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		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=485908</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=485908"/>
		<updated>2026-04-22T20:32:48Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants additional +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants additional +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2 (2 usable)&lt;br /&gt;
**Spell Scroll (Color Spray) x1 (1 usable)&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4 (2 usable)&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3 (1 usable)&lt;br /&gt;
**Spell Scroll (Detect Magic) x3 (0 usable)&lt;br /&gt;
**Spell Scroll (Armor) x1 (0 usable)&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474742</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474742"/>
		<updated>2025-01-01T23:30:46Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2 (2 usable)&lt;br /&gt;
**Spell Scroll (Color Spray) x1 (1 usable)&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4 (2 usable)&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3 (1 usable)&lt;br /&gt;
**Spell Scroll (Detect Magic) x3 (0 usable)&lt;br /&gt;
**Spell Scroll (Armor) x1 (0 usable)&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474580</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474580"/>
		<updated>2024-12-28T21:59:59Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2 (2 usable)&lt;br /&gt;
**Spell Scroll (Color Spray) x1 (1 usable)&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4 (2 usable)&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3 (1 usable)&lt;br /&gt;
**Spell Scroll (Detect Magic) x3 (0)&lt;br /&gt;
**Spell Scroll (Armor) x1 (0)&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474579</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474579"/>
		<updated>2024-12-28T21:59:21Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2 (2 deciphered)&lt;br /&gt;
**Spell Scroll (Color Spray) x1 (1 deciphered)&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4 (2 deciphered)&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3 (1 deciphered)&lt;br /&gt;
**Spell Scroll (Detect Magic) x3 (0)&lt;br /&gt;
**Spell Scroll (Armor) x1 (0)&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474578</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474578"/>
		<updated>2024-12-28T21:58:46Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2 (2)&lt;br /&gt;
**Spell Scroll (Color Spray) x1 (1)&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4 (2)&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3 (1)&lt;br /&gt;
**Spell Scroll (Detect Magic) x3 (0)&lt;br /&gt;
**Spell Scroll (Armor) x1 (0)&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474554</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474554"/>
		<updated>2024-12-27T17:20:54Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Supplies&#039;&#039;&#039;==&lt;br /&gt;
:Healing Potions and Holy Water vials are held by Insera.&lt;br /&gt;
:Wizard spell scrolls are divided between Feyhawk and Kjaelos.&lt;br /&gt;
:numbers in brackets note the number of spell scrolls that have been deciphered and are usable by Feyhawk and Kjaelos.&lt;br /&gt;
*Healing Potion x2&lt;br /&gt;
*Holy Water vial x4&lt;br /&gt;
*Sleep wizard scrolls x4 (4)&lt;br /&gt;
*Color Spray wizard scrolls x2 (2)&lt;br /&gt;
*Affect Normal Fires wizard scrolls x8 (3)&lt;br /&gt;
*Protection from Evil wizard scrolls x5 (2)&lt;br /&gt;
*Detect Magic wizard scrolls x6&lt;br /&gt;
*Armor wizard scrolls x2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474522</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474522"/>
		<updated>2024-12-24T18:34:15Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2&lt;br /&gt;
**Spell Scroll (Color Spray) x1&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3&lt;br /&gt;
**Spell Scroll (Detect Magic) x3&lt;br /&gt;
**Spell Scroll (Armor) x1&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474521</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474521"/>
		<updated>2024-12-24T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;In Arikos. Making final preparation to leave for Boatwrought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2&lt;br /&gt;
**Spell Scroll (Color Spray) x1&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3&lt;br /&gt;
**Spell Scroll (Detect Magic) x3&lt;br /&gt;
**Spell Scroll (Armor) x1&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474262</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474262"/>
		<updated>2024-12-20T17:31:06Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
**Spell Scroll (Sleep) x2&lt;br /&gt;
**Spell Scroll (Color Spray) x1&lt;br /&gt;
**Spell Scroll (Affect Normal Fires) x4&lt;br /&gt;
**Spell Scroll (Protection from Evil) x3&lt;br /&gt;
**Spell Scroll (Detect Magic) x3&lt;br /&gt;
**Spell Scroll (Armor) x1&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474261</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474261"/>
		<updated>2024-12-20T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Supplies&#039;&#039;&#039;==&lt;br /&gt;
:Healing Potions and Holy Water vials are held by Insera.&lt;br /&gt;
:Wizard spell scrolls are divided between Feyhawk and Kjaelos.&lt;br /&gt;
*Healing Potion x2&lt;br /&gt;
*Holy Water vial x4&lt;br /&gt;
*Sleep wizard scrolls x4&lt;br /&gt;
*Color Spray wizard scrolls x2&lt;br /&gt;
*Affect Normal Fires wizard scrolls x8&lt;br /&gt;
*Protection from Evil wizard scrolls x5&lt;br /&gt;
*Detect Magic wizard scrolls x6&lt;br /&gt;
*Armor wizard scrolls x2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474260</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474260"/>
		<updated>2024-12-20T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Supplies&#039;&#039;&#039;==&lt;br /&gt;
:Healing Potions and Holy Water vials are held by Insera&lt;br /&gt;
:Wizard spell scrolls are divided between Feyhawk and Kjaelos&lt;br /&gt;
*Healing Potion x2&lt;br /&gt;
*Holy Water vial x4&lt;br /&gt;
*Sleep wizard scrolls x4&lt;br /&gt;
*Color Spray wizard scrolls x2&lt;br /&gt;
*Affect Normal Fires wizard scrolls x8&lt;br /&gt;
*Protection from Evil wizard scrolls x5&lt;br /&gt;
*Detect Magic wizard scrolls x6&lt;br /&gt;
*Armor wizard scrolls x2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474259</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=474259"/>
		<updated>2024-12-20T17:24:30Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
*audience with High Priestess Piadosa at the Arikos Rosa temple, discussed Pecadores and early signs of his struggles with his faith&lt;br /&gt;
*spoke with Sheelok Carter at the Brookthorne Street library about Pecadores&#039; appearance on the fateful day, examined the Rosethorne book&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474179</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=474179"/>
		<updated>2024-12-19T18:53:56Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
*Spell Scroll (Sleep) x2&lt;br /&gt;
*Spell Scroll (Color Spray) x1&lt;br /&gt;
*Spell Scroll (Affect Normal Fires) x4&lt;br /&gt;
*Spell Scroll (Protection from Evil) x3&lt;br /&gt;
*Spell Scroll (Detect Magic) x3&lt;br /&gt;
*Spell Scroll (Armor) x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Father_Aldros&amp;diff=473870</id>
		<title>Father Aldros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Father_Aldros&amp;diff=473870"/>
		<updated>2024-12-13T19:36:21Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Father Aldros&#039;&#039;&#039; was a Cleric in the &#039;&#039;&#039;[[Morgansfort]]&#039;&#039;&#039; campaign. He is since deceased, killed by lizardmen in the dungeons.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Race Class Level&#039;&#039;&#039;: Human Cleric 1&lt;br /&gt;
:&#039;&#039;&#039;XP (+5%)&#039;&#039;&#039;: 1322 / 1500&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Max Level&#039;&#039;&#039;: 14&lt;br /&gt;
:&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:*&#039;&#039;&#039;HP&#039;&#039;&#039;: 3 / 3&lt;br /&gt;
:*&#039;&#039;&#039;AC&#039;&#039;&#039;: 7&lt;br /&gt;
:*&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 1&lt;br /&gt;
:*&#039;&#039;&#039;Movement&#039;&#039;&#039;: 30&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Attributes&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 8 (-1 melee, 1 in 6 open doors)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (native lang, literate)&lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 13 (+1 magic save, +5% xp)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 5 (+2 AC, -2 missile, -1 init)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 11 (+0 HP)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 6 (-1 NPC, 3 max retainers, 6 loyalty)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Languages&#039;&#039;&#039;==&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;==&lt;br /&gt;
*Maximum class progression.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;==&lt;br /&gt;
*May use all armor including shields.&lt;br /&gt;
*May use only blunt weapons.&lt;br /&gt;
*Turning the Undead.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: 3 / 3&lt;br /&gt;
*&#039;&#039;&#039;AC&#039;&#039;&#039;: 7&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039;: 30&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers (already included)&#039;&#039;&#039;&lt;br /&gt;
*Chainmail counts as &#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; + &#039;&#039;&#039;Carrying Treasure&#039;&#039;&#039; status allows Movement of only 30&#039;&lt;br /&gt;
*Chainmail grants AC 5&lt;br /&gt;
*+2 penalty for AC from DEX 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mace&#039;&#039;&#039;&lt;br /&gt;
::type: melee blunt&lt;br /&gt;
::attack: 1d20-1&lt;br /&gt;
::damage: 1d6-1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*Death/Poison: 11&lt;br /&gt;
*Wands: 12&lt;br /&gt;
*Paralysis/Stone: 14&lt;br /&gt;
*Dragon Breath: 16&lt;br /&gt;
*Spells: 15&lt;br /&gt;
&#039;&#039;&#039;Modifiers (to be included manually)&#039;&#039;&#039;&lt;br /&gt;
*+1 bonus for save vs magic from WIS 13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:*Chainmail&lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:*Mace&lt;br /&gt;
:&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:*Backpack&lt;br /&gt;
:*Holy Symbol&lt;br /&gt;
:*Holy Water&lt;br /&gt;
:*Rations (iron)&lt;br /&gt;
:*Tinderbox&lt;br /&gt;
:*Waterskin&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Miscellaneous/Magic&#039;&#039;&#039;&lt;br /&gt;
:*None. As yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
No spells until level 2.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Motivations&#039;&#039;&#039;==&lt;br /&gt;
Watch how the character behaves.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473799</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473799"/>
		<updated>2024-12-11T17:07:25Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
*Spell Scroll (Sleep) x2&lt;br /&gt;
*Spell Scroll (Color Spray) x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=473767</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=473767"/>
		<updated>2024-12-10T20:14:14Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.836349/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.894560/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/re-recruitment-wicked-old-osr-campaign.913769/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morgansfort Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
