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	<updated>2026-05-15T09:05:58Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=485578</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
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		<updated>2026-03-10T10:00:53Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: scarificed arrows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -1 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 16 || +3 || Permantat +2 bonus lvl 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 17 Power Points/Day: 2 hidden talent, 11 psion, 4 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  3=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  11=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition defensive &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition offensive &lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 35 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 Ring of invisibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
6361gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=484414</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=484414"/>
		<updated>2025-11-27T12:27:17Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: updating gold and treasure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -1 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 16 || +3 || Permantat +2 bonus lvl 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 17 Power Points/Day: 2 hidden talent, 11 psion, 4 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  3=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  11=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition defensive &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition offensive &lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 Ring of invisibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
6361gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482898</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482898"/>
		<updated>2025-08-02T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Hit Points + Derived Stats */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Stren Halbrott&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He Him&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; Naive apprentice Monster hunter of a tamed cursed bloodline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Wonder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Traveller of Dunkle Täler villages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Vespergen [has echolocation and flight]&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 250+savings&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482897</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482897"/>
		<updated>2025-08-02T16:42:33Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Basic Information */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Stren Halbrott&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He Him&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; Naive apprentice Monster hunter of a tamed cursed bloodline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Wonder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Traveller of Dunkle Täler villages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Vespergen [has echolocation and flight]&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 250+savings&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482896</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482896"/>
		<updated>2025-08-02T16:34:08Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Fabula Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:Vespergen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 250+savings&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482582</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482582"/>
		<updated>2025-07-16T20:40:41Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:Vespergen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 250+savings&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482575</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482575"/>
		<updated>2025-07-16T20:34:13Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
&lt;br /&gt;
[[A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482573</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482573"/>
		<updated>2025-07-16T20:33:54Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482572</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482572"/>
		<updated>2025-07-16T20:33:44Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482571</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482571"/>
		<updated>2025-07-16T20:33:17Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
[[Stren_Halbrott | https://wiki.rpg.net/index.php/A_Sky_of_Strife_and_Storms:Stren_Halbrott]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482570</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482570"/>
		<updated>2025-07-16T20:30:02Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Equipment */ money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 250+savings&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482569</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482569"/>
		<updated>2025-07-16T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Unarmed ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482568</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482568"/>
		<updated>2025-07-16T20:28:24Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Arcana &amp;amp; Spells */ added form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana&amp;amp; Forms &amp;amp; Spells ==&lt;br /&gt;
Dynamotheria: : MIG 1 die higher, better progress in MIG based challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482567</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482567"/>
		<updated>2025-07-16T20:27:22Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || IP+2&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482566</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482566"/>
		<updated>2025-07-16T20:27:00Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Class Information */ filling in information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Chimerist  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; ||MP+5, gain rituals of ritualism tradition&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual chimerist&#039;&#039; ||chimerist rituals based on INS+WLP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spell mimic 1&#039;&#039; || Gain 3 [SL+2] slots for creature spells INS+WLP check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Mutant  - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || HP+5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Akromorphosis 1&#039;&#039; || unarmed attacks gain +8 to damage, +1 accuracy, can change form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Theriomorphosis 1&#039;&#039; || spend 1/3rd HP to take monster form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Rouge  - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dodge 1&#039;&#039; || +1 [SL] defence with no armour or shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482564</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482564"/>
		<updated>2025-07-16T20:22:31Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482563</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482563"/>
		<updated>2025-07-16T20:21:30Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|-&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|-&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482562</id>
		<title>A Sky of Strife and Storms:Stren Halbrott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms:Stren_Halbrott&amp;diff=482562"/>
		<updated>2025-07-16T20:20:45Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: Creating Stren&amp;#039;s character sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Stren Halbrott&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns: He Him&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:Naive apprentice Monster hunter of a tamed cursed bloodline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:Wonder&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:Traveller of Dunkle Täler villages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 40 &#039;&#039;&#039;Max:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 50 &#039;&#039;&#039;Max:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:11&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Unarmed ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=481814</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=481814"/>
		<updated>2025-06-10T09:58:38Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: Power set update long overdue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 16 || +3 || Permantat +2 bonus lvl 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 17 Power Points/Day: 2 hidden talent, 11 psion, 4 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  3=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  11=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition defensive &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Precognition offensive &lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
