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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaiya</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T06:31:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=484410</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=484410"/>
		<updated>2025-11-26T20:52:06Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8 | Wealth d12+1&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers x 2&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
: Summon Ally - &#039;&#039;An outline in the air becomes solid&#039;&#039;&lt;br /&gt;
: Telekinesis - &#039;&#039;Focused gaze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
:5: New Powers (Summon Ally; Telekinesis)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=484409</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=484409"/>
		<updated>2025-11-26T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8 | Wealth d12&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers x 2&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
: Summon Ally - &#039;&#039;An outline in the air becomes solid&#039;&#039;&lt;br /&gt;
: Telekinesis - &#039;&#039;Focused gaze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
:5: New Powers (Summon Ally; Telekinesis)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483888</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483888"/>
		<updated>2025-10-06T19:48:45Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers x 2&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
: Summon Ally - &#039;&#039;An outline in the air becomes solid&#039;&#039;&lt;br /&gt;
: Telekinesis - &#039;&#039;Focused gaze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
:5: New Powers (Summon Ally; Telekinesis)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483879</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483879"/>
		<updated>2025-10-05T17:13:46Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers x 2&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
: Summon Ally - &#039;&#039;An outline in the air becomes solid.&#039;&#039;&lt;br /&gt;
: Telekinesis - &#039;&#039;Focused gaze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
:5: New Powers (Summon Ally; Telekinesis)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483878</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=483878"/>
		<updated>2025-10-04T21:41:07Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
: Summon Ally - &#039;&#039;An outline in the air becomes solid.&#039;&#039;&lt;br /&gt;
: Telekinesis - &#039;&#039;Focused gaze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
:5: New Powers (Summon Ally; Telekinesis)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC05&amp;diff=479975</id>
		<title>NX PC05</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC05&amp;diff=479975"/>
		<updated>2025-04-19T17:23:00Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Wraith==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name: || ???&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Role: || Melee bruiser/speedster&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d10&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d6&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d8&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 7&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 17&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brawler || +1 Toughness; +d4 unarmed&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance || Minor || Stands out from crowd&lt;br /&gt;
|-&lt;br /&gt;
|Heroic || Major || Helps almost anyone in need&lt;br /&gt;
|-&lt;br /&gt;
|Mute || Major || Can&#039;t speak&lt;br /&gt;
|-&lt;br /&gt;
|Thin-Skinned || Minor || -2 to resist Taunts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flight&#039;&#039;&#039;|| 14 || 1,200 MPH || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| User can fly. Penalty to enemy attacks while moving.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration&#039;&#039;&#039;|| 12 || 1/round; Regrowth || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Wounds heal rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intangibility&#039;&#039;&#039;|| 8 || Affect Others || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Pass through physical objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 8 || +8 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Increases Toughness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undead&#039;&#039;&#039;|| 8 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| +2 Toughness. +2 to recover from Shaken. Doesn&#039;t breathe or eat. Immune to disease and poison. No called shots or bleeding. Ignore one point of Wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 6 || +3d6; Heavy Weapon || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Augments natural melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| 2 || Agility +1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Boosts attributes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ageless&#039;&#039;&#039;|| 1 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to ageing effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to Mind Reading or Mind Control. Successful resistance fatigues or stuns attacker.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=478849</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=478849"/>