&lt;br /&gt;
*[[Jelaina]] Paladin 5, AC 1, HP 22/22. Sword 15 (14 vs. spellcasters), 1d8+2 (+3).  Lay on Hands not used. &lt;br /&gt;
**[[Grayce]] Human 0, AC , HP 1/1. Spear 20&lt;br /&gt;
*[[Rana]] Thief 3, AC 6, HP 9/9, Short Sword 20, 1d6-1, Short Bow (13) 17, 1d6 (50/100/150).&lt;br /&gt;
*[[Thalgar]] Fighter 3, AC 2, HP 17/19.  War Hammer 18, 1d6+1, Javelin (3) 19, 1d4 (30/60/90).&lt;br /&gt;
*[[Angund Fen]] Magic-User 2, AC 8, HP 3/3. Dagger (2) 18, 1d4+1, Dagger (2) 18, 1d4 (10/20/30). No spells left.&lt;br /&gt;
*[[Father Aldros]] Cleric 1, AC 7, HP 3/3, Mace 20, 1d6.&lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Grigory Thinbeard]] Choked to death in a cloud of poison gas.&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider.&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
*[[Dohram]] Left the party to serve the Church elsewhere.&lt;br /&gt;
*[[Dieterich the Blessed]] Left the party to return to the bishop.&lt;br /&gt;
*[[Rewyn]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Aldereth the Cunning]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brick]] Torn apart by a bone horror.&lt;br /&gt;
*[[Ithael]] Left the party to return to the dwarves.&lt;br /&gt;
*[[Ermias]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brother Jeryll]] Run through by a hobgoblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henchmen (only started recording these 11/18/18)&#039;&#039;&#039;&lt;br /&gt;
*[[Tallad]] Legs shredded and torn off by a harpy.&lt;br /&gt;
*[[Galatea the Cleric]] Left the party after Grigory died.&lt;br /&gt;
*[[Orivel]] Choked by poison gas.&lt;br /&gt;
*[[Aubrey]] Choked by poison gas.&lt;br /&gt;
*[[Valdia]] Choked on poison gas.&lt;br /&gt;
*[[Zaira the Beautiful]] Choked on poison gas.&lt;br /&gt;
*[[Locson]] Choked by poison gas.&lt;br /&gt;
*[[Quintus the Rager]] Choked on poison gas.&lt;br /&gt;
*[[Lyman]] killed by a poison needle trap&lt;br /&gt;
*[[Albrett]] Skull bashed in by a zombie.&lt;br /&gt;
*[[Warryn the Hood]] Both arms cut off by a lupine humanoid.&lt;br /&gt;
*[[Patransa]] Left with Rewyn.&lt;br /&gt;
*[[Nestor the Broad]] Left with Aldereth.&lt;br /&gt;
*[[Seldan]] Sought adventure in bigger cities.&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Jelaina | Thalgar&lt;br /&gt;
**Grayce  | Rana&lt;br /&gt;
**Angund  | Aldros&lt;br /&gt;
&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell Latest&#039;&#039;&#039;&lt;br /&gt;
*https://drive.google.com/file/d/1WUXGqbHC5O84TCavjBNDZRzfjDzsrE1t/view?usp=drive_link&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell Revisited&#039;&#039;&#039;&lt;br /&gt;
*Gatehouse - https://drive.google.com/file/d/1hHDWswo2n2uIwJ8x4_ZONzyyMP3aDF-t/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1xdCwGHsXD1oBkJ5ChCQMmEPDKouwqedK/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1ePYLov44834PCvaNdAX2Zlvd4_tGWCXC/view?usp=sharing&lt;br /&gt;
*Basement 1 - https://drive.google.com/file/d/1XeUHwGLFrk_tSjV8ZK_GWquRmWx5kukb/view?usp=sharing&lt;br /&gt;
*Basement 1 Keyed - https://drive.google.com/file/d/1tKMODFDCxFVrwhLR4H5HdkKRSIpsg1Nk/view?usp=sharing&lt;br /&gt;
*Basement 2 - https://drive.google.com/file/d/1VZssF192FpTyeTeZu4sQQoWqKODJloA3/view?usp=sharing&lt;br /&gt;
*Basement 2 Keyed - https://drive.google.com/file/d/1VYN7JOfPrXqc6BiN6HSTHBEnS-q7XP1O/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge?&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1giy5y6JoFME6v46GPSFpPZQYvd2B70OZ/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1JCl5mFqa4MvxUDLFSOC08TvW61fgLnSm/view?usp=sharing&lt;br /&gt;
&#039;&#039;&#039;Nuromen&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/11zdazw24o35M5bPnOjxO-j8NzF18s2xx/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1YF9lVhvTOA5vW87lhesszRFbnYSXAVhp/view?usp=sharing&lt;br /&gt;
*Floor 2 - https://drive.google.com/open?id=1eVE683TTeiCJ27MO218DyYo-jI4gPEhT&lt;br /&gt;
*Floor 2 Keyed - https://drive.google.com/open?id=1aGzENRgv1wRr6IqPyGCJNNmcSUPF_pF-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/open?id=1qjh_CaEGXg3McHWcOsWY3GllPr0RtIJr&lt;br /&gt;
*Turos Cave Keyed - https://drive.google.com/open?id=0B_io591KyT2TV3lmbVdnVzZQanc&lt;br /&gt;
*Turos Cave Level 2 Keyed - https://drive.google.com/open?id=17tVaC2jnzeFTvOLmtEJJTvo4dmqujfv9&lt;br /&gt;
*Turos Cave Level 2 - https://drive.google.com/open?id=16xjtk8JLZs47fw1ktNv2xIWNjZBrxKL-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/1jU2vi2qb5DMb3f2hmMAcuPcxLrPmha1Y/view?usp=drive_link&lt;br /&gt;
*Area Map Key: https://docs.google.com/document/d/1E1_OSRJxT-li5RZKBMxCXTaXU8VPWjls/edit?usp=drive_link&amp;amp;ouid=107720009905014791886&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Jelaina]] 3596 gp (Silverhollow)&lt;br /&gt;
&lt;br /&gt;
==Time Passed==&lt;br /&gt;
&lt;br /&gt;
*Last updated:10/2/24&lt;br /&gt;
*Total time in campaign up to 3/13/18 is unknown (probably only a year or so).&lt;br /&gt;
*Since 3/13: About 15 days (11/30/18) - Starting here, I&#039;m assuming it was the 11th month in the world also&lt;br /&gt;
*1 day in Sakkara, then 2 weeks selling, finding a crusader, hiring henchmen, and learning new spells. (Living Expenses paid)&lt;br /&gt;
*1 day in Sakkara, 2 days healing, 3 days travel to Loria, 2 weeks in Loria selling and hiring, 3 days back to Turos, 1 day in Turos (Winter starts)&lt;br /&gt;
*1 day in Sakkara, 28 days healing (Living Expenses paid; due again in 3 days)&lt;br /&gt;
*During the healing time: 3 days to Silverhollow, 3 days in Silverhollow, 1 day in Nuromen&#039;s Necropolis, 2 days in town&lt;br /&gt;
*1 more day in the necropolis, then back to Silverhollow.&lt;br /&gt;
*14 days healing (Living Expenses paid; due again in 19 days)&lt;br /&gt;
*7 days&#039; journey from Silverhollow to Loria, with a 1-day stop at Turos&lt;br /&gt;
*7 days in Loria selling treasure and looking for henchmen.&lt;br /&gt;
*4 days across the sea to the haunted forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*3 days across the sea back to Loria.&lt;br /&gt;
*2 weeks in Loria selling gems, looking for info, and learning new spells. (Living Expenses paid; due again in 12 days) (Spring starts)&lt;br /&gt;
*4 days across the sea to the forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*4 days across the sea back to Loria.&lt;br /&gt;
*1 week in town selling new loot from the forge and looking for new party members.  (Living Expenses paid; due again in 26 days)&lt;br /&gt;
*2 weeks further in town waiting for the arrival of their wounded henchmen and doing some research.&lt;br /&gt;
*1 week traveling north through Alverton to Greenhaven.&lt;br /&gt;
*4 days in Greenhaven meeting the bishop and preparing to journey east.&lt;br /&gt;
*4 days journey to the Three Martyrs and finding the Citadel of Chaos.&lt;br /&gt;
*2 days in the citadel and then camping in the woods.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to allow Warryn&#039;s eye to heal. (Living Expenses paid; due again in 14 days)&lt;br /&gt;
*4 days to get to the citadel.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to study magic and sell items.  (Living Expenses paid; due again in 29 days)&lt;br /&gt;
*4 days back to the citadel.&lt;br /&gt;
*4 days back to Greenhaven.&lt;br /&gt;
*1 week to shop and for Aldereth to full heal.&lt;br /&gt;
*4 days to the citadel. (Summer starts)&lt;br /&gt;
*4 days back.&lt;br /&gt;
*2 weeks for Ithael to heal and to shop in Greenhaven.  (Living Expenses paid; due again in 22 days)&lt;br /&gt;
*4 days back to the citadel, one long day in the citadel, camp in the woods, then 4 days back.&lt;br /&gt;
*4 weeks in Greenhaven to sell items, hire henchmen, consult sages, and find an artificer.  (Living Expenses paid, due again in 15 days)&lt;br /&gt;
*16 days traveling from Greenhaven all the way to Silverhollow and then to Stonehell.&lt;br /&gt;
*2 days in Stonehell, then 3 days back to Silverhollow.&lt;br /&gt;
*1 week in Silverhollow selling items. (Living Expenses paid, due again in 17 days)&lt;br /&gt;
*2 days to Stonehell, less than a day in the dungeon, so 3 days back to Silverhollow.&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
&lt;br /&gt;
Scroll of Ward Against Elementals&lt;br /&gt;
&lt;br /&gt;
Scroll of Choking Grasp, Animate Dead, and Web&lt;br /&gt;
&lt;br /&gt;
Scroll of Cure Light Wounds, Bless, Cure Disease&lt;br /&gt;
&lt;br /&gt;
Potion of Flying (chaos temple)&lt;br /&gt;
&lt;br /&gt;
Potion of invisibility (chaos temple)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*5 Gems worth 50 gp each&lt;br /&gt;
*3 Amethysts worth 100 gp each&lt;br /&gt;
*2 Gems worth 100 gp each&lt;br /&gt;
*6 Bone Fetishes - 32 gp each&lt;br /&gt;
*1 Silver Choker worth 120 gp&lt;br /&gt;
*1 Steel Bracelet worth 210 gp&lt;br /&gt;
*5 Costume Jewelry worth 30 gp each&lt;br /&gt;
*2 Fine Pieces of Jewelry worth 500 gp each&lt;br /&gt;
*3 Extraordinary Pieces of Jewelry worth 1300 gp&lt;br /&gt;
&lt;br /&gt;
==Treasure Found==&lt;br /&gt;
* Fine suit of chainmail (presently unclaimed)&lt;br /&gt;
* Journals from the dwarf forge&lt;br /&gt;
* scroll from chaos temple drawer&lt;br /&gt;
From Temple of Chaos&lt;br /&gt;
* wand (chest from zombie room)&lt;br /&gt;
* potion (IC #1363)&lt;br /&gt;
* Magic ring from fountain&lt;br /&gt;
* 7 (remaining) magic beans&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=473766</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=473766"/>
		<updated>2024-12-10T20:13:16Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.836349/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.894560/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/re-recruitment-wicked-old-osr-campaign.913769/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morgansfort Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
&lt;br /&gt;
*[[Jelaina]] Paladin 5, AC 1, HP 22/22. Sword 15 (14 vs. spellcasters), 1d8+2 (+3).  Lay on Hands not used. &lt;br /&gt;
**[[Grayce]] Human 0, AC , HP 1/1. Spear 20&lt;br /&gt;
*[[Rana]] Thief 3, AC 6, HP 9/9, Short Sword 20, 1d6-1, Short Bow (13) 17, 1d6 (50/100/150).&lt;br /&gt;
*[[Thalgar]] Fighter 3, AC 2, HP 17/19.  War Hammer 18, 1d6+1, Javelin (3) 19, 1d4 (30/60/90).&lt;br /&gt;
*[[Angund Fen]] Magic-User 2, AC 8, HP 3/3. Dagger (2) 18, 1d4+1, Dagger (2) 18, 1d4 (10/20/30). No spells left.&lt;br /&gt;
*[[Father Aldros]] Cleric 1, AC 7, HP 3/3, Mace 20, 1d6.&lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Grigory Thinbeard]] Choked to death in a cloud of poison gas.&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider.&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
*[[Dohram]] Left the party to serve the Church elsewhere.&lt;br /&gt;
*[[Dieterich the Blessed]] Left the party to return to the bishop.&lt;br /&gt;
*[[Rewyn]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Aldereth the Cunning]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brick]] Torn apart by a bone horror.&lt;br /&gt;
*[[Ithael]] Left the party to return to the dwarves.&lt;br /&gt;
*[[Ermias]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brother Jeryll]] Run through by a hobgoblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henchmen (only started recording these 11/18/18)&#039;&#039;&#039;&lt;br /&gt;
*[[Tallad]] Legs shredded and torn off by a harpy.&lt;br /&gt;