2106gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=481518</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=481518"/>
		<updated>2025-06-02T20:02:59Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: +2 int&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 16 || +3 || Permantat +2 bonus lvl 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 17 Power Points/Day: 2 hidden talent, 11 psion, 4 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  3=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  11=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Skate&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/skate.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Empathic Transfer&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
2106gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477432</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477432"/>
		<updated>2025-02-26T22:27:04Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Advantages (13) */ added new advantages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
*&#039;&#039;&#039;All out attack&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy: hyperactive younger brother, second most common mission mate,&lt;br /&gt;
&lt;br /&gt;
Blue healer: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Advancement=&lt;br /&gt;
&lt;br /&gt;
3 points&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
*Equipment 1&lt;br /&gt;
*All out attack&lt;br /&gt;
*Power Attack &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477431</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477431"/>
		<updated>2025-02-26T22:26:10Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Equipment (5) */ title edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy: hyperactive younger brother, second most common mission mate,&lt;br /&gt;
&lt;br /&gt;
Blue healer: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Advancement=&lt;br /&gt;
&lt;br /&gt;
3 points&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
*Equipment 1&lt;br /&gt;
*All out attack&lt;br /&gt;
*Power Attack &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477430</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477430"/>
		<updated>2025-02-26T22:25:19Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Equipment */ added new equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy: hyperactive younger brother, second most common mission mate,&lt;br /&gt;
&lt;br /&gt;
Blue healer: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Advancement=&lt;br /&gt;
&lt;br /&gt;
3 points&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
*Equipment 1&lt;br /&gt;
*All out attack&lt;br /&gt;
*Power Attack &lt;br /&gt;
&lt;br /&gt;
==Equipment (5)==&lt;br /&gt;
&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477429</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=477429"/>
		<updated>2025-02-26T22:24:26Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Locations */ added advancements section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy: hyperactive younger brother, second most common mission mate,&lt;br /&gt;
&lt;br /&gt;
Blue healer: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Advancement=&lt;br /&gt;
&lt;br /&gt;
3 points&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
*Equipment 1&lt;br /&gt;
*All out attack&lt;br /&gt;
*Power Attack &lt;br /&gt;
&lt;br /&gt;
==Equipment (5)==&lt;br /&gt;
&lt;br /&gt;
*Torch&lt;br /&gt;
*Medkit&lt;br /&gt;
*Hacking interface&lt;br /&gt;
*Grapple winch&lt;br /&gt;
*Restraints&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=477013</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=477013"/>
		<updated>2025-02-22T16:26:47Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: 1650g&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  10=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Skate&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/skate.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Empathic Transfer&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
2106gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=477012</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=477012"/>
		<updated>2025-02-22T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: added potion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  10=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Skate&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/skate.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Empathic Transfer&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
3756gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=476856</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=476856"/>
		<updated>2025-02-20T12:59:54Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  10=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Skate&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/skate.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Empathic Transfer&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 1 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; |Third Eye: Aware&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
3756gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=476318</id>
		<title>Expedition to the Ruins of Greyhawk:Zhenis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&amp;diff=476318"/>
		<updated>2025-02-13T23:38:40Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: Never updated damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3&#039;&#039;&lt;br /&gt;
[[File:Error.jpg|right|400px|]]&lt;br /&gt;
Zhnis&lt;br /&gt;
Neutral Good&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;|| Score || Bonus || Notes&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;|| 8 || -2 || &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 10 || +0 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| 14 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;|| 18+2 || +5 || &#039;&#039;Periapt of Wisdom +2​&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;|| 10 || +0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)&lt;br /&gt;
*&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 7d10+3d4+8 (50 hp)&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039; 30&#039;&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2&lt;br /&gt;
*&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +5&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +9&lt;br /&gt;
| 1d6 +(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| unarmed&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
| +5&lt;br /&gt;
| 1d3-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Range&lt;br /&gt;
! style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| Piercing or slashing&lt;br /&gt;
| 10ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +11&lt;br /&gt;
| 1d4-1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blade&lt;br /&gt;
| Piercing&lt;br /&gt;
| 30ft&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +13&lt;br /&gt;
| 1d6 +1(+1d8 move actions)&lt;br /&gt;
|-&lt;br /&gt;
| Mind Arrow&lt;br /&gt;
| Piercing&lt;br /&gt;
| 110&lt;br /&gt;
| +14 +(+1 w/in 30ft)&lt;br /&gt;
| 1d8+6+(+1d8 move action + 4d6 Psifocus +1 w/in 30ft )&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bonus feat​ X 3&lt;br /&gt;
*Discipline: ​Egoist (Psychometabolism)​&lt;br /&gt;
*Mind blade, Weapon Focus (mind blade)&lt;br /&gt;
*Throw mind blade​&lt;br /&gt;
*Psychic strike +1d8​&lt;br /&gt;
*Mind Arrow&lt;br /&gt;
*Mind arrow enhancement (+1 bonus equivalent ability)&lt;br /&gt;
*+1 mind blade (and mind arrows) from feat&lt;br /&gt;
*+1 mind arrows (stacks with mind blade) &lt;br /&gt;
*Mind blade enhancement +1 from feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Saving Throws&lt;br /&gt;
|&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;|| &#039;&#039;&#039;Total Bonus&#039;&#039;&#039; || Base || Ability || Other&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || &#039;&#039;&#039;+8&#039;&#039;&#039; || +6 || +0 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || &#039;&#039;&#039;+11&#039;&#039; || +7 || +2 || +2 resistance&lt;br /&gt;
|-&lt;br /&gt;
|Willpower || &#039;&#039;&#039;+15&#039;&#039;&#039; || +8 || +5 || +2 resistance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot;&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Key&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
! Skill&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Ability&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Magic&lt;br /&gt;
! Ranks&lt;br /&gt;
