<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JonG</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JonG"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/JonG"/>
	<updated>2026-05-15T01:03:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=438636</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=438636"/>
		<updated>2023-06-04T23:20:54Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 5&lt;br /&gt;
*XP: 9,168/13,920&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 18&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword 1d8 [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +5 (+4 level, +1 Str)] [Damage: 1d4 (+1 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +5 (+4 level, +1 Dex)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=438629</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=438629"/>
		<updated>2023-06-04T22:45:52Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 64,095/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*Unlanded knight (Hearth son)&lt;br /&gt;
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, shield +1]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Money: 8500 gp&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*9,038 gp&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail +1 [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
&lt;br /&gt;
Money&lt;br /&gt;
* GP: 8500&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=438627</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=438627"/>
		<updated>2023-06-04T22:44:04Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 15,971/17,440 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Familiar - Crow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 11 (Dex)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Movement Rate 120&#039;(40&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Spear 1d6 [To hit +1 Dex (thrown)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
7 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 4&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
*Second Level: Spells Per Day: 2&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
*Need to find 1 additional spell&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying Glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Scroll Case [b]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Vial, Glass (2) [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**None&lt;br /&gt;
*Weapons&lt;br /&gt;
**Spear [30]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=436898</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=436898"/>
		<updated>2023-05-03T23:00:45Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 63,320/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*Unlanded knight (Hearth son)&lt;br /&gt;
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, shield +1]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Money: 8500 gp&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*9,038 gp&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail +1 [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
&lt;br /&gt;
Money&lt;br /&gt;
* GP: 8500&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=436897</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=436897"/>
		<updated>2023-05-03T22:59:45Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 5&lt;br /&gt;
*XP: 9,168/13,920&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 16&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword 1d8 [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +5 (+4 level, +1 Str)] [Damage: 1d4 (+1 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +5 (+4 level, +1 Dex)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=436896</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=436896"/>
		<updated>2023-05-03T22:58:17Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 15,454/17,440 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Familiar - Crow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 11 (Dex)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Movement Rate 120&#039;(40&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Spear 1d6 [To hit +1 Dex (thrown)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
7 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 4&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
*Second Level: Spells Per Day: 2&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
*Need to find 1 additional spell&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying Glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Scroll Case [b]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Vial, Glass (2) [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**None&lt;br /&gt;
*Weapons&lt;br /&gt;
**Spear [30]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=436402</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=436402"/>
		<updated>2023-04-17T01:05:46Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 3,998/6,960&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 16&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword 1d8 [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +5 (+4 level, +1 Str)] [Damage: 1d4 (+1 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +5 (+4 level, +1 Dex)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435528</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435528"/>
		<updated>2023-04-03T01:12:48Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 55,570/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*Unlanded knight (Hearth son)&lt;br /&gt;
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, shield +1]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Money: 8500 gp&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*9,038 gp&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail +1 [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
&lt;br /&gt;
Money&lt;br /&gt;
* GP: 8500&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435527</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435527"/>
		<updated>2023-04-03T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 55,570/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*Unlanded knight (Hearth son)&lt;br /&gt;
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, shield +1]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Money: 8500 gp&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*9,038 gp&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
&lt;br /&gt;
Money&lt;br /&gt;
* GP: 8500&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435178</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=435178"/>
		<updated>2023-03-20T11:09:21Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 55,570/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*Unlanded knight (Hearth son)&lt;br /&gt;
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17 [Plate, shield]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*9,038 gp&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
&lt;br /&gt;
Money&lt;br /&gt;
* GP: 8500&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=434963</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=434963"/>