*[[Galatea the Cleric]] Left the party after Grigory died.&lt;br /&gt;
*[[Orivel]] Choked by poison gas.&lt;br /&gt;
*[[Aubrey]] Choked by poison gas.&lt;br /&gt;
*[[Valdia]] Choked on poison gas.&lt;br /&gt;
*[[Zaira the Beautiful]] Choked on poison gas.&lt;br /&gt;
*[[Locson]] Choked by poison gas.&lt;br /&gt;
*[[Quintus the Rager]] Choked on poison gas.&lt;br /&gt;
*[[Lyman]] killed by a poison needle trap&lt;br /&gt;
*[[Albrett]] Skull bashed in by a zombie.&lt;br /&gt;
*[[Warryn the Hood]] Both arms cut off by a lupine humanoid.&lt;br /&gt;
*[[Patransa]] Left with Rewyn.&lt;br /&gt;
*[[Nestor the Broad]] Left with Aldereth.&lt;br /&gt;
*[[Seldan]] Sought adventure in bigger cities.&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Jelaina | Thalgar&lt;br /&gt;
**Grayce  | Rana&lt;br /&gt;
**Angund  | Aldros&lt;br /&gt;
&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell Latest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell Revisited&#039;&#039;&#039;&lt;br /&gt;
*Gatehouse - https://drive.google.com/file/d/1hHDWswo2n2uIwJ8x4_ZONzyyMP3aDF-t/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1xdCwGHsXD1oBkJ5ChCQMmEPDKouwqedK/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1ePYLov44834PCvaNdAX2Zlvd4_tGWCXC/view?usp=sharing&lt;br /&gt;
*Basement 1 - https://drive.google.com/file/d/1XeUHwGLFrk_tSjV8ZK_GWquRmWx5kukb/view?usp=sharing&lt;br /&gt;
*Basement 1 Keyed - https://drive.google.com/file/d/1tKMODFDCxFVrwhLR4H5HdkKRSIpsg1Nk/view?usp=sharing&lt;br /&gt;
*Basement 2 - https://drive.google.com/file/d/1VZssF192FpTyeTeZu4sQQoWqKODJloA3/view?usp=sharing&lt;br /&gt;
*Basement 2 Keyed - https://drive.google.com/file/d/1VYN7JOfPrXqc6BiN6HSTHBEnS-q7XP1O/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge?&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1giy5y6JoFME6v46GPSFpPZQYvd2B70OZ/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1JCl5mFqa4MvxUDLFSOC08TvW61fgLnSm/view?usp=sharing&lt;br /&gt;
&#039;&#039;&#039;Nuromen&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/11zdazw24o35M5bPnOjxO-j8NzF18s2xx/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1YF9lVhvTOA5vW87lhesszRFbnYSXAVhp/view?usp=sharing&lt;br /&gt;
*Floor 2 - https://drive.google.com/open?id=1eVE683TTeiCJ27MO218DyYo-jI4gPEhT&lt;br /&gt;
*Floor 2 Keyed - https://drive.google.com/open?id=1aGzENRgv1wRr6IqPyGCJNNmcSUPF_pF-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/open?id=1qjh_CaEGXg3McHWcOsWY3GllPr0RtIJr&lt;br /&gt;
*Turos Cave Keyed - https://drive.google.com/open?id=0B_io591KyT2TV3lmbVdnVzZQanc&lt;br /&gt;
*Turos Cave Level 2 Keyed - https://drive.google.com/open?id=17tVaC2jnzeFTvOLmtEJJTvo4dmqujfv9&lt;br /&gt;
*Turos Cave Level 2 - https://drive.google.com/open?id=16xjtk8JLZs47fw1ktNv2xIWNjZBrxKL-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/1jU2vi2qb5DMb3f2hmMAcuPcxLrPmha1Y/view?usp=drive_link&lt;br /&gt;
*Area Map Key: https://docs.google.com/document/d/1E1_OSRJxT-li5RZKBMxCXTaXU8VPWjls/edit?usp=drive_link&amp;amp;ouid=107720009905014791886&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Jelaina]] 3596 gp (Silverhollow)&lt;br /&gt;
&lt;br /&gt;
==Time Passed==&lt;br /&gt;
&lt;br /&gt;
*Last updated:10/2/24&lt;br /&gt;
*Total time in campaign up to 3/13/18 is unknown (probably only a year or so).&lt;br /&gt;
*Since 3/13: About 15 days (11/30/18) - Starting here, I&#039;m assuming it was the 11th month in the world also&lt;br /&gt;
*1 day in Sakkara, then 2 weeks selling, finding a crusader, hiring henchmen, and learning new spells. (Living Expenses paid)&lt;br /&gt;
*1 day in Sakkara, 2 days healing, 3 days travel to Loria, 2 weeks in Loria selling and hiring, 3 days back to Turos, 1 day in Turos (Winter starts)&lt;br /&gt;
*1 day in Sakkara, 28 days healing (Living Expenses paid; due again in 3 days)&lt;br /&gt;
*During the healing time: 3 days to Silverhollow, 3 days in Silverhollow, 1 day in Nuromen&#039;s Necropolis, 2 days in town&lt;br /&gt;
*1 more day in the necropolis, then back to Silverhollow.&lt;br /&gt;
*14 days healing (Living Expenses paid; due again in 19 days)&lt;br /&gt;
*7 days&#039; journey from Silverhollow to Loria, with a 1-day stop at Turos&lt;br /&gt;
*7 days in Loria selling treasure and looking for henchmen.&lt;br /&gt;
*4 days across the sea to the haunted forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*3 days across the sea back to Loria.&lt;br /&gt;
*2 weeks in Loria selling gems, looking for info, and learning new spells. (Living Expenses paid; due again in 12 days) (Spring starts)&lt;br /&gt;
*4 days across the sea to the forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*4 days across the sea back to Loria.&lt;br /&gt;
*1 week in town selling new loot from the forge and looking for new party members.  (Living Expenses paid; due again in 26 days)&lt;br /&gt;
*2 weeks further in town waiting for the arrival of their wounded henchmen and doing some research.&lt;br /&gt;
*1 week traveling north through Alverton to Greenhaven.&lt;br /&gt;
*4 days in Greenhaven meeting the bishop and preparing to journey east.&lt;br /&gt;
*4 days journey to the Three Martyrs and finding the Citadel of Chaos.&lt;br /&gt;
*2 days in the citadel and then camping in the woods.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to allow Warryn&#039;s eye to heal. (Living Expenses paid; due again in 14 days)&lt;br /&gt;
*4 days to get to the citadel.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to study magic and sell items.  (Living Expenses paid; due again in 29 days)&lt;br /&gt;
*4 days back to the citadel.&lt;br /&gt;
*4 days back to Greenhaven.&lt;br /&gt;
*1 week to shop and for Aldereth to full heal.&lt;br /&gt;
*4 days to the citadel. (Summer starts)&lt;br /&gt;
*4 days back.&lt;br /&gt;
*2 weeks for Ithael to heal and to shop in Greenhaven.  (Living Expenses paid; due again in 22 days)&lt;br /&gt;
*4 days back to the citadel, one long day in the citadel, camp in the woods, then 4 days back.&lt;br /&gt;
*4 weeks in Greenhaven to sell items, hire henchmen, consult sages, and find an artificer.  (Living Expenses paid, due again in 15 days)&lt;br /&gt;
*16 days traveling from Greenhaven all the way to Silverhollow and then to Stonehell.&lt;br /&gt;
*2 days in Stonehell, then 3 days back to Silverhollow.&lt;br /&gt;
*1 week in Silverhollow selling items. (Living Expenses paid, due again in 17 days)&lt;br /&gt;
*2 days to Stonehell, less than a day in the dungeon, so 3 days back to Silverhollow.&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
&lt;br /&gt;
Scroll of Ward Against Elementals&lt;br /&gt;
&lt;br /&gt;
Scroll of Choking Grasp, Animate Dead, and Web&lt;br /&gt;
&lt;br /&gt;
Scroll of Cure Light Wounds, Bless, Cure Disease&lt;br /&gt;
&lt;br /&gt;
Potion of Flying (chaos temple)&lt;br /&gt;
&lt;br /&gt;
Potion of invisibility (chaos temple)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*5 Gems worth 50 gp each&lt;br /&gt;
*3 Amethysts worth 100 gp each&lt;br /&gt;
*2 Gems worth 100 gp each&lt;br /&gt;
*6 Bone Fetishes - 32 gp each&lt;br /&gt;
*1 Silver Choker worth 120 gp&lt;br /&gt;
*1 Steel Bracelet worth 210 gp&lt;br /&gt;
*5 Costume Jewelry worth 30 gp each&lt;br /&gt;
*2 Fine Pieces of Jewelry worth 500 gp each&lt;br /&gt;
*3 Extraordinary Pieces of Jewelry worth 1300 gp&lt;br /&gt;
&lt;br /&gt;
==Treasure Found==&lt;br /&gt;
* Fine suit of chainmail (presently unclaimed)&lt;br /&gt;
* Journals from the dwarf forge&lt;br /&gt;
* scroll from chaos temple drawer&lt;br /&gt;
From Temple of Chaos&lt;br /&gt;
* wand (chest from zombie room)&lt;br /&gt;
* potion (IC #1363)&lt;br /&gt;
* Magic ring from fountain&lt;br /&gt;
* 7 (remaining) magic beans&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=473684</id>
		<title>Malachi Rip</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=473684"/>
		<updated>2024-12-09T04:43:14Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Malachi Rip&#039;&#039;&#039; is a Thief played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Morwaythien Trails]]&#039;&#039;&#039;, a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Cloak_and_dagger.jpg|430x430px|thumb|right|Malachi Rip]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
For as long as he could remember, Mal had been living by his wits on the streets. He never knew his parents, never felt that he needed any. He made friends easily - one needed all the allies one could get fighting for the scraps in the city gutter. When he got alittle older, he was recruited (pressed into service really) into a local gang that ran thievery, smuggling, and con rackets throughout the city. Here was where the young man picked up the skills any self-respecting thief or ruffian possessed. He continued running with the pack until they were wiped out one day in a all-out war with a rival gang. The moment came when Mal decided he would seek a livelihood that bequeathed more self-respect than that of a ruffian. Gathering together his meagre belongings, he set out for a life of adventure.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Fighting some *really* creepy critters. Ooooo...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5 / 5&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: lantern&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Malachi Rip&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Thief 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 1250&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [13] melee to hit +1, damage +1, force doors +1&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] AC -2, missile to hit +2, initiative +1, XP +10%&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [13] hp +1&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [14] additional languages +1, able to read/write&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [12] save vs magic +0&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [8] reaction +1, retainers 3, retainer morale 6&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025401&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d4+1&lt;br /&gt;
*&#039;&#039;&#039;Shortsword&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
*&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
::type: missile (20x arrows)&lt;br /&gt;
::attack: 1d20+2&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;: 16&lt;br /&gt;
*&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Wands&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;: 14&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Thief Skills===&lt;br /&gt;
:*&#039;&#039;&#039;Pick Locks&#039;&#039;&#039;: 17%&lt;br /&gt;
:*&#039;&#039;&#039;Find and Remove Traps&#039;&#039;&#039;: 14%&lt;br /&gt;
:*&#039;&#039;&#039;Pick Pockets&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Move Silently&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Climb Walls&#039;&#039;&#039;: 87%&lt;br /&gt;
:*&#039;&#039;&#039;Hide in Shadows&#039;&#039;&#039;: 13%&lt;br /&gt;
:*&#039;&#039;&#039;Hear Noise&#039;&#039;&#039;: 1-2&lt;br /&gt;
&lt;br /&gt;
===Thieves&#039; Guild===&lt;br /&gt;
:*member of the Thieves Guild in hometown&lt;br /&gt;
:*can obtain shelter and information from guild&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
:*cannot wear armor heavier than leather&lt;br /&gt;
:*cannot use shield&lt;br /&gt;
:*can use any weapon&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