		<updated>2025-03-29T22:59:56Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 22(12) || Arcane Background: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Hot Tempered (Minor) &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Refresh, Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 5 || 5 || Arcane Background: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Power01 &amp;lt;br&amp;gt; Power02 &amp;lt;br&amp;gt; Power03 &amp;lt;br&amp;gt; Power04 &amp;lt;br&amp;gt; Power05 &amp;lt;br&amp;gt; Power06 &amp;lt;br&amp;gt; Power07 &amp;lt;br&amp;gt; Power08 &amp;lt;br&amp;gt; Power09 &amp;lt;br&amp;gt; Power10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 5 || 5 ||  Investigator (custom) &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3  Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3): Summonable 4, Super Powers 3 &amp;lt;br&amp;gt; Levitation (Flight) (3) &amp;lt;br&amp;gt; Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt; Plasma Reconstruction (Healing): Restoration 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2 &amp;lt;br&amp;gt; Kaiju Physiology (Altered Form)&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Superpowers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 || Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick and mimic&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 16 &amp;lt;br&amp;gt; or 18 || Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal (minor) &amp;lt;br&amp;gt; Ruthless (minor) &amp;lt;br&amp;gt; Shamed (major) &amp;lt;br&amp;gt; Ugly (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; (or d12+8) &amp;lt;br&amp;gt; Vigor d8 ||Growth &amp;lt;br&amp;gt; Copycat &amp;lt;br&amp;gt; Altered Form &amp;lt;br&amp;gt; Hardy &amp;lt;br&amp;gt; Leaping &amp;lt;br&amp;gt; Melee Attack (Claws) &amp;lt;br&amp;gt; Super Edge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC05&amp;diff=478721</id>
		<title>NX PC05</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC05&amp;diff=478721"/>
		<updated>2025-03-27T20:02:08Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: /* Character Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Wraith==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name: ???|| &lt;br /&gt;
|-&lt;br /&gt;
|Codename: Wraith|| &lt;br /&gt;
|-&lt;br /&gt;
|Role: Melee bruiser/speedster|| &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d10&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d6&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d8&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 7&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 17&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 5/5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brawler || +1 Toughness; +d4 unarmed&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance || Minor || Stands out from crowd&lt;br /&gt;
|-&lt;br /&gt;
|Heroic || Major || Helps almost anyone in need&lt;br /&gt;
|-&lt;br /&gt;
|Mute || Major || Can&#039;t speak&lt;br /&gt;
|-&lt;br /&gt;
|Thin-Skinned || Minor || -2 to resist Taunts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flight&#039;&#039;&#039;|| 14 || 1,200 MPH || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| User can fly. Penalty to enemy attacks while moving.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration&#039;&#039;&#039;|| 12 || 1/round; Regrowth || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Wounds heal rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intangibility&#039;&#039;&#039;|| 8 || Affect Others || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Pass through physical objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toughness&#039;&#039;&#039;|| 8 || +8 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Increases Toughness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Undead&#039;&#039;&#039;|| 8 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| +2 Toughness. +2 to recover from Shaken. Doesn&#039;t breathe or eat. Immune to disease and poison. No called shots or bleeding. Ignore one point of Wound penalties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack&#039;&#039;&#039;|| 6 || +3d6; Heavy Weapon || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Augments natural melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute&#039;&#039;&#039;|| Point Cost 2 || Agility +1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Boosts attributes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ageless&#039;&#039;&#039;|| 1 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Immune to ageing effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;|| 1 || Modifiers || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| -2 to Mind Reading or Mind Control. Successful resistance fatigues or stuns attacker.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=476853</id>
		<title>Ishtri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ishtri&amp;diff=476853"/>
