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	<updated>2026-05-15T03:33:16Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182669</id>
		<title>Athmyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182669"/>
		<updated>2011-06-08T15:29:18Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Secret Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Athmyr &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Athmyr Rehtaef  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;I was not meant for this. I was meant to be home cooking and cleaning like good males should.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Biata  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     500  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Wastes of Amiron &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Scout&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Harem Mistress Tiknay Rehtaef&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Stonegate citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former Nightblade &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Stealth, Alchemy&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Wastes of Amiron in Dyllaria are known as harsh and barren land. Athmyr was introduced to that land at a very young age, and to the Biata tribes there that are every bit as harsh. Captured in a Barbarian raid at the young age of 23, Athmyr was sold to one of the matriarchal Biata tribes in the wastes. All things considered his fate was far better than it could have been. He was not a slave; he was merely a male.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr was wearing a necklace with a large tooth when he was purchased by the Biata tribe. This necklace was taken by his adoptive household and kept by its matriarch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr spent the rest of his childhood as a servant of one of the tribal households, working as a farmer and general laborer. The Great Celestial Change which triggered the gryphonlike characteristics in the Biata had a destabilizing effect on the tribe. Multiple matriarchs began to compete for power, a struggle that was ultimately won by a young Biata named Tiknay Rehtaef. Tiknay, however - being an extremely liberal Biata - refused to kill her defeated predecessor, and instead chose to leave to begin her own tribe. She was given two males from her household, Athmyr and another named Liato, as the first members of her harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr greatly resented this reassignment. He was a quiet and introverted male who preferred solitude and security and enjoyed his domestic role. He did not feel males should be assuming female roles of hunting and fighting and had no interest in living as an adventurer. This resentment was greatly enhanced when Liato, his fellow mate and lifelong friend, was killed in a battle in the woods. Tiknay believed both of them dead and moved on. Athmyr was later found and taken in by an anti-Necromancy group called the Nightblades. For a year he was merely their camp cook, but he was later inducted under the name of Rapieryo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr&#039;s work for the Blood Ravens repeatedly brought him into towns and villages, eventually reuniting him by accident with Tiknay. Athmyr gladly rejoined Tiknay&#039;s service, but greatly mourned that Liato was not there to join him. Tiknay attempted to soften this blow by returning to Athmyr the necklace that he wore when he was bought as a child. He has worn it ever since, and it has occasionally displayed various different magical powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Athmyrnecklace.jpg|thumb|250px|right|The necklace found on Athmyr as a child.]]&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182668</id>
		<title>Athmyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182668"/>
		<updated>2011-06-08T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Secret Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Athmyr &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Athmyr Rehtaef  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;I was not meant for this. I was meant to be home cooking and cleaning like good males should.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Biata  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     500  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Wastes of Amiron &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Scout&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Harem Mistress Tiknay Rehtaef&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Stonegate citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former Nightblade &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Stealth, Alchemy&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Wastes of Amiron in Dyllaria are known as harsh and barren land. Athmyr was introduced to that land at a very young age, and to the Biata tribes there that are every bit as harsh. Captured in a Barbarian raid at the young age of 23, Athmyr was sold to one of the matriarchal Biata tribes in the wastes. All things considered his fate was far better than it could have been. He was not a slave; he was merely a male.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr was wearing a necklace with a large tooth when he was purchased by the Biata tribe. This necklace was taken by his adoptive household and kept by its matriarch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr spent the rest of his childhood as a servant of one of the tribal households, working as a farmer and general laborer. The Great Celestial Change which triggered the gryphonlike characteristics in the Biata had a destabilizing effect on the tribe. Multiple matriarchs began to compete for power, a struggle that was ultimately won by a young Biata named Tiknay Rehtaef. Tiknay, however - being an extremely liberal Biata - refused to kill her defeated predecessor, and instead chose to leave to begin her own tribe. She was given two males from her household, Athmyr and another named Liato, as the first members of her harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr greatly resented this reassignment. He was a quiet and introverted male who preferred solitude and security and enjoyed his domestic role. He did not feel males should be assuming female roles of hunting and fighting and had no interest in living as an adventurer. This resentment was greatly enhanced when Liato, his fellow mate and lifelong friend, was killed in a battle in the woods. Tiknay believed both of them dead and moved on. Athmyr was later found and taken in by an anti-Necromancy group called the Nightblades. For a year he was merely their camp cook, but he was later inducted under the name of Rapieryo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr&#039;s work for the Blood Ravens repeatedly brought him into towns and villages, eventually reuniting him by accident with Tiknay. Athmyr gladly rejoined Tiknay&#039;s service, but greatly mourned that Liato was not there to join him. Tiknay attempted to soften this blow by returning to Athmyr the necklace that he wore when he was bought as a child. He has worn it ever since, and it has occasionally displayed various different magical powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his [[Image:Athmyrnecklace.jpg|thumb|250px|right|The necklace found on Athmyr as a child.]]entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182667</id>
