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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgrave_High:_Passing_Marks&amp;diff=248353</id>
		<title>Morgrave High: Passing Marks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgrave_High:_Passing_Marks&amp;diff=248353"/>
		<updated>2013-09-14T04:52:38Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PbP game using the D&amp;amp;D 4th edition rules, GMed by OldKentuckyShark.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=510667 In Character Thread 1] -[http://forum.rpg.net/showthread.php?t=522321  2] -[http://forum.rpg.net/showthread.php?t=542693 3] -[http://forum.rpg.net/showthread.php?570822-Morgrave-High-Passing-Marks-4  4] -[http://forum.rpg.net/showthread.php?592946-Morgrave-High-Passing-Marks-5  5] -[http://forum.rpg.net/showthread.php?624134-Morgrave-High-Passing-Marks-6 6] -[http://forum.rpg.net/showthread.php?686454-Morgrave-High-Passing-Marks-7 7] &lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=510666 Out of Character Thread 1 ] -[http://forum.rpg.net/showthread.php?t=514980 2] -[http://forum.rpg.net/showthread.php?t=526048 3] -[http://forum.rpg.net/showthread.php?t=528995  4] -[http://forum.rpg.net/showthread.php?t=536888  5] -[http://forum.rpg.net/showthread.php?p=13105211#post13105211  6] -[http://forum.rpg.net/showthread.php?t=560739  7] -[http://forum.rpg.net/showthread.php?573226-Morgrave-High-Passing-Marks-8-Saved-by-the-Temporary-Hit-Points  8] -[http://forum.rpg.net/showthread.php?578837-Morgrave-High-Passing-Marks-9-Sevenfold-Barfight-Prana  9] -[http://forum.rpg.net/showthread.php?587720-Morgrave-High-Passing-Marks-10-Transitioning-to-an-Entirely-Affection-Based-Economy  10] -[http://forum.rpg.net/showthread.php?604225-Morgrave-High-Passing-Marks-11-All-I-Want-for-Christmas-is-an-Undead-Bunny  11] -[http://forum.rpg.net/showthread.php?623835-Morgrave-High-Passing-Marks-12-How-Much-Am-I-Bid-For-This-Medusa  12] -[http://forum.rpg.net/showthread.php?637993-Morgrave-High-Passing-Marks-13-Beyond-the-Tonal-Event-Horizon  13], -[http://forum.rpg.net/showthread.php?673353-Morgrave-High-Passing-Marks-14-Beach-time-is-Best-Time-when-you-bring-Cthulhu! 14]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=509830 Recruitment Thread]&lt;br /&gt;
* [[Morgrave High: House Rules|House Rules]]&lt;br /&gt;
* [[Morgrave High: Setting|Setting]]&lt;br /&gt;
* [[Morgrave High: Classes|Classes]]&lt;br /&gt;
* [[Morgrave High: Notes|Notes]]&lt;br /&gt;
* [[Morgrave High: Cultural Details|Cultural Details]]&lt;br /&gt;
* [[Morgrave High: NPC listing | List of all minor NPCs so that Old Kentucky Shark doesn&#039;t have to keep asking Kai Tave what everybody&#039;s name is.]] &lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0AjsBoJC16Ny_dHdta2QxbmdTN25Wb2taOW1uV1hjQUE#gid=3 Stat Tracker]&lt;br /&gt;
* [https://docs.google.com/drawings/d/10fTuoCj5nog7J9lNUbLUt9OF-pX7NhBAisvynoxpu88/edit Dungeon Map]&lt;br /&gt;
* [https://dl.dropbox.com/u/53444487/Morgrave%20High%20PDFs.zip PDFs of IC Threads] - Currently Threads 1-5 &amp;amp; the first 200 posts of Thread 6&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
* [[Jox]], played by Anglachel&lt;br /&gt;
* [[Vailea]], played by Wirebrain&lt;br /&gt;
* [[ Renaya Tilvaraen]], played by ShadowWhispers&lt;br /&gt;
* [[Alishia Mesbet d&#039;Orien]], played by Kai Tave&lt;br /&gt;
* [[Xali]], played by Belphanior/Sage Genesis&lt;br /&gt;
* [[Nicodemus]]. played by Ax_&lt;br /&gt;
&lt;br /&gt;
== Faculty ==&lt;br /&gt;
* [[Argo ir&#039;Witt]], Affable Young Headmaster&lt;br /&gt;
* [[Grace Shadar]], Strict Deputy Headmaster&lt;br /&gt;
* [[Dr. Styptic]], Crabby Warforged Alchemist&lt;br /&gt;
* [[Dr. Malina Bordain]], Beautiful Instructor of Art and History&lt;br /&gt;
* [[Hakar Sharaat]], Hobgoblin Weapons Trainer&lt;br /&gt;
* [[Dr. Shusane]], Extremely Ancient Wizard&lt;br /&gt;
* [[Accio Farris]], Cigar-smoking Gnome Trapsmith&lt;br /&gt;
* Special Instructor [[Koulton Brightwind]], an Air Pirate&lt;br /&gt;
&lt;br /&gt;
== Fellow Students ==&lt;br /&gt;
* [[Moira of the Shadow-leaf pack]], a shy shifter archer.&lt;br /&gt;
* [[Owen of the Shadow-leaf pack]], her hulking, brotherly protector&lt;br /&gt;
* [[Sandovish]], a white-haired monk.&lt;br /&gt;
* [[Valion Sarl]], a Valenar star athelete.  &lt;br /&gt;
* [[&amp;quot;Raven Darksong&amp;quot; d&#039;Kundarak]], a goth dwarf&lt;br /&gt;
* [[Sarah Olien d&#039;Cannith]], an artificer overachiever&lt;br /&gt;
* [[Quillian]], a warforged&lt;br /&gt;
* [[Artemis Too-Tall]], a fast-talking halfling&lt;br /&gt;
* [[Enrico d&#039;Lyrandar]], a wannabe pirate&lt;br /&gt;
* [[Ella Zillskin]], a nosy &amp;quot;gnome&amp;quot;&lt;br /&gt;
* [[Kell]]-y, the youngest Kell&lt;br /&gt;
* [[The Kells]], a cliquish hivemind&lt;br /&gt;
* [[Percival &amp;quot;the Purse&amp;quot; ir&#039;Tarn]], an asshole&lt;br /&gt;
* [[Morose Shalla]], a mournful half-orc barbarian&lt;br /&gt;
* [[The Twins: Cassius and Cassia]], creepy twins&lt;br /&gt;
* [[Drago Ofdensen]], a crusher of skulls&lt;br /&gt;
* [[Katya Yazata]], a horny pyromancer&lt;br /&gt;
* [[Morgrave_High_Abigail_Ghoul | Abigail DuMorne]] is filled with Derp!&lt;br /&gt;
* [[Morgrave_High_Idun_ir&#039;Britacia | Idun ir&#039;Britacia]], the Purse&#039;s fiance&lt;br /&gt;
* [[Morgrave_High_The_Vol_Gang | The Vol Gang]], a Blood of Vol coven&lt;br /&gt;
* [[Morgrave_High_The_Silver_Flame_Bunch | The Silver Flame Bunch]], a youth group ministry.&lt;br /&gt;
* [[Morgrave_High_Medusa_Sisters | Akris and Sirka]], a pair of medusa sisters&lt;br /&gt;
* [[Morgrave_High_Dembra | Dembra Crestfallen]], a caustic dryad&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
* [[Scanty Turnblade]], a luckbender assassin&lt;br /&gt;
* [[Fleshbinder Inc.]], would have gotten away with it if it weren&#039;t for you meddling kids!&lt;br /&gt;
* [[Morgrave High: Family|Family Members]], the pertinent relatives of various cast members.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/World_of_Eberron Wikipedia&#039;s Eberron Page]&lt;br /&gt;
&lt;br /&gt;
[http://eberron.wikia.com/wiki/Eberron_Wiki The Eberron Wiki], which unfortunately kind of sucks&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=245103</id>
		<title>Morgrave High: Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=245103"/>
		<updated>2013-06-27T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Group Funds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for recording any miscellaneous notes the players wish to keep concerning the plot or setting of [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
=Prophecy=&lt;br /&gt;
&#039;&#039;“I saw fire, and smoke, and… lava. I’m pretty sure it was lava. I saw lightning strike a ship. I saw dancing shadows with hands like knives. I saw an ocean of rats. I saw an army with grey faces and cold blue eyes. I saw an elf, impossibly old, with blank white eyes. I saw an old book, with a black leather binding, that spoke in a language I didn&#039;t understand. And I saw this place. Morgrave.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prophecy Info==&lt;br /&gt;
Any additional info we get about the Prophecy goes here.&lt;br /&gt;
&lt;br /&gt;
==Prophecy Theories==&lt;br /&gt;
Add stuff here should we ever come up with something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Stuff=&lt;br /&gt;
Other stuff, not related to the Prophecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;There are no books written in the Supernal script with a title that may be translated as “The Book of the Mark” currently contained within the library. However, there are references to three such books located within archival memory. Each book is listed as being part of the private collections of one of the University’s faculty. It has listed them for your convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
** “The Book of the Mark” by Selorask Dresk, circa -1,050 YK. In the collection of Dr. Malina Bourdain.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the collection of Grace Shadar.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the Collection of Dr. Shusane.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
*  &#039;&#039;Selorask Dresk was an elven religious figure who rose to prominence during the time of Karrn the Conqueror. Originally a Priest of the Sovereign Host, he eventually schismed with the church: Dresk was a Unificationist who believed that the Church of the Host should recognize the gods of the Dark Six as belonging to the same pantheon. His Unification movement had a moment of brief popularity during the time of Karrn’s rule, when numerous sects were forced by the Conqueror to unify into a national church.  You don’t find any texts that reference his name with a “Book of the Mark”, but there is a reference to him having “peculiar ideas” concerning Dragonmarks and the Draconic Prophecy. While the official position of the Church is agnostic when it comes to the Prophecy, Dresk felt that the prophecy was divinely inspired.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  Fatio ir&#039;Wynarn is/was one of 12 students from Morgrave Junior Associate&#039;s incoming 998 class who never arrived or went missing.  At least two of these students were nobility and at least three were associated with the Dragonmarked Houses.  In light of information gleaned from one of House Tarkanan&#039;s agents, it&#039;s extremely likely that these missing students all possessed Dragonmarks, either true-breeding or aberrant, and were abducted and/or killed because of it.  [http://forum.rpg.net/showpost.php?p=12096854&amp;amp;postcount=336]&lt;br /&gt;
&lt;br /&gt;
=General Eberron Information=&lt;br /&gt;
A section for recording useful relevant information about the world of Eberron, for ease of reference.&lt;br /&gt;
&lt;br /&gt;
==Kell Scorecard==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spokes-Kell:&#039;&#039;&#039; Tall, angular features, violet eyes, glossy, jet-black hair. Calm, calculating, and rational. Tends to respond to every situation in the most efficient method possible. Secretly kalashtar.  Psion.  &lt;br /&gt;
&lt;br /&gt;
Real name: Nishasitari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarlet Kell:&#039;&#039;&#039;Tall, athletic build, curly red hair. Straightforward, businesslike, and emotionally and physically aggressive. Least charismatic Kell (still charismatic). Swordmage.&lt;br /&gt;
&lt;br /&gt;
Real name: Molly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brunette Kell:&#039;&#039;&#039; Medium build, busty, dark brown skin and hair. Cruel, catty, flirty, and competetive. Often seen with Scarlet. Probably Rogue.&lt;br /&gt;
&lt;br /&gt;
Real Name: Mal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blonde Kell:&#039;&#039;&#039; medium height, olive skin, green eyes, long,pale golden or silver hair. Extremely intelligent, cheerful, down-to-earth. Most normal Kell. Seems to have affection for Lilac Kell. Probably Wizard.  Temporarily deceased, reincarnated as an eladrin.&lt;br /&gt;
&lt;br /&gt;
Real name: Dav&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilac Kell&#039;&#039;&#039;: Short, pale, curvaceous, with curling pale-lavender hair and eyes. Sulky, recalcitrant, secretive, often bored. Seems to have affection for Blonde Kell. Raised by changelings, without cover identity.  Probably Warlock or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Real name: Lim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kell-y&#039;&#039;&#039;: Ponies, Renaya, rainbows, cupcakes, awesome, ponies, Vailea, pink, Renaya, totally awesome, ponies, dancing, fantastic sex, sugar, ponies. Ponies. Ardent. &lt;br /&gt;
&lt;br /&gt;
Real Name: Emily Kimble&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://chaos.newgallo.dnsalias.net/pmwiki/uploads/Eberron/NotesPK/KhorvaireMap.jpg Map with borders]&lt;br /&gt;
&lt;br /&gt;
==Calender==&lt;br /&gt;
Eberron&#039;s year is 336 days long, with 12 months, each with 28 days.  The months of the year , and their associated dragonmarks, are listed below in the same order as the Roman calender months to which they roughly correspond:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Month&lt;br /&gt;
! Dragonmark&lt;br /&gt;
|-&lt;br /&gt;
| Zarantyr&lt;br /&gt;
| Storm&lt;br /&gt;
|-&lt;br /&gt;
| Olarune&lt;br /&gt;
| Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Therendor&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| Eyre&lt;br /&gt;
| Making&lt;br /&gt;
|-&lt;br /&gt;
| Dravago&lt;br /&gt;
| Handling&lt;br /&gt;
|-&lt;br /&gt;
| Nymm&lt;br /&gt;
| Hospitality&lt;br /&gt;
|-&lt;br /&gt;
| Lharvion&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
| Barrakas&lt;br /&gt;
| Finding&lt;br /&gt;
|-&lt;br /&gt;
| Rhaan&lt;br /&gt;
| Scribing&lt;br /&gt;
|-&lt;br /&gt;
| Sypheros&lt;br /&gt;
| Shadow&lt;br /&gt;
|-&lt;br /&gt;
| Aryth&lt;br /&gt;
| Passage&lt;br /&gt;
|-&lt;br /&gt;
| Vult&lt;br /&gt;
| Warding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Days of the Week==&lt;br /&gt;
The days of the week are as followed (with Sul roughly corresponding to Sunday and the remainder of the week proceeding accordingly)&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sul&lt;br /&gt;
| Mol&lt;br /&gt;
| Zol&lt;br /&gt;
| Wir&lt;br /&gt;
| Zor&lt;br /&gt;
| Far&lt;br /&gt;
| Sar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nobility and Titles==&lt;br /&gt;
&lt;br /&gt;
This is the list of nobility and rank for existing characters, and their proper titles, so that I can keep it straight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Argo ir&#039;Witt&#039;&#039;&#039;: third brother to the Viscount of Witt, a minor landed family with smallholdings in The Hilt.  Proper address: Lord ir&#039;Witt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percival ir&#039;Tarn&#039;&#039;&#039;: heir designate to the Baron Tarn, non-landed hereditary Baron in Sharn.  Proper address: Lord ir&#039;Tarn or My Lord ir&#039;Tarn if directly acting in role of heir designate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idun ir&#039;Britacia&#039;&#039;&#039;, second daughter to the Margrave of Britacia, an ancient lineage, Eastern Warden and former holders of the March of Britacia, now located in Darguun.  Proper address: Lady ir&#039;Britacia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What this means:&#039;&#039;&#039; the hierarchy of nobility below royalty (who are always ir&#039;Wynarns) but above commoners is as follows, from highest to lowest: Duke/Duchess, Marquis/Marquess/Margrave, Earl/Countess, Viscount/Viscountess, Baron/Baroness.  Landed gentry generally outrank appointed, non-landed gentry of the same rank.  By ancient decree, not even the king can parcel out land within Sharn itself, so most of Sharn&#039;s major nobility are either non-landed, or possess tiny nearby plots of land.  Landed nobility always have &amp;quot;of&amp;quot; between title and land in their formal appellation. Galifar, and by default, Breland, practice full cognatic primogeniture: all land passes to the eldest surviving child, regardless of gender.&lt;br /&gt;
&lt;br /&gt;
In modern Breland, many of the existing social orders are in the process of being overturned.  For instance, despite being only a non-landed Baron, Lord ir&#039;Tarn is more personally powerful than many Earls, Marquesses, or even Dukes, because of his potent business holdings and key access to Sharn&#039;s commercial traffic thanks to his position within the city&#039;s political machine.  When push comes to shove, actual power in he realm is always measured by coin in the vault or boots on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles:&#039;&#039;&#039; Generally, you can&#039;t go wrong with calling someone Lord or Lady, if unsure.  My Lord or My Lady is reserved for the current ruling head of a family, their spouse, and potentially their principle heir or any regents. The &amp;quot;ir&amp;quot; prefix is only used with the lesser address of Lord or lady: in the full address, you would omit it, making it The Baron Tarn, not the Baron ir&#039;Tarn.&lt;br /&gt;
&lt;br /&gt;
Also, anyone with a dragonmark has the right to be called lord or lady, although no other deferment need be accorded and this doesn&#039;t denote greater or lesser status.  In private, among the dragonmarked, insisting on the Lord or Lady is considered to be something of a dick move, like a professor of anthropology insisting on being called &amp;quot;Doctor&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Group Funds=&lt;br /&gt;
This section contains the current tally of funds available as general group money, and a list of any unclaimed items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Funds:&#039;&#039;&#039;  1,720 gp (most recent withdrawal: Nicodemus - Speak With Dead ritual)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Items:&#039;&#039;&#039; Forgery Kit (+2 to forging documents), three sets of false travelling papers, two Potions of Mimicry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residuum:&#039;&#039;&#039; 20 gp value&lt;br /&gt;
&lt;br /&gt;
=Mark Powers=&lt;br /&gt;
&lt;br /&gt;
Descent to the Underworld&lt;br /&gt;
You tear your foe away from the world and send it on a journey to Dolurrh, where it wanders for a time in the realm of ghosts and shadow.&lt;br /&gt;
Daily Shadow, Implement, Psychic, Teleportation&lt;br /&gt;
Standard Action Ranged 5&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Charisma vs. Will&lt;br /&gt;
Hit: 2d8 + Charisma modifier psychic damage.&lt;br /&gt;
Effect: The target is banished to Dolurrh (save ends). While banished, it is removed from play. When the effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needle Tears a Hole&lt;br /&gt;
You enhance your weapon attack with the substance of your mark, causing it to deal wounds that suppurate and refuse to close.&lt;br /&gt;
Daily Shadow, Necrotic, Reliable, Weapon&lt;br /&gt;
Standard Action Melee or Ranged weapon&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Primary ability vs. AC&lt;br /&gt;
