystery to them.  Magically, this means that the phantom&#039;s identity is vague and undefined.  Some believe this may tie into or be responsible for their ability to learn and grow, or the difficulty they have in being perceived, though neither trait goes away should the ghost ever learn who they were.  &lt;br /&gt;
&lt;br /&gt;
In any case, identity is a bulwark for existence in the mortal world, and lacking one weakens you.  Many Phantoms don&#039;t learn their names until they are used against them in an exorcism.  Phantoms who never regain such an important component of their sense of self don&#039;t tend to stick around long, even if they aren&#039;t actively destroyed.  Sometimes they become Echoes, and sometimes they merely fade away altogether.&lt;br /&gt;
&lt;br /&gt;
It is common practice among those who are friendly with ghosts and regularly interact with nameless Phantoms to gift them with an identity in place of their natural one (basically a nickname or pseudonym) to give them something to incorporate as the core of their sense of self.  The only thing this semi-magical process requires is a mortal willing to do it, who has familiarity with the ghost in question, and a brief, mildly formal naming ceremony.  In essence, such names arise from the mortal&#039;s own personality and opinions of the ghost, and represent the gift of a portion of the mortal&#039;s soul to &amp;quot;fill the gap.&amp;quot;  It&#039;s not quite as good as the real thing, but much, much better than nothing at all.&lt;br /&gt;
&lt;br /&gt;
==Isolation Stress==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This section is tenative, still under development.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Phantom&#039;s natural urge is to remain attached to the mortal world (in other words, to survive).  Unfortunately, such attachments erode over time if they are neglected.  The Ghost will become lonely, and then hopeless, and eventually either go dormant, turn into an Echo, or fade out of existence altogether.&lt;br /&gt;
&lt;br /&gt;
To represent this, Phantom characters have an additional trait called &amp;quot;Attachment&amp;quot; (which is merely the average of their Contacts and Rapport skills), and they have an extra stress track called &amp;quot;Isolation&amp;quot;.  The Isolation track works like the normal three stress tracks; it defaults to two boxes, and additional boxes are based on the Phantom&#039;s Attachment score.&lt;br /&gt;
&lt;br /&gt;
(The idea of using the average of two skills is that both the quality and the breadth of a ghost&#039;s earthly ties help avoid Isolation.  This way, a Phantom can know lots of people but not be very good at interacting with them -- high Contacts, low Rapport -- or the opposite, be very good at interacting with people but only maintain a few close friendships.  Of course, if they are good at neither, they&#039;ll be vulnerable to Isolation, and if they are good at both, they&#039;ll be very well protected.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isolation Stress&#039;&#039;&#039; accumulates slowly but steadily, whenever the Phantom deliberately avoids interacting with the mortal world (perhaps one point per scene in which this happens).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Haunts==&lt;br /&gt;
&lt;br /&gt;
While Echoes nearly always suffer from restrictions on their manifestation, such as a specific time or place, this is fairly rare for Phantoms.  Some Phantoms, however, suffer the problem of too &#039;&#039;much&#039;&#039; attachment; so much so that they have little freedom of movement, forever tied to a particular person, a family line, a specific place, or an object like an heirloom.&lt;br /&gt;
&lt;br /&gt;
These Phantoms are called Haunts (or &amp;quot;Haints&amp;quot;, if you are in the Southern US), and the subjects of their attachment are variously called by terms such as anchors, fetters, or bindings.  They are tragic entities, as they are trapped much like an Echo, but with the misery of being able to wish otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: An active Haunt is probably not a good choice as a player character, given how restricted they are, but an &#039;&#039;exorcised&#039;&#039; Haunt might be.  Just make it like an ordinary Phantom with an appropriate background.  And of course Haunts work just fine as NPCs.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that a Haunt has a deep magical bond with whatever anchors it to this world, a bond that can sometimes overcome the Thresholds that affect most supernatural creatures:&lt;br /&gt;
&lt;br /&gt;
* A Haunt that is tied to a static place with a Threshold is automatically &amp;quot;invited&amp;quot; across it.&lt;br /&gt;
* A haunt fettered to something mobile, such as a person or an object, will have an automatic invitation across whatever Threshold the Anchor resides in at the moment of the Haunt&#039;s death.  They will not, however, automatically be invited when the subject enters a new Threshold.  Still, this is only a temporary obstacle to the Ghost; if the subject spends any extended time within any Threshold (cumulatively), that Threshold will gradually lose its effect over the ghost.&lt;br /&gt;
&lt;br /&gt;
Exorcism is a bit of a last resort for a Haunt. The ideal (and only positive) outcome, assuming the ghost doesn&#039;t want to cease to exist, is that it severs the connection with the thing they haunt entirely, basically turning them into a normal Phantom.&lt;br /&gt;
&lt;br /&gt;
Another possibility is that exorcism will strengthen a Threshold and &amp;quot;disinvite&amp;quot; the ghost, which isn&#039;t kind to them.  They are driven out and left stuck &amp;quot;on the outside looking in&amp;quot;, compelled to return, but unable to accomplish it.   If the Phantom remains fettered to the subject of the exorcism, this is usually only temporary, but it is rather heartbreaking.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the most likely outcome is that an exorcism will disperse a Haunt entirely, or turn it into an Echo.  Magic may alter the odds somewhat in the Ghost&#039;s favor, but it&#039;d take quite a bit of time, effort, research, and dangerous experimentation for each case to sever a Haunt&#039;s ties without some risk of harming it.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Main_Page&amp;diff=151950</id>
		<title>DFRPG Ghosts:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFRPG_Ghosts:Main_Page&amp;diff=151950"/>
		<updated>2010-07-31T14:25:01Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Main page for my ghost expansion for the DFRPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes from Beyond the Grave==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dresden Files RPG]]&lt;br /&gt;
&lt;br /&gt;
This is an expansion of the existing material on Ghosts for the Dresden Files Roleplaying Game, though little of the material is system-specific, or even terribly setting-specific.  I&#039;ve indexed the write-up here so as to break it up for easier reading.&lt;br /&gt;
&lt;br /&gt;
Some or all of this material may be or become contrary to DF canon and the intentions of the author, especially once the next book in the series (#13 - Ghost Story) is released.  Given the likely subject matter, that event may provoke an expansion or revision, if the direction the story takes seems relevant and useful.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
I wrote this because a character that I&#039;m making is a Sorcerer whose abilities center on ghosts.  The Dresden Files setting takes a bit of a &amp;quot;not really people, or even very good copies&amp;quot; approach to ghosts, and I thought that they&#039;d make more interesting characters to interact with if they were, well, more complete as characters.   I can also envision people wanting to play ghost PCs, and the usual variety in the setting don&#039;t really seem suitable.&lt;br /&gt;
&lt;br /&gt;
Another goal was to reject the idea that the presence of ghosts is automatically bad or wrong or their existence necessarily undesirable.  Ghosts can be seen simply as examples of the perfectly natural human spirit of self-preservation, and beings who shouldn&#039;t be faulted for succeeding at what almost every human wishes for the majority of their life: remaining among the living.  Ghosts may be &amp;quot;&#039;&#039;super&#039;&#039;natural&amp;quot;, but lots of things in the DF are.  It seems disingenuous to say they are &amp;quot;&#039;&#039;un&#039;&#039;natural&amp;quot; since they arise quite naturally in the setting.  Existence may be difficult, sad, or tragic for ghosts, but it may be all of those things for the living, too.  Just as characters in the Dresden Files learn to co-exist with Faeries, Spirits, and even (barely) Vampires, they can learn to do so with ghosts.&lt;br /&gt;
&lt;br /&gt;
===Inspiration===&lt;br /&gt;
&lt;br /&gt;
Inspiration for this came from a number of sources over the years.  Among the ghost-related films and stories are The Sixth Sense, Beetlejuice, The Crow, The Ring, The Legend of Sleepy Hollow, and even Ghostbusters.  Not to mention various anthologies of ghost tales and alleged hauntings checked out from the library and on the net.  In the Urban Fantasy genre, Mike Carey&#039;s Felix Castor series is a good read (Felix is a bit like Harry, except he&#039;s an Exorcist rather than a Wizard Detective).  Internet &amp;quot;creepypasta&amp;quot; memes and ARG sites such as [http://www.mythicalcreaturesguide.com/page/Slender+Man the Slender Man] and [http://www.dionaea-house.com/ the Dionaea House] contribute to my preference for atmospheric hauntings over &amp;quot;jump scares&amp;quot;, though are not specifically reflected in this material.  And, of course, one could hardly ignore RPG influences, both in the genre and next door to it.  The most relevant would probably be White Wolf&#039;s Wraith: The Oblivion, Geist, Mummy, Exalted (Abyssal material), and some Darkling material from Changeling: the Lost.&lt;br /&gt;
&lt;br /&gt;
The original thread and write-up is located [http://forum.rpg.net/showthread.php?t=527761 here].&lt;br /&gt;
&lt;br /&gt;
-- [[User:Gregor|Dyne]]&lt;br /&gt;
&lt;br /&gt;
==Lore of the Dead==&lt;br /&gt;
&lt;br /&gt;
* [[DFRPG_Ghosts:Echoes_and_Phantoms|Echoes and Phantoms]] - Probably the most relevant page for players&lt;br /&gt;
* [[DFRPG_Ghosts:Revenants|Revenants]] - Ghosts that occupy a physical body (not through Necromancy)&lt;br /&gt;
* [[DFRPG_Ghosts:Apparitions|Apparitions]] - The ghosts of inanimate stuff&lt;br /&gt;
* [[DFRPG_Ghosts:The_Barathrum|The Barathrum]] - A fictional neighborhood intended for use with the above material&lt;br /&gt;
* Eventually, I hope to have more specific material, such as example ghosts and, of course, templates.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129406</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129406"/>
		<updated>2009-11-12T02:07:41Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outstanding Requests==&lt;br /&gt;
&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* greenish (PM me)&lt;br /&gt;
&lt;br /&gt;
==Already Invited==&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;blackedout (blackedout@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;some guy (email omitted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;areola (carlosyan@gmail.com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;vorpal (cryiron@gmail.com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;kilgs (PM me)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;tedster (tryanlee at gmail dot com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;SeekerJST (fracks at comcast dot net)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;linnorm (redacted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;CodexArcanum (CodexArcanum at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bikewrench (bikewrench at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;NPC New World Order (artemisalpha at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Kid Twist (PM me, please)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;TempestDra (tempestdra at gmail DOT com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Paul Watson (earthrowan at the usual gmail domain)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bert (redacted)&amp;lt;/del&amp;gt; - invited by JCB&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;br /&gt;
* &amp;lt;del&amp;gt;flymolo (flymolo at gmail)&amp;lt;/del&amp;gt; - got an invite at amberconNW&lt;br /&gt;
* &amp;lt;del&amp;gt;OnyxHope (onyx.hope at gmail DOT com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;jrnmariano (jrnmariano at gmail DOT com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;navdeep saboo (saboomeister@gmail.com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;DocBrown (ed.wedig at gmail.com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;MetalMelter (mwhill42 AT gmail DOT com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;indra (danbayn@gmail.com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;dustmephit (nk1415 at gmail.com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;br /&gt;
* &amp;lt;del&amp;gt;vitriol (vitriol at gmail.com)&amp;lt;/del&amp;gt; - Invited by Auverus&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129349</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129349"/>
		<updated>2009-11-11T14:08:17Z</updated>

		<summary type="html">&lt;p&gt;Gregor: update vorpal, which got lost in a conflict with myself...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outstanding Requests==&lt;br /&gt;
&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* dustmephit (nk1415 at gmail.com)&lt;br /&gt;
&lt;br /&gt;
