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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaiu+Keiichi</id>
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	<updated>2026-05-15T09:33:14Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249153</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249153"/>
		<updated>2013-09-20T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Centuries of Gadgets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;br /&gt;
&lt;br /&gt;
=====Unlocks - The TARDIS=====&lt;br /&gt;
&lt;br /&gt;
The Doctor&#039;s TARDIS is a rackety old Type 40 Time Capsule. He has to work hard to maintain control over the thing, but when everything is working right it puts to shame any other Time Machine.&lt;br /&gt;
&lt;br /&gt;
At 0 XP, the Doctor has the base TARDIS powerset.&lt;br /&gt;
&lt;br /&gt;
====THE TARDIS====&lt;br /&gt;
Force Field D12, Teleport D12, Enhanced Senses (TARDIS Scanners) D10&lt;br /&gt;
&lt;br /&gt;
SFX: TARDIS Systems- For each additional TARDIS power used in the same action, step down the Effect die by 1 and add a D6 to the die pool&lt;br /&gt;
Limit: TARDIS Malfunction - Shut down all TARDIS powers for 1 PP. Recover in a Transition Scene or upon gaining an Opportunity.&lt;br /&gt;
Limit: GERONIMO - For 1 PP, the TARDIS shifts to a zone in the scene of the GM&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
*5 XP - The Doctor can now use either Buddy or Team when making TARDIS actions (&amp;quot;hold down this button!&amp;quot;, representing that his Companions know the basics of helping him out.&lt;br /&gt;
*10 XP - When creating TARDIS assets, step up said assets by 1 step, to represent the better control the Doctor has over the TARDIS&#039;s systems or odds and ends found aboard the TARDIS.&lt;br /&gt;
*15 XP - The Doctor now has complete control over the TARDIS. All recovery attempts during Transition scenes are increased by 1 step.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249143</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249143"/>
		<updated>2013-09-19T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Unlocks - The TARDIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sonic Screwdriver D8, Psychic Paper D8&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Sonic Scresdriver to pool when using Tech Master or Science Master specialties.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Sonic Screwdriver affects inorganic objects and barriers only.&lt;br /&gt;
&lt;br /&gt;
=====Unlocks - The TARDIS=====&lt;br /&gt;
&lt;br /&gt;
The Doctor&#039;s TARDIS is a rackety old Type 40 Time Capsule. He has to work hard to maintain control over the thing, but when everything is working right it puts to shame any other Time Machine.&lt;br /&gt;
&lt;br /&gt;
At 0 XP, the Doctor has the base TARDIS powerset.&lt;br /&gt;
&lt;br /&gt;
====THE TARDIS====&lt;br /&gt;
Force Field D12, Teleport D12, Enhanced Senses (TARDIS Scanners) D10&lt;br /&gt;
&lt;br /&gt;
SFX: TARDIS Systems- For each additional TARDIS power used in the same action, step down the Effect die by 1 and add a D6 to the die pool&lt;br /&gt;
Limit: TARDIS Malfunction - Shut down all TARDIS powers for 1 PP. Recover in a Transition Scene or upon gaining an Opportunity.&lt;br /&gt;
Limit: GERONIMO - For 1 PP, the TARDIS shifts to a zone in the scene of the GM&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
*5 XP - The Doctor can now use either Buddy or Team when making TARDIS actions (&amp;quot;hold down this button!&amp;quot;, representing that his Companions know the basics of helping him out.&lt;br /&gt;
*10 XP - When creating TARDIS assets, step up said assets by 1 step, to represent the better control the Doctor has over the TARDIS&#039;s systems or odds and ends found aboard the TARDIS.&lt;br /&gt;
*15 XP - The Doctor now has complete control over the TARDIS. All recovery attempts during Transition scenes are increased by 1 step.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249142</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249142"/>
		<updated>2013-09-19T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Unlocks - The TARDIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sonic Screwdriver D8, Psychic Paper D8&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Sonic Scresdriver to pool when using Tech Master or Science Master specialties.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Sonic Screwdriver affects inorganic objects and barriers only.&lt;br /&gt;
&lt;br /&gt;
=====Unlocks - The TARDIS=====&lt;br /&gt;
&lt;br /&gt;
The Doctor&#039;s TARDIS is a rackety old Type 40 Time Capsule. He has to work hard to maintain control over the thing, but when everything is working right it puts to shame any other Time Machine.&lt;br /&gt;
&lt;br /&gt;
At 0 XP, the Doctor has the base TARDIS powerset.&lt;br /&gt;
&lt;br /&gt;
THE TARDIS&lt;br /&gt;
Force Field D12, Teleport D12, Enhanced Senses (TARDIS Scanners) D10&lt;br /&gt;
&lt;br /&gt;
SFX: TARDIS Systems- For each additional TARDIS power used in the same action, step down the Effect die by 1 and add a D6 to the die pool&lt;br /&gt;
Limit: TARDIS Malfunction - Shut down all TARDIS powers for 1 PP. Recover in a Transition Scene or upon gaining an Opportunity.&lt;br /&gt;
Limit: GERONIMO - For 1 PP, the TARDIS shifts to a zone in the scene of the GM&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
5 XP - The Doctor can now use either Buddy or Team when making TARDIS actions (&amp;quot;hold down this button!&amp;quot;, representing that his Companions know the basics of helping him out.&lt;br /&gt;
10 XP - When creating TARDIS assets, step up said assets by 1 step, to represent the better control the Doctor has over the TARDIS&#039;s systems or odds and ends found aboard the TARDIS.&lt;br /&gt;
15 XP - The Doctor now has complete control over the TARDIS. All recovery attempts during Transition scenes are increased by 1 step.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249141</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249141"/>
		<updated>2013-09-19T19:47:57Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The Lonely God */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sonic Screwdriver D8, Psychic Paper D8&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Sonic Scresdriver to pool when using Tech Master or Science Master specialties.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Sonic Screwdriver affects inorganic objects and barriers only.&lt;br /&gt;
&lt;br /&gt;
====Unlocks - The TARDIS====&lt;br /&gt;
&lt;br /&gt;
The Doctor&#039;s TARDIS is a rackety old Type 40 Time Capsule. He has to work hard to maintain control over the thing, but when everything is working right it puts to shame any other Time Machine.&lt;br /&gt;
&lt;br /&gt;
At 0 XP, the Doctor has the base TARDIS powerset.&lt;br /&gt;
&lt;br /&gt;
THE TARDIS&lt;br /&gt;
Force Field D12, Teleport D12, Enhanced Senses (TARDIS Scanners) D10&lt;br /&gt;
&lt;br /&gt;
SFX: TARDIS Systems- For each additional TARDIS power used in the same action, step down the Effect die by 1 and add a D6 to the die pool&lt;br /&gt;
Limit: TARDIS Malfunction - Shut down all TARDIS powers for 1 PP. Recover in a Transition Scene or upon gaining an Opportunity.&lt;br /&gt;
Limit: GERONIMO - For 1 PP, the TARDIS shifts to a zone in the scene of the GM&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
5 XP - The Doctor can now use either Buddy or Team when making TARDIS actions (&amp;quot;hold down this button!&amp;quot;, representing that his Companions know the basics of helping him out.&lt;br /&gt;
10 XP - When creating TARDIS assets, step up said assets by 1 step, to represent the better control the Doctor has over the TARDIS&#039;s systems or odds and ends found aboard the TARDIS.&lt;br /&gt;
15 XP - The Doctor now has complete control over the TARDIS. All recovery attempts during Transition scenes are increased by 1 step.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249128</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=249128"/>
		<updated>2013-09-19T17:50:46Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Last of the Time Lords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248893</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248893"/>
		<updated>2013-09-16T15:16:30Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Last of the Time Lords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248892</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248892"/>
		<updated>2013-09-16T15:15:33Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Centuries of Gadgets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - Technology Influence and Intangibility affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248891</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248891"/>
		<updated>2013-09-16T15:14:13Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Centuries of Gadgets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - SONIC SCREWDRIVER affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Last of the Time Lords&amp;lt;/u&amp;gt;====&lt;br /&gt;
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248890</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248890"/>
		<updated>2013-09-16T15:13:16Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Centuries of Gadgets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - SONIC SCREWDRIVER affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
Last of the Time Lords - Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248889</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248889"/>
		<updated>2013-09-16T15:12:32Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Centuries of Gadgets - Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - SONIC SCREWDRIVER affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
Last of the Time Lords - Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248888</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248888"/>
		<updated>2013-09-16T15:12:01Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [[file:matt-smith-as-11th-doctor.jpg|thumb| The Doctor]]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Centuries of Gadgets - Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - SONIC SCREWDRIVER affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
Last of the Time Lords - Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Matt-smith-as-11th-doctor.jpg&amp;diff=248887</id>
		<title>File:Matt-smith-as-11th-doctor.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Matt-smith-as-11th-doctor.jpg&amp;diff=248887"/>
		<updated>2013-09-16T15:09:57Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248886</id>
		<title>The Eleventh Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Eleventh_Doctor&amp;diff=248886"/>
		<updated>2013-09-16T15:07:23Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: MHR stats for the 11th Doctor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Doctor==&lt;br /&gt;
&lt;br /&gt;
played by Kaiju Keiichi&lt;br /&gt;
  [http://borgdotcom.files.wordpress.com/2013/06/matt-smith-as-11th-doctor.jpg?w=640]&lt;br /&gt;
&lt;br /&gt;
Aliases&lt;br /&gt;
The Doctor, John Smith, The Beast, The Valeyard, Theta Sigma&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Sad and Lonely God&lt;br /&gt;
*Mad Man in a Box&lt;br /&gt;
*Never Stop Running&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Centuries of Gadgets&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Centuries of Gadgets - Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)&lt;br /&gt;
&lt;br /&gt;
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*LIMIT: Gear&lt;br /&gt;
*LIMIT: Who&#039;d Want Sonic? - SONIC SCREWDRIVER affects machines and inorganic materials only&lt;br /&gt;
&lt;br /&gt;
Last of the Time Lords - Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8&lt;br /&gt;
&lt;br /&gt;
*SFX - TARDIS Malfunction - Shut down all TARDIS powers in exchange for 1 PP. Can be recovered either in a transition scene or upon gaining an Opportunity.&lt;br /&gt;
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Cosmic Master D10, Medical Expert D8, Menace Master D10, Psych Expert D8,Science Master D10, Tech Master D10,Vehicle Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Every Star, Every Planet&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 XP When you arrive in a new time or place&lt;br /&gt;
*3 XP When you deliberately seek to interfere in events that have nothing to do with you&lt;br /&gt;