:*must catch opponent unawares&lt;br /&gt;
:*to hit +4&lt;br /&gt;
:*damage x2&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
:*Read Languages&lt;br /&gt;
::Level 4: A thief can read languages (any) with 80% probability.&lt;br /&gt;
::This ability does not include magical writings. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.&lt;br /&gt;
:*Thief&#039;s Den&lt;br /&gt;
::Level 9: When a thief attains level 9 he can establish a thief den, and 2d6 thief apprentices of 1st level will come to work with the character. These thieves will serve the character with some reliability; however, should any become arrested or killed the character will not be able to attract more followers of this type to replace them. A successful character might use these followers to start a Thieves&#039; Guild.&lt;br /&gt;
:*Magic Scrolls&lt;br /&gt;
::Level 10: A thief can read and cast magic from magic-user (and elf) scrolls with 90% accuracy. A failed roll means the spell does not function as expected, and can create a horrible effect at the Labyrinth Lord&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 28&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025402&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(8lbs)&lt;br /&gt;
*Dagger (1d4)&lt;br /&gt;
*Shortsword (1d6)&lt;br /&gt;
*Shortbow + Quiver &amp;amp; 20 Arrows (1d6)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
(10lbs)&lt;br /&gt;
*Padded (AC 8)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(22lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Winter Blanket&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Lantern&lt;br /&gt;
*Flask of Oil x2&lt;br /&gt;
*Trail Rations x5&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Sack (large) x2&lt;br /&gt;
*Sack (small) x2&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473588</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473588"/>
		<updated>2024-12-07T11:31:41Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received request to aid the dwarves at Boatwrought&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473587</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473587"/>
		<updated>2024-12-07T10:43:55Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473586</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473586"/>
		<updated>2024-12-07T10:42:57Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath (for dagger)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473585</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473585"/>
		<updated>2024-12-07T10:02:17Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473536</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473536"/>
		<updated>2024-12-06T12:04:39Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*met Lord Meron at Grond temple in Arikos, received quest to aid the dwarves at Boatwrought&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473535</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473535"/>
		<updated>2024-12-06T12:02:26Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-18#post-25367212 &#039;&#039;&#039;numbers and types of creatures&#039;&#039;&#039;] that have attacked the Dwarves, and their [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/post-25368195 &#039;&#039;&#039;weaknesses&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473534</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473534"/>
		<updated>2024-12-06T11:56:35Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Preparation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot)&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473533</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473533"/>
		<updated>2024-12-06T11:47:50Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473479</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473479"/>
		<updated>2024-12-03T07:40:54Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After almost 2 decades as a slave of the monstrous Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473478</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473478"/>
		<updated>2024-12-03T07:37:47Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-ti slavers. They were brought to one of the creatures&#039; larger settlements deep in the jungle and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious turn of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-ti master whom he served was a pure-blood who had a strange fascination with humans and always liked to keep several of them around as slaves. This particular Yuan-ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
The jungle which surrounded the Yuan-ti settlement was hot and wet and rife with disease. A foul greyish mist, mixed in with a sickening smell of smoke and burnt flesh from sacrifical fires which were kept burning day and night in the temple, constantly shrouded the place. Here, the weak and the foolish died very quickly. And for those who remained, the terrible spectre of Death hovered nearby constantly, ready in a split second to snatch up and devour the unlucky in its cruel and deadly jaws.&lt;br /&gt;
&lt;br /&gt;
It was in the middle of such a deadly place however, that the boy Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473467</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473467"/>
		<updated>2024-12-03T00:50:55Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|710x710px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473465</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473465"/>
		<updated>2024-12-02T07:18:14Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the Temple of Grondival. In audience with Lord Meron of Arikos.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473377</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473377"/>
		<updated>2024-12-01T19:29:14Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* Description of the [https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/page-17#post-25366168 &#039;&#039;&#039;scenes engraved at the Temple of Grond&#039;&#039;&#039;] in Arikos.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473214</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473214"/>
		<updated>2024-11-27T05:46:34Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Experience Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473213</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473213"/>
		<updated>2024-11-27T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Experience Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473212</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473212"/>
		<updated>2024-11-27T05:43:37Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): None&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473211</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473211"/>
		<updated>2024-11-27T05:43:12Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Spells Prepared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473210</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473210"/>
		<updated>2024-11-27T05:42:53Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473182</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473182"/>
		<updated>2024-11-26T06:33:58Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Experience Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marvin the Magnificent&#039;&#039;&#039; - High Elf Militant Wizard (LG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/thawizkid.171863/ thawizkid]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To RoadScholar: 50 xp for Color Spraying Ralsh the kobold&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473137</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473137"/>
		<updated>2024-11-23T07:38:40Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: Phantasmal Force&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473136</id>
		<title>Realms Of Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Realms_Of_Adventure&amp;diff=473136"/>
		<updated>2024-11-23T07:37:59Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:D&amp;amp;D]]&lt;br /&gt;
[[Category:Advanced Dungeons &amp;amp; Dragons 2nd Edition]]&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
&#039;&#039;&#039;Realms of Adventure&#039;&#039;&#039; is an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/hammel.55419/ Hammel]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:This is an &#039;&#039;&#039;AD&amp;amp;D 2nd Edition&#039;&#039;&#039; game that was originally a world for a solo game, then a game to be played on RPGNet.&lt;br /&gt;
&lt;br /&gt;
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state&#039;s protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.&lt;br /&gt;
&lt;br /&gt;
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.&lt;br /&gt;
&lt;br /&gt;
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.&lt;br /&gt;
===Optional Rules===&lt;br /&gt;
*Method V for ability scores&lt;br /&gt;
*Literacy as a seventh stat&lt;br /&gt;
*Proficiencies and Weapon Specializations for Fighters&lt;br /&gt;
*Encumbrance (Tables 47 and 48)&lt;br /&gt;
*Individual Initiative&lt;br /&gt;
*Weapon Speed Factors&lt;br /&gt;
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.&lt;br /&gt;
*Max HP at first level, hit die rolls thereafter&lt;br /&gt;
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells&lt;br /&gt;
*Individual Experience Rewards and Individual Class Rewards&lt;br /&gt;
*Complete books generally allowed&lt;br /&gt;
*Hovering on Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
[[File:ArikosCityState.png|700x700px|thumb|center|Arikos City State]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vexxia Bonebreaker&#039;&#039;&#039; - Flind (Gnoll) Fighter (NE) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feyhawk&#039;&#039;&#039; - Grey Elf Thief/Wizard (CG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insera&#039;&#039;&#039; - Human Priest (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/jeremy-kopczynski.19202/ Jeremy Kopczynski]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lilybet Piesmith&#039;&#039;&#039; - Halfling Thief (NG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/t-nya.5056/ t@nya]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marvin the Magnificent&#039;&#039;&#039; - High Elf Militant Wizard (LG) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/thawizkid.171863/ thawizkid]&#039;&#039;&#039;&lt;br /&gt;
*[https://wiki.rpg.net/index.php/BlackSeaDM/characters/og &#039;&#039;&#039;Og&#039;&#039;&#039;] - Half Ogre Fighter (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/blackseadm.186284/ BlackSeaDM]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Kjaelos Marak]]&#039;&#039;&#039; - Human Wizard (N) played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ experience awarded&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Major Deities&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;Falkar&#039;&#039;&#039;====&lt;br /&gt;
:Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Falkar is neutral but does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Intelligence 9&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Weather Sense&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Scimitar&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: Buckler, Leather, Padded, Studded Leather, Hide&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Combat, Healing, Weather&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Charm, Creation, Divination, Guardian&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Draw Upon Holy Might 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Grondival&#039;&#039;&#039;====&lt;br /&gt;
:Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Lawful Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Strength 12&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: None&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: Two-Handed Sword&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Combat, Protection&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Elemental, Healing&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Protection From Evil, 10’ Radius 1/day&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Rosa da Aventura&#039;&#039;&#039;====&lt;br /&gt;
:More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral Good&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Languages, Modern&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: Bows (all), Dart&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: None - no shields&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Charm, Creation, Divination, Protection, Summoning, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Animal, Elemental, Guardian, Healing, Plant&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Group Mind 1/week&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Brianna&#039;&#039;&#039;====&lt;br /&gt;
:Brianna is the goddess of the elves and fairies. The elves knew her for as long as they have been around and she was exclusively worshiped by the elves and fairies. A hundred years ago, she appeared to a group of adventurers at a waterfall in the Myrthwood Forest (outside of the starting adventure area) and offered healing.&lt;br /&gt;
&lt;br /&gt;
:The adventurers came from a very small kingdom that was experiencing civil war and a succession crisis after a king died and had no direct heir. They were in search of a crown that had been lost in the forest and since the main aggressor of that civil war was of evil heart, Brianna agreed to help the adventurers with healing and information so that they could recover the crown. The crown was recovered, the evil in that kingdom defeated, and other kindred have also shared in her worship ever since.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good. Brianna does not accept evil followers.&lt;br /&gt;
:&#039;&#039;&#039;Minimum Ability Scores&#039;&#039;&#039;: Wisdom 10, Intelligence 10, Dexterity 6. +5% experience when Wisdom or Intelligence is at least 16. When Wisdom AND Intelligence are 16, +10% experience.&lt;br /&gt;
:&#039;&#039;&#039;Required Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Nonweapon&#039;&#039;&#039;: Healing, Herbalism&lt;br /&gt;
:*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Weapon and Armor Restrictions&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Weapons Permitted&#039;&#039;&#039;: All cleric weapons, All Bows except Crossbows&lt;br /&gt;
:*&#039;&#039;&#039;Armor Permitted&#039;&#039;&#039;: All except Leather or Hide (no armor from animals)&lt;br /&gt;
:&#039;&#039;&#039;Major Access&#039;&#039;&#039;: All, Animal, Charm, Elemental, Healing, Plant, Sun&lt;br /&gt;
:&#039;&#039;&#039;Minor Access&#039;&#039;&#039;: Astral, Creation, Divination, Guardian, Weather, Protection&lt;br /&gt;
:&#039;&#039;&#039;Granted Power&#039;&#039;&#039;: Goodberry (1/day) or Entangle (1/day)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
====&#039;&#039;&#039;City of Arikos&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 24,000&lt;br /&gt;
&lt;br /&gt;
:Ariikos is located just outside the foothills of the Gigantis Mountains and is the city-state encompassing the starting area. Most of the other settlements in the roughly 42 mile radius accommodate the various kin (often Naga, Ogres, and Giants) that are welcomed in Arikos’s territory, but Arikos is known to be particularly accommodating.&lt;br /&gt;
&lt;br /&gt;
:Grondival and their valiant followers help protect the city-state from threats. Their dogma makes it a point to accept even those of evil alignment with the hope that they can be reformed and serve as bodies in the defense of the city-state. It can be particularly challenging for followers of evil alignment, but not impossible.&lt;br /&gt;
&lt;br /&gt;
:Grondival employs priests of Falkar to monitor these followers’ hearts. When the taint of evil in these followers has waned to a certain point, the High Priest sends the follower on a quest of atonement. Successfully completing this quest is known to turn those who were evil into good, but the hope of these followers is that even if they fail they can be welcomed to a peaceful afterlife.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Town of Lerds&#039;&#039;&#039;====&lt;br /&gt;
:Population: About 2500&lt;br /&gt;
&lt;br /&gt;
:Lerds is not too far from Arikos, and is situated on a hill. This is where the Rosa da Aventura cult got its start from the discovery of offseason roses that came to spread throughout the city-state’s territory and inspire its people into reading/writing and teaching reading/writing.&lt;br /&gt;
&lt;br /&gt;
:The town is also home to a spring famous in the Arikos city-state. A few decades ago, a group of Grondival followers broke off, organized themselves, and laid siege to Lerds in hopes of destroying the mystical roses and reducing the influence of the Rosa da Aventura cult. Eventually, they breached the town but were fended off by a combination of adventuring parties and Grondival defenders.&lt;br /&gt;
&lt;br /&gt;
:After the successful defense, a new miracle sprung up in Lerds. During the town’s repair, a worker was clearing out rubble then striking the ground beneath to set a new foundation. The worker hit the ground and water welled up from it, filling the ruined area with beautiful, sparkling water. Investigation of the new spring found that it could heal wounds, cure disease, and neutralize poison.&lt;br /&gt;
&lt;br /&gt;
:The Rosa da Aventura cult took ownership and responsibility of the spring, and have been using the proceeds from access to the spring into the town’s repair and building. A priestess of the cult presides over the spring, and charges different amounts to different people depending on the situation and what the roses tell her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Economy&#039;&#039;&#039;===&lt;br /&gt;
====Pilgrimages and Subsistence====&lt;br /&gt;
:There is some industry and raw material gathering, but most of Arikos’s income comes from trade. Merchants frequently travel from outside the city-state’s borders and within the city-state’s borders, selling, buying, and trading goods.&lt;br /&gt;
&lt;br /&gt;
:The economy is also supported by pilgrims who visit pilgrimage sites, particularly the many gardens maintained by Brianna’s clergy and the roses across the territory. Good eating and comfort can be found for those pilgrims and it has become a lucrative business.&lt;br /&gt;
&lt;br /&gt;
:Tourists also visit the Giants&#039; ruins throughout Arikos&#039;s territory.&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473112</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473112"/>
		<updated>2024-11-23T01:50:22Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Adventure Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: Phantasmal Force&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ marks experience award&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh a kobold with injured wings, decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site at Thur&lt;br /&gt;
*dropped off Ralsh at Rosa temple in Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473111</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473111"/>
		<updated>2024-11-23T01:43:08Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Experience Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: Phantasmal Force&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ marks experience award&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh, a kobold with injured wings; decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site&lt;br /&gt;
*dropped off Ralsh at Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*returned to Arikos&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039; (473 + 10% = 520xp)&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473106</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473106"/>
		<updated>2024-11-23T01:40:33Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;: Phantasmal Force&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 520 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Adventure Log&#039;&#039;&#039;==&lt;br /&gt;
:^ marks experience award&lt;br /&gt;
*party meetup in a tavern in Arikos&lt;br /&gt;
*encountered Ralsh, a kobold with injured wings; decided to help him&lt;br /&gt;
*spoke to priest Mui at Rosa shrine in Arikos, received news nearby village has wild dogs problem at well construction site&lt;br /&gt;
*visited Grond temple in Arikos, received direction to Thur village&lt;br /&gt;
*defeated wild dogs at well construction site&lt;br /&gt;
*dropped off Ralsh at Lerds to be healed (Help Ralsh arc ends)^&lt;br /&gt;
*returned to Arikos&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience Log&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Help Ralsh arc&#039;&#039;&#039;&lt;br /&gt;
:*23 xp each for the dogs&lt;br /&gt;
:*100 xp each for role-playing&lt;br /&gt;
:*50 xp each for not killing the dogs&lt;br /&gt;
:*50 xp each for accompanying Ralsh&lt;br /&gt;
:*200 each for accomplishing the minor objective of dealing with the dogs/helping Ralsh heal&lt;br /&gt;
:*To howareyou: 50 xp for using Sleep to overcome the dogs&lt;br /&gt;
:*To the fighters: 40 xp each for the dogs being defeated&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473102</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=473102"/>
		<updated>2024-11-23T01:08:15Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Combat Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
===Spells Prepared===&lt;br /&gt;
*Phantasmal Force x1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472978</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472978"/>
		<updated>2024-11-20T21:08:27Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;&amp;quot;Heal the Kobold&amp;quot; mission accomplished! Back to Arikos! Back to Captain Dirk and his lost ship!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472736</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472736"/>
		<updated>2024-11-15T17:47:09Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Arrived at Lerds. Get the kobold healed quick!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=472735</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=472735"/>
		<updated>2024-11-15T14:36:32Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.836349/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.894560/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/re-recruitment-wicked-old-osr-campaign.913769/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morgansfort Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
&lt;br /&gt;
