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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279492</id>
		<title>Demon: Berlin/Herr Hymne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279492"/>
		<updated>2015-03-14T18:18:38Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Demon:_Berlin|Demon: Berlin &#039;62]].&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
[[File:Wittgenstein.jpg|left|caption]]&#039;&#039;&#039;Demon Name&#039;&#039;&#039;: Herr Hymne/Mr. Hymn&lt;br /&gt;
&#039;&#039;&#039;Cover Name&#039;&#039;&#039;: Tomas Leverkühn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Rigorous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Passionate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Messenger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agenda&#039;&#039;&#039;: Integrator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Catalyst&#039;&#039;&#039;: Fidelity&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;: Intelligence 3, Wits 2, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Strength 2, Dexterity 2, Stamina 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Presence 4, Manipulation 2, Composure 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; Academics (Music Theory) 2, Crafts 1, Medicine 1, Occult 2, Science 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Athletics 1, Firearms 1, Larceny 1, Stealth 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Empathy 1, Expression 3 (Music Composition), Intimidation 1, Persuasion 2 (Inspiring), Socialize 1, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Traits===&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise (Music Theory), Eidetic Memory, Fast Reflexes 2, Small-Framed, Striking Looks 2, Terrible Form 2 (bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Embeds&#039;&#039;&#039;: Just Bruised, Muse, Special Message&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exploits&#039;&#039;&#039;: The Word&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonic Form&#039;&#039;&#039;: EMP Field, Extra Mechanical Limbs, Sense the Angelic, Essence Drain, Frost Aura, Inhuman Reflxes, Mirrored Skin, Phasing, Sonic Acuity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primium&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aether/per turn&#039;&#039;&#039;: 11/2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
*Uncover who controls Rundfunk Netzach, a numbers station over which his work was to be played&lt;br /&gt;
*Complete his magnum opus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Cover==&lt;br /&gt;
It happened to be the case that a certain piece of Infrastructure required that a particular piece of music be played across several DDR radio stations at a given time; most of the piece was irrelevant, actually, but there were a few brief passages that had to be transmitted in a particular order, with particular intervals between them. The God-Machine designated one Stefan Zeitblom to compose the work; as he was a composer much favored by the Ministry of Culture, it made a certain amount of sense. The only trouble was that Zeitblom was a talentless hack who relied on ideological conformity and a willingness to rat out more independent-minded colleagues to gain that favor. And that&#039;s where Tomas Leverkuehn came in. In the person of an unknown and unimportant composer, Leverkuehn basically wrote the work for Zeitblom---more subtle forms of inspiration were attempted, but one can&#039;t wring blood from a stone---with only the pandering title (&amp;quot;Requiem fuer die Verraten Arbeiter&amp;quot;) and a few bland and unremarkable addenda serving Zeitblom&#039;s contributions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Except Leverkuehn became fascinated by the work he was writing; those few, crucial passages contained an austere, otherworldly beauty (sublimity, if we&#039;re being precise) that Tomas could not ignore; the rest of the work in comparison seemed not just dull, but a betrayal of the aesthetic purity of what was essential to the piece. Leverkuehn began giving Zeitblom drafts that were contrary both to the God-Machine&#039;s purpose and to the principles of Socialist Realism. At some level, he knew he had chosen to Fall, but in the moment, that decision seemed abstruse and unimportant. What mattered was the Work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If he&#039;d been willing to leave &#039;Tomas Leverkuehn&#039; behind, that would&#039;ve made what followed easier; instead, he had to navigate the consequences of both his Fall and an escape into West Berlin---his revelation of himself to Zeitblom in a moment of confusion and weakness had left him exposed. Now he lives in West Berlin; as Tomas Leverkuehn, he composes the occasional short piece that almost no one will hear, or writes music criticism for papers almost no one reads, or (if things are really desperate) gives music lessons, but generally dwells on the fringes of the bohemian artistic/intellectual set.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Five Questions===&lt;br /&gt;
&#039;&#039;Who did you share part of yourself with when you first Fell?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stefan Zeitblom listened, uncomprehending, as Tomas Leverkuehn suddenly came to understand what had become of him; the ideologue chalked it up to a nervous temperament at the time, but something about the look in the composer&#039;s eyes has stayed with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who doesn’t know, but suspects you’re not human?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Max Loos, a West Berlin intellectual &amp;amp; critic, who has on occasion collaborated with Leverkuehn on several essays, at first appreciated his colleague&#039;s peculiar and singular perspective on matters aesthetic, but has come to believe that that peculiarity is down to something more than mere obsession.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who would you trust the truest part of yourself with if you absolutely had to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since coming over to the West, Hymne has become close with the Confessor, one of the Restorationists---a loose clique of Demons convinced that the God-Machine was somehow broken during the war, and that it requires repair. Though he has thus far maintained a reasonable degree of discretion, Hymne is more and more convinced that the two of them are fundamentally simpatico.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who could give you up to the angels right now, if they really wanted to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Herr Kommissar has been aware of Tomas Leverkuehn&#039;s appearance and use of Zeitblom since almost the beginning. A direct response to the God-Machine&#039;s plans had been in the works when Leverkuehn/Hymne fell, but this did not end Herr Kommissar&#039;s interest in or concern with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who thinks they have something on you, when all they really have is smoke and mirrors?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Hanno Popper of the Bundesgrenzshut is convinced that some of those who have escaped from East Berlin are, in fact, DDR (or even KGB!) agents sent over the wall to spy on the west, and especially its dissident community. Given Leverkuehn&#039;s strange habits and interest in radio transmission, one could forgive Popper for getting the wrong idea.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279491</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279491"/>
		<updated>2015-03-14T18:16:53Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&amp;lt;br&amp;gt;&lt;br /&gt;
Katechon as [[Demon:_Berlin/Herr_Hymne|Herr Hymne/Mr. Hymn]], AKA Tomas Leverkuehn, Messenger and musician (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&amp;lt;br&amp;gt;&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&amp;lt;br&amp;gt;&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279490</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279490"/>
		<updated>2015-03-14T18:16:33Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&amp;lt;br&amp;gt;&lt;br /&gt;
Katechon as [Demon:_Berlin/Herr_Hymne|Herr Hymne/Mr. Hymn], AKA Tomas Leverkuehn, Messenger and musician (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&amp;lt;br&amp;gt;&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&amp;lt;br&amp;gt;&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279489</id>
		<title>Demon: Berlin/Herr Hymne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279489"/>
		<updated>2015-03-14T18:13:48Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
[[File:Wittgenstein.jpg|left|caption]]&#039;&#039;&#039;Demon Name&#039;&#039;&#039;: Herr Hymne/Mr. Hymn&lt;br /&gt;
&#039;&#039;&#039;Cover Name&#039;&#039;&#039;: Tomas Leverkühn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Rigorous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Passionate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Messenger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agenda&#039;&#039;&#039;: Integrator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Catalyst&#039;&#039;&#039;: Fidelity&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;: Intelligence 3, Wits 2, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Strength 2, Dexterity 2, Stamina 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Presence 4, Manipulation 2, Composure 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; Academics (Music Theory) 2, Crafts 1, Medicine 1, Occult 2, Science 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Athletics 1, Firearms 1, Larceny 1, Stealth 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Empathy 1, Expression 3 (Music Composition), Intimidation 1, Persuasion 2 (Inspiring), Socialize 1, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Traits===&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise (Music Theory), Eidetic Memory, Fast Reflexes 2, Small-Framed, Striking Looks 2, Terrible Form 2 (bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Embeds&#039;&#039;&#039;: Just Bruised, Muse, Special Message&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exploits&#039;&#039;&#039;: The Word&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonic Form&#039;&#039;&#039;: EMP Field, Extra Mechanical Limbs, Sense the Angelic, Essence Drain, Frost Aura, Inhuman Reflxes, Mirrored Skin, Phasing, Sonic Acuity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primium&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aether/per turn&#039;&#039;&#039;: 11/2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
*Uncover who controls Rundfunk Netzach, a numbers station over which his work was to be played&lt;br /&gt;
*Complete his magnum opus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Cover==&lt;br /&gt;
It happened to be the case that a certain piece of Infrastructure required that a particular piece of music be played across several DDR radio stations at a given time; most of the piece was irrelevant, actually, but there were a few brief passages that had to be transmitted in a particular order, with particular intervals between them. The God-Machine designated one Stefan Zeitblom to compose the work; as he was a composer much favored by the Ministry of Culture, it made a certain amount of sense. The only trouble was that Zeitblom was a talentless hack who relied on ideological conformity and a willingness to rat out more independent-minded colleagues to gain that favor. And that&#039;s where Tomas Leverkuehn came in. In the person of an unknown and unimportant composer, Leverkuehn basically wrote the work for Zeitblom---more subtle forms of inspiration were attempted, but one can&#039;t wring blood from a stone---with only the pandering title (&amp;quot;Requiem fuer die Verraten Arbeiter&amp;quot;) and a few bland and unremarkable addenda serving Zeitblom&#039;s contributions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Except Leverkuehn became fascinated by the work he was writing; those few, crucial passages contained an austere, otherworldly beauty (sublimity, if we&#039;re being precise) that Tomas could not ignore; the rest of the work in comparison seemed not just dull, but a betrayal of the aesthetic purity of what was essential to the piece. Leverkuehn began giving Zeitblom drafts that were contrary both to the God-Machine&#039;s purpose and to the principles of Socialist Realism. At some level, he knew he had chosen to Fall, but in the moment, that decision seemed abstruse and unimportant. What mattered was the Work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If he&#039;d been willing to leave &#039;Tomas Leverkuehn&#039; behind, that would&#039;ve made what followed easier; instead, he had to navigate the consequences of both his Fall and an escape into West Berlin---his revelation of himself to Zeitblom in a moment of confusion and weakness had left him exposed. Now he lives in West Berlin; as Tomas Leverkuehn, he composes the occasional short piece that almost no one will hear, or writes music criticism for papers almost no one reads, or (if things are really desperate) gives music lessons, but generally dwells on the fringes of the bohemian artistic/intellectual set.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Five Questions===&lt;br /&gt;
&#039;&#039;Who did you share part of yourself with when you first Fell?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stefan Zeitblom listened, uncomprehending, as Tomas Leverkuehn suddenly came to understand what had become of him; the ideologue chalked it up to a nervous temperament at the time, but something about the look in the composer&#039;s eyes has stayed with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who doesn’t know, but suspects you’re not human?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Max Loos, a West Berlin intellectual &amp;amp; critic, who has on occasion collaborated with Leverkuehn on several essays, at first appreciated his colleague&#039;s peculiar and singular perspective on matters aesthetic, but has come to believe that that peculiarity is down to something more than mere obsession.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who would you trust the truest part of yourself with if you absolutely had to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since coming over to the West, Hymne has become close with the Confessor, one of the Restorationists---a loose clique of Demons convinced that the God-Machine was somehow broken during the war, and that it requires repair. Though he has thus far maintained a reasonable degree of discretion, Hymne is more and more convinced that the two of them are fundamentally simpatico.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who could give you up to the angels right now, if they really wanted to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Herr Kommissar has been aware of Tomas Leverkuehn&#039;s appearance and use of Zeitblom since almost the beginning. A direct response to the God-Machine&#039;s plans had been in the works when Leverkuehn/Hymne fell, but this did not end Herr Kommissar&#039;s interest in or concern with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who thinks they have something on you, when all they really have is smoke and mirrors?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Hanno Popper of the Bundesgrenzshut is convinced that some of those who have escaped from East Berlin are, in fact, DDR (or even KGB!) agents sent over the wall to spy on the west, and especially its dissident community. Given Leverkuehn&#039;s strange habits and interest in radio transmission, one could forgive Popper for getting the wrong idea.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279488</id>
		<title>Demon: Berlin/Herr Hymne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279488"/>
		<updated>2015-03-14T18:12:04Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wittgenstein.jpg]]&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Demon Name&#039;&#039;&#039;: Herr Hymne/Mr. Hymn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover Name&#039;&#039;&#039;: Tomas Leverkühn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Rigorous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Passionate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Messenger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agenda&#039;&#039;&#039;: Integrator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Catalyst&#039;&#039;&#039;: Fidelity&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;: Intelligence 3, Wits 2, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Strength 2, Dexterity 2, Stamina 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Presence 4, Manipulation 2, Composure 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; Academics (Music Theory) 2, Crafts 1, Medicine 1, Occult 2, Science 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Athletics 1, Firearms 1, Larceny 1, Stealth 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Empathy 1, Expression 3 (Music Composition), Intimidation 1, Persuasion 2 (Inspiring), Socialize 1, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Traits===&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise (Music Theory), Eidetic Memory, Fast Reflexes 2, Small-Framed, Striking Looks 2, Terrible Form 2 (bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Embeds&#039;&#039;&#039;: Just Bruised, Muse, Special Message&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exploits&#039;&#039;&#039;: The Word&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonic Form&#039;&#039;&#039;: EMP Field, Extra Mechanical Limbs, Sense the Angelic, Essence Drain, Frost Aura, Inhuman Reflxes, Mirrored Skin, Phasing, Sonic Acuity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primium&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aether/per turn&#039;&#039;&#039;: 11/2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
*Uncover who controls Rundfunk Netzach, a numbers station over which his work was to be played&lt;br /&gt;
*Complete his magnum opus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Cover==&lt;br /&gt;
It happened to be the case that a certain piece of Infrastructure required that a particular piece of music be played across several DDR radio stations at a given time; most of the piece was irrelevant, actually, but there were a few brief passages that had to be transmitted in a particular order, with particular intervals between them. The God-Machine designated one Stefan Zeitblom to compose the work; as he was a composer much favored by the Ministry of Culture, it made a certain amount of sense. The only trouble was that Zeitblom was a talentless hack who relied on ideological conformity and a willingness to rat out more independent-minded colleagues to gain that favor. And that&#039;s where Tomas Leverkuehn came in. In the person of an unknown and unimportant composer, Leverkuehn basically wrote the work for Zeitblom---more subtle forms of inspiration were attempted, but one can&#039;t wring blood from a stone---with only the pandering title (&amp;quot;Requiem fuer die Verraten Arbeiter&amp;quot;) and a few bland and unremarkable addenda serving Zeitblom&#039;s contributions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Except Leverkuehn became fascinated by the work he was writing; those few, crucial passages contained an austere, otherworldly beauty (sublimity, if we&#039;re being precise) that Tomas could not ignore; the rest of the work in comparison seemed not just dull, but a betrayal of the aesthetic purity of what was essential to the piece. Leverkuehn began giving Zeitblom drafts that were contrary both to the God-Machine&#039;s purpose and to the principles of Socialist Realism. At some level, he knew he had chosen to Fall, but in the moment, that decision seemed abstruse and unimportant. What mattered was the Work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If he&#039;d been willing to leave &#039;Tomas Leverkuehn&#039; behind, that would&#039;ve made what followed easier; instead, he had to navigate the consequences of both his Fall and an escape into West Berlin---his revelation of himself to Zeitblom in a moment of confusion and weakness had left him exposed. Now he lives in West Berlin; as Tomas Leverkuehn, he composes the occasional short piece that almost no one will hear, or writes music criticism for papers almost no one reads, or (if things are really desperate) gives music lessons, but generally dwells on the fringes of the bohemian artistic/intellectual set.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Five Questions===&lt;br /&gt;
&#039;&#039;Who did you share part of yourself with when you first Fell?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stefan Zeitblom listened, uncomprehending, as Tomas Leverkuehn suddenly came to understand what had become of him; the ideologue chalked it up to a nervous temperament at the time, but something about the look in the composer&#039;s eyes has stayed with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who doesn’t know, but suspects you’re not human?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Max Loos, a West Berlin intellectual &amp;amp; critic, who has on occasion collaborated with Leverkuehn on several essays, at first appreciated his colleague&#039;s peculiar and singular perspective on matters aesthetic, but has come to believe that that peculiarity is down to something more than mere obsession.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who would you trust the truest part of yourself with if you absolutely had to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since coming over to the West, Hymne has become close with the Confessor, one of the Restorationists---a loose clique of Demons convinced that the God-Machine was somehow broken during the war, and that it requires repair. Though he has thus far maintained a reasonable degree of discretion, Hymne is more and more convinced that the two of them are fundamentally simpatico.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who could give you up to the angels right now, if they really wanted to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Herr Kommissar has been aware of Tomas Leverkuehn&#039;s appearance and use of Zeitblom since almost the beginning. A direct response to the God-Machine&#039;s plans had been in the works when Leverkuehn/Hymne fell, but this did not end Herr Kommissar&#039;s interest in or concern with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who thinks they have something on you, when all they really have is smoke and mirrors?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Hanno Popper of the Bundesgrenzshut is convinced that some of those who have escaped from East Berlin are, in fact, DDR (or even KGB!) agents sent over the wall to spy on the west, and especially its dissident community. Given Leverkuehn&#039;s strange habits and interest in radio transmission, one could forgive Popper for getting the wrong idea.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Wittgenstein.jpg&amp;diff=279487</id>
		<title>File:Wittgenstein.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Wittgenstein.jpg&amp;diff=279487"/>
		<updated>2015-03-14T18:09:28Z</updated>

		<summary type="html">&lt;p&gt;Katechon: Image taken from http://brunhilda87.deviantart.com/art/ludwig-wittgenstein-318530867&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image taken from http://brunhilda87.deviantart.com/art/ludwig-wittgenstein-318530867&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279486</id>
		<title>Demon: Berlin/Herr Hymne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin/Herr_Hymne&amp;diff=279486"/>
		<updated>2015-03-14T18:06:28Z</updated>

		<summary type="html">&lt;p&gt;Katechon: Created page with &amp;quot;File:http://i.imgur.com/kHEYAJR.jpg ==Character Sheet== &amp;#039;&amp;#039;&amp;#039;Demon Name&amp;#039;&amp;#039;&amp;#039;: Herr Hymne/Mr. Hymn&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Cover Name&amp;#039;&amp;#039;&amp;#039;: Tomas Leverkühn&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Virtue&amp;#039;&amp;#039;&amp;#039;: Rigorous&amp;lt;br&amp;gt; &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://i.imgur.com/kHEYAJR.jpg]]&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Demon Name&#039;&#039;&#039;: Herr Hymne/Mr. Hymn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover Name&#039;&#039;&#039;: Tomas Leverkühn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Rigorous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Passionate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Messenger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agenda&#039;&#039;&#039;: Integrator&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Catalyst&#039;&#039;&#039;: Fidelity&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;: Intelligence 3, Wits 2, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Strength 2, Dexterity 2, Stamina 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Presence 4, Manipulation 2, Composure 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; Academics (Music Theory) 2, Crafts 1, Medicine 1, Occult 2, Science 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;: Athletics 1, Firearms 1, Larceny 1, Stealth 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;: Empathy 1, Expression 3 (Music Composition), Intimidation 1, Persuasion 2 (Inspiring), Socialize 1, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Traits===&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise (Music Theory), Eidetic Memory, Fast Reflexes 2, Small-Framed, Striking Looks 2, Terrible Form 2 (bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Embeds&#039;&#039;&#039;: Just Bruised, Muse, Special Message&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exploits&#039;&#039;&#039;: The Word&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonic Form&#039;&#039;&#039;: EMP Field, Extra Mechanical Limbs, Sense the Angelic, Essence Drain, Frost Aura, Inhuman Reflxes, Mirrored Skin, Phasing, Sonic Acuity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primium&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aether/per turn&#039;&#039;&#039;: 11/2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cover&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
*Uncover who controls Rundfunk Netzach, a numbers station over which his work was to be played&lt;br /&gt;
*Complete his magnum opus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Cover==&lt;br /&gt;
It happened to be the case that a certain piece of Infrastructure required that a particular piece of music be played across several DDR radio stations at a given time; most of the piece was irrelevant, actually, but there were a few brief passages that had to be transmitted in a particular order, with particular intervals between them. The God-Machine designated one Stefan Zeitblom to compose the work; as he was a composer much favored by the Ministry of Culture, it made a certain amount of sense. The only trouble was that Zeitblom was a talentless hack who relied on ideological conformity and a willingness to rat out more independent-minded colleagues to gain that favor. And that&#039;s where Tomas Leverkuehn came in. In the person of an unknown and unimportant composer, Leverkuehn basically wrote the work for Zeitblom---more subtle forms of inspiration were attempted, but one can&#039;t wring blood from a stone---with only the pandering title (&amp;quot;Requiem fuer die Verraten Arbeiter&amp;quot;) and a few bland and unremarkable addenda serving Zeitblom&#039;s contributions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Except Leverkuehn became fascinated by the work he was writing; those few, crucial passages contained an austere, otherworldly beauty (sublimity, if we&#039;re being precise) that Tomas could not ignore; the rest of the work in comparison seemed not just dull, but a betrayal of the aesthetic purity of what was essential to the piece. Leverkuehn began giving Zeitblom drafts that were contrary both to the God-Machine&#039;s purpose and to the principles of Socialist Realism. At some level, he knew he had chosen to Fall, but in the moment, that decision seemed abstruse and unimportant. What mattered was the Work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If he&#039;d been willing to leave &#039;Tomas Leverkuehn&#039; behind, that would&#039;ve made what followed easier; instead, he had to navigate the consequences of both his Fall and an escape into West Berlin---his revelation of himself to Zeitblom in a moment of confusion and weakness had left him exposed. Now he lives in West Berlin; as Tomas Leverkuehn, he composes the occasional short piece that almost no one will hear, or writes music criticism for papers almost no one reads, or (if things are really desperate) gives music lessons, but generally dwells on the fringes of the bohemian artistic/intellectual set.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Five Questions===&lt;br /&gt;
&#039;&#039;Who did you share part of yourself with when you first Fell?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stefan Zeitblom listened, uncomprehending, as Tomas Leverkuehn suddenly came to understand what had become of him; the ideologue chalked it up to a nervous temperament at the time, but something about the look in the composer&#039;s eyes has stayed with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who doesn’t know, but suspects you’re not human?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Max Loos, a West Berlin intellectual &amp;amp; critic, who has on occasion collaborated with Leverkuehn on several essays, at first appreciated his colleague&#039;s peculiar and singular perspective on matters aesthetic, but has come to believe that that peculiarity is down to something more than mere obsession.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who would you trust the truest part of yourself with if you absolutely had to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since coming over to the West, Hymne has become close with the Confessor, one of the Restorationists---a loose clique of Demons convinced that the God-Machine was somehow broken during the war, and that it requires repair. Though he has thus far maintained a reasonable degree of discretion, Hymne is more and more convinced that the two of them are fundamentally simpatico.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who could give you up to the angels right now, if they really wanted to?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Herr Kommissar has been aware of Tomas Leverkuehn&#039;s appearance and use of Zeitblom since almost the beginning. A direct response to the God-Machine&#039;s plans had been in the works when Leverkuehn/Hymne fell, but this did not end Herr Kommissar&#039;s interest in or concern with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who thinks they have something on you, when all they really have is smoke and mirrors?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Hanno Popper of the Bundesgrenzshut is convinced that some of those who have escaped from East Berlin are, in fact, DDR (or even KGB!) agents sent over the wall to spy on the west, and especially its dissident community. Given Leverkuehn&#039;s strange habits and interest in radio transmission, one could forgive Popper for getting the wrong idea.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279485</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279485"/>
