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	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84155</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84155"/>
		<updated>2008-06-13T00:02:42Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Anthony and Cleo]]&lt;br /&gt;
:[[Banshee Cyberbike]]&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Isabella Jones]]&lt;br /&gt;
:[[Mad Nash Miller]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
:[[The Night Reaper]]&lt;br /&gt;
:[[The Suicidal Riders]]&lt;br /&gt;
:[[Youthful Offenders]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Youthful_Offenders&amp;diff=84154</id>
		<title>Youthful Offenders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Youthful_Offenders&amp;diff=84154"/>
		<updated>2008-06-13T00:02:19Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the current chill groups on the juve music scene is an underground band called the Youthful Offenders.  Lead by Zachary Gale, son of the early teens rock star Damien Gale, the Offenders play loud and offensive covers of already loud and offensive music.  While Damien was one of the big stars before the release of Silverhand’s breakthrough album “Clone Wars”, the life of rock &amp;amp; roll excess had left him almost penniless by 2025.  Desperate for cash Damien took a job at the media corps.  They were trying to create a super group from some of the best rockers of the teens and twenties to sing pro-corporate songs.  When Kerry Eurodyne suddenly left the project Damien took the lead spot and the money started rolling in.&lt;br /&gt;
&lt;br /&gt;
Zachary was the product of one of Damien’s many one-night-stands.  Damien loved the idea of having a son and was convinced that Zach would carry on the rock &amp;amp; roll legacy.  Despite his womanizing, drug use and other shortcomings Damien was a better father than most.  He made sure that Zach got the best education that money could buy and spent most of his free time giving Zach the relationship he had always wanted to have with his own father.  As money started getting tight Damien did his best to teach his son the value of money in the hopes that he would not repeat Damien’s mistakes.  Since it was important to for kids to have friends Damien made sure that Zach hung out with the kids of other RockerBoys.  Too late in life Damien learned that he should have never trusted other people with his money.  With the bankers about to foreclose on his conapt he swallowed his pride and took a job with the media corps.  He doesn’t like what they make him sing but the pay allows him to keep a roof over his son’s head.&lt;br /&gt;
&lt;br /&gt;
Life never seemed that great to young Zachary.  He never knew his mother because she was just another nameless notch in his father’s headboard.  Instead of living with a loving mother Zach was forced to live with an unfit father who wanted to live out some daddy fantasy.  Once Zach was old enough dear old dad handed him off to the tutors.  Zach was forced to study all manner of useless subjects just so daddy could parade him in front of his lame friends and say “Look how smart my kid is!”.  These torture sessions were always followed up with a few hours of quality “Father Son Time”.  All this would have been bearable if his dad was a little looser with the purse strings.  Zach was forced to live on a meager $500 a week allowance while he squander the rest of the money.   On top of that his dad made him hang out with all the other GlitterKids whose parents gave them whatever they wanted making him look like a joke.  Now his dad claims poverty and went and sold out to the media corps.  That was the bottom line!  Zach decided to put together his own band and make a name for himself.  He could speak to the youth of today because he had experienced their pain.&lt;br /&gt;
&lt;br /&gt;
Zach knew he was a better singer that his dad but he couldn’t afford to pay someone to write songs for him or hire talented musicians.  Since he didn’t have his father’s connections so he recruited anyone off the street who could play.  The kid who plays guitar had potential and the others were okay so he taught them a few old cover songs and figured he could just sing really loud to drowned them out.  The name “Youthful Offenders” was meant to tap into the rebellious spirit of the juve population.  The first gig they played was in some dive club outside of the corp-zone and was a decent success.  Zach gave himself the image of being just another lower class garage rocker trying to make it outside of the corporate machine.  After a couple of shows Zach used his fathers home studio to record their first album “RetroLution”.  Then he also sweetalked a femjuve Mallbrat into cranking out a few hundred audio slugs of it so they could sell them at their shows.  The album has already become an underground hit and Zach is planning on recording another album as soon as he can get some original songs.&lt;br /&gt;
&lt;br /&gt;
Unknown to Zachary the true success of “Youthful Offenders” comes from guitar player Eric Davis.  Eric is the son of two lower class corporate zombies who barely even register that they have a child.  Despite the fact that neither of them could play a note young Eric is a child prodigy when it came to music.  He was born with that certain gift that only comes around once a generation and could quite possibly be the Mozart of this age.  Determined to make a better way for himself and his family he saved every dollar he could to by a guitar and try to make it as a rock star.  However without any connections he was reduced to playing on street corners for anyone who would hear him.  Despite his low social station he could make a guitar sing, cry or cheer depending on what he was playing.  This was how Zachary Gale discovered him.  It didn’t take long for Eric to realize that Zach was pretty tone deft and could barely sing buy he was the son of a famous rocker and that meant that sooner or later he might get discovered.  Right now he is content to play quietly when Zach screams but when the time for the guitar solo comes it is Eric who keeps the crowds attention.  If music can touch the soul than Eric Davis can reach into your chest and play your heartstrings like his Fender Excalibur Smartguitar.&lt;br /&gt;
&lt;br /&gt;
Zachary Gale is a 14-year-old Rock Diva in training.  Although he is playing up the garage rocker persona its only because he is trying to “play down” to the crowd.  He claims to be “trying to make it outside of the machine” when in reality he is just waiting for his ship to come in and then plans to sell out for the true rock &amp;amp; roll lifestyle.  While he sings songs about working hard and fighting the machine his manicured hands have never seen a day of hard labor.  He dresses like the urban Juves who live outside the corpzone but his denim pants are designer label and have been pre-stained and worn by machines.  His boots are the highest quality recreation of army surplus steel toes and his trademark dog tags, supposedly belonging to a soldier who fell in the LatAm conflict, are platinum plated.  Even his unkempt brown hair long hair is the product of two hours at a high-class salon.  His voice has started becoming a bit raspy of late from all the screaming that he is convinced is singing and any conversations with him will inevitably drift to himself.  The sad truth is that Zachary gal only cares about Zachary Gale.  He would just assume walk over another juve as he would help them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zachary Gale&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||4||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||5||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||5||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||3||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||2||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||4||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||5||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||4||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||4||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Clebrity&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preform&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment: Mirrorshades, Smartcard with $500 on it, Cellular Pocket Phone, Personal V-term, 5 Audio Slugs of “RetroLution”, 5 Solo Demo Slugs, KeyCard to his Dad’s luxury conapt, Designer “grunge” outfit, Chrome plated light auto pistol&lt;br /&gt;
&lt;br /&gt;
Eric Davis is 12 years old and on his way to replacing Silverhand as the voice of the revolution.  Despite the fact that his parents are almost never home he cares deeply for them and would take them with him if he ever made it big.  He is a bit short and kinda scrawny but most boys are at his age.  His hair is dirty blond with natural brown highlights and is usually kept shoulder length with bangs that he is constantly brushing out of his eyes.  Despite his 4’8” frame he wields his Fender Excalibur SmartGuitar like he came out of the womb with it.  When he plays it is almost like he enters a trance and exist in his private universe with just his guitar.  While he plays like a rock god he is rather shy and doesn’t talk much.  He’s rather shy about his meager fame especially since most people just know him as “the guitar player in Youthful Offender” (represented by his almost non-existent Celebrity skill).  Despite this he is usually in good spirits since he is living his dream and he didn’t have to sell out to do it.  Eric is quick to help other juves when he can since he knows what is like to be ignored and stepped on.  Eventually Eric hopes to join the CyberRevolution because he knows in his heart that it is the right thing to do even though it means he will never get to be a rich Corporate Rocker.  Unlike Zachary, Eric’s grunge cloths are all natural.  Wherever he goes he usually wearing a black tee shirt and jeans with a denim vest that he uses to hold guitar picks and other necessities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eric Davis&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||5||&#039;&#039;&#039;REF&#039;&#039;&#039;||5||&#039;&#039;&#039;COOL&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||6||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||5||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||8||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||4||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||5||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||4||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||2||&#039;&#039;&#039;Celebrity&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preform&#039;&#039;&#039;||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Cellular Pocket Phone, Personal V-Term, Aerovector City Scooter, Fender Excalibur SmartGuitar, ZapMan Taser Pistol.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Suicidal_Riders&amp;diff=84150</id>
		<title>The Suicidal Riders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Suicidal_Riders&amp;diff=84150"/>
		<updated>2008-06-12T22:57:38Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Suicidal Riders are a GoGang that even other GoGangs give a wide berth.  Not because they are violent or rude, but because they are seen as just plain nuts.  They take hotbiking to a level beyond what even most gogangers consider safe.  Despite the fact that they have only been on the scene for two years they have suffered 24 serious injuries and 3 fatalities among members.  The Suicidal Riders will only race on turf where there is an element of mortal danger.  They were founded by a juve named Derrick “Diesel” Avery, who wanted the ultimate rush.  He hotbiked all over Night City but never really felt the rush he was looking for.  Then one day he and five other gogangers were being chased by a CorpSec patrol and decided to run highway 828 against traffic to lose them.  This would be difficult under any circumstances, but when it is peak rush hour at over 160 mph it was well… suicide.  The group managed to loose the CorpSec dead boys but one of the bikers was killed and another won’t be walking anytime soon without cyberware.  This was the rush that “Diesel” had been looking for and all of them felt it.  The four surviving bikers became the original Suicidal Riders and they began racing highway 828 for the fun of it.  Staring death in the face made them feel more alive than any sim ever could and gave them a rush no drug could ever match.  They began scouring the city looking for any course that was a danger to life and limb.&lt;br /&gt;
&lt;br /&gt;
The Suicidal Riders instantly became the top dog among the local GoGangers.  They were flooded by waves of juves who wanted to join.  Thankfully “Diesel” and the other Riders agreed early on that only those truly worthy riders would be accepted into the gang.  Every perspective member is sized up and if the aspiring rider doesn’t make the grade they are turned away without getting a chance to ride.  If the juve showed enough skill they would have to race one of the gangs members on any of the Suicidal Riders courses.  Of course all of these courses have some element of mortal danger on them and at least a few fatalities.  If the juve makes the entire run without wiping out or chickening out then they are officially a part of the gang.  Once a juve is a member they are allowed to hang with the gang wherever they are taking residence and can call on the gang for protection.  “Diesel” even established rules for someone to challenge him for leadership of the gang.  If a ganger has his eyes on the top seat all he has to do is find a new course for the gang to race on and challenge the leader.  Of course this new track must have a suitable near death factor and you have to win, but anyone can challenge for leadership.  &lt;br /&gt;
&lt;br /&gt;
Sixth months ago “Diesel” was finally ousted by a Juve named “Mad” Nash Miller.  Miller moved the gang to and old stretch of seashore highway to a place called Departure Point.  Departure Point is a white-knuckle ride across the edge of a cliff that ends in a downward slope leading into an abrupt 90-degree turn.  There are countless news articles of cars going off this stretch of road and it is rumored that over a thousand people have perished here since the highway was built in 1930.  The Riders have taken up residence in an abandoned hotel a couple of miles from the point.  Since most of the people in the area left when the ocean got too polluted the place is pretty far from prying corporate eyes.  The riders have turned the place into a kind of hideaway where any juve can go when they need to lay low for a couple of days.  They also have a small garage set up where they can repair their bikes.&lt;br /&gt;
&lt;br /&gt;
While the Suicidal Riders are the elite of the GoGanger community they are actually pretty approachable.  They’ll let any juve hang around as long as they know they are not part of the gang and will not be allowed to race.  Although let it be known that the Riders have no love for Golden Kids that think their hot stuff just because their daddy bought them the most expensive cyberbike on the market.  A month ago Damien Murdock, the golden kid son of famous stunt rider Lance Murdock III, showed up at the point and demanded a race.  The Riders laughed at him and told him to come back when the training wheels were off his cyberbike.  Damien pulled out an auto pistol and again demanded a race.  Apparently the Riders beat him, took his bike, clothes &amp;amp; gun, and made him walk home naked.  In order to stay true to the code they sold all his stuff and gave the money to a local gang of squats.  They may be suicidal adrenaline junkies but they always follow the code.  They have been known to take the odd courier job from time to time and it is rumored that Nash might have connections to the Eden Cabal.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84149</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84149"/>
		<updated>2008-06-12T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Anthony and Cleo]]&lt;br /&gt;
:[[Banshee Cyberbike]]&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Isabella Jones]]&lt;br /&gt;
:[[Mad Nash Miller]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
:[[The Night Reaper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Night_Reaper&amp;diff=84148</id>
		<title>The Night Reaper</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Night_Reaper&amp;diff=84148"/>
		<updated>2008-06-12T22:53:04Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Justice among the juve population is usually something enforced from within.  Since law enforcement is corporate controlled it usually only cares about juves when they are the perpetrators of crime.  In most areas the local Guardian gangs pick up the slack but there are limits to even what they can do.  Sarah Gantly was a member of a Guardian gang called the Night Watchmen when she was brutally raped by a GoldenBoy named Holden Armstrong.  After the ordeal she went to the local LeDiv office only to find them unwilling to do anything once they found out that her attacker was the son of an influential corporate man.  Even her own gang was refused to take action after the local police made it clear that Armstrong was protected.&lt;br /&gt;
