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		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77603</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77603"/>
		<updated>2008-03-12T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039;&lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&#039;&#039;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +8 in Celestial Dire Bear Form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* +15 One-handed (1d6+4; x2, Club)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureLightWounds.htm Cure Light Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/entangle.htm Entangle]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/longstrider.htm Longstrider]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/passWithoutTrace.htm Pass Without Trace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/protectionFromEvil.htm Protection from Evil]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/shillelagh.htm Shillelagh]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/speakWithAnimals.htm Speak with Animals]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/animalMessenger.htm Animal Messenger]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/catsGrace.htm Cat&#039;s Grace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/heatMetal.htm Heat Metal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/reduceAnimal.htm Reduce Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/resistEnergy.htm Resist Energy]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/warpWood.htm Warp Wood]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureModerateWounds.htm Cure Moderate Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/daylight.htm Daylight]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htmDominate Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/magicFangGreater.htm Magic Fang, Greater] &#039;&#039;(Cast)&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/poison.htm Poison]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/IceStorm.htm Ice Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/rustingGrasp.htm Rusting Grasp]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/spikeStones.htm Spike Stones]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Baleful Polymorph]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/callLightningStorm.htm Call Lightning Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/communeWithNature.htm Commune with Nature]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/stoneskin.htm Stoneskin]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,Wooden Club,Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celestial Dire Ape&#039;&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13&amp;lt;BR/&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77602</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77602"/>
		<updated>2008-03-12T19:22:12Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039;&lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&#039;&#039;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +8 in Celestial Dire Bear Form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* +15 One-handed (1d6+4; x2, Club)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureLightWounds.htm Cure Light Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/entangle.htm Entangle]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/longstrider.htm Longstrider]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/passWithoutTrace.htm Pass Without Trace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/protectionFromEvil.htm Protection from Evil]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/shillelagh.htm Shillelagh]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/speakWithAnimals.htm Speak with Animals]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/animalMessenger.htm Animal Messenger]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/catsGrace.htm Cat&#039;s Grace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/heatMetal.htm Heat Metal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/reduceAnimal.htm Reduce Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/resistEnergy.htm Resist Energy]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/warpWood.htm Warp Wood]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureModerateWounds.htm Cure Moderate Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/daylight.htm Daylight]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htmDominate Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/magicFangGreater.htm Magic Fang, Greater] &#039;&#039;(Cast)&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/poison.htm Poison]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/IceStorm.htm Ice Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/rustingGrasp.htm Rusting Grasp]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/spikeStones.htm Spike Stones]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Baleful Polymorph]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/callLightningStorm.htm Call Lightning Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/communeWithNature.htm Commune with Nature]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/stoneskin.htm Stoneskin]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,Wooden Club,Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celestial Dire Ape&#039;&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13&amp;lt;BR/&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77601</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77601"/>
		<updated>2008-03-12T19:20:45Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039;&lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&#039;&#039;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&#039;&#039;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Celestial Dire Bear Form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* +15 One-handed (1d6+4; x2, Club)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureLightWounds.htm Cure Light Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/entangle.htm Entangle]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/longstrider.htm Longstrider]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/passWithoutTrace.htm Pass Without Trace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/protectionFromEvil.htm Protection from Evil]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/shillelagh.htm Shillelagh]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/speakWithAnimals.htm Speak with Animals]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/animalMessenger.htm Animal Messenger]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/catsGrace.htm Cat&#039;s Grace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/heatMetal.htm Heat Metal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/reduceAnimal.htm Reduce Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/resistEnergy.htm Resist Energy]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/warpWood.htm Warp Wood]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureModerateWounds.htm Cure Moderate Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/daylight.htm Daylight]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htmDominate Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/magicFangGreater.htm Magic Fang, Greater] &#039;&#039;(Cast)&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/poison.htm Poison]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/IceStorm.htm Ice Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/rustingGrasp.htm Rusting Grasp]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/spikeStones.htm Spike Stones]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Baleful Polymorph]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/callLightningStorm.htm Call Lightning Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/communeWithNature.htm Commune with Nature]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/stoneskin.htm Stoneskin]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,Wooden Club,Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celestial Dire Ape&#039;&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13&amp;lt;BR/&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77600</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77600"/>
		<updated>2008-03-12T19:16:44Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Celestial Dire Bear Form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* +15 One-handed (1d6+4; x2, Club)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureLightWounds.htm Cure Light Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/entangle.htm Entangle]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/longstrider.htm Longstrider]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/passWithoutTrace.htm Pass Without Trace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/protectionFromEvil.htm Protection from Evil]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/shillelagh.htm Shillelagh]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/speakWithAnimals.htm Speak with Animals]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/animalMessenger.htm Animal Messenger]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/catsGrace.htm Cat&#039;s Grace]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/heatMetal.htm Heat Metal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/reduceAnimal.htm Reduce Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/resistEnergy.htm Resist Energy]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/warpWood.htm Warp Wood]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureModerateWounds.htm Cure Moderate Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/daylight.htm Daylight]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htmDominate Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/magicFangGreater.htm Magic Fang, Greater] &#039;&#039;(Cast)&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/poison.htm Poison]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/IceStorm.htm Ice Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/rustingGrasp.htm Rusting Grasp]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/spikeStones.htm Spike Stones]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Baleful Polymorph]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/callLightningStorm.htm Call Lightning Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/communeWithNature.htm Commune with Nature]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/stoneskin.htm Stoneskin]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,Wooden Club,Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celestial Dire Ape&#039;&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13&amp;lt;BR/&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77599</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77599"/>
		<updated>2008-03-12T19:04:28Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Celestial Dire Bear Form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Light Wounds&lt;br /&gt;
** Entangle&lt;br /&gt;
** Longstrider&lt;br /&gt;
** Pass Without Trace&lt;br /&gt;
** Protection from Evil&lt;br /&gt;
** Shillelagh&lt;br /&gt;
** Speak with Animals&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** Animal Messenger&lt;br /&gt;
** Bull&#039;s Strength&lt;br /&gt;
** Gust of Wind&lt;br /&gt;
** Heat Metal&lt;br /&gt;
** Reduce Animal&lt;br /&gt;
** Resist Energy&lt;br /&gt;
** Warp Wood&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureModerateWounds.htm Cure Moderate Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/daylight.htm Daylight]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htmDominate Animal]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/magicFangGreater.htm Magic Fang, Greater] &#039;&#039;(Cast)&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/poison.htm Poison]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/IceStorm.htm Ice Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/rustingGrasp.htm Rusting Grasp]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/spikeStones.htm Spike Stones]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Baleful Polymorph]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/callLightningStorm.htm Call Lightning Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/communeWithNature.htm Commune with Nature]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/stoneskin.htm Stoneskin]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,&lt;br /&gt;
Wooden Club,&lt;br /&gt;
Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* Celestial Dire Ape&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13&amp;lt;BR/&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
* Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77597</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77597"/>
