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	<updated>2026-05-15T09:02:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438681</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438681"/>
		<updated>2023-06-05T00:42:07Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x2&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438657</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438657"/>
		<updated>2023-06-04T23:58:20Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438642</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438642"/>
		<updated>2023-06-04T23:32:21Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x4&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438640</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438640"/>
		<updated>2023-06-04T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x3&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=438639</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=438639"/>
		<updated>2023-06-04T23:26:19Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 65,795/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9 (10)&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438638</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438638"/>
		<updated>2023-06-04T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438637</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438637"/>
		<updated>2023-06-04T23:25:41Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438635</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438635"/>
		<updated>2023-06-04T23:14:01Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438156</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438156"/>
		<updated>2023-05-28T22:30:31Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Kalstone&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 4&lt;br /&gt;
**[[Amagar Cacar]] - Scout 4&lt;br /&gt;
**[[Tofrea/Tacas]] - Fighter 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Tacas|Tacas]] - Fighter 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=438152</id>
		<title>Basilisk Hill Breakdown:Tacas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=438152"/>
		<updated>2023-05-28T21:45:10Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: Created page with &amp;quot;Basilisk_Hill_Breakdown  == Rank == &amp;#039;&amp;#039;&amp;#039;Human Fighter / 3rd&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;XP:&amp;#039;&amp;#039;&amp;#039; 4,000/8,000 &amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment&amp;#039;&amp;#039;&amp;#039; - Neutral&amp;lt;br /&amp;gt;  == Attributes == STR - 15 (+1 melee, open...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Fighter / 3rd&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 4,000/8,000 &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
STR - 15 (+1 melee, open doors 3-in-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT - 15 (+1 language)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS - 11&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX - 13 (+1 AC, missile fire, initiative)&amp;lt;br /&amp;gt;&lt;br /&gt;
CON - 15 (+1 HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA - 9 (4 retainers max, loyalty 7)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Alignment&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Skills&#039;&#039;&#039;&lt;br /&gt;
* Riding (Proficient, 15+)&lt;br /&gt;
* Survival&lt;br /&gt;
**Harvesting (Dex) (Skilled, 10+)&lt;br /&gt;
**Navigation (Int) (Proficient, 15+)&lt;br /&gt;
**Wildernss Survival (Wis) (Proficient, 15+)&lt;br /&gt;
* Animal Handling (Wis) (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Cleave once per round, up to 3x (equal to HD).&lt;br /&gt;
*Once per day, can automatically negate a single physical attack that would hit them.&lt;br /&gt;
*When fighting with 2-handed weapons, roll damage with Advantage.&lt;br /&gt;
&#039;&#039;&#039;Knacks&#039;&#039;&#039;&lt;br /&gt;
*Toughness - rolls 1d10 for HD&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 4 [15] / 5 [14] (no shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 20  (30 max)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; xx&#039;/xx&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage&amp;lt;br /&amp;gt;&lt;br /&gt;
*Secondary Melee Attack: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Ranged Attack: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;&lt;br /&gt;
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
* Disarm (Dex) - target drops weapon (Proficient, 15+)&lt;br /&gt;
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)&lt;br /&gt;
* Stun (Str) - target automatically acts last following round (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039;&lt;br /&gt;
*Petrification &amp;amp; Paralysis - 13&lt;br /&gt;
*Poison &amp;amp; Death - 11&lt;br /&gt;
*Blast &amp;amp; Breath - 14&lt;br /&gt;
*Staves &amp;amp; Wands - 12&lt;br /&gt;
*Spells - 15&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438151</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438151"/>
		<updated>2023-05-28T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Kalstone&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 4&lt;br /&gt;
**[[Amagar Cacar]] - Scout 4&lt;br /&gt;
**[[Tofrea/Tacas]] - Fighter 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Tacas|Tacas]] - Fighter 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438150</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438150"/>
		<updated>2023-05-28T21:43:11Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438149</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438149"/>
		<updated>2023-05-28T21:42:13Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438148</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438148"/>
		<updated>2023-05-28T21:39:57Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +3 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438147</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438147"/>
		<updated>2023-05-28T21:39:50Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +2 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438146</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438146"/>