==Already Invited==&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;blackedout (blackedout@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;some guy (email omitted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;areola (carlosyan@gmail.com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;vorpal (cryiron@gmail.com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;kilgs (PM me)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;tedster (tryanlee at gmail dot com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;SeekerJST (fracks at comcast dot net)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;linnorm (redacted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;CodexArcanum (CodexArcanum at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bikewrench (bikewrench at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;NPC New World Order (artemisalpha at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Kid Twist (PM me, please)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;TempestDra (tempestdra at gmail DOT com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Paul Watson (earthrowan at the usual gmail domain)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bert (redacted)&amp;lt;/del&amp;gt; - invited by JCB&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129348</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129348"/>
		<updated>2009-11-11T14:04:04Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Forgot to paste the list, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outstanding Requests==&lt;br /&gt;
&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* dustmephit (nk1415 at gmail.com)&lt;br /&gt;
&lt;br /&gt;
==Already Invited==&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;blackedout (blackedout@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;some guy (email omitted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;areola (carlosyan@gmail.com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;kilgs (PM me)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;tedster (tryanlee at gmail dot com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;SeekerJST (fracks at comcast dot net)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;linnorm (redacted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;CodexArcanum (CodexArcanum at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bikewrench (bikewrench at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;NPC New World Order (artemisalpha at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Kid Twist (PM me, please)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;TempestDra (tempestdra at gmail DOT com)&amp;lt;/del&amp;gt; Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Paul Watson (earthrowan at the usual gmail domain)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bert (redacted)&amp;lt;/del&amp;gt; - invited by JCB&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129347</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129347"/>
		<updated>2009-11-11T14:03:43Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Moved invited people to a separate list for ease of use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outstanding Requests==&lt;br /&gt;
&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* dustmephit (nk1415 at gmail.com)&lt;br /&gt;
&lt;br /&gt;
==Already Invited==&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129284</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129284"/>
		<updated>2009-11-11T02:00:54Z</updated>

		<summary type="html">&lt;p&gt;Gregor: omitted tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;blackedout (blackedout@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;some guy (email omitted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* areola (carlosyan@gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;kilgs (PM me)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;tedster (tryanlee at gmail dot com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;SeekerJST (fracks at comcast dot net)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;linnorm (linnorm at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;CodexArcanum (CodexArcanum at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bikewrench (bikewrench at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;NPC New World Order (artemisalpha at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;Kid Twist (PM me, please)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* TempestDra (tempestdra at gmail DOT com)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Paul Watson (earthrowan at the usual gmail domain)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;bert (redacted)&amp;lt;/del&amp;gt; - invited by JCB&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;br /&gt;
* dustmephit (nk1415 at gmail.com)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129283</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129283"/>
		<updated>2009-11-11T01:59:27Z</updated>

		<summary type="html">&lt;p&gt;Gregor: List update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;blackedout (blackedout@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;some guy (email omitted)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* areola (carlosyan@gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;kilgs (PM me)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;tedster (tryanlee at gmail dot com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;SeekerJST (fracks at comcast dot net)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;linnorm (linnorm at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;CodexArcanum (CodexArcanum at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;bikewrench (bikewrench at gmail) - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;NPC New World Order (artemisalpha at gmail)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;Kid Twist (PM me, please)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* TempestDra (tempestdra at gmail DOT com)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Paul Watson (earthrowan at the usual gmail domain)&amp;lt;/del&amp;gt;&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;bert (redacted)&amp;lt;/del&amp;gt; - invited by JCB&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;br /&gt;
* dustmephit (nk1415 at gmail.com)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129214</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129214"/>
		<updated>2009-11-10T14:56:04Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Fixed omitted credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* blackedout (blackedout@gmail.com)&lt;br /&gt;
* some guy (christopher.webb  at gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (email baleeted)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;ben.quant (ben.quant AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* areola (carlosyan@gmail.com)&lt;br /&gt;
* kilgs (PM me)&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* tedster (tryanlee at gmail dot com)&lt;br /&gt;
* SeekerJST (fracks at comcast dot net)&lt;br /&gt;
* linnorm (linnorm at gmail)&lt;br /&gt;
* CodexArcanum (CodexArcanum at gmail)&lt;br /&gt;
* bikewrench (bikewrench at gmail)&lt;br /&gt;
* NPC New World Order (artemisalpha at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* Kid Twist (PM me, please)&lt;br /&gt;
* TempestDra (tempestdra at gmail DOT com)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* Paul Watson (earthrowan at the usual gmail domain)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* bert (zionandkyely at gmail dot com) Will trade for google voice invite.&lt;br /&gt;
* &amp;lt;del&amp;gt;michael (mikeblakeo at gmail dot com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Harrowed (Harrowedsmiley@gmail.com)&amp;lt;/del&amp;gt; - invited by James Knevitt&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129203</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129203"/>
		<updated>2009-11-10T09:07:21Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Marking off gnome&amp;#039;s invitees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* blackedout (blackedout@gmail.com)&lt;br /&gt;
* some guy (christopher.webb  at gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Frohawken (daniel.swensen@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Andrensath (Andrensath AT gmail DOT com)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (guerin_invictus at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* ben.quant (ben.quant AT gmail DOT com)&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* areola (carlosyan@gmail.com)&lt;br /&gt;
* kilgs (PM me)&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* tedster (tryanlee at gmail dot com)&lt;br /&gt;
* SeekerJST (fracks at comcast dot net)&lt;br /&gt;
* linnorm (linnorm at gmail)&lt;br /&gt;
* CodexArcanum (CodexArcanum at gmail)&lt;br /&gt;
* bikewrench (bikewrench at gmail)&lt;br /&gt;
* NPC New World Order (artemisalpha at gmail)&lt;br /&gt;
* &amp;lt;del&amp;gt;Grymm the Pleasant (lordgrymm at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* Kid Twist (PM me, please)&lt;br /&gt;
* TempestDra (tempestdra at gmail DOT com)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* Paul Watson (earthrowan at the usual gmail domain)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* bert (zionandkyely at gmail dot com) Will trade for google voice invite.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129189</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=129189"/>
		<updated>2009-11-10T07:07:23Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* The List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;stheno&amp;lt;/del&amp;gt; (alan.olaoghaire AT gmail DOT com) - invited by solabusca&lt;br /&gt;
* &amp;lt;del&amp;gt;Illegible Smudge&amp;lt;/del&amp;gt; (illegible.smudge at gmail dot com) - invited by solabusca&lt;br /&gt;
* blackedout (blackedout@gmail.com)&lt;br /&gt;
* some guy (christopher.webb  at gmail.com)&lt;br /&gt;
* Frohawken (daniel.swensen@gmail.com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Cortani (johangell at gmail.com)&amp;lt;/del&amp;gt; - Invited by gnome&lt;br /&gt;
* Andrensath (Andrensath AT gmail DOT com)&lt;br /&gt;
* &amp;lt;del&amp;gt;Dr. Tran (guerin_invictus at gmail)&amp;lt;/del&amp;gt; - invited by Gnome&lt;br /&gt;
* Pyranose the gnome (pyranose at gmail)&lt;br /&gt;
* ben.quant (ben.quant AT gmail DOT com)&lt;br /&gt;
* iconoplast (gaston of the noiseisart.com gastons)&lt;br /&gt;
* areola (carlosyan@gmail.com)&lt;br /&gt;
* kilgs (PM me)&lt;br /&gt;
* vorpal (cryiron@gmail.com)&lt;br /&gt;
* flymolo (flymolo at gmail)&lt;br /&gt;
* tedster (tryanlee at gmail dot com)&lt;br /&gt;
* SeekerJST (fracks at comcast dot net)&lt;br /&gt;
* linnorm (linnorm at gmail)&lt;br /&gt;
* CodexArcanum (CodexArcanum at gmail)&lt;br /&gt;
* bikewrench (bikewrench at gmail)&lt;br /&gt;
* NPC New World Order (artemisalpha at gmail)&lt;br /&gt;
* Grymm the Pleasant (lordgrymm at gmail)&lt;br /&gt;
* Shadetree (gearwork gmail)&lt;br /&gt;
* Kid Twist (PM me, please)&lt;br /&gt;
* TempestDra (tempestdra at gmail DOT com)&lt;br /&gt;
* OnyxHope (onyx.hope at gmail DOT com)&lt;br /&gt;
* jrnmariano (jrnmariano at gmail DOT com)&lt;br /&gt;
* navdeep saboo (saboomeister@gmail.com)&lt;br /&gt;
* DocBrown (ed.wedig at gmail.com)&lt;br /&gt;
* Paul Watson (earthrowan at the usual gmail domain)&lt;br /&gt;
* MetalMelter (mwhill42 AT gmail DOT com)&lt;br /&gt;
* indra (danbayn@gmail.com)&lt;br /&gt;
* bert (zionandkyely at gmail dot com) Will trade for google voice invite.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128366</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128366"/>
		<updated>2009-11-05T14:48:41Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Tossing out two more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;iTim (timdenee@gmail.com)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Stormfalcon (Stormfalconsj at gmail dot com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;TygerTyger (tyson.sherret@gmail.com)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* blackedout (blackedout@gmail.com)&lt;br /&gt;
* mook (TheMookNetATgmail.com)&lt;br /&gt;
* Pampero (pampero2814@gmail.com)&lt;br /&gt;
* some guy (christopher.webb  at gmail.com)&lt;br /&gt;
* Frohawken (daniel.swensen@gmail.com)&lt;br /&gt;
* Cortani (johangell at gmail.com)&lt;br /&gt;
* rickjthree (rickjonzz at gmail.com)&lt;br /&gt;
* Andrensath (Andrensath AT gmail DOT com)&lt;br /&gt;
* Dr. Tran (guerin_invictus at gmail)&lt;br /&gt;
*Pyranose the gnome (pyranose at gmail)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128121</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128121"/>
		<updated>2009-11-03T03:34:10Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - invited by Aetherdyne&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128120</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128120"/>
		<updated>2009-11-03T03:32:04Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Additional comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
This can also serve to let folks know who else is on Wave to roleplay or discuss with.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128119</id>
		<title>Google Wave Invite List</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Google_Wave_Invite_List&amp;diff=128119"/>
		<updated>2009-11-03T03:29:45Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a [http://forum.rpg.net/tags.php?tag=google+wave lot of interest] surrounding the possibilities of [http://wave.google.com Google Wave] for online roleplaying.  The problem is, the service is currently invite-only (but growing rapidly).&lt;br /&gt;
&lt;br /&gt;
