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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=416087</id>
		<title>Uncharted Worlds:The Beating of a Thousand Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=416087"/>
		<updated>2022-01-18T01:43:11Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* The Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BOATW_background.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879559/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
[[Sephyr-Tavish | Sephyr &amp;quot;Tav&amp;quot; Tavish]] played by strangebehviour&lt;br /&gt;
&lt;br /&gt;
[[Abigail Tessler-Fontainbleau | Abigail Tessler-Fontainbleau]] played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[Callister |Callister ]] played by pstjmack&lt;br /&gt;
&lt;br /&gt;
[[Rabbit Morgan |Rabbit ]] played by Myth&lt;br /&gt;
&lt;br /&gt;
[[D&#039;mitri_&amp;quot;Doc&amp;quot;_Lev | D&#039;mitri &amp;quot;Doc&amp;quot; Lev]] &#039;&#039;played by [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Aulikki Kärkkäinen | Aulikki Kärkkäinen]] played by Atlictoatl&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
&lt;br /&gt;
[[Tenzing-LOE | Tenzing Noray]] played by geijhan&lt;br /&gt;
&lt;br /&gt;
[[Skinner |Skinner]] played by aurebesh&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
:&#039;&#039;&#039;Paula Sol-Withers&#039;&#039;&#039;&lt;br /&gt;
:Paula was the acceptance agent for the repossession of the ship &#039;&#039;Turning Point&#039;&#039;. She is a relative of Ingrum Sol, the guy who sponsored the mission. When encountered at Rotgut station she is a Whitehead, addicted to White a sensory-overload via a vibe-helmet.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trona Brederode&#039;&#039;&#039;&lt;br /&gt;
:Back on his Secondary Ed stage of training with the Order, the student just ahead of Rabbit in the Rankings was Trona. He was the last of the Lead Cadre, and one of the few to spot Rabbit’s position in Mid Cadre as chosen, not due to inability.&lt;br /&gt;
:They’d had a friendly rivalry, a brief flirtation, and a few passionate nights toward the end. But Trona had surged for a high-rank posting, and Rabbit held to the safe track, and they had gone their different ways.&lt;br /&gt;
&lt;br /&gt;
==Advancement Triggers and Experence Earned==&lt;br /&gt;
*Tav: (Scoundrel) A deal ends in betrayal&lt;br /&gt;
*Abigail Tessler-Fontainbleau: &lt;br /&gt;
*Callister: &lt;br /&gt;
*Rabbit: (Commercial) A rich resource is found&lt;br /&gt;
*D&#039;mitri Lev: &lt;br /&gt;
*Aulikki Kärrkäinen: (Military) an objective is taken by force&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Episode 1 - The Repo Job&lt;br /&gt;
! Episode 2 - Pirate Station&lt;br /&gt;
! LEVEL UP&lt;br /&gt;
! Episode 3 - Wild-Jump/Planetfall&lt;br /&gt;
! Episode 4 - The Columbine&lt;br /&gt;
! LEVEL UP (mid episode)&lt;br /&gt;
! Episode 4 - The Columbine&lt;br /&gt;
! Episode 5 - The Death of Doctor Island&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tav: A problem is solved with firepower&#039;&#039;&#039;&lt;br /&gt;
|1 - Tav shot the turret in the engine room&lt;br /&gt;
|4 - Tav shot his way out of a cargo pod&lt;br /&gt;
&#039;&#039;&#039;LEVEL UP TRIGGERED&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tav: An injury is sustained&#039;&#039;&#039;&lt;br /&gt;
|5 - Tav got skewered&lt;br /&gt;
|9 - Callister got injured by Harvesters&lt;br /&gt;
&#039;&#039;&#039;LEVEL UP TRIGGERED&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tav: A deal ends in betrayal.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abigail: Trade one unit of cargo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Abigail: A relationship changes dramatically (optional change)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Abigail: A relationship changes dramatically (no change)&#039;&#039;&#039;&lt;br /&gt;
|11 - Lev made a terrible deal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Callister: Make a leap of faith&#039;&#039;&#039;&lt;br /&gt;
|2 - Callister leapt out of the ship&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Callister: A ludicrous stunt turns the tides&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Callister: A ludicrous stunt turns the tides (no change)&lt;br /&gt;
|13 - Jet-boot rescue!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A needed item is scrounged up&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A needed item is scrounged up (no change)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|6 - Rabbit scrounged parts for the Beowulf&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A rich resource is found&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skinner: An injury has been sustained&#039;&#039;&#039;&lt;br /&gt;