		<updated>2008-03-12T18:56:05Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Celestial Dire Bear Form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Light Wounds&lt;br /&gt;
** Entangle&lt;br /&gt;
** Longstrider&lt;br /&gt;
** Pass Without Trace&lt;br /&gt;
** Protection from Evil&lt;br /&gt;
** Shillelagh&lt;br /&gt;
** Speak with Animals&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** Animal Messenger&lt;br /&gt;
** Bull&#039;s Strength&lt;br /&gt;
** Gust of Wind&lt;br /&gt;
** Heat Metal&lt;br /&gt;
** Reduce Animal&lt;br /&gt;
** Resist Energy&lt;br /&gt;
** Warp Wood&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Moderate Wounds&lt;br /&gt;
** Daylight&lt;br /&gt;
** Dominate Animal&lt;br /&gt;
** Magic Fang, Greater&lt;br /&gt;
** Neutralize Poison&lt;br /&gt;
** Poison&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Serious Wounds&lt;br /&gt;
** Flame Strike&lt;br /&gt;
** Ice Storm&lt;br /&gt;
** Rusting Grasp&lt;br /&gt;
** Spike Stones&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** Baleful Polymorph&lt;br /&gt;
** Call Lightning Storm&lt;br /&gt;
** Commune with Nature&lt;br /&gt;
** Death Ward&lt;br /&gt;
** Stoneskin&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/barkskin.htm Barkskin] (Quickened)&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Dispel Magic, Greater]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/findThePath.htm Find the Path]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/wallOfStone.htm Wall of Stone]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fireStorm.htm Fire Storm]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/trueSeeing.htm True Seeing]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/windWalk.htm Wind Walk]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/earthquake.htm Earthquake]&lt;br /&gt;
** [http://www.d20srd.org/srd/spells/fingerOfDeath.htm Finger of Death]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,&lt;br /&gt;
Wooden Club,&lt;br /&gt;
Quarterstaff ([http://www.d20srd.org/srd/spells/Changestaff.htm Changestaff] stored within, via [http://www.d20srd.org/srd/spells/spellstaff.htm Spellstaff])&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
* Celestial Dire Ape&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13 &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77596</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77596"/>
		<updated>2008-03-12T18:47:42Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Celestial Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Celestial Dire Bear form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Celestial Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Celestial Dire Bear Form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Celestial Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== As Celestial Animal ==&lt;br /&gt;
* Smite Evil (Su: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &lt;br /&gt;
* Darkvision out to 60 feet. &lt;br /&gt;
* Damage reduction 10/Magic.&lt;br /&gt;
* Resistance to acid, cold, and electricity 10&lt;br /&gt;
* Spell resistance 20 &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Light Wounds&lt;br /&gt;
** Entangle&lt;br /&gt;
** Longstrider&lt;br /&gt;
** Pass Without Trace&lt;br /&gt;
** Protection from Evil&lt;br /&gt;
** Shillelagh&lt;br /&gt;
** Speak with Animals&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** Animal Messenger&lt;br /&gt;
** Bull&#039;s Strength&lt;br /&gt;
** Gust of Wind&lt;br /&gt;
** Heat Metal&lt;br /&gt;
** Reduce Animal&lt;br /&gt;
** Resist Energy&lt;br /&gt;
** Warp Wood&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Moderate Wounds&lt;br /&gt;
** Daylight&lt;br /&gt;
** Dominate Animal&lt;br /&gt;
** Magic Fang, Greater&lt;br /&gt;
** Neutralize Poison&lt;br /&gt;
** Poison&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Serious Wounds&lt;br /&gt;
** Flame Strike&lt;br /&gt;
** Ice Storm&lt;br /&gt;
** Rusting Grasp&lt;br /&gt;
** Spike Stones&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** Baleful Polymorph&lt;br /&gt;
** Call Lightning Storm&lt;br /&gt;
** Commune with Nature&lt;br /&gt;
** Death Ward&lt;br /&gt;
** Stoneskin&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** Barkskin (Quickened)&lt;br /&gt;
** Cure Serious Wounds (Quickened)&lt;br /&gt;
** Dispel Magic, Greater&lt;br /&gt;
** Find the Path&lt;br /&gt;
** Wall of Stone&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** Fire Storm&lt;br /&gt;
** True Seeing&lt;br /&gt;
** Wind Walk&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** Earthquake&lt;br /&gt;
** Finger of Death&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,&lt;br /&gt;
Wooden Club,&lt;br /&gt;
Quarterstaff (Changestaff stored within, via Spellstaff)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
- Celestial Dire Ape&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13 &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77595</id>
		<title>Kurrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kurrik&amp;diff=77595"/>
		<updated>2008-03-12T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurrik the Scourge: Character in the [URL Eberron: Lord of Blades] campaign.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Kurrik the Scourge&lt;br /&gt;
* Neutral Good Half-Orc Druid 15&lt;br /&gt;
* Experience: &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 12 || +1 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 15 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 14 || +2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 10 || +0 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 26 || +8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 10 || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 110,&lt;br /&gt;
** &#039;&#039;140 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Initiative: +5,&lt;br /&gt;
** &#039;&#039;+4 in Dire Bear form.&#039;&#039; &amp;lt;br /&amp;gt; &lt;br /&gt;
* Speed: 40 ft (run x4),&lt;br /&gt;
** &#039;&#039;50&#039; in Dire Bear form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* AC: 26 (+9 armor, +2 dex, +1 natural, +2 deflection, +1 misc), touch 14, flat-footed 23,&lt;br /&gt;
** &#039;&#039;31 in Dire Bear form(+9 armor, +1 dex, +7 natural, +2 deflection, +1 misc, -1 Size), touch 12, flat-footed 30.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
* Fort +13, Ref +9, Will +19,&lt;br /&gt;
**&#039;&#039;Fort +15 and Ref +7 in Dire Bear Form.&amp;lt;&#039;&#039;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
Base Attack Bonus/Grapple: +11/+12, &#039;&#039;+25 grapple in Dire Bear form.&#039;&#039;&lt;br /&gt;
* +22/+17/+12 One-handed (1d6+4; x2, Club or Quarterstaff);&lt;br /&gt;
** &#039;&#039;+24/+19/+14 One-handed (2d4+13; x2, Claws, Dire Bear form)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Total&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/concentration.htm Concentration]&lt;br /&gt;
| 10 || Con || +2 || 0 || +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]&lt;br /&gt;
| 17 || Chr || +0 || 0 || +17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegeNature.htm Knowledge(nature)]&lt;br /&gt;
| 17 || Int || +0 || +2 || +19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! [http://www.d20srd.org/srd/skills/knowlegePlanes.htm Knowledge(planes)]&lt;br /&gt;
| 9 || Int || +0 || 0 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Orchish, Druidic&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Sacred Vow (1st level, BE 45)&lt;br /&gt;
* Exalted Companion (2nd level, BE 42)&lt;br /&gt;
* Vow of Poverty (3rd level, BE 48)&lt;br /&gt;
* Favored of the Companions (4th level, BE 43)&lt;br /&gt;
* Gatekeeper Initiate (6th Level, ECS 54)&lt;br /&gt;
* Intuitive Attack (6th level, BE 44)&lt;br /&gt;
* Sanctify Natural Attack (8th level, BE 46)&lt;br /&gt;
* Natural Spell (9th Level, PH 98)&lt;br /&gt;
* Exalted Wild Shape (10th level, BE 42)&lt;br /&gt;
* Maximize Spell (12th level, PH 97)&lt;br /&gt;
* Nimbus of Light (14th level, BE 44)&lt;br /&gt;
* Quicken Spell (15th level, PH 98)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* Spontaneous Casting: Can spontaneously cast summon nature&#039;s ally spells, by sacrificing a pre-prepared spell of equal or higher level.&lt;br /&gt;
* Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.&lt;br /&gt;
* Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.&lt;br /&gt;
* Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.&lt;br /&gt;
* Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.&lt;br /&gt;
* Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.&lt;br /&gt;
* Resist Nature&#039;s Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.&lt;br /&gt;
* Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form&#039;s Hit Dice cannot exceed 15.&lt;br /&gt;
* Venom Immunity(Ex): You are immune to all poisons.&lt;br /&gt;
* A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.&lt;br /&gt;
* Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.&lt;br /&gt;
&lt;br /&gt;
== Vow of Poverty ==&lt;br /&gt;
* Aura of Good(Ex): You have a overwhelming aura of Good.&lt;br /&gt;
* AC Bonus(Su): You receive a +9 exalted bonus to AC. This bonus does not apply to touch attacks, nor does it hinder incorporeal attacks. Brilliant energy weapons, however, do not ignore this bonus.&lt;br /&gt;
* Endure Elements(Ex): You are immune to the effects of being in a hot or cold environment.&lt;br /&gt;
* Exalted Strike(Su): You gain a +3 enhancement bonus on all your attack and damage rolls. In effect, any weapon you wield becomes a magic weapon and can overcome DR/magic. Any weapon you wield is also considered good-aligned for the purposes of overcoming damage reduction.&lt;br /&gt;
* Sustenance(Ex): You do not need to eat or drink.&lt;br /&gt;
* Deflection(Su): You gain a +2 deflection bonus to your AC.&lt;br /&gt;
* Resistance(Ex): You gain a +2 resistance bonus on all saving throws.&lt;br /&gt;
* Ability Score Enhancement(Ex): You gain bonuses to your ability scores.&lt;br /&gt;
* Natural Armor(Ex): You gain a +1 natural armor bonus to your AC.&lt;br /&gt;
* Mind Shielding(Ex): You are immune to detect thoughts, discern lies, and any attempt to discern your alignment.&lt;br /&gt;
* Damage Reduction(Su): You gain damage reduction 5/magic and 5/evil.&lt;br /&gt;
* Greater Sustenance(Ex): You no longer need to breathe.&lt;br /&gt;
* Energy Resistance(Ex): You have acid, cold, electricty, fire, and sonic resistance 5.&lt;br /&gt;
* Freedom of Movement(Ex): You can act as if continually under the effect of a freedom of movement spell.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;1st Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Light Wounds&lt;br /&gt;
** Entangle&lt;br /&gt;
** Longstrider&lt;br /&gt;
** Pass Without Trace&lt;br /&gt;
** Protection from Evil&lt;br /&gt;
** Shillelagh&lt;br /&gt;
** Speak with Animals&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Level&#039;&#039;&#039;&lt;br /&gt;
** Animal Messenger&lt;br /&gt;
** Bull&#039;s Strength&lt;br /&gt;
** Gust of Wind&lt;br /&gt;
** Heat Metal&lt;br /&gt;
** Reduce Animal&lt;br /&gt;
** Resist Energy&lt;br /&gt;
** Warp Wood&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3rd Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Moderate Wounds&lt;br /&gt;
** Daylight&lt;br /&gt;
** Dominate Animal&lt;br /&gt;
** Magic Fang, Greater&lt;br /&gt;
** Neutralize Poison&lt;br /&gt;
** Poison&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4th Level&#039;&#039;&#039;&lt;br /&gt;
** Cure Serious Wounds&lt;br /&gt;
** Flame Strike&lt;br /&gt;
** Ice Storm&lt;br /&gt;
** Rusting Grasp&lt;br /&gt;
** Spike Stones&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th Level&#039;&#039;&#039;&lt;br /&gt;
** Baleful Polymorph&lt;br /&gt;
** Call Lightning Storm&lt;br /&gt;
** Commune with Nature&lt;br /&gt;
** Death Ward&lt;br /&gt;
** Stoneskin&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;6th Level&#039;&#039;&#039;&lt;br /&gt;
** Barkskin (Quickened)&lt;br /&gt;
** Cure Serious Wounds (Quickened)&lt;br /&gt;
** Dispel Magic, Greater&lt;br /&gt;
** Find the Path&lt;br /&gt;
** Wall of Stone&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th Level&#039;&#039;&#039;&lt;br /&gt;
** Fire Storm&lt;br /&gt;
** True Seeing&lt;br /&gt;
** Wind Walk&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8th Level&#039;&#039;&#039;&lt;br /&gt;
** Earthquake&lt;br /&gt;
** Finger of Death&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Shabby clothing,&lt;br /&gt;
Wooden Club,&lt;br /&gt;
Quarterstaff (Changestaff stored within, via Spellstaff)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Age: 42&lt;br /&gt;
* Height: 6&#039;1&amp;quot; &lt;br /&gt;
* Weight: 160 lbs. &lt;br /&gt;
