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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204136</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204136"/>
		<updated>2012-03-29T21:19:18Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aurogen_III.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Aurogen III&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Self-contained Heo class habitation structure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; Aurogen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; Manean Nebula&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 700,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Originally established as one of a series of Ulmer mining colonies in the mineral-rich Aurogen asteroid belt, Aurogen III ceased in this function over two hundred years ago once the belt was exhausted.  Unlike the other colonies in Aurogen though, Aurogen III managed to find a purpose beyond mining and thus was not abandoned.&lt;br /&gt;
&lt;br /&gt;
Nowadays, Aurogen III is a home port for smugglers and criminals due to the difficulty of tracking ship movements through the asteroid belt.  Some live in the colony itself, others spread across the other rocks in the belt but all operate from Aurogen III.  One of the galaxy&#039;s few free ports, the colony is ruled over by the Kurth&#039;Adel, a family of Ulmer who grew wealthy off Aurogen&#039;s minerals and wealthier still off the levy they place on all operations out of Aurogen III.&lt;br /&gt;
&lt;br /&gt;
The colony is not just home to unsavoury scum of the galaxy though.  It is a good place to go for those wishing to escape the bureaucracy of galactic government or the constrains of interstellar politics (the Kurth&#039;Adel are not part of the Ulmer Confederacy).  It is one of a handful of places in the galaxy where a person can travel to and make a life for themselves without interference from others or the constraints of caste or class systems.&lt;br /&gt;
&lt;br /&gt;
Auriga III as a colony is a dilapidated, ugly structure of disjointed metal and composite structures with little apparent design behind its construction.  A half-hearted crew of technicians keep the station going to minimum capacity but everywhere you look inside you&#039;re likely to see rust and structural damage and many areas of the station have been closed and effectively condemned as the Kurth&#039;Adel are either unable or (more likely) unwilling to pay to have them fixed.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204135</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204135"/>
		<updated>2012-03-29T21:18:00Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aurogen_III.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Originally established as one of a series of Ulmer mining colonies in the mineral-rich Aurogen asteroid belt, Aurogen III ceased in this function over two hundred years ago once the belt was exhausted.  Unlike the other colonies in Aurogen though, Aurogen III managed to find a purpose beyond mining and thus was not abandoned.&lt;br /&gt;
&lt;br /&gt;
Nowadays, Aurogen III is a home port for smugglers and criminals due to the difficulty of tracking ship movements through the asteroid belt.  Some live in the colony itself, others spread across the other rocks in the belt but all operate from Aurogen III.  One of the galaxy&#039;s few free ports, the colony is ruled over by the Kurth&#039;Adel, a family of Ulmer who grew wealthy off Aurogen&#039;s minerals and wealthier still off the levy they place on all operations out of Aurogen III.&lt;br /&gt;
&lt;br /&gt;
The colony is not just home to unsavoury scum of the galaxy though.  It is a good place to go for those wishing to escape the bureaucracy of galactic government or the constrains of interstellar politics (the Kurth&#039;Adel are not part of the Ulmer Confederacy).  It is one of a handful of places in the galaxy where a person can travel to and make a life for themselves without interference from others or the constraints of caste or class systems.&lt;br /&gt;
&lt;br /&gt;
Auriga III as a colony is a dilapidated, ugly structure of disjointed metal and composite structures with little apparent design behind its construction.  A half-hearted crew of technicians keep the station going to minimum capacity but everywhere you look inside you&#039;re likely to see rust and structural damage and many areas of the station have been closed and effectively condemned as the Kurth&#039;Adel are either unable or (more likely) unwilling to pay to have them fixed.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aurogen.jpg&amp;diff=204134</id>
		<title>File:Aurogen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aurogen.jpg&amp;diff=204134"/>
		<updated>2012-03-29T21:16:02Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204133</id>
		<title>File:Aurogen III.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204133"/>
		<updated>2012-03-29T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: uploaded a new version of &amp;amp;quot;File:Aurogen III.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204132</id>
		<title>File:Aurogen III.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204132"/>
		<updated>2012-03-29T21:12:22Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: uploaded a new version of &amp;amp;quot;File:Aurogen III.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204131</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204131"/>
		<updated>2012-03-29T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aurogen_III.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204130</id>
		<title>File:Aurogen III.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aurogen_III.jpg&amp;diff=204130"/>
		<updated>2012-03-29T21:08:23Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204129</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204129"/>
		<updated>2012-03-29T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
[[file:http://s16.postimage.org/tphi9fy5t/Aurogen_III.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Planet_Types&amp;diff=204030</id>
		<title>Fading Halo:Planet Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Planet_Types&amp;diff=204030"/>
		<updated>2012-03-28T14:46:17Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;Beyond A Fading Halo - Home  This page lists the main planet types found in the galaxy.  Over 99% of planetary bodies fall into one of the following categories.  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
This page lists the main planet types found in the galaxy.  Over 99% of planetary bodies fall into one of the following categories.  Where possible examples are listed, both real and fictional.&lt;br /&gt;
&lt;br /&gt;
==Brown Dwarf==&lt;br /&gt;
&lt;br /&gt;
Brown dwarfs are sub-stellar objects which are too low in mass to sustain hydrogen-1 fusion reactions in their cores, which is characteristic of stars on the main sequence. Brown dwarfs have fully convective surfaces and interiors, with no chemical differentiation by depth. Brown dwarfs occupy the mass range between that of large gas giant planets and the lowest-mass stars; this upper limit is between 75[1] and 80 Jupiter masses.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; 2M1207, MOA-2007-BLG-192L&lt;br /&gt;
&lt;br /&gt;
==Desert==&lt;br /&gt;
&lt;br /&gt;
A desert planet is a single-biome planet on which the climate is mostly desert, with little or no natural precipitation.  The term refers specifically to desert planets that remain hospitable for life.  Those unable to support life are generally referred to as either post-garden or rock planets, depending on circusmtances.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Tatooine, Arrakis&lt;br /&gt;
&lt;br /&gt;
==Garden==&lt;br /&gt;
&lt;br /&gt;
A planet with multiple biomes considered ideal for supporting life, a garden planet need not actually support sentient life though the majority do.  A relatively rare resource in the galaxy, control of garden planets is the kind of thing races go to war over.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Earth, Naboo, Thessia&lt;br /&gt;
&lt;br /&gt;
==Ice Giant==&lt;br /&gt;
&lt;br /&gt;
A type of gas giant composed largely of materials less volatile than hydrogen and helium.  Unlike a &#039;traditional&#039; gas giant (such as Jupiter or Saturn) an ice giant often only has an outer layer of hydrogen helium with the majority of the planet consisting of more inert materials such as water, methane and ammonia molten ices.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Uranus, Neptune&lt;br /&gt;
&lt;br /&gt;
==Giant Jovian==&lt;br /&gt;
&lt;br /&gt;
A giant Jovian is a large planet that is not primarily composed of rock or other solid matter but generally of volatile materials such as hydrogen and helium.  Planets above 10 Earth masses are termed giant planets.  &lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Jupiter, Saturn&lt;br /&gt;
&lt;br /&gt;
==Ocean/Ice==&lt;br /&gt;
&lt;br /&gt;
An ocean planet (also termed a waterworld) is a type of planet whose surface is completely covered with an ocean of water.  The oceans on such planets would be hundreds of kilometers deep, much deeper than the oceans of Earth. The immense pressures in the lower regions of these oceans could lead to the formation of a mantle of exotic forms of ice. This ice would not necessarily be as cold as conventional ice. If the planet is close enough to its sun that the water&#039;s temperature reaches the boiling point, the water will becomesupercritical and lack a well-defined surface.  Even on cooler water-dominated planets, the atmosphere can be much thicker than that of Earth, and composed largely of water vapor, producing a very strong greenhouse effect.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Kamino, Mon Calamari, Nidor&lt;br /&gt;
&lt;br /&gt;
==Pegasid==&lt;br /&gt;
&lt;br /&gt;
Hot Jupiters (also called roaster planets, epistellar jovians, pegasids or pegasean planets) are a class of extrasolar planet whose mass is close to or exceeds that of Jupiter.  While Jupiter orbits its parent star (the Sun) at 5.2 astronomical units(780×106 km), the planets referred to as hot Jupiters orbit between approximately 0.015 and 0.5 astronomical unit (2.2×106 and 75×106 km) of their parent stars.  They exhibit high-speed winds distributing the heat from the day side to the night side, thus the temperature difference between the two sides is relatively low.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Bellerophon&lt;br /&gt;
&lt;br /&gt;
==Post-Garden==&lt;br /&gt;
&lt;br /&gt;
A planet showing evidence of previous civilization but no longer having atmospheric and environmental considered ideal for supporting life.  Note that many post-garden worlds are still capable of supporting life but simply do not classify as garden worlds any more.  The conditions on many such worlds are the effects of mass extinction level events.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Tuchanka&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
&lt;br /&gt;
A terrestrial planet, telluric planet or rock planet is a planet that is composed primarily of silicate rocks or metals.  Terrestrial planets have solid planetary surface making them substantially different from gas giants, which are composed mostly of some combination of hydrogen, helium, and water existing in various physical states.  Unlike garden worlds, rock planets do not generally have conditions that can support life.&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Mars, Venus, Mercury&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=204029</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=204029"/>
		<updated>2012-03-28T14:26:04Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Sections of the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  Below you&#039;ll find the timeline for the game and a brief history of humanity got from 2012 to the time period of the game.  You&#039;ll also find headings for different sections of the reference.&lt;br /&gt;
&lt;br /&gt;
==Sections of the Wiki==&lt;br /&gt;
&lt;br /&gt;
#Alien Races&lt;br /&gt;
##[[Fading_Halo:Aenor|Aenor]]&lt;br /&gt;
##[[Fading_Halo:Apothenians|Apothenians]]&lt;br /&gt;
##[[Fading_Halo:Dalshen|Dalshen]]&lt;br /&gt;
##[[Fading_Halo:Alphas|Designation Alpha One]]&lt;br /&gt;
##[[Fading_Halo:Flyie|Flyie]]&lt;br /&gt;
##[[Fading_Halo:Kiristha|Kiristha]]&lt;br /&gt;
##[[Fading_Halo:Kharoshi|Kharoshi]]&lt;br /&gt;
##[[Fading_Halo:Risty|Risty]]&lt;br /&gt;
##[[Fading_Halo:Sanguians|Sanguians]]&lt;br /&gt;
##[[Fading_Halo:Silfa|Silfa]]&lt;br /&gt;
##[[Fading_Halo:Trak|Trak]]&lt;br /&gt;
##[[Fading_Halo:Ulmer|Ulmer]]&lt;br /&gt;
#Places&lt;br /&gt;
##[[Fading_Halo:Aurogen_III|Aurogen III]]&lt;br /&gt;
##[[Fading_Halo:Earth|Earth]]&lt;br /&gt;
##[[Fading_Halo:Invictus_23|Invictus 23]]&lt;br /&gt;
#Science &amp;amp; Tech&lt;br /&gt;
#Terminology &amp;amp; Information&lt;br /&gt;
##[[Fading_Halo:Planet_Types|Planet Types]]&lt;br /&gt;
&lt;br /&gt;
==Brief Timeline==&lt;br /&gt;
&lt;br /&gt;
Below is a time line of important moments in humanity&#039;s history.  The history and setting will adapt over the course of play and I will update the time line from time to time as new details are established or discovered.  Initially, the time line focuses on human history and uplifting.  The 112 years between the start of the rapid human expansion phase and the current date is left purposefully blank so as not to limit player creativity in terms of their characters&#039; origins, work, lifestyle, network and history.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2020&#039;&#039;&#039; - Traveller mission to Europa launched to investigate possibility of extraterrestrial life under the ice.&lt;br /&gt;
*&#039;&#039;&#039;2024&#039;&#039;&#039; - Auriga discovered at the ocean floor on Europa along with a significant stockpile of Element Zero.&lt;br /&gt;
*&#039;&#039;&#039;2027&#039;&#039;&#039; – The language used on the Auriga fully codified and logs are able to be translated (language is later discovered to be Apothenian)&lt;br /&gt;
*&#039;&#039;&#039;2044&#039;&#039;&#039; – Humanity completes its first successful FTL flight on the Auriga, from Europa to Earth.&lt;br /&gt;
*&#039;&#039;&#039;2100&#039;&#039;&#039; – Terran Exploration Fleet (TEF) launches from Earth to explore nearby systems in the Local Insterstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2102&#039;&#039;&#039; – TEF Shiva arrives in the Formalhaut system and discovers the Pike Relay.  First contact made with the Silfa.&lt;br /&gt;
*&#039;&#039;&#039;2138&#039;&#039;&#039; – After years of negotiation, the Terran Senate is formed and the Silfa Accords are signed, agreeing to the Silfa’s terms of release for their logs and technology and use of the Pike Relay.&lt;br /&gt;
*&#039;&#039;&#039;2141&#039;&#039;&#039; – The Silfan settlement on Valnya is dismantled and the Silfa leave the Local Interstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2143&#039;&#039;&#039; – Humanity makes its first trip through the Pike Relay.  The Silfa host the Brerinth Summit at which humanity is introduced to many other galactic races&lt;br /&gt;
*&#039;&#039;&#039;2150&#039;&#039;&#039; – First human off-Terra settlement marks start of rapid expansion phase&lt;br /&gt;
*&#039;&#039;&#039;2262&#039;&#039;&#039; – Humanity has spread to 41 billion souls on over three hundred different planets and space stations in the galaxy&lt;br /&gt;
&lt;br /&gt;
==Humanity&#039;s Journey To The Stars==&lt;br /&gt;
&lt;br /&gt;
By the start of the 21st century, humanity’s interest in interstellar travel or even exploration of its own solar system had dimmed due to a combination of domestic pressures and realisation of the true technological barriers of space exploration.&lt;br /&gt;
&lt;br /&gt;
Still, some projects pushed ahead and one such effort was NASA’s Traveller program, an ambitious project with the aim of establishing a manned scientific colony on Europa, the sixth moon of Jupiter.  The establishment phase of the mission, launched in 2020, was a success, with Europa Base fully up and running by the end of 2021.  From here, the team began to explore the enormous oceans under the ice of Europa and it was on the ocean floor that they were to make the most important discovery of human history.&lt;br /&gt;
&lt;br /&gt;
In 2024, a starship was discovered resting on the ocean floor.  Over the course of several weeks the ship was transported closer to Europa Base for further study and scientists were amazed to discover the ship completely sealed and undamaged by time under the water with fully functional systems and an engine the likes of which had never been seen before.  Over the course of three years a team of codifiers worked on translating the language used aboard the ship and were eventually successful, able finally to read and understand the logs aboard the ship, named Auriga for the chariot of the stars.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, study was undertaken at great pace on the incredible technology aboard the Auriga.  The engine was powered by a substance referred to as Element Zero in the ship’s logs.  When an electrical current was run through the material it was capable of generating fields that could affect the mass of everything within, either increasing or decreasing it.  With the application of sufficient motive force, the scientists soon discovered that this technology was capable of the holy grail of science, faster-than-light travel.&lt;br /&gt;
&lt;br /&gt;
Suddenly funding for space exploration and related science was not hard to come by and a new Space Race emerged as humanity sought to understand better the applications of Element Zero (eezo) and the other scientific discoveries aboard the Auriga.&lt;br /&gt;
&lt;br /&gt;
In 2044, humanity succeeded in its first FTL journey as a crew piloted the now fully-functional Auriga from Europa to Earth under the command of Marianne Schepel.  For over 50 years, study and construction continued at feverish pace until, in 2100, the first Terrestrial Exploration Fleet (TEF) was ready to launch.&lt;br /&gt;
&lt;br /&gt;
A collection of a dozen FTL-capable ships kitted out for a lengthy voyage of discovery, the TEF set off for the closest star-systems to Sol, exploring Earth’s neighbours in the Local Insterstellar Cloud.  They first travelled to Proxima Centauri, a system over four light years away from Earth.  The journey took just over a day.&lt;br /&gt;
&lt;br /&gt;
The TEF continued to explore the LIC until, in 2102, the TEF Shiva entered the Formalhaut system.  Here they discovered an incredible device in orbit of the star; a giant mass-effect field generator the size of a planet with an incredibly complex core far beyond anything humanity had previously thought possible.  Before the Shiva could close to investigate further though their LaDAR picked up a ship launching from the nearby planet of Formalhaut B.  The ship was alien in design, slender and graceful like a shark and more than eight times the size of the Shiva.&lt;br /&gt;
&lt;br /&gt;
Communication with the alien ship was established and the race of tall, graceful aliens introduced themselves as the Silfa.  They explained that the device was a Mass Relay, capable of forming corridors of nearly mass-free space across the galaxy effectively allowing nearly instantaneous travel across hundreds of thousands of light years.  According to the Silfa, they had been waiting on Formalhaut B for over two thousand years for the arrival of humanity in their capacity as guardians and overseers of the Mass Relay network.&lt;br /&gt;
