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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiero</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiero"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Kiero"/>
	<updated>2026-05-15T05:26:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=291009</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=291009"/>
		<updated>2015-10-15T13:37:07Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●●(●)* Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] (Grappling) ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+11XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Resources (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Totem (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
*18/6/15 - Added Grappling Speciality to Brawl (1XP)&lt;br /&gt;
*10/7/15 - Added Persuasion 1 (2XP)&lt;br /&gt;
*24/9/15 - Added Totem 2 (2XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=290174</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=290174"/>
		<updated>2015-09-25T11:22:22Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] (Grappling) ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+11XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Totem (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
*18/6/15 - Added Grappling Speciality to Brawl (1XP)&lt;br /&gt;
*10/7/15 - Added Persuasion 1 (2XP)&lt;br /&gt;
*24/9/15 - Added Totem 2 (2XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=290173</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=290173"/>
		<updated>2015-09-25T11:21:20Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] (Grappling) ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+9XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Totem (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
*18/6/15 - Added Grappling Speciality to Brawl (1XP)&lt;br /&gt;
*10/7/15 - Added Persuasion 1 (2XP)&lt;br /&gt;
*24/9/15 - Added Totem 2 (2XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284787</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284787"/>
		<updated>2015-06-18T22:54:11Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+13XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] (Grappling) ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+9XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
*18/6/15 - Added Grappling Speciality to Brawl (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284772</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284772"/>
		<updated>2015-06-18T20:03:02Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+12XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+9XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284771</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=284771"/>
		<updated>2015-06-18T19:59:22Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+12XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Police Tactics (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
*18/6/15 - Added Fighting Style: Police Tactics (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=283246</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=283246"/>
		<updated>2015-05-29T10:47:42Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+12XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Unarmed Defense (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
*28/5/15 - Added Fighting Style: Unarmed Defense (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282687</id>
		<title>Werewolf Paris/Podcast listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282687"/>
		<updated>2015-05-14T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-1.mp3 Episode 1, Part 1] - The fledgeling pack hunts for a dead wolf’s bones.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-2.mp3 Episode 1, Part 2] - The fledgeling pack hunts for a dead wolf’s bones (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-1.mp3 Episode 2, Part 1] - The pack seeks a name, and lays claim to their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-2.mp3 Episode 2, Part 2] - The pack seeks a name, and lays claim to their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-1.mp3 Episode 3, Part 1] - The Bronze Guard meet a Ghost Wolf with an alarming affliction.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-2.mp3 Episode 3, Part 2] - The Bronze Guard meet a Ghost Wolf with an alarming affliction (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-1.mp3 Episode 4, Part 1] - The pack steps into the Shadow.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-2.mp3 Episode 4, Part 2] - The pack steps into the Shadow (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/04/werewolf-the-forsaken-paris-city-of-light-episode-5.mp3 Episode 5] - The Bronze Guard find the Shadow to be a brutally unwelcoming place.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-1.mp3 Episode 6, Part 1] - The Bronze Guard discover an unwelcome intrusion into their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-2.mp3 Episode 6, Part 2] - The Bronze Guard discover an unwelcome intrusion into their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-1.mp3 Episode 7, Part 1] - The pack make a stand against the horror that pursues them.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-2.mp3 Episode 7, Part 2] - The pack make a stand against the horror that pursues them (continued). &lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-8-part-1.mp3 Episode 8, Part 1] - The Bronze Guard settle their debts with those who have aided them.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-8-part-2.mp3 Episode 8, Part 2] - The Bronze Guard settle their debts with those who have aided them (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-9-part-1.mp3 Episode 9, Part 1] - The pack is watched as hunters begin to close in.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-9-part-2.mp3 Episode 9, Part 2] - The pack is watched as hunters begin to close in (continued).&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282647</id>
		<title>Werewolf Paris/Podcast listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282647"/>
		<updated>2015-05-13T17:01:42Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-1.mp3 Episode 1, Part 1] - The fledgeling pack hunts for a dead wolf’s bones.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-2.mp3 Episode 1, Part 2] - The fledgeling pack hunts for a dead wolf’s bones (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-1.mp3 Episode 2, Part 1] - The pack seeks a name, and lays claim to their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-2.mp3 Episode 2, Part 2] - The pack seeks a name, and lays claim to their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-1.mp3 Episode 3, Part 1] - The Bronze Guard meet a Ghost Wolf with an alarming affliction.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-2.mp3 Episode 3, Part 2] - The Bronze Guard meet a Ghost Wolf with an alarming affliction (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-1.mp3 Episode 4, Part 1] - The pack steps into the Shadow.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-2.mp3 Episode 4, Part 2] - The pack steps into the Shadow (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/04/werewolf-the-forsaken-paris-city-of-light-episode-5.mp3 Episode 5] - The Bronze Guard find the Shadow to be a brutally unwelcoming place.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-1.mp3 Episode 6, Part 1] - The Bronze Guard discover an unwelcome intrusion into their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-2.mp3 Episode 6, Part 2] - The Bronze Guard discover an unwelcome intrusion into their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-1.mp3 Episode 7, Part 1] - The pack make a stand against the horror that pursues them.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-2.mp3 Episode 7, Part 2] - The pack make a stand against the horror that pursues them (continued). &lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-8-part-1.mp3 Episode 8, Part 1] - The Bronze Guard settle their debts with those who have aided them.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-8-part-2.mp3 Episode 8, Part 2] - The Bronze Guard settle their debts with those who have aided them (continued).&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282504</id>
		<title>Werewolf Paris/Podcast listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282504"/>
		<updated>2015-05-11T20:49:55Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-1.mp3 Episode 1, Part 1] - The fledgeling pack hunts for a dead wolf’s bones.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-2.mp3 Episode 1, Part 2] - The fledgeling pack hunts for a dead wolf’s bones (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-1.mp3 Episode 2, Part 1] - The pack seeks a name, and lays claim to their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-2.mp3 Episode 2, Part 2] - The pack seeks a name, and lays claim to their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-1.mp3 Episode 3, Part 1] - The Bronze Guard meet a Ghost Wolf with an alarming affliction.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-2.mp3 Episode 3, Part 2] - The Bronze Guard meet a Ghost Wolf with an alarming affliction (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-1.mp3 Episode 4, Part 1] - The pack steps into the Shadow.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-2.mp3 Episode 4, Part 2] - The pack steps into the Shadow (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/04/werewolf-the-forsaken-paris-city-of-light-episode-5.mp3 Episode 5] - The Bronze Guard find the Shadow to be a brutally unwelcoming place.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-1.mp3 Episode 6, Part 1] - The Bronze Guard discover an unwelcome intrusion into their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-2.mp3 Episode 6, Part 2] - The Bronze Guard discover an unwelcome intrusion into their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-1.mp3 Episode 7, Part 1] - The pack make a stand against the horror that pursues them.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-7-part-2.mp3 Episode 7, Part 2] - The pack make a stand against the horror that pursues them (continued). &lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=282421</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=282421"/>
		<updated>2015-05-09T23:08:08Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+12XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Brawl] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
*9/5/15 - Added Defensive Combat [Brawl] (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282282</id>
		<title>Werewolf Paris/Podcast listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=282282"/>
		<updated>2015-05-07T16:58:58Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-1.mp3 Episode 1, Part 1] - The fledgeling pack hunts for a dead wolf’s bones.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-2.mp3 Episode 1, Part 2] - The fledgeling pack hunts for a dead wolf’s bones (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-1.mp3 Episode 2, Part 1] - The pack seeks a name, and lays claim to their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-2.mp3 Episode 2, Part 2] - The pack seeks a name, and lays claim to their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-1.mp3 Episode 3, Part 1] - The Bronze Guard meet a Ghost Wolf with an alarming affliction.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-2.mp3 Episode 3, Part 2] - The Bronze Guard meet a Ghost Wolf with an alarming affliction (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-1.mp3 Episode 4, Part 1] - The pack steps into the Shadow.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-2.mp3 Episode 4, Part 2] - The pack steps into the Shadow (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/04/werewolf-the-forsaken-paris-city-of-light-episode-5.mp3 Episode 5] - The Bronze Guard find the Shadow to be a brutally unwelcoming place.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-1.mp3 Episode 6, Part 1] - The Bronze Guard discover an unwelcome intrusion into their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/05/werewolf-the-forsaken-paris-city-of-light-episode-6-part-2.mp3 Episode 6, Part 2] - The Bronze Guard discover an unwelcome intrusion into their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281949</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281949"/>
		<updated>2015-04-30T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+12XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
*30/4/15 - Raised Brawl to 4 (2XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=281928</id>
		<title>Werewolf Paris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=281928"/>
		<updated>2015-04-30T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=City of Light=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Werewolf: the Forsaken 2nd edition Chronicle set in contemporary Paris&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CENTER&amp;gt;[[image: Paris-1001.jpg|600px]]&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki supports &#039;&#039;&#039;City of Light&#039;&#039;&#039;, set in modern-day Paris, featuring the exploits of the Bronze Guard. Their Hunting Grounds are defined by [geographical features], in the &#039;&#039;commune&#039;&#039; of [http://en.wikipedia.org/wiki/Montreuil,_Seine-Saint-Denis Montreuil] in the &#039;&#039;arrondissement&#039;&#039; of [http://en.wikipedia.org/wiki/Arrondissement_of_Bobigny Bobigny]. The territory is not formally claimed by either of the dominant Protectorates in the city, but was previously held by the wolf-cult called The Transmutative Path, led by The Changeling, Louis Moreau. Moreau was driven off when the Bronze Guard destroyed the cult, but is still at large. Some of the surviving cultists opted to remain with the pack, forming the nucleus of a new one.&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Bronze Guard is the old railyard and former junkyard on [street location]. It is now ostensibly an artist&#039;s workshop and commune. Rejuvenating both the old foundry on site, and the community more generally is one of the goals of the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Sections==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uratha&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Deed Name]&#039;&#039;&#039; ([[Werewolf_Paris/Bianca |Bianca Louvier]]) - Storm Lord Irraka, scion of a noted lineage who stalked the stalker &#039;neath the new moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Written in Blood&#039;&#039;&#039; ([[Werewolf_Paris/Jean |Jean Bosquet]]) - Blood Talon Rahu, a wasted life remade in a moment of carnage. In a relationship with Jeanette Lefevre.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling Phantom&#039;&#039;&#039; ([[Werewolf_Paris/Anton |Anton Saidi]]) - Bone Shadow Ithaeur, woken to deeper truths beneath the skin of Paris. Childhood friend of Henri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Henri |Henri Cissé]] - a conspiracy&#039;s favoured weapon fled from its sheathe. Childhood friend of Anton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Non-player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zabasimuthari the Enduring Smith of Bronze - spirit of a crumbling foundry whose doors have long since shut. The pack&#039;s totem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jeanette Lefevre - A Sorbonne-educated post-graduate student writing on cults, she was drawn into the Transmutative Path and [stuff]. In a relationship with Written in Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marc - a painter who keeps himself fit.&lt;br /&gt;
&lt;br /&gt;
Thérèse - an unskilled worker who temps in a hypermarket and as an office admin.&lt;br /&gt;
&lt;br /&gt;
Ralph - a low-level IT worker of German origin.&lt;br /&gt;
&lt;br /&gt;
Ariane - a middle-aged woman who is a cleaner by day, and takes no nonsense.&lt;br /&gt;
&lt;br /&gt;
Francette - a pharmacist.&lt;br /&gt;
&lt;br /&gt;
Matthew - a young musician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/NPCs |Notable NPCs]] - People of note the player characters have met.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Paris |Paris, City of Light]] - The city which is the backdrop to the game.&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Montreuil |The Territory - Montreuil]] - More detail on the territory held by the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Paris Paris on Wikipedia] - An article on the city in which the game takes place - a jumping-off point for lots of information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.paris.fr/english Paris] - The city&#039;s official website (in English).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ The podcasts]. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Podcast_listing |Podcast listing]] If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Blank_Sheet |Blank character sheet for use on the wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/NPCs&amp;diff=281927</id>
