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	<updated>2026-05-15T15:36:26Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484392</id>
		<title>Fallout 2d20: Royal Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fallout_2d20:_Royal_Flush&amp;diff=484392"/>
		<updated>2025-11-20T16:42:22Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Fallout 2d20: Royal Flush==&lt;br /&gt;
&lt;br /&gt;
[[File:FalloutRoyalFlush.png|center]]&lt;br /&gt;
&lt;br /&gt;
In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser&#039;s Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.&lt;br /&gt;
&lt;br /&gt;
Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.&lt;br /&gt;
&lt;br /&gt;
Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can&#039;t provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that&#039;s bad for business.&lt;br /&gt;
&lt;br /&gt;
It might look like chaos. But there&#039;s always someone behind the wheel.&lt;br /&gt;
&lt;br /&gt;
Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...&lt;br /&gt;
&lt;br /&gt;
Life in the Mojave is about to change.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/fallout-2d20-royal-flush-recruiting.931955/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/12XMM0INqN1acdSxXWglbe1Mm7ERtddeugKyrV7tN6Kw/edit?usp=drivesdk VEL: Steely Mojave brawler and chaos engine—keeps records, keeps promises, keeps swinging.]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1xcmQ8OAZPLlcqVp2bv9lkCFzH6orEjguviZKeAGm88Q/edit?gid=737579000#gid=737579000 Sal DeLuca: Ghoul Lounge Singer and Sneaky Shot]&lt;br /&gt;
* [https://drive.google.com/file/d/1RMrsTSvQMsDX2JjHDQ2UsConeI4WpsMv/view?usp=sharing Evelyn: Rogue Synth &#039;Pharrmacist&#039; Still Running from her Past]&lt;br /&gt;
* [https://app.demiplane.com/nexus/falloutrpg/character-sheet/f6105a14-286d-4887-bf80-19d4dc3c34f8 Mr Write: Mystrius Vault Dweller]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/147TU9_kjdhDYln_kQcZMWnXgWzfDRGcvS8C7KyYyrro/edit?usp=sharing Marcus Crimson Caravaneer Trader with a friendly dog]&lt;br /&gt;
* [https://docs.google.com/document/d/1RLKrv8X1EtM_bGKbVSLddIdFzXeyFZQBs9xoqci9asM/edit?usp=sharing Mina Sato Ex-NCR Trooper looking for work]&lt;br /&gt;
&lt;br /&gt;
=Party Inventory=&lt;br /&gt;
* Quest Item: Letter for Mr. Bishop&lt;br /&gt;
* 3 Bloatfly meat&lt;br /&gt;
* 3 Bloatfly Glands&lt;br /&gt;
* Salisbury Steak&lt;br /&gt;
* Beer&lt;br /&gt;
* 10 units of junk&lt;br /&gt;
* Pre War Money worth 28 caps&lt;br /&gt;
&lt;br /&gt;
=Faction Reputation=&lt;br /&gt;
&lt;br /&gt;
=Major Quests=&lt;br /&gt;
* Courier, Interrupted: &amp;lt;s&amp;gt;Investigate the dead body&amp;lt;/s&amp;gt; Travel to New Reno&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
&lt;br /&gt;
=Character Quests=&lt;br /&gt;
&lt;br /&gt;
=Complete Quests=&lt;br /&gt;
&lt;br /&gt;
=Settlements=&lt;br /&gt;
==New Reno==&lt;br /&gt;
Population: 30,048&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses: Very Strong&amp;lt;br&amp;gt;&lt;br /&gt;
Water Supply: Just Enough&amp;lt;br&amp;gt;&lt;br /&gt;
Denizen Outlook: Somewhat Grim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Shops===&lt;br /&gt;
* New Reno Arms&lt;br /&gt;
* Crimson Caravan&lt;br /&gt;
* Van Graff Weaponry&lt;br /&gt;
* Marley&#039;s Fine Apparel&lt;br /&gt;
* Followers of the Apocalypse Clinic&lt;br /&gt;
* 2nd Hand Robotics&lt;br /&gt;
* A variety of restaurants&lt;br /&gt;
* A seemingly limitless number of chem dealers&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Cloak&amp;diff=428721</id>
		<title>Dark Cloak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Cloak&amp;diff=428721"/>
		<updated>2022-10-04T08:34:37Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: The Cloak (II)&lt;br /&gt;
(Adrianna Mercante)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
When The Cloak died unexpectedly (if peacefully) in his sleep a little while ago, all his daughter expected to find in his office was a drawer full of empty bottles to clean and some paperwork for his estate. She hadn&#039;t even found the paperwork yet when she absentmindedly tucked a cheap-looking ring lying in an old shot glass into her pocket.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when the antique rotary phone started ringing. After she&#039;d unplugged it an hour ago. The first caller wanted legal advice for an Unseelie court proceeding. The second said they were responding to an inquiry the Cloak had made about buying a haoma sapling. Even for a police officer in what had recently become one of the strangest cities on the planet, it was a lot to swallow.&lt;br /&gt;
&lt;br /&gt;
Luckily an old notebook tucked in a shoebox mentioned a spirit of air that still owed her bloodline a few favors. A crash course on the occult and her father&#039;s secret history followed, and she soon took up the mantle he had left behind. It&#039;s been six months since then, and she still feels like she&#039;s drowning in the shallow end of a very strange swimming pool.&lt;br /&gt;
&lt;br /&gt;
Now if only her customers paid in dollars and not ancient atlantean tablets and slivers of souls, she&#039;d be able to afford a much larger office.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Agility d6&lt;br /&gt;
Smarts d8&lt;br /&gt;
Spirit d6&lt;br /&gt;
Strength d6&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pace 6, Parry 5, Size 0, Toughness 5 (+6 Armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hindrances (Points spent on +1 Smarts, Investigator and Connections edges)&lt;br /&gt;
-Thin Skinned&lt;br /&gt;
-Minor Obligation (Mundane (for the Cloak, anyway) occult inquiries and tasks)&lt;br /&gt;
-Heroic&lt;br /&gt;
-Curious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Academics d4&lt;br /&gt;
.Athletics d6&lt;br /&gt;
.Common Knowledge d6&lt;br /&gt;
Fighting d6&lt;br /&gt;
.Notice d6 (d8)&lt;br /&gt;
Occult d6 (d10+2)&lt;br /&gt;
.Persuasion d4&lt;br /&gt;
Research d8&lt;br /&gt;
Shooting d6 (d10)&lt;br /&gt;
.Stealth d4&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
English d8, Latin d6, Italian d6, Persian d6&lt;br /&gt;
&lt;br /&gt;
Edges:&lt;br /&gt;
Streetwise&lt;br /&gt;
Investigator&lt;br /&gt;
Connections (Otherworldly Denizens)&lt;br /&gt;
(Scholar: Occult)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
-300 Desert Eagle&lt;br /&gt;
-150 Laser Sight&lt;br /&gt;
-30 Large Caliber Roundsx30&lt;br /&gt;
-20 Casual Clothing&lt;br /&gt;
&lt;br /&gt;
Superpowers (45, Max 10):&lt;br /&gt;
&lt;br /&gt;
Air-Borne Boon of Knowledge:&lt;br /&gt;
-2 Super Edge (Scholar: Occult)&lt;br /&gt;
-2 Super Skill (Occultx2)&lt;br /&gt;
-4 Super Sorcery&lt;br /&gt;
&lt;br /&gt;
Hell Dive:&lt;br /&gt;
-4 Teleport (Range+1, Alternate Trait: Occult)&lt;br /&gt;
&lt;br /&gt;
Every Boon has a Bane:&lt;br /&gt;
-9 Negation (Strong, Full Spectrum, Alternate Trait: Occult)&lt;br /&gt;
&lt;br /&gt;
ECPD Division M Training:&lt;br /&gt;
-3 Super Skill (Notice, Shootingx2)&lt;br /&gt;
-3 Uncanny Reflexes&lt;br /&gt;
-2 Awarenessx2&lt;br /&gt;
-2 Dodgex2&lt;br /&gt;
-3 Deadeye (Deadly+1)&lt;br /&gt;
-3 Additional Action&lt;br /&gt;
-4 Fearless (Steady+2)&lt;br /&gt;
&lt;br /&gt;
Warded Trenchcoat:&lt;br /&gt;
-1 Armorx3 (Device -1, Partial Protection-1)&lt;br /&gt;
&lt;br /&gt;
That Old Ring:&lt;br /&gt;
-2 Scan: Magic (Calibration+2, Device-1)&lt;br /&gt;
-1 Object Reading (Requires Touch -2, Alternate Trait: Occult+1, Device-1)&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Cloak&amp;diff=428720</id>
		<title>Dark Cloak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Cloak&amp;diff=428720"/>
		<updated>2022-10-04T08:33:47Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: Created page with &amp;quot;Name: The Cloak (II) (Adrianna Mercante) File:https://i.pinimg.com/originals/36/e5/a3/36e5a3a449d321e2366104aef12f55d5.jpg  Background:  When The Cloak died unexpectedly (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: The Cloak (II)&lt;br /&gt;
