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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=308104</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=308104"/>
		<updated>2016-10-25T14:30:29Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.4&lt;br /&gt;
&lt;br /&gt;
Status: 1.5&lt;br /&gt;
&lt;br /&gt;
Insight: 138&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 23/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Perception) 2&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307987</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307987"/>
		<updated>2016-10-22T20:50:58Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.4&lt;br /&gt;
&lt;br /&gt;
Status: 1.5&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 23/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Perception) 2&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307906</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307906"/>
		<updated>2016-10-21T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.5&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 23/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Perception) 2&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=307437</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=307437"/>
		<updated>2016-10-10T13:08:55Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* The Scorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
Lion Clan, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307308</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307308"/>
		<updated>2016-10-07T08:21:56Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 23/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Perception) 2&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307305</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307305"/>
		<updated>2016-10-07T01:44:21Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Perception) 2&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307304</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307304"/>
		<updated>2016-10-07T01:20:54Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 4.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307145</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307145"/>
		<updated>2016-10-02T13:19:16Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Laughing Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307102</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307102"/>
		<updated>2016-09-29T14:30:36Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 136&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* My Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307101</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=307101"/>
		<updated>2016-09-29T14:30:02Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* My Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306784</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306784"/>
		<updated>2016-09-20T04:50:52Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* My Axe!&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306783</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306783"/>
		<updated>2016-09-20T04:25:17Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 2&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306782</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=306782"/>
		<updated>2016-09-20T04:25:02Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 19/20&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 1&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=305310</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=305310"/>
		<updated>2016-08-18T04:12:41Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 17/17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 1&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304846</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304846"/>
		<updated>2016-08-06T12:35:29Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 17/17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 1&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304845</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304845"/>
		<updated>2016-08-06T12:34:15Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Sincerity (Awareness) 1&lt;br /&gt;
* Heavy Weapons (Agility) 1&lt;br /&gt;
* Knives (Agility) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304844</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304844"/>
		<updated>2016-08-06T12:33:25Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 135&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304843</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304843"/>
		<updated>2016-08-06T12:30:27Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/17&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304478</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304478"/>
		<updated>2016-07-26T04:33:19Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Togashi&#039;s Tooth (Fancy Tanto) - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304477</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=304477"/>
		<updated>2016-07-26T04:31:55Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Kenji, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=303833</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=303833"/>
		<updated>2016-07-13T12:34:14Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 3.8&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=303110</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=303110"/>
		<updated>2016-06-28T12:21:39Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301893</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301893"/>
		<updated>2016-06-07T03:26:31Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/10&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small  and 1k1 for damage.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301888</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301888"/>
		<updated>2016-06-07T01:22:44Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
---The Topaz Championship---&lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai and Daisuke arrived with the Crab delegation to take part in the Topaz Championship and they totally kicked ass. Jun&#039;Ai was tied for first with the Duelist through the first day but fell behind on the second. However Daisuke came in second throughout the entire tournament but neither were able to win in the Dueling portion. Throughout the weekend Jun&#039;Ai became good friends with Akodo Kumiko. A young Lion Bushi who had fallen in love with a Scorpion lady named Hiriko. Kumiko was being blackmailed, kind of, by the Scorpion. Jun&#039;Ai overheard, eavesdropped, a conversation between the two lovers in a Temple. &lt;br /&gt;