		<updated>2023-03-18T13:45:35Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 10,284/17,440 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Familiar - Crow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 11 (Dex)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Movement Rate 120&#039;(40&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Spear 1d6 [To hit +1 Dex (thrown)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
7 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 4&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
*Second Level: Spells Per Day: 2&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
*Need to find 1 additional spell&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying Glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Scroll Case [b]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Vial, Glass (2) [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**None&lt;br /&gt;
*Weapons&lt;br /&gt;
**Spear [30]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=434962</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=434962"/>
		<updated>2023-03-18T13:45:10Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 3,998/6,960&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 16&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword 1d8 [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*Pony&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=432864</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=432864"/>
		<updated>2023-01-23T01:42:05Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 52,880/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17 [Plate, shield]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=432865</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=432865"/>
		<updated>2023-01-23T00:42:02Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level: 4&lt;br /&gt;
*XP: 8,940/17,440 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Familiar - Crow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 11 (Dex)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Movement Rate 120&#039;(40&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Spear 1d6 [To hit +1 Dex (thrown)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
7 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 4&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
*Second Level: Spells Per Day: 2&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
*Need to find 1 additional spell&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying Glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Scroll Case [b]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Vial, Glass (2) [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**None&lt;br /&gt;
*Weapons&lt;br /&gt;
**Spear [30]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OSE_Greyhawk:_Adventures_in_the_Pale&amp;diff=432507</id>
		<title>OSE Greyhawk: Adventures in the Pale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OSE_Greyhawk:_Adventures_in_the_Pale&amp;diff=432507"/>
		<updated>2022-12-28T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;JonG: OSE Campaign that takes place in the western portion of The Theocracy of the Pale in the year 577.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OSE Campaign that takes place in the western portion of The Theocracy of the Pale in the year 577.&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431727</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431727"/>
		<updated>2022-12-12T12:20:27Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Jon G&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 3&lt;br /&gt;
**[[Amagar Cacar]] - Scout 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva - Knight Level 6]]&lt;br /&gt;
**[[Blix - Goblin Level 3]]&lt;br /&gt;
**[[Ugla - Goblin Mage Level 3]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=431726</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=431726"/>
		<updated>2022-12-11T18:48:54Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 7,500/8,720 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Familiar - Crow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 11 (Dex)&lt;br /&gt;
*HP 11&lt;br /&gt;
*Movement Rate 120&#039;(40&#039;)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Spear 1d6 [To hit +1 Dex (thrown)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 13&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
6 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 3&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
*Second Level: Spells Per Day: 1&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying Glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Scroll Case [b]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Vial, Glass (2) [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**None&lt;br /&gt;
*Weapons&lt;br /&gt;
**Spear [30]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=431725</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=431725"/>
		<updated>2022-12-11T18:48:46Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 2,500/3,480&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword 1d8 [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger 1d4 [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow 1d6 [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ugla&amp;diff=431652</id>
		<title>Ugla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ugla&amp;diff=431652"/>
		<updated>2022-12-11T01:36:37Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ugla==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin Mage&lt;br /&gt;
*Level&lt;br /&gt;
*XP: 7,500/8,720 +10%&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Blix&#039;s sister&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 9 (Open Doors 2:6)&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 14 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 13 (+1 HP) &lt;br /&gt;
*CHA 14 (+1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Bestial&lt;br /&gt;
** Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy (Int) [Unskilled 21+ or natural 20]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
6 (class level + spell level + Cha)&lt;br /&gt;
*First Level: Spells Per Day: 3&lt;br /&gt;
**Charm Person&lt;br /&gt;
**&lt;br /&gt;
*Second Level: Spells Per Day: 1&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431651</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431651"/>
		<updated>2022-12-11T01:36:21Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 50,000/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17 [Plate, shield]&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=431650</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=431650"/>
		<updated>2022-12-11T01:36:15Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 2,500/3,480&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 18 [Plate, Shield, Dex)&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword [To hit +1 Str] [Damage +2 (+1 Class, +1 Str)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blix&amp;diff=431642</id>
		<title>Blix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blix&amp;diff=431642"/>
		<updated>2022-12-10T22:30:44Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blix==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race/Class: Goblin&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 1,740/3,480&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Henchman serving Sir Keyan Telva&lt;br /&gt;
*Ugla&#039;s brother&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1 melee to hit/damage) (Open Doors 3:6)&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 9&lt;br /&gt;