This naturally means that every thread about google wave is pounced by folks wanting invitations, mixed in with people wanting to get PMs for those who wish invitations, etc.  It makes it hard to keep track of who needs one, who needed one but has gotten one, etc.  As such, I thought centralizing this in a more editable location might make it easier (and also give the wiki a bit more visibility in the process).&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;need&#039;&#039; a google wave invite, add your FORUM username to the list below, along with a functioning email address that you want the invitation to come to ... preferably the address associated with your google account if you have one (gmail is perfect).  Feel free to spambot-protect it however you wish.  (If you prefer not to post your email address, just post &amp;quot;PM me&amp;quot;.)  &#039;&#039;&#039;If you get an invite from another source, please remember to remove your name here so people won&#039;t waste invitations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you &#039;&#039;have invitations to give out&#039;&#039;, look at the list and find some folks to give them to.  &#039;&#039;&#039;Important: Add your own forum name next to theirs and mark them off the list, so people know who has already gotten one.  THEN send those people invitations.&#039;&#039;&#039;  This will help avoid doubling up.  I&#039;m posting the folks I&#039;ve sent invites to just to give examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Rand Brittain (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;sporkpimp (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Future Villain Band (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;Kevin Mowery (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
* &amp;lt;del&amp;gt;mythSSK (email omitted)&amp;lt;/del&amp;gt; - Aetherdyne&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:CoX_Arc_4804&amp;diff=107729</id>
		<title>Talk:CoX Arc 4804</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:CoX_Arc_4804&amp;diff=107729"/>
		<updated>2009-04-13T23:54:09Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Indenty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback ==&lt;br /&gt;
&lt;br /&gt;
Nice storyline on this one! I loved the &amp;quot;inversions&amp;quot; of the cannon characters as well as the idea of Bright Astoria. Also, once again, good job on the enemy difficulty. Wasn&#039;t bad at all soloing on Heroic with my Ice/Ice blaster. &lt;br /&gt;
&lt;br /&gt;
In terms of suggestions:&lt;br /&gt;
* I would consider swapping UD in for his wife in the final mission. He comes off a bit poorly in that he&#039;s basically dictating through Hetrodyne what the players are supposed to do but can&#039;t be bothered to lend a hand himself (&amp;quot;all that stuff cons grey to me&amp;quot;?). If he won&#039;t fit in any of the missions then perhaps some text describing how he&#039;s helping off screen would help too. &lt;br /&gt;
* The line in the first mission briefing of &amp;quot;Usurper Dyne has declared this a Task Force&amp;quot; is a bit dubious too. It smacks of UD having some form of official authority that the player character should be bowing to. My first reaction to that was &amp;quot;who died and made him Positron&amp;quot;? &lt;br /&gt;
* If they can&#039;t manage to fix the melee npc problem it might be good to make sure everyone has a ranged attack available. The wife was 100% useless in my run due to that bug. &lt;br /&gt;
[[User:Dreamfarer|Dreamfarer]] 16:17, 11 April 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;m glad you liked the story.  I&#039;ve implemented a couple of things in both arcs that your feedback made me think of, and made a few more tweaks.  I also wanted to address a few of your comments.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;UD &amp;quot;can&#039;t be bothered to lend a hand&amp;quot; in the missions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Well, besides describing his intentions to work on a permanent solution as he steps down at the end of the first arc, &#039;&#039;all&#039;&#039; of the mission briefings in this second arc had some sort of reference to what Usurper Dyne was off doing to help in the background, which generally involve working on the computer system in some way.  At least one of the entry popups also alluded to him being the one transporting you into the proper programs.  So I thought that was pretty well covered already.  Still, I added a few more references to what&#039;s going on, and made mission 2&#039;s description more explicit.&lt;br /&gt;
&lt;br /&gt;
:Only a purely practical level, there&#039;s simply no more room for another custom character (if I could use the built-in Mynx at any level, I could free up some space, but even then I&#039;d probably just use it for more Kolizhav or Cray.&lt;br /&gt;
&lt;br /&gt;
:I could take out Malevelyn, but I won&#039;t. For personal reasons, it was very important to me that she play a role in my &amp;quot;signature&amp;quot; arc, among them that she and her player are at the top of a very short list of reasons that I remained in the game after my free month back in 2004.  Instead what I&#039;ve done is expand her presence in the story somewhat.&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve also changed all of the melee allies to a ranged fighting preference, which will hopefully mitigate the melee bug.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;UD&#039;s authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I could go on and on about this one, as it bugs me (not your comments specifically ... I&#039;ve been seeing it crop up elsewhere), but I don&#039;t think a wiki in general or this page in particular are a good place for a theoretical discussion about the etiquette of Player Content.  The short form is that I believe that approaching player stories and characters differently (from dev stories) solely because you know they came from a player is a form of meta-gaming, at best.  You accept Positron&#039;s apparent authority at face value, why not Usurper Dyne&#039;s?  Several signature dev characters are already &#039;&#039;known&#039;&#039; to be tabletop characters written into lore by dev-fiat (including not only Positron, but also Synapse and Statesman), but it&#039;s offensive when a player character displays any hint of being on their level?  At least with a player&#039;s character, there&#039;s a good chance their supposed reputation derives from &#039;&#039;actual gameplay&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll save any elaboration of that general point for a forum topic, and instead move onto specifics to answer your question: &amp;quot;Who died and made him Positron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The answer is that (in character) the city officials and (out of character) the game did that.  We aren&#039;t talking about the authority to command players here.  We&#039;re talking about the authority to state, officially, &amp;quot;this is a big problem ... a group needs to be mustered to take care of it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:UD is a level 50 character, ostensibly now a peer to the signature characters and roughly equivalent in influence, respect, and power (to the extent the devs allow us to be).  He has been for several years.  He&#039;s worked with nearly all of them directly, and saved some from dire fates.  He&#039;s saved not only the city but the planet from destruction on more than one occasion.  He&#039;s had dinners with the president.&lt;br /&gt;
&lt;br /&gt;
:This isn&#039;t something I&#039;ve claimed for myself through RP; it was related to me through badges and canonical storyarc souvenirs based on my actual gameplay.  Nor is it something unique and special about UD; it can apply to more or less any character of that level as fits their story. In short, if we are to believe what the game tells us, he &#039;&#039;does&#039;&#039; have that degree of authority.&lt;br /&gt;
&lt;br /&gt;
:He no longer needs to play second fiddle or errand boy to the signature characters as we all do through most of the game, so behaving as though he had to ask them for permission to do something as minor as declare an official Task Force, especially on a critical and time sensitive matter like an incipient invasion, would be inappropriate (and galling), IMO.&lt;br /&gt;
&lt;br /&gt;
:You don&#039;t need to bow to him, nor know the history that granted this (IMO, frankly minimal and entirely pragmatic) level of recognition to him if you don&#039;t want to.  As with all the other Task Forces in game, if you want the history of the contact beyond what is directly relevant to the arc&#039;s story, you can read it [http://www.virtueverse.com/wiki/Usurper_Dyne elsewhere].  But the &#039;&#039;city&#039;&#039; does need to acknowledge it, I believe.&lt;br /&gt;
&lt;br /&gt;
:This is one of the only methods players will ever have for any sort of game fiction to reflect our actual existence and impact on the game world for others, and thereby make a relatively static MMO into a shared world (unless you count random civilians saying things like &amp;quot;I heard $otherplayer defeated $recentvillaingroup.  Isn&#039;t $heshe so awesome&amp;quot;).  We should embrace that ability, not scorn it.&lt;br /&gt;
&lt;br /&gt;
:That said, I reworded that bit to make it clearer that he is only officially forming a task force and then asking you to join it, not that he&#039;s exerting any ability to command you or unilaterally decide that YOU are a task force.&lt;br /&gt;
&lt;br /&gt;
:- [[User:Gregor|Gregor]] 16:46, 13 April 2009 (PDT)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:CoX_Arc_4804&amp;diff=107728</id>
		<title>Talk:CoX Arc 4804</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:CoX_Arc_4804&amp;diff=107728"/>
		<updated>2009-04-13T23:46:48Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback ==&lt;br /&gt;
&lt;br /&gt;
Nice storyline on this one! I loved the &amp;quot;inversions&amp;quot; of the cannon characters as well as the idea of Bright Astoria. Also, once again, good job on the enemy difficulty. Wasn&#039;t bad at all soloing on Heroic with my Ice/Ice blaster. &lt;br /&gt;
&lt;br /&gt;
In terms of suggestions:&lt;br /&gt;
* I would consider swapping UD in for his wife in the final mission. He comes off a bit poorly in that he&#039;s basically dictating through Hetrodyne what the players are supposed to do but can&#039;t be bothered to lend a hand himself (&amp;quot;all that stuff cons grey to me&amp;quot;?). If he won&#039;t fit in any of the missions then perhaps some text describing how he&#039;s helping off screen would help too. &lt;br /&gt;
* The line in the first mission briefing of &amp;quot;Usurper Dyne has declared this a Task Force&amp;quot; is a bit dubious too. It smacks of UD having some form of official authority that the player character should be bowing to. My first reaction to that was &amp;quot;who died and made him Positron&amp;quot;? &lt;br /&gt;
* If they can&#039;t manage to fix the melee npc problem it might be good to make sure everyone has a ranged attack available. The wife was 100% useless in my run due to that bug. &lt;br /&gt;
[[User:Dreamfarer|Dreamfarer]] 16:17, 11 April 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m glad you liked the story.  I&#039;ve implemented a couple of things in both arcs that your feedback made me think of, and made a few more tweaks.  I also wanted to address a few of your comments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD &amp;quot;can&#039;t be bothered to lend a hand&amp;quot; in the missions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, besides describing his intentions to work on a permanent solution as he steps down at the end of the first arc, &#039;&#039;all&#039;&#039; of the pre-mission briefings in this second arc had some sort of reference to what Usurper Dyne was off doing in the background, which generally involve working on the computer system in some way.  At least one of the entry popups also alluded to him being the one transporting you into the proper programs.  So I thought that was pretty well covered already.  Still, I added a few more references to what&#039;s going on, and made mission 2&#039;s description more explicit.&lt;br /&gt;
&lt;br /&gt;
Only a purely practical level, there&#039;s simply no more room for another custom character (if I could use the built-in Mynx at any level, I could free up some space, but even then I&#039;d probably just use it for more Kolizhav or Cray.&lt;br /&gt;
&lt;br /&gt;
I could take out Malevelyn, but I won&#039;t. For personal reasons, it was very important to me that she play a role in my &amp;quot;signature&amp;quot; arc, among them that she and her player are at the top of a very short list of reasons that I remained in the game after my free month back in 2004.  Instead what I&#039;ve done is expand her presence in the story somewhat.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also changed all of the melee allies to a ranged fighting preference, which will hopefully mitigate the melee bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD&#039;s authority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could go on and on about this one, as it bugs me (not your comments specifically ... I&#039;ve been seeing it crop up elsewhere), but I don&#039;t think a wiki in general or this page in particular are a good place for a theoretical discussion about the etiquette of Player Content.  The short form is that I believe that approaching player stories and characters differently (from dev stories) solely because you know they came from a player is a form of meta-gaming, at best.  You accept Positron&#039;s apparent authority at face value, why not Usurper Dyne&#039;s?  Several signature dev characters are already &#039;&#039;known&#039;&#039; to be tabletop characters written into lore by dev-fiat (including not only Positron, but also Synapse and Statesman), but it&#039;s offensive when a player character displays any hint of being on their level?  At least with a player&#039;s character, there&#039;s a good chance their supposed reputation derives from &#039;&#039;actual gameplay&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll save any elaboration of that general point for a forum topic, and instead move onto specifics to answer your question: &amp;quot;Who died and made him Positron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The answer is that (in character) the city officials and (out of character) the game did that.  We aren&#039;t talking about the authority to command players here.  We&#039;re talking about the authority to state, officially, &amp;quot;this is a big problem ... a group needs to be mustered to take care of it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
