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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hellzon</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hellzon"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Hellzon"/>
	<updated>2026-05-15T01:03:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=326513</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=326513"/>
		<updated>2017-09-09T14:16:59Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Moved The Gods Arcem Needs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
* [https://bubbl.us/NDE0MjQ4NS84MTY1NzY2LzQ3YTU5MGEwMGZiMTY2NTVjMGNkMmUzZTViNzVjNmU0-X?utm_source=shared-link&amp;amp;utm_medium=link&amp;amp;s=8165766 Relationship mindmap]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods Arcem Needs ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807753-The-Gods-Arcem-Needs-(Godbound) OOC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807754-The-Gods-Arcem-Needs-(Godbound) IC thread]&lt;br /&gt;
* [[The Gods Arcem Needs|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=324114</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=324114"/>
		<updated>2017-07-30T21:33:39Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Grand Unified Table of Game Stats */ More slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807753-The-Gods-Arcem-Needs-(Godbound) OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807754-The-Gods-Arcem-Needs-(Godbound) IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by Borogove&lt;br /&gt;
*[[The Gods Arcem Needs:Matyas Wildwalker|Matyas Wildwalker]], played by SuperMadol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand Unified Table of Game Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort/comm./day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
! Senses&lt;br /&gt;
! Immunities&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 8/10&lt;br /&gt;
| 1/2/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| 8/9&lt;br /&gt;
| 2/0/0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| 9/10&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Matyas&lt;br /&gt;
| 8/9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 5/1&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323953</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323953"/>
		<updated>2017-07-28T19:23:11Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Grand Unified Table of Game Stats */ HP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807753-The-Gods-Arcem-Needs-(Godbound) OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807754-The-Gods-Arcem-Needs-(Godbound) IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by Borogove&lt;br /&gt;
*[[The Gods Arcem Needs:Matyas Wildwalker|Matyas Wildwalker]], played by SuperMadol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand Unified Table of Game Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 8/10&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| 8/9&lt;br /&gt;
| 2/0/0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| 9/10&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Matyas&lt;br /&gt;
| 8/9&lt;br /&gt;
| 2/1/0&lt;br /&gt;
| 5/1&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323677</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323677"/>
		<updated>2017-07-25T21:06:57Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Added links to IC and OOC threads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807753-The-Gods-Arcem-Needs-(Godbound) OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807754-The-Gods-Arcem-Needs-(Godbound) IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by borogove&lt;br /&gt;
*[[The Gods Arcem Needs:Makilik of the Maelstrom|Makilik of the Maelstrom]], played by Apostytle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand Unified Table of Game Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 10&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Makilik&lt;br /&gt;
| 11&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323577</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323577"/>
		<updated>2017-07-20T20:55:40Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Grand Unified Table of Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by borogove&lt;br /&gt;
*[Unnamed], played by Apostytle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand Unified Table of Game Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 10&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| 9&lt;br /&gt;
| 3/0/0&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Makilik&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323436</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323436"/>
		<updated>2017-07-19T20:45:52Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Grand unified table of game stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by borogove&lt;br /&gt;
*[Unnamed], played by Apostytle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand unified table of game stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 10&lt;br /&gt;
| 2/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Apostytle&#039;s char&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323435</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323435"/>
		<updated>2017-07-19T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Grand unified table of game stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by borogove&lt;br /&gt;
*[Unnamed], played by Apostytle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand unified table of game stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchior&lt;br /&gt;
| 10&lt;br /&gt;
| 2/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Apostyle&#039;s char&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323431</id>
		<title>The Gods Arcem Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_Arcem_Needs&amp;diff=323431"/>
		<updated>2017-07-19T20:41:45Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Added grand unified table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godbound Title.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A game of proto-gods in the realm of Arcem struggling against a world and Heaven gone mad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[IC Thread]&lt;br /&gt;
&lt;br /&gt;
GM: [https://forum.rpg.net/member.php?19559-Hellzon Hellzon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[The Gods Arcem Needs:Malchior Sorensen|Malchior Sorensen]], played by Pandorym&lt;br /&gt;
*[[The Gods Arcem Needs:Kaius Hesperos|Kaius Hesperos]], played by The Wyzard&lt;br /&gt;
*[[The Gods Arcem Needs:Malthis Davids|Malthis Davids]], played by Nepene&lt;br /&gt;
*[[The Gods Arcem Needs:Marcus Castronius Rufus|Marcus Castronius Rufus]], played by t@nya&lt;br /&gt;
*[[The Gods Arcem Needs:Nemausus Segovia|Nemausus Segovia]], played by borogove&lt;br /&gt;
*[Unnamed], played by Apostytle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
*[[The Gods Arcem Needs:Ancalia|Ancalia]]&lt;br /&gt;
*[[The Gods Arcem Needs:Bright Republic|Bright Republic]]&lt;br /&gt;
*[[The Gods Arcem Needs:Kasirutan Archipelago|Kasirutan Archipelago]]&lt;br /&gt;
*[[The Gods Arcem Needs:Ulstang Skerries|Ulstang Skerries]]&lt;br /&gt;
&lt;br /&gt;
=Grand unified table of game stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! Effort available/committed/committed for the day&lt;br /&gt;
! AC&lt;br /&gt;
! Hardiness&lt;br /&gt;
! Evasion&lt;br /&gt;
! Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Malchius&lt;br /&gt;
| 10&lt;br /&gt;
| 2/0/0&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Kaius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Malthis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nemausus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Borogove&#039;s char&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323391</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323391"/>
		<updated>2017-07-18T21:28:07Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Godbound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
* [https://bubbl.us/NDE0MjQ4NS84MTY1NzY2LzQ3YTU5MGEwMGZiMTY2NTVjMGNkMmUzZTViNzVjNmU0-X?utm_source=shared-link&amp;amp;utm_medium=link&amp;amp;s=8165766 Relationship mindmap]&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods Arcem Needs ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment]&lt;br /&gt;
* [[The Gods Arcem Needs|Wiki]]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323390</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323390"/>
		<updated>2017-07-18T21:27:43Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* PbP Games - Currently Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
* [https://bubbl.us/NDE0MjQ4NS84MTY1NzY2LzQ3YTU5MGEwMGZiMTY2NTVjMGNkMmUzZTViNzVjNmU0-X?utm_source=shared-link&amp;amp;utm_medium=link&amp;amp;s=8165766 Relationship mindmap]&lt;br /&gt;
&lt;br /&gt;
=== Godbound ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment]&lt;br /&gt;
* [[The Gods Arcem Needs|Wiki]]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323267</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323267"/>
		<updated>2017-07-16T07:20:28Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* PbP Games - Currently Playing */ Added Godbound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
* [https://bubbl.us/NDE0MjQ4NS84MTY1NzY2LzQ3YTU5MGEwMGZiMTY2NTVjMGNkMmUzZTViNzVjNmU0-X?utm_source=shared-link&amp;amp;utm_medium=link&amp;amp;s=8165766 Relationship mindmap]&lt;br /&gt;
&lt;br /&gt;
=== Godbound ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?807165-Semi-Closed-Recruitment-Godbound-default-sandbox Recruitment]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323100</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=323100"/>
		<updated>2017-07-12T22:06:41Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Hillfolk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
* [https://bubbl.us/NDE0MjQ4NS84MTY1NzY2LzQ3YTU5MGEwMGZiMTY2NTVjMGNkMmUzZTViNzVjNmU0-X?utm_source=shared-link&amp;amp;utm_medium=link&amp;amp;s=8165766 Relationship mindmap]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=322472</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=322472"/>
		<updated>2017-07-05T15:43:20Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Phased out Godbound/BitD, added Hillfolk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Hillfolk ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806252-recruitment-Hillfolk-DramaSystem Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806582-Hillfolk-DramaSystem IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?806584-Hillfolk-DramaSystem OOC thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315656</id>
		<title>Blades in the Dark - Charterhall Shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315656"/>
		<updated>2017-03-11T01:23:49Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links==&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799507-Interest-Recruit-Blades-in-the-Dark Recruitment]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
