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	<updated>2026-05-17T18:33:44Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222134</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222134"/>
		<updated>2013-01-11T02:41:03Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Grey]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Madelyne_Pryor Madelyne Pryor]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Janice_Donovan Janette Alice &#039;Janice&#039; Donovan]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Sandy_Stone Sandy Stone]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Marcus_Townsend Marcus Townsend]&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Sandy_Stone&amp;diff=222133</id>
		<title>X-Men Unnatural Selection: Sandy Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Sandy_Stone&amp;diff=222133"/>
		<updated>2013-01-11T02:40:07Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sandy Stone ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;: Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Unspoken Past&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to learn before deciding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handsome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rock-Solid Figure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Superhuman Durability d10&lt;br /&gt;
&lt;br /&gt;
Superhuman Strength d10&lt;br /&gt;
&lt;br /&gt;
Superhuman Stamina d10&lt;br /&gt;
&lt;br /&gt;
SFX: Tenacious (Before you make an action including a Rock-Solid Figure power, you may move your physical stress die to the doom pool and step up the Rock-Solid Figure power by +1 for this action.)&lt;br /&gt;
&lt;br /&gt;
SFX: Immunity (Spend 1 pp to ignore stress, trauma or complications caused by poison, disease or aging.)&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant (Earn 1 pp when affected by mutant-specific Milestones or tech)&lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted (Shutdown any Rock-Solid Figure power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geokinetic Control&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earth Blasts d10&lt;br /&gt;
&lt;br /&gt;
Elemental Mastery: Earth d10&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack (Add a d6 and keep an additional effect die for each additional target.)&lt;br /&gt;
&lt;br /&gt;
SFX: Dangerous (Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1)&lt;br /&gt;
&lt;br /&gt;
SFX: Trap (Add a d6 and step up the effect die by +1 when inflicting a earth-based complication on a target)&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant (Earn 1 pp when affected by mutant-specific Milestones or tech)&lt;br /&gt;
&lt;br /&gt;
Limit: Conscious Activation (If stressed out, asleep or unconscious, shutdown Geokinetic Control. Recover Geokinetic Control when stress is recovered or you awake. If Emotional Trauma is taken, shutdown Lord of the Earth until trauma is recovered.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Expert d8&lt;br /&gt;
&lt;br /&gt;
Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
Psych Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tidbits of the Past&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you declare someone to be an old ally or an old foe.&lt;br /&gt;
&lt;br /&gt;
3 xp when you aid your old ally in a buddy situation or deal trauma to your old foe.&lt;br /&gt;
&lt;br /&gt;
10 xp when you declare your old ally is now enemy or vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Times and Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you flirt with a non-heroic Watcher character.&lt;br /&gt;
&lt;br /&gt;
3 xp when your heroic activities put your chosen character in danger, or your commitment to your chosen character puts your team in danger.&lt;br /&gt;
&lt;br /&gt;
10 xp when your involvement with your chosen character changes them irreversibly or you break off your relationship with your chosen character to protect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Sandy Stone, though amusingly named, does not take witticisms about it well. Reasonably gregarious, though sometimes displaying an imperious manner, his past is unknown to most, and the student doesn&#039;t talk about it much. It is known that he was traveling the world, homeless, when the X-Men tracked him down at Xavier&#039;s request as part as finding young mutants in need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He seems highly interesting in studying the world, and has been well acquainted with many of the adoring girls on campus.&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Sandy_Stone&amp;diff=222132</id>
		<title>X-Men Unnatural Selection: Sandy Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Sandy_Stone&amp;diff=222132"/>
		<updated>2013-01-11T02:39:18Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot;Sandy Stone  &amp;#039;&amp;#039;&amp;#039;Affiliations&amp;#039;&amp;#039;&amp;#039;: Solo d8, Buddy d6, Team d10   &amp;#039;&amp;#039;&amp;#039;Distinctions&amp;#039;&amp;#039;&amp;#039;:  Unspoken Past  &amp;quot;I want to learn before deciding.&amp;quot;  Handsome   &amp;#039;&amp;#039;&amp;#039;Power Sets&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Rock-Sol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sandy Stone]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;: Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Unspoken Past&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to learn before deciding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handsome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rock-Solid Figure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Superhuman Durability d10&lt;br /&gt;
&lt;br /&gt;
Superhuman Strength d10&lt;br /&gt;
&lt;br /&gt;
Superhuman Stamina d10&lt;br /&gt;
&lt;br /&gt;
SFX: Tenacious (Before you make an action including a Rock-Solid Figure power, you may move your physical stress die to the doom pool and step up the Rock-Solid Figure power by +1 for this action.)&lt;br /&gt;
&lt;br /&gt;
SFX: Immunity (Spend 1 pp to ignore stress, trauma or complications caused by poison, disease or aging.)&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant (Earn 1 pp when affected by mutant-specific Milestones or tech)&lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted (Shutdown any Rock-Solid Figure power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geokinetic Control&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earth Blasts d10&lt;br /&gt;
&lt;br /&gt;
Elemental Mastery: Earth d10&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack (Add a d6 and keep an additional effect die for each additional target.)&lt;br /&gt;
&lt;br /&gt;
SFX: Dangerous (Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1)&lt;br /&gt;
&lt;br /&gt;
SFX: Trap (Add a d6 and step up the effect die by +1 when inflicting a earth-based complication on a target)&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant (Earn 1 pp when affected by mutant-specific Milestones or tech)&lt;br /&gt;
