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	<updated>2026-05-15T01:03:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=459443</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=459443"/>
		<updated>2024-05-19T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 7th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 80,000/150,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 8 (10)&lt;br /&gt;
*HP 18&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Charm Person&#039;&#039;&#039; - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
**Sleep - 240&#039; - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8744 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Ring of Protection +1 &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=457495</id>
		<title>Basilisk Hill Breakdown:Tacas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=457495"/>
		<updated>2024-04-14T23:48:40Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Fighter / 3rd&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 5,000/8,000 &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
STR - 15 (+1 melee, open doors 3-in-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT - 15 (+1 language)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS - 11&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX - 13 (+1 AC, missile fire, initiative)&amp;lt;br /&amp;gt;&lt;br /&gt;
CON - 15 (+1 HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA - 9 (4 retainers max, loyalty 7)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Alignment&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Skills&#039;&#039;&#039;&lt;br /&gt;
* Riding (Proficient, 15+)&lt;br /&gt;
* Survival&lt;br /&gt;
**Harvesting (Dex) (Skilled, 10+)&lt;br /&gt;
**Navigation (Int) (Proficient, 15+)&lt;br /&gt;
**Wildernss Survival (Wis) (Proficient, 15+)&lt;br /&gt;
* Animal Handling (Wis) (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Cleave once per round, up to 3x (equal to HD).&lt;br /&gt;
*Once per day, can automatically negate a single physical attack that would hit them.&lt;br /&gt;
*When fighting with 2-handed weapons, roll damage with Advantage.&lt;br /&gt;
&#039;&#039;&#039;Knacks&#039;&#039;&#039;&lt;br /&gt;
*Toughness - rolls 1d10 for HD&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 3 [16] / 4 [15] (no shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 20  (30 max)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; xx&#039;/xx&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage&amp;lt;br /&amp;gt;&lt;br /&gt;
*Secondary Melee Attack: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Ranged Attack: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;&lt;br /&gt;
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
* Disarm (Dex) - target drops weapon (Proficient, 15+)&lt;br /&gt;
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)&lt;br /&gt;
* Stun (Str) - target automatically acts last following round (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039;&lt;br /&gt;
*Petrification &amp;amp; Paralysis - 13&lt;br /&gt;
*Poison &amp;amp; Death - 11&lt;br /&gt;
*Blast &amp;amp; Breath - 14&lt;br /&gt;
*Staves &amp;amp; Wands - 12&lt;br /&gt;
*Spells - 15&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Long Sword&lt;br /&gt;
**Chain Mail&lt;br /&gt;
**Shield&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=457494</id>
		<title>Basilisk Hill Breakdown:Slainte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Slainte&amp;diff=457494"/>
		<updated>2024-04-14T23:48:18Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*&#039;&#039;Cerves&#039;&#039; Brave 5&lt;br /&gt;
*XP: 14,455/29,000&lt;br /&gt;
*Alignment - Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
3 Mountain Lion cubs&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 15 (+1 Melee, 3:6 open doors)&lt;br /&gt;
*INT - 16 (+2 languages)&lt;br /&gt;
*WIS - 14 (+1 magic saves)&lt;br /&gt;
*DEX - 13 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON - 12 &lt;br /&gt;
*CHA - 8 (-1 NPC reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Naturalism (in range)- Proficient&lt;br /&gt;
** Wilderness Survival (in range) - Expert&lt;br /&gt;
** Animal Handling - Skilled&lt;br /&gt;
** Healing - Expert&lt;br /&gt;
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** &lt;br /&gt;