		<title>Athmyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182667"/>
		<updated>2011-06-08T15:28:21Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Origin (Character History up to First Event) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Athmyr &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Athmyr Rehtaef  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;I was not meant for this. I was meant to be home cooking and cleaning like good males should.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Biata  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     500  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Wastes of Amiron &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Scout&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Harem Mistress Tiknay Rehtaef&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Stonegate citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former Nightblade &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Stealth, Alchemy&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Wastes of Amiron in Dyllaria are known as harsh and barren land. Athmyr was introduced to that land at a very young age, and to the Biata tribes there that are every bit as harsh. Captured in a Barbarian raid at the young age of 23, Athmyr was sold to one of the matriarchal Biata tribes in the wastes. All things considered his fate was far better than it could have been. He was not a slave; he was merely a male.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr was wearing a necklace with a large tooth when he was purchased by the Biata tribe. This necklace was taken by his adoptive household and kept by its matriarch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr spent the rest of his childhood as a servant of one of the tribal households, working as a farmer and general laborer. The Great Celestial Change which triggered the gryphonlike characteristics in the Biata had a destabilizing effect on the tribe. Multiple matriarchs began to compete for power, a struggle that was ultimately won by a young Biata named Tiknay Rehtaef. Tiknay, however - being an extremely liberal Biata - refused to kill her defeated predecessor, and instead chose to leave to begin her own tribe. She was given two males from her household, Athmyr and another named Liato, as the first members of her harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr greatly resented this reassignment. He was a quiet and introverted male who preferred solitude and security and enjoyed his domestic role. He did not feel males should be assuming female roles of hunting and fighting and had no interest in living as an adventurer. This resentment was greatly enhanced when Liato, his fellow mate and lifelong friend, was killed in a battle in the woods. Tiknay believed both of them dead and moved on. Athmyr was later found and taken in by an anti-Necromancy group called the Nightblades. For a year he was merely their camp cook, but he was later inducted under the name of Rapieryo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr&#039;s work for the Blood Ravens repeatedly brought him into towns and villages, eventually reuniting him by accident with Tiknay. Athmyr gladly rejoined Tiknay&#039;s service, but greatly mourned that Liato was not there to join him. Tiknay attempted to soften this blow by returning to Athmyr the necklace that he wore when he was bought as a child. He has worn it ever since, and it has occasionally displayed various different magical powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Athmyrnecklace.jpg&amp;diff=182666</id>
		<title>File:Athmyrnecklace.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Athmyrnecklace.jpg&amp;diff=182666"/>
		<updated>2011-06-08T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182665</id>
		<title>Athmyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=182665"/>
		<updated>2011-06-08T15:24:09Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Origin (Character History up to First Event) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Athmyr &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Athmyr Rehtaef  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;I was not meant for this. I was meant to be home cooking and cleaning like good males should.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Biata  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     500  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Wastes of Amiron &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Scout&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Harem Mistress Tiknay Rehtaef&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Stonegate citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former Nightblade &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Stealth, Alchemy&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Wastes of Amiron in Dyllaria are known as harsh and barren land. Athmyr was introduced to that land at a very young age, and to the Biata tribes there that are every bit as harsh. Captured in a Barbarian raid at the young age of 23, Athmyr was sold to one of the matriarchal Biata tribes in the wastes. All things considered his fate was far better than it could have been. He was not a slave; he was merely a male.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr was wearing a necklace with a large tooth when he was purchased by the Biata tribe. This necklace was taken by his adoptive household and kept by its matriarch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Athmyrnecklace.jpg|thumb|250px|right|The necklace found on Athmyr as a child.]]&lt;br /&gt;
&lt;br /&gt;
Athmyr spent the rest of his childhood as a servant of one of the tribal households, working as a farmer and general laborer. The Great Celestial Change which triggered the gryphonlike characteristics in the Biata had a destabilizing effect on the tribe. Multiple matriarchs began to compete for power, a struggle that was ultimately won by a young Biata named Tiknay Rehtaef. Tiknay, however - being an extremely liberal Biata - refused to kill her defeated predecessor, and instead chose to leave to begin her own tribe. She was given two males from her household, Athmyr and another named Liato, as the first members of her harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr greatly resented this reassignment. He was a quiet and introverted male who preferred solitude and security and enjoyed his domestic role. He did not feel males should be assuming female roles of hunting and fighting and had no interest in living as an adventurer. This resentment was greatly enhanced when Liato, his fellow mate and lifelong friend, was killed in a battle in the woods. Tiknay believed both of them dead and moved on. Athmyr was later found and taken in by an anti-Necromancy group called the Nightblades. For a year he was merely their camp cook, but he was later inducted under the name of Rapieryo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr&#039;s work for the Blood Ravens repeatedly brought him into towns and villages, eventually reuniting him by accident with Tiknay. Athmyr gladly rejoined Tiknay&#039;s service, but greatly mourned that Liato was not there to join him. Tiknay attempted to soften this blow by returning to Athmyr the necklace that he wore when he was bought as a child. He has worn it ever since, and it has occasionally displayed various different magical powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181266</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181266"/>