UD is a level 50 character, ostensibly now a peer to the signature characters and roughly equivalent in influence, respect, and power (to the extent the devs allow us to be).  He has been for several years.  He&#039;s worked with nearly all of them directly, and saved some from dire fates.  He&#039;s saved not only the city but the planet from destruction on more than one occasion.  He&#039;s had dinners with the president.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t something I&#039;ve claimed for myself through RP; it was related to me through badges and canonical storyarc souvenirs based on my actual gameplay.  Nor is it something unique and special about UD; it can apply to more or less any character of that level as fits their story. In short, if we are to believe what the game tells us, he &#039;&#039;does&#039;&#039; have that degree of authority.&lt;br /&gt;
&lt;br /&gt;
He no longer needs to play second fiddle or errand boy to the signature characters as we all do through most of the game, so behaving as though he had to ask them for permission to do something as minor as declare an official Task Force, especially on a critical and time sensitive matter like an incipient invasion, would be inappropriate (and galling), IMO.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to bow to him, nor know the history that granted this (IMO, frankly minimal and entirely pragmatic) level of recognition to him if you don&#039;t want to.  As with all the other Task Forces in game, if you want the history of the contact beyond what is directly relevant to the arc&#039;s story, you can read it [http://www.virtueverse.com/wiki/Usurper_Dyne elsewhere].  But the &#039;&#039;city&#039;&#039; does need to acknowledge it, I believe.&lt;br /&gt;
&lt;br /&gt;
This is one of the only methods players will ever have for any sort of game fiction to reflect our actual existence and impact on the game world for others, and thereby make a relatively static MMO into a shared world (unless you count random civilians saying things like &amp;quot;I heard $otherplayer defeated $recentvillaingroup.  Isn&#039;t he so awesome&amp;quot;).  We should embrace that, not scorn it.&lt;br /&gt;
&lt;br /&gt;
That said, I reworded that bit to make it clearer that he is only officially forming a task force and then asking you to join it, not that he&#039;s exerting any ability to command you.&lt;br /&gt;
&lt;br /&gt;
- [[User:Gregor|Gregor]] 16:46, 13 April 2009 (PDT)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CoX_Arc_4804&amp;diff=107671</id>
		<title>CoX Arc 4804</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CoX_Arc_4804&amp;diff=107671"/>
		<updated>2009-04-12T13:39:40Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Inversion Point ==&lt;br /&gt;
&lt;br /&gt;
by Dyne - ArcID 4804&lt;br /&gt;
&lt;br /&gt;
This is a four-mission, Task Force style story-oriented arc with an intended level range of roughly 25-30.  It is the latter half of &#039;&#039;&#039;Jamie Salladon&#039;s Task Force&#039;&#039;&#039;  (part one is [[CoX Arc 3962]]).&lt;br /&gt;
&lt;br /&gt;
The same soloing and team-size caveats that apply to the first half, also apply here for the most part.&lt;br /&gt;
&lt;br /&gt;
For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/User:Dyne/The_Inversion_Point writeup on the Unofficial Handbook of the Virtue Universe].&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CoX_Arc_3962&amp;diff=107670</id>
		<title>CoX Arc 3962</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CoX_Arc_3962&amp;diff=107670"/>
		<updated>2009-04-12T13:38:47Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temporal Anomalies ==&lt;br /&gt;
&lt;br /&gt;
by Dyne - ArcID 3962&lt;br /&gt;
&lt;br /&gt;
This is a four-mission, Task Force style story-oriented arc with an intended level range of roughly 15-20.  It is the first half of &#039;&#039;&#039;Jamie Salladon&#039;s Task Force&#039;&#039;&#039; (part two is [[CoX Arc 4804]]).&lt;br /&gt;
&lt;br /&gt;
There is an Archvillain and an Elite Boss in this arc (which scale down).  Nevertheless, the entire thing will be soloable for many characters (except, obviously, those who normally have issues soloing) at level 1 difficulty.  However, this may or may not require judicious use of inspirations and/or assistance from the NPC allies, and of course isn&#039;t guaranteed to be soloable without a defeat or two along the way.  (It is, after all, meant to be very like a Task Force ... by design, none of those in the normal game are soloable.  I didn&#039;t set out to make this hard at all, and I&#039;ve repeatedly toned it down to make it more reasonable, but this &#039;&#039;is&#039;&#039; intended to be approached as one of the major encounters in the game.)&lt;br /&gt;
&lt;br /&gt;
At elevated difficulty level, all bets are off, which is my rule of thumb for ANY architect mission with custom mobs.&lt;br /&gt;
&lt;br /&gt;
For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/User:Dyne/Temporal_Anomalies writeup on the Unofficial Handbook of the Virtue Universe].&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CoX_Arc_3962&amp;diff=107659</id>
		<title>CoX Arc 3962</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CoX_Arc_3962&amp;diff=107659"/>
		<updated>2009-04-12T11:39:51Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temporal Anomalies ==&lt;br /&gt;
&lt;br /&gt;
by Dyne - ArcID 3962&lt;br /&gt;
&lt;br /&gt;
This is a four-mission, Task Force style story-oriented arc with an intended level range of roughly 15-20.  It is the first half of &#039;&#039;&#039;Jamie Salladon&#039;s Task Force&#039;&#039;&#039; (part two is [[CoX Arc 4804]]).&lt;br /&gt;
&lt;br /&gt;
There is an Archvillain and an Elite Boss in this arc (which scale down).  Nevertheless, the entire thing will be soloable for many characters (except, obviously, those who normally have issues soloing) at level 1 difficulty.  However, this may or may not require judicious use of inspirations and/or assistance from the NPC allies, and of course isn&#039;t guaranteed to be soloable without a defeat or two along the way.  (It is, after all, meant to be very like a Task Force ... by design, none of those in the normal game are soloable.  I didn&#039;t set out to make this hard at all, and I&#039;ve repeatedly toned it down to make it more reasonable, but this &#039;&#039;is&#039;&#039; intended to be approached as one of the major encounters in the game.)&lt;br /&gt;
&lt;br /&gt;
At elevated difficulty level, all bets are off, which is my rule of thumb for ANY architect mission with custom mobs.&lt;br /&gt;
&lt;br /&gt;
For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/Dyne/Temporal_Anomalies writeup on the Unofficial Handbook of the Virtue Universe].&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CoX_Arc_4804&amp;diff=107658</id>
		<title>CoX Arc 4804</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CoX_Arc_4804&amp;diff=107658"/>
		<updated>2009-04-12T11:39:24Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Inversion Point ==&lt;br /&gt;
&lt;br /&gt;
by Dyne - ArcID 4804&lt;br /&gt;
&lt;br /&gt;
This is a four-mission, Task Force style story-oriented arc with an intended level range of roughly 25-30.  It is the latter half of &#039;&#039;&#039;Jamie Salladon&#039;s Task Force&#039;&#039;&#039;  (part one is [[CoX Arc 3962]]).&lt;br /&gt;
&lt;br /&gt;
The same soloing and team-size caveats that apply to the first half, also apply here for the most part.&lt;br /&gt;
&lt;br /&gt;
For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/Dyne/The_Inversion_Point writeup on the Unofficial Handbook of the Virtue Universe].&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGnet_CoX_Arcs&amp;diff=107656</id>
		<title>RPGnet CoX Arcs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGnet_CoX_Arcs&amp;diff=107656"/>
		<updated>2009-04-12T10:40:00Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* RPGNet User Created Arc Master List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= RPGNet City of Heroes / City of Villains &amp;quot;Mission Architect&amp;quot; Story Arcs =&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
Issue 14 saw the release of the &amp;quot;Mission Architect&amp;quot; for City of Heroes and City of Villains. This new feature allowed players to create series of missions with custom story text and characters. &lt;br /&gt;
&lt;br /&gt;
Up to 5 missions can be joined together in 1 arc, with each mission leading to the next in a linear path. The arcs can be played in test mode by their creator which allows the player to check for errors and gauge the strength of the foes they&#039;ve included. Once the player is satisfied with their creation they can &amp;quot;publish&amp;quot; is to the Mission Architect server which then makes it available to hero and villain characters on all servers. Players may have up to 3 arcs published per game account, as well as as many unpublished arcs as they care to write.&lt;br /&gt;
&lt;br /&gt;
Published arcs can be rated on a scale of 1 to 5 stars and players can provide in-game feedback as part of the process. Well crafted arcs can receive two different sorts of special recognition. &lt;br /&gt;
&lt;br /&gt;
The NCSoft Developers can grant it a &amp;quot;Developer&#039;s Choice&amp;quot; award which marks it with a special flag in the search window, locks it from being changed and frees up the slot the player was using to publish it. Arcs which are granted a Developer&#039;s Choice award also gain the ability to drop regular rewards like recipes and enhancements for the people playing them.&lt;br /&gt;
&lt;br /&gt;
Similarly if an arc is rated by enough players at at 4.5 star average or higher it gain a &amp;quot;Hall of Fame&amp;quot; award which works similarly to the Developer&#039;s Choice, except that it will continue to award tickets in place of recipes or enhancements.&lt;br /&gt;
&lt;br /&gt;
== RPGNet User Created Arc Master List ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | Arc ID &lt;br /&gt;
! align=left style=&amp;quot;width:200px&amp;quot; | Arc Name&lt;br /&gt;
! align=left | Creator (by CoX Global Handle)&lt;br /&gt;
! align=left | Description&lt;br /&gt;
! align=center | Arc Page&lt;br /&gt;
|-&lt;br /&gt;
! align=center | 3962 &lt;br /&gt;
! align=left | Temporal Anomalies&lt;br /&gt;
! align=left | Dyne&lt;br /&gt;
! align=left | Part One of Jamie Salladon&#039;s Task Force&lt;br /&gt;
! align=center | [[CoX_Arc_3962]]&lt;br /&gt;
|-&lt;br /&gt;
! align=center | 4804 &lt;br /&gt;
! align=left | The Inversion Point&lt;br /&gt;
! align=left | Dyne&lt;br /&gt;
! align=left | Part Two of Jamie Salladon&#039;s Task Force&lt;br /&gt;
! align=center | [[CoX_Arc_4804]]&lt;br /&gt;
|-&lt;br /&gt;
! align=center | 6558 &lt;br /&gt;
! align=left | PPD Delta Blues&lt;br /&gt;
! align=left | Overclock&lt;br /&gt;
! align=left | Sgt Miles Danvers think the Paragon Police can coordinate better with heroes than using cheap radio scanners and would like your help in proving it.&lt;br /&gt;
! align=center | [[CoX_Arc_6558]]&lt;br /&gt;
|-&lt;br /&gt;
! align=center | 28856&lt;br /&gt;
! align=left | The Ascendance of Mort&lt;br /&gt;
! align=left | WillT&lt;br /&gt;
! align=left |  Longbow needs someone to rescue a spy from Crey Industries -- but things quickly get out of hand! Reasonably soloable, elite boss at end.&lt;br /&gt;
! align=center | [[CoX_Arc_28856]]&lt;br /&gt;
|-|}&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGnet_CoX_Resources&amp;diff=107625</id>
		<title>RPGnet CoX Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGnet_CoX_Resources&amp;diff=107625"/>
		<updated>2009-04-11T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Supergroups/Villaingroups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPGnet City of Heroes/City of Villains Resources ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, join the &amp;quot;rpgnet&amp;quot; channel in order to be able to chat with the rest of us, no matter what server you&#039;re on.  To join, either right click on a chat tab and choose &amp;quot;join channel&amp;quot;, or use the command:&lt;br /&gt;
&lt;br /&gt;
/chanjoin RPGnet&lt;br /&gt;
&lt;br /&gt;
A lot of people use binds to make it so that when they press a key (the p key in the example below), they can just start typing and have the text go to the rpgnet channel.&lt;br /&gt;
&lt;br /&gt;
examples:&lt;br /&gt;
&lt;br /&gt;
/bind p &amp;quot;beginchat /send rpgnet &amp;quot;&lt;br /&gt;
&lt;br /&gt;
/bind p &amp;quot;beginchat /send rpgnet [$name $level +VIR] &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Supergroups/Villaingroups ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:640px&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:200px&amp;quot; | Supergroup&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | Server&lt;br /&gt;
! align=center style=&amp;quot;width:340px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Liberty Alliance&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The old-guard of Paragon with historical and cosmic ties&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Royal Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | A family of adventurers&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | Court Royale &lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Offshoot of the Royal Family (for folks without the &#039;Royal&#039; surname)&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Young Paragons&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | [http://www.youngparagons.org/ Youth oriented with teen angst]&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Wrong Place&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Mostly just a nightclub for the coalition to go to.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Penultimates&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | A loose collection of like-minded heroes (all of Dunlaing&#039;s heroside characters...but we&#039;re happy to join coalitions and team and stuff)&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Family Royale&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | An alternate-world version of the Royal Family (pretty much nothing story-wise in common, just theme and name style)&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Inappropriates&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | The unofficial low-maintenance RP-friendly RPGNet supergroup&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Intolerables&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | Like the Inappropriates, but, you know, evil.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Army of One&lt;br /&gt;