! Misc.&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Appraise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Balance&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bluff&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Climb&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Concentration&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Con&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 12 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Diplomacy&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Disguise&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Escape Artist&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Forgery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gather Information&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Heal&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hide&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Intimidate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cha&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge (nature)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Listen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Move Silently&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ride&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Search&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sense Motive&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3 &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Survival&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swim&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Str**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Use Rope&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dex&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Autohypnosis&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Wis&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 19 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [concentration]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Knowledge&amp;lt;br /&amp;gt;(psionics)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 17 =&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [autohypnosis]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Psicraft&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Int&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  10=&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2 [know psi]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;&amp;quot; | Feat&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Gained At&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#222;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Zen archery&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Point blank shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st&amp;lt;br /&amp;gt;(human bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Rapid Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 1st (Fighter Bonus)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psionic Meditation&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | Psion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can take a move action to become psionically focused&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Precise Shot&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | 3rd&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#222;&amp;quot; | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Two Weapon Fighting&lt;br /&gt;
| 6th&lt;br /&gt;
| Your penalties on attack rolls for fighting with two weapons are reduced.	Off-hand weapon is light and	Two-Weapon Fighting feat	-2	-2 need full round action&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Shot&lt;br /&gt;
| Soulbow&lt;br /&gt;
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Practiced Mind Blade&lt;br /&gt;
| 9th&lt;br /&gt;
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can&#039;t benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Greater Psionic Shot&lt;br /&gt;
| bonus feat&lt;br /&gt;
| 2d6 extra damage to 4d6 extra damage looks good and better then manyshot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! descriptionlink&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Empathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | https://www.d20srd.org/srd/psionic/powers/empathy.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Catfall&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/catfall.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Far Hand&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/farHand.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Skate&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/skate.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Animal Affinity&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Empathic Transfer&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FEFEFE; color:#141414;&amp;quot; | Chameleon&lt;br /&gt;
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! magic item&lt;br /&gt;
! cost gp&lt;br /&gt;
! effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | mithral chain shirt +2&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5100&lt;br /&gt;
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | lessor arm bracers of archer&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 5000&lt;br /&gt;
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | periapt of wisdom&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 wisdom&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | cloak of resistance&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 4000&lt;br /&gt;
| +2 to saves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | bag of holding&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2500&lt;br /&gt;
| Larger storage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | ring of protection +1&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 2000&lt;br /&gt;
| + 1 Deflection to AC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of force screen&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of entangling ectoplasm&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of control light&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorjes of matter agitation&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | 750&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | Dorje of Control Flames&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 cold iron arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 20 silvered arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 40 +1 shock arrows&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 12 potions of cure light wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 1 potion of invisibility&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 2 potions of cure moderate wounds&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | power stone (inflict pain)&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FEFEFE; color:#141414;&amp;quot; | 3 potions of lesser restoration&lt;br /&gt;
| style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; background-color:#FEFEFE; color:#141414;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Mundane gear&lt;br /&gt;
! Price&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Total&lt;br /&gt;
| 207.7&lt;br /&gt;
| 208.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | explorers outfit&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Climber’s Kit&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lamp, Common&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | rope silken&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 water skins&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | bed roll&lt;br /&gt;
| 0.1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | blanket&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | tent&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Longbow&lt;br /&gt;
| 75&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 arrows&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 100 rations&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 pints oil&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 pouch belt&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flippers, flotation and snorkel masterwork swim tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | master work survival gear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Masterwork longbow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
629 pp&lt;br /&gt;
3756gp&lt;br /&gt;
10 sp&lt;br /&gt;
6 cp&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475920</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475920"/>
		<updated>2025-02-06T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */ detail correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy: hyperactive younger brother, second most common mission mate,&lt;br /&gt;
&lt;br /&gt;
Blue healer: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475367</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475367"/>
		<updated>2025-01-17T20:35:50Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Senses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mental:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475366</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475366"/>
		<updated>2025-01-17T20:35:28Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Senses */ corrected senses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Accurate, Radius&lt;br /&gt;
&lt;br /&gt;
Mentsl:&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475140</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475140"/>
		<updated>2025-01-10T21:05:39Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Abilities (52) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (40)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475139</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475139"/>
		<updated>2025-01-10T21:03:16Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Powers (59) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (62)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475131</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475131"/>
