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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingdobbs</id>
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	<updated>2026-05-16T00:27:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sterling_Archer&amp;diff=248965</id>
		<title>Sterling Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sterling_Archer&amp;diff=248965"/>
		<updated>2013-09-17T13:31:51Z</updated>

		<summary type="html">&lt;p&gt;Kingdobbs: Created page with &amp;quot;==Sterling Archer==  played by KingDobbs  ===Affiliations===  &amp;#039;&amp;#039;&amp;#039;Solo&amp;#039;&amp;#039;&amp;#039; d10, &amp;#039;&amp;#039;&amp;#039;Buddy&amp;#039;&amp;#039;&amp;#039; d8, &amp;#039;&amp;#039;&amp;#039;Team&amp;#039;&amp;#039;&amp;#039; d6  ===Distinctions===  *World&amp;#039;s Most Dangerous Secret Agent *Complete...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sterling Archer==&lt;br /&gt;
&lt;br /&gt;
played by KingDobbs&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d10, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d8, &#039;&#039;&#039;Team&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*World&#039;s Most Dangerous Secret Agent&lt;br /&gt;
*Complete Narcissist&lt;br /&gt;
*Damnit, I Had Something For This...&lt;br /&gt;
&lt;br /&gt;
===Power Sets===&lt;br /&gt;
&lt;br /&gt;
====ISIS Training====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes d8; Enhanced Durability d8; Enhanced Stamina d8; Weapon d8; Animal Control d6, Enhanced Senses d8&lt;br /&gt;
&lt;br /&gt;
*SFX; &#039;&#039;PERFECT Situational Awareness&#039;&#039;; Step up or double Enhanced Senses when rolled in a reaction roll.&lt;br /&gt;
*SFX: &#039;&#039;&amp;quot;Hahaha Brett got shot again...&amp;quot;&#039;&#039;; Add a d6 and keep an additional effect die for each additional target.&lt;br /&gt;
*SFX: &#039;&#039;That was TOTALLY NINJA!&#039;&#039;; Spend 1 PP to reroll when using any ISIS training power.&lt;br /&gt;
*SFX: &#039;&#039;Can&#039;t...or WON&#039;T?&#039;&#039;; Spend 1 PP to step up, add, or double Menace Expert to any dice pool.&lt;br /&gt;
*SFX: &#039;&#039;The Combined Hangover Would Literally Kill Me&#039;&#039;; Spend 1 PP to ignore stress, trauma, or complications from toxins, drugs or alcohol consumption.&lt;br /&gt;
&lt;br /&gt;
*Limit: &#039;&#039;Obviously the Core Concept&#039;&#039;; May not spend PP when making reaction rolls against dice pools that include Science or Tech specialties.&lt;br /&gt;
*Limit: &#039;&#039;That is just...CLASSIC her&#039;&#039;; Gain 1 PP and step up emotional stress by +1 when it relates to a family member or close friend.&lt;br /&gt;
*Limit: &#039;&#039;Conscious Activation&#039;&#039;; When stressed out, asleep, or unconscious, shutdown ISIS Training.  Recover ISIS Training when stress is recovered or you awake.  If Emotional Trauma is taken, shut down ISIS Training until Emotional Trauma is recovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Combat Master d10, Covert Master d10, Menace Expert d8, Psych Expert d8, Tech Expert d8, Vehicle Expert d10&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;...Danger Zone.&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
…Danger Zone.:&lt;br /&gt;
&lt;br /&gt;
1 XP - When you choose to flirt with a PC or Watcher character. &lt;br /&gt;
 &lt;br /&gt;
3 XP - When you insist the chosen character is obsessed with you and/or in the &amp;quot;Danger Zone&amp;quot; during a tense situation.&lt;br /&gt;
&lt;br /&gt;
10 XP - When you either consummate a relationship with the chosen character, or break one off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;WOOOOOOOOO!!!!&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP - The first time in a scene you reveal a new stunt with Vehicle Expert, or pilot a new kind of vehicle.&lt;br /&gt;
&lt;br /&gt;
3 XP - When you fight with an ally over who gets to lead a mission or drive a particular vehicle.&lt;br /&gt;
&lt;br /&gt;
10 XP - When you agree to tone down your antics for the sake of the team, or your antics lead you to either quit or be kicked off a team.&lt;/div&gt;</summary>
		<author><name>Kingdobbs</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kithri_Domi&amp;diff=200567</id>