His clothing is ragged, his gaze unnervingly intense, his stride slow but sure. Very, very sure. Kurrik looks like a vagabond at first glance, but no one who meets his eyes is able to pretend that he is anything less than a hero.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather more foul-mouthed and rude than most heroes, it must be admitted. And much dirtier. But even so, there&#039;s an indefinable aura of Power that accompanies him. Enough so that it generally takes a moment before observes notice the giant snow-white ape that shambles along beside him.&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And is that a necklace of flowers the beast wears &#039;round its neck? By the gods, so it is....&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;I&#039;m a wanderer. Always have been. My mother used to joke that I was born walking; perhaps I was. It&#039;s been years since last I saw her, or any of my family. They liked living in a home, having a room over their heads. I didn&#039;t. Never have. You need to be able to see the stars when you lay your head down, if there&#039;s stars to be seen. Who wants to look at a ceiling? Not I, friend. Not I. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born in Droaam, but I left the marshes behind the year I turned ten. It&#039;s not safe, being on the road as such an age, but the road called to me, and I chose to listen. It took me to a great many place over the years, that road, but in the end I found myself in the Eldeen Reaches, and in the company of an Orc older than the hills themselves. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or so he claimed. He was probably lying; he did that a lot, Torad did. But he had things to teach me, and again...I chose to listen. He taught me a lot, over the years. Secret names and secret paths, and how to speak that the World might hear. He told me of the Things that lay outside the world and wish to lay waste to it, and how they might be defeated by a man with a strong will and a willing heart. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He laid a charge upon me, and I accepted it. It was the least I could do, after all the things the World had done for me. And then we went our separate ways, as fate would have it. Perhaps we&#039;ll meet again, eventually. Perhaps not. However fate wills it.&amp;lt;BR/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen much in the past few years, and faced death more often that I care to remember. But I have survived, and prevailed, and I have served the World in my way. But there is much more to be done, if life is to endure....&amp;quot; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Raggat the White Ape ==&lt;br /&gt;
&lt;br /&gt;
- Celestial Dire Ape&lt;br /&gt;
&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Large Magical Beast&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d8+36 (73 hp) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +2 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 ft. (6 squares), climb 15 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13 &lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple:&#039;&#039;&#039; +6/+13 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw +15 melee (1d8+10) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Attack:&#039;&#039;&#039; 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space/Reach:&#039;&#039;&#039; 10 ft./10 ft. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039; Rend 2d6+10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Qualities:&#039;&#039;&#039; Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60&#039;, Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14&amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fort +8, Ref +9, Will +6 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +19, Listen +5, Move Silently +5, Spot +10 &amp;lt;BR/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Alertness, Toughness, Improved Natural Attack&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Greater Magic Fang already cast on claws.)&#039;&#039; &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. &amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. &amp;lt;BR/&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65153</id>
		<title>Crysophraxis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65153"/>
		<updated>2007-10-27T17:44:31Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name: Crysophraxis ==&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Race: Kobold (Small Dragonblood Reptilian Humanoid) &amp;lt;br&amp;gt;&lt;br /&gt;
Class: Dragonfire Adept 12  &amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Str: 11 (3 pts. -2 Racial) &amp;lt;br&amp;gt;&lt;br /&gt;
Con: 18 (8 pts. -2 Racial +4 Amulet)  &amp;lt;br&amp;gt;&lt;br /&gt;
Dex: 16 (2 pts. +2 Racial +2 Gloves)  &amp;lt;br&amp;gt;&lt;br /&gt;
Int: 14 (4 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Wis: 10 (0 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Chr: 24 (11 pts +3 Levels +4 Cloak) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Points: 122 (9+11d8+48) &amp;lt;br&amp;gt;&lt;br /&gt;
AC: 24 (+1 Size +3 Dex +4 Natural +6 Armor), Touch: 14, Flat: 20  &amp;lt;br&amp;gt;&lt;br /&gt;
Init: +3  &amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +6/+1, Grap: +2  &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 40&#039;/ Fly 40&#039; (good) &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +14, Ref +9, Will +10  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8/+3 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Skills:&#039;&#039;&#039; (6) &amp;lt;br&amp;gt;&lt;br /&gt;
* +26 Bluff (15 Ranks +7 Chr +6 Beguiling Influence)&lt;br /&gt;
* +28 Diplomacy (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +28 Intimidate (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +17 Knowledge: Arcana (15 Ranks +2 Int)&lt;br /&gt;
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)&lt;br /&gt;
* +15 Sense Motive (15 Ranks +0 Wis)&lt;br /&gt;
* +19 Use Magic Device (12 Ranks +7 Chr)&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Kobold, Draconic &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Focus: Breath Weapon (1st Level)&lt;br /&gt;
* Dragontouched (1st Level Bonus)&lt;br /&gt;
* Entangling Exhalation (3rd Level)&lt;br /&gt;
* Enlarge Breath (6th Level)&lt;br /&gt;
* Extra Invocation (9th Level)&lt;br /&gt;
* Extra Invocation (12th Level)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kobold Traits&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* +1 natural armor bonus.&lt;br /&gt;
* Darkvision: 60&#039;&lt;br /&gt;
* +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.&lt;br /&gt;
* Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.&lt;br /&gt;
* Natural Weapons: Two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.&lt;br /&gt;
* Slight Build: Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonfire Adept Abilities&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Breath Weapon: 7d6 Fire, 30&#039; Cone or 60&#039; Line, DC 23 Ref. for half.&lt;br /&gt;
* Scales: +3 Natural Armor&lt;br /&gt;
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.&lt;br /&gt;
* Damage Reduction 2/Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath Effects&#039;&#039;&#039; (DC: 23)&lt;br /&gt;
* Sickening Breath (Fort)&lt;br /&gt;
* Weakening Breath (Fort)&lt;br /&gt;
* Acid Breath (Ref)&lt;br /&gt;
* Thunder Breath (Fort)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Draconic Invocations&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Least&lt;br /&gt;
** Beguiling Influence&lt;br /&gt;
** Endure Exposure&lt;br /&gt;
&lt;br /&gt;
* Lesser&lt;br /&gt;
** Draconic Flight&lt;br /&gt;
** Voracious Dispelling&lt;br /&gt;
** Enthralling Voice (DC: 23 Will)&lt;br /&gt;
** Frightful Presence (DC: 20 Will)&lt;br /&gt;
&lt;br /&gt;
* Greater&lt;br /&gt;
** Chilling Fog&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)&lt;br /&gt;
* Gloves of Dexterity +2 (4,000 GP)&lt;br /&gt;
* Cloak of Charisma +4, Resistance +2 (20,000 GP)&lt;br /&gt;
* Amulet of Health +4 (16,000 GP)&lt;br /&gt;
* Boots of Striding and Springing (5,000 GP)&lt;br /&gt;
* Ring of Entropic Deflection (8,000 GP)&lt;br /&gt;
* +1 Flaming Dagger 8,000&lt;br /&gt;
* Eternal Wand of Greater Mage Armor (10,900 GP)&lt;br /&gt;
* Eternal Wand of Glibness (10,900 GP)&lt;br /&gt;
* Eternal Wand of Shield (820 GP) &lt;br /&gt;
* 1,175 GP&lt;br /&gt;
* +2 Keen Defending Dagger&lt;br /&gt;
----&lt;br /&gt;
Crysophraxis is, to his mind, a dragon. Dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short, yes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A little...sickly, perhaps, by draconic standards? Fine, yes, very well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still and all. He&#039;s a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn&#039;t really understand the place, per se, but does that really matter? He&#039;s got power, and plenty of it, and that&#039;s enough. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or so he devoutly hopes.... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=355934 Planescape 3.5: The Devourer of Faith]&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65152</id>
		<title>Crysophraxis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65152"/>
		<updated>2007-10-27T17:40:28Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name: Crysophraxis ==&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Race: Kobold (Small Dragonblood Reptilian Humanoid) &amp;lt;br&amp;gt;&lt;br /&gt;
Class: Dragonfire Adept 12  &amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Str: 11 (3 pts. -2 Racial) &amp;lt;br&amp;gt;&lt;br /&gt;
Con: 18 (8 pts. -2 Racial +4 Amulet)  &amp;lt;br&amp;gt;&lt;br /&gt;
Dex: 16 (2 pts. +2 Racial +2 Gloves)  &amp;lt;br&amp;gt;&lt;br /&gt;
Int: 14 (4 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Wis: 10 (0 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Chr: 24 (11 pts +3 Levels +4 Cloak) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Points: (9+11d8+48) &amp;lt;br&amp;gt;&lt;br /&gt;
AC: 24 (+1 Size +3 Dex +4 Natural +6 Armor), Touch: 14, Flat: 20  &amp;lt;br&amp;gt;&lt;br /&gt;
Init: +3  &amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +6/+1, Grap: +2  &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 40&#039;/ Fly 40&#039; (good) &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +14, Ref +9, Will +10  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8/+3 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Skills:&#039;&#039;&#039; (6) &amp;lt;br&amp;gt;&lt;br /&gt;
* +26 Bluff (15 Ranks +7 Chr +6 Beguiling Influence)&lt;br /&gt;
* +28 Diplomacy (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +28 Intimidate (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +17 Knowledge: Arcana (15 Ranks +2 Int)&lt;br /&gt;
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)&lt;br /&gt;
* +15 Sense Motive (15 Ranks +0 Wis)&lt;br /&gt;
* +19 Use Magic Device (12 Ranks +7 Chr)&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Kobold, Draconic &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Focus: Breath Weapon (1st Level)&lt;br /&gt;
* Dragontouched (1st Level Bonus)&lt;br /&gt;
* Entangling Exhalation (3rd Level)&lt;br /&gt;
* Enlarge Breath (6th Level)&lt;br /&gt;
* Extra Invocation (9th Level)&lt;br /&gt;
* Extra Invocation (12th Level)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kobold Traits&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* +1 natural armor bonus.&lt;br /&gt;
* Darkvision: 60&#039;&lt;br /&gt;
* +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.&lt;br /&gt;
* Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.&lt;br /&gt;
* Natural Weapons: Two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.&lt;br /&gt;
* Slight Build: Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonfire Adept Abilities&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Breath Weapon: 7d6 Fire, 30&#039; Cone or 60&#039; Line, DC 23 Ref. for half.&lt;br /&gt;
* Scales: +3 Natural Armor&lt;br /&gt;
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.&lt;br /&gt;
* Damage Reduction 2/Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath Effects&#039;&#039;&#039; (DC: 23)&lt;br /&gt;
* Sickening Breath (Fort)&lt;br /&gt;
* Weakening Breath (Fort)&lt;br /&gt;
* Acid Breath (Ref)&lt;br /&gt;
* Thunder Breath (Fort)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Draconic Invocations&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Least&lt;br /&gt;
** Beguiling Influence&lt;br /&gt;
** Endure Exposure&lt;br /&gt;
&lt;br /&gt;
* Lesser&lt;br /&gt;
** Draconic Flight&lt;br /&gt;
** Voracious Dispelling&lt;br /&gt;
** Enthralling Voice (DC: 23 Will)&lt;br /&gt;
** Frightful Presence (DC: 20 Will)&lt;br /&gt;
&lt;br /&gt;
* Greater&lt;br /&gt;
** Chilling Fog&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)&lt;br /&gt;
* Gloves of Dexterity +2 (4,000 GP)&lt;br /&gt;
* Cloak of Charisma +4, Resistance +2 (20,000 GP)&lt;br /&gt;
* Amulet of Health +4 (16,000 GP)&lt;br /&gt;
* Boots of Striding and Springing (5,000 GP)&lt;br /&gt;
* Ring of Entropic Deflection (8,000 GP)&lt;br /&gt;
