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		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=287463</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=287463"/>
		<updated>2015-08-17T00:18:30Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta +1, Prs +1, Com +3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Soft-Hearted (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Cautious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodge:&#039;&#039; Init +1, Atk n/a, Def +1, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Blue Pointed Hat, Wax Tablet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 15: Broom of the Winds&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. It does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=287458</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=287458"/>
		<updated>2015-08-17T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Soft-Hearted (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Cautious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodge:&#039;&#039; Init +1, Atk n/a, Def +1, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Blue Pointed Hat, Wax Tablet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 15: Broom of the Winds&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. It does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Obano&amp;diff=287271</id>
		<title>Obano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Obano&amp;diff=287271"/>
		<updated>2015-08-15T00:28:50Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Covenfolk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A young man from Aragon, born within one of the Iberian covenants and used to Magi. He came north looking to make a name for himself in Brienne’s company, but often finds himself helping out at Symeon’s Inn. Obano’s covenant was isolated enough that it retained many pagan’s in its ranks, a flagging outpost of the cult of Mercury. While far from unlikable (except to beasts, perhaps a sign of minor warping), he is pathetically underprepared for the world outside his home and is kept in employment by Flore as much out of pity as his actual qualifications.&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int -1, Per +0, Str +2, Sta +2, Prs +1, Com +0, Dex +2, Qik +1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0 &#039;&#039;&#039;Age:&#039;&#039;&#039; 17(17) &#039;&#039;&#039;Decreptitude:&#039;&#039;&#039; 0 &#039;&#039;&#039;Warping Score&#039;&#039;&#039; 0(0) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtue and Flaws:&#039;&#039;&#039; Covenfolk, Warrior, Social Contacts, Increased Attributes, Covenant Upbringing, Offensive to animals, no sense of direction&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Loyal +3, Hard-working +1, Naive +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputation:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Pole Arm:&#039;&#039;  Init +3, Atk +11, Def +7, Dam +10&lt;br /&gt;
&#039;&#039;Short Bow:&#039;&#039;  Init -1, Atk +9, Def +5, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak&#039;&#039;&#039; +4 (Heavy Leathers)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, –1, –3, –5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumberance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Athletics 2 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brawl 2 (Defence)&lt;br /&gt;
&amp;lt;br /&amp;gt;Charm 2 (First Impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt;Folk Ken 2 (sensing what people want)&lt;br /&gt;
&amp;lt;br /&amp;gt;Latin 4 (Hermetic)&lt;br /&gt;
&amp;lt;br /&amp;gt;Order of Hermes Lore 2 (Iberian Tribunal)&lt;br /&gt;
&amp;lt;br /&amp;gt;Native Language (Aragonese) 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Language (Catalan) 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Great Weapon 4 (Polearm)&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow 3 (Short bow)&lt;br /&gt;
&amp;lt;br /&amp;gt;Profession (Innkeeper) 2&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Obano&amp;diff=287270</id>
		<title>Obano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Obano&amp;diff=287270"/>
		<updated>2015-08-15T00:28:02Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;ArsMagicalGirl &amp;lt;br /&amp;gt;AMG-Covenfolk   == Description ==  A young man from Aragon, born within one of the Iberian covenants and used to Magi. He came north looking to ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Covenfolk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A young man from Aragon, born within one of the Iberian covenants and used to Magi. He came north looking to make a name for himself in Brienne’s company, but often finds himself helping out at Symeon’s Inn. Obano’s covenant was isolated enough that it retained many pagan’s in its ranks, a flagging outpost of the cult of Mercury. While far from unlikable (except to beasts, perhaps a sign of minor warping), he is pathetically underprepared for the world outside his home and is kept in employment by Flore as much out of pity as his actual qualifications.&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int -1, Per +0, Str +2, Sta +2, Prs +1, Com +0, Dex +2, Qik +1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0 &#039;&#039;&#039;Age:&#039;&#039;&#039; 17(17) &#039;&#039;&#039;Decreptitude:&#039;&#039;&#039; 0 &#039;&#039;&#039;Warping Score&#039;&#039;&#039; 0(0) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtue and Flaws:&#039;&#039;&#039; Covenfolk, Warrior, Social Contacts, Increased Attributes, Covenant Upbringing, Offensive to animals, no sense of direction&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Loyal +3, Hard-working +1, Naive +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputation:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Pole Arm:&#039;&#039;  Init +3, Atk +11, Def +7, Dam +10&lt;br /&gt;
&#039;&#039;Short Bow:&#039;&#039;  Init -1, Atk +9, Def +5, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak&#039;&#039;&#039; +3 (Heavy Leathers)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, –1, –3, –5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumberance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Athletics 2 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brawl 2 (Defence)&lt;br /&gt;
&amp;lt;br /&amp;gt;Charm 2 (First Impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt;Folk Ken 2 (sensing what people want)&lt;br /&gt;
&amp;lt;br /&amp;gt;Latin 4 (Hermetic)&lt;br /&gt;
&amp;lt;br /&amp;gt;Order of Hermes Lore 2 (Iberian Tribunal)&lt;br /&gt;
&amp;lt;br /&amp;gt;Native Language (Aragonese) 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Language (Catalan) 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Great Weapon 4 (Polearm)&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow 3 (Short bow)&lt;br /&gt;
&amp;lt;br /&amp;gt;Profession (Innkeeper) 2&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Covenfolk&amp;diff=287263</id>
		<title>AMG-Covenfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Covenfolk&amp;diff=287263"/>
		<updated>2015-08-15T00:12:17Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
== Dependents ==&lt;br /&gt;
[[AMG-Audrey|Audrey]], Symeon&#039;s daughter. (Dependent)&lt;br /&gt;
&lt;br /&gt;
[[Carolina Redeye]], Faith&#039;s ward and cousin. (Dependent)&lt;br /&gt;
&lt;br /&gt;
[[AMG-Jori|Jori]], Flore&#039;s son, Symeon&#039;s stepson (dependent)&lt;br /&gt;
&lt;br /&gt;
== Specialists ==&lt;br /&gt;
&lt;br /&gt;
[[Flore]], Covenant Autocrat, Symeon&#039;s wife and Audrey&#039;s stepmother. (Autocrat)&lt;br /&gt;
&lt;br /&gt;
[[Felise]], A beguine, hired by Symeon to tutor Audrey. (Specialist)&lt;br /&gt;
&lt;br /&gt;
[[Guillem]] An aged scribe from the Cotes-du-Vent covenant. (Specialist)&lt;br /&gt;
&lt;br /&gt;
[[Bob]], A builder employed by the covenant. (Craftsman)&lt;br /&gt;
&lt;br /&gt;
== Grogs ==&lt;br /&gt;
&lt;br /&gt;
[[Arnau]], A local boy from Codalet, hired as a scout. (Grog)&lt;br /&gt;
&lt;br /&gt;
[[Bjorn Bjornson]], A warrior and shield grog from the far north. (Grog)&lt;br /&gt;
&lt;br /&gt;
[[AMG-Mario|Mario]], A shield grog from northern Italy, sent with Faith by Lindy.&lt;br /&gt;
&lt;br /&gt;
[[Matthew]], A member of Brienne&#039;s mercenary company, good with a spear. (Grog)&lt;br /&gt;
&lt;br /&gt;
[[Obano]], a warrior born to the life of a grog, from an Iberian covenant to the south.&lt;br /&gt;
&lt;br /&gt;
[[AMG-Rachel|Rachel]], a runaway Jewess and hunter. (Grog)&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flore&amp;diff=287160</id>