		<title>Werewolf Paris/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/NPCs&amp;diff=281927"/>
		<updated>2015-04-30T10:04:16Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Uratha Packs=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Children&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacqueline - an Elodoth who went along as insurance just in case things went wrong on the Bronze Guard&#039;s first outing together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burning Ground&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Wolves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gaspard - a homeless man who was infected with Lamprey Hosts. The Bronze Guard cured him of his affliction, but haven&#039;t seen him since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Supernaturals=&lt;br /&gt;
&lt;br /&gt;
Hector Roux - Wolf-Blooded descendant of a famous Uratha. A drug-dealer who runs his business out of his flat in a decayed tower block.&lt;br /&gt;
&lt;br /&gt;
Madame Augusta Neige - an ancient being who resides at the Chancel.&lt;br /&gt;
&lt;br /&gt;
That Which Has Broken&lt;br /&gt;
&lt;br /&gt;
Chattering Onslaught - a Walker of the Ways, a mechanical spider-spirit Howling Phantom met in the Hisil just outside the foundry.&lt;br /&gt;
&lt;br /&gt;
The Smoke Drinker - a spirit lord who claims dominion over the territory the pack have moved into.&lt;br /&gt;
&lt;br /&gt;
Rejuvenated Stone Masked with Artifice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mortals=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Organisations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind Sight&#039;&#039;&#039; - a Pure pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burning Ground&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delacroix Securities&#039;&#039;&#039; - a security firm associated with the Masons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marionettes&#039;&#039;&#039; - a French &#039;&#039;milieu&#039;&#039; or mid-level street gang who the Bronze Guard have come into conflict with by encroaching on their territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Masons&#039;&#039;&#039; - a criminal gang from the north-east of Montreuil moving into the area. A front for The Sculptors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Phoenixes&#039;&#039;&#039; - another &#039;&#039;milieu&#039;&#039; up and coming and challenging the established order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Children&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sculptors&#039;&#039;&#039; - a Pure pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Society of the Fivefold Visions&#039;&#039;&#039; - an artists club and drug gang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tithed Scribes&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The True Vision Society&#039;&#039;&#039; - a New Age cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/NPCs&amp;diff=281926</id>
		<title>Werewolf Paris/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/NPCs&amp;diff=281926"/>
		<updated>2015-04-30T10:03:09Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Uratha Packs=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Children&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacqueline - an Elodoth who went along as insurance just in case things went wrong on the Bronze Guard&#039;s first outing together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burning Ground&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Supernaturals=&lt;br /&gt;
&lt;br /&gt;
Hector Roux - Wolf-Blooded descendant of a famous Uratha. A drug-dealer who runs his business out of his flat in a decayed tower block.&lt;br /&gt;
&lt;br /&gt;
Madame Augusta Neige - an ancient being who resides at the Chancel.&lt;br /&gt;
&lt;br /&gt;
That Which Has Broken&lt;br /&gt;
&lt;br /&gt;
Chattering Onslaught - a Walker of the Ways, a mechanical spider-spirit Howling Phantom met in the Hisil just outside the foundry.&lt;br /&gt;
&lt;br /&gt;
The Smoke Drinker - a spirit lord who claims dominion over the territory the pack have moved into.&lt;br /&gt;
&lt;br /&gt;
Rejuvenated Stone Masked with Artifice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mortals=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Organisations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind Sight&#039;&#039;&#039; - a Pure pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burning Ground&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delacroix Securities&#039;&#039;&#039; - a security firm associated with the Masons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marionettes&#039;&#039;&#039; - a French &#039;&#039;milieu&#039;&#039; or mid-level street gang who the Bronze Guard have come into conflict with by encroaching on their territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Masons&#039;&#039;&#039; - a criminal gang from the north-east of Montreuil moving into the area. A front for The Sculptors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Phoenixes&#039;&#039;&#039; - another &#039;&#039;milieu&#039;&#039; up and coming and challenging the established order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Red Children&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sculptors&#039;&#039;&#039; - a Pure pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Society of the Fivefold Visions&#039;&#039;&#039; - an artists club and drug gang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tithed Scribes&#039;&#039;&#039; - a Forsaken pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The True Vision Society&#039;&#039;&#039; - a New Age cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=281925</id>
		<title>Werewolf Paris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=281925"/>
		<updated>2015-04-30T09:58:23Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=City of Light=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Werewolf: the Forsaken 2nd edition Chronicle set in contemporary Paris&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CENTER&amp;gt;[[image: Paris-1001.jpg|600px]]&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki supports &#039;&#039;&#039;City of Light&#039;&#039;&#039;, set in modern-day Paris, featuring the exploits of the Bronze Guard. Their Hunting Grounds are defined by [geographical features], in the &#039;&#039;commune&#039;&#039; of [http://en.wikipedia.org/wiki/Montreuil,_Seine-Saint-Denis Montreuil] in the &#039;&#039;arrondissement&#039;&#039; of [http://en.wikipedia.org/wiki/Arrondissement_of_Bobigny Bobigny]. The territory is not formally claimed by either of the dominant Protectorates in the city, but was previously held by the wolf-cult called The Transmutative Path, led by The Changeling, Louis Moreau. Moreau was driven off when the Bronze Guard destroyed the cult, but is still at large. Some of the surviving cultists opted to remain with the pack, forming the nucleus of a new one.&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Bronze Guard is the old railyard and former junkyard on [street location]. It is now ostensibly an artist&#039;s workshop and commune. Rejuvenating both the old foundry on site, and the community more generally is one of the goals of the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Sections==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uratha&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Deed Name]&#039;&#039;&#039; ([[Werewolf_Paris/Bianca |Bianca Louvier]]) - Storm Lord Irraka, scion of a noted lineage who stalked the stalker &#039;neath the new moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Written in Blood&#039;&#039;&#039; ([[Werewolf_Paris/Jean |Jean Bosquet]]) - Blood Talon Rahu, a wasted life remade in a moment of carnage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling Phantom&#039;&#039;&#039; ([[Werewolf_Paris/Anton |Anton Saidi]]) - Bone Shadow Ithaeur, woken to deeper truths beneath the skin of Paris. Childhood friend of Henri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Henri |Henri Cissé]] - a conspiracy&#039;s favoured weapon fled from its sheathe. Childhood friend of Anton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Non-player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zabasimuthari the Enduring Smith of Bronze - spirit of a crumbling foundry whose doors have long since shut. The pack&#039;s totem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jeanette Lefevre - A Sorbonne-educated post-graduate student writing on cults, she was drawn into the Transmutative Path and [stuff].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marc - a painter who keeps himself fit.&lt;br /&gt;
&lt;br /&gt;
Thérèse - an unskilled worker who temps in a hypermarket and as an office admin.&lt;br /&gt;
&lt;br /&gt;
Ralph - a low-level IT worker of German origin.&lt;br /&gt;
&lt;br /&gt;
Ariane - a middle-aged woman who is a cleaner by day, and takes no nonsense.&lt;br /&gt;
&lt;br /&gt;
Francette - a pharmacist.&lt;br /&gt;
&lt;br /&gt;
Matthew - a young musician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/NPCs |Notable NPCs]] - People of note the player characters have met.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Paris |Paris, City of Light]] - The city which is the backdrop to the game.&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Montreuil |The Territory - Montreuil]] - More detail on the territory held by the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Paris Paris on Wikipedia] - An article on the city in which the game takes place - a jumping-off point for lots of information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.paris.fr/english Paris] - The city&#039;s official website (in English).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ The podcasts]. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Podcast_listing |Podcast listing]] If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Blank_Sheet |Blank character sheet for use on the wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281700</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281700"/>
		<updated>2015-04-26T00:28:08Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+10XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Hirsih contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281699</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281699"/>
		<updated>2015-04-26T00:27:40Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+10XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Gaffling contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Serve my Totem&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=281600</id>
		<title>Werewolf Paris/Podcast listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Podcast_listing&amp;diff=281600"/>
		<updated>2015-04-24T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-1.mp3 Episode 1, Part 1] - The fledgeling pack hunts for a dead wolf’s bones.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/02/werewolf-the-forsaken-paris-city-of-light-episode-1-part-2.mp3 Episode 1, Part 2] - The fledgeling pack hunts for a dead wolf’s bones (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-1.mp3 Episode 2, Part 1] - The pack seeks a name, and lays claim to their territory.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-2-part-2.mp3 Episode 2, Part 2] - The pack seeks a name, and lays claim to their territory (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-1.mp3 Episode 3, Part 1] - The Bronze Guard meet a Ghost Wolf with an alarming affliction.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-3-part-2.mp3 Episode 3, Part 2] - The Bronze Guard meet a Ghost Wolf with an alarming affliction (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-1.mp3 Episode 4, Part 1] - The pack steps into the Shadow.&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/03/werewolf-the-forsaken-paris-city-of-light-episode-4-part-2.mp3 Episode 4, Part 2] - The pack steps into the Shadow (continued).&lt;br /&gt;
&lt;br /&gt;
[https://insanitywetrust.files.wordpress.com/2015/04/werewolf-the-forsaken-paris-city-of-light-episode-5.mp3 Episode 5] - The Bronze Guard find the Shadow to be a brutally unwelcoming place.&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyche%27s_Favourites/Play&amp;diff=281471</id>
		<title>Tyche&#039;s Favourites/Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyche%27s_Favourites/Play&amp;diff=281471"/>
		<updated>2015-04-22T11:27:45Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chapter 6: Adventures=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time and Wilderness Movement (p93)==&lt;br /&gt;
&lt;br /&gt;
Remounts - if the party has two mounts per character (including henchmen/hirelings), they may move at double the long-distance movement rates shown. This is double the speed of the slowest mount in the group. If the party has three mounts per character, they may move at 2.5 times long-distance rates. If the party has four or more mounts per character, they may move at triple the long-distance rates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: It&#039;s not often considered in dungeon-based games, but if you have more than one mount (which you should; you don&#039;t ride your warhorse for general travel, and you don&#039;t use a riding horse in battle) you can travel much faster than if you&#039;re keeping one mount relatively fresh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sea Vessels (p95)==&lt;br /&gt;
&lt;br /&gt;
All galleys are replaced as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Vessel&lt;br /&gt;
!Sailors&lt;br /&gt;
!Rowers&lt;br /&gt;
!Marines&lt;br /&gt;
!Ft per Round&lt;br /&gt;
!Miles per Day&lt;br /&gt;
!Cargo&lt;br /&gt;
!AC&lt;br /&gt;
!Shp&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Small galley&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|5&lt;br /&gt;
|60&#039;/150&#039;&lt;br /&gt;
|90/60&lt;br /&gt;
|2000&lt;br /&gt;
|1&lt;br /&gt;
|75-100&lt;br /&gt;
|Hemiolia or pentekonter&lt;br /&gt;
|-&lt;br /&gt;
|Medium galley&lt;br /&gt;
|5&lt;br /&gt;
|120&lt;br /&gt;
|10&lt;br /&gt;
|60’/135’&lt;br /&gt;
|90/55&lt;br /&gt;
|3000&lt;br /&gt;
|1&lt;br /&gt;
|80-105&lt;br /&gt;
|Trihemiolia&lt;br /&gt;
|-&lt;br /&gt;
|Large galley&lt;br /&gt;
|10&lt;br /&gt;
|180&lt;br /&gt;
|15&lt;br /&gt;
|60&#039;/120&#039;&lt;br /&gt;
|90/50&lt;br /&gt;
|4000&lt;br /&gt;
|2&lt;br /&gt;
|95-120&lt;br /&gt;
|Trieres/Trireme&lt;br /&gt;
|-&lt;br /&gt;
|Light war galley&lt;br /&gt;
|15&lt;br /&gt;
|230&lt;br /&gt;
|30&lt;br /&gt;
|50’/120’&lt;br /&gt;
|75/50&lt;br /&gt;
|5000&lt;br /&gt;
|2&lt;br /&gt;
|115-140&lt;br /&gt;
|Tetreres/quadrireme&lt;br /&gt;
|-&lt;br /&gt;
|Medium war galley&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|75&lt;br /&gt;
|45&#039;/120&#039;&lt;br /&gt;
|72/50&lt;br /&gt;
|6000&lt;br /&gt;
|2&lt;br /&gt;
|125-150&lt;br /&gt;
|Penteres/quinquireme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: The ships listed broadly fit for the period, though most have far too many marines as standard. Space and weight were at a premium, and too many non-essential bodies aboard threatened the seaworthiness of the ship. I also needed to separate two of the most common war galleys, fours and fives from each other, and add a new category of medium galley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Initiative (p100)==&lt;br /&gt;
&lt;br /&gt;
Add Dexterity and Wisdom bonuses/penalties to 1d6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: I&#039;m giving characters with good Wisdom something here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Movement (p101)==&lt;br /&gt;
&lt;br /&gt;
Entire section re-written as follows:&lt;br /&gt;
&lt;br /&gt;