==Crew==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mask Mask, the Whisper] - played by MrPrim&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Tick-Tock Tick-Tock, the Lurk] - played by Mr Sitouh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Cinder Cinder, the Leech] - played by EnigmaticOne&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Grip Grip, the Cutter] - played by Hellzon&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Ink Ink, the Spider] - played by Sage Genesis&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Cross_Kardera Cross Kardera, the Hound] - played by ClassDunce&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===The Cyphers (Status 0, Tier 2, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Used to have a real strong presence in the part of Charterhall that you are now using as your primary spying site. They&#039;re not going to give up use of that location without compensation.&lt;br /&gt;
&lt;br /&gt;
As a result of moving into where the Cyphers were you have visibility to some of the other stuff they&#039;ve got their fingers in. Namely, if you intend to Claim jump them further they&#039;ve got Informants, Covert Drops, and Local Graft going on in the general vicinity.&lt;br /&gt;
&lt;br /&gt;
===The Weeping Lady (Status +2, Tier 2, Weak Hold, Fringe)===&lt;br /&gt;
Helped you set up your Lair, for the organization&#039;s own mysterious purposes. In this case, given it is hidden, it is a sort of very deliberate not noticing and making sure there are conveniences in your passage through the building. They don&#039;t realize you&#039;ve got a permanent hidden lair set up there, they likely just think it is a place where you pass through to ditch heat or a stash point of some sort.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to stab your possible buddies in the back, they&#039;ve got a Sanctuary and Turf (x2) as currently visible Claims to you.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Flame (Status -2, Tier 3, Strong Hold, Underworld)===&lt;br /&gt;
Were depending on others not using those secret ways, especially between Six Towers and Charterhall. So your crew showing up with them did not make a good impression (Status -2).&lt;br /&gt;
&lt;br /&gt;
If you want to poke the bear a bit, you know the Circle of the Flame has Turf (x2 at least) here and Lookouts. They&#039;ve got more for sure, but that&#039;s what you know by default.&lt;br /&gt;
&lt;br /&gt;
===The Foundation (Status +2, Tier 4, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Now they don&#039;t quite notice you per se as a whole, but they know they can depend on individuals that Adelaine Phroaig depends on. And while they know the physical layout of places, and can make people disappear into them, they aren&#039;t experts at entry and extraction (particular of information) of things once built. So they are definitely usually on the look out for complimentary skill sets. So, that&#039;s Status +2 with these guys.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t recommend going after them, but you know they&#039;ve got a ton of Turf and all sorts of legitimate business operations that could be seized if not easily.&lt;br /&gt;
&lt;br /&gt;
===The Brigade (Status -2, Tier 2, Weak Hold, Institution)===&lt;br /&gt;
Really hates Adelaine and her associates. So try not to burn down anything you care about that&#039;s known to be yours. The details of the feud are not quite clear, but you do know that in addition to being in the information finding business Adelaine is in the information annihilation business. Which can often have collateral damage. And her deceased wife was the last great noble patron of the Brigade, so it may well be personal.&lt;br /&gt;
&lt;br /&gt;
If you hit the Brigade, in Charterhall they&#039;ve got some turf (they&#039;ve got an office along with their firehouse in the area), secret pathways (special sub-sewers they&#039;ve got on lockdown officially for use in getting to fires quickly and safely), and a protection racket (there&#039;s so much paper that might catch fire here, you know…).&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315655</id>
		<title>Blades in the Dark - Charterhall Shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315655"/>
		<updated>2017-03-11T01:23:23Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Links */ Added game threads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links==&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799507-Interest-Recruit-Blades-in-the-Dark Recruitment]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
==Crew==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mask Mask, the Whisper] - played by MrPrim&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Tick-Tock Tick-Tock, the Lurk] - played by Mr Sitouh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Cinder Cinder, the Leech] - played by EnigmaticOne&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Grip Grip, the Cutter] - played by Hellzon&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Ink Ink, the Spider] - played by Sage Genesis&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Cross_Kardera Cross Kardera, the Hound] - played by ClassDunce&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===The Cyphers (Status 0, Tier 2, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Used to have a real strong presence in the part of Charterhall that you are now using as your primary spying site. They&#039;re not going to give up use of that location without compensation.&lt;br /&gt;
&lt;br /&gt;
As a result of moving into where the Cyphers were you have visibility to some of the other stuff they&#039;ve got their fingers in. Namely, if you intend to Claim jump them further they&#039;ve got Informants, Covert Drops, and Local Graft going on in the general vicinity.&lt;br /&gt;
&lt;br /&gt;
===The Weeping Lady (Status +2, Tier 2, Weak Hold, Fringe)===&lt;br /&gt;
Helped you set up your Lair, for the organization&#039;s own mysterious purposes. In this case, given it is hidden, it is a sort of very deliberate not noticing and making sure there are conveniences in your passage through the building. They don&#039;t realize you&#039;ve got a permanent hidden lair set up there, they likely just think it is a place where you pass through to ditch heat or a stash point of some sort.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to stab your possible buddies in the back, they&#039;ve got a Sanctuary and Turf (x2) as currently visible Claims to you.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Flame (Status -2, Tier 3, Strong Hold, Underworld)===&lt;br /&gt;
Were depending on others not using those secret ways, especially between Six Towers and Charterhall. So your crew showing up with them did not make a good impression (Status -2).&lt;br /&gt;
&lt;br /&gt;
If you want to poke the bear a bit, you know the Circle of the Flame has Turf (x2 at least) here and Lookouts. They&#039;ve got more for sure, but that&#039;s what you know by default.&lt;br /&gt;
&lt;br /&gt;
===The Foundation (Status +2, Tier 4, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Now they don&#039;t quite notice you per se as a whole, but they know they can depend on individuals that Adelaine Phroaig depends on. And while they know the physical layout of places, and can make people disappear into them, they aren&#039;t experts at entry and extraction (particular of information) of things once built. So they are definitely usually on the look out for complimentary skill sets. So, that&#039;s Status +2 with these guys.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t recommend going after them, but you know they&#039;ve got a ton of Turf and all sorts of legitimate business operations that could be seized if not easily.&lt;br /&gt;
&lt;br /&gt;
===The Brigade (Status -2, Tier 2, Weak Hold, Institution)===&lt;br /&gt;
Really hates Adelaine and her associates. So try not to burn down anything you care about that&#039;s known to be yours. The details of the feud are not quite clear, but you do know that in addition to being in the information finding business Adelaine is in the information annihilation business. Which can often have collateral damage. And her deceased wife was the last great noble patron of the Brigade, so it may well be personal.&lt;br /&gt;
&lt;br /&gt;
If you hit the Brigade, in Charterhall they&#039;ve got some turf (they&#039;ve got an office along with their firehouse in the area), secret pathways (special sub-sewers they&#039;ve got on lockdown officially for use in getting to fires quickly and safely), and a protection racket (there&#039;s so much paper that might catch fire here, you know…).&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315654</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315654"/>
		<updated>2017-03-11T01:22:47Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Blades in the Dark - Charterhall Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799723-Blades-in-the-Dark-%97-The-Hidden-Hands-of-Charterhall IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC thread]&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Grip&amp;diff=315582</id>
		<title>Grip</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grip&amp;diff=315582"/>
		<updated>2017-03-09T07:18:37Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ingdis &amp;quot;Grip&amp;quot; Jódísdottir, the Cutter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingdis &amp;quot;Grip&amp;quot; Jódísdottir, the Cutter ==&lt;br /&gt;
A PC of the [https://wiki.rpg.net/index.php/Blades_in_the_Dark_-_Charterhall_Shadows Charterhall Shadows]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Female, Tall, broad shoulders, long red hair in two braids. Drab grey clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Skovlan (hunters)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Military (Soldier - Veteran of the Unity War)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Obligation (Soup kitchen for Skovlander refugees, ran by Hutton.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Insight – Survey 1, Hunt 1&lt;br /&gt;
&lt;br /&gt;
Prowess – Finesse 1, Prowl 1, Skirmish 2&lt;br /&gt;
&lt;br /&gt;
Resolve – Command 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battleborn&#039;&#039;: You may expend your &#039;&#039;&#039;special armor&#039;&#039;&#039; to reduce harm from an attack in combat or to &#039;&#039;&#039;push yourself&#039;&#039;&#039; during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friend:&#039;&#039;&#039; Sawtooth, a physicker - He deals a lot with poor Skovlanders and they bonded over this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rival:&#039;&#039;&#039; Mercy, a cold killer - As chance would have it, Grip&#039;s worked as the bodyguard of Mercy&#039;s targets more than once. Somtimes she stopped Mercy, sometimes not.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315514</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315514"/>
		<updated>2017-03-08T20:19:01Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* PbP Games - Currently Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315512</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=315512"/>
		<updated>2017-03-08T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* PbP Games - Currently Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Blades in the Dark - Charterhall Shadows ===&lt;br /&gt;
* [[Blades in the Dark - Charterhall Shadows|Wiki]]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315511</id>
		<title>Blades in the Dark - Charterhall Shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blades_in_the_Dark_-_Charterhall_Shadows&amp;diff=315511"/>