&lt;br /&gt;
Limit: Conscious Activation (If stressed out, asleep or unconscious, shutdown Geokinetic Control. Recover Geokinetic Control when stress is recovered or you awake. If Emotional Trauma is taken, shutdown Lord of the Earth until trauma is recovered.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Expert d8&lt;br /&gt;
&lt;br /&gt;
Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
Psych Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tidbits of the Past&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you declare someone to be an old ally or an old foe.&lt;br /&gt;
&lt;br /&gt;
3 xp when you aid your old ally in a buddy situation or deal trauma to your old foe.&lt;br /&gt;
&lt;br /&gt;
10 xp when you declare your old ally is now enemy or vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Times and Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you flirt with a non-heroic Watcher character.&lt;br /&gt;
&lt;br /&gt;
3 xp when your heroic activities put your chosen character in danger, or your commitment to your chosen character puts your team in danger.&lt;br /&gt;
&lt;br /&gt;
10 xp when your involvement with your chosen character changes them irreversibly or you break off your relationship with your chosen character to protect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Sandy Stone, though amusingly named, does not take witticisms about it well. Reasonably gregarious, though sometimes displaying an imperious manner, his past is unknown to most, and the student doesn&#039;t talk about it much. It is known that he was traveling the world, homeless, when the X-Men tracked him down at Xavier&#039;s request as part as finding young mutants in need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He seems highly interesting in studying the world, and has been well acquainted with many of the adoring girls on campus.&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222131</id>
		<title>X-Men Unnatural Selection: Cameron Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222131"/>
		<updated>2013-01-11T02:34:38Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Cameron Grey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cameron Grey ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039; – Solo D6, Buddy D8, Team D10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why aren&#039;t you more like ___?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silent doesn&#039;t mean stupid&lt;br /&gt;
&lt;br /&gt;
Fiercely Loyal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mutation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes D8&lt;br /&gt;
	&lt;br /&gt;
SFX: Versatile- Replace Teleport with 2D8 or 3D6	&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack&lt;br /&gt;
	&lt;br /&gt;
SFX: Reactive power- Spend 1 pp to add a Mutation power to another character&#039;s dice pool before they roll. If they take pyhsical stress, take D6 mental stress. &lt;br /&gt;
&lt;br /&gt;
SFX: Multi-Power&lt;br /&gt;
	&lt;br /&gt;
Limit: Mutant- &lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acrobatic Expert&lt;br /&gt;
&lt;br /&gt;
Covert Expert&lt;br /&gt;
 &lt;br /&gt;
Medical Expert&lt;br /&gt;
&lt;br /&gt;
Science Expert&lt;br /&gt;
&lt;br /&gt;
Tech Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recognition on your own terms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When someone appreciates something you made&lt;br /&gt;
&lt;br /&gt;
3 XP: When something you achieve or make gets you recognition in some significant way&lt;br /&gt;
&lt;br /&gt;
10 XP: When you either leave the team in order to peruse your work or when you ignore your work in order to help your team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secret Romantic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When you choose to go to a social outing with another character, watcher or player&lt;br /&gt;
&lt;br /&gt;
3 XP: When you preform a romantic gesture for the chosen character&lt;br /&gt;
&lt;br /&gt;
10 XP: When you save the chosen character from certain doom and the chosen character chooses to continue the relationship, or decides to break it off due to the danger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cameron Gray was born the youngest child of a well off family in Scotland. The concept of &amp;quot;taking care of your own&amp;quot; was drilled into his head from an earlier age by his father, who was famous for saying &amp;quot;a man who doesn&#039;t protect what he cares about obviously doesn&#039;t care about it that much&amp;quot;. His two sisters always excelled in schools and sports, where as Cameron appeared to be decidedly average. All of his teachers, and his parents, always seemed to think that he should be more like his sisters. He quickly realized that just nodding and remaining silent was the best way to get every one to stop paying attention to him. However, when his powers manifested (He accidentally teleported into the girl&#039;s locker room. The bruises he got from the wrestling team lasted for months) he was shipped off to Xavier&#039;s school, where he quickly learned two things 1. Sience was so much fun, and 2. apparently, if you are a teleporter, you had better have blue fur, ears, and a tail if you want to stand out at all. Once again, the tried and true practise of &amp;quot;nodding and remaining silent&amp;quot; was the best way to respond to the nightcrawler issue. Except, that doesn&#039;t work on the girls. And there are so many girls here. After so long of saying so little, Cameron isn&#039;t quite sure how to talk to anyone in a normal way, let alone a girl that he likes.&lt;br /&gt;
(he doesn&#039;t know this next bit, so keep it under wraps.)&lt;br /&gt;
Beast cast a vote for Cmaeron to join the X-men upon his 18th birthday (in about 3 months). Most of the team said no due to his severe lack of confidence. The only people besides Beast who said yes were Shadowcat (&amp;quot;I mean, we were all unsure of ourselves once. I am sure he&#039;ll get more confident&amp;quot;) and Nightcrawler (&amp;quot;He is another teleporter, und he looks up to me? I like him.&amp;quot;)&lt;br /&gt;
Those 3 (and a few of the people who voted no) have taken upon themselves to make him a proper candidate before his 18th birthday (and they are trying to do it without him, or the other x-men, learning about their intent)&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222130</id>
		<title>X-Men Unnatural Selection: Cameron Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222130"/>
		<updated>2013-01-11T02:34:21Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Cameron Gray */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cameron Grey ==&lt;br /&gt;
&lt;br /&gt;
Affiliations – Solo D6, Buddy D8, Team D10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why aren&#039;t you more like ___?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silent doesn&#039;t mean stupid&lt;br /&gt;
&lt;br /&gt;
