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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JasonELeigh</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T03:34:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl3-OutOfCombat.jpg&amp;diff=399326</id>
		<title>File:TowerLvl3-OutOfCombat.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl3-OutOfCombat.jpg&amp;diff=399326"/>
		<updated>2021-04-30T02:27:57Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Angel&amp;#039;s Breath Tower Level 3 out of combat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Angel&#039;s Breath Tower Level 3 out of combat&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:PaperBoxHotelLobbyRound4.jpg&amp;diff=399288</id>
		<title>File:PaperBoxHotelLobbyRound4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:PaperBoxHotelLobbyRound4.jpg&amp;diff=399288"/>
		<updated>2021-04-29T01:55:47Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Replacements Paper Box Hotel lobby fight round 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Replacements Paper Box Hotel lobby fight round 4&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:HotelLobbyRound4.png&amp;diff=399287</id>
		<title>File:HotelLobbyRound4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:HotelLobbyRound4.png&amp;diff=399287"/>
		<updated>2021-04-29T01:53:03Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Replacements Paper Box hotel lobby fight round 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Replacements Paper Box hotel lobby fight round 4&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:HotelLobbyRound3.jpg&amp;diff=399246</id>
		<title>File:HotelLobbyRound3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:HotelLobbyRound3.jpg&amp;diff=399246"/>
		<updated>2021-04-27T01:12:00Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: The Replacements, hotel lobby fight, round 3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Replacements, hotel lobby fight, round 3.&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hotel_Lobby_2.jpg&amp;diff=399215</id>
		<title>File:Hotel Lobby 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hotel_Lobby_2.jpg&amp;diff=399215"/>
		<updated>2021-04-25T19:57:57Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: The Replacements MnM 3E, Paper Box Hotel lobby, second update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Replacements MnM 3E, Paper Box Hotel lobby, second update&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hotel_Lobby_3.jpg&amp;diff=399214</id>
		<title>File:Hotel Lobby 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hotel_Lobby_3.jpg&amp;diff=399214"/>
		<updated>2021-04-25T19:56:15Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Paper Box Hotel lobby for The Replacements, second update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Paper Box Hotel lobby for The Replacements, second update&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl2-Rd7.jpg&amp;diff=399213</id>
		<title>File:TowerLvl2-Rd7.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl2-Rd7.jpg&amp;diff=399213"/>
		<updated>2021-04-25T19:49:04Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Ruined tower, level 2, round 7+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ruined tower, level 2, round 7+&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:HotelLobby2.jpg&amp;diff=399144</id>
		<title>File:HotelLobby2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:HotelLobby2.jpg&amp;diff=399144"/>
		<updated>2021-04-23T23:22:46Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Replacements Hotel Lobby 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Replacements Hotel Lobby 2&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl3-Rd6.jpg&amp;diff=399129</id>
		<title>File:TowerLvl3-Rd6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl3-Rd6.jpg&amp;diff=399129"/>
		<updated>2021-04-23T13:10:01Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Tower level 3, round 6, angel&amp;#039;s breath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tower level 3, round 6, angel&#039;s breath&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl2-Rd6.jpg&amp;diff=399128</id>
		<title>File:TowerLvl2-Rd6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl2-Rd6.jpg&amp;diff=399128"/>
		<updated>2021-04-23T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Tower level 2 for round 6, Angel&amp;#039;s Breath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tower level 2 for round 6, Angel&#039;s Breath&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd6.jpg&amp;diff=399127</id>
		<title>File:TowerLvl1-Rd6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd6.jpg&amp;diff=399127"/>
		<updated>2021-04-23T13:09:09Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Round 6 level 1 tower map for Angel&amp;#039;s Breath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Round 6 level 1 tower map for Angel&#039;s Breath&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:MnM3e_Hotel_Lobby_Map.jpg&amp;diff=399090</id>
		<title>File:MnM3e Hotel Lobby Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:MnM3e_Hotel_Lobby_Map.jpg&amp;diff=399090"/>
		<updated>2021-04-21T15:57:28Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Replacements Hotel Lobby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Replacements Hotel Lobby&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=399057</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=399057"/>
		<updated>2021-04-20T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* MERLIN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;br /&gt;
&lt;br /&gt;
==Laelaps==&lt;br /&gt;
===Biographicals===&lt;br /&gt;
Name: Laelaps&lt;br /&gt;
Concept: Greek Mythological hunting dog&lt;br /&gt;
Motivation: To track down prey &lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [92pp]===&lt;br /&gt;
STR: 6 STA: 8 AGL: 8 DEX: 8&lt;br /&gt;
FTG: 8 INT: 0 AWE: 8 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [6pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Bite +10 / vs. TOUGH Save DC 24 &lt;br /&gt;
&lt;br /&gt;
===POWERS [40pp]===&lt;br /&gt;
BITE (3 points)&lt;br /&gt;
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
CHASE: (14 points)&lt;br /&gt;
Speed 6 (1pp/lvl; 6pts)&lt;br /&gt;
Linked Leap 4 (1pp/lvl; 4pts)&lt;br /&gt;
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)&lt;br /&gt;
&lt;br /&gt;
TRACK: (23 points) Detect &amp;amp; Track Target Trail&lt;br /&gt;
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters &lt;br /&gt;
Concealment 5, Counters Illusion 2, Detect 2, Extended 3, &lt;br /&gt;
Penetrates Concealment 4, Radius 1, Tracking 2)&lt;br /&gt;
Without rolling, can automatically track a target that’s within&lt;br /&gt;
an approximate 26 mile radius of his location (1pp/lvl; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [4 pp]===&lt;br /&gt;
Instant Up&lt;br /&gt;
Skill Mastery (Perception)&lt;br /&gt;
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog&#039;s behalf&lt;br /&gt;
Move-By Attack&lt;br /&gt;
&lt;br /&gt;
===SKILLS [8pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+10 Athletics 4 (STR)&lt;br /&gt;
+10 Close Combat Bite 2 (FTG)&lt;br /&gt;
+0 Deception (PRE)&lt;br /&gt;
N/A Expertise: N/A (INT)&lt;br /&gt;
+10 Insight 2 (AWE)&lt;br /&gt;
+0 Intimidation (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+14 Perception 6 (AWE)&lt;br /&gt;
+0 Persuasion (PRE)&lt;br /&gt;
N/A Ranged Combat: N/A (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+10 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points&lt;br /&gt;
&lt;br /&gt;
==COLUMBO==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Columbo&lt;br /&gt;
Concept: Seemingly bumbling detective&lt;br /&gt;
Motivation: To catch criminals and solve mysteries&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [50pp]===&lt;br /&gt;
STR: 0 STA: 0 AGL: 3 DEX: 3&lt;br /&gt;
FTG: 1 INT: 6 AWE: 6 PRE: 6&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [30pp]===&lt;br /&gt;
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +0&lt;br /&gt;
Close: Fisticuffs +5 / vs. TOUGH DC 15&lt;br /&gt;
Ranged: .38 Revolver +5 / vs. TOUGH DC 18&lt;br /&gt;
&lt;br /&gt;
===POWERS [21pp]===&lt;br /&gt;
“Oh, one more question” CONFESSION (21 points)&lt;br /&gt;
Mind Reading 10&lt;br /&gt;
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; &lt;br /&gt;
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 1 (.38 Revolver)&lt;br /&gt;
Favored Foe: Perpetrators &lt;br /&gt;
Improvised Tools&lt;br /&gt;
Luck 2&lt;br /&gt;
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [32pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+0 Athletics (STR)&lt;br /&gt;
+5 Close Combat Fisticuffs 4 (FTG)&lt;br /&gt;
+14 Deception 8 (PRE)&lt;br /&gt;
+10 Expertise: Psychology 4 (INT)&lt;br /&gt;
+14 Expertise: Forensics 8 (INT)&lt;br /&gt;
+14 Insight 8 (AWE)&lt;br /&gt;
+6 Intimidation (PRE)&lt;br /&gt;
+14 Investigation 8 (INT)&lt;br /&gt;
+14 Perception 8 (AWE)&lt;br /&gt;
+14 Persuasion 8 (PRE)&lt;br /&gt;
+5 Ranged Combat: Guns 2(DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+5 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+8 Treatment 2 (INT)&lt;br /&gt;
+5 Vehicles 2 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ELROND==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Elrond Half-Elven&lt;br /&gt;
Concept: Nigh immortal leader, healer, sage and warrior&lt;br /&gt;
Motivation: To provide advice and heal&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [60pp]===&lt;br /&gt;
STR: 2 STA: 4 AGL: 4 DEX: 4&lt;br /&gt;
FTG: 4 INT: 4 AWE: 4 PRE: 4&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [23pp]===&lt;br /&gt;
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Sword +10 / vs. TOUGH DC 25&lt;br /&gt;
Ranged: Bow +10 / vs. TOUGH DC 23&lt;br /&gt;
&lt;br /&gt;
===POWERS [34pp]===&lt;br /&gt;
ELVEN BLOOD (8 points)&lt;br /&gt;
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)&lt;br /&gt;
Speed 3 (1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
ELVEN SKILL (26 points)&lt;br /&gt;
Healing 12 &lt;br /&gt;
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)&lt;br /&gt;
&lt;br /&gt;
AE: Foresight: Remote Sensing 18 (Visual)&lt;br /&gt;
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires &lt;br /&gt;
Medium: Trance -1) (1pp/lvl +5pt; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked: Enhanced Advantages 12 &lt;br /&gt;
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out &lt;br /&gt;