		<updated>2017-03-08T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Created page with &amp;quot;==Links== [https://forum.rpg.net/showthread.php?799507-Interest-Recruit-Blades-in-the-Dark Recruitment]  [https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links==&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799507-Interest-Recruit-Blades-in-the-Dark Recruitment]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799589-Blades-in-the-Dark-%97-Charterhall-Shadows OOC]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B-WsX9lbhhyYN3UtS043ZWY2NEk Google Docs folder (with character and crew sheets)]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===The Cyphers (Status 0, Tier 2, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Used to have a real strong presence in the part of Charterhall that you are now using as your primary spying site. They&#039;re not going to give up use of that location without compensation.&lt;br /&gt;
&lt;br /&gt;
As a result of moving into where the Cyphers were you have visibility to some of the other stuff they&#039;ve got their fingers in. Namely, if you intend to Claim jump them further they&#039;ve got Informants, Covert Drops, and Local Graft going on in the general vicinity.&lt;br /&gt;
&lt;br /&gt;
===The Weeping Lady (Status +2, Tier 2, Weak Hold, Fringe)===&lt;br /&gt;
Helped you set up your Lair, for the organization&#039;s own mysterious purposes. In this case, given it is hidden, it is a sort of very deliberate not noticing and making sure there are conveniences in your passage through the building. They don&#039;t realize you&#039;ve got a permanent hidden lair set up there, they likely just think it is a place where you pass through to ditch heat or a stash point of some sort.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to stab your possible buddies in the back, they&#039;ve got a Sanctuary and Turf (x2) as currently visible Claims to you.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Flame (Status -2, Tier 3, Strong Hold, Underworld)===&lt;br /&gt;
Were depending on others not using those secret ways, especially between Six Towers and Charterhall. So your crew showing up with them did not make a good impression (Status -2).&lt;br /&gt;
&lt;br /&gt;
If you want to poke the bear a bit, you know the Circle of the Flame has Turf (x2 at least) here and Lookouts. They&#039;ve got more for sure, but that&#039;s what you know by default.&lt;br /&gt;
&lt;br /&gt;
===The Foundation (Status +2, Tier 4, Strong Hold, Labor &amp;amp; Trade)===&lt;br /&gt;
Now they don&#039;t quite notice you per se as a whole, but they know they can depend on individuals that Adelaine Phroaig depends on. And while they know the physical layout of places, and can make people disappear into them, they aren&#039;t experts at entry and extraction (particular of information) of things once built. So they are definitely usually on the look out for complimentary skill sets. So, that&#039;s Status +2 with these guys.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t recommend going after them, but you know they&#039;ve got a ton of Turf and all sorts of legitimate business operations that could be seized if not easily.&lt;br /&gt;
&lt;br /&gt;
===The Brigade (Status -2, Tier 2, Weak Hold, Institution)===&lt;br /&gt;
Really hates Adelaine and her associates. So try not to burn down anything you care about that&#039;s known to be yours. The details of the feud are not quite clear, but you do know that in addition to being in the information finding business Adelaine is in the information annihilation business. Which can often have collateral damage. And her deceased wife was the last great noble patron of the Brigade, so it may well be personal.&lt;br /&gt;
&lt;br /&gt;
If you hit the Brigade, in Charterhall they&#039;ve got some turf (they&#039;ve got an office along with their firehouse in the area), secret pathways (special sub-sewers they&#039;ve got on lockdown officially for use in getting to fires quickly and safely), and a protection racket (there&#039;s so much paper that might catch fire here, you know…).&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314571</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314571"/>
		<updated>2017-02-18T12:08:32Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games - Currently Playing ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The Gods That Change the World ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
&lt;br /&gt;
== PbP Games - Past Games ==&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gods_That_Change_the_World&amp;diff=314569</id>
		<title>The Gods That Change the World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gods_That_Change_the_World&amp;diff=314569"/>
		<updated>2017-02-18T11:57:04Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
&lt;br /&gt;
A game of demi-gods using the Godbound system and set in the world of Arcem.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?789300-Recruitment-godbound-The-gods-that-change-the-world Recruitment]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?789878-The-gods-that-change-the-world IC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?789873-The-gods-that-change-the-world OOC thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Amanuel Nemarium]]. Played by bira&lt;br /&gt;
&lt;br /&gt;
* [[Mahbaley Seiso]]. Played by muskrat&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RwBBEBZcbrDlZX8oq5QwzurXbtH_r1McOv3cXpOlvNo/htmlview Vara Helsdattir]. Played by squidheadjax.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1KdY6zaibz1Oj4kvEaQ4KA6irxJiJpN3oAqdh0SIO8fI Zuri Solarin]. Played by t@nya&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wdWIBbytqRDHNid9UDsg57pYT4Hku4IkOW55O5IxXk8 Vittoria Volpe]. Played by Hellzon&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314528</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314528"/>
		<updated>2017-02-17T23:30:09Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The gods that change the world ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - The Demon Queen&#039;s Enclave ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?457273-IC-D-amp-D4e-The-Demon-Queen-s-Enclave IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?456895-OOC-D-amp-D4e-The-Demon-Queen-s-Enclave OOC]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314521</id>
		<title>User:Hellzon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Hellzon&amp;diff=314521"/>
		<updated>2017-02-17T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PbP Games ==&lt;br /&gt;
&lt;br /&gt;
=== Godbound - The gods that change the world ===&lt;br /&gt;
* [[The Gods That Change the World|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Village of Hommlet ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472339-Recruitment-D-amp-D-4E-Village-of-Hommlet Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472776-IC-D-amp-D-4E-Village-of-Hommlet IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?472746-OOC-D-amp-D-4E-Village-of-Hommlet OOC]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Forgotten Kingdoms, Fallen Lands ===&lt;br /&gt;
* [[Forgotten Kingdoms, Fallen Lands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D 4E - Vampire Winter ===&lt;br /&gt;
* [[Vampire Winter|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== OD&amp;amp;D/The Fantasy Trip - The Wyzard Runs OD&amp;amp;D ===&lt;br /&gt;
* [[The Wyzard Runs OD&amp;amp;D|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Microscope - As Numerous as the Stars ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?778500-Microscope-As-Numerous-as-the-Stars OOC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777788-Microscope-As-Numerous-as-the-Stars IC]&lt;br /&gt;
&lt;br /&gt;
=== Capes - No Capes! ===&lt;br /&gt;
* [[No Capes!|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== 3:16 Carnage Among the Stars - In the Company of Foxes ===&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508104-Recruitment-3-16-Carnage-among-the-Stars Recruitment]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508452-IC-3-16-In-the-Company-of-Foxes IC]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?508385-OOC-3-16-In-the-Company-of-Foxes OOC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivational Posters ==&lt;br /&gt;
&lt;br /&gt;
[[Motivational Posters:Main Page|Motivational Posters]] by Hellzon&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MPost12556-a262155808 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-73dc03e9ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-4df357082b o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-92786d7181 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-b519a99471 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12256-8382186a87 o.jpg|Post 12556&lt;br /&gt;
Image:MPost12556-60471190ab o.jpg|Post 12556&lt;br /&gt;
Image:MPost12557-f96b625359 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-93e84629f7 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-e4b2203be9 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b11585387 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-969b235d68 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-9b1d8b7077 o.jpg|Post 12557&lt;br /&gt;
Image:MPost12557-614548619e o.jpg|Post 12557&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=No_Capes!&amp;diff=193658</id>
		<title>No Capes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=No_Capes!&amp;diff=193658"/>
		<updated>2011-10-20T21:53:44Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* The Threads And Other Useful Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Threads And Other Useful Pages ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?598016-No-Capes! IC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?598017-No-Capes! OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?596567-Recruitment-Capes Recruitment]&lt;br /&gt;
*[http://www.museoffire.com/Games/downloads.html Capes Downloads], with Lite rules, flash character generator, and more! (Meaning errata.)&lt;br /&gt;
&lt;br /&gt;
== The Players ==&lt;br /&gt;
Our illustrious cast.&lt;br /&gt;
&lt;br /&gt;
*EthanSRDM&lt;br /&gt;
*frankcastle1975&lt;br /&gt;
*Hellzon&lt;br /&gt;
*JeStor&lt;br /&gt;
*Stickman12&lt;br /&gt;
*The Wyzard&lt;br /&gt;
*Volsung&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Iron Shield ===&lt;br /&gt;
The heir of an heroic dynasty in a power suit. Hellzon&#039;s spotlight hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Powers &#039;&#039;&#039;&lt;br /&gt;
*Pneumatic Legs 1&lt;br /&gt;
*Steel Armor 2&lt;br /&gt;
*Servo-Arms 3&lt;br /&gt;
*Missile Systems 4&lt;br /&gt;
*Reconfigurable Hands 5&lt;br /&gt;
&#039;&#039;&#039; Styles &#039;&#039;&#039;&lt;br /&gt;
*Desperate Effort 1 []&lt;br /&gt;
*Amoral On-Board AI 2&lt;br /&gt;
*Massive Property Damage 3&lt;br /&gt;
&#039;&#039;&#039; Attitudes &#039;&#039;&#039;&lt;br /&gt;
*Sincere 1 []&lt;br /&gt;
*Selfless 2 []&lt;br /&gt;
*Dark Humor 3 []&lt;br /&gt;
*Big Shoes To Fill 4 []&lt;br /&gt;
&lt;br /&gt;
=== Blank Template ===&lt;br /&gt;
&#039;&#039;&#039; Powers/Skills &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039; Styles &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039; Attitudes &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== The Comics Code ==&lt;br /&gt;
*Heroes will not kill&lt;br /&gt;
*Heroes will not participate in seriously immoral activity&lt;br /&gt;
