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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harmony+Kendall</id>
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	<updated>2026-05-15T15:08:19Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Seluneraker&amp;diff=6202</id>
		<title>Seluneraker</title>
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		<updated>2005-08-09T11:06:06Z</updated>

		<summary type="html">&lt;p&gt;Harmony Kendall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seluneraker is a PBP game in the RPGnet forums. The IC thread can be found [http://forum.rpg.net/showthread.php?t=210050 here] and the OOC thread can be found [http://forum.rpg.net/showthread.php?t=210057 here]&lt;br /&gt;
&lt;br /&gt;
Setting &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Waterdeep Organisation of Space Exploration&#039;&#039;&#039; (WOSE) has developed a pioneering new ship design that does away with the need for a conventional Spelljamming helm. It&#039;s still untested, though, and it needs to be. This is where our adventuring team comes in. Recruited for a variety of reasons, these inexperienced astronauts must take off, fly the ship around the sun, and bring it back again. If the ship&#039;s still in one piece, the mission (and the experiment) will be considered a success. &lt;br /&gt;
&lt;br /&gt;
Participants &lt;br /&gt;
&lt;br /&gt;
Dungeon Master - Harmony Kendall &lt;br /&gt;
&lt;br /&gt;
Aliazar Nailo, elven arcanist - J Arcane &lt;br /&gt;
Asmar Stauch, Krynnish Fighter - Julius Sleazer &lt;br /&gt;
Ein Arris, psionic ape - Hafwit &lt;br /&gt;
Shandarylallee, dryad swashbuckler - graeyWolf &lt;br /&gt;
&lt;br /&gt;
Spectators are welcome and may post all they like on the OOC thread. It&#039;s possible that other posters will play minor characters after the game has started but that won&#039;t be happening straight away. &lt;br /&gt;
&lt;br /&gt;
Additional Resources &lt;br /&gt;
&lt;br /&gt;
If you need to check out the rules, the d20 SRD can be found [http://www.wizards.com/default.asp?x=d20/article/srd35 here]&lt;br /&gt;
&lt;br /&gt;
Dice will be rolled by the players (I trust you guys), so there&#039;s no need to use an online program unless you want to. &lt;br /&gt;
&lt;br /&gt;
PC Statistics &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aliazar Nailo&#039;&#039;&#039;, Male High Elf Wizard 9: CR 9; Medium Humanoid; HD 9d4+9; hp 33; Init +4; Spd 30ft.; AC: 22 (+4 armour, +2 deflection, +4 Dex, +2 natural), flatfooted 18, touch 16; BAB +4; Grp +6; Atk +10 melee (1d6+3, rapier); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +7, Will +7; Str 14, Dex 18, Con 12, Int 18, Wis 13, Cha 13. &amp;lt;br&amp;gt;&lt;br /&gt;
Skills &amp;amp; Feats: Concentration +13, Intuit Direction +11, Knowledge (Arcana) +14, Knowledge (Cartography) +10, Knowledge (Navigation) +10, Knowledge (Religion) +14, Knowledge (The Planes) +14, Listen +3, Search +6, Spellcraft +16, Spot +3; Armor Proficiency: light, Combat Casting, Scribe Scroll, Spell Mastery(4), Weapon Finesse: Rapier, Weapon Focus: Rapier. &lt;br /&gt;
Spells Known (Wiz 4/5/5/4/3/1): 0 -- &#039;&#039;Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance&#039;&#039;; 1st -- &#039;&#039;Comprehend Languages, Mage Armor, Magic Missile, Magic Weapon, Protection from Law, Ray of Enfeeblement, True Strike, Unseen Servant&#039;&#039;; 2nd -- &#039;&#039;Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow&#039;&#039;; 3rd -- &#039;&#039;Dispel Magic, Fireball, Greater Magic Weapon, Vampiric Touch&#039;&#039;; 4th -- &#039;&#039;Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Leomund`s Secure Shelter&#039;&#039;; 5th -- &#039;&#039;Contact Other Plane, Dismissal&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