Attack, Defensive Attack, Power Attack, Precise Attack, &lt;br /&gt;
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked Enhanced Advantage 4 (Defensive Roll 4)&lt;br /&gt;
(2pp/lvl +7pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [6 pp]===&lt;br /&gt;
Fascinate: Persuasion&lt;br /&gt;
Improved Initiative&lt;br /&gt;
Ritualist&lt;br /&gt;
Skill Mastery (Treatment)&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
From Eleven Skill: Sword&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Defensive Roll 4 (*Also works with Bow)&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Move-by-Action&lt;br /&gt;
Weapon Bind&lt;br /&gt;
&lt;br /&gt;
===SKILLS [27pp]===&lt;br /&gt;
+9 Acrobatics 5 (AGI)&lt;br /&gt;
+2 Athletics (STR)&lt;br /&gt;
+4 Deception (PRE)&lt;br /&gt;
+10 Expertise: Arcana 6 (INT)&lt;br /&gt;
+12 Insight 8 (AWE)&lt;br /&gt;
+8 Intimidation 4 (PRE)&lt;br /&gt;
+8 Investigation 4 (INT)&lt;br /&gt;
+8 Perception 4 (AWE)&lt;br /&gt;
+12 Persuasion 8 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+9 Stealth 5 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+12 Treatment 8 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ACHILLES==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Achilles&lt;br /&gt;
Concept: Nigh-invulnerable Greek warrior&lt;br /&gt;
Motivation: To fight, to test his mettle&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70pp]===&lt;br /&gt;
STR: 10 STA: 5 AGL: 5 DEX: 5&lt;br /&gt;
FTG: 10 INT: 0 AWE: 0 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [25pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close Combat +10 / vs. TOUGH Save DC 25&lt;br /&gt;
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25&lt;br /&gt;
&lt;br /&gt;
===POWERS [23pp]===&lt;br /&gt;
INVULNERABLE (14 points)&lt;br /&gt;
Impervious Toughness 10&lt;br /&gt;
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)&lt;br /&gt;
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)&lt;br /&gt;
&lt;br /&gt;
PEERLESS WARRIOR (9 points)&lt;br /&gt;
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)&lt;br /&gt;
(Flaws: Quirk: Requires something to throw (-1pt))&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Diehard&lt;br /&gt;
Equipment 1 (Javelins - basically, he comes with something to throw)&lt;br /&gt;
Great Endurance&lt;br /&gt;
Improved Grab&lt;br /&gt;
Improved Initiative 1&lt;br /&gt;
Improved Trip&lt;br /&gt;
Instant Up&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Startle&lt;br /&gt;
Takedown&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
===SKILLS [15pp]===&lt;br /&gt;
+10 Acrobatics 5 (AGI)&lt;br /&gt;
+12 Athletics 2 (STR)&lt;br /&gt;
+0 Deception 0 (PRE)&lt;br /&gt;
+0 Insight 0 (AWE)&lt;br /&gt;
+12 Intimidation 12 (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+8 Perception 8 (AWE)&lt;br /&gt;
+0 Persuasion 0 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+8 Stealth 3 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points&lt;br /&gt;
&lt;br /&gt;
==Daniel Jackson==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Dr. Daniel Jackson, PhD&lt;br /&gt;
Concept: Doubly Ascended Archaeologist and Linguist&lt;br /&gt;
Motivation: Understand alien cultures, to make peace&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [40pp]===&lt;br /&gt;
STR: 1 STA: 1 AGL: 1 DEX: 1&lt;br /&gt;
FTG: 1 INT: 7 AWE: 5 PRE: 3&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [27pp]===&lt;br /&gt;
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +1&lt;br /&gt;
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16&lt;br /&gt;
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18&lt;br /&gt;
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20&lt;br /&gt;
Affliction Mind Control +10 / vs. WILL Save DC 20&lt;br /&gt;
&lt;br /&gt;
===POWERS [52pp]===&lt;br /&gt;
RESDIUAL ASCENDED PSIONICS&lt;br /&gt;
Enhanced Traits: Will 4&lt;br /&gt;
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)&lt;br /&gt;
&lt;br /&gt;
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)&lt;br /&gt;
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)&lt;br /&gt;
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)&lt;br /&gt;
&lt;br /&gt;
AE: Mind Reading 11&lt;br /&gt;
(Extras: Cumulative +1) (3pp/lvl; 33pts)&lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Languages) (2pp/lvl; 6pts)&lt;br /&gt;
&lt;br /&gt;
Communication 2 (Mental) (4pp/lvl; 8pts)&lt;br /&gt;
&lt;br /&gt;
GEAR FROM EQUIPMENT ADVANTAGE&lt;br /&gt;
Impervious Protection 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Gun: Ranged Damage 5&lt;br /&gt;
(Extras: Multi-Attack +1; Flaws: Removable (-3pts)) &lt;br /&gt;
(3pp/lvl -3pts; 12pts)&lt;br /&gt;
&lt;br /&gt;
Automatic Pistol: Ranged Damage 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [8 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 5&lt;br /&gt;
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)&lt;br /&gt;
Jack of All Trades&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [23pp]===&lt;br /&gt;
N/A Acrobatics N/A (AGI)&lt;br /&gt;
+1 Athletics (STR)&lt;br /&gt;
+5 Close Combat: Unarmed 4 (FTG)&lt;br /&gt;
+8 Deception 5 (PRE)&lt;br /&gt;
+11 Expertise: Linguistics 4 (INT)&lt;br /&gt;
+11 Expertise: Archeology 4 (INT)&lt;br /&gt;
+10 Insight 5 (AWE)&lt;br /&gt;
+3 Intimidation (PRE)&lt;br /&gt;
+10 Investigation 3 (INT)&lt;br /&gt;
+8 Perception 3 (AWE)&lt;br /&gt;
+8 Persuasion 5 (PRE)&lt;br /&gt;
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)&lt;br /&gt;
+5 Ranged Combat: Automatic Pistol 4 (FTG)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+1 Stealth (AGI)&lt;br /&gt;
+10 Technology 3 (INT)&lt;br /&gt;
+8 Treatment 1 (INT)&lt;br /&gt;
+2 Vehicles 1 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points&lt;br /&gt;
&lt;br /&gt;
==MERLIN==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius&lt;br /&gt;
Concept: Mercurial, lusty, demonic prophet, advisor and wizard&lt;br /&gt;
Motivation: To test the worth of hero-aspirants and lay quests and geas upon them&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [52pp]===&lt;br /&gt;
STR: 0    STA: 5   AGL: 2    DEX: 2&lt;br /&gt;
FTG: 2    INT: 5    AWE: 5    PRE: 5&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [25pp]===&lt;br /&gt;
Dodge: 7  Parry: 7  Tough: 10&lt;br /&gt;
Fort: 10   Will: 10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +2&lt;br /&gt;
Sword +11 (vs. TOUGH save DC 24; multi-attack)&lt;br /&gt;
Cross Bow +11 (vs. TOUGH save DC 24)&lt;br /&gt;
Magic Blast +10 (vs. TOUGH save DC 25)&lt;br /&gt;
Weaken Toughness +10 (vs. WILL save DC 20)&lt;br /&gt;
Illusions (DC 22 Will or Insight save check to disbelieve, only if interacting with illusion)&lt;br /&gt;
 &lt;br /&gt;
===POWERS [49pp]===&lt;br /&gt;
SWORD &amp;amp; CROSS-BOW (19 points)&lt;br /&gt;
  Bow: AGL based Damage 7&lt;br /&gt;
    (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1 &lt;br /&gt;
     (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)&lt;br /&gt;
  AE: Sword AGL based Damage 7&lt;br /&gt;
    (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2 &lt;br /&gt;
     (+2pts))) (2pp/lvl +4pts; 18pts)&lt;br /&gt;
&lt;br /&gt;
MAGIC! (30 points)&lt;br /&gt;
  Magic Blast: Damage 10&lt;br /&gt;
    (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6 &lt;br /&gt;
     (+6pts)) (2pp/lvl +10pts)&lt;br /&gt;
  AE: Enervation: Weaken (Toughness) 10&lt;br /&gt;
    (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)&lt;br /&gt;
  AE: Invisibility Ward: Concealment (Visual + Hearing) 6&lt;br /&gt;
    (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)&lt;br /&gt;
  AE: Illusions 4 (all senses) 250ft cubic volume&lt;br /&gt;
    (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl &lt;br /&gt;
     +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.&lt;br /&gt;
  AE: Nullify 10 (Magical Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
  AE: Nullify 10 (Mutant Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
  AE: Nullify 10 (Technological Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [3 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Ritualist&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [21pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
  +0 Athletics (STR)&lt;br /&gt;
  +7 Close Combat Sword 5 (FTG)&lt;br /&gt;
  +8 Deception 3 (PRE)&lt;br /&gt;
+10 Expertise: Arcana 5 (INT)&lt;br /&gt;
+10 Expertise: Holy Grail 5 (INT)&lt;br /&gt;
  +8 Insight 3 (AWE)&lt;br /&gt;
  +8 Intimidation 3 (PRE)&lt;br /&gt;
  +8 Investigation 3 (INT)&lt;br /&gt;
  +8 Perception 3 (AWE)&lt;br /&gt;
  +9 Persuasion 4 (PRE)&lt;br /&gt;
  +7 Ranged Combat: Crossbow 5 (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
  +2 Stealth (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
  +8 Treatment 3 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=399026</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=399026"/>
		<updated>2021-04-20T00:39:37Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;br /&gt;
&lt;br /&gt;
==Laelaps==&lt;br /&gt;
===Biographicals===&lt;br /&gt;
Name: Laelaps&lt;br /&gt;
Concept: Greek Mythological hunting dog&lt;br /&gt;
Motivation: To track down prey &lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [92pp]===&lt;br /&gt;
STR: 6 STA: 8 AGL: 8 DEX: 8&lt;br /&gt;
FTG: 8 INT: 0 AWE: 8 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [6pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Bite +10 / vs. TOUGH Save DC 24 &lt;br /&gt;
&lt;br /&gt;
===POWERS [40pp]===&lt;br /&gt;
BITE (3 points)&lt;br /&gt;
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
CHASE: (14 points)&lt;br /&gt;
Speed 6 (1pp/lvl; 6pts)&lt;br /&gt;
Linked Leap 4 (1pp/lvl; 4pts)&lt;br /&gt;
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)&lt;br /&gt;
&lt;br /&gt;
TRACK: (23 points) Detect &amp;amp; Track Target Trail&lt;br /&gt;
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters &lt;br /&gt;
Concealment 5, Counters Illusion 2, Detect 2, Extended 3, &lt;br /&gt;
Penetrates Concealment 4, Radius 1, Tracking 2)&lt;br /&gt;
Without rolling, can automatically track a target that’s within&lt;br /&gt;
an approximate 26 mile radius of his location (1pp/lvl; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [4 pp]===&lt;br /&gt;
Instant Up&lt;br /&gt;
Skill Mastery (Perception)&lt;br /&gt;
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog&#039;s behalf&lt;br /&gt;
Move-By Attack&lt;br /&gt;
&lt;br /&gt;
===SKILLS [8pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+10 Athletics 4 (STR)&lt;br /&gt;
