<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kacie</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kacie"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Kacie"/>
	<updated>2026-05-15T07:38:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=342805</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=342805"/>
		<updated>2018-08-20T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 34,893/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3  (Cloak of Protection +3)&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+3 from Cloak of Protection +3)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 15 (12)&lt;br /&gt;
**Poison &amp;amp; Death: 15 (12)&lt;br /&gt;
**Blast &amp;amp; Breath: 17 (14)&lt;br /&gt;
**Staves &amp;amp; Wands: 13 (10)&lt;br /&gt;
**Spells: 14 (11) &lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Wand of Magic Missles&lt;br /&gt;
&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
*** gain 2016 g from Lamia hoard&lt;br /&gt;
*** gain 3452 g from gnoll village&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map!  --  Found Treasure&lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=342804</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=342804"/>
		<updated>2018-08-20T01:06:40Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 34,893/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3  (Cloak of Protection +3)&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+3 from Cloak of Protection +3)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 15 (12)&lt;br /&gt;
**Poison &amp;amp; Death: 15 (12)&lt;br /&gt;
**Blast &amp;amp; Breath: 17 (14)&lt;br /&gt;
**Staves &amp;amp; Wands: 13 (10)&lt;br /&gt;
**Spells: 14 (11) &lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Wand of Magic Missles&lt;br /&gt;
&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
*** gain 2016 g from Lamia hoard&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map!  --  Found Treasure&lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=340007</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=340007"/>
		<updated>2018-06-25T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 28,619/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3  (Cloak of Protection +3)&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+3 from Cloak of Protection +3)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 15 (12)&lt;br /&gt;
**Poison &amp;amp; Death: 15 (12)&lt;br /&gt;
**Blast &amp;amp; Breath: 17 (14)&lt;br /&gt;
**Staves &amp;amp; Wands: 13 (10)&lt;br /&gt;
**Spells: 14 (11) &lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Wand of Magic Missles&lt;br /&gt;
&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
*** gain 2016 g from Lamia hoard&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map!  --  Found Treasure&lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=340006</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=340006"/>
		<updated>2018-06-25T23:33:08Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 28,619/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 3  (Cloak of Protection +3)&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves: (+3 from Cloak of Protection +3)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 15 (12)&lt;br /&gt;
**Poison &amp;amp; Death: 15 (12)&lt;br /&gt;
**Blast &amp;amp; Breath: 17 (14)&lt;br /&gt;
**Staves &amp;amp; Wands: 13 (10)&lt;br /&gt;
**Spells: 14 (11) &lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
*** gain 2016 g from Lamia hoard&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=340005</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=340005"/>
		<updated>2018-06-25T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 6, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Lance 5+, 1d10+6 (2d10+6 while Charging) Initiative +1&lt;br /&gt;
** Magical Sword 4+ 1d6/1d8+6, Initiative +2 (1+ 1d6/1d8+8 vs Regenerating Creatures)&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 4, AC 4, HP 10/10, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2 &#039;&#039;Has Precise Shooting (10+, 1d6)&#039;&#039;&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 4, AC 6, HP 19/19, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] Human Cleric 5, AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] Human Bard 4, AC 2, 15/15 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 4, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 7/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 3, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 23/23 HP, Frost Brand 4+ 1d8+4, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 4, AC 11, 23/23 HP, Sword 7+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 6/6 HP, Short Sword 8+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==The Host of Mercenaries==&lt;br /&gt;
[[Last Request Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
*30 Heavy Infantry&lt;br /&gt;
*20 Longbowmen&lt;br /&gt;
*10 Medium Cavalry&lt;br /&gt;
*1 Armourer, to support the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
**A barn, to be constructed at Henbar&#039;s Reach&lt;br /&gt;
**A barn, to be constructed at Cornucopia&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21690899#post21690899 Orc Ambush]&lt;br /&gt;
&lt;br /&gt;
==To Be Divided==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility. One Levitation, One Control Undead, One Polymorph, One Longevity]&lt;br /&gt;
* An arcane scroll [Transmute Rock to Mud, Wall of Fire].&lt;br /&gt;
* A divine scroll [Flame Strike, Detect Evil, Restore Life and Limb]&lt;br /&gt;
* A crystal wand of Magic Missiles&lt;br /&gt;
* A Frostbrand Sword&lt;br /&gt;
* A wand of metal detection&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 2 swords&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
* The Ancient Battlefield&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=340004</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=340004"/>
		<updated>2018-06-25T23:30:49Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* To Be Divided */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 6, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Lance 5+, 1d10+6 (2d10+6 while Charging) Initiative +1&lt;br /&gt;
** Magical Sword 4+ 1d6/1d8+6, Initiative +2 (1+ 1d6/1d8+8 vs Regenerating Creatures)&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 4, AC 4, HP 10/10, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2 &#039;&#039;Has Precise Shooting (10+, 1d6)&#039;&#039;&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 4, AC 6, HP 19/19, 6.85 Stone Enc&lt;br /&gt;
** Mace 9+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] Human Cleric 5, AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] Human Bard 4, AC 2, 15/15 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 4, AC 3, 5/5 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 8+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 8+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 2, AC 7/7, 16/16 HP, 8.15 Stone&lt;br /&gt;
*** Sword 8+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 8+, 1d6+2, Initiative +1&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 7/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 6, AC 7, 23/23 HP, Frost Brand 4+ 1d8+4, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 4, AC 11, 23/23 HP, Sword 7+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 6/6 HP, Short Sword 8+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==The Host of Mercenaries==&lt;br /&gt;
[[Last Request Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
*30 Heavy Infantry&lt;br /&gt;
*20 Longbowmen&lt;br /&gt;
*10 Medium Cavalry&lt;br /&gt;
*1 Armourer, to support the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
**A barn, to be constructed at Henbar&#039;s Reach&lt;br /&gt;
**A barn, to be constructed at Cornucopia&lt;br /&gt;
&lt;br /&gt;
==Tales of Heroes Past==&lt;br /&gt;
&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21542061#post21542061 Stirge Lair]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21552443#post21552443 Ooze Crater] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21562761#post21562761 Thieving From Gargoyles]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21690899#post21690899 Orc Ambush]&lt;br /&gt;
&lt;br /&gt;
==To Be Divided==&lt;br /&gt;
* 6 potion bottles [One Flying, One Invisibility. One Levitation, One Control Undead, One Polymorph, One Longevity]&lt;br /&gt;
* An arcane scroll [Transmute Rock to Mud, Wall of Fire].&lt;br /&gt;
* A divine scroll [Flame Strike, Detect Evil, Restore Life and Limb]&lt;br /&gt;
* A crystal wand of Magic Missiles&lt;br /&gt;
* A Frostbrand Sword&lt;br /&gt;
* A wand of metal detection&lt;br /&gt;
&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* 2 swords&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
* The Ancient Battlefield&lt;br /&gt;
&lt;br /&gt;
=Beings of Note=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request/page2&amp;amp;p=21575607#post21575607 The Black and Blues, a large group of bandits and brigands]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339752</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339752"/>
		<updated>2018-06-20T06:59:58Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 28,619/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