&lt;br /&gt;
It quickly became apparent that the Silfa were technologically advanced far beyond humanity’s level.  Experts who had been aboard the Silfa ship and to their colony on Valnya (the planet known to humanity as Formalhaut B) estimated that the one Silfa destroyer the Shiva had encountered was capable of wiping out humanity’s burgeoning fleet and commencing an orbital bombardment of Earth that would effectively end all life on the planet.  When the Silfa informed humanity that they would be allowed to use the Mass Relay only if they agreed to the terms they set out, humanity was in no position to refuse.&lt;br /&gt;
&lt;br /&gt;
Some items on the Silfa Accords were a non-issue, some humanity had even already met.  However other items were the subject of intense and lengthy debate.  Top of this list of difficulties was the Silfa’s requirement that Earth create some kind of unified top-level of government to present to the galaxy; one who could speak for the planet as whole in the galactic arena.  It took 36 years for humanity to agree this but, eventually, in 2138 the Terran Senate was formed.  The Senate was a body of 32 politicians from across the globe under the supervision of two Consuls responsible for representing the entire populace of Earth in galactic matters.&lt;br /&gt;
&lt;br /&gt;
With the Senate in place, as well as economic, political and social reforms across the globe, humanity was finally in a position to sign the Silfa Accord.  As well as the use of the Mass Relay in Formalhaut, the Silfa also released their logs to humanity; a vast library of documents that contained a wealth of information of the galaxy and its inhabitants and technology that is still being studied today.  In 2141, the Silfa officially granted humanity the use of the Pike Relay (as it had come to be known) and dismantled their settlement on Valnya, disappearing off into the stars.&lt;br /&gt;
&lt;br /&gt;
In 2143 humanity made its first jump through the Pike Relay and at the Brerinth summit (an event organised by the Silfa) humanity was introduced to the other races of the galaxy and its place as a galactic player established.&lt;br /&gt;
&lt;br /&gt;
In 2150, humanity began a rapid expansion phase as its first off-Terra settlements were established.  By the current date, 2262, humanity is a race of 41 billion souls on over three hundred different planets and space stations in the galaxy.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Earth&amp;diff=204028</id>
		<title>Fading Halo:Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Earth&amp;diff=204028"/>
		<updated>2012-03-28T14:24:54Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Earth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Garden World&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; Sol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; Local Interstellar Cloud&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 2 billion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For those who can afford to live there, the Earth of the mid-23rd Century is almost utopian.  Though met with fierce resistance initially, the unified Terran Senate has, over the years, done much to bring the disparate nations and races of Earth together.  The greater context of interaction with the entire galaxy has helped as well.  There is still &#039;us&#039; and &#039;them&#039; but now &#039;us&#039; is all of humanity and &#039;them&#039; is everyone else.&lt;br /&gt;
&lt;br /&gt;
Scientific advances in environmental control and terraforming technology have allowed Earth to avoid the impending global disaster of mass-industrialization and over-mining of resources.  Soon after the discovery of the &#039;&#039;Auriga&#039;&#039; most mining was moved off-world, allowing Earth to take centre-stage as a hub of art, culture, politics and commerce.  Great public works and incredible feats of architecture were embarked on all the way through the 22nd century.  The result of all this is that the average Earth city is a delightful place to call home with the price of living that goes along with that.  Some of the population maintain homes on Earth by dint of history, living in the same houses their great-grandparents occupied at the start of the 21st century.  Most have been bought out though and make their living off-world in cheaper, less-illustrious surroundings.&lt;br /&gt;
&lt;br /&gt;
A consequence of all this is that the current population of Earth has declined sharply, now being home to little over 2 billion privileged souls.  The resultant swathes of open space have been turned into resorts, natural parks and given back to the planet, replacing much of the urban build-up of the late 21st century with greenery and local flora.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Invictus_23&amp;diff=204025</id>
		<title>Fading Halo:Invictus 23</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Invictus_23&amp;diff=204025"/>
		<updated>2012-03-28T13:53:37Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; escosteguy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204024</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204024"/>
		<updated>2012-03-28T13:53:16Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Earth&amp;diff=204023</id>
		<title>Fading Halo:Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Earth&amp;diff=204023"/>
		<updated>2012-03-28T13:52:46Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;Beyond A Fading Halo - Home  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solar System:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Star Cluster:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; iwantpie&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Invictus_23&amp;diff=204022</id>
		<title>Fading Halo:Invictus 23</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Invictus_23&amp;diff=204022"/>
		<updated>2012-03-28T13:52:16Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;Beyond A Fading Halo - Home  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solar System:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Star Cluster:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Descriptive text  ==Histo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204021</id>
		<title>Fading Halo:Aurogen III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aurogen_III&amp;diff=204021"/>
		<updated>2012-03-28T13:51:59Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;Beyond A Fading Halo - Home  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solar System:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Star Cluster:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Descriptive text  ==Histo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fading_Halo|Beyond A Fading Halo - Home]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solar System:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Star Cluster:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Descriptive text&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Ulmer&amp;diff=204020</id>
		<title>Fading Halo:Ulmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Ulmer&amp;diff=204020"/>
		<updated>2012-03-28T13:47:37Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Trak&amp;diff=204019</id>
		<title>Fading Halo:Trak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Trak&amp;diff=204019"/>
		<updated>2012-03-28T13:47:33Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Silfa&amp;diff=204018</id>
		<title>Fading Halo:Silfa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Silfa&amp;diff=204018"/>
		<updated>2012-03-28T13:47:28Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Sanguians&amp;diff=204017</id>
		<title>Fading Halo:Sanguians</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Sanguians&amp;diff=204017"/>
		<updated>2012-03-28T13:47:25Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Risty&amp;diff=204016</id>
		<title>Fading Halo:Risty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Risty&amp;diff=204016"/>
		<updated>2012-03-28T13:47:21Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Kharoshi&amp;diff=204015</id>
		<title>Fading Halo:Kharoshi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Kharoshi&amp;diff=204015"/>
		<updated>2012-03-28T13:47:20Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Kiristha&amp;diff=204014</id>
		<title>Fading Halo:Kiristha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Kiristha&amp;diff=204014"/>
		<updated>2012-03-28T13:47:15Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Flyie&amp;diff=204013</id>
		<title>Fading Halo:Flyie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Flyie&amp;diff=204013"/>
		<updated>2012-03-28T13:47:11Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Alphas&amp;diff=204012</id>
		<title>Fading Halo:Alphas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Alphas&amp;diff=204012"/>
		<updated>2012-03-28T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Dalshen&amp;diff=204011</id>
		<title>Fading Halo:Dalshen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Dalshen&amp;diff=204011"/>
		<updated>2012-03-28T13:46:45Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Apothenians&amp;diff=204010</id>
		<title>Fading Halo:Apothenians</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Apothenians&amp;diff=204010"/>
		<updated>2012-03-28T13:46:30Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Misce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204009</id>
		<title>Fading Halo:Aenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204009"/>
		<updated>2012-03-28T13:45:56Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Aenor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; Scales&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204008</id>
		<title>Fading Halo:Aenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204008"/>
		<updated>2012-03-28T13:41:20Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Aenor&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039; Scales&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039; iwantpie&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204007</id>
		<title>Fading Halo:Aenor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo:Aenor&amp;diff=204007"/>
		<updated>2012-03-28T13:40:06Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Nicknames/Aliases:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Creator:&amp;#039;&amp;#039;&amp;#039;  ==Physical Description==  ==Home World==  ==Society==  ==History==  ==Interactions With Other Races==  ==Miscellaneous==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Nicknames/Aliases:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Creator:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Interactions With Other Races==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=204006</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=204006"/>
		<updated>2012-03-28T13:37:12Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Beyond A Fading Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  Below you&#039;ll find the timeline for the game and a brief history of humanity got from 2012 to the time period of the game.  You&#039;ll also find headings for different sections of the reference.&lt;br /&gt;
&lt;br /&gt;
==Sections of the Wiki==&lt;br /&gt;
&lt;br /&gt;
#Alien Races&lt;br /&gt;
##[[Fading_Halo:Aenor|Aenor]]&lt;br /&gt;
##[[Fading_Halo:Apothenians|Apothenians]]&lt;br /&gt;
##[[Fading_Halo:Dalshen|Dalshen]]&lt;br /&gt;
##[[Fading_Halo:Alphas|Designation Alpha One]]&lt;br /&gt;
##[[Fading_Halo:Flyie|Flyie]]&lt;br /&gt;
##[[Fading_Halo:Kiristha|Kiristha]]&lt;br /&gt;
##[[Fading_Halo:Kharoshi|Kharoshi]]&lt;br /&gt;
##[[Fading_Halo:Risty|Risty]]&lt;br /&gt;
##[[Fading_Halo:Sanguians|Sanguians]]&lt;br /&gt;
##[[Fading_Halo:Silfa|Silfa]]&lt;br /&gt;
##[[Fading_Halo:Trak|Trak]]&lt;br /&gt;
##[[Fading_Halo:Ulmer|Ulmer]]&lt;br /&gt;
#Places&lt;br /&gt;
##[[Fading_Halo:Aurogen_III|Aurogen III]]&lt;br /&gt;
##[[Fading_Halo:Earth|Earth]]&lt;br /&gt;
##[[Fading_Halo:Invictus_23|Invictus 23]]&lt;br /&gt;
#Science &amp;amp; Tech&lt;br /&gt;
&lt;br /&gt;
==Brief Timeline==&lt;br /&gt;
&lt;br /&gt;
Below is a time line of important moments in humanity&#039;s history.  The history and setting will adapt over the course of play and I will update the time line from time to time as new details are established or discovered.  Initially, the time line focuses on human history and uplifting.  The 112 years between the start of the rapid human expansion phase and the current date is left purposefully blank so as not to limit player creativity in terms of their characters&#039; origins, work, lifestyle, network and history.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2020&#039;&#039;&#039; - Traveller mission to Europa launched to investigate possibility of extraterrestrial life under the ice.&lt;br /&gt;
*&#039;&#039;&#039;2024&#039;&#039;&#039; - Auriga discovered at the ocean floor on Europa along with a significant stockpile of Element Zero.&lt;br /&gt;
*&#039;&#039;&#039;2027&#039;&#039;&#039; – The language used on the Auriga fully codified and logs are able to be translated (language is later discovered to be Apothenian)&lt;br /&gt;
*&#039;&#039;&#039;2044&#039;&#039;&#039; – Humanity completes its first successful FTL flight on the Auriga, from Europa to Earth.&lt;br /&gt;
*&#039;&#039;&#039;2100&#039;&#039;&#039; – Terran Exploration Fleet (TEF) launches from Earth to explore nearby systems in the Local Insterstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2102&#039;&#039;&#039; – TEF Shiva arrives in the Formalhaut system and discovers the Pike Relay.  First contact made with the Silfa.&lt;br /&gt;
*&#039;&#039;&#039;2138&#039;&#039;&#039; – After years of negotiation, the Terran Senate is formed and the Silfa Accords are signed, agreeing to the Silfa’s terms of release for their logs and technology and use of the Pike Relay.&lt;br /&gt;
*&#039;&#039;&#039;2141&#039;&#039;&#039; – The Silfan settlement on Valnya is dismantled and the Silfa leave the Local Interstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2143&#039;&#039;&#039; – Humanity makes its first trip through the Pike Relay.  The Silfa host the Brerinth Summit at which humanity is introduced to many other galactic races&lt;br /&gt;
*&#039;&#039;&#039;2150&#039;&#039;&#039; – First human off-Terra settlement marks start of rapid expansion phase&lt;br /&gt;
*&#039;&#039;&#039;2262&#039;&#039;&#039; – Humanity has spread to 41 billion souls on over three hundred different planets and space stations in the galaxy&lt;br /&gt;
&lt;br /&gt;
==Humanity&#039;s Journey To The Stars==&lt;br /&gt;
&lt;br /&gt;
By the start of the 21st century, humanity’s interest in interstellar travel or even exploration of its own solar system had dimmed due to a combination of domestic pressures and realisation of the true technological barriers of space exploration.&lt;br /&gt;
&lt;br /&gt;
Still, some projects pushed ahead and one such effort was NASA’s Traveller program, an ambitious project with the aim of establishing a manned scientific colony on Europa, the sixth moon of Jupiter.  The establishment phase of the mission, launched in 2020, was a success, with Europa Base fully up and running by the end of 2021.  From here, the team began to explore the enormous oceans under the ice of Europa and it was on the ocean floor that they were to make the most important discovery of human history.&lt;br /&gt;
&lt;br /&gt;
In 2024, a starship was discovered resting on the ocean floor.  Over the course of several weeks the ship was transported closer to Europa Base for further study and scientists were amazed to discover the ship completely sealed and undamaged by time under the water with fully functional systems and an engine the likes of which had never been seen before.  Over the course of three years a team of codifiers worked on translating the language used aboard the ship and were eventually successful, able finally to read and understand the logs aboard the ship, named Auriga for the chariot of the stars.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, study was undertaken at great pace on the incredible technology aboard the Auriga.  The engine was powered by a substance referred to as Element Zero in the ship’s logs.  When an electrical current was run through the material it was capable of generating fields that could affect the mass of everything within, either increasing or decreasing it.  With the application of sufficient motive force, the scientists soon discovered that this technology was capable of the holy grail of science, faster-than-light travel.&lt;br /&gt;
&lt;br /&gt;
Suddenly funding for space exploration and related science was not hard to come by and a new Space Race emerged as humanity sought to understand better the applications of Element Zero (eezo) and the other scientific discoveries aboard the Auriga.&lt;br /&gt;
&lt;br /&gt;
In 2044, humanity succeeded in its first FTL journey as a crew piloted the now fully-functional Auriga from Europa to Earth under the command of Marianne Schepel.  For over 50 years, study and construction continued at feverish pace until, in 2100, the first Terrestrial Exploration Fleet (TEF) was ready to launch.&lt;br /&gt;
&lt;br /&gt;
A collection of a dozen FTL-capable ships kitted out for a lengthy voyage of discovery, the TEF set off for the closest star-systems to Sol, exploring Earth’s neighbours in the Local Insterstellar Cloud.  They first travelled to Proxima Centauri, a system over four light years away from Earth.  The journey took just over a day.&lt;br /&gt;
&lt;br /&gt;
The TEF continued to explore the LIC until, in 2102, the TEF Shiva entered the Formalhaut system.  Here they discovered an incredible device in orbit of the star; a giant mass-effect field generator the size of a planet with an incredibly complex core far beyond anything humanity had previously thought possible.  Before the Shiva could close to investigate further though their LaDAR picked up a ship launching from the nearby planet of Formalhaut B.  The ship was alien in design, slender and graceful like a shark and more than eight times the size of the Shiva.&lt;br /&gt;
&lt;br /&gt;
Communication with the alien ship was established and the race of tall, graceful aliens introduced themselves as the Silfa.  They explained that the device was a Mass Relay, capable of forming corridors of nearly mass-free space across the galaxy effectively allowing nearly instantaneous travel across hundreds of thousands of light years.  According to the Silfa, they had been waiting on Formalhaut B for over two thousand years for the arrival of humanity in their capacity as guardians and overseers of the Mass Relay network.&lt;br /&gt;
&lt;br /&gt;
It quickly became apparent that the Silfa were technologically advanced far beyond humanity’s level.  Experts who had been aboard the Silfa ship and to their colony on Valnya (the planet known to humanity as Formalhaut B) estimated that the one Silfa destroyer the Shiva had encountered was capable of wiping out humanity’s burgeoning fleet and commencing an orbital bombardment of Earth that would effectively end all life on the planet.  When the Silfa informed humanity that they would be allowed to use the Mass Relay only if they agreed to the terms they set out, humanity was in no position to refuse.&lt;br /&gt;
&lt;br /&gt;