|3 - Skinner took an injury from the ship defences&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lev: A system&#039;s security is breached&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|8 - Lev hacked the doors and stuff&lt;br /&gt;
|&#039;&#039;&#039;Lev: A statement starts or ends a fight&#039;&#039;&#039;&lt;br /&gt;
|12 - Lev ended a fight (AI bargain, simultaneous with Abigail)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Kärrkäinen: A problem is resolved with firepower&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|7 - So much dakka&lt;br /&gt;
|&#039;&#039;&#039;Kärrkäinen: A fascinating phenomenon is explained&#039;&#039;&#039;&lt;br /&gt;
|10 - K explained the melty cages.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
&lt;br /&gt;
==The Seven Stars==&lt;br /&gt;
A Controlling Military Coalition. A group of planets that prefers a strong show of force to keep both its citizens and rivals in line. A large part of its forces are conscripted from &amp;quot;feeder worlds&amp;quot; where the population has little alternative but to serve, however it does also hire mercenaries.&lt;br /&gt;
&lt;br /&gt;
==The Order==&lt;br /&gt;
The Order&#039;s purpose is to take care of the lost and forgotten, minister to the poor, and heal the sick. Since there are so many of those, members of the Order are parsimonious with their resources, not spending much on themselves. They provide training for their charges, helping them find careers as productive members of society, and charge them a fair price for it, to be paid out of future earnings.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Names&#039;&#039;&#039; As part of their Promary Training completion, novitiates of the Order take a use-name to signal their membership in the Order. These can be names of historical figured, mythological names, or names with ho pt\revious history.&lt;br /&gt;
&lt;br /&gt;
==The Invisible Hand==&lt;br /&gt;
An Elite, Mercantile Alliance. An alliance of corporations, trade merchant guilds, and other mercantile concerns. They only admit into the alliance elite, established, posh members. The existence of the alliance is semi-secret (except in places where the &amp;quot;member&amp;quot; is a government focus on trade) in most places.&lt;br /&gt;
&lt;br /&gt;
==Section 7==&lt;br /&gt;
(Defiant Scientific Collective)&lt;br /&gt;
&lt;br /&gt;
Within the Seven Stars is a mysterious collective of individuals who see with greater clarity the needs of humanity. They are not motivated by power or control, but by data and knowledge. The hegemony of the Seven Stars is a useful construct for providing stability, but humanity&#039;s greatness lies in its capacity for creativity and adaptation. Science is the conduit for humanity&#039;s achievement. Science is what distinguishes us from other forms of life. Science is our divinity.&lt;br /&gt;
&lt;br /&gt;
One day soon, the Seven Stars coalition will become the infrastructural schematic for humanity to ascend to its true form and purpose.&lt;br /&gt;
&lt;br /&gt;
=Custom Moves=&lt;br /&gt;
&lt;br /&gt;
===Onboard the Columbine===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you tear apart a room on the Columbine&#039;&#039;&#039;, roll + Expertise&lt;br /&gt;
*On 10+ You find a useful thing, no problem before the pursuit breaks in&lt;br /&gt;
*On 7-9 You find a useful thing and choose 1&lt;br /&gt;
**...getting it eats up a resource (GM&#039;s call)&lt;br /&gt;
**...pursuit broke in on you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you open a sealed door on the Columbine&#039;&#039;&#039;, roll plus Expertise/Physique&lt;br /&gt;
*On 10+ you control the door and you spot the ambush&lt;br /&gt;
*On 7-9 Choose one&lt;br /&gt;
**...you control the door&lt;br /&gt;
**...you spot the ambush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Episode 1: The Repo Job=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/ First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:Freighter.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Episode 2: Triple-cross=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23867068 First Post]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23931306 The Triple Conspiracy: Revern Massagen and Moscolin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:firefight.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Interlude: The Wild Jump=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23942925 First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:2001hyperspace.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Episode 3: Planetfall=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23956704 First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:Pink_Planet_landscape.jpeg|400px]]&lt;br /&gt;
==Episode 4: Death of the Columbine==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-24082180 First post]&lt;br /&gt;