** Sneak - 9 or higher&lt;br /&gt;
** Hear Noise - 14 or higher&lt;br /&gt;
** Cleave&lt;br /&gt;
** Surprised only on 1&lt;br /&gt;
** +1 to initiative out of doors&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Porter - encumbrance increased by 200/200/400/600&lt;br /&gt;
** Nature&#039;s Ally, 1 1st level Druid spell per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 24&lt;br /&gt;
*Movement Rate - 150&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: +3 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)&lt;br /&gt;
**Long Bow: +4 to hit, 1d6+1 damage (5&#039;-70&#039;/71&#039;-140&#039;/141&#039;-210&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 11&lt;br /&gt;
**Poison &amp;amp; Death: 12&lt;br /&gt;
**Blast &amp;amp; Breath: 14&lt;br /&gt;
**Staves &amp;amp; Wands: 12&lt;br /&gt;
**Spells: 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 1&lt;br /&gt;
**Entangle- 20&#039; radius, save v spells or cannot move, move half with save.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Bag of Holding - 225 coins&lt;br /&gt;
***Rations, iron (7 days) - 75 coins&lt;br /&gt;
***Rations, fresh (7 days) - 150 coins&lt;br /&gt;
***Lantern&lt;br /&gt;
***Oil x2&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Stakes (3) and Mallet&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Torches 11&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Wine 6 pints&lt;br /&gt;
***Wolfsbane&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Treasure Finding&lt;br /&gt;
***Scroll of Protection from Elemental&lt;br /&gt;
***Scroll of Protection from Undead&lt;br /&gt;
***Scroll with two spells (Ventriloquism and Pass-wall)&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=457492</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=457492"/>
		<updated>2024-04-14T23:22:05Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 7th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 80,000/150,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 8 (10)&lt;br /&gt;
*HP 18&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Charm Person&#039;&#039;&#039; - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
**Sleep - 240&#039; - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8745 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Ring of Protection +1 &lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=457491</id>
		<title>Basilisk Hill Breakdown:Ciaran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ciaran&amp;diff=457491"/>
		<updated>2024-04-14T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Magic-User 7th&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 80,000/150,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.&lt;br /&gt;
&amp;lt;!-- *List any titles or holdings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR - 9 (Open Doors 2-in-6)&lt;br /&gt;
*INT - 18 (+3 languages and skills)&lt;br /&gt;
*WIS - 9 &lt;br /&gt;
*DEX - 9&lt;br /&gt;
*CON - 10&lt;br /&gt;
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.&lt;br /&gt;
**Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**Master Crafter - 1 Level higher for creation of potions or magic items&lt;br /&gt;
**Self-improvement, primary (CHA)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 8 (10)&lt;br /&gt;
*HP 18&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier - 0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Hand Axe: 1d6 damage, (5&#039;-10&#039;/11&#039;-20&#039;/&#039;21-30&#039;)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis - 11&lt;br /&gt;
**Poison &amp;amp; Death - 11&lt;br /&gt;
**Blast &amp;amp; Breath - 14&lt;br /&gt;
**Staves &amp;amp; Wands - 12&lt;br /&gt;
**Spells - 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Charm Person&#039;&#039;&#039; - A single, humanoid creature must save vs spells or be charmed&lt;br /&gt;
**Floating Disc - It can hold a maximum load of 5,000 coins&lt;br /&gt;
**&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - 3 missiles 1d6+1&lt;br /&gt;
**Detect Magic - Duration: 2 turns Range: 60’&lt;br /&gt;
**&#039;&#039;&#039;Shield&#039;&#039;&#039; - Missiles AC 2, Other attacks AC 4&lt;br /&gt;
**Sleep - 240&#039; - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1&lt;br /&gt;
*Second Level: Spells Per Day 2&lt;br /&gt;
**&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&lt;br /&gt;
**Wizard Lock - &lt;br /&gt;
**&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; - 1d4 duplicates&lt;br /&gt;
**ESP - Duration 12 turns, range 60&#039;&lt;br /&gt;
*Third Level: Spells per day 2&lt;br /&gt;
