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	<updated>2026-05-15T02:01:29Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=439316</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=439316"/>
		<updated>2023-06-13T12:23:44Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Mechanical Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/74&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|47/50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|62&lt;br /&gt;
|50&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Documents available in the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation &amp;quot;Only a great past can serve as an offering for a greater future.&amp;quot;&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-5#post-24780162 this post]&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Tabitha.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=439043</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=439043"/>
		<updated>2023-06-09T22:42:30Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Evan_VanDerWhelan &#039;&#039;&#039;Agent QWERTY&#039;&#039;&#039; Agent Evan VanDerWhelan: FBI Operations Support Branch (OSB): Rapid Deployment &amp;amp; Technology Unit]&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
* [https://drive.google.com/file/d/1CuqPxBf-F-3LTuJ-9GT8DBngMlbywgpL/view/ Delta Green rules tables]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=438823</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=438823"/>
		<updated>2023-06-06T22:58:39Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|68&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Evan_VanDerWhelan &#039;&#039;&#039;Agent QWERTY&#039;&#039;&#039; Agent Evan VanDerWhelan: FBI Operations Support Branch (OSB): Rapid Deployment &amp;amp; Technology Unit]&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
* [https://drive.google.com/file/d/1CuqPxBf-F-3LTuJ-9GT8DBngMlbywgpL/view/ Delta Green rules tables]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=McKay&amp;diff=438822</id>
		<title>McKay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=McKay&amp;diff=438822"/>
		<updated>2023-06-06T22:58:09Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Bonds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Robert B. Westlake&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; McKay&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Federal Agent (FBI)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (56)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; University of Tennessee&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Hard Experience&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:McKay.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Unflinching&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Poker-Faced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Emily Westlake-Robertson (daughter)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Gabriel Henriquez (retired former FBI partner)&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|60&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|50&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|80&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|50&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|50&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|70&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|Language (Spanish)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|50&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|60&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&#039;&#039;Standard Special Agent Equipment from Agent&#039;s Handbook&#039;&#039; (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988.  He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy.  He graduated from Quantico and became a badged FBI agent in 1993.  Along the way, he married his late wife Carol and they had one daughter, Emily.&lt;br /&gt;
&lt;br /&gt;
By the winter of 1994 he&#039;d been inducted into &#039;&#039;Delta Green&#039;&#039;, working a variety of investigations over the next half-dozen years. He lost cell members and friends.  His wife died.  He&#039;s seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that. &lt;br /&gt;
&lt;br /&gt;
Whatever this new &#039;&#039;thing&#039;&#039; is that the government has stood up in the last few years might be doing the work, but it isn&#039;t Delta Green. Westlake - McKay - has worked to avoid coming to the Program&#039;s attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=McKay&amp;diff=438821</id>
		<title>McKay</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=McKay&amp;diff=438821"/>
		<updated>2023-06-06T22:58:02Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Robert B. Westlake&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; McKay&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Federal Agent (FBI)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (56)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; University of Tennessee&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Hard Experience&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:McKay.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Unflinching&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Poker-Faced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Emily Westlake-Robertson (daughter)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Gabriel Henriquez (retired former FBI partner)&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|60&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|50&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|80&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|50&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|50&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|70&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%) &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|&lt;br /&gt;
|Language (Spanish)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|50&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &lt;br /&gt;
|50&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|60&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&#039;&#039;Standard Special Agent Equipment from Agent&#039;s Handbook&#039;&#039; (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988.  He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy.  He graduated from Quantico and became a badged FBI agent in 1993.  Along the way, he married his late wife Carol and they had one daughter, Emily.&lt;br /&gt;
&lt;br /&gt;
By the winter of 1994 he&#039;d been inducted into &#039;&#039;Delta Green&#039;&#039;, working a variety of investigations over the next half-dozen years. He lost cell members and friends.  His wife died.  He&#039;s seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that. &lt;br /&gt;
&lt;br /&gt;
Whatever this new &#039;&#039;thing&#039;&#039; is that the government has stood up in the last few years might be doing the work, but it isn&#039;t Delta Green. Westlake - McKay - has worked to avoid coming to the Program&#039;s attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=438321</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=438321"/>
		<updated>2023-05-30T22:48:49Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Mechanical Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/74&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|47/50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|62&lt;br /&gt;
|51&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Documents available in the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation &amp;quot;Only a great past can serve as an offering for a greater future.&amp;quot;&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-5#post-24780162 this post]&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Tabitha.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Theogony&amp;diff=438080</id>
		<title>Theogony</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Theogony&amp;diff=438080"/>