		<title>Flore</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flore&amp;diff=287160"/>
		<updated>2015-08-12T20:47:43Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
Symeon&#039;s wife, stepmother of Audrey, innkeeper and Autocrat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Int +2&lt;br /&gt;
Per +1&lt;br /&gt;
Str -2&lt;br /&gt;
Sta -2&lt;br /&gt;
Prs +3&lt;br /&gt;
Com +3&lt;br /&gt;
Dex +0&lt;br /&gt;
Qik -2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Covenfolk, &lt;br /&gt;
Educated, &lt;br /&gt;
Social Contacts, &lt;br /&gt;
Inspirational&lt;br /&gt;
&lt;br /&gt;
Motion Sickness, &lt;br /&gt;
Busybody, &lt;br /&gt;
Small frame&lt;br /&gt;
&lt;br /&gt;
Perfectionist +2, &lt;br /&gt;
Inspirational +2, &lt;br /&gt;
Loyal +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age 28&lt;br /&gt;
&lt;br /&gt;
Area Lore (Normandy) 2 (Reputations)&lt;br /&gt;
Area Lore (Codalet) 2 (The people)&lt;br /&gt;
Organisation Lore (Covenant) 2 (Grogs)&lt;br /&gt;
Organisation Lore (Church) 1 (Nuns)&lt;br /&gt;
Language (Northern French) 5 (Literature)&lt;br /&gt;
Language (Occitan) 4 (Gossip)&lt;br /&gt;
Latin 3 (Hermetic usage)&lt;br /&gt;
Awareness 2 (Detecting sneaking)&lt;br /&gt;
Artes Liberalis 2 (Arithmetic)&lt;br /&gt;
Bargain 3 (Buying sundries)&lt;br /&gt;
Carouse 2 (Travelers)&lt;br /&gt;
Charm 3 (First Impressions)&lt;br /&gt;
Civil and Canon Law 1 (Taxes)&lt;br /&gt;
Etiquette 2 (Servants)&lt;br /&gt;
Folk Ken 3 (Covenfolk)&lt;br /&gt;
Guile 2 (Hiding feelings)&lt;br /&gt;
Intrigue 1 (Gossip)&lt;br /&gt;
Leadership 3 (Covenfolk)&lt;br /&gt;
Theology 1 (Biblical stories)&lt;br /&gt;
Profession (Innkeeping) 2 (Waiting on guests)&lt;br /&gt;
Profession (Chamberlin) 4 (Covenants)&lt;br /&gt;
Profession (Steward) 3 (Settling Disputes)&lt;br /&gt;
Craft (Cook) 1 (Cooking for guests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286894</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286894"/>
		<updated>2015-08-07T17:36:35Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Adalyde is a noblewoman of Catalonia, a minor descendent of both the royalty of Aragon and the Counts of Conflent who ruled the region prior to the lands coming under the auspices of the Counts of Barcelona, who hold the barony of the region. (Technically the lord is a valvasore, a landed noble of Catalonia who commands at least five unlanded knights)&lt;br /&gt;
&lt;br /&gt;
As a child she was a compulsive wanderer who was more at home trapping rabbits, hunting ducks or spending time in the kennels with her family’s dogs than on the manor at her mother’s side. As she grew older and it was made clear that she was expected to marry and to take over the running of a household, Adalyde determined to enter into beguinage in a northern town. Not the life she would have chosen, Adalyde could never really be called a city girl, but it was an alternative to marriage that appealed more than life in a convent. (While there she made the acquaintance of Felise, who would later become a grog of the covenant)&lt;br /&gt;
&lt;br /&gt;
After a couple of years though, she relented to her parents demands, as fate dealt her family a grievous blow. First her father and then her older brother were afflicted by a bestial madness, then a wasting sickness which claimed both of their lives. Desperate to preserve some legacy of her family, her mother begged her to marry. Adalyde relented and was married to Raimon of Montpellier, a cousin to the young King James I on his mother’s side. Her mother then retired to a convent herself, leaving the couple to preside over the manor.&lt;br /&gt;
&lt;br /&gt;
Married life was not, in the end, unpleasant. Though it could not be said that it was a loving marriage, Raimon made no demands of her that she did not willingly accede to and was no brute, even if she found him something of a bore. (Nor, truth be told, was he much of a warrior. Which did disappoint her somewhat.) &lt;br /&gt;
&lt;br /&gt;
However, the marriage was scarce more than a few months old when her husband fell to the same madness that had claimed her father and brother. This time, a wise woman came to the manor and told them that this malady was the result of a curse placed upon the family line by the devil. The wise woman offered to life the curse, on condition that she be left alone to tend to Raimon on the night of the full moon. Adalyde initially agreed to her demands, but on the night of the ritual a messenger arrived, saying that her mother had received a vision from the Blessed Virgin, warning her that a great evil was being committed upon her family that night. Adalayde and her knights burst into the bedroom to see a diabolical ritual being performed. The witch was using some kind of enchanted fur to draw the demonic power into herself. Adalyde struck the witch down with her husband’s sword and ripped the fur from her husband’s writhing body, and was engulfed by darkness.&lt;br /&gt;
&lt;br /&gt;
She woke several months later, bid to rise by the voice of an angel. The angel told her she was on a ship headed for Egypt. She was told that her husband (cured since that night) had taken her with him on crusade, and that her husband’s piety and her mother’s prayers for divine intervention had been answered, though the curse would linger until they had done their duty on successful crusade. Indeed, as time went on Adalyde would find that she every full moon she would transform, assuming the shape of a great dog with steel-like paws.&lt;br /&gt;
&lt;br /&gt;
As the crusade grew more desperate, Raimon was wounded and Adalyde was compelled to take up the sword by necessity, and found the arts of war so natural it was as if it was a part of her she simply had not been aware of until now, like she had spent her entire life with one arm tied behind her back. She quickly outpaced her husband and his knights in skill, which brought accusations of devilry until angelic guidance brought about several undeniably miraculous victories and rescues on the field. Alas the Crusade itself was a shambles, and Adalyde barely escaped with her life. Her husband was not so lucky, and was captured before they could flee. He is alive, but the ransom being demanded is high, for it seems the Egyptian lord who has him greatly overestimated the extent of his blood ties to the king.&lt;br /&gt;
&lt;br /&gt;
Thus it is that Adalyde, now returned, is duty-bound to pay this ransom, but has had no luck taxing, begging or borrowing the money. Rumours of fairies gold, though desperate, are perhaps all that is left though her guardian angel cautions her against placing her hopes in the virtue of such soulless creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Dog, namely a Pesanta, a creature of Catalan myth. She changes by means of a fur belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.)    &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope (Dog, namely a Pesanta, a creature of Catalan myth.), Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286845</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286845"/>
		<updated>2015-08-07T02:10:03Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Adalyde is a noblewoman of Catalonia, a minor descendent of both the royalty of Aragon and the Counts of Conflent who ruled the region prior to the lands coming under the auspices of the Counts of Barcelona, who hold the barony of the region. (Technically the lord is a valvasore, a landed noble of Catalonia who commands at least five unlanded knights)&lt;br /&gt;
&lt;br /&gt;
As a child she was a compulsive wanderer who was more at home trapping rabbits, hunting ducks or spending time in the kennels with her family’s dogs than on the manor at her mother’s side. As she grew older and it was made clear that she was expected to marry and to take over the running of a household, Adalyde determined to enter into beguinage in a northern town. Not the life she would have chosen, Adalyde could never really be called a city girl, but it was an alternative to marriage that appealed more than life in a convent. (While there she made the acquaintance of Felise, who would later become a grog of the covenant)&lt;br /&gt;
&lt;br /&gt;
After a couple of years though, she relented to her parents demands, as fate dealt her family a grievous blow. First her father and then her older brother were afflicted by a bestial madness, then a wasting sickness which claimed both of their lives. Desperate to preserve some legacy of her family, her mother begged her to marry. Adalyde relented and was married to Raimon of Montpellier, a cousin to the young King James I on his mother’s side. Her mother then retired to a convent herself, leaving the couple to preside over the manor.&lt;br /&gt;
