<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnzo</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnzo"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Johnzo"/>
	<updated>2026-05-15T02:02:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41173</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41173"/>
		<updated>2007-01-11T18:06:09Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic|The Voyage of the Olympic]] I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41172</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41172"/>
		<updated>2007-01-11T18:04:02Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic The Voyage of the Olympic]] I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41171</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41171"/>
		<updated>2007-01-11T18:03:36Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like [SGA_2006_Archive#The_Voyage_of_the_Olympic The Voyage of the Olympic] I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41170</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41170"/>
		<updated>2007-01-11T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic]The Voyage of the Olympic] I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41169</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41169"/>
		<updated>2007-01-11T18:01:15Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic]] I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41168</id>
		<title>SGA 2007 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2007_Archive&amp;diff=41168"/>
		<updated>2007-01-11T17:59:22Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place or are planned in 2007:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE - To use, remove comment markers around section immediately below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=Title=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faery&#039;s Tale=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.firefly-games.com/ Faery&#039;s Tale]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 19 &amp;amp; 26, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Roanoke=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.clintkrause.com/ Wushu: Roanoke]&lt;br /&gt;
; Pitch&lt;br /&gt;
: 1587: A small group of English colonists establish a settlement on Roanoke Island&lt;br /&gt;
&lt;br /&gt;
: 1590: The colony is found completely abandoned with no trace of the colonists.&lt;br /&gt;
&lt;br /&gt;
: What happened? Find out!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: February 5 &amp;amp; 12, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Savage Lorax=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: In the land of the Lorax&amp;lt;br&amp;gt;Where the Truffula grows&amp;lt;br&amp;gt;Sits the greedy old Once-ler&amp;lt;br&amp;gt;And his band of fellows&lt;br /&gt;
&lt;br /&gt;
: His business is the Thneed&amp;lt;br&amp;gt;A right ridiculous thing&amp;lt;br&amp;gt;It makes him so wealthy&amp;lt;br&amp;gt;He&#039;s nigh near a king!&lt;br /&gt;
&lt;br /&gt;
: But the Thneeds are a problem&amp;lt;br&amp;gt;For the Truffula woods&amp;lt;br&amp;gt;Because they waste all the Truffula tufts&amp;lt;br&amp;gt;For the sake of consumer goods!&lt;br /&gt;
&lt;br /&gt;
: But that&#039;s not all&amp;lt;br&amp;gt;The old Once-ler perpetrates&amp;lt;br&amp;gt;No, he&#039;s a right robber baron&amp;lt;br&amp;gt;Who&#039;s put us in dire straits!&lt;br /&gt;
&lt;br /&gt;
: He catches the Swomee-Swans&amp;lt;br&amp;gt;And bakes them with honey&amp;lt;br&amp;gt;He skins the brown Bar-ba-loots&amp;lt;br&amp;gt;And tans their hides for money&lt;br /&gt;
&lt;br /&gt;
: He fries up the Humming-fish&amp;lt;br&amp;gt;And serves them will dill&amp;lt;br&amp;gt;There is no creature, that for a few coins&amp;lt;br&amp;gt;He will not cheerfully kill&lt;br /&gt;
&lt;br /&gt;
: He chops down the trees&amp;lt;br&amp;gt;The woods he will exhaust&amp;lt;br&amp;gt;Until the landscape becomes&amp;lt;br&amp;gt;A de-Truffula&#039;d holocaust&lt;br /&gt;
&lt;br /&gt;
: Will you do something about it?&amp;lt;br&amp;gt;Will you fight for our cause?&amp;lt;br&amp;gt;Will you help the Lorax&amp;lt;br&amp;gt;Undo Once-ler&#039;s faux pas?&lt;br /&gt;
&lt;br /&gt;
: Will you help stop his factories?&amp;lt;br&amp;gt;Will you help stop his axes?&amp;lt;br&amp;gt;Will you gum up his operations&amp;lt;br&amp;gt;Tap his whisper-ma-phone? Read his faxes?&lt;br /&gt;
&lt;br /&gt;
: Make no delay!&amp;lt;br&amp;gt;Now you&#039;ve heard the pitch!&amp;lt;br&amp;gt;Turn right at Weehawken!&amp;lt;br&amp;gt;Sharp left at North Nitch!&lt;br /&gt;
&lt;br /&gt;
: Together we can stop him!&amp;lt;br&amp;gt;We must act today!&amp;lt;br&amp;gt;For if we don&#039;t, my friends&amp;lt;br&amp;gt;The Lorax will be lifted away!&lt;br /&gt;
&lt;br /&gt;
: And then it will be too late.&lt;br /&gt;
&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve been playing around with the Savage Worlds book (Thanks Ed &amp;amp; Sophie), and I&#039;d like make a Savage Worlds Lorax game, for two nights in January, if anyone&#039;s up to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The setting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Truffula Woods near the headquarters of Once-ler, Inc. Old Once-ler is busy chopping down Truffula Trees for their tufts to make the latest consumer product fad: The Thneed. &amp;quot;You need a Thneed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The problem:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Between the industrial smog, the toxic sludge and cutting down the trees, he&#039;s killing off the critters that live there: Brown Bar-ba-loots, Swommee Swans, and Humming Fish.  And to make matters worse, he&#039;s catching the critters, skinning and cooking them, and selling them for profit!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Lorax, who speaks for the trees (for the trees have no tongues), is taking matters into his own hands.  He&#039;s recruiting a band of brave heroes to go toe-to-stocking with Once-ler and his cronies, and put an end to his nefarious practices once and for all!&lt;br /&gt;
&lt;br /&gt;
; Game Master&lt;br /&gt;
: Mark Walters&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters&lt;br /&gt;
: Cara Pace - Yertle (Laura)&lt;br /&gt;
: Marvin MacMalapert - Star-bellied-sneech (Ed)&lt;br /&gt;
: Frolicia Fay O&#039;Friskle - Brown Bar-ba-loot (Sophie)&lt;br /&gt;
: Sam I Am - Who (Cain)&lt;br /&gt;
: Pequod Picaroon the Pirate - Humming Fish (Kevin)&lt;br /&gt;
: Fokker McScud - Swomee Swan (Meg)&lt;br /&gt;
: Cindy Lou Who - Who (Taylor)&lt;br /&gt;
: Once-ler traitor (John Reiher)&lt;br /&gt;
; Date&lt;br /&gt;
: January 22 &amp;amp; 29, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Players will be able to choose a race to play, either Bar-ba-loot, Humming Fish, Swommee Swan, Star-Bellied-Sneech, Who, or Yertle.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=The Terror of the Polywampus=&lt;br /&gt;
; Game System&lt;br /&gt;
: Homebrew&lt;br /&gt;
; Pitch&lt;br /&gt;
: Gather round young&#039;uns and listen to me tale, the tale of mutants and science gone wrong. Up the river from here is the Hanford Nuclear Plant, where they made the atomic bomb and other devices of nuclear devastation!&lt;br /&gt;
&lt;br /&gt;
:In the early days of Hanford, they were nay concerned with the toxic waste they created and much of it was dumped into a leach pond. Into this pond some ducks settled, but most died horribly from the radiation.&lt;br /&gt;
&lt;br /&gt;
:But two of these ducks survived and mated. They laid a clutch of eggs, eggs that glowed at night. All but one of these eggs failed, but the last one, it hatched an abomination. It hatched the monster known as the…&lt;br /&gt;
&lt;br /&gt;
:Polywampus!&lt;br /&gt;
&lt;br /&gt;
:This foul beast was nay a duck, but a throwback to great beasts that once roamed the Earth&#039;s prehistory! It was born hungry and it et it&#039;s parents, then anything else it could corner: Jack rabbits, coyotes, and other critters. It grew and grew to an enormous size, bigger than a Clydesdale! It&#039;s bill is lined with sharp pointed teeth, and it&#039;s body is covered with green and brown feathers.&lt;br /&gt;
