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		<title>Original Lexicon post</title>
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		<summary type="html">&lt;p&gt;ImogenWebb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The original Lexicon post==&lt;br /&gt;
&lt;br /&gt;
This was originally on &amp;quot;The 20 x 20 Room&amp;quot; blog, which currently seems to be defunct (or at least inaccessible)--which is why I&#039;m putting a copy here.  Fortunately the Internet Archive found it.  Enjoy. --[[User:Knockwood|Lord Knockwood the Mad]] 21:35, 2 March 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lexicon: an RPG==&lt;br /&gt;
&lt;br /&gt;
Posted by Neel Krishnaswami on November 20, 2003 at 08:43 PM&lt;br /&gt;
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Here&#039;s a little roleplaying game that I&#039;ve been toying with. I call it the Lexicon rpg, in honor of its inspiration, Milorad Pavic&#039;s Dictionary of the Khazars.&lt;br /&gt;
&lt;br /&gt;
The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia describing some historical period (possibly of a fantastic world).&lt;br /&gt;
&lt;br /&gt;
The game is played in 26 turns, one for each letter of the alphabet.&lt;br /&gt;
&lt;br /&gt;
1. On the first turn, each player writes an entry for the letter &#039;A&#039;. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two citations to other entries in the encyclopedia. These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn. No letter can have more entries than the number of players, either, so all citations made on the first turn have to start with non-A letters.&lt;br /&gt;
&lt;br /&gt;
2. On the second and subsequent turns, you continue to write entries for B, C, D and so on. However, you need to make three citations. One must be a reference to an already-written entry, and &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mycaal.com/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;loan modification] two must be to unwritten entries. (On the 25th and 26th turns, you only need to cite one and zero phantom entries, respectively, because there won&#039;t be enough phantom entries, otherwise.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s an academic sin to cite yourself, you can never cite an entry you&#039;ve written. (OOC, this forces the players to intertwingle their entries, so that everybody depends on everyone else&#039;s facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.&lt;br /&gt;
&lt;br /&gt;
3. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&lt;br /&gt;
&lt;br /&gt;
4. This little game will probably play best on a wiki, and it should take a month or so to play to completion. At the end of it, you&#039;ll have a highly-hyperlinked document that details a nice little piece of collaborative world-building.&lt;br /&gt;
&lt;br /&gt;
The owner of the wiki should set the general subject of the Lexicon. I suggest that he or she make use of the technique of &amp;quot;open reference&amp;quot; when describing the historical period: &amp;quot;You are all revisionist scholars from the Paleotechnic Era arguing about how the Void Ghost Rebellion led to the overthrow of the cyber-gnostic theocracy and the establishment of the Third Republic.&amp;quot; What a cyber-gnostic theocracy is, or what happened to the first two republics, or what the Paleotechnic Era is are all unknown -- they are named to specifically to evoke a mood and inspire the other players&#039; creativity. (This is an idea which I&#039;ve first seen in fully articulated form in the character creation rules for Robin Laws&#039;s Hero Wars game.)&lt;br /&gt;
&lt;br /&gt;
===Original comments===&lt;br /&gt;
Neel: This is very clever. A couple of questions:&lt;br /&gt;
&lt;br /&gt;
1. What mechanism is there, if any, of deciding who writes the phantom entries once you get to that point in the alphabet? If my entry for ARISTOTLIUM mentions the FIG NEWTON WAR, whose job is it to write that when we get to F (since we can&#039;t cite ourselves)?&lt;br /&gt;
&lt;br /&gt;
2. Got any links re: Pavic&#039;s Dictionary? You know, in case I had &amp;quot;a friend&amp;quot; who hadn&#039;t heard of it before...&lt;br /&gt;
&lt;br /&gt;
3. So when are we going to play a round of this?&lt;br /&gt;
