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	<updated>2026-05-15T03:31:19Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414243</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414243"/>
		<updated>2021-12-23T13:21:57Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 3&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 32&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMAL AWARENESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don&#039;t already know them.&lt;br /&gt;
&lt;br /&gt;
*3rd Level: Speak with Animals&lt;br /&gt;
&lt;br /&gt;
You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can&#039;t do so again until you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERED SWARM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. &lt;br /&gt;
&lt;br /&gt;
Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:&lt;br /&gt;
&lt;br /&gt;
*The attack&#039;s target takes 1d6 piercing damage from the swarm.&lt;br /&gt;
*The attack&#039;s target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.&lt;br /&gt;
*You are moved by the swarm 5 feet horizontally in a direction of your choice.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
*Mage Hand&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
*Faerie Fire&lt;br /&gt;
*Fog Cloud&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414242</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414242"/>
		<updated>2021-12-23T13:21:38Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 3&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 32&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMAL AWARENESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don&#039;t already know them.&lt;br /&gt;
&lt;br /&gt;
*3rd Level: Speak with Animals&lt;br /&gt;
&lt;br /&gt;
You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can&#039;t do so again until you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERED SWARM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. &lt;br /&gt;
&lt;br /&gt;
Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:&lt;br /&gt;
&lt;br /&gt;
*The attack&#039;s target takes 1d6 piercing damage from the swarm.&lt;br /&gt;
*The attack&#039;s target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.&lt;br /&gt;
*You are moved by the swarm 5 feet horizontally in a direction of your choice.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
*Mage Hand&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
*Faerie Fire&lt;br /&gt;
*Fog Cloud&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414241</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414241"/>
		<updated>2021-12-23T13:10:51Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 3&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 32&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
*Mage Hand&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
*Faerie Fire&lt;br /&gt;
*Fog Cloud&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414197</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414197"/>
		<updated>2021-12-22T12:45:08Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 3&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 32&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
*Mage Hand&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
*Faerie Fire&lt;br /&gt;
*&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414196</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=414196"/>
		<updated>2021-12-22T11:52:40Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 3&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 32&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=413602</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=413602"/>
		<updated>2021-12-14T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Equipment/Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
*Water Elemental’s gift: Smooth blue stone&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=412289</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=412289"/>
		<updated>2021-12-01T15:02:23Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Equipment/Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*66 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=412238</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=412238"/>
		<updated>2021-11-30T03:25:52Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Equipment/Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*51 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Cold weather gear&lt;br /&gt;
*Crampons&lt;br /&gt;
*Snow Shoes&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411760</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411760"/>
		<updated>2021-11-24T14:24:27Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411759</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411759"/>
		<updated>2021-11-24T14:23:36Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: &lt;br /&gt;
**You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411756</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411756"/>
		<updated>2021-11-24T02:05:26Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Giant, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411755</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411755"/>
		<updated>2021-11-24T01:49:32Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: 22&lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411754</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411754"/>
		<updated>2021-11-24T01:36:34Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade: make a melee weapon attack, on a hit, or the target willingly moves at least 5ft it takes 1d8 thunder damage. 5th level the attack and movement damage deal 1d8 more damage. This increases by 1d8 again at 11th and 17th level&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
*Ensnaring Strike&lt;br /&gt;
*Absorb Elements&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411753</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411753"/>
		<updated>2021-11-24T01:03:38Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* 1st Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP: 2&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411752</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411752"/>
		<updated>2021-11-24T01:03:17Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* 1st Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP:&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACTIONS:&#039;&#039;&#039;&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411751</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411751"/>
		<updated>2021-11-24T01:02:33Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;CROW:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP:&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
ACTIONS&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411750</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411750"/>
		<updated>2021-11-24T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* 1st Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;br /&gt;