*Heroes will mainly support the Authorities&lt;br /&gt;
*The game should be pegged at a PG-15 tone&lt;br /&gt;
*Heroes don&#039;t use lethal weapons or means&lt;br /&gt;
*No Teen Drama&lt;br /&gt;
*Exemplars will not suffer unduly or die without thier creators consent&lt;br /&gt;
*No one dies onscreen without everyones buy in&lt;br /&gt;
*Players have Signature Heroes that they solely play&lt;br /&gt;
&lt;br /&gt;
== Ditzie 101 ==&lt;br /&gt;
How does that battlemap site we&#039;re using work anyway?&lt;br /&gt;
&lt;br /&gt;
Follow the latest ditzie link you find in the thread. The tokens are moveable, move yours and any enemies you manhandle as needed. Press enter to save. You get an url, paste this in an sblock in your post. The next player in line will be using your url, you&#039;re not &amp;quot;saving over&amp;quot; the battlemat, we&#039;re generating new ones all the time.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=No_Capes!&amp;diff=193657</id>
		<title>No Capes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=No_Capes!&amp;diff=193657"/>
		<updated>2011-10-20T21:46:44Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: Created page with &amp;quot;== The Threads And Other Useful Pages ==  *[http://forum.rpg.net/showthread.php?596567-Recruitment-Capes Recruitment] *[http://www.museoffire.com/Games/downloads.html Capes Downl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Threads And Other Useful Pages ==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?596567-Recruitment-Capes Recruitment]&lt;br /&gt;
*[http://www.museoffire.com/Games/downloads.html Capes Downloads], with Lite rules, flash character generator, and more! (Meaning errata.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Players ==&lt;br /&gt;
Our illustrious cast.&lt;br /&gt;
&lt;br /&gt;
*EthanSRDM&lt;br /&gt;
*frankcastle1975&lt;br /&gt;
*Hellzon&lt;br /&gt;
*JeStor&lt;br /&gt;
*Stickman12&lt;br /&gt;
*The Wyzard&lt;br /&gt;
*Volsung&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Iron Shield ===&lt;br /&gt;
The heir of an heroic dynasty in a power suit. Hellzon&#039;s spotlight hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Powers &#039;&#039;&#039;&lt;br /&gt;
*Pneumatic Legs 1&lt;br /&gt;
*Steel Armor 2&lt;br /&gt;
*Servo-Arms 3&lt;br /&gt;
*Missile Systems 4&lt;br /&gt;
*Reconfigurable Hands 5&lt;br /&gt;
&#039;&#039;&#039; Styles &#039;&#039;&#039;&lt;br /&gt;
*Desperate Effort 1 []&lt;br /&gt;
*Amoral On-Board AI 2&lt;br /&gt;
*Massive Property Damage 3&lt;br /&gt;
&#039;&#039;&#039; Attitudes &#039;&#039;&#039;&lt;br /&gt;
*Sincere 1 []&lt;br /&gt;
*Selfless 2 []&lt;br /&gt;
*Dark Humor 3 []&lt;br /&gt;
*Big Shoes To Fill 4 []&lt;br /&gt;
&lt;br /&gt;
=== Blank Template ===&lt;br /&gt;
&#039;&#039;&#039; Powers/Skills &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039; Styles &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039; Attitudes &#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== The Comics Code ==&lt;br /&gt;
*Heroes will not kill&lt;br /&gt;
*Heroes will not participate in seriously immoral activity&lt;br /&gt;
*Heroes will mainly support the Authorities&lt;br /&gt;
*The game should be pegged at a PG-15 tone&lt;br /&gt;
*Heroes don&#039;t use lethal weapons or means&lt;br /&gt;
*No Teen Drama&lt;br /&gt;
*Exemplars will not suffer unduly or die without thier creators consent&lt;br /&gt;
*No one dies onscreen without everyones buy in&lt;br /&gt;
*Players have Signature Heroes that they solely play&lt;br /&gt;
&lt;br /&gt;
== Ditzie 101 ==&lt;br /&gt;
How does that battlemap site we&#039;re using work anyway?&lt;br /&gt;
&lt;br /&gt;
Follow the latest ditzie link you find in the thread. The tokens are moveable, move yours and any enemies you manhandle as needed. Press enter to save. You get an url, paste this in an sblock in your post. The next player in line will be using your url, you&#039;re not &amp;quot;saving over&amp;quot; the battlemat, we&#039;re generating new ones all the time.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193599</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193599"/>
		<updated>2011-10-18T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ Dx gain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
*Current ST: 10/14&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot: 2 giant serpent eggs, one small spellbook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*11 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 139/339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10/9&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 139&lt;br /&gt;
*Spent XP: 200&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, Wizard&#039;s Chest, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 5 crowns, 10 shillings, 20 pence&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193474</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193474"/>
		<updated>2011-10-16T18:10:13Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
*Current ST: 10/14&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot: 2 giant serpent eggs, one small spellbook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 139/339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10/9&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, Wizard&#039;s Chest, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 5 crowns, 10 shillings, 20 pence&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193473</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193473"/>
		<updated>2011-10-16T18:09:52Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ Bought Wizard&amp;#039;s Chest, after painstaking currency conversion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
*Current ST: 10/14&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot: 2 giant serpent eggs, one small spellbook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 139/339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10/9&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, Wizrd&#039;s Chest, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 5 crowns, 10 shillings, 20 pence&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193362</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193362"/>
		<updated>2011-10-14T11:01:40Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP: 230&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
*Current ST: 10/14&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot: 2 giant serpent eggs, one small spellbook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 230&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 9/8&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 339&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193361</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=193361"/>
		<updated>2011-10-14T11:01:04Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ Rest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP: 230&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
*Current ST: 10/14&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot: 2 giant serpent eggs, one small spellbook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 230&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 9/8&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189829</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189829"/>
		<updated>2011-08-30T20:24:16Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 1&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189565</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189565"/>
		<updated>2011-08-26T20:44:54Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ Spent 3-point Bladesharp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 0&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189564</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=189564"/>
		<updated>2011-08-26T19:05:15Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 4 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 0&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=189181</id>
		<title>Forgotten Kingdoms, Fallen Lands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=189181"/>
		<updated>2011-08-21T12:11:30Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* The Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Threads ==&lt;br /&gt;
In which the game takes place&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555403-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555389-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands OOC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?575100-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands-Chrono-Trigger-inspired-D-amp-D Actual Play]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?553934-Recruitment-D-amp-D-4E-Let-s-Screw-With-PoLand-s-Past-%28And-Future%29. Original Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?569720-Re-recruitment-Player-wanted-in-Forgotten-Kingdoms-Fallen-Lands Recruitment Vol II]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Players ==&lt;br /&gt;
Our illustrious cast.&lt;br /&gt;
&lt;br /&gt;
*Ferrus Animus, playing [[Forgotten Kingdoms, Fallen Lands: Tactitus|Tactitus]], the Shardmind Warlord|Druid with memories from people all over time&lt;br /&gt;
*Kacie, playing [[Cruxus]], the Dragonborn Warlock from the ruins of Arkhosia&lt;br /&gt;
*UnknownCorrespondent, playing Nik Chopper, the Warforged Fighter missing a past&lt;br /&gt;
*ShadowWhispers, playing [[Forgotten Kingdoms, Fallen Lands: Hope|Hope]], the Tiefling Ardent from the height of Nerath&lt;br /&gt;
&lt;br /&gt;
===Past players===&lt;br /&gt;
*Bruce Leenomorph, playing Ash, the Elf Monk from a time long ago, when snakemen ruled the world&lt;br /&gt;
*Davi The Eccentric, playing Canas Evermeet, the Human Warlock from the present day&lt;br /&gt;
*Nalyd, playing Orion Pax, the Warforged Paladin from the future&lt;br /&gt;
*Kath, playing [[Forgotten Kingdoms, Fallen Lands: Adara|Adara]], the Deva Runepriest from the future.&lt;br /&gt;
&lt;br /&gt;
== Wishlists ==&lt;br /&gt;
Loot, loot, glorious loot. If you have any specific wishes, put them here.&lt;br /&gt;
&lt;br /&gt;
=== Cruxus ===&lt;br /&gt;
*Something about bracers increasing damage on basic ranged attacks.&lt;br /&gt;
&lt;br /&gt;
=== Hope ===&lt;br /&gt;
&lt;br /&gt;
=== Nik Chopper ===&lt;br /&gt;
* Bracers of Mighty Striking&lt;br /&gt;
* A better Neck item - Brooch of Shielding, or Ornament of Alertness (Nik stands watch since he doesn&#039;t sleep, but he needs Perception).&lt;br /&gt;
&lt;br /&gt;
=== Tacticus ===&lt;br /&gt;
*Command Circlet&lt;br /&gt;
&lt;br /&gt;
== Brief Character Sheets ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Cruxus&lt;br /&gt;
AC 18, Fort 15, Ref 14, Will 17; HP 38/38, Surges 9/9 (12HP); Action Points 1&lt;br /&gt;
React/Int: OA +3* vs AC, 1d4+2&lt;br /&gt;
RBA: Eldritch Blast, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed &lt;br /&gt;
*) Probably +1 from Prime Shot&lt;br /&gt;
&lt;br /&gt;
Nik Chopper (level 3)&lt;br /&gt;
AC 19*, Fort 19, Ref 12, Will 13; HP 43/43; Surges 12/12 (10HP); Action Points 1&lt;br /&gt;
React/Int: OA +11 vs AC, 1d12+6**, enemy stops moving; CC +11 vs AC, 1d12+9** vs marked adjacent enemy shifting or attacking others&lt;br /&gt;
*) +1 per milestone&lt;br /&gt;
**) +2 from Bear&#039;s Strength?&lt;br /&gt;
&lt;br /&gt;
Tacticus&lt;br /&gt;
AC 19, Fort 14, Ref 17, Will 16; HP 30/30, Surges 8/8 (7HP); Action Points 1; Resist 5 psychic&lt;br /&gt;