*10 XP When a new companion joins you, or leaves you&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Lonely God&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The Lonely God&lt;br /&gt;
*1 XP When reminded that you are the last of your kind and responsible for ending the Time War&lt;br /&gt;
*3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better&lt;br /&gt;
*10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243331</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243331"/>
		<updated>2013-06-24T15:18:03Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243330</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243330"/>
		<updated>2013-06-24T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243329</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243329"/>
		<updated>2013-06-24T15:17:21Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243328</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243328"/>
		<updated>2013-06-24T15:16:48Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* =Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== - Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear== - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243327</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243327"/>
		<updated>2013-06-24T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== - Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear== - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==Backstory=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243326</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243326"/>
		<updated>2013-06-24T15:15:57Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&amp;lt;br&amp;gt;&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== - Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear== - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==Backstory=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243325</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243325"/>
		<updated>2013-06-24T15:13:53Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;==&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis==&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path==&amp;lt;br&amp;gt;&lt;br /&gt;
Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== - Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear== - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==Backstory=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243324</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243324"/>
		<updated>2013-06-24T15:10:13Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;==&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis==&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path== - Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills== - Common Lore (Imperial Navy,Machine Cult,Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes)&amp;lt;br&amp;gt; &lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Unshakeable Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits== - Duty To The Throne - 10 All Fel tests with Aliens and Traitors&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond The Pale (Corruption 2, Insanity 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty - +5 all Willpower and Fellowship tests while aboard ship&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanics Implants &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear== - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
==Advances== - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
==Purchased Skills==&lt;br /&gt;
Awareness (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive (Ground Vehicle) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicae (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use (500)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Electro Graft Use (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Shipwright) (200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==Backstory=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243317</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243317"/>
		<updated>2013-06-24T15:05:07Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;==&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis==&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
BS 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
S 25=25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
T 25+15=40&amp;lt;br&amp;gt;&lt;br /&gt;
Ag 25+5=30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 25+20=45+5=50&amp;lt;br&amp;gt;&lt;br /&gt;
Per 25+10-5=30&amp;lt;br&amp;gt;&lt;br /&gt;
WP 25+10=35+5=40&amp;lt;br&amp;gt;&lt;br /&gt;
Fel 25+14=39+3+3=45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin Path== - Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills== - Common Lore (Imperial Navy,Machine Cult,Tech), Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua), Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes), Literacy, Trade (Technomat),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; - Unshakeable Faith, Armour of Contempt,Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant&lt;br /&gt;
&#039;&#039;&#039;Officer On Deck&#039;&#039;&#039; - +5 all command tests aboard spacecraft&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039; - Duty To The Throne - 10 All Fel tests with Aliens and Traitors,Beyond The Pale Corruption &lt;br /&gt;
5 Insanity,Loyalty - +5 all Willpower and Fellowship tests while aboard ship, Mechanics Implants&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039; - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Skills&#039;&#039;&#039;&lt;br /&gt;
Awareness (100)&lt;br /&gt;
Drive (Ground Vehicle) (100)&lt;br /&gt;
Logic (100)&lt;br /&gt;
Secret Tongue (Tech) (100)&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&lt;br /&gt;
Medicae (100)&lt;br /&gt;
Mechadendrite Use (500)&lt;br /&gt;
Dodge (200)&lt;br /&gt;
Electro Graft Use (200)&lt;br /&gt;
Trade (Shipwright) (200) &lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Backstory - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243315</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243315"/>
		<updated>2013-06-24T14:51:14Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&lt;br /&gt;
BS 25+10=35+5=40&lt;br /&gt;
S 25=25+5=30&lt;br /&gt;
T 25+15=40&lt;br /&gt;
Ag 25+5=30&lt;br /&gt;
Int 25+20=45+5=50&lt;br /&gt;
Per 25+10-5=30&lt;br /&gt;
WP 25+10=35+5=40&lt;br /&gt;
Fel 25+14=39+3+3=45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; - Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&lt;br /&gt;
Skills - Common Lore (Imperial Navy,Machine Cult,Tech), Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua), Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes), Literacy, Trade (Technomat),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; - Unshakeable Faith, Armour of Contempt,Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant&lt;br /&gt;
&#039;&#039;&#039;Officer On Deck&#039;&#039;&#039; - +5 all command tests aboard spacecraft&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039; - Duty To The Throne - 10 All Fel tests with Aliens and Traitors,Beyond The Pale Corruption &lt;br /&gt;
5 Insanity,Loyalty - +5 all Willpower and Fellowship tests while aboard ship, Mechanics Implants&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039; - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Skills&#039;&#039;&#039;&lt;br /&gt;
Awareness (100)&lt;br /&gt;
Drive (Ground Vehicle) (100)&lt;br /&gt;
Logic (100)&lt;br /&gt;
Secret Tongue (Tech) (100)&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&lt;br /&gt;
Medicae (100)&lt;br /&gt;
Mechadendrite Use (500)&lt;br /&gt;
Dodge (200)&lt;br /&gt;
Electro Graft Use (200)&lt;br /&gt;
Trade (Shipwright) (200) &lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Backstory - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243314</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243314"/>
		<updated>2013-06-24T14:50:55Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tides of Fortune|Main Page]]&lt;br /&gt;
[[File:Aggripina.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&lt;br /&gt;
&lt;br /&gt;
[[File:http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1355/54/1355546237481.jpg]]&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&lt;br /&gt;
BS 25+10=35+5=40&lt;br /&gt;
S 25=25+5=30&lt;br /&gt;
T 25+15=40&lt;br /&gt;
Ag 25+5=30&lt;br /&gt;
Int 25+20=45+5=50&lt;br /&gt;
Per 25+10-5=30&lt;br /&gt;
WP 25+10=35+5=40&lt;br /&gt;
Fel 25+14=39+3+3=45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; - Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&lt;br /&gt;
Skills - Common Lore (Imperial Navy,Machine Cult,Tech), Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua), Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes), Literacy, Trade (Technomat),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; - Unshakeable Faith, Armour of Contempt,Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant&lt;br /&gt;
&#039;&#039;&#039;Officer On Deck&#039;&#039;&#039; - +5 all command tests aboard spacecraft&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039; - Duty To The Throne - 10 All Fel tests with Aliens and Traitors,Beyond The Pale Corruption &lt;br /&gt;
5 Insanity,Loyalty - +5 all Willpower and Fellowship tests while aboard ship, Mechanics Implants&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039; - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Skills&#039;&#039;&#039;&lt;br /&gt;
Awareness (100)&lt;br /&gt;
Drive (Ground Vehicle) (100)&lt;br /&gt;
Logic (100)&lt;br /&gt;
Secret Tongue (Tech) (100)&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&lt;br /&gt;
Medicae (100)&lt;br /&gt;
Mechadendrite Use (500)&lt;br /&gt;
Dodge (200)&lt;br /&gt;
Electro Graft Use (200)&lt;br /&gt;
Trade (Shipwright) (200) &lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Backstory - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aggripina.jpg&amp;diff=243313</id>
		<title>File:Aggripina.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aggripina.jpg&amp;diff=243313"/>
		<updated>2013-06-24T14:49:28Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: Character Illo for Tides of Fortune PBP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Illo for Tides of Fortune PBP&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243312</id>
		<title>Aggripina Delvinia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aggripina_Delvinia&amp;diff=243312"/>
		<updated>2013-06-24T14:45:06Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Explorator Magos Aggripina Delvinia&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Aggripina&amp;#039;&amp;#039;&amp;#039;, Explorator and aspiring Magos Biologis  [[File:http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1355/54/1355546237481....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Explorator Magos Aggripina Delvinia&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Aggripina&#039;&#039;&#039;, Explorator and aspiring Magos Biologis&lt;br /&gt;
&lt;br /&gt;
[[File:http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1355/54/1355546237481.jpg]]&lt;br /&gt;
&lt;br /&gt;
WS 25+13-3=35+5=40&lt;br /&gt;
BS 25+10=35+5=40&lt;br /&gt;
S 25=25+5=30&lt;br /&gt;
T 25+15=40&lt;br /&gt;
Ag 25+5=30&lt;br /&gt;
Int 25+20=45+5=50&lt;br /&gt;
Per 25+10-5=30&lt;br /&gt;
WP 25+10=35+5=40&lt;br /&gt;
Fel 25+14=39+3+3=45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039; - Battlefleet-&amp;gt;Child of the Creed-&amp;gt;Duty Bound-&amp;gt;Lost Worlds(Beyond the Pale)&amp;gt;Devotion (Loyalty, 100 XP)-&amp;gt;Explorator&lt;br /&gt;
Skills - Common Lore (Imperial Navy,Machine Cult,Tech), Speak Language (Battlefleet War Cant,Low Gothic, Techna-Lingua), Forbidden Lore (Archaeotech, Adeptus Mechanicus, Xenos, Adeptus Astartes), Literacy, Trade (Technomat),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; - Unshakeable Faith, Armour of Contempt,Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant&lt;br /&gt;
&#039;&#039;&#039;Officer On Deck&#039;&#039;&#039; - +5 all command tests aboard spacecraft&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039; - Duty To The Throne - 10 All Fel tests with Aliens and Traitors,Beyond The Pale Corruption &lt;br /&gt;