——-&lt;br /&gt;
CROW:&lt;br /&gt;
&lt;br /&gt;
Tiny celestial, Chaotic Good&lt;br /&gt;
&lt;br /&gt;
AC:11 &lt;br /&gt;
&lt;br /&gt;
HP:&lt;br /&gt;
  &lt;br /&gt;
Speed: 5ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
Skills: Perception +3, Stealth +3&lt;br /&gt;
&lt;br /&gt;
Senses: darkvision 120 ft., passive Perception 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*STR: 3 (-4)&lt;br /&gt;
*DEX: 13 (+1)&lt;br /&gt;
*CON: 8 (-1)&lt;br /&gt;
*INT: 2 (-4)&lt;br /&gt;
*WIS: 12 (+1)&lt;br /&gt;
*CHA: 7 (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flyby:&#039;&#039;&#039; The owl provokes no opportunity attacks when it flies out of an enemy&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen hearing and sight:&#039;&#039;&#039; The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.&lt;br /&gt;
&lt;br /&gt;
ACTIONS&lt;br /&gt;
Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.&lt;br /&gt;
——-&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411749</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411749"/>
		<updated>2021-11-24T00:42:27Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Equipment/Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
*15 gold&lt;br /&gt;
*2 Daggers&lt;br /&gt;
*20 Crossbow Bolts&lt;br /&gt;
*Studded Leather Armor&lt;br /&gt;
*Shield&lt;br /&gt;
*Explorer’s Pack&lt;br /&gt;
*Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Herbalism kit&lt;br /&gt;
&lt;br /&gt;
*Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411748</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411748"/>
		<updated>2021-11-24T00:42:02Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
15 gold&lt;br /&gt;
2 Daggers&lt;br /&gt;
20 Crossbow Bolts&lt;br /&gt;
Studded Leather Armor&lt;br /&gt;
Shield&lt;br /&gt;
Explorer’s Pack&lt;br /&gt;
Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
Winter blanket&lt;br /&gt;
Set of common clothes&lt;br /&gt;
Herbalism kit&lt;br /&gt;
&lt;br /&gt;
Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+5 Piercing damage, finesse &lt;br /&gt;
&lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411747</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411747"/>
		<updated>2021-11-24T00:41:28Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CANNY&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
15 gold&lt;br /&gt;
2 Daggers&lt;br /&gt;
20 Crossbow Bolts&lt;br /&gt;
Studded Leather Armor&lt;br /&gt;
Shield&lt;br /&gt;
Explorer’s Pack&lt;br /&gt;
Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
Winter blanket&lt;br /&gt;
Set of common clothes&lt;br /&gt;
Herbalism kit&lt;br /&gt;
&lt;br /&gt;
Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+3 Piercing damage, finesse &lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411746</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411746"/>
		<updated>2021-11-24T00:41:17Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANNY&#039;&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DUELING&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
15 gold&lt;br /&gt;
2 Daggers&lt;br /&gt;
20 Crossbow Bolts&lt;br /&gt;
Studded Leather Armor&lt;br /&gt;
Shield&lt;br /&gt;
Explorer’s Pack&lt;br /&gt;
Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
Winter blanket&lt;br /&gt;
Set of common clothes&lt;br /&gt;
Herbalism kit&lt;br /&gt;
&lt;br /&gt;
Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+3 Piercing damage, finesse &lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411745</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411745"/>
		<updated>2021-11-24T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFT EXPLORER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANNY&#039;&#039;&#039;&lt;br /&gt;
*Choose one of your skill proficiencies. Your profi­ ciency bonus is doubled for any ability check you make that uses the chosen skill: Survival&lt;br /&gt;
*You can also speak, read, and write two additional languages of your choice: Dwarvish, Elvish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAVORED FOE:&#039;&#039;&#039;&lt;br /&gt;
*Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit&lt;br /&gt;
*requires concentration like a spell, otherwise lasts 1 minute&lt;br /&gt;
* Can do this a number of times equal to proficiency modifier, charges refresh on a long rest&lt;br /&gt;
* Damage increases to 1d6 at 6th level, 1d8 at 14th&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIGHTING STYLE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DUELING&#039;&#039;&#039;&lt;br /&gt;
*When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
15 gold&lt;br /&gt;
2 Daggers&lt;br /&gt;
20 Crossbow Bolts&lt;br /&gt;
Studded Leather Armor&lt;br /&gt;
Shield&lt;br /&gt;
Explorer’s Pack&lt;br /&gt;
Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
Winter blanket&lt;br /&gt;
Set of common clothes&lt;br /&gt;
Herbalism kit&lt;br /&gt;
&lt;br /&gt;
Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+3 Piercing damage, finesse &lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411744</id>
		<title>The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Beacon&amp;diff=411744"/>
		<updated>2021-11-24T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Beacon, Warforged Ranger &amp;#039;&amp;#039;&amp;#039;  ==Character== &amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Hermit  &amp;#039;&amp;#039;&amp;#039;Life of Seclusion:&amp;#039;&amp;#039;&amp;#039; I was the caretaker of an ancient ruin or relic.  &amp;#039;&amp;#039;&amp;#039;Personality Traits:&amp;#039;&amp;#039;&amp;#039; I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beacon, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to protect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 2&lt;br /&gt;
&lt;br /&gt;
AC: 16 (18 with shield)&lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: 30ft &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 210 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Primordial, Celestial, Elvish, Dwarvish&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 17 (+3)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+3)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+3)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+5)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+5)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Constructed Resilience:&#039;&#039;&#039; You were created to have remarkable fortitude, represented by the follow­ing benefits: **You have advantage on saving throws against being poisoned, and you have resistance to poison damage.&lt;br /&gt;