Fiercely Loyal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mutation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes D8&lt;br /&gt;
	&lt;br /&gt;
SFX: Versatile- Replace Teleport with 2D8 or 3D6	&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack&lt;br /&gt;
	&lt;br /&gt;
SFX: Reactive power- Spend 1 pp to add a Mutation power to another character&#039;s dice pool before they roll. If they take pyhsical stress, take D6 mental stress. &lt;br /&gt;
&lt;br /&gt;
SFX: Multi-Power&lt;br /&gt;
	&lt;br /&gt;
Limit: Mutant- &lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acrobatic Expert&lt;br /&gt;
&lt;br /&gt;
Covert Expert&lt;br /&gt;
 &lt;br /&gt;
Medical Expert&lt;br /&gt;
&lt;br /&gt;
Science Expert&lt;br /&gt;
&lt;br /&gt;
Tech Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recognition on your own terms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When someone appreciates something you made&lt;br /&gt;
&lt;br /&gt;
3 XP: When something you achieve or make gets you recognition in some significant way&lt;br /&gt;
&lt;br /&gt;
10 XP: When you either leave the team in order to peruse your work or when you ignore your work in order to help your team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secret Romantic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When you choose to go to a social outing with another character, watcher or player&lt;br /&gt;
&lt;br /&gt;
3 XP: When you preform a romantic gesture for the chosen character&lt;br /&gt;
&lt;br /&gt;
10 XP: When you save the chosen character from certain doom and the chosen character chooses to continue the relationship, or decides to break it off due to the danger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cameron Gray was born the youngest child of a well off family in Scotland. The concept of &amp;quot;taking care of your own&amp;quot; was drilled into his head from an earlier age by his father, who was famous for saying &amp;quot;a man who doesn&#039;t protect what he cares about obviously doesn&#039;t care about it that much&amp;quot;. His two sisters always excelled in schools and sports, where as Cameron appeared to be decidedly average. All of his teachers, and his parents, always seemed to think that he should be more like his sisters. He quickly realized that just nodding and remaining silent was the best way to get every one to stop paying attention to him. However, when his powers manifested (He accidentally teleported into the girl&#039;s locker room. The bruises he got from the wrestling team lasted for months) he was shipped off to Xavier&#039;s school, where he quickly learned two things 1. Sience was so much fun, and 2. apparently, if you are a teleporter, you had better have blue fur, ears, and a tail if you want to stand out at all. Once again, the tried and true practise of &amp;quot;nodding and remaining silent&amp;quot; was the best way to respond to the nightcrawler issue. Except, that doesn&#039;t work on the girls. And there are so many girls here. After so long of saying so little, Cameron isn&#039;t quite sure how to talk to anyone in a normal way, let alone a girl that he likes.&lt;br /&gt;
(he doesn&#039;t know this next bit, so keep it under wraps.)&lt;br /&gt;
Beast cast a vote for Cmaeron to join the X-men upon his 18th birthday (in about 3 months). Most of the team said no due to his severe lack of confidence. The only people besides Beast who said yes were Shadowcat (&amp;quot;I mean, we were all unsure of ourselves once. I am sure he&#039;ll get more confident&amp;quot;) and Nightcrawler (&amp;quot;He is another teleporter, und he looks up to me? I like him.&amp;quot;)&lt;br /&gt;
Those 3 (and a few of the people who voted no) have taken upon themselves to make him a proper candidate before his 18th birthday (and they are trying to do it without him, or the other x-men, learning about their intent)&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222129</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222129"/>
		<updated>2013-01-11T02:34:02Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Grey]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Madelyne_Pryor Madelyne Pryor]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Janice_Donovan Janette Alice &#039;Janice&#039; Donovan]&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Marcus_Townsend Marcus Townsend]&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222128</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222128"/>
		<updated>2013-01-11T02:33:16Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Gray]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Madelyne_Pryor Madelyne Pryor]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Janice_Donovan Janette Alice &#039;Janice&#039; Donovan]&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Marcus_Townsend Marcus Townsend]&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Marcus_Townsend&amp;diff=222127</id>
		<title>X-Men Unnatural Selection: Marcus Townsend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Marcus_Townsend&amp;diff=222127"/>
		<updated>2013-01-11T02:31:49Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot; == Marcus Townsend ==  Interceptor  Special Agent Marcus Townsend, SHIELD Super-Agent   Much of Agent Townsend&amp;#039;s past is classified, but a few facts are known. Townsend is a ret...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Marcus Townsend ==&lt;br /&gt;
&lt;br /&gt;
Interceptor&lt;br /&gt;
&lt;br /&gt;
Special Agent Marcus Townsend, SHIELD Super-Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of Agent Townsend&#039;s past is classified, but a few facts are known. Townsend is a retrieval specialist, and has demonstrated himself as extremely capable of removing valuable or sensitive information, objects and persons from hostile locations. His current assignment is one of the more open and public ones he has undertaken, and he was chosen not because of his skills, but because of his origins: Marcus Townsend is a mutant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Townsend has been assigned to serve as a liaison between SHIELD and the Xavier Institute, as SHIELD sources suggest a significant threat arising from the Mutant community within the near future, and he has been ordered to maintain a cover as a new teacher within the Institute until that threat has been contained or otherwise neutralised. Xavier and the X-Men Team Leaders have been cleared to know Townsend&#039;s true identity and current mission, in part because keeping secrets from Xavier is regarded as futile at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s Classified&lt;br /&gt;
&lt;br /&gt;
The Mission Comes First&lt;br /&gt;
&lt;br /&gt;
I&#039;m Spec Ops, not a Babysitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physiological Acceleration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
Enhanced Speed d8&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes d8&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength d8&lt;br /&gt;