*** gain 2016 g from Lamia hoard&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339751</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339751"/>
		<updated>2018-06-20T06:57:41Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 28,619/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339750</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=339750"/>
		<updated>2018-06-20T06:48:34Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 24,609/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16  (+2 for main abilities, +10% exp)&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=331128</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=331128"/>
		<updated>2017-12-19T04:19:13Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 24,609/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330410</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330410"/>
		<updated>2017-12-01T06:47:18Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: &lt;br /&gt;
*** Lightning Bolt if looks bad and have a clear shot.  Phantom Image as backup/clever use.&lt;br /&gt;
*** Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)  &lt;br /&gt;
*** Mirror Image if she is taking fire or the direct target.&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* Five potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330409</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330409"/>
		<updated>2017-12-01T06:44:51Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
** Battle Orders: Lightning Bolt if looks bad and have a clear shot.  Magic Missile if not clear.  Magic Missile if hitting things with a staff is not going to clear up things fast enough.  Or if hitting things with a staff is unlikely because she&#039;s a mage not a fighter.  (&amp;quot;I&#039;m a doctor, Jim, not a ...!&amp;quot;)&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* Five potion bottles [One Flying, One Invisibility]&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
* 2 swords&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread&amp;amp;p=21532440#post21532440 Treasure Awarded XP]&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21532366#post21532366 Location of the Nightfallen Ritual (Hex 49.82)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request IC] | [https://forum.rpg.net/showthread.php?816385-OOC-ACKS-Last-Requests OOC] | [https://forum.rpg.net/showthread.php?816387-Tracking-ACKS-Last-Requests Tracking] | [https://forum.rpg.net/showthread.php?816386-Logistics-ACKS-Last-Requests-Logistics-Thread Logistics] | [https://wiki.rpg.net/index.php/Last_Requests_ACKS Wiki] | [https://forum.rpg.net/showthread.php?815098-Semi-Open-Recruitment-ACKS-Last-Requests Recruitment]&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=330408</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=330408"/>
		<updated>2017-12-01T06:35:49Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,451/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
*** gain 272 g from Salamandars&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=330407</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=330407"/>
		<updated>2017-12-01T06:35:02Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,451/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 2 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 1 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330020</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=330020"/>
		<updated>2017-11-21T06:14:17Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* To Be IDed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
** Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1&lt;br /&gt;
*[[Ganthas the Squire]] Human Rogue 3, AC 4, HP 9/7, 4.85 Stone&lt;br /&gt;
** Magical Bow 6+, 1d6, Init +2&lt;br /&gt;
** Shortsword 9+, 1d6, Init +2&lt;br /&gt;
*[[Sister Mary the Confessor]] Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc&lt;br /&gt;
** Mace 10+, 1d6, Init +0&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
* Sword 6+, 1d6+3/1d8+3&lt;br /&gt;
**[[Demicus Julius]] Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
*** Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1&lt;br /&gt;
**[[Quintia Julius]] Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*** Short sword 9+, 1d6+1, Initiative +1&lt;br /&gt;
*** Crossbow 9+, 1d6+1, Initiative +1&lt;br /&gt;
**[[Galla Palacidia]] Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
*** Sword 9+, 1d6+2/1d6+2, Initiative +1&lt;br /&gt;
*** Composite Bow 9+, 1d6+2, Initiative +1&lt;br /&gt;
[[Polesius]] Mystic 5, AC 3, 17/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
* Longbow 6+ 1d6+2&lt;br /&gt;
**[[Agon]] Barbarian 4, AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*** Shortbow 7+ 1d6&lt;br /&gt;
**[[Aceron]] Thief 4, AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
*** Short Sword 9+, 1d6, Initiative +1&lt;br /&gt;
*** Short Bow 8+, 1d6+1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i &lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
* [[LastRequestsProficiencies | Proficiencies]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamander Treasure]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
* Five potion bottles.&lt;br /&gt;
* An arcane scroll, not yet identified.&lt;br /&gt;
* A divine scroll, not yet identified.&lt;br /&gt;
* A wand of crystal and quartz&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*  [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21453767#post21453767 Giant Python 350 xp ] &lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21515175#post21515175 Salamanders 2200 xp]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Cornucopia]], an outlying group of farms to the west of Henbar&#039;s Reach.&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
* [[Henbar&#039;s Reach]]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21479407#post21479407 Possible lamia lair (Hex 44.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21483668#post21483668 Gnoll Village (Hex 40.82)]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&amp;amp;p=21487997#post21487997 The Crater (Hex 38.80)]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=328351</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=328351"/>
		<updated>2017-10-23T04:34:17Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 4 per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: 4 Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: 3 Per Day&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327672</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327672"/>
		<updated>2017-10-07T02:12:58Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
*** 731 g purchases&lt;br /&gt;
** 5,269 g left&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;br /&gt;
&lt;br /&gt;
* Weapons &amp;amp; Armor&lt;br /&gt;
** Silver Dagger (1d4 damage)&lt;br /&gt;
** Staff (1d6 damage)&lt;br /&gt;
** Darts (40) (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
* Clothes&lt;br /&gt;
** robes&lt;br /&gt;
** Cloaks (2) (winter, long)&lt;br /&gt;
** Gown, noble&#039;s&lt;br /&gt;
** Tunic &amp;amp; Pants (2) (armiger, crafter)&lt;br /&gt;
&lt;br /&gt;
* General Equipment&lt;br /&gt;
** Backpack&lt;br /&gt;
** Blankets, 2&lt;br /&gt;
** Candles, wax, 2 lb&lt;br /&gt;
** Ink, black, 1 lb, blue, 2 oz&lt;br /&gt;
** Lantern, 10 pints oil&lt;br /&gt;
** Mirror (hand, steel)&lt;br /&gt;
** Spell book, blank&lt;br /&gt;
** Tent, stakes (4), mallet&lt;br /&gt;
** Rope (50&#039;)&lt;br /&gt;
** Tinder box&lt;br /&gt;
** Water skin&lt;br /&gt;
** Rations&lt;br /&gt;
*** Standard, 1 week&lt;br /&gt;
*** Iron, 6 weeks&lt;br /&gt;
&lt;br /&gt;
* Healing&lt;br /&gt;
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic&lt;br /&gt;
&lt;br /&gt;
* Cooking&lt;br /&gt;
** 30 lb various spices&lt;br /&gt;
** 30 lb dried fruit&lt;br /&gt;
** 1 lb Saffron&lt;br /&gt;
&lt;br /&gt;
* Transportation&lt;br /&gt;
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance&lt;br /&gt;
*** 2 Saddlebags&lt;br /&gt;
*** Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327600</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327600"/>
		<updated>2017-10-07T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Coin&lt;br /&gt;
** 6,000 left from start&lt;br /&gt;
&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327593</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=327593"/>
		<updated>2017-10-07T00:05:59Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** research spells, scribe magical scrolls, and brew potions &lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326824</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326824"/>
		<updated>2017-09-15T06:16:51Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
*[[Ganthas the Squire]]&lt;br /&gt;
*[[Sister Mary the Confessor]]&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
** Short Sword, 9+, 1d6, Initiative +1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Staff, 9+, 1d6 Initiative +0  (same for silver dagger and darts, except damage is 1d4)&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] AC 7, 20/20 HP, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] AC 11, 14/14 HP, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] AC 5, 5/5 HP, 4s+2i&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326823</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326823"/>
		<updated>2017-09-15T06:09:39Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
*[[Ganthas the Squire]]&lt;br /&gt;
*[[Sister Mary the Confessor]]&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