&lt;br /&gt;
Posted by: Rob at Nov 20, 2003 9:24:03 PM&lt;br /&gt;
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Good question. I&#039;d assume its either a gentleman&#039;s agreement that all phantom entries will get one, or they just remain phantom entries. If its our group of Wiki addicts it probably wouldn&#039;t be a problem.&lt;br /&gt;
&lt;br /&gt;
I&#039;m game for a game.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Nov 21, 2003 10:30:11 AM&lt;br /&gt;
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I assumed it would be on a first-come, first-served, basis. If all the remaining entries for a letter are phantoms, then you must fill in one of them, and not one you created.&lt;br /&gt;
&lt;br /&gt;
There are other holes in the rules (eg: if someone creates all of the phantoms for the letter Q, when the Q turn arrives they can&#039;t write any entries), but I think it&#039;s better to fill in such problems through playtesting rather than building a formal model in advance and specifying every possibility. Exhaustive specification simply means that no one will be able to read the rules without falling asleep.&lt;br /&gt;
&lt;br /&gt;
Posted by: Neel Krishnaswami at Nov 21, 2003 1:13:55 PM&lt;br /&gt;
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I used the &amp;quot;gentlemen&#039;s agreement&amp;quot; style in my &amp;quot;Mementos of Amber&amp;quot; Ambercon game... Each time segment as we moved backwards through the story (ala the movie Memento) had certain events that needed to happen, actions needed to change the situation from what it was at the start of that segment to what we already know it would be from the segment just played, which began right where this segment will end. I left most of the actions sufficiently vague that any character could do them, and that there could be any one of several possible reasons why they were done.&lt;br /&gt;
&lt;br /&gt;
If you set this up as part of the &amp;quot;contract&amp;quot; of the game, I&#039;ve found most players will take it up as part of the challenge, making it a goal to be creative in solving the problem rather than seeing it as a limitation. Not one play-through of the game (and I&#039;ve run it 5 times now) was without at least one idea I hadn&#039;t previously considered being introduced. Players are great that way.&lt;br /&gt;
&lt;br /&gt;
If anything, I&#039;d expect players to rush to have the chance to reveal the inadequacies of the previously-created reference...&lt;br /&gt;
&lt;br /&gt;
Posted by: Ghoul at Nov 23, 2003 4:41:55 PM&lt;br /&gt;
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I would happily play this game. It sounds great!&lt;br /&gt;
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Posted by: badgerbag at Nov 24, 2003 11:21:50 PM&lt;br /&gt;
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Please count me in if you need another player.&lt;br /&gt;
Unless I start one first...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Posted by: colin roald at Nov 28, 2003 3:27:44 PM&lt;br /&gt;
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Is the intent to do this once a day for each letter?&lt;br /&gt;
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Posted by: Jere at Dec 8, 2003 2:03:59 PM&lt;br /&gt;
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Yes, that&#039;s the plan. I can actually start doing this, now that my finals are over.&lt;br /&gt;
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Posted by: Neel Krishnaswami at Dec 8, 2003 5:33:49 PM&lt;br /&gt;
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&lt;br /&gt;
This sounds cool, keep me in the loop.&lt;br /&gt;
&lt;br /&gt;
later&lt;br /&gt;
Tom&lt;br /&gt;
&lt;br /&gt;
Posted by: Tom at Dec 9, 2003 9:08:35 AM&lt;br /&gt;
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I&#039;m tempted to do one on the second age for Nobilis on our wiki. I even set up a page for it but I haven&#039;t made any serious moves in the direction.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Dec 9, 2003 9:28:02 AM&lt;br /&gt;
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I&#039;d suggest once every two days, to allow for the inevitable schedule problems. On the other hand, this may perhaps just encourage people to wait till the last moment to make entries.&lt;br /&gt;