&lt;br /&gt;
:It can chase you into the Columbia river and hunt you down, it can climb the sides of the valley snap your legs off! It can run faster than you can, and it will eat you whole! The only warning you&#039;ll get is it&#039;s cry:&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:You hear that lads, it&#039;s too late…&lt;br /&gt;
&lt;br /&gt;
:Wauuugh!&lt;br /&gt;
&lt;br /&gt;
:What&#039;s that? Did you make that noise?&lt;br /&gt;
&lt;br /&gt;
:Wauuugh! **Thoom** **Thoom**&lt;br /&gt;
&lt;br /&gt;
:It canna be!&lt;br /&gt;
&lt;br /&gt;
:WAUUGH!&lt;br /&gt;
&lt;br /&gt;
:It&#039;s the Polywampus! Run! Run! Aieeee!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;**CRUNCH**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a Boy Scout or a Girl Scout, and a giant, mutant Duck Monster just ate your Scout Leader. Can you defeat the Polywampus?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher, AKA [[User:Kedamono|Kedamono]]&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
:&lt;br /&gt;
; Date&lt;br /&gt;
: January 20, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This is also a playtest of John&#039;s new RPG rules, the Pulp RPG System, so it&#039;s double the fun and double the pleasure. There&#039;s room for 6 players of all ages, and you&#039;ll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Dungeon &amp;amp; Savages: Against the Lord of Blood=&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.savageheroes.com/conversions.htm Savage Worlds]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. All you have is what you wear and wield, plus the few coins that are hidden in purses and pockets.  What you do possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches and make names for yourselves. The outcome of this is uncertain, but your skill and daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe!&lt;br /&gt;
&lt;br /&gt;
: The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.  A road angles west into the hill country, and to either side of the road ahead are barns and buildings &amp;amp;#8212; Hommlet at last!&lt;br /&gt;
&lt;br /&gt;
: But who is this?  You hear a cry for help from the direction of the mountain road.  Investigating, you walk up the mountain road to the next hillock, where you discover a man crumpled in the rise between the wheel ruts.  You judge him a villager, by his simple, sturdy clothes.  And, by the bloodstains on that garb, and by the cuts on the sturdy staff that lies next to him, you also judge that he has recently seen a fight...&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Characters - &amp;quot;The Five Swell Gals&amp;quot;&lt;br /&gt;
: Longrin the human paladin (Mark Walters)&lt;br /&gt;
: Mykk the half-Orc fighter (Edmund Metheny)&lt;br /&gt;
: Aaron the half-Elf ranger (Laura)&lt;br /&gt;
: Lyle the Elf bard (Taylor)&lt;br /&gt;
: Sianica the human thief (Kayobi)&lt;br /&gt;
: Fat Bastard the Dwarf Cleric (Kristian)&lt;br /&gt;
: Petunia the Halfling druid (Sophie) and her dog Martha&lt;br /&gt;
: Sammy Topbottom the Gnome thief/magic user (Meg)&lt;br /&gt;
; Date&lt;br /&gt;
: January 8 &amp;amp; 15, 2007&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Power stunting rule: Make a raise and you can narrate your result.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &#039;&#039;&#039;Part 1:&#039;&#039;&#039;&lt;br /&gt;
: [[User:Mechante Anemone|Mechante Anemone]]: With five female players, the ladies had a majority and successfully voted in the name &amp;quot;The Five Swell Gals&amp;quot; for the party (after all, the Five Swell Guys weren&#039;t all guys.)   Yes, we did notice there were more than five of us -- how about the Seven Sentinels who were really nine?  Yeah, I read way too many Alan Moore comics. :)&lt;br /&gt;
&lt;br /&gt;
: So the Five Swell Gals found the aforementioned pesant who had been badly beaten, and decided to take him to nearby Hommlet to get some care.  They soon learned that he was the only survivor of a party of fifteen villagers who had ventured up in the mountains to retrieve young Horace, a 12-year old boy who had been somehow lured to a little-known monastery.&lt;br /&gt;
&lt;br /&gt;
: Apparently, Young Horace was a quiet boy, his widowed father&#039;s only child and support.  Old Horace (the father) was legless, and relied on his helpful son to get around and take care of his modest farm.  But a few weeks before, a two-headed calf had been born to one of their cows.  Young Horace took it to the local druid so that she would read the omen, but when she decreed that the calf must be sacrificed, the boy had refused and instead hidden the calf in the forest.  Then Young Horace had suddenly started developping an interest in the abbey in the mountains, declaring that he wanted to join the monastery.  Eventually, the boy had run away to the abbey.   His father was upset and when a group of villagers went to demand that he be returned, they discovered that the monks had hired a band of Orcs, the Twisted Tooth, as mercenaries to defend the monastery. &lt;br /&gt;
&lt;br /&gt;
: Old Horace and the villagers pleaded with the Five Swell Gals to help -- and the rumour that the monks were sitting on a huge treasure trove didn&#039;t hurt either.   Although a crabby Petunia complained that they should be doing a little more ground work first, the group charged up the mountain, with Longrinn and Mykk taking point.&lt;br /&gt;
&lt;br /&gt;
: When they reached the monastery in the crags, they indedd found it defended by Orcs.  Sammy cast a spell to plunge the (previously damaged) gate area in darkness (Obscure).  Erin and Sianica climbed over the walls, Petunia burrowed under the foundations, and the rest swarmed through the broken gate.  &lt;br /&gt;
&lt;br /&gt;
: An epic fight ensued, where some of the highlights included:&lt;br /&gt;
&lt;br /&gt;
** Lyle the bard waded through the fray (using Mykk as cover) and took no damage, while Sammy scurried into a building to hide and was turned into a pincushion by archers.&lt;br /&gt;
** Lyle used her Fear spells (singing heavy metal) to rout large mobs of monks and Orcs.&lt;br /&gt;
** Longrinn the paladin had the worst luck with his dice, worse even that Erin the ranger, and that takes a lot of effort.&lt;br /&gt;
** Martha the dog managed to horribly maul an Orc on her first attack (and then never rolled anything higher than a 2).&lt;br /&gt;
** Petunia burrowed under the Orc leader Hakka&#039;s feet and dragged him halfway into the ground as a &amp;quot;weasel attack.&amp;quot;&lt;br /&gt;
** Ganging up on Hakka allowed the group to chip at him effectively.&lt;br /&gt;
** Speaking of effectiveness, Aaron (despite a series of disappointing rolls at one point) showed that he was just as effective with a bow as he was as the two-sword Cuisinart.&lt;br /&gt;
** Mykk was a tank, as expected, and bagged Hakka after many blows.&lt;br /&gt;
** Sianica was a true &amp;quot;death from above&amp;quot; ninja and also managed to claim credit on others&#039; kills!&lt;br /&gt;
** Fat Bastard would rather stay in the middle and risk taking Mykk&#039;s &amp;quot;friendly fire&amp;quot; than miss a fight.&lt;br /&gt;
** Longrinn can take quantities of damage that would squish several of the other heroes, and barely notice -- which is good, &#039;cause he sure took a lot of blows.&lt;br /&gt;
&lt;br /&gt;
: Eventually the Orcs were annihilated and Longrinn and Mykk brushed off the monks who were trying to bar the way to the treasure chamber.  An immense pile of gold was in the center of the large room; although Longrinn could feel serious evil vibes, they seemed to come from the room, not the gold. &lt;br /&gt;
&lt;br /&gt;
: Going gold-mad, Sammy threw herself face-first in the treasure, having gone to Gnome heaven.  Swimming in gold, she reached for a single coin -- and as soon as she grabbed it, the room started filling with blood.  Meanwhile, outside, Petunia found Young Horace in a cell.  Gleeful, the boy was shouting: &amp;quot;He comes!  The master comes!&amp;quot;  A gigantic, shapeless tentacled monster emerged from the gold.&lt;br /&gt;
