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	<updated>2026-05-15T09:01:56Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452927</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452927"/>
		<updated>2024-02-12T17:52:39Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;Take no heed of their names, neither court is unsilly.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[file:d8a.png|24px|d8]] &#039;&#039;&#039;Second Smell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Interdiction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Conjuring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452883</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452883"/>
		<updated>2024-02-12T10:46:23Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Tricks 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[file:d8a.png|24px|d8]] &#039;&#039;&#039;Second Smell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Interdiction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Conjuring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452882</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452882"/>
		<updated>2024-02-12T10:46:02Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[file:d8a.png|24px|d8]] &#039;&#039;&#039;Second Smell&#039;&#039;&#039;&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Interdiction&#039;&#039;&#039;&lt;br /&gt;
[[file:d6a.png|24px|d6]] &#039;&#039;&#039;Conjuring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452881</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452881"/>
		<updated>2024-02-12T10:42:58Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Roles 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452862</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452862"/>
		<updated>2024-02-12T10:07:25Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Focus */&lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
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&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
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&#039;&#039;&#039;SCRAPpER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
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&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
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&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
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:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452861</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452861"/>
		<updated>2024-02-12T10:07:17Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Focus */&lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
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&#039;&#039;&#039;SCRAPpER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
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&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
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:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
[[file:sickle.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452860</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452860"/>
		<updated>2024-02-12T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
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&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
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&#039;&#039;&#039;SCRAPpER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
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&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
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&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
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[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Bricky Scotch Climber&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;The Bitch of the Books&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;The Hunted Hound&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
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==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to safely translocate yourself or someone in your line of sight away from immediate danger.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Bronze Sickle&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
[[file:sickle.jpeg]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&#039;&#039;&#039;The Barghest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1790 a huge black dog was spotted Edinburgh. The creature inspired a fair few tall tales, most attributing indistinct malice to the prowling beast. While sightings were difficult to confirm, they were lended a certain credibility by virtue that many came from the mouths of Scottish Parliament. A tense vigil was set, with iron crosses and keen-eyed guards, but the beast was not caught.&lt;br /&gt;
&lt;br /&gt;
Make no mistake, however, the beast was there. It showed itself several times to figures of note. It only spoke with one, however. In Panmure House, the great black beast sat upon the very bed of a dying man and breathed in his dying breaths. It came to him in part because his life&#039;s work was deserving of a memorial. More than that, however, he had played his own part in the secret war. So much passes through a country&#039;s custom house. So many goods, relics, and people who aren&#039;t what they seem...&lt;br /&gt;
&lt;br /&gt;
The sat upon his bed told him that there was no escape for him, no mercy in the hereafter. Only the hunt.&lt;br /&gt;
&lt;br /&gt;
Adam Smith had tried to say something in reply, but it had all fallen apart into stammering.&lt;br /&gt;
&lt;br /&gt;
After the economist&#039;s death, the barghest left Panmure House and found by scent its mistress. Swan-footed Perchta stood as white as snow in the night. Her distaff aside, and her sickle in hand. The other dogs were baying somewhere in the night, and Perchta&#039;s eyes were far away, on some poor fool beset by the hunt.&lt;br /&gt;
&lt;br /&gt;
The barghest ached to join that hunt. It had completed the task for which it had been formed, and now it was time for its reward. For blood and screaming and the hunt.&lt;br /&gt;
&lt;br /&gt;
Perchta looked down at the beast. She held her hand out for the dog to sniff, and after it embraced her scent, she knelt and stroked its tar-black fur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You deserve the hunt,&amp;quot; the faire said. &amp;quot;But, there is work to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The barghest whined, but offered no other protest. It would obey the lady.&lt;br /&gt;
&lt;br /&gt;
That night Perchta entered, quiet as snow, into the house of a poor woman heavy with child. A hag was riding the woman, feet planted firmly on her chest as the woman writhed in horrible dreams. With her sickle Percta cut open the struggling woman and opened up a passage for the black dog. Obedient as any well bred beast, the barghest leapt inside and joined the child. With thread so fine as to be imperceivable by mortal eyes, Perchta sewed back the wound in the woman, and left the dog in blackness. Before the last ray of starlight vanished, however, Perchta gave one last instruction to her hound: &amp;quot;Listen for my whistle. Await my command.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then all was darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Warnock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Months later, a child was born, and given the name Grizel Warnock. She was not a well liked child, even from birth. Her light haired father wondered at her tar-black hair, and her hagrid mother could not look at the child&#039;s face without a certain dread. As she grew in age and understanding, her many siblings taunted her ceaselessly with how she screamed at her christening, and her body had emerged red as though burnt.&lt;br /&gt;
&lt;br /&gt;
It did not help young Grizel&#039;s reputation that she spent much time in the companionship of dogs. One need only a passing acquaintance with English vulgarity to imagine the names she was called.&lt;br /&gt;
&lt;br /&gt;
Worst of all, however, was that Grizel had a nasty habit of knowing when people were going to die. Before she was even managing proper sentences she was telling her mother which old lady they passed would die soon, or which young man wasn&#039;t going to return from the mines. It did not earn her any love. And, as she grew older, it earned her whippings. At the age of eight, when she correctly predicted the death of her sister Iona at the mill, Grizel was prepared for a whole new level of beatings. But it never came. Instead her mother cried in front of her, held her, and begged to know why.&lt;br /&gt;
&lt;br /&gt;
Grizel didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Her mother listened to her a bit more after that. When Grizel said something bad was going to happen, her mother would change her course of action and avoid whatever it was. This seemed to work, and the family managed fewer deaths and accidents in the mines and factories.&lt;br /&gt;