** Short Sword, 9+, 1d6, Initiative +1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
** Initiative +0&lt;br /&gt;
* Mina (bat familiar): +1 to avoid Surprise.  +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation. &lt;br /&gt;
&lt;br /&gt;
[[Vasha]] AC 7, 20/20 HP, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] AC 11, 14/14 HP, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] AC 5, 5/5 HP, 4s+2i&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326822</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326822"/>
		<updated>2017-09-15T06:06:41Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
*[[Ganthas the Squire]]&lt;br /&gt;
*[[Sister Mary the Confessor]]&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
** Short Sword, 9+, 1d6, Initiative +1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
* Initiative +0&lt;br /&gt;
&lt;br /&gt;
[[Vasha]] AC 7, 20/20 HP, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] AC 11, 14/14 HP, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] AC 5, 5/5 HP, 4s+2i&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326821</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326821"/>
		<updated>2017-09-15T06:05:24Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc, played by Waiwode.&lt;br /&gt;
*[[Ganthas the Squire]]&lt;br /&gt;
*[[Sister Mary the Confessor]]&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah&lt;br /&gt;
*[[Adlai Abbingdon]] AC 2, 10/10 HP, 3.5 Stone&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, 5 Stone, played by Safid&lt;br /&gt;
* Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
** Greatsword 7+ 1d10+3, Initiative +2, Surprise +2, Enemy Surprise -1 (note: +4 to hit and 2x damage on surprise)&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
** Short Sword, 9+, 1d6, Initiative +1&lt;br /&gt;
&lt;br /&gt;
[[Spica Alaraph]] Level 5 Mage, AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
&lt;br /&gt;
[[Vasha]] AC 7, 20/20 HP, 2s+4i played by Lysus &lt;br /&gt;
*[[Viktor the Woodsman]] AC 11, 14/14 HP, 9s&lt;br /&gt;
*[[Lenir Five Fingers]] AC 5, 5/5 HP, 4s+2i&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326714</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326714"/>
		<updated>2017-09-13T01:13:01Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc&lt;br /&gt;
*[[Ganthas the Squire]]&lt;br /&gt;
*[[Sister Mary the Confessor]]&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP&lt;br /&gt;
*Adlai Abbingdon; Bard, Historian, Archivist&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed &lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, 5 Stone&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, 7 Stone&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, 5 Stone&lt;br /&gt;
[[Spica Alaraph]] AC 0, 15/15 HP, played by Kacie&lt;br /&gt;
&lt;br /&gt;
[[Vasha]] &lt;br /&gt;
*[[Viktor the Woodsman]]&lt;br /&gt;
*[[Lenir Five Fingers]]&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326665</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326665"/>
		<updated>2017-09-12T06:22:01Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
*** While the familiar is within 30&#039;, the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326664</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326664"/>
		<updated>2017-09-12T06:20:08Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**HP: 7 &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326663</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326663"/>
		<updated>2017-09-12T06:19:36Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar:  Bat, named Mina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326662</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326662"/>
		<updated>2017-09-12T06:18:35Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**Hit Dice: 1hp &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2 &lt;br /&gt;
&lt;br /&gt;
* Mina&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)&lt;br /&gt;
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)&lt;br /&gt;
** Knowledge: Natural History (pg 61)&lt;br /&gt;
** Knowledge: Political Economy&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326595</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326595"/>
		<updated>2017-09-11T04:24:51Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s (Mina&#039;s) Stats:&lt;br /&gt;
**Movement: 9&#039; (3&#039;)&lt;br /&gt;
**Fly: 120&#039; (40&#039;) &lt;br /&gt;
**Armor Class: 3 &lt;br /&gt;
**Hit Dice: 1hp &lt;br /&gt;
**Attacks: 1 (bite) &lt;br /&gt;
**Damage: 1 &lt;br /&gt;
**Save: 0 Human&lt;br /&gt;
**Morale: -2 &lt;br /&gt;
&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326594</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326594"/>
		<updated>2017-09-11T04:16:06Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**Charm Person&lt;br /&gt;
**Light&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Ventriloquism&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**Invisibility&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Phantasmal Force&lt;br /&gt;
*Third Level: &lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
**Protection from Evil (Sustained)&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326593</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326593"/>
		<updated>2017-09-11T04:14:03Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Scrolls&lt;br /&gt;
** (2) scrolls of Ward vs Undead&lt;br /&gt;
** Treasure Map! &lt;br /&gt;
&lt;br /&gt;
*Formulae&lt;br /&gt;
**Polymorph&lt;br /&gt;
**Superheroism&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326592</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326592"/>
		<updated>2017-09-11T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
&lt;br /&gt;
* Familiar&#039;s Proficiencies&lt;br /&gt;
** Sense Power: The character can detect spellcasters within 60&#039; and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326591</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326591"/>
		<updated>2017-09-11T03:17:11Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (Other, TBD)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)&lt;br /&gt;
** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)&lt;br /&gt;
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Familiar&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326423</id>
		<title>Spica Alaraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spica_Alaraph&amp;diff=326423"/>
		<updated>2017-09-07T04:50:05Z</updated>

		<summary type="html">&lt;p&gt;Kacie: Getting a start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last_Requests_ACKS]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
Spica Alaraph&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Mage 5&lt;br /&gt;
*XP: 20,000/40,000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*No titles&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 11&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 17&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC: 0&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attack Throw: 9&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 10&lt;br /&gt;
**Spells: 11&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326421</id>
		<title>Last Requests ACKS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Requests_ACKS&amp;diff=326421"/>
		<updated>2017-09-07T04:02:00Z</updated>

		<summary type="html">&lt;p&gt;Kacie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for the Last Requests ACKS campaign.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[Sir Lohenmark]] AC 10, 31/31 HP, 8.15 Stone Enc&lt;br /&gt;
*Ganthas the Squire&lt;br /&gt;
*Sister Mary the Confessor&lt;br /&gt;
[[Audrik Caspian]] AC 5, 27/27 HP&lt;br /&gt;
*Adlai Abbingdon; Bard, Historian, Archivist&lt;br /&gt;
[[Septimus Seneca]] AC 6/8, 32/32 HP, 7.5 Stone&lt;br /&gt;
*[[Demicus Julius]] AC 3, 18/18 HP, 5.5 Stone&lt;br /&gt;
*[[Quintia Julius]] AC 3, 3/3 HP, 6.0 Stone&lt;br /&gt;
*[[Galla Palacidia]] AC 5/7, 8/8 HP, 8.15 Stone&lt;br /&gt;
[[Polesius]] AC 3, 17/17 HP, ?? Stone&lt;br /&gt;
*[[Agon]] AC 5, 27/27 HP, ?? Stone&lt;br /&gt;
*[[Aceron]] AC 3, 19/19 HP, ?? Stone&lt;br /&gt;
[[Spica Alaraph]]&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
*Henchman&lt;br /&gt;
[[ACKS Sample Character Last Requests]]&lt;br /&gt;
&lt;br /&gt;
==Watch Order, Proficiencies, Encumbrance==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Treasure=&lt;br /&gt;
==To Be IDed==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==To Be Sold==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==In Storage==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
=Maps and Locations=&lt;br /&gt;
* [[RegionMapLastRequests | Region Map]]&lt;br /&gt;
* [[Fort_Resolute | Fort Resolute]], a Class IV Market and Border to the Frontier&lt;br /&gt;
* [[Sannaris]], a Class II Market and Capital of the County of Iravis&lt;br /&gt;
* [[Masbar River]]&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=298459</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=298459"/>
		<updated>2016-03-22T20:01:22Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc Quest: Deliver Us From Paradox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8/8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
???  0/72&lt;br /&gt;
&lt;br /&gt;
Free XP: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
* 10xp (end of chapter)&lt;br /&gt;
Remaining xp: 0&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Deliver Us From Paradox&#039;&#039;&#039; ====&lt;br /&gt;