Once two opposing combatants are within 5&#039; of each other, they are engaged in melee. Engaged combatants may not move except to perform defensive movement. These types of defensive movement may be used by both characters and monsters.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;fighting withdrawal&#039;&#039;&#039; allows a combatant to move backwards at 1/2 combat movement. However, there must be a clear path for this movement. If an opponent follows the withdrawing combatant, the withdrawing combatant may attack the opponent on the opponent’s initiative, when he enters reach.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;full retreat&#039;&#039;&#039; occurs when a combatant moves backwards at a faster rate than 1/2 of combat movement. The combatant making the movement forfeits his attack this round, and all his opponent attacks with a +2 bonus until the next time his initiative number comes up. Furthermore, an opponent engaged with you who has not yet acted may act on the retreating combatant’s initiative number and therefore simultaneously with the retreating movement.  In addition, if the retreating combatant is carrying a shield, it does not apply to their Armor Class during the retreat. Thieves may backstab retreating opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Given there&#039;s no spellcasting, the only thing left in the declaration phase is defensive movement, and it seems a clunky and unnecessary additional step to me. So instead we change the way defensive movement works slightly, to give a reason to considering a fighting withdrawal over a full retreat. This simplifies the flow of the combat round and means everyone makes their decisions and acts on their initiative, not before it&#039;s rolled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to attack (p102)==&lt;br /&gt;
&lt;br /&gt;
On an roll of 1, roll d20 on the mishap table. If using a spear, polearm or javelin, take -4 to the roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Weapon breaks&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|Sunder attack on weapon; Reflex save to avoid breaking.&lt;br /&gt;
|-&lt;br /&gt;
|5-7&lt;br /&gt;
|Disarm; Reflex save to avoid losing your weapon.&lt;br /&gt;
|-&lt;br /&gt;
|8-9&lt;br /&gt;
|Slip; Reflex save to avoid falling prone.&lt;br /&gt;
|-&lt;br /&gt;
|10+&lt;br /&gt;
|Nothing additional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Weapon breakage/loss is a thematically appropriate thing to happen, so here it might do 2.5% of the time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Missile Attacks (p103)==&lt;br /&gt;
&lt;br /&gt;
Missile attacks with thrown weapons may use either Strength or Dexterity adjustments.&lt;br /&gt;
&lt;br /&gt;
The table is amended as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon&lt;br /&gt;
!Short Range (0)&lt;br /&gt;
!Medium Range (-2)&lt;br /&gt;
!Long Range (-5)&lt;br /&gt;
|-&lt;br /&gt;
|Javelin&lt;br /&gt;
|Up to 40&#039;&lt;br /&gt;
|up to 80&#039; &lt;br /&gt;
|up to 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sling&lt;br /&gt;
|Up to 50&#039;&lt;br /&gt;
|up to 100&#039;&lt;br /&gt;
|up to 200&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|Up to 15&#039;&lt;br /&gt;
|up to 30&#039;&lt;br /&gt;
|up to 45&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Once again, two weapons criminally undervalued by D&amp;amp;D, made more appropriate to the period. Furthermore, a fighting spear really wasn&#039;t suitable for throwing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage (p104)==&lt;br /&gt;
&lt;br /&gt;
Add your Strength adjustment to damage with melee or thrown weapons. Only composite bows, made for that character&#039;s pull, may add Strength adjustment to damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects of Damage (p104)==&lt;br /&gt;
&lt;br /&gt;
Record your Bloodied value underneath your hit points; this is equal to one half of your full hit points. The first half of your hitpoints represent bruising, minor fatigue, minor cuts and grazes. Drop into the second half (Bloodied) and you&#039;re into major fatigue, heavier bruising, more serious cuts, muscle pulls and so on, which give a -1 to hit, Proficiencies and saves and movement is reduced by 30&#039;.&lt;br /&gt;
&lt;br /&gt;
Hit zero (and up to negative your Constitution score) and you&#039;re in danger of going unconscious, having to make a Fort (Poison and Death) save every round to stay with it. Even then you&#039;re at a -2 to hit, Proficiencies and saves, and movement reduced by 60&#039;. Fail a save or drop below negative your Constitution and you&#039;re unconscious (and we get into Mortal Wounds). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healing (p105)==&lt;br /&gt;
&lt;br /&gt;
Natural healing is equal to half your level in hp per day. If this is less than 1hp, then you take a number of days equal to that fraction to recover one hp. This is halved if a character is Bloodied (once you are above ½ maximum you return to the normal rate). This is doubled if under the care of someone with the Healing Proficiency. Furthermore, for every week of complete rest (no major exertion such as combat, running, swimming and so on), you recover an additional amount of hit points equal to your Con bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the healing times required to return to 1hp from the Mortal Wounds table still apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Dual-pronged change here. One turning hit points into actual measure of health - though you aren&#039;t meaningfully injured until you get to 0, and improving natural healing rates unless you&#039;ve dropped into incapacitated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saving Throw Categories (p108)==&lt;br /&gt;
&lt;br /&gt;
Only three saving throws are used, translated as follows:&lt;br /&gt;
*Petrification &amp;amp; Paralysis becomes Reflex. In certain circumstances, apply your Dexterity bonus/penalty to the roll.&lt;br /&gt;
*Poison &amp;amp; Death becomes Fortitude. In certain circumstances, apply your Constitution bonus/penalty to the roll.&lt;br /&gt;
*Staffs &amp;amp; Wands becomes Will. In certain circumstances, apply your Wisdom bonus/penalty to the roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: My group much prefers the simpler three-save approach of D20, which is what we&#039;ve done here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sunder (p109)==&lt;br /&gt;
&lt;br /&gt;
There is only a -2 penalty to sunder javelins, which suffer a -6 penalty to their save against breaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: What javelins have gained in range, they&#039;ve lost in durability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mounted Attacks (p112)==&lt;br /&gt;
&lt;br /&gt;
If hit by a mounted charge, fixed spear, or struck with a natural 20, a mounted character must make a Reflex save to avoid being unhorsed, taking 1d6 damage in the process. Knock Down attacks against mounted characters are treated the same way. Characters with the Riding Proficiency get a +2 bonus to this roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Simple addition here, it didn&#039;t feel like the standard rules had really considered how a character might be involuntarily unhorsed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience (p113)==&lt;br /&gt;
&lt;br /&gt;
No award or tracking of experience points (XP). All classes have had their XP tables equalised by addition of class features, and instead the characters gain levels when it seems appropriate due to their activities in-game. No doubt this will be by mutual agreement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: It&#039;s pretty unanimous that we&#039;re happy to dispense with XP altogether. Tracking money is more than enough accounting for this game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 9: Treasure=&lt;br /&gt;
&lt;br /&gt;
Only use pages 204-210, ie the non-magical stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masterwork armour and weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two better-than-normal qualities for weapons and armour (but not shields or ammunition), good and exceptional. Good items cost four times the listed price, have one special property and give +2 against Sunder maneuvers. Exceptional items cost ten times the listed price, have two properties, and give +4 against being Sundered.&lt;br /&gt;
&lt;br /&gt;
The other mechanical impacts are as follows:&lt;br /&gt;
*Good weapons: +1 initiative or +1 damage.&lt;br /&gt;
*Exceptional weapons: +1 to hit and with either +1 initiative or +1 damage.&lt;br /&gt;
*Good armour: Reduce Encumbrance by one stone.&lt;br /&gt;
*Exceptional armour: Reduce Encumbrance by one stone and +1AC.&lt;br /&gt;
&lt;br /&gt;
Better quality armours are tailor-made for their wearer, and cannot simply be taken from one person and worn by another. They require the attentions of an armourer to refit them for a new wearer, and until that has happened, function as regular armour of the same type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: While there&#039;s no magic items, there is still well-crafted gear, available for a price. Thus as both loot and stuff to get, I&#039;ve included them here. I do wonder if x4 and x10 might be too cheap, but on the other hand how would anyone afford it if they were too expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 10: Secrets=&lt;br /&gt;
&lt;br /&gt;
==Aging and Death (p248)==&lt;br /&gt;
&lt;br /&gt;
Aging is not a fixed property. Instead the time in which penalties start to apply depends on a number of factors, which together are called Prime. To calculate Prime age, roll your hit die, add or subtract your Strength and Constitution modifiers and add/subtract this result to 35. This gives your Prime. This will range from 30 to 49.&lt;br /&gt;
&lt;br /&gt;
Prime= 35 + (HD roll +/- Str and Con modifiers)&lt;br /&gt;
&lt;br /&gt;
The reworked aging chart is thus:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Category&lt;br /&gt;
!Range&lt;br /&gt;
|-&lt;br /&gt;
|Youth&lt;br /&gt;
|13-17&lt;br /&gt;
|-&lt;br /&gt;
|Adult&lt;br /&gt;
|18 - Prime&lt;br /&gt;
|-&lt;br /&gt;
|Middle Aged&lt;br /&gt;
|(Prime +1) - (Prime +20)&lt;br /&gt;
|-&lt;br /&gt;
|Old&lt;br /&gt;
|(Prime +21) - (Prime +40)&lt;br /&gt;
|-&lt;br /&gt;
|Ancient &lt;br /&gt;
|(Prime +41) - (Prime +60)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the effects of Middle and Old age are ameliorated somewhat. Those new ability score adjustments are as follows:&lt;br /&gt;
*Youth: -2 Str, -2 Int, -2 Wis&lt;br /&gt;
*Middle Aged: -1 Dex, -1 Con&lt;br /&gt;
*Old: -1 Str, -1 Dex, -1 Con, -1 Cha (Cumulative: -1 Str, -2 Dex, -2 Con, -1 Cha)&lt;br /&gt;
*Ancient: -2 Str, -2 Dex, -2 Con, -2 Cha (Cumulative: -3 Str, -4 Dex, -4 Con, -3 Cha)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Design note: Maybe it&#039;s that I&#039;ll be 35 next year, and I have two parents who will be 60 at the same time, but both the hurdle ages and the adjustments seem far too severe to me. People who are in good health, look after themselves and got lucky with their genes don&#039;t show the effects of aging the same as others less fortunate do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not only that, this is the era in which you had veteran phalangites still fighting in their 60s and even 70s, and commanders dying in battle in their 80s and 90s. These were not frail people with one foot in the grave, but still vital even into what we&#039;d normally consider to be elderly. Not only that, strength doesn&#039;t drop off that much, it&#039;s fitness and flexibility that go with age.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This also inserts some variety into aging, and allows for premature aging as well as extended longevity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tyche&#039;s_Favourites |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281381</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281381"/>
		<updated>2015-04-19T23:04:11Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+10XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+6XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Gaffling contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Find my father&#039;s killer&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281380</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=281380"/>
		<updated>2015-04-19T23:03:48Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+10XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+5XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Gaffling contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Find my father&#039;s killer&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
*16/4/15 - Added Trained Observer (1XP)&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280875</id>
		<title>MtE Spacebase Other NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280875"/>
		<updated>2015-04-08T12:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asari==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 5, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 4, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 5 (Anthropology, Societal Development), Medicine 3, Politics 2, Science 5 (Technological Roadmaps, ); Assault 1, Athletics 2, Firearms 2, Piloting 1; Business 1, Contacts 3 (Research), Empathy 3, Persuasion 3 (Debate), Socialise 3, Subterfuge 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Allies [Asari Bureaucracy] 5, Embrace Eternity 2, Encyclopaedic Knowledge [Science] 2, Library [Science] 2, Resources 3, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: Distortion 3 (Scramble, Singularity, Warp), Integration 2 (Barrier, Wall), Kinetics 4 (Glide, Lift, Slam, Throw).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reela&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 5; Strength 3, Dexterity 4, Stamina 4; Presence 3, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 1, Medicine 2, Politics 1; Assault 5 (Asari Striking Arts), Athletics 5, Firearms 5  (Assault Rifle, Burst Fire), Piloting 2, Stealth 3; Empathy 2, Intimidation 2, Persuasion 3 (Motivational Leadership), Socialise 2, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Embrace Eternity 2, Striking Looks 1, Weapon Finesse (Asari Striking Arts)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;:  Distortion 1 (Warp), Integration 3 (Barrier, Charge, Smite), Kinetics [+1] 1 (Lift); Assault Training 2 (Close Quarters Combatant, Shock Trooper), Guardian Training 2 (Fitness, Second Skin).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 16 (15 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 10 (9 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L (150/300/600), 10 dice&lt;br /&gt;
*Unarmed strike - 3(8)B/L, 10 dice&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Medium assault armour (with Enhanced Arm Servos), Kinetics amp, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 3; Presence 3, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Medicine 2, Politics 2; Assault 4, Athletics 4, Firearms 4, Piloting 2, Stealth 2; Contacts 2, Empathy 2, Intimidation 2, Socialise 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Embrace Eternity 2, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: Integration 1 (Barrier), Kinetics [+1] 2 (Lift, Throw); Assault Training 1 (Hard Target), Tactical Training 2 (Outflank, Squad Reflexes)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: (14 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Kinetics amp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=280769</id>
		<title>Werewolf Paris/Henri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris/Henri&amp;diff=280769"/>
		<updated>2015-04-05T21:11:52Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image: Henri.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pack Name&#039;&#039;&#039;: The Bronze Guard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Henri Cissé&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Former Hunter turned member of the pack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Idealist &#039;&#039;&#039;Vice&#039;&#039;&#039;: Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodline&#039;&#039;&#039;: Hunter in Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 1XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (+24XP)&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●●● Dex:●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+10XP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Crafts (Bowyer) ●● Investigation ●● Medicine ● Occult (Monster Vulnerabilities) ●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Athletics[A] (Archery, Parkour) ●●●●● Brawl[A] ●●● Drive ● Stealth ●●● Weaponry[A] (Knives) ●●●●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Streetwise ● Subterfuge ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039; (+5XP)&lt;br /&gt;
&lt;br /&gt;