&lt;br /&gt;
[[File:Columbine4.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tick.png|400px]]&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=416086</id>
		<title>Uncharted Worlds:The Beating of a Thousand Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=416086"/>
		<updated>2022-01-18T01:34:06Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Advancement Triggers and Experence Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BOATW_background.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879559/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
[[Sephyr-Tavish | Sephyr &amp;quot;Tav&amp;quot; Tavish]] played by strangebehviour&lt;br /&gt;
&lt;br /&gt;
[[Abigail Tessler-Fontainbleau | Abigail Tessler-Fontainbleau]] played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[Callister |Callister ]] played by pstjmack&lt;br /&gt;
&lt;br /&gt;
[[Rabbit Morgan |Rabbit ]] played by Myth&lt;br /&gt;
&lt;br /&gt;
[[D&#039;mitri_&amp;quot;Doc&amp;quot;_Lev | D&#039;mitri &amp;quot;Doc&amp;quot; Lev]] &#039;&#039;played by [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Aulikki Kärkkäinen | Aulikki Kärkkäinen]] played by Atlictoatl&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
&lt;br /&gt;
[[Tenzing-LOE | Tenzing Noray]] played by geijhan&lt;br /&gt;
&lt;br /&gt;
[[Skinner |Skinner]] played by aurebesh&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
:&#039;&#039;&#039;Paula Sol-Withers&#039;&#039;&#039;&lt;br /&gt;
:Paula was the acceptance agent for the repossession of the ship &#039;&#039;Turning Point&#039;&#039;. She is a relative of Ingrum Sol, the guy who sponsored the mission. When encountered at Rotgut station she is a Whitehead, addicted to White a sensory-overload via a vibe-helmet.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trona Brederode&#039;&#039;&#039;&lt;br /&gt;
:Back on his Secondary Ed stage of training with the Order, the student just ahead of Rabbit in the Rankings was Trona. He was the last of the Lead Cadre, and one of the few to spot Rabbit’s position in Mid Cadre as chosen, not due to inability.&lt;br /&gt;
:They’d had a friendly rivalry, a brief flirtation, and a few passionate nights toward the end. But Trona had surged for a high-rank posting, and Rabbit held to the safe track, and they had gone their different ways.&lt;br /&gt;
&lt;br /&gt;
==Advancement Triggers and Experence Earned==&lt;br /&gt;
*Tav: (Scoundrel) A deal ends in betrayal&lt;br /&gt;
*Abigail Tessler-Fontainbleau: &lt;br /&gt;
*Callister: &lt;br /&gt;
*Rabbit: (Commercial) A rich resource is found&lt;br /&gt;
*D&#039;mitri Lev: &lt;br /&gt;
*Aulikki Kärrkäinen: (Military) an objective is taken by force&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Episode 1 - The Repo Job&lt;br /&gt;
! Episode 2 - Pirate Station&lt;br /&gt;
! LEVEL UP&lt;br /&gt;
! Episode 3 - Wild-Jump/Planetfall&lt;br /&gt;
! Episode 4 - The Columbine&lt;br /&gt;
! LEVEL UP (mid episode)&lt;br /&gt;
! Episode 4 - The Columbine&lt;br /&gt;
! Episode 5 - The Death of Doctor Island&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tav: A problem is solved with firepower&#039;&#039;&#039;&lt;br /&gt;
|1 - Tav shot the turret in the engine room&lt;br /&gt;
|4 - Tav shot his way out of a cargo pod&lt;br /&gt;
&#039;&#039;&#039;LEVEL UP TRIGGERED&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tav: An injury is sustained&#039;&#039;&#039;&lt;br /&gt;
|5 - Tav got skewered&lt;br /&gt;
|9 - Callister got injured by Harvesters&lt;br /&gt;
&#039;&#039;&#039;LEVEL UP TRIGGERED&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tav: A deal ends in betrayal.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abigail: Trade one unit of cargo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Abigail: A relationship changes dramatically (optional change)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Abigail: A relationship changes dramatically (no change)&#039;&#039;&#039;&lt;br /&gt;
|11 - Lev made a terrible deal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Callister: Make a leap of faith&#039;&#039;&#039;&lt;br /&gt;
|2 - Callister leapt out of the ship&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Callister: A ludicrous stunt turns the tides&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Callister: A ludicrous stunt turns the tides (no change)&lt;br /&gt;
