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		<id>https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156319</id>
		<title>Character:Noldarr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156319"/>
		<updated>2010-09-07T09:44:26Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dawn_of_the_Third_Age | Dawn of the Third Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noldarr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Noldarr.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Noldarr &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Noldarr&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Caethal, Kingdom of Nold&lt;br /&gt;
|birth= RY 752&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Redeem one of Creation&#039;s great enemies&lt;br /&gt;
|position= Deliberator of the Solar Circle, General of the Celestial Deliberative &lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= White-gold&lt;br /&gt;
|eyes= Blue-violet&lt;br /&gt;
|height= 5&#039;11&amp;quot;&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar Exalted&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A roaring lion, ornately armored, feathered mane flowing, outlined in white-gold light&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
*Nysela (Exasperated Good-Natured Affection) &amp;lt;br&amp;gt;[&#039;&#039;&#039;Reciprocated&#039;&#039;&#039;: (Motherly Love)]&lt;br /&gt;
*Lilac’s Sorrow (Oblivious Camaraderie) &amp;lt;br&amp;gt;[&#039;&#039;&#039;Reciprocated&#039;&#039;&#039;: (Adolescent Infatuation)]&lt;br /&gt;
*His Ideals (Dedication)&lt;br /&gt;
* Those Whom He Leads (Responsibility) &lt;br /&gt;
* The Unconquered Sun (Disappointment)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Physical: Strength 5, Dexterity 5, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
Social: Charisma 5, Manipulation 2, Appearance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: Perception 3, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Melee 5 (+3 Blades)&amp;lt;br&amp;gt;&lt;br /&gt;
War 5&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 5&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (+3 Idealism)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 3&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 2&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 1&amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 5&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 5 (+2 Charisma)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 7 (Promised Victory 5, Celestial Charger 5, Aegis 4)===&lt;br /&gt;
It is the nature of the son to follow in the steps of the father. As the Sun strode forth in manifest deliverance of virtue, so do his Exalted. This particular son has trod that path more closely, influenced perhaps by his relationship with Nysela. Like the Sun, he possesses a panoply of mighty artifacts that grant him advantage in combat. And, like the Sun, ever is he oblivious to those who love him most.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These four items represent a mighty undertaking on Nysela’s part, and thus Noldarr feels it would be shameful to continue calling on her for aid. Hence, she is not listed as an Ally; rather, her contribution to him is more direct. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promised Victory&#039;&#039;&#039; - This blade was one of many gifted to the UCS at the end of the Primordial War, and was considered for his panoply, but ultimately set aside in favor of the Godspear of All-Searing Noon. Its design is immaculate, and its craftsmanship unsurpassed for sheer quality in the Age of Sorrows. This is perfection made manifest as a cutting edge. Promised Victory is indestructible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed 3: Statline as Short Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers)&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed 6: Statline as Reaver Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers), and with overwhelming equal to (3 + Essence/2). &lt;br /&gt;
&lt;br /&gt;
Speed 3 Version is thus Acc +9, Damage +9L, Defense +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed 6 Version is thus Acc +8, Damage +14L/6, Defense +5  &lt;br /&gt;
&lt;br /&gt;
*The blade can be wielded as a light thrusting/stabbing weapon or a heavy cleaving weapon, depending on the manner of grip and fighting style. The blade does not have a magical material bonus. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The edge of Promised Victory may be imbued with the raw conceptual power of the sun, each blow a holocaust of cutting light. By reflexively spending 1 mote, an attack can be augmented as if the wielder were using Hungry Tiger Technique and Golden Destruction Cut (x1).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Charger&#039;&#039;&#039; - An Essence-and-orichalcum construct imbued with the soul of Noldar’s slain steed. It is a magnificent creature, wreathed in rippling white flame and bearing a brilliant orichalcum horn, but it is more machine than beast. This steed does not cap the rider’s Abilities at his Ride score, and can be reflexively summoned or banished to Elsewhere at will. It cannot be struck until its rider is slain, and grants the following advantages over a normal steed:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mounted Combat DV bonus becomes +3 instead of +1&lt;br /&gt;
*Full flight capability, untiring, at a speed of 120 miles per hour&lt;br /&gt;
*Sprint: None may escape from the Rider’s fury. The Rider may designate an enemy for the steed to follow; thereafter, until the steed is called off, it will always remain within (Essence) yards of the foe regardless of natural or supernatural movement. This is a perfect effect, but can only be invoked in combat time.&lt;br /&gt;
&lt;br /&gt;
Essentially, it’s a re-skinned Wings of the Raptor with the Dodge DV replaced by Parry and with Sprint instead of +3 to an Attribute. The fact that it has no attunement cost bumps the level up to 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis of Unconquered Dawn&#039;&#039;&#039; - Functions as a normal Orichalcum Thunderbolt Shield (+3 DVs, Attune 5), with the following additional power - the wielder’s Parry DV becomes inviolate, and cannot be reduced by any means, internal or external. The Aegis can provide a perfect defense, as Heavenly Guardian Defense including unexpected attacks, for 5m. This perfect defense has the Conviction Flaw of Invulnerability. So long as the Aegis is attuned, it will spring to its wielder’s defense in the event of attack even if the wielder is unconscious or separated from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ally 4 (Lilac’s Sorrow)===&lt;br /&gt;
&#039;&#039;The blue-haired girl closed the book, and sighed. “He seems like a dream...” she murmured, “it is a sorrow that I will have to kill him. One more sorrow, for an age of Sorrows...”  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She hunted him down, tracked him by the trail of adoring communities he left in his wake, but when the time came to weave her spell, to trap his heart between her skeins of fate, so that when the time came he would fall, she found that she could not do it. For too long she had stared at the sun, and now the rest of the world was dim and gray. She did not know what she would do without her sun, that knight in shining armor whom she had encountered ten thousand times under fate’s disguise, that knight who had never seen her true face, her true eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then fate decided for her, as the hammer-blow came and the Chosen of the Maidens scattered or fled or died. The adversary came for her as well, fire and sword, but, with the help of her knight, she beat it back, and, exhausted, dropped her facade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He did not resent her deception; in fact, forgave her for it without even a passing glance. There was to be a Deliberative, he said, of the Solar Exalted, and of the Lunars, and of those Sidereals who had survived. She should accompany him, he said, for it was their duty to the peoples of this besieged Creation to put aside their conflicts and make things right. She followed him, pulled as inescapably as a planet around a sun.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backing 4 (General of the Deliberative)===&lt;br /&gt;
===Lunar Bond 5 (The Nightingale) [No True Love]===&lt;br /&gt;
Noldarr’s mate, the &#039;&#039;Nightingale&#039;&#039;, is an insane First-Age Lunar who was driven mad by the absence of the Solar to whom she was so strongly bonded. Essentially the textbook definition of a yandere, she frequently takes the form of a creepy young girl with blood-stained silver hair who relentlessly plots to ‘own’ Noldarr come hell or high water. She’s unaligned with any faction and doesn’t attend the Deliberative. The sad thing is, in the First Age their love truly was one of the purest to grace Creation, but millennia of longing enforced by the Bond ensured that the Nightingale would never get over the loss of her mate. Unable to move on, her mind shattered. A wanderer, she doesn’t possess a beastman lineage, but on her own is more than a match for the likes of Ma-Ha-Suchi or Raksi. She’s great friends with Lilith, and &#039;&#039;ferociously&#039;&#039; despises akuma and Infernals.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
Enemy 4 (The Nightingale)&amp;lt;Br&amp;gt;&lt;br /&gt;
 Greater Curse 1 &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Solar Counterattack&amp;lt;Br&amp;gt;&lt;br /&gt;
Ready in Eight Directions Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Stroke-Shattering Abjuration&amp;lt;Br&amp;gt;&lt;br /&gt;
Integrity-Protecting Prana&amp;lt;Br&amp;gt;&lt;br /&gt;
Temptation-Resisting Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Elusive Dream Defense&amp;lt;Br&amp;gt;&lt;br /&gt;
Master Horseman’s Techniques&amp;lt;Br&amp;gt;&lt;br /&gt;
Hero Rides Away&amp;lt;Br&amp;gt;&lt;br /&gt;
Absolute Incarnation of Compassion&amp;lt;Br&amp;gt;&lt;br /&gt;
