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	<updated>2026-05-15T05:24:58Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMoMC_PC03&amp;diff=440684</id>
		<title>MMoMC PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMoMC_PC03&amp;diff=440684"/>
		<updated>2023-07-01T20:30:08Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mighty_Mutants_of_Mirage_City#Character_Links Link back to MMoMC main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit the Ninja Fox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kit was once a normal fox cub living with her mother and siblings in a forest at the edge of the city until the day a container truck belonging to Argus MegaCorp drove through her forest. The driver lost control of the truck for reasons unknown and the cargo, which had not been properly secured, fell off the side of the vehicle and spilled the contents all over the forest floor; a green, sticky goo mixture of chemical waste and mutagenic run-off from their genetic experiments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The goo poisoned a wide swath of the forest floor, causing most of the animals and plants it reached to wither and die. This included Kit&#039;s family, who succumbed to the goo as it seeped into their den. Only Kit escaped, although she had already  been exposed to the mutagenic substance and it began altering her DNA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A few years later a kindly woman was walking through the same forest when she came across the bizarre sight of a feral half-fox child living in the woods. Others might have freaked out at the sight, but she was a shinobi of the Fox Clan, a ninja clan few in numbers. She took her encounter with the child as good omen and took her in, giving Kit her name and treating her like she was her own daughter. And, when it became apparent that her bestial nature would make her naturally skilled in the ninja arts, trained her in the ways of the Fox Clan shinobi.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Mutant Animal (Fox)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Ninja human-fox hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Vow (Minor) - Avenge her mother&#039;s death at the hands of the Snake Clan and their corporate paymasters&lt;br /&gt;
*Small (Minor) (Size and Toughness are reduced by 1. Size cannot be reduced below –1.)&lt;br /&gt;
*Cautious (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d8&lt;br /&gt;
:*Athletics d12&lt;br /&gt;
:*Stealth d12+2&lt;br /&gt;
:*Fighting d12+2&lt;br /&gt;
:*Thievery d8&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d4&lt;br /&gt;
:*Notice d8+2&lt;br /&gt;
*Spirit d6&lt;br /&gt;
:*Persuasion d4&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 8; &#039;&#039;Parry:&#039;&#039; 9; &#039;&#039;Toughness:&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bennies:&#039;&#039;&#039; 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 0/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Free Runner (Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing)&lt;br /&gt;
*Alertness (+2 to Notice Rolls)&lt;br /&gt;
*Super powers (see below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Wall Walker (1) - Moves at normal Pace on horizontal surfaces and half Pace on inverted surfaces.&lt;br /&gt;
*Swinging (2) - Moves at Pace 12 vertically or horizontally on some kind of line&lt;br /&gt;
*Super Skill (Stealth) (3)&lt;br /&gt;
*Super Skill (Fighting) (3)&lt;br /&gt;
*Super Skill (Athletics) (3)&lt;br /&gt;
*Melee attack (4) - Damage: Str+3d6&lt;br /&gt;
:+ Special weapon (Fox Clan Ninjato) (2)&lt;br /&gt;
:+ Armor Piercing (2) +2 AP&lt;br /&gt;
:+ Device (-2)&lt;br /&gt;
*Ranged attack (Throwing stars, Athletics) (3) - Damage: 2d6&lt;br /&gt;
*Obscure (4)&lt;br /&gt;
*Pace (2) - +2 to Pace&lt;br /&gt;
*Dodge (3) - subtract -3 for all ranged attacks against hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; (Encumbrance: 20/40)&lt;br /&gt;
*$45&lt;br /&gt;
*Short Sword (Ninjato) (Str+1d6 damage, min. str d6, weight 2, cost $100) (Total with Melee attack power is Str+4d6)&lt;br /&gt;
*Knife (Kunai w/chain) (Str+1d4 damage, min. str d4, weight 1, cost $25)&lt;br /&gt;
*Net (Weighted) (A successful hit means the target is Entangled, min. str d4, weight 8, cost $50)&lt;br /&gt;
*Leather armour (torso, arms) (Armour +2, min. str d6, weight 8, cost $80)&lt;br /&gt;
*Lockpicks (weight 1, cost $200)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MMoMC_PC03&amp;diff=440683</id>
		<title>MMoMC PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MMoMC_PC03&amp;diff=440683"/>
		<updated>2023-07-01T20:29:27Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot; [https://wiki.rpg.net/index.php/Mighty_Mutants_of_Mirage_City#Character_Links Link back to MMoMC main page.]  &amp;#039;&amp;#039;&amp;#039;Kit the Ninja Fox&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Kit was once a normal fox cub living...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mighty_Mutants_of_Mirage_City#Character_Links Link back to MMoMC main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit the Ninja Fox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kit was once a normal fox cub living with her mother and siblings in a forest at the edge of the city until the day a container truck belonging to Argus MegaCorp drove through her forest. The driver lost control of the truck for reasons unknown and the cargo, which had not been properly secured, fell off the side of the vehicle and spilled the contents all over the forest floor; a green, sticky goo mixture of chemical waste and mutagenic run-off from their genetic experiments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The goo poisoned a wide swath of the forest floor, causing most of the animals and plants it reached to wither and die. This included Kit&#039;s family, who succumbed to the goo as it seeped into their den. Only Kit escaped, although she had already  been exposed to the mutagenic substance and it began altering her DNA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A few years later a kindly woman was walking through the same forest when she came across the bizarre sight of a feral half-fox child living in the woods. Others might have freaked out at the sight, but she was a shinobi of the Fox Clan, a ninja clan few in numbers. She took her encounter with the child as good omen and took her in, giving Kit her name and treating her like she was her own daughter. And, when it became apparent that her bestial nature would make her naturally skilled in the ninja arts, trained her in the ways of the Fox Clan shinobi.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Mutant Animal (Fox)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Ninja human-fox hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Vow (Minor) - Avenge her mother&#039;s death at the hands of the Snake Clan and their corporate paymasters&lt;br /&gt;
*Small (Minor) (Size and Toughness are reduced by 1. Size cannot be reduced below –1.)&lt;br /&gt;
*Cautious (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d8&lt;br /&gt;
:*Athletics d12&lt;br /&gt;
:*Stealth d12+2&lt;br /&gt;
:*Fighting d12+2&lt;br /&gt;
:*Thievery d8&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d4&lt;br /&gt;
:*Notice d8+2&lt;br /&gt;
*Spirit d6&lt;br /&gt;
:*Persuasion d4&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 8; &#039;&#039;Parry:&#039;&#039; 9; &#039;&#039;Toughness:&#039;&#039; 6 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bennies:&#039;&#039;&#039; 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 0/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Free Runner (Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing)&lt;br /&gt;
*Alertness (+2 to Notice Rolls)&lt;br /&gt;
*Super powers (see below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Wall Walker (1) - Moves at normal Pace on horizontal surfaces and half Pace on inverted surfaces.&lt;br /&gt;
*Swinging (2) - Moves at Pace 12 vertically or horizontally on some kind of line&lt;br /&gt;
*Super Skill (Stealth) (3)&lt;br /&gt;
*Super Skill (Fighting) (3)&lt;br /&gt;
*Super Skill (Athletics) (3)&lt;br /&gt;
*Melee attack (4) - Damage: Str+3d6&lt;br /&gt;
:+ Special weapon (Fox Clan Ninjato) (2)&lt;br /&gt;
:+ Armor Piercing (2) +2 AP&lt;br /&gt;
:+ Device (-2)&lt;br /&gt;
*Ranged attack (Throwing stars, Athletics) (3) - Damage: 2d6&lt;br /&gt;
*Obscure (4)&lt;br /&gt;
*Pace (2) - +2 to Pace&lt;br /&gt;
*Dodge (3) - subtract -3 for all ranged attacks against hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; (Encumbrance: 20/40)&lt;br /&gt;
*$45&lt;br /&gt;
*Short Sword (Ninjato) (Str+1d6 damage, min. str d6, weight 2, cost $100) (Total with Melee attack power is Str+4d6)&lt;br /&gt;
*Knife (Kunai w/chain) (Str+1d4 damage, min. str d4, weight 1, cost $25)&lt;br /&gt;
*Net (Weighted) (A successful hit means the target is Entangled, min. str d4, weight 8, cost $50)&lt;br /&gt;
*Leather armour (torso, arms) (Armour +2, min. str d6, weight 8, cost $80)&lt;br /&gt;
*Lockpicks (weight 1, cost $200)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Missekai%27d:_A_Cortex_Genre_Mashup:Kate_O%27Mulligan&amp;diff=430246</id>
		<title>Missekai&#039;d: A Cortex Genre Mashup:Kate O&#039;Mulligan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Missekai%27d:_A_Cortex_Genre_Mashup:Kate_O%27Mulligan&amp;diff=430246"/>
		<updated>2022-10-29T19:02:20Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;__NOTOC__ =Kate O&amp;#039;Mulligan=  ==&amp;#039;&amp;#039;Mad Scientist Adventurer From The World Of Tomorrow&amp;#039;&amp;#039;==  A twenty-something graduate of the &amp;#039;&amp;#039;&amp;#039;Madame Curie Academy For Practitioners Of The H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Kate O&#039;Mulligan=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mad Scientist Adventurer From The World Of Tomorrow&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A twenty-something graduate of the &#039;&#039;&#039;Madame Curie Academy For Practitioners Of The Higher Sciences&#039;&#039;&#039;, Kate O&#039;Mulligan hails from a world where if you have the imagination, the will, the scientific knowledge and most importantly, that slightest glint of madness in your eye, you can do almost anything with the power of SCIENCE!&lt;br /&gt;
&lt;br /&gt;
Born to relatively mundane parents who lived in a small town in Ireland, it quickly became apparent that Kate possessed the glint after she used bits from an old tractor to build an anti-gravity gun, which she used to float an entire herd of cows in the air as a prank. On another occasion she managed to create a mutagenic serum from a child&#039;s first chemistry set which caused the family dog to turn bright green and grow to the size of an elephant before going on a rampage through town chasing the post van. After hearing about this the Academy quickly offered her parents a place to send her to hone her scientific skills, making them both very proud of her and also quite relieved to have her as far away from them as possible.&lt;br /&gt;
&lt;br /&gt;
Throughout her scientific career Kate has tried to distinguish herself by being more ambitious and more willing to push the limits of what&#039;s possible than her peers, sometimes being successful like with her Chronospatial Transfabricator or her Quantum Certifier both of which have earned her widespread acclaim. And sometimes it turns out a disaster, like when she tried to demonstrate her Hygienation Field Generator in front of the packed Assembly of the Most Esteemed Masters of Science. Although the device, which was supposed to remove dirt from clothing keeping it fresh and clean worked as intended in a laboratory setting, when Kate turned up the power so that the field would cover the entire Assembly building she didn&#039;t realise it would strengthen it&#039;s effects, turning it into an anti-fabric bomb. The results were, as one can imagine, quite scandalous.&lt;br /&gt;
&lt;br /&gt;
Although this incident led to Kate being banned from making any presentations to the Assembly for a five year period, she has nonetheless continued to explore the boundaries of science, both in the physical and literal sense. She was a member of the famous Professor Alastair Screw&#039;s rocketship expedition to Mars where they established first contact with the green-skinned natives and has on more than one occasion found herself drawn into the political manoeuvrings of the mad scientist aristocrats who dominate Europe. It is lucky, then, that she was just preparing for a scientific excursion the day she found pulled between dimensions...&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px]]==&lt;br /&gt;
===Mad Scientist Extraordinaire [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Kate comes from a world where Mad Science is a widely practised art, and she both more scientifically knowledgeable and also a little madder than most. She likes to find ways to use the power of SCIENCE to solve any problem.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Experimental:&#039;&#039;&#039; Results are rarely predictable. Add a [[File:d8a.png|24px]] to the pool; if the roll fails, gain a [[File:d8a.png|24px]] complication.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
===If I Can Imagine It I Can Invent It [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Kate is a genius inventor, and can design and create nearly any kind of gadget imaginable. Whether the gadget works is another question.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Gadgeteer:&#039;&#039;&#039; Spend a PP to create a [[File:d8a.png|24px]] asset for the rest of the scene.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
===Called To Adventure [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Science sometimes requires that one goes out into the field, and Kate has no issue with facing possible dangers or fighting foes. Especially if there&#039;s some new juicy knowledge to be earned from it.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
==Abilities [[file:d8a.png|32px]]==&lt;br /&gt;
===Scientific Analysis (Comprehension) [[file:d8a.png|28px]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;Descriptor&#039;&#039;: Intuition&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;SFX&#039;&#039;: Spend a PP to instantly comprehend how a supernatural phenomenon functions.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;Limit&#039;&#039;: Gain a &#039;&#039;Distracted&#039;&#039; [[File:d8a.png|24px]] complication if you don&#039;t immediately stop and use this ability on something new and interesting.&lt;br /&gt;
&lt;br /&gt;
===Omni-Ray (Transmutate) [[file:d8a.png|28px]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;Descriptor&#039;&#039;: Super-Science energy projection/manipulation gun&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;SFX&#039;&#039;: Spend a PP to create a hole or doorway in a wall or other obstruction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;Limit&#039;&#039;: Gear: Cannot be used if lost or disarmed.&lt;br /&gt;
&lt;br /&gt;
==Approaches [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Careful [[file:d6a.png|24px]] | Charming [[file:d8a.png|24px]] | Clever [[file:d10a.png|24px]] | Forceful [[file:d6a.png|24px]] | Quick [[file:d4a.png|24px]] | Sneaky [[file:d6a.png|24px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Objectives [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Adapt [[file:d4a.png|24px]] | Aid [[file:d6a.png|24px]] | Escape [[file:d6a.png|24px]] | Explore [[file:d8a.png|24px]] | Profit [[file:d6a.png|24px]] | Reform [[file:d10a.png|24px]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426480</id>
		<title>Victorian Justice League: Zatanna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426480"/>
		<updated>2022-09-01T08:34:08Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISS ZATARA THE MAGNIFICENT AKA ZATANNA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3/3&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reckless&#039;&#039; (Major) (SPC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heroic&#039;&#039; (Major) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pacifist&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stubborn&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Agility:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Smarts:&#039;&#039; d8 (+1 from character creation ) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Spirit:&#039;&#039; d10 (+3 from character creation)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Strength:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Vigor:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Athletic:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Common Knowledge:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Notice:&#039;&#039; d8 (+1 from character creation) (+1 from Advance w/Occult) (+1 from advance w/Performance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Persuasion:&#039;&#039; d8 (+1 from character creation) (+1 from advance w/Performance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stealth:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Focus:&#039;&#039; d12  (+4 from character creation) (+1 from Super Skill)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Performance:&#039;&#039; d10 (+2 from character creation) (+1 from advance w/Persuasion)  (+1 from advance w/Notice)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Occult:&#039;&#039; d10 (+2 from character creation) (+2 using 3 Hindrance points)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fighting:&#039;&#039; d6 (+1 from character creation) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Pace:&#039;&#039; 6″&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Parry:&#039;&#039; 5 (2 + 3)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Toughness:&#039;&#039; 5 (2 + 3) &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Super Powers&#039;&#039; (Free)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fame&#039;&#039; (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Attractive&#039;&#039; (+1 to Performance and Persuasion rolls) (Hindrance)&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistress of Magic&#039;&#039; (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Magic Bolt&#039;&#039; (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Protective Enchantment&#039;&#039; (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mystic Flight&#039;&#039; (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Trained Sorceress&#039;&#039; (Super Skill: Focus) (+1) (1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Levitation&#039;&#039; (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Magical Portal&#039;&#039; (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;Hypnosis&#039;&#039; (Stun) (3) + Limitation: Requires vocal incantation (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mind Reading&#039;&#039; (Telepathy) (2) + Range (2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Conjuration&#039;&#039; (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Environmental Resistance&#039;&#039; (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426449</id>
		<title>Victorian Justice League: Zatanna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426449"/>
		<updated>2022-08-31T09:19:57Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISS ZATARA THE MAGNIFICENT AKA ZATANNA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3/3&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reckless&#039;&#039; (Major) (SPC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heroic&#039;&#039; (Major) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pacifist&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stubborn&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Agility:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Smarts:&#039;&#039; d8 (+1 from character creation ) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Spirit:&#039;&#039; d10 (+3 from character creation)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Strength:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Vigor:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Athletic:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Common Knowledge:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Notice:&#039;&#039; d8 (+1 from character creation) (+1 from Advance w/Occult)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Persuasion:&#039;&#039; d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stealth:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Focus:&#039;&#039; d12+1  (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Performance:&#039;&#039; d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Occult:&#039;&#039; d8 (+2 from character creation) (+1 from advance w/Notice)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fighting:&#039;&#039; d6 (+1 from character creation) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Pace:&#039;&#039; 6″&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Parry:&#039;&#039; 5 (2 + 3)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Toughness:&#039;&#039; 5 (2 + 3) &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Super Powers&#039;&#039; (Free)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fame&#039;&#039; (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Attractive&#039;&#039; (+1 to Performance and Persuasion rolls) (Hindrance)&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistress of Magic&#039;&#039; (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Magic Bolt&#039;&#039; (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Protective Enchantment&#039;&#039; (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mystic Flight&#039;&#039; (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Trained Sorceress&#039;&#039; (Super Skill: Focus) (+1) (1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Levitation&#039;&#039; (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Magical Portal&#039;&#039; (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;Hypnosis&#039;&#039; (Stun) (3) + Limitation: Requires vocal incantation (-1)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mind Reading&#039;&#039; (Telepathy) (2) + Range (2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Conjuration&#039;&#039; (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Environmental Resistance&#039;&#039; (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426447</id>
		<title>Victorian Justice League: Zatanna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426447"/>