&lt;br /&gt;
Dejected she left the Night Watchers in hope of finding justice on her own.  She began tailing Holden and his goboys and investigating their activities.  It didn’t take her long to find a host of other girls who had been victimized in the same fashion.  The gang rapes had become a weekly activity of the group since they were secure in the knowledge that they were beyond the reach of the law.  Most of the girls never reported the attack and those that did were met with the same resistance that Sarah was.  The brave few, who didn’t take no for an answer, found themselves the subject of various levels of harassments until they realized that there was no hope.  Moved by the suffering of these young girls she was convinced that the time for retribution had come.  The only question was how do you bring someone to justice who is above the law and how to do it without revealing herself and endangering the other victims?&lt;br /&gt;
&lt;br /&gt;
Taking a cue from the comic book heroes of the previous century she decided to become a hero herself.  She embraced the idea of an alternate identity to hide her own and inspire fear in her enemies.  Thus the Night Reaper was born.  To confuse her target she developed a costume that purposely hid her feminine features so they would think she was a boy.  Baggy pants covered her hips while an armored vest concealed her chest.  She bought a cyberbike helmet with a heavy tinted visor that covered her entire face and painted on a pair of red eyes using luminescent paint.  The final component was a vocal modulator that amplified her voice and made it sound like a boy’s.  In addition to her standard Guardian equipment she added a few specialty ninja items she picked up from a Streetfighter friend.  Once Sarah had the costume she began developing a whole new persona to fit the image.  She asked some of Holden’s other victims to help learn the skills she would need for the fight and most were more than willing to teach her.  A FaceDancer taught her how to change her mannerisms and act like a boy when she was wearing a costume.  A Streetfighter taught her how to use an opponent’s strength against them and how to fight multiple opponents at the same time.  Finally she learned the art of stealth, subterfuge and the way of the suburban ninja from a BeaverBrat.  Armed with her new knowledge and equipment the hunt was on.&lt;br /&gt;
&lt;br /&gt;
It didn’t take Sarah long to find Armstrong and his crew.  Although the group had easily overpowered her before they had relied on surprise and brute force.  With her newly honed fighting skills the Goldenboys were no match for her and easily subdued.  She then video tapped Holden confessing his crimes and begging for his life.  When she was satisfied with his humiliation she told him that if he ever harmed another girl the “Night Reaper” would return for him.  With those ominous words she disappeared into a cloud of smoke.  In the hopes that if Holden were humiliated enough his father would cut off support and distance himself from his disgraceful son, Sarah took the tape to the Night Crawlers for them to distribute on the pirate airwaves.&lt;br /&gt;
&lt;br /&gt;
Word quickly spread about this mysterious new defender of the streets.  Just as Sarah had hoped, no one was able to recognize her and people had no clue as to the real identity of the Night Reaper.  Originally she had planned on only using the costume this once and then letting the incident fade into street myth, but the more she thought about it the more she was drawn to the thrill of it.  She sought out other people like Holden who used power or position to commit crimes against the kids of Night City.  The girls who had been victimized by Holden Armstrong continued to help her and formed a support network for gathering information and acquiring equipment.  However even with the support of the other girls Sarah was being stretched to the limits.&lt;br /&gt;
&lt;br /&gt;
After sixth months of fighting crime Sarah was a mess.  Her grades were slipping, she was only sleeping a few hours a night and her parents were beginning to worry about her.  As her parents became more concerned about their daughter they made it harder and harder for her to slip out at night.  As the Night Reapers presence on the street became less frequent word began to spread that the Reaper had been beat.  Too proud to let her alter ego’s reputation be trashed Sarah made contact with her support network and asked if anyone would be willing to wear the costume until she could get her parents off her back.  Not one, but four girls volunteered for the duty.  They were all close enough to Sarah’s height and the received training from the same juves that taught her so that it was almost impossible to tell that it was someone else in the suit.  At first they took turns wearing Sarah’s costume but after a few weeks each of them made their own suit exactly like hers.  Now Sarah could relax a little while still feeling secure that the Night Reapers presence would be felt on the streets.  The effects on the streets have been pretty impressive.  With five Night Reapers all covering different parts of the city at different times it allows for greater impact while still giving the illusion that it is only one person.&lt;br /&gt;
&lt;br /&gt;
Sarah Gantly is a relatively none descript 14 year old girl.  She is average height for her age and while she has a slender figure it hides an agile strength honed from countless hours training.  While she appears youthful and vibrant her eyes hide a steel that could weather a hurricane.  She is very warm and open around girls her age but like most girls who have been raped sometimes feels uncomfortable to outright afraid of the opposite sex.  However in an almost dual personality once she assumes the role of the Night Reaper she feels no fear of anything and the confidence to perform any task.  She is fair skinned with green eyes and natural red hair kept almost boyishly short so it fits easily under her helmet.  The other girls who wear the Night Reaper suit are all close to the same height and were all victims of violent crimes but other than that have almost nothing in common.  They come from different backgrounds and different yogangs drawn together by the desire to protect other juves from what happened to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah Gantly (Night Reaper)&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||5||&#039;&#039;&#039;REF&#039;&#039;&#039;||8||&#039;&#039;&#039;COOL&#039;&#039;&#039;||7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||5||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||6||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||7||&#039;&#039;&#039;EMP&#039;&#039;&#039;||5||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||2||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||5||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||3||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||4||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||4||&#039;&#039;&#039;Good Guy&#039;&#039;&#039;||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Night Reaper Suit (AR 5 to Torso, helmet has built in vocal modulator), snap baton (DC 5), 10 striptape binders, ZapMan Taser Pistol, Kendachi MonoClaw*, 5 smoke pellets, 10 shirken, 20m SuperString, 20 caltrops, MonoGrap Cybernetic Claw Grapple&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kendachi MonoClaw&#039;&#039;&#039;&lt;br /&gt;
The mono claw is a modern version of an ancient weapon used by the ninjas for fighting and climbing.  The claws come as a set one worn on each hand and consist of two small 4” blades set an inch apart and secured by a leather loop over a persons knuckles.  The primary purpose of the blades was to assist the wearer in climbing trees and wooden buildings, but in a pinch they could be used as a weapon of last resort.  The MonoClaw adds a mono edge to the blades allowing them to bite into steel and even concrete.  The size of the monoclaw allows them to be hidden easily in pockets or even the sleeve of a coat for quick access.  Its the must have item for the techno ninja on the go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee  +1  P  C  DC4(AP)  NA  1  VR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The other Night Reapers all have similar stats with only a few minor point variations and all have the same equipment and their yogang specific equipment.  Gang wise there is a BeaverBrat, a MegaViolent, a Squat, and a Streetfighter.  All of them have their yogang skill at 6.  Also since they are all pretending to be Sarah sometimes they can rely on people to give them the same respect they give her.  In game terms if the situation warrants it the GM may allow any of the Night Reapers to make a Good Guy roll using Sarah’s skill of 6 with their own Emp stat.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mad_Nash_Miller&amp;diff=84144</id>
		<title>Mad Nash Miller</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mad_Nash_Miller&amp;diff=84144"/>
		<updated>2008-06-12T22:40:42Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nash Miller grew up in his older brothers shadow.  Alex “Axel” Miller was the leader of the Full Throttle Freaks, a small time GoGang based out of Night City.  Alex was grooming Nash to take over the gang in a few years when Alex would go to college.  Unfortunately before Alex could hand the reins over he contracted the Carbon Plague at a party and was forced to run.  He sent a message to Nash letting him know what was going on and telling him to take over the gang.  Alex was able to hook up with the Eden Cabal and escaped the area one step ahead of a CorpSec containment team.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Alex had named Nash his successor some of the members weren’t to thrilled about taking orders from Alex’s baby brother.  A week later, on a routine ride, one of the older kids sabotaged Nash’s bike.  The resulting crash destroyed his bike but amazingly he walked away with only minor injuries.  This near death experience unlocked something in Nash.  He had stared death in the face and lived to tell about it, only now he wanted more.  He began taking insane risks just to see how far he could push himself and to get that rush.  Soon he began scouring the internet looking for stretches of highway that had high fatality rates.  It was also about this time that he began hearing about the Suicidal Riders.  Nash was interested in joining up but realized he would need something special to earn their respect.&lt;br /&gt;
&lt;br /&gt;
He finally found what he was looking for when he came across Departure Point.  It was a stretch of highway that ran along the coast and boasted over a thousand fatalities since the road opened in 1930.  The area was far off the grid so it was less likely they would be noticed by CorpSec and most of the residents left when the ocean pollution became a nuisance.  Nash went out and challenged the lead of the Riders to a race down Departure Point.  Thinks were pretty neck and neck between the two up until the last turn when “Diesel’ Derrick lost control and bailed just before his bike went over the ledge.  Now that Nash is the leader of the Riders he has moved the entire gang out to an abandoned motel a few miles from the point.  Unbeknownst to all but a few of Nash’s most trusted Riders the hotel also acts as a safe house for the Eden Cabal.  With the right code word a group of juves can make their way to the hotel and lay low for a couple of days.  Nash will do anything in his power to help Cabal members in need as long as it does not jeopardize the gang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“Mad” Nash Miller&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||5||&#039;&#039;&#039;REF&#039;&#039;&#039;||8||&#039;&#039;&#039;COOL&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||5||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||5||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||6||&#039;&#039;&#039;EMP&#039;&#039;&#039;||5||&#039;&#039;&#039;ATT&#039;&#039;&#039;||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||8||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||5||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||5||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||6||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Hotbiking&#039;&#039;&#039;||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Heavy Pistol, Armored Jacket (AR 5), Riding Helmet w/HUD, Hellfire Cyberbike (Modified with 5 scrambler launchers, each launcher contains one roll of ten), small tool kit, Snoopbox scanner, Battarope Towlink with magnagrip.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84136</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84136"/>
		<updated>2008-06-12T22:33:06Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Anthony and Cleo]]&lt;br /&gt;
:[[Banshee Cyberbike]]&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Isabella Jones]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isabella_Jones&amp;diff=84131</id>
		<title>Isabella Jones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isabella_Jones&amp;diff=84131"/>
		<updated>2008-06-12T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isabella Jones, or Izzy to her friends, has always been a born explorer.  When she was fourteen she became an orphan after her parents were killed in an accident at the plant where they worked.  A social worker arrived to take her to a corporate orphanage so Izzy ran and began living in the crawlspaces of the archology.  She found an abandoned storage area high in the dome and converted it into a nice little living area.  Since she couldn’t go to school for fear of becoming a ward of the state Izzy spent her days exploring the archology and making detailed maps of all the hidden areas.  To make money she would break into some of the higher rent conapts to steal small things and either sell them or trade them.  &lt;br /&gt;
&lt;br /&gt;
Oddly enough on most of her cappers she entered and escaped so flawlessly that the police were convinced it was a professional job.  As word of her exploits spread juves began approaching her with requests to find things that had either been lost or stolen.  Almost overnight she became a sort of treasure hunter working for anyone in need.  While she is happy with what she does it had put her somewhat at odds with the ArcoRunner community.  ArcoRunners don’t believe in using their knowledge for petty larceny but since most of the things Izzy retrieves are stolen anyway they have not made her an outcast.  The fact that she has some of the most accurate arco maps in the city also helps smooth things over.  As long as she shares her maps and assures them that she is only doing it for the thrill they will tolerate her.&lt;br /&gt;
&lt;br /&gt;
While Izzy does have a few goboys from before her parents died she prefers to work alone.  She does not belong to any one gang but she will work with anyone as long as they need her help.  Only a handful of people have ever been to her pad and only a select few know how to get there.  On the outside she is a very macho person full of bravado and eagerness, but on the inside she still mourns for her parents.  She is also self-conscious about the fact that she never went back to school and only has about an eight-grade education.  Recently she had begun doing some work for the Eden Cabal in an attempt to get back at the Corps.  She has always believed that the accident that killed her parents could have been prevented if more money was spent on safety.  While she mainly does spy work and reconnaissance she has also staged several successful jailbreaks for juves that have been captured.  She will not break the ArcoRunner ban on sabotage but anything else is fair game.&lt;br /&gt;
&lt;br /&gt;
Isabella is fifteen years old now and has lived on her own for over a year.  She is short for her age but when you are trying to squeeze into narrow air ducts being only five feet tall is an advantage.  Her black hair used to be long but she has kept it cut to her ears ever since she became an ArcoRunner.  Her skin is a pale white, a drawback from spending so much time in places where the sun doesn’t reach, but is usually covered in grime.  Ever since she became a treasure hunter she has become obsessed with dressing like some old movie hero who was an adventurer/archeologist.  She always wears a leather coat that has been well worn and her fathers work cap instead of the hero’s trademark fedora.  She even had a TinkerTot build her a special whip that can be used to aid in climbing and swinging.  She has an old army surplus backpack that she uses to carry most of her gear in whenever she is on a mission.  Under her coat she wears a sturdy jumpsuit that has many pockets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isabella Jones&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||4||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||6||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||6||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||5||&#039;&#039;&#039;EMP&#039;&#039;&#039;||5||&#039;&#039;&#039;ATT&#039;&#039;&#039;||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||2||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||5||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||4||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||3||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||3||&#039;&#039;&#039;Tuneling&#039;&#039;&#039;||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Cable whip, medium autopistol, 100m SuperString climbing rope, Breath Mask, Tech Tool Kit, 10 microflashes, Magnagrip Grapples and Wyldman Compass&lt;br /&gt;