		<updated>2025-01-09T22:15:51Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Speed */ Speed&amp;#039;s correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475130</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475130"/>
		<updated>2025-01-09T22:15:03Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Speed */ wall crawing speef&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground [Prone]&#039;&#039;&#039; 3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [two limbed]&#039;&#039;&#039;  0 (2 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling [Prone]&#039;&#039;&#039;  3 (16 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475129</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475129"/>
		<updated>2025-01-09T22:06:28Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Speed */ correct values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 1 (4 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 3 (15 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  ? (? miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475100</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475100"/>
		<updated>2025-01-08T20:42:03Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
[[File:Red_havoc_1.png|thumb|256px|right|A 3d model of Red Havoc a red squirrel superhero]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Red_havoc_1.png&amp;diff=475099</id>
		<title>File:Red havoc 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Red_havoc_1.png&amp;diff=475099"/>
		<updated>2025-01-08T20:30:43Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: A picture of the character Red Havoc created on hero forge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A picture of the character Red Havoc created on hero forge&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475098</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475098"/>
		<updated>2025-01-08T19:57:21Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Red Havoc */ formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Redmond Hazelwood &lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph &lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male &lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sideways_LLC:TheSavageAgents&amp;diff=475089</id>
		<title>Sideways LLC:TheSavageAgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sideways_LLC:TheSavageAgents&amp;diff=475089"/>
		<updated>2025-01-08T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Genomorpthic Henchmen */ men to folk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Savage Agents==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1972&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disbanded&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2015&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Created by Professor Gene Buchan AKA Gene Master to gain funding, resources and equipment for his experiments in the creation of Chimera and uplifted Genomorphs, and maintenance of his island base. Made of a mix of his earlier experiments and custom units, this team grew and shifted membership over its decades of crimes. Its ever rotating and changing teams supported by their genomorpthic henchmen, committed their crimes under the leash of  the threat of removal of treatment of their Dr moreau syndrome. Their crimes focused on mainly laboratories and financial institutes, with the majority of their attacks being targeted at superheroes who tried to stop their missions. &lt;br /&gt;
&lt;br /&gt;
As a group the Savage Agents were more a family, at least during downtime between missions, each involved in their own projects and interests. During missions, they where a mixed bag of seemingly professionals and disjointed goals. Due to the large shifting nature of the agent&#039;s teams, many cliches existed and internal politics played a part of their culture.&lt;br /&gt;
&lt;br /&gt;
The ending of this group came when Gene Master, in a bid to gain even more power and control over genetics, dived into one of the many mystical realms. It was in this realm that he seeked the evolutionary tree, a mystical embodiment of evolution and genetic change. It was there he attempted to merge the tree&#039;s form and its wisdom with his own. Only to be interrupted by a superhero team, causing the process be reversed and for Gene Master to be sealed living inside the tree.&lt;br /&gt;
&lt;br /&gt;
In the aftermath The Savage Agents easily surrendered, after all there was little point without their Master to administer their treatments but instead of a future of return to beastly forms, a combined effort of The Unnature Reserve and experts in the fields of biology and genetics, Gene Master&#039;s notes where reversed engineered. At this point the trials of The Savage Agents started to take place, and with complex deals and plea bargains, the Agents found their new futures, given mercy due to the unreasonable durest they were under. While they were not forbidden from getting into to contact with each other, it&#039;s was considered them all living together was not healthy or advisable at a national security level.&lt;br /&gt;
&lt;br /&gt;
==Core Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene Master&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official name: Gene Buchan&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Leader and Genetic Genius &amp;lt;br&amp;gt;&lt;br /&gt;
Current status: Alive:Trapped&lt;br /&gt;
&lt;br /&gt;
A typical mad scientist, Gene Buchan was a tall Scottish man seemingly in his early 30&#039;s and likely was during his original introduction to the world stage in the 60&#039;s. While he rose to early prominence in his field, his aggressive and abusive personality with little patience toward those he considered lesser combined with experiments whose results rarely matched the funding it took to get, soon lead to most universities and research facilities refusing to work with him&lt;br /&gt;
&lt;br /&gt;
While it was his greatest tool in controlling his creations, Gene Buchan considered their Dr moreau syndrome his greatest shame, and one of his shallow promises was to cure his creations one day. The reversed engineered notes though, show that while that goal was not impossible, such a treatment would be a massive undertaking of research and bioindustrial production. Which was something outside the budget and resources of many nations, let alone a solitary genius running on stolen resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mane&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official name: Martin Main &amp;lt;br&amp;gt;&lt;br /&gt;
Role: Field Mission leader, Primary Combatant &amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Voluntary Military Duty&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Wolf/Lion Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An impressively tall and muscular creation, the Silver furred Moon Mane was created with the intention of being a soldier and leader and was trained while developing in his In Vitro Pod in leadership, military skills and squadron tactic. Almost never seen out of his green armoured jumpsuit and on the island could be seen constantly training himself, the other agents and their Henchmen. While he was distant in an attempt, to avoid frivolous fraternisation and to focus on planning tactics and procedures for future missions, island gossip suggested that he had a secret romance. &lt;br /&gt;
 &lt;br /&gt;
Joined up with the military as soon as he was legally able to, and has formed a contented life inside it&#039;s structure, one where he is less of a loner. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Horn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Guard, bodyguard, Primary Combatant&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Transformed:Beast&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Rhino/Turtle Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Moon mane is tall and muscular Iron Horn was the prototypal brick, unnaturally tall and broad shouldered. He was often seen dressed as a WWE Wrestler in his trunks and open vest. Mostly looking like an anthro rhino, he was adorned with brown scales, with his shell and horn possessing biologically grown iron. Iron Horn waw not directly made to be unintelligent, but Gene Buchan focused his design on loyalty and an unquestioning nature, while providing less then the standard amount of In Vitro Pod training. Friendly and ever helpful to his family of the agents, he struggled to build connections to the outside world. Iron Horn also saw little to no personal benefit to sophant status and only kept it because that&#039;s what Gene Buchan wanted.&lt;br /&gt;
&lt;br /&gt;