|13 - Jet-boot rescue!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A needed item is scrounged up&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A needed item is scrounged up (no change)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|6 - Rabbit scrounged parts for the Beowulf&lt;br /&gt;
|&#039;&#039;&#039;Rabbit: A rich resource is found&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skinner: An injury has been sustained&#039;&#039;&#039;&lt;br /&gt;
|3 - Skinner took an injury from the ship defences&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lev: A system&#039;s security is breached&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|8 - Lev hacked the doors and stuff&lt;br /&gt;
|&#039;&#039;&#039;Lev: A statement starts or ends a fight&#039;&#039;&#039;&lt;br /&gt;
|12 - Lev ended a fight (AI bargain, simultaneous with Abigail)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Kärrkäinen: A problem is resolved with firepower&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|7 - So much dakka&lt;br /&gt;
|&#039;&#039;&#039;Kärrkäinen: A fascinating phenomenon is explained&#039;&#039;&#039;&lt;br /&gt;
|10 - K explained the melty cages.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
&lt;br /&gt;
==The Seven Stars==&lt;br /&gt;
A Controlling Military Coalition. A group of planets that prefers a strong show of force to keep both its citizens and rivals in line. A large part of its forces are conscripted from &amp;quot;feeder worlds&amp;quot; where the population has little alternative but to serve, however it does also hire mercenaries.&lt;br /&gt;
&lt;br /&gt;
==The Order==&lt;br /&gt;
The Order&#039;s purpose is to take care of the lost and forgotten, minister to the poor, and heal the sick. Since there are so many of those, members of the Order are parsimonious with their resources, not spending much on themselves. They provide training for their charges, helping them find careers as productive members of society, and charge them a fair price for it, to be paid out of future earnings.&lt;br /&gt;
&lt;br /&gt;
==The Invisible Hand==&lt;br /&gt;
An Elite, Mercantile Alliance. An alliance of corporations, trade merchant guilds, and other mercantile concerns. They only admit into the alliance elite, established, posh members. The existence of the alliance is semi-secret (except in places where the &amp;quot;member&amp;quot; is a government focus on trade) in most places.&lt;br /&gt;
&lt;br /&gt;
==Section 7==&lt;br /&gt;
(Defiant Scientific Collective)&lt;br /&gt;
&lt;br /&gt;
Within the Seven Stars is a mysterious collective of individuals who see with greater clarity the needs of humanity. They are not motivated by power or control, but by data and knowledge. The hegemony of the Seven Stars is a useful construct for providing stability, but humanity&#039;s greatness lies in its capacity for creativity and adaptation. Science is the conduit for humanity&#039;s achievement. Science is what distinguishes us from other forms of life. Science is our divinity.&lt;br /&gt;
&lt;br /&gt;
One day soon, the Seven Stars coalition will become the infrastructural schematic for humanity to ascend to its true form and purpose.&lt;br /&gt;
&lt;br /&gt;
=Custom Moves=&lt;br /&gt;
&lt;br /&gt;
===Onboard the Columbine===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you tear apart a room on the Columbine&#039;&#039;&#039;, roll + Expertise&lt;br /&gt;
*On 10+ You find a useful thing, no problem before the pursuit breaks in&lt;br /&gt;
*On 7-9 You find a useful thing and choose 1&lt;br /&gt;
**...getting it eats up a resource (GM&#039;s call)&lt;br /&gt;
**...pursuit broke in on you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you open a sealed door on the Columbine&#039;&#039;&#039;, roll plus Expertise/Physique&lt;br /&gt;
*On 10+ you control the door and you spot the ambush&lt;br /&gt;
*On 7-9 Choose one&lt;br /&gt;
**...you control the door&lt;br /&gt;
**...you spot the ambush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Episode 1: The Repo Job=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/ First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:Freighter.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Episode 2: Triple-cross=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23867068 First Post]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23931306 The Triple Conspiracy: Revern Massagen and Moscolin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:firefight.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Interlude: The Wild Jump=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23942925 First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:2001hyperspace.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Episode 3: Planetfall=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-23956704 First Post]&lt;br /&gt;
&lt;br /&gt;
