<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jesse+Heinig</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jesse+Heinig"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Jesse_Heinig"/>
	<updated>2026-05-15T10:48:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gaderian_Athnos&amp;diff=71579</id>
		<title>Gaderian Athnos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gaderian_Athnos&amp;diff=71579"/>
		<updated>2007-12-29T21:20:29Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Character */ added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaderian Athnos is a character played by Keal in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Gaderian Athnos (played by Keal)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Human [http://www.d20srd.org/srd/classes/fighter.htm Fighter] 3&lt;br /&gt;
http://www.wizards.com/dnd/images/mhbk_gallery/76949_CN.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Picture: [http://tn3-2.deviantart.com/fs11/300W/i/2006/198/0/9/Rebel_by_Saimain.jpg D&amp;amp;D Miniatures Handbook art gallery]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 32&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 12, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +3, Will +1&lt;br /&gt;
* Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* &#039;&#039;+1 bastard sword&#039;&#039; (wielded two-handed): +8 to hit, damage 1d10+5 (slashing), critical 19-20/x2&lt;br /&gt;
* Sap: +6 to hit, damage 1d6 nonlethal (bludgeoning), critical x2&lt;br /&gt;
* Dagger, punching: +6 to hit, damage 1d4+3 (piercing), critical x3&lt;br /&gt;
* Kukri: +6 to hit, damage 1d4 (slashing), critical 18-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
Crossbow, light: +5 to hit, damage 1d8 (piercing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (Glassblowing)]&lt;br /&gt;
| 2 || Int || +1 || +2 || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 2 || Cha || +0 || 0 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/intimidate.htm Intimidate]&lt;br /&gt;
| 6 || Cha || 0 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 1 || Str || +3 || -4 armor || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/moveSilently.htm Move Silently (cc)]&lt;br /&gt;
| 2 || Dex || +2 || -4 armor || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/ride.htm Ride]&lt;br /&gt;
| 1 || Dex || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/moveSilently.htm Spot (cc)]&lt;br /&gt;
| 1 || Wis || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/survival.htm Survival (cc)]&lt;br /&gt;
| 2 || Wis || 0 || 0 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/swim.htm Swim]&lt;br /&gt;
| 2 || Str || +3 || -8 armor || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Halfling&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Least Dragonmark of Making (House Cannith)&lt;br /&gt;
* Power Attack&lt;br /&gt;
* Weapon Focus: Bastard Sword&lt;br /&gt;
* Cleave&lt;br /&gt;
* Improved Sunder&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Bonus Feat&lt;br /&gt;
* Bonus Skill Points&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Crossbow, Light (4 lb.)&lt;br /&gt;
* Dagger, Punching (1 lb.)&lt;br /&gt;
* Sap (2 lb.)&lt;br /&gt;
* Sword, Bastard (6 lb.)&lt;br /&gt;
* Kukri (3 lb.)&lt;br /&gt;
* Scale Mail (30 lb.)&lt;br /&gt;
* Bolt Case (10 Bolts) (1 lb.)&lt;br /&gt;
* Identification Papers&lt;br /&gt;
* Traveling Papers&lt;br /&gt;
* Waterskin (4 lb.)&lt;br /&gt;
* Whetstone (1 lb.)&lt;br /&gt;
* Traveler&#039;s Outfit (5 lb.)&lt;br /&gt;
* Traveler&#039;s Outfit (5 lb.)&lt;br /&gt;
* Bedroll (5 lb.)&lt;br /&gt;
* Signal Whistle&lt;br /&gt;
* Spade (8 lb.)&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 76 (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=71578</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=71578"/>
		<updated>2007-12-29T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Character */ added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
http://tn3-2.deviantart.com/fs11/300W/i/2006/198/0/9/Rebel_by_Saimain.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Image from http://saimain.deviantart.com/art/Rebel-13215498&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +3&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/balance.htm Balance]&lt;br /&gt;
| 3 || Dex || +3 || -1 armor || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/climb.htm Climb]&lt;br /&gt;
| 5 || Str || +1 || +2 feat, -1 armor || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/decipherScript.htm Decipher Script]&lt;br /&gt;
| 1 || Int || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 3 || Int || 0 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/escapeArtist.htm Escape Artist]&lt;br /&gt;
| 2 || Dex || +3 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal (cc)]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/hide.htm Hide]&lt;br /&gt;
| 4 || Dex || +3 || -1 armor || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 4 || Str || +1 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/openLock.htm Open Lock]&lt;br /&gt;
| 5 || Dex || +3 || 0 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/perform.htm Perform (String Instruments)]&lt;br /&gt;
| 4 || Cha || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/profession.htm Profession (Waiter)]&lt;br /&gt;
| 4 || Wis || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 6 || Int || +0 || +1 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/swim.htm Swim]&lt;br /&gt;
| 0 || Str || +1 || +2 feat, -1 armor || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/tumble.htm Tumble]&lt;br /&gt;
| 1 || Dex || +3 || -1 armor || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useRope.htm Use Rope]&lt;br /&gt;
| 3 || Dex || +3 || 0 || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#dodge Dodge]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#athletic Athletic]&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Rapier (2 lb.)&lt;br /&gt;
* Crossbow, light (4 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds x 2&lt;br /&gt;
** Potion of Cure Moderate Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll (5 lb.)&lt;br /&gt;
** Thieves’ tools (1 lb.)&lt;br /&gt;
** Common Lute (3 lb.)&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook (4 lb.)&lt;br /&gt;
** 50&#039; rope, hempen (10 lb.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
** Grease (2 lb.)&lt;br /&gt;
** Leather gloves &lt;br /&gt;
** Hammer&lt;br /&gt;
** Chisel&lt;br /&gt;
** Twine (50 ft.)&lt;br /&gt;
** Weight, small (1/2 lb.)&lt;br /&gt;
** Adventurers pole (10ft)&lt;br /&gt;
&lt;br /&gt;
347 gp 2 sp 9 cp( lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 50 lb. (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=71534</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=71534"/>
		<updated>2007-12-28T10:14:01Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: added appearance, background, and personality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
* 5&#039; 11&amp;quot;, 171 lbs., black hair, violet eyes, fair complexion&lt;br /&gt;
http://www.wizards.com/dnd/images/moe_gallery/91472.jpg&lt;br /&gt;
&lt;br /&gt;
Picture: [http://www.wizards.com/default.asp?x=dnd/ag/20051010a&amp;amp;page=2 WotC Magic of Eberron art gallery, page 2]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Shortspear: +1 to hit, damage 1d6 (piercing), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/concentration.htm Concentration]&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (local - Aundair)]&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm Knowledge (psionics)]&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/psicraft.htm Psicraft]&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* shortspear (1 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
315 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Raised in the Aundairan metropolis of Fairhaven, Malikhad enjoyed the academic life of the university district, where his parents worked as clerks. Despite the raging Last War outside the halls of academia, their lives remained fairly insulated an unscathed. From time to time news would come of an old friend&#039;s death out there, a political reversal, a new proclamation from the queen . . . the ever-present hum of war in the background.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to his academic bent, Malikhad never served on the front lines of battle. He never even thought about a military career - he planned to live a normal academic life like his parents, settle down with his sweetheart and gracefully live out his many years. Of course, life never happens quite that simply.&amp;lt;br&amp;gt;&lt;br /&gt;
At the close of the Last War two years ago, Malikhad&#039;s family hoped to celebrate with his wedding. Two weeks before the appointed date, sadly, his fiancée Sezara died in a horrible accident - her head and neck crushed when a piece of masonry slipped and fell during construction work on the campus. Malikhad mourned, but he became increasingly uncomfortable as the investigation progressed. The mason had experienced a sudden dizzy spell and lost his balance, but he had no history of disease. The safety line had not been attached correctly, but the apprentice responsible had disappeared. The schedule for the raising of that particular arch had originally called for a morning shift, but it was changed abruptly the night before, and the supervisor could only offer &amp;quot;It seemed like a good idea all of a sudden&amp;quot; as his reasoning - thereby shifting the work schedule to the afternoon, right when Sezara would have been passing by the construction as she went about her customary walk to the topiary for her afternoon meal. Worse still, Malikhad was supposed to be there with her; only the last-minute misplacement of a tome that he was supposed to fetch had held him up from the rendezvous.&amp;lt;br&amp;gt;&lt;br /&gt;
All kalashtar know that the powers of Dal Quor would see them killed and their souls scattered and returned to the utter darkness. Malikhad started to suspect that Sezara wasn&#039;t the real target in this convoluted &amp;quot;accident.&amp;quot;&lt;br /&gt;
Shaken by the unusual circumstances of the event, and grief-stricken over the loss of his fiancée, Malikhad shouldered some meager possessions, accepted condolences and gifts from his family, and decided to head away from Fairhaven, perhaps to find some place safer. He wanted to start over, and he wanted to make sure that, in the future, he would be prepared if the sleepless eyes of Dal Quor ever turned toward him.&amp;lt;br&amp;gt;&lt;br /&gt;
With the war ended, peaceful travelers had the opportunity once more to move from nation to nation, albeit under some suspicion. Malikhad stayed a few nights here, a month or so there, gradually moving across the continent until he arrived in Breland. There, he took up a minor functionary job with the Morgrave University, working as a research assistant in esoteric topics involving psychic phenomena.&amp;lt;br&amp;gt;&lt;br /&gt;
Recently, a strange prickling has made itself known in the depths of his mind. He isn&#039;t sure what it means . . . just the sense that something is about to happen, like his spiritual ancestor is trying to communicate to him some sense of urgency.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Malikhad is insightful, gregarious, and helpful. He has a keen intellectual sense of curiosity and he enjoys being in large and friendly groups. He is aware that his appearance and psychic abilities can be unsettling to &amp;quot;normal&amp;quot; people and does his best to allay such suspicions through his diplomatic nature.&amp;lt;br&amp;gt;&lt;br /&gt;
Although he has saved some money during his travels, he still has a pack full of traveling gear stowed away, just in case he ever needs to hit the road again in a hurry. He has come to recognize the value of pragmatism in the traveler&#039;s lifestyle.&amp;lt;br&amp;gt;&lt;br /&gt;
Malikhad usually introduces himself simply as &amp;quot;Mali,&amp;quot; so as not to draw additional attention to his kalashtar heritage, although his appearance is distinct enough that it&#039;s usually obvious.&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armand_d%27Tharashk&amp;diff=71215</id>
		<title>Armand d&#039;Tharashk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armand_d%27Tharashk&amp;diff=71215"/>