**You don&#039;t need to eat, drink, or breathe.&lt;br /&gt;
**You are immune to disease.&lt;br /&gt;
**You don&#039;t need to sleep, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry&#039;s Rest:&#039;&#039;&#039; When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn&#039;t render you unconscious, and you can see and hear as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Integrated Protection:&#039;&#039;&#039; Your body has built-in defen­ sive layers, which can be enhanced with armor:&lt;br /&gt;
**You gain a +l bonus to Armor Class.&lt;br /&gt;
**You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.&lt;br /&gt;
**While you live, your armor can&#039;t be removed from your body against your will.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039; Booming blade, Prestidigitation, Find Familiar&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
15 gold&lt;br /&gt;
2 Daggers&lt;br /&gt;
20 Crossbow Bolts&lt;br /&gt;
Studded Leather Armor&lt;br /&gt;
Shield&lt;br /&gt;
Explorer’s Pack&lt;br /&gt;
Scroll case stuffed full of notes from your studies or prayers&lt;br /&gt;
Winter blanket&lt;br /&gt;
Set of common clothes&lt;br /&gt;
Herbalism kit&lt;br /&gt;
&lt;br /&gt;
Skadi’s gift: Expedition log with missing pages and a pressed flower used as a bookmark&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+3 Piercing damage, finesse &lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=411743</id>
		<title>User:Illtry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=411743"/>
		<updated>2021-11-24T00:12:06Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=408326</id>
		<title>User:Illtry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=408326"/>
		<updated>2021-10-21T16:47:49Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Equipment/Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knock, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to pro- tect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 1&lt;br /&gt;
&lt;br /&gt;
AC: &lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 100 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 18 (+4)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+4)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+4)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+6)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+6)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shifting:&#039;&#039;&#039; As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitu­tion modifier (minimum of 1 temporary hit point). Once you shift, you can&#039;t do so again until you finish a short or long rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wildhunt:&#039;&#039;&#039; While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you&#039;re incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
&lt;br /&gt;
Rapier: +5 to hit, 1d8+3 Piercing damage, finesse &lt;br /&gt;
Dagger: +5 to hit, 1d4+3 Piercing damage, light, thrown (20/60)&lt;br /&gt;
Light Crossbow: +5 to hit, 1d8+3 piercing damage, ranged (80/320)&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=408278</id>
		<title>User:Illtry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=408278"/>
		<updated>2021-10-20T03:17:52Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knock, Warforged Ranger &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Life of Seclusion:&#039;&#039;&#039; I was the caretaker of an ancient ruin or relic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; I am utterly serene, even in the face of disaster. I&#039;m oblivious to etiquette and social expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; My gifts are meant to be shared with all, not used for my own benefit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; I&#039;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I am dogmatic in my thoughts and philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View of the World:&#039;&#039;&#039; Towns and cities are the best places for those who can&#039;t survive on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; You wandered the far north , learning how to pro- tect yourselfand prosper in a realm overrun by ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Class: Ranger 1&lt;br /&gt;
&lt;br /&gt;
AC: &lt;br /&gt;
&lt;br /&gt;
HP: &lt;br /&gt;
&lt;br /&gt;
Speed: &lt;br /&gt;
&lt;br /&gt;
Height: 6’7”&lt;br /&gt;
&lt;br /&gt;
Weight: 100 pounds&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
Race: Warforged&lt;br /&gt;
&lt;br /&gt;
==Abilities (+modifiers)==&lt;br /&gt;
*Wisdom 16 (+3)&lt;br /&gt;
*Intelligence 10 (+0)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Strength 10 (+0)&lt;br /&gt;
*Dexterity 18 (+4)&lt;br /&gt;
*Charisma 8 (-1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics (Dex)(+4)&lt;br /&gt;
*Animal Handling(Wis)(+3)&lt;br /&gt;
*Arcana (Int)(+0)&lt;br /&gt;
*Athletics (Str)(+0)&lt;br /&gt;
*Deception (Cha)(-1)&lt;br /&gt;
*History (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Intimidation (Cha)(-1)&lt;br /&gt;
*Investigation (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Nature (Int)(+0)&lt;br /&gt;
* &#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis)(+5)&lt;br /&gt;
*Performance (Cha)(-1)&lt;br /&gt;
*Persuasion (Cha)(-1)&lt;br /&gt;
* &#039;&#039;&#039;Religion&#039;&#039;&#039; (Int)(+2)&lt;br /&gt;
*Sleight of Hand (Dex)(+4)&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex)(+6)&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
* Herbalism Kit&lt;br /&gt;
* Cartographer’s tools&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Saves&#039;&#039;&#039; (+2)&lt;br /&gt;
* &#039;&#039;&#039;Dexterity Saves&#039;&#039;&#039;(+6)&lt;br /&gt;
*Constitution Saves (+1)&lt;br /&gt;
*Intelligence Saves (+0)&lt;br /&gt;
*Wisdom Saves (+3)&lt;br /&gt;
*Charisma Saves (-1)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shifting:&#039;&#039;&#039; As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitu­tion modifier (minimum of 1 temporary hit point). Once you shift, you can&#039;t do so again until you finish a short or long rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wildhunt:&#039;&#039;&#039; While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you&#039;re incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Initiate:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Gold==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Booming Blade&lt;br /&gt;
*Prestidigitation &lt;br /&gt;
&lt;br /&gt;
===1st Level===&lt;br /&gt;
*Find Familiar&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404400</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404400"/>