| align=center | Victory&lt;br /&gt;
| align=left | Catch-all villain group. Odds and ends and everything in between.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Uncanny Legion&lt;br /&gt;
| align=center | Triumph&lt;br /&gt;
| align=left | Good crew mostly, even if we do have our occasion &amp;quot;The hell are you doing?&amp;quot; moments. Also, home of the [[Multiple MANIACS]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Wasted Youth&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The Young Paragons&#039; Evil Counterpart, only most of the members are much more interested in just raising hell than trying to take over the world or something.&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Crime Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Much like the Royals, they all share the last name Crime. &lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Lords of the Abyss&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | A catchall group with a demonic leader.&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Regal Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The Praetorian version of the Royals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
[http://boards.cityofheroes.com/showflat.php?Cat=0&amp;amp;Board=faq&amp;amp;Number=8922474&amp;amp;page=0&amp;amp;fpart=1 COH/COV&#039;s &amp;quot;Guide to Guides&amp;quot;] - Your #1 resource for COH faqs.&lt;br /&gt;
&lt;br /&gt;
[http://mmorpg.com/gamelist.cfm?GAMEID=3&amp;amp;SETVIEW=videos&amp;amp;BHCP=1&amp;amp;VIDEOID=1054&amp;amp;bhcp=1 Invention/Consignment tutorial video from NCSoft], hosted by MMORPG.com. About 4 or so minutes of your time.&lt;br /&gt;
&lt;br /&gt;
[http://www.paragonwiki.com/ ParagonWiki] is another invaluable resource. Some good topics for new players:&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Hero_Story_Arcs Hero Story Arc] which can help you find [http://paragonwiki.com/wiki/index.php/Story_Arc story arcs] to play through. No wandering around aimlessly, plus an asset for role-players wanting to take on certain storylines/enemy groups for RP-purposes.&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Enhancements Enhancements] - A good overview of City of Heroes/Villain&#039;s Enhancement system (enhancements being the closest thing to actual equipment in COx).&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Consignment_House Consignment House] - Now that you can create things, there&#039;s a place to sell them at too.  Its different than what other games have to offer - its not like a City of Heroes eBay.&lt;br /&gt;
&lt;br /&gt;
[http://community.livejournal.com/city_of_heroes/2066886.html FAQ] - This FAQ was put together by people on LiveJournal, and was then linked to by a dev on the forums.&lt;br /&gt;
&lt;br /&gt;
The [http://community.livejournal.com/city_of_heroes CoH Livejournal Community] also has a great many active players.&lt;br /&gt;
&lt;br /&gt;
For City of Villains players, [http://boards.cityofvillains.com/showflat.php?Cat=&amp;amp;Number=3949032&amp;amp;page=1&amp;amp;view=collapsed&amp;amp;sb=5&amp;amp;o=&amp;amp;fpart=1#3949032 Khaiba&#039;s Mastermind Numeric Keypad Pet Controls] are head and shoulders above the default Mastermind pet interface and can spare a player many pet-related headaches.&lt;br /&gt;
&lt;br /&gt;
=== Help for the Color Blind ===&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohfleshtones9qz.jpg Skin Color Chart]&lt;br /&gt;
&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohcolorchart3bz.jpg Other Color Chart]&lt;br /&gt;
&lt;br /&gt;
=== Who&#039;s Who ===&lt;br /&gt;
&lt;br /&gt;
Please add yourself to this table so people can easily associate who you are on RPG.net with who you are on City of X.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | RPG.net User Name&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | CoX Global&lt;br /&gt;
! align=center | Main Character(s)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Chikahiro&lt;br /&gt;
| align=center | Psyte&lt;br /&gt;
| align=left | &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dunlaing&lt;br /&gt;
| align=center | Dunlaing&lt;br /&gt;
| align=left | Vir+: Darkforce Bowman; Free+: Pr0n Monday; Vic-: Madame Vamp; Free-: Agent 8008&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Drnuncheon&lt;br /&gt;
| align=center | Dr. Nuncheon&lt;br /&gt;
| align=left |&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gregor&lt;br /&gt;
| align=center | Dyne&lt;br /&gt;
| align=left | Vir+: Still Heart, Vir-: Grim Grinner ... heck, just check [http://www.virtueverse.com/index.php/User:Dyne here]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Knockwood&lt;br /&gt;
| align=center | Physics Engine&lt;br /&gt;
| align=left | (several, mainly on Freedom)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Menteroso&lt;br /&gt;
| align=center | Menteroso&lt;br /&gt;
| align=left | Vir: El Bango, Juan Corazon,&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=left | Tri: Penny Requin&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Scoundrel&lt;br /&gt;
| align=center | Scoundrel&lt;br /&gt;
| align=left | Fre: Rebecca Faith, Archer Deft, Eric Grey, Nymren&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Andrew Bates&lt;br /&gt;
| align=center | agent006&lt;br /&gt;
| align=left | Fre+: Fight Lass, Mega-Steel / Fre-: BlackBug / Vir-: Hellthing&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Erstwhile&lt;br /&gt;
| align=center | Salvor1&lt;br /&gt;
| align=left | Free+: Commander North, Sam Volt; Just+: The Azure Ifrit; Vir-: Reactor Tractor, Public Offender&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Arbane the Terrible &lt;br /&gt;
| align=center | Arbane&lt;br /&gt;
| align=left | Tri-: Princess Ariosal; Free-: Nerd Rage; Free+: Kid Cryo; Vir-: Sledgehamster; lots of others&lt;br /&gt;
|-&lt;br /&gt;
| align=center | JustinCognito&lt;br /&gt;
| align=center | JustinCognito&lt;br /&gt;
| align=left | Fre+: Forge&#039;s Flame, Almsman, Steeltrap, Summer Regent, Sgt. Johnny Steel; Fre-: Fomorian&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Soul of Lost&lt;br /&gt;
| align=center | Bashere&lt;br /&gt;
| align=left | Fre+: Rook Starfyr; Bashera; Fre-: Maureen Faith; Silken Slice; Vic-: Frau Oberherr; Vir:-The Poisoned Scorpion; and many more&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Epoch&lt;br /&gt;
| align=center | Watchful&lt;br /&gt;
| align=left | Fre+: Illuminent, Sanguine Scaramouche, Le Merle; Fre-: Electric Barb, Nonborn; Vir-: Harvest Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s Changed Since I Left? ===&lt;br /&gt;
&#039;&#039;&#039;Issue 6: Villains! and Bases.&#039;&#039;&#039;&lt;br /&gt;
- i6 was largely about introducing CoV. It also contained the dreaded ED nerf.&lt;br /&gt;
- The short form of ED is if you try to slotmore than 3 of the same type of SO level enhancement into your power you suffer extremely diminishing returns on the 4th - 6th ones (like instead of 33% they add about 1%).&lt;br /&gt;
- If you have some i5 alts that you like to play who are in the 22+ range you&#039;ll probably want to respec them to be inline with ED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 6.5 Pocket D&#039;&#039;&#039;&lt;br /&gt;
- Not technically an issue but for the Valentines day event Pocket D was added to the game as a place where Heroes and Villains could meet on neutral turf. Holiday missions that originate in Pocket D also allow heroes and villains to team up together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 7: Newspaper and Mayhem missions and level 40-50 (all) for Villains&#039;&#039;&#039;&lt;br /&gt;
- Newspaper missions are accessed by typing /newspaper which brings up a list of 3 missions in the current zone, scaled to your level. These are endlessly available so no more running out of missions from contacts and needing to street sweep for a level or two. If you do enough newspaper missions (3-5 depending on level) your broker offers a Mayhem mission&lt;br /&gt;
- Mayhem missions involve robbing a bank in Paragon City. You have 15 minutes to do so. Also there are side missions like Arsons that can get you temp powers and accolades. You can earn more time in Mayhem missions by going nuts and blowing stuff up (cars, bus stops, fire hydrants etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 8: Radio and Safeguard missions for Heroes and Faultline revamp&#039;&#039;&#039;&lt;br /&gt;
- Faultline the all but abandoned hero zone at the bottom end of Skyway got a *HUGE* revamp and is now one of the coolest zones in the game. 4 new story arcs added as well as a special store that lets you get some SOs before level 22.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 9: Inventions&#039;&#039;&#039;&lt;br /&gt;
- Probably *the* most game changing issue to date.&lt;br /&gt;
- Inventions are a giant topic, but pretty much they&#039;re all to the good. If you don&#039;t want to hassle with them they&#039;re completely optional. If you do work with them though they can vastly improve what you can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 10: Rikti War Zone&#039;&#039;&#039;&lt;br /&gt;
- The Rikti War Zone is a revamp of the Rikti Crash Site.&lt;br /&gt;
- It&#039;s now open for level 35-50.&lt;br /&gt;
- Heroes and Villains co-op in the zone, so you can play mixed teams.&lt;br /&gt;
- There are 5 new arcs here + a Task Force + a zone level Raid (which happen fairly frequently on Triumph at least).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 11: Ouroboros&#039;&#039;&#039;&lt;br /&gt;
- The new Time Travel zone - level 25+.&lt;br /&gt;
- a new story arc, 6 new Task Forces (3 for each side, the zone&#039;s not co-op but is available as separate instances to both h and v - the tf&#039;s are also soloable to a degree.)&lt;br /&gt;
- &amp;quot;Flashback&amp;quot; functionality lets you revisit earlier story arcs from contacts. You are level capped back to the range of the contact and can run their missions for badges or temp powers you may have missed previously.&lt;br /&gt;
- The Ouroboros Portal power is gained in a variety of ways and is *incredibly* handy for moving around in general since it recharges in 5 minutes and the exit from Ouroboros into Talos is right near the auction house and the tram.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more too including new sets, a *huge* change to the way Blaster Defiance works and other tweaks and fixes. Overall though it&#039;s a much better game than it was back in fall 2005 (aka post i5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 11.5: Real Numbers!&#039;&#039;&#039;&lt;br /&gt;
Almost forgot the most droolworthy (to me anyways) update: In February they rolled out another mini-expansion. There was a special limited time mission you could do related to Manticore and Sister Psyche&#039;s wedding (kinda a lame mission to be honest) and WAY COOLER than that....we finally got a way to see the real numbers that are going on for our powers!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not Arithmophobic check under your Powers -&amp;gt; Combat Attributes to see a whole bunch of handy info on your character. Like what your defense levels really are, what your current stealth radius is and so on. Also you can check your combat tab to see on a shot by shot basis what chance you had to hit someone and what number was &amp;quot;rolled&amp;quot; for that hit.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPGnet_CoX_Resources&amp;diff=107621</id>
		<title>RPGnet CoX Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPGnet_CoX_Resources&amp;diff=107621"/>
		<updated>2009-04-11T18:34:23Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Who&amp;#039;s Who */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPGnet City of Heroes/City of Villains Resources ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, join the &amp;quot;rpgnet&amp;quot; channel in order to be able to chat with the rest of us, no matter what server you&#039;re on.  To join, either right click on a chat tab and choose &amp;quot;join channel&amp;quot;, or use the command:&lt;br /&gt;
&lt;br /&gt;
/chanjoin RPGnet&lt;br /&gt;
&lt;br /&gt;
A lot of people use binds to make it so that when they press a key (the p key in the example below), they can just start typing and have the text go to the rpgnet channel.&lt;br /&gt;
&lt;br /&gt;
examples:&lt;br /&gt;
&lt;br /&gt;
/bind p &amp;quot;beginchat /send rpgnet &amp;quot;&lt;br /&gt;
&lt;br /&gt;
/bind p &amp;quot;beginchat /send rpgnet [$name $level +VIR] &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Supergroups/Villaingroups ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:640px&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:200px&amp;quot; | Supergroup&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | Server&lt;br /&gt;
