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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Setting&amp;diff=105942</id>
		<title>Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Setting&amp;diff=105942"/>
		<updated>2009-03-21T17:46:19Z</updated>

		<summary type="html">&lt;p&gt;Isstevan: /* Chronological List of Published Fantasy RPG Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;setting&#039;&#039;&#039; of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth.&lt;br /&gt;
&lt;br /&gt;
In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the |area where the [[player character]]s (PCs) are expected to be, with lists of important people the PCs might meet and locations they can explore.  The game tries to create a fictional reality and [[player]]s are expected to create [[character]]s to suit it rather than vice versa.  More flexible [[GM]]s will tweak details of the world to suit the players&#039; [[character concept]]s, but the larger and more complete the setting, the more difficult this becomes.  On the other hand, a deep and well-developed setting such as &#039;&#039;[[Tékumel]]&#039;&#039; or &#039;&#039;[[Glorantha]]&#039;&#039; allows the players to feel that their characters are experiencing and exploring something larger than themselves&lt;br /&gt;
&lt;br /&gt;
Many RPG publishers also publish settings for use with their products. These include the Yrth setting for &#039;&#039;GURPS Fantasy&#039;&#039; and the &#039;&#039;[[World of Greyhawk]]&#039;&#039; [[supplement]] for &#039;&#039;[[Dungeons &amp;amp; |Dragons]]&#039;&#039;. Many other games include setting and rules in the same book. Examples include &#039;&#039;[[Vampire: The Masquerade]]&#039;&#039; and &#039;&#039;[[Star Wars]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly.  Some games, such as &#039;&#039;[[D&amp;amp;D]]&#039;&#039; and &#039;&#039;[[Sorcerer]]&#039;&#039;, have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings.  Others, like &#039;&#039;[[Nobilis]]&#039;&#039;, have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking.&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
==Chronological List of Published Fantasy RPG Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Setting Name&#039;&#039;&#039; || &#039;&#039;&#039;Year of Publication as RPG Setting&#039;&#039;&#039; || &#039;&#039;&#039;Name of Initial Publication&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blackmoor&lt;br /&gt;
|1972&lt;br /&gt;
|Issue #13 of the Domesday Book, July 1972 &lt;br /&gt;
|-       &lt;br /&gt;
|Gorree	                &lt;br /&gt;
|1974&lt;br /&gt;
|-	&lt;br /&gt;
|Tekumel	                &lt;br /&gt;
|1975	    &lt;br /&gt;
|Empire of the Petal Throne&lt;br /&gt;
|-&lt;br /&gt;
|Trollworld	        &lt;br /&gt;
|1975	    &lt;br /&gt;
|Tunnels &amp;amp; Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Greyhawk	        &lt;br /&gt;
|1975	    &lt;br /&gt;
|Supplement I&lt;br /&gt;
|-&lt;br /&gt;
|Edwyr	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Hellsgate	        &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Tirien	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Ryth	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Bigglestone&#039;s Cursed City &amp;amp; Environs (Name?)&lt;br /&gt;
|1975&lt;br /&gt;
|-&lt;br /&gt;
|Wilderlands	        &lt;br /&gt;
|1976	    &lt;br /&gt;
|City-State Maps &amp;quot;I&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Baylor        &lt;br /&gt;
|1976	    &lt;br /&gt;
|Palace of the Vampire Queen&lt;br /&gt;
|-&lt;br /&gt;
|Stormgate	        &lt;br /&gt;
|1976	&lt;br /&gt;
|-&lt;br /&gt;