* 4/21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
* You successfully prevent a major paradox from occurring.&lt;br /&gt;
* &amp;lt;strike&amp;gt;You deliver an important piece of mail to a rival or enemy.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* You have an encounter with Melanie Malakh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
* Deliver a piece of mail&lt;br /&gt;
* Encounter a paradox&lt;br /&gt;
* Sneak into somewhere you shouldn&#039;t be&lt;br /&gt;
* Make a new friend (check, on 3-22-16)&lt;br /&gt;
* Explain the nature of paradoxes to someone at length&lt;br /&gt;
* Get hurt trying to deliver mail&lt;br /&gt;
&lt;br /&gt;
There is a problem in this world. It took Barnabus, it took you, and now it&#039;s trying to take everything. But before you can fight her, you need to figure out what she&#039;s up to. How big the problem is. And the best way to do that is by leveraging the Prospitian Postal Service to your advantage!&lt;br /&gt;
&lt;br /&gt;
At the end of this quest, you will have a good idea of the scope of the problem, and will probably have new allies on Prospit.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 5/15&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 20/20&lt;br /&gt;
| &#039;&#039;You&#039;ve Lost Them&#039;&#039; (Storyline) - Realize and accept that Barnabus is GONE.&lt;br /&gt;
| Reward: * You get a new Skill at Level 1.  You can, if you want, move a point out of any one Skill into your new Skill. &lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 45/45&lt;br /&gt;
| &#039;&#039;Belly of the Whale&#039;&#039; (Storyline) - Arrive in current session and adapt.&lt;br /&gt;
| Reward: * The Arc Trait for your Mystic Arc increases to (1), which mostly doesn&#039;t matter.&lt;br /&gt;
| * Good Listener increases to (1) from (0)&lt;br /&gt;
| * Increase either your Bond, or one of your Skills, by +1&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Asphodel&amp;diff=291156</id>
		<title>Character:Asphodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Asphodel&amp;diff=291156"/>
		<updated>2015-10-19T06:21:58Z</updated>

		<summary type="html">&lt;p&gt;Kacie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fractals]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Asphodel&#039;&#039;&#039;&lt;br /&gt;
*Caste: Zenith&lt;br /&gt;
*Concept: Death and the Maiden&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Goals=&lt;br /&gt;
==Immediate Goal==&lt;br /&gt;
*Safeguard the area around Sijan&lt;br /&gt;
*Figure out what it means to be of the Unconquered Sun&lt;br /&gt;
==Epic Goal==&lt;br /&gt;
Put the Neverborn out of Their misery without dooming Creation&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength &lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Asphodel&amp;diff=291155</id>
		<title>Character:Asphodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Asphodel&amp;diff=291155"/>
		<updated>2015-10-19T06:14:34Z</updated>

		<summary type="html">&lt;p&gt;Kacie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put a link to game wiki page here, for example [[Fractals]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Asphodel&#039;&#039;&#039;&lt;br /&gt;
*Caste: Zenith&lt;br /&gt;
*Concept: from Death to Life - maybe&lt;br /&gt;
*&#039;&#039;First Impression and Appearance Text&#039;&#039;&lt;br /&gt;
=Goals=&lt;br /&gt;
==Immediate Goal==&lt;br /&gt;
*Safeguard the area around Sijan&lt;br /&gt;
*Figure out what it means to be of the Unconquered Sun&lt;br /&gt;
==Epic Goal==&lt;br /&gt;
Put the Neverborn out of Their misery without dooming Creation&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Describe here in full your Caste anima power. Also tell us your totemic form.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength &lt;br /&gt;
*Dexterity&lt;br /&gt;
*Stamina&lt;br /&gt;
==Social==&lt;br /&gt;
*Charisma&lt;br /&gt;
*Manipulation&lt;br /&gt;
*Appearance&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Wits&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Caste==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Favored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
==Unfavored==&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Each Background==&lt;br /&gt;
How much you have in it, and describe it&lt;br /&gt;
=Merits=&lt;br /&gt;
==Each Merit==&lt;br /&gt;
Describe the Merit and it&#039;s cost&lt;br /&gt;
=Flaws=&lt;br /&gt;
==Each Flaw==&lt;br /&gt;
*Describe the Flaw and it&#039;s cost&lt;br /&gt;
=Charms=&lt;br /&gt;
==Each Ability or Attribute==&lt;br /&gt;
Charms for that Ability/Attribute (include short description and page #)&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: &lt;br /&gt;
*Personal: /&lt;br /&gt;
*Peripheral: /&lt;br /&gt;
*Committed to Charms:&lt;br /&gt;
*Committed to artifacts:&lt;br /&gt;
*Willpower: /&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: &lt;br /&gt;
*Conviction: &lt;br /&gt;
*Temperance: &lt;br /&gt;
*Valor: &lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Describe your flaw and record here your limit&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
List your stuff here, including combat stats if you have weapons&lt;br /&gt;
=History=&lt;br /&gt;
*Give us at least two or three short paragraphs&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288111</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288111"/>
		<updated>2015-08-28T19:18:36Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8/8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
???  0/72&lt;br /&gt;
&lt;br /&gt;
Free XP: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
* 10xp (end of chapter)&lt;br /&gt;
Remaining xp: 0&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Deliver Us From Paradox&#039;&#039;&#039; ====&lt;br /&gt;
* 0/21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
* You successfully prevent a major paradox from occurring.&lt;br /&gt;
* You deliver an important piece of mail to a rival or enemy.&lt;br /&gt;
* You have an encounter with Melanie Malakh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
* Deliver a piece of mail&lt;br /&gt;
* Encounter a paradox&lt;br /&gt;
* Sneak into somewhere you shouldn&#039;t be&lt;br /&gt;
* Make a new friend&lt;br /&gt;
* Explain the nature of paradoxes to someone at length&lt;br /&gt;
* Get hurt trying to deliver mail&lt;br /&gt;
&lt;br /&gt;
There is a problem in this world. It took Barnabus, it took you, and now it&#039;s trying to take everything. But before you can fight her, you need to figure out what she&#039;s up to. How big the problem is. And the best way to do that is by leveraging the Prospitian Postal Service to your advantage!&lt;br /&gt;
&lt;br /&gt;
At the end of this quest, you will have a good idea of the scope of the problem, and will probably have new allies on Prospit.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 5/15&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 20/20&lt;br /&gt;
| &#039;&#039;You&#039;ve Lost Them&#039;&#039; (Storyline) - Realize and accept that Barnabus is GONE.&lt;br /&gt;
| Reward: * You get a new Skill at Level 1.  You can, if you want, move a point out of any one Skill into your new Skill. &lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 45/45&lt;br /&gt;
| &#039;&#039;Belly of the Whale&#039;&#039; (Storyline) - Arrive in current session and adapt.&lt;br /&gt;
| Reward: * The Arc Trait for your Mystic Arc increases to (1), which mostly doesn&#039;t matter.&lt;br /&gt;
| * Good Listener increases to (1) from (0)&lt;br /&gt;
| * Increase either your Bond, or one of your Skills, by +1&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288110</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288110"/>
		<updated>2015-08-28T19:12:05Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8/8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
* 10xp (end of chapter)&lt;br /&gt;
Remaining xp: 0&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 45/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 11/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 5/15&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 20/20&lt;br /&gt;
| &#039;&#039;You&#039;ve Lost Them&#039;&#039; (Storyline) - Realize and accept that Barnabus is GONE.&lt;br /&gt;
| Reward: * You get a new Skill at Level 1.  You can, if you want, move a point out of any one Skill into your new Skill. &lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 45/45&lt;br /&gt;
| &#039;&#039;Belly of the Whale&#039;&#039; (Storyline) - Arrive in current session and adapt.&lt;br /&gt;
| Reward: * The Arc Trait for your Mystic Arc increases to (1), which mostly doesn&#039;t matter.&lt;br /&gt;
| * Good Listener increases to (1) from (0)&lt;br /&gt;
| * Increase either your Bond, or one of your Skills, by +1&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288109</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=288109"/>
		<updated>2015-08-28T19:08:20Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8/8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
* 10xp (end of chapter)&lt;br /&gt;
Remaining xp: 0&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 45/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 11/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 5/15&lt;br /&gt;
&#039;&#039;3 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 20/20&lt;br /&gt;
| &#039;&#039;You&#039;ve Lost Them&#039;&#039; (Storyline) - Realize and accept that Barnabus is GONE.&lt;br /&gt;