		<updated>2011-05-24T15:09:36Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
[[Category:LARP]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. The most powerful witch doctors in his village - called Sangomas - were rumored to be able to walk with the dead. Hoping to see his mother again,  Ama-Dee decided at a young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181065</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181065"/>
		<updated>2011-05-23T01:24:47Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. The most powerful witch doctors in his village - called Sangomas - were rumored to be able to walk with the dead. Hoping to see his mother again,  Ama-Dee decided at a young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181064</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181064"/>
		<updated>2011-05-23T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Human  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. The most powerful witch doctors in his village - called Sangomas - were rumored to be able to walk with the dead. Hoping to see his mother again,  Ama-Dee decided at a young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181063</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181063"/>
		<updated>2011-05-23T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Origin (Character History up to First Event) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. The most powerful witch doctors in his village - called Sangomas - were rumored to be able to walk with the dead. Hoping to see his mother again,  Ama-Dee decided at a young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181062</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181062"/>
		<updated>2011-05-23T00:58:50Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. The most powerful witch doctors in his village - called Sangomas - were rumored to be able to walk with the dead. Hearing this rumor at a young age,  Ama-Dee decided that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181060</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181060"/>
		<updated>2011-05-23T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Origin (Character History up to First Event) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough for him to remember her but not old enough to move along easily without her. Ama-Dee decided at this young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181059</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181059"/>
		<updated>2011-05-23T00:27:06Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough to remember her but not old enough to move along easily without her. Ama-Dee decided at this young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Goals and Plot Hooks&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181058</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181058"/>
		<updated>2011-05-23T00:25:25Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough to remember her but not old enough to move along easily without her. Ama-Dee decided at this young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181057</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181057"/>
		<updated>2011-05-23T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee Mbali was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough to remember her but not old enough to move along easily without her. Ama-Dee decided at this young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew the healing spells that would instantly bring her back to health were out of the question. Instinctively he searched around for plants he could use to treat her, but there was nothing that could help her before death took her. Remembering his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter. Immediately several of the Sangoma leaders emerged from the shadows. As it turned out, the real test was to see if Ama-Dee could obey the laws of the tribe and the Sangoma, even in the face of his daughter&#039;s death. Ama-Dee had failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee was dragged back to the village and put on display to be jeered and insulted. His own wife walked up to him and spit on him. Throughout all of this his daughter stood in the background, weeping.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was then dragged to the most desolate part of East Helekia and abandoned there. With nothing to his name, he dragged himself barely surviving to the Necropolis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181056</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181056"/>
		<updated>2011-05-23T00:11:09Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* Origin (Character History up to First Event) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Empire of Syrinx there is an island called Helekia. The eastern side of this island is designated as the Region of Death, a place devoted to all that decays and passes. Deep in the forests of East Helekia there is a primitive tribe called the Gru Gru. The Gru Gru, while highly mystical, believe the use of healing magic is &amp;quot;cheating&amp;quot; and will not cast healing spells. They have therefore been forced to develop other methods to treat their sick such as herbal medicines and alchemy. Using magic to heal is strictly forbidden, on pain of death. Ama-Dee was born into this tribe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s mother died when he was six, old enough to remember her but not old enough to move along easily without her. Ama-Dee decided at this young age that, instead of becoming a warrior when he became an adult, he would instead become a Sangoma (witch doctor). Only a few were selected to train to be Sangomas and of those not all passed the final test.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee worked very hard to gain the attention and respect of the Sangoma masters, eventually earning his place as a student. The process of becoming a Sangoma is much longer than that of a warrior, so he lived the life of a typical Gru Gru tribesman at this time, eventually marrying a pretty wife and having a daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was well into his twenties when it was finally decided that Ama-Dee would endure his final test. This test was always highly secret and unknown to the rest of the tribe. Ama-Dee was taken deep into the forest to begin his trial. What he didn&#039;t know was that while he was travelling, the Sangoma teachers took his young daughter from his home and beat her to the point of death. She was then left in the woods for Ama-Dee to find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ama-Dee&#039;s heart was torn in half as he saw his daughter&#039;s broken body, but he knew he the healing spells he knew that would instantly bring her back to health were out of the question. Instinctively he searched around him for plants he could use to treat her, but there was nothing that could help her before death took her. Remember his dead mother, Ama-Dee gave in out of desperation and cast several healing spells on his daughter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ama-Dee.jpg&amp;diff=181055</id>