Shining Legend Parable&amp;lt;Br&amp;gt;&lt;br /&gt;
Worshipful Lackey Acquisition&amp;lt;Br&amp;gt;&lt;br /&gt;
Defeat Means Friendship&amp;lt;Br&amp;gt;&lt;br /&gt;
Unfaltering Adoration Achievement&amp;lt;Br&amp;gt;&lt;br /&gt;
One Weapon, Two Blows&amp;lt;Br&amp;gt;&lt;br /&gt;
Peony Blossom Attack&amp;lt;Br&amp;gt;&lt;br /&gt;
Iron Whirlwind Technique&amp;lt;Br&amp;gt;&lt;br /&gt;
Invincible Fury of the Dawn&amp;lt;Br&amp;gt;&lt;br /&gt;
Immanent Solar Glory (War) &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects List:&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stroke-Shattering Abjuration&#039;&#039;&#039; - This is a Melee/Parry DV version of Lightspeed Body Dynamics.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Shining Legend Parable&#039;&#039;&#039; - This is an Integrity version of Mariner’s Parable Defense that doesn’t grant the influence dot but is always active unless the Exalt’s key Virtue is suppressed.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeat Means Friendship&#039;&#039;&#039; - Originally conceived of by Epsilon (Aaron Peori). Charm is as follows: &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defeat Means Freindship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: (+1wp) Type: Permanent Duration: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: None&amp;lt;br&amp;gt;&lt;br /&gt;
Mins: Presence 5, Essence 5 Prereqs: Worshipful Lackey Aquisition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Charm permanently upgrades the Solar&#039;s Worshipful Lacket Acquisition. Whenever the Solar reduces any opponent to his Incapaciated level or lower with any type of damage he may choose to leave the opponent instead with only his -4 health level full and activate Worshipful Lackey Acquisition against that opponent during Step 10 of attack resolution. The Solar does not need to roll and the effect is both undodgeable and unblockable. The cost for Worshipful Lackey Acquisition is as normal, but an additional 1wp must be spend to activate it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Worshipful Lackey Acquisition takes hold the duration increase to (Solar&#039;s Charisma) weeks, instead of days. Similarly the cost to maintain the Charm is reduced by 1m for every level of damage beyond incapaciated the target would have been driven to by the Solar&#039;s attack. If this reduces the cost of Worshipful Lackey Acquisition to 0m the duration of the Charm becomes Indefinite and may be maintained for 0m as long as the Solar wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
Virtues: &amp;lt;br&amp;gt;&lt;br /&gt;
  Compassion 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Valour 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willpower 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essence 5 (25 personal/68 peripheral) &amp;lt;br&amp;gt;&lt;br /&gt;
41 committed: 15 artifacts, 6 SLP, 20 IMM&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
24 unspent.&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156318</id>
		<title>Character:Noldarr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156318"/>
		<updated>2010-09-07T09:43:48Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dawn_of_the_Third_Age | Dawn of the Third Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noldarr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Noldarr.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; White Knight, Pale Rider &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Noldarr&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Caethal, Kingdom of Nold&lt;br /&gt;
|birth= RY 752&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Redeem one of Creation&#039;s great enemies&lt;br /&gt;
|position= Deliberator of the Solar Circle, General of the Celestial Deliberative &lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= White-gold&lt;br /&gt;
|eyes= Blue-violet&lt;br /&gt;
|height= 5&#039;11&amp;quot;&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar Exalted&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A roaring lion, ornately armored, feathered mane flowing, outlined in white-gold light&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
*Nysela (Exasperated Good-Natured Affection) &amp;lt;br&amp;gt;[&#039;&#039;&#039;Reciprocated&#039;&#039;&#039;: (Motherly Love)]&lt;br /&gt;
*Lilac’s Sorrow (Oblivious Camaraderie) &amp;lt;br&amp;gt;[&#039;&#039;&#039;Reciprocated&#039;&#039;&#039;: (Adolescent Infatuation)]&lt;br /&gt;
*His Ideals (Dedication)&lt;br /&gt;
* Those Whom He Leads (Responsibility) &lt;br /&gt;
* The Unconquered Sun (Disappointment)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Physical: Strength 5, Dexterity 5, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
Social: Charisma 5, Manipulation 2, Appearance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: Perception 3, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Melee 5 (+3 Blades)&amp;lt;br&amp;gt;&lt;br /&gt;
War 5&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 5&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (+3 Idealism)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 3&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 2&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 1&amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 5&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 5 (+2 Charisma)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 7 (Promised Victory 5, Celestial Charger 5, Aegis 4)===&lt;br /&gt;
It is the nature of the son to follow in the steps of the father. As the Sun strode forth in manifest deliverance of virtue, so do his Exalted. This particular son has trod that path more closely, influenced perhaps by his relationship with Nysela. Like the Sun, he possesses a panoply of mighty artifacts that grant him advantage in combat. And, like the Sun, ever is he oblivious to those who love him most.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These four items represent a mighty undertaking on Nysela’s part, and thus Noldarr feels it would be shameful to continue calling on her for aid. Hence, she is not listed as an Ally; rather, her contribution to him is more direct. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promised Victory&#039;&#039;&#039; - This blade was one of many gifted to the UCS at the end of the Primordial War, and was considered for his panoply, but ultimately set aside in favor of the Godspear of All-Searing Noon. Its design is immaculate, and its craftsmanship unsurpassed for sheer quality in the Age of Sorrows. This is perfection made manifest as a cutting edge. Promised Victory is indestructible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed 3: Statline as Short Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers)&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed 6: Statline as Reaver Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers), and with overwhelming equal to (3 + Essence/2). &lt;br /&gt;
&lt;br /&gt;
Speed 3 Version is thus Acc +9, Damage +9L, Defense +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed 6 Version is thus Acc +8, Damage +14L/6, Defense +5  &lt;br /&gt;
&lt;br /&gt;
*The blade can be wielded as a light thrusting/stabbing weapon or a heavy cleaving weapon, depending on the manner of grip and fighting style. The blade does not have a magical material bonus. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The edge of Promised Victory may be imbued with the raw conceptual power of the sun, each blow a holocaust of cutting light. By reflexively spending 1 mote, an attack can be augmented as if the wielder were using Hungry Tiger Technique and Golden Destruction Cut (x1).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Charger&#039;&#039;&#039; - An Essence-and-orichalcum construct imbued with the soul of Noldar’s slain steed. It is a magnificent creature, wreathed in rippling white flame and bearing a brilliant orichalcum horn, but it is more machine than beast. This steed does not cap the rider’s Abilities at his Ride score, and can be reflexively summoned or banished to Elsewhere at will. It cannot be struck until its rider is slain, and grants the following advantages over a normal steed:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mounted Combat DV bonus becomes +3 instead of +1&lt;br /&gt;
*Full flight capability, untiring, at a speed of 120 miles per hour&lt;br /&gt;
*Sprint: None may escape from the Rider’s fury. The Rider may designate an enemy for the steed to follow; thereafter, until the steed is called off, it will always remain within (Essence) yards of the foe regardless of natural or supernatural movement. This is a perfect effect, but can only be invoked in combat time.&lt;br /&gt;
&lt;br /&gt;
Essentially, it’s a re-skinned Wings of the Raptor with the Dodge DV replaced by Parry and with Sprint instead of +3 to an Attribute. The fact that it has no attunement cost bumps the level up to 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis of Unconquered Dawn&#039;&#039;&#039; - Functions as a normal Orichalcum Thunderbolt Shield (+3 DVs, Attune 5), with the following additional power - the wielder’s Parry DV becomes inviolate, and cannot be reduced by any means, internal or external. The Aegis can provide a perfect defense, as Heavenly Guardian Defense including unexpected attacks, for 5m. This perfect defense has the Conviction Flaw of Invulnerability. So long as the Aegis is attuned, it will spring to its wielder’s defense in the event of attack even if the wielder is unconscious or separated from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ally 4 (Lilac’s Sorrow)===&lt;br /&gt;