&lt;br /&gt;
SFX: Momentum: Step up or double a Physiological Acceleration power for one action. If that action fails, add a die to Doom equal to the action&#039;s Effect Die.&lt;br /&gt;
&lt;br /&gt;
SFX: Don&#039;t Stop Moving: Spend 1 PP to add Enhanced Speed (or step it up if already included) and re-roll a failed Reaction.&lt;br /&gt;
&lt;br /&gt;
SFX: High-Speed Combatant: Add a d6 to Doom to step up any Combat or Acrobatic Stunt by +1.&lt;br /&gt;
&lt;br /&gt;
Limit: Stopping Distance: Gain 1 PP and turn any Physiological Acceleration power into a Complication. Recover power by Activating an Opportunity or during a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SHIELD-Issue Gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapon d8&lt;br /&gt;
Enhanced Durability d8&lt;br /&gt;
&lt;br /&gt;
SFX: Shock-Batons: Replace Weapon with 3d6, and step up effect die by +1 when inflicting stunned complications.&lt;br /&gt;
&lt;br /&gt;
SFX: High-Powered Sidearm: Step up or double Weapon for a single action, then discard the highest-rolling die and add an additional die to the total.&lt;br /&gt;
&lt;br /&gt;
Limit: Gear: Gain 1 PP to shut down any SHIELD-Issue Gear power. Take an action vs Doom to Recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatic Expert d8&lt;br /&gt;
&lt;br /&gt;
Combat Master d10&lt;br /&gt;
&lt;br /&gt;
Covert Master d10&lt;br /&gt;
&lt;br /&gt;
Crime Expert d8&lt;br /&gt;
&lt;br /&gt;
Psych Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just A Job&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gain 1xp when you create a Covert or Crime resource.&lt;br /&gt;
&lt;br /&gt;
Gain 3xp when you either abandon a task required for your cover in order to pursue a lead pertaining to your mission, or when you put your &lt;br /&gt;
cover responsibilities ahead of your duties to SHIELD.&lt;br /&gt;
&lt;br /&gt;
Gain 10xp when you either leave the Xavier Institute for good in order to perform a mission for SHIELD, or when you resign from SHIELD in order to stay at the Institute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Need to Know Basis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gain 1xp when you use your &amp;quot;That&#039;s Classified&amp;quot; distinction as a negative for the first time in a scene.&lt;br /&gt;
&lt;br /&gt;
Gain 3xp when you are denied access to information you have requested, or when you choose to reveal something about yourself that is restricted &lt;br /&gt;
information.&lt;br /&gt;
&lt;br /&gt;
Gain 10xp when you reveal classified information to those you trust, or when you take Trauma attempting to protect secret information.&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222126</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222126"/>
		<updated>2013-01-11T02:26:50Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Gray]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Madelyne_Pryor Madelyne Pryor]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Janice_Donovan Janette Alice &#039;Janice&#039; Donovan]&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Janice_Donovan&amp;diff=222125</id>
		<title>X-Men Unnatural Selection: Janice Donovan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Janice_Donovan&amp;diff=222125"/>
		<updated>2013-01-11T02:25:52Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Janette Alice &#039;Janice&#039; Donovan ==&lt;br /&gt;
AKA: Knockout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Janice - well, technically, Janette was a cheerleader wannabe. And a ballet wannabe, and a gymnast wannabe. And she was well on her way to getting them, when her mutant powers manifested in the middle of a leap. With a little help from a bald man in a wheelchair, everyone was convinced that it was just an overtensioned springboard, and she got invited to his Special School. Her parents know what&#039;s up, and are grateful - at the very least because they didn&#039;t have to pay for the damages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Janette is perky-ish. She&#039;s no Kathy Lee Gifford or Rachel Ray, but she tends to see life on the sunny side. Finding out she was a Mutant was a bit of a shock, but she hasn&#039;t let it get her down. Even after finding out that she could shatter school buildings, she prefers to talk things out when she can. But beneath that &#039;cheerleader&#039; exterior there&#039;s also the gymnast / ballerina wannabe - the one who knows it&#039;s hard work and isn&#039;t about to stop until she gets where she&#039;s going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities &amp;amp; Resources:&#039;&#039;&#039; Janette is strong. Even without her psionic boost (which she doesn&#039;t really realize is happening) she&#039;s strong enough to pick up cars, and generally as tough. With it, she can toss cars, and ignore a lot of attacks. She can also jump - really, really, well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
Solo D8 Buddy D10 Team D6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too pretty to be that buff&lt;br /&gt;
&lt;br /&gt;
Can&#039;t we talk about this?&lt;br /&gt;
&lt;br /&gt;
Spirited&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics Expert&lt;br /&gt;
&lt;br /&gt;
Psych Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powersets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Psionic Superstrength&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Superhuman Strength D10&lt;br /&gt;
Superhuman Durability D10&lt;br /&gt;
Superhuman Leaping D10&lt;br /&gt;
&lt;br /&gt;
SFX: Unleashed: Step up or double a Psionic Superstrength power for one action.	If the action fails, add a die to the Doom pool equal to the normal rating for the power.&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant&lt;br /&gt;
&lt;br /&gt;
Limit: Exhaustion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mutant Physique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength D8&lt;br /&gt;
&lt;br /&gt;
Enhanced Durability D8&lt;br /&gt;
&lt;br /&gt;
Limit: Mutant&lt;br /&gt;
&lt;br /&gt;
Limit: Lockout: Mutant Physique powers are only available if Psionic Superstrength are shut down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keep a lid on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
X1: When you try to talk down a fight rather than escalate or respond with force.&lt;br /&gt;
&lt;br /&gt;
x3: When you rush into conflict without talking; or when you try to talk down a conflict already in process.&lt;br /&gt;
&lt;br /&gt;
x10: When you unleash your full potential against a foe.&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Janice_Donovan&amp;diff=222124</id>
		<title>X-Men Unnatural Selection: Janice Donovan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Janice_Donovan&amp;diff=222124"/>
		<updated>2013-01-11T02:21:52Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;Janette Alice &amp;#039;Janice&amp;#039; Donovan AKA: Knockout  History: Janice - well, technically, Janette was a cheerleader wannabe. And a ballet wannabe, and a gymnast wannabe. And she...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