		<title>File:Ama-Dee.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ama-Dee.jpg&amp;diff=181055"/>
		<updated>2011-05-22T23:39:09Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: uploaded a new version of &amp;quot;File:Ama-Dee.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181050</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181050"/>
		<updated>2011-05-22T22:59:52Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181048</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181048"/>
		<updated>2011-05-22T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Ama-Dee the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Ama-Dee is a new adventurer. Return soon for more!&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181047</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181047"/>
		<updated>2011-05-22T22:57:13Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Ama-Dee.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sixemblem.gif|thumb|200px|right|The symbol of Khatum&#039;s clan, representing eternity]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ama-Dee.jpg&amp;diff=181046</id>
		<title>File:Ama-Dee.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ama-Dee.jpg&amp;diff=181046"/>
		<updated>2011-05-22T22:56:40Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181044</id>
		<title>Ama-Dee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ama-Dee&amp;diff=181044"/>
		<updated>2011-05-22T22:43:38Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: Created page with &amp;#039;Category:Character Category:NERO  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;   {| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Ama-Dee &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Ama-Dee Mbali  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;TBD&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Barbarian  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     580  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    East Helekia in the Syrinx Empire &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Witch Doctor&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Wife and Daughter (estranged)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Syrinxian Citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Gru Gru Tribe (exiled)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Earth Magic&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sixemblem.gif|thumb|200px|right|The symbol of Khatum&#039;s clan, representing eternity]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=181039</id>
		<title>Athmyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Athmyr&amp;diff=181039"/>
		<updated>2011-05-22T22:34:13Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;When I let go of what I am, I become what I might be.&amp;quot; — Lao Tzu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Athmyr &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Athmyr.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; Athmyr Rehtaef  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;I was not meant for this. I was meant to be home cooking and cleaning like good males should.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Biata  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     500  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Wastes of Amiron &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Scout&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Harem Mistress Tiknay Rehtaef&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;Stonegate citizen&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former Nightblade &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;  Stealth, Alchemy&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Origin (Character History up to First Event)&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]]&lt;br /&gt;
&lt;br /&gt;
The Wastes of Amiron in Dyllaria are known as harsh and barren land. Athmyr was introduced to that land at a very young age, and to the Biata tribes there that are every bit as harsh. Captured in a Barbarian raid at the young age of 23, Athmyr was sold to one of the matriarchal Biata tribes in the wastes. All things considered his fate was far better than it could have been. He was not a slave; he was merely a male.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr was wearing a necklace with a large tooth when he was purchased by the Biata tribe. This necklace was taken by his adoptive household and kept by its matriarch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr spent the rest of his childhood as a servant of one of the tribal households, working as a farmer and general laborer. The Great Celestial Change which triggered the gryphonlike characteristics in the Biata had a destabilizing effect on the tribe. Multiple matriarchs began to compete for power, a struggle that was ultimately won by a young Biata named Tiknay Rehtaef. Tiknay, however - being an extremely liberal Biata - refused to kill her defeated predecessor, and instead chose to leave to begin her own tribe. She was given two males from her household, Athmyr and another named Liato, as the first members of her harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr greatly resented this reassignment. He was a quiet and introverted male who preferred solitude and security and enjoyed his domestic role. He did not feel males should be assuming female roles of hunting and fighting and had no interest in living as an adventurer. This resentment was greatly enhanced when Liato, his fellow mate and lifelong friend, was killed in a battle in the woods. Tiknay believed both of them dead and moved on. Athmyr was later found and taken in by an anti-Necromancy group called the Nightblades. For a year he was merely their camp cook, but he was later inducted under the name of Rapieryo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athmyr&#039;s work for the Blood Ravens repeatedly brought him into towns and villages, eventually reuniting him by accident with Tiknay. Athmyr gladly rejoined Tiknay&#039;s service, but greatly mourned that Liato was not there to join him. Tiknay attempted to soften this blow by returning to Athmyr the necklace that he wore when he was bought as a child. He has worn it ever since, and it has occasionally displayed various different magical powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Athmyr the Adventurer&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
[[Image:Athmyr2.jpg|thumb|400px|left]]&lt;br /&gt;