React/Int: OA +5 vs AC, 1d8+1&lt;br /&gt;
Combat Leader, Grants +2 init to allies that can see you; Strong Warning, Grant +5 to all defenses and an MBA when ally is hit, use when anyone is downed or hit for more than 50% of max damage.&lt;br /&gt;
Insightful Presence, 1/enc, Grants +2 to all defenses when ally spends an AP&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
AC 18, Fort 16, Ref 12, Will 18; HP 38/38, Surges 10/10 (9HP); Action Points 1; Resist 6 Fire; Init +6; Power Points 4/4&lt;br /&gt;
React/Int:  OA +5 vs AC, 1d10+1.  When first bloodied, Ardent Outrage:  all enemies within 5 grant combat advantage until the start of her next turn.  If critted, &lt;br /&gt;
Mantle of Elation:  Self and allies within 5 gain +3 to damage rolls with Opportunity Attacks and +2 to Diplomacy and Intimidate; +1 to hit vs bloodied targets; +2 feat bonus against targets that crit her until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Default Tactics ==&lt;br /&gt;
Cruxus&lt;br /&gt;
*Stay at range, using Eldritch Blast, use minor to Curse, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed&lt;br /&gt;
&lt;br /&gt;
Nik&lt;br /&gt;
*If engaged; Cleave, especially if minions are present, unless he can use Footwork Lure to either prevent an enemy from flanking, or set up a flank for an ally.  Both are +11; 1d12+6.  Cleave does 5 to another adjacent foe (will target a minion if possible), FL allows a 1 square shift and slide target into vacated square.&lt;br /&gt;
*If not engaged, move to attack nearest foe(s), then as above.  Mark target if it is still there.  Note - if engaged with one enemy, can use Pass Forward to move up to 5 squares without provoking OAs from that enemy, as long as he ends his move adjacent to said enemy (used to engage other nearby enemies if it will protect party members, or to set up flanking).&lt;br /&gt;
&lt;br /&gt;
Tactitus&lt;br /&gt;
*Use Direct the Strike to give BAs to those that can use them. Alternatively use Grasping Tide on clumps of enemies.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
*Stay at Reach, use unaugmented Demoralizing Strike against focus target (+10 vs AC, 1d0+6 damage, -2 to defenses until end of Hope&#039;s next turn), or if damage is especially high, unaugmented Energizing Strike (+10 vs. AC, 1d10+6 damage, ally w/in 5 gains 6 temporary HP).  Use minors on Ardent Surge as needed.  If crit&#039;d by an adjacent enemy, uses Daily power of Great Hunger Halberd to deal weapon critical damage dice to triggering enemy.&lt;br /&gt;
&lt;br /&gt;
== Ditzie 101 ==&lt;br /&gt;
How does that battlemap site we&#039;re using work anyway?&lt;br /&gt;
&lt;br /&gt;
Follow the latest ditzie link you find in the thread. The tokens are moveable, move yours and any enemies you manhandle as needed. Press enter to save. You get an url, paste this in an sblock in your post. The next player in line will be using your url, you&#039;re not &amp;quot;saving over&amp;quot; my battlemat, we&#039;re generating new ones all the time.&lt;br /&gt;
&lt;br /&gt;
To add shapes, just drag it from the toolbar at the top, double-click it to get a big list of differently-colored shapes to choose from. For bonus awesome, change the text to something descriptive and click the speech bubble to save it.&lt;br /&gt;
&lt;br /&gt;
Shift-click-drag to change a token&#039;s dimensions. For speed, just drag your pointer far above and to the left of the token to set it to the minimum size (which is pretty sensible for condition markers). Alt-click-drag clones a token, handy for curse markers.&lt;br /&gt;
&lt;br /&gt;
Advanced class: Double-clicking a shape brings up a lot of interesting settings. Most interesting is probably the browser at the top. Click &amp;quot;Beta&amp;quot; to get to root level, then find the directory named &amp;quot;Hellzon&amp;quot; (Ash&#039;s token, should be near the bottom). In the &amp;quot;Characters&amp;quot; directory, there&#039;s a wolf token for Tacticus&#039; summoning power.&lt;br /&gt;
&lt;br /&gt;
== Ditzie tokens ==&lt;br /&gt;
&lt;br /&gt;
*Bloodied:       Red Circle&lt;br /&gt;
*Cursed, Etc:    &amp;lt;color&amp;gt; Pentagon&lt;br /&gt;
*Dying:          Black X&lt;br /&gt;
*Marked:         &amp;lt;color&amp;gt; Triangle&lt;br /&gt;
*Prone:          Green Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blinded:        Black Circle&lt;br /&gt;
*Dazed:          Gray Square&lt;br /&gt;
*Deafened:       Blue Circle&lt;br /&gt;
*Dominated:      Black Square&lt;br /&gt;
*Helpless:       White X&lt;br /&gt;
*Immobilized:    Cyan Circle&lt;br /&gt;
*Ongoing Damage: Red Star&lt;br /&gt;
*Petrified:      Orange Circle&lt;br /&gt;
*Restrained:     Magenta Circle&lt;br /&gt;
*Slowed:         Purple Circle&lt;br /&gt;
*Surprised:      Cyan Square&lt;br /&gt;
*Stunned:        Blue Square&lt;br /&gt;
*Unconscious:    Gray X&lt;br /&gt;
*Weakened:       Gray Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous:  &amp;lt;color&amp;gt; Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cruxus: Blue&lt;br /&gt;
*Canas: Green&lt;br /&gt;
*Orion Pax: White&lt;br /&gt;
*Nik: Gray&lt;br /&gt;
&lt;br /&gt;
== Appendix N ==&lt;br /&gt;
A collection of useful sources.&lt;br /&gt;
&lt;br /&gt;
*Ecology of the Dragonborn (Dragon 365) - Decent primer to ancient Arkhosia&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=189180</id>
		<title>Forgotten Kingdoms, Fallen Lands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=189180"/>
		<updated>2011-08-21T12:01:39Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Wishlists */ Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Threads ==&lt;br /&gt;
In which the game takes place&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555403-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555389-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands OOC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?575100-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands-Chrono-Trigger-inspired-D-amp-D Actual Play]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?553934-Recruitment-D-amp-D-4E-Let-s-Screw-With-PoLand-s-Past-%28And-Future%29. Original Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?569720-Re-recruitment-Player-wanted-in-Forgotten-Kingdoms-Fallen-Lands Recruitment Vol II]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Players ==&lt;br /&gt;
Our illustrious cast.&lt;br /&gt;
&lt;br /&gt;
*Bruce Leenomorph, playing Ash, the Elf Monk from a time long ago, when snakemen ruled the world&lt;br /&gt;
*Davi The Eccentric, playing Canas Evermeet, the Human Warlock from the present day&lt;br /&gt;
*Ferrus Animus, playing [[Forgotten Kingdoms, Fallen Lands: Tactitus|Tactitus]], the Shardmind Warlord|Druid with memories from people all over time&lt;br /&gt;
*Kacie, playing [[Cruxus]], the Dragonborn Warlock from the ruins of Arkhosia&lt;br /&gt;
*Nalyd, playing Orion Pax, the Warforged Paladin from the future&lt;br /&gt;
*UnknownCorrespondent, playing Nik Chopper, the Warforged Fighter missing a past&lt;br /&gt;
*ShadowWhispers, playing [[Forgotten Kingdoms, Fallen Lands: Hope|Hope]], the Tiefling Ardent from the height of Nerath&lt;br /&gt;
*Kath, playing [[Forgotten Kingdoms, Fallen Lands: Adara|Adara]], the Deva Runepriest from the future.&lt;br /&gt;
&lt;br /&gt;
== Wishlists ==&lt;br /&gt;
Loot, loot, glorious loot. If you have any specific wishes, put them here.&lt;br /&gt;
&lt;br /&gt;
=== Cruxus ===&lt;br /&gt;
*Something about bracers increasing damage on basic ranged attacks.&lt;br /&gt;
&lt;br /&gt;
=== Hope ===&lt;br /&gt;
&lt;br /&gt;
=== Nik Chopper ===&lt;br /&gt;
* Bracers of Mighty Striking&lt;br /&gt;
* A better Neck item - Brooch of Shielding, or Ornament of Alertness (Nik stands watch since he doesn&#039;t sleep, but he needs Perception).&lt;br /&gt;
&lt;br /&gt;
=== Tacticus ===&lt;br /&gt;
*Command Circlet&lt;br /&gt;
&lt;br /&gt;
== Brief Character Sheets ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Cruxus&lt;br /&gt;
AC 18, Fort 15, Ref 14, Will 17; HP 38/38, Surges 9/9 (12HP); Action Points 1&lt;br /&gt;
React/Int: OA +3* vs AC, 1d4+2&lt;br /&gt;
RBA: Eldritch Blast, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed &lt;br /&gt;
*) Probably +1 from Prime Shot&lt;br /&gt;
&lt;br /&gt;
Nik Chopper (level 3)&lt;br /&gt;
AC 19*, Fort 19, Ref 12, Will 13; HP 43/43; Surges 12/12 (10HP); Action Points 1&lt;br /&gt;
React/Int: OA +11 vs AC, 1d12+6**, enemy stops moving; CC +11 vs AC, 1d12+9** vs marked adjacent enemy shifting or attacking others&lt;br /&gt;
*) +1 per milestone&lt;br /&gt;
**) +2 from Bear&#039;s Strength?&lt;br /&gt;
&lt;br /&gt;
Tacticus&lt;br /&gt;
AC 19, Fort 14, Ref 17, Will 16; HP 30/30, Surges 8/8 (7HP); Action Points 1; Resist 5 psychic&lt;br /&gt;
React/Int: OA +5 vs AC, 1d8+1&lt;br /&gt;
Combat Leader, Grants +2 init to allies that can see you; Strong Warning, Grant +5 to all defenses and an MBA when ally is hit, use when anyone is downed or hit for more than 50% of max damage.&lt;br /&gt;
Insightful Presence, 1/enc, Grants +2 to all defenses when ally spends an AP&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
AC 18, Fort 16, Ref 12, Will 18; HP 38/38, Surges 10/10 (9HP); Action Points 1; Resist 6 Fire; Init +6; Power Points 4/4&lt;br /&gt;
React/Int:  OA +5 vs AC, 1d10+1.  When first bloodied, Ardent Outrage:  all enemies within 5 grant combat advantage until the start of her next turn.  If critted, &lt;br /&gt;
Mantle of Elation:  Self and allies within 5 gain +3 to damage rolls with Opportunity Attacks and +2 to Diplomacy and Intimidate; +1 to hit vs bloodied targets; +2 feat bonus against targets that crit her until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Default Tactics ==&lt;br /&gt;
Cruxus&lt;br /&gt;
*Stay at range, using Eldritch Blast, use minor to Curse, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed&lt;br /&gt;
&lt;br /&gt;
Nik&lt;br /&gt;
*If engaged; Cleave, especially if minions are present, unless he can use Footwork Lure to either prevent an enemy from flanking, or set up a flank for an ally.  Both are +11; 1d12+6.  Cleave does 5 to another adjacent foe (will target a minion if possible), FL allows a 1 square shift and slide target into vacated square.&lt;br /&gt;
*If not engaged, move to attack nearest foe(s), then as above.  Mark target if it is still there.  Note - if engaged with one enemy, can use Pass Forward to move up to 5 squares without provoking OAs from that enemy, as long as he ends his move adjacent to said enemy (used to engage other nearby enemies if it will protect party members, or to set up flanking).&lt;br /&gt;
&lt;br /&gt;
Tactitus&lt;br /&gt;
*Use Direct the Strike to give BAs to those that can use them. Alternatively use Grasping Tide on clumps of enemies.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
*Stay at Reach, use unaugmented Demoralizing Strike against focus target (+10 vs AC, 1d0+6 damage, -2 to defenses until end of Hope&#039;s next turn), or if damage is especially high, unaugmented Energizing Strike (+10 vs. AC, 1d10+6 damage, ally w/in 5 gains 6 temporary HP).  Use minors on Ardent Surge as needed.  If crit&#039;d by an adjacent enemy, uses Daily power of Great Hunger Halberd to deal weapon critical damage dice to triggering enemy.&lt;br /&gt;
&lt;br /&gt;
== Ditzie 101 ==&lt;br /&gt;
How does that battlemap site we&#039;re using work anyway?&lt;br /&gt;
&lt;br /&gt;