&lt;br /&gt;
Cable Whip&lt;br /&gt;
&#039;&#039;&#039;MELEE  0  L  R  DC2  NA  ST*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil.  The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength.  The handgrip has a built it electro heater that will cause the Myomer to expand when activated.  Since the heat is dissipated through the Myomer it is only slightly warm to the touch.  The tip of the coil ends in a sharp point that can cut if used for a weapon.  A second button on the grip causes the tip to release four pitons that allow it to act as a grapple.  The whip can easily hold up to 1000lbs in both normal and extended mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder.  Roll for damage normally.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84130</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=84130"/>
		<updated>2008-06-12T22:11:22Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Anthony and Cleo]]&lt;br /&gt;
:[[Banshee Cyberbike]]&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Banshee_Cyberbike&amp;diff=84129</id>
		<title>Banshee Cyberbike</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Banshee_Cyberbike&amp;diff=84129"/>
		<updated>2008-06-12T22:06:54Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Banshee Cyberbike was designed to be the fastest and safest cyberbike on the market.  With the youth market share exploding, North American Motors (NAM) was determined to exploit this growing demographic.  Only a small percentage of youths are able to legally drive and even less of them could afford their own ground car or spinner.  After a lengthy study NAM decided that to capture the youth dollar they needed to enter the cyberbike market.  The cyberbike market is a fickle market that is driven by fads and niches.  A bike with high sales one quarter could struggle to sell a single unit the next quarter because it is no longer considered “cool”.  NAM realized that they did not have any experience with cyberbikes and it would take years to develop a new cyberbike division.  So they did the truly corporate thing, they bought one and absorbed it into their infrastructure.&lt;br /&gt;
&lt;br /&gt;
Road Masters Ltd was a small design firm that developed the popular Apache cyberbike.  NAM bought them out and immediately put them to work designing a new bike.  The bike needed to be fast, safe, and appeal to the largest market possible.  Making the bike fast was no problem, but they spent months trying to meet NAM’s safety criteria.  They tried everything from emergency crash foam to and ejection seat but eventually had success with the Ghost Rider System.  Ghost Rider is a limited onboard AI that helps drive the cyberbike at high speeds.  If can perform controlled braking during tight turns, adjust engine performance and even change the tire pressure for better traction.  Over time the GRS learns the way the driver handles the bike and can customize it’s performance to best suit their driving style.  After a month of use by a test rider, with only minimal experience, the rider was able to run the bike at full speed with little difficulties.  To make the bike appeal to the widest range of riders all the controls are adjustable.  The handles and pedals are on slide rails allowing a rider as short as 4’10” tall to operate the bike effectively.  It is no coincidence that the average height of a 12 year old in the ISA is 4’10”.  RMLtd  also took a cue from the street racers of the late 1990’s and designed the exterior body so parts of it could be replaced with after-market body kits.  This way the entire look of the bike could be changed without having to buy a new bike.&lt;br /&gt;
&lt;br /&gt;
The first Banshee hit the market in June of 2027 after a three month media blitz to build up hype.  Despite a $3000 price tag sales have been good and are expected to pickup around Christmas.  By making the Safety of the GRS a prime selling point many parents are buying Banshees for their children.  The Banshee has managed to penetrate several key groups except the GoGangers.  GoGangers scoff at the bike and refer to it as the “Poser Bike 3000”.  Since the GRS is simply mimicking what GoGangers do out of instinct they gain no advantage from the AI assist.  They also resent the legions of PoserGangers armed with Banshees who think they can now run just as fast as the real GoGangers.  However, they do really like the idea of customizable body kits and RMLtd is already developing a new cyberbike without the GRS to satisfy the GoGangers with the customizable body feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banshee Cyberbike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AI assisted cyberbike, with direct link plugs as well as ‘trode link’, drive by wire response and onboard status computer.  &#039;&#039;&#039;160mph SPD=11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghost Rider System – For every week that a rider spends on a Banshee he receives a +1 bonus to GoGo checks made while riding their Banshee to a maximum of +4.  This bonus does not apply to the Hotbiking Skill.  This bonus can only be applied to one rider since the AI can only store a single performance profile.  Should anyone else try to operate the bike they do so at a -4 penalty.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CP2020:Main_Page&amp;diff=83999</id>
		<title>CP2020:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CP2020:Main_Page&amp;diff=83999"/>
		<updated>2008-06-11T20:09:54Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;monerera&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
&lt;br /&gt;
* [[CP2020:Corps|Corporations]]&lt;br /&gt;
* [[CP2020:Netrunning|Netrunning]]&lt;br /&gt;
* [[CP2020:Night_City|Night City]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[CP2020:Boris|Boris the Techie]]&lt;br /&gt;
* [[CP2020:Carlos|Carlos the Nomad]]&lt;br /&gt;
* [[CP2020:Jack|Jack the Solo]]&lt;br /&gt;
* [[CP2020:Vax|Vax the Netrunner]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[CP2020:Character_Template|Character Template]]&lt;br /&gt;
* [[CyberGeneration2027:Main Page|CyberGeneration2027:Main Page]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=83928</id>
		<title>CyberGeneration2027:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=83928"/>
		<updated>2008-06-10T23:32:52Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;My parents became Cyberpunks and all they left me was this Dark Future......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
CyberGeneration 2027 is a continuation of the story that first began in the Cyberpunk 2020 Role Playing Game.  It was first published by [http://www.talsorian.com/talsorian/NEWWEBSITE/default.htm R. Talsorian Games] and then later by [http://cybergenerations.firestorm-ink.com/ Firestorm Ink].&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration_Encounters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:03, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=83925</id>
		<title>Shadow Net</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=83925"/>
		<updated>2008-06-10T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Around July of 2026 a rumor began spreading through the juve population of Night City.  It all began with a series of lightning raids on several yogangs that were supposedly connected to the Eden Cabal.  Gangs that ran underground railroads or know resistance fighters were attacked in their hiding places and completely wiped out.  Naturally there was a huge outcry at the merciless nature of the attacks and juves everywhere began trying to find out how the cells had been exposed.  After several daring datafort raids a group of Wizards found a cryptic memo concerning them.  The memo indicated that the intelligence for all the operations was provided by a source only identified as “Shadow Net”.  As the raids continued into early 2027 Shadow Net became the boogey man of Night City.  What was this seemingly omnipotent intelligence source that was targeting the juve population?  Speculation ranged from a super spy satellite launched by the ISA to a deranged AI inhabiting virtual space around the city, but the truth was far more insidious.&lt;br /&gt;
&lt;br /&gt;
Shadow Net actually formed in the early days of 2026.  It started as a group of Squats who banded together for mutual protection.  They were tired of being the bottom rung of the food chain and decided to use their superior knowledge of the street to become the hunter.  The idea was to watch from the shadows and retaliate against potential threats when they were most vulnerable.  At first it was just simple ambush tactics.  Ten Squats attacking one MegaViolent taking a leak in an alley behind a club, but as time went on the Shadow Net became sneakier.  As they watched their prey they began recording movements and following them to they’re secret hiding places.  Then it was a simple matter to phone in a tip to local police and have them do the Shadow Net’s dirty work.  As time passed the groups numbers also expanded.  What started as ten members had grown to a loose alliance of almost a hundred Squats.&lt;br /&gt;
&lt;br /&gt;
In May of 2026 the nature of Shadow Net changed forever, in the name of love.  The leader of Shadow Net, a 15-year-old juve named “Raggedy” Andy, fell into hopeless puppy love with Annie Carter, a fellow Squat.  Sadly one morning a BuReloc truck sweeping the area picked up Annie.  Andy was determined to save his girlfriend but didn’t know what to do.  He used the one resource he had in a desperate bid to save her life.  Wearing the nicest clothes he could scrounge, and after a fresh bath, he walked into a local CorpSec office and asked to see the supervisor.  Andy produced a notebook containing the location of half a dozen resistance cells and information on who was there and what they were doing.  In exchange for the release of his girlfriend he offered the resources of the Shadow Net to CorpSec.  The CorpSec officer was stunned and didn’t believe until he noticed that one of the cells listed in the notebook had been under CorpSec surveillance for several weeks.  After checking the information and two successful raids the head of CorpSec in Night City made a deal with the Shadow Net.&lt;br /&gt;
&lt;br /&gt;
Annie was released and Shadow Net became a spy network for the ISA.  CorpSec outfitted the gang with various old surveillance equipment and gear to setup a command center in the basement of an abandoned arcology.  Every member of the gang was issued a palm computer for sending data and a small ID tag that could be presented to CorpSec or BuReloc officers to prevent them from being arrested.  With the exception of those who operate the command post most members of Shadow Net are individual juves who just keep their eyes and ears open.  Since Squats are considered harmless most people simply dismiss them or just completely ignore them.  This makes if very easy for them to hear conversations meant to be secret or follow people to locations that are supposed to be hidden.  Squats are everywhere in the city and there are more of them than probably any other gang.  While most of them despise the corporations that have pushed them into poverty you would be surprised how many became snitches for nothing more than the occasional warm bed to sleep in and protection from being carted away in a BuReloc truck.&lt;br /&gt;
&lt;br /&gt;
To protect themselves Shadow Net has gone deep underground to avoid being discovered.  In an effort to protect the location of the command center they have set up several “blind drop” sites so newer members don’t even know where the command center is.  With a little training from CorpSec Shadow net has compartmentalized itself so that any one member of the group may only know a handful of other members.  This is similar to the cell system used by the Eden Cabal.  Only the most trusted cells have access to the Master Cell located in the command center.  In total there are roughly two hundred members of Shadow Net spread all across Night City.  CorpSec is currently trying to convince the group to spread its operation to other cities in the area in an attempt to increase their usefulness.  CorpSec is rather pleased with the results from Shadow Net.  They have received a lot of accurate information and it costs them almost nothing to keep the outfit running.  Also since Shadow Net operates outside of the ISA info structure they can be cut loose or eliminated if they ever outlive their usefulness.  &lt;br /&gt;
&lt;br /&gt;
Since no one has yet discovered the true nature of the Shadow Net they are still something to be feared in the city.  It could be anyone or anything.  The Eden Cabal is actively searching for the mysterious Shadow Net and has made it a top priority for all of its Night City cells.  Until it has been discovered it is urging all members to exercise extreme caution, but to continue resistance activity.  Several local gangs outside of the Eden Cabal have also began looking for Shadow Net.  Accusations are beginning to fly between various gangs who are each convinced the other one is behind Shadow Net.  Networkers and Rads are the usual target, but several Wizards have also faced accusations.  The fear of this unseen menace has got the yogang community of the city jumping at shadows.&lt;br /&gt;
&lt;br /&gt;
Written by JohnPatrickMCP&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=83924</id>
		<title>Radio Free Night City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=83924"/>
		<updated>2008-06-10T23:28:54Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Free Night City is a dedicated group of juves that run a pirate radio station.  They broadcast eclectic mixes of new and classic music, an uncensored news show and live audio feeds from various corporate sources.  The group uses hidden radio transmitters and virtuality pickup sites so those “In the Know” can pickup the station almost anywhere in Night City.  The location of their main broadcast site is a closely guarded secret that even CorpSec hasn’t discovered yet.  From time to time they manage to locate and destroy one of the stations remote transmitters, but the station just replaces them in new locations.  Since the group only broadcasts on FM frequencies, a borderline archaic technology, it is a low priority for even CorpSec.  Even though they broadcast subversive information, banned music and anti-corporate propaganda Network 54 believes that no one is even listening.  Boy are they wrong!&lt;br /&gt;
&lt;br /&gt;
Radio Free Night City is one of the most popular underground broadcasts in the city.  The archaic nature of the technology is what makes it appealing to the masses.  Almost anyone can get a FM radio, heck some Tinkertots can make one from spare parts in their pockets, so anyone can pickup the signal and tune in.  Also FM radios can be small and easily hidden or ditched if the situation arises.  Which is a definite advantage considering that listening to “subversive material” is a class a misdemeanor punishable by six months in a re-education facility.  If you don’t want to take the risk of listening to a live broadcast there are several virtuality sites where you can download compressed audio files of the previous days broadcast.  You can also access a database of memorable broadcasts from the station’s archive.  One of the most popular downloads was a streaming audio feed from the VP of Arasaka’s office as he spent an hour with a paid dominatrix.  The station lost three transmitters and one of it’s download sites for that broadcast, but their still rocking.&lt;br /&gt;
&lt;br /&gt;
Truthfully RFNC is the work of three local gangs working together.  Most of the work is done by the RFNC Vidiots.  They take care of the day-to-day operations and provide all of the on air talent.  There are about fifteen of them manning the station in three shifts so programming is going out 24 hours a day.  A shop of Tinkertots called Tech Level 8 does the technical work.  TL8 builds the stations remote transmitters and all of the covert listening equipment used for the live corporate feeds.  They have also begun building micro FM receivers that are camouflaged as normal personal gear.  The last group that makes up the RFNC family is a BeverBrat gang called Latchkey Kids.  They are responsible for most of the stations clandestine activities such as placing covert listening devices or stealing information for news broadcasts.&lt;br /&gt;
&lt;br /&gt;