Since his trials, he is one of the few members of the agents to willingly refuse treatment, instead opting to return to an animal like state and live at The Unnature Reserve. He is a peaceful, if protective, and content animal at the reserve, able to free wonder the artificial wilds, where he has made positive connections to many of the other animals and caregivers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fang Claw&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name:Francine Claus&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Primary Combatant, secondary infiltration, Intimidation&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Prison:Murder/{Classified}&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Cobra/Scorpion Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A grey scaled Naga like women who&#039;s chest is covered in her scorpion like legs  and back with black exoskeletal plates, with a tail ending in a poisonous telson. processing 2 sets of arms one human and the other scorpion. Lacking full mammalian emotional depth, she is still surprisingly intelligent and social, loving to engage in long conversations, though rarely talks about herself. The only member of the Agents to actually kill someone, she had hid it from the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Holds genetic morph supremacist views, believing their created nature makes them better then evolved creatures. She is currently serving a life sentence for her murder that came to light during the trials for the agents crimes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ozzy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Oswald Green&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Primary infiltration, petty theft, secondary combatant&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civilian/Super:trickster &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Barbary macaque /grey parrot Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A grey furred and feathered chimera, Ozzy has always dressed in a weird mix of surfer, gen x slacker and hippy style clothing. His beaked face having an almost eternal smile to it. Almost never seen normally standing or sitting, but dangling from the nearest structure that will hold his weight. His wings are too weak for actual prolonged flight, but are still able to gain extra altitude and glide short distances. &lt;br /&gt;
&lt;br /&gt;
Original creation was an attempt to produce a sophant being without using human dna or uplift procedures. The experiment was a failure, producing an intelligence, playful, and vocal creature but not one processing a full ability in abstract thinking. Third creation to be placed into the uplift process and was more an attempt to dispose of a perceived annoyance rather then a true project. As an agent Ozzy was a expert at breaking into secure buildings and distracting or misleading guards and superheroes. &lt;br /&gt;
&lt;br /&gt;
Since gaining his freedom, Ozzy has found profitable employment as a security consultant, mostly focused on penetration testing. That said his playful trickster nature, means he can&#039;t help but challenge heroes and villains in tests of skills. While such actions are annoying to many, they never cross the line into criminal behaviour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Healer AKA The Vet&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Thea Veale&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Head of Medical, Counselor, field medic &amp;amp; biology expert&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Super:Disaster relief &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Australian Cattle Dog/Blue Jay  Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known as The Vet, this bright blue dog avian mixed chimera, was often seen with a melancholy look. In the field she was often seen on the sidelines dressed in medic appropriate gear, on the island was often seen dressed in flowing dresses. Created to deal with the recurrent medical needs of the agents that Gene Buchan was too busy or uncaring to deal with, she was often overworked and stressed. She expanded her skills beyond just dealing with emergency treatment, covering the therapeutic needs as well. She was quick to train the various henchmen into being a medical support staff, helping lighten her load and create a stable health care system for the island. She was often also used as a biology expert in the field, when Gene wanted something specific or complicated task completed but not personally involved.&lt;br /&gt;
&lt;br /&gt;
Renaming her super identity to Blue Healer, she joined up with one of the super teams that focused on disaster relief over crime fighting. While still highly likely to over work herself this blue robe wearing medic has found her calling and healthy support in her team. Being public as this hero, she has the best popularity all the ex agent, and a civilian life with many new friends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shimmer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Jeana Shale&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Espionage, infiltrator. PR and Social manager&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civilian:Minor Politician &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Chameleon/Octopus/???? Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: processes shapeshifting outside of expected bounds based on Gene Bucan claims of genetic mix, test reveal unusual genetics.&lt;br /&gt;
&lt;br /&gt;
This tentacled and iridescent scaled woman processes a remarkable ability to shapeshift into any humanoid form and a small number other forms, while also processing remarkable camouflage skill. A lover of fashion and  the arts with a sociable and outgoing personality, she was quick to build connections outside of the island even before gaining her freedom. On mission she was the first to case a location and gain information on the target. &lt;br /&gt;
&lt;br /&gt;
Taking the lead in the negotiations of their trials, Jeana was quick to enter celebrity and politics building off her online following. An intelligent and charismatic woman she is thriving in this environment and a champion in the politics of sophant creation&#039;s rights. Always ready to make any occasion a show, she is hard to trap in a debate, especially since her style is built on tricky truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Havoc&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Redmond hazelwood &amp;lt;br&amp;gt;&lt;br /&gt;
Role: Head of Technical Support, Maintenance, secondary infiltrator and combatant &amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civillian:Inventor &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Red Squirrel /reptilian  Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/New_Kids_On_The_Block:Red_Havoc See Red Havoc Sheet]&lt;br /&gt;
&lt;br /&gt;
Other than those 2 more are living as beasts, 1 actual villain, and 2 more civilians to be made later of free for Gm to insert as they like.&lt;br /&gt;
&lt;br /&gt;
==Genomorpthic HenchFolk==&lt;br /&gt;
&lt;br /&gt;
Created from mostly simple mixes of single animals and human D.N.A, these less powerful Agents are more stable in their uplifted state needing a less expensive variation of the treatment and to receive it less often. Used as grunts, technicians, heavy lifting and any other minor role on mission and on the island. These Henchfolk as they were called were grown in batches, usually based on one of the animals represented by the core members. Relationships between the hencholk and the core members varied wildly, between the Core members and the individual Hencholk. Usually dressed in uniform like jumpsuits, the Hencholk often seemed to lack individual identity. &lt;br /&gt;
&lt;br /&gt;
Let off even more lightly then the Core member&#039; who mostly got a slap on the wrist, the Hencholk were able to express their suppressed individuality and surprisingly highly trained and diverse skill sets. The vast majority [68%] of these individuals found themselves civilian jobs and lives making themselves a new part of the background of the world. Then those [22%] more used to the world of supers found themselves roles in the support roles for superheroes and their teams, working as technicians and medics. That said a small number dropped out of society, either leaving the uplifted state behind [7%] or becoming criminals or minions to Villians [2%].&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sideways_LLC:TheSavageAgents&amp;diff=475088</id>
		<title>Sideways LLC:TheSavageAgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sideways_LLC:TheSavageAgents&amp;diff=475088"/>
		<updated>2025-01-08T16:33:32Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Core Members */ added uptodate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Savage Agents==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1972&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disbanded&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2015&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Created by Professor Gene Buchan AKA Gene Master to gain funding, resources and equipment for his experiments in the creation of Chimera and uplifted Genomorphs, and maintenance of his island base. Made of a mix of his earlier experiments and custom units, this team grew and shifted membership over its decades of crimes. Its ever rotating and changing teams supported by their genomorpthic henchmen, committed their crimes under the leash of  the threat of removal of treatment of their Dr moreau syndrome. Their crimes focused on mainly laboratories and financial institutes, with the majority of their attacks being targeted at superheroes who tried to stop their missions. &lt;br /&gt;
&lt;br /&gt;
As a group the Savage Agents were more a family, at least during downtime between missions, each involved in their own projects and interests. During missions, they where a mixed bag of seemingly professionals and disjointed goals. Due to the large shifting nature of the agent&#039;s teams, many cliches existed and internal politics played a part of their culture.&lt;br /&gt;