*DEX 15 (+1 AC) (+1 missile to hit) (+1 initiative)&lt;br /&gt;
*CON 9&lt;br /&gt;
*CHA 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Bestial&lt;br /&gt;
**Broken common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Animal Handling [Proficient 15+]&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Infravision 90&#039;&lt;br /&gt;
**Miner (Have a 3:8 chance to spot new or unusual construction including stone traps or secrets)&lt;br /&gt;
**Damage Bonus (+1 damage at 2nd level; +2 damage at 5th level; +3 damage at 8th level)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Goblin leader (Hex 18.24 page 9)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Faery Heritage, spellcraft (2 slots)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier: +1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 14&lt;br /&gt;
**Poison &amp;amp; Death 12&lt;br /&gt;
**Blast &amp;amp; Breath 15&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Spells Per Day (2 slots)&lt;br /&gt;
**Dancing Lights (1 slot)&lt;br /&gt;
**Glamour (1 slot)&lt;br /&gt;
**Animal Friendship (2 slots)&lt;br /&gt;
**Blur (2 slots)&lt;br /&gt;
**Charm Person (2 slots)&lt;br /&gt;
**Invisibility (3 slots)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self &lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [b]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431641</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431641"/>
		<updated>2022-12-10T22:30:08Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 50,000/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
**Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 37 (had to re-roll, used a d6 the first time)&lt;br /&gt;
*Movement Rate: 90&#039;(30&#039;)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
Magic Items&lt;br /&gt;
*Ring of Spell Turning&lt;br /&gt;
*Potion of Speed&lt;br /&gt;
*Potion of Diminution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431631</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431631"/>
		<updated>2022-12-10T01:20:50Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Jon G&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] Ironskin 3&lt;br /&gt;
**[[Amagar Cacar]] Scout 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431626</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=431626"/>
		<updated>2022-12-09T18:30:55Z</updated>

		<summary type="html">&lt;p&gt;JonG: /* Jon G&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] Ironskin 3&lt;br /&gt;
**[[Amagar Cacar]] Scout 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ewgla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431606</id>
		<title>Sir Keyan Telva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Keyan_Telva&amp;diff=431606"/>
		<updated>2022-12-08T15:27:16Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 50,000/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
Common&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 30&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword [To hit: +6 (+4 level, +2 Str)] [Damage: 1d8 (+2 Str)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear, Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Character_Sheet&amp;diff=431585</id>
		<title>Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Character_Sheet&amp;diff=431585"/>
		<updated>2022-12-07T22:02:58Z</updated>

		<summary type="html">&lt;p&gt;JonG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 50,000/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
Common&lt;br /&gt;
Lawful&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 30&lt;br /&gt;
*Movement Rate: 60&#039;&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear, Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword +1/+3 vs. regenerating creatures [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;br /&gt;
*Magic&lt;br /&gt;
**Ring of Spell Turning (2d6 charges)&lt;br /&gt;
**Potion of Speed&lt;br /&gt;
**Potion of Diminution&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Character_Sheet&amp;diff=431582</id>
		<title>Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Character_Sheet&amp;diff=431582"/>
		<updated>2022-12-07T19:47:54Z</updated>

		<summary type="html">&lt;p&gt;JonG: 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Sir Kayen Telva ==&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race: Human     &lt;br /&gt;
*Class: Knight     &lt;br /&gt;
*Level: 6&lt;br /&gt;
*XP: 50,000/66,000 +10%&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Main PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 6 (Magic Saves: -1)&lt;br /&gt;
*DEX  9&lt;br /&gt;
*CON 13 (+1 hp) (+1 from knack)&lt;br /&gt;
*CHA 10 (Retainers: 4 Loyalty: 7)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
Common&lt;br /&gt;
Lawful&lt;br /&gt;
*General Skills&lt;br /&gt;
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Horseback Attack (May attack from horseback without penalty)&lt;br /&gt;
**Fighting Style - Sword &amp;amp; Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).&lt;br /&gt;
**Moral Strength (+2 bonus against charm and fear attacks)&lt;br /&gt;
**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)&lt;br /&gt;
**Morale (Mercenaries, NPC &amp;amp; retainers under knights command gain +1 to morale checks)&lt;br /&gt;
**Challenge (May issue challenge)&lt;br /&gt;
**Squire (May acquire a 1st level knight squire)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement Primary (added to Str &amp;amp; Con)&lt;br /&gt;
**Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 17&lt;br /&gt;
*HP 30&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Sword [To hit: +6 (+4 level, +2 Str)] [Damage: 1d8 (+2 Str)]&lt;br /&gt;
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]&lt;br /&gt;
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6]&lt;br /&gt;
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13 (+2 vs. charm &amp;amp; fear)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Location: [b] = Backpack [s] = Self [h] = Horse&lt;br /&gt;
*Backpack [s]&lt;br /&gt;
*Bedroll [h]&lt;br /&gt;
*Bells, miniature (3)[b]&lt;br /&gt;
*Belt pouch [s]&lt;br /&gt;
*Caltrops (20) [b]&lt;br /&gt;
*Chain (10&#039;) [h]&lt;br /&gt;
*Chalk (10 sticks) [b]&lt;br /&gt;
*Chisel [b]&lt;br /&gt;
*Garlic [b]&lt;br /&gt;
*Grappling hook [s]&lt;br /&gt;
*Hammer, small [b]&lt;br /&gt;
*Iron spikes (12) [b]&lt;br /&gt;
*Lantern [b]&lt;br /&gt;
*Magnifying glass [b]&lt;br /&gt;
*Marbles (20) [b]&lt;br /&gt;
*Mirror, hand-sized [b]&lt;br /&gt;
*Oil, flask (6) [b]&lt;br /&gt;
*Ration, iron (7) [b]&lt;br /&gt;
*Rope, 50&#039; [s]&lt;br /&gt;
*Sack, large [h]&lt;br /&gt;
*Sack, small [h]&lt;br /&gt;
*Tent [h]&lt;br /&gt;
*Tinderbox [b]&lt;br /&gt;
*Torches (5) [h]&lt;br /&gt;
*Torch (1) [b]&lt;br /&gt;
*Twine, 100&#039; ball [b]&lt;br /&gt;
*Waterskin [s]&lt;br /&gt;
*Whistle [b]&lt;br /&gt;
*Wolfsbane (1) [b]&lt;br /&gt;
*War Horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear, Armor, Weapons: [Encumbrance]&lt;br /&gt;
*Armor&lt;br /&gt;
**Plate mail [500]&lt;br /&gt;
**Shield [100]&lt;br /&gt;
*Weapons&lt;br /&gt;
**Sword [60]&lt;br /&gt;
**Silver dagger [10]&lt;br /&gt;
**Short bow [30]&lt;br /&gt;
**Quiver of 20 arrows - 15 normal/5 silver tipped&lt;br /&gt;
**Lance (only on horse)&lt;/div&gt;</summary>
		<author><name>JonG</name></author>
	</entry>
</feed>