The main body of RFNC’s programming schedule is music shows.  The station has an extensive audio library that contains everything from the latest Silverhand bootlegs to the protest rock songs of the 1960s.  Almost all of the music has been banned by the ISA and would be destroyed if it were ever captured.  There are several DJs that run in three to four hour blocks with news briefs once every hour.  The station devotes a full hour to news at 5pm that focuses on news relevant to the city’s youth.  It includes information on areas that are seeing high CorpSec or BuReloc activity, local yogang activity and a news feed from the Eden Cabal.  The station will also interrupt its regular programming for “Breaking News” in the event of a CorpSec raid, a surprise BuReloc roundup or if something really juicy comes over the boardroom feeds.  10pm to 12am is reserved for the corporate audio feeds.  The station records all day and edit down the good parts to a two-hour best of show.  Unfortunately the station does not do any radio call in shows since it could allow CorpSec to trace the location of the main broadcast site.  RFNC does have an email account where people can send in requests or news tips.  There are also several BBS systems that are dedicated to the station.&lt;br /&gt;
&lt;br /&gt;
Written by JohnPatrickMCP&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83923</id>
		<title>Gonzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83923"/>
		<updated>2008-06-10T23:28:09Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.&lt;br /&gt;
&lt;br /&gt;
Up until a year ago Gonzer was just a normal kid living with his parents.  His father was a developer for Militech and his mother was active in various social groups.  Then he went through the change and became a CyberEvolved Alchemist.  He was able to hide it from his parents for a while but eventually his mother became suspicious.  Sadly one of the groups his mother belonged to was Final Quarantine and one day after school Gonzer’s mom burst into his room with a sawed off shotgun.  He ran through the house while his mother chased him and managed to escape.  The only thing he was able to grab on his way out was a briefcase his father kept for emergencies that contained a few thousand eurobucks, a cell phone and an untraceable autopistol from Militech.  Having his own mother try to kill him drove him over the edge and he began suspecting that everyone was going to try and kill him.&lt;br /&gt;
&lt;br /&gt;
He wondered around the Dead Zone for a few days and eventually came across an old fueling station that had been abandoned for some time.  Gonzer moved into the basement garage and managed to get most of the necessities working again, but he didn’t feel safe in his new home.  That was when he began setting traps.  He spent moths building home made landmines, spike launchers, monowire trip lines, shock plates, and many other painful surprises for anyone who cam looking.  The hallway leading to the garages main entrance became his masterpiece.  No less than one hundred individual traps are crammed into a twenty-foot long hallway.  Gonzer will wait until any visitors have made it all the way to the door so he can talk to them and if he doesn’t like what you have to say only then will he activate the traps.  Most people make it out but they are usually in pretty sad shape when they do.  Those that Gonzer does business with on a regular basis know where most of the taps are and are shown the safe routes to his workshop.  Besides the gauntlet there is only one other way out of the basement and that is Gonzer&#039;s emergency exit.&lt;br /&gt;
&lt;br /&gt;
Gonzer is only fourteen years old but he looks much older when you meat him.  This is not because he looks mature but more because he looks really worn out for his age.  After he left home he developed a nasty stim-pill habit that he has only recently overcome.  As a result he constantly looks tired and is usually sporting bloodshot eyes from lack of sleep.  His blond hair is always a mess and usually streaked with a combination of sweat and grease.  His favorite clothes are a set of worn out coveralls that he found in the station and while they are washed almost every day it is usually filthy by night.  He is usually pretty jumpy and doesn’t like to be touched.&lt;br /&gt;
&lt;br /&gt;
To make money to live off of Gonzer makes a variety of weapons and will take commissions for those looking for something special.  Oddly enough he doesn’t sell weapons out of any insane desire for carnage, but because they are in demand and make a healthy profit.  Some of his best sellers include Gun Swords, Cable Whips, and the Road Lance.  Gonzer takes payment in either cash or trade but always up front.  A few TinkerTot shops around the city have begun making knockoffs of Gonzer&#039;s designs but they are a much lower quality.&lt;br /&gt;
&lt;br /&gt;
Game Masters Note: When using Gonzer make sure to play up his insanity.  While his paranoia is only mild at best he frequently makes it appear more serious.  This is simply because as long as people think he is looney they will leave him alone, and that is all he wants.  If your players are trying to get to his workshop be sure to play up the horrific nature of his traps.  Think D&amp;amp;D with a techno twist.  Everything from monowire guillotines to wall mounted machine guns.  Have fun and make them afraid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gonzer&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||8||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||8||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||4||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||3||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||4||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Kit Bashing&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: TechScanner, Tech Tool Kit, Snoopbox Privacy Scanner, Smart Goggles, Medium Autopistol, Apple VirtuComp minicomputer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun Sword  $800&lt;br /&gt;
:Sword: &#039;&#039;&#039;Melee  0  L  R  DC4(AP)&#039;&#039;&#039;&lt;br /&gt;
:Gun: &#039;&#039;&#039;P  -2  L  R  DC4(9mm)  6  1  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The Gun Sword was inspired by a video game from the late twentieth century.  Looks like a sword but a portion of the blade has been hollowed out for a barrel and a 6-shot revolver is built into the hilt.  The trigger is located on the handle and the sword can be wielded with one or two hands.  Because the gun is built into the sword it is hard to aim and not terribly accurate but it does save you the trouble of having to carry both a gun and a sword.  The Gun Sword is the current rage among the Goths of Night City and anyone who is anyone must have one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the wielder fumbles and rolls a weapon jam the Gun Sword may still be used as a sword, but it will have to be fixed before the pistol can fire.&lt;br /&gt;
&lt;br /&gt;
Cable Whip  $500&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC2  NA  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil.  The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength.  The handgrip has a built it electro heater that will cause the Myomer to expand when activated.  Since the heat is dissipated through the Myomer it is only slightly warm to the touch.  The tip of the coil ends in a sharp point that can cut if used for a weapon.  A second button on the grip causes the tip to release four pitons that allow it to act as a grapple.  The whip can easily hold up to 1000lbs in both normal and extended mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder.  Roll for damage normally.&lt;br /&gt;
&lt;br /&gt;
Road Lance  $600&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC3&#039;&#039;&#039; (DC5&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The Road Lance is a one-meter long rod with a rounded steel tip attached to one end and a synt-leather grip at the other end.  It can be used as a club or, with a flick of a switch a second section of pipe extends the weapon to two meters long and allows it to function like a medieval lance.  The mechanism is spring-loaded and must be reset manually collapse the weapon to its original size.  This can be done by simply ramming it into the ground or some other hard object.  The weapon is designed to be used from a motorcycle and is favored by several GoGangers and one particular gang has begun holding jousting tournaments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.&lt;br /&gt;
&lt;br /&gt;
Written by JohnPatrickMCP&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anthony_and_Cleo&amp;diff=83922</id>
		<title>Anthony and Cleo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anthony_and_Cleo&amp;diff=83922"/>
		<updated>2008-06-10T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anthony Corinci grew up on the streets of Detroit.  He was born into the last generation of the Detroit mafia.  It was not an easy childhood as his family fought a loosing war against encroaching black and Latino gangs.  As federal power waned the fighting intensified into full-scale war with military hardware.  Large sections of the outer city had been turned into a burnt out no mans land (some longtime residents considered it an improvement) reminiscent of WWII Europe.  In the end it they were overwhelmed and all of the Mafioso’s were killed with the encroaching gangs taking over their turf.  The victory was short lived as the rise of the megacorps brought the Yakuza and the Triads who quickly took over all the organized crime in old Detroit.  At the age of 16 Anthony was on his own in the middle of post-crash United States.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before young Anthony fell into the life of a solo.  Growing up in a crime family he was already well acquainted with the focused application of violence and thanks to the gang wars he had no ties to hold him back.  Early in his career he earned a reputation as a cold fish who would take any job.  Anthony took pains to distance himself from being too closely associated with any one corporation and that helped him survive the worst of the infighting.  By 2014 and the start of the cyberpunk movement Anthony was a hardened veteran of two corporate wars and a bit weary of the world.  He had amassed a small fortune from his work but he felt as if he had abandoned the honor that the old families clung to.  Now at 34 he was just as amoral as the gangs that had killed his family and taken his cities.  He was a man without guidance but something would happen to give him direction.&lt;br /&gt;
&lt;br /&gt;
The Cyberpunk movement called to him and for the first time in a long time Anthony felt like he was part of something.  In a way the movement was much like being back with the families.  The cyberpunks would work together against a common foe but there was still a feeling of distrust among the members.  The person working with you today could be ratting you out tomorrow and he was okay with that.  While he never attained the fame of Morgan Blackhand the two did work together on a couple of missions.  But just like his family was fighting a losing battle, so were the cyberpunks.  By 2022 it was clear that they had failed and most of the survivors either went underground or changed sides.  Anthony refused to sell out totally to the corps and made a meager living for himself as an independent man for hire.  He was still doing missions for people in the corporations but they were usually so black that they had to be kept totally off the record with full deniability.&lt;br /&gt;
&lt;br /&gt;
In January of 2026 a miniature corporate war was brewing between two of Militech’s subsidiary corps American Dynamics and Millennium Munitions Works.  Both companies were vying to be the sole produce of ammunition for the next generation assault rifle Militech was designing for the army.  AmDy hired Anthony to kidnap the daughter of MMW’s CEO Tyrus Ramsey.  The plan was to ransom the daughter for an exorbitant amount of money and drain MMW’s war chest.  Since Militech viewed this kind of rivalry as “good motivation” the parent company turned a blind eye to what was going on.  Cleo Ramsey was just your average GoldenGirl who spent most of her time spending daddy’s money and making sure she was setting all the trends in her school.  Her father barely registered her existence and the only time they ever saw each other was on holidays and at formal dinners.  She was raised by nannies and tutors and lived a life that most in the ISA only dream about.  Then one day at the mallplex she was dragged out of a dressing room by a brutish man with a gun and thrown in the trunk of a car.  &lt;br /&gt;
&lt;br /&gt;
Anthony took her to an old apartment deep in the burnt out section of Night City where no one was likely to find them.  Cleo was locked in a room while he sent the ransom demands and waited for a reply.  Days passed and Cleo began to break down.  Here she had every single thing that defined her life taken away and she had to wonder every time her captor entered the room was he bringing her food or coming to kill her.  She was only fourteen years old and very frightened spending most of her time crying.  On the fifth day of her captivity the unthinkable happened, Cleo started her period.  In the ultimate humiliation this broken girl had to explain to her captor that she needed feminine hygiene products.  What Cleo didn’t know is that this act probably saved her life.  Up until this point Anthony had completely disassociated himself from the reality of this mission.  It was a standard defense mechanism that allowed him to do his job but now as this sobbing young girl stood before him he was forced recognize that she was a child.  She had no part in the war her father was fighting and here she was reduced to no more than a bargaining chip.  Before this moment he had been ready to put a bullet in her head if the order had come but now, as if the last shred of his soul had confronted him, he realized that murdering a child was a step he was not willing to make.&lt;br /&gt;
&lt;br /&gt;
After a quick trip to a local convenience store Anthony had gotten what she needed and begun thinking about what he would do if her father wasn’t willing to pay up.  In the mean time he began trying to make her a little more comfortable.  He got the shower working for her, got some new clothes for her and even slipped her a couple of v-cards with recent movies on them.  Cleo started warming up to her captor as well.  Here this man was willing to do something her father would most certainly never do and this man was supposed to kill her!  She hoped that the fact that Anthony was trying to make her more comfortable meant that her father was going to pay the ransom and she would be home soon.  But in the ISA things don’t usually work out the way people want them too.  Tyrus Ramsey flat out refused to pay the ransom and even sent a thank you message to the board of AmDy for taking her off his hands.  AmDy responded by ordering Anthony to dispose of the girl in a public place so they could use the bad press against MMW.&lt;br /&gt;
&lt;br /&gt;
He had to think fast.  His orders were to dispose of Cleo within 24 hours and then send an anonymous report to Net 54 who would take it from there.  This was it, the point were he turned his back on everything he had believed before and started to really do the right thing.  But, how do you tell a fourteen-year-old girl that her father had essentially ordered her death?  Anthony gave her the choice that she could either come with him or take her chances with her father.  During the time of her captivity Cleo had gone from fearing this man to admiring him as a father figure and now she was ready to follow him anywhere.  They left the apartment for one of Anthony’s safehouses in another section of Night City.&lt;br /&gt;
&lt;br /&gt;
American Dynamics didn’t waste any time sending an assault team to take care of Anthony and Cleo.  The ten-man team came loaded for bear determined to eliminate the solo and the girl, but at the same time Anthony was more than up to the challenge and when all was said and done it was Corinci 10/AmDy 0.  Fortunately before American Dynamics could recover and send another team hostilities between the two companies degenerated into a traditional shooting war.  Now when two subsidiary corps go at it for a contract it usually means a few days of random acts of violence that ends when one side assassinates the others CEO.  However, when the two corps in question are producers of military grade munitions things can get pretty ugly, fast.   The highlights of this mini-corporate war were Millennium Monition Works leveling an American Dynamic R&amp;amp;D facility with three next generation armored vehicals and American Dynamics firing a guided bunker buster missile into MMW’s world headquarters.  In the end MMW was awarded the contract and American Dynamic went bankrupt, leaving Anthony and Cleo safe for the moment.&lt;br /&gt;
&lt;br /&gt;