Spells Prepared (Wiz 4/5/5/4/3/1): 0 - &#039;&#039;Daze, Detect Magic, Light, Read Magic&#039;&#039;; 1st - &#039;&#039;Mage Armor, Magic Missile x2, Ray of Enfeeblement, True Strike&#039;&#039;; 2nd - &#039;&#039;Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow x2&#039;&#039;; 3rd - &#039;&#039;Fireball x3, Greater Magic Weapon&#039;&#039;; 4th - &#039;&#039;Dimension Door, Evard`s Black Tentacles, Leomund`s Secure Shelter&#039;&#039;; 5th - &#039;&#039;Dismissal&#039;&#039;. &lt;br /&gt;
Possessions: &#039;&#039;+1 Intelligent Rapier&#039;&#039;: Chaotic (18,320 gp), Mithral Shirt (1,100 gp), Coins: gp (38) (38 gp), Spell component pouch (5 gp), Spellbook, wizard`s (15 gp), Explorer`s outfit (10 gp), Tobacco (2) (10 sp), Tea leaves (2) (4 sp), Coins: sp (4) (4 sp), Backpack (2 gp), Chalk, 1 piece (1 cp), Coins: cp (9) (9 cp), Ink (vial) (8 gp), Inkpen (1 sp), Coins: pp (50) (50 pp), &#039;&#039;ring of protection +2&#039;&#039; (8,000 gp), &#039;&#039;amulet of natural armor +2&#039;&#039; (8,000 gp). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torm&#039;&#039;&#039;, None Homonculus: CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7. &lt;br /&gt;
Skills: Concentration +13, Hide +10, Listen +3, Search +6, Spot +3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asmar Stauch&#039;&#039;&#039;, Male Civilized Human, Fighter 9: CR 9; Medium Humanoid; HD 9d10+9; hp 68; Init +5 ; Speed 20ft.; AC 22 (19 vs. ranged) (+8 armour, +1 Dex, +3 shield), touch 11, flat-footed 18; BAB +9; Grp +11; Atk +13/+8 melee (1d8 +4/ 19-20 (X2), longsword) or +16/+11 (1d8+7/19-20, longsword); AL N; SV Fort +7, Reflex +4, Will +4; Str 14, Dex 12, Con 12, Int 14, Wis 8, Cha 16. &amp;lt;br&amp;gt;&lt;br /&gt;
Skills &amp;amp; Feats: (ACP -3) Climb +6 (ACP), Diplomacy +6, Handle Animal +6, Intimidate +17, Jump +13 (ACP), Listen +3, Move Silently -1 (ACP), Ride +4, Spot +3, Survival +1, Swim +2 (double ACP); Acrobatic, Alertness, Combat Expertise, Greater Weapon Focus: Longsword, Improved Initiative, Iron Will, Persuasive, Quick Draw, Weapon Focus: Longsword, Weapon Specialization: Longsword . &lt;br /&gt;
Languages: Common(Krynnish), Kharolian [please note that human Dragonlance characters get a bonus regional language], Hill Dwarf, Icespeak &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions: &#039;&#039;+3 Longsword&#039;&#039; (18, 315 gp), Masterwork Longsword (315 gp), &#039;&#039;+3 breastplate&#039;&#039; (9,350 gp), &#039;&#039;+2 buckler&#039;&#039; (4, 165 gp), Backpack (2 gp), Belt pouch (1 gp), Climber’s kit (see PHB p.130) (80gp), Explorer’s Outfit (10 gp), Flint &amp;amp; Steel (1gp), Mirror, small steel (10 gp), Waterskin (1 gp), Whetstone (2cp), 98 copper pieces, 30 silver pieces, 26 gold pieces, 2 platinum pieces, 7 one-pound bricks of platinum (3500 gp total; 500 gp each), 4 one-pound bricks of gold (200 gp total; 50 gp each). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ein Arris&#039;&#039;&#039;, male ape psychic warrior 8: CR 8; Medium Humanoid; HD 8d10+9; hp 54; Init +5 ; Speed 30ft.; AC 17 (+2 armour, +5 Dex), touch 15, flat-footed 12; BAB +5; Grp +7; Atk +10/+5 melee (1d8 +3/19-20, crystal sword) or +12/+7 ranged (1d10/*3, flintlock pistols); SA psionics; SQ psionics; AL &#039;&#039;&#039;NG&#039;&#039;&#039;; SV Fort +7, Reflex +7, Will +5; Str 12, Dex 21, Con 11, Int 12, Wis 16, Cha 10. &lt;br /&gt;