&lt;br /&gt;
Grizel herself began working in the cotton mills. There was something about spinning the imported cotton that was very comforting to her. Something that made her think of a swan-footed woman she sometimes dreamt of.&lt;br /&gt;
Somehow, Grizel knew that this was the work she was meant to do. That all she had to do now was listen and wait.&lt;br /&gt;
&lt;br /&gt;
But there was the problem of numbers.&lt;br /&gt;
Grizel had always been good with numbers. Her parents could scarce credit it, and attributed it to the Dame School, and the Dame School was in turn mystified by it. Grizel did have the benefit of a good dame in Mistress Clara, and even when her parents wouldn&#039;t pay for the school she put her own money to it.&lt;br /&gt;
Grizel can remember quite clearly when at age 12 Mistress Clara had openly despaired that Grizel should never go to university or any other institute of higher education. Shortly after this, Mistress Clara had begun providing Grizel with books. If she could not be taught in university, she must learn to teach herself.&lt;br /&gt;
&lt;br /&gt;
The books consisted mainly of the great thinkers of the Scottish Enlightenment, though a copy of the Grumbling Hive caught Grizel&#039;s interest quite early. The writings of Hume, Boswell, and, most ironic, Smith soon dominated what little private time she had.&lt;br /&gt;
&lt;br /&gt;
As a young woman, it was her pursuit of more books of intellectual, and most of all economic interest that led to several encounters with young men of better standing and more official education. After a certain number of arguments, a great many insults, and one memorably altercation that ended with Samuel Hortenz breaking his collarbone, she managed to impress several young men enough with her work for them to introduce her to their associates.&lt;br /&gt;
&lt;br /&gt;
Grizel was aware in these early introductions that she, a lower class woman doing higher math and discussing economics, was little more than a curiosity. A performing dog that could walk on its hind legs. Somehow, that didn&#039;t bother her terribly. She just liked the attention, the discussion, and, of course, being able to poke around and eat in finer houses than her family&#039;s cramped and crowded townhouse. &lt;br /&gt;
&lt;br /&gt;
Her circumstances were elevated, when the time came, by Samuel Hortenz&#039;s uncle, Phillip Hortenz. Phillip had need of accountants, and a lack of funds to pay them. Grizel, being both a woman and lacking in proper credentials, could be safely hired for a rate well under her fellows. It was still vastly more money than the mill provided, however, and Grizel made a shift in circumstances.&lt;br /&gt;
&lt;br /&gt;
Grizel worked hard as an accountant, and proved aptitude for it, both natural and learned. She was not ever an official accountant, but in those days no one was. Edinburgh was the first place to produce modern professional accountants, and as of yet there was no official charter and no accreditation beyond the word of the solicitors who hired them out. Even so, Grizel was officially only Samuel&#039;s &#039;assistant&#039;, and should rise no higher, regardless of her merits.&lt;br /&gt;
&lt;br /&gt;
It was then, in her early twenties, with her life caught in the doldrums, that Grizel heard the whistle. She had been out on an evening walk, admiring the first winter snow with Samuel when out of the dimming light there came a whistle so high and shrill that a banshee might have made it. Grizel stopped at once. Samuel continued prattling as though he had heard nothing, but Grizel began to run towards the sound. Samuel tried to keep up, but failed. Grizel ran like a thing possessed, as Samuel would express in his tired cliches.&lt;br /&gt;
&lt;br /&gt;
Grizel stopped running somewhere far from Edinburgh. A forest deep and raw and green. There were other women there, with dresses and clothes as torn and battered as hers. Bronze sickles waited for them. As they pulled them from the earth, each finding their own by scent, an old crone with a hideously twisted face and one foot like that of a giant swan came out of the woods. Her sickle shone in the darkness as though it had been cut from the moon. She spoke in a tongue that Grizel did not recognize, but the meaning was clear. They had their weapons. They had their hunt.&lt;br /&gt;
&lt;br /&gt;
That night was both a blur and somehow perfectly remembered in Grizel&#039;s mind. The chase, the forest, the screaming, the scents of the woods, her sisters, and the fleeing man. Grizel never learnt his name, never understood a word he spoke. She came later to believe the whole thing had somehow taken place in Norway, but she didn&#039;t even know the man&#039;s affront to Perchta. There was much about that night Grizel would only understand later, and much she still doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It would not be the last hunt that Grizel would run to, off in some other far corner of the globe, and once through London&#039;s fog... but that is putting the cart before the horse.&lt;br /&gt;
&lt;br /&gt;
Few noticed her disappearances. She was not a woman of firm conventions, and her schedule was often erratic. Samuel Hortenz sometimes did, as he had the first time, but he learnt over time not to expect answers. Grizel did not allow her hunts to interfere with her personal life. They were, simply, a thing that happened. They were almost like dreams, rather than a real part of her life.&lt;br /&gt;
&lt;br /&gt;
Her station continued to improve with time. Frustrated by her lack of opportunities in Edinburgh, she moved to London. The city was desperate enough for true Scottish experts on accounting that many smaller firms and companies were perfectly willing to overlook her sex in exchange for a job well done. She made, at last, a name for herself as a component accountant, unattached to either Hortenz. A modest wage grew into a quite impressive one, and while she would never be numbered amongst the idle rich, she could at least manage comfortably middle class.&lt;br /&gt;
&lt;br /&gt;
Then one night the whistle came, and the hunt was in London. Sickle in hand she and her sisters sniffed out their prey. In a dark alley they cornered him, drunk and terrified and holding up a cross of iron while pleading for his life. None of it would avail him. The hounds of the hunt were drawn from across the world, and the handful who spoke English had no mercy left.&lt;br /&gt;
&lt;br /&gt;
Except, it wasn&#039;t just English. It was English with a familiar brogue. Grizel stepped forward and pulled the cross from in front of the man&#039;s face, even as it burned her hand. Their eyes met, and she knew him at once. Samuel Hortenz. She had not even known the boring twit had come to England, let alone London. So close to her, and not even a letter to say so. Somehow she was more angry about that then his imminent death.&lt;br /&gt;
&lt;br /&gt;
Of the few beings that know of Grizel&#039;s betrayal that night, when she turned her sickle crimson with her sisters&#039; blood and they returned the favor, most assume she did it for love. Her marriage to Hortenz some years later seemed all the proof they might need. Grizel herself likes to think this was the real reason she acted. At the time, however, it had not felt like affection. Here she was, in the middle of London, surrounded by fellow women from around the world, all with their dresses torn and battered, hunting down Samuel bloody Hortenz, of all people. An associate of hers, an accountant of Edinburgh. All this time and effort for a man who she could have had killed for £200 by a proper professional, or killed herself for the price of a cheap razor. All this drama, all this magic and warping of reality, over Hortenz? It was infuriating. And, most infuriating of all, was that he wasn&#039;t theirs to take. He wasn&#039;t accounted for.&lt;br /&gt;
&lt;br /&gt;
Probably none of the men and women she&#039;d taken with her pack had been accounted for, but Samuel was the first time she realized it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grizel Hortenz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grizel&#039;s survival was a minor miracle in itself, and that Samuel escaped unharmed a major one. He tended her wounds in the following weeks. In that time he also expressed himself as somewhat less useless than Grizel had supposed. Apparently ever since that fateful winter night, he&#039;d been trying to understand what had happened. He&#039;d learnt of fairies and hexen, and a whole secret war. He taught Grizel much, and for the first time she really saw a chance to be something else.&lt;br /&gt;
&lt;br /&gt;
The couple were married not too long after, though as of yet the family has not expanded beyond the pair. Grizel has misgivings about pregnancy, and the couple are both so busy that the servants would have to raise the children anyhow.&lt;br /&gt;
&lt;br /&gt;