		<updated>2023-05-28T21:38:34Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +2 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438145</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438145"/>
		<updated>2023-05-28T21:37:35Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 10 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +2 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438144</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438144"/>
		<updated>2023-05-28T21:37:10Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +2 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438143</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438143"/>
		<updated>2023-05-28T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +2 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +2to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438142</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=438142"/>
		<updated>2023-05-28T21:36:11Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ Adding XP for exploration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
*XP: 10,455/14,400&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +1 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +1 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438141</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=438141"/>
		<updated>2023-05-28T21:34:26Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Kalstone&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 4&lt;br /&gt;
**[[Amagar Cacar]] - Scout 4&lt;br /&gt;
**[[Tofrea/Tacas]] - Fighter 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438140</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438140"/>
		<updated>2023-05-28T21:33:50Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438139</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438139"/>
		<updated>2023-05-28T21:32:17Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438138</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438138"/>
		<updated>2023-05-28T21:20:38Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Self Improvement, Primary - +1 to STR/DEX&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438137</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438137"/>
		<updated>2023-05-28T21:18:30Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438136</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438136"/>
		<updated>2023-05-28T21:17:39Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 14&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438135</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=438135"/>
		<updated>2023-05-28T21:15:52Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ Adding Exploration XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=438134</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=438134"/>
		<updated>2023-05-28T21:13:55Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ Adding XP for exploration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 65,795/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=436758</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=436758"/>
		<updated>2023-04-30T23:20:34Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 3&lt;br /&gt;
*XP: 6073/8000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=436754</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=436754"/>
		<updated>2023-04-30T23:01:24Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 3&lt;br /&gt;
*XP: 6073/8000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**6 doses of wyvern venom&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=435266</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=435266"/>
		<updated>2023-03-26T17:16:40Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: Manticore XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
*XP: 6,930/7,200&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +1 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +1 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=435265</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=435265"/>
		<updated>2023-03-26T17:15:53Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: Manticore XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 58,745/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=433985</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=433985"/>
		<updated>2023-03-07T01:33:45Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ +5% XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 3&lt;br /&gt;
*XP: 6073/8000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=433984</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=433984"/>
		<updated>2023-03-07T01:32:41Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: +5% XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
*XP: 6,692/7,200&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +1 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +1 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433983</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433983"/>
		<updated>2023-03-07T01:30:10Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: 2,445 xp + 10% (Dragon Slayers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 58,270/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433982</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433982"/>
		<updated>2023-03-07T01:29:32Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: Undo revision 433979 by Kalstone (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 55,580/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=433981</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=433981"/>
		<updated>2023-03-07T01:26:35Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: 1498 XP (Bandits)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 3&lt;br /&gt;
*XP: 5998/8000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=433980</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=433980"/>
		<updated>2023-03-07T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: 1,222 xp (Dragon Slayers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