		<updated>2007-12-19T11:56:41Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ added footnote for Spellcraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armand d&#039;Tharashk is a character played by WombleHunter in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Armand d&#039;Tharashk (played by WombleHunter)&lt;br /&gt;
* Lawful Neutral Male Human Artificer 3&lt;br /&gt;
http://www.wizards.com/dnd/images/RulesComp_Gallery/98384.jpg&lt;br /&gt;
&lt;br /&gt;
Picture: [http://www.wizards.com/default.asp?x=dnd/4art/20071015a WotC Rules Compendium Art Gallery]&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 10 || +0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 8 || -1 || 0 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 17&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 16, touch 12, flat-footed 16 (+2 Dex, +4 armour)&lt;br /&gt;
* Fort +2, Ref +3, Will +2&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
* Action Points: 6 (+1d8)&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +2 to hit, damage 1d6 (bludgeoning)&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* &#039;&#039;Light crossbow&#039;&#039;: +4 ranged 80&#039; to hit, damage 1d8 (piercing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 6 || Con || +1 || - || +7&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (construction)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; &lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (metalworking)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (architecture and engineering)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 6 || Int || +3 || - || +9&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/spellcraft.htm Spellcraft]&lt;br /&gt;
| 6 || Int || +3 || - || +9&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useMagicDevice.htm Use Magic Device]&lt;br /&gt;
| 6 || Cha || +3 || - || +9&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; +11 to find secret doors or hidden compartments&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; +11 to decipher spells on scrolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; +13 to activate scrolls, +11 to activate Wondrous Items&amp;lt;br&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Giant, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
1 Scribe Scroll(B), Favoured in House Tharashk(B), Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
2 Brew Potion(B)&amp;lt;br&amp;gt;&lt;br /&gt;
3 Craft Wondrous Item(B), Action Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
*Artificer Knowledge +6&lt;br /&gt;
*Artisan Bonus (Scrolls, Wondrous Items)&lt;br /&gt;
*Disable Trap&lt;br /&gt;
*Item Creation&lt;br /&gt;
*Craft Reserve (60)&lt;br /&gt;
*Infusions (CL3, 4/2 per day)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Carried:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Chain Shirt&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (34gp, 25lb)&lt;br /&gt;
*Club (0gp, 3lb)&lt;br /&gt;
*Light Crossbow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (12gp, 4lb)&lt;br /&gt;
*10 bolts (1gp, 1lb)&lt;br /&gt;
*Backpack (2gp, 2lb)&lt;br /&gt;
*Artificers&#039; (Thieves&#039;) Tools (30gp, 1lb)&lt;br /&gt;
*High-class explorer&#039;s outfit&lt;br /&gt;
*Signet Ring&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (2gp, 0lb)&lt;br /&gt;
*Scrolls&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (250gp, 0lb)&lt;br /&gt;
#2x Comprehend Languages&lt;br /&gt;
#Endure Elements&lt;br /&gt;
#Floating Disk&lt;br /&gt;
#Unseen Servant&lt;br /&gt;
#Hold Portal&lt;br /&gt;
#Mage Armour&lt;br /&gt;
#Shield&lt;br /&gt;
#Charm Animal&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#Goodberry&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#Jump&lt;br /&gt;
#Enlarge Person&lt;br /&gt;
#Reduce Person&lt;br /&gt;
#Shocking Grasp&lt;br /&gt;
#Burning Hands&lt;br /&gt;
#Silent Image&lt;br /&gt;
#Sleep&lt;br /&gt;
#Mount&lt;br /&gt;
#Magic Stone&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Message&lt;br /&gt;
*Potions and oils&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (500gp, 0lb)&lt;br /&gt;
#Oil of Repair Light Damage&lt;br /&gt;
#3x Shield of Faith&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Oil of Shillelagh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Protection from Evil&lt;br /&gt;
#Enlarge Person&lt;br /&gt;
#Reduce Person&lt;br /&gt;
#10x Cure Light Wounds&lt;br /&gt;
&#039;&#039;&#039;Owned&#039;&#039;&#039;&lt;br /&gt;
*Spare high-class explorer&#039;s outfit (10gp, 8lb)&lt;br /&gt;
*Artisan&#039;s outfit (1gp, 4lb)&lt;br /&gt;
*Courtier&#039;s outfit (30gp, 6lb)&lt;br /&gt;
*Courtier&#039;s jewellery of wrought gold and silver&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (17gp, 0lb)&lt;br /&gt;
11 gp&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Self-crafted - half gp expenditure for magic items, 1/3 expenditure for mundane&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Divine spell; all others arcane&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 36 (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armand_d%27Tharashk&amp;diff=71214</id>
		<title>Armand d&#039;Tharashk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armand_d%27Tharashk&amp;diff=71214"/>
		<updated>2007-12-19T11:54:09Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ alphabetized, fixed Search synergy bonus from Knowledge (arch &amp;amp; eng)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armand d&#039;Tharashk is a character played by WombleHunter in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Armand d&#039;Tharashk (played by WombleHunter)&lt;br /&gt;
* Lawful Neutral Male Human Artificer 3&lt;br /&gt;
http://www.wizards.com/dnd/images/RulesComp_Gallery/98384.jpg&lt;br /&gt;
&lt;br /&gt;
Picture: [http://www.wizards.com/default.asp?x=dnd/4art/20071015a WotC Rules Compendium Art Gallery]&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 10 || +0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 8 || -1 || 0 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 17&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 16, touch 12, flat-footed 16 (+2 Dex, +4 armour)&lt;br /&gt;
* Fort +2, Ref +3, Will +2&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
* Action Points: 6 (+1d8)&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +2 to hit, damage 1d6 (bludgeoning)&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* &#039;&#039;Light crossbow&#039;&#039;: +4 ranged 80&#039; to hit, damage 1d8 (piercing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 6 || Con || +1 || - || +7&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (construction)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; &lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (metalworking)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (architecture and engineering)]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 6 || Int || +3 || - || +9&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/spellcraft.htm Spellcraft]&lt;br /&gt;
| 6 || Int || +3 || - || +9&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useMagicDevice.htm Use Magic Device]&lt;br /&gt;
| 6 || Cha || +3 || - || +9&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; +11 to find secret doors or hidden compartments&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; +13 to activate scrolls, +11 to activate Wondrous Items&amp;lt;br&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Giant, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
1 Scribe Scroll(B), Favoured in House Tharashk(B), Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
2 Brew Potion(B)&amp;lt;br&amp;gt;&lt;br /&gt;
3 Craft Wondrous Item(B), Action Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
*Artificer Knowledge +6&lt;br /&gt;
*Artisan Bonus (Scrolls, Wondrous Items)&lt;br /&gt;
*Disable Trap&lt;br /&gt;
*Item Creation&lt;br /&gt;
*Craft Reserve (60)&lt;br /&gt;
*Infusions (CL3, 4/2 per day)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Carried:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Chain Shirt&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (34gp, 25lb)&lt;br /&gt;
*Club (0gp, 3lb)&lt;br /&gt;
*Light Crossbow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (12gp, 4lb)&lt;br /&gt;
*10 bolts (1gp, 1lb)&lt;br /&gt;
*Backpack (2gp, 2lb)&lt;br /&gt;
*Artificers&#039; (Thieves&#039;) Tools (30gp, 1lb)&lt;br /&gt;
*High-class explorer&#039;s outfit&lt;br /&gt;
*Signet Ring&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (2gp, 0lb)&lt;br /&gt;
*Scrolls&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (250gp, 0lb)&lt;br /&gt;
#2x Comprehend Languages&lt;br /&gt;
#Endure Elements&lt;br /&gt;
#Floating Disk&lt;br /&gt;
#Unseen Servant&lt;br /&gt;
#Hold Portal&lt;br /&gt;
#Mage Armour&lt;br /&gt;
#Shield&lt;br /&gt;
#Charm Animal&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#Goodberry&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#Jump&lt;br /&gt;
#Enlarge Person&lt;br /&gt;
#Reduce Person&lt;br /&gt;
#Shocking Grasp&lt;br /&gt;
#Burning Hands&lt;br /&gt;
#Silent Image&lt;br /&gt;
#Sleep&lt;br /&gt;
#Mount&lt;br /&gt;
#Magic Stone&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Message&lt;br /&gt;
*Potions and oils&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (500gp, 0lb)&lt;br /&gt;
#Oil of Repair Light Damage&lt;br /&gt;
#3x Shield of Faith&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Oil of Shillelagh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
#2x Protection from Evil&lt;br /&gt;
#Enlarge Person&lt;br /&gt;
#Reduce Person&lt;br /&gt;
#10x Cure Light Wounds&lt;br /&gt;
&#039;&#039;&#039;Owned&#039;&#039;&#039;&lt;br /&gt;
*Spare high-class explorer&#039;s outfit (10gp, 8lb)&lt;br /&gt;
*Artisan&#039;s outfit (1gp, 4lb)&lt;br /&gt;
*Courtier&#039;s outfit (30gp, 6lb)&lt;br /&gt;
*Courtier&#039;s jewellery of wrought gold and silver&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (17gp, 0lb)&lt;br /&gt;
11 gp&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Self-crafted - half gp expenditure for magic items, 1/3 expenditure for mundane&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Divine spell; all others arcane&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 36 (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=71213</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=71213"/>
		<updated>2007-12-19T11:49:40Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
http://www.wizards.com/dnd/images/moe_gallery/91472.jpg&lt;br /&gt;
&lt;br /&gt;
Picture: [http://www.wizards.com/default.asp?x=dnd/ag/20051010a&amp;amp;page=2 WotC Magic of Eberron art gallery, page 2]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Shortspear: +1 to hit, damage 1d6 (piercing), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/concentration.htm Concentration]&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (local - Aundair)]&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm Knowledge (psionics)]&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/psicraft.htm Psicraft]&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* shortspear (1 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
315 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gaderian_Athnos&amp;diff=70800</id>
		<title>Gaderian Athnos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gaderian_Athnos&amp;diff=70800"/>
		<updated>2007-12-12T13:02:22Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaderian Athnos is a character played by Keal in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Gaderian Athnos (played by Keal)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral] Male Human [http://www.d20srd.org/srd/classes/fighter.htm Fighter] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 32&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 12, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +3, Will +1&lt;br /&gt;
* Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* &#039;&#039;+1 bastard sword&#039;&#039; (wielded two-handed): +8 to hit, damage 1d10+5 (slashing), critical 19-20/x2&lt;br /&gt;
* Sap: +6 to hit, damage 1d6 nonlethal (bludgeoning), critical x2&lt;br /&gt;
* Dagger, punching: +6 to hit, damage 1d4+3 (piercing), critical x3&lt;br /&gt;