5 Insanity,Loyalty - +5 all Willpower and Fellowship tests while aboard ship, Mechanics Implants&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; - Common Quality Bolter, Good Craftsmanship Power Axe, Common Craftsmanship Enforcer Light Carapace, multikey, void suit, injector, sacred ungents, micro bead, Combi-Tool, dataslate, servo-skull. Best Quality Medical Mechadendrite, Best Quality Utility Mechadendrite, Best Quality Repair Mechadendrite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039; - Simple Strength(100),Simple Toughness (100),Simple Intelligence (100), Simple Weapon Skill (250), Intermediate Intelligence (250)=800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Skills&#039;&#039;&#039;&lt;br /&gt;
Awareness (100)&lt;br /&gt;
Drive (Ground Vehicle) (100)&lt;br /&gt;
Logic (100)&lt;br /&gt;
Secret Tongue (Tech) (100)&lt;br /&gt;
Scholastic Lore (Astromancy)(100)&lt;br /&gt;
Medicae (100)&lt;br /&gt;
Mechadendrite Use (500)&lt;br /&gt;
Dodge (200)&lt;br /&gt;
Electro Graft Use (200)&lt;br /&gt;
Trade (Shipwright) (200) &lt;br /&gt;
&lt;br /&gt;
Total=1600&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Backstory - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggripina Delvinia was born in an engine room during the feast of all souls at the battle of Jarim, where Battlefleet Calixis won a great victory against an Ork warfleet. The daughter of that ship&#039;s captain, she was expected to either be married off to another noble fleet based line or sent to Academy to become an officer.&lt;br /&gt;
&lt;br /&gt;
Being brought up onboard an Imperial Battleship, machinery and people kind of blurred for the girl. She showed a knack for the sciences, and devoured knowledge greedily. Much to her family&#039;s chagrin, she ran away to the Lathe worlds and presented herself as a servant of the Omnissiah, ready to serve the steel god in whatever way she could. Never ones to waste material, the masters of Het-Lathe ruthlessly evaluated the girl. Having grown up in the high pressure world of the battlefleet, adjusting to living and working on a Forge World was no great challenge. While more attuned to the Imperial Faith than most Forge World natives, Aggripina enthustiacally took to the Credo Omnissiah. With her only political weakness being a refusal to abandon human emotion, Aggripina took the clever position that emotions, being chemical processes, are necessary elements of sentient beings as manifested by the Omnissiah and the Universal Laws, reinforcing the prohibition against abominable intelligences and neatly tying in to the manifestation of the Omnissiah known as the Emperor, who was the perfect man-god who teaches passion, zeal and faith. Emotions are programming in the perfect machine, man. This of course made the brilliant Tech Priestess a maverick within the ranks of the priests of mars, but well within the boundaries of the Universal Laws and the Credo Omnissiah. Her natural charisma, charm and commanding presence also carried her through. She was sent back to Battlefleet Calixis as an Enginseer, ready to apprentice herself to the master shipwrights of the fleet and return to the place she always felt at home - the Navy - which she never truly abandoned. A journeyman Shipwright, she looked forward to caring for the ships she regarded as kin as much as her own flesh and blood family.&lt;br /&gt;
&lt;br /&gt;
The one challenge came when her vessel was transferred - to the Jericho Reach. Perhaps due to her ability to relate to individuals, she served for a time with the Crucible Resolviate, undertaking to support the holy work of the mighty Deathwatch.  She lived for 20 years amidst the Space Marines, learning their lore, listening to their stories, recording their defeats and victories, and learning the Armorer&#039;s trade in the bowels of Watch Fortress Erioch, crafting the mighty weapons of the Astartes. She steered clear of the Ordos Xenos except as to interact with them through the Cult Mechanicus, since she heard that Tech Priests who go away to serve Inquisitors never return. During that time, she becames a skilled Medicae, and assisted in alien dissections, working with injured Astartes to balance their implants and see to their health, and to work with strange and dangerous Xenotech. She was almost possessed by a Yuvath mimetic virus - it was fortunately stopped in time, but she saw for the briefest of moments the horrors of the Warp. What she saw, she does not remember, but has terrible, terrible dreams of alien landscapes, strange languages and terrifying secrets. Thankfully, her faith in the Omnissiah and her will was strong. This hardened what she already believed - that the human form is the perfect expression of the Omnissiah, and that Alien, the Witch and the Mutant must not be allowed to live.&lt;br /&gt;
&lt;br /&gt;
After her time with the Deathwatch, she was informed of an opportunity to work with a Rogue Trader vessel by her own family back in Battlefleet Calixis. Instead of waiting decades to become an Enginseer Prime, she can become one, right now! With the sanction of her superiors at the Lathes, she now sets out to join a crew of bold explorers!&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231277</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231277"/>
		<updated>2013-03-23T18:22:03Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/Brief_History Brief History]]&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/The_University_Of_Tattooine The University of Tattooine]===&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance/Brief_History&amp;diff=231276</id>
		<title>Star Wars Ascendance/Brief History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance/Brief_History&amp;diff=231276"/>
		<updated>2013-03-23T18:21:23Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: Created page with &amp;quot;===Brief History===  The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231275</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231275"/>
		<updated>2013-03-23T18:18:28Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/The_University_Of_Tattooine The University of Tattooine]===&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231274</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231274"/>
		<updated>2013-03-23T18:15:54Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/The_University_Of_Tattooine]===&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231272</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231272"/>
		<updated>2013-03-23T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The University of Tattooine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/The_University_Of_Tattooine]]&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance/The_University_Of_Tattooine&amp;diff=231271</id>
		<title>Star Wars Ascendance/The University Of Tattooine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance/The_University_Of_Tattooine&amp;diff=231271"/>
		<updated>2013-03-23T18:10:59Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: Star Wars Ascendance/The University Of Tattooine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The University of Tattooine===&lt;br /&gt;
&lt;br /&gt;
This ancient storehouse of wisdom are the carefully preserved records of what was known as the ===Skywalker Praxeum.==== Established millenia ago by the Jedi Master Luke Skywalker, thousands of years of not only Jedi lore but also sciences, history, the arts, and technology. When the hyperspace routes collapsed, and the few remaining Jedi were cut off with their school, they resolved to preserve and protect the knowledge of the galaxy as well as they could. The ancient arts of the Jedi Knights were diligently practiced, and the teachings of 100 other force using sects were preserved in the ancient vaults. The Jedi caretakers reached out to the Tusken and Jawa natives of the planet, taking their numbers into their ranks.&lt;br /&gt;
&lt;br /&gt;
When Danro Kesh made contact with the Jedi Seers of this place, it was almost as if they were waiting for him. Today, the Explorer Corps forward headquarters is located on Tattooine. Kesh University is staffed by Jedi and civilian scholars, who study all topics. The labs and research teams on Tattooine have rediscovered and created more new advances in both mechanical sciences, arts and history than even the most prestigious university of Obana. Most of the future leaders of the Alliance attend the university at one time or another.&lt;br /&gt;
&lt;br /&gt;
While ultimately responsible to the Jedi Assembly, the administration of the University is allowed to be independent, so that the researchers can be unfettered in their inquiry.  While all studies into the Force must be overseen by the Assembly, anything else permitted by Alliance law is encouraged, although there is the usual academic politicking for resources.  The Jedi run their place of learning with a light yet remarkably steady hand. &lt;br /&gt;
&lt;br /&gt;
Mos Eisley, Tattooine&#039;s capital city, is as cosmopolitan as Obanasha, although much less populated.&lt;br /&gt;
&lt;br /&gt;
The ancient Jundland Praxeum is located here. While there are lesser praxeums located throughout Alliance space, and the ancient apprenticeship practices are quite strong, all Jedi come here to study deeply the ancient secrets of the Force, and to undergo the Jedi Trials and be recognized as Jedi Knights. The Praxeum is shared with other force using sects such as the Dathomir Witches and the Kel Dorr Seers. The sparse and ancient monastery is also where the Jedi gather to determine courses of action, under their ancient practices of Assembly.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231270</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231270"/>
		<updated>2013-03-23T18:09:43Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The University of Tattooine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
&lt;br /&gt;
This ancient storehouse of wisdom are the carefully preserved records of what was known as the ===Skywalker Praxeum.==== Established millenia ago by the Jedi Master Luke Skywalker, thousands of years of not only Jedi lore but also sciences, history, the arts, and technology. When the hyperspace routes collapsed, and the few remaining Jedi were cut off with their school, they resolved to preserve and protect the knowledge of the galaxy as well as they could. The ancient arts of the Jedi Knights were diligently practiced, and the teachings of 100 other force using sects were preserved in the ancient vaults. The Jedi caretakers reached out to the Tusken and Jawa natives of the planet, taking their numbers into their ranks.&lt;br /&gt;
&lt;br /&gt;
When Danro Kesh made contact with the Jedi Seers of this place, it was almost as if they were waiting for him. Today, the Explorer Corps forward headquarters is located on Tattooine. Kesh University is staffed by Jedi and civilian scholars, who study all topics. The labs and research teams on Tattooine have rediscovered and created more new advances in both mechanical sciences, arts and history than even the most prestigious university of Obana. Most of the future leaders of the Alliance attend the university at one time or another.&lt;br /&gt;
&lt;br /&gt;
While ultimately responsible to the Jedi Assembly, the administration of the University is allowed to be independent, so that the researchers can be unfettered in their inquiry.  While all studies into the Force must be overseen by the Assembly, anything else permitted by Alliance law is encouraged, although there is the usual academic politicking for resources.  The Jedi run their place of learning with a light yet remarkably steady hand. &lt;br /&gt;
&lt;br /&gt;
Mos Eisley, Tattooine&#039;s capital city, is as cosmopolitan as Obanasha, although much less populated.&lt;br /&gt;
&lt;br /&gt;
The ancient Jundland Praxeum is located here. While there are lesser praxeums located throughout Alliance space, and the ancient apprenticeship practices are quite strong, all Jedi come here to study deeply the ancient secrets of the Force, and to undergo the Jedi Trials and be recognized as Jedi Knights. The Praxeum is shared with other force using sects such as the Dathomir Witches and the Kel Dorr Seers. The sparse and ancient monastery is also where the Jedi gather to determine courses of action, under their ancient practices of Assembly.&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231269</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231269"/>
		<updated>2013-03-23T17:57:46Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The University of Tattooine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
&lt;br /&gt;