&#039;&#039;The blue-haired girl closed the book, and sighed. “He seems like a dream...” she murmured, “it is a sorrow that I will have to kill him. One more sorrow, for an age of Sorrows...”  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She hunted him down, tracked him by the trail of adoring communities he left in his wake, but when the time came to weave her spell, to trap his heart between her skeins of fate, so that when the time came he would fall, she found that she could not do it. For too long she had stared at the sun, and now the rest of the world was dim and gray. She did not know what she would do without her sun, that knight in shining armor whom she had encountered ten thousand times under fate’s disguise, that knight who had never seen her true face, her true eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then fate decided for her, as the hammer-blow came and the Chosen of the Maidens scattered or fled or died. The adversary came for her as well, fire and sword, but, with the help of her knight, she beat it back, and, exhausted, dropped her facade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He did not resent her deception; in fact, forgave her for it without even a passing glance. There was to be a Deliberative, he said, of the Solar Exalted, and of the Lunars, and of those Sidereals who had survived. She should accompany him, he said, for it was their duty to the peoples of this besieged Creation to put aside their conflicts and make things right. She followed him, pulled as inescapably as a planet around a sun.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backing 4 (General of the Deliberative)===&lt;br /&gt;
===Lunar Bond 5 (The Nightingale) [No True Love]===&lt;br /&gt;
Noldarr’s mate, the &#039;&#039;Nightingale&#039;&#039;, is an insane First-Age Lunar who was driven mad by the absence of the Solar to whom she was so strongly bonded. Essentially the textbook definition of a yandere, she frequently takes the form of a creepy young girl with blood-stained silver hair who relentlessly plots to ‘own’ Noldarr come hell or high water. She’s unaligned with any faction and doesn’t attend the Deliberative. The sad thing is, in the First Age their love truly was one of the purest to grace Creation, but millennia of longing enforced by the Bond ensured that the Nightingale would never get over the loss of her mate. Unable to move on, her mind shattered. A wanderer, she doesn’t possess a beastman lineage, but on her own is more than a match for the likes of Ma-Ha-Suchi or Raksi. She’s great friends with Lilith, and &#039;&#039;ferociously&#039;&#039; despises akuma and Infernals.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
Enemy 4 (The Nightingale)&amp;lt;Br&amp;gt;&lt;br /&gt;
 Greater Curse 1 &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Solar Counterattack&amp;lt;Br&amp;gt;&lt;br /&gt;
Ready in Eight Directions Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Stroke-Shattering Abjuration&amp;lt;Br&amp;gt;&lt;br /&gt;
Integrity-Protecting Prana&amp;lt;Br&amp;gt;&lt;br /&gt;
Temptation-Resisting Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Elusive Dream Defense&amp;lt;Br&amp;gt;&lt;br /&gt;
Master Horseman’s Techniques&amp;lt;Br&amp;gt;&lt;br /&gt;
Hero Rides Away&amp;lt;Br&amp;gt;&lt;br /&gt;
Absolute Incarnation of Compassion&amp;lt;Br&amp;gt;&lt;br /&gt;
Shining Legend Parable&amp;lt;Br&amp;gt;&lt;br /&gt;
Worshipful Lackey Acquisition&amp;lt;Br&amp;gt;&lt;br /&gt;
Defeat Means Friendship&amp;lt;Br&amp;gt;&lt;br /&gt;
Unfaltering Adoration Achievement&amp;lt;Br&amp;gt;&lt;br /&gt;
One Weapon, Two Blows&amp;lt;Br&amp;gt;&lt;br /&gt;
Peony Blossom Attack&amp;lt;Br&amp;gt;&lt;br /&gt;
Iron Whirlwind Technique&amp;lt;Br&amp;gt;&lt;br /&gt;
Invincible Fury of the Dawn&amp;lt;Br&amp;gt;&lt;br /&gt;
Immanent Solar Glory (War) &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects List:&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stroke-Shattering Abjuration&#039;&#039;&#039; - This is a Melee/Parry DV version of Lightspeed Body Dynamics.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Shining Legend Parable&#039;&#039;&#039; - This is an Integrity version of Mariner’s Parable Defense that doesn’t grant the influence dot but is always active unless the Exalt’s key Virtue is suppressed.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeat Means Friendship&#039;&#039;&#039; - Originally conceived of by Epsilon (Aaron Peori). Charm is as follows: &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defeat Means Freindship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: (+1wp) Type: Permanent Duration: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: None&amp;lt;br&amp;gt;&lt;br /&gt;
Mins: Presence 5, Essence 5 Prereqs: Worshipful Lackey Aquisition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Charm permanently upgrades the Solar&#039;s Worshipful Lacket Acquisition. Whenever the Solar reduces any opponent to his Incapaciated level or lower with any type of damage he may choose to leave the opponent instead with only his -4 health level full and activate Worshipful Lackey Acquisition against that opponent during Step 10 of attack resolution. The Solar does not need to roll and the effect is both undodgeable and unblockable. The cost for Worshipful Lackey Acquisition is as normal, but an additional 1wp must be spend to activate it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Worshipful Lackey Acquisition takes hold the duration increase to (Solar&#039;s Charisma) weeks, instead of days. Similarly the cost to maintain the Charm is reduced by 1m for every level of damage beyond incapaciated the target would have been driven to by the Solar&#039;s attack. If this reduces the cost of Worshipful Lackey Acquisition to 0m the duration of the Charm becomes Indefinite and may be maintained for 0m as long as the Solar wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
Virtues: &amp;lt;br&amp;gt;&lt;br /&gt;
  Compassion 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Valour 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willpower 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essence 5 (25 personal/68 peripheral) &amp;lt;br&amp;gt;&lt;br /&gt;
41 committed: 15 artifacts, 6 SLP, 20 IMM&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
24 unspent.&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156317</id>
		<title>Character:Noldarr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Noldarr&amp;diff=156317"/>
		<updated>2010-09-07T09:43:15Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dawn_of_the_Third_Age | Dawn of the Third Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noldarr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Noldarr.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; White Knight, Pale Rider &amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Noldarr&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Caethal, Kingdom of Nold&lt;br /&gt;
|birth= RY 752&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= Redeem one of Creation&#039;s great enemies&lt;br /&gt;
|position= Deliberator of the Solar Circle, General of the Celestial Deliberative &lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= White-gold&lt;br /&gt;
|eyes= Blue-violet&lt;br /&gt;
|height= 5&#039;11&amp;quot;&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar Exalted&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A roaring lion, ornately armored, feathered mane flowing, outlined in white-gold light&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
*Nysela (Exasperated Good-Natured Affection) &amp;lt;br&amp;gt;[Reciprocated: (Motherly Love)]&lt;br /&gt;
*Lilac’s Sorrow (Oblivious Camaraderie) &amp;lt;br&amp;gt;[Reciprocated: (Adolescent Infatuation)]&lt;br /&gt;
*His Ideals (Dedication)&lt;br /&gt;
* Those Whom He Leads (Responsibility) &lt;br /&gt;
* The Unconquered Sun (Disappointment)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Physical: Strength 5, Dexterity 5, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
Social: Charisma 5, Manipulation 2, Appearance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: Perception 3, Intelligence 3, Wits 4&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Melee 5 (+3 Blades)&amp;lt;br&amp;gt;&lt;br /&gt;
War 5&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 5&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 5 (+3 Idealism)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 3&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 2&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 1&amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 5&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 5 (+2 Charisma)&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 7 (Promised Victory 5, Celestial Charger 5, Aegis 4)===&lt;br /&gt;
It is the nature of the son to follow in the steps of the father. As the Sun strode forth in manifest deliverance of virtue, so do his Exalted. This particular son has trod that path more closely, influenced perhaps by his relationship with Nysela. Like the Sun, he possesses a panoply of mighty artifacts that grant him advantage in combat. And, like the Sun, ever is he oblivious to those who love him most.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These four items represent a mighty undertaking on Nysela’s part, and thus Noldarr feels it would be shameful to continue calling on her for aid. Hence, she is not listed as an Ally; rather, her contribution to him is more direct. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promised Victory&#039;&#039;&#039; - This blade was one of many gifted to the UCS at the end of the Primordial War, and was considered for his panoply, but ultimately set aside in favor of the Godspear of All-Searing Noon. Its design is immaculate, and its craftsmanship unsurpassed for sheer quality in the Age of Sorrows. This is perfection made manifest as a cutting edge. Promised Victory is indestructible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed 3: Statline as Short Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers)&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed 6: Statline as Reaver Daiklave, adding the wielder&#039;s (Essence) to Acc, Def, and Damage (as Perfected Kata Bracers), and with overwhelming equal to (3 + Essence/2). &lt;br /&gt;
&lt;br /&gt;
Speed 3 Version is thus Acc +9, Damage +9L, Defense +6 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed 6 Version is thus Acc +8, Damage +14L/6, Defense +5  &lt;br /&gt;