* +1 Flaming Dagger 8,000&lt;br /&gt;
* Eternal Wand of Greater Mage Armor (10,900 GP)&lt;br /&gt;
* Eternal Wand of Glibness (10,900 GP)&lt;br /&gt;
* Eternal Wand of Shield (820 GP) &lt;br /&gt;
* 1,175 GP&lt;br /&gt;
* +2 Keen Defending Dagger&lt;br /&gt;
----&lt;br /&gt;
Crysophraxis is, to his mind, a dragon. Dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short, yes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A little...sickly, perhaps, by draconic standards? Fine, yes, very well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still and all. He&#039;s a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn&#039;t really understand the place, per se, but does that really matter? He&#039;s got power, and plenty of it, and that&#039;s enough. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or so he devoutly hopes.... &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65151</id>
		<title>Crysophraxis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crysophraxis&amp;diff=65151"/>
		<updated>2007-10-27T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name: Crysophraxis ==&lt;br /&gt;
&lt;br /&gt;
Gender: Male &amp;lt;br&amp;gt;&lt;br /&gt;
Race: Kobold (Small Dragonblood Reptilian Humanoid) &amp;lt;br&amp;gt;&lt;br /&gt;
Class: Dragonfire Adept 12  &amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Str: 11 (3 pts. -2 Racial) &amp;lt;br&amp;gt;&lt;br /&gt;
Con: 18 (8 pts. -2 Racial +4 Amulet)  &amp;lt;br&amp;gt;&lt;br /&gt;
Dex: 16 (2 pts. +2 Racial +2 Gloves)  &amp;lt;br&amp;gt;&lt;br /&gt;
Int: 14 (4 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Wis: 10 (0 pts.)  &amp;lt;br&amp;gt;&lt;br /&gt;
Chr: 24 (11 pts +3 Levels +4 Cloak) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Points: (9+11d8+48) &amp;lt;br&amp;gt;&lt;br /&gt;
AC: 24 (+1 Size +3 Dex +4 Natural +6 Armor), Touch: 14, Flat: 20  &amp;lt;br&amp;gt;&lt;br /&gt;
Init: +3  &amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +6/+1, Grap: +2  &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 40&#039;/ Fly 40&#039; (good) &amp;lt;br&amp;gt;&lt;br /&gt;
Fort +14, Ref +9, Will +10  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8/+3 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trained Skills: (6) &amp;lt;br&amp;gt;&lt;br /&gt;
* +26 Bluff (15 Ranks +7 Chr +6 Beguiling Influence)&lt;br /&gt;
* +28 Diplomacy (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +28 Intimidate (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)&lt;br /&gt;
* +17 Knowledge: Arcana (15 Ranks +2 Int)&lt;br /&gt;
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)&lt;br /&gt;
* +15 Sense Motive (15 Ranks +0 Wis)&lt;br /&gt;
* +19 Use Magic Device (12 Ranks +7 Chr)&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Kobold, Draconic &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feats &amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Focus: Breath Weapon (1st Level)&lt;br /&gt;
* Dragontouched (1st Level Bonus)&lt;br /&gt;
* Entangling Exhalation (3rd Level)&lt;br /&gt;
* Enlarge Breath (6th Level)&lt;br /&gt;
* Extra Invocation (9th Level)&lt;br /&gt;
* Extra Invocation (12th Level)&lt;br /&gt;
----&lt;br /&gt;
Kobold Traits &amp;lt;br&amp;gt;&lt;br /&gt;
* +1 natural armor bonus.&lt;br /&gt;
* Darkvision: 60&#039;&lt;br /&gt;
* +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.&lt;br /&gt;
* Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.&lt;br /&gt;
* Natural Weapons: Two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.&lt;br /&gt;
* Slight Build: Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. &lt;br /&gt;
&lt;br /&gt;
Dragonfire Adept Abilities &amp;lt;br&amp;gt;&lt;br /&gt;
* Breath Weapon: 7d6 Fire, 30&#039; Cone or 60&#039; Line, DC 23 Ref. for half.&lt;br /&gt;
* Scales: +3 Natural Armor&lt;br /&gt;
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.&lt;br /&gt;
* Damage Reduction 2/Magic&lt;br /&gt;
&lt;br /&gt;
Breath Effects (DC: 23)&lt;br /&gt;
* Sickening Breath (Fort)&lt;br /&gt;
* Weakening Breath (Fort)&lt;br /&gt;
* Acid Breath (Ref)&lt;br /&gt;
* Thunder Breath (Fort)&lt;br /&gt;
----&lt;br /&gt;
Draconic Invocations &amp;lt;br&amp;gt;&lt;br /&gt;
* Least&lt;br /&gt;
** Beguiling Influence&lt;br /&gt;
** Endure Exposure&lt;br /&gt;
&lt;br /&gt;
* Lesser&lt;br /&gt;
** Draconic Flight&lt;br /&gt;
** Voracious Dispelling&lt;br /&gt;
** Enthralling Voice (DC: 23 Will)&lt;br /&gt;
** Frightful Presence (DC: 20 Will)&lt;br /&gt;
&lt;br /&gt;
* Greater&lt;br /&gt;
** Chilling Fog&lt;br /&gt;
----&lt;br /&gt;
Equipment&lt;br /&gt;
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)&lt;br /&gt;
* Gloves of Dexterity +2 (4,000 GP)&lt;br /&gt;
* Cloak of Charisma +4, Resistance +2 (20,000 GP)&lt;br /&gt;
* Amulet of Health +4 (16,000 GP)&lt;br /&gt;
* Boots of Striding and Springing (5,000 GP)&lt;br /&gt;
* Ring of Entropic Deflection (8,000 GP)&lt;br /&gt;
* +1 Flaming Dagger 8,000&lt;br /&gt;
* Eternal Wand of Greater Mage Armor (10,900 GP)&lt;br /&gt;
* Eternal Wand of Glibness (10,900 GP)&lt;br /&gt;
* Eternal Wand of Shield (820 GP) &lt;br /&gt;
* 1,175 GP&lt;br /&gt;
* +2 Keen Defending Dagger&lt;br /&gt;
----&lt;br /&gt;
Crysophraxis is, to his mind, a dragon. Dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short, yes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A little...sickly, perhaps, by draconic standards? Fine, yes, very well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still and all. He&#039;s a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn&#039;t really understand the place, per se, but does that really matter? He&#039;s got power, and plenty of it, and that&#039;s enough. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or so he devoutly hopes.... &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=36958</id>
		<title>Fazoud ibn Fazoud</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=36958"/>
		<updated>2006-11-22T15:09:10Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
[[Category:Wealth_Of_The_World]]&lt;br /&gt;
&lt;br /&gt;
[[Wealth Of The World]]&lt;br /&gt;
== Character ==&lt;br /&gt;
Name: &#039;&#039;&#039;Fazoud ibn Fazoud&#039;&#039;&#039; (&#039;&#039;aka: Prince Hasad&#039;&#039;, &#039;&#039;aka: Abu Al-Rashad&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player: &#039;&#039;&#039;John_C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hair: &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eyes: &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skin: &#039;&#039;&#039;Tanned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height: &#039;&#039;&#039;5&#039;6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weight: &#039;&#039;&#039;210 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinct Features: As &#039;&#039;&#039;Fazoud&#039;&#039;&#039;, a magnificent beard.  As &#039;&#039;&#039;Hasad&#039;&#039;&#039;, a dramatic scar across his (clean-shaven) face.  And as &#039;&#039;&#039;Abu&#039;&#039;&#039;, an eyepatch...and many, many stories of how he lost that eye.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fazoud.gif]]&lt;br /&gt;
&lt;br /&gt;
== Class(es) Level(s) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability / Score / Mod / Temporary ==&lt;br /&gt;
&lt;br /&gt;
Strength / &#039;&#039;&#039;8&#039;&#039;&#039; / &#039;&#039;&#039;-1&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Dexterity / &#039;&#039;&#039;14&#039;&#039;&#039; / &#039;&#039;&#039;+2&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Constitution /&#039;&#039;&#039; 10 &#039;&#039;&#039; / &#039;&#039;&#039; +0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Intelligence /&#039;&#039;&#039;+6&#039;&#039;&#039; / &#039;&#039;&#039;+3&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Wisdom / &#039;&#039;&#039;10&#039;&#039;&#039; / &#039;&#039;&#039;+0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Charisma / &#039;&#039;&#039;21&#039;&#039;&#039; / &#039;&#039;&#039;+5&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reserve: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounds:&lt;br /&gt;
&lt;br /&gt;
Current HP: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nonlethal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
Reflex: &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortitude: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Passive: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Active: &#039;&#039;&#039;22 (+5 BDB, +2 DEX, +5 Overwhelming Presence: 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor Type: &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor &#039;&#039;&#039;DR: 1d2/Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shield Type: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
BAB: &#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grapple: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons Attack(s) Damage Critical===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10 Masterwork Scimitar (1d6+5, 18-20/x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+3 Dagger (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Shortbow (1d6 x3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Dagger, thrown (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Rank Mod Misc ==&lt;br /&gt;
&lt;br /&gt;
Grouped Skills&lt;br /&gt;
&lt;br /&gt;
===Agility___===&lt;br /&gt;
-Balance(P): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Escape Artist(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Tumble(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Jump)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Athletics___===&lt;br /&gt;
-Climb(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Jump(P): &#039;&#039;&#039;+12 / 11 / -1 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Swim(P): &#039;&#039;&#039;+10 / 11 / -1 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Robbery___===&lt;br /&gt;
-Disable Device(T): &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Forgery: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Open Lock(T): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Social__===&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Diplomacy: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff/Sense Motive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Gather Information: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Knowledge: Local)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Intimidate: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stealth___===&lt;br /&gt;
-Hide(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Move Silently(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Theatrics___===&lt;br /&gt;
-Disguise: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff), Additional +6 as Abu/Hasad&#039;&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
-Perform (Storytelling): &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand (P,T)&#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ungrouped Skills===&lt;br /&gt;
-Knowledge (History): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Local): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Nobility): &#039;&#039;&#039;+16 / 5 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Listen: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Ride: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Search: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sense Motive: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Spot: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Use Rope: &#039;&#039;&#039;+6 / 4 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Profession(T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skill Notes&#039;&#039;&lt;br /&gt;
&#039;&#039;P Armor Check Penalty—applies to all Strength and Dexterity based skill checks. A&lt;br /&gt;
character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty (see “Encumbrance” in Chapter Nine: Adventuring).&lt;br /&gt;
Shields inflict a check penalty as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;T Trained Only—you must have at least one rank in the skill to use it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traits, Feats, (Feat Mastery) Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
-&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Weapon Bond: Scimitar (Charisma)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Devious Manipulator [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Politcal Mastermind [1] -- 2nd Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [2] -- 4th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Political Mastermind [3] -- 6th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack: +2d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Alias (2)&#039;&#039;&#039; -- 1st Level, 5th Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Skill Expertise&#039;&#039;&#039; -- 1st Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Honor of Thieves&#039;&#039;&#039; -- 3rd Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Beguiling Flattery&#039;&#039;&#039; -- 5th Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Token Pools &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Deception Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Manipulation Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages ==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Common&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsi&#039;&#039;&#039; (Persian) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aramaic&#039;&#039;&#039; (spoken by Arabs and Jews as well). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greek&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