Some items on the Silfa Accords were a non-issue, some humanity had even already met.  However other items were the subject of intense and lengthy debate.  Top of this list of difficulties was the Silfa’s requirement that Earth create some kind of unified top-level of government to present to the galaxy; one who could speak for the planet as whole in the galactic arena.  It took 36 years for humanity to agree this but, eventually, in 2138 the Terran Senate was formed.  The Senate was a body of 32 politicians from across the globe under the supervision of two Consuls responsible for representing the entire populace of Earth in galactic matters.&lt;br /&gt;
&lt;br /&gt;
With the Senate in place, as well as economic, political and social reforms across the globe, humanity was finally in a position to sign the Silfa Accord.  As well as the use of the Mass Relay in Formalhaut, the Silfa also released their logs to humanity; a vast library of documents that contained a wealth of information of the galaxy and its inhabitants and technology that is still being studied today.  In 2141, the Silfa officially granted humanity the use of the Pike Relay (as it had come to be known) and dismantled their settlement on Valnya, disappearing off into the stars.&lt;br /&gt;
&lt;br /&gt;
In 2143 humanity made its first jump through the Pike Relay and at the Brerinth summit (an event organised by the Silfa) humanity was introduced to the other races of the galaxy and its place as a galactic player established.&lt;br /&gt;
&lt;br /&gt;
In 2150, humanity began a rapid expansion phase as its first off-Terra settlements were established.  By the current date, 2262, humanity is a race of 41 billion souls on over three hundred different planets and space stations in the galaxy.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203958</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203958"/>
		<updated>2012-03-27T22:48:52Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Beyond A Fading Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  Below you&#039;ll find the timeline for the game and a brief history of humanity got from 2012 to the time period of the game.  You&#039;ll also find headings for different sections of the reference.&lt;br /&gt;
&lt;br /&gt;
[[Fading_Halo:Aliens]] &lt;br /&gt;
[[Fading_Halo:Places]] &lt;br /&gt;
[[Fading_Halo:Tech]] &lt;br /&gt;
&lt;br /&gt;
==Brief Timeline==&lt;br /&gt;
&lt;br /&gt;
Below is a time line of important moments in humanity&#039;s history.  The history and setting will adapt over the course of play and I will update the time line from time to time as new details are established or discovered.  Initially, the time line focuses on human history and uplifting.  The 112 years between the start of the rapid human expansion phase and the current date is left purposefully blank so as not to limit player creativity in terms of their characters&#039; origins, work, lifestyle, network and history.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2020&#039;&#039;&#039; - Traveller mission to Europa launched to investigate possibility of extraterrestrial life under the ice.&lt;br /&gt;
*&#039;&#039;&#039;2024&#039;&#039;&#039; - Auriga discovered at the ocean floor on Europa along with a significant stockpile of Element Zero.&lt;br /&gt;
*&#039;&#039;&#039;2027&#039;&#039;&#039; – The language used on the Auriga fully codified and logs are able to be translated (language is later discovered to be Apothenian)&lt;br /&gt;
*&#039;&#039;&#039;2044&#039;&#039;&#039; – Humanity completes its first successful FTL flight on the Auriga, from Europa to Earth.&lt;br /&gt;
*&#039;&#039;&#039;2100&#039;&#039;&#039; – Terran Exploration Fleet (TEF) launches from Earth to explore nearby systems in the Local Insterstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2102&#039;&#039;&#039; – TEF Shiva arrives in the Formalhaut system and discovers the Pike Relay.  First contact made with the Silfa.&lt;br /&gt;
*&#039;&#039;&#039;2138&#039;&#039;&#039; – After years of negotiation, the Terran Senate is formed and the Silfa Accords are signed, agreeing to the Silfa’s terms of release for their logs and technology and use of the Pike Relay.&lt;br /&gt;
*&#039;&#039;&#039;2141&#039;&#039;&#039; – The Silfan settlement on Valnya is dismantled and the Silfa leave the Local Interstellar Cloud.&lt;br /&gt;
*&#039;&#039;&#039;2143&#039;&#039;&#039; – Humanity makes its first trip through the Pike Relay.  The Silfa host the Brerinth Summit at which humanity is introduced to many other galactic races&lt;br /&gt;
*&#039;&#039;&#039;2150&#039;&#039;&#039; – First human off-Terra settlement marks start of rapid expansion phase&lt;br /&gt;
*&#039;&#039;&#039;2262&#039;&#039;&#039; – Humanity has spread to 41 billion souls on over three hundred different planets and space stations in the galaxy&lt;br /&gt;
&lt;br /&gt;
==Humanity&#039;s Journey To The Stars==&lt;br /&gt;
&lt;br /&gt;
By the start of the 21st century, humanity’s interest in interstellar travel or even exploration of its own solar system had dimmed due to a combination of domestic pressures and realisation of the true technological barriers of space exploration.&lt;br /&gt;
&lt;br /&gt;
Still, some projects pushed ahead and one such effort was NASA’s Traveller program, an ambitious project with the aim of establishing a manned scientific colony on Europa, the sixth moon of Jupiter.  The establishment phase of the mission, launched in 2020, was a success, with Europa Base fully up and running by the end of 2021.  From here, the team began to explore the enormous oceans under the ice of Europa and it was on the ocean floor that they were to make the most important discovery of human history.&lt;br /&gt;
&lt;br /&gt;
In 2024, a starship was discovered resting on the ocean floor.  Over the course of several weeks the ship was transported closer to Europa Base for further study and scientists were amazed to discover the ship completely sealed and undamaged by time under the water with fully functional systems and an engine the likes of which had never been seen before.  Over the course of three years a team of codifiers worked on translating the language used aboard the ship and were eventually successful, able finally to read and understand the logs aboard the ship, named Auriga for the chariot of the stars.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, study was undertaken at great pace on the incredible technology aboard the Auriga.  The engine was powered by a substance referred to as Element Zero in the ship’s logs.  When an electrical current was run through the material it was capable of generating fields that could affect the mass of everything within, either increasing or decreasing it.  With the application of sufficient motive force, the scientists soon discovered that this technology was capable of the holy grail of science, faster-than-light travel.&lt;br /&gt;
&lt;br /&gt;
Suddenly funding for space exploration and related science was not hard to come by and a new Space Race emerged as humanity sought to understand better the applications of Element Zero (eezo) and the other scientific discoveries aboard the Auriga.&lt;br /&gt;
&lt;br /&gt;
In 2044, humanity succeeded in its first FTL journey as a crew piloted the now fully-functional Auriga from Europa to Earth under the command of Marianne Schepel.  For over 50 years, study and construction continued at feverish pace until, in 2100, the first Terrestrial Exploration Fleet (TEF) was ready to launch.&lt;br /&gt;
&lt;br /&gt;
A collection of a dozen FTL-capable ships kitted out for a lengthy voyage of discovery, the TEF set off for the closest star-systems to Sol, exploring Earth’s neighbours in the Local Insterstellar Cloud.  They first travelled to Proxima Centauri, a system over four light years away from Earth.  The journey took just over a day.&lt;br /&gt;
&lt;br /&gt;
The TEF continued to explore the LIC until, in 2102, the TEF Shiva entered the Formalhaut system.  Here they discovered an incredible device in orbit of the star; a giant mass-effect field generator the size of a planet with an incredibly complex core far beyond anything humanity had previously thought possible.  Before the Shiva could close to investigate further though their LaDAR picked up a ship launching from the nearby planet of Formalhaut B.  The ship was alien in design, slender and graceful like a shark and more than eight times the size of the Shiva.&lt;br /&gt;
&lt;br /&gt;
Communication with the alien ship was established and the race of tall, graceful aliens introduced themselves as the Silfa.  They explained that the device was a Mass Relay, capable of forming corridors of nearly mass-free space across the galaxy effectively allowing nearly instantaneous travel across hundreds of thousands of light years.  According to the Silfa, they had been waiting on Formalhaut B for over two thousand years for the arrival of humanity in their capacity as guardians and overseers of the Mass Relay network.&lt;br /&gt;
&lt;br /&gt;
It quickly became apparent that the Silfa were technologically advanced far beyond humanity’s level.  Experts who had been aboard the Silfa ship and to their colony on Valnya (the planet known to humanity as Formalhaut B) estimated that the one Silfa destroyer the Shiva had encountered was capable of wiping out humanity’s burgeoning fleet and commencing an orbital bombardment of Earth that would effectively end all life on the planet.  When the Silfa informed humanity that they would be allowed to use the Mass Relay only if they agreed to the terms they set out, humanity was in no position to refuse.&lt;br /&gt;
&lt;br /&gt;
Some items on the Silfa Accords were a non-issue, some humanity had even already met.  However other items were the subject of intense and lengthy debate.  Top of this list of difficulties was the Silfa’s requirement that Earth create some kind of unified top-level of government to present to the galaxy; one who could speak for the planet as whole in the galactic arena.  It took 36 years for humanity to agree this but, eventually, in 2138 the Terran Senate was formed.  The Senate was a body of 32 politicians from across the globe under the supervision of two Consuls responsible for representing the entire populace of Earth in galactic matters.&lt;br /&gt;
&lt;br /&gt;
With the Senate in place, as well as economic, political and social reforms across the globe, humanity was finally in a position to sign the Silfa Accord.  As well as the use of the Mass Relay in Formalhaut, the Silfa also released their logs to humanity; a vast library of documents that contained a wealth of information of the galaxy and its inhabitants and technology that is still being studied today.  In 2141, the Silfa officially granted humanity the use of the Pike Relay (as it had come to be known) and dismantled their settlement on Valnya, disappearing off into the stars.&lt;br /&gt;
&lt;br /&gt;
In 2143 humanity made its first jump through the Pike Relay and at the Brerinth summit (an event organised by the Silfa) humanity was introduced to the other races of the galaxy and its place as a galactic player established.&lt;br /&gt;
&lt;br /&gt;
In 2150, humanity began a rapid expansion phase as its first off-Terra settlements were established.  By the current date, 2262, humanity is a race of 41 billion souls on over three hundred different planets and space stations in the galaxy.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203957</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203957"/>
		<updated>2012-03-27T22:46:52Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Beyond A Fading Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  Below you&#039;ll find the timeline for the game and a brief history of humanity got from 2012 to the time period of the game.  You&#039;ll also find headings for different sections of the reference.&lt;br /&gt;
&lt;br /&gt;
[[Fading_Halo:Aliens]]&lt;br /&gt;
[[Fading_Halo:Places]]&lt;br /&gt;
[[Fading_Halo:Tech]]&lt;br /&gt;
&lt;br /&gt;
==Brief Timeline==&lt;br /&gt;
&lt;br /&gt;
Below is a time line of important moments in humanity&#039;s history.  The history and setting will adapt over the course of play and I will update the time line from time to time as new details are established or discovered.  Initially, the time line focuses on human history and uplifting.  The 112 years between the start of the rapid human expansion phase and the current date is left purposefully blank so as not to limit player creativity in terms of their characters&#039; origins, work, lifestyle, network and history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020&#039;&#039;&#039; - Traveller mission to Europa launched to investigate possibility of extraterrestrial life under the ice.&lt;br /&gt;
&#039;&#039;&#039;2024&#039;&#039;&#039; - Auriga discovered at the ocean floor on Europa along with a significant stockpile of Element Zero.&lt;br /&gt;
&#039;&#039;&#039;2027&#039;&#039;&#039; – The language used on the Auriga fully codified and logs are able to be translated (language is later discovered to be Apothenian)&lt;br /&gt;
&#039;&#039;&#039;2044&#039;&#039;&#039; – Humanity completes its first successful FTL flight on the Auriga, from Europa to Earth.&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039; – Terran Exploration Fleet (TEF) launches from Earth to explore nearby systems in the Local Insterstellar Cloud.&lt;br /&gt;
&#039;&#039;&#039;2102&#039;&#039;&#039; – TEF Shiva arrives in the Formalhaut system and discovers the Pike Relay.  First contact made with the Silfa.&lt;br /&gt;
&#039;&#039;&#039;2138&#039;&#039;&#039; – After years of negotiation, the Terran Senate is formed and the Silfa Accords are signed, agreeing to the Silfa’s terms of release for their logs and technology and use of the Pike Relay.&lt;br /&gt;
&#039;&#039;&#039;2141&#039;&#039;&#039; – The Silfan settlement on Valnya is dismantled and the Silfa leave the Local Interstellar Cloud.&lt;br /&gt;
&#039;&#039;&#039;2143&#039;&#039;&#039; – Humanity makes its first trip through the Pike Relay.  The Silfa host the Brerinth Summit at which humanity is introduced to many other galactic races&lt;br /&gt;
&#039;&#039;&#039;2150&#039;&#039;&#039; – First human off-Terra settlement marks start of rapid expansion phase&lt;br /&gt;
&#039;&#039;&#039;2262&#039;&#039;&#039; – Humanity has spread to 41 billion souls on over three hundred different planets and space stations in the galaxy&lt;br /&gt;
&lt;br /&gt;
==Humanity&#039;s Journey To The Stars==&lt;br /&gt;
&lt;br /&gt;
By the start of the 21st century, humanity’s interest in interstellar travel or even exploration of its own solar system had dimmed due to a combination of domestic pressures and realisation of the true technological barriers of space exploration.&lt;br /&gt;
&lt;br /&gt;
Still, some projects pushed ahead and one such effort was NASA’s Traveller program, an ambitious project with the aim of establishing a manned scientific colony on Europa, the sixth moon of Jupiter.  The establishment phase of the mission, launched in 2020, was a success, with Europa Base fully up and running by the end of 2021.  From here, the team began to explore the enormous oceans under the ice of Europa and it was on the ocean floor that they were to make the most important discovery of human history.&lt;br /&gt;
&lt;br /&gt;
In 2024, a starship was discovered resting on the ocean floor.  Over the course of several weeks the ship was transported closer to Europa Base for further study and scientists were amazed to discover the ship completely sealed and undamaged by time under the water with fully functional systems and an engine the likes of which had never been seen before.  Over the course of three years a team of codifiers worked on translating the language used aboard the ship and were eventually successful, able finally to read and understand the logs aboard the ship, named Auriga for the chariot of the stars.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, study was undertaken at great pace on the incredible technology aboard the Auriga.  The engine was powered by a substance referred to as Element Zero in the ship’s logs.  When an electrical current was run through the material it was capable of generating fields that could affect the mass of everything within, either increasing or decreasing it.  With the application of sufficient motive force, the scientists soon discovered that this technology was capable of the holy grail of science, faster-than-light travel.&lt;br /&gt;
&lt;br /&gt;
Suddenly funding for space exploration and related science was not hard to come by and a new Space Race emerged as humanity sought to understand better the applications of Element Zero (eezo) and the other scientific discoveries aboard the Auriga.&lt;br /&gt;
&lt;br /&gt;
In 2044, humanity succeeded in its first FTL journey as a crew piloted the now fully-functional Auriga from Europa to Earth under the command of Marianne Schepel.  For over 50 years, study and construction continued at feverish pace until, in 2100, the first Terrestrial Exploration Fleet (TEF) was ready to launch.&lt;br /&gt;
&lt;br /&gt;
A collection of a dozen FTL-capable ships kitted out for a lengthy voyage of discovery, the TEF set off for the closest star-systems to Sol, exploring Earth’s neighbours in the Local Insterstellar Cloud.  They first travelled to Proxima Centauri, a system over four light years away from Earth.  The journey took just over a day.&lt;br /&gt;
&lt;br /&gt;
The TEF continued to explore the LIC until, in 2102, the TEF Shiva entered the Formalhaut system.  Here they discovered an incredible device in orbit of the star; a giant mass-effect field generator the size of a planet with an incredibly complex core far beyond anything humanity had previously thought possible.  Before the Shiva could close to investigate further though their LaDAR picked up a ship launching from the nearby planet of Formalhaut B.  The ship was alien in design, slender and graceful like a shark and more than eight times the size of the Shiva.&lt;br /&gt;
&lt;br /&gt;
Communication with the alien ship was established and the race of tall, graceful aliens introduced themselves as the Silfa.  They explained that the device was a Mass Relay, capable of forming corridors of nearly mass-free space across the galaxy effectively allowing nearly instantaneous travel across hundreds of thousands of light years.  According to the Silfa, they had been waiting on Formalhaut B for over two thousand years for the arrival of humanity in their capacity as guardians and overseers of the Mass Relay network.&lt;br /&gt;
&lt;br /&gt;
It quickly became apparent that the Silfa were technologically advanced far beyond humanity’s level.  Experts who had been aboard the Silfa ship and to their colony on Valnya (the planet known to humanity as Formalhaut B) estimated that the one Silfa destroyer the Shiva had encountered was capable of wiping out humanity’s burgeoning fleet and commencing an orbital bombardment of Earth that would effectively end all life on the planet.  When the Silfa informed humanity that they would be allowed to use the Mass Relay only if they agreed to the terms they set out, humanity was in no position to refuse.&lt;br /&gt;
&lt;br /&gt;
Some items on the Silfa Accords were a non-issue, some humanity had even already met.  However other items were the subject of intense and lengthy debate.  Top of this list of difficulties was the Silfa’s requirement that Earth create some kind of unified top-level of government to present to the galaxy; one who could speak for the planet as whole in the galactic arena.  It took 36 years for humanity to agree this but, eventually, in 2138 the Terran Senate was formed.  The Senate was a body of 32 politicians from across the globe under the supervision of two Consuls responsible for representing the entire populace of Earth in galactic matters.&lt;br /&gt;