**&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; - 60&#039; long, 5&#039; wide 1d6/level&lt;br /&gt;
**Dispel Magic - 5% chance of failure per level difference&lt;br /&gt;
**&#039;&#039;&#039;Haste&#039;&#039;&#039; - 3 turns 24 creatures, double move, double attack&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
8745 gp&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. 60 coins &lt;br /&gt;
**Ring of Protection +1&lt;br /&gt;
**Hand Axe x2 - 60 coins&lt;br /&gt;
**Boots of Travelling and Leaping&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455574</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455574"/>
		<updated>2024-03-10T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 12 (14)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***39 arrows&lt;br /&gt;
***9 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**3 doses of wyvern venom&lt;br /&gt;
**Journal from Hezli&lt;br /&gt;
**Garlic&lt;br /&gt;
**Wolfsbane&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455573</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455573"/>
		<updated>2024-03-10T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 12 (14)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***39 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**3 doses of wyvern venom&lt;br /&gt;
**Journal from Hezli&lt;br /&gt;
**Garlic&lt;br /&gt;
**Wolfsbane&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455570</id>
		<title>Basilisk Hill Breakdown:Ruarc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Ruarc&amp;diff=455570"/>
		<updated>2024-03-10T22:46:45Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Assassin 4&lt;br /&gt;
*XP: 9598/16,000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1 Melee, 3:6 Open Doors)&lt;br /&gt;
*INT 12 &lt;br /&gt;
*WIS 4 (Magic Saves -2)&lt;br /&gt;
*DEX 15 (+1 AC, Missile, Initiative)&lt;br /&gt;
*CON 10 &lt;br /&gt;
*CHA 8 (-1 NPC Reactions)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Alchemy - Expert &lt;br /&gt;
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.&lt;br /&gt;
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
** Combat Maneuver - Disarm (Expert 5+)&lt;br /&gt;
** Backstab - +1d6&lt;br /&gt;
** Climb - 14&lt;br /&gt;
** Hear Noise - 12&lt;br /&gt;
** Sneak - 8&lt;br /&gt;
** Spot - 12&lt;br /&gt;
** Sleight of Hand - 14&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
** Alertness (+1 bonus to initiative, only surprised 1 in 6)&lt;br /&gt;
** Combat Trickery, Disarm&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (14)&lt;br /&gt;
*HP 12 (14)&lt;br /&gt;
*Movement Rate - 120&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword +1: +4 to hit, 1d8+2 damage&lt;br /&gt;
**Dagger: +3 to hit, 1d4+1 damage&lt;br /&gt;
**Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 12&lt;br /&gt;
**Poison &amp;amp; Death: 13&lt;br /&gt;
**Blast &amp;amp; Breath: 15&lt;br /&gt;
**Staves &amp;amp; Wands: 16&lt;br /&gt;
**Spells: 16&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance 390 coins&lt;br /&gt;
**Riding Horse - 600 coins&lt;br /&gt;
***Barding&lt;br /&gt;
***Saddle and Bridle&lt;br /&gt;
***Saddle Bags&lt;br /&gt;
**Sword +1 - 60 coins&lt;br /&gt;
**Long Bow - 30 coins&lt;br /&gt;
**Quiver&lt;br /&gt;
***40 arrows&lt;br /&gt;
***10 silver arrows&lt;br /&gt;
**Leather Armor - 200 coins&lt;br /&gt;
**Shield - 100 coins&lt;br /&gt;
**Sack, small x3&lt;br /&gt;
**Sack, large x3&lt;br /&gt;
**Stoup x2, hold 4 ounces of harvested liquid&lt;br /&gt;
**4 doses of wyvern venom&lt;br /&gt;
**Journal from Hezli&lt;br /&gt;
**Garlic&lt;br /&gt;
**Wolfsbane&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=451953</id>
		<title>Basilisk Hill Breakdown:Tacas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=451953"/>
		<updated>2024-02-04T23:38:19Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Fighter / 3rd&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 4,000/8,000 &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
STR - 15 (+1 melee, open doors 3-in-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT - 15 (+1 language)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS - 11&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX - 13 (+1 AC, missile fire, initiative)&amp;lt;br /&amp;gt;&lt;br /&gt;
CON - 15 (+1 HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA - 9 (4 retainers max, loyalty 7)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Alignment&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Skills&#039;&#039;&#039;&lt;br /&gt;
* Riding (Proficient, 15+)&lt;br /&gt;
* Survival&lt;br /&gt;