(Adrianna Mercante)&lt;br /&gt;
[[File:https://i.pinimg.com/originals/36/e5/a3/36e5a3a449d321e2366104aef12f55d5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
When The Cloak died unexpectedly (if peacefully) in his sleep a little while ago, all his daughter expected to find in his office was a drawer full of empty bottles to clean and some paperwork for his estate. She hadn&#039;t even found the paperwork yet when she absentmindedly tucked a cheap-looking ring lying in an old shot glass into her pocket.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when the antique rotary phone started ringing. After she&#039;d unplugged it an hour ago. The first caller wanted legal advice for an Unseelie court proceeding. The second said they were responding to an inquiry the Cloak had made about buying a haoma sapling. Even for a police officer in what had recently become one of the strangest cities on the planet, it was a lot to swallow.&lt;br /&gt;
&lt;br /&gt;
Luckily an old notebook tucked in a shoebox mentioned a spirit of air that still owed her bloodline a few favors. A crash course on the occult and her father&#039;s secret history followed, and she soon took up the mantle he had left behind. It&#039;s been six months since then, and she still feels like she&#039;s drowning in the shallow end of a very strange swimming pool.&lt;br /&gt;
&lt;br /&gt;
Now if only her customers paid in dollars and not ancient atlantean tablets and slivers of souls, she&#039;d be able to afford a much larger office.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Agility d6&lt;br /&gt;
Smarts d8&lt;br /&gt;
Spirit d6&lt;br /&gt;
Strength d6&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pace 6, Parry 5, Size 0, Toughness 5 (+6 Armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hindrances (Points spent on +1 Smarts, Investigator and Connections edges)&lt;br /&gt;
-Thin Skinned&lt;br /&gt;
-Minor Obligation (Mundane (for the Cloak, anyway) occult inquiries and tasks)&lt;br /&gt;
-Heroic&lt;br /&gt;
-Curious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Academics d4&lt;br /&gt;
.Athletics d6&lt;br /&gt;
.Common Knowledge d6&lt;br /&gt;
Fighting d6&lt;br /&gt;
.Notice d6 (d8)&lt;br /&gt;
Occult d6 (d10+2)&lt;br /&gt;
.Persuasion d4&lt;br /&gt;
Research d8&lt;br /&gt;
Shooting d6 (d10)&lt;br /&gt;
.Stealth d4&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
English d8, Latin d6, Italian d6, Persian d6&lt;br /&gt;
&lt;br /&gt;
Edges:&lt;br /&gt;
Streetwise&lt;br /&gt;
Investigator&lt;br /&gt;
Connections (Otherworldly Denizens)&lt;br /&gt;
(Scholar: Occult)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
-300 Desert Eagle&lt;br /&gt;
-150 Laser Sight&lt;br /&gt;
-30 Large Caliber Roundsx30&lt;br /&gt;
-20 Casual Clothing&lt;br /&gt;
&lt;br /&gt;
Superpowers (45, Max 10):&lt;br /&gt;
&lt;br /&gt;
Air-Borne Boon of Knowledge:&lt;br /&gt;
-2 Super Edge (Scholar: Occult)&lt;br /&gt;
-2 Super Skill (Occultx2)&lt;br /&gt;
-4 Super Sorcery&lt;br /&gt;
&lt;br /&gt;
Hell Dive:&lt;br /&gt;
-4 Teleport (Range+1, Alternate Trait: Occult)&lt;br /&gt;
&lt;br /&gt;
Every Boon has a Bane:&lt;br /&gt;
-9 Negation (Strong, Full Spectrum, Alternate Trait: Occult)&lt;br /&gt;
&lt;br /&gt;
ECPD Division M Training:&lt;br /&gt;
-3 Super Skill (Notice, Shootingx2)&lt;br /&gt;
-3 Uncanny Reflexes&lt;br /&gt;
-2 Awarenessx2&lt;br /&gt;
-2 Dodgex2&lt;br /&gt;
-3 Deadeye (Deadly+1)&lt;br /&gt;
-3 Additional Action&lt;br /&gt;
-4 Fearless (Steady+2)&lt;br /&gt;
&lt;br /&gt;
Warded Trenchcoat:&lt;br /&gt;
-1 Armorx3 (Device -1, Partial Protection-1)&lt;br /&gt;
&lt;br /&gt;
That Old Ring:&lt;br /&gt;
-2 Scan: Magic (Calibration+2, Device-1)&lt;br /&gt;
-1 Object Reading (Requires Touch -2, Alternate Trait: Occult+1, Device-1)&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens&amp;diff=385640</id>
		<title>Scion2e:StairwaytotheHeavens</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens&amp;diff=385640"/>
		<updated>2020-08-05T09:58:48Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stairway to the Heavens=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Aaron_Windsor | Aaron Windsor (drearyArchon)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Colleen_Fitzcannon | Colleen Fitzcannon (Stormraven)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Alexander_Stueart | Alexander Stueart (t@nya)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Jeremy_Espinosa | Jeremy Espinosa (Leliel)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Jericho_Polis | Jerocho Polis (Funkadelic)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Vincent_Nguyen | Vincent Nguyen (Muskrat)]]&lt;br /&gt;
&lt;br /&gt;
[[Scion2e:StairwaytotheHeavens:_Maya_Ikeda | Maya Ikeda (Jolinaxas)]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
==Locations==&lt;br /&gt;
==Combat Tracker==&lt;br /&gt;
==Links==&lt;br /&gt;
[https://orokos.com/roll/ Orokos] - To roll a dicepool of X, use [Xd10h8!]. If Y-again is involved use [Xd10oYh8!].&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385639</id>
		<title>Scion2e:StairwaytotheHeavens: Maya Ikeda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385639"/>
		<updated>2020-08-05T09:57:10Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scion2e:StairwaytotheHeavens | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Maya Ikeda&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
https://i.pinimg.com/564x/1f/40/f6/1f40f65b8f9c0412d4b09eb686bbc11a.jpg&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Cosmo and Onigiri? No sweat, but that guy over there wants your number.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Like more than a few Scions, Maya grew up raised by a single parent. Her father Ken would have honestly preferred the stark honesty of having Maya left on his doorstep in a basket, rather than her mother disappearing less than a week after giving birth, but he committed himself to raising her just the same. His job prospects didn&#039;t exactly increase to match his new responsibilities, and the combination of only being able to afford rent in better-off neighborhoods and constantly working multiple jobs left Maya unsupervised and educationally under-served.&lt;br /&gt;
&lt;br /&gt;
Things seemed to get better when Ken won a small local lottery when Maya was in her teens. He used the money to open a bar and restaurant with a few of his brothers and Maya dropped out to work there as soon as she&#039;d worn down her father enough to allow it. Kagura Sushi has become a popular spot while maintaining blue-collar charm, especially since Maya moved up from washing dishes to run the Izekaya-esque bar. A desire for a more stable community has always led her to set aside extra food for struggling families and let local kids hang around the restaurant patio instead of more dangerous areas, but recently the clientele seems to be getting stranger and the problems much harder to solve.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Close Combat OOOO (Bouncing)&lt;br /&gt;
Leadership OOOO (Community Organization)&lt;br /&gt;
Empathy OOOO (Good Listener)&lt;br /&gt;
Persuasion OOOO (Calming Influence)&lt;br /&gt;
Integrity OOO&lt;br /&gt;
Culture OOO&lt;br /&gt;
Subterfuge OO&lt;br /&gt;
Athletics O&lt;br /&gt;
&lt;br /&gt;