* Kukri: +6 to hit, damage 1d4 (slashing), critical 18-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
Crossbow, light: +5 to hit, damage 1d8 (piercing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/craft.htm Craft (Glassblowing)]&lt;br /&gt;
| 2 || Int || +1 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 2 || Cha || +0 || 0 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/intimidate.htm Intimidate]&lt;br /&gt;
| 6 || Cha || 0 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 1 || Str || +3 || -4 armor || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/moveSilently.htm Move Silently (cc)]&lt;br /&gt;
| 2 || Dex || +2 || -4 armor || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/ride.htm Ride]&lt;br /&gt;
| 1 || Dex || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/moveSilently.htm Spot (cc)]&lt;br /&gt;
| 1 || Wis || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/survival.htm Survival (cc)]&lt;br /&gt;
| 2 || Wis || 0 || 0 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/swim.htm Swim]&lt;br /&gt;
| 2 || Str || +3 || -8 armor || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Halfling&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Least Dragonmark of Making (House Cannith)&lt;br /&gt;
* Power Attack&lt;br /&gt;
* Weapon Focus: Bastard Sword&lt;br /&gt;
* Cleave&lt;br /&gt;
* Improved Sunder&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Bonus Feat&lt;br /&gt;
* Bonus Skill Points&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Crossbow, Light (4 lb.)&lt;br /&gt;
* Dagger, Punching (1 lb.)&lt;br /&gt;
* Sap (2 lb.)&lt;br /&gt;
* Sword, Bastard (6 lb.)&lt;br /&gt;
* Kukri (3 lb.)&lt;br /&gt;
* Scale Mail (30 lb.)&lt;br /&gt;
* Bolt Case (10 Bolts) (1 lb.)&lt;br /&gt;
* Identification Papers&lt;br /&gt;
* Traveling Papers&lt;br /&gt;
* Waterskin (4 lb.)&lt;br /&gt;
* Whetstone (1 lb.)&lt;br /&gt;
* Traveler&#039;s Outfit (5 lb.)&lt;br /&gt;
* Traveler&#039;s Outfit (5 lb.)&lt;br /&gt;
* Bedroll (5 lb.)&lt;br /&gt;
* Signal Whistle&lt;br /&gt;
* Spade (8 lb.)&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 76 (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=70742</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=70742"/>
		<updated>2007-12-11T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Abilities */ moved to table format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s [[Temple of Elemental Evil D&amp;amp;D 3.5]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 15 || +2 || 8 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 2 pts. +2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 13 || +1 || 5 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 6 || -2 || 0 pts. -2 race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 12&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +2&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Toughness&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70741</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70741"/>
		<updated>2007-12-11T05:37:53Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ fixed Search/Use Rope ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +3&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/balance.htm Balance]&lt;br /&gt;
| 3 || Dex || +3 || -1 armor || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/climb.htm Climb]&lt;br /&gt;
| 5 || Str || +1 || +2 feat, -1 armor || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/decipherScript.htm Decipher Script]&lt;br /&gt;
| 1 || Int || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 3 || Int || 0 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/escapeArtist.htm Escape Artist]&lt;br /&gt;
| 2 || Dex || +3 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal (cc)]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/hide.htm Hide]&lt;br /&gt;
| 4 || Dex || +3 || -1 armor || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 4 || Str || +1 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/openLock.htm Open Lock]&lt;br /&gt;
| 5 || Dex || +3 || 0 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/perform.htm Perform (String Instruments)]&lt;br /&gt;
| 4 || Cha || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/profession.htm Profession (Waiter)]&lt;br /&gt;
| 4 || Wis || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 6 || Int || +0 || +1 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/swim.htm Swim]&lt;br /&gt;
| 0 || Str || +1 || +2 feat, -1 armor || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/tumble.htm Tumble]&lt;br /&gt;
| 1 || Dex || +3 || -1 armor || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useRope.htm Use Rope]&lt;br /&gt;
| 3 || Dex || +3 || 0 || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#dodge Dodge]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#athletic Athletic]&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Rapier (2 lb.)&lt;br /&gt;
* Crossbow, light (4 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds x 2&lt;br /&gt;
** Potion of Cure Moderate Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll (5 lb.)&lt;br /&gt;
** Thieves’ tools (1 lb.)&lt;br /&gt;
** Common Lute (3 lb.)&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook (4 lb.)&lt;br /&gt;
** 50&#039; rope, hempen (10 lb.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
** Grease (2 lb.)&lt;br /&gt;
** Leather gloves &lt;br /&gt;
** Hammer&lt;br /&gt;
** Chisel&lt;br /&gt;
** Twine (50 ft.)&lt;br /&gt;
** Weight, small (1/2 lb.)&lt;br /&gt;
** Adventurers pole (10ft)&lt;br /&gt;
&lt;br /&gt;
347 gp 2 sp 9 cp( lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 50 lb. (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70740</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70740"/>
		<updated>2007-12-11T05:33:59Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ added armor check, put in line for Swim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +3&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/balance.htm Balance]&lt;br /&gt;
| 3 || Dex || +3 || -1 armor || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/climb.htm Climb]&lt;br /&gt;
| 5 || Str || +1 || +2 feat, -1 armor || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/decipherScript.htm Decipher Script]&lt;br /&gt;
| 1 || Int || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 3 || Int || 0 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/escapeArtist.htm Escape Artist]&lt;br /&gt;
| 2 || Dex || +3 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal (cc)]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/hide.htm Hide]&lt;br /&gt;
| 4 || Dex || +3 || -1 armor || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 4 || Str || +1 || -1 armor || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/openLock.htm Open Lock]&lt;br /&gt;
| 5 || Dex || +3 || 0 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/perform.htm Perform (String Instruments)]&lt;br /&gt;
| 4 || Cha || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/profession.htm Profession (Waiter)]&lt;br /&gt;
| 4 || Wis || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 7 || Int || +0 || +1 race || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/swim.htm Swim]&lt;br /&gt;
| 0 || Str || +1 || +2 feat, -1 armor || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/tumble.htm Tumble]&lt;br /&gt;
| 1 || Dex || +3 || -1 armor || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useRope.htm Use Rope]&lt;br /&gt;
| 2 || Dex || +3 || 0 || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#dodge Dodge]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#athletic Athletic]&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Rapier (2 lb.)&lt;br /&gt;
* Crossbow, light (4 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds x 2&lt;br /&gt;
** Potion of Cure Moderate Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll (5 lb.)&lt;br /&gt;
** Thieves’ tools (1 lb.)&lt;br /&gt;
** Common Lute (3 lb.)&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook (4 lb.)&lt;br /&gt;
** 50&#039; rope, hempen (10 lb.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
** Grease (2 lb.)&lt;br /&gt;
** Leather gloves &lt;br /&gt;
** Hammer&lt;br /&gt;
** Chisel&lt;br /&gt;
** Twine (50 ft.)&lt;br /&gt;
** Weight, small (1/2 lb.)&lt;br /&gt;
** Adventurers pole (10ft)&lt;br /&gt;
&lt;br /&gt;
347 gp 2 sp 9 cp( lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 50 lb. (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70483</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70483"/>
		<updated>2007-12-08T22:30:39Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Cleric Spells */ added links to SRD for spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 10 || 0 || 0 pts. +2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 4 pts. -2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 12 || +1 || 6 pts. -2 race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 2 || Con || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/heal.htm Heal]&lt;br /&gt;
| 4 || Wis || +3 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (religion)]&lt;br /&gt;
| 6 || Int || 0 || 0 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 racial bonus on Balance, Climb and Jump&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Aura of Good (Ex)&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain Healing Domain]&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War Domain]&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
** Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* 2 trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
330 gp (7 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 58 (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom bonus spells: 0/1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/createWater.htm Create Water]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/guidance.htm Guidance]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/light.htm Light]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/light.htm Light]&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/bless.htm Bless]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/doom.htm Doom]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/magicWeapon.htm Magic Weapon] (domain spell)&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/aid.htm Aid]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/bullsStrength.htm Bull&#039;s Strength]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/spiritualWeapon.htm Spiritual Weapon] (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=70434</id>
		<title>Erwilian &quot;Wil&quot; Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=70434"/>
		<updated>2007-12-08T06:12:16Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Abilities */ switched to table format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erwilian &amp;quot;Wil&amp;quot; Fletcher is a character played by John_C in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Erwilian &amp;quot;Wil&amp;quot; Fletcher (played by John_C)&lt;br /&gt;
* Chaotic Good Male Human Factotum 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 9 || -1 || 1 pt.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 30 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16,  touch 12, flat-footed 14&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +4, Will -1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Longsword: +0 to hit, damage 1d8 (slashing), critical 19-20 x2&lt;br /&gt;
* Halberd: +0 to hit, damage 1d10 (piercing or slashing), critical x3&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Shortbow: +2 to hit, damage 1d6, critical x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 2 ranks + 0 (STR) - 1 (ACP) = +1&lt;br /&gt;
* Decipher Script 1 rank + 3 (INT) = +4&lt;br /&gt;
* Disable Device 4 ranks + 3 (INT) = +7 &lt;br /&gt;
* Gather Information 1 rank + 0 (CHA) = +1&lt;br /&gt;
* Hide 4 ranks + 2 (DEX) - 1 (ACP) = +5&lt;br /&gt;
* Knowledge (arcana) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (architecture &amp;amp; engineering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (dungeoneering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (geography) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (history) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (local) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nature) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nobility &amp;amp; royalty) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (religion) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (the planes) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Move Silently 4 ranks + 2 (DEX) - 1 (ACP) = +5&lt;br /&gt;