Despite the fact that he had no interest in hunting and scouting, he took to it remarkably fast, being a naturally quiet person. His interest in plants quickly translated into a skill in alchemy. Within a few years he was capable as more than just a mate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he hated it. Tiknay had encouraged him to be more independent, a skill he utilized when he told her that if she would not dominate him like a proper female than he should be given to a Biata who would. Tiknay released him to search for such a female. Athmyr promptly returned to the wastes and was promptly collared and put back to work in the fields. Athmyr found that while Tiknay&#039;s liberation was not to his liking, neither was his previous life as a completely subservient male where his new skills were neither appreciated nor utilized. He snuck out of the Biata camp and returned to life as an adventurer, although it took over a year to find Tiknay again. When he finally did, he discovered she had birthed a litter with his fellow mate Quinn, a penguin scavenger. Athmyr gladly took on the role of a father and mostly retired from adventuring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Mydian Valley&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Shortly after reuniting with Tiknay, the entire harem decided to move out of Dyllaria. The original destination was Evandarr, but their caravan was sidetracked and they ended up in Mydia, a territory only recently discovered due to the opening of a pass. There they encountered the Blood Ravens, a community of Biata that adopted Tiknay&#039;s harem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tensions between the Tiknay harem and the Blood Ravens began almost immediately. The Blood Ravens did not share in Tiknay&#039;s matriarchy (few do) and though Tiknay was liberal for an Amironian Biata, her ideas of equality caused social discord among the Blood Raven women. Athmyr had strong concerns about the Blood Ravens&#039; wereraven abilities, which he feared were due to unnatural magics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This tension subsided with the rise of a greater threat. One of the leaders of a colony of scavenger ex-slaves had frequent disagreements with the Blood Raven leader over issues of slavery. This disagreement was escalated considerably when the colony mayor, an aging and possibly demented man named Camon Bonewright, directly threatened the Blood Raven community, including women and children. The Blood Ravens prepared for war, and when it did not come to them, they seized the Bonewright Colony directly, taking its leaders and turning them over to the new Mydian Council.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Secret Origin&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: The following is secret knowledge that should only by known by Plot and characters who have discovered it through Athmyr or Plot. If you can&#039;t keep it OOG, don&#039;t read it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You must highlight the following text to read it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; background-color: #ffffff; color: #ffffff;&amp;quot;&amp;gt;Athmyr believes himself to be born in the year 500 when in fact he was born several hundred years earlier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Athmyr&#039;s actual birth occurred during a war between the Barbarians and the Biata that was at its fiercest and most violent in what is present day Dyllaria. Both the Biata and the Barbarians had called great magical creatures to their sides as proxies, and battles grew so destructive as to level entire mountains in the northwest, creating the flat and fertile lands that exist today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Au Mir was born in a small Biata village on the eastern end of this conflict, his mother a simple potter and his father a fletcher. The village was led by a wise elder of 900 years named Au Tzu who was gifted in many different exotic arts, including the study of Earth Magic. Au Tzu had been a close advisor to the generals leading the Biata armies, but when the Biata were pushed back to the eastern mountains, the generals abandoned Au Tzu and his village to retreat over the mountains. Au Tzu knew his entire village was doomed and his people would have nowhere to flee. Rather than accept death, however, he prepared a ritual whereby the children would be saved. They would be put in a magical stasis, their minds wiped of all memories of their previous life, in the hopes that they would be awakened in a more peaceful future time. Au Mir&#039;s mother kissed him goodbye and placed a family heirloom necklace around his neck. The necklace bore what looked like a tooth but was actually the claw of a baby gryphon. Au Mir then went to sleep with a handful of other children.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These children slept for hundreds of years until discovered in their underground sanctuary by Drae. The children had vague memories of growing up in a village but could not identify its location or their parents. Not that it mattered to the Drae, who promptly put them in chains and sold them to nearby biata tribes. The Drae had slightly mispronounced Au Mir as &amp;quot;Aay-thmeer&amp;quot; which is what he came to be called.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Basic Personality Profile&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
Athmyr is extremely mild mannered and well-tempered, but this conceals a very rigid sense of purpose. Athmyr is submissive because he chooses to be, not because he has to be. And his place in society is not the only thing about which he is unbending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No memory can ever be completely wiped away, and somewhere deep down Athmyr remembers the damage that magic and magical creatures caused to his his childhood lands. Athmyr distrusts necromancy. Truth be told, Athmyr distrusts all magic, but is too pragmatic to conduct a vocal campaign against it. But when possible and legal he will act to restrict its use, prioritizing necromancy first, chaos magic in general second, celestial magic third, and lastly earth magic.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178725</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178725"/>
		<updated>2011-05-10T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar is never proud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If combat is necessary, the Exemplar is expected to use the least lethal means necessary. An Exemplar should never kill when wounding will work; should never wound when binding will work; should never bind when talking will work. There is some contention between Exemplars on whether this rule becomes flexible when other beings are involved. An Exemplar is expected to take chances with his own life, but what about the lives of non-Exemplar companions? This issue is as yet unresolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar is never proud.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
As stated earlier, an Exemplar should not ever respond to insult or slander, let alone demand satisfaction through law or honor combat. When an Exemplar enters the order, he leaves his reputation at the door, leaving it for the world to decide its worth. An Exemplar hated by his community should judge himself as worthy as one loved by his community. These issues are simply not to be of concern to an Exemplar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Exemplars consider this important enough to merit one of their only five code tenets because they consider pride to be a great threat to moral fortitude of the Exemplar. Pride is what keeps a being from wiping down tables or accepting a lowly rank or station, and it is what causes someone to demand the satisfaction of his honor. In fact, it can be argued that the very concept of honor is merely a veiled form of pride, and an Exemplar is to be without pride.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178724</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178724"/>
