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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+Richards</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+Richards"/>
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	<updated>2026-05-15T06:41:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424324</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424324"/>
		<updated>2022-07-07T03:42:01Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman #3&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Deception/Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Survival/Harvesting (DEX): Expert (5+)&lt;br /&gt;
**Athletics/Running (CON): Expert (5+)&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Start play with 2d8&lt;br /&gt;
** Attack, Save, and Cleave as fighters&lt;br /&gt;
** Surge/day: Once a day, ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&#039;&#039;&#039;Bellow:&#039;&#039;&#039; Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh&#039;s HD&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424323</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424323"/>
		<updated>2022-07-07T03:33:56Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Combat Sorcerer:&#039;&#039;&#039; Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** &#039;&#039;&#039;Prodigal Caster:&#039;&#039;&#039; Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
* Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: Sword: stats, damage, etc. &lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424322</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424322"/>
		<updated>2022-07-07T03:32:08Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman #2&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Riding - Volk can attack, cast, and perform tricks on horseback.&lt;br /&gt;
**Animal Handling (WIS)&lt;br /&gt;
**Survival/Wilderness Survival (WIS): Expert (5+)&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**Cleave once per round, up to a max = HD&lt;br /&gt;
**Once per day a fighter can automatically negate a single physical attack that would otherwise hit. &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers:&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis  14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Wands 13&lt;br /&gt;
**Staves,Rods,Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424321</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424321"/>
		<updated>2022-07-07T03:25:58Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman #1&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Deception/Sense Motive (WIS): Expert (5+)&lt;br /&gt;
**Magical Engineering (INT)&lt;br /&gt;
**Survival/Herbalism (INT): Skilled (10+) &lt;br /&gt;
***Survival/Navigation (INT): Skilled (10+)&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack: Long Bow&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424320</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424320"/>
		<updated>2022-07-07T03:25:08Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman #1&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Deception/Sense Motive (WIS): Expert (5+)&lt;br /&gt;
**Magical Engineering (INT)&lt;br /&gt;
**Survival/Herbalism (INT): Skilled (10+) &lt;br /&gt;
***Navigation (INT): Skilled (10+)&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack: Long Bow&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424319</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424319"/>
		<updated>2022-07-07T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman #1&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Deception/Sense Motive (WIS): Expert (5+)&lt;br /&gt;
**Magical Engineering (INT)&lt;br /&gt;
**Survival/Herbalism (INT): Skilled (10+) &lt;br /&gt;
***Navigation (INT): Skilled (10+)&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424318</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424318"/>
		<updated>2022-07-07T03:13:48Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
* Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: Sword: stats, damage, etc. &lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424317</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424317"/>
		<updated>2022-07-07T03:13:32Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: Sword: stats, damage, etc. &lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424316</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424316"/>
		<updated>2022-07-07T03:13:20Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: Sword: stats, damage, etc. &lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424315</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424315"/>
		<updated>2022-07-07T03:12:43Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: Sword&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424314</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424314"/>
		<updated>2022-07-07T03:10:29Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**Alchemy (INT) &lt;br /&gt;
**Deception/ Intimidation (STR or CHA): Expert (5+)&lt;br /&gt;
**Knowledge/Religion (INT): Expert (5+)&lt;br /&gt;
**Draconic (Skilled Lang): Dragon Talk&lt;br /&gt;
**Mrtyu (Skilled Lang): Dead Speak&lt;br /&gt;
**Law and Chaos (Skilled Lang): Cosmic Jive&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424294</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424294"/>
		<updated>2022-07-06T06:20:11Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman #3&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Start play with 2d8&lt;br /&gt;
** Attack, Save, and Cleave as fighters&lt;br /&gt;
** Surge/day: Once a day, ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&#039;&#039;&#039;Bellow:&#039;&#039;&#039; Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh&#039;s HD&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424293</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424293"/>
		<updated>2022-07-06T06:19:30Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman #2&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**Cleave once per round, up to a max = HD&lt;br /&gt;
**Once per day a fighter can automatically negate a single physical attack that would otherwise hit. &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers:&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis  14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Wands 13&lt;br /&gt;
**Staves,Rods,Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424292</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424292"/>
		<updated>2022-07-06T06:19:09Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman #1&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424291</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424291"/>