&lt;br /&gt;
Posted by: Bryant at Dec 11, 2003 8:53:01 AM&lt;br /&gt;
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So I&#039;m thinking I&#039;d love to use this to develop some background for Nobilis, in particular the Second Age of Earth (though this can easily be used for other things, like Other Worlds, Lands Beyond Creation, etc). I&#039;ve set up a page on our group’s wiki to handle this. I’d like to do a letter every other day, as per Bryant&#039;s suggestion. I&#039;ll be very curious on how it works out.&lt;br /&gt;
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Posted by: Jere at Dec 12, 2003 9:56:44 AM&lt;br /&gt;
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I think this is absolutely marvelous. I think it would make an excellent world-building exercise for a group of people who were going to go on to various cooperative roleplay scenes in the world described in the &amp;quot;book&amp;quot;.&lt;br /&gt;
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Posted by: Fred Wolke at Dec 12, 2003 3:39:51 PM&lt;br /&gt;
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A few of us in a writing group are trying this. My question is why the letter constraint? Why start with A, for example? In a Wiki, you don&#039;t need to alphabatize...&lt;br /&gt;
&lt;br /&gt;
It would follow a more natural progression, then, and the major parts of the plot would quickly be filled in, leaving increasingly interesting minutia paths to be discovered as the game continues.&lt;br /&gt;
&lt;br /&gt;
Posted by: eric at Dec 18, 2003 8:39:16 PM&lt;br /&gt;
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In traditional rpgs action happens sequentially, with one event after another. You can&#039;t usually go back and redo things, or edit play, or whatever. In Lexicon, events happen alphabetically, with their chronology subordinated to their lexicality. Basically, I&#039;m replacing one arbitrary constraint with another (this core idea comes from Pavic&#039;s novel, of course). The unnaturality of it is part of the point, though obviously you&#039;re free to change things.&lt;br /&gt;
&lt;br /&gt;
I&#039;d be very interested in hearing how your trial of Lexicon goes. Keep us filled in!&lt;br /&gt;
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Posted by: Neel Krishnaswami at Dec 18, 2003 9:24:40 PM&lt;br /&gt;
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Well we&#039;ve started a round of Neel Krishnaswami&#039;s Lexicon that focuses on the Second Age of Earth. We&#039;ve got our first entry Alsanons Ridge and we&#039;ll be seeing mroe in the next few days. All the A&#039;s are due by Monday.&lt;br /&gt;
&lt;br /&gt;
So, if you are interested in participating, take a look at the rules, and head over to the Wiki and get involved. I&#039;m really excited about this.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Dec 19, 2003 9:15:17 AM&lt;br /&gt;
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Hi Jere, I&#039;m asked to sign in by the wiki program. How do I do that?&lt;br /&gt;
&lt;br /&gt;
Posted by: Neel Krishnaswami at Dec 19, 2003 10:20:00 AM&lt;br /&gt;
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You just make up a userid and password. We just wanted it for change cotnrol. So theres no registration or anything, just a name attached to all new pages and file changes.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Dec 19, 2003 10:47:51 AM&lt;br /&gt;
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Lexicon of the Second Age is coming along nicely. Lexicon is a lot of fun, very much in the tradition of the letter game, but its not an RPG, but then I didn&#039;t expect it to be, no matter what Neel labelled it as. But, as a tool I find it to be very good for world building, a different experience from a traditional letter game, but still quite fun and worthwhile. While we&#039;re only up to C its an experience I envision doing again. The nice thing about it, in opposition to a letter game, is that it doesn&#039;t take much of a time commitement.&lt;br /&gt;
&lt;br /&gt;
There&#039;s some further commentary by the various participants on the Discussion Page.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Jan 6, 2004 9:52:34 AM&lt;br /&gt;