[[File:Pink_Planet_landscape.jpeg|400px]]&lt;br /&gt;
==Episode 4: Death of the Columbine==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/post-24082180 First post]&lt;br /&gt;
&lt;br /&gt;
[[File:Columbine4.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tick.png|400px]]&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416085</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416085"/>
		<updated>2022-01-18T01:27:13Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A rich resource is found &#039;&#039;(Commercial)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tinker:&#039;&#039;&#039; You can assemble the following from scrap metal and spare parts:&lt;br /&gt;
:* Shoddy Class 0 melee weapon&lt;br /&gt;
:* Makeshift Class 0 explosive&lt;br /&gt;
:* Crude Engineering Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:*&#039;&#039;&#039;Miri Lithgouw&#039;&#039;&#039;	Young, bit crude&lt;br /&gt;
:*&#039;&#039;&#039;Tannoun Vish&#039;&#039;&#039;	Young, Enthusiastic&lt;br /&gt;
:*&#039;&#039;&#039;Gillen Byat&#039;&#039;&#039;	Middle-aged, Weaselly&lt;br /&gt;
:*&#039;&#039;&#039;Sansha van Kerk&#039;&#039;&#039;	Thirty-ish, Ambitious&lt;br /&gt;
:*&#039;&#039;&#039;Bouden Tolliver&#039;&#039;&#039;	Early fifties, Stolid, Experienced&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416084</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416084"/>
		<updated>2022-01-18T01:20:21Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A piece of junk proves pivotal&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tinker:&#039;&#039;&#039; You can assemble the following from scrap metal and spare parts:&lt;br /&gt;
:* Shoddy Class 0 melee weapon&lt;br /&gt;
:* Makeshift Class 0 explosive&lt;br /&gt;
:* Crude Engineering Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:*&#039;&#039;&#039;Miri Lithgouw&#039;&#039;&#039;	Young, bit crude&lt;br /&gt;
:*&#039;&#039;&#039;Tannoun Vish&#039;&#039;&#039;	Young, Enthusiastic&lt;br /&gt;
:*&#039;&#039;&#039;Gillen Byat&#039;&#039;&#039;	Middle-aged, Weaselly&lt;br /&gt;
:*&#039;&#039;&#039;Sansha van Kerk&#039;&#039;&#039;	Thirty-ish, Ambitious&lt;br /&gt;
:*&#039;&#039;&#039;Bouden Tolliver&#039;&#039;&#039;	Early fifties, Stolid, Experienced&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416083</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416083"/>
		<updated>2022-01-18T01:04:41Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A piece of junk proves pivotal&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:*&#039;&#039;&#039;Miri Lithgouw&#039;&#039;&#039;	Young, bit crude&lt;br /&gt;
:*&#039;&#039;&#039;Tannoun Vish&#039;&#039;&#039;	Young, Enthusiastic&lt;br /&gt;
:*&#039;&#039;&#039;Gillen Byat&#039;&#039;&#039;	Middle-aged, Weaselly&lt;br /&gt;
:*&#039;&#039;&#039;Sansha van Kerk&#039;&#039;&#039;	Thirty-ish, Ambitious&lt;br /&gt;
:*&#039;&#039;&#039;Bouden Tolliver&#039;&#039;&#039;	Early fifties, Stolid, Experienced&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416082</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416082"/>
		<updated>2022-01-18T01:02:55Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A piece of junk proves pivotal&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
*&#039;&#039;&#039;Miri Lithgouw&#039;&#039;&#039;	Young, bit crude&lt;br /&gt;
*&#039;&#039;&#039;Tannoun Vish&#039;&#039;&#039;	Young, Enthusiastic&lt;br /&gt;
*&#039;&#039;&#039;Gillen Byat&#039;&#039;&#039;	Middle-aged, Weaselly&lt;br /&gt;
*&#039;&#039;&#039;Sansha van Kerk&#039;&#039;&#039;	Thirty-ish, Ambitious&lt;br /&gt;
*&#039;&#039;&#039;Bouden Tolliver&#039;&#039;&#039;	Early fifties, Stolid, Experienced&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416081</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=416081"/>
		<updated>2022-01-18T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A piece of junk proves pivotal&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
Miri Lithgouw	Young, bit crude&lt;br /&gt;
Tannoun Vish	Young, Enthusiastic&lt;br /&gt;
Gillen Byat	Middle-aged, Weaselly&lt;br /&gt;
Sansha van Kerk	Thirty-ish, Ambitious&lt;br /&gt;
Bouden Tolliver	Early fifties, Stolid, Experienced&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414862</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414862"/>