&lt;br /&gt;
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey&#039;s monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;&amp;lt;B&amp;gt;johnzo:&amp;lt;/B&amp;gt; Like &amp;lt;A href=&amp;quot;/index.php/SGA_2006_Archive#The_Voyage_of_the_Olympic&amp;quot;&amp;gt;&amp;lt;I&amp;gt;The Voyage of the Olympic,&amp;lt;/I&amp;gt;&amp;lt;/A&amp;gt; I&#039;d planned this to be another &amp;quot;Pottery Barn&amp;quot; game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood&#039;s emergence in Session 1. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return to [[SGA Gaming Night Archive]]&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39621</id>
		<title>SGA 2003 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39621"/>
		<updated>2006-12-25T11:22:59Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place in 2003:&lt;br /&gt;
&lt;br /&gt;
=It Came From The Desert=&lt;br /&gt;
; Game System&lt;br /&gt;
: Savage Worlds&lt;br /&gt;
; Pitch&lt;br /&gt;
:The 4-H club has taken it upon itself to ensure that America&#039;s children experience the blessed rugged heart of America: the Rockies. For a week, you&#039;ve tromped around the mountains with a posse of kids, seeing the spring waterfalls and the mountain goats and the bright, bright mountain stars. Now, you&#039;re exhausted, and it&#039;s time to get home.&lt;br /&gt;
&lt;br /&gt;
:Home is Sweet Creek, Colorado, population 1043, which is, as the sign says, &amp;quot;the Pumpkin Capital of the Foothills.&amp;quot; Sweet Creek is an All-American town. It&#039;s the home of test pilot Buck Drinkwalter and the boxer Harold &amp;quot;Wide Mouth&amp;quot; Mason, and the A-league Sweet Creek Sweets.&lt;br /&gt;
&lt;br /&gt;
:But alas, trouble struck on the road. The five of you -- the cheerleader, the nerd, the reporter, the social studies teacher, and the delinquent*--were riding in the teacher&#039;s Jeep when it blew out a tire. The spare was flat, and Mr. James in the school bus didn&#039;t seem to notice that you weren&#039;t behind him anymore. You had to walk fifteen miles to the next town to get a tow and a new tire, and that was this morning. What should have been a four-hour ride home has taken all day.&lt;br /&gt;
&lt;br /&gt;
:Now, it&#039;s after suppertime, getting close to dark, when you round the last hill before Sweet Creek and see....&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Wilhelm, Alan B., and others.&lt;br /&gt;
; Characters&lt;br /&gt;
: Alan B. had the teacher.  I believe Wil had a reporter.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, Sept. 15, 2003 in Cardhaus&#039; sweaty back room.&lt;br /&gt;
; Technical Notes&lt;br /&gt;
:This was all miniatures on whiteboards.  The bugs were purchased at Archie McPhee&#039;s.  I had ants and spiders and honeybees and locusts.&lt;br /&gt;
; Recaps&lt;br /&gt;
:The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and feasted on the soft, chewy innards.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
:&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
&lt;br /&gt;
=TORG=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
:Anybody up for Monday TORG?&lt;br /&gt;
:There&#039;ll be jungle mist, monster trucks, one of those big firefighting seaplanes, dinosaurs, a mountain lake hideaway, an Egyptian megalomaniac, ticking bombs, shootouts, swordfights, and, provisionally, syphillis.&lt;br /&gt;
:Characters will be provided. All you need bring is a d20.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Laura, Matt Wilson, and others. &lt;br /&gt;
; Characters&lt;br /&gt;
:A bunch of templated guys.  I remember there was a lizardman and a mountie.  Maybe a wizard too.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, May 19, 2003&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
:There wasn&#039;t much to this scenario.  It was just a tryout of the rules with several combat scenes, seeing how the oddball cards worked, etc.  The rules seemed to work fine.&lt;br /&gt;
:The only concrete thing I remember was that the lizardman came with a minigun that did completely ridiculous damage--it sawed a tyranosaur in half with one shot.  Plus there was a helicopter shootdown too.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:Torg had long been a bridesmaid game of mine so it was fun to try it out.  Maybe TORG in 2006?&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39620</id>
		<title>SGA 2003 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39620"/>
		<updated>2006-12-25T11:22:10Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place in 2003:&lt;br /&gt;
&lt;br /&gt;
=It Came From The Desert=&lt;br /&gt;
; Game System&lt;br /&gt;
: Savage Worlds&lt;br /&gt;
; Pitch&lt;br /&gt;
:The 4-H club has taken it upon itself to ensure that America&#039;s children experience the blessed rugged heart of America: the Rockies. For a week, you&#039;ve tromped around the mountains with a posse of kids, seeing the spring waterfalls and the mountain goats and the bright, bright mountain stars. Now, you&#039;re exhausted, and it&#039;s time to get home.&lt;br /&gt;
&lt;br /&gt;
:Home is Sweet Creek, Colorado, population 1043, which is, as the sign says, &amp;quot;the Pumpkin Capital of the Foothills.&amp;quot; Sweet Creek is an All-American town. It&#039;s the home of test pilot Buck Drinkwalter and the boxer Harold &amp;quot;Wide Mouth&amp;quot; Mason, and the A-league Sweet Creek Sweets.&lt;br /&gt;
&lt;br /&gt;
:But alas, trouble struck on the road. The five of you -- the cheerleader, the nerd, the reporter, the social studies teacher, and the delinquent*--were riding in the teacher&#039;s Jeep when it blew out a tire. The spare was flat, and Mr. James in the school bus didn&#039;t seem to notice that you weren&#039;t behind him anymore. You had to walk fifteen miles to the next town to get a tow and a new tire, and that was this morning. What should have been a four-hour ride home has taken all day.&lt;br /&gt;
&lt;br /&gt;
:Now, it&#039;s after suppertime, getting close to dark, when you round the last hill before Sweet Creek and see....&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Wilhelm, Alan B., and others.&lt;br /&gt;
; Characters&lt;br /&gt;
: Alan B. had the teacher.  I believe Wil had a reporter.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, Sept. 15, 2003 in Cardhaus&#039; sweaty back room.&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This was all miniatures on whiteboards.  The bugs were purchased at Archie McPhee&#039;s.  I had ants and spiders and honeybees and locusts.&lt;br /&gt;
; Recaps&lt;br /&gt;
The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and feasted on the soft, chewy innards.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
:&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
&lt;br /&gt;
=TORG=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
:Anybody up for Monday TORG?&lt;br /&gt;
:There&#039;ll be jungle mist, monster trucks, one of those big firefighting seaplanes, dinosaurs, a mountain lake hideaway, an Egyptian megalomaniac, ticking bombs, shootouts, swordfights, and, provisionally, syphillis.&lt;br /&gt;
:Characters will be provided. All you need bring is a d20.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Laura, Matt Wilson, and others. &lt;br /&gt;
; Characters&lt;br /&gt;
:A bunch of templated guys.  I remember there was a lizardman and a mountie.  Maybe a wizard too.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, May 19, 2003&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
:There wasn&#039;t much to this scenario.  It was just a tryout of the rules with several combat scenes, seeing how the oddball cards worked, etc.  The rules seemed to work fine.&lt;br /&gt;
:The only concrete thing I remember was that the lizardman came with a minigun that did completely ridiculous damage--it sawed a tyranosaur in half with one shot.  Plus there was a helicopter shootdown too.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:Torg had long been a bridesmaid game of mine so it was fun to try it out.  Maybe TORG in 2006?&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39619</id>
		<title>SGA 2003 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39619"/>