===Normally Carried===&lt;br /&gt;
-&#039;&#039;&#039;Adventurer&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Masterwork Leather Armor&#039;&#039;&#039; (15 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Scimitar&#039;&#039;&#039; (4 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Daggers,&#039;&#039;&#039; 3 (3 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Thieves Tools, Masterwork&#039;&#039;&#039; (2 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Small bag of sweetmeats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Equipment===&lt;br /&gt;
-&#039;&#039;&#039;Light Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Coutier&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Traveller&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Peasant&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Buckler&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Quiver of Arrows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Disguise Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;50&#039; Silk Rope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Grappling Hook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Climber&#039;s Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Caltrops (3 bags)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load Weight ==&lt;br /&gt;
&lt;br /&gt;
Current:&#039;&#039;&#039; 24 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light: &#039;&#039;&#039;26 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medium: &#039;&#039;&#039;27 to 53 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy: &#039;&#039;&#039;54 to 80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overhead: &#039;&#039;&#039;80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lift off ground: &#039;&#039;&#039;160 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Push or drag: &#039;&#039;&#039;400 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Walk: &#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hustle: &#039;&#039;&#039;60 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x3): &#039;&#039;&#039;90 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x4): &#039;&#039;&#039;120 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Fazoud ibn Fazoud is an orphan. That he must have had parents at one time is evident by his very existence, but he never knew them, and cannot even guess as to what names or faces they might have worn. He tells himself that this doesn&#039;t matter....but it haunts him, in truth. Although he would certainly never admit it.&lt;br /&gt;
&lt;br /&gt;
He spent his first decade as a beggar, as part of a stable of such youths. He was good at evoking pity, smart enough to learn other ways of obtain coin, skilled enough to pick a man&#039;s pocket, and fast enough to keep from getting caught afterwards. By the time he was fifteen, Fazoud was one of the best thieves in the city, and certainly the most ambitious. He knew that a wise man could steal more with clever words than with quick fingers, and set about proving it.&lt;br /&gt;
&lt;br /&gt;
Things went rather less well than he might have hoped, however. Faced with the choice of either fleeing the city where he grew up, or losing his head, Fazoud chose the former....and has been on the move ever since.&lt;br /&gt;
&lt;br /&gt;
Kambu is as close to paradise as Fazoud can imagine. So much wealth, and so many fools from whom to part it! He has made every effort to make himself indispensable to the Trade Bosses, and has become one of their chief sources of intelligence over the past few years.&lt;br /&gt;
&lt;br /&gt;
Now, Prince Hasad is the heir to the throne of Ah&#039;aad, a kingdom on the other side of the world. He was carried to these lands by a djinn, who was in turn directed by a powerful and thoroughly wicked sorcerer. Hasad has sworn vengeance upon this fellow, but seems content for the moment to learn all he can about this strange new land he finds himself lost in. This, naturally, necessitates long and frequent journeys, and he is often absent for months at a time...only to return bearing some treasure with which to surprise his beloved.&lt;br /&gt;
&lt;br /&gt;
And of course, Abu Al-Rashad, is but a humble teller of tales. He is a familiar sight in cities all along the Silk Road, always bringing news and gossip along with him. He often bears messages from one town to another, and refuses to accept any coin for doing so.&lt;br /&gt;
&lt;br /&gt;
No-one knows that Hasad and Abu are aliases of Fazoud. And he works very, very hard to see that this remains true....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loves:&#039;&#039;&#039; Fazoud loves the [[Princess Rhodugune]]. Apparently genuinely, although he can scarcely credit it himself. Certainly the wealth and the status would be nice...but he doesn&#039;t need that, really. Not if he can have her. Whether she could live without these things is another matter entirely, and not one that he cares to contemplate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hates:&#039;&#039;&#039; Fazoud hates [[Nur al-Din]], the thief-taker. A vicious man who delights in petty cruelties, and who personally removed the hands of many of Fazoud&#039;s old friends. He took particular pleasure in swindling the man out of a small fortune, and then vanishing into the night...leaving Nur penniless, naked, and covered with honey. The details of this story, which would be several hours in the telling, remain Fazoud&#039;s most treasured memory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has:&#039;&#039;&#039; Fazoud has his scimitar. Formerly Nur al-Din&#039;s most prized possession, this is a fine sword indeed....perfectly balanced, sharp as razor, and strangely beautiful. &amp;quot;Moonlight&amp;quot;, he calls it with no small amount of pride. He wears it only in his true identity, however -- it is too much a part of Fazoud for him to carry it when wearing another face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wants:&#039;&#039;&#039; Fazoud wants fame. He hungers to make a name for himself, a name that will never be forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Fazoud fears humiliation. To be exposed as what he is? A beggar, and a man who does not know the name of his own father? Unthinkable. And unbearable.&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Fazoud.gif&amp;diff=36957</id>
		<title>File:Fazoud.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Fazoud.gif&amp;diff=36957"/>
		<updated>2006-11-22T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31094</id>
		<title>Fazoud ibn Fazoud</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31094"/>
		<updated>2006-09-01T19:47:51Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
Name: &#039;&#039;&#039;Fazoud ibn Fazoud&#039;&#039;&#039; (&#039;&#039;aka: Prince Hasad&#039;&#039;, &#039;&#039;aka: Abu Al-Rashad&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player: &#039;&#039;&#039;John_C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hair: &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eyes: &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skin: &#039;&#039;&#039;Tanned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height: &#039;&#039;&#039;5&#039;6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weight: &#039;&#039;&#039;210 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinct Features: As &#039;&#039;&#039;Fazoud&#039;&#039;&#039;, a magnificent beard.  As &#039;&#039;&#039;Hasad&#039;&#039;&#039;, a dramatic scar across his (clean-shaven) face.  And as &#039;&#039;&#039;Abu&#039;&#039;&#039;, an eyepatch...and many, many stories of how he lost that eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class(es) Level(s) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability / Score / Mod / Temporary ==&lt;br /&gt;
&lt;br /&gt;
Strength / &#039;&#039;&#039;8&#039;&#039;&#039; / &#039;&#039;&#039;-1&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Dexterity / &#039;&#039;&#039;14&#039;&#039;&#039; / &#039;&#039;&#039;+2&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Constitution /&#039;&#039;&#039; 10 &#039;&#039;&#039; / &#039;&#039;&#039; +0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Intelligence /&#039;&#039;&#039;+6&#039;&#039;&#039; / &#039;&#039;&#039;+3&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Wisdom / &#039;&#039;&#039;10&#039;&#039;&#039; / &#039;&#039;&#039;+0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Charisma / &#039;&#039;&#039;21&#039;&#039;&#039; / &#039;&#039;&#039;+5&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reserve: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounds:&lt;br /&gt;
&lt;br /&gt;
Current HP: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nonlethal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
Reflex: &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortitude: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Passive: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Active: &#039;&#039;&#039;22 (+5 BDB, +2 DEX, +5 Overwhelming Presence: 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor Type: &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor &#039;&#039;&#039;DR: 1d2/Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shield Type: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
BAB: &#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grapple: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons Attack(s) Damage Critical===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10 Masterwork Scimitar (1d6+5, 18-20/x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+3 Dagger (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Shortbow (1d6 x3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Dagger, thrown (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Rank Mod Misc ==&lt;br /&gt;
&lt;br /&gt;
Grouped Skills&lt;br /&gt;
&lt;br /&gt;
===Agility___===&lt;br /&gt;
-Balance(P): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Escape Artist(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Tumble(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Jump)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Athletics___===&lt;br /&gt;
-Climb(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Jump(P): &#039;&#039;&#039;+12 / 11 / -1 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Swim(P): &#039;&#039;&#039;+10 / 11 / -1 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Robbery___===&lt;br /&gt;
-Disable Device(T): &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Forgery: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Open Lock(T): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Social__===&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Diplomacy: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff/Sense Motive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Gather Information: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Knowledge: Local)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Intimidate: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stealth___===&lt;br /&gt;
-Hide(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Move Silently(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Theatrics___===&lt;br /&gt;
-Disguise: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff), Additional +6 as Abu/Hasad&#039;&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
-Perform (Storytelling): &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand (P,T)&#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ungrouped Skills===&lt;br /&gt;
-Knowledge (History): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Local): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Nobility): &#039;&#039;&#039;+16 / 5 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Listen: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Ride: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Search: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sense Motive: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Spot: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Use Rope: &#039;&#039;&#039;+6 / 4 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Profession(T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skill Notes&#039;&#039;&lt;br /&gt;