&lt;br /&gt;
Married life was not, in the end, unpleasant. Though it could not be said that it was a loving marriage, Raimon made no demands of her that she did not willingly accede to and was no brute, even if she found him something of a bore. (Nor, truth be told, was he much of a warrior. Which did disappoint her somewhat.) &lt;br /&gt;
&lt;br /&gt;
However, the marriage was scarce more than a few months old when her husband fell to the same madness that had claimed her father and brother. This time, a wise woman came to the manor and told them that this malady was the result of a curse placed upon the family line by the devil. The wise woman offered to life the curse, on condition that she be left alone to tend to Raimon on the night of the full moon. Adalyde initially agreed to her demands, but on the night of the ritual a messenger arrived, saying that her mother had received a vision from the Blessed Virgin, warning her that a great evil was being committed upon her family that night. Adalayde and her knights burst into the bedroom to see a diabolical ritual being performed. The witch was using some kind of enchanted fur to draw the demonic power into herself. Adalyde struck the witch down with her husband’s sword and ripped the fur from her husband’s writhing body, and was engulfed by darkness.&lt;br /&gt;
&lt;br /&gt;
She woke several months later, bid to rise by the voice of an angel. The angel told her she was on a ship headed for Egypt. She was told that her husband (cured since that night) had taken her with him on crusade, and that her husband’s piety and her mother’s prayers for divine intervention had been answered, though the curse would linger until they had done their duty on successful crusade. Indeed, as time went on Adalyde would find that she every full moon she would transform, assuming the shape of a great dog with steel-like paws.&lt;br /&gt;
&lt;br /&gt;
As the crusade grew more desperate, Raimon was wounded and Adalyde was compelled to take up the sword by necessity, and found the arts of war so natural it was as if it was a part of her she simply had not been aware of until now, like she had spent her entire life with one arm tied behind her back. She quickly outpaced her husband and his knights in skill, which brought accusations of devilry until angelic guidance brought about several undeniably miraculous victories and rescues on the field. Alas the Crusade itself was a shambles, and Adalyde barely escaped with her life. Her husband was not so lucky, and was captured before they could flee. He is alive, but the ransom being demanded is high, for it seems the Egyptian lord who has him greatly overestimated the extent of his blood ties to the king.&lt;br /&gt;
&lt;br /&gt;
Thus it is that Adalyde, now returned, is duty-bound to pay this ransom, but has had no luck taxing, begging or borrowing the money. Rumours of fairies gold, though desperate, are perhaps all that is left though her guardian angel cautions her against placing her hopes in the virtue of such soulless creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Temporal Influence  &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope (Dog, namely a Pesanta, a creature of Catalan myth.), Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286844</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286844"/>
		<updated>2015-08-07T02:09:25Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Adalyde is a noblewoman of Catalonia, a minor descendent of both the royalty of Aragon and the Counts of Conflent who ruled the region prior to the lands coming under the auspices of the Counts of Barcelona, who hold the barony of the region. (Technically the lord is a valvasore, a landed noble of Catalonia who commands at least five unlanded knights)&lt;br /&gt;
&lt;br /&gt;
As a child she was a compulsive wanderer who was more at home trapping rabbits, hunting ducks or spending time in the kennels with her family’s dogs than on the manor at her mother’s side. As she grew older and it was made clear that she was expected to marry and to take over the running of a household, Adalyde determined to enter into beguinage in a northern town. Not the life she would have chosen, Adalyde could never really be called a city girl, but it was an alternative to marriage that appealed more than life in a convent. (While there she made the acquaintance of Felise, who would later become a grog of the covenant)&lt;br /&gt;
&lt;br /&gt;
After a couple of years though, she relented to her parents demands, as fate dealt her family a grievous blow. First her father and then her older brother were afflicted by a bestial madness, then a wasting sickness which claimed both of their lives. Desperate to preserve some legacy of her family, her mother begged her to marry. Adalyde relented and was married to Raimon of Montpellier, a cousin to the young King James I on his mother’s side. Her mother then retired to a convent herself, leaving the couple to preside over the manor.&lt;br /&gt;
&lt;br /&gt;
Married life was not, in the end, unpleasant. Though it could not be said that it was a loving marriage, Raimon made no demands of her that she did not willingly accede to and was no brute, even if she found him something of a bore. (Nor, truth be told, was he much of a warrior. Which did disappoint her somewhat.) &lt;br /&gt;
&lt;br /&gt;
However, the marriage was scarce more than a few months old when her husband fell to the same madness that had claimed her father and brother. This time, a wise woman came to the manor and told them that this malady was the result of a curse placed upon the family line by the devil. The wise woman offered to life the curse, on condition that she be left alone to tend to Raimon on the night of the full moon. Adalyde initially agreed to her demands, but on the night of the ritual a messenger arrived, saying that her mother had received a vision from the Blessed Virgin, warning her that a great evil was being committed upon her family that night. Adalayde and her knights burst into the bedroom to see a diabolical ritual being performed. The witch was using some kind of enchanted fur to draw the demonic power into herself. Adalyde struck the witch down with her husband’s sword and ripped the fur from her husband’s writhing body, and was engulfed by darkness.&lt;br /&gt;
&lt;br /&gt;
She woke several months later, bid to rise by the voice of an angel. The angel told her she was on a ship headed for Egypt. She was told that her husband (cured since that night) had taken her with him on crusade, and that her husband’s piety and her mother’s prayers for divine intervention had been answered, though the curse would linger until they had done their duty on successful crusade. Indeed, as time went on Adalyde would find that she every full moon she would transform, assuming the shape of a great dog with steel-like paws.&lt;br /&gt;
&lt;br /&gt;
As the crusade grew more desperate, Raimon was wounded and Adalyde was compelled to take up the sword by necessity, and found the arts of war so natural it was as if it was a part of her she simply had not been aware of until now, like she had spent her entire life with one arm tied behind her back. She quickly outpaced her husband and his knights in skill, which brought accusations of devilry until angelic guidance brought about several undeniably miraculous victories and rescues on the field. Alas the Crusade itself was a shambles, and Adalyde barely escaped with her life. Her husband was not so lucky, and was captured before they could flee. He is alive, but the ransom being demanded is high, for it seems the Egyptian lord who has him greatly overestimated the extent of his blood ties to the king.&lt;br /&gt;
&lt;br /&gt;
Thus it is that Adalyde, now returned, is duty-bound to pay this ransom, but has had no luck taxing, begging or borrowing the money. Rumours of fairies gold, though desperate, are perhaps all that is left though her guardian angel cautions her against placing her hopes in the virtue of such soulless creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Temporal Influence  &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope (Dog, namely a Pesanta, a creature of Catalan myth. She changes by means of a fur belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.), Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marencia&amp;diff=286815</id>