This ancient storehouse of wisdom are the carefully preserved records of what was known as the ===Skywalker Praxeum.==== Established millenia ago by the Jedi Master Luke Skywalker, thousands of years of not only Jedi lore but also sciences, history, the arts, and technology. When the hyperspace routes collapsed, and the few remaining Jedi were cut off with their school, they resolved to preserve and protect the knowledge of the galaxy as well as they could. The ancient arts of the Jedi Knights were diligently practiced, and the teachings of 100 other force using sects were preserved in the ancient vaults. The Jedi caretakers reached out to the Tusken and Jawa natives of the planet, taking their numbers into their ranks.&lt;br /&gt;
&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231267</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231267"/>
		<updated>2013-03-23T17:52:29Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The Explorer Corps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the navy to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
&lt;br /&gt;
This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It&#039;s also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it&#039;s founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization.&lt;br /&gt;
&lt;br /&gt;
Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don&#039;t like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance&#039;s penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies.&lt;br /&gt;
&lt;br /&gt;
While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don&#039;t fit into normal life. It&#039;s not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term.&lt;br /&gt;
&lt;br /&gt;
As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy&#039;s reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn&#039;t really an Explorer speciality.&lt;br /&gt;
&lt;br /&gt;
Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible.&lt;br /&gt;
&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231220</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231220"/>
		<updated>2013-03-23T04:21:30Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The Alliance Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
&lt;br /&gt;
A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred &#039;&#039;&#039;Lightrunner Sailships,&#039;&#039;&#039; the Alliance Navy defends alliance worlds.  It was first blooded in the &#039;&#039;&#039;First Hutt War,&#039;&#039;&#039; and protects Alliance commercial shipping from Hutt raiders.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;First Battle of Gormoth&#039;&#039;&#039; ended in an alliance victory against the newly encountered and expansionistic &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039;, the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039; technically functions as part of the navy, it has it&#039;s own command hierarchy, which works with the naby to protect Alliance citizens and interests.&lt;br /&gt;
&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231216</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=231216"/>
		<updated>2013-03-23T04:16:05Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance senate includes senators from about 50 worlds.  Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene.&lt;br /&gt;
&lt;br /&gt;
The alliance is run by a &#039;&#039;&#039;First Minister&#039;&#039;&#039;, Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the &#039;&#039;&#039;Assembly of Wisdom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under it&#039;s control is the &#039;&#039;&#039;Diplomatic Section&#039;&#039;&#039; of the &#039;&#039;&#039;Explorer Corps&#039;&#039;&#039;.  Alliance diplomats, often Senators, travel with &#039;&#039;&#039;Explorer Teams&#039;&#039;&#039; when making first contacts in the wake of the &#039;&#039;&#039;New Wave of Exploration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229777</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229777"/>
		<updated>2013-03-12T04:14:41Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* Brief History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the &#039;&#039;&#039;Palpatinist Autarchy&#039;&#039;&#039; to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229776</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229776"/>
		<updated>2013-03-12T04:14:05Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* The Spinward Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zik, Jawa pilot]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zani, Nagai Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Argo Vinn, Miraluka Jedi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pumbi Zouk, Gungan rogue]]&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
&lt;br /&gt;
The Spinward Alliance is a small interstellar federation in the Arkanis sector.  Founded in 6750 ABY,  the worlds of Obana, Geonosis, Tattooine and Vor Deo were the first worlds of the Federation.&lt;br /&gt;
&lt;br /&gt;
Obana was founded by a small group of Alderaanian colonists in 4500 ABY.  Fleeing the tyranny of the Skraelar and their Transcendant Hegemony, the small band was prepared to make it&#039;s last stand against the infoform creatures.  However, the 3000 colonists were saved by what destroyed galatic civilization - the Hyperspace Collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hyperspace Collapse&#039;&#039;&#039;&lt;br /&gt;
No one knows what caused the Hyperspace Collapse, but in the course of 30 years, hyperlanes slowly became more and more treacherous, with ships disappearing into hyperspace, flying wildly off course, of exploding upon entry or exit. In what was their last known heroic action, thousands of Jedi Knights sacrificed themselves using their Force Sight to safely navigate refugee vessels through to safe worlds, while burning out their bodies and minds.  Because the Obanan refugees had landed on their world not 2 years before the collapse began, they were prepared better than most for the Interregnum.&lt;br /&gt;
&lt;br /&gt;
For 1000 years, hyperspace travel was nearly impossible, with trans-sector jumps absolutely out of the question.  Vessels could barely enter hyperspace at all, and then only travel to worlds no farther than 5 parsecs away, with tremendous damage to their hyperdrives. Holonet and hypercom communications were completely cut off.  With the Jedi extinguished in their act of self sacrifice, the Force was not even an avenue of consideration.  As systems were sealed off, most of the galaxy fell into barbarism and despair, especually in the Core Worlds, whose specialized and focused economies could not feed immensely large planetary populations.  The poetry of Dathomiri mystic Vella Vel Van tells of her crying while hearing in the Force the death throes of the galaxy. But even then, Force-based Farsight was also disrupted. While the Force could be used easily enough locally, seeing far off places or things outside of systems was now flatly impossible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Danro Kesh and the voyages of discovery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Obana civilization, located on it&#039;s tropical chain of islands of the primarly water world, slowly grew into maturity.  Derived from Alderaanian traditions, the ancient saga of the Journals of the Whills were considered the stuff of legendry. They conducted the slow, hard work of redeveloping arts, sciences and institutions based on the memories of old dead Alderaan and the Galactic Republic.  As the world rose up from a feudal era into one of civilized city states, combustion engines, electricity and nuclear power had been rediscovered.  While many Obanans had regarded interstellar travel as something from legend, there was a young man who created his own observatory, using old plans for interstellar sensors.  He was content to map the beautiful stars, and to wonder what people lived there.&lt;br /&gt;
&lt;br /&gt;
In his day job he was a physicist.  He was tasked with developing clean fusion power sources, as the Obanan government wanted to preserve the pristine watery world they were lucky enough to live on. He had developed a solar sail vessel, and was working on building a 3-man prototype in his spare time, with the aim of using the vessel locally, to mine the local moon.  He was told to forget about such nonsense, and to devote his energies to the rediscovery of the ancient fusion technologies that they had arrived with.&lt;br /&gt;
&lt;br /&gt;
However, his observatory had detected a faint signal coming from a planet in the local sector, at the far northern edge.  Using a quantum tunneling technology that bypassed hyperspace (that was in use for local system communications), he had picked up a binary code.  It was relatively simple to decipher.  It was a simple message - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May The Force Be With You.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frantically, Kesh attempted to reply. He was able to only use simple binary code.  He had begun a conversation with someone on a world known as &#039;&#039;Tattooine.&#039;&#039; The mysterious starborn stranger had explained that this was simply an old beacon.  She named herself Janaya Montro, and explained, over painstaking yes/no communication, that she was part of a religious sect called &#039;&#039;Jedi&#039;&#039;.  They were the caretakers of a gigantic vault of knowledge and compound on their desert world, which housed a quiet community of scholars and mystics.&lt;br /&gt;
&lt;br /&gt;
Kesh continued his dialogue.  While the bandwidth was enough to transmit crude flat images, it wasn&#039;t good for much else.  Kesh felt that if his superiors knew, they&#039;d be enraged.  Sadly, these Jedi only maintained knowledge of things like history and art.  They exchanged stories, shared their dreams.  He had no idea what this person looked like, except that she was humanoid.  However, Kesh was reluctantly falling in love with the person on the other end.&lt;br /&gt;
&lt;br /&gt;
Kesh continued work on his vessel with his friends Baktoo, a Nemoid (who we now know are called &#039;Nemoidians&#039;) and an old Gamor scholar named Karko.  The three developed a solar powered translight method of travel called lightrunning, that used heavy solar radiation to transition a vessel into a localized layer of hyperspace.  The three hoped to use this for local, in-system travel.  The infoform assisting them, an intelligence named Crystal Song, could easily compute to travel to other star systems, but it was felt that this was far too dangerous.&lt;br /&gt;
&lt;br /&gt;
Kesh and his fellow&#039;s work were interrupted, as a tear appeared in space above Obana. The Valem mystics (Obana&#039;s small force using sect) screamed in pain, as the enslaved Vortex Adepts of Borga the Hutt opened a hole in space.  The Hutt&#039;s gigantic battle barge began dropping troops. While maintaining a small military, the planet was in the process of being overrun.&lt;br /&gt;
&lt;br /&gt;
Kesh ran to his small, golden-sailed flyer.  His people desperately needed help. As he and his friends loaded on board, and as the graceful vessel made it&#039;s first flight past the enemy slaver fighters, he told Crystal Song - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engine the Lightrunner system.  Set the coordinates for Tattooine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over the course of 7 weeks, the Hutt&#039;s forces laid systematic seige to Obana.  Just as the Senate Citadel was about to fall, several hastily constructed gold-wing Lightrunner vessels appeared in orbit above Obana.  Slipping in past the seige lines, torn golden wings collapse.  As the ships skidded right into the Hutt seige lines, ramp doors opened, revealing cloaked figures. From his war throne, Borga demanded to know who these interlopers were.  &lt;br /&gt;
&lt;br /&gt;
In reply, bright blades of energy extended from hilts.  Borga&#039;s drug-enslaved Vortex adepts, screamed, &amp;quot;No, no! The JEDI HAVE RETURNED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The actual battle was still pitched over several days, as the Jedi mystics of Tattoine, who had preserved and practiced the old lore for so long, took from ancient vaults Lightsabers with names like &#039;&#039;Quel Droma&#039;&#039; and &#039;&#039;Windu&#039;&#039; and &#039;&#039;Skywalker.&#039;&#039; While untried in combat, ancient skills took the day, along with the military skill and finesse of the Obana militia.  As the two linked up, The Hutt was driven off the world.  What was strange that amongst the Jedi of Tattooine, there were those of his species, including a great Master, Maltooa the Kind.&lt;br /&gt;