&#039;&#039;P Armor Check Penalty—applies to all Strength and Dexterity based skill checks. A&lt;br /&gt;
character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty (see “Encumbrance” in Chapter Nine: Adventuring).&lt;br /&gt;
Shields inflict a check penalty as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;T Trained Only—you must have at least one rank in the skill to use it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traits, Feats, (Feat Mastery) Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
-&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Weapon Bond: Scimitar (Charisma)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Devious Manipulator [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Politcal Mastermind [1] -- 2nd Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [2] -- 4th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Political Mastermind [3] -- 6th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack: +2d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Alias (2)&#039;&#039;&#039; -- 1st Level, 5th Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Skill Expertise&#039;&#039;&#039; -- 1st Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Honor of Thieves&#039;&#039;&#039; -- 3rd Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Beguiling Flattery&#039;&#039;&#039; -- 5th Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Token Pools &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Deception Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Manipulation Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages ==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Common&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsi&#039;&#039;&#039; (Persian) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aramaic&#039;&#039;&#039; (spoken by Arabs and Jews as well). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greek&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
===Normally Carried===&lt;br /&gt;
-&#039;&#039;&#039;Adventurer&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Masterwork Leather Armor&#039;&#039;&#039; (15 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Scimitar&#039;&#039;&#039; (4 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Daggers,&#039;&#039;&#039; 3 (3 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Thieves Tools, Masterwork&#039;&#039;&#039; (2 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Small bag of sweetmeats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Equipment===&lt;br /&gt;
-&#039;&#039;&#039;Light Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Coutier&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Traveller&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Peasant&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Buckler&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Quiver of Arrows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Disguise Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;50&#039; Silk Rope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Grappling Hook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Climber&#039;s Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Caltrops (3 bags)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load Weight ==&lt;br /&gt;
&lt;br /&gt;
Current:&#039;&#039;&#039; 24 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light: &#039;&#039;&#039;26 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medium: &#039;&#039;&#039;27 to 53 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy: &#039;&#039;&#039;54 to 80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overhead: &#039;&#039;&#039;80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lift off ground: &#039;&#039;&#039;160 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Push or drag: &#039;&#039;&#039;400 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Walk: &#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hustle: &#039;&#039;&#039;60 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x3): &#039;&#039;&#039;90 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x4): &#039;&#039;&#039;120 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Fazoud ibn Fazoud is an orphan. That he must have had parents at one time is evident by his very existence, but he never knew them, and cannot even guess as to what names or faces they might have worn. He tells himself that this doesn&#039;t matter....but it haunts him, in truth. Although he would certainly never admit it.&lt;br /&gt;
&lt;br /&gt;
He spent his first decade as a beggar, as part of a stable of such youths. He was good at evoking pity, smart enough to learn other ways of obtain coin, skilled enough to pick a man&#039;s pocket, and fast enough to keep from getting caught afterwards. By the time he was fifteen, Fazoud was one of the best thieves in the city, and certainly the most ambitious. He knew that a wise man could steal more with clever words than with quick fingers, and set about proving it.&lt;br /&gt;
&lt;br /&gt;
Things went rather less well than he might have hoped, however. Faced with the choice of either fleeing the city where he grew up, or losing his head, Fazoud chose the former....and has been on the move ever since.&lt;br /&gt;
&lt;br /&gt;
Kambu is as close to paradise as Fazoud can imagine. So much wealth, and so many fools from whom to part it! He has made every effort to make himself indispensable to the Trade Bosses, and has become one of their chief sources of intelligence over the past few years.&lt;br /&gt;
&lt;br /&gt;
Now, Prince Hasad is the heir to the throne of Ah&#039;aad, a kingdom on the other side of the world. He was carried to these lands by a djinn, who was in turn directed by a powerful and thoroughly wicked sorcerer. Hasad has sworn vengeance upon this fellow, but seems content for the moment to learn all he can about this strange new land he finds himself lost in. This, naturally, necessitates long and frequent journeys, and he is often absent for months at a time...only to return bearing some treasure with which to surprise his beloved.&lt;br /&gt;
&lt;br /&gt;
And of course, Abu Al-Rashad, is but a humble teller of tales. He is a familiar sight in cities all along the Silk Road, always bringing news and gossip along with him. He often bears messages from one town to another, and refuses to accept any coin for doing so.&lt;br /&gt;
&lt;br /&gt;
No-one knows that Hasad and Abu are aliases of Fazoud. And he works very, very hard to see that this remains true....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loves:&#039;&#039;&#039; Fazoud loves the Princess Rhodugune. Apparently genuinely, although he can scarcely credit it himself. Certainly the wealth and the status would be nice...but he doesn&#039;t need that, really. Not if he can have her. Whether she could live without these things is another matter entirely, and not one that he cares to contemplate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hates:&#039;&#039;&#039; Fazoud hates Nur al-Din, the thief-taker. A vicious man who delights in petty cruelties, and who personally removed the hands of many of Fazoud&#039;s old friends. He took particular pleasure in swindling the man out of a small fortune, and then vanishing into the night...leaving Nur penniless, naked, and covered with honey. The details of this story, which would be several hours in the telling, remain Fazoud&#039;s most treasured memory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has:&#039;&#039;&#039; Fazoud has his scimitar. Formerly Nur al-Din&#039;s most prized possession, this is a fine sword indeed....perfectly balanced, sharp as razor, and strangely beautiful. &amp;quot;Moonlight&amp;quot;, he calls it with no small amount of pride. He wears it only in his true identity, however -- it is too much a part of Fazoud for him to carry it when wearing another face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wants:&#039;&#039;&#039; Fazoud wants fame. He hungers to make a name for himself, a name that will never be forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Fazoud fears humiliation. To be exposed as what he is? A beggar, and a man who does not know the name of his own father? Unthinkable. And unbearable.&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31093</id>
		<title>Fazoud ibn Fazoud</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31093"/>
		<updated>2006-09-01T19:47:17Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
Name: &#039;&#039;&#039;Fazoud ibn Fazoud&#039;&#039;&#039; / &#039;&#039;aka: Prince Hasad&#039;&#039; / &#039;&#039;aka: Abu Al-Rashad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player: &#039;&#039;&#039;John_C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hair: &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eyes: &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skin: &#039;&#039;&#039;Tanned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height: &#039;&#039;&#039;5&#039;6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weight: &#039;&#039;&#039;210 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinct Features: As &#039;&#039;&#039;Fazoud&#039;&#039;&#039;, a magnificent beard.  As &#039;&#039;&#039;Hasad&#039;&#039;&#039;, a dramatic scar across his (clean-shaven) face.  And as &#039;&#039;&#039;Abu&#039;&#039;&#039;, an eyepatch...and many, many stories of how he lost that eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class(es) Level(s) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability / Score / Mod / Temporary ==&lt;br /&gt;
&lt;br /&gt;
Strength / &#039;&#039;&#039;8&#039;&#039;&#039; / &#039;&#039;&#039;-1&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Dexterity / &#039;&#039;&#039;14&#039;&#039;&#039; / &#039;&#039;&#039;+2&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Constitution /&#039;&#039;&#039; 10 &#039;&#039;&#039; / &#039;&#039;&#039; +0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Intelligence /&#039;&#039;&#039;+6&#039;&#039;&#039; / &#039;&#039;&#039;+3&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Wisdom / &#039;&#039;&#039;10&#039;&#039;&#039; / &#039;&#039;&#039;+0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Charisma / &#039;&#039;&#039;21&#039;&#039;&#039; / &#039;&#039;&#039;+5&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reserve: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounds:&lt;br /&gt;
&lt;br /&gt;
Current HP: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nonlethal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
Reflex: &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortitude: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Passive: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Active: &#039;&#039;&#039;22 (+5 BDB, +2 DEX, +5 Overwhelming Presence: 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor Type: &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor &#039;&#039;&#039;DR: 1d2/Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shield Type: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
BAB: &#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grapple: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons Attack(s) Damage Critical===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10 Masterwork Scimitar (1d6+5, 18-20/x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+3 Dagger (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Shortbow (1d6 x3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Dagger, thrown (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Rank Mod Misc ==&lt;br /&gt;
&lt;br /&gt;
Grouped Skills&lt;br /&gt;
&lt;br /&gt;
===Agility___===&lt;br /&gt;
-Balance(P): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Escape Artist(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Tumble(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Jump)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Athletics___===&lt;br /&gt;
-Climb(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Jump(P): &#039;&#039;&#039;+12 / 11 / -1 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Swim(P): &#039;&#039;&#039;+10 / 11 / -1 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Robbery___===&lt;br /&gt;
-Disable Device(T): &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Forgery: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Open Lock(T): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Social__===&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Diplomacy: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff/Sense Motive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Gather Information: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Knowledge: Local)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Intimidate: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stealth___===&lt;br /&gt;