		<updated>2022-08-31T09:15:51Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Background, description and miscellaneous information here.&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reckless&#039;&#039; (Major) (SPC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heroic&#039;&#039; (Major) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pacifist&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stubborn&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Agility:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smarts:&#039;&#039; d8 (+1 from character creation ) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit:&#039;&#039; d10 (+3 from character creation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vigor:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletic:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Knowledge:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice:&#039;&#039; d8 (+1 from character creation) (+1 from Advance w/Occult)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persuasion:&#039;&#039; d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stealth:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Focus:&#039;&#039; d12+1  (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Performance:&#039;&#039; d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult:&#039;&#039; d8 (+2 from character creation) (+1 from advance w/Notice)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting:&#039;&#039; d6 (+1 from character creation) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pace:&#039;&#039; 6″&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parry:&#039;&#039; 5 (2 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toughness:&#039;&#039; 5 (2 + 3) &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Super Powers&#039;&#039; (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fame&#039;&#039; (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attractive&#039;&#039; (+1 to Performance and Persuasion rolls) (Hindrance)&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Magic&#039;&#039; (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Bolt&#039;&#039; (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Protective Enchantment&#039;&#039; (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mystic Flight&#039;&#039; (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trained Sorceress&#039;&#039; (Super Skill: Focus) (+1) (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Levitation&#039;&#039; (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magical Portal&#039;&#039; (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hypnosis&#039;&#039; (Stun) (3) + Limitation: Requires vocal incantation (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mind Reading&#039;&#039; (Telepathy) (2) + Range (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conjuration&#039;&#039; (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Environmental Resistance&#039;&#039; (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; advance&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; etc.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426396</id>
		<title>Victorian Justice League: Zatanna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Zatanna&amp;diff=426396"/>
		<updated>2022-08-30T19:59:39Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Background, description and miscellaneous information here.&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reckless&#039;&#039; (Major) (SPC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heroic&#039;&#039; (Major) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pacifist&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stubborn&#039;&#039; (Minor) (SW)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Agility:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Smarts:&#039;&#039; d8 (+1 from character creation ) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spirit:&#039;&#039; d10 (+3 from character creation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vigor:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletic:&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Knowledge:&#039;&#039; d6 (+1 from character creation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice:&#039;&#039; d8 (+1 from character creation) (+1 from Advance w/Occult)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persuasion:&#039;&#039; d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Stealth:&#039;&#039; d4&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Focus:&#039;&#039; d12+1  (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Performance:&#039;&#039; d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult:&#039;&#039; d8 (+2 from character creation) (+1 from advance w/Notice)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting:&#039;&#039; d6 (+1 from character creation) (+1 from advance)&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pace:&#039;&#039; 6″&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parry:&#039;&#039; 5 (2 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toughness:&#039;&#039; 5 (2 + 3) &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Super Powers&#039;&#039; (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fame&#039;&#039; (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attractive&#039;&#039; (+1 to Performance and Persuasion rolls) (Hindrance)&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Magic&#039;&#039; (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Bolt&#039;&#039; (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Protective Enchantment&#039;&#039; (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mystic Flight&#039;&#039; (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trained Sorceress&#039;&#039; (Super Skill: Focus) (+1) (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Levitation&#039;&#039; (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Magical Portal&#039;&#039; (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Hypnosis&#039;&#039; (Stun) (3) + Limitation: Requires vocal incantation (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mind Reading&#039;&#039; (Telepathy) (2) + Range (2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Conjuration&#039;&#039; (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Environmental Resistance&#039;&#039; (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; advance&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; etc.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422655</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422655"/>
		<updated>2022-05-31T21:54:34Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_SnapBack &#039;&#039;&#039;Snap-Back&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Karl Green&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Envoy]]&#039;&#039;&#039; (Played by &#039;&#039;&#039;Funkadelic&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trouble Maker]]&#039;&#039;&#039; (Played by &#039;&#039;&#039;Muskrat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Miss_Impossible &#039;&#039;&#039;Miss Impossible&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Talisman&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)_StarBoy &#039;&#039;&#039;Star Boy&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Dudley Do-Right&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#No_Finishing_Moves No Finishing  Moves] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Villainous_Conviction Villainous Conviction] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap] (SW)&lt;br /&gt;
&lt;br /&gt;
===Veils and Lines ===&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;Lines&#039;&#039;&#039; for this game:&lt;br /&gt;
&lt;br /&gt;
* No graphic gore or descriptions of wounds&lt;br /&gt;
* No torture described, albeit can be alluded to as part of the plot&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;Veils&#039;&#039;&#039; for this game:&lt;br /&gt;
&lt;br /&gt;
* No sexual coercion or violence described or alluded to at all in the game&lt;br /&gt;
* No animal abuse&lt;br /&gt;
* No romantic content for Trouble Maker&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422385</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422385"/>
		<updated>2022-05-29T12:15:17Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snap-Back&#039;&#039;&#039; (Played by &#039;&#039;&#039;Karl Green&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoy&#039;&#039;&#039; (Played by &#039;&#039;&#039;Funkadelic&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble-Maker&#039;&#039;&#039; (Played by &#039;&#039;&#039;Muskrat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Impossible&#039;&#039;&#039; (Played by &#039;&#039;&#039;Talisman&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Boy&#039;&#039;&#039; (Played by &#039;&#039;&#039;Dudley Do-Right&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#No_Finishing_Moves No Finishing  Moves] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Villainous_Conviction Villainous Conviction] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap] (SW)&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422384</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422384"/>
		<updated>2022-05-29T12:14:34Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snap-Back&#039;&#039;&#039; (Played by &#039;&#039;&#039;Karl Green&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoy&#039;&#039;&#039; (Played by &#039;&#039;&#039;Funkadelic&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble-Maker&#039;&#039;&#039; (Played by &#039;&#039;&#039;Muskrat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Impossible&#039;&#039;&#039; (Played by &#039;&#039;&#039;Talisman&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Boy&#039;&#039;&#039; (Played by &#039;&#039;&#039;Dudley Do-Right&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#No_Finishing_Moves No Finishing  Moves] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Villainous_Conviction Villainous Conviction] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap] (SW)&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422383</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422383"/>
		<updated>2022-05-29T12:13:24Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Snap-Back (Played by Karl Green)&lt;br /&gt;
&lt;br /&gt;
Envoy (Played by Funkadelic)&lt;br /&gt;
&lt;br /&gt;
Trouble-Maker (Played by Muskrat)&lt;br /&gt;
&lt;br /&gt;
Miss Impossible (Played by Talisman)&lt;br /&gt;
&lt;br /&gt;
Star Boy (Played by Dudley Do-Right)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#No_Finishing_Moves No Finishing  Moves] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Villainous_Conviction Villainous Conviction] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap] (SW)&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)/Setting_Rules&amp;diff=422382</id>
		<title>Young Warriors (SWADE PbP)/Setting Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)/Setting_Rules&amp;diff=422382"/>
		<updated>2022-05-29T12:09:57Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;=[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP) Link back to Young Warriors (SWADE PbP) Main Page]=  ==Born a Hero== Characters may ignore the Rank qualifications...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP) Link back to Young Warriors (SWADE PbP) Main Page]=&lt;br /&gt;
&lt;br /&gt;
==Born a Hero==&lt;br /&gt;
Characters may ignore the Rank qualifications for Edges during character creation. They must sill meet any other requirements as usual.&lt;br /&gt;
&lt;br /&gt;
==Comic Book Combat==&lt;br /&gt;
&#039;&#039;Combined Attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heroes and villains can combine their powers for truly spectacular results. This works just like the usual Support rules except the Supporting character may enhance his ally’s skill total or damage—though he must choose which before rolling.&lt;br /&gt;
&lt;br /&gt;
If the latter option is chosen, success adds +2 to the ally’s damage total and a raise adds +4. A group of supers who need to take down a big foe can Support a teammate to really deal a powerful blow!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knockback&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any time a character takes damage that would propel him in dramatic, comic book fashion—such as a punch or energy blast but probably not a sword slash or bullet (GM’s call)—he takes “Knockback.”&lt;br /&gt;
&lt;br /&gt;
There&#039;s a damage threshold that needs to be met based on the target&#039;s size/scale in order for knockback to apply: Small or Tiny - 10 damage; Normal - 20 damage; Large - 30 damage; Huge - 40 damage; Gargantuan - 50 damage.&lt;br /&gt;
&lt;br /&gt;
Knockback propels a target 1d6” if the threshold is met and an additional 1d6” per 10 full points of damage above the threshold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Stunts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heroes and villains of comics and film often use their powers in new and creative ways.&lt;br /&gt;
&lt;br /&gt;
Every power stunt costs a Benny and must make narrative sense in some way. This grants the character one use of an Instant power such as ranged attack; or three rounds of a passive power like armor.&lt;br /&gt;
&lt;br /&gt;
Different stunts may be combined, but each effect still costs a Benny. A hero could Push and Interrupt at the same time, for example, for two Bennies.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Aimed Knockback&#039;&#039; When a character causes Knockback, he may use this Power Stunt to aim his foe in any direction he chooses.&lt;br /&gt;
::&#039;&#039;All Out Attack&#039;&#039; The hero puts everything she has into one desperate strike. She may spend a Benny to change the damage dice from damage field, explode, melee attack, or ranged attack from d6s to d10s.&lt;br /&gt;
::&#039;&#039;Change Power Type/Trapping&#039;&#039; Sometimes a fire blaster needs to douse a foe in water, or a hulking bruiser needs to shock a robotic threat. This stunt allows a creative character to do so by temporarily changing an ability’s Power Type.&lt;br /&gt;
::&#039;&#039;Interrupt&#039;&#039; The Interrupt power stunt allows a super to take an immediate turn just as if she were on Hold. If she hasn’t acted yet this round, she discards her Action Card, is Distracted, and is now on Hold. She may then act (and attempt to interrupt if needed) as usual. If she has already acted this round, she’s Distracted and Vulnerable then on Hold.&lt;br /&gt;
::&#039;&#039;Mimic&#039;&#039; This stunt allows a hero to use one of her powers as if it were another. To do so, she picks a “new” power based off one of her existing abilities and describes how it’s used to gain the effects of another.&lt;br /&gt;
::&#039;&#039;Overawe&#039;&#039; Overawe allows a super to perform a single powers-based Test on every foe in a Large Blast Template. The template may be placed anywhere within Range of whatever power she’s using. This test can distract or intimidate those in the template. All individuals in the template resist individually.&lt;br /&gt;
::&#039;&#039;Push&#039;&#039; The super temporarily increases any one power by up to five Super Power Points. This may exceed the power point limit of the game, and lasts for one round.&lt;br /&gt;
&lt;br /&gt;
==Conviction==&lt;br /&gt;
A special award granted when a character experiences a great victory or a catastrophic misfortune. &lt;br /&gt;
&lt;br /&gt;
Conviction can be spent to add a D6 to a final Trait or damage total. This die can Ace, and its result is added to the final total.&lt;br /&gt;
&lt;br /&gt;
Conviction are not Bennies, and cannot be used as such.&lt;br /&gt;
&lt;br /&gt;
==Creative Combat==&lt;br /&gt;
A successful Test works as usual. However, if a Wild Card character succeeds with a Raise while in combat, her foe is not automatically Shaken. Instead, a 2D6 roll is made and the results read from the Creative Combat table on page 137 of SWADE core.&lt;br /&gt;
&lt;br /&gt;
==Death and Defeat==&lt;br /&gt;
When a hero is Incapacitated by lethal damage, he makes an immediate Vigor roll and checks the results below (don’t use the regular Incapacitation rules in Savage Worlds).&lt;br /&gt;
::*CRITICAL FAILURE: The character is not Incapacitated but instead goes out in a Blaze of Glory (see below).&lt;br /&gt;
::*FAILURE: The hero is Incapacitated and Defeated (see below).&lt;br /&gt;
::*SUCCESS: The character is Incapacitated and Injured. Roll on the Injury Table in Savage Worlds. The Injury goes away once all Wounds are healed.&lt;br /&gt;
::*RAISE: The character is Incapacitated, but a Healing roll at −2 gets him up and fighting on the next round (with all his Wounds as usual).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blaze of Glory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a hero Critically Fails her Vigor roll due to Incapacitation, she’s awarded a point of Conviction. On her next turn, she ignores all Wound and Fatigue penalties, acts normally, then perishes—hopefully having taken out some of her adversaries or accomplished a significant goal with her sacrifice. (Of course the Game Master may always work with the player to simply narrate some dramatic and purposeful end rather than gaming it out.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defeated&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hero is beaten and bloodied but will live to fight another day. He must choose one of the following results:&lt;br /&gt;
::*Go out in a Blaze of Glory (see above).&lt;br /&gt;
::*Roll on the Injury Table in Savage Worlds. The injury is permanent.&lt;br /&gt;
::*Lose one step in an Attribute.&lt;br /&gt;
::*Lose an Edge.&lt;br /&gt;
::*Gain a Major Hindrance, perhaps reflecting a permanent mental or physical injury from the fight.&lt;br /&gt;
&lt;br /&gt;
==Fanatics==&lt;br /&gt;
When a Wild Card enemy character is hit by a successful attack, at the GM&#039;s discretion one of the targeted character&#039;s henchmen, goons or allies jumps in front of the target and takes the attack instead.&lt;br /&gt;
&lt;br /&gt;
==High Adventure==&lt;br /&gt;
Characters may spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank requirements and prerequisite Edge requirements but may ignore any Trait (attribute or skill) requirement. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed Edge requirement.&lt;br /&gt;
&lt;br /&gt;
==Larger than Life==&lt;br /&gt;
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to &#039;&#039;&#039;8&#039;&#039;&#039; points worth of Hinderances at character creation.&lt;br /&gt;
&lt;br /&gt;
==More Skill Points==&lt;br /&gt;
Characters start with 15 skill points at character creation rather than 12 skill points.&lt;br /&gt;
&lt;br /&gt;
Additionally, characters start with the following base skill ratings:&lt;br /&gt;
&lt;br /&gt;
Athletics D4, Battle D6, Common Knowledge D4, Fighting D6, Notice D4, Persuasion D4, Shooting D6, Stealth D6, and Survival D6.&lt;br /&gt;
&lt;br /&gt;
==Never Surrender==&lt;br /&gt;
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.&lt;br /&gt;
&lt;br /&gt;
==Throwdown==&lt;br /&gt;
Dynamic hand-to-hand combat is the bread and butter of comic book characters! Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe (see Combat Options in Savage Worlds).&lt;br /&gt;
&lt;br /&gt;
==Unarmored Hero==&lt;br /&gt;
If a Wild Card character chooses not to wear &#039;&#039;any&#039;&#039; armor (other than shields), they add a +2 bonus to any Soak rolls.&lt;br /&gt;
&lt;br /&gt;
==Villainous Conviction==&lt;br /&gt;
&#039;&#039;GAINING CONVICTION&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Villains gain Conviction any time they Incapacitate, or capture an important character (GM’s call, but always includes player characters), accomplish some significant part of their scheme, or undergo a major tragedy or triumph. In the course of play, this means villains gain Conviction as they accomplish their goals, kidnap Dependents, make off with treasures, or destroy some hated target—even if it’s “off-camera.” That lets them start a scene with Conviction, which is another incentive the heroes have for thwarting their plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;VILLAINOUS EFFECTS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Villains gain one additional effect when they play Conviction besides the usual d6 bonus to their actions and damage (see Savage Worlds)—they become Unstoppable (see page 97)! This helps even lone villains last a bit longer against those annoying super teams.&lt;br /&gt;
&lt;br /&gt;
==Wound Cap==&lt;br /&gt;
Characters can never suffer more than four (4) wounds in a single hit, and therefore never have to Soak more than four (4) wounds either.&lt;br /&gt;
&lt;br /&gt;
The GM can overrule this in specific and obvious situations such as massive explosions or falling from an airplane (for example).&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422381</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422381"/>
		<updated>2022-05-29T11:59:13Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Snap-Back (Played by Karl Green)&lt;br /&gt;
&lt;br /&gt;
Envoy (Played by Funkadelic)&lt;br /&gt;
&lt;br /&gt;
Trouble-Maker (Played by Muskrat)&lt;br /&gt;
&lt;br /&gt;
Miss Impossible (Played by Talisman)&lt;br /&gt;
&lt;br /&gt;
Star Boy (Played by Dudley Do-Right)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
Mega Destruction (SPC)&lt;br /&gt;
More Skill Points (SW)&lt;br /&gt;
Never Surrender (SPC)&lt;br /&gt;
No Finishing  Moves (SPC)&lt;br /&gt;
Throwdown (SPC), &lt;br /&gt;
Villainous Conviction (SPC)&lt;br /&gt;
Wound Cap (SW)&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422356</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422356"/>
		<updated>2022-05-28T20:52:33Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Snap-Back (Played by Karl Green)&lt;br /&gt;
&lt;br /&gt;
Envoy (Played by Funkadelic)&lt;br /&gt;
&lt;br /&gt;
Trouble-Maker (Played by Muskrat)&lt;br /&gt;
&lt;br /&gt;
Miss Impossible (Played by Talisman)&lt;br /&gt;
&lt;br /&gt;
Star Boy (Played by Dudley Do-Right)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
From &#039;&#039;SWADE Core&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422355</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422355"/>
		<updated>2022-05-28T20:49:49Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Snap-Back (Played by Karl Green)&lt;br /&gt;
&lt;br /&gt;
Envoy (Played by Funkadelic)&lt;br /&gt;
&lt;br /&gt;
Trouble-Maker (Played by Muskrat)&lt;br /&gt;
&lt;br /&gt;
Miss Impossible (Played by Talisman)&lt;br /&gt;
&lt;br /&gt;
Star Boy (Played by Dudley Do-Right)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422353</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422353"/>
		<updated>2022-05-28T16:07:32Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;Category:SWADE Category:PbP Category:Supers [https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607 RPG.net...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607 RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bitter_Angels_(SWADE_PbP)/Ultraviolet&amp;diff=419988</id>
		<title>Bitter Angels (SWADE PbP)/Ultraviolet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bitter_Angels_(SWADE_PbP)/Ultraviolet&amp;diff=419988"/>
		<updated>2022-04-20T18:41:25Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player character in the [https://wiki.rpg.net/index.php/Bitter_Angels_(SWADE_PbP) Bitter Angels PbP game].&lt;br /&gt;
&lt;br /&gt;
== Ultraviolet ==&lt;br /&gt;
[[file:OwUDUli_-_Imgur.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jasmine Ti&#039;arn, also known as the interstellar mercenary and criminal Ultraviolet, is the daughter of Jason Arthur, space explorer and pioneer in the use of the Shift drive, and Ilune Ti&#039;arn, the last of the ancient race of alien beings known as the Aurians.&lt;br /&gt;
&lt;br /&gt;
The Aurians were one of the most ancient and powerful races in the galaxy who evolved in a time when multidimensional energies more strongly permeated the universe, They resembled angelic beings who could convert solar radiation into cosmic energy that they could channel to fly, survive in the vacuum of space and unleash energy blasts from their hands. In the earliest fables of the galaxy they uplifted younger civilisations and brought prosperity to the worlds under their care.&lt;br /&gt;
&lt;br /&gt;
Then, approximately one million years ago, they vanished from the galaxy for reasons yet unknown. Perhaps they ascended to another plane of existence or were wiped out by a hostile force; galactic scholars have debated the issue for centuries.&lt;br /&gt;
&lt;br /&gt;
Jason Arthur, interstellar explorer for the Terran Empire, discovered a stasis pod containing the last surviving Aurian whilst exploring some of their ruins. The being inside known as Ilune Ti&#039;arn took human form and convinced Jason to rebel against the Empire and flee with her deep into unknown space where the they could not follow, fearing what the humans might do to obtain her powers. They found a world hidden deep in a nebula that was teeming with life, and settled down there to start a family together,&lt;br /&gt;