&lt;br /&gt;
With the Senate in place, as well as economic, political and social reforms across the globe, humanity was finally in a position to sign the Silfa Accord.  As well as the use of the Mass Relay in Formalhaut, the Silfa also released their logs to humanity; a vast library of documents that contained a wealth of information of the galaxy and its inhabitants and technology that is still being studied today.  In 2141, the Silfa officially granted humanity the use of the Pike Relay (as it had come to be known) and dismantled their settlement on Valnya, disappearing off into the stars.&lt;br /&gt;
&lt;br /&gt;
In 2143 humanity made its first jump through the Pike Relay and at the Brerinth summit (an event organised by the Silfa) humanity was introduced to the other races of the galaxy and its place as a galactic player established.&lt;br /&gt;
&lt;br /&gt;
In 2150, humanity began a rapid expansion phase as its first off-Terra settlements were established.  By the current date, 2262, humanity is a race of 41 billion souls on over three hundred different planets and space stations in the galaxy.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203956</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203956"/>
		<updated>2012-03-27T22:39:47Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Beyond A Fading Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  You&#039;ll find headings below for different sections of the reference.&lt;br /&gt;
&lt;br /&gt;
[[Fading_Halo:Places]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203955</id>
		<title>Fading Halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fading_Halo&amp;diff=203955"/>
		<updated>2012-03-27T22:34:45Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Beyond A Fading Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beyond A Fading Halo =&lt;br /&gt;
&lt;br /&gt;
[[File:Ring planet.jpg]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki page for Beyond A Fading Halo, a freeform game being played on rpol.net currently.  The game is a sci-fi space opera set in a homebrew version of the Milky Way but using the science of the Mass Effect universe.  The setting information was started by me (username: iwantpie) but expanded on by all the players in the game as well as other members of the rpol.net community.  As the amount of information collected is likely to get quite large I&#039;ve decided to keep the details on this wiki page where it can be indexed and referenced more easily than the in-game posts at rpol.  You&#039;ll find headings below for different sections of the reference.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ring_planet.jpg&amp;diff=203954</id>
		<title>File:Ring planet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ring_planet.jpg&amp;diff=203954"/>
		<updated>2012-03-27T22:34:15Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ruben_de%27Aldiandanna,_Protection_Guild_Lieutenant&amp;diff=34377</id>
		<title>Ruben de&#039;Aldiandanna, Protection Guild Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ruben_de%27Aldiandanna,_Protection_Guild_Lieutenant&amp;diff=34377"/>
		<updated>2006-10-11T13:52:23Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
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&lt;div&gt;==Ruben de&#039;Aldiandanna==&lt;br /&gt;
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&amp;lt;b&amp;gt;Game Info:&amp;lt;/b&amp;gt; Human Fighter 3/Rogue 2&lt;br /&gt;
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===Description===&lt;br /&gt;
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Ruben de’Aldiandana is a well-dressed man in his early thirties with a wide, toothy smile. His black, shoulder-length hair is normally slicked back with wax and an elaborate, precisely trimmed and maintained mustache sits on his upper lip. He is good looking, with strong features and a chiselled jaw.  His light blue eyes twinkle and he often wears eye make-up to show them off.  A couple of his teeth are gold and he frequently has bruises or cuts from combat. He dresses in a lightweight chain shirt with a deep purple cloak and a well-made rapier hangs at his belt. A gaudy badge acts as a cloak pin, a golden cross over a five-pointed silver star, the Protection Guild badge. A wide-brimmed hat completes his slightly ridiculous looking outfit. &lt;br /&gt;
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===Personality===&lt;br /&gt;
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An effusive, garrulous and charming soul, Ruben has been schooled in etiquette and wit from an early age.  He is always ready with a smile and a witty retort in a combat situation and does everything with panache and style.  Some make the mistake of thinking him a fool and a dandy but he is a quick, deadly fighter with many years of experience in combat hence his high rank in the guild.  Many people consider themselves his friend and he rarely has a bad word to say about anyone but very few people get close to the man and he keeps his own affairs close to his chest.  An iron backbone and a ruthless efficiency hide beneath his charming façade.&lt;br /&gt;
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===Background===&lt;br /&gt;
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Born amongst the cultured circles of the aristocracy of Keren, where nobles have little to do but play court games and peddle intrigue, Ruben has been extensively schooled and educated.  His fighting style is a mix of the fencing arena (where his skills were learned) and the streets (where they were adapted).  The youngest son of a small but wealthy noble family, Ruben lived a pamepered childhood, indulged in all of his whims and used to the finest luxury.  As with many such children though he grew bored and arrogant and rebelled against his parent’s authority, leaving home at a young age to carve out a name for himself.  He took up with various groups of bandits and pirates across the three Kingdoms, making many enemies and considerable personal wealth along the way.  He eventually found his way to Port Blackheart where he now makes a living in the Protection Guild acting as tour guide and bodyguard to new arrivals, preferably wealthy attractive women.&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sempere&amp;diff=34376</id>
		<title>Sempere</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sempere&amp;diff=34376"/>
		<updated>2006-10-11T13:29:50Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Non Player Characters of Note */&lt;/p&gt;
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&lt;div&gt;=Sempere=&lt;br /&gt;
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Sempere is the largest continent on the planet.  Surrounded on all sides by vast oceans it is teeming with civilizations of all different races, beliefs and structures.  There are civilizations and individual people on the continent who have mapped the whole extent of the land mass but the exact makeup of the continent remains a mystery to 99% of its inhabitants (though many of them couldn’t care less).&lt;br /&gt;
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The continent is roughly split into east and west with limited interaction between the two halves.  This is mostly caused by the Waste, a large expanse of magical wasteland towards centre of the continent.  Legend has it that long ago there were four gods; the Creator (who brings life to the world), the Reaper (who ends life in the world), the Healer (who represents all that is good in the world) and the Devourer (who represents all the evil of the world).  The Healer and the Devourer could not get along and they had a terrible fight on the surface of the world.  The Creator, on seeing this, banished them both, sending them far into the depths of limbo but not before they had wreaked catastrophic damage to the world.  This damaged land became known as the waste and it was at this time that many of the hideous aberrations and monstrosities that now walk the earth were formed.  Some say this was also the birth of magic and that sorcerors and other spontaneous casters tap into the residue of this aeons old battle.&lt;br /&gt;
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The part of Sempere to the east of the Waste is the prime domain of humans.  Long ago there was a great empire of humanity called the kingdom of Gavilan which was riven by civil war.  From the ashes of this war emerged three countries, Keren, Tomanda and Duatin Erethol.  The Norowin, high elves, also make their home in this part of the world along with their distant tribal cousins the Qualor Ereblis.  In the north and south live human tribal communities, the Suderax in the frozen north and the Plainsmen in the desert south.  Bordering the Waste lies the Kul’Doran Forest, home to the ferocious, introspective cat people and north of them is a dangerous raiding community of gnolls.&lt;br /&gt;
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Western Sempere is a much wilder place than the east with new countries and regimes forming all the time.  The easterners (with the exception of the Norowin) know little about this place except for a few snippets.  The island kingdom of Eladan is home to a powerful community of psychics and the sahaugin rule over a northern pirate nation.  Further inland can be found lizardfolk and kobold communities as well as scattered human tribes.  Legend also tells of a strange land populated by immensely powerful and autonomous mages as well as a kingdom of undeath ruled over by an immortal vampire lord.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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==Gavilan and the Three Countries==&lt;br /&gt;
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Centuries ago the kingdom of Gavilan represented a golden age in the history of the humans of the continent of Sempere. A vast empire spanning hundreds of miles its art and architecture were wondrous to behold but now almost entirely lost. No-one knows much about Gavilan or what caused its disintegration as almost all the written records were destroyed in the subsequent years of strife and civil war known as the Dark Ages. &lt;br /&gt;
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Three separate countries emerged from the Dark Ages, Duatin Erethol, Tomanda and Keren. The republic of Duatin Erethol is formed of several city states allied by the treaty of Highwood. Tomanda was formed by the followers of Toman, a powerful prophet of St. Cuthbert. It is a strict military theocracy with hundreds of convoluted laws and a vast beaurocracy to defend the tenets of justice and fairness. Keren is the country formed by those lords united under a new king. The biggest of the three countries its first king, the Keren after which it is named, was a man of great courage and charisma who succeeded in uniting dozens of petty feudal lords under his banner.  Together they are known as the Three Countries.&lt;br /&gt;
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Duatin Erethol lies to the east of the Wasteland and is the most southerly of the Three Countries. To the north-east lies Tomanda and, further north still, Keren. To the North-west is the peninsula of Norowin, home to the secretive and insular high elves who consider themselves guardians of knowledge. To the east, across the Calastus mountains are the large, grassy plains of the Qualor Ereblis, nomadic tribal elves. South of the Qualor Ereblis&#039; lands are the lands of the Plainsmen, their human equivalents.  In the frozen north of the realm live the Suderax, ferocious warriors and barbarians.  At one time, all this land except for Norowin and the farthest reaches of the Suderax tundra and the plains, was part of the kingdom of Gavilan in one way or another.&lt;br /&gt;
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===Dating Conventions===&lt;br /&gt;
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The history of Gavilan is split into four sections. BJ stands for Before Jereth and refers to the time before Jereth I was coroneted King of Gavilan. AJ stands for After Jereth and refers to the time when all of Erethol, Tomanda and Keren were one nation with Erestin as the capital city. DA stands for Dark Ages and refers to the time after the Breaking of the Crown when a huge amount of Erethol, Tomanda and Keren was plunged into civil war. From this point the three kingdoms use different dating systems. Erethol uses SR, standing for Since Reunification and refers to the period after the Treaty of Highwood when the lords of the different cities of Erethol formed an alliance and became a Republic. Tomanda uses AE, standing for After Epiphany and refers to the date on which the prophet Toman united the people in worship of St. Cuthbert. Keren elected a new king and their dating system works by referring to the year of a particular monarch&#039;s reign. For example Seddaer 25 would be referring to the 25th year of King Seddaer&#039;s reign. No ruler of Keren may have the same name as one who has gone before. &lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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==Duatin Erethol==&lt;br /&gt;
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Duatin Erethol is a border territory, surrounded by enemies.  To the west is the untamed wasteland, consistently spitting out monsters and bands of mutated raiders at the countries borders.  North of  here is the Kul’Doran forest.  Thought he cat people are mostly reclusive they have previously been spark to confrontation with devastating results.  Further north still lie coastal lands abandoned by humans in the dark ages and now populated by large numbers of gnolls.  Orc raiders are a common site in the Thunderline mountains to the south and the Calastus mountains in the east are home to bizarre creatures made almost entirely of rock that don’t take kindly to visitors.&lt;br /&gt;
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Unsurprisingly, Eretholiers have little time to worry about much in their lives. Add to the equation above frequent raids by Sahaugin and pirates on the northern shore and setting foot outside civilization in Duatin Erethol means taking your life in your hands. The roads of the country are very well patrolled and maintained as, without a safe means of travel, trade would be impossible. Even so, most people travel on the rivers for speed and security. &lt;br /&gt;
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Politically, Duatin Erethol is a republic of sorts. Each habitation of a certain size has a governor who sits on the Eretholier Council. This council sits only occasionally though as the governors are almost entirely autonomous. The council acts only on matters of national safety and legislation. It would in fact be more sensible to look on Duatin Erethol as a collection of diplomatically friendly city-states. The treaty of Highwood ensures that the country is capable of acting in a unified fashion in times of needs and ensures that matters such as highway maintenance, national trade issues, defence of the land and other nationwide topics are dealt with in a manner fair to all concerned. The leader of the Eretholier Council is the Princeps. The Princeps is elected much like a king but has few, if important, powers. He may not vote on the council nor may he be a part of the decision making process. He is not the governor of any city (though his headquarters are in Duathol) and his sole responsibility is to ensure that the tenets of the treaty are strictly adhered to. He keeps the council running and keeps it fair. He has the power to instigate a vote to strip a governor of his title if he is deemed to be in breach of the accords of Highwood as well as taking other punitive actions. &lt;br /&gt;
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Duatin Erethol is a frontier land and, as such, is very geared towards the military. Nearly every fighting man can be called upon in times of war and it is compulsory for men to undergo martial training and a year in service to the military. This year must be done at some point between the age of 16 and 30. Exceptions are possible if the person is deemed to have performed other services to the state though he must still undergo his martial training. &lt;br /&gt;
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Two mountain ranges mark borders in Duatin Erethol. The Calastus to the east divide Erethol from the Qualor Ereblis and the Thunderlines to the south separate Erethol from the lands of the Plainsmen. A small community called Calm Cove is the only part of Erethol that lies south of the Thunderline mountains.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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===Calm Cove===&lt;br /&gt;
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===Camber===&lt;br /&gt;
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Sitting almost exactly in the centre of the country, Camber is the centre of trade and travel in the country as it sits on 3 rivers and several major highways. Nearly all the trade in the country comes through Camber and it is often said that the city grows fat and rich by its mere existence. The dockworkers union in Camber is almost as powerful as the governor himself. It is also reputed to be the headquarters of the Theives&#039; Guild.&lt;br /&gt;
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===Duathol===&lt;br /&gt;
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The capital city of Duatin Erethol, Duathol was built shortly after the reformation to be the seat of the new Council. Smaller than Erestin, Duathol has its own charm. It sits on the coast in the north-west of the country, slightly further south than Erestin. Where Erestin is a fortress, Duathol is very much a modern city with wide boulevards, bubbling fountains and many green parks. It is also a moderately busy port with a thriving ship-building trade.&lt;br /&gt;
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===Erestin===&lt;br /&gt;
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The old capital of Gavilan, Erestin is the largest, grandest and oldest city in the Three Kingdoms. A fortress as well as a beautiful city Erestin lies in the foothills of the Calastus mountains in the north-east of the country. Every corner you turn in Erestin leads to architectural marvels and works of public art that are technically impossible to recreate in the modern age. It&#039;s narrow, winding streets have been the setting for many poems, plays and novels across the years.&lt;br /&gt;
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===Guldervale===&lt;br /&gt;
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Pop: 24,900 &lt;br /&gt;
Racial Make-Up: Human 79%, Halfling 13%, Half-Elf 3%, Other 5% &lt;br /&gt;
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[[Guldervale]]&lt;br /&gt;
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===Port Blackheart===&lt;br /&gt;
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Population: 61 000 &lt;br /&gt;
Racial Make-Up: Human 45%, Halfling 12%, Elf 7%, Undead 6%, Other 30%&lt;br /&gt;
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[[Port Blackheart]]&lt;br /&gt;
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===Southwall===&lt;br /&gt;