| Reward: * You get a new Skill at Level 1.  You can, if you want, move a point out of any one Skill into your new Skill. &lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 45/45&lt;br /&gt;
| &#039;&#039;Belly of the Whale&#039;&#039; (Storyline) - Arrive in current session and adapt.&lt;br /&gt;
| Reward: * The Arc Trait for your Mystic Arc increases to (1), which mostly doesn&#039;t matter.&lt;br /&gt;
| * Good Listener increases to (1) from (0)&lt;br /&gt;
| * Increase either your Bond, or one of your Skills, by +1&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286732</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286732"/>
		<updated>2015-08-04T19:49:29Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* The Lost One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 8/8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
Remaining xp: 15&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 38/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 11/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286731</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286731"/>
		<updated>2015-08-04T19:48:04Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
Remaining xp: 15&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 38/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 11/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
None!&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286730</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=286730"/>
		<updated>2015-08-04T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
* 5 xp (8-4-15, end Arc 2 Chpt 8)&lt;br /&gt;
Remaining xp: 15&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 38/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 11/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 6/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
Calling 5&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asphodel&amp;diff=286187</id>
		<title>Asphodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asphodel&amp;diff=286187"/>
		<updated>2015-07-24T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dark Tower Exalted]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caste: Zenith +2 (+4) = +6&lt;br /&gt;
Special Ability: Performance +2 (+4) = +6&lt;br /&gt;
Past: Sijan Mortician/Speaker for the Dead +2 (+2) = +4&lt;br /&gt;
Motivation: Put the Neverborn out of their Misery +2&lt;br /&gt;
Virtue: Temperance +2&lt;br /&gt;
&lt;br /&gt;
Flaw: Shadow-lander&lt;br /&gt;
&lt;br /&gt;
Techniques (5):&lt;br /&gt;
Spirit Detecting Glance +2&lt;br /&gt;
Monkey Leap&lt;br /&gt;
Melee Exc&lt;br /&gt;
Awareness Exc &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
10 bonus points:&lt;br /&gt;
2 for Zenith&lt;br /&gt;
1 for Past&lt;br /&gt;
2 for Performance&lt;br /&gt;
3 for Panoply -- an &amp;quot;appropriated&amp;quot; soulsteel scout-suit (+2 Athletics, +2 Armor), Pierce-the-Sky (orichalcum Halberd +2)&lt;br /&gt;
2 for Melee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still working on the techniques. Might switch Performance to be +4 instead of +6, and Past to be +6 instead of +4. Considering possibly jiggering around some points, perhaps upping motivation or temperance but not drastic changes.&lt;br /&gt;
&lt;br /&gt;
Appearance - has that look of having been born and grown up in a Shadow land; sunken eyes, sallow complexion, slightly malnourished. An air of patience, as of the grave. Would be overlooked except for the black smooth oily surface of the combat suit she wears (not unlike Commander Shepherd&#039;s armor). All those impressions are dropped as soon as she begins a ceremony or orating - she is filled with passion and life, voice carrying far beyond what her frame would suggest. Hair is a pale thin white, as of bleached ash-wood.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Raised to tend to the Dead in the city of Sijan, she had learned all the rites, in multiple languages. Had stood the long watch of sunset-to-sunset, in honor and guarding. Tended the ivory spires and the ebony caskets, the intricately carved memory-scrolls of white and black jade, and velum accounts of payment. She had even bled herself ritually, to give the newly dead the most ephemeral grave good, maiden&#039;s blood. More than once she had been attacked by the crazed and confused newly dead, saved only by the morticians&#039; guards.&lt;br /&gt;
&lt;br /&gt;
And when the Lover&#039;s armies marched on Sijan&#039;s walls, she stood with the living and the dead of the city. When the sculpted ghosts of the Lover would woo away the defenders, she led the litanies of duty. When the dead stood against the horrors that the living could not, she led the prayers to strengthen their dead. And when the walls were breached, she volunteered to carry one of the soul-breaker orbs into the breech. The Lover&#039;s necromancies undid the old sorceries in the orb, rotted the metaphysical connections necessary to its fission, and she was left with an inert sphere of blue jade in the midst of the leering enemy. She threw it and screamed the cries of Sijan, and as the orb fell lifeless in the gore, the Sun blazed through her, destroying those who stood against her.&lt;br /&gt;
&lt;br /&gt;
But though the enemy was thrown into confusion and routed this time, all of Sijan knew the Lover would be back. And all knew that she must go, although she broke down and wept inconsolably when they shut the gates behind her.&lt;br /&gt;
&lt;br /&gt;
She has wandered far, looking for how she may help her people and realms of the Dead; the Unconquered Sun has shown her what used to be, and that all Sijan stands for is wrong - and yet what else is there for them? What promise is Lethe, when the rest of Creation is wretched and full of despair?&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=282814</id>
		<title>Gunstar Chandrasekhar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=282814"/>
		<updated>2015-05-17T17:24:26Z</updated>

		<summary type="html">&lt;p&gt;Kacie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Chandrasekhar Nebula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulsar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ensign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I Blame the Parents&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Song:&#039;&#039;&#039; Dead Son Rising by Gary Numan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
Psychologist-detective obsessed with The Beast That Stole Love From the Heart of All Worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secrets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spend 1E, for the rest of the scene you and all allies you can perceive step back the effect die of any actions that inflict mental or emotional stress.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born over and over, as befalls those of the Line who are Celestials, Chandrasekhar unwittingly stepped into a Destiny she would not have chosen for herself.&lt;br /&gt;
&lt;br /&gt;
When the Beast ravaged the Singing Cavernous Concentric Hearts, Nebula was the only one left alive, bleeding from eyes and ears - the others had dug out their hearts with anything that came to hand. The Sages noted the stars burning in her eyes, and brought her into their fold.&lt;br /&gt;
&lt;br /&gt;
She was the first to the Plaza of Gentle Caresses when the alarm sounded, only to find the lamps dark, the streets strewn with corpses which had coughed out first their lungs and then their hearts. Compassion and a sense of deja vu drove her on; she waded into the darkened plaza through sluggish, torpid blood, flowing softly -&lt;br /&gt;
&lt;br /&gt;
- a vicious blow, turned aside - blows given and received too fast to comprehend - waking to stale air and missing ring fingers, yet clutching the smoky strands of the Beast&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
These she had forged into thin needles, and injected her own Compassion into them on the theory that the Beast projected its own lack of love and induced tainted essence and suicide in its victims; if so, she was willing to sacrifice her own ability to love to protect others, by grafting her compassion onto the Beast.&lt;br /&gt;
&lt;br /&gt;
When murder-suicides via the victim&#039;s own ribs began to break out in the lower section of the Populate, she stalked the Beast, tracking it into the neural-nodes connecting the Populates together -&lt;br /&gt;
&lt;br /&gt;
Missing Compassion felt worse than expected, but that was not all that was sacrificed - for this time, when Nebula stumbled out of the innards of the City, he was no longer a she. Through training, his compassion has begun to regrow, but to his horror, his memories have begun to distort, such that he has caught himself thinking he was always a he, and not a she. The Fate-Weavers complain that his Destiny reshapes itself when they turn to other issues, attempting to somehow fade out of the tapestry.&lt;br /&gt;
&lt;br /&gt;
Nebula is left with few options - to continue the fight, as best s/he can, and to find the Beast - for while the Sages can&#039;t foresee the outcome, it is painfully obvious that the Beast&#039;s Destiny and Nebula&#039;s are tightly intertwined.&lt;br /&gt;
&lt;br /&gt;
Nebula has done past missions with Pion, also of Raiton Flight&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Was - &lt;br /&gt;
[[File:Chandra_Before.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is - &lt;br /&gt;