		<updated>2011-05-10T20:35:36Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar is never proud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If combat is necessary, the Exemplar is expected to use the least lethal means necessary. An Exemplar should never kill when wounding will work; should never wound when binding will work; should never bind when talking will work. There is some contention between Exemplars on whether this rule becomes flexible when other beings are involved. An Exemplar is expected to take chances with his own life, but what about the lives of non-Exemplar companions? This issue is as yet unresolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar is never proud.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
As stated earlier, an Exemplar should not ever respond to insult or slander, let alone demand satisfaction through law or honor combat. When an Exemplar enters the order, he leaves his reputation at the door, leaving it for the world to decide its worth. An Exemplar hated by his community should judge himself as worthy as one loved by his community. These issues are simply not to be of concern to an Exemplar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Exemplars consider this important enough to merit one of their only five code tenets because they consider pride to be a great threat to moral fortitude of the Exemplar. Pride is what keeps a being from wiping down tables or accepting a lowly rank or station, and it is what causes someone to demand the satisfaction of his honor. In fact, it can be argued that the very concept of honor is merely a veiled form of pride, and an Exemplar is to be without pride.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178723</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178723"/>
		<updated>2011-05-10T20:35:13Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar is never proud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If combat is necessary, the Exemplar is expected to use the least lethal means necessary. An Exemplar should never kill when wounding will work; should never wound when binding will work; should never bind when talking will work. There is some contention between Exemplars on whether this rule becomes flexible when other beings are involved. An Exemplar is expected to take chances with his own life, but what about the lives of non-Exemplar companions? This issue is as yet unresolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar is never proud.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
As stated earlier, an Exemplar should not ever respond to insult or slander, let alone demand satisfaction through law or honor combat. When an Exemplar enters the order, he leaves his reputation at the door, leaving it for the world to decide its worth. An Exemplar hated by his community should judge himself as worthy as one loved by his community. These issues are simply not to be of concern to an Exemplar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Exemplars consider this important enough to merit one of their only five code tenets because they consider pride to be a great threat to moral fortitude of the Exemplar. Pride is what keeps a being from wiping down tables or accepting a lowly rank or station, and it is what causes someone to demand the satisfaction of his honor. In fact, it can be argued that the very concept of honor is merely a veiled form of pride, and an Exemplar is to be without pride.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178722</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178722"/>
		<updated>2011-05-10T20:32:16Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /*  An Exemplar never derives his honor from the opinions of others. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar is never proud.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
As stated earlier, an Exemplar should not ever respond to insult or slander, let alone demand satisfaction through law or honor combat. When an Exemplar enters the order, he leaves his reputation at the door, leaving it for the world to decide its worth. An Exemplar hated by his community should judge himself as worthy as one loved by his community. These issues are simply not to be of concern to an Exemplar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Exemplars consider this important enough to merit one of their only five code tenets because they consider pride to be a great threat to moral fortitude of the Exemplar. Pride is what keeps a being from wiping down tables or accepting a lowly rank or station, and it is what causes someone to demand the satisfaction of his honor. In fact, it can be argued that the very concept of honor is merely a veiled form of pride, and an Exemplar is to be without pride.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If combat is necessary, the Exemplar is expected to use the least lethal means necessary. An Exemplar should never kill when wounding will work; should never wound when binding will work; should never bind when talking will work. There is some contention between Exemplars on whether this rule becomes flexible when other beings are involved. An Exemplar is expected to take chances with his own life, but what about the lives of non-Exemplar companions? This issue is as yet unresolved.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178717</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178717"/>
		<updated>2011-05-10T20:24:19Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If combat is necessary, the Exemplar is expected to use the least lethal means necessary. An Exemplar should never kill when wounding will work; should never wound when binding will work; should never bind when talking will work. There is some contention between Exemplars on whether this rule becomes flexible when other beings are involved. An Exemplar is expected to take chances with his own life, but what about the lives of non-Exemplar companions? This issue is as yet unresolved.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178714</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178714"/>
		<updated>2011-05-10T20:20:49Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exemplars follow an unofficial code of rights for all beings on Tyrra. Exemplars generally agree all Tyrrans have the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success. &amp;lt;b&amp;gt;The guiding question for an Exemplar is: &amp;quot;If some must be hurt or killed, how can we insure it is the fewest and least innocent possible?&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039; An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;An Exemplar confines first, wounds second, and kills last.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178711</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178711"/>
		<updated>2011-05-10T20:13:51Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. == &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This has led to a kind of code of rights for all beings on Tyrra. A tyrran has the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178710</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178710"/>