		<title>Marencia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marencia&amp;diff=286815"/>
		<updated>2015-08-06T02:52:54Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;ArsMagicalGirl  Marencia, a wise woman of Codalet. Heir to a tradition of fetilleria, who practices dowsing using the aid of magical talismans. Village gossip holds that s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
Marencia, a wise woman of Codalet. Heir to a tradition of fetilleria, who practices dowsing using the aid of magical talismans. Village gossip holds that say she had a faerie lover in her youth, but he betrayed her or she him in some way, and that she fears that one day her lover or his family will seek to avenge the slight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Int +2&lt;br /&gt;
Per +3&lt;br /&gt;
Str -1&lt;br /&gt;
Sta +2&lt;br /&gt;
Prs +1&lt;br /&gt;
Com +1&lt;br /&gt;
Dex +0&lt;br /&gt;
Qik -3&lt;br /&gt;
&lt;br /&gt;
Wise One (Arcane), &lt;br /&gt;
Intuition, &lt;br /&gt;
Dowsing&lt;br /&gt;
&lt;br /&gt;
Small Frame, &lt;br /&gt;
Lame, &lt;br /&gt;
Fear (Faeries)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suspicious +2 &lt;br /&gt;
Dedicated +2 &lt;br /&gt;
&lt;br /&gt;
Age 40(4 aging points)&lt;br /&gt;
&lt;br /&gt;
Dowsing 6 (Lost objects)&lt;br /&gt;
Faerie Lore 4 (Recognising fae)&lt;br /&gt;
Magic Lore 2 (Magical beasts)&lt;br /&gt;
Dominion Lore 1 (Angels)&lt;br /&gt;
Infernal Lore 1 (Demonology)&lt;br /&gt;
Chirurgy 5 (Farming accidents)&lt;br /&gt;
Profession (Apothecary) 5 (Medicines)&lt;br /&gt;
Area Lore (Codalet) 3 (Lay of the land)&lt;br /&gt;
Area Lore (Perpignan) 1 (Marketplace)&lt;br /&gt;
Folk Ken 2 (Peasants)&lt;br /&gt;
Language (Catalan) 5 (Gossip)&lt;br /&gt;
Language (Occitan) 5 (Swearing)&lt;br /&gt;
Survival 3 (herbs)&lt;br /&gt;
Guile 2 (Lying by omission)&lt;br /&gt;
Bargain 2 (Peasants)&lt;br /&gt;
Charm 2 (Peasants)&lt;br /&gt;
Carouse 2 (Drinking)&lt;br /&gt;
Handle Animal 3 (Goats)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Notable_Personages&amp;diff=286814</id>
		<title>AMG-Notable Personages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Notable_Personages&amp;diff=286814"/>
		<updated>2015-08-06T02:46:58Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
[[AMG-Anna|Anna]], Eulàlia&#039;s magical dog&lt;br /&gt;
&lt;br /&gt;
Vestali, an old Bonisagus and head of the Cotes-du-Vent Covenant near Perpignan, who arranged our covenant to be set up.&lt;br /&gt;
&lt;br /&gt;
[[AMG Father Carlos|Father Carlos]], the priest of Codalet.&lt;br /&gt;
&lt;br /&gt;
[[Precia of Torino]], Faith&#039;s abusive but skilled mater.&lt;br /&gt;
&lt;br /&gt;
Lindy Verdi, a Quaesitor who got Faith out of her situation.&lt;br /&gt;
&lt;br /&gt;
[[Aqua]], an Undine who&#039;s infatuated with [[Leon Duval]].&lt;br /&gt;
&lt;br /&gt;
[[Marencia]], wise woman of Codalet.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Notable_Personages&amp;diff=286813</id>
		<title>AMG-Notable Personages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Notable_Personages&amp;diff=286813"/>
		<updated>2015-08-06T02:46:48Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
[[AMG-Anna|Anna]], Eulàlia&#039;s magical dog&lt;br /&gt;
&lt;br /&gt;
Vestali, an old Bonisagus and head of the Cotes-du-Vent Covenant near Perpignan, who arranged our covenant to be set up.&lt;br /&gt;
&lt;br /&gt;
[[AMG Father Carlos|Father Carlos]], the priest of Codalet.&lt;br /&gt;
&lt;br /&gt;
[[Precia of Torino]], Faith&#039;s abusive but skilled mater.&lt;br /&gt;
&lt;br /&gt;
Lindy Verdi, a Quaesitor who got Faith out of her situation.&lt;br /&gt;
&lt;br /&gt;
[[Aqua]], an Undine who&#039;s infatuated with [[Leon Duval]].&lt;br /&gt;
&lt;br /&gt;
[[Marencia]]], wise woman of Codalet.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flore&amp;diff=286756</id>
		<title>Flore</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flore&amp;diff=286756"/>
		<updated>2015-08-05T03:34:41Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
Symeon&#039;s wife, stepmother of Audrey, innkeeper and Autocrat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Int +2&lt;br /&gt;
Per +1&lt;br /&gt;
Str -2&lt;br /&gt;
Sta -2&lt;br /&gt;
Prs +3&lt;br /&gt;
Com +3&lt;br /&gt;
Dex +0&lt;br /&gt;
Qik -2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Covenfolk, &lt;br /&gt;
Educated, &lt;br /&gt;
Social Contacts, &lt;br /&gt;
Inspirational&lt;br /&gt;
&lt;br /&gt;
Motion Sickness, &lt;br /&gt;
Busybody, &lt;br /&gt;
Small frame&lt;br /&gt;
&lt;br /&gt;
Perfectionist +2, &lt;br /&gt;
Inspirational +2, &lt;br /&gt;
Loyal +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age 28&lt;br /&gt;
&lt;br /&gt;
Area Lore (Normandy) 2 (Reputations)&lt;br /&gt;
Area Lore (Codalet) 2 (The people)&lt;br /&gt;
Organisation Lore (Covenant) 3 (Grogs)&lt;br /&gt;
Organisation Lore (Church) 1 (Nuns)&lt;br /&gt;
Language (Northern French) 5 (Literature)&lt;br /&gt;
Language (Occitan) 4 (Gossip)&lt;br /&gt;
Latin 3 (Hermetic usage)&lt;br /&gt;
Awareness 2 (Detecting sneaking)&lt;br /&gt;
Artes Liberalis 2 (Arithmetic)&lt;br /&gt;
Bargain 3 (Buying sundries)&lt;br /&gt;
Carouse 2 (Travelers)&lt;br /&gt;
Charm 3 (First Impressions)&lt;br /&gt;
Civil and Canon Law 1 (Taxes)&lt;br /&gt;
Etiquette 2 (Servants)&lt;br /&gt;
Folk Ken 3 (Covenfolk)&lt;br /&gt;
Guile 2 (Hiding feelings)&lt;br /&gt;
Intrigue 1 (Gossip)&lt;br /&gt;
Leadership 3 (Covenfolk)&lt;br /&gt;
Theology 1 (Biblical stories)&lt;br /&gt;
Profession (Innkeeping) 2 (Waiting on guests)&lt;br /&gt;
Profession (Chamberlin) 4 (Covenants)&lt;br /&gt;
Craft (Cook) 2 (Cooking for guests)&lt;br /&gt;
Craft (Tinker) 1 (Pots)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flore&amp;diff=286753</id>
		<title>Flore</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flore&amp;diff=286753"/>
		<updated>2015-08-05T03:33:24Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;&amp;lt;pre&amp;gt; Int +2 Per +1 Str -2 Sta -2 Prs +3 Com +3 Dex +0 Qik -2   Covenfolk,  Educated,  Social Contacts,  Inspirational  Motion Sickness,  Busybody,  Small frame  Perfectionist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Int +2&lt;br /&gt;
Per +1&lt;br /&gt;
Str -2&lt;br /&gt;
Sta -2&lt;br /&gt;
Prs +3&lt;br /&gt;
Com +3&lt;br /&gt;
Dex +0&lt;br /&gt;
Qik -2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Covenfolk, &lt;br /&gt;
Educated, &lt;br /&gt;
Social Contacts, &lt;br /&gt;
Inspirational&lt;br /&gt;
&lt;br /&gt;
Motion Sickness, &lt;br /&gt;
Busybody, &lt;br /&gt;
Small frame&lt;br /&gt;
&lt;br /&gt;
Perfectionist +2, &lt;br /&gt;
Inspirational +2, &lt;br /&gt;
Loyal +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age 28&lt;br /&gt;
&lt;br /&gt;
Area Lore (Normandy) 2 (Reputations)&lt;br /&gt;
Area Lore (Codalet) 2 (The people)&lt;br /&gt;
Organisation Lore (Covenant) 3 (Grogs)&lt;br /&gt;
Organisation Lore (Church) 1 (Nuns)&lt;br /&gt;
Language (Northern French) 5 (Literature)&lt;br /&gt;
Language (Occitan) 4 (Gossip)&lt;br /&gt;
Latin 3 (Hermetic usage)&lt;br /&gt;
Awareness 2 (Detecting sneaking)&lt;br /&gt;
Artes Liberalis 2 (Arithmetic)&lt;br /&gt;
Bargain 3 (Buying sundries)&lt;br /&gt;
Carouse 2 (Travelers)&lt;br /&gt;
Charm 3 (First Impressions)&lt;br /&gt;
Civil and Canon Law 1 (Taxes)&lt;br /&gt;
Etiquette 2 (Servants)&lt;br /&gt;
Folk Ken 3 (Covenfolk)&lt;br /&gt;
Guile 2 (Hiding feelings)&lt;br /&gt;
Intrigue 1 (Gossip)&lt;br /&gt;
Leadership 3 (Covenfolk)&lt;br /&gt;
Theology 1 (Biblical stories)&lt;br /&gt;
Profession (Innkeeping) 2 (Waiting on guests)&lt;br /&gt;
Profession (Chamberlin) 4 (Covenants)&lt;br /&gt;
Craft (Cook) 2 (Cooking for guests)&lt;br /&gt;
Craft (Tinker) 1 (Pots)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286752</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286752"/>
		<updated>2015-08-05T03:27:53Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Adalyde is a noblewoman of Catalonia, a minor descendent of both the royalty of Aragon and the Counts of Conflent who ruled the region prior to the lands coming under the auspices of the Counts of Barcelona, who hold the barony of the region. (Technically the lord is a valvasore, a landed noble of Catalonia who commands at least five unlanded knights)&lt;br /&gt;
&lt;br /&gt;