[[File:Chandra_After.png]]&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
Exaltation d8&lt;br /&gt;
&lt;br /&gt;
Distinctions (d8)&amp;lt;br&amp;gt;&lt;br /&gt;
* Truth Shall Set You Free (after it&#039;s done with you)&lt;br /&gt;
* Two Steps Ahead&lt;br /&gt;
* Playing the Long Game&lt;br /&gt;
&lt;br /&gt;
Competencies:&amp;lt;br&amp;gt;&lt;br /&gt;
* Psychologist d10&lt;br /&gt;
* Pilot d8&lt;br /&gt;
* Scholar d8&lt;br /&gt;
* Spy d6&lt;br /&gt;
* Officer d6&lt;br /&gt;
&lt;br /&gt;
Secrets Caste - Truth Finder:&amp;lt;br&amp;gt;&lt;br /&gt;
* of Secrets Yet Untold d10 (Investigation)&lt;br /&gt;
* Blazing Comet Technique d10 (Piloting)&lt;br /&gt;
* Astrology d8&lt;br /&gt;
* Soft Presence Practice d8&lt;br /&gt;
* Tell-Tale Symphony d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marvelous Inclusion of Details SFX - Add a d6 to your pool and step up your effect die by one when attacking a Mystery asset or distinction&lt;br /&gt;
&lt;br /&gt;
Jupiter&#039;s Insight SFX - Insight - When you create an asset for an ally using &amp;quot;of Secrets Yet Untold&amp;quot;, spend 1E to allow that ally to reroll a dice pool containing that asset.&lt;br /&gt;
&lt;br /&gt;
Mirror Shattering Method SFX - Second Chance - spend 1E to reroll piloting, and also halves travel times for long range hyperspace jaunts.&lt;br /&gt;
&lt;br /&gt;
Nebula - Visionary &amp;lt;br&amp;gt;&lt;br /&gt;
* Unwelcome Adviser d10&lt;br /&gt;
* Driven by Hanging Doom d8&lt;br /&gt;
* Violet Bier of Sorrows d6&lt;br /&gt;
* Counter-Intel member d6 -- works with counter-intel and has some Secrets clearance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
of Horrors Best Unknown SFX -- Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal names at the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;I Blame the Parents,&#039;&#039; Voidfighter Power Set=&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
Nova Warhead: Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&lt;br /&gt;
&lt;br /&gt;
=Prophecies of Astrological Importance=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How can I get you (the Beast) to turn back to our side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When sun and moon are intertwined, when the soul-spanning bridge lies fallen, when the love of all worlds lies dead at hate&#039;s feet, then dark will be light and light will be dark and the beast will return to the maker in penance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you (the Beast) wish I would do?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
”Bring me Desus.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Exaltation Die ==&lt;br /&gt;
&lt;br /&gt;
d8&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
Compassion d6&lt;br /&gt;
&lt;br /&gt;
Conviction d10 (Obsession)&lt;br /&gt;
&lt;br /&gt;
Temperance d8  &lt;br /&gt;
&lt;br /&gt;
Valor d6&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
The Truth Shall Set You Free* (Secrets)&lt;br /&gt;
*(After it&#039;s Done with You)&lt;br /&gt;
&lt;br /&gt;
Two Steps Ahead &lt;br /&gt;
&lt;br /&gt;
Nick of Time&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
 Gunnery: d8 (1)&lt;br /&gt;
 Sail: d10 (2) &lt;br /&gt;
 Occult: d8 (2)&lt;br /&gt;
 Stealth: d8 (2) &lt;br /&gt;
 Investigation: d10 (3) &lt;br /&gt;
 Martial Arts: d6&lt;br /&gt;
 Performance: d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
 Class: d6 &lt;br /&gt;
 Contacts: Theomachracy d6&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
&lt;br /&gt;
Investigation: d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: d6&amp;lt;br&amp;gt;  &lt;br /&gt;
MA: d6&amp;lt;br&amp;gt; &lt;br /&gt;
Sail: d6&amp;lt;br&amp;gt;&lt;br /&gt;
Occult: d6&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror Shattering Method&#039;&#039;&#039; - Spend 1E to take yourself and some number of tethered ships through hyperspace, travelling at 2X normal speed. Attempts to track you suffer 1d8 complication. Requires a Sail roll to navigate the correct course. Lasts 5 days. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duck Fate&#039;&#039;&#039; - You can avoid almost any harm, at a price. Spend 2E to perfectly ignore any attempt to cause physical or mental stress or complications, or any shaping attempt. After resolving the attempt, add a d8 to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marvelous Inclusion of Details&#039;&#039;&#039; -  Hidden secrets hurl themselves at you to be recovered; step up the lowest die in any pool containing an Investigation excellency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Of Horrors Best Unknown&#039;&#039;&#039; - This charm supplements a Lore or Occult roll to bind a creature&#039;s fate. Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal names at the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft Presence Practice&#039;&#039;&#039; - Spend 1E to prevent your anima banner track from increasing until the end of the scene. Create a d8 &amp;quot;Stealth&amp;quot; asset only you may use until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tell-Tale Symphony&#039;&#039;&#039;  - Spend 1E to hear Essence resonance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidereal Astrology &amp;amp; Colleges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Gull: d6 - travel for its own sake, wanderlust without profit, self-examination, inner change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; House of War: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quiver: d8 - flexibility, fleetness of thought, ideas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Endings:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Crow: d8 - the end of illusions and dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obsession:&#039;&#039;&lt;br /&gt;
 1xp: Investigating the Beast instead of staying on task  (Disregarding orders?)&lt;br /&gt;
 3xp+1: Ignoring people in immediate need to pursue the Beast&lt;br /&gt;
 10xp +1: Sacrificing the Line (or those on it) to catch the Beast/let the Beast Escape to save the Line&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third Eye Wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 1xp: Listen when someone needs to talk, help them recover from mental/emotional stress &lt;br /&gt;
 3xp: Tell someone a painful truth they need to hear, or discover the source of mental/emotional problem and attempt to help&lt;br /&gt;
 10xp: Engineer a moment of satori/revelation that helps another resolve a critical issue, help teammate recover from long-term emotional/mental problem&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
+7 exp, given 10-27-12, for end of Prologue&amp;lt;br&amp;gt;&lt;br /&gt;
+15 exp, given 1-25-13, for end of Chpt 1&amp;lt;br&amp;gt;&lt;br /&gt;
+5 exp, given 5-1-13, for end of the Hunt of the Bole King&amp;lt;br&amp;gt;&lt;br /&gt;
-10 for Tell-Tale Symphony&amp;lt;br&amp;gt;&lt;br /&gt;
-5 for Performance skill, d6&amp;lt;br&amp;gt;&lt;br /&gt;
-5 for Occult Exc, d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total: 5xp&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Future Charms, Skills, and Colleges: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny, Lore, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidereal Shell Game&#039;&#039;&#039; -  This charm supplements an attempt to steal another&#039;s Ability. Spend 1E and make a Larceny roll; if successful, step down one of the opponent&#039;s Abilities by an amount of up to their ability rating or your Exaltation die (whichever is higher) and step up (or grant) yourself an ability die of the same amount. Lasts until the end of the scene. (ie; just like in Exalted, this steals Ability dice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colleges:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys:&#039;&#039;&lt;br /&gt;
The Captain: d6 - strength, determination, orderliness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Secrets:&#039;&#039;&lt;br /&gt;
The Key - &lt;br /&gt;
The Mask - secret wisdom, secrets known but concealed&lt;br /&gt;
The Sorcerer -&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281718</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281718"/>
		<updated>2015-04-26T06:07:39Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc Quest: Belly of the Whale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 28&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
Remaining xp: 8&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 37/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 5/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 5/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
Calling 5&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281647</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281647"/>
		<updated>2015-04-25T01:00:11Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 28&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
Remaining xp: 8&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 36/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 5/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 5/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
Calling 5&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281646</id>
		<title>Sabine Sosunov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sabine_Sosunov&amp;diff=281646"/>