&lt;br /&gt;
Kesh and his compatriots had travelled to Tattooine, explained their plight.  Without hesitation, the mystics bent all of their resources to hastily constructing Lightrunner ships.  What was surprising was that Crystal Song had confirmed in her readings - the hyperspace routes were starting to clear.  This partially explained the arrival of the Hutt and his armada.&lt;br /&gt;
&lt;br /&gt;
As Tattoine and Obana made contact, the Obana Senate welcomed the Jedi Knights. As the planet recovered from the invasion, Mistress Janaya Montro urged both the Jedi Elders and the Obana senate to create a dedicated corps of explorers, to both share and restore knowledge of the long lost republic, and as well as to protect both worlds.  As the ancient Jedi University of Tattooine shared knowledge with the academics of Obana, both peoples flourished, and hyperdrive has just been rediscovered.  Danro Kesh was named the first Explorer Captain. He and his Jedi bride Mistress Montro began the first voyages of discovery and exploration, using the unique Obana Lightrunner ships to begin to reach out to the local systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mando War and the Jedi Wardens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 years later, the newly formed Spinward Alliance had created a small but respectable space navy, and had included 20 systems. The Jedi Knights had determined to remain aloof from anything smacking of political leadership, instead lending their talents as advisors, diplomats and peace keepers. The old Jedi tradition of Watchman was reinstated, with a small group of Jedi being given a small ship and being set to maintain watch over a small group of systems.  The Jedi were also careful to maintain the ancient Jedi Code, swiftly dealing with Dark Siders in their midst while allowing a reasonable interface with normal society.  &lt;br /&gt;
&lt;br /&gt;
This has resulted in something of a schism in the Jedi Tradition of Tattooine.  First are the Templars, who do not marry and carry on in the manner of the ancient sagas and epics of the Knights of the Old Republic.  Second are the Wardens, who establish families and clans and who pass down Force teaching from parent to child.  As both tendencies exchanged students, this has yet to become an issue, with pride and arrogance in Padawans quickly quashed in both sides.&lt;br /&gt;
&lt;br /&gt;
However, another threat would appear in 6900 ABY.  The Mandalorian army of Shar Vakryn besieged the Jedi University of Tattooine.  The Alliance fleet engaged the ancient Mandalorian battle cruisers in orbit above the Jedi Homeworld.  As the warlord Shar Vakryn and Jedi Master Elim Noss faced each other atop the tower of wisdom, and asked a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we die,&amp;quot; asked Noss, facing the fierce Togruta warlord, &amp;quot;Why have you attacked us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vakryn replied, &amp;quot;because I am my warriors seek the greatest, mightiest challenge! You Jedi are said to have the Force behind you.  If we can conquer you, then we have proven ourselves the greatest of warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss turned off his lightsaber. &amp;quot;There is a greater challenge.  We&#039;re just physical beings, here.  With your superior numbers and skills, you can probably kill us all. But, I wonder, can you defeat yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn hissed, &amp;quot;what riddles are you babbling, old man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see,&amp;quot; explained Noss, &amp;quot;We Jedi are challenged by our code. Due to your desire for warfare and challenge, I don&#039;t think your people  are strong enough to engage in that challenge. I&#039;ve heard of Mando discipline, but I&#039;m not convinced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valkryn growled, &amp;quot;We are strong of will enough for any challenge, physical or mental! We could easily live as you do, you lazy mystics.  I can prove it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Noss bowed. &amp;quot;Very well.  A number of our people will live amongst you, and give you our code, in exchange for you teaching them to be strong Mandalorians.  If those of you who can hear the Force can meet our challenge, we will stand aside, and you may do as you wish. Is this acceptable?&amp;quot; At that moment, all of the Jedi of the university turned their Lightsabers off.&lt;br /&gt;
&lt;br /&gt;
Valkryn. &amp;quot;Well, you are brave.  Very well. You will have 20 years.  We can find other challenges in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that 20 years, Mandalorians who came to the ancient Jedi fortress of Tattoine took back to their people the Jedi Way. While many within the Jedi tradition questioned Master Noss, within 20 years the Warden clans emerged - Jedi families who also embraced certain of the Mandalorian traditions, and who knew how to fight and engage the Mando clans.  This has resulted in a number of Mando clans becoming citizens of the Alliance, and has brought vigor and new knowledge to the Jedi of the Alliance.  Warfare only in defense and tempered by Mando clan traditions has strengthened greatly the methods used to resist the Force&#039;s Dark Side. Of course, many more clans regard this as the Great Deception, but the Jedi Warden clans, who live in a tribal manner, serve to represent the Alliance and to protect the Alliance from the large Mando clans who seek to raid the Alliance worlds for wealth. Only a small minority of Mando clans hold Alliance citizenship, and they and the Jedi Warden clans are the vanguard against invading Mandalorian armies. But Master Noss&#039; unorthodox solution has greatly strengthened Alliance culture and the Jedi tradition.&lt;br /&gt;
&lt;br /&gt;
The most dangerous development in the past 50 years has been the violent clashes with the [b]Palpatinist Autarchy[/b] to the galactic northwest.  Occasionally sending forth patrols from their fortress world of Goroth, the Autarchy is in a cold war with the Spinward alliance.  The economic and political freedoms offered against the feudal-capitalist worlds of the Autarchy infuriates their general and barons, who run a brutal state of ownership of everything by business elites and old nobility. Their cybernetic Eliminators have found their matched in fully trained Jedi Knights, and their armies are professional and precise. A nation of despots and torturers, the Autarchy reveres the great Emperor Palpatine, whom they regard as simply a powerful, visionary leader who commanded the galaxy at it&#039;s greatest height during the fabled Galactic Empire. The Jedi of Tattooine name Palpatine as a force user called Darth Sidious, but most regard these as ancient myths and faerie tales.&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229220</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229220"/>
		<updated>2013-03-07T03:42:51Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087 Interest Thread] &lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229219</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229219"/>
		<updated>2013-03-07T03:00:53Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087-Star-Wars-D20-Saga-Star-Wars-Ascendance%28Interest Thread%29 Interest Thread] &lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229218</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229218"/>
		<updated>2013-03-07T03:00:21Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087-Star-Wars-D20-Saga-Star-Wars-Ascendance%28Interest Thread%29] &lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229217</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229217"/>
		<updated>2013-03-07T02:59:38Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?678087-Star-Wars-D20-Saga-Star-Wars-Ascendance] &lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229200</id>
		<title>Star Wars Ascendance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Ascendance&amp;diff=229200"/>
		<updated>2013-03-06T23:48:39Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: Created page with &amp;quot;=Star Wars Ascendance=  ==The Spinward Alliance==  ===Brief History=== ===Politics=== ===The Alliance Navy=== ===The Explorer Corps=== ===The University of Tattooine=== ===The Je...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Star Wars Ascendance=&lt;br /&gt;
&lt;br /&gt;
==The Spinward Alliance==&lt;br /&gt;
&lt;br /&gt;
===Brief History===&lt;br /&gt;
===Politics===&lt;br /&gt;
===The Alliance Navy===&lt;br /&gt;
===The Explorer Corps===&lt;br /&gt;
===The University of Tattooine===&lt;br /&gt;
===The Jedi Knights===&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197377</id>
		<title>Its A Mad World Epic4E:Pardallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197377"/>
		<updated>2011-12-12T07:04:06Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pardallion is a character played by Kaiu Keiichi in the [[Its_A_Mad_World_Epic4E | &amp;quot;It&#039;s a Mad World&amp;quot;]] campaign.&lt;br /&gt;
&lt;br /&gt;
[[file:pardallion.jpg|thumb| Pardallion]]&lt;br /&gt;
&lt;br /&gt;
[http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiburkFDA | Pardallion @ Iplay4e]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that she is the greatest woman and hero in the world.  Due to her arrogance and smart demeanor I would dispute that assessment.  I wish that such puissant individuals did not arise from the smaller schools of thaumaturgy, since that can not be yoked or controlled into proper academic discourse or the discipline of peer review.  It was a massive affront when she marched into the Collegium hall with the head of Lady Shel Vas, White Dragon of the Anshur wastes, who had menaced the northern reaches of the empire for decades.  &amp;quot;Fellow scholars!&amp;quot; she bellowed, like some barbarian warlord. &amp;quot;This is the objective experimental results of my technique.  Should my worthies have time, I would like to present to you the arcane theorems that were used in the subdual and skinning of this beast.  I have a full presentation and lecture prepared, if you so wish.&amp;quot;  The entire audience broke out into cheering and applause.  I was even further disgusted that I could find no weakness in the theoretical basis of the teleportational and elemental combat wizardry she employed.  Now, her ruffian school has an instruction hall and gymnasium on the campus grounds, and even my own students make plans to raid tombs instead of engaging in fruitful research.  &#039;&#039;&#039;I hate&#039;&#039;&#039; that woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 5, 10&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 165 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: About 40; although she is handsome, lean, athletic and has a fierce charisma that overcomes younger beauties.  Never, ever say to her face that she is any older than 39.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: She and all who follow her school follow a deity called the Mistress of Blades, who extorts her worshippers to constrant training, excellence and improvement.  The Mistress of Blades is believed to be one of the names of the Red Knight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Swordswoman!&#039;&#039; - A trail of duellists, warlords, evil conquerors and dark priests litters the road behind Pardallion.  Not all of the victories were easily won, and she was even overmatched by several of her opponents (such as Redsorrow, an Avenger who was known as the Blade of Bane), but Pardallion is renowned the world over as being the greatest blade who has ever lived.  It&#039;s been a long, hard road, attained through risk, hard work, and constant, constant study and training.  She now wants a daughter and student who can surpass her.&lt;br /&gt;
&lt;br /&gt;