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Just want to let folks know that theres also an Exalted Lexicon going on.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Jan 20, 2004 2:51:14 PM&lt;br /&gt;
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And don&#039;t forget the Borges-like Lexicon at http://www.wikid.de/uqbar (in Italian).&lt;br /&gt;
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Posted by: Lorenzo Trenti at Jan 21, 2004 1:22:26 PM&lt;br /&gt;
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Lorenzo,&lt;br /&gt;
&lt;br /&gt;
Maybe you should give some details on how your usin it, as I know you are doing a few things differently.&lt;br /&gt;
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Posted by: Jere at Jan 21, 2004 3:57:11 PM&lt;br /&gt;
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I&#039;m starting up my own Lexicon-inspired game to develop the setting for a strategic/operational-level PBEM that I am trying to set up. I&#039;d be interested in any thoughts or input, especially from those of you who have participated in Lexicon games. Most of the activity for it will be through the Vrinthia blog.&lt;br /&gt;
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Posted by: Rodger Thorm at Feb 17, 2004 1:06:05 PM&lt;br /&gt;
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We&#039;ve started a Lexicon-game over at the norwegian rpg-site &amp;quot;rollespill.net&amp;quot;. It&#039;s a sort of 1700&#039;eds fantasy-setting. We&#039;ve been playing since March the 4th 2004, and reached the letter &amp;quot;F&amp;quot;. 3-5 players. This is an e-mail that I can actually be reached at, which I prefer to keep spam-free: OlePE.Giever [] stud.jbi.hio.no&lt;br /&gt;
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Posted by: Ole Peder Giæver at Mar 23, 2004 1:58:42 PM&lt;br /&gt;
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Oh, right. This is the link for the Norwegian Lexicon-game&lt;br /&gt;
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Posted by: Ole Peder Giæver at Mar 23, 2004 2:01:15 PM&lt;br /&gt;
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Hey, Jere,&lt;br /&gt;
&lt;br /&gt;
Is it me, or does the Letter Game, as written, seem similar to that De Profundis RPG that came out a year or two ago (sans the horror, of course)?&lt;br /&gt;
&lt;br /&gt;
Posted by: IMAGinES at Apr 14, 2004 2:09:37 AM&lt;br /&gt;
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De Profundis is a letter game. Basically all that De Profundis does is offer lots and lots of advice on how to handle a letter game in a Lovecraftian framework.&lt;br /&gt;
&lt;br /&gt;
I&#039;d need to check my copy, but now that I think about it, I&#039;m not so sure de Profundis admits to its precedents. Maybe its due to the translation.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Apr 14, 2004 8:35:46 AM&lt;br /&gt;
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I&#039;m trying to set up a Lexicon game of my own, as an attempt to rouse the populations of a couple of web forums I habit. Unfortunately, that&#039;s easier said than done at the moemnt, and (my apologies if I&#039;m being impolite by pimping my game here) we only have four players including myself (and I&#039;m the wiki owner). This may seem greedy, but I&#039;d like a few more.&lt;br /&gt;
&lt;br /&gt;
Unlike the Paranoia Lexicon run by Allen Varney or the Lexicon games on the Ocean of Stories Wiki, this isn&#039;t based on any existing RPG world; I put the topic together based on contributions from friends, so we&#039;ll really be making everything up as we go.&lt;br /&gt;
&lt;br /&gt;
The Lexicon is called The Whisperers At War. Please take a look, and if you like the idea, could you get in touch and join in, please?&lt;br /&gt;
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Posted by: IMAGinES at Apr 30, 2004 6:52:48 AM&lt;br /&gt;
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Hi guys, this message just to let you know that:&lt;br /&gt;
* out Italian borges-like Lexicon moved recently to http://valis.it/elenco/&lt;br /&gt;
* our Lexicon won the first prize in the &amp;quot;Scrittura Mutante&amp;quot; (mutant writing) competition. Very well done. :-)&lt;br /&gt;