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A marvel of the age of Gavilan, the Southwall extends dozens of miles from the Kul&#039;Doran forest to the north and the Thunderline mountains to the south. At the very south-west of the country the city of Southwall houses and enormous garrison who are the first line of defence against the horrors the Wasteland spews out. For centuries the Southwall has stood, never faltering against the threat of the Wasteland. Due to it&#039;s large garrison the city operates under fairly constant martial law where criminals are punished extremely harshly.&lt;br /&gt;
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==Keren==&lt;br /&gt;
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Where Duatin Erethol and Tomanda turned their backs on the ways of ancient Gavilan, Keren has always held itself as the true successor to that great empire.  They seek to emulate Gavilan in every way possible and try and recapture it’s former power.  As such they pump a great deal of funds into architecture, education, road maintenance and the other things the king considers to be “civilized”.  The result is that Keren, of all the Three Countries, has a common populace most heavily taxed and suppressed.  The peasant’s life in Keren is a hard one and a thankless one and many visitors to the country have wondered whether they wouldn’t prefer their money to be spent on irrigation and medicine.&lt;br /&gt;
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Keren is not as military-focussed as Duatin Erethol.  The biggest threat to Kerenese safety comes from the seas as both vicious Suderax raiders, more locally reared pirates and aboleth and sahaugin mean the coastal regions of Keren must be constantly watchful for danger.&lt;br /&gt;
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==Norowin==&lt;br /&gt;
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The Norowin are a race very similar in appearance to the Qualor Ereblis, Drow and other elves yet it is a connection they consistently deny.  The Norowin claim that they are the original elves from home the Qualor Ereblis and others are derived, via cross-racial intermingling.  They are an isolated, introspective people concerned mostly with the pursuit of knowledge.  They are fiercely protective of their land and knowledge and it is unusual indeed for outsiders to be let into their land.&lt;br /&gt;
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Those that have visited tell of impossibly tall spires of grace and beauty, library-fortresses containing the knowledge of the ages.  They seem to have no farming or military and they do not trade with outsiders so nobody knows how they survive.  Great swathes of their land is untouched, primeval forest, marsh and meadow that has not known farming or the hand of mankind.&lt;br /&gt;
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==Plains (Doora Desert)==&lt;br /&gt;
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The vast plains and deserts to the south east of Sempere are populated by fierce, proud tribal folk.  The kingdom of Gavilan and the Three Countries have been at war on and off with these plainsmen for centuries and the borders of their land ebb and flow with the tide of these wars.  The Qualor Ereblis too have had military encounters with the Plainsmen though these are few and far between and the two generally show a healthy respect for each other.&lt;br /&gt;
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The Doora Desert (as it is known to the citizens of the Three Countries) is an inhospitable place and the Plainsmen are justly proud of their ability to survive in such an environment.  They are a people schooled in conflict and forged in suffering though and they are fearsome opponents in battle.  There are many threats within the desert that prey on the plainsmen and they are frequently involved in small internal skirmished with each other and with small communities of desert dwelling creatures that emerge.&lt;br /&gt;
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==Qualor Ereblis==&lt;br /&gt;
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The lands of the Qualor Ereblis are mile upon mile of beautiful, unspoilt plains and rolling hills.  The elves are master horse rearers and drive great herds of their animals across this country.  They live nomadic lives, concerned only with their tribe, their horses and their land.  Outside affairs are of very little interest to them except in story.  The storytellers of the Qualor Ereblis are famed throughout the east of Sempere and they are some of the few of the elves to be seen out and about in the world.  These prospective storytellers, as part of their training, travel in the world for 30 years, learning about the stories of other cultures and, hopefully, taking a hand in some stories of their own.&lt;br /&gt;
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There are no cities in these lands, the Qualor Ereblis take their homes with them and theirs is an idyllic life, rarely spoilt by conflict.  Occasional monsters find their way down from the Calastus mountains to the west but most of their eastern border is protected by the Plainsmen.  They are hardy foes in battle though, fighting with wild abandon and impossible grace.  There are ancient tales of a time when the kingdom of Gavilan tried to take the land of the Qualor Ereblis but had to withdraw after heavy losses.  From that time on the kingdom claimed the Qualor Ereblis’ land as their own but never encroached on it again.  The elves didn’t care, they knew who was in charge.&lt;br /&gt;
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==Suderax==&lt;br /&gt;
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You will often here the people of the Three Countries muttering that they are surrounded by savages.  They are referring partly to the Plainsmen and the Qualor Ereblis but mostly they are referring to the Suderax.  Chaotic and ferocious, these giant men from the cold tundras of the northern archipelago are unceasingly warlike and invasive.  They raid constantly, anywhere their ships can reach, and their unrestrained, manic fighting style often makes them seem little more than animals.&lt;br /&gt;
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The land they come from is every bit as inhospitable as the Doora Desert.  Freezing cold for most of the year, the archipelago experiences a brief summer for a month when the snow mostly melts away to reveal a grey landscape of scree and rubble.  The Suderax live of fish mostly as well as several breeds of goat and cow particularly suited to that lifestyle.  The rest of the food they have is raided or (occasionally) traded.  Their society is tribal, but static.  They have towns and villages, though none as big as any in the Three Countries.  &lt;br /&gt;
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The only face the “civilized” lands ever sees of the Suderax are their manic raiders but they have their own culture and traditions and life in their villages is passably similar to life in any village anywhere.  Still, their life is hard, constantly competing with the weather, unproductive landscape and the local giants and trolls, who organise frequently and violently to attack Suderax communities.&lt;br /&gt;
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==Tomanda==&lt;br /&gt;
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The most central of the Three Countries, Tomanda is a theocracy of St Cuthbert.  Toman was a prophet of the just god who, through great force of personality, united the squabbling local barons at the end of the dark ages into one country under the protection of St Cuthbert.  The land is a hospitable one, with more rain than southern Duatin Erethol but milder winters than Keren.  They are a great farming nation, producing vast quantities of grain and cereal that is shipped to neighbouring countries.  Their ruling elite are exclusively religious and, though the other gods are held in high regard, St Cuthbert’s church is the state religion.  Every habitation has a church of St Cuthbert of some size and great amounts of the taxes charged go to the restoration of churches and the spreading of the word of St Cuthbert.&lt;br /&gt;
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Missionary knights travel the length and breadth of Sempere, even into the west, bringing word of St Cuthbert’s judgement to the masses.  Tomanda and Duatin Erethol are military allies.  Tomanda has few threats on its borders but acknowledges the fact that Duatin Erethol protects its southern border from the hordes of the Waste and other threats.  Every year, thousands of Tomandan soldiers make their way to Duatin Erethol for a military tour of duty and this fact makes them close allies.  There are still bones of contention among them though, the major two being Duatin Erethol’s primary religion being Heironeous rather than St Cuthbert and the problem of Port Blackheart.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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=Maps=&lt;br /&gt;
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==Duatin Erethol==&lt;br /&gt;
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There are three maps below, the first is of Duatin Erethol as a whole, the second is a close up of the southern half of the country, the last is a city map of Guldervale.&lt;br /&gt;
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[[Image:DuatinErethol.jpg|left|thumb|100px]]&lt;br /&gt;
[[Image:SouthernDuatinErethol.jpg|left|thumb|100px]]&lt;br /&gt;
[[Image:Guldervale.jpg|left|thumb|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
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More maps will follow as necessary.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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=Games=&lt;br /&gt;
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==Last Refuge of the Black Hearted==&lt;br /&gt;
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Port Blackheart, nest of pirates, home to murderers, thieves and charlatans.  In this city, no-one is your friend and you have to keep your wits about you at all times.  A place of adventure, danger and… opportunity.  A group of unsuspecting individuals are about to find themselves drawn into the dark embrace of a city where law has no meaning and death waits on every street corner.&lt;br /&gt;
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===Player Characters===&lt;br /&gt;
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[[Qilan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aelron_Surfborne|Aelron Surfborne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snarub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ulfar_the_Reborn|Ulfar the Reborn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mieka_Miller|Mieka Miller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rouen_Fien_Rua|Rouen Fien Rua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kher_Vilar|Kher Vilar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ovan_Reikson|Ovan Reikson]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amadre|Amadre]]&lt;br /&gt;
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===Non Player Characters of Note===&lt;br /&gt;
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[[Haverd the Barb|Haverd the Barb, Temple of Nerull Gatekeeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Koran Charis, Adventurer(?)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kormat, Liche lord of the north]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lady Eviscera|Lady Eviscera, Vampire Socialite and Powermongerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mortimer &#039;Mort&#039; Sickmouth, Information Broker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rennick, Watcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruben de&#039;Aldiandanna, Protection Guild Lieutenant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rusko Calven, Protection Guild Sergeant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Revenant, Priest of Nerull]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zem Chalke, Gambler and General Loser]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations and Organisations===&lt;br /&gt;
&lt;br /&gt;
[[The Temple of Nerull]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Protection Guild]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Warlock&#039;s Will]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Brotherhood of Watchers]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stories===&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=285678 In Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=285311 Out of Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=284852 Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reference Pages===&lt;br /&gt;
&lt;br /&gt;
[[Black_Hearted_Reference_Page|Last Refuge of the Black Hearted Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[#Sempere|Back To Top]]&lt;br /&gt;
&lt;br /&gt;
==City of Light and Dark==&lt;br /&gt;
&lt;br /&gt;
A star hangs over the city of Guldervale, an open, perhaps, of bad things to come.  As it looms larger in the sky a wave of madness and panic sweeps the city and devil worshippers crawl out of the sewers.  What does the star mean and can it be stopped before it wipes out the city?&lt;br /&gt;
&lt;br /&gt;
This game was run on RPG.net in 2005 and is now finished.&lt;br /&gt;
&lt;br /&gt;
==Buried Gods==&lt;br /&gt;
&lt;br /&gt;
A chance encounter in the Thunderline mountains leaves 6 teenagers with undreamed of powers but a great responsibility.  In the east, orcs prepare to launch all out war on the sleepy province of Calm Cove but is even this monumental threat merely a front for something much, much bigger…&lt;br /&gt;
&lt;br /&gt;
This is a pen and paper game currently being run in the UK.&lt;br /&gt;
&lt;br /&gt;
[[Sempere#Contents|Back To Top]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sempere&amp;diff=34375</id>
		<title>Sempere</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sempere&amp;diff=34375"/>
		<updated>2006-10-11T13:27:12Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Non Player Characters of Note */&lt;/p&gt;
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&lt;div&gt;=Sempere=&lt;br /&gt;
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Sempere is the largest continent on the planet.  Surrounded on all sides by vast oceans it is teeming with civilizations of all different races, beliefs and structures.  There are civilizations and individual people on the continent who have mapped the whole extent of the land mass but the exact makeup of the continent remains a mystery to 99% of its inhabitants (though many of them couldn’t care less).&lt;br /&gt;
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The continent is roughly split into east and west with limited interaction between the two halves.  This is mostly caused by the Waste, a large expanse of magical wasteland towards centre of the continent.  Legend has it that long ago there were four gods; the Creator (who brings life to the world), the Reaper (who ends life in the world), the Healer (who represents all that is good in the world) and the Devourer (who represents all the evil of the world).  The Healer and the Devourer could not get along and they had a terrible fight on the surface of the world.  The Creator, on seeing this, banished them both, sending them far into the depths of limbo but not before they had wreaked catastrophic damage to the world.  This damaged land became known as the waste and it was at this time that many of the hideous aberrations and monstrosities that now walk the earth were formed.  Some say this was also the birth of magic and that sorcerors and other spontaneous casters tap into the residue of this aeons old battle.&lt;br /&gt;
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The part of Sempere to the east of the Waste is the prime domain of humans.  Long ago there was a great empire of humanity called the kingdom of Gavilan which was riven by civil war.  From the ashes of this war emerged three countries, Keren, Tomanda and Duatin Erethol.  The Norowin, high elves, also make their home in this part of the world along with their distant tribal cousins the Qualor Ereblis.  In the north and south live human tribal communities, the Suderax in the frozen north and the Plainsmen in the desert south.  Bordering the Waste lies the Kul’Doran Forest, home to the ferocious, introspective cat people and north of them is a dangerous raiding community of gnolls.&lt;br /&gt;
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Western Sempere is a much wilder place than the east with new countries and regimes forming all the time.  The easterners (with the exception of the Norowin) know little about this place except for a few snippets.  The island kingdom of Eladan is home to a powerful community of psychics and the sahaugin rule over a northern pirate nation.  Further inland can be found lizardfolk and kobold communities as well as scattered human tribes.  Legend also tells of a strange land populated by immensely powerful and autonomous mages as well as a kingdom of undeath ruled over by an immortal vampire lord.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
&lt;br /&gt;
==Gavilan and the Three Countries==&lt;br /&gt;
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Centuries ago the kingdom of Gavilan represented a golden age in the history of the humans of the continent of Sempere. A vast empire spanning hundreds of miles its art and architecture were wondrous to behold but now almost entirely lost. No-one knows much about Gavilan or what caused its disintegration as almost all the written records were destroyed in the subsequent years of strife and civil war known as the Dark Ages. &lt;br /&gt;
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Three separate countries emerged from the Dark Ages, Duatin Erethol, Tomanda and Keren. The republic of Duatin Erethol is formed of several city states allied by the treaty of Highwood. Tomanda was formed by the followers of Toman, a powerful prophet of St. Cuthbert. It is a strict military theocracy with hundreds of convoluted laws and a vast beaurocracy to defend the tenets of justice and fairness. Keren is the country formed by those lords united under a new king. The biggest of the three countries its first king, the Keren after which it is named, was a man of great courage and charisma who succeeded in uniting dozens of petty feudal lords under his banner.  Together they are known as the Three Countries.&lt;br /&gt;
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Duatin Erethol lies to the east of the Wasteland and is the most southerly of the Three Countries. To the north-east lies Tomanda and, further north still, Keren. To the North-west is the peninsula of Norowin, home to the secretive and insular high elves who consider themselves guardians of knowledge. To the east, across the Calastus mountains are the large, grassy plains of the Qualor Ereblis, nomadic tribal elves. South of the Qualor Ereblis&#039; lands are the lands of the Plainsmen, their human equivalents.  In the frozen north of the realm live the Suderax, ferocious warriors and barbarians.  At one time, all this land except for Norowin and the farthest reaches of the Suderax tundra and the plains, was part of the kingdom of Gavilan in one way or another.&lt;br /&gt;
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===Dating Conventions===&lt;br /&gt;