! align=center style=&amp;quot;width:340px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Liberty Alliance&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The old-guard of Paragon with historical and cosmic ties&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Royal Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | A family of adventurers&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | Court Royale &lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Offshoot of the Royal Family (for folks without the &#039;Royal&#039; surname)&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Young Paragons&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | [http://www.youngparagons.org/ Youth oriented with teen angst]&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Wrong Place&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Mostly just a nightclub for the coalition to go to.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Penultimates&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | A loose collection of like-minded heroes (all of Dunlaing&#039;s heroside characters...but we&#039;re happy to join coalitions and team and stuff)&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:navy&amp;quot; | The Inappropriates&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | The unofficial low-maintenance RP-friendly RPGNet supergroup&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Intolerables&lt;br /&gt;
| align=center | Virtue&lt;br /&gt;
| align=left | Like the Inappropriates, but, you know, evil.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Army of One&lt;br /&gt;
| align=center | Victory&lt;br /&gt;
| align=left | Catch-all villain group. Odds and ends and everything in between.&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Uncanny Legion&lt;br /&gt;
| align=center | Triumph&lt;br /&gt;
| align=left | Good crew mostly, even if we do have our occasion &amp;quot;The hell are you doing?&amp;quot; moments. Also, home of the [[Multiple MANIACS]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Wasted Youth&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The Young Paragons&#039; Evil Counterpart, only most of the members are much more interested in just raising hell than trying to take over the world or something.&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Crime Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | Much like the Royals, they all share the last name Crime. &lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Lords of the Abyss&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | A catchall group with a demonic leader.&lt;br /&gt;
|- &lt;br /&gt;
| align=center style=&amp;quot;color:red&amp;quot; | The Regal Family&lt;br /&gt;
| align=center | Freedom&lt;br /&gt;
| align=left | The Praetorian version of the Royals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
[http://boards.cityofheroes.com/showflat.php?Cat=0&amp;amp;Board=faq&amp;amp;Number=8922474&amp;amp;page=0&amp;amp;fpart=1 COH/COV&#039;s &amp;quot;Guide to Guides&amp;quot;] - Your #1 resource for COH faqs.&lt;br /&gt;
&lt;br /&gt;
[http://mmorpg.com/gamelist.cfm?GAMEID=3&amp;amp;SETVIEW=videos&amp;amp;BHCP=1&amp;amp;VIDEOID=1054&amp;amp;bhcp=1 Invention/Consignment tutorial video from NCSoft], hosted by MMORPG.com. About 4 or so minutes of your time.&lt;br /&gt;
&lt;br /&gt;
[http://www.paragonwiki.com/ ParagonWiki] is another invaluable resource. Some good topics for new players:&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Hero_Story_Arcs Hero Story Arc] which can help you find [http://paragonwiki.com/wiki/index.php/Story_Arc story arcs] to play through. No wandering around aimlessly, plus an asset for role-players wanting to take on certain storylines/enemy groups for RP-purposes.&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Enhancements Enhancements] - A good overview of City of Heroes/Villain&#039;s Enhancement system (enhancements being the closest thing to actual equipment in COx).&lt;br /&gt;
&lt;br /&gt;
* [http://paragonwiki.com/wiki/index.php/Consignment_House Consignment House] - Now that you can create things, there&#039;s a place to sell them at too.  Its different than what other games have to offer - its not like a City of Heroes eBay.&lt;br /&gt;
&lt;br /&gt;
[http://community.livejournal.com/city_of_heroes/2066886.html FAQ] - This FAQ was put together by people on LiveJournal, and was then linked to by a dev on the forums.&lt;br /&gt;
&lt;br /&gt;
The [http://community.livejournal.com/city_of_heroes CoH Livejournal Community] also has a great many active players.&lt;br /&gt;
&lt;br /&gt;
For City of Villains players, [http://boards.cityofvillains.com/showflat.php?Cat=&amp;amp;Number=3949032&amp;amp;page=1&amp;amp;view=collapsed&amp;amp;sb=5&amp;amp;o=&amp;amp;fpart=1#3949032 Khaiba&#039;s Mastermind Numeric Keypad Pet Controls] are head and shoulders above the default Mastermind pet interface and can spare a player many pet-related headaches.&lt;br /&gt;
&lt;br /&gt;
=== Help for the Color Blind ===&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohfleshtones9qz.jpg Skin Color Chart]&lt;br /&gt;
&lt;br /&gt;
[http://i40.photobucket.com/albums/e224/GamingGeek/cohcolorchart3bz.jpg Other Color Chart]&lt;br /&gt;
&lt;br /&gt;
=== Who&#039;s Who ===&lt;br /&gt;
&lt;br /&gt;
Please add yourself to this table so people can easily associate who you are on RPG.net with who you are on City of X.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | RPG.net User Name&lt;br /&gt;
! align=center style=&amp;quot;width:100px&amp;quot; | CoX Global&lt;br /&gt;
! align=center | Main Character(s)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Chikahiro&lt;br /&gt;
| align=center | Psyte&lt;br /&gt;
| align=left | &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dunlaing&lt;br /&gt;
| align=center | Dunlaing&lt;br /&gt;
| align=left | Vir+: Darkforce Bowman; Free+: Pr0n Monday; Vic-: Madame Vamp; Free-: Agent 8008&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Drnuncheon&lt;br /&gt;
| align=center | Dr. Nuncheon&lt;br /&gt;
| align=left |&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gregor&lt;br /&gt;
| align=center | Dyne&lt;br /&gt;
| align=left | Vir+: Still Heart, Vir-: Grim Grinner ... heck, just check [http://www.virtueverse.com/index.php/User:Dyne here]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Knockwood&lt;br /&gt;
| align=center | Physics Engine&lt;br /&gt;
| align=left | (several, mainly on Freedom)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Menteroso&lt;br /&gt;
| align=center | Menteroso&lt;br /&gt;
| align=left | Vir: El Bango, Juan Corazon,&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=center | Quantum Yuusuka&lt;br /&gt;
| align=left | Tri: Penny Requin&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Scoundrel&lt;br /&gt;
| align=center | Scoundrel&lt;br /&gt;
| align=left | Fre: Rebecca Faith, Archer Deft, Eric Grey, Nymren&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Andrew Bates&lt;br /&gt;
| align=center | agent006&lt;br /&gt;
| align=left | Fre+: Fight Lass, Mega-Steel / Fre-: BlackBug / Vir-: Hellthing&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Erstwhile&lt;br /&gt;
| align=center | Salvor1&lt;br /&gt;
| align=left | Free+: Commander North, Sam Volt; Just+: The Azure Ifrit; Vir-: Reactor Tractor, Public Offender&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Arbane the Terrible &lt;br /&gt;
| align=center | Arbane&lt;br /&gt;
| align=left | Tri-: Princess Ariosal; Free-: Nerd Rage; Free+: Kid Cryo; Vir-: Sledgehamster; lots of others&lt;br /&gt;
|-&lt;br /&gt;
| align=center | JustinCognito&lt;br /&gt;
| align=center | JustinCognito&lt;br /&gt;
| align=left | Fre+: Forge&#039;s Flame, Almsman, Steeltrap, Summer Regent, Sgt. Johnny Steel; Fre-: Fomorian&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Soul of Lost&lt;br /&gt;
| align=center | Bashere&lt;br /&gt;
| align=left | Fre+: Rook Starfyr; Bashera; Fre-: Maureen Faith; Silken Slice; Vic-: Frau Oberherr; Vir:-The Poisoned Scorpion; and many more&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Epoch&lt;br /&gt;
| align=center | Watchful&lt;br /&gt;
| align=left | Fre+: Illuminent, Sanguine Scaramouche, Le Merle; Fre-: Electric Barb, Nonborn; Vir-: Harvest Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s Changed Since I Left? ===&lt;br /&gt;
&#039;&#039;&#039;Issue 6: Villains! and Bases.&#039;&#039;&#039;&lt;br /&gt;
- i6 was largely about introducing CoV. It also contained the dreaded ED nerf.&lt;br /&gt;
- The short form of ED is if you try to slotmore than 3 of the same type of SO level enhancement into your power you suffer extremely diminishing returns on the 4th - 6th ones (like instead of 33% they add about 1%).&lt;br /&gt;
- If you have some i5 alts that you like to play who are in the 22+ range you&#039;ll probably want to respec them to be inline with ED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 6.5 Pocket D&#039;&#039;&#039;&lt;br /&gt;
- Not technically an issue but for the Valentines day event Pocket D was added to the game as a place where Heroes and Villains could meet on neutral turf. Holiday missions that originate in Pocket D also allow heroes and villains to team up together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 7: Newspaper and Mayhem missions and level 40-50 (all) for Villains&#039;&#039;&#039;&lt;br /&gt;
- Newspaper missions are accessed by typing /newspaper which brings up a list of 3 missions in the current zone, scaled to your level. These are endlessly available so no more running out of missions from contacts and needing to street sweep for a level or two. If you do enough newspaper missions (3-5 depending on level) your broker offers a Mayhem mission&lt;br /&gt;
- Mayhem missions involve robbing a bank in Paragon City. You have 15 minutes to do so. Also there are side missions like Arsons that can get you temp powers and accolades. You can earn more time in Mayhem missions by going nuts and blowing stuff up (cars, bus stops, fire hydrants etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 8: Radio and Safeguard missions for Heroes and Faultline revamp&#039;&#039;&#039;&lt;br /&gt;
- Faultline the all but abandoned hero zone at the bottom end of Skyway got a *HUGE* revamp and is now one of the coolest zones in the game. 4 new story arcs added as well as a special store that lets you get some SOs before level 22.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 9: Inventions&#039;&#039;&#039;&lt;br /&gt;
- Probably *the* most game changing issue to date.&lt;br /&gt;
- Inventions are a giant topic, but pretty much they&#039;re all to the good. If you don&#039;t want to hassle with them they&#039;re completely optional. If you do work with them though they can vastly improve what you can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 10: Rikti War Zone&#039;&#039;&#039;&lt;br /&gt;
- The Rikti War Zone is a revamp of the Rikti Crash Site.&lt;br /&gt;
- It&#039;s now open for level 35-50.&lt;br /&gt;
- Heroes and Villains co-op in the zone, so you can play mixed teams.&lt;br /&gt;
- There are 5 new arcs here + a Task Force + a zone level Raid (which happen fairly frequently on Triumph at least).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 11: Ouroboros&#039;&#039;&#039;&lt;br /&gt;
- The new Time Travel zone - level 25+.&lt;br /&gt;
- a new story arc, 6 new Task Forces (3 for each side, the zone&#039;s not co-op but is available as separate instances to both h and v - the tf&#039;s are also soloable to a degree.)&lt;br /&gt;
- &amp;quot;Flashback&amp;quot; functionality lets you revisit earlier story arcs from contacts. You are level capped back to the range of the contact and can run their missions for badges or temp powers you may have missed previously.&lt;br /&gt;
- The Ouroboros Portal power is gained in a variety of ways and is *incredibly* handy for moving around in general since it recharges in 5 minutes and the exit from Ouroboros into Talos is right near the auction house and the tram.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more too including new sets, a *huge* change to the way Blaster Defiance works and other tweaks and fixes. Overall though it&#039;s a much better game than it was back in fall 2005 (aka post i5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue 11.5: Real Numbers!&#039;&#039;&#039;&lt;br /&gt;
Almost forgot the most droolworthy (to me anyways) update: In February they rolled out another mini-expansion. There was a special limited time mission you could do related to Manticore and Sister Psyche&#039;s wedding (kinda a lame mission to be honest) and WAY COOLER than that....we finally got a way to see the real numbers that are going on for our powers!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not Arithmophobic check under your Powers -&amp;gt; Combat Attributes to see a whole bunch of handy info on your character. Like what your defense levels really are, what your current stealth radius is and so on. Also you can check your combat tab to see on a shot by shot basis what chance you had to hit someone and what number was &amp;quot;rolled&amp;quot; for that hit.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=85659</id>
		<title>Terribly Tenebrous Tots</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=85659"/>
		<updated>2008-07-01T13:44:39Z</updated>

		<summary type="html">&lt;p&gt;Gregor: add template, minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters for &#039;&#039;&#039;The Dreadful Secrets of Candlewick Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abigail St. Rickety-Mumbler==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Abigail (&amp;quot;Abbey&amp;quot;) St. Rickety-Mumbler ([http://i192.photobucket.com/albums/z58/Heterodyne/charpics/20080626-abigail-st-rickety-mumbler.jpg image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goes to pieces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 12-and-one-quarter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A gangling girl with large, sad eyes and dark, straight hair. She is a bit clumsy (due to forgetting to compensate for her limbs being attached, on top of accelerating pre-teenage awkwardness). She exudes an indefinite sense of wrongness. Perhaps it is something a bit off-kilter about her proportions ... or the way one hand seems to have been rotated ever-so-slightly too far at the wrist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Polite, personable and well-behaved in the company of adults; Abbey is a sterling example of a young lady. Out from under watchful eyes, she&#039;s a little less formal, though still polite and well-meaning.&lt;br /&gt;
&lt;br /&gt;