		<updated>2006-12-25T11:20:56Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: It Came From The Desert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place in 2003:&lt;br /&gt;
&lt;br /&gt;
=It Came From The Desert=&lt;br /&gt;
; Game System&lt;br /&gt;
: Savage Worlds&lt;br /&gt;
; Pitch&lt;br /&gt;
:The 4-H club has taken it upon itself to ensure that America&#039;s children experience the blessed rugged heart of America: the Rockies. For a week, you&#039;ve tromped around the mountains with a&lt;br /&gt;
posse of kids, seeing the spring waterfalls and the mountain goats and the bright, bright mountain stars. Now, you&#039;re exhausted, and it&#039;s time to get home.&lt;br /&gt;
&lt;br /&gt;
:Home is Sweet Creek, Colorado, population 1043, which is, as the sign says, &amp;quot;the Pumpkin Capital of the Foothills.&amp;quot; Sweet Creek is an All-American town. It&#039;s the home of test pilot Buck&lt;br /&gt;
Drinkwalter and the boxer Harold &amp;quot;Wide Mouth&amp;quot; Mason, and the A-league Sweet Creek Sweets.&lt;br /&gt;
&lt;br /&gt;
:But alas, trouble struck on the road. The five of you -- the cheerleader, the nerd, the reporter, the social studies teacher, and the delinquent*--were riding in the teacher&#039;s Jeep when it blew out a tire. The spare was flat, and Mr. James in the school bus didn&#039;t seem to notice that you weren&#039;t behind him anymore. You had to walk fifteen miles to the next town to get a tow and a new tire, and that was this morning. What should have been a four-hour ride home has taken all day.&lt;br /&gt;
&lt;br /&gt;
:Now, it&#039;s after suppertime, getting close to dark, when you round the last hill before Sweet Creek and see....&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Wilhelm, Alan B., and others.&lt;br /&gt;
; Characters&lt;br /&gt;
: Alan B. had the teacher.  I believe Wil had a reporter.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, Sept. 15, 2003 in Cardhaus&#039; sweaty back room.&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This was all miniatures on whiteboards.  The bugs were purchased at Archie McPhee&#039;s.  I had ants and spiders and honeybees and locusts.&lt;br /&gt;
; Recaps&lt;br /&gt;
The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and feasted on the soft, chewy innards.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
:&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
&lt;br /&gt;
=TORG=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
:Anybody up for Monday TORG?&lt;br /&gt;
:There&#039;ll be jungle mist, monster trucks, one of those big firefighting seaplanes, dinosaurs, a mountain lake hideaway, an Egyptian megalomaniac, ticking bombs, shootouts, swordfights, and, provisionally, syphillis.&lt;br /&gt;
:Characters will be provided. All you need bring is a d20.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Laura, Matt Wilson, and others. &lt;br /&gt;
; Characters&lt;br /&gt;
:A bunch of templated guys.  I remember there was a lizardman and a mountie.  Maybe a wizard too.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, May 19, 2003&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
:There wasn&#039;t much to this scenario.  It was just a tryout of the rules with several combat scenes, seeing how the oddball cards worked, etc.  The rules seemed to work fine.&lt;br /&gt;
:The only concrete thing I remember was that the lizardman came with a minigun that did completely ridiculous damage--it sawed a tyranosaur in half with one shot.  Plus there was a helicopter shootdown too.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:Torg had long been a bridesmaid game of mine so it was fun to try it out.  Maybe TORG in 2006?&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39618</id>
		<title>SGA 2003 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39618"/>
		<updated>2006-12-25T11:11:22Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: It Came From The Desert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place in 2003:&lt;br /&gt;
&lt;br /&gt;
=It Came From The Desert=&lt;br /&gt;
; Game System&lt;br /&gt;
: Savage Worlds&lt;br /&gt;
; Pitch&lt;br /&gt;
:The 4-H club has taken it upon itself to ensure that America&#039;s&lt;br /&gt;
children experience the blessed rugged heart of America: the&lt;br /&gt;
Rockies. For a week, you&#039;ve tromped around the mountains with a&lt;br /&gt;
posse of kids, seeing the spring waterfalls and the mountain&lt;br /&gt;
goats and the bright, bright mountain stars. Now, you&#039;re&lt;br /&gt;
exhausted, and it&#039;s time to get home.&lt;br /&gt;
&lt;br /&gt;
:Home is Sweet Creek, Colorado, population 1043, which is, as the&lt;br /&gt;
sign says, &amp;quot;the Pumpkin Capital of the Foothills.&amp;quot; Sweet Creek&lt;br /&gt;
is an All-American town. It&#039;s the home of test pilot Buck&lt;br /&gt;
Drinkwalter and the boxer Harold &amp;quot;Wide Mouth&amp;quot; Mason, and the&lt;br /&gt;
A-league Sweet Creek Sweets. The Sweets are the talk of the town&lt;br /&gt;
right now, with several budding major leaguers in their ranks,&lt;br /&gt;
and they&#039;re opening their season tonight at Marine Field.&lt;br /&gt;
They&#039;re expected to give Sweet Creek its first winning season&lt;br /&gt;
since the Lady Sweets went undefeated in 1944, and hey--why not&lt;br /&gt;
dream of a pennant?&lt;br /&gt;
&lt;br /&gt;
:But alas, trouble struck on the road. The five of you -- the&lt;br /&gt;
cheerleader, the nerd, the reporter, the social studies teacher,&lt;br /&gt;
and the delinquent*--were riding in the teacher&#039;s Jeep when it&lt;br /&gt;
blew out a tire. The spare was flat, and Mr. James in the school&lt;br /&gt;
bus didn&#039;t seem to notice that you weren&#039;t behind him anymore.&lt;br /&gt;
You had to walk fifteen miles to the next town to get a tow and a&lt;br /&gt;
new tire, and that was this morning. What should have been a&lt;br /&gt;
four-hour ride home has taken all day.&lt;br /&gt;
&lt;br /&gt;
:Now, it&#039;s after suppertime, getting close to dark, when you round&lt;br /&gt;
the last hill before Sweet Creek and see....&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Wilhelm, Alan B., and others.&lt;br /&gt;
; Characters&lt;br /&gt;
: Alan B. had the teacher.  I believe Wil had a reporter.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, Sept. 15, 2003 at Cardhaus&#039; sweaty back room.&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: This was all miniatures on whiteboards.  The bugs were purchased at Archie McPhee&#039;s.  I had ants and spiders and honeybees and locusts.&lt;br /&gt;
; Recaps&lt;br /&gt;
The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and the bugs feasted on the soft, chewy innards.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
:&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
&lt;br /&gt;
=TORG=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
:Anybody up for Monday TORG?&lt;br /&gt;
:There&#039;ll be jungle mist, monster trucks, one of those big firefighting seaplanes, dinosaurs, a mountain lake hideaway, an Egyptian megalomaniac, ticking bombs, shootouts, swordfights, and, provisionally, syphillis.&lt;br /&gt;
:Characters will be provided. All you need bring is a d20.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Laura, Matt Wilson, and others. &lt;br /&gt;
; Characters&lt;br /&gt;
:A bunch of templated guys.  I remember there was a lizardman and a mountie.  Maybe a wizard too.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, May 19, 2003&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
:There wasn&#039;t much to this scenario.  It was just a tryout of the rules with several combat scenes, seeing how the oddball cards worked, etc.  The rules seemed to work fine.&lt;br /&gt;
:The only concrete thing I remember was that the lizardman came with a minigun that did completely ridiculous damage--it sawed a tyranosaur in half with one shot.  Plus there was a helicopter shootdown too.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:Torg had long been a bridesmaid game of mine so it was fun to try it out.  Maybe TORG in 2006?&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39617</id>