		<updated>2021-08-14T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The City can be cold and unfeeling. It’s vast and old and seems to breathe and move without a thought for the tiny little creatures that live atop  its gleaming neon pelt. You all almost certainly feel this more acutely than others. Crushed by the eight of corporate responsibilities, thrust into an inescapable life of crime, pushed, pulled, twisted and warped by the rhythms of life in The City. Even when that small glimmer of light, that aching part of you that burst into being when you least expected it to, was suddenly made manifest, the sensation of being a puppet on strings seemed only to grow more acute. Now hounded by others of your ilk, or forced into hiding from that strange, ineffable sensation that blinds the sleeping to the expressions your great stories. You are all tools, and your powers are tools too, but something shifted when you first brought ruin to another, or channeled ancient spirits, or reflected an wound onto an assailant. You felt your power deepen and groan, like a cat stretching it’s legs and unsheathing its claws. The entity inside you - or rather, the entity that is you - is no longer pleased by being used for the whims of others. Perhaps your time is coming soon, perhaps you are about to shake the foundation of the city itself, perhaps you might finally be able to take control of your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut &#039;&#039;&#039;Andrew Roland:&#039;&#039;&#039; Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge &#039;&#039;&#039;Solace Conner:&#039;&#039;&#039; Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp &#039;&#039;&#039;Dean Yuan:&#039;&#039;&#039; Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet &#039;&#039;&#039;Xander Cox:&#039;&#039;&#039; Omega Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Allison_Hazard:_Borderliner_of_the_Necronomicon &#039;&#039;&#039;Allison Hazard:&#039;&#039;&#039; Disillusioned Librarian &amp;amp; Borderliner of the Necronomicon]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
|0 / 0 &lt;br /&gt;
|0 / 0 &lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404399</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404399"/>
		<updated>2021-08-14T01:38:00Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Crew Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut &#039;&#039;&#039;Andrew Roland:&#039;&#039;&#039; Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge &#039;&#039;&#039;Solace Conner:&#039;&#039;&#039; Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp &#039;&#039;&#039;Dean Yuan:&#039;&#039;&#039; Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet &#039;&#039;&#039;Xander Cox:&#039;&#039;&#039; Omega Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Allison_Hazard:_Borderliner_of_the_Necronomicon &#039;&#039;&#039;Allison Hazard:&#039;&#039;&#039; Disillusioned Librarian &amp;amp; Borderliner of the Necronomicon]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
|0 / 0 &lt;br /&gt;
|0 / 0 &lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|0 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Allison_Hazard:_Borderliner_of_the_Necronomicon&amp;diff=404398</id>
		<title>Allison Hazard: Borderliner of the Necronomicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Allison_Hazard:_Borderliner_of_the_Necronomicon&amp;diff=404398"/>
		<updated>2021-08-14T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Allison Hazard, Borderliner of the Necronomicon&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE NECRONOMICON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: DISILLUSIONED LIBRARIAN &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Whispers of Madness&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Repressed Wild Side&#039;&#039;&#039;&lt;br /&gt;
(Personality)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How much of the whispers is truth?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I’m in control of my life. Honest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Break minds to my will&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | A Wild Thing Yearning to be Free&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate through Dark Whispers&lt;br /&gt;
| F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Self-Control &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Enter My Mind at Your Peril&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Function on Coffee and Willpower&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Victims Haunted by Nightmares.&lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Overindulges in Everything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Forbidden Knowledge&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Disillusioned Librarian&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;Can I Catalogue That Which Must Not Be Known?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Shush.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Instinctive Dark Sorcery&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Librarian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Self-Transformation&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Book Learning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | H &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Horrors from Beyond&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Value of Silence &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Lose Myself in the Magic&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Parents from Hell&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xander_Cox:_Borderliner_of_the_Poppet&amp;diff=404397</id>
		<title>Xander Cox: Borderliner of the Poppet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xander_Cox:_Borderliner_of_the_Poppet&amp;diff=404397"/>
		<updated>2021-08-14T01:35:48Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Xander &amp;quot;Twig&amp;quot; Cox, Borderliner of the Poppet&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE POPPET&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: OMEGA GANGBANGER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;The Walking Doll&#039;&#039;&#039; &lt;br /&gt;
(Bastion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Red Razor&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I stop feeling pain?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I can&#039;t just leave, they&#039;d make my life hell.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Decentralized anatomy&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Juvenile Delinquent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Won&#039;t bleed, Won&#039;t breathe&lt;br /&gt;
| C &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My trusty switchblade &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Stitch myself back together&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Lie on the fly &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Punching Bag &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The gang&#039;s biggest victim &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Little Bit of Sympathy&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;In Search of Sid&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;Who was I meant to curse?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I was never there for him, the least I can do is find him now.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Curse others with my wounds&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Amateur Sleuth&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Sympathetic link &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Streetwise&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Mimic my targets&#039; appearance &lt;br /&gt;