&lt;br /&gt;
*The blade can be wielded as a light thrusting/stabbing weapon or a heavy cleaving weapon, depending on the manner of grip and fighting style. The blade does not have a magical material bonus. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The edge of Promised Victory may be imbued with the raw conceptual power of the sun, each blow a holocaust of cutting light. By reflexively spending 1 mote, an attack can be augmented as if the wielder were using Hungry Tiger Technique and Golden Destruction Cut (x1).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Charger&#039;&#039;&#039; - An Essence-and-orichalcum construct imbued with the soul of Noldar’s slain steed. It is a magnificent creature, wreathed in rippling white flame and bearing a brilliant orichalcum horn, but it is more machine than beast. This steed does not cap the rider’s Abilities at his Ride score, and can be reflexively summoned or banished to Elsewhere at will. It cannot be struck until its rider is slain, and grants the following advantages over a normal steed:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mounted Combat DV bonus becomes +3 instead of +1&lt;br /&gt;
*Full flight capability, untiring, at a speed of 120 miles per hour&lt;br /&gt;
*Sprint: None may escape from the Rider’s fury. The Rider may designate an enemy for the steed to follow; thereafter, until the steed is called off, it will always remain within (Essence) yards of the foe regardless of natural or supernatural movement. This is a perfect effect, but can only be invoked in combat time.&lt;br /&gt;
&lt;br /&gt;
Essentially, it’s a re-skinned Wings of the Raptor with the Dodge DV replaced by Parry and with Sprint instead of +3 to an Attribute. The fact that it has no attunement cost bumps the level up to 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis of Unconquered Dawn&#039;&#039;&#039; - Functions as a normal Orichalcum Thunderbolt Shield (+3 DVs, Attune 5), with the following additional power - the wielder’s Parry DV becomes inviolate, and cannot be reduced by any means, internal or external. The Aegis can provide a perfect defense, as Heavenly Guardian Defense including unexpected attacks, for 5m. This perfect defense has the Conviction Flaw of Invulnerability. So long as the Aegis is attuned, it will spring to its wielder’s defense in the event of attack even if the wielder is unconscious or separated from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ally 4 (Lilac’s Sorrow)===&lt;br /&gt;
&#039;&#039;The blue-haired girl closed the book, and sighed. “He seems like a dream...” she murmured, “it is a sorrow that I will have to kill him. One more sorrow, for an age of Sorrows...”  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She hunted him down, tracked him by the trail of adoring communities he left in his wake, but when the time came to weave her spell, to trap his heart between her skeins of fate, so that when the time came he would fall, she found that she could not do it. For too long she had stared at the sun, and now the rest of the world was dim and gray. She did not know what she would do without her sun, that knight in shining armor whom she had encountered ten thousand times under fate’s disguise, that knight who had never seen her true face, her true eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then fate decided for her, as the hammer-blow came and the Chosen of the Maidens scattered or fled or died. The adversary came for her as well, fire and sword, but, with the help of her knight, she beat it back, and, exhausted, dropped her facade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He did not resent her deception; in fact, forgave her for it without even a passing glance. There was to be a Deliberative, he said, of the Solar Exalted, and of the Lunars, and of those Sidereals who had survived. She should accompany him, he said, for it was their duty to the peoples of this besieged Creation to put aside their conflicts and make things right. She followed him, pulled as inescapably as a planet around a sun.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backing 4 (General of the Deliberative)===&lt;br /&gt;
===Lunar Bond 5 (The Nightingale) [No True Love]===&lt;br /&gt;
Noldarr’s mate, the &#039;&#039;Nightingale&#039;&#039;, is an insane First-Age Lunar who was driven mad by the absence of the Solar to whom she was so strongly bonded. Essentially the textbook definition of a yandere, she frequently takes the form of a creepy young girl with blood-stained silver hair who relentlessly plots to ‘own’ Noldarr come hell or high water. She’s unaligned with any faction and doesn’t attend the Deliberative. The sad thing is, in the First Age their love truly was one of the purest to grace Creation, but millennia of longing enforced by the Bond ensured that the Nightingale would never get over the loss of her mate. Unable to move on, her mind shattered. A wanderer, she doesn’t possess a beastman lineage, but on her own is more than a match for the likes of Ma-Ha-Suchi or Raksi. She’s great friends with Lilith, and &#039;&#039;ferociously&#039;&#039; despises akuma and Infernals.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
Enemy 4 (The Nightingale)&amp;lt;Br&amp;gt;&lt;br /&gt;
 Greater Curse 1 &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Solar Counterattack&amp;lt;Br&amp;gt;&lt;br /&gt;
Ready in Eight Directions Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Stroke-Shattering Abjuration&amp;lt;Br&amp;gt;&lt;br /&gt;
Integrity-Protecting Prana&amp;lt;Br&amp;gt;&lt;br /&gt;
Temptation-Resisting Stance&amp;lt;Br&amp;gt;&lt;br /&gt;
Elusive Dream Defense&amp;lt;Br&amp;gt;&lt;br /&gt;
Master Horseman’s Techniques&amp;lt;Br&amp;gt;&lt;br /&gt;
Hero Rides Away&amp;lt;Br&amp;gt;&lt;br /&gt;
Absolute Incarnation of Compassion&amp;lt;Br&amp;gt;&lt;br /&gt;
Shining Legend Parable&amp;lt;Br&amp;gt;&lt;br /&gt;
Worshipful Lackey Acquisition&amp;lt;Br&amp;gt;&lt;br /&gt;
Defeat Means Friendship&amp;lt;Br&amp;gt;&lt;br /&gt;
Unfaltering Adoration Achievement&amp;lt;Br&amp;gt;&lt;br /&gt;
One Weapon, Two Blows&amp;lt;Br&amp;gt;&lt;br /&gt;
Peony Blossom Attack&amp;lt;Br&amp;gt;&lt;br /&gt;
Iron Whirlwind Technique&amp;lt;Br&amp;gt;&lt;br /&gt;
Invincible Fury of the Dawn&amp;lt;Br&amp;gt;&lt;br /&gt;
Immanent Solar Glory (War) &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects List:&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stroke-Shattering Abjuration&#039;&#039;&#039; - This is a Melee/Parry DV version of Lightspeed Body Dynamics.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Shining Legend Parable&#039;&#039;&#039; - This is an Integrity version of Mariner’s Parable Defense that doesn’t grant the influence dot but is always active unless the Exalt’s key Virtue is suppressed.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeat Means Friendship&#039;&#039;&#039; - Originally conceived of by Epsilon (Aaron Peori). Charm is as follows: &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defeat Means Freindship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: (+1wp) Type: Permanent Duration: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: None&amp;lt;br&amp;gt;&lt;br /&gt;
Mins: Presence 5, Essence 5 Prereqs: Worshipful Lackey Aquisition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Charm permanently upgrades the Solar&#039;s Worshipful Lacket Acquisition. Whenever the Solar reduces any opponent to his Incapaciated level or lower with any type of damage he may choose to leave the opponent instead with only his -4 health level full and activate Worshipful Lackey Acquisition against that opponent during Step 10 of attack resolution. The Solar does not need to roll and the effect is both undodgeable and unblockable. The cost for Worshipful Lackey Acquisition is as normal, but an additional 1wp must be spend to activate it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Worshipful Lackey Acquisition takes hold the duration increase to (Solar&#039;s Charisma) weeks, instead of days. Similarly the cost to maintain the Charm is reduced by 1m for every level of damage beyond incapaciated the target would have been driven to by the Solar&#039;s attack. If this reduces the cost of Worshipful Lackey Acquisition to 0m the duration of the Charm becomes Indefinite and may be maintained for 0m as long as the Solar wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
Virtues: &amp;lt;br&amp;gt;&lt;br /&gt;
  Compassion 5&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 1&amp;lt;br&amp;gt;&lt;br /&gt;
Valour 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willpower 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essence 5 (25 personal/68 peripheral) &amp;lt;br&amp;gt;&lt;br /&gt;
41 committed: 15 artifacts, 6 SLP, 20 IMM&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
24 unspent.&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Noldarr.jpg&amp;diff=156316</id>
		<title>File:Noldarr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Noldarr.jpg&amp;diff=156316"/>
		<updated>2010-09-07T09:42:29Z</updated>

		<summary type="html">&lt;p&gt;Hattori: uploaded a new version of &amp;quot;File:Noldarr.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Noldarr.jpg&amp;diff=156314</id>
		<title>File:Noldarr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Noldarr.jpg&amp;diff=156314"/>
		<updated>2010-09-07T09:16:14Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103245</id>
		<title>Emerald Mornings character sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103245"/>
		<updated>2009-02-20T20:37:09Z</updated>

		<summary type="html">&lt;p&gt;Hattori: /* Emerald Morning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a preliminary posting - it will be polished shortly!)&lt;br /&gt;
&lt;br /&gt;
== Emerald Morning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:5iqwlm1.jpg|frame|right|300px|Chibi-Morning!]]&lt;br /&gt;
&lt;br /&gt;
Rank 4 Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