*[[Jelaina]] Paladin 5, AC 1, HP 22/22. Sword 15 (14 vs. spellcasters), 1d8+2 (+3).  Lay on Hands not used. &lt;br /&gt;
**[[Grayce]] Human 0, AC , HP 1/1. Spear 20&lt;br /&gt;
*[[Rana]] Thief 3, AC 6, HP 9/9, Short Sword 20, 1d6-1, Short Bow (14) 17, 1d6 (50/100/150).&lt;br /&gt;
*[[Thalgar]] Fighter 3, AC 2, HP 19/19.  War Hammer 18, 1d6+1, Javelin (3) 19, 1d4 (30/60/90).&lt;br /&gt;
*[[Angund Fen]] Magic-User 2, AC 8, HP 3/3. Dagger (2) 18, 1d4+1, Dagger (2) 18, 1d4 (10/20/30). 2 spells left.&lt;br /&gt;
*[[Father Aldros]] Cleric 1, AC 7, HP 3/3, Mace 20, 1d6.&lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Grigory Thinbeard]] Choked to death in a cloud of poison gas.&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider.&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
*[[Dohram]] Left the party to serve the Church elsewhere.&lt;br /&gt;
*[[Dieterich the Blessed]] Left the party to return to the bishop.&lt;br /&gt;
*[[Rewyn]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Aldereth the Cunning]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brick]] Torn apart by a bone horror.&lt;br /&gt;
*[[Ithael]] Left the party to return to the dwarves.&lt;br /&gt;
*[[Ermias]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brother Jeryll]] Run through by a hobgoblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henchmen (only started recording these 11/18/18)&#039;&#039;&#039;&lt;br /&gt;
*[[Tallad]] Legs shredded and torn off by a harpy.&lt;br /&gt;
*[[Galatea the Cleric]] Left the party after Grigory died.&lt;br /&gt;
*[[Orivel]] Choked by poison gas.&lt;br /&gt;
*[[Aubrey]] Choked by poison gas.&lt;br /&gt;
*[[Valdia]] Choked on poison gas.&lt;br /&gt;
*[[Zaira the Beautiful]] Choked on poison gas.&lt;br /&gt;
*[[Locson]] Choked by poison gas.&lt;br /&gt;
*[[Quintus the Rager]] Choked on poison gas.&lt;br /&gt;
*[[Lyman]] killed by a poison needle trap&lt;br /&gt;
*[[Albrett]] Skull bashed in by a zombie.&lt;br /&gt;
*[[Warryn the Hood]] Both arms cut off by a lupine humanoid.&lt;br /&gt;
*[[Patransa]] Left with Rewyn.&lt;br /&gt;
*[[Nestor the Broad]] Left with Aldereth.&lt;br /&gt;
*[[Seldan]] Sought adventure in bigger cities.&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Jelaina | Thalgar&lt;br /&gt;
**Grayce  | Rana&lt;br /&gt;
**Angund  | Aldros&lt;br /&gt;
&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell Latest&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/1WUXGqbHC5O84TCavjBNDZRzfjDzsrE1t/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell Revisited&#039;&#039;&#039;&lt;br /&gt;
*Gatehouse - https://drive.google.com/file/d/1hHDWswo2n2uIwJ8x4_ZONzyyMP3aDF-t/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1xdCwGHsXD1oBkJ5ChCQMmEPDKouwqedK/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1ePYLov44834PCvaNdAX2Zlvd4_tGWCXC/view?usp=sharing&lt;br /&gt;
*Basement 1 - https://drive.google.com/file/d/1XeUHwGLFrk_tSjV8ZK_GWquRmWx5kukb/view?usp=sharing&lt;br /&gt;
*Basement 1 Keyed - https://drive.google.com/file/d/1tKMODFDCxFVrwhLR4H5HdkKRSIpsg1Nk/view?usp=sharing&lt;br /&gt;
*Basement 2 - https://drive.google.com/file/d/1VZssF192FpTyeTeZu4sQQoWqKODJloA3/view?usp=sharing&lt;br /&gt;
*Basement 2 Keyed - https://drive.google.com/file/d/1VYN7JOfPrXqc6BiN6HSTHBEnS-q7XP1O/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge?&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1giy5y6JoFME6v46GPSFpPZQYvd2B70OZ/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1JCl5mFqa4MvxUDLFSOC08TvW61fgLnSm/view?usp=sharing&lt;br /&gt;
&#039;&#039;&#039;Nuromen&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/11zdazw24o35M5bPnOjxO-j8NzF18s2xx/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1YF9lVhvTOA5vW87lhesszRFbnYSXAVhp/view?usp=sharing&lt;br /&gt;
*Floor 2 - https://drive.google.com/open?id=1eVE683TTeiCJ27MO218DyYo-jI4gPEhT&lt;br /&gt;
*Floor 2 Keyed - https://drive.google.com/open?id=1aGzENRgv1wRr6IqPyGCJNNmcSUPF_pF-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/open?id=1qjh_CaEGXg3McHWcOsWY3GllPr0RtIJr&lt;br /&gt;
*Turos Cave Keyed - https://drive.google.com/open?id=0B_io591KyT2TV3lmbVdnVzZQanc&lt;br /&gt;
*Turos Cave Level 2 Keyed - https://drive.google.com/open?id=17tVaC2jnzeFTvOLmtEJJTvo4dmqujfv9&lt;br /&gt;
*Turos Cave Level 2 - https://drive.google.com/open?id=16xjtk8JLZs47fw1ktNv2xIWNjZBrxKL-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/1jU2vi2qb5DMb3f2hmMAcuPcxLrPmha1Y/view?usp=drive_link&lt;br /&gt;
*Area Map Key: https://docs.google.com/document/d/1E1_OSRJxT-li5RZKBMxCXTaXU8VPWjls/edit?usp=drive_link&amp;amp;ouid=107720009905014791886&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Jelaina]] 3596 gp (Silverhollow)&lt;br /&gt;
&lt;br /&gt;
==Time Passed==&lt;br /&gt;
&lt;br /&gt;
*Last updated:10/2/24&lt;br /&gt;
*Total time in campaign up to 3/13/18 is unknown (probably only a year or so).&lt;br /&gt;
*Since 3/13: About 15 days (11/30/18) - Starting here, I&#039;m assuming it was the 11th month in the world also&lt;br /&gt;
*1 day in Sakkara, then 2 weeks selling, finding a crusader, hiring henchmen, and learning new spells. (Living Expenses paid)&lt;br /&gt;
*1 day in Sakkara, 2 days healing, 3 days travel to Loria, 2 weeks in Loria selling and hiring, 3 days back to Turos, 1 day in Turos (Winter starts)&lt;br /&gt;
*1 day in Sakkara, 28 days healing (Living Expenses paid; due again in 3 days)&lt;br /&gt;
*During the healing time: 3 days to Silverhollow, 3 days in Silverhollow, 1 day in Nuromen&#039;s Necropolis, 2 days in town&lt;br /&gt;
*1 more day in the necropolis, then back to Silverhollow.&lt;br /&gt;
*14 days healing (Living Expenses paid; due again in 19 days)&lt;br /&gt;
*7 days&#039; journey from Silverhollow to Loria, with a 1-day stop at Turos&lt;br /&gt;
*7 days in Loria selling treasure and looking for henchmen.&lt;br /&gt;
*4 days across the sea to the haunted forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*3 days across the sea back to Loria.&lt;br /&gt;
*2 weeks in Loria selling gems, looking for info, and learning new spells. (Living Expenses paid; due again in 12 days) (Spring starts)&lt;br /&gt;
*4 days across the sea to the forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*4 days across the sea back to Loria.&lt;br /&gt;
*1 week in town selling new loot from the forge and looking for new party members.  (Living Expenses paid; due again in 26 days)&lt;br /&gt;
*2 weeks further in town waiting for the arrival of their wounded henchmen and doing some research.&lt;br /&gt;
*1 week traveling north through Alverton to Greenhaven.&lt;br /&gt;
*4 days in Greenhaven meeting the bishop and preparing to journey east.&lt;br /&gt;
*4 days journey to the Three Martyrs and finding the Citadel of Chaos.&lt;br /&gt;
*2 days in the citadel and then camping in the woods.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to allow Warryn&#039;s eye to heal. (Living Expenses paid; due again in 14 days)&lt;br /&gt;
*4 days to get to the citadel.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to study magic and sell items.  (Living Expenses paid; due again in 29 days)&lt;br /&gt;
*4 days back to the citadel.&lt;br /&gt;
*4 days back to Greenhaven.&lt;br /&gt;
*1 week to shop and for Aldereth to full heal.&lt;br /&gt;
*4 days to the citadel. (Summer starts)&lt;br /&gt;
*4 days back.&lt;br /&gt;
*2 weeks for Ithael to heal and to shop in Greenhaven.  (Living Expenses paid; due again in 22 days)&lt;br /&gt;
*4 days back to the citadel, one long day in the citadel, camp in the woods, then 4 days back.&lt;br /&gt;
*4 weeks in Greenhaven to sell items, hire henchmen, consult sages, and find an artificer.  (Living Expenses paid, due again in 15 days)&lt;br /&gt;
*16 days traveling from Greenhaven all the way to Silverhollow and then to Stonehell.&lt;br /&gt;
*2 days in Stonehell, then 3 days back to Silverhollow.&lt;br /&gt;
*1 week in Silverhollow selling items. (Living Expenses paid, due again in 17 days)&lt;br /&gt;
*2 days to Stonehell, less than a day in the dungeon, so 3 days back to Silverhollow.&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
&lt;br /&gt;
Scroll of Ward Against Elementals&lt;br /&gt;
&lt;br /&gt;
Scroll of Choking Grasp, Animate Dead, and Web&lt;br /&gt;
&lt;br /&gt;
Scroll of Cure Light Wounds, Bless, Cure Disease&lt;br /&gt;
&lt;br /&gt;
Potion of Flying (chaos temple)&lt;br /&gt;
&lt;br /&gt;
Potion of invisibility (chaos temple)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*5 Gems worth 50 gp each&lt;br /&gt;
*3 Amethysts worth 100 gp each&lt;br /&gt;
*2 Gems worth 100 gp each&lt;br /&gt;
*6 Bone Fetishes - 32 gp each&lt;br /&gt;
*1 Silver Choker worth 120 gp&lt;br /&gt;
*1 Steel Bracelet worth 210 gp&lt;br /&gt;
*5 Costume Jewelry worth 30 gp each&lt;br /&gt;
*2 Fine Pieces of Jewelry worth 500 gp each&lt;br /&gt;
*3 Extraordinary Pieces of Jewelry worth 1300 gp&lt;br /&gt;
&lt;br /&gt;
==Treasure Found==&lt;br /&gt;
* Fine suit of chainmail (presently unclaimed)&lt;br /&gt;
* Journals from the dwarf forge&lt;br /&gt;
* scroll from chaos temple drawer&lt;br /&gt;
From Temple of Chaos&lt;br /&gt;
* wand (chest from zombie room)&lt;br /&gt;
* potion (IC #1363)&lt;br /&gt;
* Magic ring from fountain&lt;br /&gt;
* 7 (remaining) magic beans&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472711</id>
		<title>Kjaelos Marak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kjaelos_Marak&amp;diff=472711"/>
		<updated>2024-11-13T19:28:24Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Kjaelos Marak&#039;&#039;&#039; is a Wizard played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Realms Of Adventure]]&#039;&#039;&#039;, an &#039;&#039;&#039;Advanced Dungeons &amp;amp; Dragons 2nd Edition&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Forbidden magic.png|625x625px|thumb|right|Kjaelos Marak]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
A figure, roughly 5&#039;8&amp;quot;, broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn, fur-trimmed robes that had once been of pristine white and dark purple color, he looks around briefly at his surrounding before turning towards you.&lt;br /&gt;
&lt;br /&gt;
Jet black hair peek out from under a hood, framing the youthful face of a human male who had barely seen twenty summers. Clean-shaven with a strong jaw-line and sharp chin, his features would have appeared ordinary enough but for a long ugly scar across his face. A milky streak of healed flesh, beginning at a point right above his left brow, runs down almost vertically straight across his left eye and cheek, past his jaw, and finally ends at the base of his neck. His strange eyes are bright and arresting, and for several moments fixed intently upon you in an intense probing stare. You notice one of them, the left, is a deep mesmerizing azure-blue color, and the other, the right, a dark hypnotic emerald green.&lt;br /&gt;
&lt;br /&gt;
The man dips his head, acknowledging you with a slight nod of greeting, then turns to survey his surrounding once again. Throwing back his hood to uncover a head of short rakish jet black hair, he self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. You notice a small blade tucked into a sheath that is fastened horizontally along his belt within easy reach of his right hand. The blade is positioned in such a manner that a quick forward motion of the hand will produce the weapon in a reverse grip fashion ready for a fight. Several nondescript pouches hang from the man&#039;s belt as well, similarly positioned within easy reach of his left hand.&lt;br /&gt;