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The history of Gavilan is split into four sections. BJ stands for Before Jereth and refers to the time before Jereth I was coroneted King of Gavilan. AJ stands for After Jereth and refers to the time when all of Erethol, Tomanda and Keren were one nation with Erestin as the capital city. DA stands for Dark Ages and refers to the time after the Breaking of the Crown when a huge amount of Erethol, Tomanda and Keren was plunged into civil war. From this point the three kingdoms use different dating systems. Erethol uses SR, standing for Since Reunification and refers to the period after the Treaty of Highwood when the lords of the different cities of Erethol formed an alliance and became a Republic. Tomanda uses AE, standing for After Epiphany and refers to the date on which the prophet Toman united the people in worship of St. Cuthbert. Keren elected a new king and their dating system works by referring to the year of a particular monarch&#039;s reign. For example Seddaer 25 would be referring to the 25th year of King Seddaer&#039;s reign. No ruler of Keren may have the same name as one who has gone before. &lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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==Duatin Erethol==&lt;br /&gt;
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Duatin Erethol is a border territory, surrounded by enemies.  To the west is the untamed wasteland, consistently spitting out monsters and bands of mutated raiders at the countries borders.  North of  here is the Kul’Doran forest.  Thought he cat people are mostly reclusive they have previously been spark to confrontation with devastating results.  Further north still lie coastal lands abandoned by humans in the dark ages and now populated by large numbers of gnolls.  Orc raiders are a common site in the Thunderline mountains to the south and the Calastus mountains in the east are home to bizarre creatures made almost entirely of rock that don’t take kindly to visitors.&lt;br /&gt;
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Unsurprisingly, Eretholiers have little time to worry about much in their lives. Add to the equation above frequent raids by Sahaugin and pirates on the northern shore and setting foot outside civilization in Duatin Erethol means taking your life in your hands. The roads of the country are very well patrolled and maintained as, without a safe means of travel, trade would be impossible. Even so, most people travel on the rivers for speed and security. &lt;br /&gt;
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Politically, Duatin Erethol is a republic of sorts. Each habitation of a certain size has a governor who sits on the Eretholier Council. This council sits only occasionally though as the governors are almost entirely autonomous. The council acts only on matters of national safety and legislation. It would in fact be more sensible to look on Duatin Erethol as a collection of diplomatically friendly city-states. The treaty of Highwood ensures that the country is capable of acting in a unified fashion in times of needs and ensures that matters such as highway maintenance, national trade issues, defence of the land and other nationwide topics are dealt with in a manner fair to all concerned. The leader of the Eretholier Council is the Princeps. The Princeps is elected much like a king but has few, if important, powers. He may not vote on the council nor may he be a part of the decision making process. He is not the governor of any city (though his headquarters are in Duathol) and his sole responsibility is to ensure that the tenets of the treaty are strictly adhered to. He keeps the council running and keeps it fair. He has the power to instigate a vote to strip a governor of his title if he is deemed to be in breach of the accords of Highwood as well as taking other punitive actions. &lt;br /&gt;
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Duatin Erethol is a frontier land and, as such, is very geared towards the military. Nearly every fighting man can be called upon in times of war and it is compulsory for men to undergo martial training and a year in service to the military. This year must be done at some point between the age of 16 and 30. Exceptions are possible if the person is deemed to have performed other services to the state though he must still undergo his martial training. &lt;br /&gt;
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Two mountain ranges mark borders in Duatin Erethol. The Calastus to the east divide Erethol from the Qualor Ereblis and the Thunderlines to the south separate Erethol from the lands of the Plainsmen. A small community called Calm Cove is the only part of Erethol that lies south of the Thunderline mountains.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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===Calm Cove===&lt;br /&gt;
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===Camber===&lt;br /&gt;
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Sitting almost exactly in the centre of the country, Camber is the centre of trade and travel in the country as it sits on 3 rivers and several major highways. Nearly all the trade in the country comes through Camber and it is often said that the city grows fat and rich by its mere existence. The dockworkers union in Camber is almost as powerful as the governor himself. It is also reputed to be the headquarters of the Theives&#039; Guild.&lt;br /&gt;
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===Duathol===&lt;br /&gt;
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The capital city of Duatin Erethol, Duathol was built shortly after the reformation to be the seat of the new Council. Smaller than Erestin, Duathol has its own charm. It sits on the coast in the north-west of the country, slightly further south than Erestin. Where Erestin is a fortress, Duathol is very much a modern city with wide boulevards, bubbling fountains and many green parks. It is also a moderately busy port with a thriving ship-building trade.&lt;br /&gt;
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===Erestin===&lt;br /&gt;
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The old capital of Gavilan, Erestin is the largest, grandest and oldest city in the Three Kingdoms. A fortress as well as a beautiful city Erestin lies in the foothills of the Calastus mountains in the north-east of the country. Every corner you turn in Erestin leads to architectural marvels and works of public art that are technically impossible to recreate in the modern age. It&#039;s narrow, winding streets have been the setting for many poems, plays and novels across the years.&lt;br /&gt;
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===Guldervale===&lt;br /&gt;
&lt;br /&gt;
Pop: 24,900 &lt;br /&gt;
Racial Make-Up: Human 79%, Halfling 13%, Half-Elf 3%, Other 5% &lt;br /&gt;
&lt;br /&gt;
[[Guldervale]]&lt;br /&gt;
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===Port Blackheart===&lt;br /&gt;
&lt;br /&gt;
Population: 61 000 &lt;br /&gt;
Racial Make-Up: Human 45%, Halfling 12%, Elf 7%, Undead 6%, Other 30%&lt;br /&gt;
&lt;br /&gt;
[[Port Blackheart]]&lt;br /&gt;
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===Southwall===&lt;br /&gt;
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A marvel of the age of Gavilan, the Southwall extends dozens of miles from the Kul&#039;Doran forest to the north and the Thunderline mountains to the south. At the very south-west of the country the city of Southwall houses and enormous garrison who are the first line of defence against the horrors the Wasteland spews out. For centuries the Southwall has stood, never faltering against the threat of the Wasteland. Due to it&#039;s large garrison the city operates under fairly constant martial law where criminals are punished extremely harshly.&lt;br /&gt;
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==Keren==&lt;br /&gt;
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Where Duatin Erethol and Tomanda turned their backs on the ways of ancient Gavilan, Keren has always held itself as the true successor to that great empire.  They seek to emulate Gavilan in every way possible and try and recapture it’s former power.  As such they pump a great deal of funds into architecture, education, road maintenance and the other things the king considers to be “civilized”.  The result is that Keren, of all the Three Countries, has a common populace most heavily taxed and suppressed.  The peasant’s life in Keren is a hard one and a thankless one and many visitors to the country have wondered whether they wouldn’t prefer their money to be spent on irrigation and medicine.&lt;br /&gt;
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Keren is not as military-focussed as Duatin Erethol.  The biggest threat to Kerenese safety comes from the seas as both vicious Suderax raiders, more locally reared pirates and aboleth and sahaugin mean the coastal regions of Keren must be constantly watchful for danger.&lt;br /&gt;
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==Norowin==&lt;br /&gt;
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The Norowin are a race very similar in appearance to the Qualor Ereblis, Drow and other elves yet it is a connection they consistently deny.  The Norowin claim that they are the original elves from home the Qualor Ereblis and others are derived, via cross-racial intermingling.  They are an isolated, introspective people concerned mostly with the pursuit of knowledge.  They are fiercely protective of their land and knowledge and it is unusual indeed for outsiders to be let into their land.&lt;br /&gt;
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Those that have visited tell of impossibly tall spires of grace and beauty, library-fortresses containing the knowledge of the ages.  They seem to have no farming or military and they do not trade with outsiders so nobody knows how they survive.  Great swathes of their land is untouched, primeval forest, marsh and meadow that has not known farming or the hand of mankind.&lt;br /&gt;
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==Plains (Doora Desert)==&lt;br /&gt;
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The vast plains and deserts to the south east of Sempere are populated by fierce, proud tribal folk.  The kingdom of Gavilan and the Three Countries have been at war on and off with these plainsmen for centuries and the borders of their land ebb and flow with the tide of these wars.  The Qualor Ereblis too have had military encounters with the Plainsmen though these are few and far between and the two generally show a healthy respect for each other.&lt;br /&gt;
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The Doora Desert (as it is known to the citizens of the Three Countries) is an inhospitable place and the Plainsmen are justly proud of their ability to survive in such an environment.  They are a people schooled in conflict and forged in suffering though and they are fearsome opponents in battle.  There are many threats within the desert that prey on the plainsmen and they are frequently involved in small internal skirmished with each other and with small communities of desert dwelling creatures that emerge.&lt;br /&gt;
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==Qualor Ereblis==&lt;br /&gt;
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The lands of the Qualor Ereblis are mile upon mile of beautiful, unspoilt plains and rolling hills.  The elves are master horse rearers and drive great herds of their animals across this country.  They live nomadic lives, concerned only with their tribe, their horses and their land.  Outside affairs are of very little interest to them except in story.  The storytellers of the Qualor Ereblis are famed throughout the east of Sempere and they are some of the few of the elves to be seen out and about in the world.  These prospective storytellers, as part of their training, travel in the world for 30 years, learning about the stories of other cultures and, hopefully, taking a hand in some stories of their own.&lt;br /&gt;
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There are no cities in these lands, the Qualor Ereblis take their homes with them and theirs is an idyllic life, rarely spoilt by conflict.  Occasional monsters find their way down from the Calastus mountains to the west but most of their eastern border is protected by the Plainsmen.  They are hardy foes in battle though, fighting with wild abandon and impossible grace.  There are ancient tales of a time when the kingdom of Gavilan tried to take the land of the Qualor Ereblis but had to withdraw after heavy losses.  From that time on the kingdom claimed the Qualor Ereblis’ land as their own but never encroached on it again.  The elves didn’t care, they knew who was in charge.&lt;br /&gt;
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==Suderax==&lt;br /&gt;
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You will often here the people of the Three Countries muttering that they are surrounded by savages.  They are referring partly to the Plainsmen and the Qualor Ereblis but mostly they are referring to the Suderax.  Chaotic and ferocious, these giant men from the cold tundras of the northern archipelago are unceasingly warlike and invasive.  They raid constantly, anywhere their ships can reach, and their unrestrained, manic fighting style often makes them seem little more than animals.&lt;br /&gt;
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The land they come from is every bit as inhospitable as the Doora Desert.  Freezing cold for most of the year, the archipelago experiences a brief summer for a month when the snow mostly melts away to reveal a grey landscape of scree and rubble.  The Suderax live of fish mostly as well as several breeds of goat and cow particularly suited to that lifestyle.  The rest of the food they have is raided or (occasionally) traded.  Their society is tribal, but static.  They have towns and villages, though none as big as any in the Three Countries.  &lt;br /&gt;
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The only face the “civilized” lands ever sees of the Suderax are their manic raiders but they have their own culture and traditions and life in their villages is passably similar to life in any village anywhere.  Still, their life is hard, constantly competing with the weather, unproductive landscape and the local giants and trolls, who organise frequently and violently to attack Suderax communities.&lt;br /&gt;
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==Tomanda==&lt;br /&gt;
&lt;br /&gt;
The most central of the Three Countries, Tomanda is a theocracy of St Cuthbert.  Toman was a prophet of the just god who, through great force of personality, united the squabbling local barons at the end of the dark ages into one country under the protection of St Cuthbert.  The land is a hospitable one, with more rain than southern Duatin Erethol but milder winters than Keren.  They are a great farming nation, producing vast quantities of grain and cereal that is shipped to neighbouring countries.  Their ruling elite are exclusively religious and, though the other gods are held in high regard, St Cuthbert’s church is the state religion.  Every habitation has a church of St Cuthbert of some size and great amounts of the taxes charged go to the restoration of churches and the spreading of the word of St Cuthbert.&lt;br /&gt;
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Missionary knights travel the length and breadth of Sempere, even into the west, bringing word of St Cuthbert’s judgement to the masses.  Tomanda and Duatin Erethol are military allies.  Tomanda has few threats on its borders but acknowledges the fact that Duatin Erethol protects its southern border from the hordes of the Waste and other threats.  Every year, thousands of Tomandan soldiers make their way to Duatin Erethol for a military tour of duty and this fact makes them close allies.  There are still bones of contention among them though, the major two being Duatin Erethol’s primary religion being Heironeous rather than St Cuthbert and the problem of Port Blackheart.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
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=Maps=&lt;br /&gt;
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==Duatin Erethol==&lt;br /&gt;
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There are three maps below, the first is of Duatin Erethol as a whole, the second is a close up of the southern half of the country, the last is a city map of Guldervale.&lt;br /&gt;
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[[Image:DuatinErethol.jpg|left|thumb|100px]]&lt;br /&gt;
[[Image:SouthernDuatinErethol.jpg|left|thumb|100px]]&lt;br /&gt;
[[Image:Guldervale.jpg|left|thumb|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
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More maps will follow as necessary.&lt;br /&gt;
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[[#Sempere|Back To Top]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted==&lt;br /&gt;
&lt;br /&gt;
Port Blackheart, nest of pirates, home to murderers, thieves and charlatans.  In this city, no-one is your friend and you have to keep your wits about you at all times.  A place of adventure, danger and… opportunity.  A group of unsuspecting individuals are about to find themselves drawn into the dark embrace of a city where law has no meaning and death waits on every street corner.&lt;br /&gt;
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===Player Characters===&lt;br /&gt;
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[[Qilan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aelron_Surfborne|Aelron Surfborne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snarub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ulfar_the_Reborn|Ulfar the Reborn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mieka_Miller|Mieka Miller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rouen_Fien_Rua|Rouen Fien Rua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kher_Vilar|Kher Vilar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ovan_Reikson|Ovan Reikson]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amadre|Amadre]]&lt;br /&gt;
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===Non Player Characters of Note===&lt;br /&gt;
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[[Haverd the Barb|Haverd the Barb, Temple of Nerull Gatekeeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Koran Charis, Adventurer(?)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kormat, Liche lord of the north]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lady Eviscera|Lady Eviscera, Vampire Socialite and Powermongerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mortimer &#039;Mort&#039; Sickmouth, Information Broker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rennick, Watcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruben de&#039;Aldiandanna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rusko Calven, Protection Guild Sergeant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Revenant, Priest of Nerull]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zem Chalke, Gambler and General Loser]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===Locations and Organisations===&lt;br /&gt;
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[[The Temple of Nerull]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Protection Guild]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Warlock&#039;s Will]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Brotherhood of Watchers]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===Stories===&lt;br /&gt;
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===Threads===&lt;br /&gt;