Hit: 3[W] damage, and ongoing 5 necrotic damage (save ends). The first time the target takes the ongoing necrotic damage, it takes a -4 penalty to its next saving throw against the ongoing damage. The target is also slowed until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Conduit&lt;br /&gt;
Clouds of animate darkness roil around your foes both close and far, your power drawing you from one cloud to the other in the blink of an eye.&lt;br /&gt;
Daily Arcane, Implement, Necrotic, Shadow, Teleportation&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in the burst&lt;br /&gt;
Attack: Primary ability vs. Fortitude&lt;br /&gt;
Hit: 2d6 + primary ability modifier necrotic damage, and the target is blinded (save ends).&lt;br /&gt;
Miss: Half damage.&lt;br /&gt;
Effect: Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summon Wraith&lt;br /&gt;
You draw a lesser wraith forth from Dolurrh.&lt;br /&gt;
Daily Arcane, Implement, Cold, Summoning&lt;br /&gt;
Minor Action Ranged 10&lt;br /&gt;
Effect: You summon a Small wraith in an unoccupied space within range. The wraith has speed 4, fly 6 (hover), and resist 5 necrotic. You can give the wraith the following special command.&lt;br /&gt;
Standard Action: Melee 1; targets one creature; Primary ability vs. Reflex; 1d8 + Primary ability modifier damage, and ongoing 5 cold damage (save ends). The wraith becomes invisible until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Intrinsic Nature: If you haven’t given the wraith any commands by the end of your turn, it attacks an adjacent enemy that grants it combat advantage. If it can’t do that, it turns invisible and moves its speed to a square adjacent to an enemy. In addition, you grant combat advantage to all enemies until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Symbiosis: While the summoned wraith is present, you deal 1d6 extra cold damage with attacks when your target grants you combat advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Halo of Transience&lt;br /&gt;
A ring of pale grey light surrounds you and your allies, blurring the distinction between the living and the dead.&lt;br /&gt;
Daily Shadow, Weapon, Zone&lt;br /&gt;
Standard Action Melee weapon&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Primary Ability vs. AC&lt;br /&gt;
Hit: 2[W] + Primary ability modifier damage.&lt;br /&gt;
Effect: The attack creates a zone in a close burst 1. The zone lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, your allies gain a power bonus to damage rolls equal to your secondary ability modifier, and their melee attacks ignore the insubstantial quality.&lt;br /&gt;
Sustain Minor: The zone persists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servitude in Death&lt;br /&gt;
A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate.&lt;br /&gt;
Daily Implement, Necrotic, Shadow&lt;br /&gt;
Standard Action Ranged 5&lt;br /&gt;
Target: One enemy&lt;br /&gt;
Attack: Primary ability vs. Will&lt;br /&gt;
Hit: 2d8 + primary ability modifier necrotic damage.&lt;br /&gt;
Miss: Half damage.&lt;br /&gt;
Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses.&lt;br /&gt;
&lt;br /&gt;
=Mark Locations=&lt;br /&gt;
This section contains the known locations of Dragonmarks both true-breeding and Aberrant for PCs and NPCs of note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jox:&#039;&#039;&#039; Forehead, Aberrant interwoven with his warforged glyph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vailea:&#039;&#039;&#039; Left forearm, Aberrant interwoven with her fae marking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renaya:&#039;&#039;&#039; Left palm, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alishia:&#039;&#039;&#039; Along her right side, Aberrant interwoven with her natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xali:&#039;&#039;&#039; ????? (presumed somewhere along her back), Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicodemus:&#039;&#039;&#039; Small of the back, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moira:&#039;&#039;&#039; Back, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owen:&#039;&#039;&#039; Bicep, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandovish:&#039;&#039;&#039; Solar plexus, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raven:&#039;&#039;&#039; Small of the back, Aberrant interwoven with her natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah:&#039;&#039;&#039; Arm, natural, currently buried beneath Sharn under several tons of rubble and awaiting reappearance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quillian:&#039;&#039;&#039; Forehead, Aberrant interwoven with her warforged glyph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrico:&#039;&#039;&#039; Shoulder/neck, interwoven with his natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ella:&#039;&#039;&#039; Chest, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kell-y:&#039;&#039;&#039; Hip, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katya:&#039;&#039;&#039; Tail, Aberrant&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=243036</id>
		<title>Alishia Mesbet d&#039;Orien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=243036"/>
		<updated>2013-06-24T07:48:18Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alishia_Mesbet_d&#039;Orien.png|200px|thumb|Portrait provided by [http://eternity-waits.deviantart.com/ Mori C. McLamb].]]&lt;br /&gt;
&lt;br /&gt;
Alishia is a player character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Alishia Mesbet d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;C&#039;mon, this&#039;ll be way more fun than Heraldic Studies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sex: Female&lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
Personality: Brash, impulsive, upbeat, and exuberant. Enjoys fighting, exploring new places, and doing things people tell her not to do.&lt;br /&gt;
&lt;br /&gt;
High School Archetype: One part Tomboy, one part Troublemaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Music:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Momma Said Knock You Out by LL Cool J&lt;br /&gt;
&lt;br /&gt;
Spitfire by The Prodigy&lt;br /&gt;
&lt;br /&gt;
Vital Force by Yoko Kanno&lt;br /&gt;
&lt;br /&gt;
Gold Fish by Yoko Kanno (Alishia/Sandovish theme)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039; Lord Jarrod and Lady Adreanna d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; As a young, Dragonmarked scion of House Orien, Alishia&#039;s destiny was to master her innate gifts, learn all she could about the history of her august and noble House, and one day assume the responsibilities due an heir of Orien&#039;s nation-spanning guild of couriers and transportation networks.&lt;br /&gt;
&lt;br /&gt;
Of course, things would have gone smoother if Alishia hadn&#039;t found all of this to be &#039;&#039;incredibly&#039;&#039; dull. Business etiquette, international economics, &#039;&#039;courtly manners&#039;&#039;...boring, all of it.&lt;br /&gt;
&lt;br /&gt;
But those stories that she found in the House library? The ones about famous soldiers and rakish duelists? &#039;&#039;Those&#039;&#039; were exciting. And those other books, the ones in the secret shelves that she wasn&#039;t supposed to know about, the ones about the &amp;quot;clandestine&amp;quot; couriers her House employed? Those were fun too. She managed to convince one of the sergeants in the House Guard to give her some lessons in swordfighting...but her parents quickly put a stop to it when they found out. She was too young, they said. It was too dangerous. And she had more important things to do.&lt;br /&gt;
&lt;br /&gt;
She managed to spend an entire six months training with one of the House&#039;s couriermasters, learning how to get from any one point to another in the quickest possible fashion, before her parents put a stop to it.&lt;br /&gt;
&lt;br /&gt;
Her lessons in how to bypass locked doors lasted only four months. Her mother had been quite cross.&lt;br /&gt;
&lt;br /&gt;
And so it went...everything that Alishia wanted to learn about, her parents forbade her from pursuing, and everything that they wanted her to learn, she found insufferably dull. To alleviate her boredom, she took to sneaking out of her house when she was supposed to be studying and wandering the streets of Fairhaven, dashing through alleyways, climbing up onto buildings, sneaking in and out of stores, and dueling imaginary bandits.&lt;br /&gt;
&lt;br /&gt;
It was on one of these expeditions that she saw a man accosted by muggers in a remote alleyway. Rather than surrender his belongings or attempt to flee, she watched as the man dispatched every assailant, a half dozen in total, using only his fists and feet.&lt;br /&gt;
&lt;br /&gt;
It was the coolest thing she&#039;d ever seen.&lt;br /&gt;
&lt;br /&gt;
Naturally, she &#039;&#039;had&#039;&#039; to follow him once he was finished...though she didn&#039;t expect him to notice her &#039;&#039;quite&#039;&#039; as quickly as he did. But still, she &#039;&#039;had&#039;&#039; to know where he&#039;d learned to fight like that. He walked with her while she told him her story, listening to her &#039;&#039;unlike&#039;&#039; her parents...and when they reached his destination, a small building on the outskirts of the city, Master Ryven of the Iron Palm Academy (current enrollment: 6) made her a deal. If she made every effort to attend to her studies at home, then he would take her on as a student. Alisha couldn&#039;t agree quicker.&lt;br /&gt;
&lt;br /&gt;
She made it four years. Her parents were so amazed by the improvement in her studies that they hardly noticed how much time Alisha spent studying in her &amp;quot;room.&amp;quot; They were especially pleased that she showed no further interest in swordplay.&lt;br /&gt;
&lt;br /&gt;
She might have made it even longer, if not for the incident at the marketplace. It wasn&#039;t &#039;&#039;he&#039;&#039;r fault that those bullies decided to start a fight just as the Prince and his entourage thought it would be a good idea to look for a gift for the Queen. It&#039;s not like she &#039;&#039;meant&#039;&#039; to hit him...he got in the way is all. It was only a black eye. Besides, she &#039;&#039;apologized&#039;&#039; for hitting him. What else did they want?&lt;br /&gt;
&lt;br /&gt;
What they wanted was a well-mannered successor to the House&#039;s business affairs, but by this point the damage was done. In resignation, her parents, no longer sure what to do with their headstrong daughter, accepted the suggestion of a family friend. That next autumn, rather than resume her studies with the House, Alisha would be enrolled in Morgrave University&#039;s Junior Associates program. At the very least, she&#039;d be able to do less damage there.&lt;br /&gt;
&lt;br /&gt;
They hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alishia Mesbet d&#039;Orien, level 6&lt;br /&gt;
&lt;br /&gt;
Human, Monk&lt;br /&gt;
&lt;br /&gt;
Monastic Tradition: Stone Fist&lt;br /&gt;
&lt;br /&gt;
Background: Orien Smuggler (+2 to Acrobatics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FINAL ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
STARTING ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AC: 22 Fort: 19 Reflex: 20 Will: 18&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 48 Surges: 7 Surge Value: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Perception: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Insight: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery +12, Diplomacy +9, Stealth +12, Acrobatics +14, Athletics +11, Endurance +10, Intimidate +9&lt;br /&gt;
&lt;br /&gt;
UNTRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +3, Bluff +4, Dungeoneering +2, Heal +2, History +3, Insight +2, Nature +2, Perception +2, Religion +3, Streetwise +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THEME&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer:&lt;br /&gt;
*Level 1: You can tell which way is north, and you gain a +5 bonus to any skill check to avoid becoming lost, find your way to a specific location, or spot a distant landmark.  &#039;&#039;&#039;Explorer utility: Surefooted Stride&#039;&#039;&#039; (Move Action, move your speed and ignore difficult terrain.  Until the end of your next turn as long as you are in difficult terrain you gain a +2 bonus to AC and Reflex and you gain Combat Advantage against enemies in difficult terrain.)&lt;br /&gt;
&lt;br /&gt;
*Level 5: You gain a +2 power bonus to Endurance checks. In addition, for the purpose of determining how far you and up to ten companions can travel in an hour or a day, treat the group&#039;s speed as the slowest member&#039;s speed + 1. While the group travels with you, its members also gain a +2 power bonus to Endurance checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS&lt;br /&gt;
* Human: Mark of Passage&lt;br /&gt;
* Level 1: Unarmored Agility&lt;br /&gt;
* Level 2: Action Surge&lt;br /&gt;
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed)&lt;br /&gt;
* Level 4: Brawling Warrior&lt;br /&gt;
* Level 6: Skill Power (Agile Resolve)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
* Melee Basic Attack (+12 Attack versus AC, 1d8+7 damage)&lt;br /&gt;
* Bonus At-Will Power: Crane&#039;s Wings (+10 Attack versus Fortitude, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Fallen Needle (+10 Attack versus Reflex, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Five Storms (+10 Attack versus Reflex, 1d8+6 damage)&lt;br /&gt;
* Monk encounter 1: Open the Gate of Battle (+10 Attack versus Reflex, 2d10/3d10+8 damage)&lt;br /&gt;
* Monk daily 1: Spinning Leopard Maneuver (+10 Attack versus Reflex, 2d6+8 damage)&lt;br /&gt;
* Explorer utility: Surefooted Stride&lt;br /&gt;
* Skill utility 2: Agile Resolve&lt;br /&gt;
* Theme utility 2: Stag&#039;s Bound&lt;br /&gt;
* Monk encounter 3: Enduring Mountain (+10 Attack versus Fortitude, 2d8+6 damage)&lt;br /&gt;
* Monk daily 5: Supreme Avalanche Combination (+10 Attack versus Fortitude, 3d10+8 damage)&lt;br /&gt;
* Monk utility 6: Centered Defense&lt;br /&gt;
* Abberant Mark encounter: Dark Conduit (+10 Attack versus Fortitude, 2d6+6 damage)&lt;br /&gt;
:&#039;&#039;&#039;Dark Conduit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Clouds of animate darkness roil around your foes both close and far, your power drawing&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;you from one cloud to the other in the blink of an eye.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Encounter, Arcane, Implement, Necrotic, Shadow, Teleportation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Standard Action, Area burst 1 within 10 squares&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Special:&#039;&#039;&#039; As a Free Action, as the cost for using this power, you must spend one&amp;lt;br&amp;gt;&lt;br /&gt;
:healing surge and expend the use of one of your encounter attack powers.  You gain no&amp;lt;br&amp;gt;&lt;br /&gt;
:hitpoints from the healing surge and lose the use of that encounter attack power until you&amp;lt;br&amp;gt;&lt;br /&gt;
:would normally regain it.&lt;br /&gt;
:&#039;&#039;&#039;Target:&#039;&#039;&#039; Each creature in the burst&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Attack:&#039;&#039;&#039; Dexterity vs. Fortitude&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Hit:&#039;&#039;&#039; 2d6 + 6 necrotic damage, and the target is blinded (save ends).&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Miss:&#039;&#039;&#039; Half damage.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Effect:&#039;&#039;&#039; Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOONS&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Basic Aeronautics:&amp;lt;/u&amp;gt;  You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Unorthodox Combat Techniques:&amp;lt;/u&amp;gt;  When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn.&lt;br /&gt;
* &amp;lt;u&amp;gt;Litany of the Pattern:&amp;lt;/u&amp;gt; Once per day, when performing a ritual you know with a component cost of 100gp (+10Gp per character level) or less, you may perform that ritual without expending any components. &lt;br /&gt;
* &amp;lt;u&amp;gt;Obscure Languages:&amp;lt;/u&amp;gt; Gain the ability to read, speak, and write one language (Goblin). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RITUALS&amp;lt;br&amp;gt;&lt;br /&gt;
* Portal Jump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ITEMS&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Unarmed Strike, Cascading Strikes Ki Focus +2, Boots of the Fencing Master (heroic tier), Safewing Amulet +1, Agile Resolve Vestments (Cloth) +1, Iron Armbands of Power (heroic tier), Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 1 Potion of Fire Resistance, 2 Potions of Poison Resistance, 3 Doses of Clearwater Solution, Thieves&#039; Tools, 150gp worth of arcane ritual components, 4 Sunrods (6 total), 370gp&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=242989</id>
		<title>Alishia Mesbet d&#039;Orien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=242989"/>
		<updated>2013-06-24T06:05:57Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alishia_Mesbet_d&#039;Orien.png|200px|thumb|Portrait provided by [http://eternity-waits.deviantart.com/ Mori C. McLamb].]]&lt;br /&gt;
&lt;br /&gt;
Alishia is a player character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Alishia Mesbet d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;C&#039;mon, this&#039;ll be way more fun than Heraldic Studies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sex: Female&lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
Personality: Brash, impulsive, upbeat, and exuberant. Enjoys fighting, exploring new places, and doing things people tell her not to do.&lt;br /&gt;
&lt;br /&gt;
High School Archetype: One part Tomboy, one part Troublemaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Music:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Momma Said Knock You Out by LL Cool J&lt;br /&gt;
&lt;br /&gt;
Spitfire by The Prodigy&lt;br /&gt;
&lt;br /&gt;
Vital Force by Yoko Kanno&lt;br /&gt;
&lt;br /&gt;