Some consider the marriage rather loveless. They might site the lack of children as evidence, or simply the way Grizel refers to Samuel as &#039;tedious, boring, predictable, fallible fool&#039;. Those who know Grizel better appreciate that those are the exact qualities she most prizes in humanity.&lt;br /&gt;
&lt;br /&gt;
Grizel has moved from comfortably middle class to upsettingly rich for a working woman. While most still won&#039;t admit to hiring an accountant of her sex, word gets around when an accountant has the seemingly impossible ability to traverse the world and audit far flung outposts in days, rather than the months or years such travel should take. This leaves her clientele limited to the credulous and the truly savvy about the world of magic, of course, but such individuals are often outrageously moneyed. &lt;br /&gt;
&lt;br /&gt;
But, the soliciting and accounting duo of Hortenz and Hortenz is even better known in the world that hides beneath the sight of the big companies. Fairies may express hatred for the banality of numbers, but they still need someone to count the teeth and crosscheck the dates. Any business that deals in occult side of the river and needs their books balanced has recourse to Hortenz and Hortenz. Samuel, who has moved on from accountancy and into soliciting, serves legal representation to the same kind of individuals.&lt;br /&gt;
&lt;br /&gt;
Despite her apparent neutrality in the Secret War, willing to serve fairy, human, and even wildling clientele without judgment, Grizel still has her sickle... and has found occasional need of it. Audits have a way of uncovering things people want hidden, and some beings will go to great lengths to stay hidden. Like a great black dog with the scent, Grizel has trouble letting mysteries go... and little compunction about drawing blood.&lt;br /&gt;
&lt;br /&gt;
It is difficult for Grizel, as a living omen of death, to completely avoid theatrics, but she prides herself in conducting her part of the war, such as it is, with unyielding practicality. Simple, cutthroat, and businesslike solutions are her abiding preference. If all parties are able to negotiate, that is the course. If not, then it is best to not let things like honor, poetry, or sentimentality stay one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
In politics Grizel&#039;s thoughts are still largely shaped by Smith&#039;s. She believes in the power of a properly motivated market to accomplish great ends, and that it is the responsibility of the state to ensure the market be pointed at great ends, rather than mere wealth. This is a rather frustrating opinion to hold in Victorian London.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sickle.jpg&amp;diff=452857</id>
		<title>File:Sickle.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sickle.jpg&amp;diff=452857"/>
		<updated>2024-02-12T10:05:04Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452852</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452852"/>
		<updated>2024-02-12T09:53:28Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPpER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to X.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452851</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452851"/>
		<updated>2024-02-12T09:51:35Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Character Quote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;It is not with art or culture or military might that Great Britain has claimed dominion over the whole world. It has accomplished this feat instead with numeracy. So it goes with open war, so it shall be in secret war. When we can account for every iron horseshoe, every tooth left for the mouse, and every soldier, then the war is as good as done.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to X.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452846</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452846"/>
		<updated>2024-02-12T09:38:08Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to X.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452845</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452845"/>
		<updated>2024-02-12T09:37:45Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Grizel Warnock Hortenz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:Warnock.jpeg.png|250px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to X.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452844</id>
		<title>Hexen Ward: Character 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexen_Ward:_Character_2&amp;diff=452844"/>
		<updated>2024-02-12T09:36:54Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Character Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
=Grizel Warnock Hortenz=&lt;br /&gt;
[[File:https://wiki.rpg.net/images/7/7d/Warnock.jpeg.png|250px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;SAVVY&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| NERVE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REFLEXES&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hexen SFX:&#039;&#039;&#039; Once per scene, step up or double an Attribute. 1s and 2s count as hitches.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELPER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFILTRATOR&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEADER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Streetwise Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hexen Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fae Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder SFX:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mastery [[file:d10a.png|32px|d10]]==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Mastery SFX:&#039;&#039;&#039; Spend a pp to X.&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Limit:&#039;&#039;&#039; Shut down this Mastery until the end of the following scene to earn a pp. &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
[[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]] [[file:d6a.png|32px|d4]]&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Cortex_Prime:_Hexen_Ward|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Warnock.jpeg&amp;diff=452843</id>
		<title>File:Warnock.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Warnock.jpeg&amp;diff=452843"/>
		<updated>2024-02-12T09:35:15Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450592</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450592"/>
		<updated>2024-01-24T23:04:19Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Fenn Pysgotwr/Llywelyn Llyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Fenn-Llywelyn.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Fenn-Llywelyn.jpeg&amp;diff=450591</id>
		<title>File:Fenn-Llywelyn.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Fenn-Llywelyn.jpeg&amp;diff=450591"/>
		<updated>2024-01-24T23:03:47Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450590</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450590"/>
		<updated>2024-01-24T23:03:15Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Fenn Pysgotwr/Llywelyn Llyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Fenn-Llywelyn.jpeg]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450589</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450589"/>
		<updated>2024-01-24T23:03:06Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Fenn Pysgotwr/Llywelyn Llyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Fenn-Llywelyn.jpeg|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450588</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450588"/>
		<updated>2024-01-24T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Fenn Pysgotwr/Llywelyn Llyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Fenn-Llywelyn.jpeg |250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450587</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450587"/>
		<updated>2024-01-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Fenn Pysgotwr/Llywelyn Llyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File: Fenn-Llywelyn.jpeg |250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450586</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450586"/>
		<updated>2024-01-24T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Distinctions 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Sidhekin0009.png|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; Half-Fae&lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039; Water&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;You Can Do This!&#039;&#039; When you&#039;re supporting an ally and they Push their Stress, they may choose not to Step Up their Stress. If they do, Step Up your Social Stress.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039; &#039;&#039;Glamour Split:&#039;&#039; When your Glamour splits from you create a d8 Asset for the Scene. After the Scene the Asset becomes a Compilation based on the split.&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450584</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450584"/>