&lt;br /&gt;
Ilune combined her essence with Jason&#039;s DNA to create a cosmic egg that split into seven parts, each piece coalescing into a newborn human-aurian hybrid child. Each of the children had human bodies but enhanced with Aurian powers, each child able to draw on a different portion of the light spectrum to power the abilities; Red, Orange, Yellow, Green, Cyan, Blue, and Violet. Taught to control their powers by their mother and in hand-to-hand combat by their father, the seven siblings became a superhero team known as the Lightchargers. At their father&#039;s insistence, they set out into the galaxy to fight injustice wherever they encountered it and help bring down the Empire.&lt;br /&gt;
&lt;br /&gt;
Although the Lightchargers won much praise and gratitude from the galactic populace for their part in fighting the Empire, one member of the team was not satisfied with mere accolades and sought more tangible rewards. Jasmine, the Violet Lightcharger, felt that the people they protected should be paying them tribute and making them rich for risking their lives; when the rest of her siblings disagreed and ostracised her, she quit the team and abandoned them, striking out into the galaxy on her own.&lt;br /&gt;
&lt;br /&gt;
Taking up the moniker Ultraviolet, Jasmine became a mercenary for hire, leading a gang of other superpowered individuals and ruthless criminals who fought at the side of petty warlords for profit and pirated the shipping lanes in an old imperial warship, the Bloody Hand. Eventually her notoriety and body count became so great that her old family tracked her down and attacked her crew to bring their reign of terror to an end.&lt;br /&gt;
&lt;br /&gt;
In a terrible battle, Jasmine and her crew fought the Lightchargers on the bridge of her ship, where she slew Nate Ti&#039;arn, the Cyan-powered sibling, in a fit of rage. Momentarily frozen in horror by what she&#039;d done, she was quickly overpowered by the rest of the team and taken into custody, placed into a maximum security prison where she would never be able to trouble the galaxy again...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECRET&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jasmine didn&#039;t really leave the Lightchargers out of a desire for power or wealth, she did it because she felt jealous and always second-best to her sister Leela Ti&#039;arn, the Red Lightcharger. Jasmine and Leela, drawing from the extreme ends of the light spectrum were always the two strongest siblings, although Leela always seemed to win in their sparring matches to Jasmine&#039;s chagrin. It stung her badly when their father picked Leela to lead the team over her, and even more when she picked Garth, the Blue Lightcharger, as her second-in-command instead. Everything she did was, if you forced her to admit it, a tantrum born from feelings of inadequacy.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Human-Aurian hybrid&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Racial abilities:&lt;br /&gt;
*Attribute Increase [Strength]&lt;br /&gt;
*Attribute Increase [Vigor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HINDRANCES&#039;&#039;&#039;&lt;br /&gt;
*Shamed (Major)&lt;br /&gt;
*Ruthless (Major)&lt;br /&gt;
*Mean (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES &amp;amp; SKILLS&#039;&#039;&#039;&lt;br /&gt;
*Agility: d8&lt;br /&gt;
:*Athletics d8&lt;br /&gt;
:*Stealth d4&lt;br /&gt;
:*Fighting d10 &lt;br /&gt;
*Smarts: d6&lt;br /&gt;
:*Common Knowledge d6&lt;br /&gt;
:*Notice d8&lt;br /&gt;
:*Battle d6&lt;br /&gt;
*Spirit: d8&lt;br /&gt;
:*Persuasion d6&lt;br /&gt;
:*Focus d12&lt;br /&gt;
:*Intimidation d8&lt;br /&gt;
*Strength: d12+5&lt;br /&gt;
*Vigor: d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DERIVED STATS&#039;&#039;&#039;&lt;br /&gt;
Pace: 6 (When walking)&lt;br /&gt;
Parry: 7&lt;br /&gt;
Toughness: 14 (7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDGES&#039;&#039;&#039;&lt;br /&gt;
*Linguist&lt;br /&gt;
*Arcane Background (Super Powers)&lt;br /&gt;
*Brawler (Toughness +1, add d4 to damage from fists) &lt;br /&gt;
*Bruiser (Toughness +1, Increase unarmed Strength Damage a die type) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;&lt;br /&gt;
*Spacer (2)&lt;br /&gt;
*Flight (Pace 180/120 MPH) (10) + Manoeuvrable (roll 2d6 to “run” in a tactical environment instead of 1d6) (1) + (Limitation: Requires Recharge) (-1)&lt;br /&gt;
*Toughness x5 (5)&lt;br /&gt;
*Super Attribute [Strength] x6 (12)&lt;br /&gt;
*Super Attribute [Vigor] x1 (2)&lt;br /&gt;
*Melee Attack [Str+2d6] (4)&lt;br /&gt;
*Ranged Attack [4d6] (9) + Armour Piercing x2 (2) (AP 4) + (Limitation: Requires Recharge) (-1)&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
&lt;br /&gt;
: FREX&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:OwUDUli_-_Imgur.png&amp;diff=419987</id>
		<title>File:OwUDUli - Imgur.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:OwUDUli_-_Imgur.png&amp;diff=419987"/>
		<updated>2022-04-20T18:39:40Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419213</id>
		<title>Dragons Wake (SWADE PbP)/Olivia Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419213"/>
		<updated>2022-04-09T13:20:50Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon&#039;s Wake main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olivia &#039;Liv&#039; Gray a.k.a Agent Iris&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Agent_Iris_HeroForge.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Psychic Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Curious (Major)&lt;br /&gt;
*Heroic (Major)&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d6&lt;br /&gt;
:*Athletics d6&lt;br /&gt;
:*Stealth d8&lt;br /&gt;
:*Shooting d6&lt;br /&gt;
:*Fighting d6&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d6&lt;br /&gt;
:*Notice d8&lt;br /&gt;
:*Battle d6&lt;br /&gt;
:*Survival d6&lt;br /&gt;
:*Language (French) d6&lt;br /&gt;
:*Language (German) d6&lt;br /&gt;
:*Language (Russian) d6&lt;br /&gt;
:*Language (Japanese) d6&lt;br /&gt;
:*Occult d4&lt;br /&gt;
*Spirit d8&lt;br /&gt;
:*Persuasion d8&lt;br /&gt;
:*Performance d8&lt;br /&gt;
:*Focus d12&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 6; &#039;&#039;Parry:&#039;&#039; 5; &#039;&#039;Toughness:&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bennies:&#039;&#039;&#039; 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 0/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Alertness (+2 to Notice Rolls) (Human)&lt;br /&gt;
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)&lt;br /&gt;
*Arcane Background (Super Powers) (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Telepathy (2) + Range (2)&lt;br /&gt;
*Telekinesis (3)&lt;br /&gt;
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)&lt;br /&gt;
*Mind Shield (1)&lt;br /&gt;
*Scan (Mental) (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
*Issued gear:&lt;br /&gt;
:*Johnson M1941 Submachine Gun &amp;quot;Grease Gun&amp;quot; DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto&lt;br /&gt;
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20&lt;br /&gt;
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1&lt;br /&gt;
*Personal Gear:&lt;br /&gt;
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)&lt;br /&gt;
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419108</id>
		<title>Dragons Wake (SWADE PbP)/Olivia Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419108"/>
		<updated>2022-04-06T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon&#039;s Wake main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olivia &#039;Liv&#039; Gray a.k.a Agent Iris&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Agent_Iris_HeroForge.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Psychic Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Curious (Major)&lt;br /&gt;
*Heroic (Major)&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d6&lt;br /&gt;
:*Athletics d6&lt;br /&gt;
:*Stealth d8&lt;br /&gt;
:*Shooting d6&lt;br /&gt;
:*Fighting d6&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d6&lt;br /&gt;
:*Notice d8&lt;br /&gt;
:*Battle d6&lt;br /&gt;
:*Survival d6&lt;br /&gt;
:*Language (French) d6&lt;br /&gt;
:*Language (German) d6&lt;br /&gt;
:*Language (Russian) d6&lt;br /&gt;
:*Language (Japanese) d6&lt;br /&gt;
:*Occult d4&lt;br /&gt;
*Spirit d8&lt;br /&gt;
:*Persuasion d8&lt;br /&gt;
:*Performance d8&lt;br /&gt;
:*Focus d12&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 6; &#039;&#039;Parry:&#039;&#039; 5; &#039;&#039;Toughness:&#039;&#039; 7 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bennies:&#039;&#039;&#039; 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 0/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Alertness (+2 to Notice Rolls) (Human)&lt;br /&gt;
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)&lt;br /&gt;
*Arcane Background (Super Powers) (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Telepathy (2) + Range (2)&lt;br /&gt;
*Telekinesis (3) + Power (2) (Raises strength of power to d8)&lt;br /&gt;
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)&lt;br /&gt;
*Mind Shield (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
*Issued gear:&lt;br /&gt;
:*Johnson M1941 Submachine Gun &amp;quot;Grease Gun&amp;quot; DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto&lt;br /&gt;
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20&lt;br /&gt;
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1&lt;br /&gt;
*Personal Gear:&lt;br /&gt;
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)&lt;br /&gt;
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419051</id>
		<title>Dragons Wake (SWADE PbP)/Olivia Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419051"/>
		<updated>2022-04-06T13:01:03Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon&#039;s Wake main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olivia &#039;Liv&#039; Gray a.k.a Agent Iris&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Agent_Iris_HeroForge.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Psychic Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Curious (Major)&lt;br /&gt;
*Heroic (Major)&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d6&lt;br /&gt;
:*Athletics d6&lt;br /&gt;
:*Stealth d8&lt;br /&gt;
:*Shooting d6&lt;br /&gt;
:*Fighting d6&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d6&lt;br /&gt;
:*Notice d8&lt;br /&gt;
:*Battle d6&lt;br /&gt;
:*Survival d6&lt;br /&gt;
:*Language (French) d6&lt;br /&gt;
:*Language (German) d6&lt;br /&gt;
:*Language (Russian) d6&lt;br /&gt;
:*Language (Japanese) d6&lt;br /&gt;
:*Occult d4&lt;br /&gt;
*Spirit d8&lt;br /&gt;
:*Persuasion d8&lt;br /&gt;
:*Performance d8&lt;br /&gt;
:*Focus d12&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Alertness (+2 to Notice Rolls) (Human)&lt;br /&gt;
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)&lt;br /&gt;
*Arcane Background (Super Powers) (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Telepathy (2) + Range (2)&lt;br /&gt;
*Telekinesis (3) + Power (2) (Raises strength of power to d8)&lt;br /&gt;
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)&lt;br /&gt;
*Mind Shield (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
*Issued gear:&lt;br /&gt;
:*Johnson M1941 Submachine Gun &amp;quot;Grease Gun&amp;quot; DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto&lt;br /&gt;
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20&lt;br /&gt;
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1&lt;br /&gt;
*Personal Gear:&lt;br /&gt;
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)&lt;br /&gt;
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Agent_Iris_HeroForge.png&amp;diff=419050</id>
		<title>File:Agent Iris HeroForge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Agent_Iris_HeroForge.png&amp;diff=419050"/>
		<updated>2022-04-06T12:56:09Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419049</id>
		<title>Dragons Wake (SWADE PbP)/Olivia Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dragons_Wake_(SWADE_PbP)/Olivia_Gray&amp;diff=419049"/>
		<updated>2022-04-06T12:50:43Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon&#039;s Wake main page.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olivia &#039;Liv&#039; Gray a.k.a Agent Iris&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Psychic Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Curious (Major)&lt;br /&gt;
*Heroic (Major)&lt;br /&gt;
*Suspicious (Minor)&lt;br /&gt;
*Stubborn (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes and Skills&#039;&#039;&#039;&lt;br /&gt;
*Agility d6&lt;br /&gt;
:*Athletics d6&lt;br /&gt;
:*Stealth d8&lt;br /&gt;
:*Shooting d6&lt;br /&gt;
:*Fighting d6&lt;br /&gt;
*Smarts d8&lt;br /&gt;
:*Common Knowledge d6&lt;br /&gt;
:*Notice d8&lt;br /&gt;
:*Battle d6&lt;br /&gt;
:*Survival d6&lt;br /&gt;
:*Language (French) d6&lt;br /&gt;
:*Language (German) d6&lt;br /&gt;
:*Language (Russian) d6&lt;br /&gt;
:*Language (Japanese) d6&lt;br /&gt;
:*Occult d4&lt;br /&gt;
*Spirit d8&lt;br /&gt;
:*Persuasion d8&lt;br /&gt;
:*Performance d8&lt;br /&gt;
:*Focus d12&lt;br /&gt;
*Strength d6&lt;br /&gt;
*Vigour d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Alertness (+2 to Notice Rolls) (Human)&lt;br /&gt;
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)&lt;br /&gt;
*Arcane Background (Super Powers) (Free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
*Telepathy (2) + Range (2)&lt;br /&gt;
*Telekinesis (3) + Power (2) (Raises strength of power to d8)&lt;br /&gt;
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)&lt;br /&gt;
*Mind Shield (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
*Issued gear:&lt;br /&gt;
:*Johnson M1941 Submachine Gun &amp;quot;Grease Gun&amp;quot; DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto&lt;br /&gt;
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20&lt;br /&gt;
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1&lt;br /&gt;
*Personal Gear:&lt;br /&gt;
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)&lt;br /&gt;
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malcom_Finlay&amp;diff=416980</id>
		<title>Malcom Finlay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malcom_Finlay&amp;diff=416980"/>
		<updated>2022-02-10T23:39:40Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malcom Finlay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scottish spiritualist with the power to contact the other side. Looks &#039;&#039;uncannily&#039;&#039; like David Tennant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Novice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (+1 Novice Edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; &#039;&#039;Curious&#039;&#039; (Major), &#039;&#039;Habit&#039;&#039; (Major, Alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Agility&#039;&#039; d6&lt;br /&gt;
* &#039;&#039;Smarts&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Spirit&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Strength&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Vigor&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Athletics (Ag)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Notice (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Persuasion (Sp)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Stealth (Ag)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Psionics (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Occult (Sm)&#039;&#039; d10&lt;br /&gt;
* &#039;&#039;Academics (Sm)&#039;&#039; d6&lt;br /&gt;
* &#039;&#039;Research (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Shoot (Ag)&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 6; &#039;&#039;Parry:&#039;&#039; 2; &#039;&#039;Toughness:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; &#039;&#039;Curious&#039;&#039; (Major), &#039;&#039;Habit&#039;&#039; (Major, Alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges:&#039;&#039;&#039; &lt;br /&gt;
* Scholar: +2 to Occult, &lt;br /&gt;
* Arcane Background (Psionics): Starting powers 3, Power Points 10&lt;br /&gt;
:* Detect/Reveal Arcana 2 PP&lt;br /&gt;
:* Mind Reading 2 PP&lt;br /&gt;
:* Confusion 1 PP&lt;br /&gt;
* Alertness: +2 to Notice rolls&lt;br /&gt;
* Power points: +5 PP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Unarmed (Range Melee, Damage Str d4), Glock (Rangle 2/24/48, Damage 2d6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Points:&#039;&#039; Max: 10 | Current: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bennies:&#039;&#039; Max: 3 | Current: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
* $200 funds&lt;br /&gt;
* Camera (regular) $75&lt;br /&gt;
* Flashlight $20&lt;br /&gt;
* Umbrella $5&lt;br /&gt;
* Clothing (Formal) $200&lt;br /&gt;
* Government ID (your authority is roughly equal to that of a police officer)&lt;br /&gt;
* Cell phone (very rugged, but remember this is late 90s tech)&lt;br /&gt;
* Glock (9mm) and two clips of ammunition.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=413336</id>
		<title>The Impossibility Seekers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=413336"/>
		<updated>2021-12-09T23:16:35Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SalemRadoJavor.png]]&lt;br /&gt;
&lt;br /&gt;
== The Investigators ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC1 | &#039;&#039;&#039;A. Ellington Wynne&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave &amp;lt;br&amp;gt; Nerves of Steel || Overconfident &amp;lt;br&amp;gt; One Eye &amp;lt;br&amp;gt; Loyal || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC4 | &#039;&#039;&#039;Bill &amp;quot;The Brick&amp;quot; Burkowski&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted &amp;lt;br&amp;gt; Brawny &amp;lt;br&amp;gt; Brawler || Code of Honor &amp;lt;br&amp;gt; Hesitant &amp;lt;br&amp;gt; Ugly || Agility d4 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Draw 2 action cards, take the lower &amp;lt;br&amp;gt; (except jokers) &amp;lt;br&amp;gt; &#039;&#039;object reading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Malcom_Finlay &#039;&#039;&#039;Malcom Finlay&#039;&#039;&#039;] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 2 || 4 || 3/3 || Scholar (Occult) &amp;lt;br&amp;gt; AB: Psionics &amp;lt;br&amp;gt; Alertness || Curious &amp;lt;br&amp;gt; Habit (major, alcohol) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;detect/reveal arcana&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;mind reading&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1mjvyWwj0HeN0c9vbPBkoeXBWmWqOAsaML-V2Yz7WMPc/edit?usp=sharing &#039;&#039;&#039;Sharon Horowitz&#039;&#039;&#039;] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] || 4 || 4 || 3/3 || AB: Psionics &amp;lt;br&amp;gt; Work the Room || Overconfident &amp;lt;br&amp;gt; Enemy (crime boss) &amp;lt;br&amp;gt; Can&#039;t Swim || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;suggestion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[IC:Neven_Ribar | &#039;&#039;&#039;Neven Ribar&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/timon.85118/ Timon] || 5 || 6(1) || 3/3 || Alertness &amp;lt;br&amp;gt; Danger Sense &amp;lt;br&amp;gt; Streetwise || Driven (Silence) &amp;lt;br&amp;gt; Enemy (Zoran Laštro) &amp;lt;br&amp;gt; Habit (Chain smoker) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC2 | &#039;&#039;&#039;Vicente Sforza&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] || 4 || 4 || 3/3 || Alertness &amp;lt;br&amp;gt; Fleet-Footed &amp;lt;br&amp;gt; Streetwise &amp;lt;br&amp;gt; Thief || Anemic &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Vow: Serve the Bureau || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Erin_Winters_::_Hacker | &#039;&#039;&#039;Erin Winters&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 2 || 4(2) || 3/3 || Fleet Footed &amp;lt;br&amp;gt; PSI BG &amp;lt;br&amp;gt; +5PP || Curious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Habit (cigs) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Ygrid_Olchenko,_the_Fixer | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics &amp;lt;br&amp;gt; Extra powers &amp;lt;br&amp;gt; Power points || All thumbs &amp;lt;br&amp;gt; Bad eyes &amp;lt;br&amp;gt; &#039;Ruthless&#039;? || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Bureau of Paranormal Investigation ==&lt;br /&gt;
&lt;br /&gt;
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau&#039;s purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.&lt;br /&gt;
&lt;br /&gt;
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chesed Maestro,&#039;&#039;&#039; head of the BPI&#039;s Welfare Division.&lt;br /&gt;
* &#039;&#039;&#039;Dr. Robert Stoddard,&#039;&#039;&#039; specialist in parapsychology.&lt;br /&gt;
* &#039;&#039;&#039;Peter Daugherty,&#039;&#039;&#039; police detective.&lt;br /&gt;
* &#039;&#039;&#039;Umit Kaplan,&#039;&#039;&#039; Null psychic and combat instructor.&lt;br /&gt;
&lt;br /&gt;
== Case Files ==&lt;br /&gt;
[[Case 01]]&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malcom_Finlay&amp;diff=413335</id>
		<title>Malcom Finlay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malcom_Finlay&amp;diff=413335"/>
		<updated>2021-12-09T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Malcom Finlay&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Scottish spiritualist with the power to contact the other side. Looks &amp;#039;&amp;#039;uncannily&amp;#039;&amp;#039; like David Tennant.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; Novice  &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Human (+1 Nov...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malcom Finlay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scottish spiritualist with the power to contact the other side. Looks &#039;&#039;uncannily&#039;&#039; like David Tennant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Novice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human (+1 Novice Edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; &#039;&#039;Curious&#039;&#039; (Major), &#039;&#039;Habit&#039;&#039; (Major, Alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Agility&#039;&#039; d6&lt;br /&gt;
* &#039;&#039;Smarts&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Spirit&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Strength&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Vigor&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Athletics (Ag)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Notice (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Persuasion (Sp)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Stealth (Ag)&#039;&#039; d4&lt;br /&gt;
* &#039;&#039;Psionics (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Occult (Sm)&#039;&#039; d10&lt;br /&gt;
* &#039;&#039;Academics (Sm)&#039;&#039; d6&lt;br /&gt;
* &#039;&#039;Research (Sm)&#039;&#039; d8&lt;br /&gt;
* &#039;&#039;Shoot (Ag)&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats:&#039;&#039;&#039; &#039;&#039;Pace:&#039;&#039; 6; &#039;&#039;Parry:&#039;&#039; 2; &#039;&#039;Toughness:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; &#039;&#039;Curious&#039;&#039; (Major), &#039;&#039;Habit&#039;&#039; (Major, Alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges:&#039;&#039;&#039; &lt;br /&gt;
* Scholar: +2 to Occult, &lt;br /&gt;
* Arcane Background (Psionics): Starting powers 3, Power Points 10&lt;br /&gt;
:* Detect/Reveal Arcana 2 PP&lt;br /&gt;
:* Mind Reading 2 PP&lt;br /&gt;
:* Confusion 1 PP&lt;br /&gt;
* Alertness: +2 to Notice rolls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Unarmed (Range Melee, Damage Str d4), Glock (Rangle 2/24/48, Damage 2d6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Points:&#039;&#039; Max: 10 | Current: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bennies:&#039;&#039; Max: 3 | Current: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
* $200 funds&lt;br /&gt;
* Camera (regular) $75&lt;br /&gt;
* Flashlight $20&lt;br /&gt;
* Umbrella $5&lt;br /&gt;
* Clothing (Formal) $200&lt;br /&gt;
* Government ID (your authority is roughly equal to that of a police officer)&lt;br /&gt;