&lt;br /&gt;
Jun&#039;Ai approached Kumiko with this information and the Young Lioness confessed everything. The two girls became fast friends. Jun&#039;Ai then followed a scorpion delegation to where they were staying and attempted to infiltrate their compound where she was discovered but let go by Hiriko&#039;s Shosuro Yojimbo with super wicked magical shadow powers. He is now known as Shadow-Sama or maybe even Shadow-Sensei depending on Jun&#039;Ai&#039;s mood. He is also very handsome and does not speak. The next night Jun&#039;Ai, the Lioness and the Duelist ride off into the night to rescue Kumiko&#039;s mother and the Imperial messengers who were coming to present something to the Emperor. &lt;br /&gt;
&lt;br /&gt;
They were too late to rescue Kumiko&#039;s mother but Jun&#039;Ai and the Duelist were able to set a trap in the woods for the Archer who killed her mother where they killed him and Jun&#039;Ai took the head and an arm but everyone kind of ignored the arm. When they went back to the Inn the Elder Lion was there, a Grumpy Magistrate, and Jun&#039;Ai was told to destroy the arm and that the head doesn&#039;t really matter but that she could keep it. So she does.&lt;br /&gt;
&lt;br /&gt;
In the closing ceremony the Heir to the Empire gave Jun&#039;Ai a Fancy Tanto made of a Dragons Tooth that is totally magical. Daisuke got a Crow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/10&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301887</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301887"/>
		<updated>2016-06-07T00:51:48Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/10&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot; Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301808</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301808"/>
		<updated>2016-06-04T12:16:19Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 3.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/10&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301807</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301807"/>
		<updated>2016-06-04T12:15:46Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/10&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301485</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301485"/>
		<updated>2016-05-24T03:31:09Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire. &amp;quot;The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301484</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301484"/>
		<updated>2016-05-24T03:29:07Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto - Given to Jun&#039;Ai by the Heir of the Empire.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301382</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301382"/>
		<updated>2016-05-18T21:19:12Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Hiruma Bushi School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Scout School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance the Razors Edge&#039;&#039;&#039; - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301378</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301378"/>
		<updated>2016-05-18T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
* Fancy Tanto&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301377</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301377"/>
		<updated>2016-05-18T21:14:22Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301376</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301376"/>
		<updated>2016-05-18T21:14:08Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 &lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3 - Sneaking&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301375</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301375"/>
		<updated>2016-05-18T21:13:30Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301367</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301367"/>
		<updated>2016-05-18T20:10:29Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 2.8&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301362</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301362"/>
		<updated>2016-05-18T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/7&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301146</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301146"/>
		<updated>2016-05-13T17:56:47Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 2/2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301087</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=301087"/>
		<updated>2016-05-12T20:25:54Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
* Katana&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Parangua&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Bow&lt;br /&gt;
* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter)&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300914</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300914"/>
		<updated>2016-05-09T14:28:05Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 122&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300901</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300901"/>
		<updated>2016-05-09T04:24:02Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.6&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300900</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300900"/>
		<updated>2016-05-09T04:23:42Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Iaijutsu (Reflexes) 1&lt;br /&gt;
* Investigation (Intelligence) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Topaz_Championship&amp;diff=300844</id>
		<title>The Topaz Championship</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Topaz_Championship&amp;diff=300844"/>
		<updated>2016-05-08T07:15:46Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====The Other Contestants====&lt;br /&gt;
&lt;br /&gt;
=====Crane=====&lt;br /&gt;
&lt;br /&gt;
Doji Koichi&lt;br /&gt;
&lt;br /&gt;
=====Dragon=====&lt;br /&gt;
&lt;br /&gt;
Mirumoto Takanabu&lt;br /&gt;
&lt;br /&gt;
=====Phoenix=====&lt;br /&gt;
&lt;br /&gt;
Shiba Juntaro&lt;br /&gt;
&lt;br /&gt;
=====Scorpion=====&lt;br /&gt;
&lt;br /&gt;
Bayushi Reiha&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko&lt;br /&gt;
&lt;br /&gt;
=====Unicorn=====&lt;br /&gt;
&lt;br /&gt;
Shinjo al-Marij&lt;br /&gt;
&lt;br /&gt;
=====Ronin=====&lt;br /&gt;
&lt;br /&gt;
Number Six Monkey (Rokusaru)&lt;br /&gt;