+10 Close Combat Bite 2 (FTG)&lt;br /&gt;
+0 Deception (PRE)&lt;br /&gt;
N/A Expertise: N/A (INT)&lt;br /&gt;
+10 Insight 2 (AWE)&lt;br /&gt;
+0 Intimidation (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+14 Perception 6 (AWE)&lt;br /&gt;
+0 Persuasion (PRE)&lt;br /&gt;
N/A Ranged Combat: N/A (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+10 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points&lt;br /&gt;
&lt;br /&gt;
==COLUMBO==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Columbo&lt;br /&gt;
Concept: Seemingly bumbling detective&lt;br /&gt;
Motivation: To catch criminals and solve mysteries&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [50pp]===&lt;br /&gt;
STR: 0 STA: 0 AGL: 3 DEX: 3&lt;br /&gt;
FTG: 1 INT: 6 AWE: 6 PRE: 6&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [30pp]===&lt;br /&gt;
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +0&lt;br /&gt;
Close: Fisticuffs +5 / vs. TOUGH DC 15&lt;br /&gt;
Ranged: .38 Revolver +5 / vs. TOUGH DC 18&lt;br /&gt;
&lt;br /&gt;
===POWERS [21pp]===&lt;br /&gt;
“Oh, one more question” CONFESSION (21 points)&lt;br /&gt;
Mind Reading 10&lt;br /&gt;
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; &lt;br /&gt;
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 1 (.38 Revolver)&lt;br /&gt;
Favored Foe: Perpetrators &lt;br /&gt;
Improvised Tools&lt;br /&gt;
Luck 2&lt;br /&gt;
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [32pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+0 Athletics (STR)&lt;br /&gt;
+5 Close Combat Fisticuffs 4 (FTG)&lt;br /&gt;
+14 Deception 8 (PRE)&lt;br /&gt;
+10 Expertise: Psychology 4 (INT)&lt;br /&gt;
+14 Expertise: Forensics 8 (INT)&lt;br /&gt;
+14 Insight 8 (AWE)&lt;br /&gt;
+6 Intimidation (PRE)&lt;br /&gt;
+14 Investigation 8 (INT)&lt;br /&gt;
+14 Perception 8 (AWE)&lt;br /&gt;
+14 Persuasion 8 (PRE)&lt;br /&gt;
+5 Ranged Combat: Guns 2(DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+5 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+8 Treatment 2 (INT)&lt;br /&gt;
+5 Vehicles 2 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ELROND==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Elrond Half-Elven&lt;br /&gt;
Concept: Nigh immortal leader, healer, sage and warrior&lt;br /&gt;
Motivation: To provide advice and heal&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [60pp]===&lt;br /&gt;
STR: 2 STA: 4 AGL: 4 DEX: 4&lt;br /&gt;
FTG: 4 INT: 4 AWE: 4 PRE: 4&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [23pp]===&lt;br /&gt;
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Sword +10 / vs. TOUGH DC 25&lt;br /&gt;
Ranged: Bow +10 / vs. TOUGH DC 23&lt;br /&gt;
&lt;br /&gt;
===POWERS [34pp]===&lt;br /&gt;
ELVEN BLOOD (8 points)&lt;br /&gt;
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)&lt;br /&gt;
Speed 3 (1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
ELVEN SKILL (26 points)&lt;br /&gt;
Healing 12 &lt;br /&gt;
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)&lt;br /&gt;
&lt;br /&gt;
AE: Foresight: Remote Sensing 18 (Visual)&lt;br /&gt;
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires &lt;br /&gt;
Medium: Trance -1) (1pp/lvl +5pt; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked: Enhanced Advantages 12 &lt;br /&gt;
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out &lt;br /&gt;
Attack, Defensive Attack, Power Attack, Precise Attack, &lt;br /&gt;
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked Enhanced Advantage 4 (Defensive Roll 4)&lt;br /&gt;
(2pp/lvl +7pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [6 pp]===&lt;br /&gt;
Fascinate: Persuasion&lt;br /&gt;
Improved Initiative&lt;br /&gt;
Ritualist&lt;br /&gt;
Skill Mastery (Treatment)&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
From Eleven Skill: Sword&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Defensive Roll 4 (*Also works with Bow)&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Move-by-Action&lt;br /&gt;
Weapon Bind&lt;br /&gt;
&lt;br /&gt;
===SKILLS [27pp]===&lt;br /&gt;
+9 Acrobatics 5 (AGI)&lt;br /&gt;
+2 Athletics (STR)&lt;br /&gt;
+4 Deception (PRE)&lt;br /&gt;
+10 Expertise: Arcana 6 (INT)&lt;br /&gt;
+12 Insight 8 (AWE)&lt;br /&gt;
+8 Intimidation 4 (PRE)&lt;br /&gt;
+8 Investigation 4 (INT)&lt;br /&gt;
+8 Perception 4 (AWE)&lt;br /&gt;
+12 Persuasion 8 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+9 Stealth 5 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+12 Treatment 8 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ACHILLES==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Achilles&lt;br /&gt;
Concept: Nigh-invulnerable Greek warrior&lt;br /&gt;
Motivation: To fight, to test his mettle&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70pp]===&lt;br /&gt;
STR: 10 STA: 5 AGL: 5 DEX: 5&lt;br /&gt;
FTG: 10 INT: 0 AWE: 0 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [25pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close Combat +10 / vs. TOUGH Save DC 25&lt;br /&gt;
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25&lt;br /&gt;
&lt;br /&gt;
===POWERS [23pp]===&lt;br /&gt;
INVULNERABLE (14 points)&lt;br /&gt;
Impervious Toughness 10&lt;br /&gt;
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)&lt;br /&gt;
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)&lt;br /&gt;
&lt;br /&gt;
PEERLESS WARRIOR (9 points)&lt;br /&gt;
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)&lt;br /&gt;
(Flaws: Quirk: Requires something to throw (-1pt))&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Diehard&lt;br /&gt;
Equipment 1 (Javelins - basically, he comes with something to throw)&lt;br /&gt;
Great Endurance&lt;br /&gt;
Improved Grab&lt;br /&gt;
Improved Initiative 1&lt;br /&gt;
Improved Trip&lt;br /&gt;
Instant Up&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Startle&lt;br /&gt;
Takedown&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
===SKILLS [15pp]===&lt;br /&gt;
+10 Acrobatics 5 (AGI)&lt;br /&gt;
+12 Athletics 2 (STR)&lt;br /&gt;
+0 Deception 0 (PRE)&lt;br /&gt;
+0 Insight 0 (AWE)&lt;br /&gt;
+12 Intimidation 12 (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+8 Perception 8 (AWE)&lt;br /&gt;
+0 Persuasion 0 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+8 Stealth 3 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points&lt;br /&gt;
&lt;br /&gt;
==Daniel Jackson==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Dr. Daniel Jackson, PhD&lt;br /&gt;
Concept: Doubly Ascended Archaeologist and Linguist&lt;br /&gt;
Motivation: Understand alien cultures, to make peace&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [40pp]===&lt;br /&gt;
STR: 1 STA: 1 AGL: 1 DEX: 1&lt;br /&gt;
FTG: 1 INT: 7 AWE: 5 PRE: 3&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [27pp]===&lt;br /&gt;
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +1&lt;br /&gt;
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16&lt;br /&gt;
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18&lt;br /&gt;
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20&lt;br /&gt;
Affliction Mind Control +10 / vs. WILL Save DC 20&lt;br /&gt;
&lt;br /&gt;
===POWERS [52pp]===&lt;br /&gt;
RESDIUAL ASCENDED PSIONICS&lt;br /&gt;
Enhanced Traits: Will 4&lt;br /&gt;
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)&lt;br /&gt;
&lt;br /&gt;
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)&lt;br /&gt;
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)&lt;br /&gt;
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)&lt;br /&gt;
&lt;br /&gt;
AE: Mind Reading 11&lt;br /&gt;
(Extras: Cumulative +1) (3pp/lvl; 33pts)&lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Languages) (2pp/lvl; 6pts)&lt;br /&gt;
&lt;br /&gt;
Communication 2 (Mental) (4pp/lvl; 8pts)&lt;br /&gt;
&lt;br /&gt;
GEAR FROM EQUIPMENT ADVANTAGE&lt;br /&gt;
Impervious Protection 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Gun: Ranged Damage 5&lt;br /&gt;
(Extras: Multi-Attack +1; Flaws: Removable (-3pts)) &lt;br /&gt;
(3pp/lvl -3pts; 12pts)&lt;br /&gt;
&lt;br /&gt;
Automatic Pistol: Ranged Damage 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [8 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 5&lt;br /&gt;
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)&lt;br /&gt;
Jack of All Trades&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [23pp]===&lt;br /&gt;
N/A Acrobatics N/A (AGI)&lt;br /&gt;
+1 Athletics (STR)&lt;br /&gt;
+5 Close Combat: Unarmed 4 (FTG)&lt;br /&gt;
+8 Deception 5 (PRE)&lt;br /&gt;
+11 Expertise: Linguistics 4 (INT)&lt;br /&gt;
+11 Expertise: Archeology 4 (INT)&lt;br /&gt;
+10 Insight 5 (AWE)&lt;br /&gt;
+3 Intimidation (PRE)&lt;br /&gt;
+10 Investigation 3 (INT)&lt;br /&gt;
+8 Perception 3 (AWE)&lt;br /&gt;
+8 Persuasion 5 (PRE)&lt;br /&gt;
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)&lt;br /&gt;
+5 Ranged Combat: Automatic Pistol 4 (FTG)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+1 Stealth (AGI)&lt;br /&gt;
+10 Technology 3 (INT)&lt;br /&gt;
+8 Treatment 1 (INT)&lt;br /&gt;
+2 Vehicles 1 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points&lt;br /&gt;
&lt;br /&gt;
==MERLIN==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius&lt;br /&gt;
Concept: Mercurial, lusty, demonic prophet, advisor and wizard&lt;br /&gt;
Motivation: To test the worth of hero-aspirants and lay quests and geas upon them&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [52pp]===&lt;br /&gt;
STR: 0    STA: 5   AGL: 2    DEX: 2&lt;br /&gt;
FTG: 2    INT: 5    AWE: 5    PRE: 5&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [25pp]===&lt;br /&gt;
Dodge: 7  Parry: 7  Tough: 10&lt;br /&gt;
Fort: 10   Will: 10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +2&lt;br /&gt;
Sword +11 (vs. TOUGH save DC 24; multi-attack)&lt;br /&gt;
Cross Bow +11 (vs. TOUGH save DC 24)&lt;br /&gt;
Magic Blast +10 (vs. TOUGH save DC 25)&lt;br /&gt;
Weaken Toughness +10 (vs. WILL save DC 20)&lt;br /&gt;
Illusions (DC 22 Will or Insight save check to disbelieve, only if &lt;br /&gt;
                interacting with illusion)&lt;br /&gt;
 &lt;br /&gt;
===POWERS [49pp]===&lt;br /&gt;
SWORD &amp;amp; CROSS-BOW (19 points)&lt;br /&gt;
  Bow: AGL based Damage 7&lt;br /&gt;
    (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1 &lt;br /&gt;
     (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)&lt;br /&gt;
  AE: Sword AGL based Damage 7&lt;br /&gt;
    (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2 &lt;br /&gt;