Follow the latest ditzie link you find in the thread. The tokens are moveable, move yours and any enemies you manhandle as needed. Press enter to save. You get an url, paste this in an sblock in your post. The next player in line will be using your url, you&#039;re not &amp;quot;saving over&amp;quot; my battlemat, we&#039;re generating new ones all the time.&lt;br /&gt;
&lt;br /&gt;
To add shapes, just drag it from the toolbar at the top, double-click it to get a big list of differently-colored shapes to choose from. For bonus awesome, change the text to something descriptive and click the speech bubble to save it.&lt;br /&gt;
&lt;br /&gt;
Shift-click-drag to change a token&#039;s dimensions. For speed, just drag your pointer far above and to the left of the token to set it to the minimum size (which is pretty sensible for condition markers). Alt-click-drag clones a token, handy for curse markers.&lt;br /&gt;
&lt;br /&gt;
Advanced class: Double-clicking a shape brings up a lot of interesting settings. Most interesting is probably the browser at the top. Click &amp;quot;Beta&amp;quot; to get to root level, then find the directory named &amp;quot;Hellzon&amp;quot; (Ash&#039;s token, should be near the bottom). In the &amp;quot;Characters&amp;quot; directory, there&#039;s a wolf token for Tacticus&#039; summoning power.&lt;br /&gt;
&lt;br /&gt;
== Ditzie tokens ==&lt;br /&gt;
&lt;br /&gt;
*Bloodied:       Red Circle&lt;br /&gt;
*Cursed, Etc:    &amp;lt;color&amp;gt; Pentagon&lt;br /&gt;
*Dying:          Black X&lt;br /&gt;
*Marked:         &amp;lt;color&amp;gt; Triangle&lt;br /&gt;
*Prone:          Green Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blinded:        Black Circle&lt;br /&gt;
*Dazed:          Gray Square&lt;br /&gt;
*Deafened:       Blue Circle&lt;br /&gt;
*Dominated:      Black Square&lt;br /&gt;
*Helpless:       White X&lt;br /&gt;
*Immobilized:    Cyan Circle&lt;br /&gt;
*Ongoing Damage: Red Star&lt;br /&gt;
*Petrified:      Orange Circle&lt;br /&gt;
*Restrained:     Magenta Circle&lt;br /&gt;
*Slowed:         Purple Circle&lt;br /&gt;
*Surprised:      Cyan Square&lt;br /&gt;
*Stunned:        Blue Square&lt;br /&gt;
*Unconscious:    Gray X&lt;br /&gt;
*Weakened:       Gray Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous:  &amp;lt;color&amp;gt; Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cruxus: Blue&lt;br /&gt;
*Canas: Green&lt;br /&gt;
*Orion Pax: White&lt;br /&gt;
*Nik: Gray&lt;br /&gt;
&lt;br /&gt;
== Appendix N ==&lt;br /&gt;
A collection of useful sources.&lt;br /&gt;
&lt;br /&gt;
*Ecology of the Dragonborn (Dragon 365) - Decent primer to ancient Arkhosia&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=183764</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=183764"/>
		<updated>2011-06-18T08:24:36Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */  XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*12 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: 109&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 0&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=182377</id>
		<title>The Wyzard&#039;s Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=182377"/>
		<updated>2011-06-05T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Map of the Northern Plains */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cavernous.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
* Map showing location of standing stones:&lt;br /&gt;
** Carried by the Professor, found at the burnt out inn in the boney hands of the ex-proprietor&lt;br /&gt;
** It describes a path through the hills and forests off to the Northeast. While the cartographer was slightly vague about the precise terrain through which one might travel, it does contain enough information about distances and landmarks so as to be useful. Assuming it is accurate rather than fictitious. The path terminates at what appears to be a hill topped with a ring of standing stones.&lt;br /&gt;
&lt;br /&gt;
** In the same hand as the various notes on the route to take to get there, there is some description of the destination. The writing is in the common tongue. Anyone with at least close to typical intelligence can read it.&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;Here rests the crypt-complex which is the last remnant of the People of the Weeping Wood. The tomb of their chieftain Renf the Red-Handed is said to be somewhere within, and to still contain his burial treasures. Those who delved to recover them have returned empty-handed, if at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a map of the second level of Renf the Red-Handed&#039;s tomb is kept mostly updated at https://docs.google.com/present/edit?id=0ASQnX6V3cOYRZGY1cXBqY18xY2dyNHczZm0&amp;amp;hl=en&amp;amp;authkey=CKLg3oIG&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Lvl_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Level_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wyzard_Land.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Street Map Near the Owlbear&#039;s Head ===&lt;br /&gt;
&lt;br /&gt;
[[File:OwlbearsStreet.jpg]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/OwlbearsHead.jpg&lt;br /&gt;
&lt;br /&gt;
=== Thieves&#039; Guild Vault Map ===&lt;br /&gt;
&lt;br /&gt;
[[File:TheVault.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Map of the Duchy of Karnak ===&lt;br /&gt;
&lt;br /&gt;
[[File:Karnak.png]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/Karnak.png&lt;br /&gt;
&lt;br /&gt;
=== Map of the Northern Plains ===&lt;br /&gt;
&lt;br /&gt;
[[File:Plains.png]]&lt;br /&gt;
*07.66: Warvey&#039;s Village&lt;br /&gt;
*11.63: Meeting with Affice&#039;s nomads.&lt;br /&gt;
*16.61: Battle with the Rootmen.&lt;br /&gt;
*22.58: The Great Highway.&lt;br /&gt;
&lt;br /&gt;
===Maps recovered from the Mad-Stitcher&#039;s Lair===&lt;br /&gt;
&lt;br /&gt;
One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past it&#039;s eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Notes on unmapped areas such as cities, &amp;amp;c.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=182376</id>
		<title>The Wyzard&#039;s Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=182376"/>
		<updated>2011-06-05T22:01:34Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Map of the Northern Plains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cavernous.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
* Map showing location of standing stones:&lt;br /&gt;
** Carried by the Professor, found at the burnt out inn in the boney hands of the ex-proprietor&lt;br /&gt;
** It describes a path through the hills and forests off to the Northeast. While the cartographer was slightly vague about the precise terrain through which one might travel, it does contain enough information about distances and landmarks so as to be useful. Assuming it is accurate rather than fictitious. The path terminates at what appears to be a hill topped with a ring of standing stones.&lt;br /&gt;
&lt;br /&gt;
** In the same hand as the various notes on the route to take to get there, there is some description of the destination. The writing is in the common tongue. Anyone with at least close to typical intelligence can read it.&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;Here rests the crypt-complex which is the last remnant of the People of the Weeping Wood. The tomb of their chieftain Renf the Red-Handed is said to be somewhere within, and to still contain his burial treasures. Those who delved to recover them have returned empty-handed, if at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a map of the second level of Renf the Red-Handed&#039;s tomb is kept mostly updated at https://docs.google.com/present/edit?id=0ASQnX6V3cOYRZGY1cXBqY18xY2dyNHczZm0&amp;amp;hl=en&amp;amp;authkey=CKLg3oIG&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Lvl_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Level_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wyzard_Land.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Street Map Near the Owlbear&#039;s Head ===&lt;br /&gt;
&lt;br /&gt;
[[File:OwlbearsStreet.jpg]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/OwlbearsHead.jpg&lt;br /&gt;
&lt;br /&gt;
=== Thieves&#039; Guild Vault Map ===&lt;br /&gt;
&lt;br /&gt;
[[File:TheVault.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Map of the Duchy of Karnak ===&lt;br /&gt;
&lt;br /&gt;
[[File:Karnak.png]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/Karnak.png&lt;br /&gt;
&lt;br /&gt;
=== Map of the Northern Plains ===&lt;br /&gt;
&lt;br /&gt;
[[File:Plains.png]]&lt;br /&gt;
07.66: Warvey&#039;s Village&lt;br /&gt;
11.63: Meeting with Affice&#039;s nomads.&lt;br /&gt;
16.61: Battle with the Rootmen.&lt;br /&gt;
22.58: The Great Highway.&lt;br /&gt;
&lt;br /&gt;
===Maps recovered from the Mad-Stitcher&#039;s Lair===&lt;br /&gt;
&lt;br /&gt;
One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past it&#039;s eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Notes on unmapped areas such as cities, &amp;amp;c.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Plains.png&amp;diff=182375</id>
		<title>File:Plains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Plains.png&amp;diff=182375"/>
		<updated>2011-06-05T21:59:13Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: uploaded a new version of &amp;quot;File:Plains.png&amp;quot;:&amp;amp;#32;The Great Plains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=182348</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=182348"/>
		<updated>2011-06-05T14:17:48Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword (2d6)&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 0&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181583</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181583"/>
		<updated>2011-05-27T00:02:18Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 9&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: 2&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181293</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181293"/>
		<updated>2011-05-24T17:48:50Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 11&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Esme comes from a long line of magic workers.  Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ: 16&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literacy, Alertness, Apprentice, Alchemy, Charisma&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells (Cast cost)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf &amp;amp; Recipef&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181001</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=181001"/>
		<updated>2011-05-22T19:16:10Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ I&amp;#039;m dumb, IQ-7 is way more than 3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 11&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (1/1), Dazzle (3), Bark Skin (1), Bladesharp (1/1, max IQ-7), Staff (35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=180975</id>
		<title>The Wyzard&#039;s Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard%27s_Maps&amp;diff=180975"/>
		<updated>2011-05-22T15:07:48Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cavernous.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
* Map showing location of standing stones:&lt;br /&gt;