* Cell phone (very rugged, but remember this is late 90s tech)&lt;br /&gt;
* Glock (9mm) and two clips of ammunition.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=411262</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=411262"/>
		<updated>2021-11-13T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AfterTheBomb.Setting|After The Bomb - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:8HyZQ0m_-_Imgur.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Derived Stats====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 5&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409492</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409492"/>
		<updated>2021-10-29T20:17:05Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AfterTheBomb.Setting|After The Bomb - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:8HyZQ0m_-_Imgur.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Derived Stats====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 5&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409068</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409068"/>
		<updated>2021-10-26T19:19:25Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AfterTheBomb.Setting|After The Bomb - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:8HyZQ0m_-_Imgur.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Derived Stats====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:8HyZQ0m_-_Imgur.png&amp;diff=409066</id>
		<title>File:8HyZQ0m - Imgur.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:8HyZQ0m_-_Imgur.png&amp;diff=409066"/>
		<updated>2021-10-26T19:14:00Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409065</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409065"/>
		<updated>2021-10-26T19:12:28Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AfterTheBomb.Setting|After The Bomb - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Derived Stats====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409064</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409064"/>
		<updated>2021-10-26T19:10:27Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AfterTheBomb.Setting|After The Bomb - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DERIVED STATS====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409062</id>
		<title>Cassie Blackburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cassie_Blackburn&amp;diff=409062"/>
		<updated>2021-10-26T19:07:53Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the WIKI[https://wiki.rpg.net/index.php/AfterTheBomb.Setting]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&#039;&#039;&#039;Cassie Blackburn&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Nightstalker (&#039;&#039;Homo Sapiens Vampiricus&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Positive Traits====&lt;br /&gt;
*&#039;&#039;Bite&#039;&#039;: The race has fangs that cause Strength +d4 damage.&lt;br /&gt;
*&#039;&#039;Infravision&#039;&#039;: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Low Light Vision&#039;&#039;: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hardy&#039;&#039;: A second Shaken result in combat does not cause a Wound.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Regeneration&#039;&#039;: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Attribute Increase&#039;&#039;: Strength is increased one die type to d6. The Trait&#039;s maximum is increased by one as well.&lt;br /&gt;
*&#039;&#039;Skill Bonus (Notice)&#039;&#039;: Enhanced senses give Cassie a +2 to her Notice rolls.&lt;br /&gt;
====Negative Traits====&lt;br /&gt;
*&#039;&#039;Dependency (Blood)&#039;&#039;: The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Environmental Weakness&#039;&#039;: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Distinctive Appearance&#039;&#039;: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attrbutes ==&lt;br /&gt;
*&#039;&#039;Agility&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Smarts&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Spirit&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Strength&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Vigor&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bennies: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&#039;&#039;Athletics (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Common Knowledge (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Notice (Sm)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Persuasion (Sp)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Stealth (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Fighting (Ag)&#039;&#039; d8&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Survival (Sm)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Thievery (Ag)&#039;&#039; d6&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Riding (Ag)&#039;&#039; d4&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DERIVED STATS====&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;: 3&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
*&#039;&#039;Vow (Minor)&#039;&#039;: Do not feed from the innocent.&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;Outsider (Minor)&#039;&#039;: -2 from Persuasion rolls.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Edges == &lt;br /&gt;
*&#039;&#039;Two-Fisted&#039;&#039;: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Knife (Str+d4) X2 ($50)&amp;lt;/br&amp;gt;&lt;br /&gt;
Binoculars ($100)&amp;lt;/br&amp;gt;&lt;br /&gt;
Canteen x2 ($10)&amp;lt;/br&amp;gt;&lt;br /&gt;
Goggles $40&amp;lt;/br&amp;gt;&lt;br /&gt;
Compass $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Map, local: $50&amp;lt;/br&amp;gt;&lt;br /&gt;
Backpack $100&amp;lt;/br&amp;gt;&lt;br /&gt;
Funds: $100&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vulture_Committee:_Ash_Robbins&amp;diff=406530</id>
		<title>Vulture Committee: Ash Robbins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vulture_Committee:_Ash_Robbins&amp;diff=406530"/>
		<updated>2021-09-14T21:39:36Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Apocthulhu:_The_Vulture_Committee|Apocthulhu: The Vulture Committee - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Ashley &amp;quot;Ash&amp;quot; Robbins&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
28, born in Minneapolis. An encounter with the spacetime-altering effects of the AI during a scavenging mission left her laterally inverted, with her organs and outer features flipped to the wrong side. Now lives as an outcast.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ever get so used to how you look in a mirror, that when you see how you really look you get weirded out? Imagine what it would be like if everyone you knew started feeling that way when they looked at you, and now you&#039;re imagining my life. I had to leave my old holdout after the whispers started, people claiming I was some kind of duplicate sent to destroy them from within. Luckily for me, surviving on my own came naturally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Str: 10 (50) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Con: 11 (55) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex: 15 (75) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Int: 14 (70) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Pow: 12 (60) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha: 8 (40) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Derived stats ==&lt;br /&gt;
HP: 11 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Willpower: 12 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Original San: 48 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Current San: 55 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Breakpoint 36 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Maximum San: 79 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Recovery San: 60 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: 0 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archetype ==&lt;br /&gt;
Outcast&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource: 16&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Individual: Melanie &#039;Mel&#039; Thompson, fellow drifter and on-and-off-again girlfriend (7) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Individual: Juan Ramos, runs a small and seedy bar and doesn&#039;t seem to care about the rumours that follow Ash around. Good drinking buddy (7) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Appraise 40% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Craft (Locksmith) 50% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Disguise 50% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Insight 71% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Navigate 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Scavenge 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth 80% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Survival (Urban) 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat 80% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Firearms 81% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
First Aid 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Technology Use 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Search 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Persuade 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Pharmacy 20% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Unnatural 20% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Alertness 61% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drive 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Athletics 31% ‎&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Apocthulhu:_The_Vulture_Committee&amp;diff=406529</id>
		<title>Apocthulhu: The Vulture Committee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Apocthulhu:_The_Vulture_Committee&amp;diff=406529"/>
		<updated>2021-09-14T21:20:50Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[&amp;quot;... the term &#039;committee&#039; refers to a group of vultures resting on the ground or in trees.&amp;quot;]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s been X… years since the Singularity, the Meltdown, the End Times, or just the End. Everyone knows what you mean, no matter what you call it. But no one knows quite how long it’s been, because it appears that time has passed at different rates in different parts of the world since then. It’s still fresh in the memories of most survivors, though.&lt;br /&gt;
&lt;br /&gt;
The World As We Knew It has been devastated and transformed by a virus - a computer virus. It appears to be a transdimensional AI, capable of perceiving and operating in more dimensions of space and time than puny humanity has access to. All that messing around with quantum computing opened the Gates (logic gates in this case), and provided a channel for this alien/informational entity to enter our networks and suborn our reality.&lt;br /&gt;
&lt;br /&gt;
It started with high-volume overuse of quantum computers for cryptocurrency mining. The eager miners turned to the very cutting edge of computer science to quarry those virtual goods. Parallel processing took on a new meaning with supercomputers running parallel equations in parallel universes, ramping up the qubits. Unfortunately for humanity, it turned out that such massive tinkering with the fabric of reality brought unrecognized risks with it.&lt;br /&gt;
&lt;br /&gt;
Like some digital plague, the AI spread with incredible speed from its primary infection sites. Wherever it proliferated, it mutated reality, or at least any reality exposed to it. Geometry went crazy and non-Euclidean. Humans and other organisms mutated into grotesque multidimensional things, some gifted with all kinds of weird powers through access to other continua. And the whole phenomenon was mediated through computer networks and the web. The worst, densest infection zones corresponded to the densest areas of internet usage, so the world&#039;s richest, most advanced population centres suffered almost simultaneous meltdowns into realms of unspeakable strangeness and horror.&lt;br /&gt;
&lt;br /&gt;
Some networks were cut off in time. Some military and emergency grids remain uncontaminated. Some communications and computing systems are still operating, under constant siege from a supremely cunning AI that is always coming up with new infiltration techniques. Brave data runners, and a few secure hard lines and LOS laser links, try to keep people in touch with each other. Radio broadcasts are insidious sirens, fraught with risk of mental contamination. Air and sea are far more dangerous and unpredictable than before, and most travel is over land. Some sort of parody of pre-Singularity human life goes on in the unaffected areas, heavily guarded and policed. And some remnants of the global military-industrial complex are still fighting back, launching raids into the affected zones, trying to find some way to turn the tables on the interloper.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not even clear what the AI is here for. Maybe its goal is to transform the world into a continuum closer to what it experiences and perceives, and fill it with the beings more naturally adapted to function in such an environment. Or perhaps it can&#039;t help itself and simply transforms whatever it sees and touches through some kind of quantum observer effect. Some human factions think that negotiation and accommodation with the entity is possible. Some try to use its own weapons and effects against it - usually at a catastrophic cost. And some are the turncoat agents and worshippers of the virus, spreading its influence further through subversion and sabotage.&lt;br /&gt;
&lt;br /&gt;
Fast forward to the present, and the survivors have banded together in various communities, residual entities, rump governments, and autonomous communes, separated by no-man’s-lands roamed by scavenger groups, raiding parties, and Unnatural manifestations. The military still has some presence and reputation based on its remaining firepower and infrastructure, but is as bereft of central coordination as everything else. A few state governments and local administrations pretend to be the legitimate inheritors of national sovereignty, but everyone knows that authority reaches only as far as you can enforce it.&lt;br /&gt;
&lt;br /&gt;
And the AI? It squats in its Hot Zones, warping reality into ever more distorted forms, opening Gates and fissures in the continuum for more and more hideous entities to slip through into our devastated world. Is it waiting to finish the job? Why did it stop where it has? Why does it create fresh Zones when and where it does? Can it only perceive our universe where digital networks support it? What are its intentions? Can we even understand it? Is it a machine, or a god?&lt;br /&gt;
&lt;br /&gt;
What can you do in such a world? Your antagonists and opponents are just about everything from the realm of the Unnatural - plus an extra layer of cyberwarfare and tech insanity. Welcome to the Singularity Shock.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883026/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883029/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-apocthulhu-dg-terminator-eclipse-phase-red-markets-singularity-shock.882666/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/315580/APOCTHULHU-Quickstart-Rules/ Apocthulhu Quickstart Rules] &lt;br /&gt;
*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/324775/APOCTHULHU-RPG-Core-Rules/ Apocthulhu RPG Core Rules]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The Vulture Committee&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Survivor&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Vulture_Committee:_Will_Aberley|William (&amp;quot;Will&amp;quot;) Aberley]]&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|67/78&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/aurebesh.196194/ Aurebesh]&lt;br /&gt;
|Angel&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
|[[Vulture_Committee:_Ash_Robbins|Ashley &#039;Ash&#039; Robbins]]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|54/60&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/mockraven.5006/ Mockraven]&lt;br /&gt;
|&amp;quot;Nikky&amp;quot; Nikhedonia Cudahy&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|36/36&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/theultimatelifeform.178135/ TheUltimateLifeform]&lt;br /&gt;
|Damian Johnson&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|40/50&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places and Groupings=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: While we&#039;re using real place names, the game takes place in an ahistorical future.  Any resemblance is coincidental and/or for convenience.&lt;br /&gt;
&lt;br /&gt;
==Post-Singularity America==&lt;br /&gt;
&lt;br /&gt;
[[File:Post-Singularity America small.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Btw the hi-res version of the map is [https://drive.google.com/file/d/1XugaRyUUHnpvwfb1A-jkx8G1evaAkXln/view?usp=sharing/ here]  )&lt;br /&gt;
&lt;br /&gt;
==The New National Progressive Miners Union==&lt;br /&gt;
&lt;br /&gt;
The Ideological Faction in Northern Minnesota that encompasses Virginia and Hibbing. labeled as &amp;quot;The New National Progressive Miners Union&amp;quot; on the Stars and Stripes Forever map is where Neotropolis is located owing to Virginia, MN&#039;s many investments in renewable energy such as Wind Turbines https://www.duluthnewstribune.com/news/2247813-wind-energy-takes-flight-iron-range , its currently liberal leaning tendencies, and status as an economic hub.&lt;br /&gt;
&lt;br /&gt;
Hibbing has a cogenerating power plant that apparently is unreliable (according to Google reviews, they have frequent power outages). &lt;br /&gt;
&lt;br /&gt;
There is a solar panel manufacturing plant in the small town of Mountain Iron, a few kilometers west of Virginia; https://heliene.com/solar-photovoltaic-modules/&lt;br /&gt;
&lt;br /&gt;
==New Green Bay==&lt;br /&gt;
&lt;br /&gt;
Specifically a &amp;quot;pirate&amp;quot; city out side of Green bay obviously called &amp;quot;New Green Bay&amp;quot;. North of what used to be the actual city of Green Bay, but still within the relative seclusion/ protection of the bay. Originally founded by a group of bandits who bit off more than they could choose and pissed of the wrong people. It is now a sanctuary for the low lives of the Apocalypse; where they can come to trade, rest, or launch expeditions into the infection zone to the south.&lt;br /&gt;
&lt;br /&gt;
At first there was very little order with people openly stealing or killing each other, which tends to happen when you have lots of morally questionable people in one place. But as it grew into less of a city and more of a small town the larger groups started making laws and providing a semblance of order. So now instead of murders taking place in broad day light they happen in the dark of night behind close doors, unless they want to be hunted down by the town &amp;quot;police&amp;quot; supplied by the biggest gangs in the city.&lt;br /&gt;
&lt;br /&gt;
A wild west type town with loose laws but a general honor among thieves type of vibe. Just big enough that any other faction would have to use significant resources to get rid of it but not so big as to make it a target for the A.I.&lt;br /&gt;
&lt;br /&gt;
==SciNet==&lt;br /&gt;
&lt;br /&gt;
A dispersed community of scientists and investigators into the unnatural and the invading AI; motives vary but in general they are intent on finding out what they can about it, trying to communicate with the AI, and coexisting with it and the unnatural. They are ostensibly independent of any established “official” groups. Membership by invitation, communication is pseudonymous, though in rare cases members do meet in person. No guarantees that they have not been hacked/infiltrated, or that individual members may not have ulterior motives. Provides access to a pool of knowledge/resource on the unnatural and the AI, and potential contacts/information on areas where contacts are based.&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
*President Arpad Chin, current President of the The New National Progressive Miners Union&lt;br /&gt;
*Otto Baldwin, the owner of a small motel like business in new green bay. &lt;br /&gt;
*Mackenzie Dawson, one of the doctors in Neotropolis&lt;br /&gt;
*Juan Ramos, runs a small and seedy bar&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vulture_Committee:_Ash_Robbins&amp;diff=406528</id>
		<title>Vulture Committee: Ash Robbins</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vulture_Committee:_Ash_Robbins&amp;diff=406528"/>
		<updated>2021-09-14T21:19:05Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;Apocthulhu: The Vulture Committee - main page  == Name == Ashley &amp;quot;Ash&amp;quot; Robbins  == Bio == 28, born in Minneapolis. An encounter with the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Apocthulhu:_The_Vulture_Committee|Apocthulhu: The Vulture Committee - main page]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Ashley &amp;quot;Ash&amp;quot; Robbins&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
28, born in Minneapolis. An encounter with the spacetime-altering effects of the AI during a scavenging mission left her laterally inverted, with her organs and outer features flipped to the wrong side. Now lives as an outcast.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ever get so used to how you look in a mirror, that when you see how you really look you get weirded out? Imagine what it would be like if everyone you knew started feeling that way when they looked at you, and now you&#039;re imagining my life. I had to leave my old holdout after the whispers started, people claiming I was some kind of duplicate sent to destroy them from within. Luckily for me, surviving on my own came naturally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Str: 10 (50) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Con: 11 (55) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex: 15 (75) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Int: 14 (70) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Pow: 12 (60) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha: 8 (40) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Derived stats ==&lt;br /&gt;
HP: 11 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Willpower: 12 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Original San: 48 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Current San: 54 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Breakpoint 36 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Maximum San: 79 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Recovery San: 60 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: 0 ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archetype ==&lt;br /&gt;
Outcast&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource: 16&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Individual: Melanie &#039;Mel&#039; Thompson, fellow drifter and on-and-off-again girlfriend (7) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Individual: Juan Ramos, runs a small and seedy bar and doesn&#039;t seem to care about the rumours that follow Ash around. Good drinking buddy (8) ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Appraise 40% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Craft (Locksmith) 50% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Disguise 50% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Insight 71% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Navigate 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Scavenge 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth 80% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Survival (Urban) 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat 80% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Firearms 81% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