Gold Fish by Yoko Kanno (Alishia/Sandovish theme)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039; Lord Jarrod and Lady Adreanna d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; As a young, Dragonmarked scion of House Orien, Alishia&#039;s destiny was to master her innate gifts, learn all she could about the history of her august and noble House, and one day assume the responsibilities due an heir of Orien&#039;s nation-spanning guild of couriers and transportation networks.&lt;br /&gt;
&lt;br /&gt;
Of course, things would have gone smoother if Alishia hadn&#039;t found all of this to be &#039;&#039;incredibly&#039;&#039; dull. Business etiquette, international economics, &#039;&#039;courtly manners&#039;&#039;...boring, all of it.&lt;br /&gt;
&lt;br /&gt;
But those stories that she found in the House library? The ones about famous soldiers and rakish duelists? &#039;&#039;Those&#039;&#039; were exciting. And those other books, the ones in the secret shelves that she wasn&#039;t supposed to know about, the ones about the &amp;quot;clandestine&amp;quot; couriers her House employed? Those were fun too. She managed to convince one of the sergeants in the House Guard to give her some lessons in swordfighting...but her parents quickly put a stop to it when they found out. She was too young, they said. It was too dangerous. And she had more important things to do.&lt;br /&gt;
&lt;br /&gt;
She managed to spend an entire six months training with one of the House&#039;s couriermasters, learning how to get from any one point to another in the quickest possible fashion, before her parents put a stop to it.&lt;br /&gt;
&lt;br /&gt;
Her lessons in how to bypass locked doors lasted only four months. Her mother had been quite cross.&lt;br /&gt;
&lt;br /&gt;
And so it went...everything that Alishia wanted to learn about, her parents forbade her from pursuing, and everything that they wanted her to learn, she found insufferably dull. To alleviate her boredom, she took to sneaking out of her house when she was supposed to be studying and wandering the streets of Fairhaven, dashing through alleyways, climbing up onto buildings, sneaking in and out of stores, and dueling imaginary bandits.&lt;br /&gt;
&lt;br /&gt;
It was on one of these expeditions that she saw a man accosted by muggers in a remote alleyway. Rather than surrender his belongings or attempt to flee, she watched as the man dispatched every assailant, a half dozen in total, using only his fists and feet.&lt;br /&gt;
&lt;br /&gt;
It was the coolest thing she&#039;d ever seen.&lt;br /&gt;
&lt;br /&gt;
Naturally, she &#039;&#039;had&#039;&#039; to follow him once he was finished...though she didn&#039;t expect him to notice her &#039;&#039;quite&#039;&#039; as quickly as he did. But still, she &#039;&#039;had&#039;&#039; to know where he&#039;d learned to fight like that. He walked with her while she told him her story, listening to her &#039;&#039;unlike&#039;&#039; her parents...and when they reached his destination, a small building on the outskirts of the city, Master Ryven of the Iron Palm Academy (current enrollment: 6) made her a deal. If she made every effort to attend to her studies at home, then he would take her on as a student. Alisha couldn&#039;t agree quicker.&lt;br /&gt;
&lt;br /&gt;
She made it four years. Her parents were so amazed by the improvement in her studies that they hardly noticed how much time Alisha spent studying in her &amp;quot;room.&amp;quot; They were especially pleased that she showed no further interest in swordplay.&lt;br /&gt;
&lt;br /&gt;
She might have made it even longer, if not for the incident at the marketplace. It wasn&#039;t &#039;&#039;he&#039;&#039;r fault that those bullies decided to start a fight just as the Prince and his entourage thought it would be a good idea to look for a gift for the Queen. It&#039;s not like she &#039;&#039;meant&#039;&#039; to hit him...he got in the way is all. It was only a black eye. Besides, she &#039;&#039;apologized&#039;&#039; for hitting him. What else did they want?&lt;br /&gt;
&lt;br /&gt;
What they wanted was a well-mannered successor to the House&#039;s business affairs, but by this point the damage was done. In resignation, her parents, no longer sure what to do with their headstrong daughter, accepted the suggestion of a family friend. That next autumn, rather than resume her studies with the House, Alisha would be enrolled in Morgrave University&#039;s Junior Associates program. At the very least, she&#039;d be able to do less damage there.&lt;br /&gt;
&lt;br /&gt;
They hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alishia Mesbet d&#039;Orien, level 6&lt;br /&gt;
&lt;br /&gt;
Human, Monk&lt;br /&gt;
&lt;br /&gt;
Monastic Tradition: Stone Fist&lt;br /&gt;
&lt;br /&gt;
Background: Orien Smuggler (+2 to Acrobatics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FINAL ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
STARTING ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AC: 22 Fort: 19 Reflex: 20 Will: 18&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 48 Surges: 7 Surge Value: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Perception: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Insight: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery +12, Diplomacy +9, Stealth +12, Acrobatics +14, Athletics +11, Endurance +10, Intimidate +9&lt;br /&gt;
&lt;br /&gt;
UNTRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +3, Bluff +4, Dungeoneering +2, Heal +2, History +3, Insight +2, Nature +2, Perception +2, Religion +3, Streetwise +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THEME&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer:&lt;br /&gt;
*Level 1: You can tell which way is north, and you gain a +5 bonus to any skill check to avoid becoming lost, find your way to a specific location, or spot a distant landmark.  &#039;&#039;&#039;Explorer utility: Surefooted Stride&#039;&#039;&#039; (Move Action, move your speed and ignore difficult terrain.  Until the end of your next turn as long as you are in difficult terrain you gain a +2 bonus to AC and Reflex and you gain Combat Advantage against enemies in difficult terrain.)&lt;br /&gt;
&lt;br /&gt;
*Level 5: You gain a +2 power bonus to Endurance checks. In addition, for the purpose of determining how far you and up to ten companions can travel in an hour or a day, treat the group&#039;s speed as the slowest member&#039;s speed + 1. While the group travels with you, its members also gain a +2 power bonus to Endurance checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS&lt;br /&gt;
* Human: Mark of Passage&lt;br /&gt;
* Level 1: Unarmored Agility&lt;br /&gt;
* Level 2: Action Surge&lt;br /&gt;
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed)&lt;br /&gt;
* Level 4: Brawling Warrior&lt;br /&gt;
* Level 6: Skill Power (Agile Resolve)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
* Melee Basic Attack (+12 Attack versus AC, 1d8+7 damage)&lt;br /&gt;
* Bonus At-Will Power: Crane&#039;s Wings (+10 Attack versus Fortitude, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Fallen Needle (+10 Attack versus Reflex, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Five Storms (+10 Attack versus Reflex, 1d8+6 damage)&lt;br /&gt;
* Monk encounter 1: Open the Gate of Battle (+10 Attack versus Reflex, 2d10/3d10+8 damage)&lt;br /&gt;
* Monk daily 1: Spinning Leopard Maneuver (+10 Attack versus Reflex, 2d6+8 damage)&lt;br /&gt;
* Explorer utility: Surefooted Stride&lt;br /&gt;
* Skill utility 2: Agile Resolve&lt;br /&gt;
* Theme utility 2: Stag&#039;s Bound&lt;br /&gt;
* Monk encounter 3: Enduring Mountain (+10 Attack versus Fortitude, 2d8+6 damage)&lt;br /&gt;
* Monk daily 5: Supreme Avalanche Combination (+10 Attack versus Fortitude, 3d10+8 damage)&lt;br /&gt;
* Monk utility 6: Centered Defense&lt;br /&gt;
* Abberant Mark encounter: Dark Conduit (+10 Attack versus Fortitude, 2d6+6 damage)&lt;br /&gt;
:&#039;&#039;&#039;Dark Conduit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Clouds of animate darkness roil around your foes both close and far, your power drawing&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;you from one cloud to the other in the blink of an eye.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Encounter, Arcane, Implement, Necrotic, Shadow, Teleportation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Standard Action, Area burst 1 within 10 squares&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Special:&#039;&#039;&#039; As a Free Action, as the cost for using this power, you must spend one&amp;lt;br&amp;gt;&lt;br /&gt;
:healing surge and expend the use of one of your encounter attack powers.  You gain no&amp;lt;br&amp;gt;&lt;br /&gt;
:hitpoints from the healing surge and lose the use of that encounter attack power until you&amp;lt;br&amp;gt;&lt;br /&gt;
:would normally regain it.&lt;br /&gt;
:&#039;&#039;&#039;Target:&#039;&#039;&#039; Each creature in the burst&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Attack:&#039;&#039;&#039; Dexterity vs. Fortitude&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Hit:&#039;&#039;&#039; 2d6 + 6 necrotic damage, and the target is blinded (save ends).&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Miss:&#039;&#039;&#039; Half damage.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Effect:&#039;&#039;&#039; Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOONS&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Basic Aeronautics:&amp;lt;/u&amp;gt;  You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Unorthodox Combat Techniques:&amp;lt;/u&amp;gt;  When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn.&lt;br /&gt;
* &amp;lt;u&amp;gt;Litany of the Pattern:&amp;lt;/u&amp;gt; Once per day, when performing a ritual you know with a component cost of 100gp (+10Gp per character level) or less, you may perform that ritual without expending any components. &lt;br /&gt;
* &amp;lt;u&amp;gt;Obscure Languages:&amp;lt;/u&amp;gt; Gain the ability to read, speak, and write one language (Goblin). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RITUALS&amp;lt;br&amp;gt;&lt;br /&gt;
* Portal Jump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ITEMS&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Unarmed Strike, Cascading Strikes Ki Focus +2, Boots of the Fencing Master (heroic tier), Safewing Amulet +1, Agile Resolve Vestments (Cloth) +1, Iron Armbands of Power (heroic tier), Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 1 Potion of Fire Resistance, 2 Potions of Poison Resistance, 3 Doses of Clearwater Solution, Thieves&#039; Tools, 150gp worth of arcane ritual components, 380gp&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgrave_High:_Classes&amp;diff=240036</id>
		<title>Morgrave High: Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgrave_High:_Classes&amp;diff=240036"/>
		<updated>2013-06-07T22:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Special Instructor Koulton Brightwind ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Aeronautics&#039;&#039;&#039;: An exhaustive six week course teaching the essential skills necessary to navigate and fly an airship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Instructor Dembra Crestfallen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art 100000001: Drawing From Life&#039;&#039;&#039;: Morgrave University is pleased to announce the temporary addition to the faculty of Dembra Crestfallen, professor emerita on loan from the Courts of Thelanis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dembra&#039;s completely unorthodox semiotic and pharmocological techniques unlock your inner artist. You gain an eidetic visual memory and can recreate scenes you have witnessed in brilliant detail. If this adventuring deal doesn&#039;t work out, you can get a decent living as a portrait painter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grace Shadar ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Leadership Training&#039;&#039;&#039;: This class provides a broad overview in the field of social work and teaches the skills and professional habits required to manage social welfare programs. Features: hands on experience with various community welfare programs. &#039;&#039;&#039; Moira, Nicodemus, Raven, Ella&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You gain +2 to rolls made to attempt to grant aid using the Aid Another action. Also, you gain the use of this ability: (free, daily) You grant +4 instead of +2 when using the Aid Another action.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Applied Theurgy&#039;&#039;&#039;: Provides an in depth study of the underlying theories behind the practice of channeled divine magics.   &#039;&#039;&#039;Nicodemus, Raven, Ella, Drago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any time you use a power to deal Radiant damage to a target that has Vulnerability to Radiant damage, you deal 2 extra damage and may push the target one square (or one extra square if the power allows you to push the target).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supernatural Lexicons&#039;&#039;&#039;: This course delves into the study of the languages of the inhabitants of Siberys and Khyber, and also briefly explores the nature of Words of Power.  &#039;&#039;&#039;Raven, Ella&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can read and write, but not speak, Supernal and Abyssal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing-craft&#039;&#039;&#039;: This class teaches advanced techniques in practical field medicine.  &#039;&#039;&#039;Moira, Nicodemus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You may use the First Aid functions of the Heal skill as a minor action instead of a standard action.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Religions of Xendrik&#039;&#039;&#039;: Professor Shadar will examine the root philosophical and mythological beliefs of the native cultures of the Dark Continent: drow and giants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can speak Giant and read High Giant, the hieroglyphic language of the ancient Giant empire. Also, you get +2 to Religion or history checks concerning Xen&#039;drik.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Malina Bordain ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Obscure Languages:&#039;&#039;&#039; A crash course immersive study of a single language.   &#039;&#039;&#039;Sandovish, Enrico, Ella, Kell-y, The Twins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gain the ability to read, speak, and write one language (Excludes Supernal and Abyssal).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Phenomenon (The Dragon Below)&#039;&#039;&#039;: Broad overview of the planar makeup of Fernia, Risia, and Kythri. &#039;&#039;&#039;Jox, Raven, Sandovish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you spend an action point to gain an extra action, choose acid, fire, lightning, cold, or thunder damage: you gain Resist 5 to that type of damage until the end of the encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Litany of the Pattern (The Art of Dragonmarks)&#039;&#039;&#039;: This course is an ahistorical overview of dragon marks, their arcanic makeup, and the fundamental practices that let the Dragonmarked Houses revolutionize the way magic is practiced in Khorvaire. &#039;&#039;&#039;Vailea, Alishia, Enrico, Kell-y, The Purse, Katya&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(daily) Once per day, when performing a ritual you know with a component cost of 100gp (+10Gp per character level) or less, you may perform that ritual without expending any components. This does not apply to rituals to create permanent effects, like Enchant Magic Item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Old World Studies (A Beginner’s guide to Xendrik)&#039;&#039;&#039;: Covering the early history, art, and culture of the ancient Empire of Giants. &#039;&#039;&#039;Renaya, Vailea, Alishia, Xali, Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(daily, free action) You may reroll one Arcana, Dungeoneering, History, Nature, or Religion check made to gain knowledge, and take either result.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;quot;It Is You Who Are the Monster&amp;quot;&#039;&#039;&#039;&#039;&#039;: &#039;&#039;&#039;Special topics in Anthropology, feat. Guest Speakers Akris and Sirka&#039;&#039;&#039;: This class will explore the trials, tribulations, and conceptual boundaries of life as a member of a &amp;quot;monster&amp;quot; race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(daily, free action) Once per encounter, when making a Diplomacy, Bluff, or Insight check against a monster or a member of a non-dragonmarked race, you may reroll and take the better result.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hakar Sharaat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unorthodox Combat Techniques&#039;&#039;&#039;: A practical, rough and tumble course that teaches the art of street brawling and dirty fighting. &#039;&#039;&#039;Vailea, Alishia, Xali, Quillian, Shalla, The Twins, Katya, Idun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength Training:&#039;&#039;&#039; Weight lifting, core cardio, and other acts of extreme exertion.  &#039;&#039;&#039;Owen, Nicodemus, Quillian, Valion, Shalla, Drago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+2 to strength checks to break objects, bull rush, and grab; and to Athletics checks to escape grabs and immobilizing effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rooftop Obstacle Evasion&#039;&#039;&#039;: This unique course teaches the Sharnish practice of Tol’dren, or competitive roof-running. Students will have to sign a waiver absolving Morgrave of any responsibility in the event of injury. &#039;&#039;&#039;Jox, Alishia, Xali, Moira, Owen, Valion, Sandovish, Artemis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gain the Steady Feet feat: ignore one square of difficult terrain when using the walk action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters Combat&#039;&#039;&#039;: A basic refresher on the fundamentals of melee combat.  &#039;&#039;&#039;Jox, Alishia, Owen, Quillian, Valion, Sandovish, Shalla, Drago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+2 to damage rolls on Opportunity Attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practical Armor Training&#039;&#039;&#039;: This course teaches various techniques to ease the discomfort caused by the wearing of heavy armors.  &#039;&#039;&#039;Kell-y, Drago, Idun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You no longer suffer armor check penalties to Strength skills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Acupuncture&#039;&#039;&#039;: This hands on seminar will teach the rudiments of pressure points, chi, and the body&#039;s natural chakras, and their uses in both healing and the arts martial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Choose either&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you use your Second Wind or use the Heal skill to allow someone else to use their Second Wind, target gains an additional 3 + 1/2 level hit points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once per encounter, when you deal a critical hit to a living enemy, you deal 3 + 1/2 level ongoing damage (save ends).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Styptic ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Underground Survival Training&#039;&#039;&#039;: Dr. Stypic expands on his theories regarding the funamental similarities between subterranean and superterranean flora and fauna.  &#039;&#039;&#039;Owen, Valion, The Twins&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can use the Nature skill to Forage underground (or the Dungeoneering skill to Forage aboveground)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythobiology&#039;&#039;&#039;: An overview of unusual creatures from legend and lore.  &#039;&#039;&#039;Renaya, Artemis, Enrico&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gain a +5 item bonus to identify creatures using one of the following skills: Arcana, Dungeoneering, Nature, or Religion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antivenin preparation&#039;&#039;&#039;: The theory behind various alchemical treatments that respond to the more corrosive kinds of poisons throughout Khorvaire and beyond.  &#039;&#039;&#039;Shalla, The Twins&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;+3 to saving throws against poison. (minor, encounter) you can grant this bonus to one adjacent ally until the end of the encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Constructive Engineering&#039;&#039;&#039;: This class teaches the basics of building and brewing various alchemical and explosive devices. Students will have to sign a waiver absolving Morgrave of any responsibility in the event of injury.  &#039;&#039;&#039;Renaya, Sarah&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You gain the Alchemist feat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eating the Inedible&#039;&#039;&#039;: This class, taught by the only faculty member without extant taste buds, will teach you to discover foods and drinks in the harshest and most improbable of locales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get +3 to saves vs. Poison, and you need never roll to forage for food for yourself in any location where provisioning is at all plausible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shusane ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Arcana:&#039;&#039;&#039; A refresher in the basics of rote magic. &#039;&#039;&#039;Vailea, Quillian, Enrico, The Purse, Katya, Idun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Requires Arcane class) You permanently gain one of the following cantrips: Ghost Sound, Light, Mage Hand, or Prestidigitation.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High Arcana&#039;&#039;&#039;: This course is an in depth study in the art of ritual magic. Includes component preparation, evaluation of mental foci, and geomatrix circle drawing.  &#039;&#039;&#039;Sarah, The Purse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Requires Ritual Training) Gain the Expert Ritualist feat: +2 to to Ritual checks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Applied Elemental Dynamics&#039;&#039;&#039;: A course exploring the ties between elemental magics and their respective planes. Emphasis on hands on experimentation and planar micro-channeling.  &#039;&#039;&#039;Vailea, Moira, Ella, The Purse, Katya, Idun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Select an energy type: (fire, cold, lighting, thunder, etc.) Choose two powers that deal a different energy type. As a free action, you may have those powers deal the chosen energy type instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcanic Resonance Systems&#039;&#039;&#039;: This class teaches students about the fundamental architecture of thaumic structures: spell-building, essence layering, and item enchantment. &#039;&#039;&#039;Sarah, The Purse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+3 to Arcana checks to Detect Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remedial Calculus for Poets: &#039;&#039;You are Stupid and Deserve to Feel Ashamed&#039;&#039;&#039;&#039;&#039;: The illustrious Dr. Shusane has agreed to teach this elementary mathematics class for students experiencing difficulty with traditional mathematics. Reminder: you must complete at least one mathematics credit in order to receive a degree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You gain Resist 3 Psychic, or increase your existing natural psychic resistance by 3.  You no longer fear death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accio Farris ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trapspotting&#039;&#039;&#039;: Professor Farris teaches the basic trap methodologies used in Dhakaani and Xendrik ruins, including the 18 pressure plate typologies.  &#039;&#039;&#039;Renaya, Xali, Moira, Nicodemus, Sarah, Sandovish, Artemis, The Twins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(free, daily) reroll one perception check and take the best result.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deconstructive Engineering&#039;&#039;&#039;: A course teaching the essential knowledge necessary to disarm traps, hazards, and artificial constructs under time-sensitive conditions.  &#039;&#039;&#039;Renaya, Sarah, Artemis, Katya&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(free, daily) reroll one Thievery check and take the best result.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Life Skills and Home Economics&#039;&#039;&#039;: This class provides a broad overview of miscellaneous skills and habits to increase a student’s chances of surviving in wilderness and urban settings.  &#039;&#039;&#039;Jox, Xali, Owen, Valion, Kell-y, Shalla,Drago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can learn Martial Practices as if you had the Practiced Study feat (Martial Power 2).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Unit Tactics&#039;&#039;&#039;: In the course the students will be divided into teams and reenact historical combats from important skirmishes throughout the ages.  &#039;&#039;&#039;Jox, Quillian, Artemis, Enrico, Kell-y, Idun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(minor, encounter) Until the end of your next turn, when you grant Combat Advantage, your enemies do not receive +2 to their attack rolls to hit you. You still grant combat advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Explosionology&#039;&#039;&#039;: This class is an exhaustive, in depth look at the wide array of accelerants, fuels, and aggressively exothermic compounds encountered in day to day life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get +2 to saves vs. ongoing fire damage. As well, you gain the following power:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cool Guys Don&#039;t Look At Explosions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;...they walk slowly away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Encounter, Free action&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trigger&#039;&#039;&#039;: A trap or device attack targets you but misses or inflicts no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: Shift one square.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=238942</id>
		<title>Alishia Mesbet d&#039;Orien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=238942"/>
		<updated>2013-05-31T00:43:46Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alishia_Mesbet_d&#039;Orien.png|200px|thumb|Portrait provided by [http://eternity-waits.deviantart.com/ Mori C. McLamb].]]&lt;br /&gt;
&lt;br /&gt;
Alishia is a player character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Alishia Mesbet d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;C&#039;mon, this&#039;ll be way more fun than Heraldic Studies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sex: Female&lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
Personality: Brash, impulsive, upbeat, and exuberant. Enjoys fighting, exploring new places, and doing things people tell her not to do.&lt;br /&gt;
&lt;br /&gt;
High School Archetype: One part Tomboy, one part Troublemaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Music:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Momma Said Knock You Out by LL Cool J&lt;br /&gt;
&lt;br /&gt;
Spitfire by The Prodigy&lt;br /&gt;
&lt;br /&gt;
Vital Force by Yoko Kanno&lt;br /&gt;
&lt;br /&gt;
Gold Fish by Yoko Kanno (Alishia/Sandovish theme)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039; Lord Jarrod and Lady Adreanna d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039; As a young, Dragonmarked scion of House Orien, Alishia&#039;s destiny was to master her innate gifts, learn all she could about the history of her august and noble House, and one day assume the responsibilities due an heir of Orien&#039;s nation-spanning guild of couriers and transportation networks.&lt;br /&gt;
&lt;br /&gt;
Of course, things would have gone smoother if Alishia hadn&#039;t found all of this to be &#039;&#039;incredibly&#039;&#039; dull. Business etiquette, international economics, &#039;&#039;courtly manners&#039;&#039;...boring, all of it.&lt;br /&gt;
&lt;br /&gt;
But those stories that she found in the House library? The ones about famous soldiers and rakish duelists? &#039;&#039;Those&#039;&#039; were exciting. And those other books, the ones in the secret shelves that she wasn&#039;t supposed to know about, the ones about the &amp;quot;clandestine&amp;quot; couriers her House employed? Those were fun too. She managed to convince one of the sergeants in the House Guard to give her some lessons in swordfighting...but her parents quickly put a stop to it when they found out. She was too young, they said. It was too dangerous. And she had more important things to do.&lt;br /&gt;
&lt;br /&gt;
She managed to spend an entire six months training with one of the House&#039;s couriermasters, learning how to get from any one point to another in the quickest possible fashion, before her parents put a stop to it.&lt;br /&gt;
&lt;br /&gt;
Her lessons in how to bypass locked doors lasted only four months. Her mother had been quite cross.&lt;br /&gt;
&lt;br /&gt;
And so it went...everything that Alishia wanted to learn about, her parents forbade her from pursuing, and everything that they wanted her to learn, she found insufferably dull. To alleviate her boredom, she took to sneaking out of her house when she was supposed to be studying and wandering the streets of Fairhaven, dashing through alleyways, climbing up onto buildings, sneaking in and out of stores, and dueling imaginary bandits.&lt;br /&gt;
&lt;br /&gt;
It was on one of these expeditions that she saw a man accosted by muggers in a remote alleyway. Rather than surrender his belongings or attempt to flee, she watched as the man dispatched every assailant, a half dozen in total, using only his fists and feet.&lt;br /&gt;
&lt;br /&gt;
It was the coolest thing she&#039;d ever seen.&lt;br /&gt;
&lt;br /&gt;
Naturally, she &#039;&#039;had&#039;&#039; to follow him once he was finished...though she didn&#039;t expect him to notice her &#039;&#039;quite&#039;&#039; as quickly as he did. But still, she &#039;&#039;had&#039;&#039; to know where he&#039;d learned to fight like that. He walked with her while she told him her story, listening to her &#039;&#039;unlike&#039;&#039; her parents...and when they reached his destination, a small building on the outskirts of the city, Master Ryven of the Iron Palm Academy (current enrollment: 6) made her a deal. If she made every effort to attend to her studies at home, then he would take her on as a student. Alisha couldn&#039;t agree quicker.&lt;br /&gt;
&lt;br /&gt;
She made it four years. Her parents were so amazed by the improvement in her studies that they hardly noticed how much time Alisha spent studying in her &amp;quot;room.&amp;quot; They were especially pleased that she showed no further interest in swordplay.&lt;br /&gt;
&lt;br /&gt;
She might have made it even longer, if not for the incident at the marketplace. It wasn&#039;t &#039;&#039;he&#039;&#039;r fault that those bullies decided to start a fight just as the Prince and his entourage thought it would be a good idea to look for a gift for the Queen. It&#039;s not like she &#039;&#039;meant&#039;&#039; to hit him...he got in the way is all. It was only a black eye. Besides, she &#039;&#039;apologized&#039;&#039; for hitting him. What else did they want?&lt;br /&gt;
&lt;br /&gt;
What they wanted was a well-mannered successor to the House&#039;s business affairs, but by this point the damage was done. In resignation, her parents, no longer sure what to do with their headstrong daughter, accepted the suggestion of a family friend. That next autumn, rather than resume her studies with the House, Alisha would be enrolled in Morgrave University&#039;s Junior Associates program. At the very least, she&#039;d be able to do less damage there.&lt;br /&gt;
&lt;br /&gt;
They hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alishia Mesbet d&#039;Orien, level 6&lt;br /&gt;
&lt;br /&gt;
Human, Monk&lt;br /&gt;
&lt;br /&gt;
Monastic Tradition: Stone Fist&lt;br /&gt;
&lt;br /&gt;
Background: Orien Smuggler (+2 to Acrobatics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FINAL ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
STARTING ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AC: 22 Fort: 19 Reflex: 20 Will: 18&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 48 Surges: 7 Surge Value: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Perception: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Insight: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery +12, Diplomacy +9, Stealth +12, Acrobatics +14, Athletics +11, Endurance +10, Intimidate +9&lt;br /&gt;
&lt;br /&gt;
UNTRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +3, Bluff +4, Dungeoneering +2, Heal +2, History +3, Insight +2, Nature +2, Perception +2, Religion +3, Streetwise +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THEME&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer:&lt;br /&gt;
*Level 1: You can tell which way is north, and you gain a +5 bonus to any skill check to avoid becoming lost, find your way to a specific location, or spot a distant landmark.  &#039;&#039;&#039;Explorer utility: Surefooted Stride&#039;&#039;&#039; (Move Action, move your speed and ignore difficult terrain.  Until the end of your next turn as long as you are in difficult terrain you gain a +2 bonus to AC and Reflex and you gain Combat Advantage against enemies in difficult terrain.)&lt;br /&gt;
&lt;br /&gt;
*Level 5: You gain a +2 power bonus to Endurance checks. In addition, for the purpose of determining how far you and up to ten companions can travel in an hour or a day, treat the group&#039;s speed as the slowest member&#039;s speed + 1. While the group travels with you, its members also gain a +2 power bonus to Endurance checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS&lt;br /&gt;
* Human: Mark of Passage&lt;br /&gt;
* Level 1: Unarmored Agility&lt;br /&gt;
* Level 2: Action Surge&lt;br /&gt;
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed)&lt;br /&gt;
* Level 4: Brawling Warrior&lt;br /&gt;
* Level 6: Skill Power (Agile Resolve)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
* Melee Basic Attack (+12 Attack versus AC, 1d8+7 damage)&lt;br /&gt;
* Bonus At-Will Power: Crane&#039;s Wings (+10 Attack versus Fortitude, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Fallen Needle (+10 Attack versus Reflex, 1d10+8 damage)&lt;br /&gt;
* Monk at-will 1: Five Storms (+10 Attack versus Reflex, 1d8+6 damage)&lt;br /&gt;
* Monk encounter 1: Open the Gate of Battle (+10 Attack versus Reflex, 2d10/3d10+8 damage)&lt;br /&gt;
* Monk daily 1: Spinning Leopard Maneuver (+10 Attack versus Reflex, 2d6+8 damage)&lt;br /&gt;
* Explorer utility: Surefooted Stride&lt;br /&gt;
* Skill utility 2: Agile Resolve&lt;br /&gt;
* Theme utility 2: Stag&#039;s Bound&lt;br /&gt;
* Monk encounter 3: Enduring Mountain (+10 Attack versus Fortitude, 2d8+6 damage)&lt;br /&gt;
* Monk daily 5: Supreme Avalanche Combination (+10 Attack versus Fortitude, 3d10+8 damage)&lt;br /&gt;
* Monk utility 6: Centered Defense&lt;br /&gt;
* Abberant Mark encounter: Dark Conduit (+10 Attack versus Fortitude, 2d6+6 damage)&lt;br /&gt;
:&#039;&#039;&#039;Dark Conduit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Clouds of animate darkness roil around your foes both close and far, your power drawing&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;you from one cloud to the other in the blink of an eye.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Encounter, Arcane, Implement, Necrotic, Shadow, Teleportation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Standard Action, Area burst 1 within 10 squares&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Special:&#039;&#039;&#039; As a Free Action, as the cost for using this power, you must spend one&amp;lt;br&amp;gt;&lt;br /&gt;
:healing surge and expend the use of one of your encounter attack powers.  You gain no&amp;lt;br&amp;gt;&lt;br /&gt;