-Hide(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Move Silently(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Theatrics___===&lt;br /&gt;
-Disguise: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff), Additional +6 as Abu/Hasad&#039;&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
-Perform (Storytelling): &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand (P,T)&#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ungrouped Skills===&lt;br /&gt;
-Knowledge (History): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Local): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Nobility): &#039;&#039;&#039;+16 / 5 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Listen: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Ride: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Search: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sense Motive: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Spot: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Use Rope: &#039;&#039;&#039;+6 / 4 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Profession(T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skill Notes&#039;&#039;&lt;br /&gt;
&#039;&#039;P Armor Check Penalty—applies to all Strength and Dexterity based skill checks. A&lt;br /&gt;
character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty (see “Encumbrance” in Chapter Nine: Adventuring).&lt;br /&gt;
Shields inflict a check penalty as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;T Trained Only—you must have at least one rank in the skill to use it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traits, Feats, (Feat Mastery) Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
-&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Weapon Bond: Scimitar (Charisma)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Devious Manipulator [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Politcal Mastermind [1] -- 2nd Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [2] -- 4th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Political Mastermind [3] -- 6th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack: +2d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Alias (2)&#039;&#039;&#039; -- 1st Level, 5th Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Skill Expertise&#039;&#039;&#039; -- 1st Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Honor of Thieves&#039;&#039;&#039; -- 3rd Level&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Beguiling Flattery&#039;&#039;&#039; -- 5th Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Token Pools &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Deception Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Manipulation Pool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages ==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Common&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsi&#039;&#039;&#039; (Persian) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aramaic&#039;&#039;&#039; (spoken by Arabs and Jews as well). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greek&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
===Normally Carried===&lt;br /&gt;
-&#039;&#039;&#039;Adventurer&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Masterwork Leather Armor&#039;&#039;&#039; (15 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Scimitar&#039;&#039;&#039; (4 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Daggers,&#039;&#039;&#039; 3 (3 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Thieves Tools, Masterwork&#039;&#039;&#039; (2 lbs.)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Small bag of sweetmeats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Equipment===&lt;br /&gt;
-&#039;&#039;&#039;Light Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Coutier&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Traveller&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Peasant&#039;s Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Buckler&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Quiver of Arrows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Disguise Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;50&#039; Silk Rope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Grappling Hook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Climber&#039;s Kit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Caltrops (3 bags)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load Weight ==&lt;br /&gt;
&lt;br /&gt;
Current:&#039;&#039;&#039; 24 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light: &#039;&#039;&#039;26 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medium: &#039;&#039;&#039;27 to 53 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy: &#039;&#039;&#039;54 to 80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overhead: &#039;&#039;&#039;80 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lift off ground: &#039;&#039;&#039;160 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Push or drag: &#039;&#039;&#039;400 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Walk: &#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hustle: &#039;&#039;&#039;60 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x3): &#039;&#039;&#039;90 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run(x4): &#039;&#039;&#039;120 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Fazoud ibn Fazoud is an orphan. That he must have had parents at one time is evident by his very existence, but he never knew them, and cannot even guess as to what names or faces they might have worn. He tells himself that this doesn&#039;t matter....but it haunts him, in truth. Although he would certainly never admit it.&lt;br /&gt;
&lt;br /&gt;
He spent his first decade as a beggar, as part of a stable of such youths. He was good at evoking pity, smart enough to learn other ways of obtain coin, skilled enough to pick a man&#039;s pocket, and fast enough to keep from getting caught afterwards. By the time he was fifteen, Fazoud was one of the best thieves in the city, and certainly the most ambitious. He knew that a wise man could steal more with clever words than with quick fingers, and set about proving it.&lt;br /&gt;
&lt;br /&gt;
Things went rather less well than he might have hoped, however. Faced with the choice of either fleeing the city where he grew up, or losing his head, Fazoud chose the former....and has been on the move ever since.&lt;br /&gt;
&lt;br /&gt;
Kambu is as close to paradise as Fazoud can imagine. So much wealth, and so many fools from whom to part it! He has made every effort to make himself indispensable to the Trade Bosses, and has become one of their chief sources of intelligence over the past few years.&lt;br /&gt;
&lt;br /&gt;
Now, Prince Hasad is the heir to the throne of Ah&#039;aad, a kingdom on the other side of the world. He was carried to these lands by a djinn, who was in turn directed by a powerful and thoroughly wicked sorcerer. Hasad has sworn vengeance upon this fellow, but seems content for the moment to learn all he can about this strange new land he finds himself lost in. This, naturally, necessitates long and frequent journeys, and he is often absent for months at a time...only to return bearing some treasure with which to surprise his beloved.&lt;br /&gt;
&lt;br /&gt;
And of course, Abu Al-Rashad, is but a humble teller of tales. He is a familiar sight in cities all along the Silk Road, always bringing news and gossip along with him. He often bears messages from one town to another, and refuses to accept any coin for doing so.&lt;br /&gt;
&lt;br /&gt;
No-one knows that Hasad and Abu are aliases of Fazoud. And he works very, very hard to see that this remains true....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loves:&#039;&#039;&#039; Fazoud loves the Princess Rhodugune. Apparently genuinely, although he can scarcely credit it himself. Certainly the wealth and the status would be nice...but he doesn&#039;t need that, really. Not if he can have her. Whether she could live without these things is another matter entirely, and not one that he cares to contemplate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hates:&#039;&#039;&#039; Fazoud hates Nur al-Din, the thief-taker. A vicious man who delights in petty cruelties, and who personally removed the hands of many of Fazoud&#039;s old friends. He took particular pleasure in swindling the man out of a small fortune, and then vanishing into the night...leaving Nur penniless, naked, and covered with honey. The details of this story, which would be several hours in the telling, remain Fazoud&#039;s most treasured memory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has:&#039;&#039;&#039; Fazoud has his scimitar. Formerly Nur al-Din&#039;s most prized possession, this is a fine sword indeed....perfectly balanced, sharp as razor, and strangely beautiful. &amp;quot;Moonlight&amp;quot;, he calls it with no small amount of pride. He wears it only in his true identity, however -- it is too much a part of Fazoud for him to carry it when wearing another face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wants:&#039;&#039;&#039; Fazoud wants fame. He hungers to make a name for himself, a name that will never be forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Fazoud fears humiliation. To be exposed as what he is? A beggar, and a man who does not know the name of his own father? Unthinkable. And unbearable.&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31092</id>
		<title>Fazoud ibn Fazoud</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31092"/>
		<updated>2006-09-01T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
Name: &#039;&#039;&#039;Fazoud ibn Fazoud&#039;&#039;&#039; / &#039;&#039;aka: Prince Hasad&#039;&#039; / &#039;&#039;aka: Abu Al-Rashad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player: &#039;&#039;&#039;John_C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hair: &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eyes: &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skin: &#039;&#039;&#039;Tanned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height: &#039;&#039;&#039;5&#039;6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weight: &#039;&#039;&#039;210 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinct Features: As &#039;&#039;&#039;Fazoud&#039;&#039;&#039;, a magnificent beard.  As &#039;&#039;&#039;Hasad&#039;&#039;&#039;, a dramatic scar across his (clean-shaven) face.  And as &#039;&#039;&#039;Abu&#039;&#039;&#039;, an eyepatch...and many, many stories of how he lost that eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class(es) Level(s) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability / Score / Mod / Temporary ==&lt;br /&gt;
&lt;br /&gt;
Strength / &#039;&#039;&#039;8&#039;&#039;&#039; / &#039;&#039;&#039;-1&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Dexterity / &#039;&#039;&#039;14&#039;&#039;&#039; / &#039;&#039;&#039;+2&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Constitution /&#039;&#039;&#039; 10 &#039;&#039;&#039; / &#039;&#039;&#039; +0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Intelligence /&#039;&#039;&#039;+6&#039;&#039;&#039; / &#039;&#039;&#039;+3&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Wisdom / &#039;&#039;&#039;10&#039;&#039;&#039; / &#039;&#039;&#039;+0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Charisma / &#039;&#039;&#039;21&#039;&#039;&#039; / &#039;&#039;&#039;+5&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reserve: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounds:&lt;br /&gt;
&lt;br /&gt;
Current HP: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nonlethal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
Reflex: &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortitude: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Passive: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Active: &#039;&#039;&#039;22 (+5 BDB, +2 DEX, +5 Overwhelming Presence: 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor Type: &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor &#039;&#039;&#039;DR: 1d2/Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shield Type: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
BAB: &#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grapple: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons Attack(s) Damage Critical===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10 Masterwork Scimitar (1d6+5, 18-20/x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+3 Dagger (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Shortbow (1d6 x3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+6 Dagger, thrown (1d4, 19-20 x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Rank Mod Misc ==&lt;br /&gt;
&lt;br /&gt;
Grouped Skills&lt;br /&gt;
&lt;br /&gt;
===Agility___===&lt;br /&gt;