		<updated>2024-01-24T22:39:14Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Distinctions 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Sidhekin0009.png|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Knight of the Lake (Half Fae, Water)&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Awkward Backup&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Twice-Lived Sleeper Agent&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450583</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450583"/>
		<updated>2024-01-24T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Maneuvers 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Sidhekin0009.png|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;REACT&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| INITIATE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450582</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450582"/>
		<updated>2024-01-24T22:37:27Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* &amp;quot;I&amp;#039;m uh, that is... um... I&amp;#039;ll be here, for you.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Sidhekin0009.png|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you... if you need me...&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;INITIATE&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REACT&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450581</id>
		<title>Hunters: C4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hunters:_C4&amp;diff=450581"/>
		<updated>2024-01-24T22:37:07Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Fenn Pysgotwr/Llywelyn Llyn=&lt;br /&gt;
[[File:Sidhekin0009.png|250px]]&lt;br /&gt;
==&#039;&#039;&amp;quot;I&#039;m uh, that is... um... I&#039;ll be here, for you.&amp;quot;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;WILL&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| COMPOSURE&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| GUILE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| PRESENCE&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| RAPPORT&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;INITIATE&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &#039;&#039;&#039;| MAINTAIN&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;&#039;| REACT&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;&#039;| UNMAKE&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Birthright Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lineage:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Affinity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cliquebait Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Secret Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Custom SFX:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;ABJURATION&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;CONJURATION&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;DIVINATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;EVOCATION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;ILLUSION&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TRANSMUTATION&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
----&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Talisman==&lt;br /&gt;
&#039;&#039;&#039;Type of Talisman&#039;&#039;&#039; [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
:&#039;&#039;&#039;Master:&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Journeyman:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Apprentice:&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Coterie:&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Strange Magics==&lt;br /&gt;
&#039;&#039;&#039;| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Step up 1 stress track to activate a strange magic for the scene.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Backstory/Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fenn Pysgotwr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for home and once for destiny, Fenn Pysgotwr knew from before he could speak that life was fish, and fish life. No sooner could he toddle than he was being taught to swim, to tie a net, and to cast an hook in Old Glyn&#039;s Bath. The marsh had a proper name, no one doubted, but the locals only ever called it Old Glyn&#039;s Bath, on account of Old Glyn, a body that&#039;d once been pulled up from the bog. Clever sages had come down from Ruthsborough to see the dead man. They&#039;d talked and argued about it for ages, before declaring the corpse was older than history, and carting him off for further study or to sell tickets or somesuch. Old Glyn was near a claim to fame as any local had. At least, that couldn&#039;t be measured by holding out your hands and saying, &#039;he were this big if he were an inch!&#039;&lt;br /&gt;
&lt;br /&gt;
The only remarkable thing about young Fenn was the slight point of his ears, despite neither his mother nor father being able to speak of any fae ancestry in their prospective trees. Nor could anyone in living memory claim to have seen a fae sober, not in Old Glyn&#039;s Bath. Even Fenn&#039;s ears were only remarked upon because there was really nothing else to say about Fenn. He was quiet, attentive when others spoke, and dedicated to helping everyone around him.&lt;br /&gt;
&lt;br /&gt;
When he was old enough, young Fenn went fishing on his own, and more often than not came back with fish bigger and finer than anyone thought were round the Bath. The kind of fish that gave you something other than the weather to talk about.&lt;br /&gt;
&lt;br /&gt;
So, it was a surprise to everyone when one fine Summer&#039;s eve, Fenn came back without a fish to speak of. The surprise was greatly enhanced by him returning sopping wet and bluer than any water the Bath ever had. His skin was bright and blue as the sky above, and always was there after. Fenn&#039;s family ran out to him, and threw blankets round him. They sat him by the fire, and listened to what happened. Sooner or later the whole village listened.&lt;br /&gt;
&lt;br /&gt;
Fenn told them how he had been attacked from beneath the waves. How two strange and terribly strong fae had sprung up from the water and dragged him down. He spoke of how he&#039;d fought desperately, but was still half certain he&#039;d drowned. He&#039;d seen terrible things after he blacked out. Visions of the Bath besieged, of the land flooded and the people slaughtered by the fae. He spoke of a sudden need to do something more with his life. To stop this fate.&lt;br /&gt;
&lt;br /&gt;
More than his words, though, he showed them something they had never seen before. He drew from the Bath a rod of water, tall as he was, and brown and murky as the depths. The rod held just long enough for everyone to gasp, before it fell away to shapeless water once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to learn magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next day, young Fenn left his home, just like that. Turned his back on everything he knew, and went out into the big, wide world.&lt;br /&gt;
&lt;br /&gt;
He must have learnt a thing or two on the road, because by the time he arrived at Wildwood, he seemed well versed in the arts of fighting, and showed great aptitude with magic. It was a change none from home would have credited.&lt;br /&gt;
&lt;br /&gt;
This story is not true, even though it is not a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llywelyn Llyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named twice, once for his destiny and once for his home, Llywelyn Llyn knew from the time he could stand that he would live, and die, by the sword. Snatched form an unsuspecting and distant home in some literal backwater, the babe knew nothing of his human origins. He was just one of many children, raised beneath the waters of Lake Odette. &lt;br /&gt;
&lt;br /&gt;
Lady Odette herself, a fierce tactician and ruthless member of the Summer Court, saw great value in her human agents to be. They were trained from birth in the varied and delicate arts of war. Not just the rigorous steps of fighting, but the subtle arts of spycraft, so that when loosed above they would serve as diverse sleeper agents across human lands. Those who were malleable were taught magic, too. Llywelyn proved malleable.&lt;br /&gt;
&lt;br /&gt;
There is little light to be found beneath the depths of Lake Odette. In the mortal world its sister lake is not so deep as to blot out the Sun, but in the Feywild it did. Llywelyn made what friends he could amongst his peers, and tried desperately to prove himself to them, and to Lady Odette. He did not excel in many of the subtler arts, but he proved a determination on the training yard that was seldom surpassed. And his gift for magic made him ever more a subject of Lady Odette&#039;s interest. In time, he became one of her favorites, and she gave him personal attention and lessons to assist him further.&lt;br /&gt;
&lt;br /&gt;
But, the young warrior showed magics that Lady Odette could not teach. Gifts that few possessed, and only one place could teach properly. &lt;br /&gt;