		<updated>2015-03-14T17:53:52Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Locations &amp;amp; Infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&amp;lt;br&amp;gt;&lt;br /&gt;
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&amp;lt;br&amp;gt;&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&amp;lt;br&amp;gt;&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279484</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279484"/>
		<updated>2015-03-14T17:50:49Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* NPC Demons and Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&amp;lt;br&amp;gt;&lt;br /&gt;
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&amp;lt;br&amp;gt;&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&amp;lt;br&amp;gt;&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[B]Tempelhof Airport[/B] -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &lt;br /&gt;
&lt;br /&gt;
[B]Bahnhof Zoo/Zoo Station[/B] -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &lt;br /&gt;
&lt;br /&gt;
[B]U-Bahn/Subway[/B] -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
[B]The Berlin Wall[/B] -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.  &lt;br /&gt;
&lt;br /&gt;
[B]Checkpoint Charlie[/B] -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&lt;br /&gt;
[B]&lt;br /&gt;
The Bridge of Spies[/B] -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &lt;br /&gt;
&lt;br /&gt;
[B]Gedachtniskirche/Memorial Church[/B] -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &lt;br /&gt;
&lt;br /&gt;
[B]Salon Kitty[/B] -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &lt;br /&gt;
&lt;br /&gt;
[B]Teufelsberg/Devil Mountain[/B] -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279483</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279483"/>
		<updated>2015-03-14T17:49:07Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&amp;lt;br&amp;gt;&lt;br /&gt;
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)&amp;lt;br&amp;gt;&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[B]Tempelhof Airport[/B] -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &lt;br /&gt;
&lt;br /&gt;
[B]Bahnhof Zoo/Zoo Station[/B] -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &lt;br /&gt;
&lt;br /&gt;
[B]U-Bahn/Subway[/B] -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
[B]The Berlin Wall[/B] -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.  &lt;br /&gt;
&lt;br /&gt;
[B]Checkpoint Charlie[/B] -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&lt;br /&gt;
[B]&lt;br /&gt;
The Bridge of Spies[/B] -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &lt;br /&gt;
&lt;br /&gt;
[B]Gedachtniskirche/Memorial Church[/B] -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &lt;br /&gt;
&lt;br /&gt;
[B]Salon Kitty[/B] -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &lt;br /&gt;
&lt;br /&gt;
[B]Teufelsberg/Devil Mountain[/B] -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279482</id>
		<title>Demon: Berlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279482"/>
		<updated>2015-03-14T17:48:36Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Highlights of the Two Berlins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the &#039;&#039;Weltmaschine&#039;&#039; (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it &#039;&#039;is&#039;&#039; the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&lt;br /&gt;
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[B]Tempelhof Airport[/B] -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &lt;br /&gt;
&lt;br /&gt;
[B]Bahnhof Zoo/Zoo Station[/B] -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &lt;br /&gt;
&lt;br /&gt;
[B]U-Bahn/Subway[/B] -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
[B]The Berlin Wall[/B] -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.  &lt;br /&gt;
&lt;br /&gt;
[B]Checkpoint Charlie[/B] -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&lt;br /&gt;
[B]&lt;br /&gt;
The Bridge of Spies[/B] -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &lt;br /&gt;
&lt;br /&gt;
[B]Gedachtniskirche/Memorial Church[/B] -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &lt;br /&gt;
&lt;br /&gt;
[B]Salon Kitty[/B] -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &lt;br /&gt;
&lt;br /&gt;
[B]Teufelsberg/Devil Mountain[/B] -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Demon:_Berlin&amp;diff=279481</id>
		<title>Demon: Berlin</title>
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		<updated>2015-03-14T17:47:06Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I still have a suitcase in Berlin&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why I have to go back there soon&amp;lt;br&amp;gt;&lt;br /&gt;
The joys and the bliss of earlier days&amp;lt;br&amp;gt;&lt;br /&gt;
May be found in that suitcase within&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.  &lt;br /&gt;
&lt;br /&gt;
==Campaign Overview==&lt;br /&gt;
&lt;br /&gt;
The game is set within Berlin, Germany, in the troubled year 1962.  &lt;br /&gt;
&lt;br /&gt;
===The Cities of Berlin===&lt;br /&gt;
&lt;br /&gt;
====What Has Gone Before====&lt;br /&gt;
&lt;br /&gt;
1163: Berlin founded by Albert &amp;quot;The Bear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1902: Berlin Subway starts operations.&lt;br /&gt;
&lt;br /&gt;
1923: Tempelhof Airport constructed on former Knights Templar site&lt;br /&gt;
&lt;br /&gt;
1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.&lt;br /&gt;
&lt;br /&gt;
1930: Pergamon Museum built.&lt;br /&gt;
&lt;br /&gt;
1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.  &lt;br /&gt;
&lt;br /&gt;
1936: The Berlin Olympics are held.&lt;br /&gt;
&lt;br /&gt;
1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.&lt;br /&gt;
&lt;br /&gt;
1939: Don&#039;t Mention the War.&lt;br /&gt;
&lt;br /&gt;
1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag. &lt;br /&gt;
&lt;br /&gt;
1945: War ends. Victory parades.  Berlin is divided into four zones of occupation: American, Russian, British, and French.  Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East.  The West gets the best neighborhoods, the zoo, the train station, and the Ku&#039;Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space.  The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city &amp;quot;Bizonia&amp;quot;, although there is nothing separating the zones in most places but a street and some bored soldiers.  &lt;br /&gt;
&lt;br /&gt;
1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport.  West Berlin is kept alive through the heroic effort of the &amp;quot;air bridge&amp;quot; bringing in all the requirements for daily life.  After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin.  The crisis leads to the Western powers merging their sectors under a unified command. &lt;br /&gt;
&lt;br /&gt;
1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous &amp;quot;Secret Speech&amp;quot; on the hidden history of Stalin&#039;s reign.  &lt;br /&gt;
&lt;br /&gt;
1961: Berlin Crisis.  Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin.  On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences.  In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim &amp;quot;We have tanks too!&amp;quot;  Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won&#039;t harass West Berlin.  The tanks are withdrawn and the Cold War kicks into high gear. &lt;br /&gt;
&lt;br /&gt;
1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols.  Established checkpoints are built around the city with guard posts, watch towers, and dogs. &lt;br /&gt;
&lt;br /&gt;
1962: Funkturm Berlin ceases broadcasting, remains a city landmark.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Highlights of the Two Berlins====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempelhof Airport&#039;&#039;&#039; -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bahnhof Zoo/Zoo Station&#039;&#039;&#039; -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;U-Bahn/Subway&#039;&#039;&#039; -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Berlin Wall&#039;&#039;&#039; -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Checkpoint Charlie&#039;&#039;&#039; -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Bridge of Spies&#039;&#039;&#039; -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gedachtniskirche/Memorial Church&#039;&#039;&#039; -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salon Kitty&#039;&#039;&#039; -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&amp;lt;br&amp;gt;&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teufelsberg/Devil Mountain&#039;&#039;&#039; -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
====Getting Around====&lt;br /&gt;
Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West.  If you&#039;re not worried about Infrastructure and have good papers, you can take the autobahn.  There are also regular flights from Tempelhof.  &lt;br /&gt;
&lt;br /&gt;
Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads.  Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.  &lt;br /&gt;
&lt;br /&gt;
====Life in the City of Spies====&lt;br /&gt;
Berlin, especially West Berlin, can be a little claustrophobic.  The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans.  The West Germans tend to keep clear of the place since they are not actually in charge of anything.  On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways.  Sit on a park bench by the memorial park for an hour, and you&#039;ll see a dozen people having odd encounters and conversations.  &amp;quot;Oh, are those bananas fresh?&amp;quot; &amp;quot;I hear the weather is good for flying kites.&amp;quot;  &amp;quot;Have you seen a Schnauzer with a gray muzzle?&amp;quot;  Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they&#039;re probably on the job.  But whose?&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
* &amp;quot;A riddle, wrapped in a mystery, inside an enigma&amp;quot; -- Winston Churchill on Russian policy.&lt;br /&gt;
* The need to connect, and the dangers of connection&lt;br /&gt;
* Trap doors in the basement; wheels within wheels&lt;br /&gt;
* How many eggs do you want to break for your omelette? &lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
*Anxious fun&lt;br /&gt;
&lt;br /&gt;
===Sound Track===&lt;br /&gt;
*&#039;&#039;Trap Doors&#039;&#039;, Broken Bells&lt;br /&gt;
*&#039;&#039;Man Out of Time&#039;&#039;, Elvis Costello&lt;br /&gt;
*&#039;&#039;Black Wings&#039;&#039;, Tom Waits&lt;br /&gt;
*&#039;&#039;What Up Dog?&#039;&#039;, Was (Not Was)&lt;br /&gt;
*&#039;&#039;Lilly Marlene&#039;&#039;, Marlene Dietrich&lt;br /&gt;
*&#039;&#039;Alabama Song&#039;&#039;, The Doors&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)&lt;br /&gt;
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)&lt;br /&gt;
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)&lt;br /&gt;
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
===NPC Demons and Rings===&lt;br /&gt;
The Aristocrats&lt;br /&gt;
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room.&lt;br /&gt;
Noted members:&lt;br /&gt;
&lt;br /&gt;
    Kitty herself, madam of Salon Kitty. AKA &amp;quot;Frau Muse&amp;quot; (Mrs Muse)&lt;br /&gt;
    Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA &amp;quot;Fraulein Wolf&amp;quot; (Miss Wolf)&lt;br /&gt;
    Markus Brechlein, defence contractor and war veteran. AKA &amp;quot;Achilles&amp;quot;&lt;br /&gt;
    Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA &amp;quot;Heimdall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bureaucrats&lt;br /&gt;
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they&#039;ve built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the &amp;quot;Sword and Shield of the Party&amp;quot;, as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine.&lt;br /&gt;
Some noteworthy Abteilung members:&lt;br /&gt;
&lt;br /&gt;
    Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)&lt;br /&gt;
    Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)&lt;br /&gt;
    Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anarchists&lt;br /&gt;
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They&#039;re not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It&#039;s the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name &amp;quot;Anarchist&amp;quot; only really refers to Karl Marek&#039;s politics -- it&#039;s also a sarcastic reference to the lack of leadership or operational security.&lt;br /&gt;
&lt;br /&gt;
    Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)&lt;br /&gt;
    Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)&lt;br /&gt;
    John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who&#039;s helped many of Berlin&#039;s Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.&lt;br /&gt;
    Claudette Dupres, French fashion designer who&#039;s opened a shop on the Ku&#039;Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She&#039;s said to have good connections to the city&#039;s occultists and even claims to have a vampire lover. AKA Fraulein Laterne, &amp;quot;Miss Lantern&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There&#039;s more Demons around, to be sure, but every Demon who&#039;s been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.&lt;br /&gt;
&lt;br /&gt;
===NPC Not Known to be Demons===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Infrastructure ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[B]Tempelhof Airport[/B] -- the name means &amp;quot;Templar Court&amp;quot;, based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin&#039;s been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don&#039;t get rained on.  &lt;br /&gt;
&lt;br /&gt;
[B]Bahnhof Zoo/Zoo Station[/B] -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there&#039;s a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  &lt;br /&gt;
&lt;br /&gt;
[B]U-Bahn/Subway[/B] -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can&#039;t get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
[B]The Berlin Wall[/B] -- it was never very tall or imposing at any time, but at this time it&#039;s pretty sketchy, in some places no more than a fence.  There&#039;s already a &amp;quot;death strip&amp;quot; along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.  &lt;br /&gt;
&lt;br /&gt;
[B]Checkpoint Charlie[/B] -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you&#039;ve got good papers, but not good for sneaking through.  There&#039;s an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.&lt;br /&gt;
[B]&lt;br /&gt;
The Bridge of Spies[/B] -- complete nonsense.  It&#039;s just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it&#039;s locked up and guarded from both sides -- probably the worst place to cross in the whole city.  &lt;br /&gt;
&lt;br /&gt;
[B]Gedachtniskirche/Memorial Church[/B] -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man&#039;s inhumanity to man and all that.  There&#039;s a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, &amp;quot;We weren&#039;t the only murderers back then, you know.&amp;quot;  It&#039;s conveniently located in the middle of the Ku&#039;damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  &lt;br /&gt;
&lt;br /&gt;
[B]Salon Kitty[/B] -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the &amp;quot;Kit-Kat Club&amp;quot; in the movie Cabaret. During WWII, one of the Gestapo&#039;s bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, &amp;quot;Kitty&amp;quot; was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It&#039;s said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It&#039;s also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?&lt;br /&gt;
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It&#039;s one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  &lt;br /&gt;
&lt;br /&gt;
[B]Teufelsberg/Devil Mountain[/B] -- it&#039;s no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler&#039;s favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn&#039;t blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there&#039;s a massive amount of Infrastructure up there that is well concealed. There&#039;s also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival&#039;s Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there&#039;s an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it&#039;s not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.&lt;br /&gt;
&lt;br /&gt;
== Agencies &amp;amp; Rings ==&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demon Rules Cheat Sheet ==&lt;br /&gt;
*Cover (pg 155)&lt;br /&gt;
**You can use Cover instead of Primum as resistance to supernatural powers.&lt;br /&gt;
**You can use Spoof to fool anything that would reveal you are not human. (157)&lt;br /&gt;
**You can use Legend by spending an Aether and rolling your Cover.  This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)&lt;br /&gt;
**Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time.  (158)&lt;br /&gt;
&lt;br /&gt;
*Compromise (159)&lt;br /&gt;
**A Compromise Roll is Wits+Manipulation&lt;br /&gt;
**Assuming demonic form is a compromise roll with a -3 penalty.  Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.&lt;br /&gt;
**Some Embeds cause compromises, all exploits do.  You can spend a willpower to avoid this for an exploit.&lt;br /&gt;
**Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises.  See the section for details.&lt;br /&gt;
**Taking actions grossly out of character for your cover cause compromise.&lt;br /&gt;
**You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.&lt;br /&gt;
**Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.&lt;br /&gt;
**Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel&#039;s Rank.  If humans see an overt supernatural act, it is -2.  If all witnesses are drunk/high, you have +1.&lt;br /&gt;
**Rules for Cover rolls are found on pg 161.&lt;br /&gt;
**Improve cover by living it (162) or via Pacts (163 &amp;amp; 286).  Soul pacts require a DOT of Willpower.  Lesser pacts require Points of willpower, and give Cover XP.&lt;br /&gt;
&lt;br /&gt;
*Agendas&lt;br /&gt;
**Your Agenda gives you the appropriate condition at the start of each Chapter.  You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition.  You regain it at the start of the next chapter.&lt;br /&gt;
**Inquisitors are Prepared for Anything.  Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.&lt;br /&gt;
**Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.&lt;br /&gt;
**Saboteurs have An Eye For Disorder.  Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.&lt;br /&gt;
**Tempters tend to Know Someone.  Beat: Delegate a task or a risky endeavor, so that you don&#039;t get your own hands dirty.  Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.&lt;br /&gt;
&lt;br /&gt;
*Conditions.  New Conditions are described starting on pg. 167.&lt;br /&gt;
**This includes conditions like blown, hunted, impostor, etc.&lt;br /&gt;
&lt;br /&gt;
*Special Demon Powers (274)&lt;br /&gt;
**Total Control.  Rolls to ascertain a demon&#039;s true emotional state automatically fail.&lt;br /&gt;
**Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.&lt;br /&gt;
**Other powers exist as well, and are described in this section.  Such as Aetheric Resonance.&lt;br /&gt;
**The ability to make Pacts is described on 286.&lt;br /&gt;
&lt;br /&gt;
*Glitches are described on 278.  They are permanent or temporary supernatural flaws on your character.&lt;br /&gt;
&lt;br /&gt;
*Gadgets are permanently useful devices that any Demon can make.  They are described on pg. 282, and cost a DOT of willpower to create.&lt;br /&gt;
**Embedded gadgets use modified embeds and are subtle.&lt;br /&gt;
**Exploited gadgets are bizarre devices that use Exploits.&lt;br /&gt;
&lt;br /&gt;
*Demonic Forms are how a demon can change into a biomechanical badass.  They are described on 278.&lt;br /&gt;
**Demons in Demonic Form use different Conditions.  See page 320.&lt;br /&gt;
**Captivated &amp;amp; Disoriented are on pg. 324.&lt;br /&gt;
&lt;br /&gt;
*Ciphers are described on 367, with mechanical information on 230.&lt;br /&gt;
**When you gain a beat from your Agenda Condition, you may roll to advance your cipher.&lt;br /&gt;
**Advancing through your Cipher is supposed to help increase Primum?&lt;br /&gt;
**During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll.  You can add your Primum if you are also following your Agenda.&lt;br /&gt;
**On a success, you may ask one of the following questions, which must be asked in order:&lt;br /&gt;
**Do I already know my next key?&lt;br /&gt;
**What attribute does my next key use?&lt;br /&gt;
**What category is my next key?&lt;br /&gt;
**What is my next key?&lt;br /&gt;
**On an exceptional success, you instead advance two questions.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272694</id>
		<title>Personhood Tales: Texas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272694"/>
		<updated>2014-11-07T00:48:28Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(back to [[Personhood_Tales:_Main_Page|Personhood Tales]])&lt;br /&gt;
&lt;br /&gt;
=Texas the Touchstone=&lt;br /&gt;
Man, Utility Wear, Weatherbeaten Face, Steady Eyes, Still Body&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longish steel gray hair, Iced Blue Eyes, dressed as a man out of the distant past, he strides with purpose, carries himself with pride and suffers no fools.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours abound of the mysterious stranger who shows up to right the wrongs done to others, Texas is that guy, trying to bring Justice back to the world, one hardhold at a time. Does he always succeed, no, does he always try, yes. He would face Hell head on with a bucket of water to protect the innocent and punish the guilty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s looking for a few good men and women who&#039;ll join the cause, but his way is a hard way and walking the righteous path is never an easy thing, Justice is hard fought and hard won, and hard to come by in this world, but he&#039;ll fight tooth and nail to bring Justice back to the world, because in his eyes, all deserve to feel protected, and all deserve Justice.&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +1&lt;br /&gt;
*&#039;&#039;Hard +2&#039;&#039;&lt;br /&gt;
*Hot =0 &lt;br /&gt;
*&#039;&#039;Sharp +1&#039;&#039;&lt;br /&gt;
*Weird -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;&#039;Visionary&#039;&#039;&#039;: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.&lt;br /&gt;
*&#039;&#039;&#039;Indomitable&#039;&#039;&#039;: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.&lt;br /&gt;
*&#039;&#039;&#039;Towering presence&#039;&#039;&#039;: when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*&#039;&#039;Token of Hope&#039;&#039; - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)&lt;br /&gt;
*Bowie Knife (Big Knife) (2-harm hand)&lt;br /&gt;
*Magnum (3-harm close reload loud)&lt;br /&gt;
*Oddmennts worth 1 Barter&lt;br /&gt;
*Black Duster, Patched Black Collar shirt, Bullet Proof Vest (1 Armour), Black Jeans, Gun belt with tied down leg holster (holds Magnum), Sheath (Holds Bowie Knife), Black Cowboy Hat, Cowboy Boots&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272693</id>
		<title>Personhood Tales: Texas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272693"/>
		<updated>2014-11-07T00:48:03Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(back to [[Personhood_Tales:_Main_Page|Personhood Tales]])&lt;br /&gt;
&lt;br /&gt;
=Texas the Touchstone=&lt;br /&gt;
Man, Utility Wear, Weatherbeaten Face, Steady Eyes, Still Body&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longish steel gray hair, Iced Blue Eyes, dressed as a man out of the distant past, he strides with purpose, carries himself with pride and suffers no fools.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours abound of the mysterious stranger who shows up to right the wrongs done to others, Texas is that guy, trying to bring Justice back to the world, one hardhold at a time. Does he always succeed, no, does he always try, yes. He would face Hell head on with a bucket of water to protect the innocent and punish the guilty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s looking for a few good men and women who&#039;ll join the cause, but his way is a hard way and walking the righteous path is never an easy thing, Justice is hard fought and hard won, and hard to come by in this world, but he&#039;ll fight tooth and nail to bring Justice back to the world, because in his eyes, all deserve to feel protected, and all deserve Justice.&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +1&lt;br /&gt;
*&#039;&#039;Hard +2&#039;&#039;&lt;br /&gt;
*Hot =0 &lt;br /&gt;
*&#039;&#039;Sharp +1&#039;&#039;&lt;br /&gt;
*Weird -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;&#039;Visonary&#039;&#039;&#039;: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.&lt;br /&gt;
*&#039;&#039;&#039;Indomitable&#039;&#039;&#039;: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.&lt;br /&gt;
*Towering presence: when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.&lt;br /&gt;
==Gear==&lt;br /&gt;
*&#039;&#039;Token of Hope&#039;&#039; - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)&lt;br /&gt;
*Bowie Knife (Big Knife) (2-harm hand)&lt;br /&gt;
*Magnum (3-harm close reload loud)&lt;br /&gt;
*Oddmennts worth 1 Barter&lt;br /&gt;
*Black Duster, Patched Black Collar shirt, Bullet Proof Vest (1 Armour), Black Jeans, Gun belt with tied down leg holster (holds Magnum), Sheath (Holds Bowie Knife), Black Cowboy Hat, Cowboy Boots&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272692</id>
		<title>Personhood Tales: Texas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Texas&amp;diff=272692"/>
		<updated>2014-11-07T00:47:28Z</updated>

		<summary type="html">&lt;p&gt;Katechon: Created page with &amp;quot;(back to Personhood Tales)  =Texas the Touchstone= Man, Utility Wear, Weatherbeaten Face, Steady Eyes, Still Body&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Longish steel gray h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(back to [[Personhood_Tales:_Main_Page|Personhood Tales]])&lt;br /&gt;
&lt;br /&gt;
=Texas the Touchstone=&lt;br /&gt;
Man, Utility Wear, Weatherbeaten Face, Steady Eyes, Still Body&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longish steel gray hair, Iced Blue Eyes, dressed as a man out of the distant past, he strides with purpose, carries himself with pride and suffers no fools.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours abound of the mysterious stranger who shows up to right the wrongs done to others, Texas is that guy, trying to bring Justice back to the world, one hardhold at a time. Does he always succeed, no, does he always try, yes. He would face Hell head on with a bucket of water to protect the innocent and punish the guilty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s looking for a few good men and women who&#039;ll join the cause, but his way is a hard way and walking the righteous path is never an easy thing, Justice is hard fought and hard won, and hard to come by in this world, but he&#039;ll fight tooth and nail to bring Justice back to the world, because in his eyes, all deserve to feel protected, and all deserve Justice.&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +1&lt;br /&gt;
*&#039;&#039;Hard +2&#039;&#039;&lt;br /&gt;
*Hot =0 &lt;br /&gt;
*Sharp +1&lt;br /&gt;
*Weird -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;&#039;Visonary&#039;&#039;&#039;: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.&lt;br /&gt;
*&#039;&#039;&#039;Indomitable&#039;&#039;&#039;: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.&lt;br /&gt;
*Towering presence: when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.&lt;br /&gt;
==Gear==&lt;br /&gt;
*&#039;&#039;Token of Hope&#039;&#039; - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)&lt;br /&gt;
*Bowie Knife (Big Knife) (2-harm hand)&lt;br /&gt;
*Magnum (3-harm close reload loud)&lt;br /&gt;
*Oddmennts worth 1 Barter&lt;br /&gt;
*Black Duster, Patched Black Collar shirt, Bullet Proof Vest (1 Armour), Black Jeans, Gun belt with tied down leg holster (holds Magnum), Sheath (Holds Bowie Knife), Black Cowboy Hat, Cowboy Boots&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272106</id>
		<title>Personhood Tales: Faces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272106"/>
		<updated>2014-10-20T23:37:47Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Maomao&amp;#039;s People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadows in the rain…but in [[Personhood Tales: Main Page|Personhood]], you better not [[Personhood Tales: Skyblood|drink the rain]].&lt;br /&gt;
&lt;br /&gt;
==In Personhood==&lt;br /&gt;
* [[Personhood Tales: Mr. Final|Mr. Final]], the former hardholder, now deceased&lt;br /&gt;
* [[Personhood Tales: Jute|Jute]], [[Personhood Tales: Skyblood|skyblood]] parlor operator&lt;br /&gt;
* Jac-Jac, Jute&#039;s house boy&lt;br /&gt;
* [[Personhood Tales: Henson|Henson]], a skinner with a traveling puppet show&lt;br /&gt;
* [[Personhood Tales: Scrag|Scrag]], runs a flophouse&lt;br /&gt;
* Shazza, Always&#039; neighbor&lt;br /&gt;
* Amy, Always&#039; other neighbor&lt;br /&gt;
* Scrag, runs a flophouse&lt;br /&gt;
===Maomao&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Maomao|Maomao]], a contender for new hardholder, used to keep Mr. Final&#039;s books.&lt;br /&gt;
* [[Personhood Tales: Brother King|Brother King]], used to be Mr. Final&#039;s stitch-man, now plies his trade for Maomao. Fixed up Smith when she got found out in the wastes&lt;br /&gt;
&lt;br /&gt;
===Been&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Been|Been]], the other big contender for new hardholder, a real sly one.&lt;br /&gt;
* [[Personhood Tales: Cross|Cross]], ex-lieutenant of Mr. Final, now Been&#039;s right hand, presumably bought off by same.&lt;br /&gt;
* [[Personhood Tales: Ik|Ik]], a strangely good-looking, well-fed tough who carves the names of her conquests (all her conquests) in her club.&lt;br /&gt;
* [[Personhood Tales: Chin|Chin]], a plain, nervous kid who looks like they&#039;re about to fall apart.&lt;br /&gt;
* [[Personhood Tales: Tum-Tum|Tum-Tum]], who&#039;s fast with his pistols.&lt;br /&gt;
* [[Personhood Tales: Joe&#039;s Girl|Joe&#039;s Girl]]&lt;br /&gt;
===Always&#039; Family===&lt;br /&gt;
* Sun, the most responsible of the Children, elder twin of Fauna&lt;br /&gt;
* Fauna, least responsible, younger twin of Sun&lt;br /&gt;
* Bos &lt;br /&gt;
* Ferm&lt;br /&gt;
&lt;br /&gt;
==Elsewhere==&lt;br /&gt;
* [[Personhood Tales: Smoke|Smoke]], warlord? holder? bandit? Smith stole his child-brides, and got a bullet in the back for her troubles&lt;br /&gt;
* [[Personhood Tales: Fishleg|Fishleg]], warlord? chopper?&lt;br /&gt;
* [[Personhood Tales: Continental|Continental]], a hardholder on the far side of the wrecking fields&lt;br /&gt;