		<title>SGA 2003 Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_2003_Archive&amp;diff=39617"/>
		<updated>2006-12-25T10:53:44Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]&lt;br /&gt;
&lt;br /&gt;
The following [[Seattle Gamers Assemble!|SGA]] games took place in 2003:&lt;br /&gt;
&lt;br /&gt;
=TORG=&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
:Anybody up for Monday TORG?&lt;br /&gt;
:There&#039;ll be jungle mist, monster trucks, one of those big firefighting seaplanes, dinosaurs, a mountain lake hideaway, an Egyptian megalomaniac, ticking bombs, shootouts, swordfights, and, provisionally, syphillis.&lt;br /&gt;
:Characters will be provided. All you need bring is a d20.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;Syphilis?  I have no goddamn idea what I was thinking when I sent this out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
:Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
:Laura, Matt Wilson, and others. &lt;br /&gt;
; Characters&lt;br /&gt;
:A bunch of templated guys.  I remember there was a lizardman and a mountie.  Maybe a wizard too.&lt;br /&gt;
; Date&lt;br /&gt;
: Monday, May 19, 2003&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
:There wasn&#039;t much to this scenario.  It was just a tryout of the rules with several combat scenes, seeing how the oddball cards worked, etc.  The rules seemed to work fine.&lt;br /&gt;
:The only concrete thing I remember was that the lizardman came with a minigun that did completely ridiculous damage--it sawed a tyranosaur in half with one shot.  Plus there was a helicopter shootdown too.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:Torg had long been a bridesmaid game of mine so it was fun to try it out.  Maybe TORG in 2006?&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39418</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39418"/>
		<updated>2006-12-23T12:06:35Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The first session was mostly traditional and simulationist, with a fixed scenario presented by the GM, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
: Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
:The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39417</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39417"/>
		<updated>2006-12-23T12:05:51Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The first session was mostly traditional and simulationist, with a fixed scenario presented by the GM, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
: Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
:&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an end-of-the-night improvisation, and a dangerous one.  It could have screwed up the end of the adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39416</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39416"/>
		<updated>2006-12-23T12:03:00Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The first session was mostly traditional and simulationist, with a fixed scenario presented by the GM, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
:The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
:Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39415</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39415"/>
		<updated>2006-12-23T12:01:51Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The first session was mostly traditional and simulationist, with a fixed scenario presented by the GM, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
: The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
:The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
:The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
:The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
:Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
:Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
:A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
:Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
:The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
:SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
:The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
:Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
:The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
:Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39414</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39414"/>
		<updated>2006-12-23T11:59:23Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The first session was mostly traditional and simulationist, with a fixed scenario presented by the GM, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
: Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39413</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39413"/>
		<updated>2006-12-23T11:57:04Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Play was mostly traditional and simulationist, although the &amp;quot;whatever sounds good&amp;quot; solution to the worm infestation was No Myth, as I understand that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Everyone at the table had a good reason to join the expedition, and Mark brought them all along.  I hate those things in Star Trek where people wind up split between the ship and the surface, so this was nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
: Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39412</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39412"/>
		<updated>2006-12-23T11:53:05Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSIONv&lt;br /&gt;
The PC&#039;s were passengers aboard the &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;Ajax&#039;&#039; was egressing.  &#039;&#039;Ajax&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enoughterrain into play in the first session; I was confident that people would do interesting things with it.   Also, there was no Kerri for this session so her character faded into the background.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; five reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergyman.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs on &#039;&#039;Olympic&#039;&#039; proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;Ajax&#039;&#039; determined that a shock of electricity would cure the worm infestation. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.&lt;br /&gt;
: Troublefield started hallucinating, seeing his Brigadier interrogating him about the capabilities of Britain&#039;s Royal Space Navy.  He refused to answer and volunteered for shock treatment.  The worms&#039; motives remain curious...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Repairs are completed.  &#039;&#039;Olympic&#039;&#039; overtakes the comet.  The plan is this: while the other auxilliary, &#039;&#039;Achilles&#039;&#039;, draws off the cloud of worms with carbide heliograph lanterns, Troublefield and Brezinska and Wentworth will attempt to disable the difference engine.  They do this by triggering another massive thrust burst, but before this operation is completed, the Achilles founders as the worms chew through her rubber seals.  &lt;br /&gt;
The comet trembles.  Its reactors fire up.  Steam starts pouring from its surface.  Within the comet, superheated rods start heating the ice.&lt;br /&gt;
&#039;&#039;Ajax&#039;&#039; pauses in the retreat to try to tow &#039;&#039;Achilles&#039;&#039; out of the comet. &lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;Mark and I rolled off.  His d6 indicated how quickly he could bring Achilles under tow; my roll showed how long before the comet underwent catastrophic acceleration.  I won that roll, and the comet rocketed away, out of the ecliptic and into deep space with the &#039;&#039;Ajax&#039;&#039; five still aboard her...  &lt;br /&gt;
:Everyone got medals, pothsumously.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:.5em&amp;quot;&amp;gt;This TPK was an improvisation, and a dangerous one.  It could have screwed up the entire adventure, but no one seemed to mind.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39411</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39411"/>
		<updated>2006-12-23T11:36:58Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