&lt;br /&gt;
Lady Odette took a gamble, believing her favoritism had put love in the boy&#039;s heart, and her strictness had put fear in his spine. She loosed him out in the world younger than she would have preferred, with a mission: infiltrate the school in the Wildwood. Master your magic, and report everything back again.&lt;br /&gt;
&lt;br /&gt;
Llywelyn, ever eager to please, accepted. By magic he was whisked away to a strange Fenn. There he found his glamour, a false copy of himself that had waited long years, living his life. The two stepped together, and became one, with all the memories of two lives and two purposes.&lt;br /&gt;
&lt;br /&gt;
Llywelyn fed the family that was and was not his own a fitting lie, and made his way to the Wildwood.&lt;br /&gt;
&lt;br /&gt;
He must have learnt much on his journey, for by the time he reached the school he was no longer so eager to serve Lady Odette, no longer so eager to help wage war on the land of humans. It was a change his mistress would never credit.&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s_Guild:_Fall_of_the_Feywild|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=446306</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=446306"/>
		<updated>2023-11-15T12:30:59Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Stress and Fallout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
* Warren&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting Territory&#039;&#039;&#039;&lt;br /&gt;
Once per situ‐ ation, you can ask the GM who’s in charge of the immediate area around you. By smell, sight or some other esoteric sense, you gain an intuitive under‐ standing of the apex predator or alpha creature (whether that’s a person or a beast) in the local area. When you use this power, the target gets the uncanny feeling that they’re under threat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Gnollish Broadsword: Kill d8, Brutal, Tiring&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stress and Fallout&#039;&#039;&#039;     ==&lt;br /&gt;
&lt;br /&gt;
* Fortune:&lt;br /&gt;
* Blood: &lt;br /&gt;
* Supplies: 2&lt;br /&gt;
* Echo: &lt;br /&gt;
* Mind: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blooded&#039;&#039;&lt;br /&gt;
You show some mark of the Heart in your physical form: twisting, fragile antlers of bone, fingernails that curve in fractal-sharp patterns, bioluminescent veins, additional joints in your limbs, and so on. Your frail mortal form is not designed to be used as such a canvas; when you mark stress to Blood, roll two dice and pick the higher. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spitting Teeth&#039;&#039;&lt;br /&gt;
Any action that requires you to speak or look respectable is Risky. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=446086</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=446086"/>
		<updated>2023-11-12T01:50:08Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
* Warren&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting Territory&#039;&#039;&#039;&lt;br /&gt;
Once per situ‐ ation, you can ask the GM who’s in charge of the immediate area around you. By smell, sight or some other esoteric sense, you gain an intuitive under‐ standing of the apex predator or alpha creature (whether that’s a person or a beast) in the local area. When you use this power, the target gets the uncanny feeling that they’re under threat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Gnollish Broadsword: Kill d8, Brutal, Tiring&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stress and Fallout&#039;&#039;&#039;     ==&lt;br /&gt;
&lt;br /&gt;
* Fortune:&lt;br /&gt;
* Blood: &lt;br /&gt;
* Supplies: 4&lt;br /&gt;
* Echo: &lt;br /&gt;
* Mind: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blooded&#039;&#039;&lt;br /&gt;
You show some mark of the Heart in your physical form: twisting, fragile antlers of bone, fingernails that curve in fractal-sharp patterns, bioluminescent veins, additional joints in your limbs, and so on. Your frail mortal form is not designed to be used as such a canvas; when you mark stress to Blood, roll two dice and pick the higher. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spitting Teeth&#039;&#039;&lt;br /&gt;
Any action that requires you to speak or look respectable is Risky. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=445523</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=445523"/>
		<updated>2023-10-26T04:09:17Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
* Warren&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting Territory&#039;&#039;&#039;&lt;br /&gt;
Once per situ‐ ation, you can ask the GM who’s in charge of the immediate area around you. By smell, sight or some other esoteric sense, you gain an intuitive under‐ standing of the apex predator or alpha creature (whether that’s a person or a beast) in the local area. When you use this power, the target gets the uncanny feeling that they’re under threat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stress and Fallout&#039;&#039;&#039;     ==&lt;br /&gt;
&lt;br /&gt;
* Fortune:&lt;br /&gt;
* Blood: &lt;br /&gt;
* Supplies: 4&lt;br /&gt;
* Echo: &lt;br /&gt;
* Mind: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blooded&#039;&#039;&lt;br /&gt;
You show some mark of the Heart in your physical form: twisting, fragile antlers of bone, fingernails that curve in fractal-sharp patterns, bioluminescent veins, additional joints in your limbs, and so on. Your frail mortal form is not designed to be used as such a canvas; when you mark stress to Blood, roll two dice and pick the higher. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spitting Teeth&#039;&#039;&lt;br /&gt;
Any action that requires you to speak or look respectable is Risky. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=445522</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=445522"/>
		<updated>2023-10-26T04:07:25Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
* Warren&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting Territory&#039;&#039;&#039;&lt;br /&gt;
Once per situ‐ ation, you can ask the GM who’s in charge of the immediate area around you. By smell, sight or some other esoteric sense, you gain an intuitive under‐ standing of the apex predator or alpha creature (whether that’s a person or a beast) in the local area. When you use this power, the target gets the uncanny feeling that they’re under threat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stress and Fallout&#039;&#039;&#039;     ==&lt;br /&gt;
&lt;br /&gt;
* Fortune:&lt;br /&gt;
* Blood: &lt;br /&gt;
* Supplies: 4&lt;br /&gt;
* Echo: &lt;br /&gt;
* Mind: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blooded&#039;&#039;&lt;br /&gt;
You show some mark of the Heart in your physical form: twisting, fragile antlers of bone, fingernails that curve in fractal-sharp patterns, bioluminescent veins, additional joints in your limbs, and so on. Your frail mortal form is not designed to be used as such a canvas; when you mark stress to Blood, roll two dice and pick the higher. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=442024</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=442024"/>
		<updated>2023-08-29T20:28:18Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
* Warren&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting Territory&#039;&#039;&#039;&lt;br /&gt;
Once per situ‐ ation, you can ask the GM who’s in charge of the immediate area around you. By smell, sight or some other esoteric sense, you gain an intuitive under‐ standing of the apex predator or alpha creature (whether that’s a person or a beast) in the local area. When you use this power, the target gets the uncanny feeling that they’re under threat.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
Tiny Tin of Jewels: d6 Haven&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stress and Fallout&#039;&#039;&#039;     ==&lt;br /&gt;
&lt;br /&gt;
* Fortune:&lt;br /&gt;
* Blood: &lt;br /&gt;
* Supplies: 4&lt;br /&gt;
* Echo: &lt;br /&gt;
* Mind: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blooded&#039;&#039;&lt;br /&gt;
You show some mark of the Heart in your physical form: twisting, fragile antlers of bone, fingernails that curve in fractal-sharp patterns, bioluminescent veins, additional joints in your limbs, and so on. Your frail mortal form is not designed to be used as such a canvas; when you mark stress to Blood, roll two dice and pick the higher. [Ongoing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440141</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440141"/>
		<updated>2023-06-18T15:56:15Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern &lt;br /&gt;
* Hunt &lt;br /&gt;
* Endure &lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed &lt;br /&gt;
* Desolate&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
Tiny Tin of Jewels: d6 Haven&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Machete: Delve d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440132</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440132"/>