If not for the air of melancholy that hovers around her like a swarm of gnats, and the fact that she makes most people&#039;s eyes water, she&#039;d have been adopted long ago. Of course, most prospective parents would be somewhat less than calm after finding their new daughter&#039;s limbless torso lying about (or just as bad, her torso-less limbs wandering about unattended).&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 1 (P.E. +0, Kicking +1, Dodging +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 3 (Wind +0, Courage +2, Wrestling +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +0, Punching +0, Block +1, &#039;&#039;Loose-limbed +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +1, Notice +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +3, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loose-limbed 3d&#039;&#039;&#039; &#039;&#039;(Defends, Useful: Detachable Parts, Useful: Reconfigure body)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abbey&#039;s limbs and/or head can detach from her body at any joint and operate remotely, which looks for all the world as though she has been dismembered violently, except for the lack of blood spilling from the apparently severed arteries and veins. Her appendages can even assemble themselves seamlessly into other permutations (such as her arms serving as bipedal locomotion for her detached head, or her arms and legs re-attaching to her torso in a more comfortable quadrupedal posture for running).&lt;br /&gt;
&lt;br /&gt;
The main drawback is that if all of her limbs are detached, then her torso is left helpless and largely immobile on its own, and if her head is detached, she is blind and deaf to what goes on with it (though she still has a sense of touch and can attempt to wiggle her torso or use whatever limbs remain).&lt;br /&gt;
&lt;br /&gt;
Her disembodied head can speak and breathe normally. Oddly though, consuming food and drink (or more precisely, swallowing it) is utterly pointless, as well as a bit messy.&lt;br /&gt;
&lt;br /&gt;
When disembodied, her limbs have quasi-independent intelligence and an eerie perceptiveness; this mostly allows them to navigate to wherever Abbey wants them and helps avoid discovery (rather like they were small animals that possessed eyes and ears), without Abbey&#039;s conscious direction or much awareness. It&#039;s roughly like walking in a crowded room while trying to carry on a conversation with someone else; you mostly just aim in the direction you want to go and let your body handle the details of getting there. Works great until you trip over a foot that was placed in your path by &amp;quot;accident&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, more specific or complex actions require Abbey&#039;s conscious attention, and she can&#039;t actually see or hear what is going on in a remote location unless her head is there too.&lt;br /&gt;
&lt;br /&gt;
Sometimes Abbey wakes up at night, unsure whether she REALLY just felt one of her limbs reattach itself, or if she merely dreamed it (again). But that&#039;s not as bad as the time she accidentally put her hands on the wrong arms. Oh, how they laughed at her.&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The taste of copper - 1d&lt;br /&gt;
* The word &amp;quot;Nacht&amp;quot;- 1d&lt;br /&gt;
* A scrap of silk - 2d&lt;br /&gt;
* Freezing water - 3d&lt;br /&gt;
* Being rocked to sleep - 3d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penelope Wanweird==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sees you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Wanweird ([http://forum.rpg.net/showpost.php?p=9050538&amp;amp;postcount=1 Original inspiration])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; Pale, red-headed, with a frail disposition and shadowed, unseeing eyes. She is a mere slip of a girl, seeming at least three years younger than she really is. Her blazer jacket sleeves extend nearly to her fingertips, and she constantly has to pull up her socks in spite of their elasticity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Were she not so fragile, she would be a spunky and playful whirlwind of energy. Alas, she fatigues far too quickly for most exertions (though she often is allowed to visit the shore on the theory that the salt air will do her some good). What few activities she can enjoy, she obsessively puts in her secret scrapbooks to remember forever. Oddly, nobody else can actually remember the events in question, except those that she marks with her blood.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 2 (P.E. +0, Kicking +0, Dodging +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +3, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +1, Punching +0, Block +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +3, Notice +3, &#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;, &#039;&#039;Scrapbook of Memories +2&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +2, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;&#039; &#039;&#039;(Useful: See in Darkness, Sharing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any shadowed space into which Penelope has spilled some of her blood can sprout dozens of glittering human eyes (which can be used as long as the area remains shadowed, and the blood has not completely dried.). These eyes act as a sort of compound lens and allow Penelope to perceive events at that location through a bloody red filter to which darkness is no obstacle.&lt;br /&gt;
&lt;br /&gt;
Penelope can also allow other orphans to participate in her vision by marking their closed eyes with a vertical line of blood across the lid. As long as their eyes remain closed and the mark unbroken, they can see what she sees.&lt;br /&gt;
&lt;br /&gt;
Because Penelope is blind, she is constantly depositing blood in various locations to enable her eyesight, which perhaps explains why she is always so pale and sickly.&lt;br /&gt;
&lt;br /&gt;
Is it truly Penelope&#039;s blood that holds the power, or will just anybody&#039;s blood do? Hmm...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrapbook of Memories +2&#039;&#039;&#039; &#039;&#039;(Attacks, Useful: Trap Memories)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Penelope decides to scrapbook something that she has experienced, that thing is forgotten by the rest of the world and trapped in the bloodstained pages of her books, like a cruelly pinned butterfly. It might as well never have happened, as far as anyone else is concerned, and they rationalize away or don&#039;t seem to notice the obvious inconsistencies this can cause.&lt;br /&gt;
&lt;br /&gt;
Only those that Penelope deliberately and willingly marks with her blood (followed by marking the specific pages) can recall the events in question as they truly occurred. For the rest of the world, the books contain little more than the hopeful fictions of a pathetically lonely little girl isolated from the joys of childhood by her own fragile body. And blood. The blood is worrisome.&lt;br /&gt;
&lt;br /&gt;
More astute readers might wonder exactly who is helping the blind girl with such visually-oriented crafts, and what exactly she gets out of making them, since the books are not written in braille.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Covered in pieces of cello-tape +2&lt;br /&gt;
* A scrapbook entry that Penelope herself remembers neither making nor experiencing +3&lt;br /&gt;
* Squeaking playground carousel +2&lt;br /&gt;
* A most tragic souffle +2&lt;br /&gt;
* A sewing machine +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hubert Bletch Ginglyform==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Hubert Bletch Ginglyform ([http://forum.rpg.net/showpost.php?p=9059278&amp;amp;postcount=9 Original inspiration])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; I hate the water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A bespectacled boy peeking out from some unusual hiding place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Shy and reclusive, he can usually be found inside closets, cabinets, trunks, etc. He armors himself literally against the world, whether that armor be thick, concealing clothing, a robotic body, or a simple cardboard box. He exhibits acute aquaphobia towards any body of water deeper than a shallow puddle, yet is morbidly fascinated by such stygian depths.  His best friends is Penelope Wanweird.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 4 (P.E. +1, Kicking +0, Dodging +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +0, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 5 (Shop +3, Punching +0, Block +0, &#039;&#039;Ghost in the Machine +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +2, Remember +0, Notice +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 1 (Charm +1, Putdown +1, Connive +0, Hide +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine 3D&#039;&#039;&#039; &#039;&#039;(Attacks, Defends, Useful: Control any machine on touch)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The smell of grease-cleaner - 1d&lt;br /&gt;
* An electric shock - 1d&lt;br /&gt;
* A music box that plays backwards - 2d&lt;br /&gt;
* A dead fish - 2d&lt;br /&gt;
* Sunlight seen from beneath the waves - 2d&lt;br /&gt;
* Diesel smoke - 2d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039;  ([http://place.place/image.jpg Image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subtitle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 1 (P.E. +0, Kicking +0, Dodging +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 1 (Wind +0, Courage +0, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 1 (Shop +0, Punching +0, Block +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 1 (Out-think +0, Remember +0, Notice +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 1 (Charm +0, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name 0d&#039;&#039;&#039; &#039;&#039;(Properties)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Echo - 0d&lt;br /&gt;
&amp;lt;/--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:One Roll Engine]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=85657</id>
		<title>Terribly Tenebrous Tots</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Terribly_Tenebrous_Tots&amp;diff=85657"/>
		<updated>2008-07-01T13:37:49Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters for &#039;&#039;&#039;The Dreadful Secrets of Candlewick Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abigail St. Rickety-Mumbler==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Abigail (&amp;quot;Abbey&amp;quot;) St. Rickety-Mumbler ([http://i192.photobucket.com/albums/z58/Heterodyne/charpics/20080626-abigail-st-rickety-mumbler.jpg image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goes to pieces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 12-and-one-quarter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A gangling girl with large, sad eyes and dark, straight hair. She is a bit clumsy (due to forgetting to compensate for her limbs being attached, on top of accelerating pre-teenage awkwardness). She exudes an indefinite sense of wrongness. Perhaps it is something a bit off-kilter about her proportions ... or the way one hand seems to have been rotated ever-so-slightly too far at the wrist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Polite, personable and well-behaved in the company of adults; Abbey is a sterling example of a young lady. Out from under watchful eyes, she&#039;s a little less formal, though still polite and well-meaning.&lt;br /&gt;
&lt;br /&gt;
If not for the air of melancholy that hovers around her like a swarm of gnats, and the fact that she makes most people&#039;s eyes water, she&#039;d have been adopted long ago. Of course, most prospective parents would be somewhat less than calm after finding their new daughter&#039;s limbless torso lying about (or just as bad, her torso-less limbs wandering about unattended).&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 1 (P.E. +0, Kicking +1, Dodging +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 3 (Wind +0, Courage +2, Wrestling +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +0, Punching +0, Block +1, &#039;&#039;Loose-limbed +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +1, Notice +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +3, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loose-limbed 3d&#039;&#039;&#039; &#039;&#039;(Defends, Useful: Detachable Parts, Useful: Reconfigure body)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abbey&#039;s limbs and/or head can detach from her body at any joint and operate remotely, which looks for all the world as though she has been dismembered violently, except for the lack of blood spilling from the apparently severed arteries and veins. Her appendages can even assemble themselves seamlessly into other permutations (such as her arms serving as bipedal locomotion for her detached head, or her arms and legs re-attaching to her torso in a more comfortable quadrupedal posture for running).&lt;br /&gt;
&lt;br /&gt;
The main drawback is that if all of her limbs are detached, then her torso is left helpless and largely immobile on its own, and if her head is detached, she is blind and deaf to what goes on with it (though she still has a sense of touch and can attempt to wiggle her torso or use whatever limbs remain).&lt;br /&gt;
&lt;br /&gt;
Her disembodied head can speak and breathe normally. Oddly though, consuming food and drink (or more precisely, swallowing it) is utterly pointless, as well as a bit messy.&lt;br /&gt;
&lt;br /&gt;
When disembodied, her limbs have quasi-independent intelligence and an eerie perceptiveness; this mostly allows them to navigate to wherever Abbey wants them and helps avoid discovery (rather like they were small animals that possessed eyes and ears), without Abbey&#039;s conscious direction or much awareness. It&#039;s roughly like walking in a crowded room while trying to carry on a conversation with someone else; you mostly just aim in the direction you want to go and let your body handle the details of getting there. Works great until you trip over a foot that was placed in your path by &amp;quot;accident&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, more specific or complex actions require Abbey&#039;s conscious attention, and she can&#039;t actually see or hear what is going on in a remote location unless her head is there too.&lt;br /&gt;