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[http://forum.rpg.net/showthread.php?t=285678 In Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=285311 Out of Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=284852 Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
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===Reference Pages===&lt;br /&gt;
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[[Black_Hearted_Reference_Page|Last Refuge of the Black Hearted Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[#Sempere|Back To Top]]&lt;br /&gt;
&lt;br /&gt;
==City of Light and Dark==&lt;br /&gt;
&lt;br /&gt;
A star hangs over the city of Guldervale, an open, perhaps, of bad things to come.  As it looms larger in the sky a wave of madness and panic sweeps the city and devil worshippers crawl out of the sewers.  What does the star mean and can it be stopped before it wipes out the city?&lt;br /&gt;
&lt;br /&gt;
This game was run on RPG.net in 2005 and is now finished.&lt;br /&gt;
&lt;br /&gt;
==Buried Gods==&lt;br /&gt;
&lt;br /&gt;
A chance encounter in the Thunderline mountains leaves 6 teenagers with undreamed of powers but a great responsibility.  In the east, orcs prepare to launch all out war on the sleepy province of Calm Cove but is even this monumental threat merely a front for something much, much bigger…&lt;br /&gt;
&lt;br /&gt;
This is a pen and paper game currently being run in the UK.&lt;br /&gt;
&lt;br /&gt;
[[Sempere#Contents|Back To Top]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34374</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34374"/>
		<updated>2006-10-11T10:38:15Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Last Refuge of the Black Hearted Reference Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
A flop house near the docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]] – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Equiceph Slaver HQ, Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday – Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Port Blackheart harbour&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua (fatigued) – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne (fatigued) – Aprogressivist&amp;lt;br&amp;gt;&lt;br /&gt;
Kher Vilar – Nick Whalley&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Four===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
The Temple of Nerull&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ulfar the Reborn – Kurt Helburg&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34373</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34373"/>
		<updated>2006-10-11T10:37:35Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Group One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
A flop house near the docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]] – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Equiceph Slaver HQ, Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday – Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Port Blackheart harbour&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua (fatigued) – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne (fatigued) – Aprogressivist&amp;lt;br&amp;gt;&lt;br /&gt;
Kher Vilar – Nick Whalley&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34372</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34372"/>
		<updated>2006-10-11T10:37:00Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Group Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
At home in Port Blackheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ulfar the Reborn – Kurt Helburg&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]] – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Equiceph Slaver HQ, Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday – Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Port Blackheart harbour&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua (fatigued) – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne (fatigued) – Aprogressivist&amp;lt;br&amp;gt;&lt;br /&gt;
Kher Vilar – Nick Whalley&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34371</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34371"/>
		<updated>2006-10-11T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Group Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
At home in Port Blackheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ulfar the Reborn – Kurt Helburg&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]] – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
In the Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Midday – Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Port Blackheart harbour&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua (fatigued) – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne (fatigued) – Aprogressivist&amp;lt;br&amp;gt;&lt;br /&gt;
Kher Vilar – Nick Whalley&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34370</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=34370"/>
		<updated>2006-10-11T10:35:48Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Group One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
At home in Port Blackheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ulfar the Reborn – Kurt Helburg&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weldon_Haubrick|Weldon &#039;The Bard&#039; Haubrick]] – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
In the Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning – Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
Approaching Port Blackheart harbour&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua (fatigued) – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne (fatigued) – Aprogressivist&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_2_Spells&amp;diff=32833</id>
		<title>Perrin Kind Level 2 Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_2_Spells&amp;diff=32833"/>
		<updated>2006-09-29T14:53:50Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=&amp;quot;680&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ready?&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Count&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;60&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cast Time&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Save&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Effect&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Eagle&#039;s Splendour&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Touch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell&amp;amp;#8217;s effect do increase.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Hold Person&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Medium&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.) &lt;br /&gt;
&lt;br /&gt;
A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can&amp;amp;#8217;t swim and may drown.  Duration: 1 round/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Invisibility&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Touch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. &lt;br /&gt;
&lt;br /&gt;
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. &lt;br /&gt;
&lt;br /&gt;
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character&amp;amp;#8217;s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.  Duration 1 min/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Sound Burst&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Close&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Fort part&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. &lt;br /&gt;
&lt;br /&gt;
Creatures that cannot hear are not stunned but are still damaged. &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perrin Kind|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_1_Spells&amp;diff=32832</id>
		<title>Perrin Kind Level 1 Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_1_Spells&amp;diff=32832"/>
		<updated>2006-09-29T14:53:14Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=&amp;quot;680&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ready?&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Count&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;60&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cast Time&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Save&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Effect&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Charm Person&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Close&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target&amp;amp;#8217;s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. &lt;br /&gt;
&lt;br /&gt;
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn&amp;amp;#8217;t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person&amp;amp;#8217;s language to communicate your commands, or else be good at pantomiming.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Disguise Self&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Personal&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You make yourself&amp;amp;#8212;including clothing, armor, weapons, and equipment&amp;amp;#8212;look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. &lt;br /&gt;
&lt;br /&gt;
The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. &lt;br /&gt;
&lt;br /&gt;
If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. &lt;br /&gt;
&lt;br /&gt;
A creature that interacts with the glamer gets a Will save to recognize it as an illusion. Duration 10 min/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Hypnotism&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1 round&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Close&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible. Roll 2d4 to see how many total Hit Dice of creatures you affect. Creatures with fewer HD are affected before creatures with more HD. Only creatures that can see or hear you are affected, but they do not need to understand you to be fascinated. &lt;br /&gt;
&lt;br /&gt;
If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of -2. &lt;br /&gt;
&lt;br /&gt;
While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request. &lt;br /&gt;
&lt;br /&gt;
A creature that fails its saving throw does not remember that you enspelled it.  Duration: 2d4 rounds&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Identify&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1 hour&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Touch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). &lt;br /&gt;
&lt;br /&gt;
Identify does not function when used on an artifact. &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Tasha&#039;s Hideous Laughter&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Close&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. &lt;br /&gt;
&lt;br /&gt;
A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster&amp;amp;#8217;s receives a +4 bonus on its saving throw, because humor doesn&amp;amp;#8217;t &amp;amp;#8220;translate&amp;amp;#8221; well.  Duration: 1 round/level&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perrin Kind|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_0_Spells&amp;diff=32831</id>
		<title>Perrin Kind Level 0 Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_0_Spells&amp;diff=32831"/>
		<updated>2006-09-29T14:52:38Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=&amp;quot;680&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ready?&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;34&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Count&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;60&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cast Time&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;40&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Save&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Effect&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Detect Magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;60ft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.  http://www.d20srd.org/srd/spells/detectMagic.htm.  Duration: Concentration to a max of 1 minute/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Lullaby&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Med&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter. Duration: Concentration +1 round/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Message&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Med&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path&amp;amp;#8217;s entire length lies within the spell&amp;amp;#8217;s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn&amp;amp;#8217;t transcend language barriers. &lt;br /&gt;
&lt;br /&gt;
Note: To speak a message, you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips. &lt;br /&gt;
&lt;br /&gt;
Duration: 10 min/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Prestidigitation&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;10ft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.  Duration: 1 hour.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Read Magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Personal&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;By means of read magic, you can decipher magical inscriptions on objects&amp;amp;#8212;books, scrolls, weapons, and the like&amp;amp;#8212;that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).  Duration: 10 min/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Summon Instrument&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;no&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1 Round&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;0ft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can&amp;amp;#8217;t summon an instrument too large to be held in two hands.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perrin Kind|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perrin_Kind&amp;diff=32830</id>
		<title>Perrin Kind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perrin_Kind&amp;diff=32830"/>
		<updated>2006-09-29T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Perren Kind=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=25% bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Class:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=25% bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Race:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=25% bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Alignment:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=25% bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Deity:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Bard&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Aasimar&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;NG&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Pelor&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Level:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Size:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Age:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Gender:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;29&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Male&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Height:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Weight:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Eyes:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;Hair:&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;5&#039; 7&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;10st&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;Lgt Blond&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=0 cellspacing=0 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;STR&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;12&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;DEX&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;16&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;CON&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;INT&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;14&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;WSD&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;13&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=30 bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;CHA&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=middle width=20 align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=20&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
			&amp;lt;table cellpadding=0 cellspacing=0 border=0&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Hit&amp;amp;nbsp;Points&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;TOTAL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;wounds&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;subdual&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;36&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=5&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Initiative&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;TOTAL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=10&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;SPEED&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=10&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Armor&amp;amp;nbsp;Class&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;FINAL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;base&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;armor&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;shield&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot; width=4&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=10&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;spell&amp;amp;nbsp;failure&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;armor check penalty&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;19&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=10&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=middle valign=bottom&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=640 cellpadding=0 cellspacing=0 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=5&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Battle&amp;amp;nbsp;Scores&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=30 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;MELEE&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=30 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;base&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=30 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;str&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=30 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=30 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;RANGED&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;base&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+7&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=5&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Saving&amp;amp;nbsp;Throws&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;TOTAL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;base&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;stat&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;magic&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=40 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;FORT&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;REFL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;8&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;smallbold&amp;quot;&amp;gt;WILL&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=1 cellspacing=1 border=0&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=100 bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Weapon&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Bonus&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Damage&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Critical&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Weight&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Size&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Type&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Special&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;MW Longsword&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1d8+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;19-20/x2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Shortbow +1 (Str +1)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+8&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;1d6+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;x3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;70ft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=1 cellspacing=1 border=0&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=100 bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Armor&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Type&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Bonus&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Penalty&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Max Dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;%&amp;amp;nbsp;Failure&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Speed&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Weight&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Special&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=100 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Chain Shirt +1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Light&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;30ft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats &amp;amp; Special Abilities==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=1 cellspacing=1 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=160 bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Feat / Ability&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Notes&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Combat Casting&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Spell Focus (Enchantment)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Skill Focus (Perform - Sing)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You get a +3 bonus on all checks involving that skill.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Bardic Knowledge&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) &lt;br /&gt;