 Skills from your Primary Path gains three dots, Secondary Path skills gain two dots, and Tertiary Path skills gain one dot. You also gain five Skill dots to distribute freely. Every Skill with 3+ dots gains a free Specialty at Character Creation only. You cannot have any Skill higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Favored Approach&#039;&#039;&#039;: Resilience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intellect (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cunning (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resolve (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Might (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stamina (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Presence (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Composure (OOOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Each Attribute starts at one dot. Divine six dots between your Primary Arena, four dots between your Secondary Arena, and two dots between your Tertiary Arena. Attributes using your Favored Approach also gain +2 dots. You have one free Attribute dot to put in any Attribute you want. You cannot have any Attribute higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Legend 0==&lt;br /&gt;
&lt;br /&gt;
 Start with Legend 0, going to Legend 1 upon becoming a Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend Points&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Points Imbued&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Points Spent&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Imbued points return once the Boon they are imbued into lapses. Spent points do not recover until a specific action is taken.&lt;br /&gt;
&lt;br /&gt;
===Legendary Titles===&lt;br /&gt;
&lt;br /&gt;
 Write Titles As You Get Them&lt;br /&gt;
&lt;br /&gt;
==Deeds==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Deed&#039;&#039;&#039;: Resist the Effect of Supernatural Fear or Compulsion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Deed&#039;&#039;&#039;: Defend the Helpless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Band Deed&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==Paths==&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; (3): Street Kid Named Desire&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Local Community Workers, Her Father, Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Subterfuge, Athletics, Close Combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Path&#039;&#039;&#039; (1): Neighborhood Bartender&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Group ?, Tanya Watanabe (Attorney, Regular), Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Leadership, Empathy, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantheon Path&#039;&#039;&#039; (2): Dawn Brings an End to Darkness&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: The Irregulars, ? Contact, Access to ? &lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Close Combat, Culture, Integrity&lt;br /&gt;
&lt;br /&gt;
 Two Pantheon Path Skills are chosen based on your Pantheon. You may choose the third as usual.&lt;br /&gt;
&lt;br /&gt;
 Paths always give access to things relevant to your character concept, such as disposable income if you&#039;re filthy rich. Once per session, you can call upon a Connection or a Contact for free, with additional uses per session inflicting a Path Suspension. Once per session, you may add +2 dice to any roll that applies to your Path experience and may spend successes on special Stunts to make a Twist of Fate.&lt;br /&gt;
 A Path&#039;s connections can have obligations, as determined by the Storyguide. Once per session, a Path&#039;s connections may ask the character to perform a task, which can be taken on as an additional Short-Term Deed or can be completed to regain a Connection rating after it has been used.  If the character does not complete their obligation by the end of the session, their first attempt to use their connections next session suffers a Complication 2.&lt;br /&gt;
 Each Contact start with one dot and one Tag. When invoked, the Contact gains two points, each granting one dot or one Tag. Tags define what rolls the Contact can help with, they grant Enhancement equal to their dot rating for those rolls. The points fade at the end of the session.&lt;br /&gt;
 When leveraging a connection, roll an appropriate Skill + 2. Success means that the Contact or Group acts appropriately. When leveraging Access, you instead gain Enhancement equal to successes for your next roll.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&#039;&#039;&#039;Sincerity Vs The Right Action&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruised&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injured&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maimed&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taken Out&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.&lt;br /&gt;
&lt;br /&gt;
==Callings and Knacks==&lt;br /&gt;
&#039;&#039;&#039;Lover (1)&#039;&#039;&#039;: Domain over relationships, attention, and other&#039;s emotions&lt;br /&gt;
:&#039;&#039;&#039;Soothing Presence&#039;&#039;&#039;: Reduce Attitude by 1 in initial social encounters. +1 Enhancement to all other interactions to be calming, relaxing, or welcoming.&lt;br /&gt;
:&#039;&#039;&#039;Perfect Partner&#039;&#039;&#039;: Double benefit you provide from Teamwork rolls&lt;br /&gt;
:&#039;&#039;&#039;I am a Fire&#039;&#039;&#039;: Stoke affection between two people. If you are one of them, +1 Social Enhancement for the session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots.&lt;br /&gt;
 Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Knacks advanced to five.&lt;br /&gt;
 You can have as many Knacks active as you have dots in it&#039;s Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An &#039;&#039;&#039;Origins&#039;&#039;&#039;-level character has one Calling (which must be from their Paren&#039;s list of Callings, unless said parent is Loki) and one dot in that calling. &lt;br /&gt;
 It should be noted some Knacks have different descriptions in &#039;&#039;&#039;Scion: Origins&#039;&#039;&#039; and &#039;&#039;&#039;Scion: Hero&#039;&#039;&#039;. Pre-Visitation Scions use the descriptions in &#039;&#039;&#039;Origins&#039;&#039;&#039;, but change it to those in &#039;&#039;&#039;Hero&#039;&#039;&#039; after their visitation&lt;br /&gt;
&lt;br /&gt;
==Purviews==&lt;br /&gt;
&lt;br /&gt;
 This is locked until after the Scion&#039;s Visitation.&lt;br /&gt;
&lt;br /&gt;
==Birthrights==&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Birthright points advanced to seven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthright Name (Rating)&#039;&#039;&#039;: Birthright Description&lt;br /&gt;
&lt;br /&gt;
==Fatebindings==&lt;br /&gt;
&lt;br /&gt;
 Write Fatebindings here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatebinding Name (Rating)&#039;&#039;&#039;: Fatebinding Description&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
 Write Weapons and Armor here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Name&#039;&#039;&#039;: Weapon/Armor Description&lt;br /&gt;
:&#039;&#039;&#039;Tags&#039;&#039;&#039;: Tag, Tag, Tag&lt;br /&gt;
&lt;br /&gt;
==Character Advancement==&lt;br /&gt;
&#039;&#039;&#039;Experience Earned&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Spent&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
===Advancement Log===&lt;br /&gt;
 In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may &#039;&#039;&#039;shift a single Attribute dot to another Attribute or a single Skill dot to another Skill&#039;&#039;&#039;, &#039;&#039;&#039;swap out an existing Knack with a new Knack&#039;&#039;&#039;, &#039;&#039;&#039;write a new Short-Term Deed&#039;&#039;&#039;, and alter &#039;&#039;&#039;a single phrase in one of your Paths&#039;&#039;&#039;. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.&lt;br /&gt;
 To help keep track of both new additions and changes in your character, you may record such changes in this section.&lt;br /&gt;
&lt;br /&gt;
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385638</id>