		<updated>2023-05-26T23:15:14Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Main Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Theogony.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
=Characters At A Glance=&lt;br /&gt;
==Main Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Player&lt;br /&gt;
! Moxie&lt;br /&gt;
! Conditions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; &#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Attack Pattern&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]&lt;br /&gt;
|2&lt;br /&gt;
|Protuberance Sample, Great Footage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
==Character Summary Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Morph&lt;br /&gt;
! Mind&lt;br /&gt;
! Muse&lt;br /&gt;
! Rep&lt;br /&gt;
! Edge&lt;br /&gt;
! Flaw&lt;br /&gt;
! Gear&lt;br /&gt;
! Gear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler &lt;br /&gt;
|Bio-passing Synth &lt;br /&gt;
|Computer Brain&lt;br /&gt;
|Sarcastic Brat &lt;br /&gt;
|Criminal Enigma &lt;br /&gt;
|Non-Stop Machine&lt;br /&gt;
|Hackable&lt;br /&gt;
|Multiphasic Scanner&lt;br /&gt;
|Tattered Teddy Bear (anti personel grenade inside)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|Deceptively resilient Ayala caretaker pod&lt;br /&gt;
|Double doctorates in xenobiology and xenoastrogeography &lt;br /&gt;
|Studious cuttlefish &lt;br /&gt;
|Widely-published (r-rep)&lt;br /&gt;
|Predatory instincts&lt;br /&gt;
|Uncomfortable in gravity&lt;br /&gt;
|Autonomous scanner drones&lt;br /&gt;
|Manipulator cuff&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|Yoyodyne-Orochitech &amp;quot;Pipe Snake&amp;quot; Low-profile technical Slitheroid with nanofine manipulators&lt;br /&gt;
|Overclocked lightning processor&lt;br /&gt;
|Catgirl Friday&lt;br /&gt;
|Veteran codeslinger (g-rep)&lt;br /&gt;
|Weakpoint sense&lt;br /&gt;
|Jumping at shadows&lt;br /&gt;
|Adaptive Interface&lt;br /&gt;
|Tail-mounted &#039;Stingray&#039; Plasma Cutter&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|A Beautiful Olympian Fit for an Action Hero&lt;br /&gt;
|Brilliant Gatecrashing Xeno-Archaeologist&lt;br /&gt;
|Starblaze Animated&lt;br /&gt;
|Long-Time Metacelebrity with a New Lease on Life (f-rep)&lt;br /&gt;
|Vid and XP Recording Cyberware System&lt;br /&gt;
|Trouble Separating Fact and Fiction&lt;br /&gt;
|Medium Pistol&lt;br /&gt;
|Portable Xeno-Archaeologist’s Lab&lt;br /&gt;
|-&lt;br /&gt;
|Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|Swiss Army Crab ’its so damn versatile!’&lt;br /&gt;
|Packed with technical manuals&lt;br /&gt;
|Sebastian&lt;br /&gt;
|Work hard, play hard (@-rep)&lt;br /&gt;
|Flair for Improvisation&lt;br /&gt;
|Awkward&lt;br /&gt;
|The Crab Cannon&lt;br /&gt;
|Tool pouch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Second Stanza: Nyx=&lt;br /&gt;
&lt;br /&gt;
[[File:Mars_Main.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Scene 1: Wakeup==&lt;br /&gt;
===Situation===&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/post-24713877 IC post with initial situation description]&lt;br /&gt;
*&#039;&#039;&#039;Scene Descriptors&#039;&#039;&#039;: Reintegration Blues, New Morph - Same As the Old Morph, Too Many Smiles, Missing Team Members&lt;br /&gt;
*&#039;&#039;&#039;Location Descriptors&#039;&#039;&#039;: Hypermodern Lounge, Open Bar, Corporate Crowd&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
*[[Theogony:First_Stanza|First Stanza Information]]&lt;br /&gt;
&lt;br /&gt;
==Clues and Leads==&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/ In-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904057/ Out-of-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-eclipse-phase-using-freeform-universal.903945/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren&#039;t required to use it.  (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.)&lt;br /&gt;
&lt;br /&gt;
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. &#039;&#039;Barsoomian Revolutionary&#039;&#039;, &#039;&#039;Cephalopod Uplift Pilot,&#039;&#039; something like that.&lt;br /&gt;
*Fill out your biographical details: name, basic biography, etc.&lt;br /&gt;
*Answer the questions related to your individual Drives.  Every character wants something that they can&#039;t immediately get.  The three questions are:&lt;br /&gt;
**What do you want?&lt;br /&gt;
**What is stopping you?&lt;br /&gt;
**What will you do?&lt;br /&gt;
*The mechanical core of your character is 6 &#039;&#039;Descriptors.&#039;&#039; These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we&#039;ll use for this game are:&lt;br /&gt;
**Morph - relates to the morph your PC is currently wearing&lt;br /&gt;
**Mind - relates to your PC&#039;s nonphysical characteristics&lt;br /&gt;
**Muse - relates to your PC&#039;s Muse. If you don&#039;t want a Muse, it relates to why you don&#039;t have one.&lt;br /&gt;
**Rep - relates to your PC&#039;s Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)?&lt;br /&gt;
**Edge - an advantage that your character has. &lt;br /&gt;
**Flaw - a disadvantage that your character has.&lt;br /&gt;
*Your character also has 2 pieces of &#039;&#039;Gear&#039;&#039;.  Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items.  Batman&#039;s Utility Belt, John Wick&#039;s Fashionable Suit Armor, etc.  While other items (called &amp;quot;props&amp;quot; in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact. &lt;br /&gt;
*Last, &#039;&#039;Relationships&#039;&#039;.  All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs.  These can be positive or negative, so long as the negative doesn&#039;t impede the game.&lt;br /&gt;
&lt;br /&gt;
=Rules Notes=&lt;br /&gt;
&lt;br /&gt;
==How do I do stuff?==&lt;br /&gt;
*Pose a closed (&#039;&#039;i.e.&#039;&#039;, yes/no) question about what your character is attempting. &#039;&#039;Can I land the ship safely?&#039;&#039; &#039;&#039;Do I complete the hack before the IC gets to me?&#039;&#039; Etc.&lt;br /&gt;
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character&#039;s modifiers, but also the NPC&#039;s or location&#039;s or scene&#039;s - whatever is relevant. When in doubt, I&#039;ll have the final word on what applies or doesn&#039;t, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)&lt;br /&gt;
**If you&#039;re left with a positive number of modifiers, roll that many additional Bonus d6s and take the highest result from all dice. &lt;br /&gt;
**If you&#039;re left with a negative number of modifiers, roll that many additional Penalty d6s and take the lowest result from all dice.&lt;br /&gt;
**If you&#039;re left with no net modifiers, just roll your Action die. &lt;br /&gt;
**&#039;&#039;Examples&#039;&#039;: If you have 3 positive modifiers and 2 negative modifiers, you&#039;ll roll 1 Action die and 1 Bonus die, for a total of 2 dice and take the higher result.  If you have 2 positive modifiers and 3 negative modifiers, you&#039;ll roll 1 Action die and 1 Penalty die and take the lower result.&lt;br /&gt;
*That result tells you the answer to your question:&lt;br /&gt;
**6 = Yes, and&lt;br /&gt;
**5 = Yes&lt;br /&gt;
**4 = Yes, but&lt;br /&gt;
**3 = No, but&lt;br /&gt;
**2 = No&lt;br /&gt;
**1 = No, and&lt;br /&gt;
*The GM will (pending some reasonable negotiation) decide on what the &amp;quot;ands&amp;quot; and &amp;quot;buts&amp;quot; mean.&lt;br /&gt;
&lt;br /&gt;
==What can I do with Moxie?==&lt;br /&gt;
*Add a bonus die before the roll&lt;br /&gt;
*Re-roll any one die after seeing the result&lt;br /&gt;
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)&lt;br /&gt;
&lt;br /&gt;
==How do I earn Moxie?==&lt;br /&gt;
*Refresh. When the characters have the chance to take a break, they&#039;ll return to 2 Moxie if they had less.&lt;br /&gt;
*Take a hit. Voluntarily accept a &amp;quot;No, and&amp;quot; result before rolling the dice and gain 1 Moxie.&lt;br /&gt;
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I&#039;m doing this as a more objective version of earning Moxie for doing cool things as described in the book.&lt;br /&gt;
&lt;br /&gt;
==What are Conditions?==&lt;br /&gt;