:hitpoints from the healing surge and lose the use of that encounter attack power until you&amp;lt;br&amp;gt;&lt;br /&gt;
:would normally regain it.&lt;br /&gt;
:&#039;&#039;&#039;Target:&#039;&#039;&#039; Each creature in the burst&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Attack:&#039;&#039;&#039; Dexterity vs. Fortitude&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Hit:&#039;&#039;&#039; 2d6 + 6 necrotic damage, and the target is blinded (save ends).&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Miss:&#039;&#039;&#039; Half damage.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Effect:&#039;&#039;&#039; Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOONS&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Basic Aeronautics:&amp;lt;/u&amp;gt;  You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Unorthodox Combat Techniques:&amp;lt;/u&amp;gt;  When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn.&lt;br /&gt;
* &amp;lt;u&amp;gt;Litany of the Pattern:&amp;lt;/u&amp;gt; Once per day, when performing a ritual you know with a component cost of 100gp (+10Gp per character level) or less, you may perform that ritual without expending any components. &lt;br /&gt;
* &amp;lt;u&amp;gt;Obscure Languages:&amp;lt;/u&amp;gt; Gain the ability to read, speak, and write one language (Goblin). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RITUALS&amp;lt;br&amp;gt;&lt;br /&gt;
* Portal Jump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ITEMS&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Unarmed Strike, Cascading Strikes Ki Focus +2, Boots of the Fencing Master (heroic tier), Safewing Amulet +1, Agile Resolve Vestments (Cloth) +1, Iron Armbands of Power (heroic tier), Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 1 Potion of Fire Resistance, Thieves&#039; Tools, 100gp worth of arcane ritual components, 270gp&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=224851</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=224851"/>
		<updated>2013-02-03T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* XP: 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Swordsman &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs and weakened by the damage it had suffered, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else he knew had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Olgatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== Caste: Dawn ==&lt;br /&gt;
Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d8, Athletics d6, Martial Arts d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Gunstrider Power Set==&lt;br /&gt;
[[File:Heaven%27s_Edge.jpg]]&lt;br /&gt;
&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of deadly peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP: 6 ==&lt;br /&gt;
&lt;br /&gt;
== Limit: d4 ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=224846</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=224846"/>
		<updated>2013-02-03T15:42:52Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* XP: 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Swordsman &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs and weakened by the damage it had suffered, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else he knew had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Olgatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== Caste: Dawn ==&lt;br /&gt;
Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d8, Athletics d6, Martial Arts d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Gunstrider Power Set==&lt;br /&gt;
[[File:Heaven%27s_Edge.jpg]]&lt;br /&gt;
&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of deadly peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP: 4 ==&lt;br /&gt;
&lt;br /&gt;
== Limit: d4 ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223954</id>
		<title>Owen of the Shadow-leaf pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223954"/>
		<updated>2013-01-29T01:09:12Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
[[file:Owen2.png‎|300px|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t know who, or what, you are, but no one touches the girl while I&#039;m around.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Archetype:&#039;&#039;&#039; Hulking Protector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Song&#039;&#039;&#039;: &amp;quot;Seven Bridges Road&amp;quot; by Wheatfield (But I can&#039;t find the Wheatfield version online so here&#039;s the Eagles version) - [http://www.youtube.com/watch?v=ebH1v-OLWhY]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Theme:&#039;&#039;&#039; &amp;quot;None Shall Pass&amp;quot; by Aseop Rock -[http://www.youtube.com/watch?v=ZEBGCOCxLgA]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.&lt;br /&gt;
&lt;br /&gt;
* Is on a mission to prevent an uncertain apocalypse.&lt;br /&gt;
&lt;br /&gt;
* Is jealously over-protective of Moira.&lt;br /&gt;
&lt;br /&gt;
* Is currently employed as a male nurse.&lt;br /&gt;
&lt;br /&gt;
[[File:Owen_Shadowleaf.jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10&lt;br /&gt;
&lt;br /&gt;
Nature +11, Athletics +12, Intimidate +7, Endurance +9&lt;br /&gt;
&lt;br /&gt;
Acrobatics +1, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +6, History +1, Insight +6, Perception +6, Religion +1, Stealth +1, Streetwise +2, Thievery +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 Surges: 10 Surge value: 13 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 23 &#039;&#039;&#039;Fort:&#039;&#039;&#039; &#039;&#039;&#039;18&#039;&#039;&#039; Ref: 17 &#039;&#039;&#039;Will:&#039;&#039;&#039; 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defender&#039;s Aura&#039;&#039;&#039;: All &#039;&#039;&#039;unmarked&#039;&#039;&#039; adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender&#039;s Aura as a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Font of Life:&#039;&#039;&#039; At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lifespirit&#039;&#039;&#039;: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Battle Guardian ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039; ✦ Weapon, Opportunity action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; An enemy subject to your Defender&#039;s Aura either shifts or makes an attack that does not include you or another ally with a Defender&#039;s Aura as a target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; The triggering enemy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss&#039;&#039;&#039;: 4 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Longtooth Shifting (Enhanced) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Healing, Shadow, Minor Action Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; You must be bloodied. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.  If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious.  The first time he fails save against dying, he falls unconscious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resilience of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;         Primal, Weapon Standard Action      Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039;: One creature &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and an ally adjacent to you gains 4 temporary hit points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thorn Strike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;        Primal, Weapon Standard Action      Melee 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and you pull the target 1 square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Strongskin Clash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Primal, Weapon Standard Action Close burst 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; Each enemy you can see in burst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mountain Lion Step===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter &#039;&#039;&#039;        Primal Minor Action      Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; You ignore difficult terrain until the end of your next turn.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223953</id>
		<title>Owen of the Shadow-leaf pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223953"/>
		<updated>2013-01-29T01:08:42Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
[[file:Owen2.png‎|300px|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t know who, or what, you are, but no one touches the girl while I&#039;m around.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Archetype:&#039;&#039;&#039; Hulking Protector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Song&#039;&#039;&#039;: &amp;quot;Seven Bridges Road&amp;quot; by Wheatfield (But I can&#039;t find the Wheatfield version online so here&#039;s the Eagles version) - [http://www.youtube.com/watch?v=ebH1v-OLWhY]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Theme:&#039;&#039;&#039; &amp;quot;None Shall Pass&amp;quot; by Aseop Rock -[http://www.youtube.com/watch?v=ZEBGCOCxLgA]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.&lt;br /&gt;
&lt;br /&gt;
* Is on a mission to prevent an uncertain apocalypse.&lt;br /&gt;
&lt;br /&gt;
* Is jealously over-protective of Moira.&lt;br /&gt;
&lt;br /&gt;
* Is currently employed as a male nurse.&lt;br /&gt;
&lt;br /&gt;
[[File:Owen_Shadowleaf.jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10&lt;br /&gt;
&lt;br /&gt;
Nature +11, Athletics +12, Intimidate +7, Endurance +9&lt;br /&gt;
&lt;br /&gt;
Acrobatics +1, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +6, History +1, Insight +6, Perception +6, Religion +1, Stealth +1, Streetwise +2, Thievery +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 Surges: 10 Surge value: 13 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 23 &#039;&#039;&#039;Fort:&#039;&#039;&#039; &#039;&#039;&#039;18&#039;&#039;&#039; Ref: 17 &#039;&#039;&#039;Will:&#039;&#039;&#039; 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defender&#039;s Aura&#039;&#039;&#039;: All &#039;&#039;&#039;unmarked&#039;&#039;&#039; adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender&#039;s Aura as a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Font of Life:&#039;&#039;&#039; At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lifespirit&#039;&#039;&#039;: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Battle Guardian ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039; ✦ Weapon, Opportunity action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; An enemy subject to your Defender&#039;s Aura either shifts or makes an attack that does not include you or another ally with a Defender&#039;s Aura as a target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; The triggering enemy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss&#039;&#039;&#039;: 4 damage.&lt;br /&gt;
&lt;br /&gt;
=== Longtooth Shifting (Enhanced) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Healing, Shadow, Minor Action Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; You must be bloodied. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.  If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious.  The first time he fails save against dying, he falls unconscious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resilience of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;         Primal, Weapon Standard Action      Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039;: One creature &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and an ally adjacent to you gains 4 temporary hit points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thorn Strike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;        Primal, Weapon Standard Action      Melee 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and you pull the target 1 square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Strongskin Clash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Primal, Weapon Standard Action Close burst 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; Each enemy you can see in burst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mountain Lion Step===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter &#039;&#039;&#039;        Primal Minor Action      Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; You ignore difficult terrain until the end of your next turn.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223949</id>
		<title>Owen of the Shadow-leaf pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Owen_of_the_Shadow-leaf_pack&amp;diff=223949"/>
		<updated>2013-01-29T01:01:02Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Thorn Strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
[[file:Owen2.png‎|300px|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t know who, or what, you are, but no one touches the girl while I&#039;m around.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Archetype:&#039;&#039;&#039; Hulking Protector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme Song&#039;&#039;&#039;: &amp;quot;Seven Bridges Road&amp;quot; by Wheatfield (But I can&#039;t find the Wheatfield version online so here&#039;s the Eagles version) - [http://www.youtube.com/watch?v=ebH1v-OLWhY]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Theme:&#039;&#039;&#039; &amp;quot;None Shall Pass&amp;quot; by Aseop Rock -[http://www.youtube.com/watch?v=ZEBGCOCxLgA]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.&lt;br /&gt;
&lt;br /&gt;
* Is on a mission to prevent an uncertain apocalypse.&lt;br /&gt;
&lt;br /&gt;
* Is jealously over-protective of Moira.&lt;br /&gt;
&lt;br /&gt;
* Is currently employed as a male nurse.&lt;br /&gt;
&lt;br /&gt;
[[File:Owen_Shadowleaf.jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10&lt;br /&gt;
&lt;br /&gt;
Nature +11, Athletics +12, Intimidate +7, Endurance +9&lt;br /&gt;
&lt;br /&gt;
Acrobatics +1, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +6, History +1, Insight +6, Perception +6, Religion +1, Stealth +1, Streetwise +2, Thievery +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 Surges: 10 Surge value: 13 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 23 &#039;&#039;&#039;Fort:&#039;&#039;&#039; &#039;&#039;&#039;18&#039;&#039;&#039; Ref: 17 &#039;&#039;&#039;Will:&#039;&#039;&#039; 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defender&#039;s Aura&#039;&#039;&#039;: All &#039;&#039;&#039;unmarked&#039;&#039;&#039; adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender&#039;s Aura as a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Font of Life:&#039;&#039;&#039; At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lifespirit&#039;&#039;&#039;: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Battle Guardian ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039; ✦ Weapon, Opportunity action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; An enemy subject to your Defender&#039;s Aura either shifts or makes an attack that does not include you or another ally with a Defender&#039;s Aura as a target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; The triggering enemy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss&#039;&#039;&#039;: 4 damage.&lt;br /&gt;
&lt;br /&gt;
=== Longtooth Shifting (Enhanced) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Healing, Shadow, Minor Action Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; You must be bloodied. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.  If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious.  The first time he fails save against dying, he falls unconscious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resilience of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;         Primal, Weapon Standard Action      Melee weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039;: One creature &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and an ally adjacent to you gains 4 temporary hit points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thorn Strike===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At-Will&#039;&#039;&#039;        Primal, Weapon Standard Action      Melee 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: 1d10 + 6 damage, and you pull the target 1 square.&lt;br /&gt;
&lt;br /&gt;
=== Strongskin Clash ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter&#039;&#039;&#039; Primal, Weapon Standard Action Close burst 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; Each enemy you can see in burst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: +12 vs. AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 1d10 + 6 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mountain Lion Step===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter &#039;&#039;&#039;        Primal Minor Action      Personal &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; You ignore difficult terrain until the end of your next turn.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=223811</id>
		<title>Gunstar Chandrasekhar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=223811"/>
		<updated>2013-01-27T13:08:30Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Chandrasekhar Nebula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulsar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ensign&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
Psychologist-detective obsessed with The Beast That Stole Love From the Heart of All Worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secrets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spend 1E, for the rest of the scene you and all allies you can perceive step back the effect die of any actions that inflict mental or emotional stress.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born over and over, as befalls those of the Line who are Celestials, Chandrasekhar unwittingly stepped into a Destiny she would not have chosen for herself.&lt;br /&gt;
&lt;br /&gt;
When the Beast ravaged the Singing Cavernous Concentric Hearts, Nebula was the only one left alive, bleeding from eyes and ears - the others had dug out their hearts with anything that came to hand. The Sages noted the stars burning in her eyes, and brought her into their fold.&lt;br /&gt;