* [[Personhood Tales: Rabbit|Rabbit]], a hocus in Continental&#039;s hold&lt;br /&gt;
* [[Personhood Tales: Deegan|Deegan]], someone [[Personhood Tales: Lee|Lee]] built&lt;br /&gt;
* [[Personhood Tales: Marie|Marie]], what Lee built Deegan from&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_The_Hold&amp;diff=272105</id>
		<title>Personhood Tales: The Hold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_The_Hold&amp;diff=272105"/>
		<updated>2014-10-20T23:28:43Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Around Town==&lt;br /&gt;
* Jute&#039;s, a lounge on the edge of the hold, where skyblood-drinkers go for their fix; a neutral spot.&lt;br /&gt;
* Scrag&#039;s, a flophouse where Smith keeps a place on the roof&lt;br /&gt;
* Always&#039; Compound: a few tarp-tents around a central area, the inner sanctum for doing what we need and where we shelter when the weather really turns. Nobody is pressed in too close, though Shazza&#039;s place and Amy&#039;s are in sight of the place and an easy walk as well.&lt;br /&gt;
* Lee&#039;s Workshop: it&#039;s got a small shed out front, the lobby, and that&#039;s as far as the clients go. Behind that is the main workroom, where my unfinished darling holds pride of place but there are tables and racks around the edges for tools and parts. Made that out of three big shipping containers welded together and the walls cut out in the middle, and armor plates added on. No one&#039;s coming through those walls without serious explosives or a hi-tech gun, what they used to call an anti-materiel weapon I think. In the back of that I have the big safe for the hi-tech stuff, and the pallet where I sleep, and some space for a surgery when I can get one put together. The radio shack is up on the roof with a ladder and a locked hatch; the greenhouse will go next to that. Behind the workshop are the generator shed and the jakes; gotta go the long way around to the jakes, out through the lobby first, but anything else would either breach the security of the walls, or stink up the place, or both.&lt;br /&gt;
&lt;br /&gt;
==What We Know==&lt;br /&gt;
* It&#039;s the biggest hold nearby by a good stretch. Bigger than the next three closest holds combined (but they&#039;re shit-holes, so).&lt;br /&gt;
* There are some buildings from before still mostly standing; the rest is ramshackle. Tin shacks, old shipping containers, such like.&lt;br /&gt;
* Personhood can afford to be bigger because there&#039;s water underground you get from wells. Not so much to be wasteful with it, and it tastes like dirt, but you can drink it without getting messed up and use it on crops without half of &#039;em dying…unlike the stuff that rains down. Not that there&#039;s enough rain anyway.&lt;br /&gt;
* [[Personhood Tales: Mr. Final|Mr. Final]] used to be in charge of Personhood, but Mr. Final&#039;s not around anymore.&lt;br /&gt;
* The hold&#039;s split between [[Personhood Tales: Maomao|Maomao]] and [[Personhood Tales: Been|Been]]. It hasn&#039;t turned violent yet, but everyone&#039;s waiting for the other shoe to drop. Right now, if anyone&#039;s liable to end up hurt &#039;cause of the split, it&#039;s neutrals.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;It ain&#039;t easy being in the middle in Personhood right now, but there&#039;s still some places that get recognized as neutral ground. Which places are those?&#039;&#039;&lt;br /&gt;
*: &#039;&#039;&#039;Lee:&#039;&#039;&#039; [[Personhood Tales: Jute|Jute]]&#039;s shack on the edge of town is one of them. No one wants to get between a [[Personhood Tales: Skyblood|&#039;blood]]-drinker and their fix.&lt;br /&gt;
* &#039;&#039;The bad thing about the hold being so big is that when some sick hits, it hits hard, and it hits wide. What&#039;s the worst illness you&#039;ve seen here?&#039;&#039;&lt;br /&gt;
*: &#039;&#039;&#039;Always:&#039;&#039;&#039; Scabs. Everyone thought it was just red flakes at first. Itching, a bit of wheezing, and maybe a little feeling hot under the collar and needing some extra sleep. Then Joe&#039;s Girl lost her left arm because the skin turned to scab and the sloughed off, pulling meat with it. It was like people getting poked from the inside out, scabbing over beneath their skin until it pushed up and out and just tore them up. There are still scarred survivors around. Most probably wished they&#039;d just drank rainwater till they went out delirious, and some did that even after they survived rather than wait for rot to set in on those ruined limbs.&lt;br /&gt;
* &#039;&#039;Those old buildings, the ones from before; what do you think they used to be?&#039;&#039;&lt;br /&gt;
*: &#039;&#039;&#039;Always:&#039;&#039;&#039; They used to hold the plenty of the time before. That&#039;s why there&#039;s just dust and echoes inside them now.&lt;br /&gt;
&lt;br /&gt;
==Open Questions==&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272104</id>
		<title>Personhood Tales: Faces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272104"/>
		<updated>2014-10-20T23:16:47Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* In Personhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadows in the rain…but in [[Personhood Tales: Main Page|Personhood]], you better not [[Personhood Tales: Skyblood|drink the rain]].&lt;br /&gt;
&lt;br /&gt;
==In Personhood==&lt;br /&gt;
* [[Personhood Tales: Mr. Final|Mr. Final]], the former hardholder, now deceased&lt;br /&gt;
* [[Personhood Tales: Jute|Jute]], [[Personhood Tales: Skyblood|skyblood]] parlor operator&lt;br /&gt;
* Jac-Jac, Jute&#039;s house boy&lt;br /&gt;
* [[Personhood Tales: Henson|Henson]], a skinner with a traveling puppet show&lt;br /&gt;
* [[Personhood Tales: Scrag|Scrag]], runs a flophouse&lt;br /&gt;
* Shazza, Always&#039; neighbor&lt;br /&gt;
* Amy, Always&#039; other neighbor&lt;br /&gt;
* Scrag, runs a flophouse&lt;br /&gt;
===Maomao&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Maomao|Maomao]], a contender for new hardholder, used to keep Mr. Final&#039;s books.&lt;br /&gt;
===Been&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Been|Been]], the other big contender for new hardholder, a real sly one.&lt;br /&gt;
* [[Personhood Tales: Cross|Cross]], ex-lieutenant of Mr. Final, now Been&#039;s right hand, presumably bought off by same.&lt;br /&gt;
* [[Personhood Tales: Ik|Ik]], a strangely good-looking, well-fed tough who carves the names of her conquests (all her conquests) in her club.&lt;br /&gt;
* [[Personhood Tales: Chin|Chin]], a plain, nervous kid who looks like they&#039;re about to fall apart.&lt;br /&gt;
* [[Personhood Tales: Tum-Tum|Tum-Tum]], who&#039;s fast with his pistols.&lt;br /&gt;
* [[Personhood Tales: Joe&#039;s Girl|Joe&#039;s Girl]]&lt;br /&gt;
===Always&#039; Family===&lt;br /&gt;
* Sun, the most responsible of the Children, elder twin of Fauna&lt;br /&gt;
* Fauna, least responsible, younger twin of Sun&lt;br /&gt;
* Bos &lt;br /&gt;
* Ferm&lt;br /&gt;
&lt;br /&gt;
==Elsewhere==&lt;br /&gt;
* [[Personhood Tales: Smoke|Smoke]], warlord? holder? bandit? Smith stole his child-brides, and got a bullet in the back for her troubles&lt;br /&gt;
* [[Personhood Tales: Fishleg|Fishleg]], warlord? chopper?&lt;br /&gt;
* [[Personhood Tales: Continental|Continental]], a hardholder on the far side of the wrecking fields&lt;br /&gt;
* [[Personhood Tales: Rabbit|Rabbit]], a hocus in Continental&#039;s hold&lt;br /&gt;
* [[Personhood Tales: Deegan|Deegan]], someone [[Personhood Tales: Lee|Lee]] built&lt;br /&gt;
* [[Personhood Tales: Marie|Marie]], what Lee built Deegan from&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272103</id>
		<title>Personhood Tales: Faces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Faces&amp;diff=272103"/>
		<updated>2014-10-20T23:11:44Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* In Personhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadows in the rain…but in [[Personhood Tales: Main Page|Personhood]], you better not [[Personhood Tales: Skyblood|drink the rain]].&lt;br /&gt;
&lt;br /&gt;
==In Personhood==&lt;br /&gt;
* [[Personhood Tales: Mr. Final|Mr. Final]], the former hardholder, now deceased&lt;br /&gt;
* [[Personhood Tales: Jute|Jute]], [[Personhood Tales: Skyblood|skyblood]] parlor operator&lt;br /&gt;
* Jac-Jac, Jute&#039;s house boy&lt;br /&gt;
* [[Personhood Tales: Henson|Henson]], a skinner with a traveling puppet show&lt;br /&gt;
* [[Personhood Tales: Scrag|Scrag]], runs a flophouse&lt;br /&gt;
===Maomao&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Maomao|Maomao]], a contender for new hardholder, used to keep Mr. Final&#039;s books.&lt;br /&gt;
===Been&#039;s People===&lt;br /&gt;
* [[Personhood Tales: Been|Been]], the other big contender for new hardholder, a real sly one.&lt;br /&gt;
* [[Personhood Tales: Cross|Cross]], ex-lieutenant of Mr. Final, now Been&#039;s right hand, presumably bought off by same.&lt;br /&gt;
* [[Personhood Tales: Ik|Ik]], a strangely good-looking, well-fed tough who carves the names of her conquests (all her conquests) in her club.&lt;br /&gt;
* [[Personhood Tales: Chin|Chin]], a plain, nervous kid who looks like they&#039;re about to fall apart.&lt;br /&gt;
* [[Personhood Tales: Tum-Tum|Tum-Tum]], who&#039;s fast with his pistols.&lt;br /&gt;
* [[Personhood Tales: Joe&#039;s Girl|Joe&#039;s Girl]]&lt;br /&gt;
===Always&#039; Family===&lt;br /&gt;
* Sun, the most responsible of the Children, elder twin of Fauna&lt;br /&gt;
* Fauna, least responsible, younger twin of Sun&lt;br /&gt;
* Bos &lt;br /&gt;
* Ferm&lt;br /&gt;
&lt;br /&gt;
==Elsewhere==&lt;br /&gt;
* [[Personhood Tales: Smoke|Smoke]], warlord? holder? bandit? Smith stole his child-brides, and got a bullet in the back for her troubles&lt;br /&gt;
* [[Personhood Tales: Fishleg|Fishleg]], warlord? chopper?&lt;br /&gt;
* [[Personhood Tales: Continental|Continental]], a hardholder on the far side of the wrecking fields&lt;br /&gt;
* [[Personhood Tales: Rabbit|Rabbit]], a hocus in Continental&#039;s hold&lt;br /&gt;
* [[Personhood Tales: Deegan|Deegan]], someone [[Personhood Tales: Lee|Lee]] built&lt;br /&gt;
* [[Personhood Tales: Marie|Marie]], what Lee built Deegan from&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271833</id>
		<title>Personhood Tales: Smith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271833"/>
		<updated>2014-10-17T15:51:32Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(back to [[Personhood_Tales:_Main_Page|Personhood Tales]])&lt;br /&gt;
&lt;br /&gt;
=Smith the Battlebabe=&lt;br /&gt;
Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it.&lt;br /&gt;
&lt;br /&gt;
When she´s not in combat gear (consisting of the suit, which covers torso and shoulders and has a bolted-on set of straps and harnesses for her gear), she wears well-preserved (if dusty) clothing looking something like [http://i292.photobucket.com/albums/mm4/Cipherpunk/postapocoutfitconcept.jpg this].&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +3&lt;br /&gt;
*Hard -1&lt;br /&gt;
*Hot +2 &lt;br /&gt;
*Sharp +1&lt;br /&gt;
*Weird -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;Dangerous &amp;amp; Sexy&#039;&#039;: When you enter a charged situation, roll +hot. On 10+, hold 2; on 7-9, hold 1. Spend hold 1 for 1 to make contact with an NPC and freeze them with your gaze/make them flinch/etc; they can’t do anything until you break it off. On a miss, you’re id’d as the foremost threat.&lt;br /&gt;
*&#039;&#039;Ice Cold&#039;&#039;: When you go aggro on an NPC, roll +cool instead of +hard; when you go aggro on a PC, roll +Hx instead of +hard.&lt;br /&gt;
==Gear==&lt;br /&gt;
*&amp;quot;Whisper&amp;quot;: custom sniper rifle (looks like [http://www.military-today.com/firearms/vintorez.htm this]), silenced w/AP ammo. (2-harm, far, reload, AP)&lt;br /&gt;
*Kukhri (handle+heavy blade; 3-harm, hand)&lt;br /&gt;
*Oddments worth 2-barter (Packs of ghostweed and shiny CD records, mostly; a treasure bag she nicked from a former employer)&lt;br /&gt;
*Clothes and crap (including a cloak for the sun and a worn, armored combat suit with paint that echoes her ink [Armor-2]).&lt;br /&gt;
*A wind-up music box with a broken ballerina, ketch paper and some broken crayons&lt;br /&gt;
==Hx==&lt;br /&gt;
*Blue +3&lt;br /&gt;
*Wolf +2&lt;br /&gt;
*Always =0&lt;br /&gt;
*Lee -1&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271832</id>
		<title>Personhood Tales: Smith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271832"/>
		<updated>2014-10-17T15:50:31Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Smith the Battlebabe=&lt;br /&gt;
Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it.&lt;br /&gt;
&lt;br /&gt;
When she´s not in combat gear (consisting of the suit, which covers torso and shoulders and has a bolted-on set of straps and harnesses for her gear), she wears well-preserved (if dusty) clothing looking something like [http://i292.photobucket.com/albums/mm4/Cipherpunk/postapocoutfitconcept.jpg this].&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +3&lt;br /&gt;
*Hard -1&lt;br /&gt;
*Hot +2 &lt;br /&gt;
*Sharp +1&lt;br /&gt;
*Weird -1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;Dangerous &amp;amp; Sexy&#039;&#039;: When you enter a charged situation, roll +hot. On 10+, hold 2; on 7-9, hold 1. Spend hold 1 for 1 to make contact with an NPC and freeze them with your gaze/make them flinch/etc; they can’t do anything until you break it off. On a miss, you’re id’d as the foremost threat.&lt;br /&gt;
*&#039;&#039;Ice Cold&#039;&#039;: When you go aggro on an NPC, roll +cool instead of +hard; when you go aggro on a PC, roll +Hx instead of +hard.&lt;br /&gt;
==Gear==&lt;br /&gt;
*&amp;quot;Whisper&amp;quot;: custom sniper rifle (looks like [http://www.military-today.com/firearms/vintorez.htm this]), silenced w/AP ammo. (2-harm, far, reload, AP)&lt;br /&gt;
*Kukhri (handle+heavy blade; 3-harm, hand)&lt;br /&gt;
*Oddments worth 2-barter (Packs of ghostweed and shiny CD records, mostly; a treasure bag she nicked from a former employer)&lt;br /&gt;
*Clothes and crap (including a cloak for the sun and a worn, armored combat suit with paint that echoes her ink [Armor-2]).&lt;br /&gt;
*A wind-up music box with a broken ballerina, ketch paper and some broken crayons&lt;br /&gt;
==Hx==&lt;br /&gt;
*Blue +3&lt;br /&gt;
*Wolf +2&lt;br /&gt;
*Always =0&lt;br /&gt;
*Lee -1&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Main_Page&amp;diff=271829</id>
		<title>Personhood Tales: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Main_Page&amp;diff=271829"/>
		<updated>2014-10-17T15:46:31Z</updated>

		<summary type="html">&lt;p&gt;Katechon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Apocalypse World]]&lt;br /&gt;
A play-by-post game of Apocalypse World, run on rpg.net.&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?739370-Demi-Open-Semi-Closed-Recruitment-Apocalypse-World Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?739806-AW-Personhood-Tales OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?739888-AW-Personhood-Tales IC Thread]&lt;br /&gt;
&lt;br /&gt;
==The Players==&lt;br /&gt;
*Argent, playing &#039;&#039;&#039;[[Personhood Tales: Smith|Smith the Battlebabe]]&#039;&#039;&#039;;&lt;br /&gt;
*hippokrene, playing &#039;&#039;&#039;[[Personhood Tales: Blue|Blue the Chopper]]&#039;&#039;&#039;;&lt;br /&gt;
*Mr Sitouh, playing &#039;&#039;&#039;[[Personhood Tales: Wolf|Wolf the Gunlugger]]&#039;&#039;&#039;;&lt;br /&gt;
*The Tim, playing &#039;&#039;&#039;[[Personhood Tales: Always|Always the Hocus]]&#039;&#039;&#039;; &lt;br /&gt;
*[[User:Metal Fatigue|Metal Fatigue]], playing &#039;&#039;&#039;[[Personhood Tales: Lee|Lee the Savvyhead]]&#039;&#039;&#039;; and&lt;br /&gt;
*katechon, your &#039;&#039;&#039;Master of Ceremonies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other Pages==&lt;br /&gt;
[[Personhood Tales: Faces|Census of the Damned]] (NPCs)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personhood Tales: Places|Places to Go and Things to See after the Apocalypse]]&lt;br /&gt;
(including [[Personhood Tales: The Hold|Personhood]] itself, the hold)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personhood Tales: Mechanics|Custom Moves &amp;amp;c.]]&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271820</id>
		<title>Personhood Tales: Smith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Smith&amp;diff=271820"/>
		<updated>2014-10-17T14:39:40Z</updated>

		<summary type="html">&lt;p&gt;Katechon: Created page with &amp;quot;=Smith the Battlebabe= Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Smith the Battlebabe=&lt;br /&gt;
Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it.&lt;br /&gt;
&lt;br /&gt;
When she´s not in combat gear (consisting of the suit, which covers torso and shoulders and has a bolted-on set of straps and harnesses for her gear), she wears well-preserved (if dusty) clothing looking something like [http://i292.photobucket.com/albums/mm4/Cipherpunk/postapocoutfitconcept.jpg this].&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool +3&lt;br /&gt;
*Hard -1&lt;br /&gt;
*Hot +2&lt;br /&gt;
*Sharp +1&lt;br /&gt;
*Weird -1&lt;br /&gt;
==Moves==&lt;br /&gt;
*&#039;&#039;Dangerous &amp;amp; Sexy&#039;&#039;: When you enter a charged situation, roll +hot. On 10+, hold 2; on 7-9, hold 1. Spend hold 1 for 1 to make contact with an NPC and freeze them with your gaze/make them flinch/etc; they can’t do anything until you break it off. On a miss, you’re id’d as the foremost threat.&lt;br /&gt;
*&#039;&#039;Ice Cold&#039;&#039;: When you go aggro on an NPC, roll +cool instead of +hard; when you go aggro on a PC, roll +Hx instead of +hard.&lt;br /&gt;
==Gear==&lt;br /&gt;
*&amp;quot;Whisper&amp;quot;: custom sniper rifle (looks like [http://www.military-today.com/firearms/vintorez.htm this]), silenced w/AP ammo. (2-harm, far, reload, AP)&lt;br /&gt;
*Kukhri (handle+heavy blade; 3-harm, hand)&lt;br /&gt;
*Oddments worth 2-barter (Packs of ghostweed and shiny CD records, mostly; a treasure bag she nicked from a former employer)&lt;br /&gt;
*Clothes and crap (including a cloak for the sun and a worn, armored combat suit with paint that echoes her ink [Armor-2]).&lt;br /&gt;
*A wind-up music box with a broken ballerina, ketch paper and some broken crayons&lt;br /&gt;
==Hx==&lt;br /&gt;
*Blue +3&lt;br /&gt;
*Wolf +2&lt;br /&gt;
*Always =0&lt;br /&gt;
*Lee -1&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Personhood_Tales:_Main_Page&amp;diff=271819</id>
		<title>Personhood Tales: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Personhood_Tales:_Main_Page&amp;diff=271819"/>
		<updated>2014-10-17T14:28:32Z</updated>

		<summary type="html">&lt;p&gt;Katechon: Created page with &amp;quot;Category:Apocalypse World A play-by-post game of Apocalypse World, run on rpg.net.&amp;lt;br&amp;gt; *[http://forum.rpg.net/showthread.php?739370-Demi-Open-Semi-Closed-Recruitment-Apoca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Apocalypse World]]&lt;br /&gt;
A play-by-post game of Apocalypse World, run on rpg.net.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?739370-Demi-Open-Semi-Closed-Recruitment-Apocalypse-World Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?739806-AW-Personhood-Tales OOC Thread]&lt;br /&gt;
*IC Thread (forthcoming)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Players:&lt;br /&gt;
*Argent, playing &#039;&#039;&#039;[[Personhood_Tales:_Smith|Smith the Battlebabe]]&#039;&#039;&#039;;&lt;br /&gt;
*hippokrene, playing &#039;&#039;&#039;[[Personhood_Tales:_Blue|Blue the Chopper]]&#039;&#039;&#039;;&lt;br /&gt;
*Mr Sitouh, playing &#039;&#039;&#039;[[Personhood_Tales:_Wolf|Wolf the Gunlugger]]&#039;&#039;&#039;;&lt;br /&gt;
*The Tim, playing &#039;&#039;&#039;[[Personhood_Tales:_Always|Always the Hocus]]&#039;&#039;&#039;; &lt;br /&gt;
*Metal Fatigue, playing &#039;&#039;&#039;[[Personhood_Tales:_Lee|Lee the Savvyhead]]&#039;&#039;&#039;; and&lt;br /&gt;
*katechon, your &#039;&#039;&#039;Master of Ceremonies&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personhood_Tales:_Faces|Census of the Damned]] (NPCs)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personhood_Tales:_Places|Places to Go and Things to See after the Apocalypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personhood_Tales:_Mechanics|Custom Moves &amp;amp;c.]]&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Homebrew&amp;diff=263004</id>
		<title>Lost in Jianghu/Homebrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Homebrew&amp;diff=263004"/>
		<updated>2014-04-27T01:11:54Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Secret Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Lost_in_Jianghu|Main Page]]&lt;br /&gt;
&lt;br /&gt;
==External Kung Fu==&lt;br /&gt;
===Bloodstained Tiger (Paired, Saber, Unarmed)===&lt;br /&gt;
(inspired by EwindaleMoss&#039; [http://wulinlegends.pbworks.com/w/page/62756259/Bloodstained%20White%20Tiger Bloodstained White Tiger] style.)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;500px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Qualities:&#039;&#039;&#039; No animal better embodies the combination of ferocity, power, and speed than the mighty tiger. Practitioners of this style are hyper-aggressive, favoring brutal and direct attacks with little concern for defense. It is popular among warriors and those who favor inducing terror and awe in those who stand against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughs At:&#039;&#039;&#039; The Tiger laughs at victims who give ground or retreat - don&#039;t they know the Tiger will never give up? It also laughs at defensive or reactive styles, since they allow the tiger to strike as it pleases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; The tiger grows nervous in the presence of a skilled hunter; their snares and strikes from range frustrate the great beast. The Tiger also fears confinement, since it is at its most powerful in the open fields.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the World&#039;s a Jungle (5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tiger rules the jungle; it brooks no dissent in its domain. You realize that the jungle is everywhere, and you must rule as the Tiger does. &lt;br /&gt;
*Opponents suffer a -10 penalty to their checks when trying to use the Courtier’s Arts against you. If they fail their check, they suffer a Ripple. This benefit extends even outside of combat, unless there&#039;s some reason you wouldn&#039;t be subconsciously using your Bloodstained Tiger kung fu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Chase (5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You move with the grace and power of the beast you emulate; who can hope to outrun you? &lt;br /&gt;
*The Footwork bonus of this style increases to +10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Escape for Prey (2)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can hope to escape the Tiger at hunt. Let the prey try to scurry and flee, for it only brings them under the Tiger&#039;s power.&lt;br /&gt;
*You have a +5 bonus to any check to break a Wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Revenge of the Masterful Tiger (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can match the deft swipes of the tiger; its claws never fail to find the prey&#039;s tender flesh.&lt;br /&gt;
*When you are suffering from an Injury Condition, the Strike bonus of this style increases to +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rage of the Rampant Tiger (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can withstand the tiger&#039;s powerful talons; they never fail to tear the viscera within.&lt;br /&gt;
*When you are suffering from an Injury Condition, the Damage bonus of this style increases to +15&lt;br /&gt;
&lt;br /&gt;
===Yang Family Spear (Spear, Staff)===&lt;br /&gt;
(based substantially on Robert Harrison&#039;s [http://wulinlegends.pbworks.com/w/page/66146006/Yang%20Family%20Spear eponymous] style.)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;500px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Qualities:&#039;&#039;&#039; The Yang Clan of Thrashing Minister is famous for the great generals and mighty warriors that served the Han Emperors; their prowess with the spear was once just as legendary, but hard times have seen their reputation, and that of their signature style, decrease. Those who have seen the style know it to be formidable: it is direct, powerful, and aggressive, capable of commanding a whole field of battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughs At:&#039;&#039;&#039; The Yang Family laughs at opponents who try to win by dint of greater numbers; they are accustomed to being outnumbered. Because the Yang Family Spear is imperious and straightforward, it laughs at styles that employ needless motion or add flourishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Because it is so direct, the Yang Family Spear fears styles that are flowing and flexible, or those that are highly reactive. It also fears those who can contest its command by limiting the spear&#039;s (or staff&#039;s) range of motion.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield Clearing Sweep (3)&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Yang Family Spear rules the battlefield.  This is never more apparent than when it is faces great numbers of enemies.&lt;br /&gt;
*All your attacks count as Area attacks for the purpose of damaging groups of Minions. In addition, on a successful strike, the Minions do not benefit from their leader&#039;s Tactics next round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defanging the Wolf (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Yang Clan has long experience fending off predators; breaking their fangs made them easy to turn away. &lt;br /&gt;
*You may Flood 1 die from the River while you make an attack. If you do, the strike also creates a Disorient or Disrupt condition if it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lonely Bulwark Stance (5)&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When they served the Han Emperors, the Yang were often a lonely bulwark against enemies without and within. This technique reflects their expertise in fighting while outnumbered.&lt;br /&gt;
*The Block bonus of this style increases to +10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jade Pendant Command (3)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is said that the famous spear-maiden Yang Lide hung a jade pendant in the shape of a dragon, a gift from the Emperor himself, from her mighty spear. Those who saw it couldn&#039;t help but kneel in submission.&lt;br /&gt;
*You have a +5 bonus to break any Wave, or to oppose any Shaping Marvel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yang Family Honor (2 or 5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the glory days of the Han, the Yang Clan has suffered one indignity after another. They have never suffered a one that they did not repay.&lt;br /&gt;
*When hit by a Strike or Marvel, you can flood a die from the River to Reply against your opponent, inflicting 1 Ripple upon her. You can do this only once for any given attack, even if it included multiple elements that hit you.&lt;br /&gt;
*If you pay an additional 3 Destiny, you can have 1 additional slot in your River. This extra slot can only be used to Flood dice for Yang Family Honor. If this slot is ever filled while you change your active style, it automatically Washes empty.&lt;br /&gt;
&lt;br /&gt;
==Internal Kung Fu==&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
&#039;&#039;&#039;Spirit of the Silver Bough&#039;&#039;&#039;, Level 3 Wood Formless&amp;lt;br&amp;gt;&lt;br /&gt;
In the haunted forests of the Silver Bough Park, it is said the trees can fascinate and confuse those it deems interlopers. By channeling your chi energy, you can make any trees mimic the eerie patterns of that strange wood.&lt;br /&gt;
*Activate this technique on during your Initiative phase and choose a target; there must be live trees in your current zone for this technique to have an effect.&lt;br /&gt;
*This round, you Laugh At and never Fear your target&#039;s attacks and defenses; your target Fears and never Laughs At your attacks and defenses.&lt;br /&gt;
*Your target may ignore this technique&#039;s effect on a single action if they make a Minor Action using Wu Wei; the difficulty is based on how wooded your zone is. If sparsely wooded, the difficulty is Hard (30); if heavily wooded, the difficulty is Memorable (40); in the oldest forests, or those with a strong supernatural influence, the difficulty is Fantastic (60).&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
===Expanded Scholar Arts===&lt;br /&gt;
(The following is a prior version of [http://wulinlegends.pbworks.com/w/page/59327464/Expanded%20Secret%20Arts%20of%20Prediction these tools and techniques] from the wulin legends wiki.)&lt;br /&gt;
&lt;br /&gt;
In addition to the default manner of creating Predictions, those with access to the Secret Art of Prediction loresheet may purchase the following Toolsets to augment their divinatory practices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story of the I Ching&#039;&#039;&#039; (3 Destiny)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Learning&amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: -5 to 0&amp;lt;br&amp;gt;&lt;br /&gt;
Limitation: You must use some tools to generate trigrams and consult an I Ching Manual.&amp;lt;br&amp;gt;&lt;br /&gt;
Description: If you improvise tools -- e.g. coins from the street, twigs taken from a tree -- you have a -5 penalty to your Prediction. Otherwise, see corebook p. 257.&lt;br /&gt;
*1 Secret: You have committed the entire Book of Changes to memory, and need not consult an I Ching manual to make your predictions.&lt;br /&gt;
*2 Fortune: You have an exceptional set of trigram-generating tools; using them gives you a +5 bonus to making Predictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story of the Three Arts&#039;&#039;&#039; (3 Destiny)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Special; usually Politics, Tactics or Survival.&amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: -5 to +5&amp;lt;br&amp;gt;&lt;br /&gt;
Limitation: Requires extensive research prior to Prediction, along with specially made tools.&lt;br /&gt;
Description: The Three Arts (comprising the distinct-but-related Divine Reckoning, Wondrous Doors, and Great Cycle methods) are the height of metaphysical science in Shen Zhou. Combining Five Element Theory, the I Ching, astrology, and numerology, this approach to Prediction is both the most powerful and most demanding of the Scholar&#039;s tools for divination. Divinations made in this manner, when dealing with especially weighty matters, have been known to take as long as a month to arrive at. As with the standard approach to making Predictions, the appropriate Skill is determined by the subject matter; however, a Scholar employing the Three Arts may choose to employ the Learning Skill at a -5 penalty. In addition, the Prediction roll has a modifier based on the amount of time the Scholar spends and the quality of information he has at his disposal; if he spends more than the minimum time or has, say, an Imperial library at his disposal, he gains a +5 bonus. If he attempts to rush his work or is working without access to the proper charts and tomes, he suffers a -5 penalty (in which case, he cannot substitute the Learning Skill for a more appropriate one). &lt;br /&gt;