* Open Lock 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Search 4 ranks + 2 (INT) = +6&lt;br /&gt;
* Tumble 2 ranks + 2 (DEX) - 1 (ACP) = +3&lt;br /&gt;
* Use Magic Device 4 ranks + 0 (CHA) = +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Undercommon, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Human: [http://www.wizards.com/default.asp?x=dnd/frcc/20070606 Font of Inspiration]&lt;br /&gt;
* Level 1: [http://www.wizards.com/default.asp?x=dnd/frcc/20070606 Font of Inspiration]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.&lt;br /&gt;
* Inspiration: You have 5 points you can use to activate your class features. They refresh at the start of every encounter.&lt;br /&gt;
* Cunning Insight (Ex): You may spend 1 inspiration point to gain a +3 competence bonus to one attack, damage, or save before you roll.&lt;br /&gt;
* Cunning Knowledge (Ex): You may spend 1 inspiration point to gain a +1 competence bonus to one skill check if you have at least 1 rank in the skill. This is usable once per skill per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Studded Leather Armor (25 GP)&lt;br /&gt;
* Light Wooden Shield (3 GP)&lt;br /&gt;
* Longsword (15 GP)&lt;br /&gt;
* Shortbow (30 GP)&lt;br /&gt;
* Quiver of Arrows (1 GP)&lt;br /&gt;
* Halberd (10 GP)&lt;br /&gt;
* 2 Daggers (4 G)&lt;br /&gt;
* Thieves Tools (30 GP)&lt;br /&gt;
* Small Steel Mirror (10 GP)&lt;br /&gt;
* Backpack (2 GP)&lt;br /&gt;
** 3 Sunrods (6 GP)&lt;br /&gt;
** 5 Tindertwigs (5 G)&lt;br /&gt;
** 50&#039; Silk Rope (10 GP)&lt;br /&gt;
** Grappling Hook (1 GP)&lt;br /&gt;
** Bedroll (1 GP)&lt;br /&gt;
** 50&#039; Twine (1 SP)&lt;br /&gt;
** 2 Flour Pouches (2 SP)&lt;br /&gt;
** 2 Empty Sacks (2 SP)&lt;br /&gt;
** 5 sheets of parchment (1 GP)&lt;br /&gt;
** Scroll Tube (1 GP)&lt;br /&gt;
** Inkpen (1 SP)&lt;br /&gt;
** Bag of Marbles (1 GP)&lt;br /&gt;
23 GP, 4 SP&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 27&lt;br /&gt;
* Height: 5&#039; 9&amp;quot; &lt;br /&gt;
* Weight: 175 lb. &lt;br /&gt;
* Patron Deity: Unknown&lt;br /&gt;
&lt;br /&gt;
Average height, average build, and a face that&#039;s disturbingly easy to forget. His hair and eyes are both brown in color...and as a rule, so is his rather shabby clothing. Wil&#039;s only distinguishing mark is the thin scar across the left side of his face, which he has a tendancy to absent-mindedly rub when lost in thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By all rights, Wil should have made an excellent slave. Quiet, self-effacing, never any trouble to anyone for any reason. Always did what he was told, without a word of complaint. Alas, he couldn&#039;t stop thinking. And questioning, always questioning. Fortunately enough, he learned very early on that it was best to keep his questions to himself. That didn&#039;t stop him from wanting answers, though.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even now, some twelve years later, Wil&#039;s not certain what made him stow away aboard the Gilded Serpent. It wasn&#039;t an impressive looking ship, nor did the crew particularly friendly. But he saw the opportunity, he supposes, and he took it. And one month later, a month of sea-sickness, hiding from sailors, and stealing scraps of food, he knew that it had been the right choice after all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He snuck ashore when the ship docked at Onwat, and spent the next several months living by his wits. Barely. At least until he fell in with Paraet the Loquacious. Paraet, the famed scholar, storyteller, bard, and thief. Mainly thief, in those days. He took the young Wil under his wing, introduced him to the wonders of the written world, and regaled him with stories of adventure and wonder. Some of them were even true.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But...not many.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Paraet lost his head, all too literally, on the road to Rel Mord (a certain self-styled &amp;quot;Bandit King&amp;quot;, who still bore a grudge over some admittedly libelous lyrics that Paraet had penned some two decades earlier), Wil found himself alone again. But this time, much better equipped to make his own way in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For nearly a decade now, Wil has been wandering from town to city to village. He&#039;s been a teacher, a scribe, a gravedigger, and a storyteller. He collects knowledge the way that others accumulate coins, but it&#039;s never enough. There&#039;s always so much more to learn....&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=70433</id>
		<title>Erwilian &quot;Wil&quot; Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=70433"/>
		<updated>2007-12-08T06:06:26Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erwilian &amp;quot;Wil&amp;quot; Fletcher is a character played by John_C in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Erwilian &amp;quot;Wil&amp;quot; Fletcher (played by John_C)&lt;br /&gt;
* Chaotic Good Male Human Factotum 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 14 (+2) (6 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis  9 (-1) (1 pt.)&lt;br /&gt;
* Cha 10 ( 0) (2 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 30 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16,  touch 12, flat-footed 14&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +4, Will -1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Longsword: +0 to hit, damage 1d8 (slashing), critical 19-20 x2&lt;br /&gt;
* Halberd: +0 to hit, damage 1d10 (piercing or slashing), critical x3&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Shortbow: +2 to hit, damage 1d6, critical x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 2 ranks + 0 (STR) - 1 (ACP) = +1&lt;br /&gt;
* Decipher Script 1 rank + 3 (INT) = +4&lt;br /&gt;
* Disable Device 4 ranks + 3 (INT) = +7 &lt;br /&gt;
* Gather Information 1 rank + 0 (CHA) = +1&lt;br /&gt;
* Hide 4 ranks + 2 (DEX) - 1 (ACP) = +5&lt;br /&gt;
* Knowledge (arcana) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (architecture &amp;amp; engineering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (dungeoneering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (geography) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (history) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (local) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nature) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nobility &amp;amp; royalty) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (religion) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (the planes) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Move Silently 4 ranks + 2 (DEX) - 1 (ACP) = +5&lt;br /&gt;
* Open Lock 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Search 4 ranks + 2 (INT) = +6&lt;br /&gt;
* Tumble 2 ranks + 2 (DEX) - 1 (ACP) = +3&lt;br /&gt;
* Use Magic Device 4 ranks + 0 (CHA) = +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Undercommon, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Human: [http://www.wizards.com/default.asp?x=dnd/frcc/20070606 Font of Inspiration]&lt;br /&gt;
* Level 1: [http://www.wizards.com/default.asp?x=dnd/frcc/20070606 Font of Inspiration]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.&lt;br /&gt;
* Inspiration: You have 5 points you can use to activate your class features. They refresh at the start of every encounter.&lt;br /&gt;
* Cunning Insight (Ex): You may spend 1 inspiration point to gain a +3 competence bonus to one attack, damage, or save before you roll.&lt;br /&gt;
* Cunning Knowledge (Ex): You may spend 1 inspiration point to gain a +1 competence bonus to one skill check if you have at least 1 rank in the skill. This is usable once per skill per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Studded Leather Armor (25 GP)&lt;br /&gt;
* Light Wooden Shield (3 GP)&lt;br /&gt;
* Longsword (15 GP)&lt;br /&gt;
* Shortbow (30 GP)&lt;br /&gt;
* Quiver of Arrows (1 GP)&lt;br /&gt;
* Halberd (10 GP)&lt;br /&gt;
* 2 Daggers (4 G)&lt;br /&gt;
* Thieves Tools (30 GP)&lt;br /&gt;
* Small Steel Mirror (10 GP)&lt;br /&gt;
* Backpack (2 GP)&lt;br /&gt;
** 3 Sunrods (6 GP)&lt;br /&gt;
** 5 Tindertwigs (5 G)&lt;br /&gt;
** 50&#039; Silk Rope (10 GP)&lt;br /&gt;
** Grappling Hook (1 GP)&lt;br /&gt;
** Bedroll (1 GP)&lt;br /&gt;
** 50&#039; Twine (1 SP)&lt;br /&gt;
** 2 Flour Pouches (2 SP)&lt;br /&gt;
** 2 Empty Sacks (2 SP)&lt;br /&gt;
** 5 sheets of parchment (1 GP)&lt;br /&gt;
** Scroll Tube (1 GP)&lt;br /&gt;
** Inkpen (1 SP)&lt;br /&gt;
** Bag of Marbles (1 GP)&lt;br /&gt;
23 GP, 4 SP&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 27&lt;br /&gt;
* Height: 5&#039; 9&amp;quot; &lt;br /&gt;
* Weight: 175 lb. &lt;br /&gt;
* Patron Deity: Unknown&lt;br /&gt;
&lt;br /&gt;
Average height, average build, and a face that&#039;s disturbingly easy to forget. His hair and eyes are both brown in color...and as a rule, so is his rather shabby clothing. Wil&#039;s only distinguishing mark is the thin scar across the left side of his face, which he has a tendancy to absent-mindedly rub when lost in thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By all rights, Wil should have made an excellent slave. Quiet, self-effacing, never any trouble to anyone for any reason. Always did what he was told, without a word of complaint. Alas, he couldn&#039;t stop thinking. And questioning, always questioning. Fortunately enough, he learned very early on that it was best to keep his questions to himself. That didn&#039;t stop him from wanting answers, though.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even now, some twelve years later, Wil&#039;s not certain what made him stow away aboard the Gilded Serpent. It wasn&#039;t an impressive looking ship, nor did the crew particularly friendly. But he saw the opportunity, he supposes, and he took it. And one month later, a month of sea-sickness, hiding from sailors, and stealing scraps of food, he knew that it had been the right choice after all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He snuck ashore when the ship docked at Onwat, and spent the next several months living by his wits. Barely. At least until he fell in with Paraet the Loquacious. Paraet, the famed scholar, storyteller, bard, and thief. Mainly thief, in those days. He took the young Wil under his wing, introduced him to the wonders of the written world, and regaled him with stories of adventure and wonder. Some of them were even true.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But...not many.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Paraet lost his head, all too literally, on the road to Rel Mord (a certain self-styled &amp;quot;Bandit King&amp;quot;, who still bore a grudge over some admittedly libelous lyrics that Paraet had penned some two decades earlier), Wil found himself alone again. But this time, much better equipped to make his own way in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For nearly a decade now, Wil has been wandering from town to city to village. He&#039;s been a teacher, a scribe, a gravedigger, and a storyteller. He collects knowledge the way that others accumulate coins, but it&#039;s never enough. There&#039;s always so much more to learn....&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70430</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70430"/>
		<updated>2007-12-08T06:02:15Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: swapped club for shortspear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Shortspear: +1 to hit, damage 1d6 (piercing), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/concentration.htm Concentration]&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (local - Aundair)]&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm Knowledge (psionics)]&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/psicraft.htm Psicraft]&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* shortspear (1 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