AKA: Knockout&lt;br /&gt;
&lt;br /&gt;
History: Janice - well, technically, Janette was a cheerleader wannabe. And a ballet wannabe, and a gymnast wannabe. And she was well on her way to getting them, when her mutant powers manifested in the middle of a leap. With a little help from a bald man in a wheelchair, everyone was convinced that it was just an overtensioned springboard, and she got invited to his Special School. Her parents know what&#039;s up, and are grateful - at the very least because they didn&#039;t have to pay for the damages.&lt;br /&gt;
&lt;br /&gt;
Personality: Janette is perky-ish. She&#039;s no Kathy Lee Gifford or Rachel Ray, but she tends to see life on the sunny side. Finding out she was a Mutant was a bit of a shock, but she hasn&#039;t let it get her down. Even after finding out that she could shatter school buildings, she prefers to talk things out when she can. But beneath that &#039;cheerleader&#039; exterior there&#039;s also the gymnast / ballerina wannabe - the one who knows it&#039;s hard work and isn&#039;t about to stop until she gets where she&#039;s going.&lt;br /&gt;
&lt;br /&gt;
Abilities &amp;amp; Resources: Janette is strong. Even without her psionic boost (which she doesn&#039;t really realize is happening) she&#039;s strong enough to pick up cars, and generally as tough. With it, she can toss cars, and ignore a lot of attacks. She can also jump - really, really, well.&lt;br /&gt;
&lt;br /&gt;
Affiliations&lt;br /&gt;
Solo D8 Buddy D10 Team D6&lt;br /&gt;
&lt;br /&gt;
Distinctions&lt;br /&gt;
Too pretty to be that buff&lt;br /&gt;
Can&#039;t we talk about this?&lt;br /&gt;
Spirited&lt;br /&gt;
&lt;br /&gt;
Specialties&lt;br /&gt;
Acrobatics Expert&lt;br /&gt;
Psych Expert&lt;br /&gt;
&lt;br /&gt;
Powersets&lt;br /&gt;
Psionic Superstrength&lt;br /&gt;
Powers: Superhuman Strength D10; Superhuman Durability D10; Superhuman Leaping D10&lt;br /&gt;
SFX: Unleashed: Step up or double a Psionic Superstrength power for one action.	&lt;br /&gt;
If the action fails, add a die to the Doom pool equal to the normal rating for the power.&lt;br /&gt;
Limits: Mutant; Exhaustion&lt;br /&gt;
&lt;br /&gt;
Mutant Physique&lt;br /&gt;
Powers: Enhanced Strength D8; Enhanced Durability D8&lt;br /&gt;
Limits: Mutant; Lockout Mutant Physique powers are only available if Psionic Superstrength are shut down.&lt;br /&gt;
&lt;br /&gt;
Milestones:&lt;br /&gt;
Keep a lid on it.&lt;br /&gt;
X1: When you try to talk down a fight rather than escalate or respond with force.&lt;br /&gt;
x3: When you rush into conflict without talking; or when you try to talk down a conflict already in process.&lt;br /&gt;
x10: When you unleash your full potential against a foe.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222123</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222123"/>
		<updated>2013-01-11T02:19:02Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Gray]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Madelyne_Pryor Madelyne Pryor]&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222122</id>
		<title>X-Men Unnatural Selection: Madelyne Pryor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222122"/>
		<updated>2013-01-11T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Madelyne Pryor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039; – Solo D6, Buddy D10, Team D8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother Instinct&lt;br /&gt;
&lt;br /&gt;
Red Queen&lt;br /&gt;
&lt;br /&gt;
A woman scorned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clone of Jean Grey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind Control D8&lt;br /&gt;
&lt;br /&gt;
Psychic Resistance D8&lt;br /&gt;
&lt;br /&gt;
Psychic Blast D8&lt;br /&gt;
&lt;br /&gt;
Telekinesis D10&lt;br /&gt;
&lt;br /&gt;
Force Field D10&lt;br /&gt;
&lt;br /&gt;
Flight D8&lt;br /&gt;
&lt;br /&gt;
Telepathy D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hellfire Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcery D8&lt;br /&gt;
&lt;br /&gt;
Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has it’s own &lt;br /&gt;
advantages and drawbacks.)&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Anodyne Healing D8&lt;br /&gt;
&lt;br /&gt;
SFX - Multipower – Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power&lt;br /&gt;
&lt;br /&gt;
SFX – Area Afffect – Add a D6 and keep an additional effect die for each additional target&lt;br /&gt;
&lt;br /&gt;
SFX – Unleashed – Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the &lt;br /&gt;
doom pool equal to the die type of the power used.&lt;br /&gt;
&lt;br /&gt;
SFX - Psionic Body – Spend a PP to ignore the effects of physical stress from one attack&lt;br /&gt;
&lt;br /&gt;
Limit – Finite Reserves – When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress&lt;br /&gt;
&lt;br /&gt;
Limit – Psionic Entity – you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8)&lt;br /&gt;
&lt;br /&gt;
Limit – Growing Dread – 1s and 2s on Madelyne’s dice count as opportunities&lt;br /&gt;
&lt;br /&gt;
Limit – Mutant – Earn 1 PP when affected by Mutant milestones and tech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Combat Expert &lt;br /&gt;
&lt;br /&gt;
Menace Master &lt;br /&gt;
&lt;br /&gt;
Mystic Expert&lt;br /&gt;
&lt;br /&gt;
Psych Master &lt;br /&gt;
&lt;br /&gt;
Vehicle Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you are reminded of past hurts, traumas and betrayals&lt;br /&gt;
&lt;br /&gt;
3 XP When you are questioned as to your loyalties and objectives&lt;br /&gt;
&lt;br /&gt;
10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Declaration of Self&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you proclaim your individuality&lt;br /&gt;
&lt;br /&gt;
3 XP When you struggle with your identity&lt;br /&gt;
&lt;br /&gt;
10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222121</id>
		<title>X-Men Unnatural Selection: Madelyne Pryor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222121"/>
		<updated>2013-01-11T02:17:51Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039; – Solo D6, Buddy D10, Team D8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother Instinct&lt;br /&gt;
&lt;br /&gt;
Red Queen&lt;br /&gt;
&lt;br /&gt;
A woman scorned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clone of Jean Grey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind Control D8&lt;br /&gt;
&lt;br /&gt;
Psychic Resistance D8&lt;br /&gt;
&lt;br /&gt;
Psychic Blast D8&lt;br /&gt;
&lt;br /&gt;
Telekinesis D10&lt;br /&gt;
&lt;br /&gt;
Force Field D10&lt;br /&gt;
&lt;br /&gt;
Flight D8&lt;br /&gt;
&lt;br /&gt;
Telepathy D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hellfire Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcery D8&lt;br /&gt;
&lt;br /&gt;
Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has it’s own &lt;br /&gt;
advantages and drawbacks.)&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Anodyne Healing D8&lt;br /&gt;