Contacts [Hunters, Cops] (●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Combat [Weaponry] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Armed Defense (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style: Light Weapons (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hikaon-Ur&#039;s Blood (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Multilingual [Arabic, Swahili] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Parkour (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Pack Bond (●●●)*&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training [Hunter] (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw [Knives] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Raised by Wolves (●)*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tells&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Wolf&#039;s Meat&#039;&#039; - Regenerates as a Primal Urge 1 Uratha, can spend Willpower to heal Lethal damage. Vulnerable to silver which stops healing; contact causes a rash and wounds are Aggravated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Familiar&#039;&#039; - Empty Dust, a Gaffling contracted to his bloodline as guardian spirit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piercing Eyes&#039;&#039; - Can see Twilight creatures. Has striking, amber-coloured eyes which are hard to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
*Secure the pack&#039;s territory&lt;br /&gt;
*Cut ties with the Bureau&lt;br /&gt;
*Find my father&#039;s killer&lt;br /&gt;
*Craft metal items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
*Reinforced clothing&lt;br /&gt;
*Recurve bow, modern-style without sights or aids&lt;br /&gt;
*Numerous kunai-style throwing knives&lt;br /&gt;
*Pair of silver throwing knives&lt;br /&gt;
*Collapsible baton&lt;br /&gt;
*Old fighting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
*5/3/15 - Raised Wits to 4 (4XP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=280695</id>
		<title>Werewolf Paris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf_Paris&amp;diff=280695"/>
		<updated>2015-04-02T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=City of Light=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Werewolf: the Forsaken 2nd edition Chronicle set in contemporary Paris&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CENTER&amp;gt;[[image: Paris-1001.jpg|600px]]&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki supports &#039;&#039;&#039;City of Light&#039;&#039;&#039;, set in modern-day Paris, featuring the exploits of the Bronze Guard. Their Hunting Grounds are defined by [geographical features], in the &#039;&#039;commune&#039;&#039; of [http://en.wikipedia.org/wiki/Montreuil,_Seine-Saint-Denis Montreuil] in the &#039;&#039;arrondissement&#039;&#039; of [http://en.wikipedia.org/wiki/Arrondissement_of_Bobigny Bobigny]. The territory is not formally claimed by either of the dominant Protectorates in the city, but was previously held by the wolf-cult called The Transmutative Path, led by The Changeling, Louis Moreau. Moreau was driven off when the Bronze Guard destroyed the cult, but is still at large. Some of the surviving cultists opted to remain with the pack, forming the nucleus of a new one.&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Bronze Guard is the old railyard and former junkyard on [street location]. It is now ostensibly an artist&#039;s workshop and commune. Rejuvenating both the old foundry on site, and the community more generally is one of the goals of the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Sections==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uratha&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Deed Name]&#039;&#039;&#039; ([[Werewolf_Paris/Bianca |Bianca Louvier]]) - Storm Lord Irraka, scion of a noted lineage who stalked the stalker &#039;neath the new moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Written in Blood&#039;&#039;&#039; ([[Werewolf_Paris/Jean |Jean Bosquet]]) - Blood Talon Rahu, a wasted life remade in a moment of carnage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling Phantom&#039;&#039;&#039; ([[Werewolf_Paris/Anton |Anton Saidi]]) - Bone Shadow Ithaeur, woken to deeper truths beneath the skin of Paris. Childhood friend of Henri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Henri |Henri Cissé]] - a conspiracy&#039;s favoured weapon fled from its sheathe. Childhood friend of Anton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bronze Guard - Non-player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Totem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zabasimuthari the Enduring Smith of Bronze - spirit of a crumbling foundry whose doors have long since shut. The pack&#039;s totem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wolf-Blooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jeanette Lefevre - A Sorbonne-educated post-graduate student writing on cults, she was drawn into the Transmutative Path and [stuff].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marc - &lt;br /&gt;
&lt;br /&gt;
Thérèse - &lt;br /&gt;
&lt;br /&gt;
Ralph - &lt;br /&gt;
&lt;br /&gt;
Ariane - &lt;br /&gt;
&lt;br /&gt;
Francette - &lt;br /&gt;
&lt;br /&gt;
[Hapless ex-cultist 6] - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/NPCs |Notable NPCs]] - People of note the player characters have met.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Paris |Paris, City of Light]] - The city which is the backdrop to the game.&lt;br /&gt;
&lt;br /&gt;
[[Werewolf_Paris/Montreuil |The Territory - Montreuil]] - More detail on the territory held by the pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Paris Paris on Wikipedia] - An article on the city in which the game takes place - a jumping-off point for lots of information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.paris.fr/english Paris] - The city&#039;s official website (in English).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ The podcasts]. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Podcast_listing |Podcast listing]] If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris/Blank_Sheet |Blank character sheet for use on the wiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280567</id>
		<title>MtE Spacebase Other NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280567"/>
		<updated>2015-03-31T18:13:40Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asari==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 5, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 4, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 5 ( , ), Medicine 3, Politics 2, Science 5 ( , ); Assault 1, Athletics 2, Firearms 2, Piloting 1; Business 1, Contacts 3 (Research), Empathy 3, Persuasion 3 (Debate), Socialise 3, Subterfuge 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Allies [Asari Bureaucracy] 5, Embrace Eternity 2, Encyclopaedic Knowledge [Science] 2, Library [Science] 2, Resources 3, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: Distortion 3 (Scramble, Singularity, Warp), Integration 2 (Barrier, Wall), Kinetics 4 (Glide, Lift, Slam, Throw).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reela&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 5; Strength 3, Dexterity 4, Stamina 4; Presence 3, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 1, Medicine 2, Politics 1; Assault 5 (Asari Striking Arts), Athletics 5, Firearms 5  (Assault Rifle, Burst Fire), Piloting 2, Stealth 3; Empathy 2, Intimidation 2, Persuasion 3 (Motivational Leadership), Socialise 2, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Embrace Eternity 2, Striking Looks 1, Weapon Finesse (Asari Striking Arts)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;:  Distortion 1 (Warp), Integration 3 (Barrier, Charge, Smite), Kinetics [+1] 1 (Lift); Assault Training 2 (Close Quarters Combatant, Shock Trooper), Guardian Training 2 (Fitness, Second Skin).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 16 (15 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 10 (9 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L (150/300/600), 10 dice&lt;br /&gt;
*Unarmed strike - 3(8)B/L, 10 dice&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Medium assault armour (with Enhanced Arm Servos), Kinetics amp, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 3; Presence 3, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Medicine 2, Politics 2; Assault 4, Athletics 4, Firearms 4, Piloting 2, Stealth 2; Contacts 2, Empathy 2, Intimidation 2, Socialise 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Embrace Eternity 2, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: Integration 1 (Barrier), Kinetics [+1] 2 (Lift, Throw); Assault Training 1 (Hard Target), Tactical Training 2 (Outflank, Squad Reflexes)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: (14 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Kinetics amp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280195</id>
		<title>MtE Spacebase Other NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280195"/>
		<updated>2015-03-27T17:41:00Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asari==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 5, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 4, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 5 ( , ), Medicine 3, Politics 2, Science 5 (); Assault 1, Athletics 2, Firearms 2, Piloting 1; Business 1, Contacts 3 (Academia), Empathy 3, Persuasion 3 (Debate), Socialise 3, Subterfuge 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Allies [Asari Bureaucracy] 5, Embrace Eternity 2, Encyclopaedic Knowledge [Academics] 2, Library [Academics] 2, Resources 3, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reela&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 5; Strength 3, Dexterity 4, Stamina 4; Presence 3, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 3; Presence 3, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280194</id>
		<title>MtE Spacebase Other NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280194"/>
		<updated>2015-03-27T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asari==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 5, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 4, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 5 ( , ), Medicine 3, Politics 2, Science 5 (); Assault 1, Athletics 2, Firearms 2, Piloting 1; Business 1, Contacts 3 (Academia), Empathy 3, Persuasion 3 (Debate), Socialise 3, Subterfuge 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Allies [Asari Bureaucracy] 5, Embrace Eternity 2, Encyclopaedic Knowledge [Academics] 2, Library [Academics] 2, Resources 3, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reela&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280190</id>
		<title>MtE Spacebase Other NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Other_NPCs&amp;diff=280190"/>
		<updated>2015-03-27T16:32:24Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asari==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 5, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 4, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 5 (), Medicine 3, Politics 2, Science 5 (); Assault 1, Athletics 2, Firearms 2, Piloting 1; Business 1, Contacts 3 (Academia), Empathy 3, Persuasion 3 (Debate), Socialise 3, Subterfuge 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Allies [Asari Bureaucracy] 5, Embrace Eternity 2, Encyclopaedic Knowledge [Academics] 2, Library [Academics] 2, Resources 3, Striking Looks 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reela&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics, Engineering, Interfacing, Investigation, Medicine, Politics, Science; Assault, Athletics, Covert, Firearms, Piloting, Stealth, Survival; Business, Contacts, Empathy, Intimidation, Persuasion, Socialise, Subterfuge &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mass:_the_Effecting/Rogues_Gallery&amp;diff=280189</id>
		<title>Mass: the Effecting/Rogues Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mass:_the_Effecting/Rogues_Gallery&amp;diff=280189"/>
		<updated>2015-03-27T16:16:29Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contained herein are sample opponents who can be picked up and used, or customised if you have more time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Organics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biotics==&lt;br /&gt;
&lt;br /&gt;
These foes use warping mass effect fields as their weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biotic Apprentice===&lt;br /&gt;
&lt;br /&gt;
A minor talent or biotic-in-training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 1, Science 1 (Biotic Theory); Assault 1, Athletics 2, Firearms 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: &#039;&#039;Distortion 1&#039;&#039; - Warp, &#039;&#039;Integration 1&#039;&#039; - Barrier, &#039;&#039;Kinetics 1&#039;&#039; - Lift &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4 (5 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 4&lt;br /&gt;
*Warp - 4L, Range 100, Cost 1B Willpower, Dice pool 5 &lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour, heavy pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 5; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 4.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Science 3; Assault 2, Athletics 2, Firearms 2 (Pistol); &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Adept)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 9 (10 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4 (5 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Warp - 5L, Range 100, Cost 1B Willpower, Dice pool &lt;br /&gt;
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour with mod,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 4; Strength 4, Dexterity 3, Stamina 4; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 4 (Biotic Lash), Athletics 4, Firearms 3, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: Fitness, Second Skin, Slam;  &#039;&#039;Integration 3&#039;&#039; - Barrier, Charge, Smite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 15 (14 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6 (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Biotic Lash - 9L (7B unaugmented with Smite), Cost 1B, Dice pool 9&lt;br /&gt;
*SMG - 1L, Range (75/150/300), Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Phoenix armour with Enhanced Arm Servos, SMG,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skirmisher===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 4 (Biotic Strike), Athletics 4, Firearms 3 (Shotgun)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Vanguard)&#039;&#039;&#039;: Carnage, Hard Target, Second Skin; &#039;&#039;Integration 3&#039;&#039; - Barrier, Charge, Smite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 17 (14 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 8 (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8&lt;br /&gt;
*Biotic strike - 6L (4B unaugmented with Smite), Cost 1B, Dice pool 8&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Assault armour with Enhanced Leg Servos, assault shotgun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shooters==&lt;br /&gt;
&lt;br /&gt;
These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They&#039;re the most common type of opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recruit===&lt;br /&gt;
&lt;br /&gt;
Your average soldier, mercenary or corporate security guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Iron Stamina 1, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 8 (10 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 2 (4 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 6&lt;br /&gt;
*Rifle butt - 1B, Dice pool 4 &lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Medium armour, Assault rifle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran===&lt;br /&gt;
&lt;br /&gt;
An experienced soldier or mercenary, one who&#039;s survived hot contacts and learned a few things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Outflank, Second Skin, Weapons Drill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 11 (12 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5 (6 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 7&lt;br /&gt;
*Omni-blade - 2L, Dice pool 6 &lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Medium armour, assault rifle, military omni-tool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Commando===&lt;br /&gt;
&lt;br /&gt;
A scout-sniper specialist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Fast Reflexes 2, Iron Stamina 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 13 (12 unarmoured) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 8 (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9&lt;br /&gt;