     (+2pts))) (2pp/lvl +4pts; 18pts)&lt;br /&gt;
&lt;br /&gt;
MAGIC! (30 points)&lt;br /&gt;
  Magic Blast: Damage 10&lt;br /&gt;
    (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6 &lt;br /&gt;
     (+6pts)) (2pp/lvl +10pts)&lt;br /&gt;
  AE: Enervation: Weaken (Toughness) 10&lt;br /&gt;
    (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)&lt;br /&gt;
  AE: Invisibility Ward: Concealment (Visual + Hearing) 6&lt;br /&gt;
    (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)&lt;br /&gt;
  AE: Illusions 4 (all senses) 250ft cubic volume&lt;br /&gt;
    (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl &lt;br /&gt;
     +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.&lt;br /&gt;
  AE: Nullify 10 (Magical Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
  AE: Nullify 10 (Mutant Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
  AE: Nullify 10 (Technological Effects)&lt;br /&gt;
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); &lt;br /&gt;
     Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [3 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Ritualist&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [21pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
  +0 Athletics (STR)&lt;br /&gt;
  +7 Close Combat Sword 5 (FTG)&lt;br /&gt;
  +8 Deception 3 (PRE)&lt;br /&gt;
+10 Expertise: Arcana 5 (INT)&lt;br /&gt;
+10 Expertise: Holy Grail 5 (INT)&lt;br /&gt;
  +8 Insight 3 (AWE)&lt;br /&gt;
  +8 Intimidation 3 (PRE)&lt;br /&gt;
  +8 Investigation 3 (INT)&lt;br /&gt;
  +8 Perception 3 (AWE)&lt;br /&gt;
  +9 Persuasion 4 (PRE)&lt;br /&gt;
  +7 Ranged Combat: Crossbow 5 (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
  +2 Stealth (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
  +8 Treatment 3 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl3-Rd3.png&amp;diff=398997</id>
		<title>File:TowerLvl3-Rd3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl3-Rd3.png&amp;diff=398997"/>
		<updated>2021-04-19T13:20:11Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Ruined Tower Level 3, round 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ruined Tower Level 3, round 3&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd3.png&amp;diff=398996</id>
		<title>File:TowerLvl1-Rd3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd3.png&amp;diff=398996"/>
		<updated>2021-04-19T13:18:48Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Ruined Tower level 1, round 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ruined Tower level 1, round 3&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd2.png&amp;diff=398927</id>
		<title>File:TowerLvl1-Rd2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd2.png&amp;diff=398927"/>
		<updated>2021-04-18T00:36:03Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Angel&amp;#039;s Breath Tower combat round 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Angel&#039;s Breath Tower combat round 2&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd1.png&amp;diff=398876</id>
		<title>File:TowerLvl1-Rd1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TowerLvl1-Rd1.png&amp;diff=398876"/>
		<updated>2021-04-17T12:26:23Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Angel&amp;#039;s Breath Tower Level 1 Round 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Angel&#039;s Breath Tower Level 1 Round 1&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398872</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398872"/>
		<updated>2021-04-17T01:38:37Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;br /&gt;
&lt;br /&gt;
==Laelaps==&lt;br /&gt;
===Biographicals===&lt;br /&gt;
Name: Laelaps&lt;br /&gt;
Concept: Greek Mythological hunting dog&lt;br /&gt;
Motivation: To track down prey &lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [92pp]===&lt;br /&gt;
STR: 6 STA: 8 AGL: 8 DEX: 8&lt;br /&gt;
FTG: 8 INT: 0 AWE: 8 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [6pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Bite +10 / vs. TOUGH Save DC 24 &lt;br /&gt;
&lt;br /&gt;
===POWERS [40pp]===&lt;br /&gt;
BITE (3 points)&lt;br /&gt;
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
CHASE: (14 points)&lt;br /&gt;
Speed 6 (1pp/lvl; 6pts)&lt;br /&gt;
Linked Leap 4 (1pp/lvl; 4pts)&lt;br /&gt;
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)&lt;br /&gt;
&lt;br /&gt;
TRACK: (23 points) Detect &amp;amp; Track Target Trail&lt;br /&gt;
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters &lt;br /&gt;
Concealment 5, Counters Illusion 2, Detect 2, Extended 3, &lt;br /&gt;
Penetrates Concealment 4, Radius 1, Tracking 2)&lt;br /&gt;
Without rolling, can automatically track a target that’s within&lt;br /&gt;
an approximate 26 mile radius of his location (1pp/lvl; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [4 pp]===&lt;br /&gt;
Instant Up&lt;br /&gt;
Skill Mastery (Perception)&lt;br /&gt;
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog&#039;s behalf&lt;br /&gt;
Move-By Attack&lt;br /&gt;
&lt;br /&gt;
===SKILLS [8pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+10 Athletics 4 (STR)&lt;br /&gt;
+10 Close Combat Bite 2 (FTG)&lt;br /&gt;
+0 Deception (PRE)&lt;br /&gt;
N/A Expertise: N/A (INT)&lt;br /&gt;
+10 Insight 2 (AWE)&lt;br /&gt;
+0 Intimidation (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+14 Perception 6 (AWE)&lt;br /&gt;
+0 Persuasion (PRE)&lt;br /&gt;
N/A Ranged Combat: N/A (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+10 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points&lt;br /&gt;
&lt;br /&gt;
==COLUMBO==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Columbo&lt;br /&gt;
Concept: Seemingly bumbling detective&lt;br /&gt;
Motivation: To catch criminals and solve mysteries&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [50pp]===&lt;br /&gt;
STR: 0 STA: 0 AGL: 3 DEX: 3&lt;br /&gt;
FTG: 1 INT: 6 AWE: 6 PRE: 6&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [30pp]===&lt;br /&gt;
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +0&lt;br /&gt;
Close: Fisticuffs +5 / vs. TOUGH DC 15&lt;br /&gt;
Ranged: .38 Revolver +5 / vs. TOUGH DC 18&lt;br /&gt;
&lt;br /&gt;
===POWERS [21pp]===&lt;br /&gt;
“Oh, one more question” CONFESSION (21 points)&lt;br /&gt;
Mind Reading 10&lt;br /&gt;
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; &lt;br /&gt;
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 1 (.38 Revolver)&lt;br /&gt;
Favored Foe: Perpetrators &lt;br /&gt;
Improvised Tools&lt;br /&gt;
Luck 2&lt;br /&gt;
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [32pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+0 Athletics (STR)&lt;br /&gt;
+5 Close Combat Fisticuffs 4 (FTG)&lt;br /&gt;
+14 Deception 8 (PRE)&lt;br /&gt;
+10 Expertise: Psychology 4 (INT)&lt;br /&gt;
+14 Expertise: Forensics 8 (INT)&lt;br /&gt;
+14 Insight 8 (AWE)&lt;br /&gt;
+6 Intimidation (PRE)&lt;br /&gt;
+14 Investigation 8 (INT)&lt;br /&gt;
+14 Perception 8 (AWE)&lt;br /&gt;
+14 Persuasion 8 (PRE)&lt;br /&gt;
+5 Ranged Combat: Guns 2(DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+5 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+8 Treatment 2 (INT)&lt;br /&gt;
+5 Vehicles 2 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ELROND==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Elrond Half-Elven&lt;br /&gt;
Concept: Nigh immortal leader, healer, sage and warrior&lt;br /&gt;
Motivation: To provide advice and heal&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [60pp]===&lt;br /&gt;
STR: 2 STA: 4 AGL: 4 DEX: 4&lt;br /&gt;
FTG: 4 INT: 4 AWE: 4 PRE: 4&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [23pp]===&lt;br /&gt;
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Sword +10 / vs. TOUGH DC 25&lt;br /&gt;
Ranged: Bow +10 / vs. TOUGH DC 23&lt;br /&gt;
&lt;br /&gt;
===POWERS [34pp]===&lt;br /&gt;
ELVEN BLOOD (8 points)&lt;br /&gt;
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)&lt;br /&gt;
Speed 3 (1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
ELVEN SKILL (26 points)&lt;br /&gt;
Healing 12 &lt;br /&gt;
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)&lt;br /&gt;
&lt;br /&gt;
AE: Foresight: Remote Sensing 18 (Visual)&lt;br /&gt;
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires &lt;br /&gt;
Medium: Trance -1) (1pp/lvl +5pt; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked: Enhanced Advantages 12 &lt;br /&gt;
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out &lt;br /&gt;
Attack, Defensive Attack, Power Attack, Precise Attack, &lt;br /&gt;
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked Enhanced Advantage 4 (Defensive Roll 4)&lt;br /&gt;
(2pp/lvl +7pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [6 pp]===&lt;br /&gt;
Fascinate: Persuasion&lt;br /&gt;
Improved Initiative&lt;br /&gt;
Ritualist&lt;br /&gt;
Skill Mastery (Treatment)&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
From Eleven Skill: Sword&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Defensive Roll 4 (*Also works with Bow)&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Move-by-Action&lt;br /&gt;
Weapon Bind&lt;br /&gt;
&lt;br /&gt;
===SKILLS [27pp]===&lt;br /&gt;
+9 Acrobatics 5 (AGI)&lt;br /&gt;
+2 Athletics (STR)&lt;br /&gt;
+4 Deception (PRE)&lt;br /&gt;
+10 Expertise: Arcana 6 (INT)&lt;br /&gt;
+12 Insight 8 (AWE)&lt;br /&gt;
+8 Intimidation 4 (PRE)&lt;br /&gt;
+8 Investigation 4 (INT)&lt;br /&gt;
+8 Perception 4 (AWE)&lt;br /&gt;
+12 Persuasion 8 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+9 Stealth 5 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+12 Treatment 8 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points&lt;br /&gt;
&lt;br /&gt;
==ACHILLES==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Achilles&lt;br /&gt;
Concept: Nigh-invulnerable Greek warrior&lt;br /&gt;
Motivation: To fight, to test his mettle&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70pp]===&lt;br /&gt;
STR: 10 STA: 5 AGL: 5 DEX: 5&lt;br /&gt;
FTG: 10 INT: 0 AWE: 0 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [25pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close Combat +10 / vs. TOUGH Save DC 25&lt;br /&gt;
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25&lt;br /&gt;
&lt;br /&gt;
===POWERS [23pp]===&lt;br /&gt;
INVULNERABLE (14 points)&lt;br /&gt;
Impervious Toughness 10&lt;br /&gt;
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)&lt;br /&gt;
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)&lt;br /&gt;
&lt;br /&gt;
PEERLESS WARRIOR (9 points)&lt;br /&gt;