&lt;br /&gt;
Ciao&lt;br /&gt;
L.&lt;br /&gt;
&lt;br /&gt;
Posted by: Lorenzo Trenti at May 8, 2004 8:22:46 AM&lt;br /&gt;
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Hi guys, this message just to let you know that:&lt;br /&gt;
* out Italian borges-like Lexicon moved recently to http://valis.it/elenco/&lt;br /&gt;
* our Lexicon won the first prize in the &amp;quot;Scrittura Mutante&amp;quot; (mutant writing) competition. Very weel done. :-)&lt;br /&gt;
&lt;br /&gt;
Ciao&lt;br /&gt;
L.&lt;br /&gt;
&lt;br /&gt;
Posted by: Lorenzo Trenti at May 8, 2004 8:26:30 AM&lt;br /&gt;
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Congratulations, Lorenzo! Can you tell us more about the contest? How many competitors were there, and what were the other forms people tried out ?&lt;br /&gt;
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Posted by: Neel Krishnaswami at May 8, 2004 2:55:57 PM&lt;br /&gt;
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Neel,&lt;br /&gt;
&lt;br /&gt;
How do you handle missing players? What if you started off with 4 players, then halfway through one of them vanished (due to no fault of his own) and suddenly, you get to &amp;quot;M&amp;quot; and there&#039;s 4 blank citations ready to be filled in and only 3 players left?&lt;br /&gt;
&lt;br /&gt;
Adding an additional players seems easy, since there&#039;s always room for more slots. But player attrition... what do you do about that (barring the obvious &amp;quot;find someone to take over&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
Posted by: Alexander Cherry at May 14, 2004 5:50:58 PM&lt;br /&gt;
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Hey, was this the very first post on the blog? Because it seems to have justified our existence all by itself. Nice trick, that. WTG Neel!&lt;br /&gt;
&lt;br /&gt;
Posted by: Jim Henley at May 14, 2004 7:25:34 PM&lt;br /&gt;
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I&#039;d been thinking that, Jim. Like 20x20 was some sort of mad fruitcake, with Neel as the tasty bits.&lt;br /&gt;
&lt;br /&gt;
Posted by: Bryant at May 14, 2004 8:15:20 PM&lt;br /&gt;
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|| Congratulations, Lorenzo! Can you tell us more about the contest?&lt;br /&gt;
|| How many competitors were there, and what were the other forms&lt;br /&gt;
|| people tried out ?&lt;br /&gt;
&lt;br /&gt;
It was a contest aimed at exploring different forms of narration through new media. There were, I think, about 100 participants (most of them blogs and things difficult to name in Italian - dunno in English, sorry ^__^). You can find more at www.trovarsinrete.org. Oh, yeah, a lot of generators and the like.&lt;br /&gt;
&lt;br /&gt;
Kudos&lt;br /&gt;
L.&lt;br /&gt;
&lt;br /&gt;
Posted by: Lorenzo Trenti at May 28, 2004 3:44:00 AM&lt;br /&gt;
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I have created a barebones wiki at LexiconGame if anyone is interested in starting a new game. No decisions on topic / time frame yet.&lt;br /&gt;
&lt;br /&gt;
Posted by: lilith at Jul 13, 2004 7:00:26 AM&lt;br /&gt;
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news&lt;br /&gt;
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Posted by: news- at Aug 3, 2004 5:18:39 AM&lt;br /&gt;
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I realy like the game&lt;br /&gt;
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Posted by: Theresa Knecht at Aug 29, 2004 6:36:53 AM&lt;br /&gt;
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I&#039;d just like to share my collected list of Lexicon Variations that I collected and put up on the EverWiki, including commentary by myself, and several variations that I haven&#039;t seen mentioned elsewhere that I&#039;m excited to test out in the future. (See specifically Follow the Phantoms, Codependence and Credence).&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the Rule of X, which is specific to Everway games, but might be worth taking a look at, and Ersatz Scrivener, one answer to player dropouts or phantom clash.&lt;br /&gt;
&lt;br /&gt;