As a child she was a compulsive wanderer who was more at home trapping rabbits, hunting ducks or spending time in the kennels with her family’s dogs than on the manor at her mother’s side. As she grew older and it was made clear that she was expected to marry and to take over the running of a household, Adalyde determined to enter into beguinage in a northern town. Not the life she would have chosen, Adalyde could never really be called a city girl, but it was an alternative to marriage that appealed more than life in a convent. (While there she made the acquaintance of Felise, who would later become a grog of the covenant)&lt;br /&gt;
&lt;br /&gt;
After a couple of years though, she relented to her parents demands, as fate dealt her family a grievous blow. First her father and then her older brother were afflicted by a bestial madness, then a wasting sickness which claimed both of their lives. Desperate to preserve some legacy of her family, her mother begged her to marry. Adalyde relented and was married to Raimon of Montpellier, a cousin to the young King James I on his mother’s side. Her mother then retired to a convent herself, leaving the couple to preside over the manor.&lt;br /&gt;
&lt;br /&gt;
Married life was not, in the end, unpleasant. Though it could not be said that it was a loving marriage, Raimon made no demands of her that she did not willingly accede to and was no brute, even if she found him something of a bore. (Nor, truth be told, was he much of a warrior. Which did disappoint her somewhat.) &lt;br /&gt;
&lt;br /&gt;
However, the marriage was scarce more than a few months old when her husband fell to the same madness that had claimed her father and brother. This time, a wise woman came to the manor and told them that this malady was the result of a curse placed upon the family line by the devil. The wise woman offered to life the curse, on condition that she be left alone to tend to Raimon on the night of the full moon. Adalyde initially agreed to her demands, but on the night of the ritual a messenger arrived, saying that her mother had received a vision from the Blessed Virgin, warning her that a great evil was being committed upon her family that night. Adalayde and her knights burst into the bedroom to see a diabolical ritual being performed. The witch was using some kind of enchanted fur to draw the demonic power into herself. Adalyde struck the witch down with her husband’s sword and ripped the fur from her husband’s writhing body, and was engulfed by darkness.&lt;br /&gt;
&lt;br /&gt;
She woke several months later, bid to rise by the voice of an angel. The angel told her she was on a ship headed for Egypt. She was told that her husband (cured since that night) had taken her with him on crusade, and that her husband’s piety and her mother’s prayers for divine intervention had been answered, though the curse would linger until they had done their duty on successful crusade. Indeed, as time went on Adalyde would find that she was now the owner of this accursed charm of dog’s skin, and could take the form of a Pesanta, a devil-dog, by wearing it. Though she tried to be rid of it, every dull moon hence she would transform involuntarily, and the charm would be in her grip when she took human form again at sunrise.&lt;br /&gt;
&lt;br /&gt;
As the crusade grew more desperate, Raimon was wounded and Adalyde was compelled to take up the sword by necessity, and found the arts of war so natural it was as if it was a part of her she simply had not been aware of until now, like she had spent her entire life with one arm tied behind her back. She quickly outpaced her husband and his knights in skill, which brought accusations of devilry until angelic guidance brought about several undeniably miraculous victories and rescues on the field. Alas the Crusade itself was a shambles, and Adalyde barely escaped with her life. Her husband was not so lucky, and was captured before they could flee. He is alive, but the ransom being demanded is high, for it seems the Egyptian lord who has him greatly overestimated the extent of his blood ties to the king.&lt;br /&gt;
&lt;br /&gt;
Thus it is that Adalyde, now returned, is duty-bound to pay this ransom, but has had no luck taxing, begging or borrowing the money. Rumours of fairies gold, though desperate, are perhaps all that is left though her guardian angel cautions her against placing her hopes in the virtue of such soulless creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Dog, namely a Pesanta, a creature of Catalan myth. She changes by means of a fur belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286751</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286751"/>
		<updated>2015-08-05T02:44:37Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Dog, namely a Pesanta, a creature of Catalan myth. She changes by means of a fur belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286750</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286750"/>
		<updated>2015-08-05T02:25:31Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Wolf, by means of a wolfskin belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword and Heater Shield:&#039;&#039; Init +2, Atk +14, Def +13, Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Heater Shield)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286749</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286749"/>
		<updated>2015-08-05T02:16:41Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 21 (21)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Wolf, by means of a wolfskin belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword:&#039;&#039; Init +2, Atk +13 (14), Def +10 (11), Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;Heater Shield:&#039;&#039; Init +0, Atk +7, Def +12, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Swords)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 2 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286748</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286748"/>
		<updated>2015-08-05T01:29:33Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodge:&#039;&#039; Init +1, Atk n/a, Def +1, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Blue Pointed Hat, Wax Tablet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 15: Broom of the Winds&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. It does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286741</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286741"/>
		<updated>2015-08-04T21:06:38Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodge:&#039;&#039; Init +1, Atk n/a, Def +1, Dam n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Blue Pointed Hat, Wax Tablet&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 10: Wreathes of Foul Smoke&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 5: The Herbs and Spices&lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. It does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286740</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286740"/>
		<updated>2015-08-04T20:56:18Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 10: Wreathes of Foul Smoke&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 5: The Herbs and Spices&lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. It does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286739</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286739"/>
		<updated>2015-08-04T20:55:49Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 10: Wreathes of Foul Smoke&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 5: The Herbs and Spices&lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. it does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member of the following sub-organisations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286738</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286738"/>
		<updated>2015-08-04T20:54:56Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 10: Wreathes of Foul Smoke&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 5: The Herbs and Spices&lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the presence of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;&#039;Sense the Presence of Vis&#039;&#039;&#039; (Intellego Vim 5)&lt;br /&gt;
&amp;lt;br /&amp;gt; Base 1, personal, momentary, +4 vision: This spell allows Symeon to spot if an object contains Vis. it does not give any information on the nature or quantity of Vis, nor of the amount of vis used in rituals or invested in enchanted items, it simply detects the presence of Vis.&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286733</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286733"/>