315 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70429</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70429"/>
		<updated>2007-12-08T05:54:39Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: added link to John Galt&amp;#039;s Eberron page, put skills in table with links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 10 || 0 || 0 pts. +2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 4 pts. -2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 12 || +1 || 6 pts. -2 race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 2 || Con || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/heal.htm Heal]&lt;br /&gt;
| 4 || Wis || +3 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (religion)]&lt;br /&gt;
| 6 || Int || 0 || 0 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 racial bonus on Balance, Climb and Jump&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Aura of Good (Ex)&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain Healing Domain]&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War Domain]&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
** Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* 2 trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
355 gp (7 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 58 (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70428</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70428"/>
		<updated>2007-12-08T05:50:53Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Abilities */ put into table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 10 || 0 || 0 pts. +2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 4 pts. -2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 12 || +1 || 6 pts. -2 race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 2 ranks + 2 (CON) = +4&lt;br /&gt;
* Heal 4 ranks + 3 (WIS) = +7&lt;br /&gt;
* Knowledge (Religion) 6 ranks + 0 (INT) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 on Balance, Climb and Jump&lt;br /&gt;
* Low light vison&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Aura of Good (Ex)&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain Healing Domain]&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War Domain]&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
** Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* 2 trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
355 gp (7 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 58 (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70426</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70426"/>
		<updated>2007-12-08T05:33:51Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: added skill links; added link to John Galt&amp;#039;s Eberron; added weights to gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +3&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/balance.htm Balance]&lt;br /&gt;
| 3 || Dex || +3 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/climb.htm Climb]&lt;br /&gt;
| 5 || Str || +1 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/decipherScript.htm Decipher Script]&lt;br /&gt;
| 1 || Int || 0 || 0 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/disableDevice.htm Disable Device]&lt;br /&gt;
| 3 || Int || 0 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/escapeArtist.htm Escape Artist]&lt;br /&gt;
| 2 || Dex || +3 || 0 || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal (cc)]&lt;br /&gt;
| 2 || Cha || +2 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/hide.htm Hide]&lt;br /&gt;
| 4 || Dex || +3 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/jump.htm Jump]&lt;br /&gt;
| 4 || Str || +1 || 0 || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/openLock.htm Open Lock]&lt;br /&gt;
| 5 || Dex || +3 || 0 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/perform.htm Perform (String Instruments)]&lt;br /&gt;
| 4 || Cha || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/profession.htm Profession (Waiter)]&lt;br /&gt;
| 4 || Wis || +2 || 0 || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/search.htm Search]&lt;br /&gt;
| 7 || Int || +0 || +1 race || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/tumble.htm Tumble]&lt;br /&gt;
| 1 || Dex || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/useRope.htm Use Rope]&lt;br /&gt;
| 1 || Dex || +3 || 0 || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Dodge&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack (2 lb.)&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll (5 lb.)&lt;br /&gt;
** Thieves’ tools (1 lb.)&lt;br /&gt;
** Common Lute (3 lb.)&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook (4 lb.)&lt;br /&gt;
** 50&#039; rope, hempen (10 lb.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
&lt;br /&gt;
? gp ( lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 50 lb. (medium encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70424</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70424"/>
		<updated>2007-12-08T05:27:28Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in [[John Galt&#039;s Eberron]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/concentration.htm Concentration]&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (local - Aundair)]&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm Knowledge (psionics)]&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/psicraft.htm Psicraft]&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70423</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70423"/>
		<updated>2007-12-08T05:26:49Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ fixed a synergy, added links to d20srd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/bluff.htm Bluff]&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/concentration.htm Concentration]&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowledge.htm Knowledge (local - Aundair)]&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm Knowledge (psionics)]&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/psionic/skills/psicraft.htm Psicraft]&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70422</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70422"/>
		<updated>2007-12-08T05:22:11Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Skills */ updated to table format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 10 || 0 || 2 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 16 || +3 || 10 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bluff&lt;br /&gt;
|| 3 || Cha || +2 || +2 race || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Concentration&lt;br /&gt;
|| 6 || Con || +1 || 0 || +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Diplomacy&lt;br /&gt;
|| 6 || Cha || +2 || +2 race, +3 psicrystal || +13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Gather Information&lt;br /&gt;
|| 1 || Cha || +2 || 0 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Knowledge (local - Aundair)&lt;br /&gt;
|| 1 || Int || +3 || 0 || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Knowledge (psionics)&lt;br /&gt;
|| 6 || Int || +3 || +2 synergy || +11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Psicraft&lt;br /&gt;
|| 6 || Int || +3 || 0 || +9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Sense Motive&lt;br /&gt;
|| 1 || Wis || +2 || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70371</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70371"/>
		<updated>2007-12-07T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Combat */ added initiative value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 12 (+1) (4 pts.)&lt;br /&gt;
* Dex 16 (+3) (10 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 10 (0) (2 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +3&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Balance 3 ranks + 3 (DEX) = +6&lt;br /&gt;
* Bluff 2 ranks + 1 (CHA) = +3&lt;br /&gt;
* Climb 5 ranks + 1 (STR) = +6&lt;br /&gt;
* Decipher Script 1 rank + 0 (INT) = +1&lt;br /&gt;
* Disable Device 3 ranks + 0 (INT) = +3&lt;br /&gt;
* Escape Artist 2 ranks + 3 (DEX) = +5&lt;br /&gt;
* Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4&lt;br /&gt;
* Hide 4 ranks + 3 (DEX) = +7&lt;br /&gt;
* Jump 4 ranks + 1 (STR) = +5&lt;br /&gt;
* Open Lock 5 ranks + 3 (DEX) = +8&lt;br /&gt;
* Perform (String Instrument) 4 ranks + 2 (CHA) = +6&lt;br /&gt;
* Profession (Waiter) 2 ranks + 2 (WIS) = +4&lt;br /&gt;
* Search 7 ranks + 1 (race) = +8&lt;br /&gt;
* Tumble 1 rank + 3 (DEX) = +4&lt;br /&gt;
* Use Rope 1 rank + 3 (DEX) = +4&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Dodge&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Thieves’ tools&lt;br /&gt;
** Common Lute&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook&lt;br /&gt;
** Rope, hempen (50 ft.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: ? (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul&amp;diff=70370</id>
		<title>Danul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul&amp;diff=70370"/>
		<updated>2007-12-07T22:45:44Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: Danul moved to Danul Corason: Moved to synch with full name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Danul Corason]]&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70369</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70369"/>
		<updated>2007-12-07T22:45:44Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: Danul moved to Danul Corason: Moved to synch with full name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 12 (+1) (4 pts.)&lt;br /&gt;
* Dex 16 (+3) (10 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 10 (0) (2 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +?&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Balance 3 ranks + 3 (DEX) = +6&lt;br /&gt;
* Bluff 2 ranks + 1 (CHA) = +3&lt;br /&gt;
* Climb 5 ranks + 1 (STR) = +6&lt;br /&gt;
* Decipher Script 1 rank + 0 (INT) = +1&lt;br /&gt;
* Disable Device 3 ranks + 0 (INT) = +3&lt;br /&gt;
* Escape Artist 2 ranks + 3 (DEX) = +5&lt;br /&gt;
* Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4&lt;br /&gt;
* Hide 4 ranks + 3 (DEX) = +7&lt;br /&gt;
* Jump 4 ranks + 1 (STR) = +5&lt;br /&gt;
* Open Lock 5 ranks + 3 (DEX) = +8&lt;br /&gt;
* Perform (String Instrument) 4 ranks + 2 (CHA) = +6&lt;br /&gt;
* Profession (Waiter) 2 ranks + 2 (WIS) = +4&lt;br /&gt;
* Search 7 ranks + 1 (race) = +8&lt;br /&gt;
* Tumble 1 rank + 3 (DEX) = +4&lt;br /&gt;
* Use Rope 1 rank + 3 (DEX) = +4&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Dodge&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Thieves’ tools&lt;br /&gt;
** Common Lute&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook&lt;br /&gt;
** Rope, hempen (50 ft.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: ? (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Galt%27s_Eberron&amp;diff=70367</id>
		<title>John Galt&#039;s Eberron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Galt%27s_Eberron&amp;diff=70367"/>
		<updated>2007-12-07T22:45:15Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;John Galt&#039;s Eberron&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for John Galt&#039;s game of Eberron played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Brother Scar]]: Shifter (Longtooth) Cleric of the Sovereign Host played by Axelius&lt;br /&gt;
*[[Danul Corason]]: Human Rogue played by Meriss&lt;br /&gt;
*[[Gaderian Athos]]: Human Fighter played by Keal&lt;br /&gt;
*[[Malikhad]]: Kalashtar Psion (Telepath) played by Jess Heinig&lt;br /&gt;
*[[Troz]]: Changeling Sorcerer played by EpicHero&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
* Lady Elaydren d&#039;Cannith - A wealthy and presumably influential member of House Cannith, with interests in the pre-Last War artifacts of the House.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Sharn - The &amp;quot;City of Towers,&amp;quot; a major metropolis in the progressive country of Breland.&lt;br /&gt;
** Dorashorn Tower - A partly-abandoned tower in Sharn, with a series of sublevels leading into progressively more dangerous sewers and containing, somewhere in the depths, an ancient, lost Cannith foundry.&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=346764 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=346624 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=346324 Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70364</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70364"/>
		<updated>2007-12-07T22:38:54Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: filled in most stats - still a few fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 12 (+1) (4 pts.)&lt;br /&gt;