		<updated>2011-05-10T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. 0== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This has led to a kind of code of rights for all beings on Tyrra. A tyrran has the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178709</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178709"/>
		<updated>2011-05-10T20:13:12Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.== &#039;&#039;&#039;&#039;&#039; Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar confines first, wounds second, and kills last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This has led to a kind of code of rights for all beings on Tyrra. A tyrran has the right of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. life&amp;lt;br&amp;gt;&lt;br /&gt;
2. dignity and privacy&amp;lt;br&amp;gt;&lt;br /&gt;
3. freedom from deceit and treachery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The evilness of the being in question in now way reduces his claim to these rights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, blatant assassination is out of the question. However, after a warning has been issued and/or an opponent is committing actions that must be immediately stopped, clandestine tactics such as backstabbing, gasses, mind control spells, and others are acceptable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178336</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178336"/>
		<updated>2011-05-06T22:40:39Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* 3.	An Exemplar appraises needs generously and threats conservatively. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178335</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178335"/>
		<updated>2011-05-06T22:22:27Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* What Exemplars Are Not */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178309</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178309"/>
		<updated>2011-05-06T16:59:42Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;Good actions ennoble us, and we are the sons of our deeds.&amp;quot; - Miguel de Cervantes&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178308</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178308"/>
		<updated>2011-05-06T16:45:58Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178306</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178306"/>
		<updated>2011-05-06T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178305</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178305"/>
		<updated>2011-05-06T16:44:48Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4. An Exemplar never derives his honor from the opinions of others.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;5. An Exemplar tells the truth always.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178303</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178303"/>
		<updated>2011-05-06T16:43:21Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178302</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178302"/>
		<updated>2011-05-06T16:41:15Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178301</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178301"/>
		<updated>2011-05-06T16:39:36Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1. Chastity&#039;&#039;&#039;&#039;&#039; == – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178300</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178300"/>
		<updated>2011-05-06T16:38:34Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;Chastity&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; == – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178299</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178299"/>
		<updated>2011-05-06T16:37:52Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039;&#039; == – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178298</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178298"/>
		<updated>2011-05-06T16:33:55Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178297</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178297"/>
		<updated>2011-05-06T16:33:36Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178296</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178296"/>
		<updated>2011-05-06T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178295</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178295"/>
		<updated>2011-05-06T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: /* The Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious opportunity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178294</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178294"/>
		<updated>2011-05-06T16:31:19Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious victory. &amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178293</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178293"/>
		<updated>2011-05-06T16:31:03Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious victory. &amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178292</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178292"/>
		<updated>2011-05-06T16:30:27Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
[center]&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039; Kashir al Shahar &#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[image:Kashirportrait.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;FULL NAME:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Kysharn Ibn al Shahar Melan&#039;d&#039;har Shen  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Before you cleanse the world of darkness, cleanse the windows of dust.&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |    &#039;&#039;&#039;RACE:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;[[Sarr]]  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;BORN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     578  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;HOMETOWN:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     A small village near Myrr  &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Initially trained as an Earth caster; moved on to weaponry&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;       &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;CITIZENSHIP STATUS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Currently not a registered citizen in any kingdom &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |      &#039;&#039;&#039;GROUP AFFILIATIONS:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Former anti-Stonegate guerilla and captain of the Bonewright slave liberation force &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; |     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt; All weapons, low level Earth Magic &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious victory. &amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178291</id>
		<title>The Exemplars</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Exemplars&amp;diff=178291"/>
		<updated>2011-05-06T16:29:13Z</updated>

		<summary type="html">&lt;p&gt;JimJenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:NERO]]&lt;br /&gt;
[[center]]&lt;br /&gt;
[[image:Exemplarsmall.jpg]]&lt;br /&gt;