*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you&#039;re &#039;&#039;Concussed&#039;&#039; from a fight with an Uplifted Gorilla.  Or maybe you&#039;re wearing a &#039;&#039;Jovian Battlesuit&#039;&#039; for a scene.&lt;br /&gt;
*From time to time, you&#039;ll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.&lt;br /&gt;
*This is also how teamwork functions: anyone helping out another PC just adds a Descriptor to their roll representing their assistance (E.g., if Eddie is helping Mac distract a guard, Mac might roll with an &amp;quot;Eddie&#039;s Help&amp;quot; Descriptor added to her side of the ledger).&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=438073</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=438073"/>
		<updated>2023-05-26T10:50:45Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Subconsciously Esoteric Designs:&#039;&#039;&#039; When Crafting or Fixing a machine, spend 1 PP roll and add Focus to your total. Both 1s and 2s count as Jinxes on the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Still Waters Run Deep&#039;&#039;&#039; Spend 1 PP to treat a Complication as an Asset for one roll; step up the Complication after the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437871</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437871"/>
		<updated>2023-05-21T18:59:46Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Subconsciously Esoteric Designs:&#039;&#039;&#039; When Crafting or Fixing a machine, spend 1 PP roll and add Focus to your total. Both 1s and 2s count as Jinxes on the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Comfortable with Silence&#039;&#039;&#039; When you try to shut someone up by staring intensely, spend 1 PP to use Focus instead of Influence for the Action.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437868</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437868"/>
		<updated>2023-05-21T18:47:53Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Instinctively Esoteric Designs:&#039;&#039;&#039; When Crafting or Fixing a machine, spend 1 PP roll and add Focus to your total. Both 1s and 2s count as Jinxes on the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Comfortable with Silence&#039;&#039;&#039; When you try to shut someone up by staring intensely, spend 1 PP to use Focus instead of Influence for the Action.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437865</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437865"/>
		<updated>2023-05-21T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Instinctively Esoteric Designs:&#039;&#039;&#039; When Crafting or Fixing a machine, spend 1 PP to step up or double Craft or Fix. Both 1s and 2s count as Jinxes on the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Comfortable with Silence&#039;&#039;&#039; When you try to shut someone up by staring intensely, spend 1 PP to use Focus instead of Influence for the Action.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437864</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437864"/>
		<updated>2023-05-21T18:46:47Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Innate Esotericism:&#039;&#039;&#039; When Crafting or Fixing a machine, spend 1 PP to step up or double Craft or Fix. Both 1s and 2s count as Jinxes on the roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Comfortable with Silence&#039;&#039;&#039; When you try to shut someone up by staring intensely, spend 1 PP to use Focus instead of Influence for the Action.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437862</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437862"/>
		<updated>2023-05-21T18:46:14Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Innate Esotericism:&#039;&#039;&#039; &#039;&#039;When Crafting or Fixing a machine, spend 1 PP to step up or double Craft or Fix. Both 1s and 2s count as Jinxes on the roll.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Comfortable with Silence&#039;&#039;&#039; &#039;&#039;When you try to shut someone up by staring intensely, spend 1 PP to use Focus instead of Influence for the Action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437859</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437859"/>
		<updated>2023-05-21T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
*&#039;&#039;Engines&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cortexthulhu:_Damaged_Souls&amp;diff=437858</id>
		<title>Cortexthulhu: Damaged Souls</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cortexthulhu:_Damaged_Souls&amp;diff=437858"/>
		<updated>2023-05-21T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Character Files/Meta Currencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Corthulhu DS 0002.png|500 px|center]]&lt;br /&gt;
==Character Files/Meta Currencies==&lt;br /&gt;
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don&#039;t want anyone losing Plot Points or Hero Dice from double subtraction.&lt;br /&gt;
&lt;br /&gt;
If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I&#039;ll fix it. These also get updated when I update the IC thread.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
!&#039;&#039;&#039;SAN&#039;&#039;&#039;&lt;br /&gt;
! [[file:d6a.png|24px|d6]]&lt;br /&gt;
! [[file:d8a.png|24px|d8]]&lt;br /&gt;
! [[file:d10a.png|24px|d10]]&lt;br /&gt;
! [[file:d12a.png|24px|d12]]&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;PP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 1 | Donny Girard]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&#039;&#039; &lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 2 | Character 2]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/blacksheep.2831/ BlackSheep]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 3 | Character 3]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 4 | Character 4]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 5 | Character 5]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 6 | Character 6]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| ! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;|&#039;&#039;&#039;GM&#039;&#039;&#039; &lt;br /&gt;
| Shenanigans&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications and Assets==&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Complication&amp;lt;/u&amp;gt; [C] &#039;&#039;&#039;//&#039;&#039;&#039; &amp;lt;u&amp;gt;Scene Asset&amp;lt;/u&amp;gt; [S] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;Episode Asset&amp;lt;/u&amp;gt; [E] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;GMC Asset&amp;lt;/u&amp;gt; [G]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [C] &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [S] &lt;br /&gt;
----&lt;br /&gt;
: [E] &lt;br /&gt;
----&lt;br /&gt;
: [G] &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Our Story So Far . . .==&lt;br /&gt;
Click [[Damaged_Souls_-_Story Details | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] for story details leading up to the start of the game as well as access to &#039;&#039;Episode Archives&#039;&#039; and &#039;&#039;Character Archives&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Traits and Mods==&lt;br /&gt;
Click [[Damaged_Souls_-_Traits and Mods | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to look at the mods we will be using for this game.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Click [[Damaged_Souls_-_Chargen | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to make or advance your character for &#039;&#039;Cortexthulhu: Damaged Souls&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations/PBP House Rules==&lt;br /&gt;
Click [[Damaged_Souls_-_Expectations | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to see &#039;&#039;Game Expectations&#039;&#039; and &#039;&#039;House Rules&#039;&#039; for this game. This section contains guidelines for &#039;&#039;Resource Bidding&#039;&#039; and &#039;&#039;PVP&#039;&#039; play for this game.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Game Resources==&lt;br /&gt;