For the next few months Anthony and Cleo kept moving around on the off chance that someone from American Dynamics was still looking for them.  During this time the two of them began having deep feelings for each other (not in any kinda sick way you perverts).  Anthony had never had a daughter and she never really a father.  They were both filling a desperately empty void in the others life and they became a family.  Anthony still had a large amount of cash stashed away to provide for them so he began training Cleo in the ways of the solo.  Despite the love she felt for Anthony she still had a deep hatred for her father and looked forward to getting any chance to hurt him as he had hurt her (hell hath no fury as a woman scorned).  In 2027 Anthony was a bit surprised when he received a call from the Hammer himself Morgan Blackhand.  Blackhand wanted to recruit both Anthony &amp;amp; Cleo into the Eden Cabal and they were more than happy to sign up.&lt;br /&gt;
&lt;br /&gt;
Anthony is now 47 and has the same chiseled in stone face and perpetual five o’clock shadow that many older solos seem to share.  He has black hair that is starting to show its first signs of gray and an olive complexion that gives away his Italian heritage.  His right eye and arm are both cybernetic and he favors military cargo pants and boots, black long sleeve tee-shirts, and leather trench coats.  He smokes cigars, drinks scotch, and lives by his word.  Cleo is now fifteen years old and just starting to develop as a woman.  A year of training with a solo has toned her body to an athletic build and she walks with a confidence she never had before.  She used to have long dirty blonde hair but now she keeps it cropped at shoulder length and traded her couture clothing for a synth-leather combat suit.  She is almost totally unrecognizable as a GoldenGirl and has been mistaken as both a MegaViolent and a Guardian.  In combat Cleo prefers stealth and pistols, and has started learning a few edgerunner skills to aid her juve skills.  Since she was completely cut off from her family she has completely lost her Contacts skill.  To make up for this she has started learning the Solo class skill Combat Sense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleo Ramsey&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||6||&#039;&#039;&#039;REF&#039;&#039;&#039;||5||&#039;&#039;&#039;COOL&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||4||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||5||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||4||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||2||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||5||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||5||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||4||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Combat Sense&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;||2||&#039;&#039;&#039;Stealth&#039;&#039;&#039;||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment: Personal V-term, armored jacket (AR 5), personal cellphone, snoopbox (privacy protection device), Combat Jumpsuit with boots, 2 heavy autopistols with sound suppressors, Kendachi Monoknife, Heavy SMG, s frag grenades, 2 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anthony Corinci&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||7||&#039;&#039;&#039;REF&#039;&#039;&#039;||10||&#039;&#039;&#039;COOL&#039;&#039;&#039;||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||7||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||7||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||8||&#039;&#039;&#039;EMP&#039;&#039;&#039;||7||&#039;&#039;&#039;ATT&#039;&#039;&#039;||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal Ap.&#039;&#039;&#039;||2||&#039;&#039;&#039;Teaching&#039;&#039;&#039;||2||&#039;&#039;&#039;Stealth&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Prowess&#039;&#039;&#039; ||5||&#039;&#039;&#039;Survival Track.&#039;&#039;&#039;||3||&#039;&#039;&#039;Aero Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resist Torture&#039;&#039;&#039;||4||&#039;&#039;&#039;Athletics&#039;&#039;&#039;||3||&#039;&#039;&#039;Basic Tech&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streetwise&#039;&#039;&#039;||5||&#039;&#039;&#039;Driving&#039;&#039;&#039;||2||&#039;&#039;&#039;Elec/Cyber Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interaction&#039;&#039;&#039;||2||H-t_H Combat||4||First Aid||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;||5||&#039;&#039;&#039;Hvy. Weapons&#039;&#039;&#039;||2||&#039;&#039;&#039;ID Tech&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Awareness&#039;&#039;&#039;||5||&#039;&#039;&#039;Melee&#039;&#039;&#039;||4||&#039;&#039;&#039;Milspec Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General Know.&#039;&#039;&#039;||3||&#039;&#039;&#039;Piloting&#039;&#039;&#039;||3||&#039;&#039;&#039;Security Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Info Systems&#039;&#039;&#039;||3||&#039;&#039;&#039;Ranged Weap.&#039;&#039;&#039;||6||&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Sense&#039;&#039;&#039;||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment: Interface Node, Cyberoptics, Reflex Booster, Skin Weave, Smartgun Node, Cyberarm Pop-up Genius Gun, Mini Grenade Launcher (Frag, HEP, and Smoke shells), Crystar Falcon Spinnercoupe, Mono-grap claw, D-tech tracker and tracerpins, Smart Decryptor, V-phone, 2 Very Heavy Autopistols, Assault Rifle, Heavy Armored Coat (AR6), Zapman Taser Pistol.&lt;br /&gt;
&lt;br /&gt;
Written by JohnPatrickMCP&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=83918</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=83918"/>
		<updated>2008-06-10T22:17:41Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Anthony and Cleo]]&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anthony_and_Cleo&amp;diff=83917</id>
		<title>Anthony and Cleo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anthony_and_Cleo&amp;diff=83917"/>
		<updated>2008-06-10T22:16:55Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anthony Corinci grew up on the streets of Detroit.  He was born into the last generation of the Detroit mafia.  It was not an easy childhood as his family fought a loosing war against encroaching black and Latino gangs.  As federal power waned the fighting intensified into full-scale war with military hardware.  Large sections of the outer city had been turned into a burnt out no mans land (some longtime residents considered it an improvement) reminiscent of WWII Europe.  In the end it they were overwhelmed and all of the Mafioso’s were killed with the encroaching gangs taking over their turf.  The victory was short lived as the rise of the megacorps brought the Yakuza and the Triads who quickly took over all the organized crime in old Detroit.  At the age of 16 Anthony was on his own in the middle of post-crash United States.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before young Anthony fell into the life of a solo.  Growing up in a crime family he was already well acquainted with the focused application of violence and thanks to the gang wars he had no ties to hold him back.  Early in his career he earned a reputation as a cold fish who would take any job.  Anthony took pains to distance himself from being too closely associated with any one corporation and that helped him survive the worst of the infighting.  By 2014 and the start of the cyberpunk movement Anthony was a hardened veteran of two corporate wars and a bit weary of the world.  He had amassed a small fortune from his work but he felt as if he had abandoned the honor that the old families clung to.  Now at 34 he was just as amoral as the gangs that had killed his family and taken his cities.  He was a man without guidance but something would happen to give him direction.&lt;br /&gt;
&lt;br /&gt;
The Cyberpunk movement called to him and for the first time in a long time Anthony felt like he was part of something.  In a way the movement was much like being back with the families.  The cyberpunks would work together against a common foe but there was still a feeling of distrust among the members.  The person working with you today could be ratting you out tomorrow and he was okay with that.  While he never attained the fame of Morgan Blackhand the two did work together on a couple of missions.  But just like his family was fighting a losing battle, so were the cyberpunks.  By 2022 it was clear that they had failed and most of the survivors either went underground or changed sides.  Anthony refused to sell out totally to the corps and made a meager living for himself as an independent man for hire.  He was still doing missions for people in the corporations but they were usually so black that they had to be kept totally off the record with full deniability.&lt;br /&gt;
&lt;br /&gt;
In January of 2026 a miniature corporate war was brewing between two of Militech’s subsidiary corps American Dynamics and Millennium Munitions Works.  Both companies were vying to be the sole produce of ammunition for the next generation assault rifle Militech was designing for the army.  AmDy hired Anthony to kidnap the daughter of MMW’s CEO Tyrus Ramsey.  The plan was to ransom the daughter for an exorbitant amount of money and drain MMW’s war chest.  Since Militech viewed this kind of rivalry as “good motivation” the parent company turned a blind eye to what was going on.  Cleo Ramsey was just your average GoldenGirl who spent most of her time spending daddy’s money and making sure she was setting all the trends in her school.  Her father barely registered her existence and the only time they ever saw each other was on holidays and at formal dinners.  She was raised by nannies and tutors and lived a life that most in the ISA only dream about.  Then one day at the mallplex she was dragged out of a dressing room by a brutish man with a gun and thrown in the trunk of a car.  &lt;br /&gt;
&lt;br /&gt;
Anthony took her to an old apartment deep in the burnt out section of Night City where no one was likely to find them.  Cleo was locked in a room while he sent the ransom demands and waited for a reply.  Days passed and Cleo began to break down.  Here she had every single thing that defined her life taken away and she had to wonder every time her captor entered the room was he bringing her food or coming to kill her.  She was only fourteen years old and very frightened spending most of her time crying.  On the fifth day of her captivity the unthinkable happened, Cleo started her period.  In the ultimate humiliation this broken girl had to explain to her captor that she needed feminine hygiene products.  What Cleo didn’t know is that this act probably saved her life.  Up until this point Anthony had completely disassociated himself from the reality of this mission.  It was a standard defense mechanism that allowed him to do his job but now as this sobbing young girl stood before him he was forced recognize that she was a child.  She had no part in the war her father was fighting and here she was reduced to no more than a bargaining chip.  Before this moment he had been ready to put a bullet in her head if the order had come but now, as if the last shred of his soul had confronted him, he realized that murdering a child was a step he was not willing to make.&lt;br /&gt;
&lt;br /&gt;
After a quick trip to a local convenience store Anthony had gotten what she needed and begun thinking about what he would do if her father wasn’t willing to pay up.  In the mean time he began trying to make her a little more comfortable.  He got the shower working for her, got some new clothes for her and even slipped her a couple of v-cards with recent movies on them.  Cleo started warming up to her captor as well.  Here this man was willing to do something her father would most certainly never do and this man was supposed to kill her!  She hoped that the fact that Anthony was trying to make her more comfortable meant that her father was going to pay the ransom and she would be home soon.  But in the ISA things don’t usually work out the way people want them too.  Tyrus Ramsey flat out refused to pay the ransom and even sent a thank you message to the board of AmDy for taking her off his hands.  AmDy responded by ordering Anthony to dispose of the girl in a public place so they could use the bad press against MMW.&lt;br /&gt;
&lt;br /&gt;
He had to think fast.  His orders were to dispose of Cleo within 24 hours and then send an anonymous report to Net 54 who would take it from there.  This was it, the point were he turned his back on everything he had believed before and started to really do the right thing.  But, how do you tell a fourteen-year-old girl that her father had essentially ordered her death?  Anthony gave her the choice that she could either come with him or take her chances with her father.  During the time of her captivity Cleo had gone from fearing this man to admiring him as a father figure and now she was ready to follow him anywhere.  They left the apartment for one of Anthony’s safehouses in another section of Night City.&lt;br /&gt;
&lt;br /&gt;
American Dynamics didn’t waste any time sending an assault team to take care of Anthony and Cleo.  The ten-man team came loaded for bear determined to eliminate the solo and the girl, but at the same time Anthony was more than up to the challenge and when all was said and done it was Corinci 10/AmDy 0.  Fortunately before American Dynamics could recover and send another team hostilities between the two companies degenerated into a traditional shooting war.  Now when two subsidiary corps go at it for a contract it usually means a few days of random acts of violence that ends when one side assassinates the others CEO.  However, when the two corps in question are producers of military grade munitions things can get pretty ugly, fast.   The highlights of this mini-corporate war were Millennium Monition Works leveling an American Dynamic R&amp;amp;D facility with three next generation armored vehicals and American Dynamics firing a guided bunker buster missile into MMW’s world headquarters.  In the end MMW was awarded the contract and American Dynamic went bankrupt, leaving Anthony and Cleo safe for the moment.&lt;br /&gt;
&lt;br /&gt;
For the next few months Anthony and Cleo kept moving around on the off chance that someone from American Dynamics was still looking for them.  During this time the two of them began having deep feelings for each other (not in any kinda sick way you perverts).  Anthony had never had a daughter and she never really a father.  They were both filling a desperately empty void in the others life and they became a family.  Anthony still had a large amount of cash stashed away to provide for them so he began training Cleo in the ways of the solo.  Despite the love she felt for Anthony she still had a deep hatred for her father and looked forward to getting any chance to hurt him as he had hurt her (hell hath no fury as a woman scorned).  In 2027 Anthony was a bit surprised when he received a call from the Hammer himself Morgan Blackhand.  Blackhand wanted to recruit both Anthony &amp;amp; Cleo into the Eden Cabal and they were more than happy to sign up.&lt;br /&gt;
&lt;br /&gt;