|Gramarye/Busyrane       &lt;br /&gt;
|1976	&lt;br /&gt;
|-&lt;br /&gt;
|Arduin	                &lt;br /&gt;
|1977	&lt;br /&gt;
|-&lt;br /&gt;
|Greenlands	        &lt;br /&gt;
|1977	&lt;br /&gt;
|-&lt;br /&gt;
|Glorantha	        &lt;br /&gt;
|1978	    &lt;br /&gt;
|RuneQuest&lt;br /&gt;
|-&lt;br /&gt;
|Cidri	                &lt;br /&gt;
|1978	    &lt;br /&gt;
|The Fantasy Trip&lt;br /&gt;
|-&lt;br /&gt;
|Midkemia	        &lt;br /&gt;
|1979	    &lt;br /&gt;
|Cities&lt;br /&gt;
|-&lt;br /&gt;
|Known World/Mystara	&lt;br /&gt;
|1981	    &lt;br /&gt;
|X1 Isle of Dread&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; World	&lt;br /&gt;
|1981&lt;br /&gt;
|-&lt;br /&gt;
|Harn	                &lt;br /&gt;
|1983	    &lt;br /&gt;
|Columbia Games Publication&lt;br /&gt;
|-&lt;br /&gt;
|Ravenloft	        &lt;br /&gt;
|1983	    &lt;br /&gt;
|I6 Ravenloft&lt;br /&gt;
|-&lt;br /&gt;
|Palladium World	        &lt;br /&gt;
|1983	    &lt;br /&gt;
|Palladium Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|Middle-Earth	        &lt;br /&gt;
|1984	    &lt;br /&gt;
|Middle Earth Role Playing&lt;br /&gt;
|-&lt;br /&gt;
|Dragonlance	        &lt;br /&gt;
|1984	    &lt;br /&gt;
|DL1 Dragons of Despair&lt;br /&gt;
|-&lt;br /&gt;
|Forgotten Realms	&lt;br /&gt;
|1985	    &lt;br /&gt;
|???&amp;quot;Into the Forgotten Realms&amp;quot; Dragon March 1985&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer               &lt;br /&gt;
|1987	    &lt;br /&gt;
|Warhammer Fantasy Roleplay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Early Settings&lt;br /&gt;
Kalibruhn		&lt;br /&gt;
Aquaria		&lt;br /&gt;
Hyboria		&lt;br /&gt;
Bunnies &amp;amp; Burrows?&lt;/div&gt;</summary>
		<author><name>Isstevan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Setting&amp;diff=105941</id>
		<title>Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Setting&amp;diff=105941"/>
		<updated>2009-03-21T17:40:58Z</updated>

		<summary type="html">&lt;p&gt;Isstevan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;setting&#039;&#039;&#039; of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth.&lt;br /&gt;
&lt;br /&gt;
In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the |area where the [[player character]]s (PCs) are expected to be, with lists of important people the PCs might meet and locations they can explore.  The game tries to create a fictional reality and [[player]]s are expected to create [[character]]s to suit it rather than vice versa.  More flexible [[GM]]s will tweak details of the world to suit the players&#039; [[character concept]]s, but the larger and more complete the setting, the more difficult this becomes.  On the other hand, a deep and well-developed setting such as &#039;&#039;[[Tékumel]]&#039;&#039; or &#039;&#039;[[Glorantha]]&#039;&#039; allows the players to feel that their characters are experiencing and exploring something larger than themselves&lt;br /&gt;
&lt;br /&gt;
Many RPG publishers also publish settings for use with their products. These include the Yrth setting for &#039;&#039;GURPS Fantasy&#039;&#039; and the &#039;&#039;[[World of Greyhawk]]&#039;&#039; [[supplement]] for &#039;&#039;[[Dungeons &amp;amp; |Dragons]]&#039;&#039;. Many other games include setting and rules in the same book. Examples include &#039;&#039;[[Vampire: The Masquerade]]&#039;&#039; and &#039;&#039;[[Star Wars]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly.  Some games, such as &#039;&#039;[[D&amp;amp;D]]&#039;&#039; and &#039;&#039;[[Sorcerer]]&#039;&#039;, have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings.  Others, like &#039;&#039;[[Nobilis]]&#039;&#039;, have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking.&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