		<updated>2021-12-31T04:29:20Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A piece of junk proves pivotal&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414861</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414861"/>
		<updated>2021-12-31T04:27:35Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414860</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414860"/>
		<updated>2021-12-31T04:26:44Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Waldo&#039;&#039;&#039; Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414859</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414859"/>
		<updated>2021-12-31T04:25:21Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Data Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039; -- [used]&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414655</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414655"/>
		<updated>2021-12-29T00:22:54Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414654</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414654"/>
		<updated>2021-12-29T00:13:51Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414653</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414653"/>
		<updated>2021-12-29T00:12:54Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414652</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414652"/>
		<updated>2021-12-29T00:12:21Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414651</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414651"/>
		<updated>2021-12-29T00:10:35Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Affable:&#039;&#039;&#039; +1 to [[Influence]]&lt;br /&gt;
&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414650</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414650"/>
		<updated>2021-12-28T23:51:40Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Deduction:&#039;&#039;&#039; When I first witness a situation, I may ask one of the following questions: (The GM will answer honestly)&lt;br /&gt;
:* Who or what is &#039;&#039;most vulnerable&#039;&#039; in this situation?&lt;br /&gt;
:* Who or what is &#039;&#039;most dangerous&#039;&#039; in this situation?&lt;br /&gt;
:* Who or what &#039;&#039;caused&#039;&#039; this situation?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414647</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414647"/>
		<updated>2021-12-28T23:50:34Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Deduction:&#039;&#039;&#039; When I first witness a situation, I may ask one of the following questions:&lt;br /&gt;
(The GM will answer honestly.)&lt;br /&gt;
:* Who or what is &#039;&#039;most vulnerable&#039;&#039; in this situation?&lt;br /&gt;
:* Who or what is &#039;&#039;most dangerous&#039;&#039; in this situation?&lt;br /&gt;
:* Who or what &#039;&#039;caused&#039;&#039; this situation?&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414644</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414644"/>
		<updated>2021-12-28T23:31:36Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414643</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414643"/>
		<updated>2021-12-28T23:30:16Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
:&#039;&#039;&#039;Rustic:&#039;&#039;&#039; Survival&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414641</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414641"/>
		<updated>2021-12-28T23:26:52Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414640</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=414640"/>
		<updated>2021-12-28T23:16:40Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Data Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
:* Shelter&lt;br /&gt;
:* Defensible&lt;br /&gt;
:* Concealed&lt;br /&gt;
:* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
:* Somewhat edible food and drink.&lt;br /&gt;
:* Basic medicine or first-aid materials.&lt;br /&gt;
:* Rustic Wilderness Kit&lt;br /&gt;
:* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
:&#039;&#039;&#039;Speeder&#039;&#039;&#039; Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival [used]&lt;br /&gt;
* &#039;&#039;&#039;Tav&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tunable Multiscanner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=402734</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=402734"/>
		<updated>2021-07-18T03:56:25Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Rabbit placeholder.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Professions:&#039;&#039;&#039; Industrial Explorer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Background:&#039;&#039;&#039;  Rustic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Myth &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Wiry, Battered, Focussed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