** Carried by the Professor, found at the burnt out inn in the boney hands of the ex-proprietor&lt;br /&gt;
** It describes a path through the hills and forests off to the Northeast. While the cartographer was slightly vague about the precise terrain through which one might travel, it does contain enough information about distances and landmarks so as to be useful. Assuming it is accurate rather than fictitious. The path terminates at what appears to be a hill topped with a ring of standing stones.&lt;br /&gt;
&lt;br /&gt;
** In the same hand as the various notes on the route to take to get there, there is some description of the destination. The writing is in the common tongue. Anyone with at least close to typical intelligence can read it.&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;Here rests the crypt-complex which is the last remnant of the People of the Weeping Wood. The tomb of their chieftain Renf the Red-Handed is said to be somewhere within, and to still contain his burial treasures. Those who delved to recover them have returned empty-handed, if at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a map of the second level of Renf the Red-Handed&#039;s tomb is kept mostly updated at https://docs.google.com/present/edit?id=0ASQnX6V3cOYRZGY1cXBqY18xY2dyNHczZm0&amp;amp;hl=en&amp;amp;authkey=CKLg3oIG&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Lvl_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Renf_Level_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wyzard_Land.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Street Map Near the Owlbear&#039;s Head ===&lt;br /&gt;
&lt;br /&gt;
[[File:OwlbearsStreet.jpg]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/OwlbearsHead.jpg&lt;br /&gt;
&lt;br /&gt;
=== Thieves&#039; Guild Vault Map ===&lt;br /&gt;
&lt;br /&gt;
[[File:TheVault.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Map of the Duchy of Karnak ===&lt;br /&gt;
&lt;br /&gt;
[[File:Karnak.png]]&lt;br /&gt;
&lt;br /&gt;
http://i213.photobucket.com/albums/cc177/WyzardWhately/Karnak.png&lt;br /&gt;
&lt;br /&gt;
=== Map of the Northern Plains ===&lt;br /&gt;
&lt;br /&gt;
[[File:Plains.png]]&lt;br /&gt;
&lt;br /&gt;
===Maps recovered from the Mad-Stitcher&#039;s Lair===&lt;br /&gt;
&lt;br /&gt;
One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past it&#039;s eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Notes on unmapped areas such as cities, &amp;amp;c.&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Plains.png&amp;diff=180974</id>
		<title>File:Plains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Plains.png&amp;diff=180974"/>
		<updated>2011-05-22T15:05:44Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180969</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180969"/>
		<updated>2011-05-22T14:42:33Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */ Bladesharp can be IQ-7 at most, lowered one Staff-stored casting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 11&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (1/1), Dazzle (3), Bark Skin (1), Bladesharp (1/1, max IQ-7), Staff (35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 3-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180957</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180957"/>
		<updated>2011-05-22T13:10:06Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 11&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
**Lamp, hooded&lt;br /&gt;
**Labyrinth kit&lt;br /&gt;
**Backpack, flint, water skin&lt;br /&gt;
**small kitten&lt;br /&gt;
**(party pack mule &amp;amp; rations)&lt;br /&gt;
*Loot: 15 c, 2 s, 5p, 2f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
*15 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|360px|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:7&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
Labyrinth Kit&lt;br /&gt;
6 weeks of rations&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (1/1), Dazzle (3), Bark Skin (1), Bladesharp (1/1), Staff (35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-point Bladesharp, 4-point Bladesharp, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=180918</id>
		<title>Forgotten Kingdoms, Fallen Lands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Forgotten_Kingdoms,_Fallen_Lands&amp;diff=180918"/>
		<updated>2011-05-21T22:33:31Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Threads ==&lt;br /&gt;
In which the game takes place&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555403-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?555389-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands OOC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?575100-D-amp-D-4E-Forgotten-Kingdoms-Fallen-Lands-Chrono-Trigger-inspired-D-amp-D Actual Play]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?553934-Recruitment-D-amp-D-4E-Let-s-Screw-With-PoLand-s-Past-%28And-Future%29. Original Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?569720-Re-recruitment-Player-wanted-in-Forgotten-Kingdoms-Fallen-Lands Recruitment Vol II]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Players ==&lt;br /&gt;
Our illustrious cast.&lt;br /&gt;
&lt;br /&gt;
*Bruce Leenomorph, playing Ash, the Elf Monk from a time long ago, when snakemen ruled the world&lt;br /&gt;
*Davi The Eccentric, playing Canas Evermeet, the Human Warlock from the present day&lt;br /&gt;
*Ferrus Animus, playing [[Forgotten Kingdoms, Fallen Lands: Tactitus|Tactitus]], the Shardmind Warlord|Druid with memories from people all over time&lt;br /&gt;
*Kacie, playing [[Cruxus]], the Dragonborn Warlock from the ruins of Arkhosia&lt;br /&gt;
*Nalyd, playing Orion Pax, the Warforged Paladin from the future&lt;br /&gt;
*UnknownCorrespondent, playing Nik Chopper, the Warforged Fighter missing a past&lt;br /&gt;
*ShadowWhispers, playing [[Forgotten Kingdoms, Fallen Lands: Hope|Hope]], the Tiefling Ardent from the height of Nerath&lt;br /&gt;
*Kath, playing [[Forgotten Kingdoms, Fallen Lands: Adara|Adara]], the Deva Runepriest from the future.&lt;br /&gt;
&lt;br /&gt;
== Wishlists ==&lt;br /&gt;
Loot, loot, glorious loot. If you have any specific wishes, put them here.&lt;br /&gt;
=== Ash ===&lt;br /&gt;
=== Canas ===&lt;br /&gt;
*Rod of Corruption (I plan on taking Dual Implement Spellcaster soon, and some of my standard pact boons are kind of meh.)&lt;br /&gt;
*A neck-slot item with a decent Property. I&#039;m not especially picky about what.&lt;br /&gt;
&lt;br /&gt;
=== Cruxus ===&lt;br /&gt;
*Something about bracers increasing damage on basic ranged attacks.&lt;br /&gt;
=== Nik Chopper ===&lt;br /&gt;
* Bracers of Mighty Striking&lt;br /&gt;
* A better Neck item - Brooch of Shielding, or Ornament of Alertness (Nik stands watch since he doesn&#039;t sleep, but he needs Perception).&lt;br /&gt;
&lt;br /&gt;
=== Orion Pax ===&lt;br /&gt;
=== Tacticus ===&lt;br /&gt;
*Command Circlet&lt;br /&gt;
&lt;br /&gt;
== Brief Character Sheets ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ash&lt;br /&gt;
AC 18, Fort 15, Ref 17, Will 16; HP 29/29, Surges 8/8 (7HP); Action Points 1&lt;br /&gt;
React/Int: OA +7 vs AC, 1d10+2&lt;br /&gt;
Default Action: &lt;br /&gt;
&lt;br /&gt;
Canas Evermeet&lt;br /&gt;
AC 17, Fort 17, Ref 17, Will 14; HP 40/40, Surges 10/10 (10HP); Action Points 1&lt;br /&gt;
React/Int: OA +6* vs AC, 1d4+1; Pact Blade deals 1 dmg to cursed enemy that attacks Canas in melee&lt;br /&gt;
*) Probably +1 from Prime Shot&lt;br /&gt;
Default Action: Stay at range, using Eldritch Blast, range 10, +7 vs Ref, 1d10+5 dmg&lt;br /&gt;
&lt;br /&gt;
Cruxus&lt;br /&gt;
AC 18, Fort 15, Ref 14, Will 17; HP 38/38, Surges 9/9 (12HP); Action Points 1&lt;br /&gt;
React/Int: OA +3* vs AC, 1d4+2&lt;br /&gt;
*) Probably +1 from Prime Shot&lt;br /&gt;
Default Action: Stay at range, using Eldritch Blast, use minor to Curse, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed&lt;br /&gt;
&lt;br /&gt;
Nik Chopper (level 3)&lt;br /&gt;
AC 19*, Fort 19, Ref 12, Will 13; HP 43/43; Surges 12/12 (10HP); Action Points 1&lt;br /&gt;
React/Int: OA +11 vs AC, 1d12+6**, enemy stops moving; CC +11 vs AC, 1d12+9** vs marked adjacent enemy shifting or attacking others&lt;br /&gt;
*) +1 per milestone&lt;br /&gt;
**) +2 from Bear&#039;s Strength?&lt;br /&gt;
Default Action:  If engaged; Cleave, especially if minions are present, unless he can use Footwork Lure to either prevent an enemy from flanking, or set up a flank for an ally.  Both are +11; 1d12+6.  Cleave does 5 to another adjacent foe (will target a minion if possible), FL allows a 1 square shift and slide target into vacated square.  If not engaged, move to attack nearest foe(s), then as above.  Mark target if it is still there.  Note - if engaged with one enemy, can use Pass Forward to move up to 5 squares without provoking OAs from that enemy, as long as he ends his move adjacent to said enemy (used to engage other nearby enemies if it will protect party members, or to set up flanking).&lt;br /&gt;
&lt;br /&gt;
Tacticus&lt;br /&gt;
AC 19, Fort 14, Ref 17, Will 16; HP 30/30, Surges 8/8 (7HP); Action Points 2; Resist 5 psychic&lt;br /&gt;
React/Int: OA +5 vs AC, 1d8+1&lt;br /&gt;
Combat Leader, Grants +2 init to allies that can see you; Strong Warning, Grant +5 to all defenses and an MBA when ally is hit, use when anyone is downed or hit for more than 50% of max damage.&lt;br /&gt;
Insightful Presence, 1/enc, Grants +2 to all defenses when ally spends an AP&lt;br /&gt;
Default Action: Use Direct the Strike to give BAs to those that can use them. Alternatively use Grasping Tide on clumps of enemies.&lt;br /&gt;
&lt;br /&gt;
Adara&lt;br /&gt;
AC 20, Fort 14, Ref 14, Will 15 (+1 to all defenses vs. bloodied creatures); HP 35/35, Surges 8/8 (8HP); Action Points 1; Resist 6 Necrotic, Resist 6 Radiant&lt;br /&gt;
React/Int: OA +8 vs AC, 1d8+4&lt;br /&gt;
Default action: In melee, providing flanking etc. Word of Exchange (with Rune of Protection on a defender if target is marked, otherwise Rune of Destruction).  If target wants to be at range, Word of Binding [both are +8 vs AC, WoE does 1d8+4 damage, WoB does 3 damage].  If people are hurt, use Rune of Mending; if things are serious, use Shield of Sacrifice.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
AC 18, Fort 16, Ref 12, Will 18; HP 38/38, Surges 10/10 (9HP); Action Points 1; Resist 6 Fire&lt;br /&gt;
React/Int:  OA +5 vs AC, 1d10+1.  When first bloodied, Ardent Outrage:  all enemies within 5 grant combat advantage until the start of her next turn.  If critted, &lt;br /&gt;
Mantle of Elation:  Self and allies within 5 gain +3 to damage rolls with Opportunity Attacks and +2 to Diplomacy and Intimidate; +1 to hit vs bloodied targets; +2 feat bonus against targets that crit her until the end of the encounter.&lt;br /&gt;
Default Action:  Stay at Reach, use unaugmented Demoralizing Strike against focus target (+10 vs AC, 1d0+6 damage, -2 to defenses until end of Hope&#039;s next turn), or if damage is especially high, unaugmented Energizing Strike (+10 vs. AC, 1d10+6 damage, ally w/in 5 gains 6 temporary HP).  Use minors on Ardent Surge as needed.  If crit&#039;d by an adjacent enemy, uses Daily power of Great Hunger Halberd to deal weapon critical damage dice to triggering enemy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ditzie 101 ==&lt;br /&gt;
How does that battlemap site we&#039;re using work anyway?&lt;br /&gt;
&lt;br /&gt;
Follow the latest ditzie link you find in the thread. The tokens are moveable, move yours and any enemies you manhandle as needed. Press enter to save. You get an url, paste this in an sblock in your post. The next player in line will be using your url, you&#039;re not &amp;quot;saving over&amp;quot; my battlemat, we&#039;re generating new ones all the time.&lt;br /&gt;