* Dex 16 (+3) (10 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 10 (0) (2 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 16&lt;br /&gt;
* Initiative: +?&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 16, touch 13, flat-footed 13&lt;br /&gt;
* Fort +2, Ref +6, Will +3&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2&lt;br /&gt;
* Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Balance 3 ranks + 3 (DEX) = +6&lt;br /&gt;
* Bluff 2 ranks + 1 (CHA) = +3&lt;br /&gt;
* Climb 5 ranks + 1 (STR) = +6&lt;br /&gt;
* Decipher Script 1 rank + 0 (INT) = +1&lt;br /&gt;
* Disable Device 3 ranks + 0 (INT) = +3&lt;br /&gt;
* Escape Artist 2 ranks + 3 (DEX) = +5&lt;br /&gt;
* Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4&lt;br /&gt;
* Hide 4 ranks + 3 (DEX) = +7&lt;br /&gt;
* Jump 4 ranks + 1 (STR) = +5&lt;br /&gt;
* Open Lock 5 ranks + 3 (DEX) = +8&lt;br /&gt;
* Perform (String Instrument) 4 ranks + 2 (CHA) = +6&lt;br /&gt;
* Profession (Waiter) 2 ranks + 2 (WIS) = +4&lt;br /&gt;
* Search 7 ranks + 1 (race) = +8&lt;br /&gt;
* Tumble 1 rank + 3 (DEX) = +4&lt;br /&gt;
* Use Rope 1 rank + 3 (DEX) = +4&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Dodge&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
* Sickle (2 lb.)&lt;br /&gt;
* Studded leather armor (20 lb.)&lt;br /&gt;
* Explorer’s outfit&lt;br /&gt;
* Backpack&lt;br /&gt;
** Tindertwigs x 10&lt;br /&gt;
** Potion of Cure Light Wounds&lt;br /&gt;
** Flint and steel&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Thieves’ tools&lt;br /&gt;
** Common Lute&lt;br /&gt;
** Torch x10&lt;br /&gt;
** Pipeweed x5&lt;br /&gt;
** Grappling hook&lt;br /&gt;
** Rope, hempen (50 ft.)&lt;br /&gt;
** Small Pipe&lt;br /&gt;
** Identification papers&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: ? (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70359</id>
		<title>Danul Corason</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danul_Corason&amp;diff=70359"/>
		<updated>2007-12-07T22:19:06Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: set up template - needs stats filled in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danul is a character played by Meriss in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male [http://www.d20srd.org/srd/races.htm#halfElves Half-Elf] [http://www.d20srd.org/srd/classes/rogue.htm Rogue] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str ? (?) (? pts.)&lt;br /&gt;
* Dex ? (?) (? pts.)&lt;br /&gt;
* Con ? (?) (? pts.)&lt;br /&gt;
* Int ? (?) (? pts.)&lt;br /&gt;
* Wis ? (?) (? pts.)&lt;br /&gt;
* Cha ? (?) (? pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: ?&lt;br /&gt;
* Initiative: +?&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC ?, touch ?, flat-footed ?&lt;br /&gt;
* Fort +?, Ref +?, Will +?&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork shortspear: +? to hit, damage 1d6+? (piercing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, ?&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Immunity to &#039;&#039;sleep&#039;&#039; spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* +1 racial bonus on Listen, Search, and Spot checks.&lt;br /&gt;
* +2 racial bonus on Diplomacy and Gather Information checks.&lt;br /&gt;
* Elven Blood&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Sneak Attack] 2d6&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapfinding Trapfinding]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion Evasion]&lt;br /&gt;
* [http://www.d20srd.org/srd/classes/rogue.htm#trapSense Trap Sense] +1&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Masterwork shortspear (3 lb.)&lt;br /&gt;
&lt;br /&gt;
? gp (? lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: ? (light encumbrance)&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70356</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70356"/>
		<updated>2007-12-07T22:06:32Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Class Features */ added links for domains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 10 ( 0) (0 pts. +2 race)&lt;br /&gt;
* Con 16 (+2) (6 pts.)&lt;br /&gt;
* Int 10 ( 0) (4 pts. -2 race)&lt;br /&gt;
* Wis 16 (+3) (10 pts.)&lt;br /&gt;
* Cha 12 (+1) (6 pts. -2 race)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 2 ranks + 2 (CON) = +4&lt;br /&gt;
* Heal 4 ranks + 3 (WIS) = +7&lt;br /&gt;
* Knowledge (Religion) 6 ranks + 0 (INT) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 on Balance, Climb and Jump&lt;br /&gt;
* Low light vison&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Aura of Good (Ex)&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain Healing Domain]&lt;br /&gt;
* [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War Domain]&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
** Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* 2 trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
355 gp (7 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 58 (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70355</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70355"/>
		<updated>2007-12-07T22:04:24Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 10 ( 0) (0 pts. +2 race)&lt;br /&gt;
* Con 16 (+2) (6 pts.)&lt;br /&gt;
* Int 10 ( 0) (4 pts. -2 race)&lt;br /&gt;
* Wis 16 (+3) (10 pts.)&lt;br /&gt;
* Cha 12 (+1) (6 pts. -2 race)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 2 ranks + 2 (CON) = +4&lt;br /&gt;
* Heal 4 ranks + 3 (WIS) = +7&lt;br /&gt;
* Knowledge (Religion) 6 ranks + 0 (INT) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 on Balance, Climb and Jump&lt;br /&gt;
* Low light vison&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Healing Domain (Healing spells are +1 Caster lvl)&lt;br /&gt;
* War Domain (Free martial weapon proficiency and weapon focus: Longsword)&lt;br /&gt;
* Aura of Good&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
** Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* 2 trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
355 gp (7 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 58 (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70342</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70342"/>
		<updated>2007-12-07T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric] of the Sovereign Host 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 10 ( 0) (0 pts. +2 race)&lt;br /&gt;
* Con 16 (+2) (6 pts.)&lt;br /&gt;
* Int 10 ( 0) (4 pts. -2 race)&lt;br /&gt;
* Wis 16 (+3) (10 pts.)&lt;br /&gt;
* Cha 12 (+1) (6 pts. -2 race)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&lt;br /&gt;
* Initiative: +0&lt;br /&gt;
* Speed: 20 ft (run x3)&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&lt;br /&gt;
* Fort +5, Ref +1, Will +6&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 2 ranks + 2 (CON) = +4&lt;br /&gt;
* Heal 4 ranks + 3 (WIS) = +7&lt;br /&gt;
* Knowledge (Religion) 6 ranks + 0 (INT) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
* Worldly Focus (&#039;&#039;Faiths of Eberron&#039;&#039; p. 148)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 on Balance, Climb and Jump&lt;br /&gt;
* Low light vison&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Healing Domain (Healing spells are +1 Caster lvl)&lt;br /&gt;
* War Domain (Free martial weapon proficiency and weapon focus: Longsword)&lt;br /&gt;
* Aura of Good&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
* Scale Mail (50 gp, 30 lb.)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* 2 Trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
330 gp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 87 (medium encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70315</id>
		<title>Brother Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Scar&amp;diff=70315"/>
		<updated>2007-12-07T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: initial sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brother Scar is a character played by Axelius in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Brother Scar (played by Axelius)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Neutral Good] Male Shifter (Longtooth) [http://www.d20srd.org/srd/classes/cleric.htm Cleric of the Sovereign Host] 3&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 10 ( 0) (0 pts. +2 race)&lt;br /&gt;
* Con 16 (+2) (6 pts.)&lt;br /&gt;
* Int 10 ( 0) (4 pts. -2 race)&lt;br /&gt;
* Wis 16 (+3) (10 pts.)&lt;br /&gt;
* Cha 12 (+1) (6 pts. -2 race)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 28&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 20 ft (run x3)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16, touch 10, flat-footed 16&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +5, Ref +1, Will +6&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Melee (shifting) ===&lt;br /&gt;
* Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2&lt;br /&gt;
* Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 2 ranks + 2 (CON) = +4&lt;br /&gt;
* Heal 4 ranks + 3 (WIS) = +7&lt;br /&gt;
* Knowledge (Religion) 6 ranks + 0 (INT) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Shifter Ferocity&lt;br /&gt;
* Martial Weapon Proficiency: Longsword (from War Domain)&lt;br /&gt;
* Weapon Focus: Longsword (from War Domain)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)&lt;br /&gt;
* +2 on Balance, Climb and Jump&lt;br /&gt;
* Low light vison&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Healing Domain (Healin spells are +1 Caster lvl)&lt;br /&gt;
* War Domain&lt;br /&gt;
* Aura of Good&lt;br /&gt;
* Spontaneous Casting (cure)&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead Turn Undead] 4 times/day, 1d20+1 turning check, 2d6+4 turning damage&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (15 gp, 4 lb.)&lt;br /&gt;
* Heavy Wooden Shield (7 gp, 10 lb.)&lt;br /&gt;
* Scale Mail (50 gp, 30 lb.)&lt;br /&gt;
* Holy symbol, silver (25 gp)&lt;br /&gt;
* Holy Symbol, wood (1 gp) (in shield)&lt;br /&gt;
* 2 Trail rations (1 gp, 2 lb.)&lt;br /&gt;
* Spare robe (1 gp)&lt;br /&gt;
* Healer&#039;s kit (50 gp, 1 lb.)&lt;br /&gt;
* Masterwork Longsword (4 lb.)&lt;br /&gt;
* Masterwork Scale Mail (30 lb.)&lt;br /&gt;
&lt;br /&gt;
330 gp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 87 (medium encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleric Spells ==&lt;br /&gt;
Base Spells per Day: 4/2/1&lt;br /&gt;
Wisdom bonus spells: 0/1/1&lt;br /&gt;
Domain spells: 0/1/1&lt;br /&gt;
&lt;br /&gt;
=== 0-level spells prepared ===&lt;br /&gt;
* Create Water&lt;br /&gt;
* Guidance&lt;br /&gt;
* Light&lt;br /&gt;
* Light&lt;br /&gt;
&lt;br /&gt;
=== 1st-level spells prepared ===&lt;br /&gt;
* Bless&lt;br /&gt;
* Doom&lt;br /&gt;
* Magic Weapon (domain spell)&lt;br /&gt;
* Shield of Faith&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level spells prepared ===&lt;br /&gt;
* Aid&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Spiritual Weapon (domain spell)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70314</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70314"/>
		<updated>2007-12-07T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#theNineAlignments Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70313</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70313"/>
		<updated>2007-12-07T17:28:24Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&amp;lt;br&amp;gt;&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70312</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70312"/>
		<updated>2007-12-07T17:28:01Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70311</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70311"/>
		<updated>2007-12-07T17:25:28Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Equipment */ updated money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 27 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
316 gp, 3 sp, 6 cp (6 lb.)&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70310</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70310"/>