Click [[Damaged_Souls_-_Game_Resources | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] for helpful links to game threads and offsite resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Corthulhu DS 0002.png|500 px|center]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437857</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437857"/>
		<updated>2023-05-21T18:10:41Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire and Tommy died. At least, that&#039;s what the people watching the race said and what coroner&#039;s inquest found. &lt;br /&gt;
&lt;br /&gt;
But - in the part that was left out of the official reports - the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437856</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437856"/>
		<updated>2023-05-21T18:09:47Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago came Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire. At least, that&#039;s what the people watching the race said and what the police report said. But the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437855</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437855"/>
		<updated>2023-05-21T18:09:04Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Background/Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Horace Girard, Donny&#039;s father, was a NASCAR-quality stock car driver. He could have been a contender. Unfortunately for him and his children, however, he went end-over-end in one of his first professional races and was left without sight in his left eye. This ended his racing career. &lt;br /&gt;
&lt;br /&gt;
Horace quickly decided that his sons, then infants, would take up his dreams. The two boys weren&#039;t technically twins, but they had been born less than a year apart. Tommy, the older and more physically gifted, was to be the driver. Donny, the younger and smarter, was to be his crew chief. &lt;br /&gt;
&lt;br /&gt;
That was their whole upbringing, despite their mother&#039;s best efforts to enforce some normality. Cary was a lovely, kind woman, but her attempts were consistently undercut by the bullying belligerence of Horace. The boys attended school only because the state required it. Every minute outside of that they were working on cars or learning how to drive or watching races. &lt;br /&gt;
&lt;br /&gt;
Finally, six months ago was Tommy&#039;s first race in a junior, semi-pro dirt track racing league. Donny - already a better mechanic than most adults - had torn down and bored out his brother&#039;s ride. &lt;br /&gt;
&lt;br /&gt;
During the race, the car caught fire. At least, that&#039;s what the people watching the race said and what the police report said. But the fire wasn&#039;t hot. And it didn&#039;t burn orange and red like a gasoline fire would. There were strange green and purple flames that left the car itself mostly unharmed but turned Tommy and all of the other organic materials inside into a smoking slurry. &lt;br /&gt;
&lt;br /&gt;
Horace lost interest in Donny after that. Lost interest in most everything. He&#039;s currently somewhere in the process of drinking himself to death.&lt;br /&gt;
&lt;br /&gt;
Donny changed. Stopped talking. Mostly stopped doing much of anything. His mother has sent him to a camp, now, as a last-ditch effort to get something of her family back. &lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437854</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437854"/>
		<updated>2023-05-21T17:59:15Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Signature Assets 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;The Bucket&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every Saturday morning since he was old enough to talk, Donny&#039;s father would take him out to the shop, fill a galvanized steel bucket with random mechanical parts, and then dump them out on the floor in front of Donny. He wasn&#039;t allowed to leave until he&#039;d figured out what each one of those parts was and how it worked, and explained it to his father&#039;s satisfaction. Whenever Donny&#039;s trying to fit parts together or figure out what some part does, he remembers The Bucket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather Wrist Cuff&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fashion of the time for a certain class of teenager, Donny wears a thick leather cuff on his left wrist. On the exterior is a metal cross on one side and an inset locket-sized picture of his deceased brother on the other. That&#039;s how he got the camp staff to let him keep it. They didn&#039;t look closely enough to notice that the inside of the cuff contains a small knife, some dental tools, a couple of very small screwdrivers, and various other tiny tools. The backside of the cross itself has a very shallow 10mm socket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437853</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437853"/>
		<updated>2023-05-21T17:44:20Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Donny Girard :: Gearhead/Crafter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Donny.JPG|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Donny.JPG&amp;diff=437852</id>
		<title>File:Donny.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Donny.JPG&amp;diff=437852"/>
		<updated>2023-05-21T17:44:07Z</updated>

		<summary type="html">&lt;p&gt;Iustum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437851</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437851"/>
		<updated>2023-05-21T17:39:56Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;Mechanical Engineering&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437850</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437850"/>
		<updated>2023-05-21T17:39:09Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
*&#039;&#039;&#039;Mechanical Engineering&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437849</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437849"/>
		<updated>2023-05-21T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Untrained Skills 30px|d4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Fight [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Labor[[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437848</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437848"/>
		<updated>2023-05-21T17:37:55Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Know [[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437847</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437847"/>
		<updated>2023-05-21T17:37:29Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Know [[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437846</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437846"/>
		<updated>2023-05-21T17:36:44Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Untrained Skills 30px|d4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Know [[file:d4a.png|16px|d4]] |Move[[file:d4a.png|16px|d4]] |Perform[[file:d4a.png|16px|d4]] |Shoot [[file:d4a.png|16px|d4]] |Sneak [[file:d4a.png|16px|d4]] |Survive [[file:d4a.png|16px|d4]] |Throw [[file:d4a.png|16px|d4]] |Treat [[file:d4a.png|16px|d4]] |Trick [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437845</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437845"/>
		<updated>2023-05-21T17:35:14Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437844</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437844"/>
		<updated>2023-05-21T17:34:15Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437843</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437843"/>
		<updated>2023-05-21T17:34:04Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039;[[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437842</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437842"/>
		<updated>2023-05-21T17:33:37Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039;[[file:d10a.png|24px|d10]]&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437841</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437841"/>