		<updated>2015-08-04T20:06:17Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 10: Wreathes of Foul Smoke&lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 5: The Herbs and Spices&lt;br /&gt;
&amp;lt;br /&amp;gt; MutIma 10: Notes of a Delightful Sound&lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the Nature of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286729</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286729"/>
		<updated>2015-08-04T19:02:00Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 20: Circling Winds of Protection &lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Scales of the Magical Weight &lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the Nature of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286728</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286728"/>
		<updated>2015-08-04T19:01:09Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (22)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Wolf, by means of a wolfskin belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword:&#039;&#039; Init +2, Atk +13 (14), Def +10 (11), Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;Heater Shield:&#039;&#039; Init +0, Atk +7, Def +12, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Swords)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 3 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 1 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&amp;lt;br /&amp;gt; Ride 2 (In Combat)&lt;br /&gt;
&amp;lt;br /&amp;gt; Chirurgy 2 (Sword Wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Felise&amp;diff=286704</id>
		<title>Felise</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Felise&amp;diff=286704"/>
		<updated>2015-08-04T03:01:54Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;ArsMagicalGirl  A beguine, a minor noblewoman who became a Beguine to escape an undesired arranged marriage. In addition to her good works, she gained a reputation as a te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
A beguine, a minor noblewoman who became a Beguine to escape an undesired arranged marriage. In addition to her good works, she gained a reputation as a teacher, such that Symeon has, through connections, convinced her to journey south to Codalet act as tutor to his daughter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Int +3&lt;br /&gt;
Per +1&lt;br /&gt;
Str -2&lt;br /&gt;
Sta -2&lt;br /&gt;
Pre +2&lt;br /&gt;
Com +3&lt;br /&gt;
Dex 0&lt;br /&gt;
Qik -2&lt;br /&gt;
&lt;br /&gt;
Educated&lt;br /&gt;
Religious&lt;br /&gt;
Good Teacher&lt;br /&gt;
&lt;br /&gt;
Continent&lt;br /&gt;
Non-combatant&lt;br /&gt;
Pious (minor) &lt;br /&gt;
&lt;br /&gt;
Studious +2&lt;br /&gt;
Pious +1&lt;br /&gt;
Dependable +1&lt;br /&gt;
&lt;br /&gt;
Age 32&lt;br /&gt;
&lt;br /&gt;
Area (Catalonia) Lore 2 (local history), &lt;br /&gt;
Organisation Lore (Church) 3 (Politics of the Albigensian Crusade), &lt;br /&gt;
Charm 2 (Clergy), &lt;br /&gt;
Awareness 2 (Sharp eyes),&lt;br /&gt;
Handle Animal 1 (Falconry), &lt;br /&gt;
Native Language (Catalan) 5 (Conversation), &lt;br /&gt;
Living Language (Occitan) 4 (Conversation)&lt;br /&gt;
Folk Ken 3 (Children), &lt;br /&gt;
Survival 1 (Catalonia),&lt;br /&gt;
Intrigue 2 (Nobility), &lt;br /&gt;
Artes Liberales 4 (Rhetoric), &lt;br /&gt;
Philosophiae 2 (Moral Philosophy),&lt;br /&gt;
Theology 4 (Saints),&lt;br /&gt;
Latin 5 (Church), &lt;br /&gt;
Teaching 5 (Children), &lt;br /&gt;
Profession (Scribe) 3 (Religious works)&lt;br /&gt;
Craft (Seamstress) 2 (Linen)&lt;br /&gt;
Craft (Lacemaking) 1 (Borders)&lt;br /&gt;
Craft (Cookery) 1 (Pottage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Covenfolk&amp;diff=286703</id>
		<title>AMG-Covenfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Covenfolk&amp;diff=286703"/>
		<updated>2015-08-04T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
[[Carolina Redeye]], Faith&#039;s ward and cousin.&lt;br /&gt;
&lt;br /&gt;
[[Flore]], Covewnant Autocrat, Brienne&#039;s sister, Symeon&#039;s wife and Audrey&#039;s stepmother.&lt;br /&gt;
&lt;br /&gt;
[[Audrey]], Symeon&#039;s daughter.&lt;br /&gt;
&lt;br /&gt;
[[Felise]] A beguine, hired by Symeon to tutor Audrey.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286702</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286702"/>
		<updated>2015-08-04T02:52:39Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (22)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Wolf, by means of a wolfskin belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword:&#039;&#039; Init +2, Atk +13 (14), Def +10 (11), Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;Heater Shield:&#039;&#039; Init +0, Atk +7, Def +12, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Swords)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 3 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 2 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 2 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 2 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adalyde is descended from the old counts of Conflent, now replaced/absorbed into the territory of the Count of Barcelona. Her husband, Raimon of Montpellier is a valvasore, a landed vassal/baron/banneret with approximately five knights under his command. While he is a prisoner in Egypt she tends to his duties as a lord, thus having the Landed Noble and Oath Fealty merit/flaw.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286701</id>
		<title>Adalyde de Conflent</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adalyde_de_Conflent&amp;diff=286701"/>
		<updated>2015-08-04T02:50:55Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;ArsMagicalGirl &amp;lt;br /&amp;gt;AMG-Companions  == Backstory and Description ==  To be completed  == Basic Stats ==  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Adalyde de Conflent &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Characteristics:&amp;#039;&amp;#039;&amp;#039; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Companions]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Adalyde de Conflent&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +0, Per +0, Str +2, Sta +2, Prs +1, Com -2, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (22)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039;Guardian Angel, Landed Noble, Warrior, Puissant Single Weapon, Extra Attributes, Skinchanger (Wolf, by means of a wolfskin belt that she can wear. Adalyde cannot get rid of this, as even if she destroys it, it reappears every full moon after her involuntary change.) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Oath of Fealty, Compassionate (greater), Lycanthrope, Duty-bound (Seeks gold to secure husband’s ransom.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Brave +3, Compassionate +3, Pious +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Longsword:&#039;&#039; Init +2, Atk +13 (14), Def +10 (11), Dam +8&lt;br /&gt;
&amp;lt;br /&amp;gt; &#039;&#039;Heater Shield:&#039;&#039; Init +0, Atk +7, Def +12, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +11 (Full Chain) (+5 if Angel approves)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (When ready for battle) Long sword, Heater shield, Full Chain&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 2 (Load 9) (Burden 4)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Bows 2 (Hunting game)&lt;br /&gt;
&amp;lt;br /&amp;gt; Single Weapon 5(7) (Swords)&lt;br /&gt;
&amp;lt;br /&amp;gt; Great Weapon 2 (Spears)&lt;br /&gt;
&amp;lt;br /&amp;gt; Athletics 3 (Running)&lt;br /&gt;
&amp;lt;br /&amp;gt; Brawl 3 (Dodging)&lt;br /&gt;
&amp;lt;br /&amp;gt; Swim 1 (Long distances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Area Lore (Catalonia) 2 (Lay of the land)&lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Southern French/Occitan) 5 (Nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Nobility of Catalonia) 2 (Web of alliances)&lt;br /&gt;
&amp;lt;br /&amp;gt; Organisation lore (Church) 2 (abbey of Saint-Michel-de-Cuxa)&lt;br /&gt;
&amp;lt;br /&amp;gt; Awareness 2 (Smell)&lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 2 (Enemy plots)&lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Nobles)&lt;br /&gt;
&amp;lt;br /&amp;gt; Survival 2 (Keeping fed)&lt;br /&gt;
&amp;lt;br /&amp;gt; Hunt 2 (Tracking)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 2 (Dogs)&lt;br /&gt;
&amp;lt;br /&amp;gt; Leadership 2 (Vassals)&lt;br /&gt;
&amp;lt;br /&amp;gt; Profession (Steward) 2 (Overseeing husband’s holdings)&lt;br /&gt;