| G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | A Guilty Conscience&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | I&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Vengeful&lt;br /&gt;
|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | I need a piece of the target &lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | I don&#039;t know where to start &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Warding magic&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404396</id>
		<title>Dean Yuan: Touched of the Magic Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404396"/>
		<updated>2021-08-14T01:35:29Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ling, &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE MAGIC LAMP&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: TOP CAT BURGLAR&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Friend like Me&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;A Shadow of a Man&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I make my own wishes come true?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Out of sight, out of jail.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Grant Wishes&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Cat Burglary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Working in a team &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Stealth  &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Doesn&#039;t work when coerced &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Climbing&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &amp;quot;Getting help starts with helping others.&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Can only grant wishes to others&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Thrill-seeker &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Cannot affect living beings&#039; mind and moods&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Keys to Success&#039;&#039;&#039; &lt;br /&gt;
(Possessions)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Dream Job&#039;&#039;&#039;&lt;br /&gt;
(Defining Event)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;Open, sesame.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I once did the impossible; I want to do it again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| Safe-cracking tools&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Ambition&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |  Lock-picking tools   &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Underworld connections&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Glass cutter&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Best heist burglar in The City &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Indebted to Crime lords &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Wanted by the cops &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Solace_Conner:_Borderliner_of_Stonehenge&amp;diff=404395</id>
		<title>Solace Conner: Borderliner of Stonehenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Solace_Conner:_Borderliner_of_Stonehenge&amp;diff=404395"/>
		<updated>2021-08-14T01:35:17Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Solace Conner, Borderliner of Stonehenge&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: STONEHENGE&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: FRUSTRATED ARTIST&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;All Things to All People&#039;&#039;&#039; &lt;br /&gt;
(Subversion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Become a Successful Visionary Artist&#039;&#039;&#039;&lt;br /&gt;
(Mission)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How do I get people to see me as I truly am?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I want to share my vision of life with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
I can appear as what people most expect or want&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Creative energy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | People accept my presence without thinking about it, if they do not actively welcome it&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the art world &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
People feel comfortable talking openly around me&lt;br /&gt;
| I&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | A high end computer loaded with graphics programs &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
I feel guilty about deceiving people &lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Work drains my energy  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Gateway to the Other World&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Wiccan Circle&#039;&#039;&#039;&lt;br /&gt;
(Defining Relationship)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is the place of ancestors and ancient gods in the modern world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Through Wiccan ritual, I can tap into the wellsprings of life.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Summoning the spirits of the blessed ancestors and ancient gods&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | They keep me connected to my true values.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Healing &lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Self-confident&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Evil Spirits &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Wiccan Circle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | I&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Possession by the spirits of the ancestors and the ancient gods&lt;br /&gt;
|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Spoken prayers&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Work and family obligations. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Actions that contradict the tribal virtues of bravery, generosity, harmony, honor, hospitality, magnanimity, and resourcefulness.&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404394</id>
		<title>Andrew Roland: Borderliner of Andvaranaut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404394"/>
		<updated>2021-08-14T01:35:01Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/City_of_Mist:_Escape_of_the_Hoard#Player_Characters &#039;&#039;&#039;&amp;lt;&amp;lt;&amp;lt; Back to Main Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Andrew Roland, Borderliner of Andvaranaut&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: ANDVARANAUT&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: CORPORATE COG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Draconic Aura&#039;&#039;&#039; &lt;br /&gt;
(Bastion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Tech Center Drone&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;WHy do they seek to control me?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Fixing people&#039;s stupidity for a living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Dragon Scales&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Maintain the System&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