		<updated>2007-12-07T17:17:21Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Psionic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm Charm, Psionic] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm Conceal Thoughts]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/detectPsionics.htm Detect Psionics]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindlink.htm Mindlink] (gains telepathy bonus from substitution level)&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm Mind Thrust]&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/powers/brainLock.htm Brain Lock] (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70309</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70309"/>
		<updated>2007-12-07T17:14:54Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought Speed of Thought]&lt;br /&gt;
* [http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity Psicrystal Affinity]: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70308</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70308"/>
		<updated>2007-12-07T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* [http://www.d20srd.org/srd/description.htm#alignment Lawful Good] Male Kalashtar [http://www.d20srd.org/srd/psionic/classes/psion.htm Psion (Telepath)] 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
* Psicrystal Affinity: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70302</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70302"/>
		<updated>2007-12-07T16:16:22Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Psionic Powers */ fixed power point total&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
* Psicrystal Affinity: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 18 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70301</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70301"/>
		<updated>2007-12-07T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
* Psicrystal Affinity: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink (Ps) (&#039;&#039;Races of Eberron&#039;&#039; p. 125) - Manifest racial &#039;&#039;mindlink&#039;&#039; power as a wilder of a level equal to his Hit Dice (rather than 1/2 his HD). Each time the character selects a kalashtar telepath substitution level, he gains the ability to manifest his racial &#039;&#039;mindlink&#039;&#039; power one additional time per day.&lt;br /&gt;
* Telepathic Talent (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - Whenever Malikhad manifests a power from the telepathy discipline, he can treat his manifester level as one higher than normal. This substitution feature replaces the standard telepath&#039;s bonus feat gained at 1st level.&lt;br /&gt;
* Compound Psicrystal (Ex) (&#039;&#039;Races of Eberron&#039;&#039; p. 126) - A 3rd-level kalashtar telepath can choose two different personalities for his psicrystal, and gains the benefits of both personalities simultaneously. This substitution feature replaces one of the known powers gained by a standard telepath at 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 17 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70289</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70289"/>
		<updated>2007-12-07T04:50:28Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Race Features */ fixed daily mindlink uses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
* Psicrystal Affinity: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (3/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink&lt;br /&gt;
* Telepathic Talent&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 17 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70286</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=70286"/>
		<updated>2007-12-06T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 3 (racial substitution levels 1, 3)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +4, Ref +2, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 3 ranks + 2 (CHA) + 2 (race) = +7&lt;br /&gt;
* Concentration 6 ranks + 1 (CON) = +7&lt;br /&gt;
* Diplomacy 6 ranks + 2 (CHA) + 2 (race) + 3 (psicrystal) = +13&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 6 ranks + 3 (INT) + 2 (synergy) = +11&lt;br /&gt;
* Psicraft 6 ranks + 3 (INT) = +9&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
* Psicrystal Affinity: Friendly, Hero (+3 Diplomacy, +2 Fortitude saves; double affinity from racial substitution level)&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (2/day). Manifester level 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink&lt;br /&gt;
* Telepathic Talent&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 17 (11 class + 3 race + 4 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;br /&gt;
&lt;br /&gt;
=== 2nd-level Powers Known ===&lt;br /&gt;
* Brain Lock (gains telepathy bonus from substitution level)&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=70082</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=70082"/>
		<updated>2007-12-03T23:48:02Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by WombleHunter (formerly played by Psiborg)&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, resident mage and protector of Hommlet, partner of Rufus&lt;br /&gt;
*Rufus, warrior partner of Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of the Inn of the Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
*Rannos, tradesman, friendly but stingy&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
**Trading post&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
Near the moathouse, in battle with giant frogs!&lt;br /&gt;
===Initiative Order===&lt;br /&gt;
* Spareth&lt;br /&gt;
* Harlan&lt;br /&gt;
* Medium frog 1&lt;br /&gt;
* Wil&lt;br /&gt;
* Medium frog 2&lt;br /&gt;
* Large frog&lt;br /&gt;
* Petorin&lt;br /&gt;
* Lia&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=68771</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=68771"/>
		<updated>2007-11-24T08:17:01Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 2 (racial substitution level 1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +1, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 2 ranks + 2 (CHA) + 2 (race) = +6&lt;br /&gt;
* Concentration 5 ranks + 1 (CON) = +6&lt;br /&gt;
* Diplomacy 5 ranks + 2 (CHA) + 2 (race) = +9&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 5 ranks + 3 (INT) + 2 (synergy) = +10&lt;br /&gt;
* Psicraft 5 ranks + 3 (INT) = +8&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (2/day). Manifester level 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink&lt;br /&gt;
* Telepathic Talent&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&amp;lt;br \&amp;gt;&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 11 (6 class + 2 race + 3 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=68770</id>
		<title>Malikhad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malikhad&amp;diff=68770"/>
		<updated>2007-11-24T08:15:49Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malikhad is a character played by Jesse Heinig in John Galt&#039;s Eberron PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Malikhad (played by Jess Heinig)&lt;br /&gt;
* Lawful Good Male Kalashtar Psion (Telepath) 2 (racial substitution level 1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 12 (+1) (4 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 40 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 11, touch 11, flat-footed 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +1, Will +5&amp;lt;br /&amp;gt;&lt;br /&gt;
* Base Attack Bonus: +1&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Club: +1 to hit, damage 1d6 (bludgeoning), critical x2&lt;br /&gt;
* Dagger: +1 to hit, damage 1d4 (piercing or slashing), critical 19-20/x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Acid, flask: +2 to hit, damage 1d6, critical x2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Bluff 2 ranks + 2 (CHA) + 2 (race) = +6&lt;br /&gt;
* Concentration 5 ranks + 1 (CON) = +6&lt;br /&gt;
* Diplomacy 5 ranks + 2 (CHA) + 2 (race) = +9&lt;br /&gt;
* Gather Information 1 rank + 2 (CHA) = +3&lt;br /&gt;
* Knowledge (local - Aundair) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 5 ranks + 3 (INT) + 2 (synergy) = +10&lt;br /&gt;
* Psicraft 5 ranks + 3 (INT) = +8&lt;br /&gt;
* Sense Motive 1 rank + 2 (WIS) = +3&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Draconic, Quor, Riedran&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Speed of Thought&lt;br /&gt;
&lt;br /&gt;
== Race Features ==&lt;br /&gt;
&lt;br /&gt;
* +2 racial bonus on saving throws against mind-affecting spells and abilities, and possession.&lt;br /&gt;
* +2 racial bonus on Bluff, Diplomacy, and Intimidate checks&lt;br /&gt;
* +2 racial bonus on Disguise checks made to impersonate a human&lt;br /&gt;
* Dreamless: Immunity to &amp;lt;i&amp;gt;dream&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;nightmare&amp;lt;/i&amp;gt; spells, as well as any other effect that relies on the target&#039;s ability to dream&lt;br /&gt;
* Naturally Psionic: 1 extra power point per level&lt;br /&gt;
* Psi-Like Abilities: &amp;lt;i&amp;gt;Mindlink&amp;lt;/i&amp;gt; (2/day). Manifester level 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Discipline (telepathy)&lt;br /&gt;
* Mindlink&lt;br /&gt;
* Telepathic Talent&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* club (0 gp, 3 lb.)&lt;br /&gt;
* dagger (2 gp, 1 lb.)&lt;br /&gt;
* hooded lantern (7 gp, 2 lb.)&lt;br /&gt;
* backpack (2 gp, 2 lb.)&lt;br /&gt;
** rope, silk (50 ft.) (10 gp, 4 lb.)&lt;br /&gt;
** tindertwigs, 5 (5 gp, 0 lb.)&lt;br /&gt;
** bedroll (1 sp., 5 lb.)&lt;br /&gt;
** acid, 2 flasks (20 gp, 2 lb.)&lt;br /&gt;
** oil, 2 pints (2 sp, 2 lb.)&lt;br /&gt;
&lt;br /&gt;
Total weight carried: 21 lb. (light encumbrance)&lt;br /&gt;
33 gp, 7 sp&lt;br /&gt;
&lt;br /&gt;
== Psionic Powers ==&lt;br /&gt;
Power Points: 11 (6 class + 2 race + 3 Int)&lt;br /&gt;
&lt;br /&gt;
=== 1st-level Powers Known ===&lt;br /&gt;
* Charm, Psionic (gains telepathy bonus from substitution level)&lt;br /&gt;
* Conceal Thoughts&lt;br /&gt;
* Detect Psionics&lt;br /&gt;
* Mindlink (gains telepathy bonus from substitution level)&lt;br /&gt;
* Mind Thrust&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=67997</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=67997"/>
		<updated>2007-11-20T06:23:03Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by WombleHunter (formerly played by Psiborg)&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, resident mage and protector of Hommlet, partner of Rufus&lt;br /&gt;
*Rufus, warrior partner of Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of the Inn of the Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
*Rannos, tradesman, friendly but stingy&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
**Trading post&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=67390</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=67390"/>
		<updated>2007-11-16T14:36:38Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Named NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, resident mage and protector of Hommlet, partner of Rufus&lt;br /&gt;
*Rufus, warrior partner of Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of the Inn of the Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
*Rannos, tradesman, friendly but stingy&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
**Trading post&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=62900</id>
		<title>Erwilian &quot;Wil&quot; Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=62900"/>
		<updated>2007-10-04T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: /* Melee */ fixed halberd damage type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erwilian &amp;quot;Wil&amp;quot; Fletcher is a character played by John_C in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Erwilian &amp;quot;Wil&amp;quot; Fletcher (played by John_C)&lt;br /&gt;
* Chaotic Good Male Human Factotum 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 14 (+2) (6 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis  9 (-1) (1 pt.)&lt;br /&gt;
* Cha 10 ( 0) (2 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 30 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16,  touch 12, flat-footed 14&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +4, Will -1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Longsword: +0 to hit, damage 1d8 (slashing), critical 19-20 x2&lt;br /&gt;