&amp;lt;br /&amp;gt; Etiquette 1 (Amongst nobility)&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 1 (First impressions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Companions&amp;diff=286687</id>
		<title>AMG-Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Companions&amp;diff=286687"/>
		<updated>2015-08-03T22:46:18Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
[[Brienne of Toulouse]], a mercenary captain. Player Mindstalk.&lt;br /&gt;
&lt;br /&gt;
[[Eulàlia de Barcelona]], a merchant. Player Skycroft&lt;br /&gt;
&lt;br /&gt;
[[Marie Seriatia]], a bookworm. Player Kii.&lt;br /&gt;
&lt;br /&gt;
[[Adalyde de Conflent]], noblewoman, crusader and cursed. Player Inqy&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286686</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286686"/>
		<updated>2015-08-03T22:42:42Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Creo 7, Rego 7, Intellego 7, Muto 2, Perdo 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; Auram 5, Mentem 5, Imaginem 5, Vim 5, Terram 2, Herbam 2, Ignem 1, Aquam 1, Corpus 1, Animal 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 20: Circling Winds of Protection &lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Scales of the Magical Weight &lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the Nature of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286626</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286626"/>
		<updated>2015-08-03T00:24:53Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
&lt;br /&gt;
He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
&lt;br /&gt;
Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
&lt;br /&gt;
Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
&lt;br /&gt;
Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
&lt;br /&gt;
Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
&lt;br /&gt;
In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
&lt;br /&gt;
One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; Charm 2 (Scholars), &lt;br /&gt;
&amp;lt;br /&amp;gt; Folk Ken 2 (Magi), &lt;br /&gt;
&amp;lt;br /&amp;gt; Intrigue 1 (Detecting plots), &lt;br /&gt;
&amp;lt;br /&amp;gt; Guile 1 (Keeping secrets), &lt;br /&gt;
&amp;lt;br /&amp;gt; Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
&amp;lt;br /&amp;gt; Language (Catalan) 2 (Poetry), &lt;br /&gt;
&amp;lt;br /&amp;gt; Artes Liberales 5 (Astronomy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Latin 5 (Hermetic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Civil and Canon Law 2 (Heresy), &lt;br /&gt;
&amp;lt;br /&amp;gt; Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
&amp;lt;br /&amp;gt; Theology 1 (Biblical Knowledge), &lt;br /&gt;
&amp;lt;br /&amp;gt; Parma Magica 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Penetration 1 (Certamen), &lt;br /&gt;
&amp;lt;br /&amp;gt; Finesse 1 (Works of art), &lt;br /&gt;
&amp;lt;br /&amp;gt; Music 2 (Compose), &lt;br /&gt;
&amp;lt;br /&amp;gt; Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Theory 4 (Intellego), &lt;br /&gt;
&amp;lt;br /&amp;gt; Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
&amp;lt;br /&amp;gt; Magic Lore 1 (Magical Creatures)&lt;br /&gt;
&amp;lt;br /&amp;gt; Teaching 1 (Hermetic Magic)&lt;br /&gt;
&amp;lt;br /&amp;gt; Animal Handling 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Cr 7, In 3, Mu 5, Pe 0, Re 10&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; An 1, Aq 0, Au 0, Co 0, He 6, Ig 4, Im 0, Me 0, Te 6, Vi 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; CreAu 20: Circling Winds of Protection &lt;br /&gt;
&amp;lt;br /&amp;gt; IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
&amp;lt;br /&amp;gt; RegoAu 15: Whispering Winds &lt;br /&gt;
&amp;lt;br /&amp;gt; RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 20: Aura of Rightful Authority &lt;br /&gt;
&amp;lt;br /&amp;gt; IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
&amp;lt;br /&amp;gt; MuTer 10: The Crystal Dart&lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Scales of the Magical Weight &lt;br /&gt;
&amp;lt;br /&amp;gt; IntVim 5: Sense the Nature of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286625</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286625"/>
		<updated>2015-08-03T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
•	Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
•	He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
•	Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
•	Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
•	Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
•	Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
•	In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
•	One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
•	As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Charm 2 (Scholars), &lt;br /&gt;
Folk Ken 2 (Magi), &lt;br /&gt;
Intrigue 1 (Detecting plots), &lt;br /&gt;
Guile 1 (Keeping secrets), &lt;br /&gt;
Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
Language (Catalan) 2 (Poetry), &lt;br /&gt;
Artes Liberales 5 (Astronomy), &lt;br /&gt;
Latin 5 (Hermetic), &lt;br /&gt;
Civil and Canon Law 2 (Heresy), &lt;br /&gt;
Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
Theology 1 (Biblical Knowledge), &lt;br /&gt;
Parma Magica 1 (Certamen), &lt;br /&gt;
Penetration 1 (Certamen), &lt;br /&gt;
Finesse 1 (Works of art), &lt;br /&gt;
Music 2 (Compose), &lt;br /&gt;
Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
Magic Theory 4 (Intellego), &lt;br /&gt;
Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
Magic Lore 1 (Magical Creatures)&lt;br /&gt;
Teaching 1 (Hermetic Magic)&lt;br /&gt;
Animal Handling 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Cr 7, In 3, Mu 5, Pe 0, Re 10&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; An 1, Aq 0, Au 0, Co 0, He 6, Ig 4, Im 0, Me 0, Te 6, Vi 1&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
CreAu 20: Circling Winds of Protection &lt;br /&gt;
IntAu 20: Sailor’s Foretaste of the Morrow &lt;br /&gt;
RegoAu 15: Whispering Winds &lt;br /&gt;
RegIma: 10 Wizard’s Sidestep &lt;br /&gt;
IntMen 20: Posing the Silent Question (Mastery 1 – Quiet Casting)&lt;br /&gt;
RegMen 20: Aura of Rightful Authority &lt;br /&gt;
IntMen 15: Perception of the Conflicting Motives (Mastery 1 – Quiet Casting)&lt;br /&gt;
RegMen 10: The Call to Slumber (Mastery 1 – Multiple Casting)&lt;br /&gt;
MuTer 10: The Crystal Dart&lt;br /&gt;
IntVim 5: Scales of the Magical Weight &lt;br /&gt;
IntVim 5: Sense the Nature of Vis &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286624</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286624"/>
		<updated>2015-08-03T00:20:16Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
•	Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
•	He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
•	Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
•	Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
•	Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
•	Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
•	In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
•	One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
•	As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Charm 2 (Scholars), &lt;br /&gt;
Folk Ken 2 (Magi), &lt;br /&gt;
Intrigue 1 (Detecting plots), &lt;br /&gt;
Guile 1 (Keeping secrets), &lt;br /&gt;
Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
Language (Catalan) 2 (Poetry), &lt;br /&gt;
Artes Liberales 5 (Astronomy), &lt;br /&gt;
Latin 5 (Hermetic), &lt;br /&gt;
Civil and Canon Law 2 (Heresy), &lt;br /&gt;
Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
Theology 1 (Biblical Knowledge), &lt;br /&gt;
Parma Magica 1 (Certamen), &lt;br /&gt;
Penetration 1 (Certamen), &lt;br /&gt;
Finesse 1 (Works of art), &lt;br /&gt;
Music 2 (Compose), &lt;br /&gt;
Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
Magic Theory 4 (Intellego), &lt;br /&gt;
Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
Magic Lore 1 (Magical Creatures)&lt;br /&gt;
Teaching 1 (Hermetic Magic)&lt;br /&gt;
Animal Handling 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Cr 7, In 3, Mu 5, Pe 0, Re 10&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; An 1, Aq 0, Au 0, Co 0, He 6, Ig 4, Im 0, Me 0, Te 6, Vi 1&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286603</id>
		<title>Symeon of Jerbiton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Symeon_of_Jerbiton&amp;diff=286603"/>