		<updated>2023-05-21T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Character Quote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;. . .&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437840</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437840"/>
		<updated>2023-05-21T17:26:03Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Donny Girard :: Role */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Gearhead/Crafter=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437839</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437839"/>
		<updated>2023-05-21T17:25:52Z</updated>

		<summary type="html">&lt;p&gt;Iustum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Donny Girard :: Role=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437838</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437838"/>
		<updated>2023-05-21T17:23:38Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Name :: Role=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437837</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437837"/>
		<updated>2023-05-21T17:22:43Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Name :: Role=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gearhead (Role) -&#039;&#039;&#039; &#039;&#039;Donny&#039;s dad Horace wanted to be a NASCAR driver. After being half-blinded in a wreck, he decided to live that dream vicariously through his sons. Before Donny could walk he had a wrench in his hand.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Crafter (Affinity) -&#039;&#039;&#039; &#039;&#039;When Donny makes something or fixes something, it often ends up being . . . different. Sometimes better, sometimes worse. Sometimes just weird. Often with parts that align in strange ways and seem to recapitulate unknowable symbols while the thing works.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Silent (Quirk) -&#039;&#039;&#039; &#039;&#039;Donny was never much of a talker. Since his brother&#039;s death, it&#039;s a struggle to get him to say anything.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437836</id>
		<title>Damaged Souls - Character 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_1&amp;diff=437836"/>
		<updated>2023-05-21T17:12:28Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Attributes 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=Name :: Role=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Theogony&amp;diff=437598</id>
		<title>Theogony</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Theogony&amp;diff=437598"/>
		<updated>2023-05-19T16:51:56Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Main Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Theogony.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
=Characters At A Glance=&lt;br /&gt;
==Main Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Player&lt;br /&gt;
! Moxie&lt;br /&gt;
! Conditions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; &#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Attack Pattern&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]&lt;br /&gt;
|4&lt;br /&gt;
|Protuberance Sample, Great Footage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
==Character Summary Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Morph&lt;br /&gt;
! Mind&lt;br /&gt;
! Muse&lt;br /&gt;
! Rep&lt;br /&gt;
! Edge&lt;br /&gt;
! Flaw&lt;br /&gt;
! Gear&lt;br /&gt;
! Gear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler &lt;br /&gt;
|Bio-passing Synth &lt;br /&gt;
|Computer Brain&lt;br /&gt;
|Sarcastic Brat &lt;br /&gt;
|Criminal Enigma &lt;br /&gt;
|Non-Stop Machine&lt;br /&gt;
|Hackable&lt;br /&gt;
|Multiphasic Scanner&lt;br /&gt;
|Tattered Teddy Bear (anti personel grenade inside)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|Deceptively resilient Ayala caretaker pod&lt;br /&gt;
|Double doctorates in xenobiology and xenoastrogeography &lt;br /&gt;
|Studious cuttlefish &lt;br /&gt;
|Widely-published (r-rep)&lt;br /&gt;
|Predatory instincts&lt;br /&gt;
|Uncomfortable in gravity&lt;br /&gt;
|Autonomous scanner drones&lt;br /&gt;
|Manipulator cuff&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|Yoyodyne-Orochitech &amp;quot;Pipe Snake&amp;quot; Low-profile technical Slitheroid with nanofine manipulators&lt;br /&gt;
|Overclocked lightning processor&lt;br /&gt;
|Catgirl Friday&lt;br /&gt;
|Veteran codeslinger (g-rep)&lt;br /&gt;
|Weakpoint sense&lt;br /&gt;
|Jumping at shadows&lt;br /&gt;
|Adaptive Interface&lt;br /&gt;
|Tail-mounted &#039;Stingray&#039; Plasma Cutter&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|A Beautiful Olympian Fit for an Action Hero&lt;br /&gt;
|Brilliant Gatecrashing Xeno-Archaeologist&lt;br /&gt;
|Starblaze Animated&lt;br /&gt;
|Long-Time Metacelebrity with a New Lease on Life (f-rep)&lt;br /&gt;
|Vid and XP Recording Cyberware System&lt;br /&gt;
|Trouble Separating Fact and Fiction&lt;br /&gt;
|Medium Pistol&lt;br /&gt;
|Portable Xeno-Archaeologist’s Lab&lt;br /&gt;
|-&lt;br /&gt;
|Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|Swiss Army Crab ’its so damn versatile!’&lt;br /&gt;
|Packed with technical manuals&lt;br /&gt;
|Sebastian&lt;br /&gt;
|Work hard, play hard (@-rep)&lt;br /&gt;
|Flair for Improvisation&lt;br /&gt;
|Awkward&lt;br /&gt;
|The Crab Cannon&lt;br /&gt;
|Tool pouch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Second Stanza: Nyx=&lt;br /&gt;
&lt;br /&gt;
[[File:Mars_Main.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Scene 1: Wakeup==&lt;br /&gt;
===Situation===&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/post-24713877 IC post with initial situation description]&lt;br /&gt;
*&#039;&#039;&#039;Scene Descriptors&#039;&#039;&#039;: Reintegration Blues, New Morph - Same As the Old Morph, Too Many Smiles, Missing Team Members&lt;br /&gt;
*&#039;&#039;&#039;Location Descriptors&#039;&#039;&#039;: Hypermodern Lounge, Open Bar, Corporate Crowd&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
*[[Theogony:First_Stanza|First Stanza Information]]&lt;br /&gt;
&lt;br /&gt;
==Clues and Leads==&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/ In-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904057/ Out-of-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-eclipse-phase-using-freeform-universal.903945/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren&#039;t required to use it.  (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.)&lt;br /&gt;
&lt;br /&gt;
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. &#039;&#039;Barsoomian Revolutionary&#039;&#039;, &#039;&#039;Cephalopod Uplift Pilot,&#039;&#039; something like that.&lt;br /&gt;
*Fill out your biographical details: name, basic biography, etc.&lt;br /&gt;
*Answer the questions related to your individual Drives.  Every character wants something that they can&#039;t immediately get.  The three questions are:&lt;br /&gt;
**What do you want?&lt;br /&gt;
**What is stopping you?&lt;br /&gt;
**What will you do?&lt;br /&gt;
*The mechanical core of your character is 6 &#039;&#039;Descriptors.&#039;&#039; These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we&#039;ll use for this game are:&lt;br /&gt;
**Morph - relates to the morph your PC is currently wearing&lt;br /&gt;
**Mind - relates to your PC&#039;s nonphysical characteristics&lt;br /&gt;
**Muse - relates to your PC&#039;s Muse. If you don&#039;t want a Muse, it relates to why you don&#039;t have one.&lt;br /&gt;
**Rep - relates to your PC&#039;s Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)?&lt;br /&gt;
**Edge - an advantage that your character has. &lt;br /&gt;
**Flaw - a disadvantage that your character has.&lt;br /&gt;
*Your character also has 2 pieces of &#039;&#039;Gear&#039;&#039;.  Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items.  Batman&#039;s Utility Belt, John Wick&#039;s Fashionable Suit Armor, etc.  While other items (called &amp;quot;props&amp;quot; in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact. &lt;br /&gt;
*Last, &#039;&#039;Relationships&#039;&#039;.  All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs.  These can be positive or negative, so long as the negative doesn&#039;t impede the game.&lt;br /&gt;
&lt;br /&gt;