Pardallion is the world&#039;s greatest Swordmage, at least to most Sage&#039;s reckoning.  Some of her legendary feats include - &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Born of a thug and a whore, she rose from humble beginnings.&#039;&#039; - Pardallion was originally the daughter of a dock worker and a whore on the hard docks of Rokashas, a middling size port city on the Sea of Dragons.  Her life was originally slated to be following in either her mother&#039;s footsteps or her fathers - daddy was a minor crime boss on the docks. However, Martinae The Azure Wind literally bought the brave little girl who defended her gang from 3 much older and tougher ruffians.  While she lost, Martinae noted that the fast and athletic girl never gave up and always dragged herself to her feet with her knife.  This began a 25 year life of adventure that would see Pardallion assume Martinae&#039;s mantle when student surpassed mentor at the battle of seven hills. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion was transformed from a guttersnipe child into a bold adventurer.&#039;&#039; - Pardallion was brought by her new mistress across the world, and sent on many missions on her own.  Martinae Half Elven hammered the girl with rigorous physical training and gruelling academic study.  During this time Pardallion first had her heart broken in the Underdark, and almost lost her heart to evil. It&#039;s at this time she first crossed blades with her lover and worst foe, Redsorrow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Lover!&#039;&#039; - The issue here is that she doesn&#039;t really try.  Some bards regard it as almost a joke, but Pardallion has incredibly bad and good luck in finding lovers.  She has the sexual mores of an alleycat, which has put off kings and knights from pursuing her, but has also been in passionate romances, intrigues, and blood-soaked fueds over dead lovers.  During her younger days, she spent 5 years in the Underdark pursuing High Matriarch Adalass, who literally flayed her lover Alaston, a Drow man whom she had a fierce romance with, to death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Biggest Heart!&#039;&#039; - Pardallion could give a rat&#039;s ass less about building empires or scheming for power.  She&#039;s more interested in seeing beautiful things, living an exciting life, and seeing that people are happy and well fed.  She&#039;s been known to go an epic quests simply because children were crying.  Heavens forbid you&#039;re a tyrant of any kind - evil priest of Bane or a pimp - Pardie will punish you, from knocking your teeth out to disintegrating you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Leader!&#039;&#039; - She also downplays this too, but Pardallion actually has a remarkable talent for diplomacy, statecraft and resolving differences, such as when she resolved the 300 years war between the Orc kingdomn of Marhosa and the Elven confederacy of Dalash.&lt;br /&gt;
&lt;br /&gt;
Here are some of Pardallion&#039;s other accomplishments - &lt;br /&gt;
&lt;br /&gt;
* Holding the line at the battle of Dalgas pass, where she and her blade were the only things holding back the armies of Tolan Kas, the Red Herald of Asmodeous&lt;br /&gt;
&lt;br /&gt;
* Recovering the lost tome of Ulan Shas, rediscovering the connection between blade magic and wizardry.  For this, Pardallion the Azure Wind finally forced the Heirophants of Ul to admit that the Azure Wind and other related Swordmage schools were legitimate magic styles, and to introduce Blade Wizardry into their academy&#039;s curricula.&lt;br /&gt;
&lt;br /&gt;
* Winning the heart and refusing the hand Lord Summersky, Eladrin master of the castle of dawn.  &amp;quot;I&#039;ll always love you, but I have a husband, I carry him on my back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Donating an entire Dragon Horde to save the starving nation of Elissus from the 5 year famine. &amp;quot;What was I going to do?  What do I need a castle for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martinae had been poisoned by the Drow household of Venomweb, whom Martinae had stopped in their wicked surface plots.  The house is now a wrecked ruin, their compound in the Underdark now a blasted crater, courtesy of the Azure Blade when she lead 7th Stoutheart Legion during that harrowing Underdark battle under the 7 Hills of Al Kulas, saving the Sapphire Empire&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
So, now, Pardallion feels the weight of ages on her shoulders.  While by no means done adventuring or improving her art, she seeks a worthy heir.  While both she and her mother-mistress Martinae had left many gymnasiums and studios, and the Azure Wind school of Assault Swordmage technique is now taught around the world, she wishes for her mistress&#039; legacy to continue, as a generations long worship-act to the Goddess of Blades.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Pardallion.jpg&amp;diff=197376</id>
		<title>File:Pardallion.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Pardallion.jpg&amp;diff=197376"/>
		<updated>2011-12-12T07:01:23Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197375</id>
		<title>Its A Mad World Epic4E:Pardallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197375"/>
		<updated>2011-12-12T07:01:01Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pardallion is a character played by Kaiu Keiichi in the [[Its_A_Mad_World_Epic4E | &amp;quot;It&#039;s a Mad Word&amp;quot;]] campaign.&lt;br /&gt;
&lt;br /&gt;
[[file:pardallion.jpg|thumb| Pardallion]]&lt;br /&gt;
&lt;br /&gt;
[http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiburkFDA | Pardallion @ Iplay4e]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that she is the greatest woman and hero in the world.  Due to her arrogance and smart demeanor I would dispute that assessment.  I wish that such puissant individuals did not arise from the smaller schools of thaumaturgy, since that can not be yoked or controlled into proper academic discourse or the discipline of peer review.  It was a massive affront when she marched into the Collegium hall with the head of Lady Shel Vas, White Dragon of the Anshur wastes, who had menaced the northern reaches of the empire for decades.  &amp;quot;Fellow scholars!&amp;quot; she bellowed, like some barbarian warlord. &amp;quot;This is the objective experimental results of my technique.  Should my worthies have time, I would like to present to you the arcane theorems that were used in the subdual and skinning of this beast.  I have a full presentation and lecture prepared, if you so wish.&amp;quot;  The entire audience broke out into cheering and applause.  I was even further disgusted that I could find no weakness in the theoretical basis of the teleportational and elemental combat wizardry she employed.  Now, her ruffian school has an instruction hall and gymnasium on the campus grounds, and even my own students make plans to raid tombs instead of engaging in fruitful research.  &#039;&#039;&#039;I hate&#039;&#039;&#039; that woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 5, 10&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 165 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: About 40; although she is handsome, lean, athletic and has a fierce charisma that overcomes younger beauties.  Never, ever say to her face that she is any older than 39.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: She and all who follow her school follow a deity called the Mistress of Blades, who extorts her worshippers to constrant training, excellence and improvement.  The Mistress of Blades is believed to be one of the names of the Red Knight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Swordswoman!&#039;&#039; - A trail of duellists, warlords, evil conquerors and dark priests litters the road behind Pardallion.  Not all of the victories were easily won, and she was even overmatched by several of her opponents (such as Redsorrow, an Avenger who was known as the Blade of Bane), but Pardallion is renowned the world over as being the greatest blade who has ever lived.  It&#039;s been a long, hard road, attained through risk, hard work, and constant, constant study and training.  She now wants a daughter and student who can surpass her.&lt;br /&gt;
&lt;br /&gt;
Pardallion is the world&#039;s greatest Swordmage, at least to most Sage&#039;s reckoning.  Some of her legendary feats include - &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Born of a thug and a whore, she rose from humble beginnings.&#039;&#039; - Pardallion was originally the daughter of a dock worker and a whore on the hard docks of Rokashas, a middling size port city on the Sea of Dragons.  Her life was originally slated to be following in either her mother&#039;s footsteps or her fathers - daddy was a minor crime boss on the docks. However, Martinae The Azure Wind literally bought the brave little girl who defended her gang from 3 much older and tougher ruffians.  While she lost, Martinae noted that the fast and athletic girl never gave up and always dragged herself to her feet with her knife.  This began a 25 year life of adventure that would see Pardallion assume Martinae&#039;s mantle when student surpassed mentor at the battle of seven hills. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion was transformed from a guttersnipe child into a bold adventurer.&#039;&#039; - Pardallion was brought by her new mistress across the world, and sent on many missions on her own.  Martinae Half Elven hammered the girl with rigorous physical training and gruelling academic study.  During this time Pardallion first had her heart broken in the Underdark, and almost lost her heart to evil. It&#039;s at this time she first crossed blades with her lover and worst foe, Redsorrow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Lover!&#039;&#039; - The issue here is that she doesn&#039;t really try.  Some bards regard it as almost a joke, but Pardallion has incredibly bad and good luck in finding lovers.  She has the sexual mores of an alleycat, which has put off kings and knights from pursuing her, but has also been in passionate romances, intrigues, and blood-soaked fueds over dead lovers.  During her younger days, she spent 5 years in the Underdark pursuing High Matriarch Adalass, who literally flayed her lover Alaston, a Drow man whom she had a fierce romance with, to death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Biggest Heart!&#039;&#039; - Pardallion could give a rat&#039;s ass less about building empires or scheming for power.  She&#039;s more interested in seeing beautiful things, living an exciting life, and seeing that people are happy and well fed.  She&#039;s been known to go an epic quests simply because children were crying.  Heavens forbid you&#039;re a tyrant of any kind - evil priest of Bane or a pimp - Pardie will punish you, from knocking your teeth out to disintegrating you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Leader!&#039;&#039; - She also downplays this too, but Pardallion actually has a remarkable talent for diplomacy, statecraft and resolving differences, such as when she resolved the 300 years war between the Orc kingdomn of Marhosa and the Elven confederacy of Dalash.&lt;br /&gt;
&lt;br /&gt;
Here are some of Pardallion&#039;s other accomplishments - &lt;br /&gt;
&lt;br /&gt;
* Holding the line at the battle of Dalgas pass, where she and her blade were the only things holding back the armies of Tolan Kas, the Red Herald of Asmodeous&lt;br /&gt;
&lt;br /&gt;
* Recovering the lost tome of Ulan Shas, rediscovering the connection between blade magic and wizardry.  For this, Pardallion the Azure Wind finally forced the Heirophants of Ul to admit that the Azure Wind and other related Swordmage schools were legitimate magic styles, and to introduce Blade Wizardry into their academy&#039;s curricula.&lt;br /&gt;
&lt;br /&gt;
* Winning the heart and refusing the hand Lord Summersky, Eladrin master of the castle of dawn.  &amp;quot;I&#039;ll always love you, but I have a husband, I carry him on my back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Donating an entire Dragon Horde to save the starving nation of Elissus from the 5 year famine. &amp;quot;What was I going to do?  What do I need a castle for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martinae had been poisoned by the Drow household of Venomweb, whom Martinae had stopped in their wicked surface plots.  The house is now a wrecked ruin, their compound in the Underdark now a blasted crater, courtesy of the Azure Blade when she lead 7th Stoutheart Legion during that harrowing Underdark battle under the 7 Hills of Al Kulas, saving the Sapphire Empire&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
So, now, Pardallion feels the weight of ages on her shoulders.  While by no means done adventuring or improving her art, she seeks a worthy heir.  While both she and her mother-mistress Martinae had left many gymnasiums and studios, and the Azure Wind school of Assault Swordmage technique is now taught around the world, she wishes for her mistress&#039; legacy to continue, as a generations long worship-act to the Goddess of Blades.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197374</id>