&lt;br /&gt;
The ending of this group came when Gene Master, in a bid to gain even more power and control over genetics, dived into one of the many mystical realms. It was in this realm that he seeked the evolutionary tree, a mystical embodiment of evolution and genetic change. It was there he attempted to merge the tree&#039;s form and its wisdom with his own. Only to be interrupted by a superhero team, causing the process be reversed and for Gene Master to be sealed living inside the tree.&lt;br /&gt;
&lt;br /&gt;
In the aftermath The Savage Agents easily surrendered, after all there was little point without their Master to administer their treatments but instead of a future of return to beastly forms, a combined effort of The Unnature Reserve and experts in the fields of biology and genetics, Gene Master&#039;s notes where reversed engineered. At this point the trials of The Savage Agents started to take place, and with complex deals and plea bargains, the Agents found their new futures, given mercy due to the unreasonable durest they were under. While they were not forbidden from getting into to contact with each other, it&#039;s was considered them all living together was not healthy or advisable at a national security level.&lt;br /&gt;
&lt;br /&gt;
==Core Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene Master&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official name: Gene Buchan&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Leader and Genetic Genius &amp;lt;br&amp;gt;&lt;br /&gt;
Current status: Alive:Trapped&lt;br /&gt;
&lt;br /&gt;
A typical mad scientist, Gene Buchan was a tall Scottish man seemingly in his early 30&#039;s and likely was during his original introduction to the world stage in the 60&#039;s. While he rose to early prominence in his field, his aggressive and abusive personality with little patience toward those he considered lesser combined with experiments whose results rarely matched the funding it took to get, soon lead to most universities and research facilities refusing to work with him&lt;br /&gt;
&lt;br /&gt;
While it was his greatest tool in controlling his creations, Gene Buchan considered their Dr moreau syndrome his greatest shame, and one of his shallow promises was to cure his creations one day. The reversed engineered notes though, show that while that goal was not impossible, such a treatment would be a massive undertaking of research and bioindustrial production. Which was something outside the budget and resources of many nations, let alone a solitary genius running on stolen resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mane&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official name: Martin Main &amp;lt;br&amp;gt;&lt;br /&gt;
Role: Field Mission leader, Primary Combatant &amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Voluntary Military Duty&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Wolf/Lion Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An impressively tall and muscular creation, the Silver furred Moon Mane was created with the intention of being a soldier and leader and was trained while developing in his In Vitro Pod in leadership, military skills and squadron tactic. Almost never seen out of his green armoured jumpsuit and on the island could be seen constantly training himself, the other agents and their Henchmen. While he was distant in an attempt, to avoid frivolous fraternisation and to focus on planning tactics and procedures for future missions, island gossip suggested that he had a secret romance. &lt;br /&gt;
 &lt;br /&gt;
Joined up with the military as soon as he was legally able to, and has formed a contented life inside it&#039;s structure, one where he is less of a loner. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Horn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Guard, bodyguard, Primary Combatant&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Transformed:Beast&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Rhino/Turtle Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Moon mane is tall and muscular Iron Horn was the prototypal brick, unnaturally tall and broad shouldered. He was often seen dressed as a WWE Wrestler in his trunks and open vest. Mostly looking like an anthro rhino, he was adorned with brown scales, with his shell and horn possessing biologically grown iron. Iron Horn waw not directly made to be unintelligent, but Gene Buchan focused his design on loyalty and an unquestioning nature, while providing less then the standard amount of In Vitro Pod training. Friendly and ever helpful to his family of the agents, he struggled to build connections to the outside world. Iron Horn also saw little to no personal benefit to sophant status and only kept it because that&#039;s what Gene Buchan wanted.&lt;br /&gt;
&lt;br /&gt;
Since his trials, he is one of the few members of the agents to willingly refuse treatment, instead opting to return to an animal like state and live at The Unnature Reserve. He is a peaceful, if protective, and content animal at the reserve, able to free wonder the artificial wilds, where he has made positive connections to many of the other animals and caregivers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fang Claw&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name:Francine Claus&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Primary Combatant, secondary infiltration, Intimidation&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Prison:Murder/{Classified}&amp;lt;br&amp;gt;&lt;br /&gt;
Species: Cobra/Scorpion Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A grey scaled Naga like women who&#039;s chest is covered in her scorpion like legs  and back with black exoskeletal plates, with a tail ending in a poisonous telson. processing 2 sets of arms one human and the other scorpion. Lacking full mammalian emotional depth, she is still surprisingly intelligent and social, loving to engage in long conversations, though rarely talks about herself. The only member of the Agents to actually kill someone, she had hid it from the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Holds genetic morph supremacist views, believing their created nature makes them better then evolved creatures. She is currently serving a life sentence for her murder that came to light during the trials for the agents crimes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ozzy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Oswald Green&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Primary infiltration, petty theft, secondary combatant&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civilian/Super:trickster &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Barbary macaque /grey parrot Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A grey furred and feathered chimera, Ozzy has always dressed in a weird mix of surfer, gen x slacker and hippy style clothing. His beaked face having an almost eternal smile to it. Almost never seen normally standing or sitting, but dangling from the nearest structure that will hold his weight. His wings are too weak for actual prolonged flight, but are still able to gain extra altitude and glide short distances. &lt;br /&gt;
&lt;br /&gt;
Original creation was an attempt to produce a sophant being without using human dna or uplift procedures. The experiment was a failure, producing an intelligence, playful, and vocal creature but not one processing a full ability in abstract thinking. Third creation to be placed into the uplift process and was more an attempt to dispose of a perceived annoyance rather then a true project. As an agent Ozzy was a expert at breaking into secure buildings and distracting or misleading guards and superheroes. &lt;br /&gt;
&lt;br /&gt;
Since gaining his freedom, Ozzy has found profitable employment as a security consultant, mostly focused on penetration testing. That said his playful trickster nature, means he can&#039;t help but challenge heroes and villains in tests of skills. While such actions are annoying to many, they never cross the line into criminal behaviour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Healer AKA The Vet&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Thea Veale&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Head of Medical, Counselor, field medic &amp;amp; biology expert&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Super:Disaster relief &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Australian Cattle Dog/Blue Jay  Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known as The Vet, this bright blue dog avian mixed chimera, was often seen with a melancholy look. In the field she was often seen on the sidelines dressed in medic appropriate gear, on the island was often seen dressed in flowing dresses. Created to deal with the recurrent medical needs of the agents that Gene Buchan was too busy or uncaring to deal with, she was often overworked and stressed. She expanded her skills beyond just dealing with emergency treatment, covering the therapeutic needs as well. She was quick to train the various henchmen into being a medical support staff, helping lighten her load and create a stable health care system for the island. She was often also used as a biology expert in the field, when Gene wanted something specific or complicated task completed but not personally involved.&lt;br /&gt;