		<updated>2025-02-19T14:22:33Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Name: Ishtri== &lt;br /&gt;
&lt;br /&gt;
==Race: Elf==&lt;br /&gt;
&lt;br /&gt;
==Attributes== &lt;br /&gt;
Agility d6 | Smarts d10 | Spirit d6 | Strength d4 | Vigour d8&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Academics d4 | Athletics d6 | Common Knowledge d8 | Fighting d6 | Spellcasting d10 | Notice d6 | Occult d8 | Persuasion d4 | Research d6 | Riding d4 | Stealth d4&lt;br /&gt;
&lt;br /&gt;
==Edges== &lt;br /&gt;
Arcane Background (Magic)&lt;br /&gt;
&lt;br /&gt;
New Powers&lt;br /&gt;
&lt;br /&gt;
Power Points x 2&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Flight (Pace 12) | Poor Parry | Reduced Ground Pace&lt;br /&gt;
&lt;br /&gt;
==Hindrances== &lt;br /&gt;
All Thumbs (Minor; Racial) | Can’t Swim (Minor; Campaign) | Cautious (Minor) | Enemy (Minor) | Loyal (Minor) | Mild Mannered (Minor)&lt;br /&gt;
&lt;br /&gt;
==Powers== &lt;br /&gt;
:Bolt - &#039;&#039;Beam of light&#039;&#039; &lt;br /&gt;
: Conjure Item - &#039;&#039;Tracing an outline of the item in the air&#039;&#039;&lt;br /&gt;
: Environmental Protection - &#039;&#039;A rune on the subject&#039;s arm&#039;&#039;&lt;br /&gt;
: Healing - &#039;&#039;Placing one hand on the wound&#039;&#039;&lt;br /&gt;
: Protection - &#039;&#039;Invisible armour&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Advances==&lt;br /&gt;
:1: Edge (Power Points)&lt;br /&gt;
:2: Attribute Increase (Vigour d8)&lt;br /&gt;
:3: Skill Increase (Academics d4; Occult d8)&lt;br /&gt;
:4: Edge (Power Points)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ishtri grew up in an old library, near a prosperous settlement. Her life was surprisingly comfortable, by wasteland standards. The local community provided her with books, entertainment, and companionship. In return, Ishtri gave them life. She possessed a rare type of magic, that could create food and water from nothing. Thanks to that, the people made sure that she was happy; But also isolated. They were careful to keep a barrier between her and the outside world. Ishtri sometimes wondered why. She eventually learnt the answer, after the community was destroyed.&lt;br /&gt;
&lt;br /&gt;
In reality, her protectors were far from innocent. They were vicious raiders and warlords. Ishtri&#039;s parents had been among their victims, back when she was too young to remember. The raiders shielded her from that cruel reality. The books and toys they provided were often torn from innocent hands. Ishtri&#039;s pleasant life had come at the cost of others. Eventually, an alliance of other warlords led an assault on her home. Ishtri awoke one day to find the settlement in flames. She gathered what supplies she could, and fled. Only later, after speaking with outsiders, did she discover the cruelties that her &#039;benefactors&#039; had inflicted upon the area. She resolved to never be exploited again.&lt;br /&gt;
&lt;br /&gt;
Now Ishtri wanders the wasteland. The outside world is harsher than she ever imagined. She dares not settle down in a new town, no matter how nice the place may seem. She only feels safe among a small group of trusted friends. Despite everything, Ishtri tries to look on the bright side. Now she has a chance to actually research things in person, rather than in books. She does her best to be a positive influence on the world. Perhaps some day, she and her companions will find a true place to call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Savage_Sands#Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sena&amp;diff=433769</id>
		<title>Sena</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sena&amp;diff=433769"/>
		<updated>2023-02-24T20:29:35Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [https://wiki.rpg.net/index.php/Fabula_Ultima_Dawn_Approaches Fabula Ultima: Dawn Approaches] game.&lt;br /&gt;
&lt;br /&gt;
=Sena=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Reference&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Current HP: 65&amp;lt;br&amp;gt;&lt;br /&gt;
Current MP: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Current IP: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sena&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; Adopted Elven Soldier of the Adamant Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Belonging&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Kardan City/Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/Her&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
==Attributess==&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INS&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MIG&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WLP&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FP:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 68 Crisis: 34&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MP:&#039;&#039;&#039; 53&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IP:&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INIT MOD:&#039;&#039;&#039; -3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEF:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;M.DEF:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level and Classes==&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