Passion: Understand the World!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attributes (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 2&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Genius 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei 6&amp;lt;br&amp;gt;&lt;br /&gt;
Demon 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills (17):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lift 1 (+2 Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 1 (+2 Parkour)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardiness 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initiative 3 (+2 When it Counts)&amp;lt;br&amp;gt;&lt;br /&gt;
 Melee 5 (+2 Instruments)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confidence 3 (+2 Irreverent Familiarity)&amp;lt;br&amp;gt;&lt;br /&gt;
Grace 1 (+2 Wit)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire 1 (+2 Camaraderie)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1 (+2 Clever Debate)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform 4 (+2 Music)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learning 5 (+2 Daoist Magic)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 1 (+2 Small Unit)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (+2 People)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses 1 (+2 Hearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 3 (+2 SURPRISE!)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joss:&#039;&#039;&#039; 4 White Devil &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destiny:&#039;&#039;&#039; 95 Total &lt;br /&gt;
&lt;br /&gt;
(9) -&amp;gt; Advantages&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Perfect Empathy (6)&amp;lt;br&amp;gt;&lt;br /&gt;
-Status: Former Invisible Hell Killer (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Devil Bloodline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Your Chi is Greedy. You have one Joss pool and cannot use it to disrupt the pools of others.&lt;br /&gt;
&lt;br /&gt;
-Gain (Rank) points of Demon Chi. While you can still gain Hell Conditions by accepting Demon aid, you will not gain additional points of Demon Chi unless you learn a Corrupt Technique of level 5 or higher. You are not immune to corruption, but your natural abilities make it both harder and easier for demons to target you: harder because you&#039;re used to their schemes, easier because in order to get any benefit from them you have to go big.&lt;br /&gt;
&lt;br /&gt;
-White Devils are Cunning, Upbeat, Inscrutable, Scheming, and Adorable! This technique functions exactly the same as the Cordial, Upright, Courteous, Temperate, and Complaisant secret technique.&lt;br /&gt;
&lt;br /&gt;
(19) -&amp;gt; Secret Arts&lt;br /&gt;
&lt;br /&gt;
-Story of Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
-Manipulating Influences&amp;lt;br&amp;gt;&lt;br /&gt;
-Elemental Progression, Inflaming and Soothing, Stealthy Work&amp;lt;br&amp;gt;&lt;br /&gt;
-Extraordinary Daoist Techniques: Instant Influence Technique, Sheltering Water Intercession&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Martial Arts (30):&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Common Gold Style (5 + 1 + 2) Golden Temple Bells 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Uncommon Silver Style (10 + 1 + 2 + 3 + 4) Heart Moves the Song 4&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Mist Over Ice 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Signature Gold Style: Mantle of Orpheus 4&amp;lt;br&amp;gt;&lt;br /&gt;
1 Orpheal Chord: Strength of Chi: Learning, Perform&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resounding Silence: Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
3 Resounding Thunder: +2 Dice to Perform rolls, Minion-Destroying 1*&amp;lt;br&amp;gt;&lt;br /&gt;
4 Rocks and Storms Chorus: Complex Attacks, Shuffle, Investment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Minions “destroyed” by this technique are converted into adoring fanboys/girls who unleash terrible social pressure on Morning’s opponents.&lt;br /&gt;
&lt;br /&gt;
Loresheets (15):&lt;br /&gt;
&lt;br /&gt;
Daoist Magic (5)&lt;br /&gt;
&lt;br /&gt;
Teacher and Student (2):&amp;lt;br&amp;gt;&lt;br /&gt;
-Destiny Binding: Teachers (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-Entangled Destiny: Arondight (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mist Over Ice&lt;br /&gt;
&lt;br /&gt;
Incongruous Minister Wu slumped over in his desk, hands clasped around his throat. A horrible choking sound filled the Imperial Registry!&lt;br /&gt;
&lt;br /&gt;
“Oh my.” Ten yards away, a man in a totally white mask strolled by, a cup of coffee steaming in his hand. He spared an indolent glance for the corrupt minister. “How unfortunate for him to have died just before the new ethics legislation. Wasn’t he the leader of its opposition?”&lt;br /&gt;
&lt;br /&gt;
Level 2 White Corrupt Formless Technique: 1 White + 1 Demon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lucky (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged Attack (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Relentless (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Blow (5)&amp;lt;br&amp;gt;&lt;br /&gt;
+Colorless Channel (4)&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Delayed Onset&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Expended Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heart Moves the Song is the same as Heart Sword. Blanco[1] teaches it as the ultimate expression of style! It has the following changes:&lt;br /&gt;
&lt;br /&gt;
*It&#039;s Artful (Musical Instruments Only). Get it? &#039;Cause music is art? ^_^&lt;br /&gt;
*Tech 3 uses the Perform skill to hit up to (Favored Chi) opponents.&lt;br /&gt;
*Techs 5-7 are renamed and different, generally. I&#039;m not sure how, because Morning doesn&#039;t have those techs yet. I do know that Tech 7 will be named Awesome: Stylish Blade, though. Get it? &#039;Cause it makes an attack as a Style Roll? ^_^&lt;br /&gt;
&lt;br /&gt;
Ahem. Horrific puns aside...&lt;br /&gt;
&lt;br /&gt;
[1] Incidentally, Blanco&#039;s favored weapon is the king of musical instruments, the Harmonica. None can surpass his badassness.&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain&lt;br /&gt;
&lt;br /&gt;
When gallant King Arthur and Peerless Sir Lancelot turned against each other, the shores of Camelot ran red with blood! The mighty Axecalibur turned aside all in its way, but it met its match in Arondight, Lancelot&#039;s loyal blade! It is said that this event was the reason for the Fall of the Ancient West and the birth of the White Devil bloodline. What lessons can we draw from this event in the Barbarian West? &amp;quot;Be temperate,&amp;quot; as Confucious says, &amp;quot;and don&#039;t bang that red-headed chick!&amp;quot; [2]&lt;br /&gt;
&lt;br /&gt;
[2] This quote has been revised to conform to the modern vernacular.&lt;br /&gt;
&lt;br /&gt;
King Arthur&lt;br /&gt;
&lt;br /&gt;
blah blah blah shining example of chivalry blah round table blah holy grail blah Arthur is a boring loser that no one cares about not even his wife&lt;br /&gt;
&lt;br /&gt;
Axecalibur&lt;br /&gt;
&lt;br /&gt;
blah blah blah boring ultimate weapon blah assured victory blah Class I blah blah blah&lt;br /&gt;
&lt;br /&gt;
Lancelot&lt;br /&gt;
&lt;br /&gt;
2: You are descended, by blood or Martial Tradition, from the Knight of the Lake. (I would have taken this, but daoist magic was too expensive! I shall endeavor to buy it at the earliest opportunity)&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the game master will ask you to fall in love with a manifestly unwise choice! Preferably this is the lover of a superior or enemy. If you do so, you may declare and describe 3 Deeds that your character does in the name of love, and instantly gain them along with the associated Destiny. You don&#039;t get Joss for these deeds unless they&#039;re particularly well-described.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the events of Bonus #1 will cause the end of an institution, society, person, or even empire that you support and are closely associated with (Like, say, the Invisible Hell Killers, or the Imperial British Empire). Fate goes out of its way to crumble this pillar of your life. When it does so, gain a point of Transcendent Destiny. The GM and Player decide how often this happens: once, twice, or rarely.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, then you have no peer in battle! Enemies are at -5 to Confidence to be persuaded not to fight you, or to stop fighting you.&lt;br /&gt;
&lt;br /&gt;
Arondight&lt;br /&gt;
&lt;br /&gt;
This legendary Class II Divine Bladed Double Bass (Axe) was the only blade to stand before Axecalibur and prevail! It will only reveal itself to the most worthy and stylish of wielders. Generally, Arondight poses as an inferior God-Weapon, waiting to be acquired. When its wielder is in dire straits, its full power is revealed!&lt;br /&gt;
&lt;br /&gt;
-Defense: 1&lt;br /&gt;
-Entangle: 3&lt;br /&gt;
-Acquire: 8 (Cloaked)/14 (True)&lt;br /&gt;
&lt;br /&gt;
Galahad&lt;br /&gt;
&lt;br /&gt;
Galahad was pretty badass. He braved the Seat Perilous and had immense willpower. He was kinda a Mary-Sue, though.&lt;br /&gt;
&lt;br /&gt;
1: You are descended, by blood or Martial Tradition, from Galahad. This has the same effect as being descended from Banchao (spend a Joss to crit succeed).&lt;br /&gt;
&lt;br /&gt;
2: If you are descended from Galahad, you may convert your White Devil Bloodline into a Virtuous Paragon Bloodline. What this does...is unknown.&lt;br /&gt;
&lt;br /&gt;
Back to [[Emerald Morning]]&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103244</id>
		<title>Emerald Mornings character sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103244"/>
		<updated>2009-02-20T20:36:22Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a preliminary posting - it will be polished shortly!)&lt;br /&gt;
&lt;br /&gt;
== Emerald Morning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:5iqwlm1.jpg|frame|right|300px|Chibi-Morning!]]&lt;br /&gt;
&lt;br /&gt;
Rank 4 Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