Any comments and criticisms are very welcome, and if you wind up using one of &amp;quot;my&amp;quot; options for this game, I&#039;d appreciate hearing about it so I can watch it in action (or, if appropriate, participate).&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in what&#039;s probably the most detailed sphere in all Everway, check out the results (sans a few entries, which I hope we&#039;ll fill in the next few weeks). I&#039;m very proud of the work all of us did.&lt;br /&gt;
&lt;br /&gt;
Posted by: Lxndr at Sep 17, 2004 2:18:01 AM&lt;br /&gt;
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Cool! I just started looking at this, and it&#039;s very neat.&lt;br /&gt;
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Posted by: Neel Krishnaswami at Sep 17, 2004 7:24:18 PM&lt;br /&gt;
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I&#039;ve put together a lexicon game on my wiki. It&#039;s for my personal roleplaying setting. My players have just about all finished creating their authors, and after that we&#039;ll be starting. I&#039;m trying some slight rules variations. Fangor Lexicon&lt;br /&gt;
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Posted by: ABatishko at Sep 27, 2004 5:43:18 PM&lt;br /&gt;
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sounds like a round of &amp;quot;Fantasy Rules Committee&amp;quot; nomic-world offspring.&lt;br /&gt;
play be e-mail game now in it&#039;s eleventh year of continuous play.&lt;br /&gt;
&lt;br /&gt;
Posted by: Turbine Humongous at Mar 12, 2005 1:09:13 AM&lt;br /&gt;
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I thought you might be interested in seeing the Lexicon game that some friends and I started on Livejournal. Needless to say, Livejournal does not have as much flexibility as a wiki. But it is easy to use, and the comments feature allows for some hilarious IC &amp;quot;banter&amp;quot; between the participants.&lt;br /&gt;
&lt;br /&gt;
We are up to the C&#039;s in our encyclopaedia, and we&#039;re having a great time! Thanks for designing this game.&lt;br /&gt;
&lt;br /&gt;
Posted by: Obsidian Shores at Mar 19, 2005 9:41:09 PM&lt;br /&gt;
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My group is in the process of starting up a non-sequential Lexicon game covering a very tight subject (we&#039;re cataloging the magical texts within the library of a covenant in a highly developed, Ars Magica derived world). We decided against an alphabetic ordering, considered a subject based ordering (where all books on a particular subject would be shelved together (the shelf being our letter equivalent)), but then rejected that on the grounds that books on the same topic would likely reference each other, and the rules require that the phantoms be in a group other than the group the linking entry is in. We seem to have settled on a random shelving (possibly by color of binding). We also have the interesting oddity that some of the books in the library are already known in some degree of detail ranging from significant features to bare bones topic, so we are preseeding the Lexicon with phantom entries.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a lot of changes from the basic model, and none of us have played even a standard Lexicon before, so if anyone with more experience were interested in dropping by and taking a look at what we&#039;re coming up with, that would be nifty.&lt;br /&gt;
&lt;br /&gt;
Posted by: Charles at Apr 1, 2005 7:00:31 AM&lt;br /&gt;
----&lt;br /&gt;
This is nothing new. They guys at gamegrene have been doing this for awhile: http://gamegrene.com/wiki/Main_Page Even pretty much the same rules. You sure you came up with this idea??&lt;br /&gt;
&lt;br /&gt;
Posted by: Eric Vitiello at Apr 21, 2005 12:42:37 PM&lt;br /&gt;
----&lt;br /&gt;
Golly, Eric, considering that page cites this page as its insipration, maybe this page did come first.&lt;br /&gt;
&lt;br /&gt;
Posted by: Casuistry at Apr 21, 2005 2:47:10 PM&lt;br /&gt;
----&lt;br /&gt;
Yeah, plus the first edit on his wiki dates to August 6th, 2004, which is some time after the November 20, 2003 date on this page.&lt;br /&gt;
&lt;br /&gt;
No harm, no foul: this just got linked on Metafilter, so I can see why Eric would think this is a new page. I appreciate the Metafilter poster taking the time to track down the original source, assuming he or she got the Gamegrene link from Boing Boing.&lt;br /&gt;