Chimerist 1 (Spell Mimic)&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian 5 (Defensive Mastery 4; Dual Shieldbearer)&amp;lt;br&amp;gt;&lt;br /&gt;
Weaponmaster 2 (Bone Crusher; Counterattack)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Runic Shield x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Bronze Plate&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Zenit: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Mimic [1]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you see a creature belonging to the beast, monster or plant Species cast a spell, you may immediately choose to learn that spell as a Chimerist spell of your own: if you do, record the Species of the creature you learned it from.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first acquire this Skill, choose 【INS + WLP】 or 【MIG + WLP】. From now on, your offensive (r) Chimerist spells will use the chosen Attributes for the Magic Check, regardless of the Attributes used by the creature you learned the spell from.&amp;lt;br&amp;gt;&lt;br /&gt;
You may have up to 【SL + 2】 different Chimerist spells memorized this way. If you want to memorize a new Chimerist spell but are already at your limit, you must forget one of your old spells and replace it with the new spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Mastery [1]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As long as you have a shield or a martial armor equipped, all damage you suffer is reduced by 【SL】 (applied before damage Affinities).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Shieldbearer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You may now equip a shield in your main hand slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee brawling weapon:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Twin Shields:&#039;&#039; Accuracy 【MIG + MIG】 Damage 【HR + 5】 physical&amp;lt;br&amp;gt;&lt;br /&gt;
Deals extra damage equal to your 【SL】 in defensive mastery (above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Crusher [1]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage. If you do, choose one option: &amp;lt;br&amp;gt;&lt;br /&gt;
* inflict dazed on each target hit by the attack&lt;br /&gt;
* inflict weak on each target hit by the attack; or &lt;br /&gt;
* each target hit by the attack loses 【SL × 10】 Mind Points. &lt;br /&gt;
Describe your maneuver!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counterattack&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After an enemy hits or misses you with a melee attack, if the Result of their Accuracy Check was an even number, you may perform a free attack against that enemy (after their attack has been fully resolved). This attack must be a melee attack and must have that enemy as its only target; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Elves shouldn’t belong in cities. The urban sprawl weakens their magic. But more and more Elven children roam the streets anyway. Nobody quite knows where they come from. War orphans? Victims of expansionism? Or maybe Elves are just driven to seek new environments. Regardless, these urban foundlings have carved out a niche for themselves.&lt;br /&gt;
&lt;br /&gt;
Sena is one such Elf. She doesn’t remember where she came from. None of the children do. She just awoke in a grimy alley. Thankfully, Sena proved an adept scavenger. Her physiology adapted to the harsh surroundings. But she didn’t have to scavenge for long. Her pointed ears caught the eye of some wandering mercenaries: Vaya and Ikara, of the Adamant Wall. The pair liked the idea of having an Elven apprentice. Sena could (theoretically) use magic; And would (hopefully) live a lot longer than humans. The young Elf gratefully accepted their offer.&lt;br /&gt;
&lt;br /&gt;
Over the coming years, Sena trained hard. She worked to master the Adamant Wall’s signature style. Her martial skills grew steadily. So did the bond between her, Vaya and Ikara. The pair of adults soon became mothers to Sena. Once she was old enough, the trio fought side by side. They took on jobs to pay their way; And (whenever possible) spite the Empire. Despite the risk to her life, Sena was happy and content. Why did those days have to end?&lt;br /&gt;
&lt;br /&gt;
It all happened without warning. Sena left the tavern to get some supplies. When she came back, her mothers were gone. The inkeeper said that Imperial soldiers had burst in, and hauled them away. Sena hunted frantically for a trail; But could find no hint of where Vaya and Ikara had been taken. She was alone again.&lt;br /&gt;
&lt;br /&gt;
Now Sena has a new path. She’s no longer a mercenary. Now she seeks an end to the Empire. But she hasn’t become a grim, brooding soldier. That would be an insult to her mothers. They taught her to enjoy life, even in the dark times. Sena does her best to stay in high spirits. She wants to make new friends; Find a place to belong; And maybe, if she’s really lucky, some day be reunited with her family.&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;A==&lt;br /&gt;