		<title>Its A Mad World Epic4E:Pardallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197374"/>
		<updated>2011-12-12T07:00:42Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pardallion is a character played by Kaiu Keiichi in the [[Its_A_Mad_World_Epic4E | &amp;quot;It&#039;s a Mad Word&amp;quot;]] campaign.&lt;br /&gt;
&lt;br /&gt;
[[file:pardallion.job|thumb| Pardallion]]&lt;br /&gt;
&lt;br /&gt;
[http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiburkFDA | Pardallion @ Iplay4e]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that she is the greatest woman and hero in the world.  Due to her arrogance and smart demeanor I would dispute that assessment.  I wish that such puissant individuals did not arise from the smaller schools of thaumaturgy, since that can not be yoked or controlled into proper academic discourse or the discipline of peer review.  It was a massive affront when she marched into the Collegium hall with the head of Lady Shel Vas, White Dragon of the Anshur wastes, who had menaced the northern reaches of the empire for decades.  &amp;quot;Fellow scholars!&amp;quot; she bellowed, like some barbarian warlord. &amp;quot;This is the objective experimental results of my technique.  Should my worthies have time, I would like to present to you the arcane theorems that were used in the subdual and skinning of this beast.  I have a full presentation and lecture prepared, if you so wish.&amp;quot;  The entire audience broke out into cheering and applause.  I was even further disgusted that I could find no weakness in the theoretical basis of the teleportational and elemental combat wizardry she employed.  Now, her ruffian school has an instruction hall and gymnasium on the campus grounds, and even my own students make plans to raid tombs instead of engaging in fruitful research.  &#039;&#039;&#039;I hate&#039;&#039;&#039; that woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 5, 10&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 165 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: About 40; although she is handsome, lean, athletic and has a fierce charisma that overcomes younger beauties.  Never, ever say to her face that she is any older than 39.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: She and all who follow her school follow a deity called the Mistress of Blades, who extorts her worshippers to constrant training, excellence and improvement.  The Mistress of Blades is believed to be one of the names of the Red Knight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Swordswoman!&#039;&#039; - A trail of duellists, warlords, evil conquerors and dark priests litters the road behind Pardallion.  Not all of the victories were easily won, and she was even overmatched by several of her opponents (such as Redsorrow, an Avenger who was known as the Blade of Bane), but Pardallion is renowned the world over as being the greatest blade who has ever lived.  It&#039;s been a long, hard road, attained through risk, hard work, and constant, constant study and training.  She now wants a daughter and student who can surpass her.&lt;br /&gt;
&lt;br /&gt;
Pardallion is the world&#039;s greatest Swordmage, at least to most Sage&#039;s reckoning.  Some of her legendary feats include - &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Born of a thug and a whore, she rose from humble beginnings.&#039;&#039; - Pardallion was originally the daughter of a dock worker and a whore on the hard docks of Rokashas, a middling size port city on the Sea of Dragons.  Her life was originally slated to be following in either her mother&#039;s footsteps or her fathers - daddy was a minor crime boss on the docks. However, Martinae The Azure Wind literally bought the brave little girl who defended her gang from 3 much older and tougher ruffians.  While she lost, Martinae noted that the fast and athletic girl never gave up and always dragged herself to her feet with her knife.  This began a 25 year life of adventure that would see Pardallion assume Martinae&#039;s mantle when student surpassed mentor at the battle of seven hills. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion was transformed from a guttersnipe child into a bold adventurer.&#039;&#039; - Pardallion was brought by her new mistress across the world, and sent on many missions on her own.  Martinae Half Elven hammered the girl with rigorous physical training and gruelling academic study.  During this time Pardallion first had her heart broken in the Underdark, and almost lost her heart to evil. It&#039;s at this time she first crossed blades with her lover and worst foe, Redsorrow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Lover!&#039;&#039; - The issue here is that she doesn&#039;t really try.  Some bards regard it as almost a joke, but Pardallion has incredibly bad and good luck in finding lovers.  She has the sexual mores of an alleycat, which has put off kings and knights from pursuing her, but has also been in passionate romances, intrigues, and blood-soaked fueds over dead lovers.  During her younger days, she spent 5 years in the Underdark pursuing High Matriarch Adalass, who literally flayed her lover Alaston, a Drow man whom she had a fierce romance with, to death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Biggest Heart!&#039;&#039; - Pardallion could give a rat&#039;s ass less about building empires or scheming for power.  She&#039;s more interested in seeing beautiful things, living an exciting life, and seeing that people are happy and well fed.  She&#039;s been known to go an epic quests simply because children were crying.  Heavens forbid you&#039;re a tyrant of any kind - evil priest of Bane or a pimp - Pardie will punish you, from knocking your teeth out to disintegrating you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Leader!&#039;&#039; - She also downplays this too, but Pardallion actually has a remarkable talent for diplomacy, statecraft and resolving differences, such as when she resolved the 300 years war between the Orc kingdomn of Marhosa and the Elven confederacy of Dalash.&lt;br /&gt;
&lt;br /&gt;
Here are some of Pardallion&#039;s other accomplishments - &lt;br /&gt;
&lt;br /&gt;
* Holding the line at the battle of Dalgas pass, where she and her blade were the only things holding back the armies of Tolan Kas, the Red Herald of Asmodeous&lt;br /&gt;
&lt;br /&gt;
* Recovering the lost tome of Ulan Shas, rediscovering the connection between blade magic and wizardry.  For this, Pardallion the Azure Wind finally forced the Heirophants of Ul to admit that the Azure Wind and other related Swordmage schools were legitimate magic styles, and to introduce Blade Wizardry into their academy&#039;s curricula.&lt;br /&gt;
&lt;br /&gt;
* Winning the heart and refusing the hand Lord Summersky, Eladrin master of the castle of dawn.  &amp;quot;I&#039;ll always love you, but I have a husband, I carry him on my back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Donating an entire Dragon Horde to save the starving nation of Elissus from the 5 year famine. &amp;quot;What was I going to do?  What do I need a castle for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martinae had been poisoned by the Drow household of Venomweb, whom Martinae had stopped in their wicked surface plots.  The house is now a wrecked ruin, their compound in the Underdark now a blasted crater, courtesy of the Azure Blade when she lead 7th Stoutheart Legion during that harrowing Underdark battle under the 7 Hills of Al Kulas, saving the Sapphire Empire&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
So, now, Pardallion feels the weight of ages on her shoulders.  While by no means done adventuring or improving her art, she seeks a worthy heir.  While both she and her mother-mistress Martinae had left many gymnasiums and studios, and the Azure Wind school of Assault Swordmage technique is now taught around the world, she wishes for her mistress&#039; legacy to continue, as a generations long worship-act to the Goddess of Blades.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197373</id>
		<title>Its A Mad World Epic4E:Pardallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Pardallion&amp;diff=197373"/>
		<updated>2011-12-12T06:55:08Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pardallion is a character played by Kaiu Keiichi in the [[Its_A_Mad_World_Epic4E | &amp;quot;It&#039;s a Mad Word&amp;quot;]] campaign.&lt;br /&gt;
&lt;br /&gt;
[[file:http://fc01.deviantart.net/fs25/f/2008/078/f/8/f8cfc1974ad36c6b.jpg|thumb| Pardallion]]&lt;br /&gt;
&lt;br /&gt;
[http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiburkFDA | Pardallion @ Iplay4e]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that she is the greatest woman and hero in the world.  Due to her arrogance and smart demeanor I would dispute that assessment.  I wish that such puissant individuals did not arise from the smaller schools of thaumaturgy, since that can not be yoked or controlled into proper academic discourse or the discipline of peer review.  It was a massive affront when she marched into the Collegium hall with the head of Lady Shel Vas, White Dragon of the Anshur wastes, who had menaced the northern reaches of the empire for decades.  &amp;quot;Fellow scholars!&amp;quot; she bellowed, like some barbarian warlord. &amp;quot;This is the objective experimental results of my technique.  Should my worthies have time, I would like to present to you the arcane theorems that were used in the subdual and skinning of this beast.  I have a full presentation and lecture prepared, if you so wish.&amp;quot;  The entire audience broke out into cheering and applause.  I was even further disgusted that I could find no weakness in the theoretical basis of the teleportational and elemental combat wizardry she employed.  Now, her ruffian school has an instruction hall and gymnasium on the campus grounds, and even my own students make plans to raid tombs instead of engaging in fruitful research.  &#039;&#039;&#039;I hate&#039;&#039;&#039; that woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 5, 10&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 165 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: About 40; although she is handsome, lean, athletic and has a fierce charisma that overcomes younger beauties.  Never, ever say to her face that she is any older than 39.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: She and all who follow her school follow a deity called the Mistress of Blades, who extorts her worshippers to constrant training, excellence and improvement.  The Mistress of Blades is believed to be one of the names of the Red Knight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Swordswoman!&#039;&#039; - A trail of duellists, warlords, evil conquerors and dark priests litters the road behind Pardallion.  Not all of the victories were easily won, and she was even overmatched by several of her opponents (such as Redsorrow, an Avenger who was known as the Blade of Bane), but Pardallion is renowned the world over as being the greatest blade who has ever lived.  It&#039;s been a long, hard road, attained through risk, hard work, and constant, constant study and training.  She now wants a daughter and student who can surpass her.&lt;br /&gt;
&lt;br /&gt;