&lt;br /&gt;
Sometimes Abbey wakes up at night, unsure whether she REALLY just felt one of her limbs reattach itself, or if she merely dreamed it (again). But that&#039;s not as bad as the time she accidentally put her hands on the wrong arms. Oh, how they laughed at her.&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The taste of copper - 1d&lt;br /&gt;
* The word &amp;quot;Nacht&amp;quot;- 1d&lt;br /&gt;
* A scrap of silk - 2d&lt;br /&gt;
* Freezing water - 3d&lt;br /&gt;
* Being rocked to sleep - 3d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penelope Wanweird==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sees you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Wanweird ([http://forum.rpg.net/showpost.php?p=9050538&amp;amp;postcount=1 Image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; Pale, red-headed, with a frail disposition and shadowed, unseeing eyes. She is a mere slip of a girl, seeming at least three years younger than she really is. Her blazer jacket sleeves extend nearly to her fingertips, and she constantly has to pull up her socks in spite of their elasticity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Were she not so fragile, she would be a spunky and playful whirlwind of energy. Alas, she fatigues far too quickly for most exertions (though she often is allowed to visit the shore on the theory that the salt air will do her some good). What few activities she can enjoy, she obsessively puts in her secret scrapbooks to remember forever. Oddly, nobody else can actually remember the events in question, except those that she marks with her blood.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 2 (P.E. +0, Kicking +0, Dodging +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +3, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 4 (Shop +1, Punching +0, Block +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +0, Remember +3, Notice +3, &#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;, &#039;&#039;Scrapbook of Memories +2&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 4 (Charm +2, Putdown +0, Connive +0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cornucopia of Bloody Eyes +1&#039;&#039;&#039; &#039;&#039;(Useful: See in Darkness, Sharing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any shadowed space into which Penelope has spilled some of her blood can sprout dozens of glittering human eyes (which can be used as long as the area remains shadowed, and the blood has not completely dried.). These eyes act as a sort of compound lens and allow Penelope to perceive events at that location through a bloody red filter to which darkness is no obstacle.&lt;br /&gt;
&lt;br /&gt;
Penelope can also allow other orphans to participate in her vision by marking their closed eyes with a vertical line of blood across the lid. As long as their eyes remain closed and the mark unbroken, they can see what she sees.&lt;br /&gt;
&lt;br /&gt;
Because Penelope is blind, she is constantly depositing blood in various locations to enable her eyesight, which perhaps explains why she is always so pale and sickly.&lt;br /&gt;
&lt;br /&gt;
Is it truly Penelope&#039;s blood that holds the power, or will just anybody&#039;s blood do? Hmm...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrapbook of Memories +2&#039;&#039;&#039; &#039;&#039;(Attacks, Useful: Trap Memories)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Penelope decides to scrapbook something that she has experienced, that thing is forgotten by the rest of the world and trapped in the bloodstained pages of her books, like a cruelly pinned butterfly. It might as well never have happened, as far as anyone else is concerned, and they rationalize away or don&#039;t seem to notice the obvious inconsistencies this can cause.&lt;br /&gt;
&lt;br /&gt;
Only those that Penelope deliberately and willingly marks with her blood (followed by marking the specific pages) can recall the events in question as they truly occurred. For the rest of the world, the books contain little more than the hopeful fictions of a pathetically lonely little girl isolated from the joys of childhood by her own fragile body. And blood. The blood is worrisome.&lt;br /&gt;
&lt;br /&gt;
More astute readers might wonder exactly who is helping the blind girl with such visually-oriented crafts, and what exactly she gets out of making them, since the books are not written in braille.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* Covered in pieces of cello-tape +2&lt;br /&gt;
* A scrapbook entry that Penelope herself remembers neither making nor experiencing +3&lt;br /&gt;
* Squeaking playground carousel +2&lt;br /&gt;
* A most tragic souffle +2&lt;br /&gt;
* A sewing machine +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hubert Bletch Ginglyform==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Hubert Bletch Ginglyform ([http://forum.rpg.net/showpost.php?p=9059278&amp;amp;postcount=9 image])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; I hate the water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image:&#039;&#039;&#039; A bespectacled boy peeking out from some unusual hiding place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Shy and reclusive, he can usually be found inside closets, cabinets, trunks, etc. He armors himself literally against the world, whether that armor be thick, concealing clothing, a robotic body, or a simple cardboard box. He exhibits acute aquaphobia towards any body of water deeper than a shallow puddle, yet is morbidly fascinated by such stygian depths.  His best friends is Penelope Wanweird.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet&#039;&#039;&#039; 4 (P.E. +1, Kicking +0, Dodging +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guts&#039;&#039;&#039; 2 (Wind +0, Courage +0, Wrestling +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hands&#039;&#039;&#039; 5 (Shop +3, Punching +0, Block +0, &#039;&#039;Ghost in the Machine +3&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brains&#039;&#039;&#039; 3 (Out-think +2, Remember +0, Notice +0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face&#039;&#039;&#039; 1 (Charm +1, Putdown +1, Connive +0, Hide +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creepy Skill===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine 3D&#039;&#039;&#039; &#039;&#039;(Attacks, Defends, Useful: Control any machine on touch)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Echoes===&lt;br /&gt;
* The smell of grease-cleaner - 1d&lt;br /&gt;
* An electric shock - 1d&lt;br /&gt;
* A music box that plays backwards - 2d&lt;br /&gt;
* A dead fish - 2d&lt;br /&gt;
* Sunlight seen from beneath the waves - 2d&lt;br /&gt;
* Diesel smoke - 2d&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:One Roll Engine]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=85656</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=85656"/>
		<updated>2008-07-01T13:34:46Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Formatting and new link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gregor has been gamer since the early nineties (since the late eighties if you count reading and owning but not actually playing).  He favors light-ish mechanics that get out of the way, and settings that are highly atmospheric, cinematic, and/or high-powered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gritty&amp;quot; is a bug, not a feature, in his opinion.&lt;br /&gt;
&lt;br /&gt;
==Favorite games==&lt;br /&gt;
&lt;br /&gt;
In no particular order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Amber Diceless Roleplaying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Changeling: The Lost]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Dreadful Secrets of Candlewick Manor]]&#039;&#039;&#039;.  I keep a running list of characters that I&#039;ve posted at [[Terribly Tenebrous Tots]]&lt;br /&gt;
* The &#039;&#039;&#039;[[Terran Trade Authority Roleplaying Game]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Exalted]]&#039;&#039;&#039; - At least, the setting.&lt;br /&gt;
* &#039;&#039;&#039;[[Mage: The Ascension]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nobilis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Publication Credits==&lt;br /&gt;
&lt;br /&gt;
* Playtester for &#039;&#039;&#039;Nobilis&#039;&#039;&#039; 2nd Edition and White Wolf&#039;s &#039;&#039;&#039;Adventure&#039;&#039;&#039;!&lt;br /&gt;
* Cover colorist on Hex Games&#039; &#039;&#039;&#039;QAGS 2nd edition&#039;&#039;&#039;, &#039;&#039;&#039;Qerth&#039;&#039;&#039;, &#039;&#039;&#039;Colin Thomas Presents Rasslin&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;Sindbad&#039;&#039;&#039;.&lt;br /&gt;
* Proofreader for Hex Games&#039; &#039;&#039;&#039;M-Force&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=61868</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gregor&amp;diff=61868"/>
		<updated>2007-09-27T01:31:45Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gregor has been gamer since the early nineties (since the late eighties if you count reading and owning but not actually playing).  He favors light-ish mechanics that get out of the way, and settings that are highly atmospheric, cinematic, and/or high-powered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gritty&amp;quot; is a bug, not a feature, in his opinion.&lt;br /&gt;
&lt;br /&gt;
==Favorite games==&lt;br /&gt;
&lt;br /&gt;
In no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nobilis]]&lt;br /&gt;
* [[Exalted]] - At least, the setting.  Currently working on a Fate 3rd Edition/[[Spirit of the Century]] system conversion, [[The Age of Exalted]]&lt;br /&gt;
* [[Amber Diceless Roleplaying]]&lt;br /&gt;
* [[Changeling: The Lost]]&lt;br /&gt;
* The [[Terran Trade Authority Roleplaying Game]]&lt;br /&gt;
* [[Mage: The Ascension]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Publication Credits==&lt;br /&gt;
&lt;br /&gt;
* Playtester for Nobilis 2nd Edition and White Wolf&#039;s Adventure!&lt;br /&gt;
* Cover colorist on Hex Games&#039; QAGS 2nd edition, QERTH, Colin Thomas Presents Rasslin&#039;, and Sindbad&lt;br /&gt;
* Proofreader for Hex Games&#039; M-Force&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis&amp;diff=41251</id>
		<title>Nobilis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis&amp;diff=41251"/>
		<updated>2007-01-13T06:43:45Z</updated>

		<summary type="html">&lt;p&gt;Gregor: Note on supplements, and minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nobilis&#039;&#039;&#039; is a roleplaying game written by authoress Rebecca Borgstrom (the cover credits &amp;quot;R. Sean Borgstrom&amp;quot;, supposedly because the author feared that RPG players would be prejudiced against an RPG written by a woman).  &lt;br /&gt;
&lt;br /&gt;
It has been published three times: the first edition in a salmon-coloured trade-size hardback by Pharos Press, and the second edition in a white-coloured art-book sized hardback with an attached marker ribbon by Hogshead Publishing, and then later by Guardians of Order (the colour of the marker ribbon varies between the printings).&lt;br /&gt;
&lt;br /&gt;
The game&#039;s theme is that the godlike figures who created the Earth, and other worlds (&amp;quot;Imperators&amp;quot;) have been forced to leave in order to fight against invading forces aiming to destroy everything (&amp;quot;Excrucians&amp;quot;).  In their stead, they appoint humans (&amp;quot;Soverign Powers&amp;quot; - or &amp;quot;Nobilis&amp;quot;) to rule over the aspects of reality they previously had control of.  So a player may, for example, play the Power of Guns, the Power of Technology, or the Power of Communication.&lt;br /&gt;
&lt;br /&gt;
The game is based on a [[diceless system]] with a very unusual [[stat block]].  Characters have only four basic stats: &#039;&#039;Aspect&#039;&#039;, which defines how well they can accomplish mortal tasks; &#039;&#039;Domain&#039;&#039;, which defines how much power they have over the thing they are a Power of; &#039;&#039;Realm&#039;&#039;, which defines how much power they have over their Chancel (a particular place where the Powers reside); and &#039;&#039;Spirit&#039;&#039;, which defines to what extent the Power is defended against hostile actions others.  As a guideline to the power level of the game, a character with Aspect 0 is an average human in all respects; at Aspect 1, they are as good as the best in the world &#039;&#039;at everything&#039;&#039;.  Starting scores for stats may range up to 5.&lt;br /&gt;
&lt;br /&gt;
Because of the tremendously high power level, the difficulty of working out a logic that can be used to establish behaviour in such a highly mythical setting, and the highly florid writing used in the book (for instance, every level and every stat is described by a short fable!), Nobilis is renowned as an exceptionally difficult game to run and play; it sparked the origination of the term [[Borgstromancy]].  There are still circles in which the announcement that a player or group has successfully played or run Nobilis is still cause for gasps of admiration or even applause.  However, those who have played the game tend to regard this reputation for difficulty as unjustified.&lt;br /&gt;
&lt;br /&gt;
The first [[supplement]], &#039;&#039;The Game of Powers&#039;&#039;, contains live-action rules and an example story.&lt;br /&gt;
&lt;br /&gt;
A second supplement, titled &#039;&#039;A Society of Flowers&#039;&#039;, was supposedly in production for the first edition but has never been published.  Per recent letters column posts on the [http://imago.hitherby.com/ author&#039;s site], this book is once again under development as of late 2006.  There is a &amp;quot;Draft Status&amp;quot; indicator on the sidebar which at time of this writing reads: &amp;quot;Society of Flowers draft completion status: 86.67%. (estimated.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
</feed>