** Shelter&lt;br /&gt;
** Defensible&lt;br /&gt;
** Concealed&lt;br /&gt;
** Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
** Somewhat edible food and drink.&lt;br /&gt;
** Basic medicine or first-aid materials.&lt;br /&gt;
** Rustic Wilderness Kit&lt;br /&gt;
** Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; -- Ecology/Survival&lt;br /&gt;
* &#039;&#039;&#039;Tavish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=398533</id>
		<title>Rabbit Morgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rabbit_Morgan&amp;diff=398533"/>
		<updated>2021-04-06T03:32:56Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: Rabbit basics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Vital Statistics ===&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Rabbit Morgan&lt;br /&gt;
:&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Fix-It&lt;br /&gt;
:Industrial, Explorer, Rustic&lt;br /&gt;
:Wiry, Battered, Focused&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
:&#039;&#039;&#039;Mettle:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; -1&lt;br /&gt;
:&#039;&#039;&#039;Influence:&#039;&#039;&#039; +1&lt;br /&gt;
:&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +2&lt;br /&gt;
:&#039;&#039;&#039;Interface:&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Armor:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Advancement Trigger:&#039;&#039;&#039; A needed item is scrounged up.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:&#039;&#039;&#039;Construction:&#039;&#039;&#039; A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room&lt;br /&gt;
* Shelter&lt;br /&gt;
* Defensible&lt;br /&gt;
* Concealed&lt;br /&gt;
* Workspace&lt;br /&gt;
:&#039;&#039;&#039;Repair:&#039;&#039;&#039; When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.&lt;br /&gt;
:&#039;&#039;&#039;Survival:&#039;&#039;&#039; You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
* Somewhat edible food and drink.&lt;br /&gt;
* Basic medicine or first-aid materials.&lt;br /&gt;
* Rustic Wilderness Kit&lt;br /&gt;
* Primitive Class 0 melee weapon&lt;br /&gt;
&lt;br /&gt;
=== Debt ===&lt;br /&gt;
:To the Order; Adoption Fee paid to his birth family&lt;br /&gt;
:To the Order; Room and board, basic education&lt;br /&gt;
:To the Order; Advanced training&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
:Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
:&#039;&#039;&#039;Simple Jumpsuit&#039;&#039;&#039; Class 0 attire, many pockets&lt;br /&gt;
:&#039;&#039;&#039;The Crew&#039;&#039;&#039; Class 1 Techs&lt;br /&gt;
:&#039;&#039;&#039;Engineering Kit&#039;&#039;&#039; Class 1 Kit&lt;br /&gt;
:&#039;&#039;&#039;Laser Welder&#039;&#039;&#039; Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn&#039;t show on scanners)&lt;br /&gt;
&lt;br /&gt;
=== Workspaces ===&lt;br /&gt;
:&#039;&#039;&#039;Manufactory:&#039;&#039;&#039; Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts&lt;br /&gt;
&lt;br /&gt;
=== Data Points ===&lt;br /&gt;
&lt;br /&gt;
=== Injuries/Debilities/Scars ===&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=398517</id>
		<title>Uncharted Worlds:The Beating of a Thousand Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Uncharted_Worlds:The_Beating_of_a_Thousand_Wings&amp;diff=398517"/>
		<updated>2021-04-05T21:03:25Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BOATW_background.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Background=&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879343/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/uncharted-worlds-the-beating-of-a-thousand-wings.879559/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
[[Tenzing-LOE | Tenzing Noray]] played by geijhan&lt;br /&gt;
&lt;br /&gt;
[[Sephyr-Tavish | Sephyr Tavish]] played by strangebehviour&lt;br /&gt;
&lt;br /&gt;
[[Abigail Tessler-Fontainbleau | Abigail Tessler-Fontainbleau]] played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[Skinner |Skinner]] played by aurebesh&lt;br /&gt;
&lt;br /&gt;
[[Callister |Callister ]] played by pstjmack&lt;br /&gt;
&lt;br /&gt;
[[Rabbit Morgan |Rabbit ]] played by Myth&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
&lt;br /&gt;
==The Seven Stars==&lt;br /&gt;
a Controlling Military Coalition. A group of planets that prefers a strong show of force to keep both its citizens and rivals in line.&lt;br /&gt;
==The Order==&lt;br /&gt;