		<updated>2015-04-25T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Chuubostuck]] character&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Lost One&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your name is SABINE SOSUNOV, and when SBURB arrived in your mail box, you were a few days past your sixteenth birthday.  You&#039;re not sure how old you are now, because time kinda...went weird?  Better to say it all went out the window.  You feel older than sixteen, but honestly, you didn&#039;t really get to spend much quality time with sixteen, because SBURB.  And meteors, and Town being destroyed, and man you have got to stop this line of thought because you&#039;re gonna cry again.  Start with Sosunov, okay?  Go from there?  Yeah.  Nobody (including you) thought much about you being Sosunov, &#039;cause you didn&#039;t have the Gift.  But you were fine with that!  That let you do other things, that you liked!  Like FLYING KITES - you got so good, you could cut other peoples&#039; kites out of the sky!  But you didn&#039;t like to do that, only when...yeah.  And you love music, although you could be better with your CELLO.  And then, at night, it was much more fun to stay up outside and talk to people!  When they fell asleep, you liked to stare up at the STARS, and hum meaningless tunes to their slow dance across the sky.  Speaking of playing with people - you love to MAKE BELIEVE, because becoming someone else, and watching &amp;quot;them&amp;quot; bloom, and watching other people become something more - that is awesome!  Sometimes, though, you wonder if maybe you like the make-believe too much.  Not because of meeting people!  And doing cool things with them!  But because...you have this nagging feeling that maybe, just maybe, you haven&#039;t opened yourself up in the same way you have with others, to realize INSIGHTS to give back to them.  But then meteors!  And Bad Stuff.  And strife, absconding, long chats with friends to buck them up, and some epic thing - and then - and then - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039;  Urban Fantasy  -- Sympathetic Action, Foreshadowing, Discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotion XP:&#039;&#039;&#039; &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRC Handle:&#039;&#039;&#039; astralReverie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBURB Role:&#039;&#039;&#039; Page of Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylladex:&#039;&#039;&#039; Quantum Entanglement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strife Specibus:&#039;&#039;&#039; Kitekind&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[3] &lt;br /&gt;
| Insight&lt;br /&gt;
|-&lt;br /&gt;
|[2] &lt;br /&gt;
| Kite Flying &lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Astronomy&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Make-Believe&lt;br /&gt;
|-&lt;br /&gt;
|[1] &lt;br /&gt;
| Sosunov Dream Magic&lt;br /&gt;
|-&lt;br /&gt;
|[-1] &lt;br /&gt;
| Memorable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
[2] &#039;&#039;&#039;Bond:&#039;&#039;&#039; &#039;&#039;Time And Space Are Out Of Joint&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[0] &#039;&#039;&#039;Affliction:&#039;&#039;&#039; &#039;&#039;Good Listener&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Perks&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Skill Perk:&#039;&#039; Cello&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Ayumu Mori&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Fitzwilliam Gerald&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Lilith Ivanov&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [1] &lt;br /&gt;
| &#039;&#039;Matt Ritter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Permanent Connections&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| (None Yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arc ===&lt;br /&gt;
Emptiness 40/100.&lt;br /&gt;
&lt;br /&gt;
Free XP: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Spent XP:&amp;lt;br&amp;gt;&lt;br /&gt;
* 10xp&lt;br /&gt;
* 10xp (10-21-14) &lt;br /&gt;
Remaining xp: 7&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: Belly of the Whale&#039;&#039;&#039; ====&lt;br /&gt;
* 36/45&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you have a profound spiritual experience where you seem to blend into the world around you.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* you’re trapped.&lt;br /&gt;
* you defeat an “opposite number” or rival, only to have a scarier enemy or problem arise.&lt;br /&gt;
* &amp;lt;strike&amp;gt;you’re rescued by somebody&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;you rescue somebody else&amp;lt;/strike&amp;gt;&lt;br /&gt;
&#039;&#039;1/Chapter Triggers&#039;&#039;&lt;br /&gt;
* you stand barefoot in a high place, looking down at the world&lt;br /&gt;
* you get stabbed through the torso, possibly in a dream/imagination spot&lt;br /&gt;
* your hair grows in real-time, possibly in a dream/imagination spot&lt;br /&gt;
* you bring light in the darkness&lt;br /&gt;
* you comfort someone&lt;br /&gt;
* you sit by the water eating fried fish with one or more friends&lt;br /&gt;
* birds cluster around you&lt;br /&gt;
* you manage a contemplative moment between troublesome circumstances&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Arc Quest: You&#039;ve Lost Them&#039;&#039;&#039; ====&lt;br /&gt;
* 5/20&lt;br /&gt;
&#039;&#039;&#039;Major Goals&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;5xp&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;You help to impersonate, construct a robot double for, or otherwise replace the Lost Person;&amp;lt;/strike&amp;gt;&lt;br /&gt;
* You get atypically emotional when it really sinks in that they’re gone, damaged, or changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Flavor&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1/chapter&#039;&#039;&lt;br /&gt;
*someone soliloquys about the loss&lt;br /&gt;
*you communicate somehow with the Lost Person’strue self, far away&lt;br /&gt;
*you wander Fortitude (or somewhere Else)&lt;br /&gt;
*there are signs that things may be getting better after all&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Basic Quest: Appreciate the Moment&#039;&#039;&#039;====&lt;br /&gt;
* 5/15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trigger: you take the time to breathe and look around you, appreciate this place and time, the unique beauty of it. All things change, but to worry about the past or future isn&#039;t productive; instead, find what is worthy in this instant.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Side Quest: Get The Band Back Together&#039;&#039;&#039; ====&lt;br /&gt;
* 4/25&lt;br /&gt;
&#039;&#039;5 XP Triggers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve convinced all of your bandmates to at least try to return&lt;br /&gt;
* You are dazzled by a visit to a great collection or store of musical goods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1/Chapter XP Triggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Complaining to others about a lack of progress in your quest&lt;br /&gt;
* You have a geeky discussion with a fellow musician&lt;br /&gt;
* You daydream band-related elements into the world around you&lt;br /&gt;
* You spend time rehearsing for a big performance&lt;br /&gt;
* You attempt to explain how music could solve the current situation &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [Arc Quest] 15/15&lt;br /&gt;
| &#039;&#039;Get In The Game&#039;&#039; (Storyline) - Get SBURB and play it. &lt;br /&gt;
| Reward: Connection +1 to (Ayumu or Matt)&lt;br /&gt;
|-&lt;br /&gt;
| [Side Quest] 25/25&lt;br /&gt;
| &#039;&#039;Something Something Music&#039;&#039; (Side) - Rediscover Your Love of Music&lt;br /&gt;
| Reward: Skill Perk (Cello 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
Calling 5&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=281529</id>
		<title>Gunstar Chandrasekhar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=281529"/>
		<updated>2015-04-23T04:36:35Z</updated>

		<summary type="html">&lt;p&gt;Kacie: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Chandrasekhar Nebula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulsar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ensign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I Blame the Parents&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Song:&#039;&#039;&#039; Dead Son Rising by Gary Numan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
Psychologist-detective obsessed with The Beast That Stole Love From the Heart of All Worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secrets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spend 1E, for the rest of the scene you and all allies you can perceive step back the effect die of any actions that inflict mental or emotional stress.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born over and over, as befalls those of the Line who are Celestials, Chandrasekhar unwittingly stepped into a Destiny she would not have chosen for herself.&lt;br /&gt;
&lt;br /&gt;
When the Beast ravaged the Singing Cavernous Concentric Hearts, Nebula was the only one left alive, bleeding from eyes and ears - the others had dug out their hearts with anything that came to hand. The Sages noted the stars burning in her eyes, and brought her into their fold.&lt;br /&gt;
&lt;br /&gt;
She was the first to the Plaza of Gentle Caresses when the alarm sounded, only to find the lamps dark, the streets strewn with corpses which had coughed out first their lungs and then their hearts. Compassion and a sense of deja vu drove her on; she waded into the darkened plaza through sluggish, torpid blood, flowing softly -&lt;br /&gt;