*2 Fortune: You have a quality set of equipment for performing Three Arts divination; using it gives you a +5 bonus to making Predictions in this way.&lt;br /&gt;
Three Arts-Specific Extraordinary Scholar Techniques&lt;br /&gt;
*Strengthen Destiny&#039;s Weight (2 Destiny; Augment/Extended): You may attempt to raise the Recovery number of your own prediction by making a Learning roll. If the result exceeds the Recovery number of the Prediction, you may spend another point of Joss to set the Recovery number at the new result; if the result equals or is exceeded by the original Recovery number, there is no effect and you may not attempt to use this technique again on that Prediction.&lt;br /&gt;
*Finding the Loopholes (4 Destiny; Augment/Extended): You may make a Learning roll on your own or another&#039;s behalf to Resist the effects of a Prediction. If applied to yourself, this replaces your Wu Wei roll; if on another&#039;s behalf, it is in addition to his or her Wu Wei roll, and the higher of the two results is taken. You must be aware of the Prediction to be resisted, at least in broad outlines, and give some plausible reason why you or the target is exempt. If successful, the resistance lasts one chapter.&lt;br /&gt;
&lt;br /&gt;
Some Scholars become experts in one or more of the Three Arts, which gives them added bonuses and access to additional Extraordinary Techniques.&lt;br /&gt;
&lt;br /&gt;
*2 Secret: Divine Reckoning Expertise&lt;br /&gt;
**0 Bonus: You have an additional +5 bonus to making Predictions concerning matters of state (war, diplomacy, succession) or similarly large-scale events.&lt;br /&gt;
**0 Bonus: You have the equivalent of 3 Status among Scholars who know of your expertise. If you have expertise in two of the three methods, you have the equivalent of 5 Status; if you have expertise in all three, you have the equivalent of 8 Status.&lt;br /&gt;
*Divine Reckoning-Specific Extraordinary Scholar Techniques&lt;br /&gt;
**Heaven&#039;s Final Word (3/5 Destiny; Augment/Extended/Flood) You may Flood a single die from your River while making a Prediction using the Divine Reckoning method of the Three Arts; if you do and your Prediction contradicts an existing Prediction, you have a +10 bonus to your roll solely for the purpose of opposing the contrary Prediction. This bonus also applies if another Scholar makes a Prediction that contradicts yours at a later time. For an additional 2 Destiny, the bonus increases to +15.&lt;br /&gt;
&lt;br /&gt;
*2 Secret: Wondrous Doors Expertise&lt;br /&gt;
**0 Bonus: You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
**0 Bonus: You have the equivalent of 3 Status among Scholars who know of your expertise. If you have expertise in two of the three methods, you have the equivalent of 5 Status; if you have expertise in all three, you have the equivalent of 8 Status.&lt;br /&gt;
*Wondrous Doors-Specific Extraordinary Scholar Techniques&lt;br /&gt;
**Following Paths to Hidden Doors (4/6 Destiny; Augment/Extended) After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. For an additional 2 Destiny, on a Critical Success you also gain some clues as to who made the Prediction.&lt;br /&gt;
&lt;br /&gt;
*2 Secret: Great Cycle Expertise&lt;br /&gt;
**0 Bonus: You have an additional +5 bonus to making Predictions concerning natural phenomena, including agriculture and animal husbandry.&lt;br /&gt;
**0 Bonus: You have the equivalent of 3 Status among Scholars who know of your expertise. If you have expertise in two of the three methods, you have the equivalent of 5 Status; if you have expertise in all three, you have the equivalent of 8 Status.&lt;br /&gt;
*Great Cycle-Specific Extraordinary Scholar Techniques&lt;br /&gt;
**Five Phase Predictions (5 Destiny; Augment/Extended/Flood) You may Flood a single die to create a special type of Prediction. Instead of specifying a single circumstance that will or won&#039;t come to pass, you create a sequence of events that will or won&#039;t come to pass, following the cycle of Birth, Growth, Maturity, Withering, and Death. You may begin at any stage of the cycle, and may specify a weakness or hyperactivity to be associated with each stage, but each element of the prediction must be plausibly associated with one of the stages, the stages must occur in sequence, and each element must be bounded (i.e. &amp;quot;The Imperial Army will never be defeated&amp;quot; is not OK; &amp;quot;The Imperial Army will suffer no defeats this year&amp;quot; is).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story of Physiognomy&#039;&#039;&#039; (3 Destiny)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: -5 to 0&amp;lt;br&amp;gt;&lt;br /&gt;
Limitation: Requires an examination of the subject of the divination; predictions must be about that individual.&amp;lt;br&amp;gt;&lt;br /&gt;
Description: It is said that our destinies are written on our bodies, if only we know the script. Scholars who know the Story of Physiognomy are able to read that script. Through a thorough examination of the body, especially of the face and the hands, a Scholar may divine the fortunes of that individual -- and that individual alone. The examination must be thorough; if it is rushed (less than a scene spent in examination), or if there are limitations on the examination (e.g. only visual examination permitted), the Scholar suffers a -5 penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
*0 Bonus: You may choose to give the Prediction a Breath bonus/penalty instead of an Action bonus/penalty.&lt;br /&gt;
&#039;&#039;&#039;Physiognomy-Specific Extraordinary Scholar Techniques&#039;&#039;&#039;&lt;br /&gt;
*The Bloom of Health (2 Destiny; Augment/Extended) You may make a Memorable [40] Learning roll to aid in your own or another&#039;s recovery from an Injury Condition. The result of this roll is treated exactly as a Doctor&#039;s Medicine roll -- i.e., the one attempting a Recovery roll can use the higher result of her Hardiness and the Learning rolls.&lt;br /&gt;
*Medical Evidence Approach (3 Destiny; Augment/Extended) You can use your knowledge of an existing Medical Condition as a predictive tool. You extrapolate it in Internal-External fashion, seeing how the imbalance in the subject&#039;s body influences her fate. When you make a reasonable reference to this knowledge while making a Prediction using the Story of Physiognomy, you have a +5 (if the Condition is Trivial or Minor) or +10 (if Major) bonus.&lt;br /&gt;
*Health and Fortune Intertwined (5 Destiny; Augment/Extended/Flood) You may Flood a single die from your River while making a Prediction using the Story of Physiognomy to Discover a Medical Condition along with your Prediction. For the most part, the difficulty to create the Medical Condition is the same as that of the Prediction, though the Sage may set it higher if the condition you wish to create is only tangentially related to your Prediction, or is otherwise unlikely.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Story of the Old Ways&#039;&#039;&#039; (3 Destiny)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Wu Wei&amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: 0 to +5&amp;lt;br&amp;gt;&lt;br /&gt;
Limitation: Requires animal bones or shells to be burnt and shattered&amp;lt;br&amp;gt;&lt;br /&gt;
Description: It is said that Fu Xi, the first of the mythical Three Sovereigns who brought civilization to Shen Zhou, taught the people the arts of divination, so that they might not be confused about Heaven&#039;s inclinations. What he taught them was to become the basis of all ritual divinatory practice that followed, and brought great blessings to early, heroic Dynasties of the land, but few now know the original ways. Animal bones -- any of sufficient size will do in a pinch, though the method is especially effective when it employs tortoise shells or the shoulder blades of oxen (+5 bonus) -- are inscribed with the question to be answered, and then thrown in a ritually prepared fire. The bone is then struck, and its shards removed from the flame; the way the bone fractures tells the Scholar how Heaven views the question asked.&lt;br /&gt;
*0 Bonus: Once per story, you may make a Prediction without spending a Joss.&lt;br /&gt;
*2 Fortune: You have been instructed in the Old Ways by one of the few remaining genuine savants; you have an additional +5 bonus to making Predictions in this way.&lt;br /&gt;
&#039;&#039;&#039;Old Ways-Specific Extraordinary Scholar Techniques&#039;&#039;&#039;&lt;br /&gt;
*Balancing Fortune&#039;s Scales (4 Destiny; Augment/Extended): When making a Prediction, you may opt to spend a second Joss of the opposite type from the first you spent. If you do, you create a second Prediction (with the same Recovery number) with the opposite action modifier (akin to Yin-Yang Technique); anyone attempting to resist either Prediction suffers a -10 penalty. The second Prediction must be described as &#039;balancing out&#039; the first.&lt;br /&gt;
*Blessings of Fu Xi (6 Destiny; Augment/Extended/Flood): You may Flood a single die from your River while making a Prediction using the Story of the Old Ways; if you do, the associated bonus or penalty applies to Chi Aura and Rippling rolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional Extraordinary Scholar Techniques&#039;&#039;&#039;&lt;br /&gt;
*Riding Fortune&#039;s Wave (5 Destiny; Extended/Wave): Whenever anyone in your presence (roughly: the same zone) gains Joss of either type from Interesting Times, you may make a Memorable [40] Wu Wei roll to accept Interesting Times as well and gain a Xia Joss. In combat, you must make this roll as a Wave on your Initiative roll in the round following the Interesting Times.&lt;br /&gt;
&lt;br /&gt;
*Learned Sage Approach (3 Destiny; Augment): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
&lt;br /&gt;
*Scholar&#039;s Diffidence (3 Destiny; Extended/Wave): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
===Extraordinary Warrior Techniques===&lt;br /&gt;
[http://wulinlegends.pbworks.com/w/page/66311203/Additional%20Extraordinary%20Warrior&#039;s%20Arts Additional Extraordinary Warrior Techniques]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uncanny Stylist Technique&#039;&#039; (3 or 5) (Augment)&amp;lt;br&amp;gt;&lt;br /&gt;
Not truly a technique at all, but rather a whole range of moves, tricks, and stratagems, accumulated over decades and centuries of Wulin duels, to make it easier for a Warrior to prevent her opponent from reading the nature and qualities of her style.&lt;br /&gt;
*You may make a Minor Stealth- or Tactics-based Action to oppose efforts to analyze your style based on a single die.&lt;br /&gt;
*For an additional 2 Destiny, this Action also opposes efforts to analyze your Combat Condition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=263003</id>
		<title>Lost in Jianghu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=263003"/>
		<updated>2014-04-27T01:03:31Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Custom Kung Fu and Secret Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for the &#039;&#039;Lost in Jianghu&#039;&#039; PbP campaign using Legends of the Wulin.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Silver_Fox|&#039;The Silver Fox&#039; aka Lin]]&#039;&#039;, played by &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Fang_Li|&#039;Brother&#039; Fang Li]]&#039;&#039;, played by &#039;&#039;&#039;Hardkore Keltoid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Azure_Falcon|Azure Falcon]]&#039;&#039;, played by &#039;&#039;&#039;ru&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Ga_Jie|Ga Jie]]&#039;&#039;, played by &#039;&#039;&#039;Tedster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
... and &#039;&#039;&#039;katechon&#039;&#039;&#039; as your Wulin Sage.&lt;br /&gt;
&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Character_Creation_.26_Advancement|Character Creation &amp;amp; Advancement]]&lt;br /&gt;
*[[Lost_in_Jianghu/Characters/BlankSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
====[[Lost_in_Jianghu/Characters/NPCS|NPCs of Consequence]]====&lt;br /&gt;
&lt;br /&gt;
=Matters Mechanical=&lt;br /&gt;
==House Rules==&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Chi_.26_Chi_Conditions|Chi &amp;amp; Chi Conditions]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Combat|Combat]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Kung_Fu|Kung Fu]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Secret_Arts|Secret Arts]]&lt;br /&gt;
&lt;br /&gt;
==Custom Kung Fu and Secret Arts==&lt;br /&gt;
The following are approved homebrew kung fu and secret arts; other styles and techniques may be introduced at the GM&#039;s discretion.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;External Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Bloodstained Tiger]]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/54216819/Chasing%20Songbird Chasing Songbird]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51976054/Clever%20Monkey Clever Monkey]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/68644010/Sixteen%20Illusion%20Hand Sixteen Illusion Hand]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/49997716/White%20and%20Black%20Stones White and Black Stones]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/61021497/Malicious%20Wasp Malicious Wasp]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Yang Family Spear]]&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Internal Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51794715/Dragon%20God&#039;s%20Footprints Dragon God&#039;s Footprints (Earth)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53235738/Famished%20Crimson%20Tiger Famished Crimson Tiger (Corrupt)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/52272507/Parables%20of%20the%20Sword%20Spirit Parables of the Sword Spirit]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53209309/Ebon%20Shadow Ebon Shadow]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Formless Techniques]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Secret Arts&#039;&#039;&#039;&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew#Expanded_Scholar_Arts|Expanded Scholar Arts and Techniques]]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew#Extraordinary_Warrior_Techniques|Extraordinary Warrior Techniques]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Loresheets=&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Campaign|Campaign Loresheet]]&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Other|Other Loresheets]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Azure_Dragon|The Azure Dragon]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Four_Ox_Union|The Four Ox Union]]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/65869965/The%20Martial%20Sages The Martial Sages]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/63484024/Square%20Hole%20Circle Square Hole Circle]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Bird.27s_Progress|Bird&#039;s Progress]]&lt;br /&gt;
&lt;br /&gt;
=Helpful Links=&lt;br /&gt;
*Campaign Threads: IC, [http://forum.rpg.net/showthread.php?716256-LotW-Lost-in-Jianghu OOC]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/ccc?key=0AjGkpP5gyR27dGRucXQ1Y1R0SVFaazRpUVFzc2VicXc&amp;amp;usp=sharing Tracking Spreadsheet]: Combat, Conditions, Advancement (Google Doc)&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/48630360/Portal Wulin Legends Wiki], a great repository for fan-made kung fu, loresheets and such.&lt;br /&gt;
*Dice rollers: [http://invisiblecastle.com/ Invisible Castle], [http://orokos.com/roll/ Orokos]&lt;br /&gt;
*GM contact information: to[dot]katechon at google&#039;s mail service (email or gchat)&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=263002</id>
		<title>Lost in Jianghu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=263002"/>
		<updated>2014-04-27T01:03:00Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Custom Kung Fu and Secret Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for the &#039;&#039;Lost in Jianghu&#039;&#039; PbP campaign using Legends of the Wulin.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Silver_Fox|&#039;The Silver Fox&#039; aka Lin]]&#039;&#039;, played by &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Fang_Li|&#039;Brother&#039; Fang Li]]&#039;&#039;, played by &#039;&#039;&#039;Hardkore Keltoid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Azure_Falcon|Azure Falcon]]&#039;&#039;, played by &#039;&#039;&#039;ru&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Ga_Jie|Ga Jie]]&#039;&#039;, played by &#039;&#039;&#039;Tedster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
... and &#039;&#039;&#039;katechon&#039;&#039;&#039; as your Wulin Sage.&lt;br /&gt;
&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Character_Creation_.26_Advancement|Character Creation &amp;amp; Advancement]]&lt;br /&gt;
*[[Lost_in_Jianghu/Characters/BlankSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
====[[Lost_in_Jianghu/Characters/NPCS|NPCs of Consequence]]====&lt;br /&gt;
&lt;br /&gt;
=Matters Mechanical=&lt;br /&gt;
==House Rules==&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Chi_.26_Chi_Conditions|Chi &amp;amp; Chi Conditions]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Combat|Combat]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Kung_Fu|Kung Fu]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Secret_Arts|Secret Arts]]&lt;br /&gt;
&lt;br /&gt;
==Custom Kung Fu and Secret Arts==&lt;br /&gt;
The following are approved homebrew kung fu and secret arts; other styles and techniques may be introduced at the GM&#039;s discretion.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;External Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Bloodstained Tiger]]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/54216819/Chasing%20Songbird Chasing Songbird]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51976054/Clever%20Monkey Clever Monkey]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/68644010/Sixteen%20Illusion%20Hand Sixteen Illusion Hand]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/49997716/White%20and%20Black%20Stones White and Black Stones]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/61021497/Malicious%20Wasp Malicious Wasp]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Yang Family Spear]]&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Internal Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51794715/Dragon%20God&#039;s%20Footprints Dragon God&#039;s Footprints (Earth)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53235738/Famished%20Crimson%20Tiger Famished Crimson Tiger (Corrupt)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/52272507/Parables%20of%20the%20Sword%20Spirit Parables of the Sword Spirit]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53209309/Ebon%20Shadow Ebon Shadow]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Formless Techniques]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Secret Arts&#039;&#039;&#039;&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew#Expanded_Scholar|Expanded Scholar Arts and Techniques]]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew#Extraordinary_Warrior_Techniques|Extraordinary Warrior Techniques]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Loresheets=&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Campaign|Campaign Loresheet]]&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Other|Other Loresheets]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Azure_Dragon|The Azure Dragon]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Four_Ox_Union|The Four Ox Union]]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/65869965/The%20Martial%20Sages The Martial Sages]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/63484024/Square%20Hole%20Circle Square Hole Circle]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Bird.27s_Progress|Bird&#039;s Progress]]&lt;br /&gt;
&lt;br /&gt;
=Helpful Links=&lt;br /&gt;
*Campaign Threads: IC, [http://forum.rpg.net/showthread.php?716256-LotW-Lost-in-Jianghu OOC]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/ccc?key=0AjGkpP5gyR27dGRucXQ1Y1R0SVFaazRpUVFzc2VicXc&amp;amp;usp=sharing Tracking Spreadsheet]: Combat, Conditions, Advancement (Google Doc)&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/48630360/Portal Wulin Legends Wiki], a great repository for fan-made kung fu, loresheets and such.&lt;br /&gt;
*Dice rollers: [http://invisiblecastle.com/ Invisible Castle], [http://orokos.com/roll/ Orokos]&lt;br /&gt;
*GM contact information: to[dot]katechon at google&#039;s mail service (email or gchat)&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=262950</id>
		<title>Lost in Jianghu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu&amp;diff=262950"/>
		<updated>2014-04-24T23:06:38Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Custom Kung Fu and Secret Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for the &#039;&#039;Lost in Jianghu&#039;&#039; PbP campaign using Legends of the Wulin.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Silver_Fox|&#039;The Silver Fox&#039; aka Lin]]&#039;&#039;, played by &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Fang_Li|&#039;Brother&#039; Fang Li]]&#039;&#039;, played by &#039;&#039;&#039;Hardkore Keltoid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Azure_Falcon|Azure Falcon]]&#039;&#039;, played by &#039;&#039;&#039;ru&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lost_in_Jianghu/Characters/Ga_Jie|Ga Jie]]&#039;&#039;, played by &#039;&#039;&#039;Tedster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
... and &#039;&#039;&#039;katechon&#039;&#039;&#039; as your Wulin Sage.&lt;br /&gt;
&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Character_Creation_.26_Advancement|Character Creation &amp;amp; Advancement]]&lt;br /&gt;
*[[Lost_in_Jianghu/Characters/BlankSheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
====[[Lost_in_Jianghu/Characters/NPCS|NPCs of Consequence]]====&lt;br /&gt;
&lt;br /&gt;
=Matters Mechanical=&lt;br /&gt;
==House Rules==&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Chi_.26_Chi_Conditions|Chi &amp;amp; Chi Conditions]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Combat|Combat]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Kung_Fu|Kung Fu]]&lt;br /&gt;
*[[Lost_in_Jianghu/HouseRules#Secret_Arts|Secret Arts]]&lt;br /&gt;
&lt;br /&gt;
==Custom Kung Fu and Secret Arts==&lt;br /&gt;
The following are approved homebrew kung fu and secret arts; other styles and techniques may be introduced at the GM&#039;s discretion.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;External Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Bloodstained Tiger]]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/54216819/Chasing%20Songbird Chasing Songbird]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51976054/Clever%20Monkey Clever Monkey]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/68644010/Sixteen%20Illusion%20Hand Sixteen Illusion Hand]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/49997716/White%20and%20Black%20Stones White and Black Stones]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/61021497/Malicious%20Wasp Malicious Wasp]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Yang Family Spear]]&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Internal Kung Fu&#039;&#039;&#039;&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/51794715/Dragon%20God&#039;s%20Footprints Dragon God&#039;s Footprints (Earth)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53235738/Famished%20Crimson%20Tiger Famished Crimson Tiger (Corrupt)]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/52272507/Parables%20of%20the%20Sword%20Spirit Parables of the Sword Spirit]&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/53209309/Ebon%20Shadow Ebon Shadow]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew|Formless Techniques]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Secret Arts&#039;&#039;&#039;&lt;br /&gt;
*[http://wulinlegends.pbworks.com/Expanded-Secret-Arts-of-Prediction Expanded Scholar&#039;s Arts]&lt;br /&gt;
*[[Lost_in_Jianghu/Homebrew#Extraordinary_Warrior_Techniques|Extraordinary Warrior Techniques]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Loresheets=&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Campaign|Campaign Loresheet]]&lt;br /&gt;
*[[Lost_in_Jianghu/Loresheets/Other|Other Loresheets]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Azure_Dragon|The Azure Dragon]]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Four_Ox_Union|The Four Ox Union]]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/65869965/The%20Martial%20Sages The Martial Sages]&lt;br /&gt;
**[http://wulinlegends.pbworks.com/w/page/63484024/Square%20Hole%20Circle Square Hole Circle]&lt;br /&gt;
**[[Lost_in_Jianghu/Loresheets/Other#Bird.27s_Progress|Bird&#039;s Progress]]&lt;br /&gt;
&lt;br /&gt;
=Helpful Links=&lt;br /&gt;
*Campaign Threads: IC, [http://forum.rpg.net/showthread.php?716256-LotW-Lost-in-Jianghu OOC]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/ccc?key=0AjGkpP5gyR27dGRucXQ1Y1R0SVFaazRpUVFzc2VicXc&amp;amp;usp=sharing Tracking Spreadsheet]: Combat, Conditions, Advancement (Google Doc)&lt;br /&gt;
*[http://wulinlegends.pbworks.com/w/page/48630360/Portal Wulin Legends Wiki], a great repository for fan-made kung fu, loresheets and such.&lt;br /&gt;
*Dice rollers: [http://invisiblecastle.com/ Invisible Castle], [http://orokos.com/roll/ Orokos]&lt;br /&gt;
*GM contact information: to[dot]katechon at google&#039;s mail service (email or gchat)&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Azure_Falcon&amp;diff=262940</id>
		<title>Lost in Jianghu/Characters/Azure Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Azure_Falcon&amp;diff=262940"/>
		<updated>2014-04-24T17:49:48Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Fire Doctrine [2E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azure Falcon (as he is known) is the disciple of the Meng Zhang, the Azure Dragon of the East. He&#039;s the only one to have been acknowledged as such so far, and much of his background is unknown, to the consternation of observers in the wulin. It&#039;s speculated that he could be the Azure Dragon&#039;s son, or lover (although there are so many of those it would hardly mark him out), or possibly art project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s appears a young, dashing, stereotypical xia in many way, out seeking adventure and fame. Which is mostly true, but only part of the story. The Four Saint Beasts, as they vie with each other for influence and over distinctions of their personal philosophy, also have a common agenda. They consider themselves (by virtue of their own power if nothing else) to be the pillars and balancers of the wulin; their collective fingers are in every pie, and they have many agents. Azure Falcon is one such.&lt;br /&gt;
&lt;br /&gt;
Azure Falcon is a handsome man with long hair tied in a ponytail, and wears tastefully embroidered blue robes befitting a noble warrior. His personal philosophy is one of beauty in excellence, which he displays in every motion of his jian, Spring Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Disciple of the Azure Dragon of the East&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 14&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
14/28/42&lt;br /&gt;
&lt;br /&gt;
19/38/57&lt;br /&gt;
&lt;br /&gt;
49 (3/14)&lt;br /&gt;
&lt;br /&gt;
44&lt;br /&gt;
&lt;br /&gt;
7/-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; +5&amp;lt;br/&amp;gt;&lt;br /&gt;
Story of the Self +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Focus on breath +15&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist courtier&#039;s arts +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Inflaming/soothing inspirations +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; +0&amp;lt;br/&amp;gt;&lt;br /&gt;
Style analysis +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Social perception +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[6D]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Sword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*First Condition: Minor Earth (Fidelity/Force) Inspiration (Action Bonus). You believe in the principle of beauty through excellence. You must with your every act endeavour to be the epitome of grace and skill; if you resort to brute strength or low cunning you lose this bonus.&lt;br /&gt;
&lt;br /&gt;
*Second Condition: MInor Wood (Worldliness/Individualism) Inspiration (Breath bonus). Meng Zhang has inculcated in you a strong desire to protect beauty and despise ugliness. If you falter in these principles, such as by damaging a work of art, you lose this bonus.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Flying Red Silk [5D/5C]===&lt;br /&gt;
(with Sword/Unarmed)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15 (+20)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Brute force and excessive motion; straightforward and traditional styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Deception; Adaptable and reactive fighters.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Misty Rain Storm (+5 Strike)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Parables of the Sword Spirit [17D/27C]===&lt;br /&gt;
[http://wulinlegends.pbworks.com/w/page/52272507/Parables%20of%20the%20Sword%20Spirit link]&lt;br /&gt;
&lt;br /&gt;
* Malediction-Deflecting Blade (2)&lt;br /&gt;
* Furious Inaction (3)&lt;br /&gt;
* Fateful Blow (3)&lt;br /&gt;
* Delivering The Final Lesson (4)&lt;br /&gt;
* Ultimate Sword Mastery (5)&lt;br /&gt;
&lt;br /&gt;
===Formless [0D/3C]===&lt;br /&gt;
*Spirit of the Silver Bough (Level 3 Wood Formless): In the haunted forests of the Silver Bough Park, it is said the trees can fascinate and confuse those it deems interlopers. By channeling your chi energy, you can make any trees mimic the eerie patterns of that strange wood.&lt;br /&gt;
**Activate this technique on during your Initiative phase and choose a target; there must be live trees in your current zone for this technique to have an effect.&lt;br /&gt;
**This round, you Laugh At and never Fear your target&#039;s attacks and defenses; your target Fears and never Laughs At your attacks and defenses.&lt;br /&gt;
**Your target may ignore this technique&#039;s effect on a single action if they make a Minor Action using Wu Wei; the difficulty is based on how wooded your zone is. If sparsely wooded, the difficulty is Hard (30); if heavily wooded, the difficulty is Memorable (40); in the oldest forests, or those with a strong supernatural influence, the difficulty is Fantastic (60).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [9D/C]==&lt;br /&gt;
* Story of the self&lt;br /&gt;
* Secret arts of intrigue&lt;br /&gt;
* Controlling inspirations&lt;br /&gt;
* Controlling passions&lt;br /&gt;
* Extraordinary Courtier Techniques&lt;br /&gt;