**Harvesting (Dex) (Skilled, 10+)&lt;br /&gt;
**Navigation (Int) (Proficient, 15+)&lt;br /&gt;
**Wildernss Survival (Wis) (Proficient, 15+)&lt;br /&gt;
* Animal Handling (Wis) (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Cleave once per round, up to 3x (equal to HD).&lt;br /&gt;
*Once per day, can automatically negate a single physical attack that would hit them.&lt;br /&gt;
*When fighting with 2-handed weapons, roll damage with Advantage.&lt;br /&gt;
&#039;&#039;&#039;Knacks&#039;&#039;&#039;&lt;br /&gt;
*Toughness - rolls 1d10 for HD&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 3 [16] / 4 [15] (no shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 20  (30 max)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; xx&#039;/xx&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage&amp;lt;br /&amp;gt;&lt;br /&gt;
*Secondary Melee Attack: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Ranged Attack: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;&lt;br /&gt;
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
* Disarm (Dex) - target drops weapon (Proficient, 15+)&lt;br /&gt;
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)&lt;br /&gt;
* Stun (Str) - target automatically acts last following round (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039;&lt;br /&gt;
*Petrification &amp;amp; Paralysis - 13&lt;br /&gt;
*Poison &amp;amp; Death - 11&lt;br /&gt;
*Blast &amp;amp; Breath - 14&lt;br /&gt;
*Staves &amp;amp; Wands - 12&lt;br /&gt;
*Spells - 15&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Long Sword&lt;br /&gt;
**Chain Mail&lt;br /&gt;
**Shield&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=451943</id>
		<title>Basilisk Hill Breakdown:Tacas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:Tacas&amp;diff=451943"/>
		<updated>2024-02-04T23:27:50Z</updated>

		<summary type="html">&lt;p&gt;Kalstone2: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&#039;&#039;&#039;Human Fighter / 3rd&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 4,000/8,000 &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; - Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
STR - 15 (+1 melee, open doors 3-in-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
INT - 15 (+1 language)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS - 11&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX - 13 (+1 AC, missile fire, initiative)&amp;lt;br /&amp;gt;&lt;br /&gt;
CON - 15 (+1 HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA - 9 (4 retainers max, loyalty 7)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Alignment&lt;br /&gt;
* Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Skills&#039;&#039;&#039;&lt;br /&gt;
* Riding (Proficient, 15+)&lt;br /&gt;
* Survival&lt;br /&gt;
**Harvesting (Dex) (Skilled, 10+)&lt;br /&gt;
**Navigation (Int) (Proficient, 15+)&lt;br /&gt;
**Wildernss Survival (Wis) (Proficient, 15+)&lt;br /&gt;
* Animal Handling (Wis) (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*Cleave once per round, up to 3x (equal to HD).&lt;br /&gt;
*Once per day, can automatically negate a single physical attack that would hit them.&lt;br /&gt;
*When fighting with 2-handed weapons, roll damage with Advantage.&lt;br /&gt;
&#039;&#039;&#039;Knacks&#039;&#039;&#039;&lt;br /&gt;
*Toughness - rolls 1d10 for HD&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 4 [15] / 5 [14] (no shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 20  (30 max)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; xx&#039;/xx&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage&amp;lt;br /&amp;gt;&lt;br /&gt;
*Secondary Melee Attack: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Primary Ranged Attack: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;&lt;br /&gt;
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
* Disarm (Dex) - target drops weapon (Proficient, 15+)&lt;br /&gt;
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)&lt;br /&gt;
* Stun (Str) - target automatically acts last following round (Proficient, 15+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039;&lt;br /&gt;
*Petrification &amp;amp; Paralysis - 13&lt;br /&gt;
*Poison &amp;amp; Death - 11&lt;br /&gt;
*Blast &amp;amp; Breath - 14&lt;br /&gt;
*Staves &amp;amp; Wands - 12&lt;br /&gt;
*Spells - 15&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Long Sword&lt;/div&gt;</summary>
		<author><name>Kalstone2</name></author>
	</entry>
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