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)&lt;br /&gt;
(Flaws: Quirk: Requires something to throw (-1pt))&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [17 pp]===&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Diehard&lt;br /&gt;
Equipment 1 (Javelins - basically, he comes with something to throw)&lt;br /&gt;
Great Endurance&lt;br /&gt;
Improved Grab&lt;br /&gt;
Improved Initiative 1&lt;br /&gt;
Improved Trip&lt;br /&gt;
Instant Up&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Startle&lt;br /&gt;
Takedown&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
===SKILLS [15pp]===&lt;br /&gt;
+10 Acrobatics 5 (AGI)&lt;br /&gt;
+12 Athletics 2 (STR)&lt;br /&gt;
+0 Deception 0 (PRE)&lt;br /&gt;
+0 Insight 0 (AWE)&lt;br /&gt;
+12 Intimidation 12 (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+8 Perception 8 (AWE)&lt;br /&gt;
+0 Persuasion 0 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+8 Stealth 3 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points&lt;br /&gt;
&lt;br /&gt;
==Daniel Jackson==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Dr. Daniel Jackson, PhD&lt;br /&gt;
Concept: Doubly Ascended Archaeologist and Linguist&lt;br /&gt;
Motivation: Understand alien cultures, to make peace&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [40pp]===&lt;br /&gt;
STR: 1 STA: 1 AGL: 1 DEX: 1&lt;br /&gt;
FTG: 1 INT: 7 AWE: 5 PRE: 3&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [27pp]===&lt;br /&gt;
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +1&lt;br /&gt;
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16&lt;br /&gt;
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18&lt;br /&gt;
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20&lt;br /&gt;
Affliction Mind Control +10 / vs. WILL Save DC 20&lt;br /&gt;
&lt;br /&gt;
===POWERS [52pp]===&lt;br /&gt;
RESDIUAL ASCENDED PSIONICS&lt;br /&gt;
Enhanced Traits: Will 4&lt;br /&gt;
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)&lt;br /&gt;
&lt;br /&gt;
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)&lt;br /&gt;
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)&lt;br /&gt;
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)&lt;br /&gt;
&lt;br /&gt;
AE: Mind Reading 11&lt;br /&gt;
(Extras: Cumulative +1) (3pp/lvl; 33pts)&lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Languages) (2pp/lvl; 6pts)&lt;br /&gt;
&lt;br /&gt;
Communication 2 (Mental) (4pp/lvl; 8pts)&lt;br /&gt;
&lt;br /&gt;
GEAR FROM EQUIPMENT ADVANTAGE&lt;br /&gt;
Impervious Protection 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Gun: Ranged Damage 5&lt;br /&gt;
(Extras: Multi-Attack +1; Flaws: Removable (-3pts)) &lt;br /&gt;
(3pp/lvl -3pts; 12pts)&lt;br /&gt;
&lt;br /&gt;
Automatic Pistol: Ranged Damage 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [8 pp]===&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 5&lt;br /&gt;
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)&lt;br /&gt;
Jack of All Trades&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
===SKILLS [23pp]===&lt;br /&gt;
N/A Acrobatics N/A (AGI)&lt;br /&gt;
+1 Athletics (STR)&lt;br /&gt;
+5 Close Combat: Unarmed 4 (FTG)&lt;br /&gt;
+8 Deception 5 (PRE)&lt;br /&gt;
+11 Expertise: Linguistics 4 (INT)&lt;br /&gt;
+11 Expertise: Archeology 4 (INT)&lt;br /&gt;
+10 Insight 5 (AWE)&lt;br /&gt;
+3 Intimidation (PRE)&lt;br /&gt;
+10 Investigation 3 (INT)&lt;br /&gt;
+8 Perception 3 (AWE)&lt;br /&gt;
+8 Persuasion 5 (PRE)&lt;br /&gt;
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)&lt;br /&gt;
+5 Ranged Combat: Automatic Pistol 4 (FTG)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+1 Stealth (AGI)&lt;br /&gt;
+10 Technology 3 (INT)&lt;br /&gt;
+8 Treatment 1 (INT)&lt;br /&gt;
+2 Vehicles 1 (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398871</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398871"/>
		<updated>2021-04-17T01:34:47Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;br /&gt;
&lt;br /&gt;
==Laelaps==&lt;br /&gt;
===Biographicals===&lt;br /&gt;
Name: Laelaps&lt;br /&gt;
Concept: Greek Mythological hunting dog&lt;br /&gt;
Motivation: To track down prey &lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [92pp]===&lt;br /&gt;
STR: 6 STA: 8 AGL: 8 DEX: 8&lt;br /&gt;
FTG: 8 INT: 0 AWE: 8 PRE: 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [6pp]===&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Bite +10 / vs. TOUGH Save DC 24 &lt;br /&gt;
&lt;br /&gt;
===POWERS [40pp]===&lt;br /&gt;
BITE (3 points)&lt;br /&gt;
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
CHASE: (14 points)&lt;br /&gt;
Speed 6 (1pp/lvl; 6pts)&lt;br /&gt;
Linked Leap 4 (1pp/lvl; 4pts)&lt;br /&gt;
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)&lt;br /&gt;
&lt;br /&gt;
TRACK: (23 points) Detect &amp;amp; Track Target Trail&lt;br /&gt;
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters &lt;br /&gt;
Concealment 5, Counters Illusion 2, Detect 2, Extended 3, &lt;br /&gt;
Penetrates Concealment 4, Radius 1, Tracking 2)&lt;br /&gt;
Without rolling, can automatically track a target that’s within&lt;br /&gt;
an approximate 26 mile radius of his location (1pp/lvl; 23pts)&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [4 pp]===&lt;br /&gt;
Instant Up&lt;br /&gt;
Skill Mastery (Perception)&lt;br /&gt;
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog&#039;s behalf&lt;br /&gt;
Move-By Attack&lt;br /&gt;
&lt;br /&gt;
===SKILLS [8pp]===&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+10 Athletics 4 (STR)&lt;br /&gt;
+10 Close Combat Bite 2 (FTG)&lt;br /&gt;
+0 Deception (PRE)&lt;br /&gt;
N/A Expertise: N/A (INT)&lt;br /&gt;
+10 Insight 2 (AWE)&lt;br /&gt;
+0 Intimidation (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+14 Perception 6 (AWE)&lt;br /&gt;
+0 Persuasion (PRE)&lt;br /&gt;
N/A Ranged Combat: N/A (DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+10 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
===POINTS BREAKDOWN===&lt;br /&gt;
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points&lt;br /&gt;
&lt;br /&gt;
==COLUMBO==&lt;br /&gt;
===BIOGRAPHICALS===&lt;br /&gt;
Name: Columbo&lt;br /&gt;
Concept: Seemingly bumbling detective&lt;br /&gt;
Motivation: To catch criminals and solve mysteries&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [50pp]===&lt;br /&gt;
STR: 0 STA: 0 AGL: 3 DEX: 3&lt;br /&gt;
FTG: 1 INT: 6 AWE: 6 PRE: 6&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [30pp]===&lt;br /&gt;
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
Initiative +0&lt;br /&gt;
Close: Fisticuffs +5 / vs. TOUGH DC 15&lt;br /&gt;
Ranged: .38 Revolver +5 / vs. TOUGH DC 18&lt;br /&gt;
&lt;br /&gt;
===POWERS [21pp]===&lt;br /&gt;
“Oh, one more question” CONFESSION (21 points)&lt;br /&gt;
Mind Reading 10&lt;br /&gt;
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; &lt;br /&gt;
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES [17 pp]&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 1 (.38 Revolver)&lt;br /&gt;
Favored Foe: Perpetrators &lt;br /&gt;
Improvised Tools&lt;br /&gt;
Luck 2&lt;br /&gt;
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)&lt;br /&gt;
Well Informed&lt;br /&gt;
&lt;br /&gt;
SKILLS [32pp]&lt;br /&gt;
N/A Acrobatics (AGI)&lt;br /&gt;
+0 Athletics (STR)&lt;br /&gt;
+5 Close Combat Fisticuffs 4 (FTG)&lt;br /&gt;
+14 Deception 8 (PRE)&lt;br /&gt;
+10 Expertise: Psychology 4 (INT)&lt;br /&gt;
+14 Expertise: Forensics 8 (INT)&lt;br /&gt;
+14 Insight 8 (AWE)&lt;br /&gt;
+6 Intimidation (PRE)&lt;br /&gt;
+14 Investigation 8 (INT)&lt;br /&gt;
+14 Perception 8 (AWE)&lt;br /&gt;
+14 Persuasion 8 (PRE)&lt;br /&gt;
+5 Ranged Combat: Guns 2(DEX)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+5 Stealth 2 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+8 Treatment 2 (INT)&lt;br /&gt;
+5 Vehicles 2 (DEX)&lt;br /&gt;
&lt;br /&gt;
POINTS BREAKDOWN&lt;br /&gt;
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points&lt;br /&gt;
________________________________________________________________________________&lt;br /&gt;
Name: Elrond Half-Elven&lt;br /&gt;
Concept: Nigh immortal leader, healer, sage and warrior&lt;br /&gt;
Motivation: To provide advice and heal&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES [60pp]&lt;br /&gt;
STR: 2 STA: 4 AGL: 4 DEX: 4&lt;br /&gt;
FTG: 4 INT: 4 AWE: 4 PRE: 4&lt;br /&gt;
&lt;br /&gt;
DEFENSIVE [23pp]&lt;br /&gt;
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9&lt;br /&gt;
&lt;br /&gt;
OFFENSIVE&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close: Sword +10 / vs. TOUGH DC 25&lt;br /&gt;
Ranged: Bow +10 / vs. TOUGH DC 23&lt;br /&gt;
&lt;br /&gt;
POWERS [34pp]&lt;br /&gt;
ELVEN BLOOD (8 points)&lt;br /&gt;
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)&lt;br /&gt;
Speed 3 (1pp/lvl; 3pts)&lt;br /&gt;
&lt;br /&gt;
ELVEN SKILL (26 points)&lt;br /&gt;
Healing 12 &lt;br /&gt;
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)&lt;br /&gt;
&lt;br /&gt;
AE: Foresight: Remote Sensing 18 (Visual)&lt;br /&gt;
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires &lt;br /&gt;
Medium: Trance -1) (1pp/lvl +5pt; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked: Enhanced Advantages 12 &lt;br /&gt;
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out &lt;br /&gt;
Attack, Defensive Attack, Power Attack, Precise Attack, &lt;br /&gt;
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))&lt;br /&gt;
Linked Enhanced Advantage 4 (Defensive Roll 4)&lt;br /&gt;
(2pp/lvl +7pts; 23pts)&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES [6 pp]&lt;br /&gt;
Fascinate: Persuasion&lt;br /&gt;
Improved Initiative&lt;br /&gt;
Ritualist&lt;br /&gt;
Skill Mastery (Treatment)&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
From Eleven Skill: Sword&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Defensive Roll 4 (*Also works with Bow)&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Move-by-Action&lt;br /&gt;
Weapon Bind&lt;br /&gt;
&lt;br /&gt;
SKILLS [27pp]&lt;br /&gt;
+9 Acrobatics 5 (AGI)&lt;br /&gt;
+2 Athletics (STR)&lt;br /&gt;
+4 Deception (PRE)&lt;br /&gt;
+10 Expertise: Arcana 6 (INT)&lt;br /&gt;
+12 Insight 8 (AWE)&lt;br /&gt;
+8 Intimidation 4 (PRE)&lt;br /&gt;
+8 Investigation 4 (INT)&lt;br /&gt;
+8 Perception 4 (AWE)&lt;br /&gt;
+12 Persuasion 8 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+9 Stealth 5 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
+12 Treatment 8 (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
POINTS BREAKDOWN&lt;br /&gt;