** Cordial, Upright, Courteous, Temperate, and Complaisant Technique (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Wulin Greats [15E/5C]===&lt;br /&gt;
&#039;&#039;&#039;4 Destiny&#039;&#039;&#039; (4E)&lt;br /&gt;
====Azure Dragon==== &lt;br /&gt;
&#039;&#039;&#039;6 Destiny&#039;&#039;&#039;(6E)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Being a part of the retinue of a Saint Beast is an exclusive honor; you have 3 Status among the Wulin. (0E)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: The Saint Beasts have many contacts, connections and agents; covert and not. You may spend 1 Joss to declare a story detail establishing a connection to any of the Four Saint Beasts, and have a +5 bonus to social interactions with their agents. (0E)&lt;br /&gt;
*&#039;&#039;&#039;5 Disadvantage&#039;&#039;&#039;: The Four Saint Beasts see themselves as the pillars and balancers of the Wulin; they do not hesitate to involve themselves in the doings of the great factions, and the Azure Dragon is no different. Many resent their intervention, and their suspicion will naturally fall upon you, to say nothing of those who would seek revenge. When this causes you trouble, gain 1 Destiny. -5 This is your first or second disadvantage. (0E)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Azure Dragon&#039;s Kung Fu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Effortless Grace (2E)&lt;br /&gt;
*&#039;&#039;&#039;3 Technique&#039;&#039;&#039;: Brush Drawing Clouds (3E)&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [3E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: Between your humiliation of their men and your (from their perspective) unwelcome intervention in Three Bronze Rings business, you&#039;ve gotten the Talons&#039; attention, for good or ill.&lt;br /&gt;
&lt;br /&gt;
===Blade Dogs [3E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re after &#039;&#039;&#039;Heigou the Butcher&#039;&#039;&#039;, an infamous Blade Dog known for foulness in manner and appearance, he has offended the sensibilities of Meng Zhang, the Azure Dragon. It&#039;s your privilege to see that offense answered for. (3E)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve learned that this Heigou has some distant ties to Sister Chun, and that he seeks the Black Dragon Slayer.&lt;br /&gt;
&lt;br /&gt;
===Fire Doctrine [2E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: You caused Lambent Flame Disciple to immolate himself in shame, before the eyes of his followers; word will surely get back to the foul heretics.&lt;br /&gt;
&lt;br /&gt;
===Square Hole Circle [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: While in Bird&#039;s Progress, the Merchant-Prince Xu Weimin has generously offered you spacious and tasteful accommodations in his compound in Cloud Happiness District. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [23E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: Toast of high society and accidental taste-maker.  (free)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: Already one of the city&#039;s most famous swordsman! (2E)&lt;br /&gt;
====The City Above====&lt;br /&gt;
:&#039;&#039;&#039;(2 Destiny/free with campaign loresheet)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Archer&#039;s Lament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;&#039;2 Bonus&#039;&#039;&#039;: When attempting to Discover or inflame a condition while in the pleasure-houses of Archer&#039;s Lament, you always laugh at your target&#039;s attempt to resist discovery or inflaming Passions. (2E)&lt;br /&gt;
::*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Your presence is always highly sought after; as a result, you never pay for a thing, management goes out of its way to make sure you enjoy yourself, and you can get away with just about anything that doesn&#039;t cause damage to life or property. (2E)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Silver Bough Park&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You have walked the paths of Silver Bough Park and returned, (mostly) unscathed. When and if you return, you will always Laugh At and never Fear any challenges or obstacles its strange influence presents.&lt;br /&gt;
::&#039;&#039;&#039;5 Involvement&#039;&#039;&#039;: The dragon has descended upon Silver Bough Park, and its denizens have taken notice. Such raw power and beauty is no doubt attractive…do they seek to worship this divine manifestation or corrupt it?&lt;br /&gt;
::&#039;&#039;&#039;3 Technique&#039;&#039;&#039;: You learn the Silver Bough Command formless technique.&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: You&#039;ve learned that the Butcher has entered the famous tournament of the Three Bronze Rings; it offers you the chance to deal with him! (3E)&lt;br /&gt;
:*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: By dispatching the dishonorable thugs who attempted to injure you, you&#039;ve established yourself as a man to be feared. In your first round, your opponent will Fear your attacks and cannot Laugh At them. (2E)&lt;br /&gt;
:*&#039;&#039;&#039;2 Victory&#039;&#039;&#039;: You&#039;ve defeated Foam-upon-Seas, the &#039;champion&#039; of the minor Ocean Chant School, and, inspired by your grace and strength, she now she looks at you as an exemplar (and maybe more!) (2E)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Allies====&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve impressed Sister Chun, the mysterious Daoist nun who dwells in Bixi Gardens; she sees you as an ally in her own goals.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Azure_Falcon&amp;diff=262939</id>
		<title>Lost in Jianghu/Characters/Azure Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Azure_Falcon&amp;diff=262939"/>
		<updated>2014-04-24T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Loresheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azure Falcon (as he is known) is the disciple of the Meng Zhang, the Azure Dragon of the East. He&#039;s the only one to have been acknowledged as such so far, and much of his background is unknown, to the consternation of observers in the wulin. It&#039;s speculated that he could be the Azure Dragon&#039;s son, or lover (although there are so many of those it would hardly mark him out), or possibly art project.&lt;br /&gt;
&lt;br /&gt;
He&#039;s appears a young, dashing, stereotypical xia in many way, out seeking adventure and fame. Which is mostly true, but only part of the story. The Four Saint Beasts, as they vie with each other for influence and over distinctions of their personal philosophy, also have a common agenda. They consider themselves (by virtue of their own power if nothing else) to be the pillars and balancers of the wulin; their collective fingers are in every pie, and they have many agents. Azure Falcon is one such.&lt;br /&gt;
&lt;br /&gt;
Azure Falcon is a handsome man with long hair tied in a ponytail, and wears tastefully embroidered blue robes befitting a noble warrior. His personal philosophy is one of beauty in excellence, which he displays in every motion of his jian, Spring Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Disciple of the Azure Dragon of the East&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 14&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
14/28/42&lt;br /&gt;
&lt;br /&gt;
19/38/57&lt;br /&gt;
&lt;br /&gt;
49 (3/14)&lt;br /&gt;
&lt;br /&gt;
44&lt;br /&gt;
&lt;br /&gt;
7/-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; +5&amp;lt;br/&amp;gt;&lt;br /&gt;
Story of the Self +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Focus on breath +15&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist courtier&#039;s arts +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Inflaming/soothing inspirations +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; +0&amp;lt;br/&amp;gt;&lt;br /&gt;
Style analysis +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; +10&amp;lt;br/&amp;gt;&lt;br /&gt;
Social perception +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[6D]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Sword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*First Condition: Minor Earth (Fidelity/Force) Inspiration (Action Bonus). You believe in the principle of beauty through excellence. You must with your every act endeavour to be the epitome of grace and skill; if you resort to brute strength or low cunning you lose this bonus.&lt;br /&gt;
&lt;br /&gt;
*Second Condition: MInor Wood (Worldliness/Individualism) Inspiration (Breath bonus). Meng Zhang has inculcated in you a strong desire to protect beauty and despise ugliness. If you falter in these principles, such as by damaging a work of art, you lose this bonus.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Flying Red Silk [5D/5C]===&lt;br /&gt;
(with Sword/Unarmed)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15 (+20)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Brute force and excessive motion; straightforward and traditional styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Deception; Adaptable and reactive fighters.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Misty Rain Storm (+5 Strike)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Parables of the Sword Spirit [17D/27C]===&lt;br /&gt;
[http://wulinlegends.pbworks.com/w/page/52272507/Parables%20of%20the%20Sword%20Spirit link]&lt;br /&gt;
&lt;br /&gt;
* Malediction-Deflecting Blade (2)&lt;br /&gt;
* Furious Inaction (3)&lt;br /&gt;
* Fateful Blow (3)&lt;br /&gt;
* Delivering The Final Lesson (4)&lt;br /&gt;
* Ultimate Sword Mastery (5)&lt;br /&gt;
&lt;br /&gt;
===Formless [0D/3C]===&lt;br /&gt;
*Spirit of the Silver Bough (Level 3 Wood Formless): In the haunted forests of the Silver Bough Park, it is said the trees can fascinate and confuse those it deems interlopers. By channeling your chi energy, you can make any trees mimic the eerie patterns of that strange wood.&lt;br /&gt;
**Activate this technique on during your Initiative phase and choose a target; there must be live trees in your current zone for this technique to have an effect.&lt;br /&gt;
**This round, you Laugh At and never Fear your target&#039;s attacks and defenses; your target Fears and never Laughs At your attacks and defenses.&lt;br /&gt;
**Your target may ignore this technique&#039;s effect on a single action if they make a Minor Action using Wu Wei; the difficulty is based on how wooded your zone is. If sparsely wooded, the difficulty is Hard (30); if heavily wooded, the difficulty is Memorable (40); in the oldest forests, or those with a strong supernatural influence, the difficulty is Fantastic (60).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [9D/C]==&lt;br /&gt;
* Story of the self&lt;br /&gt;
* Secret arts of intrigue&lt;br /&gt;
* Controlling inspirations&lt;br /&gt;
* Controlling passions&lt;br /&gt;
* Extraordinary Courtier Techniques&lt;br /&gt;
** Cordial, Upright, Courteous, Temperate, and Complaisant Technique (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Wulin Greats [15E/5C]===&lt;br /&gt;
&#039;&#039;&#039;4 Destiny&#039;&#039;&#039; (4E)&lt;br /&gt;
====Azure Dragon==== &lt;br /&gt;
&#039;&#039;&#039;6 Destiny&#039;&#039;&#039;(6E)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Being a part of the retinue of a Saint Beast is an exclusive honor; you have 3 Status among the Wulin. (0E)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: The Saint Beasts have many contacts, connections and agents; covert and not. You may spend 1 Joss to declare a story detail establishing a connection to any of the Four Saint Beasts, and have a +5 bonus to social interactions with their agents. (0E)&lt;br /&gt;
*&#039;&#039;&#039;5 Disadvantage&#039;&#039;&#039;: The Four Saint Beasts see themselves as the pillars and balancers of the Wulin; they do not hesitate to involve themselves in the doings of the great factions, and the Azure Dragon is no different. Many resent their intervention, and their suspicion will naturally fall upon you, to say nothing of those who would seek revenge. When this causes you trouble, gain 1 Destiny. -5 This is your first or second disadvantage. (0E)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Azure Dragon&#039;s Kung Fu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Effortless Grace (2E)&lt;br /&gt;
*&#039;&#039;&#039;3 Technique&#039;&#039;&#039;: Brush Drawing Clouds (3E)&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [3E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: Between your humiliation of their men and your (from their perspective) unwelcome intervention in Three Bronze Rings business, you&#039;ve gotten the Talons&#039; attention, for good or ill.&lt;br /&gt;
&lt;br /&gt;
===Blade Dogs [3E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re after &#039;&#039;&#039;Heigou the Butcher&#039;&#039;&#039;, an infamous Blade Dog known for foulness in manner and appearance, he has offended the sensibilities of Meng Zhang, the Azure Dragon. It&#039;s your privilege to see that offense answered for. (3E)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve learned that this Heigou has some distant ties to Sister Chun, and that he seeks the Black Dragon Slayer.&lt;br /&gt;
&lt;br /&gt;
==Fire Doctrine [2E]==&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: You caused Lambent Flame Disciple to immolate himself in shame, before the eyes of his followers; word will surely get back to the foul heretics.&lt;br /&gt;
&lt;br /&gt;
===Square Hole Circle [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: While in Bird&#039;s Progress, the Merchant-Prince Xu Weimin has generously offered you spacious and tasteful accommodations in his compound in Cloud Happiness District. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [23E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: Toast of high society and accidental taste-maker.  (free)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: Already one of the city&#039;s most famous swordsman! (2E)&lt;br /&gt;
====The City Above====&lt;br /&gt;
:&#039;&#039;&#039;(2 Destiny/free with campaign loresheet)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Archer&#039;s Lament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;&#039;2 Bonus&#039;&#039;&#039;: When attempting to Discover or inflame a condition while in the pleasure-houses of Archer&#039;s Lament, you always laugh at your target&#039;s attempt to resist discovery or inflaming Passions. (2E)&lt;br /&gt;
::*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Your presence is always highly sought after; as a result, you never pay for a thing, management goes out of its way to make sure you enjoy yourself, and you can get away with just about anything that doesn&#039;t cause damage to life or property. (2E)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Silver Bough Park&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You have walked the paths of Silver Bough Park and returned, (mostly) unscathed. When and if you return, you will always Laugh At and never Fear any challenges or obstacles its strange influence presents.&lt;br /&gt;
::&#039;&#039;&#039;5 Involvement&#039;&#039;&#039;: The dragon has descended upon Silver Bough Park, and its denizens have taken notice. Such raw power and beauty is no doubt attractive…do they seek to worship this divine manifestation or corrupt it?&lt;br /&gt;
::&#039;&#039;&#039;3 Technique&#039;&#039;&#039;: You learn the Silver Bough Command formless technique.&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: You&#039;ve learned that the Butcher has entered the famous tournament of the Three Bronze Rings; it offers you the chance to deal with him! (3E)&lt;br /&gt;
:*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: By dispatching the dishonorable thugs who attempted to injure you, you&#039;ve established yourself as a man to be feared. In your first round, your opponent will Fear your attacks and cannot Laugh At them. (2E)&lt;br /&gt;
:*&#039;&#039;&#039;2 Victory&#039;&#039;&#039;: You&#039;ve defeated Foam-upon-Seas, the &#039;champion&#039; of the minor Ocean Chant School, and, inspired by your grace and strength, she now she looks at you as an exemplar (and maybe more!) (2E)&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Allies====&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve impressed Sister Chun, the mysterious Daoist nun who dwells in Bixi Gardens; she sees you as an ally in her own goals.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262938</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262938"/>
		<updated>2014-04-24T17:43:39Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Loresheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2a.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; &#039;&#039;(Sight)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath. Seven Moves Ahead)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate, Bird&#039;s Progress)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; &#039;&#039;(Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
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+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
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| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Iron Umbrella (Staff) (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Uncover the Identities of the Faceless Mask Killers (Minor, Water Hyperactivity):&#039;&#039;&#039; Gains a +5 Action Bonus for all actions taken, directly or indirectly, towards bringing his family&#039;s killers to justice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Analyze, Dissect, and Reconstruct (Minor, Earth Hyperactivity):&#039;&#039;&#039; Gains a Breath Bonus when approaching situations with careful introspection and calculation of all potential advantages and disadvantages at his disposal.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Romancing Miss Ling (Trivial, Fire Weakness 50/1/1 story):&#039;&#039;&#039; Action penalty whenever you try to deny your feelings for No-Shadows Ling; it will dissipate when you act on those feelings, or when she categorically rejects your advances&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defender of the Rings (Trivial, Metal Hyperactivity 50/1/1 story):&#039;&#039;&#039; Action Bonus when you act in defense of the Three Bronze Rings. It&#039;ll dissipate of its own accord once the conspiracy is unmasked (or it succeeds!)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anticipation of Corruption (Minor, Water Weakness 84/5/1 scene):&#039;&#039;&#039; When you restrain yourself from acting viciously, you gain 1 fewer Cultivation/per chapter. It will dissipate of its own accord if you gain a point of Corrupt Chi.&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [8D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
*&#039;&#039;Entangling Sidestep Pattern&#039;&#039; (3): You may Reply when you are attacked by a group of Minions, even if you are hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Scholar&#039;s Art [14D/C]==&lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
**Wondrous Doors Expertise (2): You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
*Extraordinary Scholar Techniques&lt;br /&gt;
**Passion and Inspiration Technique (3)&lt;br /&gt;
**Following Paths to Hidden Doors: After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. (via Loresheet Secret)&lt;br /&gt;
**Learned Sage Approach (3): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
**Scholar&#039;s Diffidence (3): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Passions and Inspirations (0)&lt;br /&gt;
*Story of Self (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Square Hole Circle [18E/8C]===&lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: A member of the Square Hole Circle (2)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics (Economic Climate) (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: Adopted son of Merchant-Prince Xu Weimin, Tea Magnate of Bird&#039;s Progress (3)&lt;br /&gt;
*&#039;&#039;&#039;2 Treasure&#039;&#039;&#039;: Iron Umbrella (concealed weapon) (2)&lt;br /&gt;
*&#039;&#039;&#039;4 Secret&#039;&#039;&#039;: You unlock the secret of the Following Paths to Hidden Doors Extraordinary Scholar Technique. After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction.&lt;br /&gt;
*&#039;&#039;&#039;4 Technique&#039;&#039;&#039;: You learn the &#039;&#039;&#039;Avoiding Traps&#039;&#039;&#039; technique. The Block bonus of White and Black Stones style increases to +10 when you have analyzed your opponent&#039;s style.&lt;br /&gt;
&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: Rescued Master Zhou Junde, a Martial Sage, &amp;amp; is being considered for membership (4)&lt;br /&gt;
&lt;br /&gt;
===Faceless Mask Killers [8E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: Your parents&#039; killers have reappeared, and look to be the culprits of the attempt on the Second Dragon Prince&#039;s Life! &lt;br /&gt;
*&#039;&#039;&#039;2 Victory (of 8)&#039;&#039;&#039;: You have begun to unlock the secret of the Faceless Mask Killers; learning the nature of these monsters will be the key to defeating them once and for all!&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Now that you&#039;d learned the nature of the poison the Killers use in their assassinations, you have a solid lead to track them down. When making Survival, Politics, or Learning checks related to your efforts in that regard, you Laugh At the opposition.&lt;br /&gt;
&lt;br /&gt;
===Bird’s Progress [11E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (0)&lt;br /&gt;
&lt;br /&gt;
====The City Above==== &lt;br /&gt;
(free with campaign loresheet)&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Pass between the two cities without trouble - Merchant Inspector (2)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(2 Destiny)&lt;br /&gt;
====The Three Bronze Rings====&lt;br /&gt;
(0 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics: Bird’s Progress (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve been saddled with the task of being the Three Bronze Rings&#039; liason to the Imperial Bureaucracy in Bird&#039;s Progress. This is a position of some responsibility, and will surely make your life more complicated, but it also may provide a look into the inner workings of the city&#039;s Magistracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Fourth Ring?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve come into evidence of a murder plot against the Southern Dragon Prince; someone has arranged a contract against the Southern Dragon Pirate Clan&#039;s scion!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When investigating or making Predictions concerning this plot, you Laugh At the opposition.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [3E]===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Dragon Slayer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;1 Involvement&#039;&#039;&#039;: The infamous sword will make an appearance in your story&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You&#039;ve learned about the nature of the sword from Brother Pallid Sutra&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Friendship [3E]====&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: No-Shadows Ling is impressed by Ga Jie&#039;s pursuit of justice; will it keep her scared straight and pliable, or turn her against him? Only time will tell!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262937</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262937"/>
		<updated>2014-04-24T17:39:06Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* The Ocean Unbound Monastery [10E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [12E]===&lt;br /&gt;
*Base Cost (3, discounted to 1)&lt;br /&gt;
*1 Status: Gaining recognition among the Sangha.&lt;br /&gt;
*10 Destiny: What&#039;s known as the Scepter of Caishen is, in truth, a long-lost Buddhist artifact; when it falls into the hands of a Buddhist with the proper cultivation, its true nature will be revealed -- and you are destined to be that Buddhist! (When you gain the scepter, this award becomes Treasure, rather than Destiny.)&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [12E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*4 Involvement: Your story is tied to that of the Black Dragon Slayer; you&#039;ve learned Sister Chun has &#039;dreamed&#039; of Fang Li&#039;s arrival, and that she believes it is Heigou/Ma Chou that seeks it.&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;br /&gt;
*2 Fortune: You&#039;ve learned secrets about the Black Dragon Slayer and its history from Brother Pallid Sutra.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Ally-to-Ally [2E]====&lt;br /&gt;
*2 Fortune: You&#039;ve made an ally in the young scion of the Yang Clan, Meirong.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262936</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262936"/>
		<updated>2014-04-24T17:37:46Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Square Hole Circle [14E/4C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2a.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; &#039;&#039;(Sight)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath. Seven Moves Ahead)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate, Bird&#039;s Progress)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; &#039;&#039;(Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Iron Umbrella (Staff) (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Uncover the Identities of the Faceless Mask Killers (Minor, Water Hyperactivity):&#039;&#039;&#039; Gains a +5 Action Bonus for all actions taken, directly or indirectly, towards bringing his family&#039;s killers to justice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Analyze, Dissect, and Reconstruct (Minor, Earth Hyperactivity):&#039;&#039;&#039; Gains a Breath Bonus when approaching situations with careful introspection and calculation of all potential advantages and disadvantages at his disposal.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Romancing Miss Ling (Trivial, Fire Weakness 50/1/1 story):&#039;&#039;&#039; Action penalty whenever you try to deny your feelings for No-Shadows Ling; it will dissipate when you act on those feelings, or when she categorically rejects your advances&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defender of the Rings (Trivial, Metal Hyperactivity 50/1/1 story):&#039;&#039;&#039; Action Bonus when you act in defense of the Three Bronze Rings. It&#039;ll dissipate of its own accord once the conspiracy is unmasked (or it succeeds!)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anticipation of Corruption (Minor, Water Weakness 84/5/1 scene):&#039;&#039;&#039; When you restrain yourself from acting viciously, you gain 1 fewer Cultivation/per chapter. It will dissipate of its own accord if you gain a point of Corrupt Chi.&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [8D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
*&#039;&#039;Entangling Sidestep Pattern&#039;&#039; (3): You may Reply when you are attacked by a group of Minions, even if you are hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Scholar&#039;s Art [14D/C]==&lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
**Wondrous Doors Expertise (2): You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
*Extraordinary Scholar Techniques&lt;br /&gt;
**Passion and Inspiration Technique (3)&lt;br /&gt;
**Following Paths to Hidden Doors: After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. (via Loresheet Secret)&lt;br /&gt;
**Learned Sage Approach (3): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
**Scholar&#039;s Diffidence (3): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Passions and Inspirations (0)&lt;br /&gt;
*Story of Self (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Square Hole Circle [18E/8C]===&lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: A member of the Square Hole Circle (2)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics (Economic Climate) (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: Adopted son of Merchant-Prince Xu Weimin, Tea Magnate of Bird&#039;s Progress (3)&lt;br /&gt;
*&#039;&#039;&#039;2 Treasure&#039;&#039;&#039;: Iron Umbrella (concealed weapon) (2)&lt;br /&gt;
*&#039;&#039;&#039;4 Secret&#039;&#039;&#039;: You unlock the secret of the Following Paths to Hidden Doors Extraordinary Scholar Technique. After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction.&lt;br /&gt;
*&#039;&#039;&#039;4 Technique&#039;&#039;&#039;: You learn the &#039;&#039;&#039;Avoiding Traps&#039;&#039;&#039; technique. The Block bonus of White and Black Stones style increases to +10 when you have analyzed your opponent&#039;s style.&lt;br /&gt;
&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: Rescued Master Zhou Junde, a Martial Sage, &amp;amp; is being considered for membership (4)&lt;br /&gt;
&lt;br /&gt;
===Faceless Mask Killers [8E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: Your parents&#039; killers have reappeared, and look to be the culprits of the attempt on the Second Dragon Prince&#039;s Life! &lt;br /&gt;
*&#039;&#039;&#039;2 Victory (of 8)&#039;&#039;&#039;: You have begun to unlock the secret of the Faceless Mask Killers; learning the nature of these monsters will be the key to defeating them once and for all!&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Now that you&#039;d learned the nature of the poison the Killers use in their assassinations, you have a solid lead to track them down. When making Survival, Politics, or Learning checks related to your efforts in that regard, you Laugh At the opposition.&lt;br /&gt;
&lt;br /&gt;
===Bird’s Progress [11E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (0)&lt;br /&gt;
&lt;br /&gt;
====The City Above==== &lt;br /&gt;
(free with campaign loresheet)&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Pass between the two cities without trouble - Merchant Inspector (2)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(2 Destiny)&lt;br /&gt;
====The Three Bronze Rings====&lt;br /&gt;
(0 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics: Bird’s Progress (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve been saddled with the task of being the Three Bronze Rings&#039; liason to the Imperial Bureaucracy in Bird&#039;s Progress. This is a position of some responsibility, and will surely make your life more complicated, but it also may provide a look into the inner workings of the city&#039;s Magistracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Fourth Ring?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve come into evidence of a murder plot against the Southern Dragon Prince; someone has arranged a contract against the Southern Dragon Pirate Clan&#039;s scion!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When investigating or making Predictions concerning this plot, you Laugh At the opposition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262935</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=262935"/>