&lt;br /&gt;
The man moves and walks with a gravitas and quiet confidence that belies his youth. His motions are spare and efficient, his actions deft and precise.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
Kjaelos was born to human parents who were captured during a raid on their village by Yuan-Ti slavers. They were brought to one of the creatures&#039; vast underground cities and sold into slavery under horrific conditions. Not long after their enslavement, Kjaelos was born. Apart from vague memories of them as a baby, Kjaelos never knew his parents as they had died one after the other very soon after his birth. By the strange and capricious mercy of fate, Kjaelos survived his early helpless years, learned to adapt, and grew up.&lt;br /&gt;
&lt;br /&gt;
The Yuan-Ti master whom he served was a pure-blood who had a strange fascination with humans and liked to keep a few of them around as slaves. This particular Yuan-Ti, who was considered eccentric amongst his own kin, was also a priest of some standing who had more than a passing interest in the arcane arts which he delved into much more than the rest of his brethren were inclined to.&lt;br /&gt;
&lt;br /&gt;
In a place where Death is always hovering nearby, ready to snatch up the foolish and the unlucky in the most painful and horrific ways, Kjaelos learned very quickly how to stay alive. He adapted to his environment and circumstances, constantly maneuvering between his betters and his peers to gain that extra edge necessary to survive. He learned how to make himself useful to his master, how to protect himself from the other Yuan-Ti, and how to fend for himself amongst the other slaves. And he managed to, over many years of assisting his master in his research, learn the rudimentaries of the arcane arts himself.&lt;br /&gt;
&lt;br /&gt;
After more than a decade and a half as a slave of the Yuan-Ti, an opportunity to escape presented itself. Kjaelos grabbed it and never looked back.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;At the well work site. Fighting wild dogs!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4 / 4&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs, unencumbered&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: none&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Kjaelos Marak&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Wizard 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 2500&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Yuan-Ti&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [8] to hit +0, damage +0, weight allowance 35, max press 90, doors 5, bars/gates 1%&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] reaction +1, missile attack +1, defense -2&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [18] proficiency slots +7, max spell lvl 9, learn spell chance 85%, max spells per lvl 18, spell immunity none, xp +10%&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [16] magical defense +2, spell immunity none&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [12] max henchmen 5, loyalty +0, reaction +0&lt;br /&gt;
:&#039;&#039;&#039;Literacy&#039;&#039;&#039;: [12]&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023224&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 8&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4)&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee piercing&lt;br /&gt;
::attack: 1d20&lt;br /&gt;
::damage (s-m/l): 1d4/1d3&lt;br /&gt;
::speed factor: 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Paralyzation, Poison or Death Magic&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Rod, Staff or Wand&#039;&#039;&#039;: 11&lt;br /&gt;
*&#039;&#039;&#039;Petrification or Polymorph&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spell&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
===Saving Throw Modifiers===&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.&lt;br /&gt;
*&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Spell Casting===&lt;br /&gt;
:&#039;&#039;&#039;Highest Spell Level Attainable&#039;&#039;&#039;: 9th&lt;br /&gt;
:&#039;&#039;&#039;Chance to Learn Spell&#039;&#039;&#039;: 85%&lt;br /&gt;
:*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:&#039;&#039;&#039;Maximum # of Spells Known per Level&#039;&#039;&#039;: 18&lt;br /&gt;
:&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039; (1 slot): Phantasmal Force&lt;br /&gt;
:&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep&lt;br /&gt;
&lt;br /&gt;
===Magical Items===&lt;br /&gt;
:&#039;&#039;&#039;Wielding and Using&#039;&#039;&#039;&lt;br /&gt;
:*can use potions, rings, wands, rods, scrolls, and most miscellaneous magical items.&lt;br /&gt;
:*can wield enchanted versions of weapon types the wizard is allowed to use.&lt;br /&gt;
:&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
:*level 9 Wizard may attempt to scribe scrolls and brew potions.&lt;br /&gt;
::*successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed to copy or transcribe a spell onto a scroll.&lt;br /&gt;
:*level 11 Wizard may attempt to create other magical items like weapons, wands, staves, rods, rings, bracers, braziers, cloaks, and more.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed to determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
:&#039;&#039;&#039;Researching a New Spell&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a Wizard&#039;s Laboratory&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*setting up a Wizard&#039;s Laboratory: 1,000-10,000 gp&lt;br /&gt;
::*research expenditure: 100-1,000 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 2 weeks spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week.&lt;br /&gt;
:&#039;&#039;&#039;Researching from a Scroll&#039;&#039;&#039; ie: attempting to learn a spell from a scroll or spellbook and copy it into own spellbook&lt;br /&gt;
::&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
::*access to a quiet place free from disturbance and interruptions&lt;br /&gt;
::*good health&lt;br /&gt;
::*uninterrupted full devotion of time and energy to the research effort&lt;br /&gt;
::&#039;&#039;&#039;Costs&#039;&#039;&#039;&lt;br /&gt;
::*research expenditure: 50-500 gp per spell level&lt;br /&gt;
::&#039;&#039;&#039;Time Needed&#039;&#039;&#039;&lt;br /&gt;
::*roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 1 week spent in research.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Scribe&#039;&#039;&#039; proficiency check grants +5% to any roll needed (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check) to copy or transcribe a spell into spell book.&lt;br /&gt;
:::*a successful &#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; proficiency check grants +5% to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; chance.&lt;br /&gt;
::*a successful &#039;&#039;&#039;Research&#039;&#039;&#039; proficiency check halves the time needed, ie: roll a &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; check at end of every 3 1/2 days.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-Weapons===&lt;br /&gt;
:(3 unused slots saved for Signature Spells)&lt;br /&gt;
*&#039;&#039;&#039;Languages, Modern&#039;&#039;&#039; 18&lt;br /&gt;
:*Yuan-Ti&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Research&#039;&#039;&#039; 18&lt;br /&gt;
:*grants +5% bonus to &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls when researching a new spell.&lt;br /&gt;
:*only requires one-half the needed time to perform spell research or determine the process necessary to manufacture a particular magical item.&lt;br /&gt;
*&#039;&#039;&#039;Scribe&#039;&#039;&#039; 17&lt;br /&gt;
:*grants +5% bonus to any roll (eg: &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls) needed in order to copy or transcribe a spell into a spell book or onto a scroll.&lt;br /&gt;
*&#039;&#039;&#039;Spellcraft&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Thaumaturgy&#039;&#039;&#039; 16&lt;br /&gt;
:*grants +5% bonus on all &#039;&#039;&#039;Learn Spell&#039;&#039;&#039; rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 23&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 7&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1023226&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 17 1/2 lbs (unencumbered)&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;: 120 yards (360 feet) per round&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
(5 lbs)&lt;br /&gt;
*Robes (common)&lt;br /&gt;
*Belt&lt;br /&gt;
*Boots (soft)&lt;br /&gt;
*Cloak (good cloth)&lt;br /&gt;
*Sheath&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(1 lb)&lt;br /&gt;
*Dagger&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(11 1/2 lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Pouch (large/spell components)&lt;br /&gt;
*Pouch (small/coins)&lt;br /&gt;
*Lantern (hooded)&lt;br /&gt;
*Flask of Oil (lantern) x2&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Wineskin&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Scroll Case&lt;br /&gt;
*Papyrus x10&lt;br /&gt;
*Chalk x10&lt;br /&gt;
*Sack (large)&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=472540</id>
		<title>Malachi Rip</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=472540"/>
		<updated>2024-11-09T06:25:30Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Malachi Rip&#039;&#039;&#039; is a Thief played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Morwaythien Trails]]&#039;&#039;&#039;, a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Cloak_and_dagger.jpg|430x430px|thumb|right|Malachi Rip]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
For as long as he could remember, Mal had been living by his wits on the streets. He never knew his parents, never felt that he needed any. He made friends easily - one needed all the allies one could get fighting for the scraps in the city gutter. When he got alittle older, he was recruited (pressed into service really) into a local gang that ran thievery, smuggling, and con rackets throughout the city. Here was where the young man picked up the skills any self-respecting thief or ruffian possessed. He continued running with the pack until they were wiped out one day in a all-out war with a rival gang. The moment came when Mal decided he would seek a livelihood that bequeathed more self-respect than that of a ruffian. Gathering together his meagre belongings, he set out for a life of adventure.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Exploring a *really* creepy cave. Ooooo...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5 / 5&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: lantern&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Malachi Rip&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Thief 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 1250&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [13] melee to hit +1, damage +1, force doors +1&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] AC -2, missile to hit +2, initiative +1, XP +10%&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [13] hp +1&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [14] additional languages +1, able to read/write&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [12] save vs magic +0&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [8] reaction +1, retainers 3, retainer morale 6&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025401&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d4+1&lt;br /&gt;