&lt;br /&gt;
SFX - Multipower – Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power&lt;br /&gt;
&lt;br /&gt;
SFX – Area Afffect – Add a D6 and keep an additional effect die for each additional target&lt;br /&gt;
&lt;br /&gt;
SFX – Unleashed – Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the &lt;br /&gt;
doom pool equal to the die type of the power used.&lt;br /&gt;
&lt;br /&gt;
SFX - Psionic Body – Spend a PP to ignore the effects of physical stress from one attack&lt;br /&gt;
&lt;br /&gt;
Limit – Finite Reserves – When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress&lt;br /&gt;
&lt;br /&gt;
Limit – Psionic Entity – you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8)&lt;br /&gt;
&lt;br /&gt;
Limit – Growing Dread – 1s and 2s on Madelyne’s dice count as opportunities&lt;br /&gt;
&lt;br /&gt;
Limit – Mutant – Earn 1 PP when affected by Mutant milestones and tech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Combat Expert &lt;br /&gt;
&lt;br /&gt;
Menace Master &lt;br /&gt;
&lt;br /&gt;
Mystic Expert&lt;br /&gt;
&lt;br /&gt;
Psych Master &lt;br /&gt;
&lt;br /&gt;
Vehicle Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you are reminded of past hurts, traumas and betrayals&lt;br /&gt;
&lt;br /&gt;
3 XP When you are questioned as to your loyalties and objectives&lt;br /&gt;
&lt;br /&gt;
10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Declaration of Self&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you proclaim your individuality&lt;br /&gt;
&lt;br /&gt;
3 XP When you struggle with your identity&lt;br /&gt;
&lt;br /&gt;
10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222120</id>
		<title>X-Men Unnatural Selection: Madelyne Pryor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Madelyne_Pryor&amp;diff=222120"/>
		<updated>2013-01-11T02:17:09Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot;Madelyne Pryor  &amp;#039;&amp;#039;&amp;#039;Affiliations&amp;#039;&amp;#039;&amp;#039; – Solo D6, Buddy D10, Team D8   &amp;#039;&amp;#039;&amp;#039;Distinctions&amp;#039;&amp;#039;&amp;#039;  Mother Instinct  Red Queen  A woman scorned   &amp;#039;&amp;#039;&amp;#039;Power Sets&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Clone of Jean Grey&amp;#039;&amp;#039;  M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039; – Solo D6, Buddy D10, Team D8 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother Instinct&lt;br /&gt;
&lt;br /&gt;
Red Queen&lt;br /&gt;
&lt;br /&gt;
A woman scorned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clone of Jean Grey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind Control D8&lt;br /&gt;
&lt;br /&gt;
Psychic Resistance D8&lt;br /&gt;
&lt;br /&gt;
Psychic Blast D8&lt;br /&gt;
&lt;br /&gt;
Telekinesis D10&lt;br /&gt;
&lt;br /&gt;
Force Field D10&lt;br /&gt;
&lt;br /&gt;
Flight D8&lt;br /&gt;
&lt;br /&gt;
Telepathy D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hellfire Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcery D8&lt;br /&gt;
&lt;br /&gt;
Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has it’s own &lt;br /&gt;
advantages and drawbacks.)&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Anodyne Healing D8&lt;br /&gt;
&lt;br /&gt;
SFX - Multipower – Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power&lt;br /&gt;
&lt;br /&gt;
SFX – Area Afffect – Add a D6 and keep an additional effect die for each additional target&lt;br /&gt;
&lt;br /&gt;
SFX – Unleashed – Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the &lt;br /&gt;
doom pool equal to the die type of the power used.&lt;br /&gt;
&lt;br /&gt;
SFX - Psionic Body – Spend a PP to ignore the effects of physical stress from one attack&lt;br /&gt;
&lt;br /&gt;
Limit – Finite Reserves – When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress&lt;br /&gt;
&lt;br /&gt;
Limit – Psionic Entity – you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8)&lt;br /&gt;
&lt;br /&gt;
Limit – Growing Dread – 1s and 2s on Madelyne’s dice count as opportunities&lt;br /&gt;
&lt;br /&gt;
Limit – Mutant – Earn 1 PP when affected by Mutant milestones and tech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Combat Expert &lt;br /&gt;
&lt;br /&gt;
Menace Master &lt;br /&gt;
&lt;br /&gt;
Mystic Expert&lt;br /&gt;
&lt;br /&gt;
Psych Master &lt;br /&gt;
&lt;br /&gt;
Vehicle Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you are reminded of past hurts, traumas and betrayals&lt;br /&gt;
&lt;br /&gt;
3 XP When you are questioned as to your loyalties and objectives&lt;br /&gt;
&lt;br /&gt;
10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Declaration of Self&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you proclaim your individuality&lt;br /&gt;
&lt;br /&gt;
3 XP When you struggle with your identity&lt;br /&gt;
&lt;br /&gt;
10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222119</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222119"/>
		<updated>2013-01-11T02:12:32Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
[http://wiki.rpg.net/index.php/X-Men_Unnatural_Selection:_Cameron_Grey#Cameron_Gray Cameron Gray]&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222118</id>
		<title>X-Men Unnatural Selection: Cameron Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222118"/>
		<updated>2013-01-11T02:11:37Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Cameron Gray */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cameron Gray ==&lt;br /&gt;
&lt;br /&gt;
Affiliations – Solo D6, Buddy D8, Team D10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why aren&#039;t you more like ___?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silent doesn&#039;t mean stupid&lt;br /&gt;
&lt;br /&gt;
Fiercely Loyal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mutation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes D8&lt;br /&gt;
	&lt;br /&gt;
SFX: Versatile- Replace Teleport with 2D8 or 3D6	&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack&lt;br /&gt;
	&lt;br /&gt;
SFX: Reactive power- Spend 1 pp to add a Mutation power to another character&#039;s dice pool before they roll. If they take pyhsical stress, take D6 mental stress. &lt;br /&gt;
&lt;br /&gt;
SFX: Multi-Power&lt;br /&gt;
	&lt;br /&gt;
Limit: Mutant- &lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acrobatic Expert&lt;br /&gt;
&lt;br /&gt;
Covert Expert&lt;br /&gt;
 &lt;br /&gt;
Medical Expert&lt;br /&gt;
&lt;br /&gt;
Science Expert&lt;br /&gt;
&lt;br /&gt;
Tech Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recognition on your own terms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When someone appreciates something you made&lt;br /&gt;
&lt;br /&gt;
3 XP: When something you achieve or make gets you recognition in some significant way&lt;br /&gt;
&lt;br /&gt;
10 XP: When you either leave the team in order to peruse your work or when you ignore your work in order to help your team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secret Romantic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP: When you choose to go to a social outing with another character, watcher or player&lt;br /&gt;