[[/center]]&lt;br /&gt;
&lt;br /&gt;
The Exemplars are a small order of soldiers in the world of NERO International. Currently the following information is unwritten as the Exemplars are largely an informal association.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The word “exemplar” means an ideal example. This is what an Exemplar strives to be. He leads by example rather than edict or diatribe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;What Exemplars Are Not&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
There are some conventions of typical knights that do not apply to Exemplars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	Chastity&#039;&#039;&#039;&#039; – An Exemplar is not expected to be either celibate or single. In fact, marriage and family are seen as positive microcosms of how the whole of society should be. Exemplars are generally expected to be monogamous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	Borishness&#039;&#039;&#039;&#039; – While general sober mindedness is an important characteristic of an Exemplar, the assumption of such individuals as contemplative, serious, and quiet is not demanded of them. Exemplars are just as likely as any others to joke loudly, gamble, even play pranks. The Code only dictates otherwise when it is a necessary part of a current act of service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	Defense of Honor&#039;&#039;&#039;&#039; – An Exemplar will never demand his honor be satisfied. On the contrary, Exemplars are expected to graciously tolerate insult, rudeness, or even slander. For an Exemplar, honor is not dependent upon reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;4.	Chaos Magic/Necromancy&#039;&#039;&#039;&#039; – The fact that chaos magic and necromancy is such a constantly disputed topic proves to an Exemplar that it is not a high priority in a world where there are multiple powerful beings killing hundreds and plotting to control the world. Exemplars remain neutral on this issue and will not address it nor even report it where illegal, unless asked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#FFFFFF; background-color: #000012&amp;quot;&amp;gt;The Code&amp;lt;/div&amp;gt;&#039;&#039;&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe.&amp;lt;br&amp;gt;&lt;br /&gt;
2.	An Exemplar leads only by example.&amp;lt;br&amp;gt;&lt;br /&gt;
3.	An Exemplar appraises needs generously and threats conservatively.&amp;lt;br&amp;gt;&lt;br /&gt;
4.	An Exemplar never derives his honor from the opinions of others.&amp;lt;br&amp;gt;&lt;br /&gt;
5.	An Exemplar tells the truth always.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;1.	An Exemplar serves all beings on Tyrra, living or dead, friend or foe, good or evil.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant is one of the most important of the Code because it sets the rules of engagement for Exemplars. Even when it is necessary to fight against that which threatens good, an Exemplar is not to strike in malice or anger. Killing others is a regrettable necessity, not a glorious victory. &amp;lt;br&amp;gt;&lt;br /&gt;
This translates into some of the Exemplar’s strictest rules. An Exemplar does not loot corpses, considering it a desecration. He will not accept anything from another that he knows to have been looted from a corpse. Because of this, Exemplars are encouraged to learn a trade so they are not dependent on loot or donations for a living.&amp;lt;br&amp;gt;&lt;br /&gt;
An Exemplar is to give an opponent every reasonable opportunity to cease whatever action is threatening good. Because of this, sneaking, backstabbing, poisoning, gassing, traps, and many forms of mind control and binding magic are out of the question.&amp;lt;br&amp;gt;&lt;br /&gt;
	But perhaps the most important part of this tenant is a single word: serve. This is ultimately the core of all other tenants of the Exemplars: the duty to serve all beings on Tyrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;2.	An Exemplar leads only by example.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over time honor bound warriors have earned a reputation as haughty self-righteous proselytizers who smite or scold anyone who violates their personal code. This is not the way of the Exemplar. An Exemplar’s code is only for the Exemplar, and he should be less likely to impose it on others than a non-Exemplar, not more. Petty theft, mind control, corpse looting, and lying are all things that violate the Exemplar code and are all things an Exemplar will probably overlook if witnessed. An Exemplar does not consider his status to grant him any authority over anyone else, and he will only step in to stop an evil if it is directly threatening good. An Exemplar can stand in front of the most evil being in the region and will not strike him if he is merely sitting on his throne drinking.&amp;lt;br&amp;gt;&lt;br /&gt;
	Should an Exemplar be promoted to a position of authority within a local government, he is to make clear that his authority derives only from his government office and not from his status as an Exemplar. When practical he is to remove any Exemplar symbols while he is on duty in his government office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;3.	An Exemplar appraises needs generously and threats conservatively.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tenant further refines an Exemplar’s rules of engagement. An Exemplar’s duty is not to destroy all evil, but to elevate all good. Some honor bound fighters will attack all evil beings regardless of the pragmatic circumstances or threat to himself. An Exemplar will not. His guide for whether to attack a target is not whether it is evil, but whether it is threatening someone or something good. An Exemplar is not expected to stand and die against an evil being if retreating to collect reinforcements would increase the chance of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, an Exemplar is not expected to seek out and right every wrong. An Exemplar will stop an evil or illegal act only if it is immediately and directly threatening good. Thus while there are many acts an Exemplar will not engage in, he will tolerate many such acts taking place around him. Of course, an Exemplar is honor bound to tell the truth, so if asked about what he witnessed by an authority, the Exemplar would have to confess anything illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, while an Exemplar’s duty to stop the evil actions of others is restrained, the Exemplar’s duty to meet the basic needs of others is paramount.  Exemplar Kashir has said, “Before you seek to cleanse the world of darkness, cleanse the windows of dust.” Service is the primary purpose of an Exemplar, and he is to seek it wherever it may be needed. More often he will find such a need nearby long before he will find it in a far off dungeon. To seek the latter before the former invites pride and leaves many needed tasks undone. An Exemplar is never to believe himself above such tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not to say that an Exemplar should be sweeping the floor while a kingdom burns, only that he should not overlook the small and close ways to serve or find such tasks beneath him.&lt;/div&gt;</summary>
		<author><name>JimJenkins</name></author>
	</entry>
</feed>