		<updated>2023-06-18T06:55:10Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern * Hunt * Endure * Kill *&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed * Desolate *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protec‐ tion, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure+Cursed check to avoid causing yourself harm. Consum‐ ing resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
Tiny Tin of Jewels: d6 Haven&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440131</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440131"/>
		<updated>2023-06-18T06:54:34Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern * Hunt * Endure * Kill *&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed * Desolate *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protec‐ tion, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure+Cursed check to avoid causing yourself harm. Consum‐ ing resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
Tiny Tin of Jewels: d6 Haven&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440130</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440130"/>
		<updated>2023-06-18T06:53:56Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;strike&amp;gt; &#039;&#039;&#039;Minor&#039;&#039;&#039;: Allude to the events that led you to seek forbidden knowledge to achieve your impossible task &amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major&#039;&#039;&#039;: Kill someone who is trying to stop you from claiming knowledge.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Discern * Hunt * Endure * Kill *&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Cursed * Desolate *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox Methods&#039;&#039;&#039;&lt;br /&gt;
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartsblood&#039;&#039;&#039;&lt;br /&gt;
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protec‐ tion, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Feast&#039;&#039;&#039;&lt;br /&gt;
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure+Cursed check to avoid causing yourself harm. Consum‐ ing resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Measures&#039;&#039;&#039;&lt;br /&gt;
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fell Metabolism&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmaking Claws&#039;&#039;&#039;&lt;br /&gt;
Your unarmed attacks gain the Piercing tag&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Appetite&#039;&#039;&#039;&lt;br /&gt;
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A freshly harvest heart that still occasionally twitches: d6 Wild&lt;br /&gt;
&lt;br /&gt;
Dead Charnel Hyena: d8 Religion, Awkward&lt;br /&gt;
&lt;br /&gt;
Ghoul Stomach: d4 Cursed, Taboo&lt;br /&gt;
&lt;br /&gt;
Tiny Tin of Jewels: d6 Haven&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
Hunting Knife: Kill d6&lt;br /&gt;
&lt;br /&gt;
Bone charms and animal gut sutures: Mend Blood d6&lt;br /&gt;
&lt;br /&gt;
Metal Teeth (it&#039;s not exactly boredom that got the old one&#039;s ripped off, though it is a certain kind of ennui that leads to eating one&#039;s own teeth)&lt;br /&gt;
&lt;br /&gt;
Spritz bottle and pocket fan&lt;br /&gt;
&lt;br /&gt;
Heady incense sticks that burn dirty-blue smoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as &#039;Snow-White-Page&#039;. They&#039;re seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that&#039;s what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.&lt;br /&gt;
&lt;br /&gt;
But that isn&#039;t what happened.&lt;br /&gt;
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn&#039;t matter.&lt;br /&gt;
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.&lt;br /&gt;
&lt;br /&gt;
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.&lt;br /&gt;
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...&lt;br /&gt;
&lt;br /&gt;
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page&#039;s flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.&lt;br /&gt;
&lt;br /&gt;
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...&lt;br /&gt;
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calling: Enlightenment ==&lt;br /&gt;
&lt;br /&gt;
What &amp;quot;impossible&amp;quot; thing are you attempting to achieve in the City Beneath?&lt;br /&gt;
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the first step on your journey?&lt;br /&gt;
The consumption of King Teeth, to take his demi-god status.&lt;br /&gt;
&lt;br /&gt;
Choose another player character. They&#039;ve been invaluable in your journey so far. What have you learned from them?&lt;br /&gt;
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..&lt;br /&gt;
&lt;br /&gt;
Choose another player character. You know they&#039;re hiding secrets from you - why do you suspect they&#039;re doing this?&lt;br /&gt;
Kish knows things about the Heart that would be useful to me. I think they&#039;re hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she&#039;s protecting me.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440129</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440129"/>
		<updated>2023-06-18T06:42:22Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440128</id>
		<title>Sucks-Down-Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&amp;diff=440128"/>
		<updated>2023-06-18T06:42:01Z</updated>

		<summary type="html">&lt;p&gt;Insertname: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sucks Down Teeth&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[&#039;&#039;&#039;Sucks Down Teeth&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=440127</id>
		<title>Heart: Into the Bloody Depths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=440127"/>
		<updated>2023-06-18T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart Title Card.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Blood Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mind Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Echo Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fortune Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Supplies Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fallout(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insertname&lt;br /&gt;
| [[Sucks-Down-Teeth]]&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Blooded (Major, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| FrivYeti&lt;br /&gt;
| Arnet Leeds&lt;br /&gt;
| Junk Mage&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| Grayson&lt;br /&gt;
| Deadwalker&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters (NPCs)=&lt;br /&gt;
&#039;&#039;&#039;Sandovar&#039;&#039;&#039;, human owner of the &amp;quot;Red Room Parlor&amp;quot; inn. Former delver himself but stopped after receiving a painful curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garak&#039;&#039;&#039;, gnoll owner of &amp;quot;Garak&#039;s Gains&amp;quot; in Derelictus and former soldier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Teeth&#039;&#039;&#039;, cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahlysaaria Quinn&#039;&#039;&#039;, eccentric drow owner of the &amp;quot;Hairless Haven&amp;quot; flophouse and advocate against all facial hair.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Derelictus&#039;&#039;&#039;, the City Between. The home hub for all delvers heading into the Heart.&lt;br /&gt;
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.&lt;br /&gt;
*Garak&#039;s Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.&lt;br /&gt;
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.&lt;br /&gt;
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Animeros&amp;diff=385810</id>
		<title>Scion2e:StairwaytotheHeavens: Animeros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Animeros&amp;diff=385810"/>
		<updated>2020-08-08T18:33:30Z</updated>

		<summary type="html">&lt;p&gt;Insertname: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Concept&amp;#039;&amp;#039;&amp;#039;: The Untamable Mare  &amp;#039;&amp;#039;&amp;#039;Short Term Deed&amp;#039;&amp;#039;&amp;#039;: Make a Friend  &amp;#039;&amp;#039;&amp;#039;Long Term Deed&amp;#039;&amp;#039;&amp;#039;: Free the Headless Horseman&amp;#039;s Horse  &amp;#039;&amp;#039;&amp;#039;Band Deed&amp;#039;&amp;#039;&amp;#039;: Avert the West Coast Catast...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Concept&#039;&#039;&#039;: The Untamable Mare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Term Deed&#039;&#039;&#039;: Make a Friend&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Term Deed&#039;&#039;&#039;: Free the Headless Horseman&#039;s Horse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Band Deed&#039;&#039;&#039;: Avert the West Coast Catastrophe&lt;br /&gt;
&lt;br /&gt;
Origin Path: Mythic Horse (Primary)&lt;br /&gt;
A few years ago the most graceful and magnificent wave the world has ever seen struck the shores of Greece, very near to Athens, and kept going. It took the form of a horse and galloped out into the world. This wave is Animeros, finest of horses, who now travels the world in search of adventure, purpose and companionship.&lt;br /&gt;