=Rules Notes=&lt;br /&gt;
&lt;br /&gt;
==How do I do stuff?==&lt;br /&gt;
*Pose a closed (&#039;&#039;i.e.&#039;&#039;, yes/no) question about what your character is attempting. &#039;&#039;Can I land the ship safely?&#039;&#039; &#039;&#039;Do I complete the hack before the IC gets to me?&#039;&#039; Etc.&lt;br /&gt;
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character&#039;s modifiers, but also the NPC&#039;s or location&#039;s or scene&#039;s - whatever is relevant. When in doubt, I&#039;ll have the final word on what applies or doesn&#039;t, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)&lt;br /&gt;
**If you&#039;re left with a positive number of modifiers, roll that many additional Bonus d6s and take the highest result from all dice. &lt;br /&gt;
**If you&#039;re left with a negative number of modifiers, roll that many additional Penalty d6s and take the lowest result from all dice.&lt;br /&gt;
**If you&#039;re left with no net modifiers, just roll your Action die. &lt;br /&gt;
**&#039;&#039;Examples&#039;&#039;: If you have 3 positive modifiers and 2 negative modifiers, you&#039;ll roll 1 Action die and 1 Bonus die, for a total of 2 dice and take the higher result.  If you have 2 positive modifiers and 3 negative modifiers, you&#039;ll roll 1 Action die and 1 Penalty die and take the lower result.&lt;br /&gt;
*That result tells you the answer to your question:&lt;br /&gt;
**6 = Yes, and&lt;br /&gt;
**5 = Yes&lt;br /&gt;
**4 = Yes, but&lt;br /&gt;
**3 = No, but&lt;br /&gt;
**2 = No&lt;br /&gt;
**1 = No, and&lt;br /&gt;
*The GM will (pending some reasonable negotiation) decide on what the &amp;quot;ands&amp;quot; and &amp;quot;buts&amp;quot; mean.&lt;br /&gt;
&lt;br /&gt;
==What can I do with Moxie?==&lt;br /&gt;
*Add a bonus die before the roll&lt;br /&gt;
*Re-roll any one die after seeing the result&lt;br /&gt;
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)&lt;br /&gt;
&lt;br /&gt;
==How do I earn Moxie?==&lt;br /&gt;
*Refresh. When the characters have the chance to take a break, they&#039;ll return to 2 Moxie if they had less.&lt;br /&gt;
*Take a hit. Voluntarily accept a &amp;quot;No, and&amp;quot; result before rolling the dice and gain 1 Moxie.&lt;br /&gt;
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I&#039;m doing this as a more objective version of earning Moxie for doing cool things as described in the book.&lt;br /&gt;
&lt;br /&gt;
==What are Conditions?==&lt;br /&gt;
*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you&#039;re &#039;&#039;Concussed&#039;&#039; from a fight with an Uplifted Gorilla.  Or maybe you&#039;re wearing a &#039;&#039;Jovian Battlesuit&#039;&#039; for a scene.&lt;br /&gt;
*From time to time, you&#039;ll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.&lt;br /&gt;
*This is also how teamwork functions: anyone helping out another PC just adds a Descriptor to their roll representing their assistance (E.g., if Eddie is helping Mac distract a guard, Mac might roll with an &amp;quot;Eddie&#039;s Help&amp;quot; Descriptor added to her side of the ledger).&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Theogony&amp;diff=436847</id>
		<title>Theogony</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Theogony&amp;diff=436847"/>
		<updated>2023-05-01T23:42:47Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Main Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Theogony.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
=Characters At A Glance=&lt;br /&gt;
==Main Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Player&lt;br /&gt;
! Moxie&lt;br /&gt;
! Conditions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; &#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Attack Pattern&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]&lt;br /&gt;
|4&lt;br /&gt;
|Protuberance Sample, Great Footage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Missing&#039;&#039; Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
==Character Summary Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! High Concept&lt;br /&gt;
! Morph&lt;br /&gt;
! Mind&lt;br /&gt;
! Muse&lt;br /&gt;
! Rep&lt;br /&gt;
! Edge&lt;br /&gt;
! Flaw&lt;br /&gt;
! Gear&lt;br /&gt;
! Gear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogony_Character:_Mac|Erin &amp;quot;Mac&amp;quot; MacAran]]&#039;&#039;&#039;&lt;br /&gt;
|Black Market Hustler &lt;br /&gt;
|Bio-passing Synth &lt;br /&gt;
|Computer Brain&lt;br /&gt;
|Sarcastic Brat &lt;br /&gt;
|Criminal Enigma &lt;br /&gt;
|Non-Stop Machine&lt;br /&gt;
|Hackable&lt;br /&gt;
|Multiphasic Scanner&lt;br /&gt;
|Tattered Teddy Bear (anti personel grenade inside)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]&#039;&#039;&#039;&lt;br /&gt;
|Neo-Orca Exosolar Researcher&lt;br /&gt;
|Deceptively resilient Ayala caretaker pod&lt;br /&gt;
|Double doctorates in xenobiology and xenoastrogeography &lt;br /&gt;
|Studious cuttlefish &lt;br /&gt;
|Widely-published (r-rep)&lt;br /&gt;
|Predatory instincts&lt;br /&gt;
|Uncomfortable in gravity&lt;br /&gt;
|Autonomous scanner drones&lt;br /&gt;
|Manipulator cuff&lt;br /&gt;
|-&lt;br /&gt;
|Sylia&lt;br /&gt;
|Infiltrator slinking away from her criminal past&lt;br /&gt;
|Yoyodyne-Orochitech &amp;quot;Pipe Snake&amp;quot; Low-profile technical Slitheroid with nanofine manipulators&lt;br /&gt;
|Overclocked lightning processor&lt;br /&gt;
|Catgirl Friday&lt;br /&gt;
|Veteran codeslinger (g-rep)&lt;br /&gt;
|Weakpoint sense&lt;br /&gt;
|Jumping at shadows&lt;br /&gt;
|Adaptive Interface&lt;br /&gt;
|Tail-mounted &#039;Stingray&#039; Plasma Cutter&lt;br /&gt;
|-&lt;br /&gt;
|Starblaze Johnson&lt;br /&gt;
|Action-Archaeologist Reality Metacelebrity&lt;br /&gt;
|A Beautiful Olympian Fit for an Action Hero&lt;br /&gt;
|Brilliant Gatecrashing Xeno-Archaeologist&lt;br /&gt;
|Starblaze Animated&lt;br /&gt;
|Long-Time Metacelebrity with a New Lease on Life (f-rep)&lt;br /&gt;
|Vid and XP Recording Cyberware System&lt;br /&gt;
|Trouble Separating Fact and Fiction&lt;br /&gt;
|Medium Pistol&lt;br /&gt;
|Portable Xeno-Archaeologist’s Lab&lt;br /&gt;
|-&lt;br /&gt;
|Eddie Hardshell&lt;br /&gt;
|Evangelising NovaCrab Engineer&lt;br /&gt;
|Swiss Army Crab ’its so damn versatile!’&lt;br /&gt;
|Packed with technical manuals&lt;br /&gt;
|Sebastian&lt;br /&gt;
|Work hard, play hard (@-rep)&lt;br /&gt;
|Flair for Improvisation&lt;br /&gt;
|Awkward&lt;br /&gt;
|The Crab Cannon&lt;br /&gt;
|Tool pouch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Second Stanza: Nyx=&lt;br /&gt;
&lt;br /&gt;
[[File:Mars_Main.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Scene 1: Wakeup==&lt;br /&gt;
===Situation===&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/post-24713877 IC post with initial situation description]&lt;br /&gt;
*&#039;&#039;&#039;Scene Descriptors&#039;&#039;&#039;: Reintegration Blues, New Morph - Same As the Old Morph, Too Many Smiles, Missing Team Members&lt;br /&gt;
*&#039;&#039;&#039;Location Descriptors&#039;&#039;&#039;: Hypermodern Lounge, Open Bar, Corporate Crowd&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
*[[Theogony:First_Stanza|First Stanza Information]]&lt;br /&gt;
&lt;br /&gt;
==Clues and Leads==&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/ In-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904057/ Out-of-character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-eclipse-phase-using-freeform-universal.903945/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren&#039;t required to use it.  (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.)&lt;br /&gt;
&lt;br /&gt;
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. &#039;&#039;Barsoomian Revolutionary&#039;&#039;, &#039;&#039;Cephalopod Uplift Pilot,&#039;&#039; something like that.&lt;br /&gt;
*Fill out your biographical details: name, basic biography, etc.&lt;br /&gt;
*Answer the questions related to your individual Drives.  Every character wants something that they can&#039;t immediately get.  The three questions are:&lt;br /&gt;