&lt;br /&gt;
She was the first to the Plaza of Gentle Caresses when the alarm sounded, only to find the lamps dark, the streets strewn with corpses which had coughed out first their lungs and then their hearts. Compassion and a sense of deja vu drove her on; she waded into the darkened plaza through sluggish, torpid blood, flowing softly -&lt;br /&gt;
&lt;br /&gt;
- a vicious blow, turned aside - blows given and received too fast to comprehend - waking to stale air and missing ring fingers, yet clutching the smoky strands of the Beast&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
These she had forged into thin needles, and injected her own Compassion into them on the theory that the Beast projected its own lack of love and induced tainted essence and suicide in its victims; if so, she was willing to sacrifice her own ability to love to protect others, by grafting her compassion onto the Beast.&lt;br /&gt;
&lt;br /&gt;
When murder-suicides via the victim&#039;s own ribs began to break out in the lower section of the Populate, she stalked the Beast, tracking it into the neural-nodes connecting the Populates together -&lt;br /&gt;
&lt;br /&gt;
Missing Compassion felt worse than expected, but that was not all that was sacrificed - for this time, when Nebula stumbled out of the innards of the City, he was no longer a she. Through training, his compassion has begun to regrow, but to his horror, his memories have begun to distort, such that he has caught himself thinking he was always a he, and not a she. The Fate-Weavers complain that his Destiny reshapes itself when they turn to other issues, attempting to somehow fade out of the tapestry.&lt;br /&gt;
&lt;br /&gt;
Nebula is left with few options - to continue the fight, as best s/he can, and to find the Beast - for while the Sages can&#039;t foresee the outcome, it is painfully obvious that the Beast&#039;s Destiny and Nebula&#039;s are tightly intertwined.&lt;br /&gt;
&lt;br /&gt;
Nebula has done past missions with Pion, also of Raiton Flight&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Was - &lt;br /&gt;
[[File:Chandra_Before.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is - &lt;br /&gt;
[[File:Chandra_After.png]]&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Exaltation Die ==&lt;br /&gt;
&lt;br /&gt;
d8&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
Compassion d6&lt;br /&gt;
&lt;br /&gt;
Conviction d10 (Obsession)&lt;br /&gt;
&lt;br /&gt;
Temperance d8  &lt;br /&gt;
&lt;br /&gt;
Valor d6&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
The Truth Shall Set You Free* (Secrets)&lt;br /&gt;
*(After it&#039;s Done with You)&lt;br /&gt;
&lt;br /&gt;
Two Steps Ahead &lt;br /&gt;
&lt;br /&gt;
Nick of Time&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
 Gunnery: d8 (1)&lt;br /&gt;
 Sail: d10 (2) &lt;br /&gt;
 Occult: d8 (2)&lt;br /&gt;
 Stealth: d8 (2) &lt;br /&gt;
 Investigation: d10 (3) &lt;br /&gt;
 Martial Arts: d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
 Class: d6 &lt;br /&gt;
 Contacts: Theomachracy d6&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
&lt;br /&gt;
Investigation: d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: d6&amp;lt;br&amp;gt;  &lt;br /&gt;
MA: d6&amp;lt;br&amp;gt; &lt;br /&gt;
Sail: d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror Shattering Method&#039;&#039;&#039; - Spend 1E to take yourself and some number of tethered ships through hyperspace, travelling at 2X normal speed. Attempts to track you suffer 1d8 complication. Requires a Sail roll to navigate the correct course. Lasts 5 days. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duck Fate&#039;&#039;&#039; - You can avoid almost any harm, at a price. Spend 2E to perfectly ignore any attempt to cause physical or mental stress or complications, or any shaping attempt. After resolving the attempt, add a d8 to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marvelous Inclusion of Details&#039;&#039;&#039; -  Hidden secrets hurl themselves at you to be recovered; step up the lowest die in any pool containing an Investigation excellency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Of Horrors Best Unknown&#039;&#039;&#039; - This charm supplements a Lore or Occult roll to bind a creature&#039;s fate. Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal names at the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft Presence Practice&#039;&#039;&#039; - Spend 1E to prevent your anima banner track from increasing until the end of the scene. Create a d8 &amp;quot;Stealth&amp;quot; asset only you may use until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tell-Tale Symphony&#039;&#039;&#039;  - Spend 1E to hear Essence resonance.&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
== Sidereal Astrology &amp;amp; Colleges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Gull: d6 - travel for its own sake, wanderlust without profit, self-examination, inner change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; House of War: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quiver: d8 - flexibility, fleetness of thought, ideas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Endings:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Crow: d8 - the end of illusions and dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obsession:&#039;&#039;&lt;br /&gt;
 1xp: Investigating the Beast instead of staying on task  (Disregarding orders?)&lt;br /&gt;
 3xp+1: Ignoring people in immediate need to pursue the Beast&lt;br /&gt;
 10xp +1: Sacrificing the Line (or those on it) to catch the Beast/let the Beast Escape to save the Line&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third Eye Wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 1xp: Listen when someone needs to talk, help them recover from mental/emotional stress &lt;br /&gt;
 3xp: Tell someone a painful truth they need to hear, or discover the source of mental/emotional problem and attempt to help&lt;br /&gt;
 10xp: Engineer a moment of satori/revelation that helps another resolve a critical issue, help teammate recover from long-term emotional/mental problem&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
+7 exp, given 10-27-12, for end of Prologue&amp;lt;br&amp;gt;&lt;br /&gt;
+15 exp, given 1-25-13, for end of Chpt 1&amp;lt;br&amp;gt;&lt;br /&gt;
-10 for Tell-Tale Symphony&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total: 12xp&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Future Charms, Skills, and Colleges: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny, Lore, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidereal Shell Game&#039;&#039;&#039; -  This charm supplements an attempt to steal another&#039;s Ability. Spend 1E and make a Larceny roll; if successful, step down one of the opponent&#039;s Abilities by an amount of up to their ability rating or your Exaltation die (whichever is higher) and step up (or grant) yourself an ability die of the same amount. Lasts until the end of the scene. (ie; just like in Exalted, this steals Ability dice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colleges:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys:&#039;&#039;&lt;br /&gt;
The Captain: d6 - strength, determination, orderliness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Secrets:&#039;&#039;&lt;br /&gt;
The Key - &lt;br /&gt;
The Mask - secret wisdom, secrets known but concealed&lt;br /&gt;
The Sorcerer -&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=223810</id>
		<title>Gunstar Chandrasekhar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Chandrasekhar&amp;diff=223810"/>
		<updated>2013-01-27T13:07:28Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Chandrasekhar Nebula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulsar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ensign&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
Psychologist-detective obsessed with The Beast That Stole Love From the Heart of All Worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secrets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spend 1E, for the rest of the scene you and all allies you can perceive step back the effect die of any actions that inflict mental or emotional stress.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born over and over, as befalls those of the Line who are Celestials, Chandrasekhar unwittingly stepped into a Destiny she would not have chosen for herself.&lt;br /&gt;
&lt;br /&gt;
When the Beast ravaged the Singing Cavernous Concentric Hearts, Nebula was the only one left alive, bleeding from eyes and ears - the others had dug out their hearts with anything that came to hand. The Sages noted the stars burning in her eyes, and brought her into their fold.&lt;br /&gt;
&lt;br /&gt;
She was the first to the Plaza of Gentle Caresses when the alarm sounded, only to find the lamps dark, the streets strewn with corpses which had coughed out first their lungs and then their hearts. Compassion and a sense of deja vu drove her on; she waded into the darkened plaza through sluggish, torpid blood, flowing softly -&lt;br /&gt;
&lt;br /&gt;
- a vicious blow, turned aside - blows given and received too fast to comprehend - waking to stale air and missing ring fingers, yet clutching the smoky strands of the Beast&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
These she had forged into thin needles, and injected her own Compassion into them on the theory that the Beast projected its own lack of love and induced tainted essence and suicide in its victims; if so, she was willing to sacrifice her own ability to love to protect others, by grafting her compassion onto the Beast.&lt;br /&gt;
&lt;br /&gt;
When murder-suicides via the victim&#039;s own ribs began to break out in the lower section of the Populate, she stalked the Beast, tracking it into the neural-nodes connecting the Populates together -&lt;br /&gt;
&lt;br /&gt;
Missing Compassion felt worse than expected, but that was not all that was sacrificed - for this time, when Nebula stumbled out of the innards of the City, he was no longer a she. Through training, his compassion has begun to regrow, but to his horror, his memories have begun to distort, such that he has caught himself thinking he was always a he, and not a she. The Fate-Weavers complain that his Destiny reshapes itself when they turn to other issues, attempting to somehow fade out of the tapestry.&lt;br /&gt;
&lt;br /&gt;
Nebula is left with few options - to continue the fight, as best s/he can, and to find the Beast - for while the Sages can&#039;t foresee the outcome, it is painfully obvious that the Beast&#039;s Destiny and Nebula&#039;s are tightly intertwined.&lt;br /&gt;
&lt;br /&gt;
Nebula has done past missions with Pion, also of Raiton Flight&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Was - &lt;br /&gt;
[[File:Chandra_Before.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is - &lt;br /&gt;
[[File:Chandra_After.png]]&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
== Exaltation Die ==&lt;br /&gt;
&lt;br /&gt;
d8&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
Compassion d6&lt;br /&gt;
&lt;br /&gt;
Conviction d10 (Obsession)&lt;br /&gt;
&lt;br /&gt;
Temperance d8  &lt;br /&gt;
&lt;br /&gt;
Valor d6&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
The Truth Shall Set You Free* (Secrets)&lt;br /&gt;
*(After it&#039;s Done with You)&lt;br /&gt;
&lt;br /&gt;
Two Steps Ahead &lt;br /&gt;
&lt;br /&gt;
Nick of Time&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
 Gunnery: d8 (1)&lt;br /&gt;
 Sail: d10 (2) &lt;br /&gt;
 Occult: d8 (2)&lt;br /&gt;
 Stealth: d8 (2) &lt;br /&gt;
 Investigation: d10 (3) &lt;br /&gt;
 Martial Arts: d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
 Class: d6 &lt;br /&gt;
 Contacts: Theomachracy d6&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
&lt;br /&gt;
Investigation: d8&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: d6&amp;lt;br&amp;gt;  &lt;br /&gt;
MA: d6&amp;lt;br&amp;gt; &lt;br /&gt;
Sail: d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror Shattering Method&#039;&#039;&#039; - Spend 1E to take yourself and some number of tethered ships through hyperspace, travelling at 2X normal speed. Attempts to track you suffer 1d8 complication. Requires a Sail roll to navigate the correct course. Lasts 5 days. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duck Fate&#039;&#039;&#039; - You can avoid almost any harm, at a price. Spend 2E to perfectly ignore any attempt to cause physical or mental stress or complications, or any shaping attempt. After resolving the attempt, add a d8 to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marvelous Inclusion of Details&#039;&#039;&#039; -  Hidden secrets hurl themselves at you to be recovered; step up the lowest die in any pool containing an Investigation excellency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Of Horrors Best Unknown&#039;&#039;&#039; - This charm supplements a Lore or Occult roll to bind a creature&#039;s fate. Spend 1E and make your roll as normal, then add a die from the Doom Pool to your total (so 3 dice in the total), then step down the die and return it to the Doom Pool. Your effect die becomes a Bound Fate complication, which lasts a year and a day. This complication may be tagged on any roll regarding a circumstance the Sidereal namesat the time of its creation. At the end of any scene in which the complication is used, it is stepped down by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft Presence Practice&#039;&#039;&#039; - Spend 1E to prevent your anima banner track from increasing until the end of the scene. Create a d8 &amp;quot;Stealth&amp;quot; asset only you may use until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tell-Tale Symphony&#039;&#039;&#039;  - Spend 1E to hear Essence resonance.&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
== Sidereal Astrology &amp;amp; Colleges ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Gull: d6 - travel for its own sake, wanderlust without profit, self-examination, inner change&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; House of War: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quiver: d8 - flexibility, fleetness of thought, ideas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Endings:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Crow: d8 - the end of illusions and dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obsession:&#039;&#039;&lt;br /&gt;
 1xp: Investigating the Beast instead of staying on task  (Disregarding orders?)&lt;br /&gt;
 3xp+1: Ignoring people in immediate need to pursue the Beast&lt;br /&gt;
 10xp +1: Sacrificing the Line (or those on it) to catch the Beast/let the Beast Escape to save the Line&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third Eye Wisdom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 1xp: Listen when someone needs to talk, help them recover from mental/emotional stress &lt;br /&gt;
 3xp: Tell someone a painful truth they need to hear, or discover the source of mental/emotional problem and attempt to help&lt;br /&gt;
 10xp: Engineer a moment of satori/revelation that helps another resolve a critical issue, help teammate recover from long-term emotional/mental problem&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
+7 exp, given 10-27-12, for end of Prologue&amp;lt;br&amp;gt;&lt;br /&gt;
+15 exp, given 1-25-13, for end of Chpt 1&amp;lt;br&amp;gt;&lt;br /&gt;
-10 for Tell-Tale Symphony&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total: 12xp&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Future Charms, Skills, and Colleges: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny, Lore, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidereal Shell Game&#039;&#039;&#039; -  This charm supplements an attempt to steal another&#039;s Ability. Spend 1E and make a Larceny roll; if successful, step down one of the opponent&#039;s Abilities by an amount of up to their ability rating or your Exaltation die (whichever is higher) and step up (or grant) yourself an ability die of the same amount. Lasts until the end of the scene. (ie; just like in Exalted, this steals Ability dice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colleges:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Journeys:&#039;&#039;&lt;br /&gt;
The Captain: d6 - strength, determination, orderliness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House of Secrets:&#039;&#039;&lt;br /&gt;
The Key - &lt;br /&gt;
The Mask - secret wisdom, secrets known but concealed&lt;br /&gt;
The Sorcerer -&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Chandra_After.png&amp;diff=223809</id>
		<title>File:Chandra After.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Chandra_After.png&amp;diff=223809"/>
		<updated>2013-01-27T13:05:47Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Chandra_Before.jpg&amp;diff=223808</id>
		<title>File:Chandra Before.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Chandra_Before.jpg&amp;diff=223808"/>
		<updated>2013-01-27T13:03:50Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=217010</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=217010"/>
		<updated>2012-10-27T18:30:01Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* XP: 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Swordsman &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs and weakened by the damage it had suffered, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else he knew had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Olgatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== Caste: Dawn ==&lt;br /&gt;
Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Gunstrider Power Set==&lt;br /&gt;
[[File:Heaven%27s_Edge.jpg]]&lt;br /&gt;
&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP: 7 ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Scarlet&amp;diff=216620</id>
		<title>Gunstar Scarlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Scarlet&amp;diff=216620"/>
		<updated>2012-10-23T12:22:56Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