		<updated>2022-07-06T06:15:51Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424290</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424290"/>
		<updated>2022-07-06T06:13:53Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**Cleave once per round, up to a max = HD&lt;br /&gt;
**Once per day a fighter can automatically negate a single physical attack that would otherwise hit. &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers:&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis  14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Wands 13&lt;br /&gt;
**Staves,Rods,Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424289</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424289"/>
		<updated>2022-07-06T06:10:44Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 6 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: Knows how to use short sword. Learns a second weapon at 7th, and a third at 14th. &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424288</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424288"/>
		<updated>2022-07-06T06:07:10Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Start play with 2d8&lt;br /&gt;
** Attack, Save, and Cleave as fighters&lt;br /&gt;
** Surge/day: Once a day, ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&#039;&#039;&#039;Bellow:&#039;&#039;&#039; Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh&#039;s HD&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424287</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424287"/>
		<updated>2022-07-06T06:06:43Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Start play with 2d8&lt;br /&gt;
** Attack, Save, and Cleave as fighters&lt;br /&gt;
** Surge/day: ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&#039;&#039;&#039;Bellow:&#039;&#039;&#039; Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh&#039;s HD&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424286</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424286"/>
		<updated>2022-07-06T06:06:13Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Start play with 2d8&lt;br /&gt;
** Attack, Save, and Cleave as fighters&lt;br /&gt;
** Surge/day: ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&#039;&#039;&#039;Bellow:&#039;&#039;&#039; Once a day, Gesh cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh&#039;s HD&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424285</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424285"/>
		<updated>2022-07-06T06:00:56Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities:&lt;br /&gt;
** Cleave &lt;br /&gt;
** Surge/day: ADV on attacks and damage.&lt;br /&gt;
** Combat Maneuver:&lt;br /&gt;
***&#039;&#039;&#039;Precise Shot (Dex)&#039;&#039;&#039;. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424284</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424284"/>
		<updated>2022-07-06T05:55:19Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424283</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424283"/>
		<updated>2022-07-06T05:54:37Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Wands 11&lt;br /&gt;
**Staves, Rods, Spells 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424282</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424282"/>
		<updated>2022-07-06T05:53:15Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 (-1)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424281</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424281"/>
		<updated>2022-07-06T05:51:26Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (0)&lt;br /&gt;
*INT 5 (0,Illiterate)&lt;br /&gt;
*WIS 6 ()&lt;br /&gt;
*DEX 13 ()&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 ()&lt;br /&gt;
*CHA 12 ()&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424280</id>
		<title>Gesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gesh&amp;diff=424280"/>
		<updated>2022-07-06T05:49:22Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Mochyn (BoarFolk)&lt;br /&gt;
*Level:2&lt;br /&gt;
*XP: 2,500/&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings:None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424279</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424279"/>
		<updated>2022-07-06T05:46:28Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers:&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis  14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Wands 13&lt;br /&gt;
**Staves,Rods,Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424278</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424278"/>
		<updated>2022-07-06T05:45:48Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis  14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Wands 13&lt;br /&gt;
**Staves,Rods,Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424277</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424277"/>
		<updated>2022-07-06T05:44:08Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** &#039;&#039;&#039;Toughness&#039;&#039;&#039;: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424276</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424276"/>
		<updated>2022-07-06T05:43:35Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Str)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424275</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424275"/>
		<updated>2022-07-06T05:43:19Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
***&#039;&#039;&#039;Stun (Str)&#039;&#039;&#039;. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.&lt;br /&gt;
***&#039;&#039;&#039;Trip (Strength)&#039;&#039;&#039;. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424274</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424274"/>
		<updated>2022-07-06T05:40:44Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: Sword &amp;amp; Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Combat Maneuvers&lt;br /&gt;
***&#039;&#039;&#039;Defensive Stance (Int)&#039;&#039;&#039;. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424273</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424273"/>
		<updated>2022-07-06T05:29:19Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2k/4k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: Sword &amp;amp; Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Pick 3 Combat Maneuvers&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424272</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424272"/>