&lt;br /&gt;
To add shapes, just drag it from the toolbar at the top, double-click it to get a big list of differently-colored shapes to choose from. For bonus awesome, change the text to something descriptive and click the speech bubble to save it.&lt;br /&gt;
&lt;br /&gt;
Shift-click-drag to change a token&#039;s dimensions. For speed, just drag your pointer far above and to the left of the token to set it to the minimum size (which is pretty sensible for condition markers). Alt-click-drag clones a token, handy for curse markers.&lt;br /&gt;
&lt;br /&gt;
Advanced class: Double-clicking a shape brings up a lot of interesting settings. Most interesting is probably the browser at the top. Click &amp;quot;Beta&amp;quot; to get to root level, then find the directory named &amp;quot;Hellzon&amp;quot; (Ash&#039;s token, should be near the bottom). In the &amp;quot;Characters&amp;quot; directory, there&#039;s a wolf token for Tacticus&#039; summoning power.&lt;br /&gt;
&lt;br /&gt;
== Ditzie tokens ==&lt;br /&gt;
&lt;br /&gt;
*Bloodied:       Red Circle&lt;br /&gt;
*Cursed, Etc:    &amp;lt;color&amp;gt; Pentagon&lt;br /&gt;
*Dying:          Black X&lt;br /&gt;
*Marked:         &amp;lt;color&amp;gt; Triangle&lt;br /&gt;
*Prone:          Green Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blinded:        Black Circle&lt;br /&gt;
*Dazed:          Gray Square&lt;br /&gt;
*Deafened:       Blue Circle&lt;br /&gt;
*Dominated:      Black Square&lt;br /&gt;
*Helpless:       White X&lt;br /&gt;
*Immobilized:    Cyan Circle&lt;br /&gt;
*Ongoing Damage: Red Star&lt;br /&gt;
*Petrified:      Orange Circle&lt;br /&gt;
*Restrained:     Magenta Circle&lt;br /&gt;
*Slowed:         Purple Circle&lt;br /&gt;
*Surprised:      Cyan Square&lt;br /&gt;
*Stunned:        Blue Square&lt;br /&gt;
*Unconscious:    Gray X&lt;br /&gt;
*Weakened:       Gray Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous:  &amp;lt;color&amp;gt; Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cruxus: Blue&lt;br /&gt;
*Canas: Green&lt;br /&gt;
*Orion Pax: White&lt;br /&gt;
*Nik: Gray&lt;br /&gt;
&lt;br /&gt;
== Appendix N ==&lt;br /&gt;
A collection of useful sources.&lt;br /&gt;
&lt;br /&gt;
*Ecology of the Dragonborn (Dragon 365) - Decent primer to ancient Arkhosia&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180819</id>
		<title>The Wyzard Runs TFT: The Adventurers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Wyzard_Runs_TFT:_The_Adventurers&amp;diff=180819"/>
		<updated>2011-05-21T01:58:03Z</updated>

		<summary type="html">&lt;p&gt;Hellzon: /* Ivan the Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the Adventurers currently active in [[The Wyzard Runs OD&amp;amp;D|The Wyzard&#039;s Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character&#039;s dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character&#039;s entry in any way that you find useful and readable.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All entries for weapons and armor should include the damage they do or absorb, respectively.  &lt;br /&gt;
[[File:Stone_of_farewell_cover_by_kerembeyit-d2yauyh.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Corvus ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
** [http://www.imdb.com/media/rm1875739392/nm0842770] but with the right side of face horribly maimed and turned to charcoal.&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 11&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Chaos Agent &lt;br /&gt;
* Soldier&lt;br /&gt;
* Maneuver in Armor&lt;br /&gt;
* Literacy&lt;br /&gt;
* Swords&lt;br /&gt;
* Greatswords&lt;br /&gt;
* Polearms&lt;br /&gt;
* Dodge&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced &amp;amp; Slashing&lt;br /&gt;
*Off-hand: NA&lt;br /&gt;
*Armor: Coat of Plates (hits 4, -4 DX, -3 MA)&lt;br /&gt;
*Other Gear: &lt;br /&gt;
**Crate of high end gin w/ herbs&lt;br /&gt;
*Loot: 15 c, 6 s, 6p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Esme ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gworg the Unwise ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Alertness – 2&lt;br /&gt;
*Bow – 2&lt;br /&gt;
*Axe– 2&lt;br /&gt;
*Rhetoric – 1&lt;br /&gt;
*Hero’s Shout – 1&lt;br /&gt;
*Native Language – 0&lt;br /&gt;
*Shield – 1&lt;br /&gt;
*Literacy – 2&lt;br /&gt;
*Horsemanship – 2&lt;br /&gt;
*Grenado – 1&lt;br /&gt;
*Quick-Draw (Grenado) – 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dominant Hand:&#039;&#039;&#039; Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment&lt;br /&gt;
*&#039;&#039;&#039;Off-hand:&#039;&#039;&#039; Spiked Buckler: Block 1&lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty&lt;br /&gt;
*&#039;&#039;&#039;Other Gear:&#039;&#039;&#039;&lt;br /&gt;
*Molotov Cocktail: Three&lt;br /&gt;
*Composite Bow: 2d6-1&lt;br /&gt;
*Travelling Clothes&lt;br /&gt;
*Cape&lt;br /&gt;
*Boots&lt;br /&gt;
*Hat&lt;br /&gt;
*Backpack&lt;br /&gt;
*Flint &amp;amp; Tinder&lt;br /&gt;
*14 Days of Hardtack&lt;br /&gt;
*3 Torches&lt;br /&gt;
*Water Skin&lt;br /&gt;
*Hunting Horn&lt;br /&gt;
*15 Meters of Rope&lt;br /&gt;
*Knife &lt;br /&gt;
**Mount: Nomad Pony&lt;br /&gt;
*&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
*Two Treasure Maps: &amp;quot;One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher&#039;s agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher&#039;s lair, and indicates that something of value is buried in the earth inside the tree.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Korg ===&lt;br /&gt;
[[File:Beerbarian.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about. &lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:14&lt;br /&gt;
*DX: 12&lt;br /&gt;
**AdjDX: 7/6&lt;br /&gt;
*IQ:12&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;Acute Hearing&lt;br /&gt;
Alertness&lt;br /&gt;
Axe&lt;br /&gt;
Climbing&lt;br /&gt;
Endurance&lt;br /&gt;
Manuever in Armor&lt;br /&gt;
Shield&lt;br /&gt;
Soldier&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Viking Long Axe 2d6+1&lt;br /&gt;
*Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced&lt;br /&gt;
*Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3&lt;br /&gt;
*Other Gear: Bit/Bridle&lt;br /&gt;
Saddle&lt;br /&gt;
Saddlebag&lt;br /&gt;
Dreyhorse&lt;br /&gt;
Backpack&lt;br /&gt;
6 Spikes&lt;br /&gt;
10&#039; Pole&lt;br /&gt;
35 meters of rope&lt;br /&gt;
Travelling clothes&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Megara ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
[[Image:Megara.png|thumb|right|Megara]]&lt;br /&gt;
*An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.&lt;br /&gt;
*Subquest: &lt;br /&gt;
*XP: 0&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 14&lt;br /&gt;
**AdjDX: 13&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Broad sword&lt;br /&gt;
*Off-hand: Spiked buckler&lt;br /&gt;
*Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
**Worn/Carried: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker&#039;s kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
**Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 5 vials of holy water, 10 cloves of garlic, 10 sprigs of wolfsbane&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ithran ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ithran&#039;s beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail.  His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen.  Drab and unobtrusive charms can be found about his entire person.  An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing.  Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.&lt;br /&gt;
&lt;br /&gt;
*Subquest:&lt;br /&gt;
*XP:&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 12&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 10&lt;br /&gt;
*IQ: 12&lt;br /&gt;
*MA: 8&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*Martial&lt;br /&gt;
**Bow, Dagger, Polearms, Shield, Shield &amp;amp; Polearm&lt;br /&gt;
*Misc.&lt;br /&gt;
**Naturalist, Survival, Tracking, &lt;br /&gt;
*Magic&lt;br /&gt;
**Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)&lt;br /&gt;
*Off-hand: Buckler (Block 1, Balanced, 2.5kg)&lt;br /&gt;
*Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)&lt;br /&gt;
*Other Gear:&lt;br /&gt;
** On Belt: Dagger (1 kg), various charms&lt;br /&gt;
** On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)&lt;br /&gt;
** On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane &lt;br /&gt;
*Loot: 10 Crowns, 6 crowns worth of furs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ivan the Sage ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn&#039;t be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he&#039;s much happier with them than on the run from the lord he upset with some embarrassing fact about his past.&lt;br /&gt;
*Subquest: -&lt;br /&gt;
*XP: -&lt;br /&gt;
*Tokens: 2&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 10&lt;br /&gt;
**Fatigue: -&lt;br /&gt;
*DX: 13&lt;br /&gt;
**AdjDX: 12&lt;br /&gt;
*IQ: 15&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Aid (1/1), Dazzle (3), Bark Skin (1), Magic Fist (1/1), Staff (35)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Staff (3-die MF, 4-die MF, Dazzle) (deals 1 die in melee)&lt;br /&gt;
*Off-hand: -&lt;br /&gt;
*Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)&lt;br /&gt;
*Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)&lt;br /&gt;
*Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters.&lt;br /&gt;
*Loot: 16 gold crowns&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Spurk the Torchbearer ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources.  While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.&lt;br /&gt;
*Subquest: Improve his station in life and assist the Adventurers&lt;br /&gt;
*XP: None.  Special note: at any one time, a single character may engage in training Spurk in any one talent they know.  This will allow him to use his unspent talent points.  From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught.  At that time, the same PC or a different one may engage in teaching Spurk some new desired skill.  He has currently spent 4 out of 15 TP, and so has eleven left.  This may in some cases require the purchase of equipment for his use.&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST: 8&lt;br /&gt;
*DX: 11&lt;br /&gt;
**AdjDX: 11&lt;br /&gt;
*IQ: 13&lt;br /&gt;
*MA: 10&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Beg, Dagger, Dodge, Streetwise&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)&lt;br /&gt;
*Off-hand: Torch (illuminates a circle 3MH in diameter)&lt;br /&gt;
*Armor: None.&lt;br /&gt;
*Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers. &lt;br /&gt;
*Loot: 15 shillings&lt;br /&gt;
&lt;br /&gt;
=== The Pack Mule ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Name the Title ===&lt;br /&gt;
&#039;&#039;&#039;Vital Statistics&#039;&#039;&#039;&lt;br /&gt;
*Description&lt;br /&gt;
*Subquest&lt;br /&gt;
*XP&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*ST:&lt;br /&gt;
*DX:&lt;br /&gt;
**AdjDX:&lt;br /&gt;
*IQ:&lt;br /&gt;
*MA:&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
*Dominant Hand:&lt;br /&gt;
*Off-hand:&lt;br /&gt;
*Armor:&lt;br /&gt;
*Other Gear:&lt;br /&gt;
*Loot:&lt;/div&gt;</summary>
		<author><name>Hellzon</name></author>
	</entry>
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