		<updated>2014-04-24T17:37:18Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Square Hole Circle [14E/4C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2a.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; &#039;&#039;(Sight)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath. Seven Moves Ahead)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate, Bird&#039;s Progress)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; &#039;&#039;(Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Iron Umbrella (Staff) (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Uncover the Identities of the Faceless Mask Killers (Minor, Water Hyperactivity):&#039;&#039;&#039; Gains a +5 Action Bonus for all actions taken, directly or indirectly, towards bringing his family&#039;s killers to justice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Analyze, Dissect, and Reconstruct (Minor, Earth Hyperactivity):&#039;&#039;&#039; Gains a Breath Bonus when approaching situations with careful introspection and calculation of all potential advantages and disadvantages at his disposal.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Romancing Miss Ling (Trivial, Fire Weakness 50/1/1 story):&#039;&#039;&#039; Action penalty whenever you try to deny your feelings for No-Shadows Ling; it will dissipate when you act on those feelings, or when she categorically rejects your advances&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defender of the Rings (Trivial, Metal Hyperactivity 50/1/1 story):&#039;&#039;&#039; Action Bonus when you act in defense of the Three Bronze Rings. It&#039;ll dissipate of its own accord once the conspiracy is unmasked (or it succeeds!)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anticipation of Corruption (Minor, Water Weakness 84/5/1 scene):&#039;&#039;&#039; When you restrain yourself from acting viciously, you gain 1 fewer Cultivation/per chapter. It will dissipate of its own accord if you gain a point of Corrupt Chi.&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [8D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
*&#039;&#039;Entangling Sidestep Pattern&#039;&#039; (3): You may Reply when you are attacked by a group of Minions, even if you are hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Scholar&#039;s Art [14D/C]==&lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
**Wondrous Doors Expertise (2): You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
*Extraordinary Scholar Techniques&lt;br /&gt;
**Passion and Inspiration Technique (3)&lt;br /&gt;
**Following Paths to Hidden Doors: After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. (via Loresheet Secret)&lt;br /&gt;
**Learned Sage Approach (3): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
**Scholar&#039;s Diffidence (3): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Passions and Inspirations (0)&lt;br /&gt;
*Story of Self (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Square Hole Circle [14E/4C]===&lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: A member of the Square Hole Circle (2)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics (Economic Climate) (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: Adopted son of Merchant-Prince Xu Weimin, Tea Magnate of Bird&#039;s Progress (3)&lt;br /&gt;
*&#039;&#039;&#039;2 Treasure&#039;&#039;&#039;: Iron Umbrella (concealed weapon) (2)&lt;br /&gt;
*&#039;&#039;&#039;4 Secret&#039;&#039;&#039;: You unlock the secret of the Following Paths to Hidden Doors Extraordinary Scholar Technique. After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction.&lt;br /&gt;
*&#039;&#039;&#039;4 Technique&#039;&#039;&#039;: You learn the &#039;&#039;&#039;Avoiding Traps&#039;&#039;&#039; technique. The Block bonus of White and Black Stones style increases to +10 when you have analyzed your opponent&#039;s style.&lt;br /&gt;
&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: Rescued Master Zhou Junde, a Martial Sage, &amp;amp; is being considered for membership (4)&lt;br /&gt;
&lt;br /&gt;
===Faceless Mask Killers [8E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: Your parents&#039; killers have reappeared, and look to be the culprits of the attempt on the Second Dragon Prince&#039;s Life! &lt;br /&gt;
*&#039;&#039;&#039;2 Victory (of 8)&#039;&#039;&#039;: You have begun to unlock the secret of the Faceless Mask Killers; learning the nature of these monsters will be the key to defeating them once and for all!&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Now that you&#039;d learned the nature of the poison the Killers use in their assassinations, you have a solid lead to track them down. When making Survival, Politics, or Learning checks related to your efforts in that regard, you Laugh At the opposition.&lt;br /&gt;
&lt;br /&gt;
===Bird’s Progress [11E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (0)&lt;br /&gt;
&lt;br /&gt;
====The City Above==== &lt;br /&gt;
(free with campaign loresheet)&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Pass between the two cities without trouble - Merchant Inspector (2)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(2 Destiny)&lt;br /&gt;
====The Three Bronze Rings====&lt;br /&gt;
(0 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics: Bird’s Progress (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve been saddled with the task of being the Three Bronze Rings&#039; liason to the Imperial Bureaucracy in Bird&#039;s Progress. This is a position of some responsibility, and will surely make your life more complicated, but it also may provide a look into the inner workings of the city&#039;s Magistracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Fourth Ring?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve come into evidence of a murder plot against the Southern Dragon Prince; someone has arranged a contract against the Southern Dragon Pirate Clan&#039;s scion!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When investigating or making Predictions concerning this plot, you Laugh At the opposition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262934</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262934"/>
		<updated>2014-04-24T17:35:10Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Buddhism [2E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [12E]===&lt;br /&gt;
*Base Cost (3, discounted to 1)&lt;br /&gt;
*1 Status: Gaining recognition among the Sangha.&lt;br /&gt;
*10 Destiny: What&#039;s known as the Scepter of Caishen is, in truth, a long-lost Buddhist artifact; when it falls into the hands of a Buddhist with the proper cultivation, its true nature will be revealed -- and you are destined to be that Buddhist! (When you gain the scepter, this award becomes Treasure, rather than Destiny.)&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [10E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*4 Involvement: Your story is tied to that of the Black Dragon Slayer; you&#039;ve learned Sister Chun has &#039;dreamed&#039; of Fang Li&#039;s arrival, and that she believes it is Heigou/Ma Chou that seeks it.&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Ally-to-Ally [2E]====&lt;br /&gt;
*2 Fortune: You&#039;ve made an ally in the young scion of the Yang Clan, Meirong.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=262933</id>
		<title>Lost in Jianghu/Characters/Silver Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=262933"/>
		<updated>2014-04-24T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Loresheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Steals from the rich, gives to the poor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage&#039;&#039;&#039; Living a double life (a secret identity, social complications etc)&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 14&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
14/28/42&lt;br /&gt;
&lt;br /&gt;
19/38/57&lt;br /&gt;
&lt;br /&gt;
50 (4/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (Stealing stuff +5)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (In motion +5)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 to Chi Threshold vs Physical Attacks)&lt;br /&gt;
*Staff (+5 Strike, Block; flood die or set as basis of secondary attack)&lt;br /&gt;
**Counts as either Massive (+5 Damage, Best Dodged penalty is -10, flood to ignore armor) or Unarmed (+5 Speed, Footwork; FoB on single die) with Devil-Whipping Cane.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
* &amp;quot;The greatest thief ever!&amp;quot; Righteousness Inspiration - as long as the Fox constantly challenges herself, doesn´t take the easy way out and strives to be the epitome of a Top ten Thief, she gets a +5 Action Bonus.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Happy laughing proud Fox&amp;quot; Joy Passion/Breath bonus - the mask of the trickster allows her to access boundless energy! Must act the proper trickster, go for double entendres or jokes, remain chirpy or at the very least be confusing and ambigious. The trickster cannot be glum!&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Clever Monkey [10D/C]===&lt;br /&gt;
(with Staff + &#039;&#039;Unarmed&#039;&#039; or &#039;&#039;&#039;Massive&#039;&#039;&#039;)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (&#039;&#039;+10&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+15 (&#039;&#039;+20&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (&#039;&#039;&#039;+10&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Excessive yang, orthodox/straightforward styles, smugness and propriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Styles that match its mobility, attacks from distance, and reactive styles.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*Climbing Branches (5): Footwork increases to +15&lt;br /&gt;
*Mischievous Monkey Tail (5): Reply when you successfully Dodge a Strike by 10+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Boundless Prosperity Manual (Wood) [9D/19C]===&lt;br /&gt;
*Retain Balanced Nature (1): +5 to remove Physical/Medical-based Disrupts/Disorients&lt;br /&gt;
*Be Where You Must (2): Roundlong +10 to Footwork&lt;br /&gt;
*Reflexes like Lightning (3): +10 to any Marvel or attempt to break a Wave&lt;br /&gt;
*Five Elements Supreme Combination (4): Roundlong +15 to one combat stat; boost additional combat stat for 2 Chi each.&lt;br /&gt;
&lt;br /&gt;
===Fox-Spirit Song [12D/12C]===&lt;br /&gt;
*Fox Leaves No Tracks (1): Roundlong -10 to opponents&#039; attempts to break your Waves&lt;br /&gt;
*Mirthful Fox Plays with her Shadow (2): Automatically laugh at opponent&#039;s defense and never fear it; you opponent&#039;s defense fears your attack and cannot laugh at it.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [6D/C]==&lt;br /&gt;
*Story of the Self&lt;br /&gt;
*Secret Art of Intrigue&lt;br /&gt;
*Controlling Passions&lt;br /&gt;
**Quick Work (3)&lt;br /&gt;
*Extraordinary Courtier Techniques&lt;br /&gt;
**Truth as Weapon Technique (3): When you use the Wisdom Tool to increase the Damage of Secret Arts used in combat, you may spend up to your Rank level additional Chi for +5 to Damage per Chi spent for one Rippling roll.&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===The August Vagabonds [13E/5C]===&lt;br /&gt;
&#039;&#039;&#039;(3 Destiny)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;5 Status&#039;&#039;&#039;: Student of the August Vagabond&lt;br /&gt;
*0 Bonus: -2 discount on one of Shadow Catching, Clever Monkey, or ??? as secondary external&lt;br /&gt;
*0 Bonus: Can learn all Boundless Prosperity Manual techniques&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Learn Devil-Whipping Cane; Staff counts as either +Massive or +Unarmed, choose at beginning of round.&lt;br /&gt;
*&#039;&#039;&#039;3 Secret&#039;&#039;&#039;: As practitioner of the Courtier&#039;s Art, you learn the Mockery Tool, which can be used in place of the Confucian Tool of Wisdom. It shares the same limitation (your mockery only truly bites once you&#039;ve demonstrated your skill), but like the Wisdom Tool, allows you to spend 1 chi for a +5 Damage bonus to any Rippling roll caused by your Courtier&#039;s Art in combat. If the mockery is particularly biting or inventive, the Sage may increase the bonus to +10.&lt;br /&gt;
&lt;br /&gt;
===Beggar Fraternity [6E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re known and welcomed among the Fraternity of Bird&#039;s Progress.&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve had dealings with Little Whisper Wen before, but the information he provided you about the Stone Aerie Compound cements your relationship. You can call on him and his network of fences for small story bonuses.&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When you spend Joss to declare story details relating to acts of theft, you may lower the difficulty one Stealth or Finesse-based skill check by one step.&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: As the preeminent bodyguard service in Bird&#039;s Progress, the Eagle Talons have been frequent (albeit usually indirect) targets of the Silver Fox&#039;s exploits. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===The Faceless Mask Killers [4E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: You&#039;ve insinuated yourself deeper into the machinations of these fearsome killers; how long before they notice you?&lt;br /&gt;
&lt;br /&gt;
===Top Ten Thieves [7E]===&lt;br /&gt;
*&#039;&#039;&#039;5 Fortune&#039;&#039;&#039;: You are on the verge of being considered one of the Top 10 Thieves in all of Shen Zhou!&lt;br /&gt;
*&#039;&#039;&#039; 2/6 Victory&#039;&#039;&#039;: You&#039;ve taken the first step toward the theft of Caishen&#039;s Scepter; such a feat will secure your place among the Top Ten Thieves of Shenzhou!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Your daring display in taking the first step gives you an advantage in the second; you will Laugh At and will not Fear any obstacles preventing you from stealing the scepter (although this does not help your efforts to escape ...).&lt;br /&gt;
&lt;br /&gt;
===Ally [3E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve rescued the famous surgeon Tai-Kang from imprisonment in a cavern deep underneath Bird&#039;s Progress; once he&#039;s recovered, you can call on him to practice his art!&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [12E]===&lt;br /&gt;
*3 Involvement: (free from Campaign Loresheet)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(free from Campaign Loresheet)&lt;br /&gt;
*&#039;&#039;&#039;3 Status&#039;&#039;&#039;: Hero of the Poor &amp;amp; Downtrodden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Great Open Yamen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: The infamously venal Magistrate Lu Xiuhua spreads his web of corruption from his richly-appointed offices in the Administrative Complex of Birds&#039; Progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spear Maidens Purchase&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You know the ways into and out of the underground Looking-Glass Bazaar, the thriving black market underneath Spear Maiden&#039;s Purchase District. In fact, you&#039;ve spent so much time here, you&#039;re practically a local!&lt;br /&gt;
*0 Bonus: You Laugh At and never Fear skill checks that involve the underground environment of the Looking Glass Bazaar.&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Destiny&#039;&#039;&#039;: The 10 day festival during which the tournament takes place is the only time that the fabulous Sceptre of Caishen (the &#039;golden rod&#039; of the tournament&#039;s name) is on display to the public. You&#039;ll have no better chance to take it, and vault ever closer to the ranks to the Top Ten Thieves!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262899</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262899"/>
		<updated>2014-04-23T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Loresheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [2E]===&lt;br /&gt;
*Base Cost (3, discounted to 1)&lt;br /&gt;
*1 Status: Gaining recognition among the Sangha.&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [10E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*4 Involvement: Your story is tied to that of the Black Dragon Slayer; you&#039;ve learned Sister Chun has &#039;dreamed&#039; of Fang Li&#039;s arrival, and that she believes it is Heigou/Ma Chou that seeks it.&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Ally-to-Ally [2E]====&lt;br /&gt;
*2 Fortune: You&#039;ve made an ally in the young scion of the Yang Clan, Meirong.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262898</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262898"/>
		<updated>2014-04-23T16:54:01Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* The Ocean Unbound Monastery [8E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [2E]===&lt;br /&gt;
*Base Cost (3, discounted to 1)&lt;br /&gt;
*1 Status: Gaining recognition among the Sangha.&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [10E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*4 Involvement: Your story is tied to that of the Black Dragon Slayer; you&#039;ve learned Sister Chun has &#039;dreamed&#039; of Fang Li&#039;s arrival, and that she believes it is Heigou/Ma Chou that seeks it.&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262896</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262896"/>
		<updated>2014-04-23T16:52:15Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Buddhism [1E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [2E]===&lt;br /&gt;
*Base Cost (3, discounted to 1)&lt;br /&gt;
*1 Status: Gaining recognition among the Sangha.&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [8E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*2 Involvement: Your story is tied to that of the Black Dragon Slayer&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262895</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=262895"/>
		<updated>2014-04-23T16:51:23Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Little Forest Sect [8E/2C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
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5&lt;br /&gt;
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5&lt;br /&gt;
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2&lt;br /&gt;
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5&lt;br /&gt;
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| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [13E/7C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Technique: Iron Palms (2)&lt;br /&gt;
*Technique: Immortal Soul of Iron (5)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [1E]===&lt;br /&gt;
*Base Cost (3, discounted to 1) &lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [8E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*2 Involvement: Your story is tied to that of the Black Dragon Slayer&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Homebrew&amp;diff=261900</id>
		<title>Lost in Jianghu/Homebrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Homebrew&amp;diff=261900"/>
		<updated>2014-03-30T18:20:59Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Yang Family Spear (Spear, Staff) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Lost_in_Jianghu|Main Page]]&lt;br /&gt;
&lt;br /&gt;
==External Kung Fu==&lt;br /&gt;
===Bloodstained Tiger (Paired, Saber, Unarmed)===&lt;br /&gt;
(inspired by EwindaleMoss&#039; [http://wulinlegends.pbworks.com/w/page/62756259/Bloodstained%20White%20Tiger Bloodstained White Tiger] style.)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;500px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Qualities:&#039;&#039;&#039; No animal better embodies the combination of ferocity, power, and speed than the mighty tiger. Practitioners of this style are hyper-aggressive, favoring brutal and direct attacks with little concern for defense. It is popular among warriors and those who favor inducing terror and awe in those who stand against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughs At:&#039;&#039;&#039; The Tiger laughs at victims who give ground or retreat - don&#039;t they know the Tiger will never give up? It also laughs at defensive or reactive styles, since they allow the tiger to strike as it pleases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; The tiger grows nervous in the presence of a skilled hunter; their snares and strikes from range frustrate the great beast. The Tiger also fears confinement, since it is at its most powerful in the open fields.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
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| width=&amp;quot;50px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |+5&lt;br /&gt;
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&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the World&#039;s a Jungle (5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tiger rules the jungle; it brooks no dissent in its domain. You realize that the jungle is everywhere, and you must rule as the Tiger does. &lt;br /&gt;
*Opponents suffer a -10 penalty to their checks when trying to use the Courtier’s Arts against you. If they fail their check, they suffer a Ripple. This benefit extends even outside of combat, unless there&#039;s some reason you wouldn&#039;t be subconsciously using your Bloodstained Tiger kung fu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Chase (5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You move with the grace and power of the beast you emulate; who can hope to outrun you? &lt;br /&gt;
*The Footwork bonus of this style increases to +10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Escape for Prey (2)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can hope to escape the Tiger at hunt. Let the prey try to scurry and flee, for it only brings them under the Tiger&#039;s power.&lt;br /&gt;
*You have a +5 bonus to any check to break a Wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Revenge of the Masterful Tiger (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can match the deft swipes of the tiger; its claws never fail to find the prey&#039;s tender flesh.&lt;br /&gt;
*When you are suffering from an Injury Condition, the Strike bonus of this style increases to +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rage of the Rampant Tiger (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None can withstand the tiger&#039;s powerful talons; they never fail to tear the viscera within.&lt;br /&gt;
*When you are suffering from an Injury Condition, the Damage bonus of this style increases to +15&lt;br /&gt;
&lt;br /&gt;
===Yang Family Spear (Spear, Staff)===&lt;br /&gt;
(based substantially on Robert Harrison&#039;s [http://wulinlegends.pbworks.com/w/page/66146006/Yang%20Family%20Spear eponymous] style.)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;500px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Qualities:&#039;&#039;&#039; The Yang Clan of Thrashing Minister is famous for the great generals and mighty warriors that served the Han Emperors; their prowess with the spear was once just as legendary, but hard times have seen their reputation, and that of their signature style, decrease. Those who have seen the style know it to be formidable: it is direct, powerful, and aggressive, capable of commanding a whole field of battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughs At:&#039;&#039;&#039; The Yang Family laughs at opponents who try to win by dint of greater numbers; they are accustomed to being outnumbered. Because the Yang Family Spear is imperious and straightforward, it laughs at styles that employ needless motion or add flourishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Because it is so direct, the Yang Family Spear fears styles that are flowing and flexible, or those that are highly reactive. It also fears those who can contest its command by limiting the spear&#039;s (or staff&#039;s) range of motion.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |+10&lt;br /&gt;
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+5&lt;br /&gt;
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+10&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield Clearing Sweep (3)&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Yang Family Spear rules the battlefield.  This is never more apparent than when it is faces great numbers of enemies.&lt;br /&gt;
*All your attacks count as Area attacks for the purpose of damaging groups of Minions. In addition, on a successful strike, the Minions do not benefit from their leader&#039;s Tactics next round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defanging the Wolf (4)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Yang Clan has long experience fending off predators; breaking their fangs made them easy to turn away. &lt;br /&gt;
*You may Flood 1 die from the River while you make an attack. If you do, the strike also creates a Disorient or Disrupt condition if it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lonely Bulwark Stance (5)&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
When they served the Han Emperors, the Yang were often a lonely bulwark against enemies without and within. This technique reflects their expertise in fighting while outnumbered.&lt;br /&gt;
*The Block bonus of this style increases to +10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jade Pendant Command (3)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is said that the famous spear-maiden Yang Lide hung a jade pendant in the shape of a dragon, a gift from the Emperor himself, from her mighty spear. Those who saw it couldn&#039;t help but kneel in submission.&lt;br /&gt;
*You have a +5 bonus to break any Wave, or to oppose any Shaping Marvel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yang Family Honor (2 or 5)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the glory days of the Han, the Yang Clan has suffered one indignity after another. They have never suffered a one that they did not repay.&lt;br /&gt;
*When hit by a Strike or Marvel, you can flood a die from the River to Reply against your opponent, inflicting 1 Ripple upon her. You can do this only once for any given attack, even if it included multiple elements that hit you.&lt;br /&gt;
*If you pay an additional 3 Destiny, you can have 1 additional slot in your River. This extra slot can only be used to Flood dice for Yang Family Honor. If this slot is ever filled while you change your active style, it automatically Washes empty.&lt;br /&gt;
&lt;br /&gt;
==Internal Kung Fu==&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
&#039;&#039;&#039;Spirit of the Silver Bough&#039;&#039;&#039;, Level 3 Wood Formless&amp;lt;br&amp;gt;&lt;br /&gt;
In the haunted forests of the Silver Bough Park, it is said the trees can fascinate and confuse those it deems interlopers. By channeling your chi energy, you can make any trees mimic the eerie patterns of that strange wood.&lt;br /&gt;
*Activate this technique on during your Initiative phase and choose a target; there must be live trees in your current zone for this technique to have an effect.&lt;br /&gt;
*This round, you Laugh At and never Fear your target&#039;s attacks and defenses; your target Fears and never Laughs At your attacks and defenses.&lt;br /&gt;
*Your target may ignore this technique&#039;s effect on a single action if they make a Minor Action using Wu Wei; the difficulty is based on how wooded your zone is. If sparsely wooded, the difficulty is Hard (30); if heavily wooded, the difficulty is Memorable (40); in the oldest forests, or those with a strong supernatural influence, the difficulty is Fantastic (60).&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
===Extraordinary Warrior Techniques===&lt;br /&gt;
[http://wulinlegends.pbworks.com/w/page/66311203/Additional%20Extraordinary%20Warrior&#039;s%20Arts Additional Extraordinary Warrior Techniques]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uncanny Stylist Technique&#039;&#039; (3 or 5) (Augment)&amp;lt;br&amp;gt;&lt;br /&gt;
Not truly a technique at all, but rather a whole range of moves, tricks, and stratagems, accumulated over decades and centuries of Wulin duels, to make it easier for a Warrior to prevent her opponent from reading the nature and qualities of her style.&lt;br /&gt;
*You may make a Minor Stealth- or Tactics-based Action to oppose efforts to analyze your style based on a single die.&lt;br /&gt;
*For an additional 2 Destiny, this Action also opposes efforts to analyze your Combat Condition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261891</id>
		<title>Lost in Jianghu/Characters/Silver Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261891"/>
		<updated>2014-03-30T15:08:47Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Steals from the rich, gives to the poor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage&#039;&#039;&#039; Living a double life (a secret identity, social complications etc)&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 14&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
14/28/42&lt;br /&gt;
&lt;br /&gt;
19/38/57&lt;br /&gt;
&lt;br /&gt;
50 (4/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (Stealing stuff +5)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (In motion +5)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 to Chi Threshold vs Physical Attacks)&lt;br /&gt;
*Staff (+5 Strike, Block; flood die or set as basis of secondary attack)&lt;br /&gt;
**Counts as either Massive (+5 Damage, Best Dodged penalty is -10, flood to ignore armor) or Unarmed (+5 Speed, Footwork; FoB on single die) with Devil-Whipping Cane.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
* &amp;quot;The greatest thief ever!&amp;quot; Righteousness Inspiration - as long as the Fox constantly challenges herself, doesn´t take the easy way out and strives to be the epitome of a Top ten Thief, she gets a +5 Action Bonus.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Happy laughing proud Fox&amp;quot; Joy Passion/Breath bonus - the mask of the trickster allows her to access boundless energy! Must act the proper trickster, go for double entendres or jokes, remain chirpy or at the very least be confusing and ambigious. The trickster cannot be glum!&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Clever Monkey [10D/C]===&lt;br /&gt;
(with Staff + &#039;&#039;Unarmed&#039;&#039; or &#039;&#039;&#039;Massive&#039;&#039;&#039;)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (&#039;&#039;+10&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+15 (&#039;&#039;+20&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (&#039;&#039;&#039;+10&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Excessive yang, orthodox/straightforward styles, smugness and propriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Styles that match its mobility, attacks from distance, and reactive styles.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*Climbing Branches (5): Footwork increases to +15&lt;br /&gt;
*Mischievous Monkey Tail (5): Reply when you successfully Dodge a Strike by 10+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Boundless Prosperity Manual (Wood) [9D/19C]===&lt;br /&gt;
*Retain Balanced Nature (1): +5 to remove Physical/Medical-based Disrupts/Disorients&lt;br /&gt;
*Be Where You Must (2): Roundlong +10 to Footwork&lt;br /&gt;