==Chronological List of Published Fantasy RPG Settings==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
|Setting Name || Year of Publication as RPG Setting || Name of Initial Publication &lt;br /&gt;
|-&lt;br /&gt;
|Blackmoor&lt;br /&gt;
|1972&lt;br /&gt;
|Issue #13 of the Domesday Book, July 1972 &lt;br /&gt;
|-       &lt;br /&gt;
|Gorree	                &lt;br /&gt;
|1974&lt;br /&gt;
|-	&lt;br /&gt;
|Tekumel	                &lt;br /&gt;
|1975	    &lt;br /&gt;
|Empire of the Petal Throne&lt;br /&gt;
|-&lt;br /&gt;
|Trollworld	        &lt;br /&gt;
|1975	    &lt;br /&gt;
|Tunnels &amp;amp; Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Greyhawk	        &lt;br /&gt;
|1975	    &lt;br /&gt;
|Supplement I&lt;br /&gt;
|-&lt;br /&gt;
|Edwyr	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Hellsgate	        &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Tirien	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Ryth	                &lt;br /&gt;
|1975&lt;br /&gt;
|-	&lt;br /&gt;
|Bigglestone&#039;s Cursed City &amp;amp; Environs (Name?)&lt;br /&gt;
|1975&lt;br /&gt;
|-&lt;br /&gt;
|Wilderlands	        &lt;br /&gt;
|1976	    &lt;br /&gt;
|City-State Maps &amp;quot;I&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Baylor        &lt;br /&gt;
|1976	    &lt;br /&gt;
|Palace of the Vampire Queen&lt;br /&gt;
|-&lt;br /&gt;
|Stormgate	        &lt;br /&gt;
|1976	&lt;br /&gt;
|-&lt;br /&gt;
|Gramarye/Busyrane       &lt;br /&gt;
|1976	&lt;br /&gt;
|-&lt;br /&gt;
|Arduin	                &lt;br /&gt;
|1977	&lt;br /&gt;
|-&lt;br /&gt;
|Greenlands	        &lt;br /&gt;
|1977	&lt;br /&gt;
|-&lt;br /&gt;
|Glorantha	        &lt;br /&gt;
|1978	    &lt;br /&gt;
|RuneQuest&lt;br /&gt;
|-&lt;br /&gt;
|Cidri	                &lt;br /&gt;
|1978	    &lt;br /&gt;
|The Fantasy Trip&lt;br /&gt;
|-&lt;br /&gt;
|Midkemia	        &lt;br /&gt;
|1979	    &lt;br /&gt;
|Cities&lt;br /&gt;
|-&lt;br /&gt;
|Known World/Mystara	&lt;br /&gt;
|1981	    &lt;br /&gt;
|X1 Isle of Dread&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; World	&lt;br /&gt;
|1981&lt;br /&gt;
|-&lt;br /&gt;
|Harn	                &lt;br /&gt;
|1983	    &lt;br /&gt;
|Columbia Games Publication&lt;br /&gt;
|-&lt;br /&gt;
|Ravenloft	        &lt;br /&gt;
|1983	    &lt;br /&gt;
|I6 Ravenloft&lt;br /&gt;
|-&lt;br /&gt;
|Palladium World	        &lt;br /&gt;
|1983	    &lt;br /&gt;
|Palladium Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|Middle-Earth	        &lt;br /&gt;
|1984	    &lt;br /&gt;
|Middle Earth Role Playing&lt;br /&gt;
|-&lt;br /&gt;
|Dragonlance	        &lt;br /&gt;
|1984	    &lt;br /&gt;
|DL1 Dragons of Despair&lt;br /&gt;
|-&lt;br /&gt;
|Forgotten Realms	&lt;br /&gt;
|1985	    &lt;br /&gt;
|???&amp;quot;Into the Forgotten Realms&amp;quot; Dragon March 1985&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer               &lt;br /&gt;
|1987	    &lt;br /&gt;
|Warhammer Fantasy Roleplay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Early Settings&lt;br /&gt;
Kalibruhn		&lt;br /&gt;
Aquaria		&lt;br /&gt;
Hyboria		&lt;br /&gt;
Bunnies &amp;amp; Burrows?&lt;/div&gt;</summary>
		<author><name>Isstevan</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Setting&amp;diff=105940</id>
		<title>Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Setting&amp;diff=105940"/>
		<updated>2009-03-21T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Isstevan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;setting&#039;&#039;&#039; of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth.&lt;br /&gt;