		<title>Kithri Domi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kithri_Domi&amp;diff=200567"/>
		<updated>2012-02-01T19:09:34Z</updated>

		<summary type="html">&lt;p&gt;Kingdobbs: /* Game Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php?title=D%26D4E_Everything_But_The_Kitchen_Sink Return to Wiki]&lt;br /&gt;
&lt;br /&gt;
=Background and Personality=&lt;br /&gt;
&lt;br /&gt;
Kithri Domi always seemed to find herself in a fight. The difference was, where the average hot-tempered halfling would find themselves pummeled into last week by the considerably larger roster of species bigger than them, Kithri would win. Brawling just came natural to the little creature, and in no way was her size a liability; agility and reflexes were as important as her innate strength. As far as she was concerned, very few problems couldn&#039;t be solved by punching someone in the face or wrestling them to the ground. Perhaps the only thing that ever endeared herself to others was the fact that a large majority of those fights were in defense of others; there was just an innate goodness in her heart that couldn&#039;t bear to see someone done wrong, even if the aggrieved party was more than capable of handling the situation themselves with words. The githzerai who took the orphaned halfling in certainly hoped their influence might be able to calm, or at least productively channel, her instinctual &amp;quot;fight or fight&amp;quot; responses. &lt;br /&gt;
&lt;br /&gt;
=Kithri&#039;s Mask=&lt;br /&gt;
&lt;br /&gt;
The gladiator&#039;s mask. It appeared to be polished to a degree she did not think possible, with the reflection of the candles in the small room seemingly shedding the same bright light as the sun.  The shape was harsh and angular, leaving squared holes for the eyes that continued in thin strips towards the end of the mask, a square &amp;quot;nose&amp;quot; jutting down far beneath. It also bore a peak near its top, and although it was merely a mask with leather straps behind it, it appeared as if it should continue onwards to envelop her whole head, like a fighting helmet.&lt;br /&gt;
&lt;br /&gt;
=Game Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created Using Wizards of the Coast D&amp;amp;D Character Builder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kithri Domi, level 1&lt;br /&gt;
*Halfling, Fighter (Weaponmaster)&lt;br /&gt;
*Fighter Option: Combat Superiority&lt;br /&gt;
*Fighter Talents Option: Brawler Style&lt;br /&gt;
*Airspur (Airspur Benefit)&lt;br /&gt;
*Theme: Gladiator&lt;br /&gt;
&lt;br /&gt;
FINAL ABILITY SCORES&lt;br /&gt;
STR 18, CON 12, DEX 16, INT 10, WIS 8, CHA 11&lt;br /&gt;
&lt;br /&gt;
STARTING ABILITY SCORES&lt;br /&gt;
STR 18, CON 10, DEX 14, INT 10, WIS 8, CHA 11&lt;br /&gt;
&lt;br /&gt;
AC: 18 (+2 vs. opportunity attacks)&lt;br /&gt;
Fort: 18 Ref: 13 Will: 10&lt;br /&gt;
HP: 27 Surges: 10 Surge Value: 6&lt;br /&gt;
Initiative: +3&lt;br /&gt;
&lt;br /&gt;
TRAINED SKILLS&lt;br /&gt;
Athletics +9, Intimidate +5, Streetwise +5&lt;br /&gt;
&lt;br /&gt;
UNTRAINED SKILLS&lt;br /&gt;
Acrobatics +7, Arcana +0, Bluff +0, Diplomacy +2, Dungeoneering -1, Endurance +1, Heal -1,&lt;br /&gt;
History +0, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +3, Thievery +5&lt;br /&gt;
&lt;br /&gt;
POWERS&lt;br /&gt;
*Basic Attack: Melee Basic Attack&lt;br /&gt;
*Basic Attack: Ranged Basic Attack&lt;br /&gt;
*Gladiator Feature: Disrupting Advance&lt;br /&gt;
*Halfling Racial Power: Second Chance&lt;br /&gt;
*Fighter Attack: Combat Challenge&lt;br /&gt;
*Fighter Attack 1: Grappling Strike&lt;br /&gt;
*Fighter Attack 1: Footwork Lure&lt;br /&gt;
*Fighter Attack 1: Takedown Attack&lt;br /&gt;
*Fighter Attack 1: Seize and Stab&lt;br /&gt;
&lt;br /&gt;
FEATS&lt;br /&gt;
Level 1: Agile Superiority&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
*Spiked gauntlet x2&lt;br /&gt;
*Adventurer&#039;s Kit&lt;br /&gt;
*Climber&#039;s Kit&lt;br /&gt;
*Scale Armor x1&lt;br /&gt;
*Ten-foot pole&lt;br /&gt;
*Caltrops&lt;br /&gt;
*Oil (1 pint)&lt;br /&gt;
*Sling&lt;br /&gt;
*Sling Bullets&lt;/div&gt;</summary>
		<author><name>Kingdobbs</name></author>
	</entry>
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