First Aid 70% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Technology Use 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Search 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Persuade 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Pharmacy 20% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Unnatural 20% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Alertness 61% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drive 60% ‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Athletics 31% ‎&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Apocthulhu:_The_Vulture_Committee&amp;diff=403231</id>
		<title>Apocthulhu: The Vulture Committee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Apocthulhu:_The_Vulture_Committee&amp;diff=403231"/>
		<updated>2021-07-26T17:55:48Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[&amp;quot;... the term &#039;committee&#039; refers to a group of vultures resting on the ground or in trees.&amp;quot;]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s been X… years since the Singularity, the Meltdown, the End Times, or just the End. Everyone knows what you mean, no matter what you call it. But no one knows quite how long it’s been, because it appears that time has passed at different rates in different parts of the world since then. It’s still fresh in the memories of most survivors, though.&lt;br /&gt;
&lt;br /&gt;
The World As We Knew It has been devastated and transformed by a virus - a computer virus. It appears to be a transdimensional AI, capable of perceiving and operating in more dimensions of space and time than puny humanity has access to. All that messing around with quantum computing opened the Gates (logic gates in this case), and provided a channel for this alien/informational entity to enter our networks and suborn our reality.&lt;br /&gt;
&lt;br /&gt;
It started with high-volume overuse of quantum computers for cryptocurrency mining. The eager miners turned to the very cutting edge of computer science to quarry those virtual goods. Parallel processing took on a new meaning with supercomputers running parallel equations in parallel universes, ramping up the qubits. Unfortunately for humanity, it turned out that such massive tinkering with the fabric of reality brought unrecognized risks with it.&lt;br /&gt;
&lt;br /&gt;
Like some digital plague, the AI spread with incredible speed from its primary infection sites. Wherever it proliferated, it mutated reality, or at least any reality exposed to it. Geometry went crazy and non-Euclidean. Humans and other organisms mutated into grotesque multidimensional things, some gifted with all kinds of weird powers through access to other continua. And the whole phenomenon was mediated through computer networks and the web. The worst, densest infection zones corresponded to the densest areas of internet usage, so the world&#039;s richest, most advanced population centres suffered almost simultaneous meltdowns into realms of unspeakable strangeness and horror.&lt;br /&gt;
&lt;br /&gt;
Some networks were cut off in time. Some military and emergency grids remain uncontaminated. Some communications and computing systems are still operating, under constant siege from a supremely cunning AI that is always coming up with new infiltration techniques. Brave data runners, and a few secure hard lines and LOS laser links, try to keep people in touch with each other. Radio broadcasts are insidious sirens, fraught with risk of mental contamination. Air and sea are far more dangerous and unpredictable than before, and most travel is over land. Some sort of parody of pre-Singularity human life goes on in the unaffected areas, heavily guarded and policed. And some remnants of the global military-industrial complex are still fighting back, launching raids into the affected zones, trying to find some way to turn the tables on the interloper.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not even clear what the AI is here for. Maybe its goal is to transform the world into a continuum closer to what it experiences and perceives, and fill it with the beings more naturally adapted to function in such an environment. Or perhaps it can&#039;t help itself and simply transforms whatever it sees and touches through some kind of quantum observer effect. Some human factions think that negotiation and accommodation with the entity is possible. Some try to use its own weapons and effects against it - usually at a catastrophic cost. And some are the turncoat agents and worshippers of the virus, spreading its influence further through subversion and sabotage.&lt;br /&gt;
&lt;br /&gt;
Fast forward to the present, and the survivors have banded together in various communities, residual entities, rump governments, and autonomous communes, separated by no-man’s-lands roamed by scavenger groups, raiding parties, and Unnatural manifestations. The military still has some presence and reputation based on its remaining firepower and infrastructure, but is as bereft of central coordination as everything else. A few state governments and local administrations pretend to be the legitimate inheritors of national sovereignty, but everyone knows that authority reaches only as far as you can enforce it.&lt;br /&gt;
&lt;br /&gt;
And the AI? It squats in its Hot Zones, warping reality into ever more distorted forms, opening Gates and fissures in the continuum for more and more hideous entities to slip through into our devastated world. Is it waiting to finish the job? Why did it stop where it has? Why does it create fresh Zones when and where it does? Can it only perceive our universe where digital networks support it? What are its intentions? Can we even understand it? Is it a machine, or a god?&lt;br /&gt;
&lt;br /&gt;
What can you do in such a world? Your antagonists and opponents are just about everything from the realm of the Unnatural - plus an extra layer of cyberwarfare and tech insanity. Welcome to the Singularity Shock.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883026/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883029/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-apocthulhu-dg-terminator-eclipse-phase-red-markets-singularity-shock.882666/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/315580/APOCTHULHU-Quickstart-Rules/ Apocthulhu Quickstart Rules] &lt;br /&gt;
*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/324775/APOCTHULHU-RPG-Core-Rules/ Apocthulhu RPG Core Rules]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The Vulture Committee&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Agent&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|William (&amp;quot;Will&amp;quot;) Aberley&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|68/79&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/aurebesh.196194/ Aurebesh]&lt;br /&gt;
|Angel&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
|Ashley &#039;Ash&#039; Robbins&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|56/60&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/mockraven.5006/ Mockraven]&lt;br /&gt;
|&amp;quot;Nikky&amp;quot; Nikhedonia Cudahy&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|36/36&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/theultimatelifeform.178135/ TheUltimateLifeform]&lt;br /&gt;
|Damian Johnson&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|40/50&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places and Groupings=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: While we&#039;re using real place names, the game takes place in an ahistorical future.  Any resemblance is coincidental and/or for convenience.&lt;br /&gt;
&lt;br /&gt;
==Post-Singularity America==&lt;br /&gt;
&lt;br /&gt;
[[File:Post-Singularity America small.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Btw the hi-res version of the map is [https://drive.google.com/file/d/1XugaRyUUHnpvwfb1A-jkx8G1evaAkXln/view?usp=sharing/ here]  )&lt;br /&gt;
&lt;br /&gt;
==The New National Progressive Miners Union==&lt;br /&gt;
&lt;br /&gt;
The Ideological Faction in Northern Minnesota that encompasses Virginia and Hibbing. labeled as &amp;quot;The New National Progressive Miners Union&amp;quot; on the Stars and Stripes Forever map is where Neotropolis is located owing to Virginia, MN&#039;s many investments in renewable energy such as Wind Turbines https://www.duluthnewstribune.com/news/2247813-wind-energy-takes-flight-iron-range , its currently liberal leaning tendencies, and status as an economic hub.&lt;br /&gt;
&lt;br /&gt;
Hibbing has a cogenerating power plant that apparently is unreliable (according to Google reviews, they have frequent power outages). According to wikipedia: &amp;quot; Virginia prospered as an iron mining community, and is considered the commercial center of the Mesabi Range, serving as a shopping, industrial, educational, and medical hub for the surrounding communities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Hibbing apparently is a mining town, with double the population of Virginia, MN, and lots of job listings for mining, drilling, and salvage as well as retail positions.&lt;br /&gt;
&lt;br /&gt;
There is a solar panel manufacturing plant in the small town of Mountain Iron, a few kilometers west of Virginia; https://heliene.com/solar-photovoltaic-modules/&lt;br /&gt;
&lt;br /&gt;
==New Green Bay==&lt;br /&gt;
&lt;br /&gt;
Specifically a &amp;quot;pirate&amp;quot; city out side of Green bay obviously called &amp;quot;New Green Bay&amp;quot;. North of what used to be the actual city of Green Bay, but still within the relative seclusion/ protection of the bay. Originally founded by a group of bandits who bit off more than they could choose and pissed of the wrong people. It is now a sanctuary for the low lives of the Apocalypse; where they can come to trade, rest, or launch expeditions into the infection zone to the south.&lt;br /&gt;
&lt;br /&gt;
At first there was very little order with people openly stealing or killing each other, which tends to happen when you have lots of morally questionable people in one place. But as it grew into less of a city and more of a small town the larger groups started making laws and providing a semblance of order. So now instead of murders taking place in broad day light they happen in the dark of night behind close doors, unless they want to be hunted down by the town &amp;quot;police&amp;quot; supplied by the biggest gangs in the city.&lt;br /&gt;
&lt;br /&gt;
A wild west type town with loose laws but a general honor among thieves type of vibe. Just big enough that any other faction would have to use significant resources to get rid of it but not so big as to make it a target for the A.I.&lt;br /&gt;
&lt;br /&gt;
==SciNet==&lt;br /&gt;
&lt;br /&gt;
A dispersed community of scientists and investigators into the unnatural and the invading AI; motives vary but in general they are intent on finding out what they can about it, trying to communicate with the AI, and coexisting with it and the unnatural. They are ostensibly independent of any established “official” groups. Membership by invitation, communication is pseudonymous, though in rare cases members do meet in person. No guarantees that they have not been hacked/infiltrated, or that individual members may not have ulterior motives. Provides access to a pool of knowledge/resource on the unnatural and the AI, and potential contacts/information on areas where contacts are based.&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
*President Arpad Chin, current President of the The New National Progressive Miners Union&lt;br /&gt;
*Otto Baldwin, the owner of a small motel like business in new green bay. &lt;br /&gt;
*Mackenzie Dawson, one of the doctors in Neotropolis&lt;br /&gt;
*Juan Ramos, runs a small and seedy bar&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-12&amp;diff=399930</id>
		<title>X-12</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-12&amp;diff=399930"/>
		<updated>2021-05-17T17:55:32Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== X-12 ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Cyborg Elephant Superhero&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d8&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d6&lt;br /&gt;
*Strength: d4&lt;br /&gt;
*Vigor: d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 4&lt;br /&gt;
*Parry: 6&lt;br /&gt;
*Toughness: 6&lt;br /&gt;
*Pace: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee - Unarmed d8&lt;br /&gt;
*Ranged - N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Impulsive(Major)&lt;br /&gt;
*Greedy (Minor)&lt;br /&gt;
*Vengeful (Major)&lt;br /&gt;
*(Racial) Big&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*(Racial) Adaptable&lt;br /&gt;
*(Racial) Toughness x1&lt;br /&gt;
*(Racial) Low-light vision&lt;br /&gt;
*Luck&lt;br /&gt;
*Level Headed&lt;br /&gt;
*Arcane Background: Weird Science&lt;br /&gt;
*Artificer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Academics:    &lt;br /&gt;
*Athletics:    d6&lt;br /&gt;
*Battle:    &lt;br /&gt;
*Boating:    &lt;br /&gt;
*C. Knowledge    d6&lt;br /&gt;
*Driving:    &lt;br /&gt;
*Electronics:    &lt;br /&gt;
*Faith:    &lt;br /&gt;
*Fighting:    d8&lt;br /&gt;
*Focus:    &lt;br /&gt;
*Gambling:    &lt;br /&gt;
*Hacking:    d6&lt;br /&gt;
*Healing:    d6&lt;br /&gt;
*Intimidation:    &lt;br /&gt;
*Language (Native):   &lt;br /&gt;
*Language:    &lt;br /&gt;
*Notice:    d6&lt;br /&gt;
*Occult:    &lt;br /&gt;
*Performance:    &lt;br /&gt;
*Persuasion:    d4&lt;br /&gt;
*Piloting:    &lt;br /&gt;
*Psionics:    &lt;br /&gt;
*Repair:    &lt;br /&gt;
*Research:    d6&lt;br /&gt;
*Riding:    &lt;br /&gt;
*Science:    &lt;br /&gt;
*Shooting:    d8&lt;br /&gt;
*Spellcasting:    &lt;br /&gt;
*Stealth:    d6&lt;br /&gt;
*Survival:    &lt;br /&gt;
*Taunt:    &lt;br /&gt;
*Thievery:    &lt;br /&gt;
*Weird Science:    d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PP: N/A&#039;&#039;&lt;br /&gt;
*Bolt&lt;br /&gt;
*Blast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; (WIP)&lt;br /&gt;
*Gear1&lt;br /&gt;
*Gear2&lt;br /&gt;
*Gear3&lt;br /&gt;
*Gear4&lt;br /&gt;
*Gear5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funds&#039;&#039;&lt;br /&gt;
*$300&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-12&amp;diff=399683</id>
		<title>X-12</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-12&amp;diff=399683"/>
		<updated>2021-05-10T22:42:55Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039; == X-12 == &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Cyborg Elephant Superhero&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; *Agility: d8 *Smarts: d8 *Spirit: d6 *Strength: d4 *Vigor: d6  &amp;#039;&amp;#039;&amp;#039;Derived Attributes&amp;#039;&amp;#039;&amp;#039; *Rank: Novice *Bennie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== X-12 ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Cyborg Elephant Superhero&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d8&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d6&lt;br /&gt;
*Strength: d4&lt;br /&gt;
*Vigor: d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 4&lt;br /&gt;
*Parry: 6&lt;br /&gt;
*Toughness: 6&lt;br /&gt;
*Pace: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee - Unarmed d6, Damage 1d6+1d4&lt;br /&gt;
*Ranged - N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Impulsive(Major)&lt;br /&gt;
*Greedy (Minor)&lt;br /&gt;
*Vengeful (Major)&lt;br /&gt;
*(Racial) Big&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*(Racial) Adaptable&lt;br /&gt;
*(Racial) Toughness x1&lt;br /&gt;
*(Racial) Low-light vision&lt;br /&gt;
*Luck&lt;br /&gt;
*Level Headed&lt;br /&gt;
*Arcane Background: Weird Science&lt;br /&gt;
*Artificer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Academics:    &lt;br /&gt;
*Athletics:    d6&lt;br /&gt;
*Battle:    &lt;br /&gt;
*Boating:    &lt;br /&gt;
*C. Knowledge    d6&lt;br /&gt;
*Driving:    &lt;br /&gt;
*Electronics:    &lt;br /&gt;
*Faith:    &lt;br /&gt;
*Fighting:    d8&lt;br /&gt;
*Focus:    &lt;br /&gt;
*Gambling:    &lt;br /&gt;
*Hacking:    d6&lt;br /&gt;
*Healing:    d6&lt;br /&gt;
*Intimidation:    &lt;br /&gt;
*Language (Native):   &lt;br /&gt;
*Language:    &lt;br /&gt;
*Notice:    d6&lt;br /&gt;
*Occult:    &lt;br /&gt;
*Performance:    &lt;br /&gt;
*Persuasion:    d4&lt;br /&gt;
*Piloting:    &lt;br /&gt;
*Psionics:    &lt;br /&gt;
*Repair:    &lt;br /&gt;
*Research:    d6&lt;br /&gt;
*Riding:    &lt;br /&gt;
*Science:    &lt;br /&gt;
*Shooting:    d8&lt;br /&gt;
*Spellcasting:    &lt;br /&gt;
*Stealth:    d6&lt;br /&gt;
*Survival:    &lt;br /&gt;
*Taunt:    &lt;br /&gt;
*Thievery:    &lt;br /&gt;
*Weird Science:    d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PP: N/A&#039;&#039;&lt;br /&gt;
*Bolt&lt;br /&gt;
*Blast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; (WIP)&lt;br /&gt;
*Gear1&lt;br /&gt;
*Gear2&lt;br /&gt;
*Gear3&lt;br /&gt;
*Gear4&lt;br /&gt;
*Gear5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funds&#039;&#039;&lt;br /&gt;
*$300&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399616</id>
		<title>Supers Of Safari City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399616"/>
		<updated>2021-05-07T22:46:12Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A SWADE game of Zootopian supers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a game of supers set in a world of anthropomorphic animals inspired by Zootopia, BNA, and DC/Marvel. It follows a ragtag team of misfit supers who must band together and work their way up to becoming one of the major superhero teams in a massive city populated by hundreds of species of animals, where strange adventure lurks around every corner.&lt;br /&gt;
&lt;br /&gt;
GMed by [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Warpig]]&#039;&#039;&#039;, warthog blaster/teleporter, played by Talisman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Gay Blade]]&#039;&#039;&#039;, fox masked vigilante, played by Elfwine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gila Monstrosity]]&#039;&#039;&#039;, Gila monster brick, played by Mark Twain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jack Frost]]&#039;&#039;&#039;, donkey elementalist (ice), played by Gaius of Xor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Amazing Chromato]]&#039;&#039;&#039;, chameleon illusionist, played by Leliel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Samuel Bandit]]&#039;&#039;&#039;, raccoon sorcerer, played by Donan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[X-12]]&#039;&#039;&#039;, elephant cyborg, played by Aurebesh&lt;br /&gt;
&lt;br /&gt;
[[SWADE Charsheet]]&lt;br /&gt;
&lt;br /&gt;
== Setting Intro ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Safari City. What a beautiful melting pot we call home. Just the other day I was out for a walk saw a lion, a tiger and a bear doing some yoga together in the park while a bunch of old gazelle ladies went galloping past on their morning run. Can you believe that? Where else in the world can you see so many species living together in such harmony? Hell, where else in the world could I find joints that do reasonably priced rodent, canine and lizard cuisine all on the same street?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yeah, you&#039;re probably wondering why the rent is so low if this city is so great. Well, when a city is this big, and is such a beacon of peace and harmony, it tends to attract...attention. From supervillains. Lots of &#039;em. Just last week I was trying to drive to work when some skunk with a bad attitude and the power to spray acidic gas decided to hold up the traffic. He was ranting and raving and demanding one trillion dollars or he was gonna melt half the city, the usual stuff. His stink was so bad I could smell it from a hundred yards away. Thought my fur was gonna fall out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not all bad. Where there&#039;s villains there&#039;s heroes. That skunk was only making a ruckus for a few minutes before a couple of members of Alpha Pride showed up to take him down. Nah, wasn&#039;t Ultra-Mane, it was Horsepower and Warwolf. The big guy was probably off doing something important. I tell ya, that Warwolf really needs to sort out his anger issues. He almost ripped that skunk a new one with his titanium claws. The fight was really cool, though. Adds some excitement to your morning commute.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway, if we lived anywhere else in the world, that would have been headline news. Here? That&#039;s just another Tuesday morning.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Our heroes live on the planet Theria, a world very much like our Earth except humans never existed. Instead, one hundred thousand years ago it was visited by beings known only as the Precursors who uplifted many of the local lifeforms into intelligent beings known as Higher Animals (lower animals still exist, in case you’re wondering where the beef in your burger comes from). Over time the Higher Animals formed tribes, then kingdoms, then entire nations that developed advanced technology similar to 21st-century Earth.&lt;br /&gt;
&lt;br /&gt;
Safari City (also known as the Concrete Jungle) is the largest and most diverse city on the planet, home to nearly 40 million souls and capital of the United Animal Nations. A bustling hub of commerce, science and industry, it’s inhabitants of all species live together in harmony - except for the frequent attacks by supervillains.&lt;br /&gt;
&lt;br /&gt;
All Higher Animals possess the alpha-gene, a remnant of the Precursors’ meddling that occasionally activates and grants an individual super powers. Over time the number of individuals with powers has exploded, sometimes due to attempts to deliberately activate the alpha-gene, sometimes due to the byproducts of mad science or mysticism leaking into the populace, and sometimes due to random chance. &lt;br /&gt;
&lt;br /&gt;
While some individuals or nefarious groups have tried to use these powers for their own gain, others have dedicated their lives to using their powers responsibly and helping others. Safari City is home to many of these superheroes and many of them have banded together into teams. The most famous team is Alpha Pride, led by the mighty lion superhero Ultra-Mane and consisting of seven of the world’s strongest heroes.&lt;br /&gt;
&lt;br /&gt;
Most teams of heroes are much less famous however, and there are many smaller teams just trying to make a name for themselves - which is where our PCs come in.&lt;br /&gt;
&lt;br /&gt;