**What do you want?&lt;br /&gt;
**What is stopping you?&lt;br /&gt;
**What will you do?&lt;br /&gt;
*The mechanical core of your character is 6 &#039;&#039;Descriptors.&#039;&#039; These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we&#039;ll use for this game are:&lt;br /&gt;
**Morph - relates to the morph your PC is currently wearing&lt;br /&gt;
**Mind - relates to your PC&#039;s nonphysical characteristics&lt;br /&gt;
**Muse - relates to your PC&#039;s Muse. If you don&#039;t want a Muse, it relates to why you don&#039;t have one.&lt;br /&gt;
**Rep - relates to your PC&#039;s Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)?&lt;br /&gt;
**Edge - an advantage that your character has. &lt;br /&gt;
**Flaw - a disadvantage that your character has.&lt;br /&gt;
*Your character also has 2 pieces of &#039;&#039;Gear&#039;&#039;.  Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items.  Batman&#039;s Utility Belt, John Wick&#039;s Fashionable Suit Armor, etc.  While other items (called &amp;quot;props&amp;quot; in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact. &lt;br /&gt;
*Last, &#039;&#039;Relationships&#039;&#039;.  All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs.  These can be positive or negative, so long as the negative doesn&#039;t impede the game.&lt;br /&gt;
&lt;br /&gt;
=Rules Notes=&lt;br /&gt;
&lt;br /&gt;
==How do I do stuff?==&lt;br /&gt;
*Pose a closed (&#039;&#039;i.e.&#039;&#039;, yes/no) question about what your character is attempting. &#039;&#039;Can I land the ship safely?&#039;&#039; &#039;&#039;Do I complete the hack before the IC gets to me?&#039;&#039; Etc.&lt;br /&gt;
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character&#039;s modifiers, but also the NPC&#039;s or location&#039;s or scene&#039;s - whatever is relevant. When in doubt, I&#039;ll have the final word on what applies or doesn&#039;t, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)&lt;br /&gt;
**If you&#039;re left with a positive number of modifiers, roll that many additional Bonus d6s and take the highest result from all dice. &lt;br /&gt;
**If you&#039;re left with a negative number of modifiers, roll that many additional Penalty d6s and take the lowest result from all dice.&lt;br /&gt;
**If you&#039;re left with no net modifiers, just roll your Action die. &lt;br /&gt;
**&#039;&#039;Examples&#039;&#039;: If you have 3 positive modifiers and 2 negative modifiers, you&#039;ll roll 1 Action die and 1 Bonus die, for a total of 2 dice and take the higher result.  If you have 2 positive modifiers and 3 negative modifiers, you&#039;ll roll 1 Action die and 1 Penalty die and take the lower result.&lt;br /&gt;
*That result tells you the answer to your question:&lt;br /&gt;
**6 = Yes, and&lt;br /&gt;
**5 = Yes&lt;br /&gt;
**4 = Yes, but&lt;br /&gt;
**3 = No, but&lt;br /&gt;
**2 = No&lt;br /&gt;
**1 = No, and&lt;br /&gt;
*The GM will (pending some reasonable negotiation) decide on what the &amp;quot;ands&amp;quot; and &amp;quot;buts&amp;quot; mean.&lt;br /&gt;
&lt;br /&gt;
==What can I do with Moxie?==&lt;br /&gt;
*Add a bonus die before the roll&lt;br /&gt;
*Re-roll any one die after seeing the result&lt;br /&gt;
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)&lt;br /&gt;
&lt;br /&gt;
==How do I earn Moxie?==&lt;br /&gt;
*Refresh. When the characters have the chance to take a break, they&#039;ll return to 2 Moxie if they had less.&lt;br /&gt;
*Take a hit. Voluntarily accept a &amp;quot;No, and&amp;quot; result before rolling the dice and gain 1 Moxie.&lt;br /&gt;
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I&#039;m doing this as a more objective version of earning Moxie for doing cool things as described in the book.&lt;br /&gt;
&lt;br /&gt;
==What are Conditions?==&lt;br /&gt;
*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you&#039;re &#039;&#039;Concussed&#039;&#039; from a fight with an Uplifted Gorilla.  Or maybe you&#039;re wearing a &#039;&#039;Jovian Battlesuit&#039;&#039; for a scene.&lt;br /&gt;
*From time to time, you&#039;ll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.&lt;br /&gt;
*This is also how teamwork functions: anyone helping out another PC just adds a Descriptor to their roll representing their assistance (E.g., if Eddie is helping Mac distract a guard, Mac might roll with an &amp;quot;Eddie&#039;s Help&amp;quot; Descriptor added to her side of the ledger).&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436714</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436714"/>
		<updated>2023-04-28T12:25:47Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* The New Old Way Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/75&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Documents available in the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation &amp;quot;Only a great past can serve as an offering for a greater future.&amp;quot;&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-5#post-24780162 this post]&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Tabitha.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436683</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436683"/>
		<updated>2023-04-26T23:00:55Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/75&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Documents available in the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-5#post-24780162 this post]&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436682</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436682"/>
		<updated>2023-04-26T22:59:18Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/75&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-5#post-24780162 this post]&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436536</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436536"/>
		<updated>2023-04-22T14:38:34Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
***&#039;&#039;Physical samples from Saint Lydwina&#039;s&#039;&#039;with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information (coming mid-day on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436521</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436521"/>
		<updated>2023-04-21T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
***Information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-4#post-24775146 this post]&lt;br /&gt;
**Kopecki&#039;s information (coming mid-day on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436515</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436515"/>
		<updated>2023-04-20T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College - information in [https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/page-3#post-24774172 this post]&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
**Kopecki&#039;s information (coming mid-day on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436514</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436514"/>
		<updated>2023-04-20T23:13:15Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech (analysis coming mid-day on Day 3)&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
**Kopecki&#039;s information (coming mid-day on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436513</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436513"/>
		<updated>2023-04-20T23:12:54Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47/50&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039; with Dr. Munroe at Boston Tech&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
**Kopecki&#039;s information (coming noon on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436439</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436439"/>
		<updated>2023-04-18T13:38:22Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* Investigative Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
**Kopecki&#039;s information (coming noon on Day 2)&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436411</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436411"/>
		<updated>2023-04-17T11:23:08Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* The New Old Way Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436410</id>