*XP: 6,631/7,200&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +1 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +1 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433979</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=433979"/>
		<updated>2023-03-07T01:24:23Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: 2,445 XP (Dragon Slayers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 58,0925/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433934</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433934"/>
		<updated>2023-03-05T23:59:32Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;br /&gt;
&lt;br /&gt;
22 x acid oysters&lt;br /&gt;
&lt;br /&gt;
bones from ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Bandits&lt;br /&gt;
&lt;br /&gt;
Tofria and Tokas - Natives of Dry Gulch&lt;br /&gt;
&lt;br /&gt;
Renmar the Red - Leader, at least 4 captains&lt;br /&gt;
&lt;br /&gt;
Wilfred, Captain near Dry Gulch&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433933</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433933"/>
		<updated>2023-03-05T23:59:03Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;br /&gt;
&lt;br /&gt;
22 x acid oysters&lt;br /&gt;
&lt;br /&gt;
bones from ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Bandits&lt;br /&gt;
&lt;br /&gt;
Tofria and Tokas - Natives of Dry Gulch&lt;br /&gt;
&lt;br /&gt;
Renmar the Red - Leader, at least 4 captains&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433932</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433932"/>
		<updated>2023-03-05T23:58:48Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*Leader - Kim&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;br /&gt;
&lt;br /&gt;
22 x acid oysters&lt;br /&gt;
&lt;br /&gt;
bones from ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Bandits&lt;br /&gt;
&lt;br /&gt;
Tofria and Tokas - Natives of Dry Gulch&lt;br /&gt;
&lt;br /&gt;
Renmar the Red - Leader, at least 4 captains&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433931</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=433931"/>
		<updated>2023-03-05T23:51:51Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*Leader - Kim&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;br /&gt;
&lt;br /&gt;
22 x acid oysters&lt;br /&gt;
&lt;br /&gt;
bones from ghost&lt;br /&gt;
&lt;br /&gt;
Twin Bandits&lt;br /&gt;
&lt;br /&gt;
Tofria and Tokas - Natives of Dry Gulch&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=432992</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=432992"/>
		<updated>2023-02-06T00:06:01Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 3&lt;br /&gt;
*XP: 4500/8000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 10&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 10&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +2 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +1 to hit, 1d6 damage&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432818</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432818"/>
		<updated>2023-01-22T23:49:37Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ +10% XP bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 55,580/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=432816</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=432816"/>
		<updated>2023-01-22T23:48:06Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ XP from 1/5/23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
*XP: 5,409/7,200&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Proficient&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 11 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5&lt;br /&gt;
*HP 15&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +1 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +1 to hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +1 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 13&lt;br /&gt;
**Spells: 13&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x5&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 12&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432815</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432815"/>
		<updated>2023-01-22T23:47:27Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */ Exp update from 1/5/23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 55,318/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432758</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=432758"/>
		<updated>2023-01-18T17:56:28Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 6th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 52,700/80,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**Charm Person - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8835 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=432549</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=432549"/>
		<updated>2023-01-09T01:47:36Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*Leader - Kim&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;br /&gt;
&lt;br /&gt;
22 x acid oysters&lt;br /&gt;
&lt;br /&gt;
bones from ghost&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=432548</id>
		<title>Basilisk Hill Breakdown:Kalstones notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Kalstones_notes&amp;diff=432548"/>
		<updated>2023-01-09T01:46:50Z</updated>

		<summary type="html">&lt;p&gt;Kalstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dry Gulch - Threatened by Red Foot bandit gang (over 100)&lt;br /&gt;
*Leader - Kim&lt;br /&gt;
*HQ may be to the north in the hills&lt;br /&gt;
*Tribe of &amp;quot;cavemen&amp;quot; outside of city&lt;br /&gt;
&lt;br /&gt;
Ley Line terminates in mesa to the west of Liwil (evil druids?)&lt;br /&gt;
&lt;br /&gt;
Slate mine in subhex 03003  (strange tracks outside)&lt;br /&gt;
&lt;br /&gt;
76 gp from spiders in mine&lt;br /&gt;
&lt;br /&gt;
2x Thumbnail sized Pearl 75 gp&lt;br /&gt;
&lt;br /&gt;
Silver broach 400 gp&lt;br /&gt;
&lt;br /&gt;
gold amulet 500 gp&lt;br /&gt;
&lt;br /&gt;
Gold armlet 1400 gp&lt;br /&gt;
&lt;br /&gt;
Chest 2000 pp&lt;br /&gt;
&lt;br /&gt;
Platinum ring diamond inset (magical)&lt;br /&gt;
&lt;br /&gt;
Oak wand (magical)&lt;/div&gt;</summary>
		<author><name>Kalstone</name></author>
	</entry>
</feed>