==Iselsi “Scarlet” Dovruna== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ambitious young upstart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:ScarletPilot.jpg | thumb | Scarlet | 300px]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Cadet &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; “Pup”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 20&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039; Shotgun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039;  During a devastating ambush by an armada of hellforged warships, an untested Dragon-Blooded pilot stole the prototype &#039;&#039;Scarlet Empress&#039;&#039; out of dry dock, piloting it to a daring and&lt;br /&gt;
decisive victory.  The first and so far only Terrestrial to ever manage to pilot an Empress-class Voidfighter, this young pilot is as ambitious as she is inexperienced.  Based on her unprecedented talent, she was made Dragon Commander for Raiton Wing’s Terrestrial flights.  Some whisper that the young cadet is being set up for failure by her superiors, who pile on responsibilities normally not given to someone two thirds her age.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Dragon Leader of Raiton wing, Scarlet is the liaison between the Celestial Aces and the crack Dragonblooded flights that screen them in battle.  Think of her as your sidekick.&lt;br /&gt;
&lt;br /&gt;
=Stat Block=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaltation:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Hotheaded &lt;br /&gt;
&lt;br /&gt;
*More talent than good sense&lt;br /&gt;
&lt;br /&gt;
*Shotgun Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Valor d10 - Compassion d8 -  Conviction d6 -  Temperance d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Physical d10 - Social d8 - Mental d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excellencies:&#039;&#039;&#039; Gunnery d8 - Sail d8 - Socialize d6 - Integrity d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dragonfly Finds Mate&#039;&#039;&#039;: may use your Gunnery die in Reaction rolls to deflect physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Red-Hot Demolition Round&#039;&#039;&#039;: Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.&lt;br /&gt;
*&#039;&#039;&#039;Blazing Courageous Swordsman Inspiration&#039;&#039;&#039;: Units led by Scarlet gain an additional die to their Unit pool.&lt;br /&gt;
*&#039;&#039;&#039;Flaming Rounds&#039;&#039;&#039;: Any time Scarlet deals physical stress, step up the stress by one at the the end of the enemy&#039;s next tick.&lt;br /&gt;
*&#039;&#039;&#039;Double Barrel&#039;&#039;&#039;: Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Scarlet&amp;diff=216619</id>
		<title>Gunstar Scarlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Scarlet&amp;diff=216619"/>
		<updated>2012-10-23T12:22:41Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
==Iselsi “Scarlet” Dovruna== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ambitious young upstart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:ScarletPilot.jpg | thumb | Scarlet | 300px]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Cadet &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; “Pup”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 20&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039; Shotgun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039;  During a devastating ambush by an armada of hellforged warships, an untested Dragon-Blooded pilot stole the prototype &#039;&#039;Scarlet Empress&#039;&#039; out of dry dock, piloting it to a daring and&lt;br /&gt;
decisive victory.  The first and so far only Terrestrial to ever manage to pilot an Empress-class Voidfighter, this young pilot is as ambitious as she is inexperienced.  Based on her unprecedented talent, she was made Dragon Commander for Raiton Wing’s Terrestrial flights.  Some whisper that the young cadet is being set up for failure by her superiors, who pile on responsibilities normally not given to someone two thirds her age.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Dragon Leader of Raiton wing, Scarlet is the liaison between the Celestial Aces and the crack Dragonblooded flights that screen them in battle.  Think of her as your sidekick.&lt;br /&gt;
&lt;br /&gt;
=Stat Block=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaltation:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Hotheaded &lt;br /&gt;
&lt;br /&gt;
*More talent than good sense&lt;br /&gt;
&lt;br /&gt;
*Shotgun Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Valor d10 - Compassion d8 -  Conviction d6 -  Temperance d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Physical d10 - Social d8 - Mental d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excellencies:&#039;&#039;&#039; Gunnery d8 - Sail d8 - Socialize d6 - Integrity d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dragonfly Finds Mate&#039;&#039;&#039;: may use your Gunnery die in Reaction rolls to deflect physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Red-Hot Demolition Round&#039;&#039;&#039;: Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.&lt;br /&gt;
*&#039;&#039;&#039;Blazing Courageous Swordsman inspiration&#039;&#039;&#039;: Units led by Scarlet gain an additional die to their Unit pool.&lt;br /&gt;
*&#039;&#039;&#039;Flaming Rounds&#039;&#039;&#039;: Any time Scarlet deals physical stress, step up the stress by one at the the end of the enemy&#039;s next tick.&lt;br /&gt;
*&#039;&#039;&#039;Double Barrel&#039;&#039;&#039;: Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=216587</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=216587"/>
		<updated>2012-10-22T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Swordsman &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs and weakened by the damage it had suffered, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else he knew had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Olgatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== Caste: Dawn ==&lt;br /&gt;
Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Gunstrider Power Set==&lt;br /&gt;
[[File:Heaven%27s_Edge.jpg]]&lt;br /&gt;
&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP: 1 ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Empress-class_Voidfighters_and_You&amp;diff=215872</id>
		<title>Empress-class Voidfighters and You</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Empress-class_Voidfighters_and_You&amp;diff=215872"/>
		<updated>2012-10-11T03:25:50Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A brief description of the Empress-class voidfighter for [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Voidfighter.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Recently, the GDL has supplemented its line of Voidfighters with the introduction of the new Empress-class fighters; Voidfighters which can transform into armored humanoid battle-suits, wielding giant artifact weapons. Only the most elite of pilots can handle these new, untested systems; with one singular exception, each Empress fighter has to be crafted specifically to meet the needs of a single Celestial pilot. Because of the unique flexibility afforded by these new fighters, their pilots have become a priceless utility tool in the GDL’s arsenal; capable of shooting down enemy devas, exploring strange new worlds, or even patrolling the metropolises of Autochthonia. &lt;br /&gt;
&lt;br /&gt;
==Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene. (This gives you a big, expensive, explosive attack with a long reload time)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your ship’s systems to spend on charms)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Alchemical charm:&amp;lt;/u&amp;gt; this is a slot for one custom alchemical-style charm of the player’s choosing&lt;br /&gt;
&amp;lt;u&amp;gt;Limit:&amp;lt;/u&amp;gt; [Transform] Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable (lets you change forms, and makes it so that you can’t get do humanoid things in jet form: ie, you can’t hit a dude with a daiklave from inside a spaceship)&lt;br /&gt;
&lt;br /&gt;
==Gunstrider Power Set==&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free. (Giant robots smash things!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Alchemical charm:&amp;lt;/u&amp;gt; this is a slot for one custom alchemical-style charm of the player’s choosing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your mech’s systems to spend on charms)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit:&amp;lt;/u&amp;gt; [Transform] Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
===Example Alchemical Charms:===&lt;br /&gt;
&#039;&#039;&#039;Mobile Sensory Drone:&#039;&#039;&#039; Spawn a d6 Mobile Sensory Drone asset that can be used to extend the range of your ship’s sensors, or added to a dice pool to spot hidden enemies.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comprehensive Surgical Systems:&#039;&#039;&#039; If you use the Recovery action on another or someone uses the Recovery action on you to recover from Physical stress, add d6 to the dice pool and step up the effect die +1. During a transition scene, you may spend one essence to automatically step down physical trauma by one, in addition to any other recovery.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optical Shroud:&#039;&#039;&#039; Spend 1E to makes it impossible for others to visually notice you for a scene unless you attack them, they use non-visual detection, or you are somehow made particularly noticeable.&lt;br /&gt;
&lt;br /&gt;
You can switch out Alchemical charms between missions, if you want.&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Voidfighter.jpg&amp;diff=215871</id>
		<title>File:Voidfighter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Voidfighter.jpg&amp;diff=215871"/>
		<updated>2012-10-11T03:20:16Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: An example of a voidfighter for Gunstar Autochthonia: Raiton Wing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of a voidfighter for Gunstar Autochthonia: Raiton Wing&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215869</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215869"/>
		<updated>2012-10-11T03:19:41Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Swordsman &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs and weakened by the damage it had suffered, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else he knew had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Olgatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== Caste: Dawn ==&lt;br /&gt;
Spend 1E to step up the lowest die in any reaction roll you make against attacks for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Voidfighter Power Set==&lt;br /&gt;
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nova Warhead:&amp;lt;/u&amp;gt; Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable&lt;br /&gt;
&lt;br /&gt;
==*&#039;&#039;Heaven&#039;s Edge,&#039;&#039; Gunstrider Power Set==&lt;br /&gt;
[[File:Heaven%27s_Edge.jpg]]&lt;br /&gt;
&lt;br /&gt;
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX:&#039;&#039; Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Omnipresent Guardian Directive:&amp;lt;/u&amp;gt; Extras and members of Mob units allied with you don&#039;t die when removed from a battle you are participating in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Charged power:&amp;lt;/u&amp;gt; Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Limit: [Transform]&amp;lt;/u&amp;gt; Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Heaven%27s_Edge.jpg&amp;diff=215864</id>
		<title>File:Heaven&#039;s Edge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Heaven%27s_Edge.jpg&amp;diff=215864"/>
		<updated>2012-10-11T03:16:05Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: Li Xiaofei&amp;#039;s Empress-class voidfighter in gunstrider mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Li Xiaofei&#039;s Empress-class voidfighter in gunstrider mode&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215017</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215017"/>
		<updated>2012-09-29T22:16:42Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Kensei &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplative and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Oglatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215016</id>
		<title>Gunstar Li Xiaofei</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Li_Xiaofei&amp;diff=215016"/>
		<updated>2012-09-29T22:14:20Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Li Xiaofei, the Ineffable Sage of Battle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Kensei &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; A golden, blazing phoenix  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
With his contemplating and often scholarly demeanor Li Xiaofei, host to the Dawn Caste Exaltation known to history as the Ineffable Sage of Battle, frequently puts others in mind of a member of the Twilight Caste, but beneath the unassuming facade lies a mind as sharp as any daiklave and just as dangerous.&lt;br /&gt;
&lt;br /&gt;
(The glasses are an affectation. Following his Exaltation he no longer needs them to see, but he wears them to remind himself of where he came from. And because he likes they way they look...even the Bronze Tigers aren&#039;t immune to the whims of vanity.)&lt;br /&gt;
&lt;br /&gt;
In Li&#039;s mortal life he was a workshift coordinator, managing and overseeing the tasks of an endless flow of workers, miners, and engineers within his hab-unit, and he might very well have remained so for the rest of his life had the forces of the Titanic Host not espied a crucial flaw in the Gunstar Defense Line during an assault against Autocthon and exploited it. Titanspawn and corrupted Terrestrials ran rampant throughout the city, causing death and destruction wherever they went, but in the chaos Li managed to rally a group of workers and civil defense personel and through a mixture of quick thinking, creative use of the environment, and improvised weaponry they were able to hold the enemy at bay until help arrived. At the last moment Li interposed himself between a member of the hab-unit&#039;s work crew and a rampaging corrupted Terrestrial about to strike her down. Armed with nothing more than a length of pipe all he hoped to do was buy her a few precious seconds before he died, but at that moment he was suddenly imbued with newfound power as Exaltation chose him, and when relief crews finally came to their aid they found him surrounded by the anima banner of the Ineffabale Sage of Battle.&lt;br /&gt;
&lt;br /&gt;
Given the nature of his Exaltation and its illustrious history in battle, Li was quickly reassigned to the Steel Crucible of Dragons flight academy to begin training as a member of the Gunstar Defense Line. It was only six months into his training when he received word that his old hab-unit, still undergoing repairs, had been destroyed during another surprise attack. Tucked safely away from the conflict within the confines of the academy he had been spared, but almost everyone else had been killed.&lt;br /&gt;
&lt;br /&gt;
Even with all of his newfound power Li had been unable to save his friends and family, and it was an experience that would remain with him as a reminder of his responsibilities as one of the Exalted as well as of everything that he and his fellow pilots fought to protect. He threw himself into his training in piloting, void-combat, and the use of weapons, but in a departure from his previous incarnations&#039; proclivities he also devoured lessons on tactics and strategy, poring over treatises on the strategems of General Narikon and the daring gambits of Admiral Leviathan as well as engaging in countless simulations and wargames. The Ineffable Sage of Battle had long been a hero that sought glory in war, but coming to reside within a more humble host, it seemed, brought with it a newfound appreciation for the glory to be found not merely in personal combat but in working together with others harmoniously in order to overcome impossible odds and to defeat the many with the few. Every precisely timed attack run, every unassailable formation and well-executed strategem strikes the enemy down as surely as if it had been with his own blade, and in this way Li Xiaofei lays waste to the enemies of Autocthon.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite the many personal losses he&#039;s suffered Li remains warm and approachable, and he takes the time to familiarize himself with every other pilot he serves with. The people of Authocthon aren&#039;t merely some faceless teeming mass...each and every one of them is a person with hopes and dreams and fears, and he knows that to view them as anything less is to lose sight of what it is they fight for. As a result Li is fiercely protective of his wingmates and the strategies he devises and employs are always designed to maximize efficacy while minimizing risk (an especially difficult task given the dangers they face, but he doesn&#039;t shy away from the challenge), and he asks nothing of those who fight alongside him that he himself would be unwilling to do. &lt;br /&gt;
&lt;br /&gt;
In truth, this has led to several instances of Li deliberately placing himself in greater danger than might otherwise be tactically sound in order to keep his squadmates from harm or rescue them from danger, but thusfar he&#039;s managed to return every time (though not always unbloodied). As compassionate as he is, however, Li demands excellence in all things, even from himself, and he dedicates as much time to honing his skills with a blade as he does drilling his squadrons to perfection.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Li_Xiaofei.jpg]]&lt;br /&gt;
&lt;br /&gt;
Young for an Exalt and standing just shy of six feet with a build that seems more suitable for a dancer than a warrior, Li is handsome in a quiet, unassuming sort of way.  When off-duty he prefers clothing in the loose, flowing style of the Oglatory rather than more military patterns, and he continues to wear his glasses despite no longer needing them.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence: 3 ==&lt;br /&gt;