::&amp;lt;blockquote style=&amp;quot;background:aliceblue; border:1px solid black; padding:1em&amp;quot;&amp;gt;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
: The PC&#039;s were passengers aboard the &#039;&#039;&#039;Olympic&#039;&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;&#039;Olympic&#039;&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;&#039;Ajax&#039;&#039;&#039;.  They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;&#039;Ajax&#039;&#039;&#039; was egressing.  &#039;&#039;&#039;Ajax&#039;&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;&#039;Olympic&#039;&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
: The &#039;&#039;&#039;Ajax&#039;&#039;&#039; six reboarded &#039;&#039;&#039;Olympic&#039;&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;&#039;Oly&#039;s&#039;&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  The ship scattered English leaflets in its wake, demanding that &#039;&#039;&#039;Olympic&#039;&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;&#039;Ajax&#039;&#039;&#039; determined that a shock of electricity would cure the worm infestation.  Ed volunteered and they shocked him.&lt;br /&gt;
: They concocted a plan to draw off the comet worms with large carbide lights aboard the &lt;br /&gt;
&lt;br /&gt;
: The Major started hallucinating.  His Brigad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts &lt;br /&gt;
: The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.  Mark very kindly played along with this, invited everyone to accompany him down to the comet.&lt;br /&gt;
: I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&lt;br /&gt;
: When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enough terrain into play in the first session so that I was confident that people would do interesting things with them. &lt;br /&gt;
: Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&lt;br /&gt;
: The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&lt;br /&gt;
: I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergymen.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&lt;br /&gt;
: The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&lt;br /&gt;
: I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.  I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)&lt;br /&gt;
In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&lt;br /&gt;
: The TPK was an improvisation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39408</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39408"/>
		<updated>2006-12-23T11:26:27Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
: The PC&#039;s were passengers aboard the RMS &#039;&#039;Olympic&#039;&#039;, except for Mark, who was the ship&#039;s captain.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The approach revealed something unexpected -- a series of artificial metal installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;Olympic&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;Ajax&#039;&#039;.  They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two 6&amp;quot; long extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard &#039;&#039;Ajax&#039;&#039;, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;I was hoping someone would be infected with the worm, and Ed was the lucky one.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;&#039;Ajax&#039;&#039;&#039; was egressing.  &#039;&#039;&#039;Ajax&#039;&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had sent the &#039;&#039;Olympic&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;When I started prepping this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enough terrain into play in the first session so that I was confident that people would do interesting things with them.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The &#039;&#039;Ajax&#039;&#039; six reboarded &#039;&#039;Olympic&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;Oly&#039;s&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  The ship scattered English leaflets in its wake, demanding that &#039;&#039;Olympic&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Also, the pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an Farsi/English translator to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke good English, and the leafletting was just an oddity.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergymen.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs proceeded.&lt;br /&gt;
: The scientists aboard &#039;&#039;&#039;Ajax&#039;&#039;&#039; determined that a shock of electricity would cure the worm infestation.  &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.  I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)  In retrospect, I would&#039;ve liked to move the hallucinations to the standoff scene with the Persian.  C&#039;est la vie.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: Troublefield starts hallucinating; his brigadier appears before him and asks him to size up the effort that the Royal Space Navy, and all other Terran navies, could make against an interstellar enemy.  Ed refuses to tell them.  The scientists shock him free of the infestation.  The aliens&#039; motives remain mysterious.&lt;br /&gt;
: They overtake the comet and develop a cunning plan to lure the worms away from the difference engine.&lt;br /&gt;
[still need more edits here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The TPK was an improvisation.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39405</id>
		<title>SGA Gaming Night Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SGA_Gaming_Night_Archive&amp;diff=39405"/>
		<updated>2006-12-23T11:07:27Z</updated>

		<summary type="html">&lt;p&gt;Johnzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] (SGA) is a loose community of role-players centered around Seattle, Washington.  The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.  &lt;br /&gt;
&lt;br /&gt;
SGA holds weekly meeting where members take turns running one-off or short-run games in indie, oldie, or oddball systems.  This wiki provides a place to keep some notes on the games we&#039;ve played. &lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
==Crisis on the Island of Forgotten Toys!==&lt;br /&gt;
; Game System&lt;br /&gt;
: &#039;&#039;[http://www.atomicsockmonkey.com/products/zoz.asp The Zantabulous Zorcerer of Zo]&#039;&#039;&lt;br /&gt;
; Pitch&lt;br /&gt;
: There has been a coup on the Island of Forgotten Toys!  King Moonchaser has been overthrown by a cabal of action figures and their army of Devil Ducks. Can the heroes - all misfit toys - restore King Moonchaser to the throne?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 7&lt;br /&gt;
; Date&lt;br /&gt;
: December 18, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: All characters were pregens, based on Dollar Store toys and gift-wrapped.&lt;br /&gt;
; Recaps&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: See the [http://forum.rpg.net/showthread.php?t=302189 Actual Play thread on RPG.net].&lt;br /&gt;
&lt;br /&gt;
==The Voyage of the Olympic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.heliograph.com/space1889/ Space: 1889]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The adventure will take place on a ship called the S.S. Olympic, a massive cruise liner making its way to Mars. The Olympic is swinging high above the ecliptic to make the very first close-range observation of Rackham&#039;s Comet.  This shall be a Triumph of British Spacemanship and result in all kinds of juicy advances in Science.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;My original concept was 1889 + Aliens + Deep Impact + Fred Saberhagen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Game Master&lt;br /&gt;
: Johnzo&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Characters&lt;br /&gt;
: Edmund: MAJOR KENTEGERN TROUBLEFIELD, VC, CMG, DSO, SPDR, a soldier en route to his post on Mars.&lt;br /&gt;
: Kev: DOCTOR ALFRED MOUSER, an expert British zoologist and a bit of a tippler.&lt;br /&gt;
: Sophie: DOCTOR KORNELJA BREZINSKA, a Polish doctor and scientist, now residing in France.&lt;br /&gt;