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8&lt;br /&gt;
*Omni-blade - 2L, Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Assault armour with Full Environmental Systems mod, light sniper rifle, heavy pistol, military omni-tool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Weapons Specialist===&lt;br /&gt;
&lt;br /&gt;
A heavy weapons specialist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Strong Back&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Heavy armour, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Officer===&lt;br /&gt;
&lt;br /&gt;
A unit commander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2;  Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Command 4 (6 dice total), Squad Reflexes, Vigilant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 8 (10 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4 (6 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7&lt;br /&gt;
*Omni-blade - 2L, Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Medium armour with Command and Control uplink, heavy pistol, military omni-tool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock Trooper===&lt;br /&gt;
&lt;br /&gt;
A close-quarters specialist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 16 (15 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 8 (7 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 9&lt;br /&gt;
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8&lt;br /&gt;
*Omni-blade - 2L, Dice Pool 9&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Assault armour with Fortified Shielding mod, assault rifle, assault shotgun, military omni-tool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Techs==&lt;br /&gt;
&lt;br /&gt;
These foes rely on technical expertise and Process Talents for their edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech Support===&lt;br /&gt;
&lt;br /&gt;
A minor tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 3; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:  Academics 2, Engineering 2, Interfacing 2, Science 2; Covert 2, Firearms 1, Piloting 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 9 (10 unarmoured) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 2 (3 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Light pistol - 1L, Range (20/40/80), Dice pool 4&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour, light pistol, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drone Controller===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 4; Strength 2, Dexterity 4, Stamina 2; Presence 2, Manipulation 2, Composure 4.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Engineering 3 (Drones), Interfacing 3, Science 2; Firearms 2, Piloting 3 (Combat Drones); &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Fast Reflexes 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: &#039;&#039;Engineering Processes 2&#039;&#039; - &#039;&#039;Interfacing Processes 2&#039;&#039; - &#039;&#039;Science Processes 2&#039;&#039; - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10 (11 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 3 (4 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour with Drone Operation Suite mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Infiltrator)&#039;&#039;&#039;: Agility, Marksman, Sniper, &#039;&#039;Engineering Processes 2&#039;&#039; - &#039;&#039;Interfacing Processes 1&#039;&#039; -  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Heavy sniper rifle - 3L, Range (250/500/1000), 9-again, AP1, Precision, Dice pool&lt;br /&gt;
*SMG - 1L, Range (75/150/300), Dice pool&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Reconnaissance armour with Sound Suppressing Overlay mod, heavy sniper rifle, SMG, specialist omni-tool (Engineering),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saboteur===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stalwart===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: &#039;&#039;Engineering Processes 2&#039;&#039; - Tech Armour (twice) &#039;&#039;Interfacing Processes 2&#039;&#039; - Tech Armour (twice) &#039;&#039;Medicine Processes 1&#039;&#039; - Tech Armour &#039;&#039;Science Processes 1&#039;&#039; - Tech Armour &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vehicle Operator===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: Stunt Driver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rachni==&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brood Warrior===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critters==&lt;br /&gt;
&lt;br /&gt;
===Klixen===&lt;br /&gt;
&lt;br /&gt;
===Varren===&lt;br /&gt;
&lt;br /&gt;
===Varren Alpha===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Synthetics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geth==&lt;br /&gt;
&lt;br /&gt;
Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or &amp;quot;software&amp;quot;, hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or &amp;quot;hardware&amp;quot;. Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Networking Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are more than three platforms in close proximity, they all gain the following benefits:&lt;br /&gt;
*+1 Initiative and Perception&lt;br /&gt;
*+1 Wits  &lt;br /&gt;
&lt;br /&gt;
When there are more than five platforms in close proximity, they all gain the following additional benefits:&lt;br /&gt;
*+1 Intelligence and Resolve &lt;br /&gt;
*+1 Firearms and Interfacing&lt;br /&gt;
*2 Command points&lt;br /&gt;
&lt;br /&gt;
When there are more than ten platforms in close proximity, they all gain the following additional benefits:&lt;br /&gt;
*+1 Dexterity &lt;br /&gt;
*+1 Shield level&lt;br /&gt;
*3 additional Command points&lt;br /&gt;
*The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network).&lt;br /&gt;
&lt;br /&gt;
When there are more than twenty platforms in close proximity, they all gain the following additional benefits:&lt;br /&gt;
*+1 Intelligence&lt;br /&gt;
*+1 Interfacing&lt;br /&gt;
*+1 Shield level&lt;br /&gt;
*5 additional Command points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The geth have a number of platforms, which have evolved over time in response to the threats they have faced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trooper===&lt;br /&gt;
&lt;br /&gt;
The most basic mobile platform is the Trooper.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 5&lt;br /&gt;
*Rifle butt - 1B, Dice pool 4 &lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: &#039;&#039;What&#039;s the basic armour/shields setup on a geth platform?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rocket Trooper===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FENRIS===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 4, Resolve 4; Strength 4, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Athletics 3 (Running), Assault 3; Intimidation 2, Survival (Tracking) 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 14 (Species factor 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Taser - 0B, Stun, Dice pool 7&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LOKI===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 2, Resolve 2; Strength 2, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 1, Athletics 2, Firearms 2 (Pistol)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Machine pistol - 1L, Range (25/50/100), Dice pool 6&lt;br /&gt;
*Proximity shock - 0B, Stun, Dice pool 3&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Machine pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 2, Athletics 2, Firearms 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Giant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 17&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: None (integrated weaponry).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Orcus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 1; Assault 2, Athletics 3, Firearms 3 (Assault Rifles); Intimidation 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 7&lt;br /&gt;
*Rifle butt - 1B, Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Assault rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rampart===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Engineering 1; Assault 2 (Omni-blades), Athletics 3, Firearms 3 (Shotguns); Intimidation 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Iron Stamina 1, Fast Reflexes 2, Fleet Footed 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &#039;&#039;Engineering Processes 2&#039;&#039; - Fortification, Omni-blade Power Rerouting (already factored into Omni-blade damage)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Light shotgun - 3L, Range (20/40/80) 9-again at short range, Dice pool 7&lt;br /&gt;
*Omni-blade - 3L, 9-again, Dice pool 7&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light shotgun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===YMIR===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 2, Athletics 2, Firearms 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Giant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Light machine gun - 3L, Range (150/300/600), Dice pool 5&lt;br /&gt;
*Light rocket launcher - 4L, Range (150/300/600), 9-again, AP1, Auto-Target, Dice pool  5&lt;br /&gt;
*Unarmed attack - 4B, 9-again, Dice Pool 10&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 17&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: None (integrated weaponry).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reapers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abomination===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Athletics 3, Assault 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Iron Stamina 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Unarmed attack - 0B, Dice pool 5&lt;br /&gt;
*Death explosion - &lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: None. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjutant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banshee===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 2, Resolve 3; Strength 7, Dexterity 2, Stamina 7; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Assault 4, Athletics 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cannibal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 2, Resolve 2; Strength 4, Dexterity 2, Stamina 4; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Husk===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Athletics 3, Assault 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Iron Stamina 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Unarmed attack - 0B, Dice pool 5&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: None. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Interfacing 2; Athletics 3, Assault 2, Firearms 3 (Assault Rifle);&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Assault rifle - 2L, Range (150/300/600), Dice pool 7&lt;br /&gt;
*Rifle butt - 1B, Dice pool 6&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ravager===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Arm cannon&lt;br /&gt;
*Bludgeon attack&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geth Armature==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geth Collossus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvester==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mass:_the_Effecting |Back to main page]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280144</id>
		<title>MtE Spacebase Preston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280144"/>
		<updated>2015-03-26T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Gunnery Chief Preston Kodjoe Appiah-Lau or &amp;quot;Chief Lau&amp;quot;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Courage &#039;&#039;&#039;Vice&#039;&#039;&#039;: Vengeful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Human Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●● Dex:●●●● Man:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics ● Investigation ●● Medicine ● Science ●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault ●●●●● (Unarmed Striking, Grappling) Athletics ●●●●● Firearms ●●● (Burst Fire) Piloting ● Stealth ●● &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ●●● (Fast-Talking) Socialise ●● Subterfuge ●● (Lying)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fast Reflexes (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fleet Footed (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Status [Alliance NCO] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Striking Looks (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse [Unarmed Striking] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biotic Talents&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Integration (●●●) [Barrier, Charge, Smite]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Regimens&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Assault Training (●●) [Agility, Close Quarters Combatant]&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Training (●) [Fitness]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 8 (8 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 18 (18 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Origins&#039;&#039;&lt;br /&gt;
*Born in Hong Kong in 2154, shortly after his mother was exposed to dust-form eezo after an accident at the spaceport.&lt;br /&gt;
*Afro-Asian, of mixed Ghanaian, Chinese and Scottish heritage. Fluent in English and Cantonese, speaks some Akan.&lt;br /&gt;
*The eezo exposure that primed his biotic ability gave his mother lymphoma; she survived but the cost of her care crippled his family financially.&lt;br /&gt;
*Ran with a bad crowd in the Yaumatei, frequently in trouble with the law and involved in petty crime.&lt;br /&gt;
*At 14 was accepted into a Conatix Industries outreach programme, searching for latent biotics from deprived backgrounds, received an L2 implant.&lt;br /&gt;
*His implant proved unstable, and he was a poor fit for their programme; he washed out a few months later.&lt;br /&gt;
*The death of a friend and another brush with the law was a wake-up call; a cop who was an Alliance veteran pointed him in the direction of some of his contacts.&lt;br /&gt;
*The day after his 18th birthday in 2172 he enlisted, giving the hefty bounty offered to biotics to his parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Military History&#039;&#039;&lt;br /&gt;
*After boot camp, wanted to get on the biotic programme, but couldn&#039;t with his unstable implant. Took the risk of brain surgery to get an L3-R implant and survived the procedure.&lt;br /&gt;
*Received Vanguard training with a focus in advanced close quarters combat.&lt;br /&gt;
*Assigned to the 3rd Frontier Division in 2173, promoted to Corporal in 2174.&lt;br /&gt;
*Was on leave on Elysium during the Skyllian Blitz in 2176; for his actions received a citation and was promoted to Service Chief.&lt;br /&gt;
*Took part in the Theshaca Raids in 2178 against pirates in the Traverse, for his part in groundside actions, received another citation.&lt;br /&gt;
*Was promoted to Gunnery Chief later in 2178.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280143</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280143"/>
		<updated>2015-03-26T20:50:00Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;: Serviceman 1st Class Yumi Takagawa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;: Serviceman 1st Class Alex Bartovsky  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;: 2nd Lieutenant Emily Vogel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 3, Manipulation 2, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 3, Interfacing 2, Medicine 1, Politics 1, Science 2; Assault 3 (Grappling), Athletics 3, Firearms 3 (Assault Rifle), Piloting 1; Business 2 (Logistics), Contacts 2 (Alliance Navy), Empathy 2, Persuasion 3 (Inspiring Troops), Socialise 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Good Time Management 1, Hardy 1, Iron Stamina 1, Mentor [Admiral Warrington] 3, Resources 2, Status [Alliance Officer] 2, Striking Looks 1, Weapon Finesse (Grappling).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Soldier)&#039;&#039;&#039;: Assault Training 1 (Hard Target), Command Training 2, Guardian Training 2 (Fitness, Second Skin), Tactical Training 1 (Weapons Drill).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 13 (12 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 6 (6 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;: &lt;br /&gt;
*Assault rifle, 2L, (150/300/600), Dice pool 8 dice&lt;br /&gt;