Unleash Monstrous Strength&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Supervisor &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Poison Breath&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Low-Sleep Tolerance &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Surrounded by a Phantasmal Dragon &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Company is Constantly on Fire  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;The Curse of Ruin&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;IT Specialist&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is Loki plotting?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Do your due diligence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Curse with Bad Fortune&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Computers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Take Away Good Fortune &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Research Skills&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Miss, By Chance &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | An Eye for Details &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Monkey&#039;s Paw Backlash &lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | It Takes Time  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404393</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404393"/>
		<updated>2021-08-14T01:33:31Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut &#039;&#039;&#039;Andrew Roland:&#039;&#039;&#039; Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge &#039;&#039;&#039;Solace Conner:&#039;&#039;&#039; Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp &#039;&#039;&#039;Dean Yuan:&#039;&#039;&#039; Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet &#039;&#039;&#039;Xander Cox:&#039;&#039;&#039; Omega Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Allison_Hazard:_Borderliner_of_the_Necronomicon &#039;&#039;&#039;Allison Hazard:&#039;&#039;&#039; Disillusioned Librarian &amp;amp; Borderliner of the Necronomicon]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|1 / 1&lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Allison_Hazard:_Borderliner_of_the_Necronomicon&amp;diff=404392</id>
		<title>Allison Hazard: Borderliner of the Necronomicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Allison_Hazard:_Borderliner_of_the_Necronomicon&amp;diff=404392"/>
		<updated>2021-08-14T01:30:43Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Created page with &amp;quot;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot;  |+ == &amp;#039;&amp;#039;&amp;#039;Allison Hazard, Borderliner of the Necronomicon&amp;#039;&amp;#039;&amp;#039; == ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Allison Hazard, Borderliner of the Necronomicon&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE NECRONOMICON&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: DISILLUSIONED LIBRARIAN &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Whispers of Madness&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Repressed Wild Side&#039;&#039;&#039;&lt;br /&gt;
(Personality)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How much of the whispers is truth?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I’m in control of my life. Honest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Break minds to my will&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | A Wild Thing Yearning to be Free&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Communicate through Dark Whispers&lt;br /&gt;
| F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Self-Control &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Enter My Mind at Your Peril&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Function on Coffee and Willpower&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Victims Haunted by Nightmares.&lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Overindulges in Everything&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Forbidden Knowledge&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Disillusioned Librarian&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;Can I Catalogue That Which Must Not Be Known?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Shush.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Instinctive Dark Sorcery&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Librarian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Self-Transformation&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Book Learning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | H &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Horrors from Beyond&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Value of Silence &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Lose Myself in the Magic&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Parents from Hell&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404325</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404325"/>
		<updated>2021-08-13T11:57:28Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut &#039;&#039;&#039;Andrew Roland:&#039;&#039;&#039; Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge &#039;&#039;&#039;Solace Conner:&#039;&#039;&#039; Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp &#039;&#039;&#039;Dean Yuan:&#039;&#039;&#039; Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet &#039;&#039;&#039;Xander Cox:&#039;&#039;&#039; Omega Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|1 / 1&lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404324</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404324"/>
		<updated>2021-08-13T11:56:05Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Corporate Drone &amp;amp; Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Frustrated Artist &amp;amp; Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Notorious Cat-Burglar &amp;amp; Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Gang Member &amp;amp; Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|1 / 1&lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404323</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404323"/>
		<updated>2021-08-13T11:53:00Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
===Crew Relationship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: Indigo;&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!...on Allison&lt;br /&gt;
!...on Xander&lt;br /&gt;
!...on Dean&lt;br /&gt;
!...on Solace&lt;br /&gt;
!...on Andrew&lt;br /&gt;
|-&lt;br /&gt;
|Allison has... &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Xander has...&lt;br /&gt;
|1 / 1&lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Dean has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Solace has...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Andrew has...&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|1 / 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404313</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404313"/>