==Known NPCs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alpha Pride&#039;&#039; – the greatest hero team in the world, comprised of seven of the most accomplished superheroes ever. Headquartered in the Tower of Heroes in the middle of Safari City, they are usually travelling all over Theria or into space tackling major threats – but they can occasionally be seen patrolling the streets of the city.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ultra-Mane&#039;&#039;: A lion with the powers of flight, super-strength, energy projection and incredible durability. Generally considered the strongest hero in the world, his secret identity is unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Warwolf&#039;&#039;: Real name Lupus Fang, a wolf who was subjected to a top-secret super-soldier project, possesses titanium bonded to his skeleton and greatly enhanced strength and reflexes. Is rumoured to have an entire team of therapists for his anger issues.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horsepower&#039;&#039;: Horse with super-speed powers. Real name Boris Stallsky, an Olympic runner whose alpha-gene kicked in during the 200 meter sprint at the Global Animal Games, literally tearing up the track.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Queen of Blades&#039;&#039;: A crane wielding an enchanted katana, said to be able to cut through diamonds. Real name Aiko Kuren, rumoured to be an immortal swordmistress who has been fighting evil for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistweaver&#039;&#039;: A dolphin with psychic powers. Real name Tethyca Aquarius, princess of an undersea kingdom, she has powers of telepathy, telekinesis, and intangibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;BUN-E&#039;&#039;: Robotic hare constructed by a famed scientist who passed away shortly after. Hyper-intelligent and able to hack into virtually any system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Nightrunner&#039;&#039;: A shadowy lizard hero with no powers, but lots of money. Provides a lot of the funding for the Alpha Pride in between using ninja training and gadgets to fight crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Pups&#039;&#039; – a team of five teenaged canine superheroes that moonlight as a pop musical act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mage Masters&#039;&#039; – a circle of sorcerers who protect the city and the rest of the world from mystical threats from the Arcane Realms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;W.I.L.D&#039;&#039; – A clandestine spy agency that fields a team of reformed supervillains. Said to work in the shadows to support the efforts of superheroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Sheldon Greene&#039;&#039; – The mayor of Safari city. Very old but also very wise, is unusually concerned with the common citizen for a politician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nat Gnawly&#039;&#039; – Highly popular mouse journalist and social media star, tends to get far to close to the action to report on superheroics around the city.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Towers of Heroes&#039;&#039; – a massive tower in the middle of the city, headquarters of the Alpha Pride. Also serves as something of a headquarters for all superheroes in the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archimedes University&#039;&#039; – The main centre of higher learning and scientific research for animals in the city. Has a sign outside stating how many days since the last rift in the time-space continuum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf Street&#039;&#039; – a region of the city dominated by skyscrapers full of massive banks, stock exchanges and investment firms. Frequent target of supervillain attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea District&#039;&#039; – a partially-submerged part of the city, home to most of it’s aquatic inhabitants. A rich and glitzy part of the city full of casinos and nightclubs, but seems to attract frequent sea monster attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reserve&#039;&#039; – a large natural park at the edge of the city, home to many lower animals and beautiful landscapes. Popular location for denizens of the city to go camping and get back to nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undercity&#039;&#039; – a labyrinthine network of tunnels and underground spaces where species that prefer subterranean spaces prefer to dwell. A lot of supervillains also like to make their lairs in it’s deepest levels.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born A Hero&#039;&#039;&#039; &lt;br /&gt;
Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing&#039;&#039;&#039; &lt;br /&gt;
Wild Cards make natural healing rolls once per day instead of every five days (or once per hour if the race has Regeneration). Bumps &amp;amp; Bruises: Wild Cards recover one level of Fatigue from Bumps &amp;amp; Bruises (page 125) every four hours instead of the usual 24.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes Never Die&#039;&#039;&#039; &lt;br /&gt;
Heroes in movies very rarely die. When they do, they go down fighting or perform one last, epic act of heroism. With this rule in play, Wild Cards who are Incapacitated from a damage roll make a Vigor roll as usual but treat Critical Failures as regular failures and ignore the rules for Bleeding Out. How a hero might survive what should be certain death is a chance to get creative. An adventurer who falls from a towering cliff, for example, might land in a pool of water or crash through the branches of a forest far below. If the situation is particularly heroic or if it serves as a major story point, the GM and player can decide the character perishes. A hero who confronts a massive demon on a crumbling bridge, for example, might take the fiend with him with his final blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points&#039;&#039;&#039; &lt;br /&gt;
Thanks to technology and improved education, characters in modern and futuristic settings have 15 skill points at character creation rather than 12. This helps them take Driving, Electronics, and other skills common in the modern world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Power Points&#039;&#039;&#039; &lt;br /&gt;
Instead of using Power Points, characters with Arcane Backgrounds simply choose the power they want to activate and make an arcane skill roll. The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up. Casting protection (1 point) with More Armor (+1) and the Hurry modifier (+1), for example, has a cost of 3 Power Points. Half rounded up is 2. Success means the power activates as usual. A raise grants any additional bonuses stated in its description. Failure means all current powers are canceled and the caster is Shaken. Critical Failure results in Backlash (page 151). &lt;br /&gt;
&#039;&#039;Maintaining Powers&#039;&#039;: Characters can maintain those powers that allow it as long as desired, but each one maintained inflicts a −1 to all further arcane skill rolls. &lt;br /&gt;
&#039;&#039;Power Preparation&#039;&#039;: A caster may prepare powers by concentrating for an entire round (no movement or other actions and must not be Shaken or Stunned). If successful, he ignores 2 points of penalties on all powers cast on his next turn. If he does not enact any powers on his next turn, the preparation is lost.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
All characters start at rank Novice with the Arcane Background edge of their choice, although if you desire to play a non-powered super you can swap this out for another edge for free.&lt;br /&gt;
&lt;br /&gt;
As No Power Points is in play, all characters start with 2 powers regardless of Arcane Background.&lt;br /&gt;
&lt;br /&gt;
Each character may also pick racial abilities based on whichever species they may be - if two characters are of the same species they can still have different abilities, explained by their powers altering their respective anatomies.&lt;br /&gt;
&lt;br /&gt;
Starting funds are $300 unless affected by hindrances/edges.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399615</id>
		<title>Supers Of Safari City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399615"/>
		<updated>2021-05-07T22:12:02Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A SWADE game of Zootopian supers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a game of supers set in a world of anthropomorphic animals inspired by Zootopia, BNA, and DC/Marvel. It follows a ragtag team of misfit supers who must band together and work their way up to becoming one of the major superhero teams in a massive city populated by hundreds of species of animals, where strange adventure lurks around every corner.&lt;br /&gt;
&lt;br /&gt;
GMed by [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warpig&#039;&#039;&#039;, warthog blaster/teleporter, played by Talisman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gay Blade&#039;&#039;&#039;, fox masked vigilante, played by Elfwine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gila Monstrosity&#039;&#039;&#039;, Gila monster brick, played by Mark Twain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack Frost&#039;&#039;&#039;, donkey elementalist (ice), played by Gaius of Xor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Amazing Chromato&#039;&#039;&#039;, chameleon illusionist, played by Leliel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samuel Bandit&#039;&#039;&#039;, raccoon sorcerer, played by Donan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X-12&#039;&#039;&#039;, elephant cyborg, played by Aurebesh&lt;br /&gt;
&lt;br /&gt;
[[SWADE Charsheet]]&lt;br /&gt;
&lt;br /&gt;
== Setting Intro ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Safari City. What a beautiful melting pot we call home. Just the other day I was out for a walk saw a lion, a tiger and a bear doing some yoga together in the park while a bunch of old gazelle ladies went galloping past on their morning run. Can you believe that? Where else in the world can you see so many species living together in such harmony? Hell, where else in the world could I find joints that do reasonably priced rodent, canine and lizard cuisine all on the same street?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yeah, you&#039;re probably wondering why the rent is so low if this city is so great. Well, when a city is this big, and is such a beacon of peace and harmony, it tends to attract...attention. From supervillains. Lots of &#039;em. Just last week I was trying to drive to work when some skunk with a bad attitude and the power to spray acidic gas decided to hold up the traffic. He was ranting and raving and demanding one trillion dollars or he was gonna melt half the city, the usual stuff. His stink was so bad I could smell it from a hundred yards away. Thought my fur was gonna fall out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not all bad. Where there&#039;s villains there&#039;s heroes. That skunk was only making a ruckus for a few minutes before a couple of members of Alpha Pride showed up to take him down. Nah, wasn&#039;t Ultra-Mane, it was Horsepower and Warwolf. The big guy was probably off doing something important. I tell ya, that Warwolf really needs to sort out his anger issues. He almost ripped that skunk a new one with his titanium claws. The fight was really cool, though. Adds some excitement to your morning commute.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway, if we lived anywhere else in the world, that would have been headline news. Here? That&#039;s just another Tuesday morning.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Our heroes live on the planet Theria, a world very much like our Earth except humans never existed. Instead, one hundred thousand years ago it was visited by beings known only as the Precursors who uplifted many of the local lifeforms into intelligent beings known as Higher Animals (lower animals still exist, in case you’re wondering where the beef in your burger comes from). Over time the Higher Animals formed tribes, then kingdoms, then entire nations that developed advanced technology similar to 21st-century Earth.&lt;br /&gt;
&lt;br /&gt;
Safari City (also known as the Concrete Jungle) is the largest and most diverse city on the planet, home to nearly 40 million souls and capital of the United Animal Nations. A bustling hub of commerce, science and industry, it’s inhabitants of all species live together in harmony - except for the frequent attacks by supervillains.&lt;br /&gt;
&lt;br /&gt;
All Higher Animals possess the alpha-gene, a remnant of the Precursors’ meddling that occasionally activates and grants an individual super powers. Over time the number of individuals with powers has exploded, sometimes due to attempts to deliberately activate the alpha-gene, sometimes due to the byproducts of mad science or mysticism leaking into the populace, and sometimes due to random chance. &lt;br /&gt;
&lt;br /&gt;
While some individuals or nefarious groups have tried to use these powers for their own gain, others have dedicated their lives to using their powers responsibly and helping others. Safari City is home to many of these superheroes and many of them have banded together into teams. The most famous team is Alpha Pride, led by the mighty lion superhero Ultra-Mane and consisting of seven of the world’s strongest heroes.&lt;br /&gt;
&lt;br /&gt;
Most teams of heroes are much less famous however, and there are many smaller teams just trying to make a name for themselves - which is where our PCs come in.&lt;br /&gt;
&lt;br /&gt;
==Known NPCs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alpha Pride&#039;&#039; – the greatest hero team in the world, comprised of seven of the most accomplished superheroes ever. Headquartered in the Tower of Heroes in the middle of Safari City, they are usually travelling all over Theria or into space tackling major threats – but they can occasionally be seen patrolling the streets of the city.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ultra-Mane&#039;&#039;: A lion with the powers of flight, super-strength, energy projection and incredible durability. Generally considered the strongest hero in the world, his secret identity is unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Warwolf&#039;&#039;: Real name Lupus Fang, a wolf who was subjected to a top-secret super-soldier project, possesses titanium bonded to his skeleton and greatly enhanced strength and reflexes. Is rumoured to have an entire team of therapists for his anger issues.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horsepower&#039;&#039;: Horse with super-speed powers. Real name Boris Stallsky, an Olympic runner whose alpha-gene kicked in during the 200 meter sprint at the Global Animal Games, literally tearing up the track.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Queen of Blades&#039;&#039;: A crane wielding an enchanted katana, said to be able to cut through diamonds. Real name Aiko Kuren, rumoured to be an immortal swordmistress who has been fighting evil for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistweaver&#039;&#039;: A dolphin with psychic powers. Real name Tethyca Aquarius, princess of an undersea kingdom, she has powers of telepathy, telekinesis, and intangibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;BUN-E&#039;&#039;: Robotic hare constructed by a famed scientist who passed away shortly after. Hyper-intelligent and able to hack into virtually any system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Nightrunner&#039;&#039;: A shadowy lizard hero with no powers, but lots of money. Provides a lot of the funding for the Alpha Pride in between using ninja training and gadgets to fight crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Pups&#039;&#039; – a team of five teenaged canine superheroes that moonlight as a pop musical act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mage Masters&#039;&#039; – a circle of sorcerers who protect the city and the rest of the world from mystical threats from the Arcane Realms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;W.I.L.D&#039;&#039; – A clandestine spy agency that fields a team of reformed supervillains. Said to work in the shadows to support the efforts of superheroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Sheldon Greene&#039;&#039; – The mayor of Safari city. Very old but also very wise, is unusually concerned with the common citizen for a politician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nat Gnawly&#039;&#039; – Highly popular mouse journalist and social media star, tends to get far to close to the action to report on superheroics around the city.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Towers of Heroes&#039;&#039; – a massive tower in the middle of the city, headquarters of the Alpha Pride. Also serves as something of a headquarters for all superheroes in the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archimedes University&#039;&#039; – The main centre of higher learning and scientific research for animals in the city. Has a sign outside stating how many days since the last rift in the time-space continuum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf Street&#039;&#039; – a region of the city dominated by skyscrapers full of massive banks, stock exchanges and investment firms. Frequent target of supervillain attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea District&#039;&#039; – a partially-submerged part of the city, home to most of it’s aquatic inhabitants. A rich and glitzy part of the city full of casinos and nightclubs, but seems to attract frequent sea monster attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reserve&#039;&#039; – a large natural park at the edge of the city, home to many lower animals and beautiful landscapes. Popular location for denizens of the city to go camping and get back to nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undercity&#039;&#039; – a labyrinthine network of tunnels and underground spaces where species that prefer subterranean spaces prefer to dwell. A lot of supervillains also like to make their lairs in it’s deepest levels.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born A Hero&#039;&#039;&#039; &lt;br /&gt;
Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing&#039;&#039;&#039; &lt;br /&gt;
Wild Cards make natural healing rolls once per day instead of every five days (or once per hour if the race has Regeneration). Bumps &amp;amp; Bruises: Wild Cards recover one level of Fatigue from Bumps &amp;amp; Bruises (page 125) every four hours instead of the usual 24.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes Never Die&#039;&#039;&#039; &lt;br /&gt;
Heroes in movies very rarely die. When they do, they go down fighting or perform one last, epic act of heroism. With this rule in play, Wild Cards who are Incapacitated from a damage roll make a Vigor roll as usual but treat Critical Failures as regular failures and ignore the rules for Bleeding Out. How a hero might survive what should be certain death is a chance to get creative. An adventurer who falls from a towering cliff, for example, might land in a pool of water or crash through the branches of a forest far below. If the situation is particularly heroic or if it serves as a major story point, the GM and player can decide the character perishes. A hero who confronts a massive demon on a crumbling bridge, for example, might take the fiend with him with his final blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points&#039;&#039;&#039; &lt;br /&gt;
Thanks to technology and improved education, characters in modern and futuristic settings have 15 skill points at character creation rather than 12. This helps them take Driving, Electronics, and other skills common in the modern world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Power Points&#039;&#039;&#039; &lt;br /&gt;
Instead of using Power Points, characters with Arcane Backgrounds simply choose the power they want to activate and make an arcane skill roll. The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up. Casting protection (1 point) with More Armor (+1) and the Hurry modifier (+1), for example, has a cost of 3 Power Points. Half rounded up is 2. Success means the power activates as usual. A raise grants any additional bonuses stated in its description. Failure means all current powers are canceled and the caster is Shaken. Critical Failure results in Backlash (page 151). &lt;br /&gt;
&#039;&#039;Maintaining Powers&#039;&#039;: Characters can maintain those powers that allow it as long as desired, but each one maintained inflicts a −1 to all further arcane skill rolls. &lt;br /&gt;
&#039;&#039;Power Preparation&#039;&#039;: A caster may prepare powers by concentrating for an entire round (no movement or other actions and must not be Shaken or Stunned). If successful, he ignores 2 points of penalties on all powers cast on his next turn. If he does not enact any powers on his next turn, the preparation is lost.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
All characters start at rank Novice with the Arcane Background edge of their choice, although if you desire to play a non-powered super you can swap this out for another edge for free.&lt;br /&gt;
&lt;br /&gt;
As No Power Points is in play, all characters start with 2 powers regardless of Arcane Background.&lt;br /&gt;
&lt;br /&gt;
Each character may also pick racial abilities based on whichever species they may be - if two characters are of the same species they can still have different abilities, explained by their powers altering their respective anatomies.&lt;br /&gt;
&lt;br /&gt;
Starting funds are $300 unless affected by hindrances/edges.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399614</id>
		<title>Supers Of Safari City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399614"/>
		<updated>2021-05-07T22:10:41Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A SWADE game of Zootopian supers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a game of supers set in a world of anthropomorphic animals inspired by Zootopia, BNA, and DC/Marvel. It follows a ragtag team of misfit supers who must band together and work their way up to becoming one of the major superhero teams in a massive city populated by hundreds of species of animals, where strange adventure lurks around every corner.&lt;br /&gt;
&lt;br /&gt;
GMed by [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
Warpig, warthog blaster/teleporter, played by Talisman&lt;br /&gt;
&lt;br /&gt;
The Gay Blade, fox masked vigilante, played by Elfwine&lt;br /&gt;
&lt;br /&gt;
Gila Monstrosity, Gila monster brick, played by Mark Twain&lt;br /&gt;
&lt;br /&gt;
Jack Frost, donkey elementalist (ice), played by Gaius of Xor&lt;br /&gt;
&lt;br /&gt;
The Amazing Chromato, chameleon illusionist, played by Leliel&lt;br /&gt;
&lt;br /&gt;
Samuel Bandit, raccoon sorcerer, played by Donan&lt;br /&gt;
&lt;br /&gt;
X-12, elephant cyborg, played by Aurebesh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SWADE Charsheet]]&lt;br /&gt;
&lt;br /&gt;
== Setting Intro ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Safari City. What a beautiful melting pot we call home. Just the other day I was out for a walk saw a lion, a tiger and a bear doing some yoga together in the park while a bunch of old gazelle ladies went galloping past on their morning run. Can you believe that? Where else in the world can you see so many species living together in such harmony? Hell, where else in the world could I find joints that do reasonably priced rodent, canine and lizard cuisine all on the same street?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yeah, you&#039;re probably wondering why the rent is so low if this city is so great. Well, when a city is this big, and is such a beacon of peace and harmony, it tends to attract...attention. From supervillains. Lots of &#039;em. Just last week I was trying to drive to work when some skunk with a bad attitude and the power to spray acidic gas decided to hold up the traffic. He was ranting and raving and demanding one trillion dollars or he was gonna melt half the city, the usual stuff. His stink was so bad I could smell it from a hundred yards away. Thought my fur was gonna fall out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not all bad. Where there&#039;s villains there&#039;s heroes. That skunk was only making a ruckus for a few minutes before a couple of members of Alpha Pride showed up to take him down. Nah, wasn&#039;t Ultra-Mane, it was Horsepower and Warwolf. The big guy was probably off doing something important. I tell ya, that Warwolf really needs to sort out his anger issues. He almost ripped that skunk a new one with his titanium claws. The fight was really cool, though. Adds some excitement to your morning commute.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway, if we lived anywhere else in the world, that would have been headline news. Here? That&#039;s just another Tuesday morning.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Our heroes live on the planet Theria, a world very much like our Earth except humans never existed. Instead, one hundred thousand years ago it was visited by beings known only as the Precursors who uplifted many of the local lifeforms into intelligent beings known as Higher Animals (lower animals still exist, in case you’re wondering where the beef in your burger comes from). Over time the Higher Animals formed tribes, then kingdoms, then entire nations that developed advanced technology similar to 21st-century Earth.&lt;br /&gt;