&lt;br /&gt;
== *Exaltation Die: d10 ==&lt;br /&gt;
&lt;br /&gt;
== *Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d10 (Compassionate Martyr)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== *Distinctions ==&lt;br /&gt;
&#039;&#039;&#039;Immaculate Tactician&#039;&#039;&#039; (Dawn Caste)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You&#039;ll Have to Get Through Me First&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leave No One Behind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== *Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
Sail d8, Gunnery d8, Melee d10, War d8, Presence d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds === &lt;br /&gt;
Class d6, Contacts (Military) d6, Artifact d8&lt;br /&gt;
&lt;br /&gt;
== *Charms: ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies=== &lt;br /&gt;
Melee d8, War d8&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;u&amp;gt;Rout-Stemming Gesture:&amp;lt;/u&amp;gt; Spend 1E. You and all allies that can see or hear you step up the lowest die in any dice pool containing a Valor die until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;General of the All-Seeing Sun:&amp;lt;/u&amp;gt; You automatically know the position and status of all allied units and major landmarks within three miles. Add d6 to your pool and step up your effect die by one when creating a Battle Plan asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Strife-Drawing Tactic:&amp;lt;/u&amp;gt; Opponents making physical attacks against you from range step down the highest die in their pool by one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Fire and Stones Strike:&amp;lt;/u&amp;gt; Spend 1E to step up the effect die by one when successfully causing physical stress with melee attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Whirlwind Attack:&amp;lt;/u&amp;gt; Targets multiple opponents. For every additional opponent, add d6 to your pool and keep +1 effect die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Heavenly Guardian Defense:&amp;lt;/u&amp;gt; Spend 2E to ignore physical stress or trauma from one attack.&lt;br /&gt;
&lt;br /&gt;
== *Panoply ==&lt;br /&gt;
&#039;&#039;The Exercise of War&#039;&#039; (Reaper Daiklave) d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Benefit:&amp;lt;/u&amp;gt; Any opponents engaged in physical combat against you while you wield The Exercise of War step down their Valor die by one. Spend 1E to add your War Excellency as well as your Melee Excellency to all rolls made using The Exercise of War until the end of the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Drawback:&amp;lt;/u&amp;gt; Shutdown The Exercise of War and gain 1E. Take an action vs. the Doom Pool to recover it.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&amp;lt;u&amp;gt;Compassionate Martyr&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when you insist on taking the lead into danger ahead of your allies&amp;lt;br&amp;gt;&lt;br /&gt;
3XP, +1 Limit when you tell your allies to pull back while you remain behind to ensure their safety or when the needs of war demand that you leave your friends in danger and you do so&amp;lt;br&amp;gt;&lt;br /&gt;
10XP, +1 Limit when you dive heedlessly into the midst of peril in order to cover your comrades&#039; escape or when victory requires you to sacrifice an ally and you willingly pay the price&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&amp;lt;u&amp;gt;Glory in Victory&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1XP when a plan of yours leads to decisive victory with minimal losses&amp;lt;br&amp;gt;&lt;br /&gt;
3XP when you pull off a risky gambit despite the odds or best an enemy strategist at their own game&amp;lt;br&amp;gt;&lt;br /&gt;
10XP when a desperate plan against overwhelming opposition snatches victory from the jaws of defeat or prevents the destruction of Authochthon and its people no matter the cost&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Li_Xiaofei.jpg&amp;diff=215012</id>
		<title>File:Li Xiaofei.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Li_Xiaofei.jpg&amp;diff=215012"/>
		<updated>2012-09-29T21:42:23Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: A portrait of the character Li Xiaofei for the Gunstar Autochthonia PbP run by OldKentuckyShark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A portrait of the character Li Xiaofei for the Gunstar Autochthonia PbP run by OldKentuckyShark&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=157231</id>
		<title>Morgrave High: Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=157231"/>
		<updated>2010-09-14T02:46:11Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: /* Other Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Prophecy=&lt;br /&gt;
&#039;&#039;“I saw fire, and smoke, and… lava. I’m pretty sure it was lava. I saw lightning strike a ship. I saw dancing shadows with hands like knives. I saw an ocean of rats. I saw an army with grey faces and cold blue eyes. I saw an elf, impossibly old, with blank white eyes. I saw an old book, with a black leather binding, that spoke in a language I didn&#039;t understand. And I saw this place. Morgrave.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prophecy Info==&lt;br /&gt;
Any additional info we get about the Prophecy goes here.&lt;br /&gt;
&lt;br /&gt;
==Prophecy Theories==&lt;br /&gt;
Add stuff here should we ever come up with something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Stuff=&lt;br /&gt;
Other stuff, not related to the Prophecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;There are no books written in the Supernal script with a title that may be translated as “The Book of the Mark” currently contained within the library. However, there are references to three such books located within archival memory. Each book is listed as being part of the private collections of one of the University’s faculty. It has listed them for your convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
** “The Book of the Mark” by Selorask Dresk, circa -1,050 YK. In the collection of Dr. Malina Bourdain.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the collection of Grace Shadar.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the Collection of Dr. Shusane.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
*  &#039;&#039;Selorask Dresk was an elven religious figure who rose to prominence during the time of Karrn the Conqueror. Originally a Priest of the Sovereign Host, he eventually schismed with the church: Dresk was a Unificationist who believed that the Church of the Host should recognize the gods of the Dark Six as belonging to the same pantheon. His Unification movement had a moment of brief popularity during the time of Karrn’s rule, when numerous sects were forced by the Conqueror to unify into a national church.  You don’t find any texts that reference his name with a “Book of the Mark”, but there is a reference to him having “peculiar ideas” concerning Dragonmarks and the Draconic Prophecy. While the official position of the Church is agnostic when it comes to the Prophecy, Dresk felt that the prophecy was divinely inspired.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  Fatio ir&#039;Wynarn is/was one of 12 students from Morgrave Junior Associate&#039;s incoming 998 class who never arrived or went missing.  At least two of these students were nobility and at least three were associated with the Dragonmarked Houses.  In light of information gleaned from one of House Tarkanan&#039;s agents, it&#039;s extremely likely that these missing students all possessed Dragonmarks, either true-breeding or aberrant, and were abducted and/or killed because of it.  [http://forum.rpg.net/showpost.php?p=12096854&amp;amp;postcount=336]&lt;br /&gt;
&lt;br /&gt;
=General Eberron Information=&lt;br /&gt;
A section for recording useful relevant information about the world of Eberron, for ease of reference.&lt;br /&gt;
&lt;br /&gt;
==Calender==&lt;br /&gt;
Eberron&#039;s year is 336 days long, with 12 months, each with 28 days.  The months of the year , and their associated dragonmarks, are listed below in the same order as the Roman calender months to which they roughly correspond:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Month&lt;br /&gt;
! Dragonmark&lt;br /&gt;
|-&lt;br /&gt;
| Zarantyr&lt;br /&gt;
| Storm&lt;br /&gt;
|-&lt;br /&gt;
| Olarune&lt;br /&gt;
| Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Therendor&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| Eyre&lt;br /&gt;
| Making&lt;br /&gt;
|-&lt;br /&gt;
| Dravago&lt;br /&gt;
| Handling&lt;br /&gt;
|-&lt;br /&gt;
| Nymm&lt;br /&gt;
| Hospitality&lt;br /&gt;
|-&lt;br /&gt;
| Lharvion&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
| Barrakas&lt;br /&gt;
| Finding&lt;br /&gt;
|-&lt;br /&gt;
| Rhaan&lt;br /&gt;
| Scribing&lt;br /&gt;
|-&lt;br /&gt;
| Sypheros&lt;br /&gt;
| Shadow&lt;br /&gt;
|-&lt;br /&gt;
| Aryth&lt;br /&gt;
| Passage&lt;br /&gt;
|-&lt;br /&gt;
| Vult&lt;br /&gt;
| Warding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Days of the Week==&lt;br /&gt;
The days of the week are as followed (with Sul roughly corresponding to Sunday and the remainder of the week proceeding accordingly)&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sul&lt;br /&gt;
| Mol&lt;br /&gt;
| Zol&lt;br /&gt;
| Wir&lt;br /&gt;
| Zor&lt;br /&gt;
| Far&lt;br /&gt;
| Sar&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=156876</id>
		<title>Alishia Mesbet d&#039;Orien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alishia_Mesbet_d%27Orien&amp;diff=156876"/>
		<updated>2010-09-10T23:15:27Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alishia_Mesbet_d&#039;Orien.png|200px|thumb|Portrait provided by Mori C. McLamb. - [http://eternity-waits.deviantart.com/]]]&lt;br /&gt;
&lt;br /&gt;
Alishia is a player character in [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Alishia Mesbet d&#039;Orien&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;C&#039;mon, this&#039;ll be way more fun than Heraldic Studies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sex: Female&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
Personality: Brash, impulsive, upbeat, and exuberant. Enjoys fighting, exploring new places, and doing things people tell her not to do.&lt;br /&gt;
&lt;br /&gt;
High School Archetype: One part Tomboy, one part Troublemaker.&lt;br /&gt;
&lt;br /&gt;
Theme Music&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Momma Said Knock You Out&#039;&#039; by LL Cool J - [http://www.youtube.com/watch?v=Ktq5Q-a72Jc]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Spitfire&#039;&#039; by The Prodigy - [http://www.youtube.com/watch?v=4E4hCTrX7pw&amp;amp;feature=related]&lt;br /&gt;
&lt;br /&gt;
Backstory: As a young, Dragonmarked scion of House Orien, Alishia&#039;s destiny was to master her innate gifts, learn all she could about the history of her august and noble House, and one day assume the responsibilities due an heir of Orien&#039;s nation-spanning guild of couriers and transportation networks.&lt;br /&gt;
&lt;br /&gt;
Of course, things would have gone smoother if Alishia hadn&#039;t found all of this to be &#039;&#039;incredibly&#039;&#039; dull. Business etiquette, international economics, &#039;&#039;courtly manners&#039;&#039;...boring, all of it.&lt;br /&gt;
&lt;br /&gt;
But those stories that she found in the House library? The ones about famous soldiers and rakish duelists? &#039;&#039;Those&#039;&#039; were exciting. And those other books, the ones in the secret shelves that she wasn&#039;t supposed to know about, the ones about the &amp;quot;clandestine&amp;quot; couriers her House employed? Those were fun too. She managed to convince one of the sergeants in the House Guard to give her some lessons in swordfighting...but her parents quickly put a stop to it when they found out. She was too young, they said. It was too dangerous. And she had more important things to do.&lt;br /&gt;
&lt;br /&gt;
She managed to spend an entire six months training with one of the House&#039;s couriermasters, learning how to get from any one point to another in the quickest possible fashion, before her parents put a stop to it.&lt;br /&gt;
&lt;br /&gt;
Her lessons in how to bypass locked doors lasted only four months. Her mother had been quite cross.&lt;br /&gt;
&lt;br /&gt;
And so it went...everything that Alishia wanted to learn about, her parents forbade her from pursuing, and everything that they wanted her to learn, she found insufferably dull. To alleviate her boredom, she took to sneaking out of her house when she was supposed to be studying and wandering the streets of Fairhaven, dashing through alleyways, climbing up onto buildings, sneaking in and out of stores, and dueling imaginary bandits.&lt;br /&gt;
&lt;br /&gt;
It was on one of these expeditions that she saw a man accosted by muggers in a remote alleyway. Rather than surrender his belongings or attempt to flee, she watched as the man dispatched every assailant, a half dozen in total, using only his fists and feet.&lt;br /&gt;
&lt;br /&gt;
It was the coolest thing she&#039;d ever seen.&lt;br /&gt;
&lt;br /&gt;
Naturally, she &#039;&#039;had&#039;&#039; to follow him once he was finished...though she didn&#039;t expect him to notice her &#039;&#039;quite&#039;&#039; as quickly as he did. But still, she &#039;&#039;had&#039;&#039; to know where he&#039;d learned to fight like that. He walked with her while she told him her story, listening to her &#039;&#039;unlike&#039;&#039; her parents...and when they reached his destination, a small building on the outskirts of the city, Master Ryven of the Iron Palm Academy (current enrollment: 6) made her a deal. If she made every effort to attend to her studies at home, then he would take her on as a student. Alisha couldn&#039;t agree quicker.&lt;br /&gt;
&lt;br /&gt;
She made it four years. Her parents were so amazed by the improvement in her studies that they hardly noticed how much time Alisha spent studying in her &amp;quot;room.&amp;quot; They were especially pleased that she showed no further interest in swordplay.&lt;br /&gt;
&lt;br /&gt;
She might have made it even longer, if not for the incident at the marketplace. It wasn&#039;t &#039;&#039;he&#039;&#039;r fault that those bullies decided to start a fight just as the Prince and his entourage thought it would be a good idea to look for a gift for the Queen. It&#039;s not like she &#039;&#039;meant&#039;&#039; to hit him...he got in the way is all. It was only a black eye. Besides, she &#039;&#039;apologized&#039;&#039; for hitting him. What else did they want?&lt;br /&gt;
&lt;br /&gt;
What they wanted was a well-mannered successor to the House&#039;s business affairs, but by this point the damage was done. In resignation, her parents, no longer sure what to do with their headstrong daughter, accepted the suggestion of a family friend. That next autumn, rather than resume her studies with the House, Alisha would be enrolled in Morgrave University&#039;s Junior Associates program. At the very least, she&#039;d be able to do less damage there.&lt;br /&gt;
&lt;br /&gt;
They hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alishia Mesbet d&#039;Orien, level 4&lt;br /&gt;
&lt;br /&gt;
Human, Monk&lt;br /&gt;
&lt;br /&gt;
Monastic Tradition: Stone Fist&lt;br /&gt;
&lt;br /&gt;
Background: Orien Smuggler (+2 to Acrobatics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FINAL ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
STARTING ABILITY SCORES&amp;lt;br&amp;gt;&lt;br /&gt;
Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AC: 20 Fort: 18 Reflex: 19 Will: 17&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 38 Surges: 7 Surge Value: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Perception: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Passive Insight: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Thievery +11, Diplomacy +8, Stealth +11, Acrobatics +14, Athletics +10, Endurance +7, Intimidate +8&lt;br /&gt;
&lt;br /&gt;
UNTRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion +2, Streetwise +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS&lt;br /&gt;
* Human: Mark of Passage&lt;br /&gt;
* Level 1: Unarmored Agility&lt;br /&gt;
* Level 2: Action Surge (Retrained from Improved Initiative)&lt;br /&gt;
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed)&lt;br /&gt;
* Level 4: Brawling Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
* Bonus At-Will Power: Crane&#039;s Wings&lt;br /&gt;
* Monk at-will 1: Dragon&#039;s Tail&lt;br /&gt;
* Monk at-will 1: Five Storms&lt;br /&gt;
* Monk encounter 1: Open the Gate of Battle&lt;br /&gt;
* Monk daily 1: Spinning Leopard Maneuver&lt;br /&gt;
* Monk utility 2: Scrambling Climb&lt;br /&gt;
* Monk encounter 3: Enduring Mountain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOONS&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Basic Aeronautics:&amp;lt;/u&amp;gt;  You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;Unorthodox Combat Techniques:&amp;lt;/u&amp;gt;  When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ITEMS&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Unarmed Strike, Magic Ki Focus +1, Acrobat Boots (heroic tier), Safewing Amulet +1, Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 2 Potions of Fire Resistance, 165gp&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Alishia_Mesbet_d%27Orien.png&amp;diff=156875</id>
		<title>File:Alishia Mesbet d&#039;Orien.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Alishia_Mesbet_d%27Orien.png&amp;diff=156875"/>
		<updated>2010-09-10T23:06:30Z</updated>

		<summary type="html">&lt;p&gt;Kai Tave: A portrait of Alishia Mesbet d&amp;#039;Orien, from the 4th Edition Eberron PbP game &amp;quot;Morgrave High.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A portrait of Alishia Mesbet d&#039;Orien, from the 4th Edition Eberron PbP game &amp;quot;Morgrave High.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Kai Tave</name></author>
	</entry>
</feed>