Connection: Doris, a Nereiad with a fondness for the wild horse and a sometimes guide.&lt;br /&gt;
Dots: 1&lt;br /&gt;
Tags: Mentor, Loyal, Informant&lt;br /&gt;
Skills: Athletics, Survival, Integrity&lt;br /&gt;
&lt;br /&gt;
Role Path: Dominant Mare (Tertiary)&lt;br /&gt;
Animeros spent some time freeing horses from stables and gathering a proper herd around herself, asserting her position as the dominant female. The horses are proving frustratingly unable to speak, but oh well.&lt;br /&gt;
Connection: The Herd&lt;br /&gt;
Dots: 2&lt;br /&gt;
Tags: Numerous, Loyal&lt;br /&gt;
Skills: Integrity, Leadership, Survival&lt;br /&gt;
&lt;br /&gt;
Supernatural Path: Scion of Poseidon (Secondary)&lt;br /&gt;
Animeros was crafted by Poseidon&#039;s hand, in no small part as his effort to reconnect with the world. Poseidon has had many strange turns over his life. Going from the head of a pantheon to the middle brother of two other gods. He has been an Earth god and an Ocean god, and in his time has grown ever more a Titan and less a god. He is primordial, and powerful, and the father of many Titan-esque monsters in his time... and he has felt himself slipping more and more into that mindset that makes one a true Titan. So, he attempts to reconnect with the world, with what grounds a god, by crafting a horse of greatest delight, untamed by Athena&#039;s hands, pure and wild and free.&lt;br /&gt;
Connection: Damara Angelos, a distant descendent of Madea, with some of the witchness still in her. She&#039;s a horse girl, through and through, and a more than significant heiress. She&#039;s probably how Animeros gets to wherever game is actually starting.&lt;br /&gt;
Dots: 2&lt;br /&gt;
Tags: Influential, Witch&lt;br /&gt;
Skills: Athletics, Empathy, Persuasion&lt;br /&gt;
&lt;br /&gt;
Calling: Leader&lt;br /&gt;
&lt;br /&gt;
Knacks:&lt;br /&gt;
Grand Entrance&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Athletics: 5 (Specialty: Racing)&lt;br /&gt;
Survival: 4 (Specialty: Horses)&lt;br /&gt;
Integrity: 4 (Specialty: Fearless) &lt;br /&gt;
Leadership: 3&lt;br /&gt;
Empathy: 2&lt;br /&gt;
Persuasion: 2&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
&lt;br /&gt;
Physical (Primary)&lt;br /&gt;
Might: 5&lt;br /&gt;
Dexterity: 2&lt;br /&gt;
Stamina: 4&lt;br /&gt;
&lt;br /&gt;
Social (Secondary)&lt;br /&gt;
Presence: 5&lt;br /&gt;
Manipulation: 2&lt;br /&gt;
Composure: 2&lt;br /&gt;
&lt;br /&gt;
Mental (Tertiary)&lt;br /&gt;
Intellect: 3&lt;br /&gt;
Cunning: 1&lt;br /&gt;
Resolve: 3&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens&amp;diff=385811</id>
		<title>Scion2e:StairwaytotheHeavens</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens&amp;diff=385811"/>
		<updated>2020-08-08T17:54:56Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stairway to the Heavens=&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Character_Sheet_Template | Character Sheet Template (by drearyArchon)]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Aaron_Windsor | Aaron Windsor (drearyArchon)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Colleen_Fitzcannon | Colleen Fitzcannon (Stormraven)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Alexander_Stueart | Alexander Stueart (t@nya)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Jeremy_Espinosa | Jeremy Espinosa (Leliel)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Jericho_Polis | Jerocho Polis (Funkadelic)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Vincent_Nguyen | Vincent Nguyen (Muskrat)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Maya_Ikeda | Maya Ikeda (Jolinaxas)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Animeros | Animeros (insertname)]]&lt;br /&gt;
&lt;br /&gt;
===Momentum===&lt;br /&gt;
&#039;&#039;&#039;Momentum Pool&#039;&#039;&#039;: 0/[Number of Players * 2]&lt;br /&gt;
&lt;br /&gt;
 A resource shared by all Players. Each time a player fails a roll, they add 1 Momentum to the pool. If the failed roll used a Specialty, add +1 Momentum. If the failed roll resulted in a Botch, add +2 Momentum to the pool.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;A player can spend 1 Momentum per die to add a single die to a dice pool, before it is rolled.&#039;&#039;&#039; This dice pool can belong to any player, or even a Storyguide character. This is with the agreement of the table; if a player wants to spend Momentum, they must share their idea with the table. If every player agrees, the Momentum is spent.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;A player can spend 3 Momentum to add another interval to a complex action, giving the characters more time in which to work.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;If a player has a Knack that requires spending Momentum, they may spend it. They don’t need another player’s say-so.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 If the players spend more than half the Momentum pool in a single scene, all players gain 1 Experience.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
==Locations==&lt;br /&gt;
==Combat Tracker==&lt;br /&gt;
==Links==&lt;br /&gt;
[https://orokos.com/roll/ Orokos] - To roll a dicepool of X, use [Xd10h8!]. If Y-again is involved use [Xd10oYh8!].&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352530</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352530"/>
		<updated>2019-02-11T00:36:11Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* ATTRIBUTES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch)2 &amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 4 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 4 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 1 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek lost history 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch  &amp;lt;br&amp;gt;&lt;br /&gt;
Miraculous  &amp;lt;br&amp;gt;&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
The Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It&#039;s core is acquisition.&lt;br /&gt;
&lt;br /&gt;
The Hoard  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (1/5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (4/5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5/5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (3/5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
How I Claimed an Abhorrent Weapon&lt;br /&gt;
&lt;br /&gt;
How I Made Myself a Legend Among Gods&lt;br /&gt;
&lt;br /&gt;
How I Came to Understand My True Nature&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352529</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352529"/>
		<updated>2019-02-11T00:22:57Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch)2 &amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 4 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 4 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 1 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek lost history 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch  &amp;lt;br&amp;gt;&lt;br /&gt;
Miraculous  &amp;lt;br&amp;gt;&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
The Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It&#039;s core is acquisition.&lt;br /&gt;
&lt;br /&gt;
The Hoard  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales  &amp;lt;br&amp;gt;&lt;br /&gt;
Wondrous  &amp;lt;br&amp;gt;&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (1/5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5/5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5/5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5/5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
How I Claimed an Abhorrent Weapon&lt;br /&gt;
&lt;br /&gt;
How I Made Myself a Legend Among Gods&lt;br /&gt;
&lt;br /&gt;
How I Came to Understand My True Nature&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352267</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=352267"/>
		<updated>2019-02-06T03:40:28Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* ATTRIBUTES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch)2 &amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 4 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 4 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 1 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek lost history 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (1/5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5/5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5/5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5/5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351942</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351942"/>
		<updated>2019-01-31T05:43:02Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* BONDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch)2 &amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 4 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 4 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 1 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek lost history 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351939</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351939"/>