Anthony is now 47 and has the same chiseled in stone face and perpetual five o’clock shadow that many older solos seem to share.  He has black hair that is starting to show its first signs of gray and an olive complexion that gives away his Italian heritage.  His right eye and arm are both cybernetic and he favors military cargo pants and boots, black long sleeve tee-shirts, and leather trench coats.  He smokes cigars, drinks scotch, and lives by his word.  Cleo is now fifteen years old and just starting to develop as a woman.  A year of training with a solo has toned her body to an athletic build and she walks with a confidence she never had before.  She used to have long dirty blonde hair but now she keeps it cropped at shoulder length and traded her couture clothing for a synth-leather combat suit.  She is almost totally unrecognizable as a GoldenGirl and has been mistaken as both a MegaViolent and a Guardian.  In combat Cleo prefers stealth and pistols, and has started learning a few edgerunner skills to aid her juve skills.  Since she was completely cut off from her family she has completely lost her Contacts skill.  To make up for this she has started learning the Solo class skill Combat Sense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleo Ramsey&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||6||&#039;&#039;&#039;REF&#039;&#039;&#039;||5||&#039;&#039;&#039;COOL&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||4||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||5||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||4||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||2||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||5||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||4||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||5||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||4||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Combat Sense&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;||2||&#039;&#039;&#039;Stealth&#039;&#039;&#039;||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment: Personal V-term, armored jacket (AR 5), personal cellphone, snoopbox (privacy protection device), Combat Jumpsuit with boots, 2 heavy autopistols with sound suppressors, Kendachi Monoknife, Heavy SMG, s frag grenades, 2 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anthony Corinci&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||7||&#039;&#039;&#039;REF&#039;&#039;&#039;||10||&#039;&#039;&#039;COOL&#039;&#039;&#039;||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||7||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||7||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||8||&#039;&#039;&#039;EMP&#039;&#039;&#039;||7||&#039;&#039;&#039;ATT&#039;&#039;&#039;||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal Ap.&#039;&#039;&#039;||2||&#039;&#039;&#039;Teaching&#039;&#039;&#039;||2||&#039;&#039;&#039;Stealth&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Prowess&#039;&#039;&#039; ||5||&#039;&#039;&#039;Survival Track.&#039;&#039;&#039;||3||&#039;&#039;&#039;Aero Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resist Torture&#039;&#039;&#039;||4||&#039;&#039;&#039;Athletics&#039;&#039;&#039;||3||&#039;&#039;&#039;Basic Tech&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streetwise&#039;&#039;&#039;||5||&#039;&#039;&#039;Driving&#039;&#039;&#039;||2||&#039;&#039;&#039;Elec/Cyber Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interaction&#039;&#039;&#039;||2||H-t_H Combat||4||First Aid||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;||5||&#039;&#039;&#039;Hvy. Weapons&#039;&#039;&#039;||2||&#039;&#039;&#039;ID Tech&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Awareness&#039;&#039;&#039;||5||&#039;&#039;&#039;Melee&#039;&#039;&#039;||4||&#039;&#039;&#039;Milspec Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;General Know.&#039;&#039;&#039;||3||&#039;&#039;&#039;Piloting&#039;&#039;&#039;||3||&#039;&#039;&#039;Security Tech&#039;&#039;&#039;||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Info Systems&#039;&#039;&#039;||3||&#039;&#039;&#039;Ranged Weap.&#039;&#039;&#039;||6||&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039;||2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Sense&#039;&#039;&#039;||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment: Interface Node, Cyberoptics, Reflex Booster, Skin Weave, Smartgun Node, Cyberarm Pop-up Genius Gun, Mini Grenade Launcher (Frag, HEP, and Smoke shells), Crystar Falcon Spinnercoupe, Mono-grap claw, D-tech tracker and tracerpins, Smart Decryptor, V-phone, 2 Very Heavy Autopistols, Assault Rifle, Heavy Armored Coat (AR6), Zapman Taser Pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83912</id>
		<title>Gonzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83912"/>
		<updated>2008-06-10T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.&lt;br /&gt;
&lt;br /&gt;
Up until a year ago Gonzer was just a normal kid living with his parents.  His father was a developer for Militech and his mother was active in various social groups.  Then he went through the change and became a CyberEvolved Alchemist.  He was able to hide it from his parents for a while but eventually his mother became suspicious.  Sadly one of the groups his mother belonged to was Final Quarantine and one day after school Gonzer’s mom burst into his room with a sawed off shotgun.  He ran through the house while his mother chased him and managed to escape.  The only thing he was able to grab on his way out was a briefcase his father kept for emergencies that contained a few thousand eurobucks, a cell phone and an untraceable autopistol from Militech.  Having his own mother try to kill him drove him over the edge and he began suspecting that everyone was going to try and kill him.&lt;br /&gt;
&lt;br /&gt;
He wondered around the Dead Zone for a few days and eventually came across an old fueling station that had been abandoned for some time.  Gonzer moved into the basement garage and managed to get most of the necessities working again, but he didn’t feel safe in his new home.  That was when he began setting traps.  He spent moths building home made landmines, spike launchers, monowire trip lines, shock plates, and many other painful surprises for anyone who cam looking.  The hallway leading to the garages main entrance became his masterpiece.  No less than one hundred individual traps are crammed into a twenty-foot long hallway.  Gonzer will wait until any visitors have made it all the way to the door so he can talk to them and if he doesn’t like what you have to say only then will he activate the traps.  Most people make it out but they are usually in pretty sad shape when they do.  Those that Gonzer does business with on a regular basis know where most of the taps are and are shown the safe routes to his workshop.  Besides the gauntlet there is only one other way out of the basement and that is Gonzer&#039;s emergency exit.&lt;br /&gt;
&lt;br /&gt;
Gonzer is only fourteen years old but he looks much older when you meat him.  This is not because he looks mature but more because he looks really worn out for his age.  After he left home he developed a nasty stim-pill habit that he has only recently overcome.  As a result he constantly looks tired and is usually sporting bloodshot eyes from lack of sleep.  His blond hair is always a mess and usually streaked with a combination of sweat and grease.  His favorite clothes are a set of worn out coveralls that he found in the station and while they are washed almost every day it is usually filthy by night.  He is usually pretty jumpy and doesn’t like to be touched.&lt;br /&gt;
&lt;br /&gt;
To make money to live off of Gonzer makes a variety of weapons and will take commissions for those looking for something special.  Oddly enough he doesn’t sell weapons out of any insane desire for carnage, but because they are in demand and make a healthy profit.  Some of his best sellers include Gun Swords, Cable Whips, and the Road Lance.  Gonzer takes payment in either cash or trade but always up front.  A few TinkerTot shops around the city have begun making knockoffs of Gonzer&#039;s designs but they are a much lower quality.&lt;br /&gt;
&lt;br /&gt;
Game Masters Note: When using Gonzer make sure to play up his insanity.  While his paranoia is only mild at best he frequently makes it appear more serious.  This is simply because as long as people think he is looney they will leave him alone, and that is all he wants.  If your players are trying to get to his workshop be sure to play up the horrific nature of his traps.  Think D&amp;amp;D with a techno twist.  Everything from monowire guillotines to wall mounted machine guns.  Have fun and make them afraid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gonzer&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||8||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||8||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||4||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||3||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||4||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Kit Bashing&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: TechScanner, Tech Tool Kit, Snoopbox Privacy Scanner, Smart Goggles, Medium Autopistol, Apple VirtuComp minicomputer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun Sword  $800&lt;br /&gt;
:Sword: &#039;&#039;&#039;Melee  0  L  R  DC4(AP)&#039;&#039;&#039;&lt;br /&gt;
:Gun: &#039;&#039;&#039;P  -2  L  R  DC4(9mm)  6  1  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The Gun Sword was inspired by a video game from the late twentieth century.  Looks like a sword but a portion of the blade has been hollowed out for a barrel and a 6-shot revolver is built into the hilt.  The trigger is located on the handle and the sword can be wielded with one or two hands.  Because the gun is built into the sword it is hard to aim and not terribly accurate but it does save you the trouble of having to carry both a gun and a sword.  The Gun Sword is the current rage among the Goths of Night City and anyone who is anyone must have one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the wielder fumbles and rolls a weapon jam the Gun Sword may still be used as a sword, but it will have to be fixed before the pistol can fire.&lt;br /&gt;
&lt;br /&gt;
Cable Whip  $500&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC2  NA  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil.  The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength.  The handgrip has a built it electro heater that will cause the Myomer to expand when activated.  Since the heat is dissipated through the Myomer it is only slightly warm to the touch.  The tip of the coil ends in a sharp point that can cut if used for a weapon.  A second button on the grip causes the tip to release four pitons that allow it to act as a grapple.  The whip can easily hold up to 1000lbs in both normal and extended mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder.  Roll for damage normally.&lt;br /&gt;
&lt;br /&gt;
Road Lance  $600&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC3&#039;&#039;&#039; (DC5&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The Road Lance is a one-meter long rod with a rounded steel tip attached to one end and a synt-leather grip at the other end.  It can be used as a club or, with a flick of a switch a second section of pipe extends the weapon to two meters long and allows it to function like a medieval lance.  The mechanism is spring-loaded and must be reset manually collapse the weapon to its original size.  This can be done by simply ramming it into the ground or some other hard object.  The weapon is designed to be used from a motorcycle and is favored by several GoGangers and one particular gang has begun holding jousting tournaments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83911</id>
		<title>Gonzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83911"/>
		<updated>2008-06-10T21:50:45Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Gonzer&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.&lt;br /&gt;
&lt;br /&gt;
Up until a year ago Gonzer was just a normal kid living with his parents.  His father was a developer for Militech and his mother was active in various social groups.  Then he went through the change and became a CyberEvolved Alchemist.  He was able to hide it from his parents for a while but eventually his mother became suspicious.  Sadly one of the groups his mother belonged to was Final Quarantine and one day after school Gonzer’s mom burst into his room with a sawed off shotgun.  He ran through the house while his mother chased him and managed to escape.  The only thing he was able to grab on his way out was a briefcase his father kept for emergencies that contained a few thousand eurobucks, a cell phone and an untraceable autopistol from Militech.  Having his own mother try to kill him drove him over the edge and he began suspecting that everyone was going to try and kill him.&lt;br /&gt;
&lt;br /&gt;
He wondered around the Dead Zone for a few days and eventually came across an old fueling station that had been abandoned for some time.  Gonzer moved into the basement garage and managed to get most of the necessities working again, but he didn’t feel safe in his new home.  That was when he began setting traps.  He spent moths building home made landmines, spike launchers, monowire trip lines, shock plates, and many other painful surprises for anyone who cam looking.  The hallway leading to the garages main entrance became his masterpiece.  No less than one hundred individual traps are crammed into a twenty-foot long hallway.  Gonzer will wait until any visitors have made it all the way to the door so he can talk to them and if he doesn’t like what you have to say only then will he activate the traps.  Most people make it out but they are usually in pretty sad shape when they do.  Those that Gonzer does business with on a regular basis know where most of the taps are and are shown the safe routes to his workshop.  Besides the gauntlet there is only one other way out of the basement and that is Gonzer&#039;s emergency exit.&lt;br /&gt;
&lt;br /&gt;
Gonzer is only fourteen years old but he looks much older when you meat him.  This is not because he looks mature but more because he looks really worn out for his age.  After he left home he developed a nasty stim-pill habit that he has only recently overcome.  As a result he constantly looks tired and is usually sporting bloodshot eyes from lack of sleep.  His blond hair is always a mess and usually streaked with a combination of sweat and grease.  His favorite clothes are a set of worn out coveralls that he found in the station and while they are washed almost every day it is usually filthy by night.  He is usually pretty jumpy and doesn’t like to be touched.&lt;br /&gt;
&lt;br /&gt;
To make money to live off of Gonzer makes a variety of weapons and will take commissions for those looking for something special.  Oddly enough he doesn’t sell weapons out of any insane desire for carnage, but because they are in demand and make a healthy profit.  Some of his best sellers include Gun Swords, Cable Whips, and the Road Lance.  Gonzer takes payment in either cash or trade but always up front.  A few TinkerTot shops around the city have begun making knockoffs of Gonzer&#039;s designs but they are a much lower quality.&lt;br /&gt;
&lt;br /&gt;
Game Masters Note: When using Gonzer make sure to play up his insanity.  While his paranoia is only mild at best he frequently makes it appear more serious.  This is simply because as long as people think he is looney they will leave him alone, and that is all he wants.  If your players are trying to get to his workshop be sure to play up the horrific nature of his traps.  Think D&amp;amp;D with a techno twist.  Everything from monowire guillotines to wall mounted machine guns.  Have fun and make them afraid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gonzer&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||8||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||8||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||4||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;			&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||3||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||4||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Kit Bashing&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: TechScanner, Tech Tool Kit, Snoopbox Privacy Scanner, Smart Goggles, Medium Autopistol, Apple VirtuComp minicomputer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun Sword  $800&lt;br /&gt;
:Sword: &#039;&#039;&#039;Melee  0  L  R  DC4(AP)&#039;&#039;&#039;&lt;br /&gt;
:Gun: &#039;&#039;&#039;P  -2  L  R  DC4(9mm)  6  1  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The Gun Sword was inspired by a video game from the late twentieth century.  Looks like a sword but a portion of the blade has been hollowed out for a barrel and a 6-shot revolver is built into the hilt.  The trigger is located on the handle and the sword can be wielded with one or two hands.  Because the gun is built into the sword it is hard to aim and not terribly accurate but it does save you the trouble of having to carry both a gun and a sword.  The Gun Sword is the current rage among the Goths of Night City and anyone who is anyone must have one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the wielder fumbles and rolls a weapon jam the Gun Sword may still be used as a sword, but it will have to be fixed before the pistol can fire.&lt;br /&gt;
&lt;br /&gt;
Cable Whip  $500&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC2  NA  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil.  The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength.  The handgrip has a built it electro heater that will cause the Myomer to expand when activated.  Since the heat is dissipated through the Myomer it is only slightly warm to the touch.  The tip of the coil ends in a sharp point that can cut if used for a weapon.  A second button on the grip causes the tip to release four pitons that allow it to act as a grapple.  The whip can easily hold up to 1000lbs in both normal and extended mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder.  Roll for damage normally.&lt;br /&gt;
&lt;br /&gt;
Road Lance  $600&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC3&#039;&#039;&#039; (DC5&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The Road Lance is a one-meter long rod with a rounded steel tip attached to one end and a synt-leather grip at the other end.  It can be used as a club or, with a flick of a switch a second section of pipe extends the weapon to two meters long and allows it to function like a medieval lance.  The mechanism is spring-loaded and must be reset manually collapse the weapon to its original size.  This can be done by simply ramming it into the ground or some other hard object.  The weapon is designed to be used from a motorcycle and is favored by several GoGangers and one particular gang has begun holding jousting tournaments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=83910</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=83910"/>
		<updated>2008-06-10T21:47:10Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Gonzer]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83909</id>
		<title>Gonzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gonzer&amp;diff=83909"/>