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points&lt;br /&gt;
________________________________________________________________________________&lt;br /&gt;
Name: Achilles&lt;br /&gt;
Concept: Nigh-invulnerable Greek warrior&lt;br /&gt;
Motivation: To fight, to test his mettle&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES [70pp]&lt;br /&gt;
STR: 10 STA: 5 AGL: 5 DEX: 5&lt;br /&gt;
FTG: 10 INT: 0 AWE: 0 PRE: 0&lt;br /&gt;
&lt;br /&gt;
DEFENSIVE [25pp]&lt;br /&gt;
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10&lt;br /&gt;
&lt;br /&gt;
OFFENSIVE&lt;br /&gt;
Initiative +8&lt;br /&gt;
Close Combat +10 / vs. TOUGH Save DC 25&lt;br /&gt;
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25&lt;br /&gt;
&lt;br /&gt;
POWERS [23pp]&lt;br /&gt;
INVULNERABLE (14 points)&lt;br /&gt;
Impervious Toughness 10&lt;br /&gt;
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)&lt;br /&gt;
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)&lt;br /&gt;
&lt;br /&gt;
PEERLESS WARRIOR (9 points)&lt;br /&gt;
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)&lt;br /&gt;
(Flaws: Quirk: Requires something to throw (-1pt))&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES [17 pp]&lt;br /&gt;
Accurate Attack&lt;br /&gt;
All-out-Attack&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Diehard&lt;br /&gt;
Equipment 1 (Javelins - basically, he comes with something to throw)&lt;br /&gt;
Great Endurance&lt;br /&gt;
Improved Grab&lt;br /&gt;
Improved Initiative 1&lt;br /&gt;
Improved Trip&lt;br /&gt;
Instant Up&lt;br /&gt;
Power Attack&lt;br /&gt;
Precise Attack&lt;br /&gt;
Startle&lt;br /&gt;
Takedown&lt;br /&gt;
Teamwork&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
SKILLS [15pp]&lt;br /&gt;
+10 Acrobatics 5 (AGI)&lt;br /&gt;
+12 Athletics 2 (STR)&lt;br /&gt;
+0 Deception 0 (PRE)&lt;br /&gt;
+0 Insight 0 (AWE)&lt;br /&gt;
+12 Intimidation 12 (PRE)&lt;br /&gt;
N/A Investigation N/A (INT)&lt;br /&gt;
+8 Perception 8 (AWE)&lt;br /&gt;
+0 Persuasion 0 (PRE)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+8 Stealth 3 (AGI)&lt;br /&gt;
N/A Technology N/A (INT)&lt;br /&gt;
N/A Treatment N/A (INT)&lt;br /&gt;
N/A Vehicles N/A (DEX)&lt;br /&gt;
&lt;br /&gt;
POINTS BREAKDOWN&lt;br /&gt;
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points&lt;br /&gt;
________________________________________________________________________________&lt;br /&gt;
Name: Dr. Daniel Jackson, PhD&lt;br /&gt;
Concept: Doubly Ascended Archaeologist and Linguist&lt;br /&gt;
Motivation: Understand alien cultures, to make peace&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES [40pp]&lt;br /&gt;
STR: 1 STA: 1 AGL: 1 DEX: 1&lt;br /&gt;
FTG: 1 INT: 7 AWE: 5 PRE: 3&lt;br /&gt;
&lt;br /&gt;
DEFENSIVE [27pp]&lt;br /&gt;
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)&lt;br /&gt;
&lt;br /&gt;
OFFENSIVE&lt;br /&gt;
Initiative +1&lt;br /&gt;
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16&lt;br /&gt;
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18&lt;br /&gt;
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20&lt;br /&gt;
Affliction Mind Control +10 / vs. WILL Save DC 20&lt;br /&gt;
&lt;br /&gt;
POWERS [52pp]&lt;br /&gt;
RESDIUAL ASCENDED PSIONICS&lt;br /&gt;
Enhanced Traits: Will 4&lt;br /&gt;
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)&lt;br /&gt;
&lt;br /&gt;
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)&lt;br /&gt;
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)&lt;br /&gt;
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)&lt;br /&gt;
&lt;br /&gt;
AE: Mind Reading 11&lt;br /&gt;
(Extras: Cumulative +1) (3pp/lvl; 33pts)&lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Languages) (2pp/lvl; 6pts)&lt;br /&gt;
&lt;br /&gt;
Communication 2 (Mental) (4pp/lvl; 8pts)&lt;br /&gt;
&lt;br /&gt;
GEAR FROM EQUIPMENT ADVANTAGE&lt;br /&gt;
Impervious Protection 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Gun: Ranged Damage 5&lt;br /&gt;
(Extras: Multi-Attack +1; Flaws: Removable (-3pts)) &lt;br /&gt;
(3pp/lvl -3pts; 12pts)&lt;br /&gt;
&lt;br /&gt;
Automatic Pistol: Ranged Damage 4&lt;br /&gt;
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES [8 pp]&lt;br /&gt;
Contacts&lt;br /&gt;
Equipment 5&lt;br /&gt;
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)&lt;br /&gt;
Jack of All Trades&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
SKILLS [pp]&lt;br /&gt;
N/A Acrobatics N/A (AGI)&lt;br /&gt;
+1 Athletics (STR)&lt;br /&gt;
+5 Close Combat: Unarmed 4 (FTG)&lt;br /&gt;
+8 Deception 5 (PRE)&lt;br /&gt;
+11 Expertise: Linguistics 4 (INT)&lt;br /&gt;
+11 Expertise: Archeology 4 (INT)&lt;br /&gt;
+10 Insight 5 (AWE)&lt;br /&gt;
+3 Intimidation (PRE)&lt;br /&gt;
+10 Investigation 3 (INT)&lt;br /&gt;
+8 Perception 3 (AWE)&lt;br /&gt;
+8 Persuasion 5 (PRE)&lt;br /&gt;
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)&lt;br /&gt;
+5 Ranged Combat: Automatic Pistol 4 (FTG)&lt;br /&gt;
N/A Sleight of Hand N/A (DEX)&lt;br /&gt;
+1 Stealth (AGI)&lt;br /&gt;
+10 Technology 3 (INT)&lt;br /&gt;
+8 Treatment 1 (INT)&lt;br /&gt;
+2 Vehicles 1 (DEX)&lt;br /&gt;
&lt;br /&gt;
POINTS BREAKDOWN&lt;br /&gt;
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398869</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398869"/>
		<updated>2021-04-17T01:19:58Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZERO-G&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [27]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 5 (+7)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [16]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE== &lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 27 +Advantages 16 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398868</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398868"/>
		<updated>2021-04-17T01:18:17Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
ZERO-G&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [27]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 5 (+7)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [16]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE== &lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 27 +Advantages 16 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398867</id>
		<title>MnM3E Freedomverse The Replacements/Luminary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398867"/>
		<updated>2021-04-17T01:15:39Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
Raymand &amp;quot;Ray&amp;quot; Gilbert vs Luminous&lt;br /&gt;
Luminary - PL 10&lt;br /&gt;
&lt;br /&gt;
==ABILITIES==&lt;br /&gt;
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)&lt;br /&gt;
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
Quick Change: Feature 1&lt;br /&gt;
The Living Light&lt;br /&gt;
. . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)&lt;br /&gt;
. . Healing Light: Healing 12&lt;br /&gt;
. . Light Blast: Damage 12 (DC 27; Increased Range: ranged)&lt;br /&gt;
. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +0&lt;br /&gt;
Affliction: Affliction 10, +0 (DC Fort 20)&lt;br /&gt;
Grab, +0 (DC Spec 10)&lt;br /&gt;
Light Blast: Damage 12, +8 (DC 27)&lt;br /&gt;
Throw, +0 (DC 15)&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to&lt;br /&gt;
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.&lt;br /&gt;
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
English&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12&lt;br /&gt;
&lt;br /&gt;
==Power Points==&lt;br /&gt;
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
Ray spent his childhood being a pretty normal, if exceptionally bright kid. That changed in Middle School when a school trip went particularly bad. &lt;br /&gt;
&lt;br /&gt;
A trip to study rocks, ends up with the students trying to hide from a super-powered villain in a cave system, ending up in Sub-Terra, and Raymond trying to get people out safely.&lt;br /&gt;
&lt;br /&gt;
All in all the students got home mostly safe, but Ray changed becoming becoming fascinated with super powers and anomalous activity. &lt;br /&gt;
&lt;br /&gt;
Diving into esoteric sciences and occult theory, and he was quick to get a handle on both.&lt;br /&gt;
&lt;br /&gt;
As he continued his schooling and research, he ended up traveling a lot and sometimes crossing paths with less morally stalwart people. He saw a lot of weird things and met a lot of strange people. His confrontation with a Serpent People cult, led to his first contact with the Living Light and the Albright Foundation. Ray enjoyed the increased resources and structure that Albright Institute offered, even if he didn’t find out until later that he was also there to be evaluated to be Dr. Albright’s successor. &lt;br /&gt;
&lt;br /&gt;
Dr. Albright passed the power down formally during the dimensional incursion, and Ray has been acting as Luminary ever since.&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398866</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398866"/>
		<updated>2021-04-17T01:14:50Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* The HEROES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd edition: The Replacements&lt;br /&gt;
&lt;br /&gt;
==The HEROES==&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Luminary | &#039;&#039;&#039;Luminary&#039;&#039;&#039;]] played by @Funkadelic&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/The_Gray_Lady | &#039;&#039;&#039;The Gray Lady&#039;&#039;&#039;]] played by @t@yna&lt;br /&gt;
&lt;br /&gt;
==Rogues Gallery==&lt;br /&gt;
&lt;br /&gt;
==Important People==&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&lt;br /&gt;
==Freedom City==&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398865</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398865"/>
		<updated>2021-04-17T01:14:05Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398863</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398863"/>
		<updated>2021-04-17T01:13:17Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BIOGRAPHICALS==&lt;br /&gt;
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
==ABILITIES (20)==&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
==Defenses (19)==&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
==Advantages (3)==&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
==Skills (11)==&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
==Powers (100)==&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
==POWER POINTS==&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398861</id>