Passion: Understand the World!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attributes (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 2&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Genius 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei 6&amp;lt;br&amp;gt;&lt;br /&gt;
Demon 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills (17):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lift 1 (+2 Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 1 (+2 Parkour)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardiness 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initiative 3 (+2 When it Counts)&amp;lt;br&amp;gt;&lt;br /&gt;
 Melee 5 (+2 Instruments)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confidence 3 (+2 Irreverent Familiarity)&amp;lt;br&amp;gt;&lt;br /&gt;
Grace 1 (+2 Wit)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire 1 (+2 Camaraderie)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1 (+2 Clever Debate)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform 4 (+2 Music)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learning 5 (+2 Daoist Magic)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 1 (+2 Small Unit)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (+2 People)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses 1 (+2 Hearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 3 (+2 SURPRISE!)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) -&amp;gt; Advantages&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Perfect Empathy (6)&amp;lt;br&amp;gt;&lt;br /&gt;
-Status: Former Invisible Hell Killer (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Devil Bloodline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Your Chi is Greedy. You have one Joss pool and cannot use it to disrupt the pools of others.&lt;br /&gt;
&lt;br /&gt;
-Gain (Rank) points of Demon Chi. While you can still gain Hell Conditions by accepting Demon aid, you will not gain additional points of Demon Chi unless you learn a Corrupt Technique of level 5 or higher. You are not immune to corruption, but your natural abilities make it both harder and easier for demons to target you: harder because you&#039;re used to their schemes, easier because in order to get any benefit from them you have to go big.&lt;br /&gt;
&lt;br /&gt;
-White Devils are Cunning, Upbeat, Inscrutable, Scheming, and Adorable! This technique functions exactly the same as the Cordial, Upright, Courteous, Temperate, and Complaisant secret technique.&lt;br /&gt;
&lt;br /&gt;
(19) -&amp;gt; Secret Arts&lt;br /&gt;
&lt;br /&gt;
-Story of Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
-Manipulating Influences&amp;lt;br&amp;gt;&lt;br /&gt;
-Elemental Progression, Inflaming and Soothing, Stealthy Work&amp;lt;br&amp;gt;&lt;br /&gt;
-Extraordinary Daoist Techniques: Instant Influence Technique, Sheltering Water Intercession&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Martial Arts (30):&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Common Gold Style (5 + 1 + 2) Golden Temple Bells 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Uncommon Silver Style (10 + 1 + 2 + 3 + 4) Heart Moves the Song 4&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Mist Over Ice 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Signature Gold Style: Mantle of Orpheus 4&amp;lt;br&amp;gt;&lt;br /&gt;
1 Orpheal Chord: Strength of Chi: Learning, Perform&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resounding Silence: Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
3 Resounding Thunder: +2 Dice to Perform rolls, Minion-Destroying 1*&amp;lt;br&amp;gt;&lt;br /&gt;
4 Rocks and Storms Chorus: Complex Attacks, Shuffle, Investment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Minions “destroyed” by this technique are converted into adoring fanboys/girls who unleash terrible social pressure on Morning’s opponents.&lt;br /&gt;
&lt;br /&gt;
Loresheets (15):&lt;br /&gt;
&lt;br /&gt;
Daoist Magic (5)&lt;br /&gt;
&lt;br /&gt;
Teacher and Student (2):&amp;lt;br&amp;gt;&lt;br /&gt;
-Destiny Binding: Teachers (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-Entangled Destiny: Arondight (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mist Over Ice&lt;br /&gt;
&lt;br /&gt;
Incongruous Minister Wu slumped over in his desk, hands clasped around his throat. A horrible choking sound filled the Imperial Registry!&lt;br /&gt;
&lt;br /&gt;
“Oh my.” Ten yards away, a man in a totally white mask strolled by, a cup of coffee steaming in his hand. He spared an indolent glance for the corrupt minister. “How unfortunate for him to have died just before the new ethics legislation. Wasn’t he the leader of its opposition?”&lt;br /&gt;
&lt;br /&gt;
Level 2 White Corrupt Formless Technique: 1 White + 1 Demon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lucky (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged Attack (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Relentless (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Blow (5)&amp;lt;br&amp;gt;&lt;br /&gt;
+Colorless Channel (4)&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Delayed Onset&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Expended Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heart Moves the Song is the same as Heart Sword. Blanco[1] teaches it as the ultimate expression of style! It has the following changes:&lt;br /&gt;
&lt;br /&gt;
*It&#039;s Artful (Musical Instruments Only). Get it? &#039;Cause music is art? ^_^&lt;br /&gt;
*Tech 3 uses the Perform skill to hit up to (Favored Chi) opponents.&lt;br /&gt;
*Techs 5-7 are renamed and different, generally. I&#039;m not sure how, because Morning doesn&#039;t have those techs yet. I do know that Tech 7 will be named Awesome: Stylish Blade, though. Get it? &#039;Cause it makes an attack as a Style Roll? ^_^&lt;br /&gt;
&lt;br /&gt;
Ahem. Horrific puns aside...&lt;br /&gt;
&lt;br /&gt;
[1] Incidentally, Blanco&#039;s favored weapon is the king of musical instruments, the Harmonica. None can surpass his badassness.&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain&lt;br /&gt;
&lt;br /&gt;
When gallant King Arthur and Peerless Sir Lancelot turned against each other, the shores of Camelot ran red with blood! The mighty Axecalibur turned aside all in its way, but it met its match in Arondight, Lancelot&#039;s loyal blade! It is said that this event was the reason for the Fall of the Ancient West and the birth of the White Devil bloodline. What lessons can we draw from this event in the Barbarian West? &amp;quot;Be temperate,&amp;quot; as Confucious says, &amp;quot;and don&#039;t bang that red-headed chick!&amp;quot; [2]&lt;br /&gt;
&lt;br /&gt;
[2] This quote has been revised to conform to the modern vernacular.&lt;br /&gt;
&lt;br /&gt;
King Arthur&lt;br /&gt;
&lt;br /&gt;
blah blah blah shining example of chivalry blah round table blah holy grail blah Arthur is a boring loser that no one cares about not even his wife&lt;br /&gt;
&lt;br /&gt;
Axecalibur&lt;br /&gt;
&lt;br /&gt;
blah blah blah boring ultimate weapon blah assured victory blah Class I blah blah blah&lt;br /&gt;
&lt;br /&gt;
Lancelot&lt;br /&gt;
&lt;br /&gt;
2: You are descended, by blood or Martial Tradition, from the Knight of the Lake. (I would have taken this, but daoist magic was too expensive! I shall endeavor to buy it at the earliest opportunity)&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the game master will ask you to fall in love with a manifestly unwise choice! Preferably this is the lover of a superior or enemy. If you do so, you may declare and describe 3 Deeds that your character does in the name of love, and instantly gain them along with the associated Destiny. You don&#039;t get Joss for these deeds unless they&#039;re particularly well-described.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the events of Bonus #1 will cause the end of an institution, society, person, or even empire that you support and are closely associated with (Like, say, the Invisible Hell Killers, or the Imperial British Empire). Fate goes out of its way to crumble this pillar of your life. When it does so, gain a point of Transcendent Destiny. The GM and Player decide how often this happens: once, twice, or rarely.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, then you have no peer in battle! Enemies are at -5 to Confidence to be persuaded not to fight you, or to stop fighting you.&lt;br /&gt;
&lt;br /&gt;
Arondight&lt;br /&gt;
&lt;br /&gt;
This legendary Class II Divine Bladed Double Bass (Axe) was the only blade to stand before Axecalibur and prevail! It will only reveal itself to the most worthy and stylish of wielders. Generally, Arondight poses as an inferior God-Weapon, waiting to be acquired. When its wielder is in dire straits, its full power is revealed!&lt;br /&gt;
&lt;br /&gt;
-Defense: 1&lt;br /&gt;
-Entangle: 3&lt;br /&gt;
-Acquire: 8 (Cloaked)/14 (True)&lt;br /&gt;
&lt;br /&gt;
Galahad&lt;br /&gt;
&lt;br /&gt;
Galahad was pretty badass. He braved the Seat Perilous and had immense willpower. He was kinda a Mary-Sue, though.&lt;br /&gt;
&lt;br /&gt;
1: You are descended, by blood or Martial Tradition, from Galahad. This has the same effect as being descended from Banchao (spend a Joss to crit succeed).&lt;br /&gt;
&lt;br /&gt;
2: If you are descended from Galahad, you may convert your White Devil Bloodline into a Virtuous Paragon Bloodline. What this does...is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joss:&#039;&#039;&#039; 4 White Devil &lt;br /&gt;
&#039;&#039;&#039;Destiny:&#039;&#039;&#039; 95 Total &lt;br /&gt;
&lt;br /&gt;
Back to [[Emerald Morning]]&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103002</id>
		<title>Emerald Mornings character sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103002"/>
		<updated>2009-02-17T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;Hattori: /* Emerald Morning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a preliminary posting - it will be polished shortly!)&lt;br /&gt;
&lt;br /&gt;
== Emerald Morning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:5iqwlm1.jpg|frame|right|300px|Chibi-Morning!]]&lt;br /&gt;