		<updated>2008-06-10T21:46:33Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Gonzer&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.&lt;br /&gt;
&lt;br /&gt;
Up until a year ago Gonzer was just a normal kid living with his parents.  His father was a developer for Militech and his mother was active in various social groups.  Then he went through the change and became a CyberEvolved Alchemist.  He was able to hide it from his parents for a while but eventually his mother became suspicious.  Sadly one of the groups his mother belonged to was Final Quarantine and one day after school Gonzer’s mom burst into his room with a sawed off shotgun.  He ran through the house while his mother chased him and managed to escape.  The only thing he was able to grab on his way out was a briefcase his father kept for emergencies that contained a few thousand eurobucks, a cell phone and an untraceable autopistol from Militech.  Having his own mother try to kill him drove him over the edge and he began suspecting that everyone was going to try and kill him.&lt;br /&gt;
&lt;br /&gt;
He wondered around the Dead Zone for a few days and eventually came across an old fueling station that had been abandoned for some time.  Gonzer moved into the basement garage and managed to get most of the necessities working again, but he didn’t feel safe in his new home.  That was when he began setting traps.  He spent moths building home made landmines, spike launchers, monowire trip lines, shock plates, and many other painful surprises for anyone who cam looking.  The hallway leading to the garages main entrance became his masterpiece.  No less than one hundred individual traps are crammed into a twenty-foot long hallway.  Gonzer will wait until any visitors have made it all the way to the door so he can talk to them and if he doesn’t like what you have to say only then will he activate the traps.  Most people make it out but they are usually in pretty sad shape when they do.  Those that Gonzer does business with on a regular basis know where most of the taps are and are shown the safe routes to his workshop.  Besides the gauntlet there is only one other way out of the basement and that is Gonzer&#039;s emergency exit.&lt;br /&gt;
&lt;br /&gt;
Gonzer is only fourteen years old but he looks much older when you meat him.  This is not because he looks mature but more because he looks really worn out for his age.  After he left home he developed a nasty stim-pill habit that he has only recently overcome.  As a result he constantly looks tired and is usually sporting bloodshot eyes from lack of sleep.  His blond hair is always a mess and usually streaked with a combination of sweat and grease.  His favorite clothes are a set of worn out coveralls that he found in the station and while they are washed almost every day it is usually filthy by night.  He is usually pretty jumpy and doesn’t like to be touched.&lt;br /&gt;
&lt;br /&gt;
To make money to live off of Gonzer makes a variety of weapons and will take commissions for those looking for something special.  Oddly enough he doesn’t sell weapons out of any insane desire for carnage, but because they are in demand and make a healthy profit.  Some of his best sellers include Gun Swords, Cable Whips, and the Road Lance.  Gonzer takes payment in either cash or trade but always up front.  A few TinkerTot shops around the city have begun making knockoffs of Gonzer&#039;s designs but they are a much lower quality.&lt;br /&gt;
&lt;br /&gt;
Game Masters Note: When using Gonzer make sure to play up his insanity.  While his paranoia is only mild at best he frequently makes it appear more serious.  This is simply because as long as people think he is looney they will leave him alone, and that is all he wants.  If your players are trying to get to his workshop be sure to play up the horrific nature of his traps.  Think D&amp;amp;D with a techno twist.  Everything from monowire guillotines to wall mounted machine guns.  Have fun and make them afraid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gonzer&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;||8||&#039;&#039;&#039;REF&#039;&#039;&#039;||6||&#039;&#039;&#039;COOL&#039;&#039;&#039;||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TECH&#039;&#039;&#039;||8||&#039;&#039;&#039;MOVE&#039;&#039;&#039;||4||&#039;&#039;&#039;LUCK&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BODY&#039;&#039;&#039;||4||&#039;&#039;&#039;EMP&#039;&#039;&#039;||4||&#039;&#039;&#039;ATT&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|				&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blend&#039;&#039;&#039;||5||&#039;&#039;&#039;Go Go&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Fight&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fear. Ldr.&#039;&#039;&#039; ||3||&#039;&#039;&#039;Jockstuff&#039;&#039;&#039;||3||&#039;&#039;&#039;St. Smart&#039;&#039;&#039;||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Genspeak&#039;&#039;&#039;||4||&#039;&#039;&#039;Lil Angel&#039;&#039;&#039;||5||&#039;&#039;&#039;Thiefstuff&#039;&#039;&#039;||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Get a Clue&#039;&#039;&#039;||5||&#039;&#039;&#039;Schoolin&#039;&#039;&#039;||5||&#039;&#039;&#039;Kit Bashing&#039;&#039;&#039;||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manipulation&#039;&#039;&#039;||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: TechScanner, Tech Tool Kit, Snoopbox Privacy Scanner, Smart Goggles, Medium Autopistol, Apple VirtuComp minicomputer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun Sword  $800&lt;br /&gt;
:Sword: &#039;&#039;&#039;Melee  0  L  R  DC4(AP)&#039;&#039;&#039;&lt;br /&gt;
:Gun: &#039;&#039;&#039;P  -2  L  R  DC4(9mm)  6  1  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The Gun Sword was inspired by a video game from the late twentieth century.  Looks like a sword but a portion of the blade has been hollowed out for a barrel and a 6-shot revolver is built into the hilt.  The trigger is located on the handle and the sword can be wielded with one or two hands.  Because the gun is built into the sword it is hard to aim and not terribly accurate but it does save you the trouble of having to carry both a gun and a sword.  The Gun Sword is the current rage among the Goths of Night City and anyone who is anyone must have one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the wielder fumbles and rolls a weapon jam the Gun Sword may still be used as a sword, but it will have to be fixed before the pistol can fire.&lt;br /&gt;
&lt;br /&gt;
Cable Whip  $500&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC2  NA  ST&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil.  The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength.  The handgrip has a built it electro heater that will cause the Myomer to expand when activated.  Since the heat is dissipated through the Myomer it is only slightly warm to the touch.  The tip of the coil ends in a sharp point that can cut if used for a weapon.  A second button on the grip causes the tip to release four pitons that allow it to act as a grapple.  The whip can easily hold up to 1000lbs in both normal and extended mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder.  Roll for damage normally.&lt;br /&gt;
&lt;br /&gt;
Road Lance  $600&lt;br /&gt;
:&#039;&#039;&#039;MELEE  0  L  R  DC3&#039;&#039;&#039; (DC5&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The Road Lance is a one-meter long rod with a rounded steel tip attached to one end and a synt-leather grip at the other end.  It can be used as a club or, with a flick of a switch a second section of pipe extends the weapon to two meters long and allows it to function like a medieval lance.  The mechanism is spring-loaded and must be reset manually collapse the weapon to its original size.  This can be done by simply ramming it into the ground or some other hard object.  The weapon is designed to be used from a motorcycle and is favored by several GoGangers and one particular gang has begun holding jousting tournaments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.&lt;br /&gt;
&lt;br /&gt;
Back to [[CyberGeneration Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=58480</id>
		<title>Shadow Net</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=58480"/>
		<updated>2007-08-18T20:54:40Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Around July of 2026 a rumor began spreading through the juve population of Night City.  It all began with a series of lightning raids on several yogangs that were supposedly connected to the Eden Cabal.  Gangs that ran underground railroads or know resistance fighters were attacked in their hiding places and completely wiped out.  Naturally there was a huge outcry at the merciless nature of the attacks and juves everywhere began trying to find out how the cells had been exposed.  After several daring datafort raids a group of Wizards found a cryptic memo concerning them.  The memo indicated that the intelligence for all the operations was provided by a source only identified as “Shadow Net”.  As the raids continued into early 2027 Shadow Net became the boogey man of Night City.  What was this seemingly omnipotent intelligence source that was targeting the juve population?  Speculation ranged from a super spy satellite launched by the ISA to a deranged AI inhabiting virtual space around the city, but the truth was far more insidious.&lt;br /&gt;
&lt;br /&gt;
Shadow Net actually formed in the early days of 2026.  It started as a group of Squats who banded together for mutual protection.  They were tired of being the bottom rung of the food chain and decided to use their superior knowledge of the street to become the hunter.  The idea was to watch from the shadows and retaliate against potential threats when they were most vulnerable.  At first it was just simple ambush tactics.  Ten Squats attacking one MegaViolent taking a leak in an alley behind a club, but as time went on the Shadow Net became sneakier.  As they watched their prey they began recording movements and following them to they’re secret hiding places.  Then it was a simple matter to phone in a tip to local police and have them do the Shadow Net’s dirty work.  As time passed the groups numbers also expanded.  What started as ten members had grown to a loose alliance of almost a hundred Squats.&lt;br /&gt;
&lt;br /&gt;
In May of 2026 the nature of Shadow Net changed forever, in the name of love.  The leader of Shadow Net, a 15-year-old juve named “Raggedy” Andy, fell into hopeless puppy love with Annie Carter, a fellow Squat.  Sadly one morning a BuReloc truck sweeping the area picked up Annie.  Andy was determined to save his girlfriend but didn’t know what to do.  He used the one resource he had in a desperate bid to save her life.  Wearing the nicest clothes he could scrounge, and after a fresh bath, he walked into a local CorpSec office and asked to see the supervisor.  Andy produced a notebook containing the location of half a dozen resistance cells and information on who was there and what they were doing.  In exchange for the release of his girlfriend he offered the resources of the Shadow Net to CorpSec.  The CorpSec officer was stunned and didn’t believe until he noticed that one of the cells listed in the notebook had been under CorpSec surveillance for several weeks.  After checking the information and two successful raids the head of CorpSec in Night City made a deal with the Shadow Net.&lt;br /&gt;
&lt;br /&gt;
Annie was released and Shadow Net became a spy network for the ISA.  CorpSec outfitted the gang with various old surveillance equipment and gear to setup a command center in the basement of an abandoned arcology.  Every member of the gang was issued a palm computer for sending data and a small ID tag that could be presented to CorpSec or BuReloc officers to prevent them from being arrested.  With the exception of those who operate the command post most members of Shadow Net are individual juves who just keep their eyes and ears open.  Since Squats are considered harmless most people simply dismiss them or just completely ignore them.  This makes if very easy for them to hear conversations meant to be secret or follow people to locations that are supposed to be hidden.  Squats are everywhere in the city and there are more of them than probably any other gang.  While most of them despise the corporations that have pushed them into poverty you would be surprised how many became snitches for nothing more than the occasional warm bed to sleep in and protection from being carted away in a BuReloc truck.&lt;br /&gt;
&lt;br /&gt;
To protect themselves Shadow Net has gone deep underground to avoid being discovered.  In an effort to protect the location of the command center they have set up several “blind drop” sites so newer members don’t even know where the command center is.  With a little training from CorpSec Shadow net has compartmentalized itself so that any one member of the group may only know a handful of other members.  This is similar to the cell system used by the Eden Cabal.  Only the most trusted cells have access to the Master Cell located in the command center.  In total there are roughly two hundred members of Shadow Net spread all across Night City.  CorpSec is currently trying to convince the group to spread its operation to other cities in the area in an attempt to increase their usefulness.  CorpSec is rather pleased with the results from Shadow Net.  They have received a lot of accurate information and it costs them almost nothing to keep the outfit running.  Also since Shadow Net operates outside of the ISA info structure they can be cut loose or eliminated if they ever outlive their usefulness.  &lt;br /&gt;
&lt;br /&gt;
Since no one has yet discovered the true nature of the Shadow Net they are still something to be feared in the city.  It could be anyone or anything.  The Eden Cabal is actively searching for the mysterious Shadow Net and has made it a top priority for all of its Night City cells.  Until it has been discovered it is urging all members to exercise extreme caution, but to continue resistance activity.  Several local gangs outside of the Eden Cabal have also began looking for Shadow Net.  Accusations are beginning to fly between various gangs who are each convinced the other one is behind Shadow Net.  Networkers and Rads are the usual target, but several Wizards have also faced accusations.  The fear of this unseen menace has got the yogang community of the city jumping at shadows.&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration Encounters]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:54, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=58479</id>
		<title>Radio Free Night City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=58479"/>
		<updated>2007-08-18T20:53:49Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Free Night City is a dedicated group of juves that run a pirate radio station.  They broadcast eclectic mixes of new and classic music, an uncensored news show and live audio feeds from various corporate sources.  The group uses hidden radio transmitters and virtuality pickup sites so those “In the Know” can pickup the station almost anywhere in Night City.  The location of their main broadcast site is a closely guarded secret that even CorpSec hasn’t discovered yet.  From time to time they manage to locate and destroy one of the stations remote transmitters, but the station just replaces them in new locations.  Since the group only broadcasts on FM frequencies, a borderline archaic technology, it is a low priority for even CorpSec.  Even though they broadcast subversive information, banned music and anti-corporate propaganda Network 54 believes that no one is even listening.  Boy are they wrong!&lt;br /&gt;
&lt;br /&gt;
Radio Free Night City is one of the most popular underground broadcasts in the city.  The archaic nature of the technology is what makes it appealing to the masses.  Almost anyone can get a FM radio, heck some Tinkertots can make one from spare parts in their pockets, so anyone can pickup the signal and tune in.  Also FM radios can be small and easily hidden or ditched if the situation arises.  Which is a definite advantage considering that listening to “subversive material” is a class a misdemeanor punishable by six months in a re-education facility.  If you don’t want to take the risk of listening to a live broadcast there are several virtuality sites where you can download compressed audio files of the previous days broadcast.  You can also access a database of memorable broadcasts from the station’s archive.  One of the most popular downloads was a streaming audio feed from the VP of Arasaka’s office as he spent an hour with a paid dominatrix.  The station lost three transmitters and one of it’s download sites for that broadcast, but their still rocking.&lt;br /&gt;
&lt;br /&gt;