		<updated>2021-08-13T02:44:19Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Crew Theme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Oldtown Café&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Statue of The Lady&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the Old Subway Tunnels&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Collector(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404312</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404312"/>
		<updated>2021-08-13T02:41:56Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Family Home&lt;br /&gt;
|-&lt;br /&gt;
| B &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Sufficient wealth and comfort &lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Consider it a gift on us&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Overseen by family agents&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404311</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404311"/>
		<updated>2021-08-13T02:41:05Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Family Home&lt;br /&gt;
|-&lt;br /&gt;
| B &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Sufficient wealth and comfort &lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Consider it a gift on us&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Overseen by family agents&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404310</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404310"/>
		<updated>2021-08-13T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Collection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;We are more than just objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Family Home&lt;br /&gt;
|-&lt;br /&gt;
| B &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Sufficient wealth and comfort &lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Consider it a gift on us&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Overseen by family agents&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404309</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404309"/>
		<updated>2021-08-13T02:30:09Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404307</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404307"/>
		<updated>2021-08-13T02:27:26Z</updated>

		<summary type="html">&lt;p&gt;Illtry: /* Cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404305</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404305"/>
		<updated>2021-08-13T02:26:53Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039;===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404303</id>
		<title>City of Mist: Escape of the Hoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist:_Escape_of_the_Hoard&amp;diff=404303"/>
		<updated>2021-08-13T02:26:02Z</updated>

		<summary type="html">&lt;p&gt;Illtry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
=== Crew Theme ===&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
(Thanks to [https://forum.rpg.net/index.php?members/chaomancer.19407/ chaomancer] for the format)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Andrew_Roland:_Borderliner_of_Andvaranaut Andrew Roland: Borderliner of Andvaranaut ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Solace_Conner:_Borderliner_of_Stonehenge Solace Conner: Borderliner of Stonehenge ]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dean_Yuan:_Touched_of_the_Magic_Lamp Dean Yuan: Touched of the Magic Lamp]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Xander_Cox:_Borderliner_of_the_Poppet Xander Cox: Borderliner of the Poppet ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
&lt;br /&gt;
=== Case One: &#039;&#039;&#039;&#039;&#039;===&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=404302</id>
		<title>User:Illtry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Illtry&amp;diff=404302"/>
		<updated>2021-08-13T02:22:04Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404301</id>
		<title>Andrew Roland: Borderliner of Andvaranaut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andrew_Roland:_Borderliner_of_Andvaranaut&amp;diff=404301"/>
		<updated>2021-08-13T02:21:30Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Created page with &amp;quot;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot;  |+ == &amp;#039;&amp;#039;&amp;#039;Andrew Roland, Borderliner of Andvaranaut&amp;#039;&amp;#039;&amp;#039; == ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Andrew Roland, Borderliner of Andvaranaut&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: ANDVARANAUT&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: CORPORATE COG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Draconic Aura&#039;&#039;&#039; &lt;br /&gt;
(Bastion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Tech Center Drone&#039;&#039;&#039;&lt;br /&gt;
(Routine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;WHy do they seek to control me?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Fixing people&#039;s stupidity for a living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Dragon Scales&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Maintain the System&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
Unleash Monstrous Strength&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Supervisor &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Poison Breath&lt;br /&gt;
| H&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Low-Sleep Tolerance &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Surrounded by a Phantasmal Dragon &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | The Company is Constantly on Fire  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;The Curse of Ruin&#039;&#039;&#039; &lt;br /&gt;
(Expression)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;IT Specialist&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is Loki plotting?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Do your due diligence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Curse with Bad Fortune&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Computers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Take Away Good Fortune &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Research Skills&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | J &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Miss, By Chance &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | An Eye for Details &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Monkey&#039;s Paw Backlash &lt;br /&gt;
| A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | It Takes Time  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Solace_Conner:_Borderliner_of_Stonehenge&amp;diff=404300</id>
		<title>Solace Conner: Borderliner of Stonehenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Solace_Conner:_Borderliner_of_Stonehenge&amp;diff=404300"/>