		<updated>2022-07-06T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: Sword &amp;amp; Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Pick 3 Combat Maneuvers&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424271</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424271"/>
		<updated>2022-07-06T05:27:39Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
** Fighting Style: Sword &amp;amp; Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Pick 3 Combat Maneuvers&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424270</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424270"/>
		<updated>2022-07-06T05:27:14Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Pick 3 skills&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Class Abilities &lt;br /&gt;
** Fighting Style: Sword &amp;amp; Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. &lt;br /&gt;
**Pick 3 Combat Maneuvers&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Toughness: Fighter&#039;s HD becomes 1d10.  &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424269</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424269"/>
		<updated>2022-07-06T05:15:09Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11 (0)&lt;br /&gt;
*INT 9 (0,Literate)&lt;br /&gt;
*WIS 12 (0)&lt;br /&gt;
*DEX 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 17 (+2)&lt;br /&gt;
*CHA 10 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424268</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424268"/>
		<updated>2022-07-06T05:12:45Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 11&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 12 &lt;br /&gt;
*DEX 13&lt;br /&gt;
*CON 17&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Volk&amp;diff=424267</id>
		<title>Volk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Volk&amp;diff=424267"/>
		<updated>2022-07-06T05:11:44Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 2000/YY&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424266</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424266"/>
		<updated>2022-07-06T05:09:08Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 13 (HP +1)&lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 6 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424265</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424265"/>
		<updated>2022-07-06T05:08:09Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*CON 13 (HP +1)&lt;br /&gt;
*CHA 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 6 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424264</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424264"/>
		<updated>2022-07-06T05:07:53Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*CON 13 (HP +1)&lt;br /&gt;
*CHA 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 6 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
&lt;br /&gt;
**Spells,rods,staves 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424263</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424263"/>
		<updated>2022-07-06T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchwoman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424262</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424262"/>
		<updated>2022-07-06T05:05:50Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424261</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424261"/>
		<updated>2022-07-06T05:05:01Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Wands 14&lt;br /&gt;
**Spells &amp;amp; Staves 14&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424260</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424260"/>
		<updated>2022-07-06T04:59:05Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424259</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424259"/>
		<updated>2022-07-06T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Native &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 3 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424258</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424258"/>
		<updated>2022-07-06T04:57:40Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8 (-1)&lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 11 (0, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 12 (0)&lt;br /&gt;
*CON 9 (0)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ura&amp;diff=424257</id>
		<title>Ura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ura&amp;diff=424257"/>
		<updated>2022-07-06T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Magic-User&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 5k/10k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*Titles/Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424256</id>
		<title>Mirkunas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mirkunas&amp;diff=424256"/>
		<updated>2022-07-06T04:47:52Z</updated>

		<summary type="html">&lt;p&gt;James Richards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human &lt;br /&gt;
*Class: Sorcerer &lt;br /&gt;
*Level:6&lt;br /&gt;
*XP: 50k/70k&lt;br /&gt;
*Alignment: N&lt;br /&gt;
*Full PC&lt;br /&gt;
*Titles or Holdings: None&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 17 (Native, +2 additional, Literate)&lt;br /&gt;
*WIS 10 (0)&lt;br /&gt;
*DEX 16 (+2 AC, +2 Missile, +1 Initiative)&lt;br /&gt;
*CON 13 (HP +1)&lt;br /&gt;
*CHA 11 (0, Max Retainer=4, Loyalty =7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages :  &lt;br /&gt;
** Native (Lingua Franca)&lt;br /&gt;
** 1st additional lang&lt;br /&gt;
** 2nd additional lang&lt;br /&gt;
*General Skills: &lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
** Pick 6 skills&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities: &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks:&lt;br /&gt;
** Combat Sorcerer: Allows Sorcerer to wear armor. Leather = no penalty. Chain = 1 in 6 cast fails. Plate = 2 in 6 cast fails. &lt;br /&gt;
** Prodigal Caster: Sorcerer&#039;s caster level is considered two levels higher for determining spell effects, duration, damage, etc. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC (TBD)&lt;br /&gt;
*HP (TBD)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
** Att: 17(+2)&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 12&lt;br /&gt;
&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
**4.&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
**3.&lt;br /&gt;
*Third Level: Spells Per Day&lt;br /&gt;
**1.&lt;br /&gt;
**2.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>James Richards</name></author>
	</entry>
</feed>