		<updated>2019-01-31T05:37:09Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* BONDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 3&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 2 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek lost history 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351937</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351937"/>
		<updated>2019-01-31T05:35:17Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* AFFLICTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 3&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 2 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek new songs and stories 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351936</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351936"/>
		<updated>2019-01-31T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* BONDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 3&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 2 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) &amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
- I seek new songs and stories 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351935</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351935"/>
		<updated>2019-01-31T05:32:18Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* AFFLICTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 2&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 3 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My Dragon Form is a force of Destruction 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- My Estate cowers before Emmerich Natalis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351934</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351934"/>
		<updated>2019-01-31T05:30:35Z</updated>

		<summary type="html">&lt;p&gt;Insertname: /* AFFLICTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 2&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 3 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My Dragon Form is a force of Destruction 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351932</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351932"/>
		<updated>2019-01-31T05:27:46Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 2&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 3 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 5 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My Dragon Form is a force of Destruction 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 2 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ANCHORS==&lt;br /&gt;
&lt;br /&gt;
Y Ddraig Goch&lt;br /&gt;
Miraculous&lt;br /&gt;
The last dragon. A Miraculous Anchor of terrifying power.&lt;br /&gt;
As a Miraculous Anhor, she has the full powers capable of standing up to the Nobilis on her own right. And is a bitch to command, accordingly.&lt;br /&gt;
&lt;br /&gt;
Caliburn&lt;br /&gt;
Wondrous&lt;br /&gt;
Caliburn is the sword of broken promises, and dashed dreams. A broken blade that was supposed to bestow kingship and rule the world. The sword that came of stone. Not from the Christian gods, but the old gods of Cymru. The blade ushers in defeat, failure, and most of all betrayal. Not the betrayal of one person against another, but the treachery of dreams turned against the dreamer.&lt;br /&gt;
&lt;br /&gt;
The Lucky Coin&lt;br /&gt;
Wondrous&lt;br /&gt;
Te Luck of the Coin is fortune, the accumulation of fortune in particular. It brings wealth, power and favor. It might sometimes stretch to other forms of luck, but mostly is about greed and gain.&lt;br /&gt;
&lt;br /&gt;
The Hoard&lt;br /&gt;
Wondrous&lt;br /&gt;
The Hoard is a collection of legendary and mythic objects through the ages, with a special emphasis on Cymric items. Its primary purpose is to be desirable, but really the items have whatever Wondrous features fit their particular legends.&lt;br /&gt;
&lt;br /&gt;
Wales&lt;br /&gt;
Wondrous&lt;br /&gt;
Wales was Mndane, but has been risen with practice and investment. It is the nation. The people, the soil itself, and other things. Artus has in fact given his heart to the land, used it to poison the Principality of the Realm and claim its station for his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351746</id>
		<title>Artus Gwilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Artus_Gwilt&amp;diff=351746"/>
		<updated>2019-01-29T04:40:13Z</updated>

		<summary type="html">&lt;p&gt;Insertname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero of Dragons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Evil_Friends]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS/PASSIONS==&lt;br /&gt;
-I love Legends and Tales 2&amp;lt;br&amp;gt;&lt;br /&gt;
-Avarice Beyond Sense 2 &amp;lt;br&amp;gt;&lt;br /&gt;
-Archeologist 1&amp;lt;br&amp;gt;&lt;br /&gt;
-Bravery 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BONDS==&lt;br /&gt;
- I am Lord of all Dragons... all one of them (Y Ddraig Goch) 1&amp;lt;br&amp;gt;&lt;br /&gt;
- I will forge a new Heroic Legend! 5 (Caliburn) &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 4 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
- My Treasures are Irresistible 1 (the Hoard) 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My Dragon Form is a force of Destruction 1&amp;lt;br&amp;gt;&lt;br /&gt;
- My heart belongs to Cymru 2 (Anchor: Wales) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AFFLICTIONS==&lt;br /&gt;
- If I know someone&#039;s name I know their heart&#039;s desire 2&amp;lt;br&amp;gt;&lt;br /&gt;
- Anything stolen from me shall bring immense suffering to any who touch it until it is mine again 1 &amp;lt;br&amp;gt;&lt;br /&gt;
- I take what I want 2 (the Lucky Coin) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragons ...==&lt;br /&gt;
... instil awe 1&amp;lt;br&amp;gt;&lt;br /&gt;
... burn with the hungers of Hell 3&amp;lt;br&amp;gt;&lt;br /&gt;
... quench their burning hunger with in water 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are protective of all that is their&#039;s 1 &amp;lt;br&amp;gt;&lt;br /&gt;
... are giant reptilian monsters 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
Aspect 0 (5 AMP)&amp;lt;br&amp;gt;&lt;br /&gt;
Domain 0 (5 DMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Persona 0 (5 PMP) &amp;lt;br&amp;gt;&lt;br /&gt;
Treasure 5 (5 TMP) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GIFTS==&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Dragon -1 CP&lt;br /&gt;
Artus can change into a Dragon at will, and does so often.&lt;br /&gt;
&lt;br /&gt;
Shapeshifter: Hero -1 CP&lt;br /&gt;
&lt;br /&gt;
The Stuff of Dreams (4)&lt;br /&gt;
	So long as Artus sleeps in his hoard, all possessions he has there come under the Effects of a Greater Possession to make them more potent, more durable, and, most of all, more his. The Miracle remains constantly active on all the items that were in the hoard the last time he slept. It falters when he falls asleep, but triggers again when he awakens no matter how short the sleep was. So, don’t wake him up while stealing from him.&lt;br /&gt;
6 Greater Preservation of Property&lt;br /&gt;
+1 Reflexive&lt;br /&gt;
-1 Local &lt;br /&gt;
-3 One Trick&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
What’s Mine is Mine (1)&lt;br /&gt;
	This is a miracle to always know where a thing belonging to Artus Gwilt is, and whose possession it is in.&lt;br /&gt;
2 Lesser Divination of Property&lt;br /&gt;
-1 Simple&lt;br /&gt;
+1 Almost Everywhere&lt;br /&gt;
-2 Handful of Applications (only works on Artus’s own Property, and tells him information about where it is and who has it)&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
&lt;br /&gt;
Dream in Heroes (1 CP)&lt;br /&gt;
	Artus can enter and live the lives of heroes.&lt;br /&gt;
2 Lesser Incarnation of Heroes &lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-1 Simple&lt;br /&gt;
-2 One Target&lt;br /&gt;
+1 Full Flexibility&lt;br /&gt;
&lt;br /&gt;
Jaws of Defeat (1)&lt;br /&gt;
	This nasty trick allows Artus to win, when he’s lost. Or, rather, when someone else has won.&lt;br /&gt;
6 Lesser Motion of Victory&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard Miracle (2 DMP)&lt;br /&gt;
-1 Local&lt;br /&gt;
-2 Handful of Tricks (it can only change a victory over Artus to a victory *by* Artus, but is very limited in how much context it can change along the way)&lt;br /&gt;
&lt;br /&gt;
Master of the Sword&lt;br /&gt;
	So long as Artus is wielding a sword of legend, he is capable of impossible feats.&lt;br /&gt;
Aspect 7 Miracle of Swordsmanship&lt;br /&gt;
+1 Uncommon&lt;br /&gt;
-3 Hard (2 AMP)&lt;br /&gt;
-2 One Target (Artus can duel with this, but not really cleave armies)&lt;br /&gt;
-2 Handful of Uses (pretty flexible, so long as he is using a sword of legend)&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;/div&gt;</summary>
		<author><name>Insertname</name></author>
	</entry>
</feed>