-Balance(P): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Escape Artist(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Tumble(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Jump)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Athletics___===&lt;br /&gt;
-Climb(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Jump(P): &#039;&#039;&#039;+12 / 11 / -1 / +2 Synergy (Tumble)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Swim(P): &#039;&#039;&#039;+10 / 11 / -1 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Robbery___===&lt;br /&gt;
-Disable Device(T): &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Forgery: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Open Lock(T): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand(P,T): &#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Social__===&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Diplomacy: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff/Sense Motive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Gather Information: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Knowledge: Local)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Intimidate: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stealth___===&lt;br /&gt;
-Hide(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Move Silently(P): &#039;&#039;&#039;+13 / 11 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bluff: &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Theatrics___===&lt;br /&gt;
-Disguise: &#039;&#039;&#039;+18 / 11 / +5 / +2 Synergy (Bluff), Additional +6 as Abu/Hasad&#039;&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
-Perform (Storytelling): &#039;&#039;&#039;+16 / 11 / +5 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand (P,T)&#039;&#039;&#039;+15 / 11 / +2 / +2 Synergy (Bluff)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ungrouped Skills===&lt;br /&gt;
-Knowledge (History): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Local): &#039;&#039;&#039;+6 / 3 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Knowledge (Nobility): &#039;&#039;&#039;+16 / 5 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Listen: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Ride: &#039;&#039;&#039;+14 / 11 / +3 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Search: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Sense Motive: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Spot: &#039;&#039;&#039;+11 / 11 / +0 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Use Rope: &#039;&#039;&#039;+6 / 4 / +2 / ~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Profession(T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skill Notes&#039;&#039;&lt;br /&gt;
&#039;&#039;P Armor Check Penalty—applies to all Strength and Dexterity based skill checks. A&lt;br /&gt;
character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty (see “Encumbrance” in Chapter Nine: Adventuring).&lt;br /&gt;
Shields inflict a check penalty as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;T Trained Only—you must have at least one rank in the skill to use it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traits, Feats, (Feat Mastery) Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
-&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Weapon Bond: Scimitar (Charisma)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Devious Manipulator [1] -- 1st Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Politcal Mastermind [1] -- 2nd Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Overwhelming Presence [2] -- 4th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Political Mastermind [3] -- 6th Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Class Abilities&lt;br /&gt;
Sneak Attack: +2d6&lt;br /&gt;
-Alias (2) -- 1st Level, 5th Level&lt;br /&gt;
-Skill Expertise -- 1st Level&lt;br /&gt;
-Honor of Thieves -- 3rd Level&lt;br /&gt;
-Beguiling Flattery -- 5th Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Token Pools &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages ==&lt;br /&gt;
&amp;quot;Common&amp;quot; a silk road pigin that we can presume everybody speaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Languages:&#039;&#039;&#039; &lt;br /&gt;
Bactarian, a Greek dialect &lt;br /&gt;
&lt;br /&gt;
Sanskript (Hindu) &lt;br /&gt;
&lt;br /&gt;
Farsi (Persian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From Farther away:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Aramaic (spoken by Arabs and Jews as well). &lt;br /&gt;
&lt;br /&gt;
Greek. &lt;br /&gt;
&lt;br /&gt;
Latin. &lt;br /&gt;
&lt;br /&gt;
Egyptian. &lt;br /&gt;
&lt;br /&gt;
Germanic (spoken by Goth barbarians and Arthurian Knights.)&lt;br /&gt;
&lt;br /&gt;
Hanish (Chinese). &lt;br /&gt;
&lt;br /&gt;
Turkish (Spoken by barbarians). &lt;br /&gt;
&lt;br /&gt;
Mongol (Spoken by even worse barbarians) &lt;br /&gt;
&lt;br /&gt;
Korean. Thai. Malay, Japanese. (Spoken by eastern barbarians).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load Weight ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current:&#039;&#039;&#039;&lt;br /&gt;
Light&lt;br /&gt;
&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
Heavy&lt;br /&gt;
&lt;br /&gt;
Overhead&lt;br /&gt;
&lt;br /&gt;
Lift off ground&lt;br /&gt;
&lt;br /&gt;
Push or drag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Walk&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Run(x3)&lt;br /&gt;
&lt;br /&gt;
Run(x4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loves:&lt;br /&gt;
&lt;br /&gt;
Hates:&lt;br /&gt;
&lt;br /&gt;
Has:&lt;br /&gt;
&lt;br /&gt;
Wants:&lt;br /&gt;
&lt;br /&gt;
Fears:&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31091</id>
		<title>Fazoud ibn Fazoud</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fazoud_ibn_Fazoud&amp;diff=31091"/>
		<updated>2006-09-01T19:05:48Z</updated>

		<summary type="html">&lt;p&gt;John C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
Name: &#039;&#039;&#039;Fazoud ibn Fazoud&#039;&#039;&#039; / &#039;&#039;aka: Prince Hasad&#039;&#039; / &#039;&#039;aka: Abu Al-Rashad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player: &#039;&#039;&#039;John_C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hair: &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eyes: &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skin: &#039;&#039;&#039;Tanned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height: &#039;&#039;&#039;5&#039;6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weight: &#039;&#039;&#039;210 lbs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinct Features: As Fazoud, a magnificent beard.  As Hasad, a dramatic scar across his (clean-shaven) face.  And as Abu, an eyepatch...and many, many stories of how he lost that eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class(es) Level(s) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability / Score / Mod / Temporary ==&lt;br /&gt;
&lt;br /&gt;
Strength / &#039;&#039;&#039;8&#039;&#039;&#039; / &#039;&#039;&#039;-1&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Dexterity / &#039;&#039;&#039;14&#039;&#039;&#039; / &#039;&#039;&#039;+2&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Constitution /&#039;&#039;&#039; 10 &#039;&#039;&#039; / &#039;&#039;&#039; +0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Intelligence /&#039;&#039;&#039;+6&#039;&#039;&#039; / &#039;&#039;&#039;+3&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Wisdom / &#039;&#039;&#039;10&#039;&#039;&#039; / &#039;&#039;&#039;+0&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
Charisma / &#039;&#039;&#039;21&#039;&#039;&#039; / &#039;&#039;&#039;+5&#039;&#039;&#039; /&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reserve: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wounds:&lt;br /&gt;
&lt;br /&gt;
Current HP: &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nonlethal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 ft.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
Reflex: &#039;&#039;&#039;+8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortitude: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will: &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Passive: 0&lt;br /&gt;
&lt;br /&gt;
Active: 22 (+5 BDB, +2 DEX, +5 Overwhelming Presence: 1)&lt;br /&gt;
&lt;br /&gt;
Armor Type: Leather&lt;br /&gt;
&lt;br /&gt;
Armor DR: 1d2/Magiv&lt;br /&gt;
&lt;br /&gt;
Shield Type: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
BAB:&lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
Ranged:&lt;br /&gt;
&lt;br /&gt;
Grapple:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons Attack(s) Damage Critical===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Rank Mod Misc ==&lt;br /&gt;
&lt;br /&gt;
Grouped Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Academia___ ===&lt;br /&gt;
-Appraise&lt;br /&gt;
&lt;br /&gt;
-Concentration&lt;br /&gt;
&lt;br /&gt;
-Decipher Script(T)&lt;br /&gt;
&lt;br /&gt;
-Heal&lt;br /&gt;
&lt;br /&gt;
-Knowledge(T)&lt;br /&gt;
&lt;br /&gt;
-Speak Language(T)&lt;br /&gt;
&lt;br /&gt;
===Agility___===&lt;br /&gt;
-Balance(P)&lt;br /&gt;
&lt;br /&gt;
-Escape Artist(P)&lt;br /&gt;
&lt;br /&gt;
-Tumble(P,T)&lt;br /&gt;
&lt;br /&gt;
===Athletics___===&lt;br /&gt;
-Climb(P)&lt;br /&gt;
&lt;br /&gt;
-Jump(P)&lt;br /&gt;
&lt;br /&gt;
-Swim(P)&lt;br /&gt;
&lt;br /&gt;
===Mysticism___===&lt;br /&gt;
-Concentration&lt;br /&gt;
&lt;br /&gt;
-Decipher Script(T)&lt;br /&gt;
&lt;br /&gt;
-Spellcraft(T)&lt;br /&gt;
&lt;br /&gt;
-Use Magic Device(T)&lt;br /&gt;
&lt;br /&gt;
===Perception___===&lt;br /&gt;
-Listen&lt;br /&gt;
&lt;br /&gt;
-Search&lt;br /&gt;
&lt;br /&gt;
-Sense Motive&lt;br /&gt;
&lt;br /&gt;
-Spot&lt;br /&gt;
&lt;br /&gt;
===Robbery___===&lt;br /&gt;
-Disable Device(T)&lt;br /&gt;
&lt;br /&gt;
-Forgery&lt;br /&gt;
&lt;br /&gt;
-Open Lock(T)&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand(P,T)&lt;br /&gt;
&lt;br /&gt;
===Social__===&lt;br /&gt;
-Bluff&lt;br /&gt;
&lt;br /&gt;
-Diplomacy&lt;br /&gt;
&lt;br /&gt;
-Gather Information&lt;br /&gt;
&lt;br /&gt;
-Intimidate&lt;br /&gt;
&lt;br /&gt;
===Stealth___===&lt;br /&gt;
-Hide(P)&lt;br /&gt;
&lt;br /&gt;
-Move Silently(P)&lt;br /&gt;
&lt;br /&gt;
-Bluff&lt;br /&gt;
&lt;br /&gt;
===Theatrics___===&lt;br /&gt;
-Disguise&lt;br /&gt;
&lt;br /&gt;
-Perform&lt;br /&gt;
&lt;br /&gt;
-Sleight of Hand (P,T)&lt;br /&gt;
&lt;br /&gt;
===Wilderness Lore__===&lt;br /&gt;
-Handle Animal(T)&lt;br /&gt;
&lt;br /&gt;
-Ride&lt;br /&gt;
&lt;br /&gt;
-Survival&lt;br /&gt;
&lt;br /&gt;
-Use Rope&lt;br /&gt;
&lt;br /&gt;
===Ungrouped Skills===&lt;br /&gt;
-Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Profession(T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skill Notes&#039;&#039;&lt;br /&gt;
&#039;&#039;P Armor Check Penalty—applies to all Strength and Dexterity based skill checks. A&lt;br /&gt;
character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty (see “Encumbrance” in Chapter Nine: Adventuring).&lt;br /&gt;
Shields inflict a check penalty as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;T Trained Only—you must have at least one rank in the skill to use it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traits, Feats, (Feat Mastery) Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Token Pools &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages ==&lt;br /&gt;
&amp;quot;Common&amp;quot; a silk road pigin that we can presume everybody speaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Languages:&#039;&#039;&#039; &lt;br /&gt;
Bactarian, a Greek dialect &lt;br /&gt;
&lt;br /&gt;
Sanskript (Hindu) &lt;br /&gt;
&lt;br /&gt;
Farsi (Persian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From Farther away:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Aramaic (spoken by Arabs and Jews as well). &lt;br /&gt;
&lt;br /&gt;
Greek. &lt;br /&gt;
&lt;br /&gt;
Latin. &lt;br /&gt;
&lt;br /&gt;
Egyptian. &lt;br /&gt;
&lt;br /&gt;
Germanic (spoken by Goth barbarians and Arthurian Knights.)&lt;br /&gt;
&lt;br /&gt;
Hanish (Chinese). &lt;br /&gt;
&lt;br /&gt;
Turkish (Spoken by barbarians). &lt;br /&gt;
&lt;br /&gt;
Mongol (Spoken by even worse barbarians) &lt;br /&gt;
&lt;br /&gt;
Korean. Thai. Malay, Japanese. (Spoken by eastern barbarians).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load Weight ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current:&#039;&#039;&#039;&lt;br /&gt;
Light&lt;br /&gt;
&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
Heavy&lt;br /&gt;
&lt;br /&gt;
Overhead&lt;br /&gt;
&lt;br /&gt;
Lift off ground&lt;br /&gt;
&lt;br /&gt;
Push or drag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Walk&lt;br /&gt;
&lt;br /&gt;
Hustle&lt;br /&gt;
&lt;br /&gt;
Run(x3)&lt;br /&gt;
&lt;br /&gt;
Run(x4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loves:&lt;br /&gt;
&lt;br /&gt;
Hates:&lt;br /&gt;
&lt;br /&gt;
Has:&lt;br /&gt;
&lt;br /&gt;
Wants:&lt;br /&gt;
&lt;br /&gt;
Fears:&lt;/div&gt;</summary>
		<author><name>John C</name></author>
	</entry>
</feed>