&lt;br /&gt;
- a vicious blow, turned aside - blows given and received too fast to comprehend - waking to stale air and missing ring fingers, yet clutching the smoky strands of the Beast&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
These she had forged into thin needles, and injected her own Compassion into them on the theory that the Beast projected its own lack of love and induced tainted essence and suicide in its victims; if so, she was willing to sacrifice her own ability to love to protect others, by grafting her compassion onto the Beast.&lt;br /&gt;
&lt;br /&gt;
When murder-suicides via the victim&#039;s own ribs began to break out in the lower section of the Populate, she stalked the Beast, tracking it into the neural-nodes connecting the Populates together -&lt;br /&gt;
&lt;br /&gt;
Missing Compassion felt worse than expected, but that was not all that was sacrificed - for this time, when Nebula stumbled out of the innards of the City, he was no longer a she. Through training, his compassion has begun to regrow, but to his horror, his memories have begun to distort, such that he has caught himself thinking he was always a he, and not a she. The Fate-Weavers complain that his Destiny reshapes itself when they turn to other issues, attempting to somehow fade out of the tapestry.&lt;br /&gt;
&lt;br /&gt;
Nebula is left with few options - to continue the fight, as best s/he can, and to find the Beast - for while the Sages can&#039;t foresee the outcome, it is painfully obvious that the Beast&#039;s Destiny and Nebula&#039;s are tightly intertwined.&lt;br /&gt;
&lt;br /&gt;
Nebula has done past missions with Pion, also of Raiton Flight&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Was - &lt;br /&gt;
[[File:Chandra_Before.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is - &lt;br /&gt;
[[File:Chandra_After.png]]&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
Exaltation d8&lt;br /&gt;
&lt;br /&gt;
Distinctions (d8)&amp;lt;br&amp;gt;&lt;br /&gt;
* Truth Shall Set You Free (after it&#039;s done with you)&lt;br /&gt;
* Two Steps Ahead&lt;br /&gt;
* Playing the Long Game&lt;br /&gt;
&lt;br /&gt;
Competencies:&amp;lt;br&amp;gt;&lt;br /&gt;
* Psychologist d10&lt;br /&gt;
* Pilot d8&lt;br /&gt;
* Scholar d8&lt;br /&gt;
* Spy d6&lt;br /&gt;
* Officer d6&lt;br /&gt;
&lt;br /&gt;
Secrets Caste - Truth Finder:&amp;lt;br&amp;gt;&lt;br /&gt;
* of Secrets Yet Untold d10 (Investigation)&lt;br /&gt;
* Blazing Comet Technique d10 (Piloting)&lt;br /&gt;
* Astrology d8&lt;br /&gt;
* Soft Presence Practice d8&lt;br /&gt;
* Tell-Tale Symphony d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marvelous Inclusion of Details SFX - Add a d6 to your pool and step up your effect die by one when attacking a Mystery asset or distinction&lt;br /&gt;
&lt;br /&gt;
Jupiter&#039;s Insight SFX - Insight - When you create an asset for an ally using &amp;quot;of Secrets Yet Untold&amp;quot;, spend 1E to allow that ally to reroll a dice pool containing that asset.&lt;br /&gt;
&lt;br /&gt;
Mirror Shattering Method SFX - Second Chance - spend 1E to reroll piloting, and also halves travel times for long range hyperspace jaunts.&lt;br /&gt;
&lt;br /&gt;
Nebula - Visionary &amp;lt;br&amp;gt;&lt;br /&gt;
* Unwelcome Adviser d10&lt;br /&gt;
* Driven by Hanging Doom d8&lt;br /&gt;
* Violet Bier of Sorrows d6&lt;br /&gt;
* Counter-Intel member d6 -- works with counter-intel and has some Secrets clearance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
of Horrors Best Unknown SFX -- Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal names at the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;I Blame the Parents,&#039;&#039; Voidfighter Power Set=&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
Nova Warhead: Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Exaltation Die ==&lt;br /&gt;
&lt;br /&gt;
d8&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
Compassion d6&lt;br /&gt;
&lt;br /&gt;
Conviction d10 (Obsession)&lt;br /&gt;
&lt;br /&gt;
Temperance d8  &lt;br /&gt;
&lt;br /&gt;
Valor d6&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
The Truth Shall Set You Free* (Secrets)&lt;br /&gt;
*(After it&#039;s Done with You)&lt;br /&gt;
&lt;br /&gt;
Two Steps Ahead &lt;br /&gt;
&lt;br /&gt;
Nick of Time&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
 Gunnery: d8 (1)&lt;br /&gt;
 Sail: d10 (2) &lt;br /&gt;
 Occult: d8 (2)&lt;br /&gt;
 Stealth: d8 (2) &lt;br /&gt;
 Investigation: d10 (3) &lt;br /&gt;
 Martial Arts: d6&lt;br /&gt;
 Performance: d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
 Class: d6 &lt;br /&gt;
 Contacts: Theomachracy d6&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
&lt;br /&gt;
Investigation: d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: d6&amp;lt;br&amp;gt;  &lt;br /&gt;
MA: d6&amp;lt;br&amp;gt; &lt;br /&gt;
Sail: d6&amp;lt;br&amp;gt;&lt;br /&gt;
Occult: d6&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror Shattering Method&#039;&#039;&#039; - Spend 1E to take yourself and some number of tethered ships through hyperspace, travelling at 2X normal speed. Attempts to track you suffer 1d8 complication. Requires a Sail roll to navigate the correct course. Lasts 5 days. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duck Fate&#039;&#039;&#039; - You can avoid almost any harm, at a price. Spend 2E to perfectly ignore any attempt to cause physical or mental stress or complications, or any shaping attempt. After resolving the attempt, add a d8 to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marvelous Inclusion of Details&#039;&#039;&#039; -  Hidden secrets hurl themselves at you to be recovered; step up the lowest die in any pool containing an Investigation excellency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Of Horrors Best Unknown&#039;&#039;&#039; - This charm supplements a Lore or Occult roll to bind a creature&#039;s fate. Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal names at the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft Presence Practice&#039;&#039;&#039; - Spend 1E to prevent your anima banner track from increasing until the end of the scene. Create a d8 &amp;quot;Stealth&amp;quot; asset only you may use until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tell-Tale Symphony&#039;&#039;&#039;  - Spend 1E to hear Essence resonance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidereal Astrology &amp;amp; Colleges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Gull: d6 - travel for its own sake, wanderlust without profit, self-examination, inner change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; House of War: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quiver: d8 - flexibility, fleetness of thought, ideas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Endings:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Crow: d8 - the end of illusions and dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obsession:&#039;&#039;&lt;br /&gt;
 1xp: Investigating the Beast instead of staying on task  (Disregarding orders?)&lt;br /&gt;
 3xp+1: Ignoring people in immediate need to pursue the Beast&lt;br /&gt;
 10xp +1: Sacrificing the Line (or those on it) to catch the Beast/let the Beast Escape to save the Line&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third Eye Wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 1xp: Listen when someone needs to talk, help them recover from mental/emotional stress &lt;br /&gt;
 3xp: Tell someone a painful truth they need to hear, or discover the source of mental/emotional problem and attempt to help&lt;br /&gt;
 10xp: Engineer a moment of satori/revelation that helps another resolve a critical issue, help teammate recover from long-term emotional/mental problem&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
+7 exp, given 10-27-12, for end of Prologue&amp;lt;br&amp;gt;&lt;br /&gt;
+15 exp, given 1-25-13, for end of Chpt 1&amp;lt;br&amp;gt;&lt;br /&gt;
+5 exp, given 5-1-13, for end of the Hunt of the Bole King&amp;lt;br&amp;gt;&lt;br /&gt;
-10 for Tell-Tale Symphony&amp;lt;br&amp;gt;&lt;br /&gt;
-5 for Performance skill, d6&amp;lt;br&amp;gt;&lt;br /&gt;
-5 for Occult Exc, d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total: 5xp&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Future Charms, Skills, and Colleges: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny, Lore, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidereal Shell Game&#039;&#039;&#039; -  This charm supplements an attempt to steal another&#039;s Ability. Spend 1E and make a Larceny roll; if successful, step down one of the opponent&#039;s Abilities by an amount of up to their ability rating or your Exaltation die (whichever is higher) and step up (or grant) yourself an ability die of the same amount. Lasts until the end of the scene. (ie; just like in Exalted, this steals Ability dice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colleges:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys:&#039;&#039;&lt;br /&gt;
The Captain: d6 - strength, determination, orderliness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Secrets:&#039;&#039;&lt;br /&gt;
The Key - &lt;br /&gt;
The Mask - secret wisdom, secrets known but concealed&lt;br /&gt;
The Sorcerer -&lt;/div&gt;</summary>
		<author><name>Kacie</name></author>
	</entry>
</feed>