&lt;br /&gt;
===“What is the price your character paid for insubordination?”===&lt;br /&gt;
My family. Maybe twice, for all I know. Nobody has any idea why so many amnesiac Elven children appear in cities. I wouldn&#039;t be at all surprised to find that the Empire was responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===“Which factions promised you their help? Which factions might oppose you?”===&lt;br /&gt;
Same answer for both: &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;. Many of them have no love for the Empire. I&#039;ve met plenty who, like me and my mothers, will fight back whenever they get the chance. They&#039;re principled, decent people.&lt;br /&gt;
&lt;br /&gt;
But that&#039;s just the ones I&#039;ve vetted personally. Every new mercenary is a roll of the dice. Even some of the &#039;good&#039; ones will abandon their morals for a tempting enough reward. We can certainly find a few reliable recruits. But rallying the guilds and associations as a whole seems impossible. There are just too many people who might sell us out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===“What are your enemies’ crimes, and why is noone else opposing them?”===&lt;br /&gt;
...Do I really need to say any more? Everyone&#039;s covered this point &#039;&#039;very&#039;&#039; thoroughly.&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Supergirl&amp;diff=426492</id>
		<title>Victorian Justice League: Supergirl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Victorian_Justice_League:_Supergirl&amp;diff=426492"/>
		<updated>2022-08-27T22:01:42Z</updated>

		<summary type="html">&lt;p&gt;Kaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player character in [[Victorian Justice League: A Tale of Two Cities]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
At the age of 18, Kara Zor-el had everything she ever wanted: A loving family, a beautiful home, and a promising career. Then, in the span of a single day, it all crumbled. Her home planet was destroyed by some kind of catastrophe. Kara still doesn&#039;t know the cause. She just remembers being bundled into a tiny pod, by her desperate parents. The craft was only a one-person prototype. There was no room for anyone or anything else. Despite her protests, Kara found herself hurtling off into space. That was the last she ever saw of her home.&lt;br /&gt;
&lt;br /&gt;
The pod crashed on a blue and green world, that will be very familiar to the reader. Kara&#039;s life since then has been...difficult. She was stranded on alien planet. Her entire species had been wiped out. And the world&#039;s yellow sun was having insane effects on her physiology. That&#039;s a lot of weight for one person to carry. Fortunately, she wasn&#039;t alone for long. Kara has been taken in by a group of fellow misfits: Some of whom can share her grief. Thanks to them, she&#039;s avoided succumbing to total despair. She works to honour the memory of Krypton as best she can. She also pursues her dream of becoming a great scientist; Or as great a scientist as this primitive, misogynistic world will allow, anyway.&lt;br /&gt;
&lt;br /&gt;
== Hindrances ==&lt;br /&gt;
&lt;br /&gt;
Bad Luck [major]&lt;br /&gt;
&lt;br /&gt;
Heroic [major]&lt;br /&gt;
&lt;br /&gt;
Power Negation (Kryptonite) [minor]&lt;br /&gt;
&lt;br /&gt;
Vulnerability (Kryptonite) [minor]&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics*&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge*&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice*&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion*&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth*&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace:&#039;&#039;&#039; 360&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 20 &lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
Super Powers&lt;br /&gt;
&lt;br /&gt;
== Super Powers (45 + 5 spp, limit 15) == &lt;br /&gt;
&lt;br /&gt;
Flight (Pace 360) [12]&lt;br /&gt;
&lt;br /&gt;
Toughness 12 [12]&lt;br /&gt;
&lt;br /&gt;
Melee Attack (Str+3d6; Heavy Weapon [+1]) [7]&lt;br /&gt;
&lt;br /&gt;
Super Attribute (Strength +2; Spirit +1) [6]&lt;br /&gt;
&lt;br /&gt;
Regeneration (1/hour) [5]&lt;br /&gt;
&lt;br /&gt;
Heightened Senses (Eagle Eyes; Hearing; X-Ray Vision) [3]&lt;br /&gt;
&lt;br /&gt;
Genius [2]&lt;br /&gt;
&lt;br /&gt;
Immune to Poison &amp;amp; Disease [2]&lt;br /&gt;
&lt;br /&gt;
Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Item 1 &#039;&#039;(notes about use, weight, cost etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item 2&lt;br /&gt;
&lt;br /&gt;
; Group/container/location/etc.&lt;br /&gt;
: Item in group/container/whatever&lt;br /&gt;
: Another item&lt;br /&gt;
&lt;br /&gt;
Etc.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Vigor&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Academics + Research&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Research + Science&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Vigor&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Back to [[Victorian Justice League: A Tale of Two Cities]].&lt;/div&gt;</summary>
		<author><name>Kaiya</name></author>
	</entry>
</feed>