		<title>MnM3E Freedomverse The Replacements/The Gray Lady</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/The_Gray_Lady&amp;diff=398861"/>
		<updated>2021-04-17T01:11:22Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Created page with &amp;quot;The Grey Lady (Olivia (Livie) Orvis) (150 pts)  Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150  Attributes (20)  Description: tall woman (6...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grey Lady (Olivia (Livie) Orvis) (150 pts)&lt;br /&gt;
&lt;br /&gt;
Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150&lt;br /&gt;
&lt;br /&gt;
Attributes (20)&lt;br /&gt;
&lt;br /&gt;
Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!&lt;br /&gt;
&lt;br /&gt;
Motivations: curiosity about the world, and also about who killed her&lt;br /&gt;
Complications: fictional people have their own goals.&lt;br /&gt;
&lt;br /&gt;
Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0&lt;br /&gt;
&lt;br /&gt;
Hero points: 1&lt;br /&gt;
&lt;br /&gt;
Defenses (19)&lt;br /&gt;
&lt;br /&gt;
Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8&lt;br /&gt;
&lt;br /&gt;
Advantages (3)&lt;br /&gt;
&lt;br /&gt;
Beginner’s Luck, Eidetic Memory, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Skills (11)&lt;br /&gt;
&lt;br /&gt;
Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)&lt;br /&gt;
&lt;br /&gt;
Powers (100)&lt;br /&gt;
&lt;br /&gt;
Library Ghost Array (45)&lt;br /&gt;
&lt;br /&gt;
Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2&lt;br /&gt;
Insubstantiality 4, Continuous, Reaction, Innate; Invisibility&lt;br /&gt;
Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1)&lt;br /&gt;
Teleportation 12, Accurate, Extended, Medium (books)&lt;br /&gt;
Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll&lt;br /&gt;
&lt;br /&gt;
Comprehend (Languages) (3) (6)&lt;br /&gt;
&lt;br /&gt;
Movement Array (3)&lt;br /&gt;
&lt;br /&gt;
Flight 1 (2)&lt;br /&gt;
Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)&lt;br /&gt;
&lt;br /&gt;
Protection 10 (10)&lt;br /&gt;
Transform 1 (repair books, manuscripts, and scrolls) (2)&lt;br /&gt;
Unliving: Immunity to Fortitude Effects. 30 pts&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
&lt;br /&gt;
Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.&lt;br /&gt;
&lt;br /&gt;
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398860</id>
		<title>MnM3E Freedomverse The Replacements/Luminary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398860"/>
		<updated>2021-04-17T01:09:48Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICALS==&lt;br /&gt;
Raymand &amp;quot;Ray&amp;quot; Gilbert vs Luminous&lt;br /&gt;
Luminary - PL 10&lt;br /&gt;
&lt;br /&gt;
==ABILITIES==&lt;br /&gt;
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)&lt;br /&gt;
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
Quick Change: Feature 1&lt;br /&gt;
The Living Light&lt;br /&gt;
. . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)&lt;br /&gt;
. . Healing Light: Healing 12&lt;br /&gt;
. . Light Blast: Damage 12 (DC 27; Increased Range: ranged)&lt;br /&gt;
. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +0&lt;br /&gt;
Affliction: Affliction 10, +0 (DC Fort 20)&lt;br /&gt;
Grab, +0 (DC Spec 10)&lt;br /&gt;
Light Blast: Damage 12, +8 (DC 27)&lt;br /&gt;
Throw, +0 (DC 15)&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to&lt;br /&gt;
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.&lt;br /&gt;
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
English&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12&lt;br /&gt;
&lt;br /&gt;
==Power Points==&lt;br /&gt;
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398859</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398859"/>
		<updated>2021-04-17T01:09:23Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* The HEROES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd edition: The Replacements&lt;br /&gt;
&lt;br /&gt;
==The HEROES==&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Luminary | &#039;&#039;&#039;Luminary&#039;&#039;&#039;]] played by @Funkadelic&lt;br /&gt;
&lt;br /&gt;
==Rogues Gallery==&lt;br /&gt;
&lt;br /&gt;
==Important People==&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&lt;br /&gt;
==Freedom City==&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398858</id>
		<title>MnM3E Freedomverse The Replacements/Luminary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398858"/>
		<updated>2021-04-17T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BIOGRAPHICALS==&lt;br /&gt;
Raymand &amp;quot;Ray&amp;quot; Gilbert vs Luminous&lt;br /&gt;
Luminary - PL 10&lt;br /&gt;
&lt;br /&gt;
==ABILITIES==&lt;br /&gt;
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)&lt;br /&gt;
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
Quick Change: Feature 1&lt;br /&gt;
The Living Light&lt;br /&gt;
. . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)&lt;br /&gt;
. . Healing Light: Healing 12&lt;br /&gt;
. . Light Blast: Damage 12 (DC 27; Increased Range: ranged)&lt;br /&gt;
. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +0&lt;br /&gt;
Affliction: Affliction 10, +0 (DC Fort 20)&lt;br /&gt;
Grab, +0 (DC Spec 10)&lt;br /&gt;
Light Blast: Damage 12, +8 (DC 27)&lt;br /&gt;
Throw, +0 (DC 15)&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to&lt;br /&gt;
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.&lt;br /&gt;
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
English&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12&lt;br /&gt;
&lt;br /&gt;
==Power Points==&lt;br /&gt;
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398857</id>
		<title>MnM3E Freedomverse The Replacements/Luminary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Luminary&amp;diff=398857"/>
		<updated>2021-04-17T00:38:10Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Created page with &amp;quot;Raymand &amp;quot;Ray&amp;quot; Gilbert vs Luminous Luminary - PL 10  Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0  Advantages Artificer, Cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raymand &amp;quot;Ray&amp;quot; Gilbert vs Luminous&lt;br /&gt;
Luminary - PL 10&lt;br /&gt;
&lt;br /&gt;
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0&lt;br /&gt;
&lt;br /&gt;
Advantages&lt;br /&gt;
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)&lt;br /&gt;
&lt;br /&gt;
Powers&lt;br /&gt;
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)&lt;br /&gt;
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
Quick Change: Feature 1&lt;br /&gt;
The Living Light&lt;br /&gt;
. . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)&lt;br /&gt;
. . Healing Light: Healing 12&lt;br /&gt;
. . Light Blast: Damage 12 (DC 27; Increased Range: ranged)&lt;br /&gt;
. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
&lt;br /&gt;
Offense&lt;br /&gt;
Initiative +0&lt;br /&gt;
Affliction: Affliction 10, +0 (DC Fort 20)&lt;br /&gt;
Grab, +0 (DC Spec 10)&lt;br /&gt;
Light Blast: Damage 12, +8 (DC 27)&lt;br /&gt;
Throw, +0 (DC 15)&lt;br /&gt;
Unarmed, +0 (DC 15)&lt;br /&gt;
&lt;br /&gt;
Complications&lt;br /&gt;
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to&lt;br /&gt;
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.&lt;br /&gt;
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.&lt;br /&gt;
&lt;br /&gt;
Languages&lt;br /&gt;
English&lt;br /&gt;
&lt;br /&gt;
Defense&lt;br /&gt;
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12&lt;br /&gt;
&lt;br /&gt;
Power Points&lt;br /&gt;
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398856</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398856"/>
		<updated>2021-04-17T00:34:58Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* BIOGRAPHICAL DETAILS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
&amp;lt;pre&amp;gt;REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
PL 10 / 150 points&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398855</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398855"/>
		<updated>2021-04-17T00:34:39Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* BIOGRAPHICAL DETAILS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
&amp;lt;pre&amp;gt;REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
PL 10 / 150 points&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398854</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398854"/>
		<updated>2021-04-17T00:32:07Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* BIOGRAPHICAL DETAILS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
PL 10 / 150 points&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398853</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398853"/>
		<updated>2021-04-17T00:31:11Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* BIOGRAPHICAL DETAILS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
&lt;br /&gt;
AGE: 22&lt;br /&gt;
&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
PL 10 / 150 points&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398852</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398852"/>
		<updated>2021-04-17T00:30:51Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
PL 10 / 150 points&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398851</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398851"/>
		<updated>2021-04-17T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
----E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
----E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points&lt;br /&gt;
----E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
----E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
----AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
close +3&lt;br /&gt;
ranged +3&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== &lt;br /&gt;
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398850</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398850"/>
		<updated>2021-04-17T00:28:59Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd edition: The Replacements&lt;br /&gt;
&lt;br /&gt;
==The HEROES==&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
==Rogues Gallery==&lt;br /&gt;
&lt;br /&gt;
==Important People==&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&lt;br /&gt;
==Freedom City==&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398849</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398849"/>
		<updated>2021-04-17T00:28:24Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
==The HEROES==&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