&lt;br /&gt;
Safari City (also known as the Concrete Jungle) is the largest and most diverse city on the planet, home to nearly 40 million souls and capital of the United Animal Nations. A bustling hub of commerce, science and industry, it’s inhabitants of all species live together in harmony - except for the frequent attacks by supervillains.&lt;br /&gt;
&lt;br /&gt;
All Higher Animals possess the alpha-gene, a remnant of the Precursors’ meddling that occasionally activates and grants an individual super powers. Over time the number of individuals with powers has exploded, sometimes due to attempts to deliberately activate the alpha-gene, sometimes due to the byproducts of mad science or mysticism leaking into the populace, and sometimes due to random chance. &lt;br /&gt;
&lt;br /&gt;
While some individuals or nefarious groups have tried to use these powers for their own gain, others have dedicated their lives to using their powers responsibly and helping others. Safari City is home to many of these superheroes and many of them have banded together into teams. The most famous team is Alpha Pride, led by the mighty lion superhero Ultra-Mane and consisting of seven of the world’s strongest heroes.&lt;br /&gt;
&lt;br /&gt;
Most teams of heroes are much less famous however, and there are many smaller teams just trying to make a name for themselves - which is where our PCs come in.&lt;br /&gt;
&lt;br /&gt;
==Known NPCs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alpha Pride&#039;&#039; – the greatest hero team in the world, comprised of seven of the most accomplished superheroes ever. Headquartered in the Tower of Heroes in the middle of Safari City, they are usually travelling all over Theria or into space tackling major threats – but they can occasionally be seen patrolling the streets of the city.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ultra-Mane&#039;&#039;: A lion with the powers of flight, super-strength, energy projection and incredible durability. Generally considered the strongest hero in the world, his secret identity is unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Warwolf&#039;&#039;: Real name Lupus Fang, a wolf who was subjected to a top-secret super-soldier project, possesses titanium bonded to his skeleton and greatly enhanced strength and reflexes. Is rumoured to have an entire team of therapists for his anger issues.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horsepower&#039;&#039;: Horse with super-speed powers. Real name Boris Stallsky, an Olympic runner whose alpha-gene kicked in during the 200 meter sprint at the Global Animal Games, literally tearing up the track.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Queen of Blades&#039;&#039;: A crane wielding an enchanted katana, said to be able to cut through diamonds. Real name Aiko Kuren, rumoured to be an immortal swordmistress who has been fighting evil for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistweaver&#039;&#039;: A dolphin with psychic powers. Real name Tethyca Aquarius, princess of an undersea kingdom, she has powers of telepathy, telekinesis, and intangibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;BUN-E&#039;&#039;: Robotic hare constructed by a famed scientist who passed away shortly after. Hyper-intelligent and able to hack into virtually any system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Nightrunner&#039;&#039;: A shadowy lizard hero with no powers, but lots of money. Provides a lot of the funding for the Alpha Pride in between using ninja training and gadgets to fight crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Pups&#039;&#039; – a team of five teenaged canine superheroes that moonlight as a pop musical act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mage Masters&#039;&#039; – a circle of sorcerers who protect the city and the rest of the world from mystical threats from the Arcane Realms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;W.I.L.D&#039;&#039; – A clandestine spy agency that fields a team of reformed supervillains. Said to work in the shadows to support the efforts of superheroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Sheldon Greene&#039;&#039; – The mayor of Safari city. Very old but also very wise, is unusually concerned with the common citizen for a politician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nat Gnawly&#039;&#039; – Highly popular mouse journalist and social media star, tends to get far to close to the action to report on superheroics around the city.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Towers of Heroes&#039;&#039; – a massive tower in the middle of the city, headquarters of the Alpha Pride. Also serves as something of a headquarters for all superheroes in the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archimedes University&#039;&#039; – The main centre of higher learning and scientific research for animals in the city. Has a sign outside stating how many days since the last rift in the time-space continuum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf Street&#039;&#039; – a region of the city dominated by skyscrapers full of massive banks, stock exchanges and investment firms. Frequent target of supervillain attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea District&#039;&#039; – a partially-submerged part of the city, home to most of it’s aquatic inhabitants. A rich and glitzy part of the city full of casinos and nightclubs, but seems to attract frequent sea monster attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reserve&#039;&#039; – a large natural park at the edge of the city, home to many lower animals and beautiful landscapes. Popular location for denizens of the city to go camping and get back to nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undercity&#039;&#039; – a labyrinthine network of tunnels and underground spaces where species that prefer subterranean spaces prefer to dwell. A lot of supervillains also like to make their lairs in it’s deepest levels.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born A Hero&#039;&#039;&#039; &lt;br /&gt;
Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing&#039;&#039;&#039; &lt;br /&gt;
Wild Cards make natural healing rolls once per day instead of every five days (or once per hour if the race has Regeneration). Bumps &amp;amp; Bruises: Wild Cards recover one level of Fatigue from Bumps &amp;amp; Bruises (page 125) every four hours instead of the usual 24.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes Never Die&#039;&#039;&#039; &lt;br /&gt;
Heroes in movies very rarely die. When they do, they go down fighting or perform one last, epic act of heroism. With this rule in play, Wild Cards who are Incapacitated from a damage roll make a Vigor roll as usual but treat Critical Failures as regular failures and ignore the rules for Bleeding Out. How a hero might survive what should be certain death is a chance to get creative. An adventurer who falls from a towering cliff, for example, might land in a pool of water or crash through the branches of a forest far below. If the situation is particularly heroic or if it serves as a major story point, the GM and player can decide the character perishes. A hero who confronts a massive demon on a crumbling bridge, for example, might take the fiend with him with his final blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points&#039;&#039;&#039; &lt;br /&gt;
Thanks to technology and improved education, characters in modern and futuristic settings have 15 skill points at character creation rather than 12. This helps them take Driving, Electronics, and other skills common in the modern world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Power Points&#039;&#039;&#039; &lt;br /&gt;
Instead of using Power Points, characters with Arcane Backgrounds simply choose the power they want to activate and make an arcane skill roll. The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up. Casting protection (1 point) with More Armor (+1) and the Hurry modifier (+1), for example, has a cost of 3 Power Points. Half rounded up is 2. Success means the power activates as usual. A raise grants any additional bonuses stated in its description. Failure means all current powers are canceled and the caster is Shaken. Critical Failure results in Backlash (page 151). &lt;br /&gt;
&#039;&#039;Maintaining Powers&#039;&#039;: Characters can maintain those powers that allow it as long as desired, but each one maintained inflicts a −1 to all further arcane skill rolls. &lt;br /&gt;
&#039;&#039;Power Preparation&#039;&#039;: A caster may prepare powers by concentrating for an entire round (no movement or other actions and must not be Shaken or Stunned). If successful, he ignores 2 points of penalties on all powers cast on his next turn. If he does not enact any powers on his next turn, the preparation is lost.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
All characters start at rank Novice with the Arcane Background edge of their choice, although if you desire to play a non-powered super you can swap this out for another edge for free.&lt;br /&gt;
&lt;br /&gt;
As No Power Points is in play, all characters start with 2 powers regardless of Arcane Background.&lt;br /&gt;
&lt;br /&gt;
Each character may also pick racial abilities based on whichever species they may be - if two characters are of the same species they can still have different abilities, explained by their powers altering their respective anatomies.&lt;br /&gt;
&lt;br /&gt;
Starting funds are $300 unless affected by hindrances/edges.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399613</id>
		<title>Supers Of Safari City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_Of_Safari_City&amp;diff=399613"/>
		<updated>2021-05-07T21:53:34Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;&amp;#039;&amp;#039;A SWADE game of Zootopian supers&amp;#039;&amp;#039;  This is a game of supers set in a world of anthropomorphic animals inspired by Zootopia, BNA, and DC/Marvel. It follows a ragtag team of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A SWADE game of Zootopian supers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a game of supers set in a world of anthropomorphic animals inspired by Zootopia, BNA, and DC/Marvel. It follows a ragtag team of misfit supers who must band together and work their way up to becoming one of the major superhero teams in a massive city populated by hundreds of species of animals, where strange adventure lurks around every corner.&lt;br /&gt;
&lt;br /&gt;
GMed by [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SWADE Charsheet]]&lt;br /&gt;
&lt;br /&gt;
== Setting Intro ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Safari City. What a beautiful melting pot we call home. Just the other day I was out for a walk saw a lion, a tiger and a bear doing some yoga together in the park while a bunch of old gazelle ladies went galloping past on their morning run. Can you believe that? Where else in the world can you see so many species living together in such harmony? Hell, where else in the world could I find joints that do reasonably priced rodent, canine and lizard cuisine all on the same street?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yeah, you&#039;re probably wondering why the rent is so low if this city is so great. Well, when a city is this big, and is such a beacon of peace and harmony, it tends to attract...attention. From supervillains. Lots of &#039;em. Just last week I was trying to drive to work when some skunk with a bad attitude and the power to spray acidic gas decided to hold up the traffic. He was ranting and raving and demanding one trillion dollars or he was gonna melt half the city, the usual stuff. His stink was so bad I could smell it from a hundred yards away. Thought my fur was gonna fall out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not all bad. Where there&#039;s villains there&#039;s heroes. That skunk was only making a ruckus for a few minutes before a couple of members of Alpha Pride showed up to take him down. Nah, wasn&#039;t Ultra-Mane, it was Horsepower and Warwolf. The big guy was probably off doing something important. I tell ya, that Warwolf really needs to sort out his anger issues. He almost ripped that skunk a new one with his titanium claws. The fight was really cool, though. Adds some excitement to your morning commute.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway, if we lived anywhere else in the world, that would have been headline news. Here? That&#039;s just another Tuesday morning.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Our heroes live on the planet Theria, a world very much like our Earth except humans never existed. Instead, one hundred thousand years ago it was visited by beings known only as the Precursors who uplifted many of the local lifeforms into intelligent beings known as Higher Animals (lower animals still exist, in case you’re wondering where the beef in your burger comes from). Over time the Higher Animals formed tribes, then kingdoms, then entire nations that developed advanced technology similar to 21st-century Earth.&lt;br /&gt;
&lt;br /&gt;
Safari City (also known as the Concrete Jungle) is the largest and most diverse city on the planet, home to nearly 40 million souls and capital of the United Animal Nations. A bustling hub of commerce, science and industry, it’s inhabitants of all species live together in harmony - except for the frequent attacks by supervillains.&lt;br /&gt;
&lt;br /&gt;
All Higher Animals possess the alpha-gene, a remnant of the Precursors’ meddling that occasionally activates and grants an individual super powers. Over time the number of individuals with powers has exploded, sometimes due to attempts to deliberately activate the alpha-gene, sometimes due to the byproducts of mad science or mysticism leaking into the populace, and sometimes due to random chance. &lt;br /&gt;
&lt;br /&gt;
While some individuals or nefarious groups have tried to use these powers for their own gain, others have dedicated their lives to using their powers responsibly and helping others. Safari City is home to many of these superheroes and many of them have banded together into teams. The most famous team is Alpha Pride, led by the mighty lion superhero Ultra-Mane and consisting of seven of the world’s strongest heroes.&lt;br /&gt;
&lt;br /&gt;
Most teams of heroes are much less famous however, and there are many smaller teams just trying to make a name for themselves - which is where our PCs come in.&lt;br /&gt;
&lt;br /&gt;
==Known NPCs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alpha Pride&#039;&#039; – the greatest hero team in the world, comprised of seven of the most accomplished superheroes ever. Headquartered in the Tower of Heroes in the middle of Safari City, they are usually travelling all over Theria or into space tackling major threats – but they can occasionally be seen patrolling the streets of the city.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ultra-Mane&#039;&#039;: A lion with the powers of flight, super-strength, energy projection and incredible durability. Generally considered the strongest hero in the world, his secret identity is unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Warwolf&#039;&#039;: Real name Lupus Fang, a wolf who was subjected to a top-secret super-soldier project, possesses titanium bonded to his skeleton and greatly enhanced strength and reflexes. Is rumoured to have an entire team of therapists for his anger issues.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horsepower&#039;&#039;: Horse with super-speed powers. Real name Boris Stallsky, an Olympic runner whose alpha-gene kicked in during the 200 meter sprint at the Global Animal Games, literally tearing up the track.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Queen of Blades&#039;&#039;: A crane wielding an enchanted katana, said to be able to cut through diamonds. Real name Aiko Kuren, rumoured to be an immortal swordmistress who has been fighting evil for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mistweaver&#039;&#039;: A dolphin with psychic powers. Real name Tethyca Aquarius, princess of an undersea kingdom, she has powers of telepathy, telekinesis, and intangibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;BUN-E&#039;&#039;: Robotic hare constructed by a famed scientist who passed away shortly after. Hyper-intelligent and able to hack into virtually any system.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Nightrunner&#039;&#039;: A shadowy lizard hero with no powers, but lots of money. Provides a lot of the funding for the Alpha Pride in between using ninja training and gadgets to fight crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Pups&#039;&#039; – a team of five teenaged canine superheroes that moonlight as a pop musical act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mage Masters&#039;&#039; – a circle of sorcerers who protect the city and the rest of the world from mystical threats from the Arcane Realms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;W.I.L.D&#039;&#039; – A clandestine spy agency that fields a team of reformed supervillains. Said to work in the shadows to support the efforts of superheroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayor Sheldon Greene&#039;&#039; – The mayor of Safari city. Very old but also very wise, is unusually concerned with the common citizen for a politician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nat Gnawly&#039;&#039; – Highly popular mouse journalist and social media star, tends to get far to close to the action to report on superheroics around the city.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Towers of Heroes&#039;&#039; – a massive tower in the middle of the city, headquarters of the Alpha Pride. Also serves as something of a headquarters for all superheroes in the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archimedes University&#039;&#039; – The main centre of higher learning and scientific research for animals in the city. Has a sign outside stating how many days since the last rift in the time-space continuum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf Street&#039;&#039; – a region of the city dominated by skyscrapers full of massive banks, stock exchanges and investment firms. Frequent target of supervillain attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea District&#039;&#039; – a partially-submerged part of the city, home to most of it’s aquatic inhabitants. A rich and glitzy part of the city full of casinos and nightclubs, but seems to attract frequent sea monster attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reserve&#039;&#039; – a large natural park at the edge of the city, home to many lower animals and beautiful landscapes. Popular location for denizens of the city to go camping and get back to nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undercity&#039;&#039; – a labyrinthine network of tunnels and underground spaces where species that prefer subterranean spaces prefer to dwell. A lot of supervillains also like to make their lairs in it’s deepest levels.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born A Hero&#039;&#039;&#039; &lt;br /&gt;
Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing&#039;&#039;&#039; &lt;br /&gt;
Wild Cards make natural healing rolls once per day instead of every five days (or once per hour if the race has Regeneration). Bumps &amp;amp; Bruises: Wild Cards recover one level of Fatigue from Bumps &amp;amp; Bruises (page 125) every four hours instead of the usual 24.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes Never Die&#039;&#039;&#039; &lt;br /&gt;
Heroes in movies very rarely die. When they do, they go down fighting or perform one last, epic act of heroism. With this rule in play, Wild Cards who are Incapacitated from a damage roll make a Vigor roll as usual but treat Critical Failures as regular failures and ignore the rules for Bleeding Out. How a hero might survive what should be certain death is a chance to get creative. An adventurer who falls from a towering cliff, for example, might land in a pool of water or crash through the branches of a forest far below. If the situation is particularly heroic or if it serves as a major story point, the GM and player can decide the character perishes. A hero who confronts a massive demon on a crumbling bridge, for example, might take the fiend with him with his final blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Skill Points&#039;&#039;&#039; &lt;br /&gt;
Thanks to technology and improved education, characters in modern and futuristic settings have 15 skill points at character creation rather than 12. This helps them take Driving, Electronics, and other skills common in the modern world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Power Points&#039;&#039;&#039; &lt;br /&gt;
Instead of using Power Points, characters with Arcane Backgrounds simply choose the power they want to activate and make an arcane skill roll. The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up. Casting protection (1 point) with More Armor (+1) and the Hurry modifier (+1), for example, has a cost of 3 Power Points. Half rounded up is 2. Success means the power activates as usual. A raise grants any additional bonuses stated in its description. Failure means all current powers are canceled and the caster is Shaken. Critical Failure results in Backlash (page 151). &lt;br /&gt;
&#039;&#039;Maintaining Powers&#039;&#039;: Characters can maintain those powers that allow it as long as desired, but each one maintained inflicts a −1 to all further arcane skill rolls. &lt;br /&gt;
&#039;&#039;Power Preparation&#039;&#039;: A caster may prepare powers by concentrating for an entire round (no movement or other actions and must not be Shaken or Stunned). If successful, he ignores 2 points of penalties on all powers cast on his next turn. If he does not enact any powers on his next turn, the preparation is lost.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
All characters start at rank Novice with the Arcane Background edge of their choice, although if you desire to play a non-powered super you can swap this out for another edge for free.&lt;br /&gt;
&lt;br /&gt;
As No Power Points is in play, all characters start with 2 powers regardless of Arcane Background.&lt;br /&gt;
&lt;br /&gt;
Each character may also pick racial abilities based on whichever species they may be - if two characters are of the same species they can still have different abilities, explained by their powers altering their respective anatomies.&lt;br /&gt;
&lt;br /&gt;
Starting funds are $300 unless affected by hindrances/edges.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transformers_(with_Cortex_Prime)&amp;diff=393850</id>
		<title>Transformers (with Cortex Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transformers_(with_Cortex_Prime)&amp;diff=393850"/>
		<updated>2021-01-22T21:44:52Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: Created page with &amp;quot;&amp;#039;&amp;#039;A game set in the Transformers Universe using Cortex Prime&amp;#039;&amp;#039;   GMed by [https://forum.rpg.net/index.php?members/i-m-goose.65953/ I.M.Goose]  It is the year 2025, and the Aut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A game set in the Transformers Universe using Cortex Prime&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
GMed by [https://forum.rpg.net/index.php?members/i-m-goose.65953/ I.M.Goose]&lt;br /&gt;
&lt;br /&gt;