		<title>Defeat is an Orphan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defeat_is_an_Orphan&amp;diff=436410"/>
		<updated>2023-04-17T11:22:58Z</updated>

		<summary type="html">&lt;p&gt;Iustum: /* The New Old Way Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MotherHydra2.webp]]&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
The player characters were all residents or employees of &#039;&#039;The New Old Way Home&#039;&#039;, a well-run orphanage outside of Boston, Massachusetts, around the turn of the century. The &#039;&#039;Home&#039;&#039; was always resource-constrained, but always did its best.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve all been called back now for a ceremony marking the final closing of the &#039;&#039;Home&#039;&#039; - it held on as long as it could, but political and social changes have made orphanages largely untenable by this time.&lt;br /&gt;
&lt;br /&gt;
A good, safe time will be had by all.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909355/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/defeat-is-an-orphan-coc-7th.909353/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-development-defeat-is-an-orphan-pulpy-call-of-cthulhu.909272/ Recruitment Thread]&lt;br /&gt;
*[[CoC7thCharacterSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Investigator&lt;br /&gt;
! HP&lt;br /&gt;
! Sanity&lt;br /&gt;
! Luck&lt;br /&gt;
! Magic Points &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&lt;br /&gt;
|[[Defeat_is_an_Orphan:_Brahnamin#Fletcher_John|&#039;&#039;&#039;Fletcher John&#039;&#039;&#039;]]&lt;br /&gt;
|11&lt;br /&gt;
|80/78&lt;br /&gt;
|47&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/naphthalim.182180/ Naphthalim]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Caesar_Williams#Basics Caesar Williams]&lt;br /&gt;
|8/9 &lt;br /&gt;
|49 &lt;br /&gt;
|55 &lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Lars_Olsen Lars Olsen]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elfwine&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Graves Graves]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|strange behaviour&lt;br /&gt;
|[[Defeat is an Orphan: strange behaviour | Cleveland Russell]]&lt;br /&gt;
|14&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ pstjmack]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Defeat_is_an_Orphan:_Robert_Collins Robert Collins]&lt;br /&gt;
|9/7&lt;br /&gt;
|65&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: not every Investigator may be aware of all of these. This is an overall summary for convenience. Also, this isn&#039;t exclusive - there may be leads that the players/Investigators develop that aren&#039;t listed here. This is just a list of items presented in the game that may be worth further investigation.&lt;br /&gt;
&lt;br /&gt;
*Party Attendees&lt;br /&gt;
**Who was invited&lt;br /&gt;
**Who attended &lt;br /&gt;
**Which attendees were hurt&lt;br /&gt;
**Who did not attend&lt;br /&gt;
**Why&lt;br /&gt;
*Catastrophes affecting the Home and those related to it&lt;br /&gt;
**Timing&lt;br /&gt;
***Was there a determinable start point&lt;br /&gt;
***End point?&lt;br /&gt;
**Nature of the effects &lt;br /&gt;
***Collapse of structures on the property&lt;br /&gt;
***Environmental impacts (dead soil)&lt;br /&gt;
***Medical crises&lt;br /&gt;
***Personal crises&lt;br /&gt;
***&#039;&#039;Physical samples from the Home&#039;&#039;&lt;br /&gt;
**Similarities to other historical or recent events&lt;br /&gt;
***Saint Lydwina&#039;s Women&#039;s College&lt;br /&gt;
*NPC information&lt;br /&gt;
**Thomas Shipley&#039;s wound&lt;br /&gt;
**Clara Shipley&#039;s odd quotation&lt;br /&gt;
*Other&lt;br /&gt;
**&#039;&#039;Bergeron v. New Old Way Home Trust&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Locations=&lt;br /&gt;
&lt;br /&gt;
==The New Old Way Home==&lt;br /&gt;
&lt;br /&gt;
[[File:NOWH.jpg]]&lt;br /&gt;
&lt;br /&gt;
The New Old Way Home orphanage sits several miles outside of town in one of the still-bucolic areas of eastern Massachusetts, though its questionable how long the area will remain its rural character with the growth of the suburban areas around the city. The sprawling structure was built in the mid-19th Century to help aid the rise in uncared-for children caused by increasing industrialization and deaths from the Civil War. Never religiously-affiliated, the Home relied on the largesse of New England&#039;s upper classes and the Massachusetts state government. It&#039;s a bit run-down, now - a symptom of the hard times on which it has fallen.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern days of 1924 and in the wake of the Progressive movement, institutions of the sort have fallen out of favor. While the Home had done well in navigating the winds of political change of the last quarter-century, things seem to have taken a precipitous turn in the last year or so. Donations have dried up or fallen through. The Home&#039;s endowment suffered some unlucky financial losses. Local and state governmental bodies have become less cooperative. Planning and permitting paperwork has been frequently lost or inexplicably filled with errors. Key staff members have experienced personal issues that have required them to depart suddenly. Everything that could go wrong, has.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Old_Way_Home_Grounds.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History of the Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Home was founded in 1867 by a consortium of Massachusetts mercantile gentry, needing more beds to house the urchins that were then plaguing Boston and its environs, and wanting to feel good about themselves in the process.&lt;br /&gt;
*The cornerstone for the Home itself was laid in summer 1868 and the building complete in the fall of that year.&lt;br /&gt;
*It was first populated in December of 1868. Most of the initial children were Civil War orphans.&lt;br /&gt;
*The Home went through a handful of administrators over its first decade, until Artemis Strozier took over in 1876. The Home prospered under his leadership.&lt;br /&gt;
*He retired in 1890, to be technically succeeded by his son, Geoffrey. There is some question about whether Geoffrey was anything other than a figurehead as opposed to his sister Bernice.&lt;br /&gt;
*In any event, Geoffrey retired in 1914 and his son-in-law Thomas Shipley technically took over at that point. As Graves would know, Clara did most of the actual administering.&lt;br /&gt;
*The Home came close to closing a few times in its early years, Artemis Shipley righted the ship and there were no really notable catastrophes until recent events.&lt;br /&gt;
*There is an off-hand mention of a legal case in 1906 - Bergeron v. New Old Way Home Trust - mentioned on a court calendar. But no other reported information about it.&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
&lt;br /&gt;
==Thomas and Clara Shipley==&lt;br /&gt;
&lt;br /&gt;
[[File:Thomas_and_Clara.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Thomas is the son of Thomas Shipley, Sr., the owner of a prosperous mercantile concern in Boston and formerly a substantial donor to the Home. Clara is the last in the line of the Strozier family, who have run the home for some time.&lt;br /&gt;
&lt;br /&gt;
Clara would have been a kid/young woman during the relevant time period. You would all definitely have met her; beyond that, you can decide the contours of your relationship. &lt;br /&gt;
&lt;br /&gt;
Thomas you may or may not know - he wouldn&#039;t have come onto the scene until about 10 years ago.&lt;br /&gt;
&lt;br /&gt;
==Anderson Whitehurst==&lt;br /&gt;
&lt;br /&gt;
[[File:Whitehurst.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
*Advisor to Governor Cox on the matter of child welfare. &lt;br /&gt;
*Has some sort of personal problem with orphanages.&lt;br /&gt;
*Badly hurt in the catastrophe at the House&lt;br /&gt;
*Owes Bobby and Graves for saving his life.&lt;br /&gt;
*Kind of a prick.&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
</feed>