==Rogues Gallery==&lt;br /&gt;
&lt;br /&gt;
==Important People==&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&lt;br /&gt;
==Freedom City==&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398848</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398848"/>
		<updated>2021-04-17T00:27:49Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: /* The HEROES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398847</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398847"/>
		<updated>2021-04-17T00:27:35Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Zero_G | &#039;&#039;&#039;Zero G&#039;&#039;&#039;]] played by @Maya Qwan&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398846</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398846"/>
		<updated>2021-04-17T00:25:59Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ZERO-G&lt;br /&gt;
&lt;br /&gt;
==BIOGRAPHICAL DETAILS==&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
PL 10 / 150 points&lt;br /&gt;
&lt;br /&gt;
==ABILITIES [54]==&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
==SKILLS [25]==&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
==ADVANTAGES [18]==&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
==POWERS (Mutant) [45]==&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
==OFFENSIVE== &lt;br /&gt;
Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
==DEFENSIVE==&lt;br /&gt;
Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
==TOTALS==&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398845</id>
		<title>MnM3E Freedomverse The Replacements/Zero G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Zero_G&amp;diff=398845"/>
		<updated>2021-04-17T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: Created page with &amp;quot;ZERO-G       REAL NAME: Zara Chang AGE: 22 NATIONALITY: Chinese (resettled in US) HEIGHT: 5&amp;#039;4&amp;quot; / WEIGHT: 99lbs*  ABILITIES [54]: Strength: 0 (10) Stamina: 2 Agility: 6/10 Dext...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ZERO-G&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REAL NAME: Zara Chang&lt;br /&gt;
AGE: 22&lt;br /&gt;
NATIONALITY: Chinese (resettled in US)&lt;br /&gt;
HEIGHT: 5&#039;4&amp;quot; / WEIGHT: 99lbs*&lt;br /&gt;
&lt;br /&gt;
ABILITIES [54]:&lt;br /&gt;
Strength: 0 (10)&lt;br /&gt;
Stamina: 2&lt;br /&gt;
Agility: 6/10&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Fighting: 8&lt;br /&gt;
Intellect: 2&lt;br /&gt;
Awareness: 2&lt;br /&gt;
Presence: 3&lt;br /&gt;
&lt;br /&gt;
SKILLS [25]:&lt;br /&gt;
Acrobatics 6 (+16)&lt;br /&gt;
Athletics 6 (+6/+16)&lt;br /&gt;
Close Combat: Unarmed 2 (+10)&lt;br /&gt;
Deception 3&lt;br /&gt;
Insight 5 (+7)&lt;br /&gt;
Perception 7 (+9)&lt;br /&gt;
Persuasion 8 (+11)&lt;br /&gt;
Sleight of Hand 4 (+8)&lt;br /&gt;
Stealth 6 (+16)&lt;br /&gt;
Technology 4 (+6)&lt;br /&gt;
Treatment 2 (+4)&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES [18]:&lt;br /&gt;
Agile Feint&lt;br /&gt;
Attractive 2&lt;br /&gt;
Beginner’s Luck&lt;br /&gt;
Defensive Attack&lt;br /&gt;
Evasion 2&lt;br /&gt;
Favored Environment 2 (Low and High Gravity)&lt;br /&gt;
Hide In Plain Sight&lt;br /&gt;
Instant Up&lt;br /&gt;
Languages 1 (Mandarin)&lt;br /&gt;
Luck 2&lt;br /&gt;
Move-By Attack&lt;br /&gt;
Prone Fighting&lt;br /&gt;
Skill Mastery: Acrobatics&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
POWERS (Mutant) [45]&lt;br /&gt;
Mutant - Enhanced Trait: Agility 4 [8pp]&lt;br /&gt;
Mutant - Protection 8 [8pp]&lt;br /&gt;
Mutant - Quickness 4 and Speed 4 [8pp]&lt;br /&gt;
Gravity Control -Array 20 points. base - Focused Gravity: Enhanced Trait - Strength 10 [20pp]&lt;br /&gt;
alt. power (1) Low Mass: Leaping 10 and Movement 5 (Slow Fall, Sure-Footed, Trackless, Wall-Walking 2) [1pp]&lt;br /&gt;
&lt;br /&gt;
OFFENSIVE: Initiative +10, Unarmed +10 (Close +0, with Enhanced STR +10)&lt;br /&gt;
&lt;br /&gt;
DEFENSIVE: Dodge 20 (+10), Parry 20, Fortitude +6, Toughness +10, Will +6&lt;br /&gt;
&lt;br /&gt;
[Attributes 54 +Skills 25 +Advantages 18 +Powers 45 +Defenses 8 = 150pp]&lt;br /&gt;
&lt;br /&gt;
BIO: Zara was born in China to a normal family. She excelled in gymnastics from an early age and was drafted into the rigorous Olympic training program. Her natural abilities became truly special when she discovered that with intense concentration she could control how her body interacted with gravity. By 14 she could not only leap from a standing position and perform multiple spins, she could bounce off the high gym ceiling!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chinese government stepped in and co-opted Zara into a secret meta-human program. She was trained in martial arts and disabling security systems. Then she was planted in Stanford University. By day, she was a shy foreign student, by night she was breaking into American hi-tech firms and stealing industrial secrets for the Mother Country.&lt;br /&gt;
&lt;br /&gt;
One day Zara discovered files at a US government agency detailing atrocities performed by the Chinese military in her hometown, denting her loyalty. She took it upon herself to find out more. She was also becoming enchanted with American culture and freedoms (she had led a very sheltered and repressed life so far), and simple joys of things like baseball, burgers, and dance music.&lt;br /&gt;
&lt;br /&gt;
Zara’s “handler” had to facilitate the disposal of this troubled asset. He outed Zara to the Americans, claiming she was a rogue operative, in return for criminal charges dropped against a senior Chinese diplomat. She was detained and subjected to enhanced interrogation by the Americans. Zara found herself alone, a pawn in a game, and felt like an abused and abandoned tool.&lt;br /&gt;
&lt;br /&gt;
Then Agents of the same entity that programmed Deadalus stepped in and whisked Zara away, with an offer of a new life. She was lost and looking for a new cause... and accepted.&lt;br /&gt;
&lt;br /&gt;
Zara can reduce her body weight by degrees, down to zero gravity, effectively becoming weightless for leaping/gliding purposes. Then, she can control weight increase to give some control over descent / direction like a skydiver. Her speed of flight is generated from &amp;quot;pushing off&amp;quot; hard surfaces like a swimmer, and hence limited by muscle strength. Combined with her gymnastics training this gives her superhuman agility, speed and reflexes. She can sprint as fast as a cheetah but once she gets to zero-G she loses traction and starts floating. She cannot do these things if weighed down with heavy clothes or shoes or weapons - hence she must wear her ultra-light gymnastics uniform.&lt;br /&gt;
&lt;br /&gt;
COMPLICATIONS: Zara cannot carry heavy equipment and use her skills. She has something to prove and a desire to &amp;quot;make up for&amp;quot; her former life by doing good for the whole world - not just one country. The Chinese government assume she is dead; if they find out she is still alive and a potential threat they will send other meta-human agents after her...&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398844</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398844"/>
		<updated>2021-04-17T00:08:11Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
[[MnM3E_Freedomverse_The_Replacements/Midnight_Sprite | &#039;&#039;&#039;Midnight Sprite&#039;&#039;&#039;]] played by @Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398843</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398843"/>
		<updated>2021-04-17T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
[[DnD5_Eberron_Angel%27s_Breath/Star | &#039;&#039;&#039;Star&#039;&#039;&#039;]]&lt;br /&gt;
Midnight Sprite played by Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398842</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398842"/>
		<updated>2021-04-17T00:05:41Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
Midnight Sprite played by Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398841</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398841"/>
		<updated>2021-04-17T00:05:18Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
Midnight Sprite played by Silvercat Moonpaw&lt;br /&gt;
[[Midnight_Sprite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398840</id>
		<title>MnM3E Freedomverse The Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements&amp;diff=398840"/>
		<updated>2021-04-17T00:03:40Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReplacementsLogov2.png]]&lt;br /&gt;
==Mutants &amp;amp; Masterminds 3E: Freedomverse: The Replacements==&lt;br /&gt;
Welcome to the Wiki for our RPG.Net Play-By-Post game of Mutants &amp;amp; Masterminds 3rd ed. the Heroes of Emerald City. &lt;br /&gt;
===The HEROES===&lt;br /&gt;
Midnight Sprite played by Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?members/silvercat-moonpaw.47790/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogues Gallery===&lt;br /&gt;
&lt;br /&gt;
===Important People===&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
===Freedom City===&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&#039;&#039;&#039;American Elite Government Intervention Service (AEGIS)&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398839</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398839"/>
		<updated>2021-04-17T00:00:18Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
----E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
----E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points&lt;br /&gt;
----E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
----E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
----AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
close +3&lt;br /&gt;
ranged +3&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== &lt;br /&gt;
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398838</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398838"/>
		<updated>2021-04-17T00:00:05Z</updated>

		<summary type="html">&lt;p&gt;JasonELeigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
----E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
----E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points&lt;br /&gt;
----E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
----E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
----AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
close +3&lt;br /&gt;
ranged +3&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>JasonELeigh</name></author>
	</entry>
</feed>