Truthfully RFNC is the work of three local gangs working together.  Most of the work is done by the RFNC Vidiots.  They take care of the day-to-day operations and provide all of the on air talent.  There are about fifteen of them manning the station in three shifts so programming is going out 24 hours a day.  A shop of Tinkertots called Tech Level 8 does the technical work.  TL8 builds the stations remote transmitters and all of the covert listening equipment used for the live corporate feeds.  They have also begun building micro FM receivers that are camouflaged as normal personal gear.  The last group that makes up the RFNC family is a BeverBrat gang called Latchkey Kids.  They are responsible for most of the stations clandestine activities such as placing covert listening devices or stealing information for news broadcasts.&lt;br /&gt;
&lt;br /&gt;
The main body of RFNC’s programming schedule is music shows.  The station has an extensive audio library that contains everything from the latest Silverhand bootlegs to the protest rock songs of the 1960s.  Almost all of the music has been banned by the ISA and would be destroyed if it were ever captured.  There are several DJs that run in three to four hour blocks with news briefs once every hour.  The station devotes a full hour to news at 5pm that focuses on news relevant to the city’s youth.  It includes information on areas that are seeing high CorpSec or BuReloc activity, local yogang activity and a news feed from the Eden Cabal.  The station will also interrupt its regular programming for “Breaking News” in the event of a CorpSec raid, a surprise BuReloc roundup or if something really juicy comes over the boardroom feeds.  10pm to 12am is reserved for the corporate audio feeds.  The station records all day and edit down the good parts to a two-hour best of show.  Unfortunately the station does not do any radio call in shows since it could allow CorpSec to trace the location of the main broadcast site.  RFNC does have an email account where people can send in requests or news tips.  There are also several BBS systems that are dedicated to the station.&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration Encounters]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:53, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58478</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58478"/>
		<updated>2007-08-18T20:52:35Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58477</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58477"/>
		<updated>2007-08-18T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:52, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58476</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58476"/>
		<updated>2007-08-18T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027:Main Page]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58475</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58475"/>
		<updated>2007-08-18T20:51:32Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration2027]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58474</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58474"/>
		<updated>2007-08-18T20:50:35Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration:Main Page]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58468</id>
		<title>CyberGeneration2027:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58468"/>
		<updated>2007-08-18T20:03:42Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CyberGeneration 2027 is a continuation of the story that first began in the Cyberpunk 2020 Role Playing Game.  It was first published by [http://www.talsorian.com/talsorian/NEWWEBSITE/default.htm R. Talsorian Games] and then later by [http://cybergenerations.firestorm-ink.com/ Firestorm Ink].&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration_Encounters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:JohnPatrickMCP|JohnPatrickMCP]] 13:03, 18 August 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58466</id>
		<title>CyberGeneration2027:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58466"/>
		<updated>2007-08-18T19:59:53Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CyberGeneration 2027 is a continuation of the story that first began in the Cyberpunk 2020 Role Playing Game.  It was first published by [http://www.talsorian.com/talsorian/NEWWEBSITE/default.htm R. Talsorian Games] and then later by [http://cybergenerations.firestorm-ink.com/ Firestorm Ink].&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration_Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58465</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58465"/>
		<updated>2007-08-18T19:46:29Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Radio Free Night City]]&lt;br /&gt;
:[[Shadow Net]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=58464</id>
		<title>Shadow Net</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadow_Net&amp;diff=58464"/>
		<updated>2007-08-18T19:45:17Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Around July of 2026 a rumor began spreading through the juve population of Night City.  It all began with a series of lightning raids on several yogangs that were supposedly connected to the Eden Cabal.  Gangs that ran underground railroads or know resistance fighters were attacked in their hiding places and completely wiped out.  Naturally there was a huge outcry at the merciless nature of the attacks and juves everywhere began trying to find out how the cells had been exposed.  After several daring datafort raids a group of Wizards found a cryptic memo concerning them.  The memo indicated that the intelligence for all the operations was provided by a source only identified as “Shadow Net”.  As the raids continued into early 2027 Shadow Net became the boogey man of Night City.  What was this seemingly omnipotent intelligence source that was targeting the juve population?  Speculation ranged from a super spy satellite launched by the ISA to a deranged AI inhabiting virtual space around the city, but the truth was far more insidious.&lt;br /&gt;
&lt;br /&gt;
Shadow Net actually formed in the early days of 2026.  It started as a group of Squats who banded together for mutual protection.  They were tired of being the bottom rung of the food chain and decided to use their superior knowledge of the street to become the hunter.  The idea was to watch from the shadows and retaliate against potential threats when they were most vulnerable.  At first it was just simple ambush tactics.  Ten Squats attacking one MegaViolent taking a leak in an alley behind a club, but as time went on the Shadow Net became sneakier.  As they watched their prey they began recording movements and following them to they’re secret hiding places.  Then it was a simple matter to phone in a tip to local police and have them do the Shadow Net’s dirty work.  As time passed the groups numbers also expanded.  What started as ten members had grown to a loose alliance of almost a hundred Squats.&lt;br /&gt;
&lt;br /&gt;
In May of 2026 the nature of Shadow Net changed forever, in the name of love.  The leader of Shadow Net, a 15-year-old juve named “Raggedy” Andy, fell into hopeless puppy love with Annie Carter, a fellow Squat.  Sadly one morning a BuReloc truck sweeping the area picked up Annie.  Andy was determined to save his girlfriend but didn’t know what to do.  He used the one resource he had in a desperate bid to save her life.  Wearing the nicest clothes he could scrounge, and after a fresh bath, he walked into a local CorpSec office and asked to see the supervisor.  Andy produced a notebook containing the location of half a dozen resistance cells and information on who was there and what they were doing.  In exchange for the release of his girlfriend he offered the resources of the Shadow Net to CorpSec.  The CorpSec officer was stunned and didn’t believe until he noticed that one of the cells listed in the notebook had been under CorpSec surveillance for several weeks.  After checking the information and two successful raids the head of CorpSec in Night City made a deal with the Shadow Net.&lt;br /&gt;
&lt;br /&gt;
Annie was released and Shadow Net became a spy network for the ISA.  CorpSec outfitted the gang with various old surveillance equipment and gear to setup a command center in the basement of an abandoned arcology.  Every member of the gang was issued a palm computer for sending data and a small ID tag that could be presented to CorpSec or BuReloc officers to prevent them from being arrested.  With the exception of those who operate the command post most members of Shadow Net are individual juves who just keep their eyes and ears open.  Since Squats are considered harmless most people simply dismiss them or just completely ignore them.  This makes if very easy for them to hear conversations meant to be secret or follow people to locations that are supposed to be hidden.  Squats are everywhere in the city and there are more of them than probably any other gang.  While most of them despise the corporations that have pushed them into poverty you would be surprised how many became snitches for nothing more than the occasional warm bed to sleep in and protection from being carted away in a BuReloc truck.&lt;br /&gt;
&lt;br /&gt;
To protect themselves Shadow Net has gone deep underground to avoid being discovered.  In an effort to protect the location of the command center they have set up several “blind drop” sites so newer members don’t even know where the command center is.  With a little training from CorpSec Shadow net has compartmentalized itself so that any one member of the group may only know a handful of other members.  This is similar to the cell system used by the Eden Cabal.  Only the most trusted cells have access to the Master Cell located in the command center.  In total there are roughly two hundred members of Shadow Net spread all across Night City.  CorpSec is currently trying to convince the group to spread its operation to other cities in the area in an attempt to increase their usefulness.  CorpSec is rather pleased with the results from Shadow Net.  They have received a lot of accurate information and it costs them almost nothing to keep the outfit running.  Also since Shadow Net operates outside of the ISA info structure they can be cut loose or eliminated if they ever outlive their usefulness.  &lt;br /&gt;
&lt;br /&gt;
Since no one has yet discovered the true nature of the Shadow Net they are still something to be feared in the city.  It could be anyone or anything.  The Eden Cabal is actively searching for the mysterious Shadow Net and has made it a top priority for all of its Night City cells.  Until it has been discovered it is urging all members to exercise extreme caution, but to continue resistance activity.  Several local gangs outside of the Eden Cabal have also began looking for Shadow Net.  Accusations are beginning to fly between various gangs who are each convinced the other one is behind Shadow Net.  Networkers and Rads are the usual target, but several Wizards have also faced accusations.  The fear of this unseen menace has got the yogang community of the city jumping at shadows.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58463</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58463"/>
		<updated>2007-08-18T19:44:06Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Shadow Net]]&lt;br /&gt;
:[[Radio Free Night City]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58462</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58462"/>
		<updated>2007-08-18T19:43:45Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
:[[Shadow_Net]]&lt;br /&gt;
:[[Radio_Free_Night_City]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58461</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58461"/>
		<updated>2007-08-18T19:42:49Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
[[Shadow_Net]]&lt;br /&gt;
[[Radio_Free_Night_City]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58460</id>
		<title>CyberGeneration Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration_Encounters&amp;diff=58460"/>
		<updated>2007-08-18T19:42:33Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an online repository of the CyberGenerations Encounters thread from the [http://forums.firestorm-ink.com/ Firestorm Ink Forums].  Each entry is meant to be something or someone that a Gen GM can just drop into their campaign to add a little depth to the world or just be a resource for Gen GM&#039;s who need a hand.&lt;br /&gt;
&lt;br /&gt;
[[Shadow_Net]]&lt;br /&gt;
[Radio_Free_Night_City]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=58459</id>
		<title>Radio Free Night City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radio_Free_Night_City&amp;diff=58459"/>
		<updated>2007-08-18T19:41:02Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Radio Free Night City is a dedicated group of juves that run a pirate radio station.  They broadcast eclectic mixes of new and classic music, an uncensored news show and live audio feeds from various corporate sources.  The group uses hidden radio transmitters and virtuality pickup sites so those “In the Know” can pickup the station almost anywhere in Night City.  The location of their main broadcast site is a closely guarded secret that even CorpSec hasn’t discovered yet.  From time to time they manage to locate and destroy one of the stations remote transmitters, but the station just replaces them in new locations.  Since the group only broadcasts on FM frequencies, a borderline archaic technology, it is a low priority for even CorpSec.  Even though they broadcast subversive information, banned music and anti-corporate propaganda Network 54 believes that no one is even listening.  Boy are they wrong!&lt;br /&gt;
&lt;br /&gt;
	Radio Free Night City is one of the most popular underground broadcasts in the city.  The archaic nature of the technology is what makes it appealing to the masses.  Almost anyone can get a FM radio, heck some Tinkertots can make one from spare parts in their pockets, so anyone can pickup the signal and tune in.  Also FM radios can be small and easily hidden or ditched if the situation arises.  Which is a definite advantage considering that listening to “subversive material” is a class a misdemeanor punishable by six months in a re-education facility.  If you don’t want to take the risk of listening to a live broadcast there are several virtuality sites where you can download compressed audio files of the previous days broadcast.  You can also access a database of memorable broadcasts from the station’s archive.  One of the most popular downloads was a streaming audio feed from the VP of Arasaka’s office as he spent an hour with a paid dominatrix.  The station lost three transmitters and one of it’s download sites for that broadcast, but their still rocking.&lt;br /&gt;
&lt;br /&gt;
	Truthfully RFNC is the work of three local gangs working together.  Most of the work is done by the RFNC Vidiots.  They take care of the day-to-day operations and provide all of the on air talent.  There are about fifteen of them manning the station in three shifts so programming is going out 24 hours a day.  A shop of Tinkertots called Tech Level 8 does the technical work.  TL8 builds the stations remote transmitters and all of the covert listening equipment used for the live corporate feeds.  They have also begun building micro FM receivers that are camouflaged as normal personal gear.  The last group that makes up the RFNC family is a BeverBrat gang called Latchkey Kids.  They are responsible for most of the stations clandestine activities such as placing covert listening devices or stealing information for news broadcasts.&lt;br /&gt;
&lt;br /&gt;
	The main body of RFNC’s programming schedule is music shows.  The station has an extensive audio library that contains everything from the latest Silverhand bootlegs to the protest rock songs of the 1960s.  Almost all of the music has been banned by the ISA and would be destroyed if it were ever captured.  There are several DJs that run in three to four hour blocks with news briefs once every hour.  The station devotes a full hour to news at 5pm that focuses on news relevant to the city’s youth.  It includes information on areas that are seeing high CorpSec or BuReloc activity, local yogang activity and a news feed from the Eden Cabal.  The station will also interrupt its regular programming for “Breaking News” in the event of a CorpSec raid, a surprise BuReloc roundup or if something really juicy comes over the boardroom feeds.  10pm to 12am is reserved for the corporate audio feeds.  The station records all day and edit down the good parts to a two-hour best of show.  Unfortunately the station does not do any radio call in shows since it could allow CorpSec to trace the location of the main broadcast site.  RFNC does have an email account where people can send in requests or news tips.  There are also several BBS systems that are dedicated to the station.&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58458</id>
		<title>CyberGeneration2027:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CyberGeneration2027:Main_Page&amp;diff=58458"/>
		<updated>2007-08-18T19:36:27Z</updated>

		<summary type="html">&lt;p&gt;JohnPatrickMCP: /* CyberGeneration 2027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== CyberGeneration 2027 ==&lt;br /&gt;
&lt;br /&gt;
[[CyberGeneration_Encounters]]&lt;/div&gt;</summary>
		<author><name>JohnPatrickMCP</name></author>
	</entry>
</feed>