		<title>Scion2e:StairwaytotheHeavens: Maya Ikeda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385638"/>
		<updated>2020-08-05T09:55:57Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scion2e:StairwaytotheHeavens | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Maya Ikeda&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
[[File:https://i.pinimg.com/564x/1f/40/f6/1f40f65b8f9c0412d4b09eb686bbc11a.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Cosmo and Onigiri? No sweat, but that guy over there wants your number.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Like more than a few Scions, Maya grew up raised by a single parent. Her father Ken would have honestly preferred the stark honesty of having Maya left on his doorstep in a basket, rather than her mother disappearing less than a week after giving birth, but he committed himself to raising her just the same. His job prospects didn&#039;t exactly increase to match his new responsibilities, and the combination of only being able to afford rent in better-off neighborhoods and constantly working multiple jobs left Maya unsupervised and educationally under-served.&lt;br /&gt;
&lt;br /&gt;
Things seemed to get better when Ken won a small local lottery when Maya was in her teens. He used the money to open a bar and restaurant with a few of his brothers and Maya dropped out to work there as soon as she&#039;d worn down her father enough to allow it. Kagura Sushi has become a popular spot while maintaining blue-collar charm, especially since Maya moved up from washing dishes to run the Izekaya-esque bar. A desire for a more stable community has always led her to set aside extra food for struggling families and let local kids hang around the restaurant patio instead of more dangerous areas, but recently the clientele seems to be getting stranger and the problems much harder to solve.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Close Combat OOOO (Bouncing)&lt;br /&gt;
Leadership OOOO (Community Organization)&lt;br /&gt;
Empathy OOOO (Good Listener)&lt;br /&gt;
Persuasion OOOO (Calming Influence)&lt;br /&gt;
Integrity OOO&lt;br /&gt;
Culture OOO&lt;br /&gt;
Subterfuge OO&lt;br /&gt;
Athletics O&lt;br /&gt;
&lt;br /&gt;
 Skills from your Primary Path gains three dots, Secondary Path skills gain two dots, and Tertiary Path skills gain one dot. You also gain five Skill dots to distribute freely. Every Skill with 3+ dots gains a free Specialty at Character Creation only. You cannot have any Skill higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Favored Approach&#039;&#039;&#039;: Resilience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intellect (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cunning (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resolve (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Might (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stamina (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Presence (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Composure (OOOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Each Attribute starts at one dot. Divine six dots between your Primary Arena, four dots between your Secondary Arena, and two dots between your Tertiary Arena. Attributes using your Favored Approach also gain +2 dots. You have one free Attribute dot to put in any Attribute you want. You cannot have any Attribute higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Legend 0==&lt;br /&gt;
&lt;br /&gt;
 Start with Legend 0, going to Legend 1 upon becoming a Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend Points&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Points Imbued&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Points Spent&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Imbued points return once the Boon they are imbued into lapses. Spent points do not recover until a specific action is taken.&lt;br /&gt;
&lt;br /&gt;
===Legendary Titles===&lt;br /&gt;
&lt;br /&gt;
 Write Titles As You Get Them&lt;br /&gt;
&lt;br /&gt;
==Deeds==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Deed&#039;&#039;&#039;: Resist the Effect of Supernatural Fear or Compulsion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Deed&#039;&#039;&#039;: Defend the Helpless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Band Deed&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==Paths==&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; (3): Street Kid Named Desire&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Local Community Workers, Her Father, Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Subterfuge, Athletics, Close Combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Path&#039;&#039;&#039; (1): Neighborhood Bartender&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Group ?, Tanya Watanabe (Attorney, Regular), Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Leadership, Empathy, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantheon Path&#039;&#039;&#039; (2): Dawn Brings an End to Darkness&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: The Irregulars, ? Contact, Access to ? &lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Close Combat, Culture, Integrity&lt;br /&gt;
&lt;br /&gt;
 Two Pantheon Path Skills are chosen based on your Pantheon. You may choose the third as usual.&lt;br /&gt;
&lt;br /&gt;
 Paths always give access to things relevant to your character concept, such as disposable income if you&#039;re filthy rich. Once per session, you can call upon a Connection or a Contact for free, with additional uses per session inflicting a Path Suspension. Once per session, you may add +2 dice to any roll that applies to your Path experience and may spend successes on special Stunts to make a Twist of Fate.&lt;br /&gt;
 A Path&#039;s connections can have obligations, as determined by the Storyguide. Once per session, a Path&#039;s connections may ask the character to perform a task, which can be taken on as an additional Short-Term Deed or can be completed to regain a Connection rating after it has been used.  If the character does not complete their obligation by the end of the session, their first attempt to use their connections next session suffers a Complication 2.&lt;br /&gt;
 Each Contact start with one dot and one Tag. When invoked, the Contact gains two points, each granting one dot or one Tag. Tags define what rolls the Contact can help with, they grant Enhancement equal to their dot rating for those rolls. The points fade at the end of the session.&lt;br /&gt;
 When leveraging a connection, roll an appropriate Skill + 2. Success means that the Contact or Group acts appropriately. When leveraging Access, you instead gain Enhancement equal to successes for your next roll.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&#039;&#039;&#039;Sincerity Vs The Right Action&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruised&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injured&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maimed&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taken Out&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.&lt;br /&gt;
&lt;br /&gt;
==Callings and Knacks==&lt;br /&gt;
&#039;&#039;&#039;Lover (1)&#039;&#039;&#039;: Domain over relationships, attention, and other&#039;s emotions&lt;br /&gt;
:&#039;&#039;&#039;Soothing Presence&#039;&#039;&#039;: Reduce Attitude by 1 in initial social encounters. +1 Enhancement to all other interactions to be calming, relaxing, or welcoming.&lt;br /&gt;
:&#039;&#039;&#039;Perfect Partner&#039;&#039;&#039;: Double benefit you provide from Teamwork rolls&lt;br /&gt;
:&#039;&#039;&#039;I am a Fire&#039;&#039;&#039;: Stoke affection between two people. If you are one of them, +1 Social Enhancement for the session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots.&lt;br /&gt;
 Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Knacks advanced to five.&lt;br /&gt;
 You can have as many Knacks active as you have dots in it&#039;s Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An &#039;&#039;&#039;Origins&#039;&#039;&#039;-level character has one Calling (which must be from their Paren&#039;s list of Callings, unless said parent is Loki) and one dot in that calling. &lt;br /&gt;
 It should be noted some Knacks have different descriptions in &#039;&#039;&#039;Scion: Origins&#039;&#039;&#039; and &#039;&#039;&#039;Scion: Hero&#039;&#039;&#039;. Pre-Visitation Scions use the descriptions in &#039;&#039;&#039;Origins&#039;&#039;&#039;, but change it to those in &#039;&#039;&#039;Hero&#039;&#039;&#039; after their visitation&lt;br /&gt;
&lt;br /&gt;
==Purviews==&lt;br /&gt;
&lt;br /&gt;
 This is locked until after the Scion&#039;s Visitation.&lt;br /&gt;
&lt;br /&gt;
==Birthrights==&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Birthright points advanced to seven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthright Name (Rating)&#039;&#039;&#039;: Birthright Description&lt;br /&gt;
&lt;br /&gt;
==Fatebindings==&lt;br /&gt;
&lt;br /&gt;
 Write Fatebindings here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatebinding Name (Rating)&#039;&#039;&#039;: Fatebinding Description&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
 Write Weapons and Armor here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Name&#039;&#039;&#039;: Weapon/Armor Description&lt;br /&gt;
:&#039;&#039;&#039;Tags&#039;&#039;&#039;: Tag, Tag, Tag&lt;br /&gt;
&lt;br /&gt;
==Character Advancement==&lt;br /&gt;
&#039;&#039;&#039;Experience Earned&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Spent&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
===Advancement Log===&lt;br /&gt;
 In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may &#039;&#039;&#039;shift a single Attribute dot to another Attribute or a single Skill dot to another Skill&#039;&#039;&#039;, &#039;&#039;&#039;swap out an existing Knack with a new Knack&#039;&#039;&#039;, &#039;&#039;&#039;write a new Short-Term Deed&#039;&#039;&#039;, and alter &#039;&#039;&#039;a single phrase in one of your Paths&#039;&#039;&#039;. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.&lt;br /&gt;
 To help keep track of both new additions and changes in your character, you may record such changes in this section.&lt;br /&gt;
&lt;br /&gt;
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385637</id>
		<title>Scion2e:StairwaytotheHeavens: Maya Ikeda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion2e:StairwaytotheHeavens:_Maya_Ikeda&amp;diff=385637"/>
		<updated>2020-08-05T09:54:20Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: Created page with &amp;quot; Back to Main Page  =&amp;#039;&amp;#039;Maya Ikeda&amp;#039;&amp;#039;=  300px  ==&amp;#039;&amp;#039;Cosmo and O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scion2e:StairwaytotheHeavens | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Maya Ikeda&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
[[File:https://i.pinimg.com/564x/1f/40/f6/1f40f65b8f9c0412d4b09eb686bbc11a.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Cosmo and Onigiri? No sweat, but that guy over there wants your number.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Like more than a few Scions, Maya grew up raised by a single parent. Her father Ken would have honestly preferred the stark honesty of having Maya left on his doorstep in a basket, rather than her mother disappearing less than a week after giving birth, but he committed himself to raising her just the same. His job prospects didn&#039;t exactly increase to match his new responsibilities, and the combination of only being able to afford rent in better-off neighborhoods and constantly working multiple jobs left Maya unsupervised and educationally under-served.&lt;br /&gt;
&lt;br /&gt;
Things seemed to get better when Ken won a small local lottery when Maya was in her teens. He used the money to open a bar and restaurant with a few of his brothers and Maya dropped out to work there as soon as she&#039;d worn down her father enough to allow it. Kagura Sushi has become a popular spot while maintaining blue-collar charm, especially since Maya moved up from washing dishes to run the Izekaya-esque bar. A desire for a more stable community has always led her to set aside extra food for struggling families and let local kids hang around the restaurant patio instead of more dangerous areas, but recently the clientele seems to be getting stranger and the problems much harder to solve.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
 Skills from your Primary Path gains three dots, Secondary Path skills gain two dots, and Tertiary Path skills gain one dot. You also gain five Skill dots to distribute freely. Every Skill with 3+ dots gains a free Specialty at Character Creation only. You cannot have any Skill higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Favored Approach&#039;&#039;&#039;: Resilience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intellect (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cunning (OO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resolve (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Might (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (OOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stamina (OOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Presence (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation (OOOO)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Composure (OOOO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Each Attribute starts at one dot. Divine six dots between your Primary Arena, four dots between your Secondary Arena, and two dots between your Tertiary Arena. Attributes using your Favored Approach also gain +2 dots. You have one free Attribute dot to put in any Attribute you want. You cannot have any Attribute higher than five dots.&lt;br /&gt;
&lt;br /&gt;
==Legend 0==&lt;br /&gt;
&lt;br /&gt;
 Start with Legend 0, going to Legend 1 upon becoming a Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend Points&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Points Imbued&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Points Spent&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Imbued points return once the Boon they are imbued into lapses. Spent points do not recover until a specific action is taken.&lt;br /&gt;
&lt;br /&gt;
===Legendary Titles===&lt;br /&gt;
&lt;br /&gt;
 Write Titles As You Get Them&lt;br /&gt;
&lt;br /&gt;
==Deeds==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Deed&#039;&#039;&#039;: Resist the Effect of Supernatural Fear or Compulsion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Deed&#039;&#039;&#039;: Defend the Helpless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Band Deed&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==Paths==&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; (3): Street Kid Named Desire&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Local Community Workers, Her Father, Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Subterfuge, Athletics, Close Combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Path&#039;&#039;&#039; (1): Neighborhood Bartender&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: Group ?, Tanya Watanabe (Attorney, Regular), Access to ?&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Leadership, Empathy, Persuasion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantheon Path&#039;&#039;&#039; (2): Dawn Brings an End to Darkness&lt;br /&gt;