*Reflexes like Lightning (3): +10 to any Marvel or attempt to break a Wave&lt;br /&gt;
*Five Elements Supreme Combination (4): Roundlong +15 to one combat stat; boost additional combat stat for 2 Chi each.&lt;br /&gt;
&lt;br /&gt;
===Fox-Spirit Song [12D/12C]===&lt;br /&gt;
*Fox Leaves No Tracks (1): Roundlong -10 to opponents&#039; attempts to break your Waves&lt;br /&gt;
*Mirthful Fox Plays with her Shadow (2): Automatically laugh at opponent&#039;s defense and never fear it; you opponent&#039;s defense fears your attack and cannot laugh at it.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [6D/C]==&lt;br /&gt;
*Story of the Self&lt;br /&gt;
*Secret Art of Intrigue&lt;br /&gt;
*Controlling Passions&lt;br /&gt;
**Quick Work (3)&lt;br /&gt;
*Extraordinary Courtier Techniques&lt;br /&gt;
**Truth as Weapon Technique (3): When you use the Wisdom Tool to increase the Damage of Secret Arts used in combat, you may spend up to your Rank level additional Chi for +5 to Damage per Chi spent for one Rippling roll.&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===The August Vagabonds [10E/2C]===&lt;br /&gt;
&#039;&#039;&#039;(3 Destiny)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;5 Status&#039;&#039;&#039;: Student of the August Vagabond&lt;br /&gt;
*0 Bonus: -2 discount on one of Shadow Catching, Clever Monkey, or ??? as secondary external&lt;br /&gt;
*0 Bonus: Can learn all Boundless Prosperity Manual techniques&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Learn Devil-Whipping Cane; Staff counts as either +Massive or +Unarmed, choose at beginning of round.&lt;br /&gt;
&lt;br /&gt;
===Beggar Fraternity [6E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re known and welcomed among the Fraternity of Bird&#039;s Progress.&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve had dealings with Little Whisper Wen before, but the information he provided you about the Stone Aerie Compound cements your relationship. You can call on him and his network of fences for small story bonuses.&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When you spend Joss to declare story details relating to acts of theft, you may lower the difficulty one Stealth or Finesse-based skill check by one step.&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: As the preeminent bodyguard service in Bird&#039;s Progress, the Eagle Talons have been frequent (albeit usually indirect) targets of the Silver Fox&#039;s exploits. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===The Faceless Mask Killers [2E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: Though you don&#039;t know it yet, you&#039;ve come across the tell-tale sign of the involvement of these vicious killers in the pantry of the High Talon Tower ....&lt;br /&gt;
&lt;br /&gt;
===Top Ten Thieves [7E]===&lt;br /&gt;
*&#039;&#039;&#039;5 Fortune&#039;&#039;&#039;: You are on the verge of being considered one of the Top 10 Thieves in all of Shen Zhou!&lt;br /&gt;
*&#039;&#039;&#039; 2/6 Victory&#039;&#039;&#039;: You&#039;ve taken the first step toward the theft of Caishen&#039;s Scepter; such a feat will secure your place among the Top Ten Thieves of Shenzhou!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Your daring display in taking the first step gives you an advantage in the second; you will Laugh At and will not Fear any obstacles preventing you from stealing the scepter (although this does not help your efforts to escape ...).&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*3 Involvement: (free from Campaign Loresheet)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(free from Campaign Loresheet)&lt;br /&gt;
*&#039;&#039;&#039;3 Status&#039;&#039;&#039;: Hero of the Poor &amp;amp; Downtrodden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Great Open Yamen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: The infamously venal Magistrate Lu Xiuhua spreads his web of corruption from his richly-appointed offices in the Administrative Complex of Birds&#039; Progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spear Maidens Purchase&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You know the ways into and out of the underground Looking-Glass Bazaar, the thriving black market underneath Spear Maiden&#039;s Purchase District&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Destiny&#039;&#039;&#039;: The 10 day festival during which the tournament takes place is the only time that the fabulous Sceptre of Caishen (the &#039;golden rod&#039; of the tournament&#039;s name) is on display to the public. You&#039;ll have no better chance to take it, and vault ever closer to the ranks to the Top Ten Thieves!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261890</id>
		<title>Lost in Jianghu/Characters/Silver Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261890"/>
		<updated>2014-03-30T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Steals from the rich, gives to the poor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage&#039;&#039;&#039; Living a double life (a secret identity, social complications etc)&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 14&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
14/28/42&lt;br /&gt;
&lt;br /&gt;
19/38/57&lt;br /&gt;
&lt;br /&gt;
37 (4/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (Stealing stuff +5)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (In motion +5)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 to Chi Threshold vs Physical Attacks)&lt;br /&gt;
*Staff (+5 Strike, Block; flood die or set as basis of secondary attack)&lt;br /&gt;
**Counts as either Massive (+5 Damage, Best Dodged penalty is -10, flood to ignore armor) or Unarmed (+5 Speed, Footwork; FoB on single die) with Devil-Whipping Cane.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
* &amp;quot;The greatest thief ever!&amp;quot; Righteousness Inspiration - as long as the Fox constantly challenges herself, doesn´t take the easy way out and strives to be the epitome of a Top ten Thief, she gets a +5 Action Bonus.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Happy laughing proud Fox&amp;quot; Joy Passion/Breath bonus - the mask of the trickster allows her to access boundless energy! Must act the proper trickster, go for double entendres or jokes, remain chirpy or at the very least be confusing and ambigious. The trickster cannot be glum!&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Clever Monkey [10D/C]===&lt;br /&gt;
(with Staff + &#039;&#039;Unarmed&#039;&#039; or &#039;&#039;&#039;Massive&#039;&#039;&#039;)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (&#039;&#039;+10&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+15 (&#039;&#039;+20&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (&#039;&#039;&#039;+10&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Excessive yang, orthodox/straightforward styles, smugness and propriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Styles that match its mobility, attacks from distance, and reactive styles.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*Climbing Branches (5): Footwork increases to +15&lt;br /&gt;
*Mischievous Monkey Tail (5): Reply when you successfully Dodge a Strike by 10+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Boundless Prosperity Manual (Wood) [9D/19C]===&lt;br /&gt;
*Retain Balanced Nature (1): +5 to remove Physical/Medical-based Disrupts/Disorients&lt;br /&gt;
*Be Where You Must (2): Roundlong +10 to Footwork&lt;br /&gt;
*Reflexes like Lightning (3): +10 to any Marvel or attempt to break a Wave&lt;br /&gt;
*Five Elements Supreme Combination (4): Roundlong +15 to one combat stat; boost additional combat stat for 2 Chi each.&lt;br /&gt;
&lt;br /&gt;
===Fox-Spirit Song [12D/12C]===&lt;br /&gt;
*Fox Leaves No Tracks (1): Roundlong -10 to opponents&#039; attempts to break your Waves&lt;br /&gt;
*Mirthful Fox Plays with her Shadow (2): Automatically laugh at opponent&#039;s defense and never fear it; you opponent&#039;s defense fears your attack and cannot laugh at it.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [6D/C]==&lt;br /&gt;
*Story of the Self&lt;br /&gt;
*Secret Art of Intrigue&lt;br /&gt;
*Controlling Passions&lt;br /&gt;
**Quick Work (3)&lt;br /&gt;
*Extraordinary Courtier Techniques&lt;br /&gt;
**Truth as Weapon Technique (3): When you use the Wisdom Tool to increase the Damage of Secret Arts used in combat, you may spend up to your Rank level additional Chi for +5 to Damage per Chi spent for one Rippling roll.&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===The August Vagabonds [10E/2C]===&lt;br /&gt;
&#039;&#039;&#039;(3 Destiny)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;5 Status&#039;&#039;&#039;: Student of the August Vagabond&lt;br /&gt;
*0 Bonus: -2 discount on one of Shadow Catching, Clever Monkey, or ??? as secondary external&lt;br /&gt;
*0 Bonus: Can learn all Boundless Prosperity Manual techniques&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Learn Devil-Whipping Cane; Staff counts as either +Massive or +Unarmed, choose at beginning of round.&lt;br /&gt;
&lt;br /&gt;
===Beggar Fraternity [6E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re known and welcomed among the Fraternity of Bird&#039;s Progress.&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve had dealings with Little Whisper Wen before, but the information he provided you about the Stone Aerie Compound cements your relationship. You can call on him and his network of fences for small story bonuses.&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When you spend Joss to declare story details relating to acts of theft, you may lower the difficulty one Stealth or Finesse-based skill check by one step.&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: As the preeminent bodyguard service in Bird&#039;s Progress, the Eagle Talons have been frequent (albeit usually indirect) targets of the Silver Fox&#039;s exploits. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===The Faceless Mask Killers [2E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: Though you don&#039;t know it yet, you&#039;ve come across the tell-tale sign of the involvement of these vicious killers in the pantry of the High Talon Tower ....&lt;br /&gt;
&lt;br /&gt;
===Top Ten Thieves [7E]===&lt;br /&gt;
*&#039;&#039;&#039;5 Fortune&#039;&#039;&#039;: You are on the verge of being considered one of the Top 10 Thieves in all of Shen Zhou!&lt;br /&gt;
*&#039;&#039;&#039; 2/6 Victory&#039;&#039;&#039;: You&#039;ve taken the first step toward the theft of Caishen&#039;s Scepter; such a feat will secure your place among the Top Ten Thieves of Shenzhou!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Your daring display in taking the first step gives you an advantage in the second; you will Laugh At and will not Fear any obstacles preventing you from stealing the scepter (although this does not help your efforts to escape ...).&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*3 Involvement: (free from Campaign Loresheet)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(free from Campaign Loresheet)&lt;br /&gt;
*&#039;&#039;&#039;3 Status&#039;&#039;&#039;: Hero of the Poor &amp;amp; Downtrodden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Great Open Yamen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: The infamously venal Magistrate Lu Xiuhua spreads his web of corruption from his richly-appointed offices in the Administrative Complex of Birds&#039; Progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spear Maidens Purchase&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You know the ways into and out of the underground Looking-Glass Bazaar, the thriving black market underneath Spear Maiden&#039;s Purchase District&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Destiny&#039;&#039;&#039;: The 10 day festival during which the tournament takes place is the only time that the fabulous Sceptre of Caishen (the &#039;golden rod&#039; of the tournament&#039;s name) is on display to the public. You&#039;ll have no better chance to take it, and vault ever closer to the ranks to the Top Ten Thieves!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261889</id>
		<title>Lost in Jianghu/Characters/Silver Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261889"/>
		<updated>2014-03-30T15:06:54Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Secret Arts: The Courtier&amp;#039;s Art [3D/C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Steals from the rich, gives to the poor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage&#039;&#039;&#039; Living a double life (a secret identity, social complications etc)&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
37 (4/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (Stealing stuff +5)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (In motion +5)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 to Chi Threshold vs Physical Attacks)&lt;br /&gt;
*Staff (+5 Strike, Block; flood die or set as basis of secondary attack)&lt;br /&gt;
**Counts as either Massive (+5 Damage, Best Dodged penalty is -10, flood to ignore armor) or Unarmed (+5 Speed, Footwork; FoB on single die) with Devil-Whipping Cane.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
* &amp;quot;The greatest thief ever!&amp;quot; Righteousness Inspiration - as long as the Fox constantly challenges herself, doesn´t take the easy way out and strives to be the epitome of a Top ten Thief, she gets a +5 Action Bonus.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Happy laughing proud Fox&amp;quot; Joy Passion/Breath bonus - the mask of the trickster allows her to access boundless energy! Must act the proper trickster, go for double entendres or jokes, remain chirpy or at the very least be confusing and ambigious. The trickster cannot be glum!&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Clever Monkey [10D/C]===&lt;br /&gt;
(with Staff + &#039;&#039;Unarmed&#039;&#039; or &#039;&#039;&#039;Massive&#039;&#039;&#039;)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (&#039;&#039;+10&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+15 (&#039;&#039;+20&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (&#039;&#039;&#039;+10&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Excessive yang, orthodox/straightforward styles, smugness and propriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Styles that match its mobility, attacks from distance, and reactive styles.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*Climbing Branches (5): Footwork increases to +15&lt;br /&gt;
*Mischievous Monkey Tail (5): Reply when you successfully Dodge a Strike by 10+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Boundless Prosperity Manual (Wood) [9D/19C]===&lt;br /&gt;
*Retain Balanced Nature (1): +5 to remove Physical/Medical-based Disrupts/Disorients&lt;br /&gt;
*Be Where You Must (2): Roundlong +10 to Footwork&lt;br /&gt;
*Reflexes like Lightning (3): +10 to any Marvel or attempt to break a Wave&lt;br /&gt;
*Five Elements Supreme Combination (4): Roundlong +15 to one combat stat; boost additional combat stat for 2 Chi each.&lt;br /&gt;
&lt;br /&gt;
===Fox-Spirit Song [12D/12C]===&lt;br /&gt;
*Fox Leaves No Tracks (1): Roundlong -10 to opponents&#039; attempts to break your Waves&lt;br /&gt;
*Mirthful Fox Plays with her Shadow (2): Automatically laugh at opponent&#039;s defense and never fear it; you opponent&#039;s defense fears your attack and cannot laugh at it.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [6D/C]==&lt;br /&gt;
*Story of the Self&lt;br /&gt;
*Secret Art of Intrigue&lt;br /&gt;
*Controlling Passions&lt;br /&gt;
**Quick Work (3)&lt;br /&gt;
*Extraordinary Courtier Techniques&lt;br /&gt;
**Truth as Weapon Technique (3): When you use the Wisdom Tool to increase the Damage of Secret Arts used in combat, you may spend up to your Rank level additional Chi for +5 to Damage per Chi spent for one Rippling roll.&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===The August Vagabonds [10E/2C]===&lt;br /&gt;
&#039;&#039;&#039;(3 Destiny)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;5 Status&#039;&#039;&#039;: Student of the August Vagabond&lt;br /&gt;
*0 Bonus: -2 discount on one of Shadow Catching, Clever Monkey, or ??? as secondary external&lt;br /&gt;
*0 Bonus: Can learn all Boundless Prosperity Manual techniques&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Learn Devil-Whipping Cane; Staff counts as either +Massive or +Unarmed, choose at beginning of round.&lt;br /&gt;
&lt;br /&gt;
===Beggar Fraternity [6E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re known and welcomed among the Fraternity of Bird&#039;s Progress.&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve had dealings with Little Whisper Wen before, but the information he provided you about the Stone Aerie Compound cements your relationship. You can call on him and his network of fences for small story bonuses.&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When you spend Joss to declare story details relating to acts of theft, you may lower the difficulty one Stealth or Finesse-based skill check by one step.&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: As the preeminent bodyguard service in Bird&#039;s Progress, the Eagle Talons have been frequent (albeit usually indirect) targets of the Silver Fox&#039;s exploits. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===The Faceless Mask Killers [2E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: Though you don&#039;t know it yet, you&#039;ve come across the tell-tale sign of the involvement of these vicious killers in the pantry of the High Talon Tower ....&lt;br /&gt;
&lt;br /&gt;
===Top Ten Thieves [7E]===&lt;br /&gt;
*&#039;&#039;&#039;5 Fortune&#039;&#039;&#039;: You are on the verge of being considered one of the Top 10 Thieves in all of Shen Zhou!&lt;br /&gt;
*&#039;&#039;&#039; 2/6 Victory&#039;&#039;&#039;: You&#039;ve taken the first step toward the theft of Caishen&#039;s Scepter; such a feat will secure your place among the Top Ten Thieves of Shenzhou!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Your daring display in taking the first step gives you an advantage in the second; you will Laugh At and will not Fear any obstacles preventing you from stealing the scepter (although this does not help your efforts to escape ...).&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*3 Involvement: (free from Campaign Loresheet)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(free from Campaign Loresheet)&lt;br /&gt;
*&#039;&#039;&#039;3 Status&#039;&#039;&#039;: Hero of the Poor &amp;amp; Downtrodden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Great Open Yamen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: The infamously venal Magistrate Lu Xiuhua spreads his web of corruption from his richly-appointed offices in the Administrative Complex of Birds&#039; Progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spear Maidens Purchase&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You know the ways into and out of the underground Looking-Glass Bazaar, the thriving black market underneath Spear Maiden&#039;s Purchase District&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Destiny&#039;&#039;&#039;: The 10 day festival during which the tournament takes place is the only time that the fabulous Sceptre of Caishen (the &#039;golden rod&#039; of the tournament&#039;s name) is on display to the public. You&#039;ll have no better chance to take it, and vault ever closer to the ranks to the Top Ten Thieves!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261888</id>
		<title>Lost in Jianghu/Characters/Silver Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Silver_Fox&amp;diff=261888"/>
		<updated>2014-03-30T15:05:08Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Clever Monkey [0D/C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Courtier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Steals from the rich, gives to the poor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage&#039;&#039;&#039; Living a double life (a secret identity, social complications etc)&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
37 (4/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (Stealing stuff +5)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+10 (In motion +5)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 to Chi Threshold vs Physical Attacks)&lt;br /&gt;
*Staff (+5 Strike, Block; flood die or set as basis of secondary attack)&lt;br /&gt;
**Counts as either Massive (+5 Damage, Best Dodged penalty is -10, flood to ignore armor) or Unarmed (+5 Speed, Footwork; FoB on single die) with Devil-Whipping Cane.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
* &amp;quot;The greatest thief ever!&amp;quot; Righteousness Inspiration - as long as the Fox constantly challenges herself, doesn´t take the easy way out and strives to be the epitome of a Top ten Thief, she gets a +5 Action Bonus.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Happy laughing proud Fox&amp;quot; Joy Passion/Breath bonus - the mask of the trickster allows her to access boundless energy! Must act the proper trickster, go for double entendres or jokes, remain chirpy or at the very least be confusing and ambigious. The trickster cannot be glum!&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Clever Monkey [10D/C]===&lt;br /&gt;
(with Staff + &#039;&#039;Unarmed&#039;&#039; or &#039;&#039;&#039;Massive&#039;&#039;&#039;)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5 (&#039;&#039;+10&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+15 (&#039;&#039;+20&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5 (&#039;&#039;&#039;+10&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+0&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Excessive yang, orthodox/straightforward styles, smugness and propriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Styles that match its mobility, attacks from distance, and reactive styles.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*Climbing Branches (5): Footwork increases to +15&lt;br /&gt;
*Mischievous Monkey Tail (5): Reply when you successfully Dodge a Strike by 10+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Boundless Prosperity Manual (Wood) [9D/19C]===&lt;br /&gt;
*Retain Balanced Nature (1): +5 to remove Physical/Medical-based Disrupts/Disorients&lt;br /&gt;
*Be Where You Must (2): Roundlong +10 to Footwork&lt;br /&gt;
*Reflexes like Lightning (3): +10 to any Marvel or attempt to break a Wave&lt;br /&gt;
*Five Elements Supreme Combination (4): Roundlong +15 to one combat stat; boost additional combat stat for 2 Chi each.&lt;br /&gt;
&lt;br /&gt;
===Fox-Spirit Song [12D/12C]===&lt;br /&gt;
*Fox Leaves No Tracks (1): Roundlong -10 to opponents&#039; attempts to break your Waves&lt;br /&gt;
*Mirthful Fox Plays with her Shadow (2): Automatically laugh at opponent&#039;s defense and never fear it; you opponent&#039;s defense fears your attack and cannot laugh at it.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Story of the Self&lt;br /&gt;
*Secret Art of Intrigue&lt;br /&gt;
*Controlling Passions&lt;br /&gt;
**Quick Work (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===The August Vagabonds [10E/2C]===&lt;br /&gt;
&#039;&#039;&#039;(3 Destiny)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;5 Status&#039;&#039;&#039;: Student of the August Vagabond&lt;br /&gt;
*0 Bonus: -2 discount on one of Shadow Catching, Clever Monkey, or ??? as secondary external&lt;br /&gt;
*0 Bonus: Can learn all Boundless Prosperity Manual techniques&lt;br /&gt;
*&#039;&#039;&#039;2 Technique&#039;&#039;&#039;: Learn Devil-Whipping Cane; Staff counts as either +Massive or +Unarmed, choose at beginning of round.&lt;br /&gt;
&lt;br /&gt;
===Beggar Fraternity [6E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: You&#039;re known and welcomed among the Fraternity of Bird&#039;s Progress.&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve had dealings with Little Whisper Wen before, but the information he provided you about the Stone Aerie Compound cements your relationship. You can call on him and his network of fences for small story bonuses.&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When you spend Joss to declare story details relating to acts of theft, you may lower the difficulty one Stealth or Finesse-based skill check by one step.&lt;br /&gt;
&lt;br /&gt;
===Eagle Talons [0E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: As the preeminent bodyguard service in Bird&#039;s Progress, the Eagle Talons have been frequent (albeit usually indirect) targets of the Silver Fox&#039;s exploits. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===The Faceless Mask Killers [2E]===&lt;br /&gt;
*&#039;&#039;&#039;2 Involvement&#039;&#039;&#039;: Though you don&#039;t know it yet, you&#039;ve come across the tell-tale sign of the involvement of these vicious killers in the pantry of the High Talon Tower ....&lt;br /&gt;
&lt;br /&gt;
===Top Ten Thieves [7E]===&lt;br /&gt;
*&#039;&#039;&#039;5 Fortune&#039;&#039;&#039;: You are on the verge of being considered one of the Top 10 Thieves in all of Shen Zhou!&lt;br /&gt;
*&#039;&#039;&#039; 2/6 Victory&#039;&#039;&#039;: You&#039;ve taken the first step toward the theft of Caishen&#039;s Scepter; such a feat will secure your place among the Top Ten Thieves of Shenzhou!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Your daring display in taking the first step gives you an advantage in the second; you will Laugh At and will not Fear any obstacles preventing you from stealing the scepter (although this does not help your efforts to escape ...).&lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*3 Involvement: (free from Campaign Loresheet)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(free from Campaign Loresheet)&lt;br /&gt;
*&#039;&#039;&#039;3 Status&#039;&#039;&#039;: Hero of the Poor &amp;amp; Downtrodden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Great Open Yamen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: The infamously venal Magistrate Lu Xiuhua spreads his web of corruption from his richly-appointed offices in the Administrative Complex of Birds&#039; Progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spear Maidens Purchase&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: You know the ways into and out of the underground Looking-Glass Bazaar, the thriving black market underneath Spear Maiden&#039;s Purchase District&lt;br /&gt;
&lt;br /&gt;
====Three Bronze Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger, Golden Rod Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2 Destiny&#039;&#039;&#039;: The 10 day festival during which the tournament takes place is the only time that the fabulous Sceptre of Caishen (the &#039;golden rod&#039; of the tournament&#039;s name) is on display to the public. You&#039;ll have no better chance to take it, and vault ever closer to the ranks to the Top Ten Thieves!&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/HouseRules&amp;diff=261854</id>
		<title>Lost in Jianghu/HouseRules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/HouseRules&amp;diff=261854"/>
		<updated>2014-03-29T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Chi &amp;amp; Chi Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Lost_in_Jianghu|Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Character Creation &amp;amp; Advancement=&lt;br /&gt;
==Creation==&lt;br /&gt;
*Players have &#039;&#039;&#039;25 Destiny&#039;&#039;&#039; and &#039;&#039;&#039;15 Entanglement&#039;&#039;&#039; to spend on building their characters. Once character creation is completed, I will distribute additional, small Entanglement awards (5-10 points total) in the form of connections to other PCs and to the main plot. &lt;br /&gt;
*&#039;&#039;&#039;‘Natural State’ Chi Conditions&#039;&#039;&#039;: The book recommends allowing characters “one near-permanent beneficial Chi Condition per Rank level without the Sage messing with it” (p. 229). Those Conditions can be freely chosen at character creation, can be of any type, and are always Minor conditions with the following stats: Recovery 40, Interval 1 Chapter, Duration 2.&lt;br /&gt;
**At the end of a chapter, players may choose to designate an existing Chi Condition as one of their natural state conditions, replacing one previously designated. The new condition uses its existing Recovery, Interval &amp;amp; Duration stats; if it is a Major Condition, it will however revert to Minor unless maintained.&lt;br /&gt;
**Loresheet Chi Conditions: Chi Conditions purchased via Loresheets are treated as natural state conditions, and do not count against the limit of 1 free Condition/rank achieved. If a Loresheet Condition is ever permanently removed, the character has the Entanglement returned to them.&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
*Characters will gain Destiny at Movie pace (3x base rate)&lt;br /&gt;
*Characters will gain Entanglement at Novel pace (2x base rate)&lt;br /&gt;
*I may award entertaining actions that don’t quite rise to the level of Deeds with Joss or small amounts of Entanglement (1-2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chi &amp;amp; Chi Conditions=&lt;br /&gt;
*&#039;&#039;&#039;Elemental Chi Cultivation&#039;&#039;&#039;: Elementally-aligned internal kung fu now only cultivates normal Chi. Elemental Chi is no longer cultivated, but is instead produced only by Elemental Conversion Chi Conditions.&lt;br /&gt;
*&#039;&#039;&#039;Elemental Conversion Chi Conditions&#039;&#039;&#039;: In addition to the ability to convert normal to Elemental Chi, Minor Conditions allow a character to store up to 2 Elemental Chi and Major Conditions allow a character to store up to 3. &lt;br /&gt;
**Characters are assumed to begin combat with no Elemental Chi stored.&lt;br /&gt;
**Conversion is assessed at the end of the round; if a character cannot hold additional elemental chi, it is respired as normal chi instead.&lt;br /&gt;
**Elemental Chi &#039;&#039;does&#039;&#039; count toward the maximum amount of chi you can hold. &lt;br /&gt;
**&#039;&#039;&#039;Example&#039;&#039;&#039;: Cai Fong, a 4th Rank Courtier with a max chi of 13, has &#039;&#039;Balanced Internal Alchemy&#039;&#039;, a Major Earth Conversion Hyperactivity. In the first round of combat, he&#039;s slated to recover 4 chi: 2 from his Rank, 1 from a Focus on Breath action, and 1 from an additional chi condition that grants a breath bonus. He spends 5 normal chi that round; at the end of the round, he recovers 2 normal (for 10 total) and 2 earth chi. In the next round, he&#039;s again slated to recover 4 chi, but only spends 1 normal chi. Therefore, at the end of round 2, he recovers 1 normal and 1 earth chi, for totals of 10 and 3 respectively. In the third round, Fong is again slated to recover 4 chi (2 base, 1 from Focus on Breath, 1 from breath bonus), but also activates &#039;&#039;Dragon Chi&#039;&#039;, which allows him to recover earth instead of normal chi from Focus on Breath. At the end of the round, after having spent 3 earth and 3 normal chi, he will recover 3 earth chi (2 from the conversion, 1 from Focus on Breath via Dragon chi) and 1 normal chi, for 8 normal and 3 earth total.&lt;br /&gt;
*&#039;&#039;&#039;Elemental Chi Deviations&#039;&#039;&#039;: Elemental Conversion Conditions do not naturally dissipate; instead, a successful Recovery roll prevents the Condition from creating or inflaming a Mutation. Mutations are now treated as Entanglement Weaknesses (Duration 3/Interval 1 Chapter, with a Recovery equal to the Conversion Condition that spawned it). Trivial Mutations are barely noticeable; Minor ones are discernible, but tend to be overlooked within the Jianghu; Major Mutations render the character a freak.&lt;br /&gt;