&lt;br /&gt;
And thanks for dropping by, MeFites!&lt;br /&gt;
&lt;br /&gt;
Posted by: Bryant at Apr 21, 2005 7:21:10 PM&lt;br /&gt;
----&lt;br /&gt;
I like that page. Of the 8 completed lexicons I&#039;m responsible for 4.&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Apr 22, 2005 10:00:43 PM&lt;br /&gt;
----&lt;br /&gt;
New Lexicon: http://www.livejournal.com/users/jeregenest/&lt;br /&gt;
&lt;br /&gt;
Posted by: Jere at Jun 3, 2005 1:25:16 PM&lt;br /&gt;
----&lt;br /&gt;
Oh my God. This is fantastic.&lt;br /&gt;
&lt;br /&gt;
Clearly, I&#039;ve been out of touch with your writings lately, Neel. Just as clearly, I need to remedy that.&lt;br /&gt;
&lt;br /&gt;
Posted by: Eric Burns at Jun 6, 2005 10:34:39 PM&lt;br /&gt;
----&lt;br /&gt;
The Ocean of Stories Wiki seems to have fallen off the Web. Does anyone know where it went? I really enjoyed reading the Lexicon of the Lost 500 years. Has it been saved?&lt;br /&gt;
&lt;br /&gt;
Malcolm&lt;br /&gt;
&lt;br /&gt;
Posted by: Malcolm Ryan at Sep 15, 2005 9:12:48 PM&lt;br /&gt;
----&lt;br /&gt;
We have finished our first lexicon and we are going to start a new one. Both games are in Italian and can be found at http://www.bucanieri.net/&lt;br /&gt;
&lt;br /&gt;
For the first one I chose to play only 8 turns, using letter groups, on a weekly basis... mostly because it was going to be a test. Everyone wrote quite long and well-thought articles and enjoyed the game, so we&#039;re using the same basic formula for the next game too.&lt;br /&gt;
&lt;br /&gt;
Posted by: Anderson at Oct 8, 2005 11:56:18 AM&lt;br /&gt;
----&lt;br /&gt;
I am anxious to get the Lexicon game as I played it a long time ago.&lt;br /&gt;
Star&lt;br /&gt;
&lt;br /&gt;
Posted by: Star Dant at Nov 4, 2005 7:22:11 PM&lt;br /&gt;
----&lt;br /&gt;
I am anxious to get the Lexicon game as I played it a long time ago.&lt;br /&gt;
Star&lt;br /&gt;
&lt;br /&gt;
Posted by: Star Dant at Nov 4, 2005 7:23:17 PM&lt;br /&gt;
----&lt;br /&gt;
I am looking for my game, LEXICON&amp;gt; , a free game.&lt;br /&gt;
Star&lt;br /&gt;
&lt;br /&gt;
Posted by: Star Donery at Nov 4, 2005 7:29:28 PM&lt;br /&gt;
----&lt;br /&gt;
I am sorry to resurrect a long-moribund thread, but I don&#039;t suppose anyone would like to play a game of Lexicon? I&#039;ve got space for a Wiki to put it in and everything, and none of the gamers I know in Real Life seem interested...&lt;br /&gt;
&lt;br /&gt;
Posted by: Carrie at Jan 13, 2006 12:35:13 PM&lt;br /&gt;
----&lt;br /&gt;
hi carrie (&amp;amp; others), I&#039;m about to start a game of post-apocalyptic Lexicon for a campus gaming group, if anyone wants to join in (just waiting for the freshers to settle in and get network access :)&lt;br /&gt;
&lt;br /&gt;
we&#039;ll include a reference of any rules tweaks made&lt;br /&gt;
&lt;br /&gt;
I also found via the Google Blogger Websearch extension that there&#039;re many many blog posts mentioning new Lexicon games&lt;br /&gt;
&lt;br /&gt;
Posted by: d@vid at Feb 15, 2006 3:44:50 AM&lt;br /&gt;
----&lt;br /&gt;
Hey, thanks for the Google blog search tip!&lt;br /&gt;
&lt;br /&gt;
Also, I suggest starting with an 8-round telephone-touchpad lexicon -- the rounds should be ABC, DEF, GHI, etc., like on a telephone touchpad. Those are easier to manage, and more likely to finish.&lt;br /&gt;
&lt;br /&gt;
Posted by: Neel Krishnaswami at Feb 15, 2006 1:27:06 PM&lt;br /&gt;
----&lt;br /&gt;
Do you feel nervous to act a role in our game ?&lt;br /&gt;
Maybe someone does .&lt;br /&gt;
My teacher has ever told me that&lt;br /&gt;
Trust youself and take it easy.&lt;br /&gt;
Just a piece of cake .&lt;br /&gt;
&lt;br /&gt;
Posted by: notebook at Mar 23, 2006 2:46:04 AM&lt;br /&gt;
----&lt;br /&gt;
This is the most intelligible spam I&#039;ve ever sen.&lt;br /&gt;
&lt;br /&gt;
Posted by: Dev Purkayastha at Mar 23, 2006 8:49:45 AM&lt;br /&gt;
----&lt;br /&gt;
The book of Milorad Pavic&#039;s is one of my favorites. I think your rpg idea is a really good one, and I will test it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Pierre&lt;br /&gt;
&lt;br /&gt;
Posted by: RiP at Mar 29, 2006 4:13:08 PM&lt;/div&gt;</summary>
		<author><name>ImogenWebb</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FANGS:_Main_Page&amp;diff=190529</id>