&lt;br /&gt;
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Bardic Music&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;6/day&lt;br /&gt;
&lt;br /&gt;
Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. &lt;br /&gt;
&lt;br /&gt;
Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn&amp;amp;#8217;t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word. Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Countersong&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard&amp;amp;#8217;s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard&amp;amp;#8217;s Perform check result for the save. Countersong has no effect against effects that don&amp;amp;#8217;t allow saves. The bard may keep up the countersong for 10 rounds.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Fascinate&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. &lt;br /&gt;
&lt;br /&gt;
To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature&amp;amp;#8217;s Will save against the effect. If a creature&amp;amp;#8217;s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. &lt;br /&gt;
&lt;br /&gt;
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Inspire Courage&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Inspire Competence&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. &lt;br /&gt;
&lt;br /&gt;
The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard&amp;amp;#8217;s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can&amp;amp;#8217;t inspire competence in himself. Inspire competence is a mind-affecting ability.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=150 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Suggestion&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated. Using this ability does not break the bard&amp;amp;#8217;s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. &lt;br /&gt;
&lt;br /&gt;
Making a suggestion doesn&amp;amp;#8217;t count against a bard&amp;amp;#8217;s daily limit on bardic music performances. A Will saving throw (DC 10 + &amp;amp;#189; bard&amp;amp;#8217;s level + bard&amp;amp;#8217;s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=1 cellspacing=1 border=0&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=200 bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Skill&amp;amp;nbsp;Name&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Ability&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Skill Mod&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ability Mod&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ranks&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=6 align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Other&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Bluff&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+14&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Climb&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Str&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Concentration&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Con&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Decipher Script&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+7&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Diplomacy&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Escape Artist&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Dec&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Gather Information&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+12&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Hide&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Intimidate&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+11&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Jump&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Str&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Arcana)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Dungeoneering)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Geography)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (History)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Local)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Nobility)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Religion)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Knowledge (Planes)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Listen&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Wis&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+7&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+4&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Move Silently&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Perform - Sing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+18&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+9&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Perform - Oratory&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+11&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Perform - String Instruments&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cha&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+12&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Sense Motive&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Wis&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+6&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Sleight of Hand&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Dex&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+9&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Spellcraft&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Int&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+7&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Spot&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Wis&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+3&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=200 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Swim&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Str&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;-1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
&lt;br /&gt;
Spells per day: 3/4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Normal Save DCs: &amp;lt;br&amp;gt;&lt;br /&gt;
0th – 16&amp;lt;br&amp;gt;&lt;br /&gt;
1st – 17&amp;lt;br&amp;gt;&lt;br /&gt;
2nd – 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment Save DCs: &amp;lt;br&amp;gt;&lt;br /&gt;
0th – 17&amp;lt;br&amp;gt;&lt;br /&gt;
1st – 18&amp;lt;br&amp;gt;&lt;br /&gt;
2nd – 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perrin Kind Level 0 Spells|Level 0 Spells Known]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perrin Kind Level 1 Spells|Level 1 Spells Known]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perrin Kind Level 2 Spells|Level 2 Spells Known]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&amp;lt;table width=&amp;quot;680&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Gear&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Location&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;50&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Weight&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Special&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Potion of Cure Moderate Wounds&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Pack&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Quantity: 2.  Heals 2d8+3 hit points.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Ring of Protection +1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Worn - Finger&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+1 deflection bonus to AC.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Lsr Rod of Metamagic - Extend&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Belt&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Circlet of Persuasion&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Worn - Head&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;This silver headband grants a +3 competence bonus on the wearer&amp;amp;#8217;s Charisma-based checks.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Cloak of Charisma +2&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Worn&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;This lightweight and fashionable cloak has a highly decorative silver trim. When in a character&amp;amp;#8217;s possession, it adds a +2 enhancement bonus to her Charisma score.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Masterwork Lute&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Back Strap or Pack&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;+2 competence bonus to Perform - Stringed&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Wand of Cure Light Wounds&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Belt&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Charges: 50.  Heals 1d8+1 hit points per charge.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Backpack&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Back&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Contains - Bedroll, Scroll Case, Flint and Steel, 14 days of trail rations, Hemp Rope, Bar of Soap, Waterskin, Whetstone, Notebook (same price as spellbook), Entertainer&#039;s Outfit&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Traveller&#039;s Outfit&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Worn&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
			&amp;lt;tr&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Potion of Tongues&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Pack&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure/Money==&lt;br /&gt;
&amp;lt;table width=&amp;quot;680&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Item&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;120&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Location&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;60&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Value&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td width=&amp;quot;50&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Weight&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Description/Special&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Money&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Belt Pouch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;9 pp, 12 gp, 20 sp&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Gems&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Belt Pouch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Aquamarine (250gp)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&amp;lt;table width=270 cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=100 bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center bgcolor=&amp;quot;#DDDDDD&amp;quot; valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Next Level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=100 valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;15000&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=center valign=top&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;21000&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;No Description Assigned.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;No Personality Assigned.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;table width=680 cellpadding=2 cellspacing=2 border=0&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;font class=&amp;quot;small&amp;quot;&amp;gt;No Background Assigned.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Worlds:Main_Page&amp;diff=32828</id>
		<title>Dark Worlds:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Worlds:Main_Page&amp;diff=32828"/>
		<updated>2006-09-29T14:40:26Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dark Worlds: A Multi-planar saga ==&lt;br /&gt;
D&amp;amp;D v3.5&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
: 500 years or so have passed since the coming of the darkness, or so that is what those who can remember tell of it.  Of these there are not many, for most have died, trying to fight off the ever-growing tide of darkness that has enveloped the world.  No one knows how it came about, only that, after a long period of peace after th elast civil wars died off in the past, the Korrezen Empire invaded.  At first, they were small, and only were able to capture minor territories.  People were lax to try and stop them, believing that war had died long ago, and in a few days, they would go home.  This, however, caused the downfall of all the nations on the planet.  &lt;br /&gt;
: As the Korrezen Empire grew, it pushed throughout the land, slaughtering or enslaving those who defied their law.  The Metallic dragons, in an attempt to stop these things from happening, rallied an all-out attack upon the growing Korrezen armies.  They were annhialated.  The Chromatic Dragons, aided by the Obsidians, fought for the Korrezen, and in the end only Mal&#039;kir&#039;ador, the eldest Gold, was able to escape.  To this day no one knows whether she is dead or alive, and if alive, where she is.  With The dragons out of the way, the Korrezen proceeded to conquer the entire land.&lt;br /&gt;
: These days all that are left of the once strong resistance are small pockets, usually led by wise men and women, those who survived when all else died.  These groups are few and small in power, but they all have one goal, to bring back the peace that was once in their land.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Now ====&lt;br /&gt;
: The year is KE 518, the place, Garrenland.  The ground is pock-marked with craters from where the dragons once fought to destroy the Korrezen Empire and failed.  No one but a few of the most powerful freedom groups lives in this area, and that is exactly why you have been sent here.  Your groups, the people you fight with, have been told that Mal&#039;kir&#039;ador has been once again seen, flying over these torn lands.  The reason seems to stem from a rumor that one of the groups, the White Feather, has found a way to end the darkness, completely, and forever.  In order to figure out whether both of these things are true, you were sent to eet with the White Feather in order to at least coordinate plans.  What lies ahead for you is unknown, but if it is true, and Mal&#039;kir&#039;ador has taken an interest due to this rumor being true, then perhaps the time of darkness may come to an end finally...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scenery ===&lt;br /&gt;
: Your world is in ruins, save the thriving city-states allowed by the Empire.  Most of you come from small villages, or nomadic tribes, trying to stay alive in a world of perpetual evil and darkness.  It is always dark.  Your housing often consists of hovels or underground catacombs, where it is easily defendable for those who plot against the Empire.  &lt;br /&gt;
&lt;br /&gt;
=== Extra Rules ===&lt;br /&gt;
~Due to the nature of light in this world, you have all developed a strong Darkvision, able to distinguish color and details up to 100ft.  This does not impare your ability to see in daylight, however, you will be disoriented the first round you set foot into daylight, as most of you have not seen any at all.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
[[Droughtborn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perrin Kind]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=32727</id>
		<title>Black Hearted Reference Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Hearted_Reference_Page&amp;diff=32727"/>
		<updated>2006-09-28T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;Iwantpie: /* Group Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/Sempere &amp;lt;&amp;lt; Back to Sempere main page]&lt;br /&gt;
&lt;br /&gt;
==Last Refuge of the Black Hearted Reference Page==&lt;br /&gt;
&lt;br /&gt;
===Group One===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
At home in Port Blackheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mieka Miller – Moonstone Spider&amp;lt;br&amp;gt;&lt;br /&gt;
Ulfar the Reborn – Kurt Helburg&amp;lt;br&amp;gt;&lt;br /&gt;
Ovan Reikson – Xaos&amp;lt;br&amp;gt;&lt;br /&gt;
Weldon Haubrick – DJ Chair&amp;lt;br&amp;gt;&lt;br /&gt;
Kher Vilar – Nick Whalley&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Two===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mid-Morning - Monday, 14th May 262 SR&lt;br /&gt;
&lt;br /&gt;
In the Port Blackheart docks&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snarub – Cidtheslayer&amp;lt;br&amp;gt;&lt;br /&gt;
Qilan – Tricky_Anansi&amp;lt;br&amp;gt;&lt;br /&gt;
Amadre – J’Dai&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group Three===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Night – Sunday, 13th May 262 SR&lt;br /&gt;
&lt;br /&gt;
At sea, north west of Port Blackheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rouen Fien Rua – Inquisitive_Englishman&amp;lt;br&amp;gt;&lt;br /&gt;
Aelron Surfborne – Aprogressivist&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
	</entry>
</feed>