*Omniblade, 2L, Dice pool 6 dice&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Emily Vogel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Medical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;6&amp;quot; tall and 130lbs. Medium build, with reddish-brown hair in a short bob, blue eyes and tanned complexion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A native of Terra Nova, Vogel always wanted to be a doctor from the earliest age she could remember. While she did well at school, her family was of modest means, and she could never afford to put herself through medical school independently. That left the Alliance as her best option for qualifying without picking up huge debts. Training to be a doctor was both hard and fulfilling, but she was surprised to find how much military life suited her. Newly-commissioned and on her first assignment, she&#039;s eager to see more of the galaxy and its inhabitants. While she&#039;s been diligent about spending the mandatory time on the firing range, she really hopes she&#039;ll never have to use her service weapon. In her mind she&#039;s supposed to save lives, not take them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 2; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 3, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Medicine 4 (Trauma, Surgery), Science 3; Assault 1, Athletics 2, Firearms 2, Piloting 1; Contacts 1 (Medical), Empathy 3, Persuasion 2 (Bedside Manner), Socialise 2, Subterfuge 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise [Trauma] 1, Eidetic Memory 2, Hardy 1, Resources 2, Status [Alliance Officer] 1, Sympathetic 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: Medicine Processes 3, Science Processes 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 9 (10 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 4 (5 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;: &lt;br /&gt;
*Heavy pistol 1L, Dice pool 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mop of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Intelligence 3, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 3; Presence 4, Manipulation 1, Composure 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Academics 2, Engineering 5 (Repair, Jury-Rig), Interfacing 4, Science 2 (Physics); Assault 3 (Improvised Weapons), Athletics 3, Firearms 1, Piloting 2, Survival 1; Empathy 1, Intimidation 3, Persuasion 2 (Overbear), Socialise 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;: Area of Expertise [Repair] 1, Demolisher 3, Direction Sense 1, Hardy 3, Iron Stamina 2, Patient 1, Status [Alliance NCO] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents (Engineer)&#039;&#039;&#039;: Engineering Processes 3; Interfacing Processes 2; Science Processes 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 11 (12 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 5 (6 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons/Attacks&#039;&#039;&#039;: &lt;br /&gt;
*Heavy Pistol 1L (20/40/80), AP1, Dice pool 4&lt;br /&gt;
*Improvised weapon 1B, Dice pool 8&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Yumi Takagawa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Communications&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;4&amp;quot; tall and approximately 100lbs. Sato is a lean woman of blended Japanese ancestry. She has short black hair that falls neatly just above her shoulders, fair skin and a thin smile. Her most striking physical feature is her violet cybernetic eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Communications officer Takagawa was born on her family&#039;s transport ship in 2157. Due to an accident involving an under protected view port and a solar flare she was left completely blind at the age of 18 months. Due to the initial rarity of ocular implant technology she didn&#039;t regain her sight until just before she signed up with the Systems Alliance Navy in 2175. Her family settled on the colony world of Amaterasu and setup a shipping company. Working for her parent&#039;s company her hearing became very keen and she learned how to sense a great deal about a person through their tone of voice; emotions, stress levels, honesty, etc. Her family traded with various aliens over the years and she took great pride in learning their verbal queues and idiosyncrasy. She showed great aptitude for verbal communications and was trained as a communications and signals specialist out of boot camp. Her ability to understand subtle verbal nuance was not lost on her commanders who put her in various roles that required understanding subtext behind official communications. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Alex Bartovsky&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Logistics&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;10&amp;quot; and 180lbs. Bartovsky is of average build; he doesn&#039;t spend anything beyond the mandatory time on PT but he isn&#039;t exactly bursting out of his uniform either. He has short buzzed brown hair, olive skin, dark eyes, a square jaw and a charming smile.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Quartermaster Bartovsky was born on Elysium in 2150 and had an unassuming childhood earning mediocre grades and not really excelling at much of anything. He joined the Alliance Navy on the promise of a little adventure and some solid college money but stayed in once he got the hang of the Navy bureaucracy. He isn&#039;t that good at fighting or technical problems but he&#039;s amazing at &#039;working the system&#039;. Previous commanders have said that Bartovsky always knows which form to fill out to either get what you need or keep people off his trail. Once he learned how the system worked, he started making it work for him. He&#039;s known to be able to obtain non-standard items from back channels and contacts outside of the Alliance. Need a 10 gage inverted pulse modulator right away? No problem, I&#039;ll be on the next standard shipment. Need a Salarian mono-molecular knife or a bottle of Turian brandy? No problem if you have the credits. &lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280142</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280142"/>
		<updated>2015-03-26T20:38:02Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;: Serviceman 1st Class Yumi Takagawa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;: Serviceman 1st Class Alex Bartovsky  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;: 2nd Lieutenant Emily Vogel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Emily Vogel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Medical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;6&amp;quot; tall and 130lbs. Medium build, with reddish-brown hair in a short bob, blue eyes and tanned complexion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A native of Terra Nova, Vogel always wanted to be a doctor from the earliest age she could remember. While she did well at school, her family was of modest means, and she could never afford to put herself through medical school independently. That left the Alliance as her best option for qualifying without picking up huge debts. Training to be a doctor was both hard and fulfilling, but she was surprised to find how much military life suited her. Newly-commissioned and on her first assignment, she&#039;s eager to see more of the galaxy and its inhabitants. While she&#039;s been diligent about spending the mandatory time on the firing range, she really hopes she&#039;ll never have to use her service weapon. In her mind she&#039;s supposed to save lives, not take them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mop of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Yumi Takagawa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Communications&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;4&amp;quot; tall and approximately 100lbs. Sato is a lean woman of blended Japanese ancestry. She has short black hair that falls neatly just above her shoulders, fair skin and a thin smile. Her most striking physical feature is her violet cybernetic eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Communications officer Takagawa was born on her family&#039;s transport ship in 2157. Due to an accident involving an under protected view port and a solar flare she was left completely blind at the age of 18 months. Due to the initial rarity of ocular implant technology she didn&#039;t regain her sight until just before she signed up with the Systems Alliance Navy in 2175. Her family settled on the colony world of Amaterasu and setup a shipping company. Working for her parent&#039;s company her hearing became very keen and she learned how to sense a great deal about a person through their tone of voice; emotions, stress levels, honesty, etc. Her family traded with various aliens over the years and she took great pride in learning their verbal queues and idiosyncrasy. She showed great aptitude for verbal communications and was trained as a communications and signals specialist out of boot camp. Her ability to understand subtle verbal nuance was not lost on her commanders who put her in various roles that required understanding subtext behind official communications. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Alex Bartovsky&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Logistics&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;10&amp;quot; and 180lbs. Bartovsky is of average build; he doesn&#039;t spend anything beyond the mandatory time on PT but he isn&#039;t exactly bursting out of his uniform either. He has short buzzed brown hair, olive skin, dark eyes, a square jaw and a charming smile.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Quartermaster Bartovsky was born on Elysium in 2150 and had an unassuming childhood earning mediocre grades and not really excelling at much of anything. He joined the Alliance Navy on the promise of a little adventure and some solid college money but stayed in once he got the hang of the Navy bureaucracy. He isn&#039;t that good at fighting or technical problems but he&#039;s amazing at &#039;working the system&#039;. Previous commanders have said that Bartovsky always knows which form to fill out to either get what you need or keep people off his trail. Once he learned how the system worked, he started making it work for him. He&#039;s known to be able to obtain non-standard items from back channels and contacts outside of the Alliance. Need a 10 gage inverted pulse modulator right away? No problem, I&#039;ll be on the next standard shipment. Need a Salarian mono-molecular knife or a bottle of Turian brandy? No problem if you have the credits. &lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280141</id>
		<title>MtE Spacebase Preston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280141"/>
		<updated>2015-03-26T20:37:26Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Gunnery Chief Preston Kodjoe Appiah-Lau or &amp;quot;Chief Lau&amp;quot;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Courage &#039;&#039;&#039;Vice&#039;&#039;&#039;: Vengeful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Human Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●● Dex:●●●● Man:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics ● Investigation ●● Medicine ● Science ●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault ●●●●● (Unarmed Striking, Grappling) Athletics ●●●●● Firearms ●●● (Burst Fire) Piloting ●● Stealth ●● &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ●● (Fast-Talking) Socialise ●● Subterfuge ●● (Lying)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fast Reflexes (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Fleet Footed (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Status [Alliance NCO] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Striking Looks (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse [Unarmed Striking] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biotic Talents&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Integration (●●●) [Barrier, Charge, Smite]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Regimens&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Assault Training (●●) [Agility, Close Quarters Combatant]&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Training (●) [Fitness]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 8 (8 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 18 (18 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Origins&#039;&#039;&lt;br /&gt;
*Born in Hong Kong in 2154, shortly after his mother was exposed to dust-form eezo after an accident at the spaceport.&lt;br /&gt;
*Afro-Asian, of mixed Ghanaian, Chinese and Scottish heritage. Fluent in English and Cantonese, speaks some Akan.&lt;br /&gt;
*The eezo exposure that primed his biotic ability gave his mother lymphoma; she survived but the cost of her care crippled his family financially.&lt;br /&gt;
*Ran with a bad crowd in the Yaumatei, frequently in trouble with the law and involved in petty crime.&lt;br /&gt;
*At 14 was accepted into a Conatix Industries outreach programme, searching for latent biotics from deprived backgrounds, received an L2 implant.&lt;br /&gt;
*His implant proved unstable, and he was a poor fit for their programme; he washed out a few months later.&lt;br /&gt;
*The death of a friend and another brush with the law was a wake-up call; a cop who was an Alliance veteran pointed him in the direction of some of his contacts.&lt;br /&gt;
*The day after his 18th birthday in 2172 he enlisted, giving the hefty bounty offered to biotics to his parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Military History&#039;&#039;&lt;br /&gt;
*After boot camp, wanted to get on the biotic programme, but couldn&#039;t with his unstable implant. Took the risk of brain surgery to get an L3-R implant and survived the procedure.&lt;br /&gt;
*Received Vanguard training with a focus in advanced close quarters combat.&lt;br /&gt;
*Assigned to the 3rd Frontier Division in 2173, promoted to Corporal in 2174.&lt;br /&gt;
*Was on leave on Elysium during the Skyllian Blitz in 2176; for his actions received a citation and was promoted to Service Chief.&lt;br /&gt;
*Took part in the Theshaca Raids in 2178 against pirates in the Traverse, for his part in groundside actions, received another citation.&lt;br /&gt;
*Was promoted to Gunnery Chief later in 2178.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280105</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=280105"/>