&lt;br /&gt;
3 XP: When you preform a romantic gesture for the chosen character&lt;br /&gt;
&lt;br /&gt;
10 XP: When you save the chosen character from certain doom and the chosen character chooses to continue the relationship, or decides to break it off due to the danger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cameron Gray was born the youngest child of a well off family in Scotland. The concept of &amp;quot;taking care of your own&amp;quot; was drilled into his head from an earlier age by his father, who was famous for saying &amp;quot;a man who doesn&#039;t protect what he cares about obviously doesn&#039;t care about it that much&amp;quot;. His two sisters always excelled in schools and sports, where as Cameron appeared to be decidedly average. All of his teachers, and his parents, always seemed to think that he should be more like his sisters. He quickly realized that just nodding and remaining silent was the best way to get every one to stop paying attention to him. However, when his powers manifested (He accidentally teleported into the girl&#039;s locker room. The bruises he got from the wrestling team lasted for months) he was shipped off to Xavier&#039;s school, where he quickly learned two things 1. Sience was so much fun, and 2. apparently, if you are a teleporter, you had better have blue fur, ears, and a tail if you want to stand out at all. Once again, the tried and true practise of &amp;quot;nodding and remaining silent&amp;quot; was the best way to respond to the nightcrawler issue. Except, that doesn&#039;t work on the girls. And there are so many girls here. After so long of saying so little, Cameron isn&#039;t quite sure how to talk to anyone in a normal way, let alone a girl that he likes.&lt;br /&gt;
(he doesn&#039;t know this next bit, so keep it under wraps.)&lt;br /&gt;
Beast cast a vote for Cmaeron to join the X-men upon his 18th birthday (in about 3 months). Most of the team said no due to his severe lack of confidence. The only people besides Beast who said yes were Shadowcat (&amp;quot;I mean, we were all unsure of ourselves once. I am sure he&#039;ll get more confident&amp;quot;) and Nightcrawler (&amp;quot;He is another teleporter, und he looks up to me? I like him.&amp;quot;)&lt;br /&gt;
Those 3 (and a few of the people who voted no) have taken upon themselves to make him a proper candidate before his 18th birthday (and they are trying to do it without him, or the other x-men, learning about their intent)&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222117</id>
		<title>X-Men Unnatural Selection: Cameron Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222117"/>
		<updated>2013-01-11T02:10:42Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cameron Gray ==&lt;br /&gt;
&lt;br /&gt;
Affiliations – Solo D6, Buddy D8, Team D10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why aren&#039;t you more like ___?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silent doesn&#039;t mean stupid&lt;br /&gt;
&lt;br /&gt;
Fiercely Loyal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mutation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teleport D10&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes D8&lt;br /&gt;
	&lt;br /&gt;
SFX: Versatile- Replace Teleport with 2D8 or 3D6	&lt;br /&gt;
&lt;br /&gt;
SFX: Area Attack&lt;br /&gt;
	&lt;br /&gt;
SFX: Reactive power- Spend 1 pp to add a Mutation power to another character&#039;s dice pool before they roll. If they take pyhsical stress, take D6 mental stress. &lt;br /&gt;
&lt;br /&gt;
SFX: Multi-Power&lt;br /&gt;
	&lt;br /&gt;
Limit: Mutant- &lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acrobatic Expert&lt;br /&gt;
&lt;br /&gt;
Covert Expert&lt;br /&gt;
 &lt;br /&gt;
Medical Expert&lt;br /&gt;
&lt;br /&gt;
Science Expert&lt;br /&gt;
&lt;br /&gt;
Tech Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recognition on your own terms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When someone appreciates something you made&lt;br /&gt;
&lt;br /&gt;
3 XP When something you achieve or make gets you recognition in some significant way&lt;br /&gt;
&lt;br /&gt;
10 XP When you either leave the team in order to peruse your work or when you ignore your work in order to help your team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secret Romantic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 XP When you choose to go to a social outing with another character, watcher or player&lt;br /&gt;
&lt;br /&gt;
3 XP When you preform a romantic gesture for the chosen character&lt;br /&gt;
&lt;br /&gt;
10 XP When you save the chosen character from certain doom and the chosen character chooses to continue the relationship, or decides to break it off due to the danger&lt;br /&gt;
&lt;br /&gt;
Cameron Gray was born the youngest child of a well off family in Scotland. The concept of &amp;quot;taking care of your own&amp;quot; was drilled into his head from an earlier age by his father, who was famous for saying &amp;quot;a man who doesn&#039;t protect what he cares about obviously doesn&#039;t care about it that much&amp;quot;. His two sisters always excelled in schools and sports, where as Cameron appeared to be decidedly average. All of his teachers, and his parents, always seemed to think that he should be more like his sisters. He quickly realized that just nodding and remaining silent was the best way to get every one to stop paying attention to him. However, when his powers manifested (He accidentally teleported into the girl&#039;s locker room. The bruises he got from the wrestling team lasted for months) he was shipped off to Xavier&#039;s school, where he quickly learned two things 1. Sience was so much fun, and 2. apparently, if you are a teleporter, you had better have blue fur, ears, and a tail if you want to stand out at all. Once again, the tried and true practise of &amp;quot;nodding and remaining silent&amp;quot; was the best way to respond to the nightcrawler issue. Except, that doesn&#039;t work on the girls. And there are so many girls here. After so long of saying so little, Cameron isn&#039;t quite sure how to talk to anyone in a normal way, let alone a girl that he likes.&lt;br /&gt;
(he doesn&#039;t know this next bit, so keep it under wraps.)&lt;br /&gt;
Beast cast a vote for Cmaeron to join the X-men upon his 18th birthday (in about 3 months). Most of the team said no due to his severe lack of confidence. The only people besides Beast who said yes were Shadowcat (&amp;quot;I mean, we were all unsure of ourselves once. I am sure he&#039;ll get more confident&amp;quot;) and Nightcrawler (&amp;quot;He is another teleporter, und he looks up to me? I like him.&amp;quot;)&lt;br /&gt;
Those 3 (and a few of the people who voted no) have taken upon themselves to make him a proper candidate before his 18th birthday (and they are trying to do it without him, or the other x-men, learning about their intent)&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222116</id>