Pardallion is the world&#039;s greatest Swordmage, at least to most Sage&#039;s reckoning.  Some of her legendary feats include - &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Born of a thug and a whore, she rose from humble beginnings.&#039;&#039; - Pardallion was originally the daughter of a dock worker and a whore on the hard docks of Rokashas, a middling size port city on the Sea of Dragons.  Her life was originally slated to be following in either her mother&#039;s footsteps or her fathers - daddy was a minor crime boss on the docks. However, Martinae The Azure Wind literally bought the brave little girl who defended her gang from 3 much older and tougher ruffians.  While she lost, Martinae noted that the fast and athletic girl never gave up and always dragged herself to her feet with her knife.  This began a 25 year life of adventure that would see Pardallion assume Martinae&#039;s mantle when student surpassed mentor at the battle of seven hills. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion was transformed from a guttersnipe child into a bold adventurer.&#039;&#039; - Pardallion was brought by her new mistress across the world, and sent on many missions on her own.  Martinae Half Elven hammered the girl with rigorous physical training and gruelling academic study.  During this time Pardallion first had her heart broken in the Underdark, and almost lost her heart to evil. It&#039;s at this time she first crossed blades with her lover and worst foe, Redsorrow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Lover!&#039;&#039; - The issue here is that she doesn&#039;t really try.  Some bards regard it as almost a joke, but Pardallion has incredibly bad and good luck in finding lovers.  She has the sexual mores of an alleycat, which has put off kings and knights from pursuing her, but has also been in passionate romances, intrigues, and blood-soaked fueds over dead lovers.  During her younger days, she spent 5 years in the Underdark pursuing High Matriarch Adalass, who literally flayed her lover Alaston, a Drow man whom she had a fierce romance with, to death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Biggest Heart!&#039;&#039; - Pardallion could give a rat&#039;s ass less about building empires or scheming for power.  She&#039;s more interested in seeing beautiful things, living an exciting life, and seeing that people are happy and well fed.  She&#039;s been known to go an epic quests simply because children were crying.  Heavens forbid you&#039;re a tyrant of any kind - evil priest of Bane or a pimp - Pardie will punish you, from knocking your teeth out to disintegrating you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pardallion, the Azure Wind - The World&#039;s Greatest Leader!&#039;&#039; - She also downplays this too, but Pardallion actually has a remarkable talent for diplomacy, statecraft and resolving differences, such as when she resolved the 300 years war between the Orc kingdomn of Marhosa and the Elven confederacy of Dalash.&lt;br /&gt;
&lt;br /&gt;
Here are some of Pardallion&#039;s other accomplishments - &lt;br /&gt;
&lt;br /&gt;
* Holding the line at the battle of Dalgas pass, where she and her blade were the only things holding back the armies of Tolan Kas, the Red Herald of Asmodeous&lt;br /&gt;
&lt;br /&gt;
* Recovering the lost tome of Ulan Shas, rediscovering the connection between blade magic and wizardry.  For this, Pardallion the Azure Wind finally forced the Heirophants of Ul to admit that the Azure Wind and other related Swordmage schools were legitimate magic styles, and to introduce Blade Wizardry into their academy&#039;s curricula.&lt;br /&gt;
&lt;br /&gt;
* Winning the heart and refusing the hand Lord Summersky, Eladrin master of the castle of dawn.  &amp;quot;I&#039;ll always love you, but I have a husband, I carry him on my back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Donating an entire Dragon Horde to save the starving nation of Elissus from the 5 year famine. &amp;quot;What was I going to do?  What do I need a castle for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Martinae had been poisoned by the Drow household of Venomweb, whom Martinae had stopped in their wicked surface plots.  The house is now a wrecked ruin, their compound in the Underdark now a blasted crater, courtesy of the Azure Blade when she lead 7th Stoutheart Legion during that harrowing Underdark battle under the 7 Hills of Al Kulas, saving the Sapphire Empire&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
So, now, Pardallion feels the weight of ages on her shoulders.  While by no means done adventuring or improving her art, she seeks a worthy heir.  While both she and her mother-mistress Martinae had left many gymnasiums and studios, and the Azure Wind school of Assault Swordmage technique is now taught around the world, she wishes for her mistress&#039; legacy to continue, as a generations long worship-act to the Goddess of Blades.&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Dr_Shivareth&amp;diff=197320</id>
		<title>Its A Mad World Epic4E:Dr Shivareth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Its_A_Mad_World_Epic4E:Dr_Shivareth&amp;diff=197320"/>
		<updated>2011-12-11T19:50:26Z</updated>

		<summary type="html">&lt;p&gt;Kaiu Keiichi: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dr. Shivareth, a character played by OldKentuckyShark in the [[Its_A_Mad_World_Epic4E | &amp;quot;Its a Mad Word&amp;quot;]] campaign by Tedster&lt;br /&gt;
&lt;br /&gt;
[[file:Shivareth.jpg|thumb| Dr. Shivareth]]&lt;br /&gt;
[[file:Shivareth2.png|thumb| Another of Dr. Shivareth&#039;s masks]]&lt;br /&gt;
&lt;br /&gt;
==Dr. Shivareth, The Clockwork Lich==&lt;br /&gt;
&lt;br /&gt;
[http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhixmrQFDA Shivareth@iPLAY4e]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;That&#039;s&#039;&#039; &#039;Doctor&#039; &#039;&#039;Shivareth.  I didn&#039;t spend five cumulative decades at medical school to get called&#039;&#039; &#039;Mister&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curriculum vitae&#039;&#039;&#039;:&lt;br /&gt;
*Doctor of Thaumaturgy&lt;br /&gt;
*Doctor of Arcanic Theory&lt;br /&gt;
*Master of Engineering, Arcanum&lt;br /&gt;
*Speaker Emeritus of the Arcane Congress of Arkhosia (defunct)&lt;br /&gt;
*Fellow of the Royal Arcane Society of Nerath (defunct)&lt;br /&gt;
*Ordo Clericorum Regularium Erathis (Mendicant Brother of Erathis, excommunicated)&lt;br /&gt;
*Visiting Instructor-at-Arms of the White Lotus Academy (current)&lt;br /&gt;
*Mage of the Seventh Circle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 6&#039;3&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 175 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: Old. Very, very old. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Unaligned&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: Erathis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shivareth was an impatient youth&#039;&#039;&#039;.  Born in Astrazalian, the City of Starlight, to minor summer nobles, he attended and graduated from one of the foremost magical academies in the Feywild; growing bored, he waited until the shining city was coterminous with the mortal realm and departed for other lands.  His ship made port in Arkhosia, during the early years of the Arkhosia/Bael Turath war.  There he set up shop as a magical smith, selling strange and potent fey-crafted weapons to the Dragonborn soldiers of the Empire.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;And then he fell in love&#039;&#039;&#039;.  Her name was Sivastrix, and she had scales of shining quicksilver.  Even in those decadent days, as an empire was ending, it was unusual for a dragon to fall in love with a lesser creature, but they were both young -- less than a hundred -- and cared not for the opinions of their peers.  Sivastrix was a wyrm-knight; an officer in the Imperial army, whose job it was to lead a cohort of dragonborn aerial cavalry, and it was Shivareth who designed and crafted the draconic barding she would wear into battle.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;And then she died&#039;&#039;&#039;.  Sivastrix fell at the Seige of Razrotear, in what was to be one of the final battles of the war.  Worse, she was slain with a Soulcatch Dagger, one of a handful of powerful profane artifacts wielded by the Hell-Lords of Bael-Turath.  Her soul became imprisoned in the ruby hilt of the obsidian dagger.  But before the ruby could be used as a component in a blasphemous rite, the Turathan army fell to infighting, and the jewel was lost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shivareth spent centuries hunting down the soul of his beloved&#039;&#039;&#039;.  He crossed the world twice, even as empires were collapsing around him.  In the chaos, it became impossible to locate anything.  As age began to creep up on him, he discarded his mortality like an old cloak, becoming something less than alive but more than a undead. He passed through places where time moves differently; even he is no longer certain how long he searched.   He spent fifty years as part of a mendicant order of Erathis, disguising his lich nature, merely to gain access to the great Library of Ages: he was defrocked and excommunicated when the deception was discovered.  He served, for a time, as an advisor to Emperor Killain in Nerath, and devised many amusing clockwork automatons to please the court.  He worked, and studied, and raided fell temples and dark ruins, but all for naught.  And so he bided his time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barely a century ago, Shivareth discovered the location of his wife&#039;s soul&#039;&#039;&#039;.  All the while he had searched the far and mortal realms, it had been migrating back towards the Feywild. Through a series of arcane dealings it came into the hands of The Queen of Winter, in the Vale of Long Night.  She made it the centerpiece of a great fountain, in the Fortress of Frozen tears: a column of liquid quicksilver, pouring forever down a mountain of frozen flame.  The raw harmonics of powerful draconic Spite makeit an item of great power in the Queen&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the last century, Shivareth has sought weapons, and allies&#039;&#039;&#039;.  He seeks to mount a personal suicide rush into winter&#039;s heart, and he knows that he cannot liberate his wife&#039;s soul alone.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Relatively recently, the Doctor  convinced Inwyt Son of Shadow, a thief of some small renown, to aid him in an attempt to acquire a tome called The Gate of Steel and Bone&#039;&#039;&#039;.  The effort was a noble failure, but the thief clearly found Shivareth to be somewhat…disturbing.  Even so, later events in Inwyt’s life would make him far more sympathetic to the Doctor’s quest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dr Shivareth was present for when Pardallion, the Greatest Swordswoman Alive, had presented the head of an elder White Dragon to the faculty of the University of Uln.&#039;&#039; Of course, the woman didn&#039;t call herself that, and in the course of her presentation blew away about 500 years worth of theory that had declared swordmagery a practice of lesser magic, and not directly related to conventional wizardry.  Her theorems and experimental evidence were impeccable.  She closed her address with, &#039;anything that you do for love is worth doing - love of your art, your nation, your families, the best in yourself.  Love is worth breaching the gates of hell.&#039;&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
Shivareth is tall and slender.  He clothes himself entirely in black leathers, from the tips of his fingers to his steel-toed black boots.  A great, multipocketed cloak covers his leather armor, cotaining all manner of devices.  He hides his face behind variety of metallic masks; some shaped like a beautiful but stern elven face, others like the beak of a crow, others are simple, smooth metal with black lenses for eyes.  His voice is clear and crisp, with a trace of Fey accent even after all these centuries.&lt;br /&gt;
&lt;br /&gt;
==Panoply==&lt;br /&gt;
In battle Shivareth wields a variety of tools, all of his own devising.  His main weapon is a triple-bladed telescoping wingspear, which can be wielded in either hand or thrown with great force.  Blow-dart launchers at his wrists contain a variety of powerful and deadly alchemical substances.  Clockwork spools at his back allow him to sling electrified copper wires to bind and hinder his enemies.  A great black bore-pistol at his side fires incidiery phosphorous.&lt;br /&gt;
&lt;br /&gt;
Greatest of all his creations, however, is Imri, his familiar.  The greatest part of this tiny clockwork fairy exists in extradimensional phase space, allowing the fairy to transform into several different clockwork mounts at Shivareth&#039;s command.&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
&#039;&#039;&#039;Shivareth&#039;&#039;&#039;, level 21&lt;br /&gt;
&lt;br /&gt;
STR 13, CON 22, DEX 15, INT 26, WIS 14, CHA 10&lt;br /&gt;
 &lt;br /&gt;
AC: 36 Fort: 34 Ref: 36 Will: 31&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 134 Surges: 12 Surge Value: 33&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
TRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +36, Dungeoneering +17, History +29, Insight +27, Perception +17, Religion +27, Stealth +17, Thievery +20&lt;br /&gt;
 &lt;br /&gt;
UNTRAINED SKILLS&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +12, Athletics +11, Bluff +10, Diplomacy +10, Endurance +16, Heal +12, Intimidate +10, Nature +12, Streetwise +10&lt;/div&gt;</summary>
		<author><name>Kaiu Keiichi</name></author>
	</entry>
</feed>