*&#039;&#039;&#039;Shortsword&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
*&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
::type: missile (20x arrows)&lt;br /&gt;
::attack: 1d20+2&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;: 16&lt;br /&gt;
*&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Wands&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;: 14&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Thief Skills===&lt;br /&gt;
:*&#039;&#039;&#039;Pick Locks&#039;&#039;&#039;: 17%&lt;br /&gt;
:*&#039;&#039;&#039;Find and Remove Traps&#039;&#039;&#039;: 14%&lt;br /&gt;
:*&#039;&#039;&#039;Pick Pockets&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Move Silently&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Climb Walls&#039;&#039;&#039;: 87%&lt;br /&gt;
:*&#039;&#039;&#039;Hide in Shadows&#039;&#039;&#039;: 13%&lt;br /&gt;
:*&#039;&#039;&#039;Hear Noise&#039;&#039;&#039;: 1-2&lt;br /&gt;
&lt;br /&gt;
===Thieves&#039; Guild===&lt;br /&gt;
:*member of the Thieves Guild in hometown&lt;br /&gt;
:*can obtain shelter and information from guild&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
:*cannot wear armor heavier than leather&lt;br /&gt;
:*cannot use shield&lt;br /&gt;
:*can use any weapon&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
:*must catch opponent unawares&lt;br /&gt;
:*to hit +4&lt;br /&gt;
:*damage x2&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
:*Read Languages&lt;br /&gt;
::Level 4: A thief can read languages (any) with 80% probability.&lt;br /&gt;
::This ability does not include magical writings. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.&lt;br /&gt;
:*Thief&#039;s Den&lt;br /&gt;
::Level 9: When a thief attains level 9 he can establish a thief den, and 2d6 thief apprentices of 1st level will come to work with the character. These thieves will serve the character with some reliability; however, should any become arrested or killed the character will not be able to attract more followers of this type to replace them. A successful character might use these followers to start a Thieves&#039; Guild.&lt;br /&gt;
:*Magic Scrolls&lt;br /&gt;
::Level 10: A thief can read and cast magic from magic-user (and elf) scrolls with 90% accuracy. A failed roll means the spell does not function as expected, and can create a horrible effect at the Labyrinth Lord&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 28&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025402&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(8lbs)&lt;br /&gt;
*Dagger (1d4)&lt;br /&gt;
*Shortsword (1d6)&lt;br /&gt;
*Shortbow + Quiver &amp;amp; 20 Arrows (1d6)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
(10lbs)&lt;br /&gt;
*Padded (AC 8)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(22lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Winter Blanket&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Lantern&lt;br /&gt;
*Flask of Oil x2&lt;br /&gt;
*Trail Rations x5&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Sack (large) x2&lt;br /&gt;
*Sack (small) x2&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=472539</id>
		<title>Malachi Rip</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malachi_Rip&amp;diff=472539"/>
		<updated>2024-11-09T06:24:48Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_Character]]&lt;br /&gt;
&#039;&#039;&#039;Malachi Rip&#039;&#039;&#039; is a Thief played by &#039;&#039;&#039;[[User:Howareyou| howareyou]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Morwaythien Trails]]&#039;&#039;&#039;, a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign  currently running on [https://forum.rpg.net/index.php RPGnet].&lt;br /&gt;
[[File:Cloak_and_dagger.jpg|430x430px|thumb|right|Malachi Rip]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Appearance&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
For as long as he could remember, Mal had been living by his wits on the streets. He never knew his parents, never felt that he needed any. He made friends easily - one needed all the allies one could get fighting for the scraps in the city gutter. When he got alittle older, he was recruited (pressed into service really) into a local gang that ran thievery, smuggling, and con rackets throughout the city. Here was where the young man picked up the skills any self-respecting thief or ruffian possessed. He continued running with the pack until they were wiped out one day in a all-out war with a rival gang. The moment came when Mal decided he would seek a livelihood that bequeathed more self-respect than that of a ruffian. Gathering together his meagre belongings, he set out for a life of adventure.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Status&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Exploring a creepy cave.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Condition&#039;&#039;&#039;: healthy, unimpaired&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5 / 5&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039;: lantern&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Profile&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: Malachi Rip&lt;br /&gt;
:&#039;&#039;&#039;Alignment Race Gender&#039;&#039;&#039;: Neutral Human Male&lt;br /&gt;
:&#039;&#039;&#039;Class Level&#039;&#039;&#039;: Thief 1&lt;br /&gt;
:&#039;&#039;&#039;Experience (+10%)&#039;&#039;&#039;: 0 / 1250&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039;: [13] melee to hit +1, damage +1, force doors +1&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: [16] AC -2, missile to hit +2, initiative +1, XP +10%&lt;br /&gt;
:&#039;&#039;&#039;Constitution&#039;&#039;&#039;: [13] hp +1&lt;br /&gt;
:&#039;&#039;&#039;Intelligence&#039;&#039;&#039;: [14] additional languages +1, able to read/write&lt;br /&gt;
:&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: [12] save vs magic +0&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039;: [8] reaction +1, retainers 3, retainer morale 6&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025401&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Combat Abilities&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 6&lt;br /&gt;
:&#039;&#039;&#039;Hit Points (1d4+1)&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d4+1&lt;br /&gt;
*&#039;&#039;&#039;Shortsword&#039;&#039;&#039;&lt;br /&gt;
::type: melee&lt;br /&gt;
::attack: 1d20+1&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
*&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
::type: missile (20x arrows)&lt;br /&gt;
::attack: 1d20+2&lt;br /&gt;
::damage: 1d6+1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Breath Attacks&#039;&#039;&#039;: 16&lt;br /&gt;
*&#039;&#039;&#039;Poison or Death&#039;&#039;&#039;: 14&lt;br /&gt;
*&#039;&#039;&#039;Petrify or Paralyze&#039;&#039;&#039;: 13&lt;br /&gt;
*&#039;&#039;&#039;Wands&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;Spells or Spell-like Devices&#039;&#039;&#039;: 14&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Class Abilities/Traits&#039;&#039;&#039;==&lt;br /&gt;
===Thief Skills===&lt;br /&gt;
:*&#039;&#039;&#039;Pick Locks&#039;&#039;&#039;: 17%&lt;br /&gt;
:*&#039;&#039;&#039;Find and Remove Traps&#039;&#039;&#039;: 14%&lt;br /&gt;
:*&#039;&#039;&#039;Pick Pockets&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Move Silently&#039;&#039;&#039;: 23%&lt;br /&gt;
:*&#039;&#039;&#039;Climb Walls&#039;&#039;&#039;: 87%&lt;br /&gt;
:*&#039;&#039;&#039;Hide in Shadows&#039;&#039;&#039;: 13%&lt;br /&gt;
:*&#039;&#039;&#039;Hear Noise&#039;&#039;&#039;: 1-2&lt;br /&gt;
&lt;br /&gt;
===Thieves&#039; Guild===&lt;br /&gt;
:*member of the Thieves Guild in hometown&lt;br /&gt;
:*can obtain shelter and information from guild&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
:*cannot wear armor heavier than leather&lt;br /&gt;
:*cannot use shield&lt;br /&gt;
:*can use any weapon&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
:*must catch opponent unawares&lt;br /&gt;
:*to hit +4&lt;br /&gt;
:*damage x2&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
:*Read Languages&lt;br /&gt;
::Level 4: A thief can read languages (any) with 80% probability.&lt;br /&gt;
::This ability does not include magical writings. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.&lt;br /&gt;
:*Thief&#039;s Den&lt;br /&gt;
::Level 9: When a thief attains level 9 he can establish a thief den, and 2d6 thief apprentices of 1st level will come to work with the character. These thieves will serve the character with some reliability; however, should any become arrested or killed the character will not be able to attract more followers of this type to replace them. A successful character might use these followers to start a Thieves&#039; Guild.&lt;br /&gt;
:*Magic Scrolls&lt;br /&gt;
::Level 10: A thief can read and cast magic from magic-user (and elf) scrolls with 90% accuracy. A failed roll means the spell does not function as expected, and can create a horrible effect at the Labyrinth Lord&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasures &amp;amp; Cash&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Platinium&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Gold&#039;&#039;&#039;: 28&lt;br /&gt;
:&#039;&#039;&#039;Electrum&#039;&#039;&#039;: 0&lt;br /&gt;
:&#039;&#039;&#039;Silver&#039;&#039;&#039;: 2&lt;br /&gt;
:&#039;&#039;&#039;Copper&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
https://orokos.com/roll/1025402&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Equipment&#039;&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 40lbs&lt;br /&gt;
:&#039;&#039;&#039;Movement Rate&#039;&#039;&#039;&lt;br /&gt;
::Turn Movement: 120&#039;&lt;br /&gt;
::Encounter Movement: 40&#039; per round&lt;br /&gt;
::Running Movement: 120&#039; per round&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
(8lbs)&lt;br /&gt;
*Dagger (1d4)&lt;br /&gt;
*Shortsword (1d6)&lt;br /&gt;
*Shortbow + Quiver &amp;amp; 20 Arrows (1d6)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
(10lbs)&lt;br /&gt;
*Padded (AC 8)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
(22lbs)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Winter Blanket&lt;br /&gt;
*Flint &amp;amp; Steel&lt;br /&gt;
*Lantern&lt;br /&gt;
*Flask of Oil x2&lt;br /&gt;
*Trail Rations x5&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Sack (large) x2&lt;br /&gt;
*Sack (small) x2&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Howareyou&amp;diff=472537</id>
		<title>User:Howareyou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Howareyou&amp;diff=472537"/>
		<updated>2024-11-09T06:22:41Z</updated>

		<summary type="html">&lt;p&gt;Howareyou: /* Current Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Games==&lt;br /&gt;
*[[Realms Of Adventure]] an ADnD 2e campaign&lt;br /&gt;
*[[Morgansfort]] aka OSR: Sakkara 2 an OSE campaign&lt;br /&gt;
*[[Morwaythien Trails]] a Labyrinth Lord basic/revised edition campaign&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
*[[Kjaelos Marak]]&lt;br /&gt;
*[[Father Aldros]]&lt;br /&gt;
*[[Malachi Rip]]&lt;/div&gt;</summary>
		<author><name>Howareyou</name></author>
	</entry>
</feed>