&lt;br /&gt;
====Locations in Tsuma====&lt;br /&gt;
&lt;br /&gt;
=====The House of the Laughing Carp=====&lt;br /&gt;
&lt;br /&gt;
Not the only Inn and Tea House in Tsuma, it is the most prestigious. It is a likely residence of parents and guardians during the Championship, and a common meeting place for the many Samurai here to see the event.&lt;br /&gt;
&lt;br /&gt;
=====Poisoned Water Sake House=====&lt;br /&gt;
&lt;br /&gt;
The Poisoned Water wears its reputation as a disreputable den as a Scorpion wears a mask. It&#039;s black-bottle sake is well-regarded, in the region, although not made in quantities sufficient for export.  Still, if one is looking for the coarser sort of Samurai during the week, the Poisoned Water is a good place to start.&lt;br /&gt;
&lt;br /&gt;
=====Medinaat al-Salaam=====&lt;br /&gt;
&lt;br /&gt;
Throughout the streets of Tsuma the markets of are open all week, stalls lining most avenues. But the oddest thing about this Unicorn clan-operated establishment is that they have housed a single market inside a single building. Gone are the small stands, stalls, and carts of a proper market. The hawking and competition of the lower classes, scratching for every zeni? Gone. Medinaat al-Salaam has calm factors willing to display goods of all kinds to their honoured guests. Truly alien.&lt;br /&gt;
&lt;br /&gt;
=====The Docks=====&lt;br /&gt;
&lt;br /&gt;
Barges and river boats carry fresh fish up from the coast every day. But Tsuma&#039;s dockyard is small, compared to the sea-side ports. Now it is well decorated, with the route of the Emperor&#039;s planned progress marked out. Bunting and flowers will be hung on the morning of the Emperor&#039;s arrival, to hang them early is to risk having them spoiled by cold Spring rain.&lt;br /&gt;
&lt;br /&gt;
=====The Temple of the Seven Fortunes=====&lt;br /&gt;
&lt;br /&gt;
The pagoda is the tallest structure in Tsuma. The grounds are appropriately austere. There is an ancient camphor tree in the courtyard whose branches lean close to the ground. For a small donation a prayer can be tied to one of the branches, the lower reaches of the tree flutter with thousands of papers, many faded and illegible now. &lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:blue; background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;The Topaz Championship Scoreboard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Contestants&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Horsemanship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Heraldry&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wrestling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Archery&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Courtier/Etiq.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Poetry &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Law/Callig.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapons&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Go&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Athletics&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day 2 &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Total&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Crab&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hiruma Jun&#039;Ai&lt;br /&gt;
| W&lt;br /&gt;
| 17 W&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kuni Daisuke&lt;br /&gt;
| W&lt;br /&gt;
| 16&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | The Crane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Doji Koichi&lt;br /&gt;
| &lt;br /&gt;
| 31 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kakita Doijin&lt;br /&gt;
| W&lt;br /&gt;
| 23 W&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Dragon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Mirumoto Takanobu&lt;br /&gt;
| W&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Lion&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Akodo Kumiko&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Phoenix&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shiba Juntaro&lt;br /&gt;
| W&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bayushi Reiha&lt;br /&gt;
| &lt;br /&gt;
| 20 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Yogo Hiriko&lt;br /&gt;
| &lt;br /&gt;
| 19 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Unicorn&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shinjo al-Marij&lt;br /&gt;
| W&lt;br /&gt;
| 10&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Mantis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Yoritomo Uji&lt;br /&gt;
| &lt;br /&gt;
| 23 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ronin&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Rokusaru&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
[https://wiki.rpg.net/index.php/L5R_Distant_Thunder Back to the Main Page]&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Topaz_Championship&amp;diff=300843</id>
		<title>The Topaz Championship</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Topaz_Championship&amp;diff=300843"/>
		<updated>2016-05-08T07:15:24Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====The Other Contestants====&lt;br /&gt;
&lt;br /&gt;
=====Crane=====&lt;br /&gt;
&lt;br /&gt;
Doji Koichi&lt;br /&gt;
&lt;br /&gt;
=====Dragon=====&lt;br /&gt;
&lt;br /&gt;
Mirumoto Takanabu&lt;br /&gt;
&lt;br /&gt;
=====Phoenix=====&lt;br /&gt;
&lt;br /&gt;
Shiba Juntaro&lt;br /&gt;
&lt;br /&gt;
=====Scorpion=====&lt;br /&gt;
&lt;br /&gt;
Bayushi Reiha&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko&lt;br /&gt;
&lt;br /&gt;
=====Unicorn=====&lt;br /&gt;
&lt;br /&gt;
Shinjo al-Marij&lt;br /&gt;
&lt;br /&gt;
=====Ronin=====&lt;br /&gt;
&lt;br /&gt;
Number Six Monkey (Rokusaru)&lt;br /&gt;
&lt;br /&gt;
====Locations in Tsuma====&lt;br /&gt;
&lt;br /&gt;
=====The House of the Laughing Carp=====&lt;br /&gt;
&lt;br /&gt;
Not the only Inn and Tea House in Tsuma, it is the most prestigious. It is a likely residence of parents and guardians during the Championship, and a common meeting place for the many Samurai here to see the event.&lt;br /&gt;
&lt;br /&gt;
=====Poisoned Water Sake House=====&lt;br /&gt;
&lt;br /&gt;
The Poisoned Water wears its reputation as a disreputable den as a Scorpion wears a mask. It&#039;s black-bottle sake is well-regarded, in the region, although not made in quantities sufficient for export.  Still, if one is looking for the coarser sort of Samurai during the week, the Poisoned Water is a good place to start.&lt;br /&gt;
&lt;br /&gt;
=====Medinaat al-Salaam=====&lt;br /&gt;
&lt;br /&gt;