		<updated>2021-08-13T02:19:28Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Created page with &amp;quot;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot;  |+ == &amp;#039;&amp;#039;&amp;#039;Solace Conner, Borderliner of Stonehenge&amp;#039;&amp;#039;&amp;#039; == ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
== &#039;&#039;&#039;Solace Conner, Borderliner of Stonehenge&#039;&#039;&#039; ==&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: STONEHENGE&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: FRUSTRATED ARTIST&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;All Things to All People&#039;&#039;&#039; &lt;br /&gt;
(Subversion)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Become a Successful Visionary Artist&#039;&#039;&#039;&lt;br /&gt;
(Mission)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How do I get people to see me as I truly am?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I want to share my vision of life with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
I can appear as what people most expect or want&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Creative energy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | People accept my presence without thinking about it, if they do not actively welcome it&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Knowledge of the art world &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
People feel comfortable talking openly around me&lt;br /&gt;
| I&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | A high end computer loaded with graphics programs &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &lt;br /&gt;
I feel guilty about deceiving people &lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Work drains my energy  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Gateway to the Other World&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Wiccan Circle&#039;&#039;&#039;&lt;br /&gt;
(Defining Relationship)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;What is the place of ancestors and ancient gods in the modern world?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Through Wiccan ritual, I can tap into the wellsprings of life.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Summoning the spirits of the blessed ancestors and ancient gods&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | They keep me connected to my true values.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; |  Healing &lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Self-confident&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | F &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Evil Spirits &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | My Wiccan Circle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | I&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Possession by the spirits of the ancestors and the ancient gods&lt;br /&gt;
|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot;  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Spoken prayers&lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Work and family obligations. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Actions that contradict the tribal virtues of bravery, generosity, harmony, honor, hospitality, magnanimity, and resourcefulness.&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404299</id>
		<title>Dean Yuan: Touched of the Magic Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dean_Yuan:_Touched_of_the_Magic_Lamp&amp;diff=404299"/>
		<updated>2021-08-13T02:18:10Z</updated>

		<summary type="html">&lt;p&gt;Illtry: Created page with &amp;quot; {| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot;  |+  == &amp;#039;&amp;#039;&amp;#039;Ling, &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&amp;#039;&amp;#039;&amp;#039; ==  ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| border=&amp;quot;10&amp;quot; style=&amp;quot;width: 65%;margin: 1em auto 1em auto;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ling, &amp;quot;Dean&amp;quot; Yuan, Touched of The Magic Lamp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;background-color:Indigo;color:white;&amp;quot; | MYTHOS: THE MAGIC LAMP&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | LOGOS: TOP CAT BURGLAR&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;A Friend like Me&#039;&#039;&#039; &lt;br /&gt;
(Adaptation)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;A Shadow of a Man&#039;&#039;&#039;&lt;br /&gt;
(Training)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;How can I make my own wishes come true?&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;Out of sight, out of jail.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center;background-color:Indigo;color:white; | &#039;&#039;&#039;Attention: 0 Fade: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Grant Wishes&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Cat Burglary&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Working in a team &lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Stealth  &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Doesn&#039;t work when coerced &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Climbing&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | G&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &amp;quot;Getting help starts with helping others.&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Can only grant wishes to others&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Thrill-seeker &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;background-color:Indigo;color:white;&amp;quot; | Cannot affect living beings&#039; mind and moods&lt;br /&gt;
| &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Keys to Success&#039;&#039;&#039; &lt;br /&gt;
(Possessions)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;The Dream Job&#039;&#039;&#039;&lt;br /&gt;
(Defining Event)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;Open, sesame.&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; |&#039;&#039;I once did the impossible; I want to do it again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=text-align:center; | &#039;&#039;&#039;Attention: 0 Crack: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Power Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| Safe-cracking tools&lt;br /&gt;
| A &lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Ambition&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; |  Lock-picking tools   &lt;br /&gt;
| E&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Underworld connections&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Glass cutter&lt;br /&gt;
| J&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Best heist burglar in The City &lt;br /&gt;
|-&lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039; &lt;br /&gt;
| colspan =&amp;quot;3&amp;quot; | &#039;&#039;&#039;Weakness Tags:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Indebted to Crime lords &lt;br /&gt;
| C&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | Wanted by the cops &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illtry</name></author>
	</entry>
</feed>