:&#039;&#039;&#039;Connections&#039;&#039;&#039;: The Irregulars, ? Contact, Access to ? &lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039;: Close Combat, Culture, Integrity&lt;br /&gt;
&lt;br /&gt;
 Two Pantheon Path Skills are chosen based on your Pantheon. You may choose the third as usual.&lt;br /&gt;
&lt;br /&gt;
 Paths always give access to things relevant to your character concept, such as disposable income if you&#039;re filthy rich. Once per session, you can call upon a Connection or a Contact for free, with additional uses per session inflicting a Path Suspension. Once per session, you may add +2 dice to any roll that applies to your Path experience and may spend successes on special Stunts to make a Twist of Fate.&lt;br /&gt;
 A Path&#039;s connections can have obligations, as determined by the Storyguide. Once per session, a Path&#039;s connections may ask the character to perform a task, which can be taken on as an additional Short-Term Deed or can be completed to regain a Connection rating after it has been used.  If the character does not complete their obligation by the end of the session, their first attempt to use their connections next session suffers a Complication 2.&lt;br /&gt;
 Each Contact start with one dot and one Tag. When invoked, the Contact gains two points, each granting one dot or one Tag. Tags define what rolls the Contact can help with, they grant Enhancement equal to their dot rating for those rolls. The points fade at the end of the session.&lt;br /&gt;
 When leveraging a connection, roll an appropriate Skill + 2. Success means that the Contact or Group acts appropriately. When leveraging Access, you instead gain Enhancement equal to successes for your next roll.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&#039;&#039;&#039;Sincerity Vs The Right Action&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruised&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injured&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maimed&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taken Out&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
 Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.&lt;br /&gt;
&lt;br /&gt;
==Callings and Knacks==&lt;br /&gt;
&#039;&#039;&#039;Lover (1)&#039;&#039;&#039;: Domain over relationships, attention, and other&#039;s emotions&lt;br /&gt;
:&#039;&#039;&#039;Soothing Presence&#039;&#039;&#039;: Reduce Attitude by 1 in initial social encounters. +1 Enhancement to all other interactions to be calming, relaxing, or welcoming.&lt;br /&gt;
:&#039;&#039;&#039;Perfect Partner&#039;&#039;&#039;: Double benefit you provide from Teamwork rolls&lt;br /&gt;
:&#039;&#039;&#039;I am a Fire&#039;&#039;&#039;: Stoke affection between two people. If you are one of them, +1 Social Enhancement for the session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots.&lt;br /&gt;
 Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Knacks advanced to five.&lt;br /&gt;
 You can have as many Knacks active as you have dots in it&#039;s Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An &#039;&#039;&#039;Origins&#039;&#039;&#039;-level character has one Calling (which must be from their Paren&#039;s list of Callings, unless said parent is Loki) and one dot in that calling. &lt;br /&gt;
 It should be noted some Knacks have different descriptions in &#039;&#039;&#039;Scion: Origins&#039;&#039;&#039; and &#039;&#039;&#039;Scion: Hero&#039;&#039;&#039;. Pre-Visitation Scions use the descriptions in &#039;&#039;&#039;Origins&#039;&#039;&#039;, but change it to those in &#039;&#039;&#039;Hero&#039;&#039;&#039; after their visitation&lt;br /&gt;
&lt;br /&gt;
==Purviews==&lt;br /&gt;
&lt;br /&gt;
 This is locked until after the Scion&#039;s Visitation.&lt;br /&gt;
&lt;br /&gt;
==Birthrights==&lt;br /&gt;
&lt;br /&gt;
 Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion&#039;s number of Birthright points advanced to seven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthright Name (Rating)&#039;&#039;&#039;: Birthright Description&lt;br /&gt;
&lt;br /&gt;
==Fatebindings==&lt;br /&gt;
&lt;br /&gt;
 Write Fatebindings here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatebinding Name (Rating)&#039;&#039;&#039;: Fatebinding Description&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
 Write Weapons and Armor here if you have any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Name&#039;&#039;&#039;: Weapon/Armor Description&lt;br /&gt;
:&#039;&#039;&#039;Tags&#039;&#039;&#039;: Tag, Tag, Tag&lt;br /&gt;
&lt;br /&gt;
==Character Advancement==&lt;br /&gt;
&#039;&#039;&#039;Experience Earned&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Spent&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
===Advancement Log===&lt;br /&gt;
 In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may &#039;&#039;&#039;shift a single Attribute dot to another Attribute or a single Skill dot to another Skill&#039;&#039;&#039;, &#039;&#039;&#039;swap out an existing Knack with a new Knack&#039;&#039;&#039;, &#039;&#039;&#039;write a new Short-Term Deed&#039;&#039;&#039;, and alter &#039;&#039;&#039;a single phrase in one of your Paths&#039;&#039;&#039;. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.&lt;br /&gt;
 To help keep track of both new additions and changes in your character, you may record such changes in this section.&lt;br /&gt;
&lt;br /&gt;
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383478</id>
		<title>Kaysa Becker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383478"/>
		<updated>2020-06-30T14:07:24Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kaysa Becker&lt;br /&gt;
&lt;br /&gt;
Origin Path: Forge World-&amp;gt; Scavenger -&amp;gt; Crusade: Call of War -&amp;gt; Press-Ganged -&amp;gt; Prestige&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
&lt;br /&gt;
WeS: 25(20+05)&lt;br /&gt;
&lt;br /&gt;
BaS: 50(30+20)&lt;br /&gt;
&lt;br /&gt;
Str: 30(25+05)&lt;br /&gt;
&lt;br /&gt;
Tou: 40(25+15)&lt;br /&gt;
&lt;br /&gt;
Agi: 51(31+20)&lt;br /&gt;
&lt;br /&gt;
Int: 33(30+03)&lt;br /&gt;
&lt;br /&gt;
Per: 40(25+15)&lt;br /&gt;
&lt;br /&gt;
Wil: 35(25+10)&lt;br /&gt;
&lt;br /&gt;
Fel: 30(25+05)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wounds: 10&lt;br /&gt;
&lt;br /&gt;
Fate: 2&lt;br /&gt;
&lt;br /&gt;
Insanity: 4&lt;br /&gt;
&lt;br /&gt;
Corruption:4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits:&lt;br /&gt;
&lt;br /&gt;
Forge Worlder: CL: Tech and CL: Machine Cult are untrained Basics for you&lt;br /&gt;
&lt;br /&gt;
Stranger to the Cult: -10 on tests involving knowledge of the Creed, -5 to Interactions with Ecclesiarchy&lt;br /&gt;
&lt;br /&gt;
Jealous Freedom: Make a Wil test when confined/imprisoned or react violently&lt;br /&gt;
&lt;br /&gt;
Mastery of Small Craft: Re-Roll all failed Pilot tests aboard small craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
&lt;br /&gt;
CL: War, Imperial Navy, Koronus Expanse&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
FL: Xenos&lt;br /&gt;
&lt;br /&gt;
Literacy&lt;br /&gt;
&lt;br /&gt;
Navigation: Stellar&lt;br /&gt;
&lt;br /&gt;
Pilot: Spacecraft, Flyers&lt;br /&gt;
&lt;br /&gt;
SL: Astromancy&lt;br /&gt;
&lt;br /&gt;
Scrutiny&lt;br /&gt;
&lt;br /&gt;
Speak: Low Gothic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
&lt;br /&gt;
Hatred (Chaos)&lt;br /&gt;
&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
&lt;br /&gt;
Peer (Military)&lt;br /&gt;
&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
&lt;br /&gt;
Talented (Pilot Flyers)&lt;br /&gt;
&lt;br /&gt;
Technical Knock&lt;br /&gt;
&lt;br /&gt;
Unremarkable&lt;br /&gt;
&lt;br /&gt;
Weapon Training (Universal Pistol, Universal Melee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
PowerSword&lt;br /&gt;
&lt;br /&gt;
Bolt Pistol&lt;br /&gt;
&lt;br /&gt;
Guard Flak&lt;br /&gt;
&lt;br /&gt;
Micro-bead, Void Suit, Rebreather&lt;br /&gt;
&lt;br /&gt;