: Laura: MISS GEORGINA FINCH, a photographer from America.&lt;br /&gt;
: Kerri: MRS. MADDIE STOCKTON WEST, a rich widow from America.&lt;br /&gt;
: Mark: CAPTAIN SIR NIGEL S. S. WENTWORTH III, M.V.O, Master of the /Olympic./&lt;br /&gt;
; Date&lt;br /&gt;
: November 27 and December 4, 2006&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;This game was scheduled for two nights so that in the first night, the characters could break something, and the second night, they could try to put it right.  I figured this would be a good way to drive emotional investment.  I&#039;m still trying to figure out how do a good single-session game.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Streamlined version of the system; the rules for Invention were not used.  All characters were pregens, based on  players&#039; requests.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The 1889 rules were tough to read and understand, and it didn&#039;t seem like a worthwhile use of our time to explore, so I used only one rule in the game: the roll-1d6-under-your-score-to-succeed.   We freeformed off those results.  I tried to remember to set stakes in advance of the roll but often failed to do so.&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
; Recaps&lt;br /&gt;
: FIRST SESSION&lt;br /&gt;
: The PC&#039;s were passengers aboard the &#039;&#039;&#039;Olympic&#039;&#039;&#039;, except for Mark, who was the ship&#039;s captain of the ship.  All were seated at the Captain&#039;s table for the close approach to the comet.&lt;br /&gt;
: The approach revealed something unexpected, though -- a series of artificial installations built into the ice of the comet, and a small crashed Earth ship not far from them.&lt;br /&gt;
: The &#039;&#039;&#039;Olympic&#039;&#039;&#039; investigated, sending the PCs down aboard her auxiliary, the &#039;&#039;&#039;Ajax&#039;&#039;&#039;.  They discovered an unconscious Persian, apparently concussed, aboard the derelict ship.  In the pockets of his spacesuit, they found two long, extruded hexagons of pure ruby.  These piqued interest.&lt;br /&gt;
: The Persian became delirious and had seizures.  The crew restrained him, left him in Maddie&#039;s care and went on to explore the other installations.&lt;br /&gt;
: The comet contained an observation viewer showing a perfect, real-time high-resolution view of London and other Earth cities.  Other installations contained perfectly preserved dinosaur and mammal specimens from the Late Triassic era.  A great wide shaft led into the core, where the characters found a difference engine as big as a palace.&lt;br /&gt;
: Aboard Ajax, while Maddie watched, the Persian&#039;s head detached, grew spider legs from its stump, and ran for the ship&#039;s head.  Maddie took a shot at him and missed.  The crew barricaded him into the ship&#039;s head.  He chewed his way out through the toilet gasket and disappeared onto the surface of the comet, where he skittered away.&lt;br /&gt;
: Down in the shaft, Troublefield, Wentworth, and Brezinska explored the interior of the difference engine -- it had gaps large enough to float around in.  They found the ruby-rod hopper and an engraving machine and deduced that this was some kind of data storage system.  &lt;br /&gt;
: A peculiar species of inchworm floated in the zero gravity of the cometary interior.  These worms were attracted to the carbide mining lanterns of the spacers.  The spacers didn&#039;t take any notice of these worms until they snuffed out the lanterns.&lt;br /&gt;
: Then a worm got into Troublefield&#039;s air tube and from there into his helmet.  As he flailed in his helmet, it chewed a hole in his cheek.  He bit it in half and swallowed bits of it.&lt;br /&gt;
: As they retreated, the Persian&#039;s head scuttled past them into the depths of the difference engine.  It had observed enough of the Terran&#039;s technology to decide to trigger the comet&#039;s berserker protocol.  The characters, too freaked out by their worm encounter, and without their carbide lights, did not pursue it.&lt;br /&gt;
: The comet&#039;s thrusters fired up as the &#039;&#039;&#039;Ajax&#039;&#039;&#039; was egressing.  &#039;&#039;&#039;Ajax&#039;&#039;&#039; was slammed into the side of the shaft.  &lt;br /&gt;
:The ship emerged from the comet to discover that the comet&#039;s thrust had knocked the &#039;&#039;&#039;Olympic&#039;&#039;&#039; spinning off into space, and that the comet was now on a collision course with Earth!&lt;br /&gt;
: SECOND SESSION&lt;br /&gt;
: The &#039;&#039;&#039;Ajax&#039;&#039;&#039; six reboarded &#039;&#039;&#039;Olympic&#039;&#039;&#039; and commenced damage control.  The ship was in bad shape; her boiler was unable to hold pressure, her interplanetary heliograph was destroyed, and her first officer was dead, leaving the inexperienced second officer in command.&lt;br /&gt;
: The scientists remained in quarantine aboard /Ajax/ with their experimental subjects -- Troublefield, the headless Persian, and worms they&#039;d picked off their suits.  Troublefield&#039;s temperature and blood pressure were both abnormally high.  The scientists suspect he&#039;s infected.&lt;br /&gt;
: Men sent out to patch up the &#039;&#039;&#039;Oly&#039;s&#039;&#039;&#039; boiler were brought under rifle fire from some unknown sharpshooter.  Wentworth brought his men in just as a night-black pirate ship swooped between them and the sun, revealing itself.  This was the Persian&#039;s mothership.  The ship scattered English leaflets in its wake, demanding that &#039;&#039;&#039;Olympic&#039;&#039;&#039; turn over the six most wealthy passengers on board, for ransom.&lt;br /&gt;
: There was a great deal of debate about what to do about this.  In the end, Major Troublefield was released from quarantine, and he and the Captain and Miss Finch journeyed to the Persian ship, intending to cripple it.  They succeeded with some daring zero-gee sabotage of the Persian ship&#039;s guns by Major Troublefield, which included an untethered leap across space and a standoff with pistols pointed at an ammunition hopper.&lt;br /&gt;
: Crippled, the Persian ship moved off, and repairs proceeded. &lt;br /&gt;
: The scientists aboard &#039;&#039;&#039;Ajax&#039;&#039;&#039; determined that a shock of electricity would cure the worm infestation.  Ed volunteered and they shocked him.&lt;br /&gt;
: They concocted a plan to draw off the comet worms with large carbide lights aboard the &lt;br /&gt;
&lt;br /&gt;
: The Major started hallucinating.  His Brigad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
: The player characters were the only interesting people on board.   Everyone else was an ineffectual aristocrat or an untested spacer.  I&#039;ve been on a no-NPC kick for awhile, and this was part of that.  Mark very kindly played along with this, invited everyone to accompany him down to the comet.&lt;br /&gt;
: I was hoping someone would be infected with the worm, and Ed was the lucky recipient.&lt;br /&gt;
: When I prepped this, I didn&#039;t have a concrete plan at all for session two, just for session one.  We&#039;d put enough terrain into play in the first session so that I was confident that people would do interesting things with them. &lt;br /&gt;
: Between sessions, I prepped the encounter with the Persian pirates.  They were not part of my original planning, but were added after Mark asserted that the smaller ship could not have possibly made the journey from Earth to the comet.  I like to play off character assertions like that.&lt;br /&gt;
: The pirate leafleting was something I planned to draw Maddie in.  If Kerri had made the second session, she would have needed to take point on any of the pirate negotiations.  She spoke Farsi, and the pirates would not have spoken English at all -- they hired an English speaker to print the leaflets on Earth.  But since Kerri wasn&#039;t there and the Captain had to negotiate with the pirates, they spoke English, and the leafletting was just an oddity.&lt;br /&gt;