&lt;br /&gt;
Rank 4 Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
Passion: Understand the World!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attributes (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 2&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Genius 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei 6&amp;lt;br&amp;gt;&lt;br /&gt;
Demon 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills (17):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lift 1 (+2 Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 1 (+2 Parkour)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardiness 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initiative 3 (+2 When it Counts)&amp;lt;br&amp;gt;&lt;br /&gt;
 Melee 5 (+2 Instruments)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confidence 3 (+2 Irreverent Familiarity)&amp;lt;br&amp;gt;&lt;br /&gt;
Grace 1 (+2 Wit)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire 1 (+2 Camaraderie)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1 (+2 Clever Debate)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform 4 (+2 Music)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learning 5 (+2 Daoist Magic)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 1 (+2 Small Unit)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (+2 People)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses 1 (+2 Hearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 3 (+2 SURPRISE!)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) -&amp;gt; Advantages&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Perfect Empathy (6)&amp;lt;br&amp;gt;&lt;br /&gt;
-Status: Former Invisible Hell Killer (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Devil Bloodline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Your Chi is Greedy. You have one Joss pool and cannot use it to disrupt the pools of others.&lt;br /&gt;
&lt;br /&gt;
-Gain (Rank) points of Demon Chi. While you can still gain Hell Conditions by accepting Demon aid, you will not gain additional points of Demon Chi unless you learn a Corrupt Technique of level 5 or higher. You are not immune to corruption, but your natural abilities make it both harder and easier for demons to target you: harder because you&#039;re used to their schemes, easier because in order to get any benefit from them you have to go big.&lt;br /&gt;
&lt;br /&gt;
-White Devils are Cunning, Upbeat, Inscrutable, Scheming, and Adorable! This technique functions exactly the same as the Cordial, Upright, Courteous, Temperate, and Complaisant secret technique.&lt;br /&gt;
&lt;br /&gt;
(19) -&amp;gt; Secret Arts&lt;br /&gt;
&lt;br /&gt;
-Story of Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
-Manipulating Influences&amp;lt;br&amp;gt;&lt;br /&gt;
-Elemental Progression, Inflaming and Soothing, Stealthy Work&amp;lt;br&amp;gt;&lt;br /&gt;
-Extraordinary Daoist Techniques: Instant Influence Technique, Sheltering Water Intercession&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Martial Arts (30):&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Common Gold Style (5 + 1 + 2) Golden Temple Bells 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Uncommon Silver Style (10 + 1 + 2 + 3 + 4) Heart Moves the Song 4&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Mist Over Ice 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Signature Gold Style: Mantle of Orpheus 4&amp;lt;br&amp;gt;&lt;br /&gt;
1 Orpheal Chord: Strength of Chi: Learning, Perform&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resounding Silence: Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
3 Resounding Thunder: +2 Dice to Perform rolls, Minion-Destroying 1*&amp;lt;br&amp;gt;&lt;br /&gt;
4 Rocks and Storms Chorus: Complex Attacks, Shuffle, Investment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Minions “destroyed” by this technique are converted into adoring fanboys/girls who unleash terrible social pressure on Morning’s opponents.&lt;br /&gt;
&lt;br /&gt;
Loresheets (15):&lt;br /&gt;
&lt;br /&gt;
Daoist Magic (5)&lt;br /&gt;
&lt;br /&gt;
Teacher and Student (2):&amp;lt;br&amp;gt;&lt;br /&gt;
-Destiny Binding: Teachers (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-Entangled Destiny: Arondight (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mist Over Ice&lt;br /&gt;
&lt;br /&gt;
Incongruous Minister Wu slumped over in his desk, hands clasped around his throat. A horrible choking sound filled the Imperial Registry!&lt;br /&gt;
&lt;br /&gt;
“Oh my.” Ten yards away, a man in a totally white mask strolled by, a cup of coffee steaming in his hand. He spared an indolent glance for the corrupt minister. “How unfortunate for him to have died just before the new ethics legislation. Wasn’t he the leader of its opposition?”&lt;br /&gt;
&lt;br /&gt;
Level 2 White Corrupt Formless Technique: 1 White + 1 Demon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lucky (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged Attack (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Relentless (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Blow (5)&amp;lt;br&amp;gt;&lt;br /&gt;
+Colorless Channel (4)&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Delayed Onset&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Expended Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heart Moves the Song is the same as Heart Sword. Blanco[1] teaches it as the ultimate expression of style! It has the following changes:&lt;br /&gt;
&lt;br /&gt;
*It&#039;s Artful (Musical Instruments Only). Get it? &#039;Cause music is art? ^_^&lt;br /&gt;
*Tech 3 uses the Perform skill to hit up to (Favored Chi) opponents.&lt;br /&gt;
*Techs 5-7 are renamed and different, generally. I&#039;m not sure how, because Morning doesn&#039;t have those techs yet. I do know that Tech 7 will be named Awesome: Stylish Blade, though. Get it? &#039;Cause it makes an attack as a Style Roll? ^_^&lt;br /&gt;
&lt;br /&gt;
Ahem. Horrific puns aside...&lt;br /&gt;
&lt;br /&gt;
[1] Incidentally, Blanco&#039;s favored weapon is the king of musical instruments, the Harmonica. None can surpass his badassness.&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain&lt;br /&gt;
&lt;br /&gt;
When gallant King Arthur and Peerless Sir Lancelot turned against each other, the shores of Camelot ran red with blood! The mighty Axecalibur turned aside all in its way, but it met its match in Arondight, Lancelot&#039;s loyal blade! It is said that this event was the reason for the Fall of the Ancient West and the birth of the White Devil bloodline. What lessons can we draw from this event in the Barbarian West? &amp;quot;Be temperate,&amp;quot; as Confucious says, &amp;quot;and don&#039;t bang that red-headed chick!&amp;quot; [2]&lt;br /&gt;
&lt;br /&gt;
[2] This quote has been revised to conform to the modern vernacular.&lt;br /&gt;
&lt;br /&gt;
King Arthur&lt;br /&gt;
&lt;br /&gt;
blah blah blah shining example of chivalry blah round table blah holy grail blah Arthur is a boring loser that no one cares about not even his wife&lt;br /&gt;
&lt;br /&gt;
Axecalibur&lt;br /&gt;
&lt;br /&gt;
blah blah blah boring ultimate weapon blah assured victory blah Class I blah blah blah&lt;br /&gt;
&lt;br /&gt;
Lancelot&lt;br /&gt;
&lt;br /&gt;
2: You are descended, by blood or Martial Tradition, from the Knight of the Lake. (I would have taken this, but daoist magic was too expensive! I shall endeavor to buy it at the earliest opportunity)&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the game master will ask you to fall in love with a manifestly unwise choice! Preferably this is the lover of a superior or enemy. If you do so, you may declare and describe 3 Deeds that your character does in the name of love, and instantly gain them along with the associated Destiny. You don&#039;t get Joss for these deeds unless they&#039;re particularly well-described.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the events of Bonus #1 will cause the end of an institution, society, person, or even empire that you support and are closely associated with (Like, say, the Invisible Hell Killers, or the Imperial British Empire). Fate goes out of its way to crumble this pillar of your life. When it does so, gain a point of Transcendent Destiny. The GM and Player decide how often this happens: once, twice, or rarely.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, then you have no peer in battle! Enemies are at -5 to Confidence to be persuaded not to fight you, or to stop fighting you.&lt;br /&gt;
&lt;br /&gt;
Arondight&lt;br /&gt;
&lt;br /&gt;
This legendary Class II Divine Bladed Double Bass (Axe) was the only blade to stand before Axecalibur and prevail! It will only reveal itself to the most worthy and stylish of wielders. Generally, Arondight poses as an inferior God-Weapon, waiting to be acquired. When its wielder is in dire straits, its full power is revealed!&lt;br /&gt;
&lt;br /&gt;
-Defense: 1&lt;br /&gt;
-Entangle: 3&lt;br /&gt;
-Acquire: 8 (Cloaked)/14 (True)&lt;br /&gt;
&lt;br /&gt;
Galahad&lt;br /&gt;
&lt;br /&gt;
Galahad was pretty badass. He braved the Seat Perilous and had immense willpower. He was kinda a Mary-Sue, though.&lt;br /&gt;
&lt;br /&gt;
1: You are descended, by blood or Martial Tradition, from Galahad. This has the same effect as being descended from Banchao (spend a Joss to crit succeed).&lt;br /&gt;
&lt;br /&gt;
2: If you are descended from Galahad, you may convert your White Devil Bloodline into a Virtuous Paragon Bloodline. What this does...is unknown.&lt;br /&gt;
&lt;br /&gt;
Back to [[Emerald Morning]]&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103001</id>
		<title>Emerald Mornings character sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Emerald_Mornings_character_sheet&amp;diff=103001"/>
		<updated>2009-02-17T21:20:40Z</updated>

		<summary type="html">&lt;p&gt;Hattori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a preliminary posting - it will be polished shortly!)&lt;br /&gt;
&lt;br /&gt;