Pict-Recorder&lt;br /&gt;
&lt;br /&gt;
Vox-Caster&lt;br /&gt;
&lt;br /&gt;
Blessed Ship Token, Imperial Navy Uniform, 2 bottles of amasec&lt;br /&gt;
&lt;br /&gt;
Acquisition: Good Quality MIU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
150: Call of War - Crusade&lt;br /&gt;
&lt;br /&gt;
100: Awareness&lt;br /&gt;
&lt;br /&gt;
100: Dodge&lt;br /&gt;
&lt;br /&gt;
100: Scrutiny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background and Appearance:&lt;br /&gt;
&lt;br /&gt;
Kaysa was born to menials on the dwindling Forge World of Belacane, and as soon as she could walk she was drafted into the scavenger teams that comb the tunnels and underground forge-complexes of the fallen world for the lost secret of its stasis technology. When a fleet was mustered to honor an ancient debt of assistance to the Imperial Navy, the fleets vacuumed up a healthy handful of the menial population to serve, and Kaysa was among those conscripted and directly tithed to Naval forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, entry tests determined that her reflexes and dexterity made her suitable for pilot training. After a distressingly short period of learning, she was thrust into combat missions piloting Sky Talons moving supplies and armor to bases across the targeted planets of the Crusade, reclaiming recent losses of planets and materiel to the warband of the Flawless Host. When she finally was assigned strafing runs and grav-chute insertions, the horrors of the Archenemy left her shaken, but never incapable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After serving with distinction for almost a decade, she made a quick exit from proper military life when the remnants of the successful Crusade were unceremoniously dumped on Port Wander to fend for themselves while the sector governors and fleet admirals spent a decade or two organizing the next war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Swearing that she&#039;d never return to a life of menial scavenging, she began making inquiries into the private sector. Between the Munitorium finally acquiescing to her request for a Writ of Service Record (8B) and her multiple medals and commendations, she could finally seek a fairly well-placed commission in a Rogue Trader&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaysa is a gaunt dark-skinned woman in her mid-thirties, usually dressed in a simple Dynasty pilot&#039;s uniform that she keeps immaculate. Her hands and neck show obvious signs of augmentation - specifically, the installation of a Mind Impulse Unit - and her plain face is occasionally marked by what appear to be small burn scars and shrapnel wounds.&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383282</id>
		<title>Kaysa Becker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383282"/>
		<updated>2020-06-26T08:45:13Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kaysa Becker&lt;br /&gt;
&lt;br /&gt;
Origin Path: Forge World-&amp;gt; Scavenger -&amp;gt; Crusade: Call of War -&amp;gt; Press-Ganged -&amp;gt; Prestige&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
WeS: 25(20+05)&lt;br /&gt;
BaS: 50(30+20)&lt;br /&gt;
Str: 30(25+05)&lt;br /&gt;
Tou: 40(25+15)&lt;br /&gt;
Agi: 51(31+20)&lt;br /&gt;
Int: 33(30+03)&lt;br /&gt;
Per: 40(25+15)&lt;br /&gt;
Wil: 35(25+10)&lt;br /&gt;
Fel: 30(25+05)&lt;br /&gt;
&lt;br /&gt;
Wounds: 10&lt;br /&gt;
Fate: 2&lt;br /&gt;
Insanity: 4&lt;br /&gt;
Corruption:4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits:&lt;br /&gt;
Forge Worlder: CL: Tech and CL: Machine Cult are untrained Basics for you&lt;br /&gt;
Stranger to the Cult: -10 on tests involving knowledge of the Creed, -5 to Interactions with Ecclesiarchy&lt;br /&gt;
Jealous Freedom: Make a Wil test when confined/imprisoned or react violently&lt;br /&gt;
Mastery of Small Craft: Re-Roll all failed Pilot tests aboard small craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Acrobatics&lt;br /&gt;
Awareness&lt;br /&gt;
CL: War, Imperial Navy, Koronus Expanse&lt;br /&gt;
Dodge&lt;br /&gt;
FL: Xenos&lt;br /&gt;
Literacy&lt;br /&gt;
Navigation: Stellar&lt;br /&gt;
Pilot: Spacecraft, Flyers&lt;br /&gt;
SL: Astromancy&lt;br /&gt;
Scrutiny&lt;br /&gt;
Speak: Low Gothic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
Hatred (Chaos)&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
Peer (Military)&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
Talented (Pilot Flyers)&lt;br /&gt;
Technical Knock&lt;br /&gt;
Unremarkable&lt;br /&gt;
Weapon Training (Universal Pistol, Universal Melee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
PowerSword&lt;br /&gt;
Bolt Pistol&lt;br /&gt;
Guard Flak&lt;br /&gt;
Micro-bead, Void Suit, Rebreather&lt;br /&gt;
Pict-Recorder&lt;br /&gt;
Vox-Caster&lt;br /&gt;
Blessed Ship Token, Imperial Navy Uniform, 2 bottles of amasec&lt;br /&gt;
Acquisition: Good Quality MIU&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
150: Call of War - Crusade&lt;br /&gt;
100: Awareness&lt;br /&gt;
100: Dodge&lt;br /&gt;
100: Scrutiny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background and Appearance:&lt;br /&gt;
&lt;br /&gt;
Kaysa was born to menials on the dwindling Forge World of Belacane, and as soon as she could walk she was drafted into the scavenger teams that comb the tunnels and underground forge-complexes of the fallen world for the lost secret of its stasis technology. When a fleet was mustered to honor an ancient debt of assistance to the Imperial Navy, the fleets vacuumed up a healthy handful of the menial population to serve, and Kaysa was among those conscripted and directly tithed to Naval forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, entry tests determined that her reflexes and dexterity made her suitable for pilot training. After a distressingly short period of learning, she was thrust into combat missions piloting Sky Talons moving supplies and armor to bases across the targeted planets of the Crusade, reclaiming recent losses of planets and materiel to the warband of the Flawless Host. When she finally was assigned strafing runs and grav-chute insertions, the horrors of the Archenemy left her shaken, but never incapable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After serving with distinction for almost a decade, she made a quick exit from proper military life when the remnants of the successful Crusade were unceremoniously dumped on Port Wander to fend for themselves while the sector governors and fleet admirals spent a decade or two organizing the next war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Swearing that she&#039;d never return to a life of menial scavenging, she began making inquiries into the private sector. Between the Munitorium finally acquiescing to her request for a Writ of Service Record (8B) and her multiple medals and commendations, she could finally seek a fairly well-placed commission in a Rogue Trader&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaysa is a gaunt dark-skinned woman in her mid-thirties, usually dressed in a simple Dynasty pilot&#039;s uniform that she keeps immaculate. Her hands and neck show obvious signs of augmentation - specifically, the installation of a Mind Impulse Unit - and her plain face is occasionally marked by what appear to be small burn scars and shrapnel wounds.&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader:_Into_the_Unknown&amp;diff=383211</id>
		<title>Rogue Trader: Into the Unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader:_Into_the_Unknown&amp;diff=383211"/>
		<updated>2020-06-25T12:25:57Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for my Rogue Trader: Into the Unknown game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recent discovery of what appears to be a stable wormhole has opened the opportunity for profit. The Imperium is focused on building up fortifications and defenses on their side of the wormhole and is leaving the unexplored end to those willing to brave the unknown. They are asking ambitious rogue traders to begin exploring the unknown region and to establish an Imperial presence.&lt;br /&gt;