*&#039;&#039;&#039;Corrupt Chi Deviations&#039;&#039;&#039;: May either be a behavior or a mutation, but are now also treated as an Entanglement Weakness, with a severity based on the amount of Corrupt Chi you possess: 1 point is Trivial; 2 or 3 is Minor; 4 or more is Major.&lt;br /&gt;
**These Conditions are more severe than most: Trivial Deviations affect 1 point of Entanglement; Minor, up to 3; and Major, up to 5.&lt;br /&gt;
**The havoc caused by these deviations makes their bearers easy targets for the use of Secret Arts: the bearer of a Minor deviation suffers a -5 penalty to resist any attempt at Discovery, Inflaming, or Soothing a condition; that penalty increases to -10 for the bearer of a Major deviation. &lt;br /&gt;
*&#039;&#039;&#039;Entanglement Weakness Conditions&#039;&#039;&#039;: These conditions no longer provide additional Entanglement; instead, the complicating Entanglement is taken from your next Entanglement award. &lt;br /&gt;
**Since this game uses Novel advancement for Deeds, the amount of Entanglement affected will be multiplied accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Recovery from Chi Conditions&#039;&#039;&#039;: Players must wait the length of a Condition&#039;s Interval between Recovery attempts, regardless of whether or not the previous attempt was a success.&lt;br /&gt;
**This does not apply to others&#039; use of Secret Arts to Soothe (or Inflame!) a condition; in that case, the Interval only comes into play on a failed roll.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039;: The Initiative roll is treated as Opposed for the purposes of Joss and River use (i.e. you may use Joss and your River to affect that roll). Malicious Joss spent during the Initiative phase is treated as Xia Joss, i.e. it adds 1 die to your Lake rather than removing 1 from your opponent’s.&lt;br /&gt;
*&#039;&#039;&#039;Waves &amp;amp; Marvels&#039;&#039;&#039;: A Wave or Marvel generated using a Skill is best broken or resisted using a Skill; one generated using a combat stat is best broken or resisted using a combat stat (Footwork or Block). An improvised wave or marvel may be broken with either a skill or combat stat (Footwork or Block). (Effective Chapter 1, Scene 3)&lt;br /&gt;
*&#039;&#039;&#039;Physical Attacks&#039;&#039;&#039;: In order to determine the number of Ripples a successful physical attack inflicts, add the difference between the attacker&#039;s Damage and the defender&#039;s Toughness to the margin of success on the Strike result. A successful strike will always inflict at least 1 Ripple, even if the defender’s Toughness would bring the margin of success below 0.&lt;br /&gt;
**e.g. if a Murderous Shadows stylist (Damage +10) has a Strike Result of 41, and a Storm God&#039;s Fury stylist (Toughness +5) has a Block result of 33, the latter would take 1 Ripple &amp;amp; an immediate roll rather than just 1 Ripple (8 [margin of success] +10 - 5 = 13).&lt;br /&gt;
**If the Storm God’s Fury stylist uses the Eternal Temple God’s Armor technique for a +15 Toughness bonus, the Murderous Shadows stylist would still inflict 1 Ripple despite a negative result (8 + 10 - 20 = -2)&lt;br /&gt;
&lt;br /&gt;
=Kung Fu=&lt;br /&gt;
==External Kung Fu==&lt;br /&gt;
*Any technique that denies opponents bonuses based on higher initiative now only deny those bonuses if the opponent fails to exceed your initiative by 15 (if the technique costs 3 Destiny) or 10 (if it costs 2 Destiny).&lt;br /&gt;
**3 Destiny versions: &#039;&#039;Divine Pattern Long-Strokes&#039;&#039;’ Sweeping to All Side and &#039;&#039;Murderous Shadows&#039;&#039;’ Void Nature.&lt;br /&gt;
**2 Destiny version: &#039;&#039;Graceful Crane&#039;&#039;’s Patient Crane.&lt;br /&gt;
&lt;br /&gt;
==Internal Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Jade Sword Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;5: Sword Mindset&#039;&#039;&lt;br /&gt;
**Round-long duration. You may spend 2 Chi to extend the technique’s duration another round; you must spend the Chi at the beginning of each new round.&lt;br /&gt;
**The base weapon statistics of your Sword increase to +10 Strike and +10 Block.&lt;br /&gt;
**If you have a Passion or Inspiration Hyperactivity, each round that you act in accordance with it while using this technique, you may use Sword-Heaven and one second-level Jade Spirit Sword Technique (that you already know) at no cost.&lt;br /&gt;
**(N.B. I may increase the extension cost to God-Body Transcendence-style pricing if this technique proves too effective for cost.)&lt;br /&gt;
&#039;&#039;&#039;Heaven&#039;s Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;4: Dragon Chi&#039;&#039;&lt;br /&gt;
**Replace ‘When you Focus on Breath, it also improves the regeneration of Earth Chi’ with ‘When you Focus on Breath, you may regain Earth Chi &#039;&#039;&#039;instead of&#039;&#039;&#039; normal Chi’.&lt;br /&gt;
&#039;&#039;&#039;Formless Techniques&#039;&#039;&#039;&lt;br /&gt;
*Combat stat-boosting Techniques give +5/level, up to level 3. (Poach or make up technique names as needed.)&lt;br /&gt;
**Level 3 stat-boosting Formless techniques must be purchased as part of a Loresheet.&lt;br /&gt;
&lt;br /&gt;
=Secret Arts=&lt;br /&gt;
*When a character fails to resist a Secret Arts Discovery, this is treated as a failed Recovery roll; i.e. after failing to resist, the character cannot attempt to Recover until the period specified by the Interval elapses.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=261818</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=261818"/>
		<updated>2014-03-28T17:22:15Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
40 (7/13)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [8E/2C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Iron Palms (2)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [1E]===&lt;br /&gt;
*Base Cost (3, discounted to 1) &lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [8E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*2 Involvement: Your story is tied to that of the Black Dragon Slayer&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=261817</id>
		<title>Lost in Jianghu/Characters/Fang Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Fang_Li&amp;diff=261817"/>
		<updated>2014-03-28T17:20:50Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Iron Body Skill (Metal) [9D/19C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
Fang Li has always been stubborn focused, so it is no surprise she did not become a &amp;quot;proper girl&amp;quot;, and it is no surprise how she came to join the Little Forest Sect. Born to a village under the thumb of a greedy minister, she was quick to agree that the love of money is a cause of great wickedness - and she was quite in love with the idea of living in a small fortress, learning the ways of Kung Fu and sweeping scum from the world.&lt;br /&gt;
&lt;br /&gt;
But still, a monastery is no place for a woman, much less a girl of her age, no matter her unbound virtue! And so, every day from fourteen to eighteen, she hurried through her farm-girl chores and slipped away to the monastery. There, she chopped wood, carried water, and praised the monks for their wisdom, might and glory. She was too well-meant and helpful to turn away, but too persistent in her ceaseless praise to simply endure, and so after four years, she was inducted as a new &amp;quot;brother&amp;quot;. No great efforts were made to hide her gender, but no efforts were made to confirm it.&lt;br /&gt;
&lt;br /&gt;
It is said that she passed the trials with all the grace of an avalanche, She fell into a pit with walls lined with spears, and drove them into her body to climb out. She was presented with eight goblets carved with trigrams, knowing that four were poison - and she drank all of them, then wrestled a tiger. These were unorthodox answers, but she endured, and the Bronze Arahats could find no flaw in her virtue.&lt;br /&gt;
&lt;br /&gt;
It was a common joke that she learned so many years of Kung Fu in so few by skipping the discipline parts, and to see her fight, none would deny it. When she was not sparring with spears and swords and hammers, she was sparring with words, asking her brothers if the lack of desire was desirable, and if this, too, was harmful. They had no answer, but Fang Li was nothing if not stubborn focused, and so, with the blessings of the masters, she wished her brothers peace and departed to seek wisdom.&lt;br /&gt;
&lt;br /&gt;
But not before leaving the minister&#039;s home in ruins, and sending his battered guards to the monks, that they, too, might be wise one day.&lt;br /&gt;
&lt;br /&gt;
There is no better place to learn of desire than in the East, where, it is said, enough coin can buy Heaven if one knows the right alley, and so there is no better place to harden oneself against the evils of the world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Technical Buddhist&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 12&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
12/24/36&lt;br /&gt;
&lt;br /&gt;
17/34/51&lt;br /&gt;
&lt;br /&gt;
32 (11/12)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Confidence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;(Breath)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Might&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;(Breaking Things)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +10&lt;br /&gt;
&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&amp;lt;br&amp;gt;&lt;br /&gt;
:(+15)&amp;lt;br&amp;gt;&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear [3D]==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Long-Handled Melon Hammer (Massive/Staff: +5 Strike, Block, Damage; if Best Dodged, penalty to Block is -10; Flood a die or set as the basis of a Secondary Strike)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*Inexorable Force Style (Wood Combat Condition): Fang Li has learned her own style of battle, and can scarcely contemplate fighting any other way. She may be calm or furious, but she is always relentless and bullheaded, only giving ground when that ground is on fire, and sometimes not even then. Every blow is intended to break something, or someone, every defense is intended to forcefully deny the enemy&#039;s progress. While she fights like this, Fang Li regenerates an extra point of chi &#039;&#039;(Minor Breath Hyperactivity)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Unswerving Retribution (Balance Inspiration): From an early age, Fang Li has been obsessed with making the world fair. Her first proper deed as a wandering Xia was humbling a corrupt minister, and time has not sweetened his memory. While she acts to bring justice to an unjust world, lecturing her foes even as she beats them, she enjoys excellence in all things. &#039;&#039;(Minor Action Bonus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===Blossom Harvest [10D/C]===&lt;br /&gt;
(with Melon Hammer)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+15&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; Overly complicated styles or those full of flourishes; while outnumbered or on disadvantageous terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; Reactive fighters, and those that fight with supernatural power or influence.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nine Mountains Great Strength&#039;&#039;: Strike increases to +10&lt;br /&gt;
*&#039;&#039;Iron Skin&#039;&#039;: Toughness increases to +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Iron Body Skill (Metal) [17D/27C]===&lt;br /&gt;
*&#039;&#039;&#039;1: Iron Power&#039;&#039;&#039; (+5 to Damage)&lt;br /&gt;
*&#039;&#039;&#039;2: Humble Man&#039;s Stern Rebuke&#039;&#039;&#039; (+10 to Strike)&lt;br /&gt;
*&#039;&#039;&#039;2: Grand Horse Tramples Rice&#039;&#039;&#039; (Either +10 Knockback or +15 Cover Ground)&lt;br /&gt;
*&#039;&#039;&#039;2: Jade Tiger Techniques&#039;&#039;&#039; (Round-long +5 to Might &amp;amp; Hardiness, +5 to Chi Aura [does not stack with Toughness])&lt;br /&gt;
*&#039;&#039;&#039;3: Swaying Branches Surround Willow&#039;&#039;&#039; (+15 to Block)&lt;br /&gt;
*&#039;&#039;&#039;4: Eternal Temple&#039;s God-Armor&#039;&#039;&#039; (+15 to Toughness, round-long, extend for 1 Chi)&lt;br /&gt;
*&#039;&#039;&#039;4: Black Tigers Hunting&#039;&#039;&#039; (+20 Strike, +10 to Disrupt/Disorient your opponent)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Warrior&#039;s Art [3D/C]==&lt;br /&gt;
*Combat Conditions (0)&lt;br /&gt;
*Secret Art of Battle (0)&lt;br /&gt;
*Extraordinary Warrior Techniques&lt;br /&gt;
**Controlling Outer Force (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Little Forest Sect [8E/2C]===&lt;br /&gt;
*Base Cost (3)&lt;br /&gt;
*Membership (3)&lt;br /&gt;
*Bonus: one-time -2 discount on Blossom Harvest, Eight Legends, or Destiny Cloud Fist as secondary external. (0)&lt;br /&gt;
*Bonus: learn all Iron Body techs, rather than 1/level. (0)&lt;br /&gt;
*Iron Palms (2)&lt;br /&gt;
&lt;br /&gt;
===The Eagle Talons [0E]=== &lt;br /&gt;
*2 Involvement:  Fang Li has not always seen eye-to-eye with the Eagles - they are often tasked to defend useless, petty things in the name of useless, petty people - but she has found them to be honorable and loyal to a fault. That&#039;s a start, so they&#039;re easily the least of many, many evils. (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
===Black Lotus Society [8E]===&lt;br /&gt;
*3 Involvement: You&#039;ve landed squarely in the sights of the Black Lotus Society.&lt;br /&gt;
*2 Fortune: You&#039;ve got the remains of a satchel of Black Lotus Pills. It&#039;s not fit for consumption, but to a properly trained eye, who knows what you could learn about the Society&#039;s vile drug-making?&lt;br /&gt;
*3/8 Treasure: In Kuo&#039;s Clinic, you find an incomplete copy of the Unstained Lotus Sutra, lined with Kuo&#039;s marginalia; it is a strange and probably heretical account of the Four Lotus Vagrants, and it points toward a form of kung fu that transcends the Unstained Lotus Mastery style ... if only you can fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Buddhism [1E]===&lt;br /&gt;
*Base Cost (3, discounted to 1) &lt;br /&gt;
&lt;br /&gt;
===Bird&#039;s Progress [10E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(Free with campaign loresheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plain Girl&#039;s Nest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*3 Status: You&#039;ve gained a reputation as an Enemy of the Gangs. This makes you very popular with the common folk, and ... less popular with the criminal elements.&lt;br /&gt;
&lt;br /&gt;
====The Three Rings====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Black Tiger Tournament&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*2 Destiny: You know that whomever&#039;s seeking the Black Dragon Slayer has entered; participating yourself (or at least sticking nearby) will allow you to find out who he is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Threats at the Doorstep&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*5 Involvement: The threat of internal corruption posed by the Black Lotus Society will play a role in your story. Not only are they shameless peddlers of vice, they make a twisted mockery of Buddhist teachings, and this cannot stand!&lt;br /&gt;
**0 Bonus: As a result of your investigations, you always Laugh At challenges to track down traces of the Black Lotus, and may spend Joss to declare story details concerning the BLS in Bird&#039;s Progress.&lt;br /&gt;
&lt;br /&gt;
===The Ocean Unbound Monastery [8E]===&lt;br /&gt;
*3 Fortune: You are one of the few whom Brother Pale Phoenix, founder and sole resident of the island, will permit to visit him.&lt;br /&gt;
====Black Dragon Slayer====&lt;br /&gt;
*2 Involvement: Your story is tied to that of the Black Dragon Slayer&lt;br /&gt;
*3 Fortune: You learn that an NPC is seeking the Black Dragon Slayer (TBD).&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=261814</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=261814"/>
		<updated>2014-03-28T16:09:28Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* White and Black Stones [5D/C] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2a.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; &#039;&#039;(Sight)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath. Seven Moves Ahead)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate, Bird&#039;s Progress)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; &#039;&#039;(Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Iron Umbrella (Staff) (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Uncover the Identities of the Faceless Mask Killers (Minor, Water Hyperactivity):&#039;&#039;&#039; Gains a +5 Action Bonus for all actions taken, directly or indirectly, towards bringing his family&#039;s killers to justice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Analyze, Dissect, and Reconstruct (Minor, Earth Hyperactivity):&#039;&#039;&#039; Gains a Breath Bonus when approaching situations with careful introspection and calculation of all potential advantages and disadvantages at his disposal.&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [8D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
*&#039;&#039;Entangling Sidestep Pattern&#039;&#039; (3): You may Reply when you are attacked by a group of Minions, even if you are hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Scholar&#039;s Art [14D/C]==&lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
**Wondrous Doors Expertise (2): You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
*Extraordinary Scholar Techniques&lt;br /&gt;
**Passion and Inspiration Technique (3)&lt;br /&gt;
**Following Paths to Hidden Doors: After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. (via Loresheet Secret)&lt;br /&gt;
**Learned Sage Approach (3): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
**Scholar&#039;s Diffidence (3): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
&lt;br /&gt;
==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Passions and Inspirations (0)&lt;br /&gt;
*Story of Self (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Square Hole Circle [14E/4C]===&lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: A member of the Square Hole Circle (2)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics (Economic Climate) (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: Adopted son of Merchant-Prince Xu Weimin, Tea Magnate of Bird&#039;s Progress (3)&lt;br /&gt;
*&#039;&#039;&#039;2 Treasure&#039;&#039;&#039;: Iron Umbrella (concealed weapon) (2)&lt;br /&gt;
*&#039;&#039;&#039;4 Secret&#039;&#039;&#039;: You unlock the secret of the Following Paths to Hidden Doors Extraordinary Scholar Technique. After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction.&lt;br /&gt;
&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: Rescued Master Zhou Junde, a Martial Sage, &amp;amp; is being considered for membership (4)&lt;br /&gt;
&lt;br /&gt;
===Faceless Mask Killers [8E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: Your parents&#039; killers have reappeared, and look to be the culprits of the attempt on the Second Dragon Prince&#039;s Life! &lt;br /&gt;
*&#039;&#039;&#039;2 Victory (of 8)&#039;&#039;&#039;: You have begun to unlock the secret of the Faceless Mask Killers; learning the nature of these monsters will be the key to defeating them once and for all!&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Now that you&#039;d learned the nature of the poison the Killers use in their assassinations, you have a solid lead to track them down. When making Survival, Politics, or Learning checks related to your efforts in that regard, you Laugh At the opposition.&lt;br /&gt;
&lt;br /&gt;
===Bird’s Progress [11E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (0)&lt;br /&gt;
&lt;br /&gt;
====The City Above==== &lt;br /&gt;
(free with campaign loresheet)&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Pass between the two cities without trouble - Merchant Inspector (2)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(2 Destiny)&lt;br /&gt;
====The Three Bronze Rings====&lt;br /&gt;
(0 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics: Bird’s Progress (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve been saddled with the task of being the Three Bronze Rings&#039; liason to the Imperial Bureaucracy in Bird&#039;s Progress. This is a position of some responsibility, and will surely make your life more complicated, but it also may provide a look into the inner workings of the city&#039;s Magistracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Fourth Ring?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve come into evidence of a murder plot against the Southern Dragon Prince; someone has arranged a contract against the Southern Dragon Pirate Clan&#039;s scion!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When investigating or making Predictions concerning this plot, you Laugh At the opposition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=261813</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=261813"/>
		<updated>2014-03-28T16:07:24Z</updated>

		<summary type="html">&lt;p&gt;Katechon: /* Square Hole Circle [14E] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2a.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
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==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
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| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
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7&lt;br /&gt;
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2&lt;br /&gt;
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13/26/39&lt;br /&gt;
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18/36/54&lt;br /&gt;
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34 (1/14)&lt;br /&gt;
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| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039; &#039;&#039;(Sight)&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Inspire&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath. Seven Moves Ahead)&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate, Bird&#039;s Progress)&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Survival&#039;&#039;&#039; &#039;&#039;(Predictions)&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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+10&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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+5&lt;br /&gt;
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| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
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&#039;&#039;&#039;Benevolence&lt;br /&gt;
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&#039;&#039;&#039;Righteousness&lt;br /&gt;
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&#039;&#039;&#039;Loyalty&lt;br /&gt;
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&#039;&#039;&#039;Force&lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
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| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
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&#039;&#039;&#039;Individualism&lt;br /&gt;
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&#039;&#039;&#039;Obsession&lt;br /&gt;
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&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
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&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
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| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
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2&lt;br /&gt;
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==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Iron Umbrella (Staff) (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
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==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Uncover the Identities of the Faceless Mask Killers (Minor, Water Hyperactivity):&#039;&#039;&#039; Gains a +5 Action Bonus for all actions taken, directly or indirectly, towards bringing his family&#039;s killers to justice.&lt;br /&gt;
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*&#039;&#039;&#039;Analyze, Dissect, and Reconstruct (Minor, Earth Hyperactivity):&#039;&#039;&#039; Gains a Breath Bonus when approaching situations with careful introspection and calculation of all potential advantages and disadvantages at his disposal.&lt;br /&gt;
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===Other Chi Conditions===&lt;br /&gt;
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==External Styles==&lt;br /&gt;
===White and Black Stones [5D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
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&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
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|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
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+10 (+15)&lt;br /&gt;
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+5&lt;br /&gt;
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+5 (+10)&lt;br /&gt;
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|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
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&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
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|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
|}&lt;br /&gt;
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==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
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==Secret Arts: The Scholar&#039;s Art [14D/C]==&lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
**Wondrous Doors Expertise (2): You have an additional +5 bonus to making Predictions concerning the gain or loss of wealth, fame, or social standing.&lt;br /&gt;
*Extraordinary Scholar Techniques&lt;br /&gt;
**Passion and Inspiration Technique (3)&lt;br /&gt;
**Following Paths to Hidden Doors: After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction. (via Loresheet Secret)&lt;br /&gt;
**Learned Sage Approach (3): Spend one Joss of either type to ignore Fears penalties and to deny opponents Laughs At penalties. This technique overrides any kung fu techniques; the effect lasts for the length of a combat, or for one scene.&lt;br /&gt;
**Scholar&#039;s Diffidence (3): At your option, you may use Learning as the basis of a Resist roll to defend against Discovery of a Medical, Passion/Inspiration, or Curse/Influence condition, or a Doctor&#039;s, Priest&#039;s, or Courtier&#039;s Secret Arts attack. You should act out a pedantic refutation of the would-be discoverer&#039;s logic.&lt;br /&gt;
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==Secret Arts: The Courtier&#039;s Art [3D/C]==&lt;br /&gt;
*Passions and Inspirations (0)&lt;br /&gt;
*Story of Self (3)&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Square Hole Circle [14E/4C]===&lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;2 Status&#039;&#039;&#039;: A member of the Square Hole Circle (2)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics (Economic Climate) (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Destiny&#039;&#039;&#039;: Adopted son of Merchant-Prince Xu Weimin, Tea Magnate of Bird&#039;s Progress (3)&lt;br /&gt;
*&#039;&#039;&#039;2 Treasure&#039;&#039;&#039;: Iron Umbrella (concealed weapon) (2)&lt;br /&gt;
*&#039;&#039;&#039;4 Secret&#039;&#039;&#039;: You unlock the secret of the Following Paths to Hidden Doors Extraordinary Scholar Technique. After being affected by a Prediction or spending a scene interrogating someone else who was, you may make a Hard [30] (if you were affected) or Memorable [40] (if you interrogated someone else affected) Learning roll to learn the details of the Prediction.&lt;br /&gt;
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===Martial Sages [7E]=== &lt;br /&gt;
(3 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: Rescued Master Zhou Junde, a Martial Sage, &amp;amp; is being considered for membership (4)&lt;br /&gt;
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===Faceless Mask Killers [8E]===&lt;br /&gt;
*&#039;&#039;&#039;4 Involvement&#039;&#039;&#039;: Your parents&#039; killers have reappeared, and look to be the culprits of the attempt on the Second Dragon Prince&#039;s Life! &lt;br /&gt;
*&#039;&#039;&#039;2 Victory (of 8)&#039;&#039;&#039;: You have begun to unlock the secret of the Faceless Mask Killers; learning the nature of these monsters will be the key to defeating them once and for all!&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Now that you&#039;d learned the nature of the poison the Killers use in their assassinations, you have a solid lead to track them down. When making Survival, Politics, or Learning checks related to your efforts in that regard, you Laugh At the opposition.&lt;br /&gt;
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===Bird’s Progress [11E]===&lt;br /&gt;
*&#039;&#039;&#039;3 Involvement&#039;&#039;&#039;: (0)&lt;br /&gt;
&lt;br /&gt;
====The City Above==== &lt;br /&gt;
(free with campaign loresheet)&lt;br /&gt;
*&#039;&#039;&#039;2 Fortune&#039;&#039;&#039;: Pass between the two cities without trouble - Merchant Inspector (2)&lt;br /&gt;
====The City Beneath====&lt;br /&gt;
(2 Destiny)&lt;br /&gt;
====The Three Bronze Rings====&lt;br /&gt;
(0 Destiny)&lt;br /&gt;
*&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: Politics: Bird’s Progress (0)&lt;br /&gt;
*&#039;&#039;&#039;3 Fortune&#039;&#039;&#039;: You&#039;ve been saddled with the task of being the Three Bronze Rings&#039; liason to the Imperial Bureaucracy in Bird&#039;s Progress. This is a position of some responsibility, and will surely make your life more complicated, but it also may provide a look into the inner workings of the city&#039;s Magistracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Fourth Ring?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4 Fortune&#039;&#039;&#039;: You&#039;ve come into evidence of a murder plot against the Southern Dragon Prince; someone has arranged a contract against the Southern Dragon Pirate Clan&#039;s scion!&lt;br /&gt;
**&#039;&#039;&#039;0 Bonus&#039;&#039;&#039;: When investigating or making Predictions concerning this plot, you Laugh At the opposition.&lt;/div&gt;</summary>
		<author><name>Katechon</name></author>
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