== Emerald Morning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:5iqwlm1.jpg|frame|right|300px|Chibi-Morning!]].&lt;br /&gt;
&lt;br /&gt;
Rank 4 Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
Passion: Understand the World!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attributes (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 2&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Genius 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei 6&amp;lt;br&amp;gt;&lt;br /&gt;
Demon 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills (17):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lift 1 (+2 Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 1 (+2 Parkour)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardiness 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initiative 3 (+2 When it Counts)&amp;lt;br&amp;gt;&lt;br /&gt;
 Melee 5 (+2 Instruments)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confidence 3 (+2 Irreverent Familiarity)&amp;lt;br&amp;gt;&lt;br /&gt;
Grace 1 (+2 Wit)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire 1 (+2 Camaraderie)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade 1 (+2 Clever Debate)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform 4 (+2 Music)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learning 5 (+2 Daoist Magic)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 1 (+2 Small Unit)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 3 (+2 People)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses 1 (+2 Hearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 3 (+2 SURPRISE!)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(9) -&amp;gt; Advantages&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Perfect Empathy (6)&amp;lt;br&amp;gt;&lt;br /&gt;
-Status: Former Invisible Hell Killer (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Devil Bloodline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Your Chi is Greedy. You have one Joss pool and cannot use it to disrupt the pools of others.&lt;br /&gt;
&lt;br /&gt;
-Gain (Rank) points of Demon Chi. While you can still gain Hell Conditions by accepting Demon aid, you will not gain additional points of Demon Chi unless you learn a Corrupt Technique of level 5 or higher. You are not immune to corruption, but your natural abilities make it both harder and easier for demons to target you: harder because you&#039;re used to their schemes, easier because in order to get any benefit from them you have to go big.&lt;br /&gt;
&lt;br /&gt;
-White Devils are Cunning, Upbeat, Inscrutable, Scheming, and Adorable! This technique functions exactly the same as the Cordial, Upright, Courteous, Temperate, and Complaisant secret technique.&lt;br /&gt;
&lt;br /&gt;
(19) -&amp;gt; Secret Arts&lt;br /&gt;
&lt;br /&gt;
-Story of Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
-Manipulating Influences&amp;lt;br&amp;gt;&lt;br /&gt;
-Elemental Progression, Inflaming and Soothing, Stealthy Work&amp;lt;br&amp;gt;&lt;br /&gt;
-Extraordinary Daoist Techniques: Instant Influence Technique, Sheltering Water Intercession&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Martial Arts (30):&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Common Gold Style (5 + 1 + 2) Golden Temple Bells 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Uncommon Silver Style (10 + 1 + 2 + 3 + 4) Heart Moves the Song 4&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Mist Over Ice 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;gt; Signature Gold Style: Mantle of Orpheus 4&amp;lt;br&amp;gt;&lt;br /&gt;
1 Orpheal Chord: Strength of Chi: Learning, Perform&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resounding Silence: Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
3 Resounding Thunder: +2 Dice to Perform rolls, Minion-Destroying 1*&amp;lt;br&amp;gt;&lt;br /&gt;
4 Rocks and Storms Chorus: Complex Attacks, Shuffle, Investment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Minions “destroyed” by this technique are converted into adoring fanboys/girls who unleash terrible social pressure on Morning’s opponents.&lt;br /&gt;
&lt;br /&gt;
Loresheets (15):&lt;br /&gt;
&lt;br /&gt;
Daoist Magic (5)&lt;br /&gt;
&lt;br /&gt;
Teacher and Student (2):&amp;lt;br&amp;gt;&lt;br /&gt;
-Destiny Binding: Teachers (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-Entangled Destiny: Arondight (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mist Over Ice&lt;br /&gt;
&lt;br /&gt;
Incongruous Minister Wu slumped over in his desk, hands clasped around his throat. A horrible choking sound filled the Imperial Registry!&lt;br /&gt;
&lt;br /&gt;
“Oh my.” Ten yards away, a man in a totally white mask strolled by, a cup of coffee steaming in his hand. He spared an indolent glance for the corrupt minister. “How unfortunate for him to have died just before the new ethics legislation. Wasn’t he the leader of its opposition?”&lt;br /&gt;
&lt;br /&gt;
Level 2 White Corrupt Formless Technique: 1 White + 1 Demon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lucky (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged Attack (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Relentless (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen Blow (5)&amp;lt;br&amp;gt;&lt;br /&gt;
+Colorless Channel (4)&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Delayed Onset&amp;lt;br&amp;gt;&lt;br /&gt;
-Flaw: Expended Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heart Moves the Song is the same as Heart Sword. Blanco[1] teaches it as the ultimate expression of style! It has the following changes:&lt;br /&gt;
&lt;br /&gt;
*It&#039;s Artful (Musical Instruments Only). Get it? &#039;Cause music is art? ^_^&lt;br /&gt;
*Tech 3 uses the Perform skill to hit up to (Favored Chi) opponents.&lt;br /&gt;
*Techs 5-7 are renamed and different, generally. I&#039;m not sure how, because Morning doesn&#039;t have those techs yet. I do know that Tech 7 will be named Awesome: Stylish Blade, though. Get it? &#039;Cause it makes an attack as a Style Roll? ^_^&lt;br /&gt;
&lt;br /&gt;
Ahem. Horrific puns aside...&lt;br /&gt;
&lt;br /&gt;
[1] Incidentally, Blanco&#039;s favored weapon is the king of musical instruments, the Harmonica. None can surpass his badassness.&lt;br /&gt;
&lt;br /&gt;
The Matter of Britain&lt;br /&gt;
&lt;br /&gt;
When gallant King Arthur and Peerless Sir Lancelot turned against each other, the shores of Camelot ran red with blood! The mighty Axecalibur turned aside all in its way, but it met its match in Arondight, Lancelot&#039;s loyal blade! It is said that this event was the reason for the Fall of the Ancient West and the birth of the White Devil bloodline. What lessons can we draw from this event in the Barbarian West? &amp;quot;Be temperate,&amp;quot; as Confucious says, &amp;quot;and don&#039;t bang that red-headed chick!&amp;quot; [2]&lt;br /&gt;
&lt;br /&gt;
[2] This quote has been revised to conform to the modern vernacular.&lt;br /&gt;
&lt;br /&gt;
King Arthur&lt;br /&gt;
&lt;br /&gt;
blah blah blah shining example of chivalry blah round table blah holy grail blah Arthur is a boring loser that no one cares about not even his wife&lt;br /&gt;
&lt;br /&gt;
Axecalibur&lt;br /&gt;
&lt;br /&gt;
blah blah blah boring ultimate weapon blah assured victory blah Class I blah blah blah&lt;br /&gt;
&lt;br /&gt;
Lancelot&lt;br /&gt;
&lt;br /&gt;
2: You are descended, by blood or Martial Tradition, from the Knight of the Lake. (I would have taken this, but daoist magic was too expensive! I shall endeavor to buy it at the earliest opportunity)&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the game master will ask you to fall in love with a manifestly unwise choice! Preferably this is the lover of a superior or enemy. If you do so, you may declare and describe 3 Deeds that your character does in the name of love, and instantly gain them along with the associated Destiny. You don&#039;t get Joss for these deeds unless they&#039;re particularly well-described.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, the events of Bonus #1 will cause the end of an institution, society, person, or even empire that you support and are closely associated with (Like, say, the Invisible Hell Killers, or the Imperial British Empire). Fate goes out of its way to crumble this pillar of your life. When it does so, gain a point of Transcendent Destiny. The GM and Player decide how often this happens: once, twice, or rarely.&lt;br /&gt;
&lt;br /&gt;
*Bonus: If you are descended from Lancelot, then you have no peer in battle! Enemies are at -5 to Confidence to be persuaded not to fight you, or to stop fighting you.&lt;br /&gt;
&lt;br /&gt;
Arondight&lt;br /&gt;
&lt;br /&gt;
This legendary Class II Divine Bladed Double Bass (Axe) was the only blade to stand before Axecalibur and prevail! It will only reveal itself to the most worthy and stylish of wielders. Generally, Arondight poses as an inferior God-Weapon, waiting to be acquired. When its wielder is in dire straits, its full power is revealed!&lt;br /&gt;
&lt;br /&gt;
-Defense: 1&lt;br /&gt;
-Entangle: 3&lt;br /&gt;
-Acquire: 8 (Cloaked)/14 (True)&lt;br /&gt;
&lt;br /&gt;
Galahad&lt;br /&gt;
&lt;br /&gt;
Galahad was pretty badass. He braved the Seat Perilous and had immense willpower. He was kinda a Mary-Sue, though.&lt;br /&gt;
&lt;br /&gt;
1: You are descended, by blood or Martial Tradition, from Galahad. This has the same effect as being descended from Banchao (spend a Joss to crit succeed).&lt;br /&gt;
&lt;br /&gt;
2: If you are descended from Galahad, you may convert your White Devil Bloodline into a Virtuous Paragon Bloodline. What this does...is unknown.&lt;br /&gt;
&lt;br /&gt;
Back to [[Emerald Morning]]&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:5iqwlm1.jpg&amp;diff=103000</id>
		<title>File:5iqwlm1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:5iqwlm1.jpg&amp;diff=103000"/>
		<updated>2009-02-17T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Hattori: 1Emerald&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1Emerald&lt;/div&gt;</summary>
		<author><name>Hattori</name></author>
	</entry>
</feed>