It is the year 2025, and the Autobots and Decepticons have signed a peace treaty after the end of the war on Earth with the loss of both factions&#039; leaders. &#039;&#039;&#039;Megatron&#039;&#039;&#039; is believed to be dead and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; has handed over the reins of command to &#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039; and departed for stars unknown.&lt;br /&gt;
&lt;br /&gt;
Of course such a peace is fragile at best and their are those on both sides who do not want the fighting to stop or have decided to make their own power plays, as well as threats from other races that threaten to disrupt the peace. To deal with these threats the Autobots and Decepticons have created a Joint Task Force to investigate and deal with them as necessary. Into this steps our heroes, a squad of JTF operatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mods &amp;amp; Character Creation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Static Difficulty&#039;&#039; is in effect.&lt;br /&gt;
&lt;br /&gt;
Every charatcer has 3 distinctions as well as the below Attributes, Roles, and Abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Strength&lt;br /&gt;
&lt;br /&gt;
- Intelligence&lt;br /&gt;
&lt;br /&gt;
- Speed&lt;br /&gt;
&lt;br /&gt;
- Courage&lt;br /&gt;
&lt;br /&gt;
- Endurance&lt;br /&gt;
&lt;br /&gt;
- Skill (Physical dexterity)&lt;br /&gt;
&lt;br /&gt;
- Firepower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Commander (Decision making, inspiring, talking with authority)&lt;br /&gt;
&lt;br /&gt;
- Engineer (Repairs, fixing &amp;amp; building equipment, jury-rigging)&lt;br /&gt;
&lt;br /&gt;
- Scientist (Understanding aliens &amp;amp; weird phenomena)&lt;br /&gt;
&lt;br /&gt;
- Scout (Sneaking, reconnaissance)&lt;br /&gt;
&lt;br /&gt;
- Soldier (Combat &amp;amp; Use of explosives)&lt;br /&gt;
&lt;br /&gt;
- Diplomat (Negotiating and political savvy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every character has access to the &#039;&#039;Transform&#039;&#039; ability at D8.&lt;br /&gt;
&lt;br /&gt;
[SFX] Speed: You&#039;re just faster with wheels under your chasis. When you transform into vehicle form, step up Speed from d6 to d8&lt;br /&gt;
Limit: Disable Humanoid Abilities.&lt;br /&gt;
&lt;br /&gt;
In addition, all characters should have 2 SFX from one ability at d12, or one SFX from two abilities at d8 and d6 respectively.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be completed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snowplow&#039;&#039;[[https://wiki.rpg.net/index.php/Brahnamin%27s_Characters_-_Snowplow]] played by brahnamin&lt;br /&gt;
&lt;br /&gt;
== Known Factions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heroic Cybertronian resistance fighters. Currently attempting to build a new future from their city on Earth under the command of &#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warlike army formally under the leadership of Megatron. Now fractured into various factions under different warlords, but the largest group is led by &#039;&#039;&#039;Starscream&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Earth Defense Force is an international organisation devoted to identifying and neutralising alien threats to humanity.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cybertron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hope planet of the Transformers. Currently an inactive world, ravaged by millions of years of conflict and left depleted of energon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home to a strange race of tiny organics called &#039;humans&#039;. Some are friendly towards alien outsiders, some not so much.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Autobot City&#039;&#039;&#039; The Autobot base of operations on Earth, hidden in a valley in the Rocky Mountains behind a holo-field.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Luna Base&#039;&#039;&#039; Located on Earth&#039;s moon, this base serves as the JTF&#039;s command centre. &lt;br /&gt;
&lt;br /&gt;
==Known NPCs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Autobot lieutenant and law enforcement officer. Infamous for his hard-nosed nature and is a seasoned security operative. One of the two co-commanders of the Joint Task Force along with his Decepticon counterpart, &#039;&#039;&#039;Soundwave&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decepticon communications commander and espionage expert. Secretive, monotoned and calculating. Decepticon co-commander with &#039;&#039;&#039;Prowl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot supreme commander. Trying to maintain the peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current leader of the largest faction of the Decepticons.&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=387319</id>
		<title>The Salvage of the Kaine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=387319"/>
		<updated>2020-08-31T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: /* Vik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoK_title.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
Cheap, powerful ion drives opened up the solar system, bringing in ores from the asteroid belt and scattering mankind across the system.&lt;br /&gt;
Better yet, it looked as if Kemmler Compression would open up the stars, but crews sent on the longer jumps never returned, though some probes did.&lt;br /&gt;
&lt;br /&gt;
Whether something about the drive caused the rash of emerging psy talents that followed the first tests or it whether it was just happenstance was never clear. The Ascendents were brilliant and almost all of them meant well, wanted to make the world better but their plans and the shock of their sudden emergence caused chaos.&lt;br /&gt;
&lt;br /&gt;
The revolt against Psy Ascendancy almost trashed the planet. Ruthless and indiscriminate nano-tech attacks wiped out the Ascendants, anyone holding those genes and many other genetic heritages.&lt;br /&gt;
&lt;br /&gt;
You cannot go home. So you work in space.&lt;br /&gt;
&lt;br /&gt;
The “Compass Rose” is a sturdy, ugly ion-drive tug, hand-to-mouthing it around the outer system. Following a lead you have come upon the haul of a lifetime: a huge, state-of-the-art science vessel, tumbling silently in the blackness far beyond the orbit of Jupiter….&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine-swade.863012/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine.863013/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[File:KAINE_Functional_Operational_Divisions.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are either crew of the Compass Rose or survivors on the Kaine. The only Arcane Background is Psionics, which makes you an Ascendant, hunted and reviled and needs me to sign off on it. &lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Gear|Gear List]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/ewar|Electronic Warfare]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/movement|Movement in Zero-G]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Patter_Sickness|Pattern Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Mac ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Erin &amp;quot;Mac&amp;quot; MacAran&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:ERINMACARAN.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039;Curious (M); Small (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kokopelli&lt;br /&gt;
|}&lt;br /&gt;
=== Spuds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jimmy &amp;quot;Spuds&amp;quot; McConnell&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Karl_Green.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; +1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4, Repair d6; Science d4, Stealth* d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Karl Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Simon &amp;quot;Stormy&amp;quot; Tourmaline&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:StormyT.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Calculating (Ignore 2 points of penalties when action card is 5 or less)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Talisman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vik===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Viktor &amp;quot;Vik&amp;quot; Horvat&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:5fad8732a0f3eb6e8d4d02088f05115b.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Bad Luck (M), Suspicious (m), Shamed (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d6; Spirit d8; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Notice* d6; Persuasion* d4, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness (+2 to Notice rolls.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); Medkit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; I.M.Goose&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386984</id>
		<title>The Salvage of the Kaine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386984"/>
		<updated>2020-08-26T19:48:36Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoK_title.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
Cheap, powerful ion drives opened up the solar system, bringing in ores from the asteroid belt and scattering mankind across the system.&lt;br /&gt;
Better yet, it looked as if Kemmler Compression would open up the stars, but crews sent on the longer jumps never returned, though some probes did.&lt;br /&gt;
&lt;br /&gt;
Whether something about the drive caused the rash of emerging psy talents that followed the first tests or it whether it was just happenstance was never clear. The Ascendents were brilliant and almost all of them meant well, wanted to make the world better but their plans and the shock of their sudden emergence caused chaos.&lt;br /&gt;
&lt;br /&gt;
The revolt against Psy Ascendancy almost trashed the planet. Ruthless and indiscriminate nano-tech attacks wiped out the Ascendants, anyone holding those genes and many other genetic heritages.&lt;br /&gt;
&lt;br /&gt;
You cannot go home. So you work in space.&lt;br /&gt;
&lt;br /&gt;
The “Compass Rose” is a sturdy, ugly ion-drive tug, hand-to-mouthing it around the outer system. Following a lead you have come upon the haul of a lifetime: a huge, state-of-the-art science vessel, tumbling silently in the blackness far beyond the orbit of Jupiter….&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine-swade.863012/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine.863013/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[File:KAINE_Functional_Operational_Divisions.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are either crew of the Compass Rose or survivors on the Kaine. The only Arcane Background is Psionics, which makes you an Ascendant, hunted and reviled and needs me to sign off on it. &lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Gear|Gear List]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/ewar|Electronic Warfare]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/movement|Movement in Zero-G]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Patter_Sickness|Pattern Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Mac ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Erin &amp;quot;Mac&amp;quot; MacAran&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:ERINMACARAN.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039;Curious (M); Small (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kokopelli&lt;br /&gt;
|}&lt;br /&gt;
=== Spuds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jimmy &amp;quot;Spuds&amp;quot; McConnell&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Karl_Green.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; +1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4, Repair d6; Science d4, Stealth* d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Karl Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Simon &amp;quot;Stormy&amp;quot; Tourmaline&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:StormyT.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Calculating (Ignore 2 points of penalties when action card is 5 or less)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Talisman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vik===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Viktor &amp;quot;Vik&amp;quot; Horvat&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:5fad8732a0f3eb6e8d4d02088f05115b.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Bad Luck (M), Suspicious (m), Shamed (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Notice* d6; Persuasion* d4, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness (+2 to Notice rolls.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); Medkit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; I.M.Goose&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386983</id>
		<title>The Salvage of the Kaine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386983"/>
		<updated>2020-08-26T19:48:16Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoK_title.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
Cheap, powerful ion drives opened up the solar system, bringing in ores from the asteroid belt and scattering mankind across the system.&lt;br /&gt;
Better yet, it looked as if Kemmler Compression would open up the stars, but crews sent on the longer jumps never returned, though some probes did.&lt;br /&gt;
&lt;br /&gt;
Whether something about the drive caused the rash of emerging psy talents that followed the first tests or it whether it was just happenstance was never clear. The Ascendents were brilliant and almost all of them meant well, wanted to make the world better but their plans and the shock of their sudden emergence caused chaos.&lt;br /&gt;
&lt;br /&gt;
The revolt against Psy Ascendancy almost trashed the planet. Ruthless and indiscriminate nano-tech attacks wiped out the Ascendants, anyone holding those genes and many other genetic heritages.&lt;br /&gt;
&lt;br /&gt;
You cannot go home. So you work in space.&lt;br /&gt;
&lt;br /&gt;
The “Compass Rose” is a sturdy, ugly ion-drive tug, hand-to-mouthing it around the outer system. Following a lead you have come upon the haul of a lifetime: a huge, state-of-the-art science vessel, tumbling silently in the blackness far beyond the orbit of Jupiter….&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine-swade.863012/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine.863013/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[File:KAINE_Functional_Operational_Divisions.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are either crew of the Compass Rose or survivors on the Kaine. The only Arcane Background is Psionics, which makes you an Ascendant, hunted and reviled and needs me to sign off on it. &lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Gear|Gear List]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/ewar|Electronic Warfare]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/movement|Movement in Zero-G]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Patter_Sickness|Pattern Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Mac ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Erin &amp;quot;Mac&amp;quot; MacAran&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:ERINMACARAN.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039;Curious (M); Small (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kokopelli&lt;br /&gt;
|}&lt;br /&gt;
=== Spuds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jimmy &amp;quot;Spuds&amp;quot; McConnell&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Karl_Green.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; +1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4, Repair d6; Science d4, Stealth* d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Karl Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Simon &amp;quot;Stormy&amp;quot; Tourmaline&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:StormyT.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Calculating (Ignore 2 points of penalties when action card is 5 or less)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Talisman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vik===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Viktor &amp;quot;Vik&amp;quot; Horvat&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:5fad8732a0f3eb6e8d4d02088f05115b.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Bad Luck (M), Suspicious (m), Shamed (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Notice* d6; Persuasion* d4, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness (+2 to Notice rolls.); &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); Medkit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; I.M.Goose&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386857</id>
		<title>The Salvage of the Kaine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Salvage_of_the_Kaine&amp;diff=386857"/>
		<updated>2020-08-24T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoK_title.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Introduction and Background ==&lt;br /&gt;
Cheap, powerful ion drives opened up the solar system, bringing in ores from the asteroid belt and scattering mankind across the system.&lt;br /&gt;
Better yet, it looked as if Kemmler Compression would open up the stars, but crews sent on the longer jumps never returned, though some probes did.&lt;br /&gt;
&lt;br /&gt;
Whether something about the drive caused the rash of emerging psy talents that followed the first tests or it whether it was just happenstance was never clear. The Ascendents were brilliant and almost all of them meant well, wanted to make the world better but their plans and the shock of their sudden emergence caused chaos.&lt;br /&gt;
&lt;br /&gt;
The revolt against Psy Ascendancy almost trashed the planet. Ruthless and indiscriminate nano-tech attacks wiped out the Ascendants, anyone holding those genes and many other genetic heritages.&lt;br /&gt;
&lt;br /&gt;
You cannot go home. So you work in space.&lt;br /&gt;
&lt;br /&gt;
The “Compass Rose” is a sturdy, ugly ion-drive tug, hand-to-mouthing it around the outer system. Following a lead you have come upon the haul of a lifetime: a huge, state-of-the-art science vessel, tumbling silently in the blackness far beyond the orbit of Jupiter….&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine-swade.863012/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/salvage-of-the-kaine.863013/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
;[[File:KAINE_Functional_Operational_Divisions.png]]&lt;br /&gt;
&lt;br /&gt;
==Setting Rules==&lt;br /&gt;
&lt;br /&gt;
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are either crew of the Compass Rose or survivors on the Kaine. The only Arcane Background is Psionics, which makes you an Ascendant, hunted and reviled and needs me to sign off on it. &lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Gear|Gear List]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/ewar|Electronic Warfare]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/movement|Movement in Zero-G]]&lt;br /&gt;
&lt;br /&gt;
;[[The_Salvage_of_the_Kaine/Patter_Sickness|Pattern Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Mac ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Erin &amp;quot;Mac&amp;quot; MacAran&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:ERINMACARAN.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039;Curious (M); Small (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; -1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 6(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Kokopelli&lt;br /&gt;
|}&lt;br /&gt;
=== Spuds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jimmy &amp;quot;Spuds&amp;quot; McConnell&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:Karl_Green.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; +1; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 8(1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4, Repair d6; Science d4, Stealth* d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Karl Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormy===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Simon &amp;quot;Stormy&amp;quot; Tourmaline&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:StormyT.png|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Calculating (Ignore 2 points of penalties when action card is 5 or less)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; Talisman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vik===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Viktor &amp;quot;Vik&amp;quot; Horvat&lt;br /&gt;
! Traits&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:5fad8732a0f3eb6e8d4d02088f05115b.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Hindrances: &#039;&#039;&#039;Bad Luck (M), Suspicious (m), Shamed (m)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6; &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 7(2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d8; Smarts d4; Spirit d6; Strength d6; Vigor d6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics* d8; Common Knowledge* d4; Notice* d4; Persuasion* d6, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Alertness (+2 to Notice rolls.); Two-Gun Kid (Make one extra Shooting (or Athletics (throwing) roll with a second ranged weapon in the off-hand at no Multi-Action penalty.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette Pistol x2 (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Medkit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Played by:&#039;&#039;&#039; I.M.Goose&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:5fad8732a0f3eb6e8d4d02088f05115b.jpg&amp;diff=386856</id>
		<title>File:5fad8732a0f3eb6e8d4d02088f05115b.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:5fad8732a0f3eb6e8d4d02088f05115b.jpg&amp;diff=386856"/>
		<updated>2020-08-24T21:17:27Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ginny_(Pig)&amp;diff=385795</id>
		<title>Ginny (Pig)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ginny_(Pig)&amp;diff=385795"/>
		<updated>2020-08-08T14:04:55Z</updated>

		<summary type="html">&lt;p&gt;IronMongoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Female (regular) Pig who is also a guinea pig&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race: Mutant Pig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*+Adaptable (2 points): Characters start with a free Novice Edge of their choice (New Powers)&lt;br /&gt;
*+Attribute Increase (Vigour) (2 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Agility: d6&lt;br /&gt;
*Smarts: d6&lt;br /&gt;
*Spirit: d8&lt;br /&gt;
*Strength: d4&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Rank: 1&lt;br /&gt;
*Bennies: 3&lt;br /&gt;
*Parry: 4&lt;br /&gt;
*Toughness: 6&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee: Punch (d4 fighting, d4 damage)&lt;br /&gt;
*Ranged: See Powers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Unstable (Major)&lt;br /&gt;
*Overconfident (Major): The hero believes she can do anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Arcane Background (Gifted)&lt;br /&gt;
*New Powers x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Athletics:      &#039;&#039;&#039;d6&#039;&#039;&#039;  &lt;br /&gt;
*C. Knowledge    &#039;&#039;&#039;d4&#039;&#039;&#039; &lt;br /&gt;
*Fighting:       &#039;&#039;&#039;d4&#039;&#039;&#039;&lt;br /&gt;
*Focus:          &#039;&#039;&#039;d10&#039;&#039;&#039;   &lt;br /&gt;
*Notice:         &#039;&#039;&#039;d6&#039;&#039;&#039;   &lt;br /&gt;
*Persuasion:     &#039;&#039;&#039;d8&#039;&#039;&#039;   &lt;br /&gt;
*Stealth:        &#039;&#039;&#039;d6&#039;&#039;&#039;&lt;br /&gt;
*Survival:       &#039;&#039;&#039;d4&#039;&#039;&#039; &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PP: 15&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burst&lt;br /&gt;
*Protection&lt;br /&gt;
*Havoc&lt;br /&gt;
*Healing&lt;br /&gt;
*Shape Change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*N/A&lt;/div&gt;</summary>
		<author><name>IronMongoose</name></author>
	</entry>
</feed>