* Halberd: +0 to hit, damage 1d10 (piercing or slashing), critical x3&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Shortbow: +2 to hit, damage 1d6, critical x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 2 ranks + 0 (STR) = +2&lt;br /&gt;
* Decipher Script 1 rank + 3 (INT) = +4&lt;br /&gt;
* Disable Device 4 ranks + 3 (INT) = +7 &lt;br /&gt;
* Gather Information 1 rank + 0 (CHA) = +1&lt;br /&gt;
* Hide 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Knowledge (arcana) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (architecture &amp;amp; engineering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (dungeoneering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (geography) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (history) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (local) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nature) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nobility &amp;amp; royalty) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (religion) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (the planes) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Move Silently 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Open Lock 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Search 4 ranks + 2 (INT) = +6&lt;br /&gt;
* Tumble 2 ranks + 2 (DEX) = +4&lt;br /&gt;
* Use Magic Device 4 ranks + 0 (CHA) = +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Undercommon, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Font of Inspiration&lt;br /&gt;
* Font of Inspiration&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.&lt;br /&gt;
* Inspiration: You have 5 points you can use to activate your class features. They refresh at the start of every encounter.&lt;br /&gt;
* Cunning Insight (Ex): You may spend 1 inspiration point to gain a +3 competence bonus to one attack, damage, or save before you roll.&lt;br /&gt;
* Cunning Knowledge (Ex): You may spend 1 inspiration point to gain a +1 competence bonus to one skill check if you have at least 1 rank in the skill. This is usable once per skill per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Studded Leather Armor (25 GP)&lt;br /&gt;
* Light Wooden Shield (3 GP)&lt;br /&gt;
* Longsword (15 GP)&lt;br /&gt;
* Shortbow (30 GP)&lt;br /&gt;
* Quiver of Arrows (1 GP)&lt;br /&gt;
* Halberd (10 GP)&lt;br /&gt;
* 2 Daggers (4 G)&lt;br /&gt;
* Thieves Tools (30 GP)&lt;br /&gt;
* Small Steel Mirror (10 GP)&lt;br /&gt;
* Backpack (2 GP)&lt;br /&gt;
** 3 Sunrods (6 GP)&lt;br /&gt;
** 5 Tindertwigs (5 G)&lt;br /&gt;
** 50&#039; Silk Rope (10 GP)&lt;br /&gt;
** Grappling Hook (1 GP)&lt;br /&gt;
** Bedroll (1 GP)&lt;br /&gt;
** 50&#039; Twine (1 SP)&lt;br /&gt;
** 2 Flour Pouches (2 SP)&lt;br /&gt;
** 2 Empty Sacks (2 SP)&lt;br /&gt;
** 5 sheets of parchment (1 GP)&lt;br /&gt;
** Scroll Tube (1 GP)&lt;br /&gt;
** Inkpen (1 SP)&lt;br /&gt;
** Bag of Marbles (1 GP)&lt;br /&gt;
23 GP, 4 SP&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 27&lt;br /&gt;
* Height: 5&#039; 9&amp;quot; &lt;br /&gt;
* Weight: 175 lb. &lt;br /&gt;
* Patron Deity: Unknown&lt;br /&gt;
&lt;br /&gt;
Average height, average build, and a face that&#039;s disturbingly easy to forget. His hair and eyes are both brown in color...and as a rule, so is his rather shabby clothing. Wil&#039;s only distinguishing mark is the thin scar across the left side of his face, which he has a tendancy to absent-mindedly rub when lost in thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By all rights, Wil should have made an excellent slave. Quiet, self-effacing, never any trouble to anyone for any reason. Always did what he was told, without a word of complaint. Alas, he couldn&#039;t stop thinking. And questioning, always questioning. Fortunately enough, he learned very early on that it was best to keep his questions to himself. That didn&#039;t stop him from wanting answers, though.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even now, some twelve years later, Wil&#039;s not certain what made him stow away aboard the Gilded Serpent. It wasn&#039;t an impressive looking ship, nor did the crew particularly friendly. But he saw the opportunity, he supposes, and he took it. And one month later, a month of sea-sickness, hiding from sailors, and stealing scraps of food, he knew that it had been the right choice after all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He snuck ashore when the ship docked at Onwat, and spent the next several months living by his wits. Barely. At least until he fell in with Paraet the Loquacious. Paraet, the famed scholar, storyteller, bard, and thief. Mainly thief, in those days. He took the young Wil under his wing, introduced him to the wonders of the written world, and regaled him with stories of adventure and wonder. Some of them were even true.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But...not many.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Paraet lost his head, all too literally, on the road to Rel Mord (a certain self-styled &amp;quot;Bandit King&amp;quot;, who still bore a grudge over some admittedly libelous lyrics that Paraet had penned some two decades earlier), Wil found himself alone again. But this time, much better equipped to make his own way in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For nearly a decade now, Wil has been wandering from town to city to village. He&#039;s been a teacher, a scribe, a gravedigger, and a storyteller. He collects knowledge the way that others accumulate coins, but it&#039;s never enough. There&#039;s always so much more to learn....&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=62899</id>
		<title>Erwilian &quot;Wil&quot; Fletcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Erwilian_%22Wil%22_Fletcher&amp;diff=62899"/>
		<updated>2007-10-04T22:34:20Z</updated>

		<summary type="html">&lt;p&gt;Jesse Heinig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erwilian &amp;quot;Wil&amp;quot; Fletcher is a character played by John_C in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Erwilian &amp;quot;Wil&amp;quot; Fletcher (played by John_C)&lt;br /&gt;
* Chaotic Good Male Human Factotum 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 14 (+2) (6 pts.)&lt;br /&gt;
* Con 12 (+1) (4 pts.)&lt;br /&gt;
* Int 16 (+3) (10 pts.)&lt;br /&gt;
* Wis  9 (-1) (1 pt.)&lt;br /&gt;
* Cha 10 ( 0) (2 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 30 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16,  touch 12, flat-footed 14&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +1, Ref +4, Will -1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Longsword: +0 to hit, damage 1d8 (slashing), critical 19-20 x2&lt;br /&gt;
* Halberd: +0 to hit, damage 1d10 nonlethal, critical x3&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Shortbow: +2 to hit, damage 1d6, critical x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 2 ranks + 0 (STR) = +2&lt;br /&gt;
* Decipher Script 1 rank + 3 (INT) = +4&lt;br /&gt;
* Disable Device 4 ranks + 3 (INT) = +7 &lt;br /&gt;
* Gather Information 1 rank + 0 (CHA) = +1&lt;br /&gt;
* Hide 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Knowledge (arcana) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (architecture &amp;amp; engineering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (dungeoneering) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (geography) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (history) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (local) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nature) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (nobility &amp;amp; royalty) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (psionics) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (religion) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Knowledge (the planes) 1 rank + 3 (INT) = +4&lt;br /&gt;
* Move Silently 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Open Lock 4 ranks + 2 (DEX) = +6&lt;br /&gt;
* Search 4 ranks + 2 (INT) = +6&lt;br /&gt;
* Tumble 2 ranks + 2 (DEX) = +4&lt;br /&gt;
* Use Magic Device 4 ranks + 0 (CHA) = +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Draconic, Undercommon, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Font of Inspiration&lt;br /&gt;
* Font of Inspiration&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.&lt;br /&gt;
* Inspiration: You have 5 points you can use to activate your class features. They refresh at the start of every encounter.&lt;br /&gt;
* Cunning Insight (Ex): You may spend 1 inspiration point to gain a +3 competence bonus to one attack, damage, or save before you roll.&lt;br /&gt;
* Cunning Knowledge (Ex): You may spend 1 inspiration point to gain a +1 competence bonus to one skill check if you have at least 1 rank in the skill. This is usable once per skill per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Studded Leather Armor (25 GP)&lt;br /&gt;
* Light Wooden Shield (3 GP)&lt;br /&gt;
* Longsword (15 GP)&lt;br /&gt;
* Shortbow (30 GP)&lt;br /&gt;
* Quiver of Arrows (1 GP)&lt;br /&gt;
* Halberd (10 GP)&lt;br /&gt;
* 2 Daggers (4 G)&lt;br /&gt;
* Thieves Tools (30 GP)&lt;br /&gt;
* Small Steel Mirror (10 GP)&lt;br /&gt;
* Backpack (2 GP)&lt;br /&gt;
** 3 Sunrods (6 GP)&lt;br /&gt;
** 5 Tindertwigs (5 G)&lt;br /&gt;
** 50&#039; Silk Rope (10 GP)&lt;br /&gt;
** Grappling Hook (1 GP)&lt;br /&gt;
** Bedroll (1 GP)&lt;br /&gt;
** 50&#039; Twine (1 SP)&lt;br /&gt;
** 2 Flour Pouches (2 SP)&lt;br /&gt;
** 2 Empty Sacks (2 SP)&lt;br /&gt;
** 5 sheets of parchment (1 GP)&lt;br /&gt;
** Scroll Tube (1 GP)&lt;br /&gt;
** Inkpen (1 SP)&lt;br /&gt;
** Bag of Marbles (1 GP)&lt;br /&gt;
23 GP, 4 SP&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 27&lt;br /&gt;
* Height: 5&#039; 9&amp;quot; &lt;br /&gt;
* Weight: 175 lb. &lt;br /&gt;
* Patron Deity: Unknown&lt;br /&gt;
&lt;br /&gt;
Average height, average build, and a face that&#039;s disturbingly easy to forget. His hair and eyes are both brown in color...and as a rule, so is his rather shabby clothing. Wil&#039;s only distinguishing mark is the thin scar across the left side of his face, which he has a tendancy to absent-mindedly rub when lost in thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By all rights, Wil should have made an excellent slave. Quiet, self-effacing, never any trouble to anyone for any reason. Always did what he was told, without a word of complaint. Alas, he couldn&#039;t stop thinking. And questioning, always questioning. Fortunately enough, he learned very early on that it was best to keep his questions to himself. That didn&#039;t stop him from wanting answers, though.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even now, some twelve years later, Wil&#039;s not certain what made him stow away aboard the Gilded Serpent. It wasn&#039;t an impressive looking ship, nor did the crew particularly friendly. But he saw the opportunity, he supposes, and he took it. And one month later, a month of sea-sickness, hiding from sailors, and stealing scraps of food, he knew that it had been the right choice after all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He snuck ashore when the ship docked at Onwat, and spent the next several months living by his wits. Barely. At least until he fell in with Paraet the Loquacious. Paraet, the famed scholar, storyteller, bard, and thief. Mainly thief, in those days. He took the young Wil under his wing, introduced him to the wonders of the written world, and regaled him with stories of adventure and wonder. Some of them were even true.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But...not many.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Paraet lost his head, all too literally, on the road to Rel Mord (a certain self-styled &amp;quot;Bandit King&amp;quot;, who still bore a grudge over some admittedly libelous lyrics that Paraet had penned some two decades earlier), Wil found himself alone again. But this time, much better equipped to make his own way in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For nearly a decade now, Wil has been wandering from town to city to village. He&#039;s been a teacher, a scribe, a gravedigger, and a storyteller. He collects knowledge the way that others accumulate coins, but it&#039;s never enough. There&#039;s always so much more to learn....&lt;/div&gt;</summary>
		<author><name>Jesse Heinig</name></author>
	</entry>
</feed>