&lt;br /&gt;
Renaming her super identity to Blue Healer, she joined up with one of the super teams that focused on disaster relief over crime fighting. While still highly likely to over work herself this blue robe wearing medic has found her calling and healthy support in her team. Being public as this hero, she has the best popularity all the ex agent, and a civilian life with many new friends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shimmer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Jeana Shale&amp;lt;br&amp;gt;&lt;br /&gt;
Role: Espionage, infiltrator. PR and Social manager&amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civilian:Minor Politician &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Chameleon/Octopus/???? Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: processes shapeshifting outside of expected bounds based on Gene Bucan claims of genetic mix, test reveal unusual genetics.&lt;br /&gt;
&lt;br /&gt;
This tentacled and iridescent scaled woman processes a remarkable ability to shapeshift into any humanoid form and a small number other forms, while also processing remarkable camouflage skill. A lover of fashion and  the arts with a sociable and outgoing personality, she was quick to build connections outside of the island even before gaining her freedom. On mission she was the first to case a location and gain information on the target. &lt;br /&gt;
&lt;br /&gt;
Taking the lead in the negotiations of their trials, Jeana was quick to enter celebrity and politics building off her online following. An intelligent and charismatic woman she is thriving in this environment and a champion in the politics of sophant creation&#039;s rights. Always ready to make any occasion a show, she is hard to trap in a debate, especially since her style is built on tricky truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Havoc&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Official Name: Redmond hazelwood &amp;lt;br&amp;gt;&lt;br /&gt;
Role: Head of Technical Support, Maintenance, secondary infiltrator and combatant &amp;lt;br&amp;gt;&lt;br /&gt;
Current Status: Civillian:Inventor &amp;lt;br&amp;gt;&lt;br /&gt;
Species: Red Squirrel /reptilian  Chimeric Uplifted Genomorph&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/New_Kids_On_The_Block:Red_Havoc See Red Havoc Sheet]&lt;br /&gt;
&lt;br /&gt;
Other than those 2 more are living as beasts, 1 actual villain, and 2 more civilians to be made later of free for Gm to insert as they like.&lt;br /&gt;
&lt;br /&gt;
==Genomorpthic Henchmen==&lt;br /&gt;
&lt;br /&gt;
Created from mostly simple mixes of single animals and human D.N.A, these less powerful Agents are more stable in their uplifted state needing a less expensive variation of the treatment and to receive it less often. Used as grunts, technicians, heavy lifting and any other minor role on mission and on the island. These Henchmen as they were called were grown in batches, usually based on one of the animals represented by the core members. Relationships between the henchmen and the core members varied wildly, between the Core members and the individual Henchmen. Usually dressed in uniform like jumpsuits, the Henchmen often seemed to lack individual identity. &lt;br /&gt;
&lt;br /&gt;
Let off even more lightly then the Core member&#039; who mostly got a slap on the wrist, the Henchmen were able to express their suppressed individuality and surprisingly highly trained and diverse skill sets. The vast majority [68%] of these individuals found themselves civilian jobs and lives making themselves a new part of the background of the world. Then those [22%] more used to the world of supers found themselves roles in the support roles for superheroes and their teams, working as technicians and medics. That said a small number dropped out of society, either leaving the uplifted state behind [7%] or becoming criminals or minions to Villians [2%].&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475087</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475087"/>
		<updated>2025-01-08T16:32:31Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Navigation */ |&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475086</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475086"/>
		<updated>2025-01-08T16:32:20Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */ |&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block | Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475085</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475085"/>
		<updated>2025-01-08T16:32:01Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents| The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block | Back Button]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475084</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475084"/>
		<updated>2025-01-08T16:31:39Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Navigation */ fix?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents| The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?|Back]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475083</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475083"/>
		<updated>2025-01-08T16:31:09Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */ removed extra []&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents| The Savage Agents Defunct]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?|Back]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475082</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475082"/>
		<updated>2025-01-08T16:30:49Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Navigation */ {}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents| The Savage Agents Defunct]]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?|Back]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475081</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475081"/>
		<updated>2025-01-08T16:30:21Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */ The&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents| The Savage Agents Defunct]]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475080</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475080"/>
		<updated>2025-01-08T16:30:00Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */ actual link correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents|Savage Agents Defunct]]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475079</id>
		<title>New Kids On The Block:Red Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Red_Havoc&amp;diff=475079"/>
		<updated>2025-01-08T16:29:36Z</updated>

		<summary type="html">&lt;p&gt;Herodarwin: /* Savage Agents */  link corrects I hope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Havoc=&lt;br /&gt;
&lt;br /&gt;
‘’’AKA’’’: Redmond Hazelwood&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Red Squirrel/Reptilian Chimeric Uplifted Genomorph&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 3&#039; 4&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 52 lbs [68 lbs in Winter]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master&#039;s experiments and their treatment, with most damage and attacks aimed at super heroes.&lt;br /&gt;
&lt;br /&gt;
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.   &lt;br /&gt;
&lt;br /&gt;
Red Havoc identifies most with being a squirrel but as said he&#039;s more a reptilian squirrel hybrid.&lt;br /&gt;
&lt;br /&gt;
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.&lt;br /&gt;
&lt;br /&gt;
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn&#039;t like that.&lt;br /&gt;
&lt;br /&gt;
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws. &lt;br /&gt;
&lt;br /&gt;
=Combat quick sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;:8&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
* &#039;&#039;&#039;Ground&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Ground {Prone}&#039;&#039;&#039; 4 (30 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Wall-Crawling&#039;&#039;&#039;  2 (8 miles/hour)&lt;br /&gt;
* &#039;&#039;&#039;Gliding Cape&#039;&#039;&#039; 2 (8 miles/hour)&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Unarmed&#039;&#039;&#039; +11, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Basic Thrown&#039;&#039;&#039; +8, Save Toughness vs 15 Damage&lt;br /&gt;
* &#039;&#039;&#039;Jump powered attack&#039;&#039;&#039; +11, Save Toughness vs 18 Damage&lt;br /&gt;
* &#039;&#039;&#039;Tooth and claw&#039;&#039;&#039; +11, Save Toughness vs 16 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blade&#039;&#039;&#039;, 15, Save Toughness vs 20 Damage&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Tazer&#039;&#039;&#039;, 15, Save Fort vs 15 daze, stun, incapacitate&lt;br /&gt;
* &#039;&#039;&#039;Technokatar-Blaster&#039;&#039;&#039;, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet&lt;br /&gt;
&lt;br /&gt;
=Abilities (52)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039;: 0 {-4 Base 4 Power} (-8)&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039;: 2 {2 Base} (4)&lt;br /&gt;
* &#039;&#039;&#039;Agility&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Fighting&#039;&#039;&#039;: 8 {8 Base} (16)&lt;br /&gt;
* &#039;&#039;&#039;Intellect&#039;&#039;&#039;: 5 [-4 Base 9 Power] (-8)&lt;br /&gt;