: I was hoping the Captain would consider trading the six proposed hostages.  I&#039;d prepped all of them heavily.  They were a diverse bunch--a noble, a woman, a child, an elderly man, a foreigner, and a clergymen.  I was hoping to get a discussion going on who it was okay to trade, and who it was not okay to trade.  But the Captain wasn&#039;t willing to compromise on that and went for the total win instead of the compromised win.&lt;br /&gt;
: The ammunition hopper standoff -- next time I do something like that, I&#039;m going to use the Riddle of Steel red die / white die initiative rule.&lt;br /&gt;
: I knew the scientist players -- Sophie and Kevin -- would come up with a fun and genre-appropriate way to treat the infestation.  I was waiting for them to do so before I triggered Ed&#039;s hallucinations.  I was hoping to create a situation where Ed had to choose between curing his problem or communicating with the aliens.  This didn&#039;t seem to be a very hard choice for him.  :)&lt;br /&gt;
In retrospect, I would&#039;ve liked to move the halluncinations to the standoff scene with the Persian.  C&#039;est la vie.&lt;br /&gt;
: The TPK was an improvisation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Noon on the Warworld of Alshain==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.morriganrpg.com/ Terran Trade Authority]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Forty-two light years from Earth, and the TTA, the crew of the Epsilon Tiger find a world ravaged by an ancient war. Did everyone die in one massive apocalypse or are there survivors somewhere on this devastated world of Alshain V? But beyond that, this world is rich with alien technology, something that the crew of the Epsilon Tiger could turn around and sell at Proxima, or one of the other less than legal ports.  Care to find out what awaits you on the Warworld of Alshain?&lt;br /&gt;
; Game Master&lt;br /&gt;
: John Reiher&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 20, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for John&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To the North Pole - and BEYOND!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.exilegames.com/ Hollow Earth Expedition]&lt;br /&gt;
; Pitch&lt;br /&gt;
: The year is 1936! Dateline: Washington. The National Geographic Society has announced that it is funding an expedition to the North Pole in hopes of discovering the fate of famed polar explorer Roald Amundsen, who vanished without trace eight years ago. Though Society spokesmen concede that there is little hope for finding Amundsen alive after so long in the frozen arctic wastes, the society hopes to honor his illustrious, if contentious, career by following in his footsteps and discovering, for good or ill, his whereabouts. &lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: November 13, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Playtest for Edmund&#039;s official publisher-sponsored demo game to be run at [[Emerald City Gamefest]] 2006.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Saga of the Dinner Cart Banditos==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.muthaoith.com/ Low Life] (Savage Worlds engine)&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come join in the fun and mayhem!  Keep your goosin&#039; peepers peeled for the next announced Low Life game and then drag your quivering keister down to the game!  Pregen characters are available!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 3-7&lt;br /&gt;
; Date&lt;br /&gt;
: February 27, March 6 &amp;amp; 20, April 17, May 8 &amp;amp; 15, June 5, 12 &amp;amp; 26, October 16 &amp;amp; 23, November 6, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: See the [http://www.tlucretius.net/LowLife/index.html official site].&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Halloween Falkenstein==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Laura Mortensen&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: Fourth episode in a long-term mini-series.&lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE! Part 2: Cosmic Schmosnic==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Ptero-Men, M.O.D.O.K., AIM-Brocs, Awesome Andy, the Mad Thinker, GAL (Galactus&#039; retarded clone), and his cosmic herald Hellcow!!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 25 &amp;amp; October 9, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Wushu Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://bayn.org/wushu/ Wushu]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Come try Wushu, the game where you bring the action!  If you ever felt limited by a game sysetem, then this is the night for you! Character creation takes seconds, and the game will be set in a homebrew noir/wuxia setting.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Cain Young&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: October 2, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==NEXTWAVE!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.atomicsockmonkey.com/products/tj.asp Truth &amp;amp; Justice]&lt;br /&gt;
; Pitch&lt;br /&gt;
: It&#039;s like Shakespeare&amp;lt;br&amp;gt;But with lots more punching&amp;lt;br&amp;gt;It&#039;s like Goethe&amp;lt;br&amp;gt;But with lots more crunching&amp;lt;br&amp;gt;Like Titanic&amp;lt;br&amp;gt;But the boat&#039;s still floating&amp;lt;br&amp;gt;No it&#039;s not!&amp;lt;br&amp;gt;The mother(honk)ing boat is exploding!&amp;lt;br&amp;gt;NEXTWAVE!&lt;br /&gt;
; Game Master&lt;br /&gt;
: Edmund Metheny&lt;br /&gt;
; Players&lt;br /&gt;
: 5&lt;br /&gt;
; Date&lt;br /&gt;
: September 18 &amp;amp; 25, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Game author Chad Underkoffler helped Edmund design the characters.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Devil&#039;s Race==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.memento-mori.com/octane/ octaNe]&lt;br /&gt;
; Pitch&lt;br /&gt;
: octaNe -- inspired by movies like the Mad Max trilogy, in a weird post-Apocalypse, post-modern America where you play road warriors and six-string samurai.&lt;br /&gt;
; Game Master&lt;br /&gt;
: Sophie Lagacé&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 14 &amp;amp; 21, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cavemen Conundrums==&lt;br /&gt;
; Game System&lt;br /&gt;
: Land of Og (2nd ed.)&lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: Kevin Perrine&lt;br /&gt;
; Players&lt;br /&gt;
: 6&lt;br /&gt;
; Date&lt;br /&gt;
: August 7, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capes!==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.museoffire.com/Games/ Capes!]&lt;br /&gt;
; Pitch&lt;br /&gt;
: &#039;&#039;[... smoke-covered barren wasteland, the burnt wreckage of d20 ships seen dimly through the haze, the shattered remains of O.G.L. units cast around the landscape, a small hidden hatch flips open and a figure with frizzy hair and large black hat peers out. &amp;quot;Another d20 flamewar. I&#039;ve seen worse.&amp;quot; ... ]&#039;&#039;&amp;lt;br&amp;gt;CAPES!&amp;lt;br&amp;gt;Super-powers are super-nifty. But do you deserve to have yours? And more importantly, can you make the other guy sweat bullets to prove they deserve theirs?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 8&lt;br /&gt;
; Date&lt;br /&gt;
: July 24 &amp;amp; 31, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Chien Noir==&lt;br /&gt;
; Game System&lt;br /&gt;
: [http://www.septemberquestion.org/lumpley/ Dogs in the Vineyard]&lt;br /&gt;
; Pitch&lt;br /&gt;
: Who Killed the Black Dahlia?&lt;br /&gt;
; Game Master&lt;br /&gt;
: Ed Freeman&lt;br /&gt;
; Players&lt;br /&gt;
: 3&lt;br /&gt;
; Date&lt;br /&gt;
: January 23 &amp;amp; 30, 2006&lt;br /&gt;
; Technical Notes&lt;br /&gt;
: Instead of the DitV default setting, used a noir detective agency setting in 1947.&lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
; Game System&lt;br /&gt;
: &lt;br /&gt;
; Pitch&lt;br /&gt;
: &lt;br /&gt;
; Game Master&lt;br /&gt;
: &lt;br /&gt;
; Players&lt;br /&gt;
: &lt;br /&gt;
; Date&lt;br /&gt;
: &lt;br /&gt;
; Technical Notes&lt;br /&gt;
: &lt;br /&gt;
; Recaps&lt;br /&gt;
: &lt;br /&gt;
; Player Thoughts&lt;br /&gt;
: &lt;br /&gt;
; Additional GM Thoughts&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Johnzo</name></author>
	</entry>
</feed>