The Order&#039;s purpose is to take care of the lost and forgotten, minister to the poor, and heal the sick. Since there are so many of those, members of the Order are parsimonious with their resources, not spending much on themselves. They provide training for their charges, helping them find careers as productive members of society, and charge them a fair price for it, to be paid out of future earnings.&lt;br /&gt;
==The Invisible Hand==&lt;br /&gt;
An Elite, Mercantile Alliance. An alliance of corporations, trade merchant guilds, and other mercantile concerns. They only admit into the alliance elite, established, posh members. The existence of the alliance is semi-secret (except in places where the &amp;quot;member&amp;quot; is a government focus on trade) in most places.&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenzing-LOE&amp;diff=398142</id>
		<title>Tenzing-LOE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenzing-LOE&amp;diff=398142"/>
		<updated>2021-03-28T03:56:07Z</updated>

		<summary type="html">&lt;p&gt;JSSmyth: Added links for ship, one other character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Name: Tenzing Norgay&lt;br /&gt;
Archetype: Field researcher ( Galactic/Explorer/Academic )&lt;br /&gt;
Description: Energetic, Unkempt, Kind-hearted.&lt;br /&gt;
&lt;br /&gt;
Mettle: +1&lt;br /&gt;
Physique: -1&lt;br /&gt;
Influence: 0&lt;br /&gt;
Expertise: +2&lt;br /&gt;
Interface: +1&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Chemistry===&lt;br /&gt;
When creating an antidote, vaccine, drug, poison or pathogen in a lab, state the effect you want it to have and its method of transmission (spray, injector, pill, etc.)&lt;br /&gt;
Roll +Expertise.&lt;br /&gt;
On a 10+, you successfully create it.&lt;br /&gt;
On a 7-9, it will have reduced potency or have unintended side effects.&lt;br /&gt;
&lt;br /&gt;
===Reconnaissance===&lt;br /&gt;
When you make an assessment of any aspect of a wilderness (animals, plants, weather, terrain, hazards, etc.) you gain 3 data points about that subject on a 10+, and 1 data point on a 7-9.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
You can scrounge up the following from all but the most barren, inhospitable surroundings:&lt;br /&gt;
Somewhat edible food and drink&lt;br /&gt;
Basic medicine or first-aid materials&lt;br /&gt;
Rustic Wilderness kit&lt;br /&gt;
Primitive Class 0 melee weapon.&lt;br /&gt;
Weightless:&lt;br /&gt;
Ignore the Clumsy trait and/or movement restrictions inflicted by microgravity, low-gravity, freefall, climbing and jump jets. A successful (10+) Move while in those situations lets you describe a moment of exceptional acrobatic grace.&lt;br /&gt;
&lt;br /&gt;
Advancement Trigger:&lt;br /&gt;
(Academic) A fascinating phenomenon is explained&lt;br /&gt;
&lt;br /&gt;
== Debt ==&lt;br /&gt;
Leba, inc. (x3)&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
Leba, inc.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
*Class 2 Attire: Wing suit (Class 2 Attire, Simple, Jump Jets, Sealed) - indispensable for the interplanetary beekeeper who wants to retrieve a wild swarm.&lt;br /&gt;
*Class 1 Asset: Research kit&lt;br /&gt;
*Class 1 Asset: Stunner Pistol, One-handed, Close/Far, Stun) - For when you want to collect a specimen, not kill.&lt;br /&gt;
&lt;br /&gt;
== Workplaces ==&lt;br /&gt;
&lt;br /&gt;
*Rugged: Withstands harsh climates and weather. &lt;br /&gt;
*Decontamination units, hydroponics facilities, advanced water/air/waste recyclers, self-sufficient.&lt;br /&gt;
&lt;br /&gt;
== Data Points ==&lt;br /&gt;
none&lt;br /&gt;
== Injuries/Debilities/Scars ==&lt;br /&gt;
none&lt;br /&gt;
== Background ==&lt;br /&gt;
Tenzing grew up in an asteroid mining colony.&lt;br /&gt;
While his parents toiled away, he was tutored by mr. Vincken. The latter kept a beehive but purely as a personal affectation and, importantly, completely isolated from the rest of the colony. Nobody likes to hear an angry buzzing sound in their EVA suit. Young Tenzing was intrigued but not entirely cautious. The escaped bees, however, turned out to not be a nuisance at all but instead outcompeted the artificial pollination methods. Crops were up with less effort, which meant more labour hours were freed up for mining, which meant more profits which is what got the attention of the higher-ups.&lt;br /&gt;
While Tenzing himself is in it for the discovery aspect, the company is only interested in profit and/or cost-cutting by deploying bees, bumblebees and possibly other varieties.&lt;br /&gt;
&lt;br /&gt;
Tenzing is currently working on the [[Beowulf]], along with [[Rabbit Morgan]].&lt;/div&gt;</summary>
		<author><name>JSSmyth</name></author>
	</entry>
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