&lt;br /&gt;
In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the area where the [[player character]]s (PCs) are expected to be, with lists of important people the PCs might meet and locations they can explore.  The game tries to create a fictional reality and [[player]]s are expected to create [[character]]s to suit it rather than vice versa.  More flexible [[GM]]s will tweak details of the world to suit the players&#039; [[character concept]]s, but the larger and more complete the setting, the more difficult this becomes.  On the other hand, a deep and well-developed setting such as &#039;&#039;[[Tékumel]]&#039;&#039; or &#039;&#039;[[Glorantha]]&#039;&#039; allows the players to feel that their characters are experiencing and exploring something larger than themselves&lt;br /&gt;
&lt;br /&gt;
Many RPG publishers also publish settings for use with their products. These include the Yrth setting for &#039;&#039;GURPS Fantasy&#039;&#039; and the &#039;&#039;[[World of Greyhawk]]&#039;&#039; [[supplement]] for &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;. Many other games include setting and rules in the same book. Examples include &#039;&#039;[[Vampire: The Masquerade]]&#039;&#039; and &#039;&#039;[[Star Wars]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly.  Some games, such as &#039;&#039;[[D&amp;amp;D]]&#039;&#039; and &#039;&#039;[[Sorcerer]]&#039;&#039;, have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings.  Others, like &#039;&#039;[[Nobilis]]&#039;&#039;, have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking.&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
==Chronological List of Published Fantasy RPG Settings==&lt;br /&gt;
&lt;br /&gt;
Setting Name            Year        Name of Initial Publication as RPG Setting&lt;br /&gt;
&lt;br /&gt;
Blackmoor	        1972	    Issue #13 of the Domesday Book, July 1972&lt;br /&gt;
Gorree	                1974	&lt;br /&gt;
Tekumel	                1975	    Empire of the Petal Throne&lt;br /&gt;
Trollworld	        1975	    Tunnels &amp;amp; Trolls&lt;br /&gt;
Greyhawk	        1975	    Supplement I&lt;br /&gt;
Edwyr	                1975	&lt;br /&gt;
Hellsgate	        1975	&lt;br /&gt;
Tirien	                1975	&lt;br /&gt;
Ryth	                1975	&lt;br /&gt;
Bigglestone&#039;s Setting	1975	&lt;br /&gt;
Wilderlands	        1976	    City-State Maps &amp;quot;I&amp;quot;&lt;br /&gt;
Islandia	        1976	    Palace of the Vampire Queen&lt;br /&gt;
Stormgate	        1976	&lt;br /&gt;
Gramarye/Busyrane       1976	&lt;br /&gt;
Arduin	                1977	&lt;br /&gt;
Greenlands	        1977	&lt;br /&gt;
Glorantha	        1978	    RuneQuest&lt;br /&gt;
Cidri	                1978	    The Fantasy Trip&lt;br /&gt;
Midkemia	        1979	    Cities&lt;br /&gt;
Known World/Mystara	1981	    X1 Isle of Dread&lt;br /&gt;
Thieves&#039; World	        1981	&lt;br /&gt;
Harn	                1983	    Columbia Games Publication&lt;br /&gt;
Ravenloft	        1983	    I6 Ravenloft&lt;br /&gt;
Palladium World	        1983	    Palladium Fantasy&lt;br /&gt;
Middle-Earth	        1984	    Middle Earth Role Playing&lt;br /&gt;
Dragonlance	        1984	    DL1 Dragons of Despair&lt;br /&gt;
Forgotten Realms	1985	    ???&amp;quot;Into the Forgotten Realms&amp;quot; Dragon March 1985&lt;br /&gt;
Warhammer               1987	    Warhammer Fantasy Roleplay&lt;br /&gt;
&lt;br /&gt;
Other Early Settings&lt;br /&gt;
Kalibruhn		&lt;br /&gt;
Aquaria		&lt;br /&gt;
Hyboria		&lt;br /&gt;
Bunnies &amp;amp; Burrows?&lt;/div&gt;</summary>
		<author><name>Isstevan</name></author>
	</entry>
</feed>