Throughout the streets of Tsuma the markets of are open all week, stalls lining most avenues. But the oddest thing about this Unicorn clan-operated establishment is that they have housed a single market inside a single building. Gone are the small stands, stalls, and carts of a proper market. The hawking and competition of the lower classes, scratching for every zeni? Gone. Medinaat al-Salaam has calm factors willing to display goods of all kinds to their honoured guests. Truly alien.&lt;br /&gt;
&lt;br /&gt;
=====The Docks=====&lt;br /&gt;
&lt;br /&gt;
Barges and river boats carry fresh fish up from the coast every day. But Tsuma&#039;s dockyard is small, compared to the sea-side ports. Now it is well decorated, with the route of the Emperor&#039;s planned progress marked out. Bunting and flowers will be hung on the morning of the Emperor&#039;s arrival, to hang them early is to risk having them spoiled by cold Spring rain.&lt;br /&gt;
&lt;br /&gt;
=====The Temple of the Seven Fortunes=====&lt;br /&gt;
&lt;br /&gt;
The pagoda is the tallest structure in Tsuma. The grounds are appropriately austere. There is an ancient camphor tree in the courtyard whose branches lean close to the ground. For a small donation a prayer can be tied to one of the branches, the lower reaches of the tree flutter with thousands of papers, many faded and illegible now. &lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:blue; background-color:#ffffcc;&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;The Topaz Championship Scoreboard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Contestants&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Horsemanship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Heraldry&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wrestling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Archery&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Courtier/Etiq.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Poetry &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Law/Callig.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapons&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Go&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Athletics&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day 2 &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Total&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Crab&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hiruma Jun&#039;Ai&lt;br /&gt;
| W&lt;br /&gt;
| 17 W&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kuni Daisuke&lt;br /&gt;
| W&lt;br /&gt;
| 16&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | The Crane&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Doji Koichi&lt;br /&gt;
| &lt;br /&gt;
| 31 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kakita Doijin&lt;br /&gt;
| W&lt;br /&gt;
| 23 W&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Dragon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Mirumoto Takanobu&lt;br /&gt;
| W&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Lion&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Akodo Kumiko&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Phoenix&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shiba Juntaro&lt;br /&gt;
| W&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bayushi Reiha&lt;br /&gt;
| &lt;br /&gt;
| 20 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Yogo Hiriko&lt;br /&gt;
| &lt;br /&gt;
| 19 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Unicorn&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Shinjo al-Marij&lt;br /&gt;
| W&lt;br /&gt;
| 10&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| The Mantis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Yoritomo Uji&lt;br /&gt;
| &lt;br /&gt;
| 23 W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ronin&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Rokusaru&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
[https://wiki.rpg.net/index.php/L5R_Distant_Thunder Back to the Main Page]&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300842</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300842"/>
		<updated>2016-05-08T07:13:08Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300808</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300808"/>
		<updated>2016-05-07T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.3&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300778</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300778"/>
		<updated>2016-05-07T11:41:28Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.2&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300759</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300759"/>
		<updated>2016-05-06T12:41:51Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
* Etiquette (Awareness) 1 - Temporary&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300497</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300497"/>
		<updated>2016-04-29T10:40:43Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kualo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kualo.jpg&amp;diff=300495</id>
		<title>File:Kualo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kualo.jpg&amp;diff=300495"/>
		<updated>2016-04-29T10:38:30Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300492</id>
		<title>Hiruma Jun&#039;Ai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hiruma_Jun%27Ai&amp;diff=300492"/>
		<updated>2016-04-29T05:05:49Z</updated>

		<summary type="html">&lt;p&gt;Joshua4458: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.&lt;br /&gt;
&lt;br /&gt;
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.&lt;br /&gt;
&lt;br /&gt;
She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.&lt;br /&gt;
&lt;br /&gt;
Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 3&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 119&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hiruma Bushi School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch Flame Flickers&#039;&#039;&#039; - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Strength) 3&lt;br /&gt;
* Hunting (Perception) 3&lt;br /&gt;
* Kenjutsu (Agility) 2 - Katana&lt;br /&gt;
* Kyujutsu (Reflexes) 3&lt;br /&gt;
* Lore: Shadowlands (Intelligence) 2&lt;br /&gt;
* Stealth (Agility) 3&lt;br /&gt;
* Jiujutsu (Agility) 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Defense (Reflexes) 1&lt;br /&gt;
* Horsemanship (Agility) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Silent: +1k0 for stealth rolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Joshua4458</name></author>
	</entry>
</feed>