		<title>X-Men Unnatural Selection: Cameron Grey</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Cameron_Grey&amp;diff=222116"/>
		<updated>2013-01-11T02:07:33Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot;Cameron Gray Affiliations – Solo D6, Buddy D8, Team D10   Distinctions &amp;quot;Why aren&amp;#039;t you more like ___?&amp;quot; Silent doesn&amp;#039;t mean stupid Fiercely Loyal  Power Sets Mutation Teleport D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cameron Gray&lt;br /&gt;
Affiliations – Solo D6, Buddy D8, Team D10 &lt;br /&gt;
&lt;br /&gt;
Distinctions&lt;br /&gt;
&amp;quot;Why aren&#039;t you more like ___?&amp;quot;&lt;br /&gt;
Silent doesn&#039;t mean stupid&lt;br /&gt;
Fiercely Loyal&lt;br /&gt;
&lt;br /&gt;
Power Sets&lt;br /&gt;
Mutation&lt;br /&gt;
Teleport D10&lt;br /&gt;
Enhanced Reflexes D8	&lt;br /&gt;
SFX: Versatile- Replace Teleport with 2D8 or 3D6	&lt;br /&gt;
SFX: Area Attack	&lt;br /&gt;
SFX: Reactive power- Spend 1 pp to add a Mutation power to another character&#039;s dice pool before they roll. If they take pyhsical stress, take D6 mental stress. &lt;br /&gt;
SFX: Multi-Power	&lt;br /&gt;
Limit: Mutant- &lt;br /&gt;
Limit: Exhausted-&lt;br /&gt;
&lt;br /&gt;
Specialties &lt;br /&gt;
Acrobatic Expert&lt;br /&gt;
Covert Expert &lt;br /&gt;
Cosmic Expert&lt;br /&gt;
Tech Expert&lt;br /&gt;
Science Expert&lt;br /&gt;
&lt;br /&gt;
Milestones &lt;br /&gt;
Recognition on your own terms&lt;br /&gt;
1 XP When someone appreciates something you made&lt;br /&gt;
3 XP When something you achieve or make gets you recognition in some significant way&lt;br /&gt;
10 XP When you either leave the team in order to peruse your work or when you ignore your work in order to help your team&lt;br /&gt;
&lt;br /&gt;
Secret Romantic&lt;br /&gt;
1 XP When you choose to go to a social outing with another character, watcher or player&lt;br /&gt;
3 XP When you preform a romantic gesture for the chosen character&lt;br /&gt;
10 XP When you save the chosen character from certain doom and the chosen character chooses to continue the relationship, or decides to break it off due to the danger&lt;br /&gt;
&lt;br /&gt;
Cameron Gray was born the youngest child of a well off family in Scotland. The concept of &amp;quot;taking care of your own&amp;quot; was drilled into his head from an earlier age by his father, who was famous for saying &amp;quot;a man who doesn&#039;t protect what he cares about obviously doesn&#039;t care about it that much&amp;quot;. His two sisters always excelled in schools and sports, where as Cameron appeared to be decidedly average. All of his teachers, and his parents, always seemed to think that he should be more like his sisters. He quickly realized that just nodding and remaining silent was the best way to get every one to stop paying attention to him. However, when his powers manifested (He accidentally teleported into the girl&#039;s locker room. The bruises he got from the wrestling team lasted for months) he was shipped off to Xavier&#039;s school, where he quickly learned two things 1. Sience was so much fun, and 2. apparently, if you are a teleporter, you had better have blue fur, ears, and a tail if you want to stand out at all. Once again, the tried and true practise of &amp;quot;nodding and remaining silent&amp;quot; was the best way to respond to the nightcrawler issue. Except, that doesn&#039;t work on the girls. And there are so many girls here. After so long of saying so little, Cameron isn&#039;t quite sure how to talk to anyone in a normal way, let alone a girl that he likes.&lt;br /&gt;
(he doesn&#039;t know this next bit, so keep it under wraps.)&lt;br /&gt;
Beast cast a vote for Cmaeron to join the X-men upon his 18th birthday (in about 3 months). Most of the team said no due to his severe lack of confidence. The only people besides Beast who said yes were Shadowcat (&amp;quot;I mean, we were all unsure of ourselves once. I am sure he&#039;ll get more confident&amp;quot;) and Nightcrawler (&amp;quot;He is another teleporter, und he looks up to me? I like him.&amp;quot;)&lt;br /&gt;
Those 3 (and a few of the people who voted no) have taken upon themselves to make him a proper candidate before his 18th birthday (and they are trying to do it without him, or the other x-men, learning about their intent)&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:Main_Page&amp;diff=222115</id>
		<title>X-Men Unnatural Selection:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:Main_Page&amp;diff=222115"/>
		<updated>2013-01-11T02:05:25Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: moved X-Men Unnatural Selection:Main Page to X-Men Unnatural Selection: Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[X-Men Unnatural Selection: Main Page]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222114</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222114"/>
		<updated>2013-01-11T02:05:25Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: moved X-Men Unnatural Selection:Main Page to X-Men Unnatural Selection: Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222112</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222112"/>
		<updated>2013-01-11T02:03:14Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222111</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222111"/>
		<updated>2013-01-11T02:02:55Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222110</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222110"/>
		<updated>2013-01-11T02:02:31Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;br /&gt;
[[Category:MHR]]&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222109</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222109"/>
		<updated>2013-01-11T02:00:55Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Marvel Heroic Roleplaying]]&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222108</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222108"/>
		<updated>2013-01-11T01:59:49Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;br /&gt;
&lt;br /&gt;
Marcus Townsend&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222107</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222107"/>
		<updated>2013-01-11T01:54:01Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
&lt;br /&gt;
Sandy Stone&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222106</id>
		<title>X-Men Unnatural Selection: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=X-Men_Unnatural_Selection:_Main_Page&amp;diff=222106"/>
		<updated>2013-01-11T01:53:39Z</updated>

		<summary type="html">&lt;p&gt;James Sure Would: Created page with &amp;quot; == Characters == Cameron Gray Madelyne Pryor Janette Alice &amp;#039;Janice&amp;#039; Donovan Sandy Stone&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Characters ==&lt;br /&gt;
Cameron Gray&lt;br /&gt;
Madelyne Pryor&lt;br /&gt;
Janette Alice &#039;Janice&#039; Donovan&lt;br /&gt;
Sandy Stone&lt;/div&gt;</summary>
		<author><name>James Sure Would</name></author>
	</entry>
</feed>