		<updated>2015-08-02T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Inqy: Created page with &amp;quot;ArsMagicalGirl &amp;lt;br /&amp;gt;AMG-Magi  == Backstory and Description ==  •	Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ArsMagicalGirl]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[AMG-Magi]]&lt;br /&gt;
&lt;br /&gt;
== Backstory and Description ==&lt;br /&gt;
&lt;br /&gt;
•	Born Carlot, is the illegitimate son of the archbishop of Rouen. As he was unofficially fostered with the family of an Acolyte soon after his birth his mother’s identity is unknown, but is suspected by his Parens to be Theognosia of Merinitia, a gently gifted Maga of the Normandy Tribunal long since lost to the final Twilight. He manifested the Gentle Gift around his twelfth birthday, but the urban nature of his upbringing and his near-constant proximity to the Dominion meant that his magical talents went unobserved.&lt;br /&gt;
•	He was picked up by his Parens Megistus of House Jerbiton during his first year studying the arts at the cathedral school of Rouen at the age of 15, Megistus was himself studying there and had recently graduated when he became aware of the young student’s inherent grasp of Auram and Mentem magic.&lt;br /&gt;
•	Despite his age, Megistus believed the young man’s education made it worth the venture of teaching him, and took him on as his apprentice. Megistus was an ardent Neoplatonist and master of Certamen, who viewed the practice of magical duelling as an artform and Hermetic magic a gift from God. He instilled this appreciation into his student, though Symeon’s own studies took him in the direction of music and astronomy.&lt;br /&gt;
•	Four years into his apprenticeship, while en route to Palencia with his parens, the two of them stayed as guests of a covenant on the Franco-Iberian border, where Symeon caught the eye of Franseza of Merinita, and on the third and final night of their stay, after a ridiculously one-sided contest of music followed by a much more lively debate on the composition of the piece, the two of them made love under the stars. Master and Parens left the next day for Spain proper.&lt;br /&gt;
•	Almost two years later, the two of them returned to learn that Franseza had disappeared soon after their arrival, to complete her initiation into the inner mysteries of Merinita. It was the night after they left for France that the two of them were visited while they camped by Franseza, who had traded away her eyes for emeralds and joined the ranks of the Faerie aristocracy. The faerie queen left Carlot/Symeon with a baby girl and departed, saying that the baby girl’s name was Audrey, and saying scarcely anything of her reasons.&lt;br /&gt;
•	Despite the circumstances, Megistus was inclined to let his apprentice keep care of his child, hiring a wet nurse and completing his apprentices training in a more settled fashion in the Normandy Tribunal. Symeon suspects the old wizard was fascinated by the idea of studying a lineage of wizard and fae first hand, or possibly he was curious that it might lead to insight into the closely guarded mysteries of House Merinita.&lt;br /&gt;
•	In any case, Carlot completed his apprenticeship some years later and took the Hermetic name Symeon. Over this time he married Audrey’s nurse Flore and declared his membership into the League of the Silent Ones and devoted himself in full to the advancement of Hermetic theory through study of music and astronomy, convinced that hermetic magic could be made more subtle and harmonious with the divine, and perhaps exceed the limit of the Lunar Sphere, through study of the skies.&lt;br /&gt;
•	One month before the campaign’s start, Symeon will be approached by the Faerie Lord Marsyne, who claims that Audrey’s mother betrothed her to him, and that when she comes of age he will come for her and make her his wife. (Note: I’m using Lord Marsyne from the corebook but any Faerie Lord will do, strictly speaking corebook Marsyne does not and in fact cannot kidnap a wife, but Symeon doesn’t need to know that, or we can play it differently. Up to you.) The two of them engaged in battle, which the Faerie Lord handily won and left with a bow, stating he would be back. Since the encounter, Symeon has experienced involuntary visions connected to the Faerie Realm.&lt;br /&gt;
•	As such, when news of a Faerie Regio in Codalet spread to Normandy, Symeon jumped at the chance to declare membership of the new Covenant, theorising that he may be able to find Franseza and find out the truth of this matter, and perhaps find some way to cancel the engagement should it exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Symeon (born Carlot of Rouen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int +4, Per +1, Str -2, Sta 1, Prs 1, Com 3, Dex -3, Qik 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0 (0)&#039;&#039;Twilight Scars:&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Confidence Score:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Hermetic Magus, The Gift, Book Learner, Gentle Gift, Educated, Great Intelligence, Skilled Parens, Quiet Magic, Subtle Magic, Study bonus, Minor Magical Focus (Certamen)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Dependent (A wife and child), Study Requirement, Visions, Weird Magic (Tends to manifest in ways related to sound), Susceptibility to Faerie Power, Pessimistic (Minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Studious +3, Soft-Spoken +1, Brave +1&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +4, Def +0, Dam +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +1 (additional +1 to anything a form bonus helps with)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, scribe&#039;s tools, astronomy tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Charm 2 (Scholars), &lt;br /&gt;
Folk Ken 2 (Magi), &lt;br /&gt;
Intrigue 1 (Detecting plots), &lt;br /&gt;
Guile 1 (Keeping secrets), &lt;br /&gt;
Native Language (Northern French/Langues d’Oil)  5 (Seeming erudite), &lt;br /&gt;
Language (Catalan) 2 (Poetry), &lt;br /&gt;
Artes Liberales 5 (Astronomy), &lt;br /&gt;
Latin 5 (Hermetic), &lt;br /&gt;
Civil and Canon Law 2 (Heresy), &lt;br /&gt;
Philosophiae 3 (Ceremonial Magic), &lt;br /&gt;
Theology 1 (Biblical Knowledge), &lt;br /&gt;
Parma Magica 1 (Certamen), &lt;br /&gt;
Penetration 1 (Certamen), &lt;br /&gt;
Finesse 1 (Works of art), &lt;br /&gt;
Music 2 (Compose), &lt;br /&gt;
Code of Hermes 2 (Interfering with mundanes), &lt;br /&gt;
Magic Theory 4 (Intellego), &lt;br /&gt;
Faerie Lore 1 (Faerie Metaphysics) &lt;br /&gt;
Magic Lore 1 (Magical Creatures)&lt;br /&gt;
Teaching 1 (Hermetic Magic)&lt;br /&gt;
Animal Handling 1 (Horses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Techniques:&#039;&#039;&#039;Cr 7, In 3, Mu 5, Pe 0, Re 10&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Forms:&#039;&#039;&#039; An 1, Aq 0, Au 0, Co 0, He 6, Ig 4, Im 0, Me 0, Te 6, Vi 1&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Member of the following sub-organisations:&lt;br /&gt;
&lt;br /&gt;
League (A collective of Jerbiton Magi working to a single goal): The Silent Ones. The Silent Ones as a group are dedicated to the integration of silent and subtle spellcasting into wider hermetic theory, and increasing the subtlety and beauty of magic so that it might function more easily within the Dominion. Symeon believes this can be accomplished through the study of astronomy and the influence of the movements and sounds of planetary bodies upon the composition of beauteous music.&lt;br /&gt;
&lt;br /&gt;
The Collegium: Acquainted with the cross-Tribunal society of Neoplatonic Magi, through his Parens Megistus, though Symeon himself has no real reputation among them.&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AMG-Magi&amp;diff=286588</id>
		<title>AMG-Magi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AMG-Magi&amp;diff=286588"/>
		<updated>2015-08-02T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Inqy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AMGHeader.png|Center|Frameless|Border|caption]]&lt;br /&gt;
&lt;br /&gt;
[[ArsMagicalGirl]]&lt;br /&gt;
&lt;br /&gt;
[[Faith Redeye]] of Bonisagus, 21, sidhe blood. CrCo CrVi. Player Mindstalk.&lt;br /&gt;
&lt;br /&gt;
[[Leon Duval]] of Merinita, 22. Player Kii.&lt;br /&gt;
&lt;br /&gt;
[[Varius Ironhand]] of Veriditus, 24. Player Skycroft&lt;br /&gt;
&lt;br /&gt;
[[Symeon of Jerbiton]], 30, older apprentice and morose parent. Player Inqy&lt;/div&gt;</summary>
		<author><name>Inqy</name></author>
	</entry>
</feed>