		<title>FANGS: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FANGS:_Main_Page&amp;diff=190529"/>
		<updated>2011-09-09T18:53:36Z</updated>

		<summary type="html">&lt;p&gt;ImogenWebb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:FANGSHeader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
* www.fangsonline.com now redirects to this page. -- &#039;&#039;[[User:ChristopherA|ChristopherA]] 14:50, 22 May 2005 (PDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* FANGS is currently being revised after an long hiatus, thus should be considered a work-in-progress. I&#039;ve just finished converting the FANGS 1.6.1 wiki pages based on my master Microsoft Word files, and I have now incorporated all the most recent changes by Steve Perrin. Most of the inter-section links are broken, and I&#039;m sure that I&#039;ll find more formatting and other conversion errors, but basically everything is all here now. -- &#039;&#039;[[User:ChristopherA|ChristopherA]] 15:09, 14 May 2005 (PDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
* [[FANGS:_Introduction|Introduction]]&lt;br /&gt;
* [[FANGS:_Character_Creation|Character Creation]]&lt;br /&gt;
** [[FANGS:_Characteristics|Characteristics]]&lt;br /&gt;
** [[FANGS:_Attributes|Attributes]]&lt;br /&gt;
** [[FANGS:_Advantages_&amp;amp;_Disadvantages|Advantages &amp;amp; Disadvantages]]&lt;br /&gt;
** [[FANGS:_Skill_Pool|Skill Pool]]&lt;br /&gt;
* [[FANGS:_Using_Skills|Using Skills]]&lt;br /&gt;
* [[FANGS:_Character_Development|Character_Development]]&lt;br /&gt;
* Combat&lt;br /&gt;
** [[FANGS:_Simple_Combat|Simple Combat]]&lt;br /&gt;
** [[FANGS:_Normal_Combat|Normal Combat]]&lt;br /&gt;
** [[FANGS:_Mass_Combat|Mass Combat]]&lt;br /&gt;
** [[FANGS:_Combat_Resolution|Combat Resolution]]&lt;br /&gt;
* [[FANGS:_Appendix_A_-_Equipment|Appendix A - Equipment]]&lt;br /&gt;
* [[FANGS:_Appendix_B_-_Non-Human_Races|Appendix B - Non-Human Races]]&lt;br /&gt;
* [[FANGS:_Appendix_C_-_Wizards|Appendix C - Wizards]]&lt;br /&gt;
* [[FANGS:_Appendix_D_-_Priest|Appendix D - Priests]]&lt;br /&gt;
* [[FANGS:_Appendix_E_-_Monsters|Appendix E - Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meta FANGS ==&lt;br /&gt;
&lt;br /&gt;
* [[FANGS:_To_Do|FANGS: To Do]] -- These are things that I want to do.&lt;br /&gt;
* [[FANGS:_Wish_List|FANGS: Wish List]] -- These are things I hope to get others to help with&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mycaal.com/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;loan modification]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Projects ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alvatia: Game Setting&#039;&#039;&#039; -- [[ALVATIA:_Main_Page|Alvatia]] is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FANGS]]&lt;/div&gt;</summary>
		<author><name>ImogenWebb</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=190528</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=190528"/>
		<updated>2011-09-09T18:51:21Z</updated>

		<summary type="html">&lt;p&gt;ImogenWebb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.proposable.com &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proposal software] facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mycaal.com/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;loan modification] you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bestpills4weightloss.com/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;weight loss pills for women&amp;lt;/span&amp;gt;] primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===The Freelancers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The_Freelancers]]&lt;br /&gt;
A campaign set in the roaring twenties. The Freelancers are a group of persons in the Bureau of Investigations special &amp;quot;Freelancers&amp;quot;-unit. Based on RMSS-system, but contains mainly generic material.&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
=== LARP Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
=== Video Games Open Community Resources ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
&lt;br /&gt;
A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
&lt;br /&gt;
===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>ImogenWebb</name></author>
	</entry>
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