Skills &amp;amp; Feats: Autohypnosis* +9, Climb +18, Concentration* +9, Jump +5, Knowledge (psionics)* +4, Listen +6, Search +4, Spot +6; Combat Manifestation, Improved Initiative, Psionic Meditation, Two-Weapon Fighting, Up the Walls, Weapon Focus (long sword). &lt;br /&gt;
Power Points: 28 &amp;lt;br&amp;gt;&lt;br /&gt;
Powers known: 1st-level; &#039;&#039;biofeedback, burst, catfall, precognition, defensive&#039;&#039;; 2nd-level; &#039;&#039;body equilibrium, wall walker, dimension swap&#039;&#039;; 3rd-level; &#039;&#039;danger sense&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
Posessions: &#039;&#039;+2 deep crystal sword&#039;&#039;, 2 masterwork flintlock pistols, silk rope (50ft.), waterskin, hooded lantern, 5 days worth of dried fruits and nuts, 20 rounds of ammunition, ammo belt, leafweave armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shandarylallee&#039;&#039;&#039;, female dryad swashbuckler 2: CR 4; Medium Fey; HD 4d6+2d8+18; hp 48; Init +4; Speed 30ft.; AC 21 (+4 armour, +4 Dex, +3 natural), touch 14, flat-footed 17; BAB +4; Grp +6; Atk +9 melee (1d6+3/18-20, rapier) or +9 ranged (1d8+3, composite longbow); SA spell-like abilities; SQ damage reduction 5/cold iron, ship dependent, wild empathy; AL &#039;&#039;&#039;CG&#039;&#039;&#039;; SV Fort +9, Reflex +8, Will +7; Str 14, Dex 18, Con 16, Int 16, Wis 16, Cha 20. &amp;lt;br&amp;gt;&lt;br /&gt;
Skills &amp;amp; Feats: Balance +7, Climb +5, Escape Artist +11 (+13 vs bindings), Handle Animal +12, Hide +11, Jump +9, Knowledge (Nature) +12, Listen +10, Move Silently +11, Ride +6, Spot +10, Survival +10, Tumble +11, Use Rope +11 (+13 when binding); Combat Expertise, Great Fortitude, Weapon Finesse &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment: &#039;&#039;medallion of thoughts, +1 Rapier&#039;&#039; with customised weapon grip, &#039;&#039;+1 Mithral Shirt, +1 Composite Longbow&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Spell-Like Abilities: At will—&#039;&#039;entangle&#039;&#039; (DC 14), &#039;&#039;speak with plants, tree shape&#039;&#039;; 3/day— &#039;&#039;charm person&#039;&#039; (DC 14), &#039;&#039;deep slumber&#039;&#039; (DC 16), &#039;&#039;tree stride&#039;&#039;; 1/day—&#039;&#039;suggestion&#039;&#039; (DC 16). Caster level 6th. The save DCs are Wisdom-based. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ship Dependent&#039;&#039; (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak typically does not radiate magic, but Shandarylallee&#039;s oak is the spelljamming vessel itself. It does not radiate magic but contains a great many magical items. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wild Empathy&#039;&#039; (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.&lt;br /&gt;
&lt;br /&gt;
Ethan the intelligent &#039;&#039;Rust-colored Bag of Tricks&#039;&#039;&lt;br /&gt;
 Int 14, Wis 14, Cha 10, Chaotic Good &lt;br /&gt;
 Can speak Common, Elvish, Draconic &lt;br /&gt;
 120 ft vision &amp;amp; hearing &lt;br /&gt;
 Ethan can &#039;&#039;bless&#039;&#039; his allies 3/day &lt;br /&gt;
 Ethan has 10 ranks in Search &lt;br /&gt;
 Ego: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aliazar Nailo - 33 (full)&lt;br /&gt;
&lt;br /&gt;
Torm (Homonculus) - 16 (full)&lt;br /&gt;
&lt;br /&gt;
Asmar Stauch -  68 (full)&lt;br /&gt;
&lt;br /&gt;
Ein Arris - 54 (full)&lt;br /&gt;
&lt;br /&gt;
Shandarylallee - 48 (full)&lt;/div&gt;</summary>
		<author><name>Harmony Kendall</name></author>
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