&lt;br /&gt;
This is going to be a RT game focused on colonization and exploration of unknown space. It&#039;s a high-risk, high-reward game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: https://forum.rpg.net/index.php?threads/recruitment-rogue-trader-into-the-unknown-aka-lets-colonize-unexplored-space.865648/&lt;br /&gt;
&lt;br /&gt;
== Cast and Crew ==&lt;br /&gt;
&lt;br /&gt;
* Aliexster - Rogue Trader&lt;br /&gt;
* Potted Plant - Astropath [[Salvatore Warrith]]&lt;br /&gt;
* Donan - Explorator [[Anita Frakes]]&lt;br /&gt;
* jolinaxas - Void Master [[Kaysa Becker]]&lt;br /&gt;
* Gleaming Terrier - Arch-Militant&lt;br /&gt;
* Funkadelic - Missionary&lt;br /&gt;
&lt;br /&gt;
== Assets and Inventory ==&lt;br /&gt;
&lt;br /&gt;
List all assets here that are shared by the group.  Items/gear go on your sheet, this section is more for the big things like the ship and anything which affects Profit Factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROFIT FACTOR&#039;&#039;&#039;: 40&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;: Core Rulebook, Stars of Inequity, Faith and Coin, Battlefleet Koronus, Into the Storm. Gear allowed from other 40k books as mentioned below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Point buy as outlined on p14 of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path of Origin&#039;&#039;&#039;: You do not have to select from the boxes directly below/adjacent from your path (i.e. you could be a Void Born Savant who is Tainted, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path of Origin Intersections&#039;&#039;&#039;: Not required. We will work out how everybody knows each other. If we have intersections that makes it easier but I don&#039;t want to force people to go with specific origin choices just so they have some way of knowing people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Disciplines&#039;&#039;&#039;: All psykers (including Astropaths) may chose Disciplines from Dark Heresy 2, however Astropaths in particular must start with the Telepathy discipline from the RT book as their first discipline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: I am willing to allow gear from the other 40k books (Dark Heresy, Only War, etc). We might need to modify the stats on them to make them align with RT but it is an option if you want something from these other books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expected Posting Frequency&#039;&#039;&#039;: I would like a minimum of 3-4 posts per week per player. More is better but I think that is a reasonable expectation.&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383210</id>
		<title>Kaysa Becker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaysa_Becker&amp;diff=383210"/>
		<updated>2020-06-25T12:24:47Z</updated>

		<summary type="html">&lt;p&gt;Jolinaxas: Basic Stats, Will Update with finer details later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kaysa Becker&lt;br /&gt;
&lt;br /&gt;
Origin Path: Forge World-&amp;gt; Scavenger -&amp;gt; Crusade: Call of War -&amp;gt; Press-Ganged -&amp;gt; Prestige&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
WeS: 25(20+05)&lt;br /&gt;
BaS: 30(25+20)&lt;br /&gt;
Str: 30(25+05)&lt;br /&gt;
Tou: 40(25+15)&lt;br /&gt;
Agi: 51(31+20)&lt;br /&gt;
Int: 33(30+03)&lt;br /&gt;
Per: 40(25+15)&lt;br /&gt;
Wil: 35(25+10)&lt;br /&gt;
Fel: 30(25+05)&lt;br /&gt;
&lt;br /&gt;
Wounds: 10&lt;br /&gt;
Fate: 2&lt;br /&gt;
Insanity: 4&lt;br /&gt;
Corruption:4&lt;br /&gt;
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&lt;br /&gt;
Traits:&lt;br /&gt;
Forge Worlder: CL: Tech and CL: Machine Cult are untrained Basics for you&lt;br /&gt;
Stranger to the Cult: -10 on tests involving knowledge of the Creed, -5 to Interactions with Ecclesiarchy&lt;br /&gt;
Jealous Freedom: Make a Wil test when confined/imprisoned or react violently&lt;br /&gt;
Mastery of Small Craft: Re-Roll all failed Pilot tests aboard small craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Acrobatics&lt;br /&gt;
Awareness&lt;br /&gt;
CL: War, Imperial Navy, Koronus Expanse&lt;br /&gt;
Dodge&lt;br /&gt;
FL: Xenos&lt;br /&gt;
Literacy&lt;br /&gt;
Navigation: Stellar&lt;br /&gt;
Pilot: Spacecraft, Flyers&lt;br /&gt;
SL: Astromancy&lt;br /&gt;
Scrutiny&lt;br /&gt;
Speak: Low Gothic&lt;br /&gt;
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Talents:&lt;br /&gt;
Hatred (Chaos)&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
Peer (Military)&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
Talented (Pilot Flyers)&lt;br /&gt;
Technical Knock&lt;br /&gt;
Unremarkable&lt;br /&gt;
Weapon Training (Universal Pistol, Universal Melee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
PowerSword&lt;br /&gt;
Bolt Pistol&lt;br /&gt;
Guard Flak&lt;br /&gt;
Micro-bead, Void Suit, Rebreather&lt;br /&gt;
Pict-Recorder&lt;br /&gt;
Vox-Caster&lt;br /&gt;
Blessed Ship Token, Imperial Navy Uniform, 2 bottles of amasec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
150: Call of War - Crusade&lt;br /&gt;
100: Awareness&lt;br /&gt;
100: Dodge&lt;br /&gt;
100: Scrutiny&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background and Appearance:&lt;br /&gt;
&lt;br /&gt;
Kaysa was born to menials on the dwindling Forge World of Belacane, and as soon as she could walk she was drafted into the scavenger teams that comb the tunnels and underground forge-complexes of the fallen world for the lost secret of its stasis technology. When a fleet was mustered to honor an ancient debt of assistance to the Imperial Navy, the fleets vacuumed up a healthy handful of the menial population to serve, and Kaysa was among those conscripted and directly tithed to Naval forces.&lt;br /&gt;
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There, entry tests determined that her reflexes and dexterity made her suitable for pilot training. After a distressingly short period of learning, she was thrust into combat missions piloting Sky Talons moving supplies and armor to bases across the targeted planets of the Crusade, reclaiming recent losses of planets and materiel to the warband of the Flawless Host. When she finally was assigned strafing runs and grav-chute insertions, the horrors of the Archenemy left her shaken, but never incapable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After serving with distinction for almost a decade, she made a quick exit from proper military life when the remnants of the successful Crusade were unceremoniously dumped on Port Wander to fend for themselves while the sector governors and fleet admirals spent a decade or two organizing the next war.&lt;br /&gt;
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&lt;br /&gt;
Swearing that she&#039;d never return to a life of menial scavenging, she began making inquiries into the private sector. Between the Munitorium finally acquiescing to her request for a Writ of Service Record (8B) and her multiple medals and commendations, she could finally seek a fairly well-placed commission in a Rogue Trader&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaysa is a gaunt dark-skinned woman in her mid-thirties, usually dressed in a simple Dynasty pilot&#039;s uniform that she keeps immaculate. Her hands and neck show obvious signs of augmentation - specifically, the installation of a Mind Impulse Unit - and her plain face is occasionally marked by what appear to be small burn scars and shrapnel wounds.&lt;/div&gt;</summary>
		<author><name>Jolinaxas</name></author>
	</entry>
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