* &#039;&#039;&#039;Awareness&#039;&#039;&#039;: 4 [4 Base] (8)&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039;: -2 [-2 Base] (-4)&lt;br /&gt;
&lt;br /&gt;
=Defenses (22)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: 12 {8 Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Parry&#039;&#039;&#039;: 12 {18Ability 4 Ranks 0 Power} (4)&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 8 {2 Ability 6 Power}&lt;br /&gt;
* &#039;&#039;&#039;Fortitude&#039;&#039;&#039;: 7 {2 Ability 5 Ranks 0 Power} (6)&lt;br /&gt;
* &#039;&#039;&#039;Will&#039;&#039;&#039;: 13 {4 Ability 9 Ranks 0 Power} (9)&lt;br /&gt;
&lt;br /&gt;
=Skills (13)=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Athletics&#039;&#039;&#039;  0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Close combat (Katar)&#039;&#039;&#039;  15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)&lt;br /&gt;
* &#039;&#039;&#039;Close combat&#039;&#039;&#039; [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Deception&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Expertise&#039;&#039;&#039; [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039; -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039;  5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Persuasion&#039;&#039;&#039;  0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Ranged combat&#039;&#039;&#039; [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)&lt;br /&gt;
* &#039;&#039;&#039;Slights of hand&#039;&#039;&#039;  9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)&lt;br /&gt;
* &#039;&#039;&#039;Technology&#039;&#039;&#039; 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)&lt;br /&gt;
* &#039;&#039;&#039;Treatment&#039;&#039;&#039; 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
* &#039;&#039;&#039;Vehicles&#039;&#039;&#039;  8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advantages (13)=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jack of all trades [E]&lt;br /&gt;
*&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close attack&#039;&#039;&#039; 3 Rank&lt;br /&gt;
*&#039;&#039;&#039;Connected&#039;&#039;&#039; [Ex-savage agent and hench-folk]&lt;br /&gt;
*&#039;&#039;&#039;Eidetic memory&#039;&#039;&#039; [E]&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039; 2 Rank&lt;br /&gt;
*&#039;&#039;&#039;Improvised tools&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inventor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Acrobatics]&lt;br /&gt;
*&#039;&#039;&#039;Skill master&#039;&#039;&#039; [Technology]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers (59)=&lt;br /&gt;
&lt;br /&gt;
==Biological powers==&lt;br /&gt;
&lt;br /&gt;
The subject has an array of biological abilities as follows&lt;br /&gt;
&lt;br /&gt;
===Animal senses (4)===&lt;br /&gt;
&lt;br /&gt;
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sense&#039;&#039;&#039; [Vision +radius, Hearing  + extend + ultra, Olfactory + Acute ] Ranks 5&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Neurology (18)===&lt;br /&gt;
&lt;br /&gt;
Subject has received various neurological enhancements to improve mental ability, not stable &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; [Intellect, Sustained, permanent] Ranks 9&lt;br /&gt;
&lt;br /&gt;
===Biogenetic Enhanced Muscles (9)===&lt;br /&gt;
&lt;br /&gt;
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Trait&#039;&#039;&#039; 4 Rank [Strength, Sustained, Permanent] (8)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Enhanced Bio-maintenance (2)===&lt;br /&gt;
&lt;br /&gt;
Subject biology has been modified to include improved immune system responses and cell maintenance&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; [age, Disease] 2 Rank &lt;br /&gt;
&lt;br /&gt;
===Fur &amp;amp; Scale (5)===&lt;br /&gt;
&lt;br /&gt;
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; 4 Rank (4)&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; {Fur} 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Reptilian Blood (1)===&lt;br /&gt;
&lt;br /&gt;
Herptile like regenerative tissues &lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Regeneration&#039;&#039;&#039; 1 Rank (1)&lt;br /&gt;
&lt;br /&gt;
===Scurrying limbs (9)===&lt;br /&gt;
&lt;br /&gt;
The subject possesses the movement abilities of it&#039;s original squirrel form, and ability to produce forceful jumps&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; [Safe fall, Slithering, Wallwalking1] (6)​&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; 2 Ranks [Quirk Prone only] (1)​&lt;br /&gt;
*&#039;&#039;&#039;Strong legs&#039;&#039;&#039; (4)​&lt;br /&gt;
**&#039;&#039;&#039;Leaping&#039;&#039;&#039; 3 Rank (3)​&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; 3 Rank [Strength based, Alternative effect] (1)​&lt;br /&gt;
&lt;br /&gt;
===Semi-Anthro (1)===&lt;br /&gt;
&lt;br /&gt;
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feature&#039;&#039;&#039; [-1 size rank] (1)​&lt;br /&gt;
&lt;br /&gt;
===Squirrel Language (1)===&lt;br /&gt;
&lt;br /&gt;
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comprehend&#039;&#039;&#039; [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2&lt;br /&gt;
&lt;br /&gt;
===Tooth and Claws (1)===&lt;br /&gt;
&lt;br /&gt;
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 1 Rank&lt;br /&gt;
&lt;br /&gt;
==Technology based powers==&lt;br /&gt;
&lt;br /&gt;
Unique Devices described by subject&lt;br /&gt;
&lt;br /&gt;
===Gliding Cloak [Removable -1] (1)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flight&#039;&#039;&#039; [Gliding, distracting, ] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
===Protective Tunic [Removable -1] (3)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it&#039;s a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;  [Linked] 2 Rank (2)&lt;br /&gt;
*&#039;&#039;&#039;Immunity&#039;&#039;&#039; {Cold, Hot, Linked] 2 Rank (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TechnoKatar [Easily Removable]  (5)===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beautiful weapons Katars, and my technokatar is no exception,  look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blade&#039;&#039;&#039; (5) &lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Strength based] 5 Ranks(5)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Tazer&#039;&#039;&#039;: (1)&lt;br /&gt;
**&#039;&#039;&#039;Affliction&#039;&#039;&#039; [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)&lt;br /&gt;
* &#039;&#039;&#039;TechnoKatar-Blaster&#039;&#039;&#039;  (1)&lt;br /&gt;
**&#039;&#039;&#039;Damage&#039;&#039;&#039; [Increased range, diminished range, move action to activate, Alternative effect]  3 Rank (1)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
*Multi-tool 1&lt;br /&gt;
*Binoculars 1&lt;br /&gt;
*Gas Mask 1&lt;br /&gt;
*Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Home Sweet home (4)==&lt;br /&gt;
&lt;br /&gt;
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; Tiny&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Computer&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Library&lt;br /&gt;
*Living Space&lt;br /&gt;
*Security System&lt;br /&gt;
*Workshop&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be better/good: After years of being a villain&#039;s lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039;: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.&lt;br /&gt;
* Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn&#039;t receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.&lt;br /&gt;
* Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.&lt;br /&gt;
* Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.&lt;br /&gt;
* Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.&lt;br /&gt;
* Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.&lt;br /&gt;
* Short stature: Red Havoc&#039;s height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.&lt;br /&gt;
&lt;br /&gt;
Borderline; not sure if counts&lt;br /&gt;
* No secret identity: red doesn&#039;t and can&#039;t have a secret identity so anyone who wants to find him can.&lt;br /&gt;
&lt;br /&gt;
=Senses=&lt;br /&gt;
&lt;br /&gt;
Vision: Ranged, Acute, Accurate, Radius, &lt;br /&gt;
&lt;br /&gt;
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]&lt;br /&gt;
&lt;br /&gt;
Olfactory: Acute, Radius &lt;br /&gt;
&lt;br /&gt;
Tactile: Radius, Radius&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
&lt;br /&gt;
==Savage Agents==&lt;br /&gt;
[[Savage Agents Defunct|https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents]]&lt;br /&gt;
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc&#039;s relationships with them &lt;br /&gt;
&lt;br /&gt;
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master&lt;br /&gt;
Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best. &lt;br /&gt;
&lt;br /&gt;
Moon mane: working relationship mostly with occasional technical discussions&lt;br /&gt;
&lt;br /&gt;
Iron Horn: One of red&#039;s closes brothers in the team. &lt;br /&gt;
&lt;br /&gt;
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.&lt;br /&gt;
&lt;br /&gt;
Ozzy:&lt;br /&gt;
&lt;br /&gt;
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Unnature reserve:&lt;br /&gt;
&lt;br /&gt;
it&#039;s an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
[[https://wiki.rpg.net/index.php/New_Kids_On_The_Block?]]&lt;/div&gt;</summary>
		<author><name>Herodarwin</name></author>
	</entry>
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