		<updated>2015-03-26T14:56:23Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;: Serviceman 1st Class Yumi Takagawa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;: Serviceman 1st Class Alex Bartovsky  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;: 2nd Lieutenant Emily Vogel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Role to be defined]&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Emily Vogel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Medical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;6&amp;quot; tall and 130lbs. Medium build, with reddish-brown hair in a short bob, blue eyes and tanned complexion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A native of Terra Nova, Vogel always wanted to be a doctor from the earliest age she could remember. While she did well at school, her family was of modest means, and she could never afford to put herself through medical school independently. That left the Alliance as her best option for qualifying without picking up huge debts. Training to be a doctor was both hard and fulfilling, but she was surprised to find how much military life suited her. Newly-commissioned and on her first assignment, she&#039;s eager to see more of the galaxy and its inhabitants. While she&#039;s been diligent about spending the mandatory time on the firing range, she really hopes she&#039;ll never have to use her service weapon. In her mind she&#039;s supposed to save lives, not take them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mop of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Yumi Takagawa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Communications&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;4&amp;quot; tall and approximately 100lbs. Sato is a lean woman of blended Japanese ancestry. She has short black hair that falls neatly just above her shoulders, fair skin and a thin smile. Her most striking physical feature is her violet cybernetic eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Communications officer Takagawa was born on her family&#039;s transport ship in 2157. Due to an accident involving an under protected view port and a solar flare she was left completely blind at the age of 18 months. Due to the initial rarity of ocular implant technology she didn&#039;t regain her sight until just before she signed up with the Systems Alliance Navy in 2175. Her family settled on the colony world of Amaterasu and setup a shipping company. Working for her parent&#039;s company her hearing became very keen and she learned how to sense a great deal about a person through their tone of voice; emotions, stress levels, honesty, etc. Her family traded with various aliens over the years and she took great pride in learning their verbal queues and idiosyncrasy. She showed great aptitude for verbal communications and was trained as a communications and signals specialist out of boot camp. Her ability to understand subtle verbal nuance was not lost on her commanders who put her in various roles that required understanding subtext behind official communications. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serviceman 1st Class Alex Bartovsky&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Logistics&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;10&amp;quot; and 180lbs. Bartovsky is of average build; he doesn&#039;t spend anything beyond the mandatory time on PT but he isn&#039;t exactly bursting out of his uniform either. He has short buzzed brown hair, olive skin, dark eyes, a square jaw and a charming smile.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Quartermaster Bartovsky was born on Elysium in 2150 and had an unassuming childhood earning mediocre grades and not really excelling at much of anything. He joined the Alliance Navy on the promise of a little adventure and some solid college money but stayed in once he got the hang of the Navy bureaucracy. He isn&#039;t that good at fighting or technical problems but he&#039;s amazing at &#039;working the system&#039;. Previous commanders have said that Bartovsky always knows which form to fill out to either get what you need or keep people off his trail. Once he learned how the system worked, he started making it work for him. He&#039;s known to be able to obtain non-standard items from back channels and contacts outside of the Alliance. Need a 10 gage inverted pulse modulator right away? No problem, I&#039;ll be on the next standard shipment. Need a Salarian mono-molecular knife or a bottle of Turian brandy? No problem if you have the credits. &lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280094</id>
		<title>MtE Spacebase Preston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=280094"/>
		<updated>2015-03-25T23:05:38Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Gunnery Chief Preston Kodjoe Appiah-Lau or &amp;quot;Chief Lau&amp;quot;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Courage &#039;&#039;&#039;Vice&#039;&#039;&#039;: Vengeful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Human Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●● Dex:●●●● Man:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics ● Investigation ●● Medicine ● Science ●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault ●●●●● (Unarmed Striking, Grappling) Athletics ●●●●● Firearms ●●● (Burst Fire) Piloting ●● Stealth ●● &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ●● (Fast-Talking) Socialise ●● Subterfuge ●● (Lying)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fleet Footed (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Status [Alliance NCO] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Striking Looks (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse [Unarmed Striking] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biotic Talents&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Integration (●●●) [Barrier, Charge, Smite]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Regimens&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Assault Training (●●) [Agility, Close Quarters Combatant]&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Training (●) [Fitness]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 8 (8 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 17 (17 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Origins&#039;&#039;&lt;br /&gt;
*Born in Hong Kong in 2154, shortly after his mother was exposed to dust-form eezo after an accident at the spaceport.&lt;br /&gt;
*Afro-Asian, of mixed Ghanaian, Chinese and Scottish heritage. Fluent in English and Cantonese, speaks some Akan.&lt;br /&gt;
*The eezo exposure that primed his biotic ability gave his mother lymphoma; she survived but the cost of her care crippled his family financially.&lt;br /&gt;
*Ran with a bad crowd in the Yaumatei, frequently in trouble with the law and involved in petty crime.&lt;br /&gt;
*At 14 was accepted into a Conatix Industries outreach programme, searching for latent biotics from deprived backgrounds, received an L2 implant.&lt;br /&gt;
*His implant proved unstable, and he was a poor fit for their programme; he washed out a few months later.&lt;br /&gt;
*The death of a friend and another brush with the law was a wake-up call; a cop who was an Alliance veteran pointed him in the direction of some of his contacts.&lt;br /&gt;
*The day after his 18th birthday in 2172 he enlisted, giving the hefty bounty offered to biotics to his parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Military History&#039;&#039;&lt;br /&gt;
*After boot camp, wanted to get on the biotic programme, but couldn&#039;t with his unstable implant. Took the risk of brain surgery to get an L3-R implant and survived the procedure.&lt;br /&gt;
*Received Vanguard training with a focus in advanced close quarters combat.&lt;br /&gt;
*Assigned to the 3rd Frontier Division in 2173, promoted to Corporal in 2174.&lt;br /&gt;
*Was on leave on Elysium during the Skyllian Blitz in 2176; for his actions received a citation and was promoted to Service Chief.&lt;br /&gt;
*Took part in the Theshaca Raids in 2178 against pirates in the Traverse, for his part in groundside actions, received another citation.&lt;br /&gt;
*Was promoted to Gunnery Chief later in 2178.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=280085</id>
		<title>MtE Spacebase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=280085"/>
		<updated>2015-03-25T22:07:53Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A work in progress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for [Spacebase], a [[Mass:_the_Effecting |Mass: the Effecting]] game set in 2179.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main characters in this game.&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Jared |Lieutenant Commander Jared Ibarra]] - A veteran of the First Contact War and director of the Alliance scientific mission to [Spacebase].&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Tamar |Tamar]] - A salarian mercenary once rejected by the STG for being too direct in his approach to warfare.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Preston |Gunnery Chief Preston Lau]] - Newly-minted Chief [in some currently unspecified role on the Alliance team].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Alliance_Team |Alliance Team]] - The various members of the Systems Alliance team; scientists, engineers and support staff.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Other_NPCs |Other NPCs]] - Other people of note.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Campaign Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Podcasts |Podcast listing]] - If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://masseffect.wikia.com/wiki/Mass_Effect_Wiki The Mass Effect wiki] - all the original source material.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]] - a Mass Effect game charting the adventures of Penumbra Securities, an ethical mercenary company.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris |City of Light]] - Our &#039;&#039;Werewolf: the Forsaken&#039;&#039; 2nd edition game set in contemporary Paris.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279977</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279977"/>
		<updated>2015-03-24T17:30:26Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;: 2nd Lieutenant Emily Vogel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Role to be defined]&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Lieutenant Emily Vogel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Medical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;6&amp;quot; tall and 130lbs. Medium build, with reddish-brown hair in a short bob, blue eyes and tanned complexion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A native of Terra Nova, Vogel always wanted to be a doctor from the earliest age she could remember. While she did well at school, her family was of modest means, and she could never afford to put herself through medical school independently. That left the Alliance as her best option for qualifying without picking up huge debts. Training to be a doctor was both hard and fulfilling, but she was surprised to find how much military life suited her. Newly-commissioned and on her first assignment, she&#039;s eager to see more of the galaxy and its inhabitants. While she&#039;s been diligent about spending the mandatory time on the firing range, she really hopes she&#039;ll never have to use her service weapon. In her mind she&#039;s supposed to save lives, not take them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mop of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279898</id>
		<title>MtE Spacebase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279898"/>
		<updated>2015-03-23T17:55:16Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A work in progress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for [Spacebase], a [[Mass:_the_Effecting |Mass: the Effecting]] game set in 2179.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main characters in this game.&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Jared |Lieutenant Commander Jared Ibarra]] - A veteran of the First Contact War and director of the Alliance scientific mission to [Spacebase].&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Tamar |Tamar]] - A salarian mercenary once rejected by the STG for being too direct in his approach to warfare.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Preston |Gunnery Chief Preston Lau]] - Newly-minted Chief [in some currently unspecified role on the Alliance team].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Alliance_Team |Alliance Team]] - The various members of the alliance team; scientists, engineers and support staff.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Other_NPCs |Other NPCs]] - Other people of note.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Campaign Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Podcasts |Podcast listing]] - If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://masseffect.wikia.com/wiki/Mass_Effect_Wiki The Mass Effect wiki] - all the original source material.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]] - a Mass Effect game charting the adventures of Penumbra Securities, an ethical mercenary company.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris |City of Light]] - Our &#039;&#039;Werewolf: the Forsaken&#039;&#039; 2nd edition game set in contemporary Paris.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279893</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279893"/>
		<updated>2015-03-23T15:08:50Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Role to be defined]&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mop of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279892</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279892"/>
		<updated>2015-03-23T15:08:08Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: 1st Lieutenant Jessica Rai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Service Chief Lee Caruso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Role to be defined]&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Lieutenant Jessica Rai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Support Team Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 5&#039;9&amp;quot; tall and 150lbs. Has an athletic build and clearly spends a lot of time in PT. Fair skin, long black hair and dark eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Daughter of First Contact War veteran Rear Admiral Geoff Warrington and Nobel-laureate Chandima Rai, Jessica had every advantage in life. She grew up in the UK, went to the top education establishments and participated in sports at a high level. But rather than take the high-powered internship in the Alliance bureaucracy her parents had hoped for, she took a commission with the Alliance military. She wanted to give back in a much more meaningful way than pushing papers around. In order to avoid any special treatment linked to her father, she took her mother&#039;s name in service. On passing out she applied for command of a marine company, but was instead offered a logistics role in a high-profile assignment on joint exercises with the Turian Hierarchy. At every turn her attempts to get front line duties have been denied and she&#039;s been given career-enhancing, but safe roles instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Chief Lee Caruso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical description&#039;&#039;&#039;: 6&#039;4&amp;quot; tall and 230lbs. Caruso is a big, brawny guy who knows his size intimidates a lot of people, but also comes in handy doing his job. He has a mane of curly black hair as long as regulations will allow, a close-cropped beard, green eyes and olive skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: A son of miners from Zorya on the Ismar Frontier, Caruso spent much of his childhood repeatedly repairing equipment overcome by fungi and humidity, and taking pot-shots at the local wildlife. While he grew to excel at the former, he was never more than passable at the latter. His preferred approach for dealing with overly aggressive fauna was to hit it with a sufficiently heavy tool. Having no interest in meeting an early end to an industrial accident or from some tropical disease, he signed up with the Alliance not long after reaching adulthood. His technical aptitude served him well, his issues with authority, particularly taking orders from anyone he felt knew less than him, less so. In spite of numerous insubordination charges and having been demoted a couple of times, he&#039;s made Service Chief and appreciates the autonomy NCO rank gives him. As well as the right to boss servicemen around. He has a gift for both repair and jury-rigging low and high tech, but doesn&#039;t play so well with others when he&#039;s not in charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=279882</id>
		<title>MtE Spacebase Preston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=279882"/>
		<updated>2015-03-22T21:32:27Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Gunnery Chief Preston Kodjoe Appiah-Lau or &amp;quot;Chief Lau&amp;quot;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Courage &#039;&#039;&#039;Vice&#039;&#039;&#039;: Vengeful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Human Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●● Dex:●●●● Man:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics ● Investigation ●● Medicine ● Science ●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault ●●●●● (Unarmed Striking, Grappling) Athletics ●●●●● Firearms ●●● (Burst Fire) Piloting ●● Stealth ●● &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ●● (Fast-Talking) Socialise ●● Subterfuge ●● (Lying)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fleet Footed (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy (●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Stamina (●●●)&amp;lt;br&amp;gt;&lt;br /&gt;
Status [Alliance NCO] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Striking Looks (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Observer (●)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse [Unarmed Striking] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biotic Talents&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Integration (●●) [Barrier, Smite]&amp;lt;br&amp;gt;&lt;br /&gt;
Kinetics (●) [Glide]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Regimens&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Assault Training (●●) [Agility, Close Quarters Combatant]&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Training (●) [Fitness]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 8 (8 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 17 (17 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Origins&#039;&#039;&lt;br /&gt;
*Born in Hong Kong in 2154, shortly after his mother was exposed to dust-form eezo after an accident at the spaceport.&lt;br /&gt;
*Afro-Asian, of mixed Ghanaian, Chinese and Scottish heritage. Fluent in English and Cantonese, speaks some Akan.&lt;br /&gt;
*The eezo exposure that primed his biotic ability gave his mother lymphoma; she survived but the cost of her care crippled his family financially.&lt;br /&gt;
*Ran with a bad crowd in the Yaumatei, frequently in trouble with the law and involved in petty crime.&lt;br /&gt;
*At 14 was accepted into a Conatix Industries outreach programme, searching for latent biotics from deprived backgrounds, received an L2 implant.&lt;br /&gt;
*His implant proved unstable, and he was a poor fit for their programme; he washed out a few months later.&lt;br /&gt;
*The death of a friend and another brush with the law was a wake-up call; a cop who was an Alliance veteran pointed him in the direction of some of his contacts.&lt;br /&gt;
*The day after his 18th birthday in 2172 he enlisted, giving the hefty bounty offered to biotics to his parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Military History&#039;&#039;&lt;br /&gt;
*After boot camp, wanted to get on the biotic programme, but couldn&#039;t with his unstable implant. Took the risk of brain surgery to get an L3-R implant and survived the procedure.&lt;br /&gt;
*Received Vanguard training with a focus in advanced close quarters combat.&lt;br /&gt;
*Assigned to the 3rd Frontier Division in 2173, promoted to Corporal in 2174.&lt;br /&gt;
*Was on leave on Elysium during the Skyllian Blitz in 2176; for his actions received a citation and was promoted to Service Chief.&lt;br /&gt;
*Took part in the Theshaca Raids in 2178 against pirates in the Traverse, for his part in groundside actions, received another citation.&lt;br /&gt;
*Was promoted to Gunnery Chief later in 2178.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=279881</id>
		<title>MtE Spacebase Preston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Preston&amp;diff=279881"/>
		<updated>2015-03-22T21:25:50Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Gunnery Chief Preston Kodjoe Appiah-Lau or &amp;quot;Chief Lau&amp;quot;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Courage &#039;&#039;&#039;Vice&#039;&#039;&#039;: Vengeful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Human Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●● Str:●●● Pre:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:●●● Dex:●●●● Man:●● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:●●●● Sta:●●●● Com:●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics ● Investigation ●● Medicine ● Science ●&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault ●●●●● (Unarmed Striking, Grappling) Athletics ●●●●● Firearms ●●● (Burst Fire) Piloting ●● Stealth ●● &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Empathy ●● Persuasion ●● (Fast-Talking) Socialise ●● Subterfuge ●● (Lying)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Merit 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 5] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 6] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biotic Talents&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Integration (●●) [Barrier, Smite]&amp;lt;br&amp;gt;&lt;br /&gt;
Kinetics (●) [Glide]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Regimens&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Assault Training (●●) [Agility, Close Quarters Combatant]&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Training (●) [Fitness]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;: 8 (8 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: 17 (17 unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Origins&#039;&#039;&lt;br /&gt;
*Born in Hong Kong in 2154, shortly after his mother was exposed to dust-form eezo after an accident at the spaceport.&lt;br /&gt;
*Afro-Asian, of mixed Ghanaian, Chinese and Scottish heritage. Fluent in English and Cantonese, speaks some Akan.&lt;br /&gt;
*The eezo exposure that primed his biotic ability gave his mother lymphoma; she survived but the cost of her care crippled his family financially.&lt;br /&gt;
*Ran with a bad crowd in the Yaumatei, frequently in trouble with the law and involved in petty crime.&lt;br /&gt;
*At 14 was accepted into a Conatix Industries outreach programme, searching for latent biotics from deprived backgrounds, received an L2 implant.&lt;br /&gt;
*His implant proved unstable, and he was a poor fit for their programme; he washed out a few months later.&lt;br /&gt;
*The death of a friend and another brush with the law was a wake-up call; a cop who was an Alliance veteran pointed him in the direction of some of his contacts.&lt;br /&gt;
*The day after his 18th birthday in 2172 he enlisted, giving the hefty bounty offered to biotics to his parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Military History&#039;&#039;&lt;br /&gt;
*After boot camp, wanted to get on the biotic programme, but couldn&#039;t with his unstable implant. Took the risk of brain surgery to get an L3-R implant and survived the procedure.&lt;br /&gt;
*Received Vanguard training with a focus in advanced close quarters combat.&lt;br /&gt;
*Assigned to the 3rd Frontier Division in 2173, promoted to Corporal in 2174.&lt;br /&gt;
*Was on leave on Elysium during the Skyllian Blitz in 2176; for his actions received a citation and was promoted to Service Chief.&lt;br /&gt;
*Took part in the Theshaca Raids in 2178 against pirates in the Traverse, for his part in groundside actions, received another citation.&lt;br /&gt;
*Was promoted to Gunnery Chief later in 2178.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Tamar&amp;diff=279870</id>
		<title>MtE Spacebase Tamar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Tamar&amp;diff=279870"/>
		<updated>2015-03-22T16:33:54Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Tamar&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: &#039;&#039;&#039;Vice&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  Salarian Soldier&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:● Str:●● Pre:● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:● Dex:●●●●● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:● Sta:●●● Com:● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics Engineering Interfacing Investigation Medicine Politics Science&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault Athletics Covert Firearms Piloting Stealth Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Business Contacts Empathy Intimidation Persuasion Socialise Subterfuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Merit 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 5] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 6] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Talent 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;:  ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Jared&amp;diff=279869</id>
		<title>MtE Spacebase Jared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Jared&amp;diff=279869"/>
		<updated>2015-03-22T16:33:24Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Lieutenant Commander Jared Ibarra&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: &#039;&#039;&#039;Vice&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;: Human Engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:●●●● Str:● Pre:● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:● Dex:● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:● Sta:● Com:● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics Engineering Interfacing Investigation Medicine Politics Science&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault Athletics Covert Firearms Piloting Stealth Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Business Contacts Empathy Intimidation Persuasion Socialise Subterfuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Merit 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 5] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 6] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Talent 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;:  ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279856</id>
		<title>MtE Spacebase Alliance Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Alliance_Team&amp;diff=279856"/>
		<updated>2015-03-22T12:32:37Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Systems Alliance negotiated an agreement with the Asari Republics whereby a team of their scientists would be admitted onto [Spacebase] and engage in research. The composition of that team is detailed here. It comprises two main sections. First, is the Science Team, comprising the specialists with expertise in those areas likely to arise as Prothean artifacts are uncovered. Second, is the Support Team, who provide all the support functions needed in order for the Science Team to be able to focus on doing their jobs without worrying about mundane concerns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Science Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Director&#039;&#039;&#039;: Lieutenant Commander [[MtE_Spacebase_Jared |Jared Ibarra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 3]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 4]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 5]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 6]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 7]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Specialist 8]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 1]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Lab Tech 2]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Support Team==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Leader&#039;&#039;&#039;: Gunnery Chief [[MtE_Spacebase_Preston |Preston Lau]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Service&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personnel Summaries==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase_Jared&amp;diff=279855</id>
		<title>MtE Spacebase Jared</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase_Jared&amp;diff=279855"/>
		<updated>2015-03-22T12:32:22Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Lieutenant Commander Jared Ibarra&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Callsign&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: &#039;&#039;&#039;Vice&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species/Archetype&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;: 0XP unspent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Int:● Str:● Pre:● &amp;lt;br&amp;gt;&lt;br /&gt;
Wits:● Dex:● Man:● &amp;lt;br&amp;gt;&lt;br /&gt;
Res:● Sta:● Com:● &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental&#039;&#039;: Academics Engineering Interfacing Investigation Medicine Politics Science&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical&#039;&#039;: Assault Athletics Covert Firearms Piloting Stealth Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social&#039;&#039;: Business Contacts Empathy Intimidation Persuasion Socialise Subterfuge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Merit 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 5] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 6] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Merit 7] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Talent 1] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 2] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 3] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
[Talent 4] (●)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Health&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Initiative&#039;&#039;: +&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Perception&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defence&#039;&#039;:  ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;: ( unarmoured)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase |Back to main page]]&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279854</id>
		<title>MtE Spacebase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279854"/>
		<updated>2015-03-22T12:32:05Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A work in progress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for [Spacebase], a [[Mass:_the_Effecting |Mass: the Effecting]] game set in 2179.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main characters in this game.&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Jared |Lieutenant Commander Jared Ibarra]] - A veteran of the First Contact War and director of the Alliance scientific mission to [Spacebase].&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Tamar |Tamar]] - A salarian mercenary once rejected by the STG.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Preston |Gunnery Chief Preston Lau]] - Newly-minted Chief heading up the Alliance support team.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Alliance_Team |Alliance Team]] - The various members of the alliance team; scientists, engineers and support staff.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Other_NPCs |Other NPCs]] - Other people of note.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Campaign Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Podcasts |Podcast listing]] - If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://masseffect.wikia.com/wiki/Mass_Effect_Wiki The Mass Effect wiki] - all the original source material.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]] - a Mass Effect game charting the adventures of Penumbra Securities, an ethical mercenary company.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris |City of Light]] - Our &#039;&#039;Werewolf: the Forsaken&#039;&#039; 2nd edition game set in contemporary Paris.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279843</id>
		<title>MtE Spacebase</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MtE_Spacebase&amp;diff=279843"/>
		<updated>2015-03-22T01:37:29Z</updated>

		<summary type="html">&lt;p&gt;Kiero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A work in progress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for [Spacebase], a [[Mass:_the_Effecting |Mass: the Effecting]] game set in 2179.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main characters in this game.&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Jared |Lieutenant Commander Jared I]] - A veteran of the First Contact War and director of the Alliance scientific mission to [Spacebase].&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Tamar |Tamar]] - A salarian mercenary once rejected by the STG.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Preston |Gunnery Chief Preston Lau]] - Newly-minted Chief heading up the Alliance support team.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[MtE_Spacebase_Alliance_Team |Alliance Team]] - The various members of the alliance team; scientists, engineers and support staff.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Other_NPCs |Other NPCs]] - Other people of note.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Campaign Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we&#039;ve only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MtE_Spacebase_Podcasts |Podcast listing]] - If you&#039;d rather get them from here instead.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://masseffect.wikia.com/wiki/Mass_Effect_Wiki The Mass Effect wiki] - all the original source material.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other works from us&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mass_Effect_Transcendence |The campaign wiki for Mass Effect: Transcendence]] - a Mass Effect game charting the adventures of Penumbra Securities, an ethical mercenary company.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Acrozatarim |Acrozatarim]] - A homebrew fantasy game using 13th Age.&amp;lt;br&amp;gt;&lt;br /&gt;
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]] - a historical Mage game set in 1750 New York province.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyche&#039;s_Favourites |Tyche&#039;s Favourites]] - Our historical ACKS game set in Massalia 300BC. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Library |The Library]] - a semi-historical Mutants and Masterminds game about a team of occult investigators in the British Empire during the Victorian era.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Werewolf_Paris |City of Light]] - Our &#039;&#039;Werewolf: the Forsaken&#039;&#039; 2nd edition game set in contemporary Paris.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kiero</name></author>
	</entry>
</feed>